radeonsi: add VI hardware support
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_table, NULL);
48 r600_resource_reference(&sctx->scratch_buffer, NULL);
49 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
53 si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
54 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
55 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
56
57 if (sctx->pstipple_sampler_state)
58 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
59 if (sctx->dummy_pixel_shader)
60 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
61 if (sctx->fixed_func_tcs_shader)
62 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
63 if (sctx->custom_dsa_flush)
64 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
65 if (sctx->custom_blend_resolve)
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
67 if (sctx->custom_blend_decompress)
68 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
69 if (sctx->custom_blend_fastclear)
70 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
71 util_unreference_framebuffer_state(&sctx->framebuffer.state);
72
73 if (sctx->blitter)
74 util_blitter_destroy(sctx->blitter);
75
76 si_pm4_cleanup(sctx);
77
78 r600_common_context_cleanup(&sctx->b);
79
80 #if HAVE_LLVM >= 0x0306
81 LLVMDisposeTargetMachine(sctx->tm);
82 #endif
83
84 FREE(sctx);
85 }
86
87 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
88 {
89 struct si_context *sctx = CALLOC_STRUCT(si_context);
90 struct si_screen* sscreen = (struct si_screen *)screen;
91 struct radeon_winsys *ws = sscreen->b.ws;
92 LLVMTargetRef r600_target;
93 #if HAVE_LLVM >= 0x0306
94 const char *triple = "amdgcn--";
95 #endif
96 int shader, i;
97
98 if (sctx == NULL)
99 return NULL;
100
101 sctx->b.b.screen = screen; /* this must be set first */
102 sctx->b.b.priv = priv;
103 sctx->b.b.destroy = si_destroy_context;
104 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
105 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
106
107 if (!r600_common_context_init(&sctx->b, &sscreen->b))
108 goto fail;
109
110 si_init_blit_functions(sctx);
111 si_init_compute_functions(sctx);
112 si_init_cp_dma_functions(sctx);
113
114 if (sscreen->b.info.has_uvd) {
115 sctx->b.b.create_video_codec = si_uvd_create_decoder;
116 sctx->b.b.create_video_buffer = si_video_buffer_create;
117 } else {
118 sctx->b.b.create_video_codec = vl_create_decoder;
119 sctx->b.b.create_video_buffer = vl_video_buffer_create;
120 }
121
122 sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
123 sctx, sscreen->b.trace_bo ?
124 sscreen->b.trace_bo->cs_buf : NULL);
125 sctx->b.rings.gfx.flush = si_context_gfx_flush;
126
127 si_init_all_descriptors(sctx);
128
129 /* Initialize cache_flush. */
130 sctx->cache_flush = si_atom_cache_flush;
131 sctx->atoms.s.cache_flush = &sctx->cache_flush;
132
133 sctx->msaa_sample_locs = si_atom_msaa_sample_locs;
134 sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs;
135
136 sctx->msaa_config = si_atom_msaa_config;
137 sctx->atoms.s.msaa_config = &sctx->msaa_config;
138
139 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
140 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
141
142 si_init_state_functions(sctx);
143 si_init_shader_functions(sctx);
144
145 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
146 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
147
148 sctx->blitter = util_blitter_create(&sctx->b.b);
149 if (sctx->blitter == NULL)
150 goto fail;
151 sctx->blitter->draw_rectangle = r600_draw_rectangle;
152
153 /* these must be last */
154 si_begin_new_cs(sctx);
155 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
156
157 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
158 * with a NULL buffer). We need to use a dummy buffer instead. */
159 if (sctx->b.chip_class == CIK) {
160 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
161 PIPE_USAGE_DEFAULT, 16);
162 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
163
164 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
165 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
166 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
167 &sctx->null_const_buf);
168 }
169 }
170
171 /* Clear the NULL constant buffer, because loads should return zeros. */
172 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
173 sctx->null_const_buf.buffer->width0, 0, false);
174 }
175
176 /* XXX: This is the maximum value allowed. I'm not sure how to compute
177 * this for non-cs shaders. Using the wrong value here can result in
178 * GPU lockups, but the maximum value seems to always work.
179 */
180 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
181
182 #if HAVE_LLVM >= 0x0306
183 /* Initialize LLVM TargetMachine */
184 r600_target = radeon_llvm_get_r600_target(triple);
185 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
186 r600_get_llvm_processor_name(sscreen->b.family),
187 sctx->b.chip_class >= VI ?
188 "+DumpCode" :
189 "+DumpCode,+vgpr-spilling",
190 LLVMCodeGenLevelDefault,
191 LLVMRelocDefault,
192 LLVMCodeModelDefault);
193 #endif
194
195 return &sctx->b.b;
196 fail:
197 si_destroy_context(&sctx->b.b);
198 return NULL;
199 }
200
201 /*
202 * pipe_screen
203 */
204
205 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
206 {
207 struct si_screen *sscreen = (struct si_screen *)pscreen;
208
209 switch (param) {
210 /* Supported features (boolean caps). */
211 case PIPE_CAP_TWO_SIDED_STENCIL:
212 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
213 case PIPE_CAP_ANISOTROPIC_FILTER:
214 case PIPE_CAP_POINT_SPRITE:
215 case PIPE_CAP_OCCLUSION_QUERY:
216 case PIPE_CAP_TEXTURE_SHADOW_MAP:
217 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
218 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
219 case PIPE_CAP_TEXTURE_SWIZZLE:
220 case PIPE_CAP_DEPTH_CLIP_DISABLE:
221 case PIPE_CAP_SHADER_STENCIL_EXPORT:
222 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
223 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
224 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
225 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
226 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
227 case PIPE_CAP_SM3:
228 case PIPE_CAP_SEAMLESS_CUBE_MAP:
229 case PIPE_CAP_PRIMITIVE_RESTART:
230 case PIPE_CAP_CONDITIONAL_RENDER:
231 case PIPE_CAP_TEXTURE_BARRIER:
232 case PIPE_CAP_INDEP_BLEND_ENABLE:
233 case PIPE_CAP_INDEP_BLEND_FUNC:
234 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
235 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
236 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
237 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
238 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
239 case PIPE_CAP_USER_INDEX_BUFFERS:
240 case PIPE_CAP_USER_CONSTANT_BUFFERS:
241 case PIPE_CAP_START_INSTANCE:
242 case PIPE_CAP_NPOT_TEXTURES:
243 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
244 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
245 case PIPE_CAP_TGSI_INSTANCEID:
246 case PIPE_CAP_COMPUTE:
247 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
248 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
249 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
250 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
251 case PIPE_CAP_CUBE_MAP_ARRAY:
252 case PIPE_CAP_SAMPLE_SHADING:
253 case PIPE_CAP_DRAW_INDIRECT:
254 case PIPE_CAP_CLIP_HALFZ:
255 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
256 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
257 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
258 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
259 case PIPE_CAP_TGSI_TEXCOORD:
260 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
261 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
262 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
263 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
264 case PIPE_CAP_DEPTH_BOUNDS_TEST:
265 return 1;
266
267 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
268 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
269
270 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
271 return sscreen->b.info.drm_major == 2 && sscreen->b.info.drm_minor >= 43;
272
273 case PIPE_CAP_TEXTURE_MULTISAMPLE:
274 /* 2D tiling on CIK is supported since DRM 2.35.0 */
275 return sscreen->b.chip_class < CIK ||
276 (sscreen->b.info.drm_major == 2 &&
277 sscreen->b.info.drm_minor >= 35) ||
278 sscreen->b.info.drm_major == 3;
279
280 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
281 return R600_MAP_BUFFER_ALIGNMENT;
282
283 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
284 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
285 return 4;
286
287 case PIPE_CAP_GLSL_FEATURE_LEVEL:
288 return HAVE_LLVM >= 0x0307 ? 410 : 330;
289
290 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
291 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
292
293 case PIPE_CAP_TEXTURE_QUERY_LOD:
294 case PIPE_CAP_TEXTURE_GATHER_SM5:
295 return HAVE_LLVM >= 0x0305;
296 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
297 return HAVE_LLVM >= 0x0305 ? 4 : 0;
298
299 /* Unsupported features. */
300 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
301 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
302 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
303 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
304 case PIPE_CAP_USER_VERTEX_BUFFERS:
305 case PIPE_CAP_FAKE_SW_MSAA:
306 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
307 case PIPE_CAP_SAMPLER_VIEW_TARGET:
308 case PIPE_CAP_VERTEXID_NOBASE:
309 return 0;
310
311 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
312 return 30;
313
314 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
315 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
316
317 /* Stream output. */
318 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
319 return sscreen->b.has_streamout ? 4 : 0;
320 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
321 return sscreen->b.has_streamout ? 1 : 0;
322 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
323 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
324 return sscreen->b.has_streamout ? 32*4 : 0;
325
326 /* Geometry shader output. */
327 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
328 return 1024;
329 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
330 return 4095;
331 case PIPE_CAP_MAX_VERTEX_STREAMS:
332 return 4;
333
334 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
335 return 2048;
336
337 /* Texturing. */
338 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
339 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
340 return 15; /* 16384 */
341 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
342 /* textures support 8192, but layered rendering supports 2048 */
343 return 12;
344 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
345 /* textures support 8192, but layered rendering supports 2048 */
346 return 2048;
347
348 /* Render targets. */
349 case PIPE_CAP_MAX_RENDER_TARGETS:
350 return 8;
351
352 case PIPE_CAP_MAX_VIEWPORTS:
353 return 16;
354
355 /* Timer queries, present when the clock frequency is non zero. */
356 case PIPE_CAP_QUERY_TIMESTAMP:
357 case PIPE_CAP_QUERY_TIME_ELAPSED:
358 return sscreen->b.info.r600_clock_crystal_freq != 0;
359
360 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
361 case PIPE_CAP_MIN_TEXEL_OFFSET:
362 return -32;
363
364 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
365 case PIPE_CAP_MAX_TEXEL_OFFSET:
366 return 31;
367
368 case PIPE_CAP_ENDIANNESS:
369 return PIPE_ENDIAN_LITTLE;
370
371 case PIPE_CAP_VENDOR_ID:
372 return 0x1002;
373 case PIPE_CAP_DEVICE_ID:
374 return sscreen->b.info.pci_id;
375 case PIPE_CAP_ACCELERATED:
376 return 1;
377 case PIPE_CAP_VIDEO_MEMORY:
378 return sscreen->b.info.vram_size >> 20;
379 case PIPE_CAP_UMA:
380 return 0;
381 }
382 return 0;
383 }
384
385 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
386 {
387 switch(shader)
388 {
389 case PIPE_SHADER_FRAGMENT:
390 case PIPE_SHADER_VERTEX:
391 case PIPE_SHADER_GEOMETRY:
392 break;
393 case PIPE_SHADER_TESS_CTRL:
394 case PIPE_SHADER_TESS_EVAL:
395 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
396 if (HAVE_LLVM < 0x0306 ||
397 (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
398 return 0;
399 break;
400 case PIPE_SHADER_COMPUTE:
401 switch (param) {
402 case PIPE_SHADER_CAP_PREFERRED_IR:
403 #if HAVE_LLVM < 0x0306
404 return PIPE_SHADER_IR_LLVM;
405 #else
406 return PIPE_SHADER_IR_NATIVE;
407 #endif
408 case PIPE_SHADER_CAP_DOUBLES:
409 return HAVE_LLVM >= 0x0307;
410
411 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
412 uint64_t max_const_buffer_size;
413 pscreen->get_compute_param(pscreen,
414 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
415 &max_const_buffer_size);
416 return max_const_buffer_size;
417 }
418 default:
419 /* If compute shaders don't require a special value
420 * for this cap, we can return the same value we
421 * do for other shader types. */
422 break;
423 }
424 break;
425 default:
426 return 0;
427 }
428
429 switch (param) {
430 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
431 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
432 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
433 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
434 return 16384;
435 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
436 return 32;
437 case PIPE_SHADER_CAP_MAX_INPUTS:
438 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
439 case PIPE_SHADER_CAP_MAX_OUTPUTS:
440 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
441 case PIPE_SHADER_CAP_MAX_TEMPS:
442 return 256; /* Max native temporaries. */
443 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
444 return 4096 * sizeof(float[4]); /* actually only memory limits this */
445 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
446 return SI_NUM_USER_CONST_BUFFERS;
447 case PIPE_SHADER_CAP_MAX_PREDS:
448 return 0; /* FIXME */
449 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
450 return 1;
451 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
452 return 1;
453 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
454 /* Indirection of geometry shader input dimension is not
455 * handled yet
456 */
457 return shader != PIPE_SHADER_GEOMETRY;
458 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
459 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
460 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
461 return 1;
462 case PIPE_SHADER_CAP_INTEGERS:
463 return 1;
464 case PIPE_SHADER_CAP_SUBROUTINES:
465 return 0;
466 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
467 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
468 return 16;
469 case PIPE_SHADER_CAP_PREFERRED_IR:
470 return PIPE_SHADER_IR_TGSI;
471 case PIPE_SHADER_CAP_DOUBLES:
472 return HAVE_LLVM >= 0x0307;
473 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
474 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
475 return 0;
476 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
477 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
478 return 1;
479 }
480 return 0;
481 }
482
483 static void si_destroy_screen(struct pipe_screen* pscreen)
484 {
485 struct si_screen *sscreen = (struct si_screen *)pscreen;
486
487 if (sscreen == NULL)
488 return;
489
490 if (!sscreen->b.ws->unref(sscreen->b.ws))
491 return;
492
493 r600_destroy_common_screen(&sscreen->b);
494 }
495
496 #define SI_TILE_MODE_COLOR_2D_8BPP 14
497
498 /* Initialize pipe config. This is especially important for GPUs
499 * with 16 pipes and more where it's initialized incorrectly by
500 * the TILING_CONFIG ioctl. */
501 static bool si_initialize_pipe_config(struct si_screen *sscreen)
502 {
503 unsigned mode2d;
504
505 /* This is okay, because there can be no 2D tiling without
506 * the tile mode array, so we won't need the pipe config.
507 * Return "success".
508 */
509 if (!sscreen->b.info.si_tile_mode_array_valid)
510 return true;
511
512 /* The same index is used for the 2D mode on CIK too. */
513 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
514
515 switch (G_009910_PIPE_CONFIG(mode2d)) {
516 case V_02803C_ADDR_SURF_P2:
517 sscreen->b.tiling_info.num_channels = 2;
518 break;
519 case V_02803C_X_ADDR_SURF_P4_8X16:
520 case V_02803C_X_ADDR_SURF_P4_16X16:
521 case V_02803C_X_ADDR_SURF_P4_16X32:
522 case V_02803C_X_ADDR_SURF_P4_32X32:
523 sscreen->b.tiling_info.num_channels = 4;
524 break;
525 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
526 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
527 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
528 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
529 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
530 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
531 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
532 sscreen->b.tiling_info.num_channels = 8;
533 break;
534 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
535 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
536 sscreen->b.tiling_info.num_channels = 16;
537 break;
538 default:
539 assert(0);
540 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
541 G_009910_PIPE_CONFIG(mode2d));
542 return false;
543 }
544 return true;
545 }
546
547 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
548 {
549 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
550
551 if (sscreen == NULL) {
552 return NULL;
553 }
554
555 /* Set functions first. */
556 sscreen->b.b.context_create = si_create_context;
557 sscreen->b.b.destroy = si_destroy_screen;
558 sscreen->b.b.get_param = si_get_param;
559 sscreen->b.b.get_shader_param = si_get_shader_param;
560 sscreen->b.b.is_format_supported = si_is_format_supported;
561 sscreen->b.b.resource_create = r600_resource_create_common;
562
563 if (!r600_common_screen_init(&sscreen->b, ws) ||
564 !si_initialize_pipe_config(sscreen)) {
565 FREE(sscreen);
566 return NULL;
567 }
568
569 sscreen->b.has_cp_dma = true;
570 sscreen->b.has_streamout = true;
571
572 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
573 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
574
575 /* Create the auxiliary context. This must be done last. */
576 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
577
578 return &sscreen->b.b;
579 }