radeonsi: add si_screen::has_ls_vgpr_init_bug
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
38
39 #include "compiler/nir/nir.h"
40
41 /*
42 * pipe_context
43 */
44 static void si_destroy_context(struct pipe_context *context)
45 {
46 struct si_context *sctx = (struct si_context *)context;
47 int i;
48
49 /* Unreference the framebuffer normally to disable related logic
50 * properly.
51 */
52 struct pipe_framebuffer_state fb = {};
53 if (context->set_framebuffer_state)
54 context->set_framebuffer_state(context, &fb);
55
56 si_release_all_descriptors(sctx);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87 if (sctx->vs_blit_pos)
88 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
89 if (sctx->vs_blit_pos_layered)
90 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
91 if (sctx->vs_blit_color)
92 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
93 if (sctx->vs_blit_color_layered)
94 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
95 if (sctx->vs_blit_texcoord)
96 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
97
98 if (sctx->blitter)
99 util_blitter_destroy(sctx->blitter);
100
101 si_common_context_cleanup(&sctx->b);
102
103 LLVMDisposeTargetMachine(sctx->tm);
104
105 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
106
107 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
108 _mesa_hash_table_destroy(sctx->img_handles, NULL);
109
110 util_dynarray_fini(&sctx->resident_tex_handles);
111 util_dynarray_fini(&sctx->resident_img_handles);
112 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
113 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
114 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
115 FREE(sctx);
116 }
117
118 static enum pipe_reset_status
119 si_amdgpu_get_reset_status(struct pipe_context *ctx)
120 {
121 struct si_context *sctx = (struct si_context *)ctx;
122
123 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
124 }
125
126 /* Apitrace profiling:
127 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
128 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
129 * and remember its number.
130 * 3) In Mesa, enable queries and performance counters around that draw
131 * call and print the results.
132 * 4) glretrace --benchmark --markers ..
133 */
134 static void si_emit_string_marker(struct pipe_context *ctx,
135 const char *string, int len)
136 {
137 struct si_context *sctx = (struct si_context *)ctx;
138
139 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
140
141 if (sctx->b.log)
142 u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
143 }
144
145 static LLVMTargetMachineRef
146 si_create_llvm_target_machine(struct si_screen *sscreen)
147 {
148 enum ac_target_machine_options tm_options =
149 (sscreen->b.debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
150 (sscreen->b.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
151 (sscreen->b.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
152 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
153
154 return ac_create_target_machine(sscreen->b.family, tm_options);
155 }
156
157 static void si_set_log_context(struct pipe_context *ctx,
158 struct u_log_context *log)
159 {
160 struct si_context *sctx = (struct si_context *)ctx;
161 sctx->b.log = log;
162
163 if (log)
164 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
165 }
166
167 static struct pipe_context *si_create_context(struct pipe_screen *screen,
168 unsigned flags)
169 {
170 struct si_context *sctx = CALLOC_STRUCT(si_context);
171 struct si_screen* sscreen = (struct si_screen *)screen;
172 struct radeon_winsys *ws = sscreen->b.ws;
173 int shader, i;
174
175 if (!sctx)
176 return NULL;
177
178 if (flags & PIPE_CONTEXT_DEBUG)
179 sscreen->record_llvm_ir = true; /* racy but not critical */
180
181 sctx->b.b.screen = screen; /* this must be set first */
182 sctx->b.b.priv = NULL;
183 sctx->b.b.destroy = si_destroy_context;
184 sctx->b.b.emit_string_marker = si_emit_string_marker;
185 sctx->b.b.set_log_context = si_set_log_context;
186 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
187 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
188 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
189
190 if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
191 goto fail;
192
193 if (sscreen->b.info.drm_major == 3)
194 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
195
196 si_init_blit_functions(sctx);
197 si_init_compute_functions(sctx);
198 si_init_cp_dma_functions(sctx);
199 si_init_debug_functions(sctx);
200 si_init_msaa_functions(sctx);
201 si_init_streamout_functions(sctx);
202
203 if (sscreen->b.info.has_hw_decode) {
204 sctx->b.b.create_video_codec = si_uvd_create_decoder;
205 sctx->b.b.create_video_buffer = si_video_buffer_create;
206 } else {
207 sctx->b.b.create_video_codec = vl_create_decoder;
208 sctx->b.b.create_video_buffer = vl_video_buffer_create;
209 }
210
211 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
212 si_context_gfx_flush, sctx);
213 sctx->b.gfx.flush = si_context_gfx_flush;
214
215 /* Border colors. */
216 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
217 sizeof(*sctx->border_color_table));
218 if (!sctx->border_color_table)
219 goto fail;
220
221 sctx->border_color_buffer = (struct r600_resource*)
222 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
223 SI_MAX_BORDER_COLORS *
224 sizeof(*sctx->border_color_table));
225 if (!sctx->border_color_buffer)
226 goto fail;
227
228 sctx->border_color_map =
229 ws->buffer_map(sctx->border_color_buffer->buf,
230 NULL, PIPE_TRANSFER_WRITE);
231 if (!sctx->border_color_map)
232 goto fail;
233
234 si_init_all_descriptors(sctx);
235 si_init_state_functions(sctx);
236 si_init_shader_functions(sctx);
237 si_init_viewport_functions(sctx);
238 si_init_ia_multi_vgt_param_table(sctx);
239
240 if (sctx->b.chip_class >= CIK)
241 cik_init_sdma_functions(sctx);
242 else
243 si_init_dma_functions(sctx);
244
245 if (sscreen->b.debug_flags & DBG(FORCE_DMA))
246 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
247
248 sctx->blitter = util_blitter_create(&sctx->b.b);
249 if (sctx->blitter == NULL)
250 goto fail;
251 sctx->blitter->draw_rectangle = si_draw_rectangle;
252 sctx->blitter->skip_viewport_restore = true;
253
254 sctx->sample_mask.sample_mask = 0xffff;
255
256 /* these must be last */
257 si_begin_new_cs(sctx);
258
259 if (sctx->b.chip_class >= GFX9) {
260 sctx->wait_mem_scratch = (struct r600_resource*)
261 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
262 if (!sctx->wait_mem_scratch)
263 goto fail;
264
265 /* Initialize the memory. */
266 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
267 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
268 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
269 S_370_WR_CONFIRM(1) |
270 S_370_ENGINE_SEL(V_370_ME));
271 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
272 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
273 radeon_emit(cs, sctx->wait_mem_number);
274 }
275
276 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
277 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
278 if (sctx->b.chip_class == CIK) {
279 sctx->null_const_buf.buffer =
280 si_aligned_buffer_create(screen,
281 R600_RESOURCE_FLAG_UNMAPPABLE,
282 PIPE_USAGE_DEFAULT, 16,
283 sctx->screen->b.info.tcc_cache_line_size);
284 if (!sctx->null_const_buf.buffer)
285 goto fail;
286 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
287
288 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
289 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
290 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
291 &sctx->null_const_buf);
292 }
293 }
294
295 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
296 &sctx->null_const_buf);
297 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
298 &sctx->null_const_buf);
299 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
300 &sctx->null_const_buf);
301 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
302 &sctx->null_const_buf);
303 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
304 &sctx->null_const_buf);
305
306 /* Clear the NULL constant buffer, because loads should return zeros. */
307 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
308 sctx->null_const_buf.buffer->width0, 0,
309 R600_COHERENCY_SHADER);
310 }
311
312 uint64_t max_threads_per_block;
313 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
314 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
315 &max_threads_per_block);
316
317 /* The maximum number of scratch waves. Scratch space isn't divided
318 * evenly between CUs. The number is only a function of the number of CUs.
319 * We can decrease the constant to decrease the scratch buffer size.
320 *
321 * sctx->scratch_waves must be >= the maximum posible size of
322 * 1 threadgroup, so that the hw doesn't hang from being unable
323 * to start any.
324 *
325 * The recommended value is 4 per CU at most. Higher numbers don't
326 * bring much benefit, but they still occupy chip resources (think
327 * async compute). I've seen ~2% performance difference between 4 and 32.
328 */
329 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
330 max_threads_per_block / 64);
331
332 sctx->tm = si_create_llvm_target_machine(sscreen);
333
334 /* Bindless handles. */
335 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
336 _mesa_key_pointer_equal);
337 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
338 _mesa_key_pointer_equal);
339
340 util_dynarray_init(&sctx->resident_tex_handles, NULL);
341 util_dynarray_init(&sctx->resident_img_handles, NULL);
342 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
343 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
344 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
345
346 return &sctx->b.b;
347 fail:
348 fprintf(stderr, "radeonsi: Failed to create a context.\n");
349 si_destroy_context(&sctx->b.b);
350 return NULL;
351 }
352
353 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
354 void *priv, unsigned flags)
355 {
356 struct si_screen *sscreen = (struct si_screen *)screen;
357 struct pipe_context *ctx;
358
359 if (sscreen->b.debug_flags & DBG(CHECK_VM))
360 flags |= PIPE_CONTEXT_DEBUG;
361
362 ctx = si_create_context(screen, flags);
363
364 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
365 return ctx;
366
367 /* Clover (compute-only) is unsupported.
368 *
369 * Since the threaded context creates shader states from the non-driver
370 * thread, asynchronous compilation is required for create_{shader}_-
371 * state not to use pipe_context. Debug contexts (ddebug) disable
372 * asynchronous compilation, so don't use the threaded context with
373 * those.
374 */
375 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
376 return ctx;
377
378 /* When shaders are logged to stderr, asynchronous compilation is
379 * disabled too. */
380 if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
381 return ctx;
382
383 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
384 si_replace_buffer_storage,
385 &((struct si_context*)ctx)->b.tc);
386 }
387
388 /*
389 * pipe_screen
390 */
391 static bool si_have_tgsi_compute(struct si_screen *sscreen)
392 {
393 /* Old kernels disallowed some register writes for SI
394 * that are used for indirect dispatches. */
395 return (sscreen->b.chip_class >= CIK ||
396 sscreen->b.info.drm_major == 3 ||
397 (sscreen->b.info.drm_major == 2 &&
398 sscreen->b.info.drm_minor >= 45));
399 }
400
401 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
402 {
403 struct si_screen *sscreen = (struct si_screen *)pscreen;
404
405 switch (param) {
406 /* Supported features (boolean caps). */
407 case PIPE_CAP_ACCELERATED:
408 case PIPE_CAP_TWO_SIDED_STENCIL:
409 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
410 case PIPE_CAP_ANISOTROPIC_FILTER:
411 case PIPE_CAP_POINT_SPRITE:
412 case PIPE_CAP_OCCLUSION_QUERY:
413 case PIPE_CAP_TEXTURE_SHADOW_MAP:
414 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
415 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
416 case PIPE_CAP_TEXTURE_SWIZZLE:
417 case PIPE_CAP_DEPTH_CLIP_DISABLE:
418 case PIPE_CAP_SHADER_STENCIL_EXPORT:
419 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
420 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
421 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
422 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
423 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
424 case PIPE_CAP_SM3:
425 case PIPE_CAP_SEAMLESS_CUBE_MAP:
426 case PIPE_CAP_PRIMITIVE_RESTART:
427 case PIPE_CAP_CONDITIONAL_RENDER:
428 case PIPE_CAP_TEXTURE_BARRIER:
429 case PIPE_CAP_INDEP_BLEND_ENABLE:
430 case PIPE_CAP_INDEP_BLEND_FUNC:
431 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
432 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
433 case PIPE_CAP_USER_CONSTANT_BUFFERS:
434 case PIPE_CAP_START_INSTANCE:
435 case PIPE_CAP_NPOT_TEXTURES:
436 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
437 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
438 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
439 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
440 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
441 case PIPE_CAP_TGSI_INSTANCEID:
442 case PIPE_CAP_COMPUTE:
443 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
444 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
445 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
446 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
447 case PIPE_CAP_CUBE_MAP_ARRAY:
448 case PIPE_CAP_SAMPLE_SHADING:
449 case PIPE_CAP_DRAW_INDIRECT:
450 case PIPE_CAP_CLIP_HALFZ:
451 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
452 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
453 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
454 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
455 case PIPE_CAP_TGSI_TEXCOORD:
456 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
457 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
458 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
459 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
460 case PIPE_CAP_SHAREABLE_SHADERS:
461 case PIPE_CAP_DEPTH_BOUNDS_TEST:
462 case PIPE_CAP_SAMPLER_VIEW_TARGET:
463 case PIPE_CAP_TEXTURE_QUERY_LOD:
464 case PIPE_CAP_TEXTURE_GATHER_SM5:
465 case PIPE_CAP_TGSI_TXQS:
466 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
467 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
468 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
469 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
470 case PIPE_CAP_INVALIDATE_BUFFER:
471 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
472 case PIPE_CAP_QUERY_MEMORY_INFO:
473 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
474 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
475 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
476 case PIPE_CAP_GENERATE_MIPMAP:
477 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
478 case PIPE_CAP_STRING_MARKER:
479 case PIPE_CAP_CLEAR_TEXTURE:
480 case PIPE_CAP_CULL_DISTANCE:
481 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
482 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
483 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
484 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
485 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
486 case PIPE_CAP_DOUBLES:
487 case PIPE_CAP_TGSI_TEX_TXF_LZ:
488 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
489 case PIPE_CAP_BINDLESS_TEXTURE:
490 case PIPE_CAP_QUERY_TIMESTAMP:
491 case PIPE_CAP_QUERY_TIME_ELAPSED:
492 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
493 case PIPE_CAP_QUERY_SO_OVERFLOW:
494 case PIPE_CAP_MEMOBJ:
495 case PIPE_CAP_LOAD_CONSTBUF:
496 case PIPE_CAP_INT64:
497 case PIPE_CAP_INT64_DIVMOD:
498 case PIPE_CAP_TGSI_CLOCK:
499 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
500 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
501 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
502 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
503 return 1;
504
505 case PIPE_CAP_TGSI_VOTE:
506 return HAVE_LLVM >= 0x0400;
507
508 case PIPE_CAP_TGSI_BALLOT:
509 return HAVE_LLVM >= 0x0500;
510
511 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
512 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
513
514 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
515 return (sscreen->b.info.drm_major == 2 &&
516 sscreen->b.info.drm_minor >= 43) ||
517 sscreen->b.info.drm_major == 3;
518
519 case PIPE_CAP_TEXTURE_MULTISAMPLE:
520 /* 2D tiling on CIK is supported since DRM 2.35.0 */
521 return sscreen->b.chip_class < CIK ||
522 (sscreen->b.info.drm_major == 2 &&
523 sscreen->b.info.drm_minor >= 35) ||
524 sscreen->b.info.drm_major == 3;
525
526 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
527 return R600_MAP_BUFFER_ALIGNMENT;
528
529 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
530 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
531 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
532 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
533 case PIPE_CAP_MAX_VERTEX_STREAMS:
534 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
535 return 4;
536
537 case PIPE_CAP_GLSL_FEATURE_LEVEL:
538 if (sscreen->b.debug_flags & DBG(NIR))
539 return 140; /* no geometry and tessellation shaders yet */
540 if (si_have_tgsi_compute(sscreen))
541 return 450;
542 return 420;
543
544 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
545 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
546
547 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
548 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
549 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
550 /* SI doesn't support unaligned loads.
551 * CIK needs DRM 2.50.0 on radeon. */
552 return sscreen->b.chip_class == SI ||
553 (sscreen->b.info.drm_major == 2 &&
554 sscreen->b.info.drm_minor < 50);
555
556 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
557 /* TODO: GFX9 hangs. */
558 if (sscreen->b.chip_class >= GFX9)
559 return 0;
560 /* Disable on SI due to VM faults in CP DMA. Enable once these
561 * faults are mitigated in software.
562 */
563 if (sscreen->b.chip_class >= CIK &&
564 sscreen->b.info.drm_major == 3 &&
565 sscreen->b.info.drm_minor >= 13)
566 return RADEON_SPARSE_PAGE_SIZE;
567 return 0;
568
569 /* Unsupported features. */
570 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
571 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
572 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
573 case PIPE_CAP_USER_VERTEX_BUFFERS:
574 case PIPE_CAP_FAKE_SW_MSAA:
575 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
576 case PIPE_CAP_VERTEXID_NOBASE:
577 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
578 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
579 case PIPE_CAP_TGSI_FS_FBFETCH:
580 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
581 case PIPE_CAP_UMA:
582 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
583 case PIPE_CAP_POST_DEPTH_COVERAGE:
584 case PIPE_CAP_TILE_RASTER_ORDER:
585 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
586 return 0;
587
588 case PIPE_CAP_NATIVE_FENCE_FD:
589 return sscreen->b.info.has_sync_file;
590
591 case PIPE_CAP_QUERY_BUFFER_OBJECT:
592 return si_have_tgsi_compute(sscreen);
593
594 case PIPE_CAP_DRAW_PARAMETERS:
595 case PIPE_CAP_MULTI_DRAW_INDIRECT:
596 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
597 return sscreen->has_draw_indirect_multi;
598
599 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
600 return 30;
601
602 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
603 return sscreen->b.chip_class <= VI ?
604 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
605
606 /* Stream output. */
607 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
608 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
609 return 32*4;
610
611 /* Geometry shader output. */
612 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
613 return 1024;
614 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
615 return 4095;
616
617 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
618 return 2048;
619
620 /* Texturing. */
621 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
622 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
623 return 15; /* 16384 */
624 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
625 /* textures support 8192, but layered rendering supports 2048 */
626 return 12;
627 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
628 /* textures support 8192, but layered rendering supports 2048 */
629 return 2048;
630
631 /* Viewports and render targets. */
632 case PIPE_CAP_MAX_VIEWPORTS:
633 return SI_MAX_VIEWPORTS;
634 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
635 case PIPE_CAP_MAX_RENDER_TARGETS:
636 return 8;
637
638 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
639 case PIPE_CAP_MIN_TEXEL_OFFSET:
640 return -32;
641
642 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
643 case PIPE_CAP_MAX_TEXEL_OFFSET:
644 return 31;
645
646 case PIPE_CAP_ENDIANNESS:
647 return PIPE_ENDIAN_LITTLE;
648
649 case PIPE_CAP_VENDOR_ID:
650 return ATI_VENDOR_ID;
651 case PIPE_CAP_DEVICE_ID:
652 return sscreen->b.info.pci_id;
653 case PIPE_CAP_VIDEO_MEMORY:
654 return sscreen->b.info.vram_size >> 20;
655 case PIPE_CAP_PCI_GROUP:
656 return sscreen->b.info.pci_domain;
657 case PIPE_CAP_PCI_BUS:
658 return sscreen->b.info.pci_bus;
659 case PIPE_CAP_PCI_DEVICE:
660 return sscreen->b.info.pci_dev;
661 case PIPE_CAP_PCI_FUNCTION:
662 return sscreen->b.info.pci_func;
663 }
664 return 0;
665 }
666
667 static int si_get_shader_param(struct pipe_screen* pscreen,
668 enum pipe_shader_type shader,
669 enum pipe_shader_cap param)
670 {
671 struct si_screen *sscreen = (struct si_screen *)pscreen;
672
673 switch(shader)
674 {
675 case PIPE_SHADER_FRAGMENT:
676 case PIPE_SHADER_VERTEX:
677 case PIPE_SHADER_GEOMETRY:
678 case PIPE_SHADER_TESS_CTRL:
679 case PIPE_SHADER_TESS_EVAL:
680 break;
681 case PIPE_SHADER_COMPUTE:
682 switch (param) {
683 case PIPE_SHADER_CAP_PREFERRED_IR:
684 return PIPE_SHADER_IR_NATIVE;
685
686 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
687 int ir = 1 << PIPE_SHADER_IR_NATIVE;
688
689 if (si_have_tgsi_compute(sscreen))
690 ir |= 1 << PIPE_SHADER_IR_TGSI;
691
692 return ir;
693 }
694
695 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
696 uint64_t max_const_buffer_size;
697 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
698 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
699 &max_const_buffer_size);
700 return MIN2(max_const_buffer_size, INT_MAX);
701 }
702 default:
703 /* If compute shaders don't require a special value
704 * for this cap, we can return the same value we
705 * do for other shader types. */
706 break;
707 }
708 break;
709 default:
710 return 0;
711 }
712
713 switch (param) {
714 /* Shader limits. */
715 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
716 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
717 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
718 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
719 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
720 return 16384;
721 case PIPE_SHADER_CAP_MAX_INPUTS:
722 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
723 case PIPE_SHADER_CAP_MAX_OUTPUTS:
724 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
725 case PIPE_SHADER_CAP_MAX_TEMPS:
726 return 256; /* Max native temporaries. */
727 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
728 return 4096 * sizeof(float[4]); /* actually only memory limits this */
729 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
730 return SI_NUM_CONST_BUFFERS;
731 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
732 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
733 return SI_NUM_SAMPLERS;
734 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
735 return SI_NUM_SHADER_BUFFERS;
736 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
737 return SI_NUM_IMAGES;
738 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
739 return 32;
740 case PIPE_SHADER_CAP_PREFERRED_IR:
741 if (sscreen->b.debug_flags & DBG(NIR) &&
742 (shader == PIPE_SHADER_VERTEX ||
743 shader == PIPE_SHADER_FRAGMENT))
744 return PIPE_SHADER_IR_NIR;
745 return PIPE_SHADER_IR_TGSI;
746 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
747 return 4;
748
749 /* Supported boolean features. */
750 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
751 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
752 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
753 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
754 case PIPE_SHADER_CAP_INTEGERS:
755 case PIPE_SHADER_CAP_INT64_ATOMICS:
756 case PIPE_SHADER_CAP_FP16:
757 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
758 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
759 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
760 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
761 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
762 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
763 return 1;
764
765 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
766 /* TODO: Indirect indexing of GS inputs is unimplemented. */
767 return shader != PIPE_SHADER_GEOMETRY &&
768 (sscreen->llvm_has_working_vgpr_indexing ||
769 /* TCS and TES load inputs directly from LDS or
770 * offchip memory, so indirect indexing is trivial. */
771 shader == PIPE_SHADER_TESS_CTRL ||
772 shader == PIPE_SHADER_TESS_EVAL);
773
774 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
775 return sscreen->llvm_has_working_vgpr_indexing ||
776 /* TCS stores outputs directly to memory. */
777 shader == PIPE_SHADER_TESS_CTRL;
778
779 /* Unsupported boolean features. */
780 case PIPE_SHADER_CAP_SUBROUTINES:
781 case PIPE_SHADER_CAP_SUPPORTED_IRS:
782 return 0;
783 }
784 return 0;
785 }
786
787 static const struct nir_shader_compiler_options nir_options = {
788 .vertex_id_zero_based = true,
789 .lower_scmp = true,
790 .lower_flrp32 = true,
791 .lower_fsat = true,
792 .lower_fdiv = true,
793 .lower_sub = true,
794 .lower_ffma = true,
795 .lower_pack_snorm_2x16 = true,
796 .lower_pack_snorm_4x8 = true,
797 .lower_pack_unorm_2x16 = true,
798 .lower_pack_unorm_4x8 = true,
799 .lower_unpack_snorm_2x16 = true,
800 .lower_unpack_snorm_4x8 = true,
801 .lower_unpack_unorm_2x16 = true,
802 .lower_unpack_unorm_4x8 = true,
803 .lower_extract_byte = true,
804 .lower_extract_word = true,
805 .max_unroll_iterations = 32,
806 .native_integers = true,
807 };
808
809 static const void *
810 si_get_compiler_options(struct pipe_screen *screen,
811 enum pipe_shader_ir ir,
812 enum pipe_shader_type shader)
813 {
814 assert(ir == PIPE_SHADER_IR_NIR);
815 return &nir_options;
816 }
817
818 static void si_destroy_screen(struct pipe_screen* pscreen)
819 {
820 struct si_screen *sscreen = (struct si_screen *)pscreen;
821 struct si_shader_part *parts[] = {
822 sscreen->vs_prologs,
823 sscreen->tcs_epilogs,
824 sscreen->gs_prologs,
825 sscreen->ps_prologs,
826 sscreen->ps_epilogs
827 };
828 unsigned i;
829
830 if (!sscreen->b.ws->unref(sscreen->b.ws))
831 return;
832
833 util_queue_destroy(&sscreen->shader_compiler_queue);
834 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
835
836 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
837 if (sscreen->tm[i])
838 LLVMDisposeTargetMachine(sscreen->tm[i]);
839
840 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
841 if (sscreen->tm_low_priority[i])
842 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
843
844 /* Free shader parts. */
845 for (i = 0; i < ARRAY_SIZE(parts); i++) {
846 while (parts[i]) {
847 struct si_shader_part *part = parts[i];
848
849 parts[i] = part->next;
850 si_radeon_shader_binary_clean(&part->binary);
851 FREE(part);
852 }
853 }
854 mtx_destroy(&sscreen->shader_parts_mutex);
855 si_destroy_shader_cache(sscreen);
856 si_destroy_common_screen(&sscreen->b);
857 }
858
859 static bool si_init_gs_info(struct si_screen *sscreen)
860 {
861 /* gs_table_depth is not used by GFX9 */
862 if (sscreen->b.chip_class >= GFX9)
863 return true;
864
865 switch (sscreen->b.family) {
866 case CHIP_OLAND:
867 case CHIP_HAINAN:
868 case CHIP_KAVERI:
869 case CHIP_KABINI:
870 case CHIP_MULLINS:
871 case CHIP_ICELAND:
872 case CHIP_CARRIZO:
873 case CHIP_STONEY:
874 sscreen->gs_table_depth = 16;
875 return true;
876 case CHIP_TAHITI:
877 case CHIP_PITCAIRN:
878 case CHIP_VERDE:
879 case CHIP_BONAIRE:
880 case CHIP_HAWAII:
881 case CHIP_TONGA:
882 case CHIP_FIJI:
883 case CHIP_POLARIS10:
884 case CHIP_POLARIS11:
885 case CHIP_POLARIS12:
886 sscreen->gs_table_depth = 32;
887 return true;
888 default:
889 return false;
890 }
891 }
892
893 static void si_handle_env_var_force_family(struct si_screen *sscreen)
894 {
895 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
896 unsigned i;
897
898 if (!family)
899 return;
900
901 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
902 if (!strcmp(family, ac_get_llvm_processor_name(i))) {
903 /* Override family and chip_class. */
904 sscreen->b.family = sscreen->b.info.family = i;
905
906 if (i >= CHIP_VEGA10)
907 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
908 else if (i >= CHIP_TONGA)
909 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
910 else if (i >= CHIP_BONAIRE)
911 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
912 else
913 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
914
915 /* Don't submit any IBs. */
916 setenv("RADEON_NOOP", "1", 1);
917 return;
918 }
919 }
920
921 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
922 exit(1);
923 }
924
925 static void si_test_vmfault(struct si_screen *sscreen)
926 {
927 struct pipe_context *ctx = sscreen->b.aux_context;
928 struct si_context *sctx = (struct si_context *)ctx;
929 struct pipe_resource *buf =
930 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
931
932 if (!buf) {
933 puts("Buffer allocation failed.");
934 exit(1);
935 }
936
937 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
938
939 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_CP)) {
940 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
941 ctx->flush(ctx, NULL, 0);
942 puts("VM fault test: CP - done.");
943 }
944 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SDMA)) {
945 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
946 ctx->flush(ctx, NULL, 0);
947 puts("VM fault test: SDMA - done.");
948 }
949 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SHADER)) {
950 util_test_constant_buffer(ctx, buf);
951 puts("VM fault test: Shader - done.");
952 }
953 exit(0);
954 }
955
956 static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
957 {
958 ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
959 }
960
961 static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
962 {
963 struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
964
965 ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
966 }
967
968 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
969 const struct pipe_screen_config *config)
970 {
971 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
972 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
973
974 if (!sscreen) {
975 return NULL;
976 }
977
978 /* Set functions first. */
979 sscreen->b.b.context_create = si_pipe_create_context;
980 sscreen->b.b.destroy = si_destroy_screen;
981 sscreen->b.b.get_param = si_get_param;
982 sscreen->b.b.get_shader_param = si_get_shader_param;
983 sscreen->b.b.get_compiler_options = si_get_compiler_options;
984 sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
985 sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
986 sscreen->b.b.resource_create = si_resource_create_common;
987
988 si_init_screen_state_functions(sscreen);
989
990 /* Set these flags in debug_flags early, so that the shader cache takes
991 * them into account.
992 */
993 if (driQueryOptionb(config->options,
994 "glsl_correct_derivatives_after_discard"))
995 sscreen->b.debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
996 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
997 sscreen->b.debug_flags |= DBG(SI_SCHED);
998
999 if (!si_common_screen_init(&sscreen->b, ws) ||
1000 !si_init_gs_info(sscreen) ||
1001 !si_init_shader_cache(sscreen)) {
1002 FREE(sscreen);
1003 return NULL;
1004 }
1005
1006 /* Only enable as many threads as we have target machines, but at most
1007 * the number of CPUs - 1 if there is more than one.
1008 */
1009 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
1010 num_threads = MAX2(1, num_threads - 1);
1011 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
1012 num_compiler_threads_lowprio =
1013 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
1014
1015 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
1016 32, num_compiler_threads,
1017 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
1018 si_destroy_shader_cache(sscreen);
1019 FREE(sscreen);
1020 return NULL;
1021 }
1022
1023 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1024 "si_shader_low",
1025 32, num_compiler_threads_lowprio,
1026 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1027 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1028 si_destroy_shader_cache(sscreen);
1029 FREE(sscreen);
1030 return NULL;
1031 }
1032
1033 si_handle_env_var_force_family(sscreen);
1034
1035 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1036 si_init_perfcounters(sscreen);
1037
1038 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1039 * around by setting 4K granularity.
1040 */
1041 sscreen->tess_offchip_block_dw_size =
1042 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
1043
1044 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1045 * on SI. */
1046 sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
1047
1048 sscreen->has_distributed_tess =
1049 sscreen->b.chip_class >= VI &&
1050 sscreen->b.info.max_se >= 2;
1051
1052 sscreen->has_draw_indirect_multi =
1053 (sscreen->b.family >= CHIP_POLARIS10) ||
1054 (sscreen->b.chip_class == VI &&
1055 sscreen->b.info.pfp_fw_version >= 121 &&
1056 sscreen->b.info.me_fw_version >= 87) ||
1057 (sscreen->b.chip_class == CIK &&
1058 sscreen->b.info.pfp_fw_version >= 211 &&
1059 sscreen->b.info.me_fw_version >= 173) ||
1060 (sscreen->b.chip_class == SI &&
1061 sscreen->b.info.pfp_fw_version >= 79 &&
1062 sscreen->b.info.me_fw_version >= 142);
1063
1064 sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
1065 sscreen->b.info.max_se >= 2 &&
1066 !(sscreen->b.debug_flags & DBG(NO_OUT_OF_ORDER));
1067 sscreen->assume_no_z_fights =
1068 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1069 sscreen->commutative_blend_add =
1070 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1071 sscreen->clear_db_cache_before_clear =
1072 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
1073 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1074 sscreen->b.family <= CHIP_POLARIS12) ||
1075 sscreen->b.family == CHIP_VEGA10 ||
1076 sscreen->b.family == CHIP_RAVEN;
1077 sscreen->has_ls_vgpr_init_bug = sscreen->b.family == CHIP_VEGA10 ||
1078 sscreen->b.family == CHIP_RAVEN;
1079
1080 if (sscreen->b.debug_flags & DBG(DPBB)) {
1081 sscreen->dpbb_allowed = true;
1082 } else {
1083 /* Only enable primitive binning on Raven by default. */
1084 sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
1085 !(sscreen->b.debug_flags & DBG(NO_DPBB));
1086 }
1087
1088 if (sscreen->b.debug_flags & DBG(DFSM)) {
1089 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
1090 } else {
1091 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1092 !(sscreen->b.debug_flags & DBG(NO_DFSM));
1093 }
1094
1095 /* While it would be nice not to have this flag, we are constrained
1096 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1097 * on GFX9.
1098 */
1099 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1100
1101 sscreen->b.has_cp_dma = true;
1102 sscreen->b.has_streamout = true;
1103
1104 /* Some chips have RB+ registers, but don't support RB+. Those must
1105 * always disable it.
1106 */
1107 if (sscreen->b.family == CHIP_STONEY ||
1108 sscreen->b.chip_class >= GFX9) {
1109 sscreen->b.has_rbplus = true;
1110
1111 sscreen->b.rbplus_allowed =
1112 !(sscreen->b.debug_flags & DBG(NO_RB_PLUS)) &&
1113 (sscreen->b.family == CHIP_STONEY ||
1114 sscreen->b.family == CHIP_RAVEN);
1115 }
1116
1117 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1118 sscreen->use_monolithic_shaders =
1119 (sscreen->b.debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1120
1121 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1122 SI_CONTEXT_INV_VMEM_L1;
1123 if (sscreen->b.chip_class <= VI) {
1124 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1125 sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1126 }
1127
1128 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1129
1130 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1131 sscreen->b.debug_flags |= DBG_ALL_SHADERS;
1132
1133 for (i = 0; i < num_compiler_threads; i++)
1134 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1135 for (i = 0; i < num_compiler_threads_lowprio; i++)
1136 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1137
1138 /* Create the auxiliary context. This must be done last. */
1139 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1140
1141 if (sscreen->b.debug_flags & DBG(TEST_DMA))
1142 si_test_dma(&sscreen->b);
1143
1144 if (sscreen->b.debug_flags & (DBG(TEST_VMFAULT_CP) |
1145 DBG(TEST_VMFAULT_SDMA) |
1146 DBG(TEST_VMFAULT_SHADER)))
1147 si_test_vmfault(sscreen);
1148
1149 return &sscreen->b.b;
1150 }