gallium: add an interface for EXT_depth_bounds_test
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_table, NULL);
48 r600_resource_reference(&sctx->scratch_buffer, NULL);
49 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
53 si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
54 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
55 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
56
57 if (sctx->pstipple_sampler_state)
58 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
59 if (sctx->dummy_pixel_shader)
60 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
61 if (sctx->fixed_func_tcs_shader)
62 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
63 if (sctx->custom_dsa_flush)
64 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
65 if (sctx->custom_blend_resolve)
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
67 if (sctx->custom_blend_decompress)
68 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
69 if (sctx->custom_blend_fastclear)
70 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
71 util_unreference_framebuffer_state(&sctx->framebuffer.state);
72
73 if (sctx->blitter)
74 util_blitter_destroy(sctx->blitter);
75
76 si_pm4_cleanup(sctx);
77
78 r600_common_context_cleanup(&sctx->b);
79
80 #if HAVE_LLVM >= 0x0306
81 LLVMDisposeTargetMachine(sctx->tm);
82 #endif
83
84 FREE(sctx);
85 }
86
87 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
88 {
89 struct si_context *sctx = CALLOC_STRUCT(si_context);
90 struct si_screen* sscreen = (struct si_screen *)screen;
91 struct radeon_winsys *ws = sscreen->b.ws;
92 LLVMTargetRef r600_target;
93 #if HAVE_LLVM >= 0x0306
94 const char *triple = "amdgcn--";
95 #endif
96 int shader, i;
97
98 if (sctx == NULL)
99 return NULL;
100
101 sctx->b.b.screen = screen; /* this must be set first */
102 sctx->b.b.priv = priv;
103 sctx->b.b.destroy = si_destroy_context;
104 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
105 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
106
107 if (!r600_common_context_init(&sctx->b, &sscreen->b))
108 goto fail;
109
110 si_init_blit_functions(sctx);
111 si_init_compute_functions(sctx);
112 si_init_cp_dma_functions(sctx);
113
114 if (sscreen->b.info.has_uvd) {
115 sctx->b.b.create_video_codec = si_uvd_create_decoder;
116 sctx->b.b.create_video_buffer = si_video_buffer_create;
117 } else {
118 sctx->b.b.create_video_codec = vl_create_decoder;
119 sctx->b.b.create_video_buffer = vl_video_buffer_create;
120 }
121
122 sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
123 sctx, sscreen->b.trace_bo ?
124 sscreen->b.trace_bo->cs_buf : NULL);
125 sctx->b.rings.gfx.flush = si_context_gfx_flush;
126
127 si_init_all_descriptors(sctx);
128
129 /* Initialize cache_flush. */
130 sctx->cache_flush = si_atom_cache_flush;
131 sctx->atoms.s.cache_flush = &sctx->cache_flush;
132
133 sctx->msaa_sample_locs = si_atom_msaa_sample_locs;
134 sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs;
135
136 sctx->msaa_config = si_atom_msaa_config;
137 sctx->atoms.s.msaa_config = &sctx->msaa_config;
138
139 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
140 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
141
142 si_init_state_functions(sctx);
143 si_init_shader_functions(sctx);
144
145 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
146 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
147
148 sctx->blitter = util_blitter_create(&sctx->b.b);
149 if (sctx->blitter == NULL)
150 goto fail;
151 sctx->blitter->draw_rectangle = r600_draw_rectangle;
152
153 /* these must be last */
154 si_begin_new_cs(sctx);
155 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
156
157 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
158 * with a NULL buffer). We need to use a dummy buffer instead. */
159 if (sctx->b.chip_class == CIK) {
160 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
161 PIPE_USAGE_DEFAULT, 16);
162 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
163
164 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
165 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
166 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
167 &sctx->null_const_buf);
168 }
169 }
170
171 /* Clear the NULL constant buffer, because loads should return zeros. */
172 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
173 sctx->null_const_buf.buffer->width0, 0, false);
174 }
175
176 /* XXX: This is the maximum value allowed. I'm not sure how to compute
177 * this for non-cs shaders. Using the wrong value here can result in
178 * GPU lockups, but the maximum value seems to always work.
179 */
180 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
181
182 #if HAVE_LLVM >= 0x0306
183 /* Initialize LLVM TargetMachine */
184 r600_target = radeon_llvm_get_r600_target(triple);
185 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
186 r600_get_llvm_processor_name(sscreen->b.family),
187 "+DumpCode,+vgpr-spilling",
188 LLVMCodeGenLevelDefault,
189 LLVMRelocDefault,
190 LLVMCodeModelDefault);
191 #endif
192
193 return &sctx->b.b;
194 fail:
195 si_destroy_context(&sctx->b.b);
196 return NULL;
197 }
198
199 /*
200 * pipe_screen
201 */
202
203 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
204 {
205 struct si_screen *sscreen = (struct si_screen *)pscreen;
206
207 switch (param) {
208 /* Supported features (boolean caps). */
209 case PIPE_CAP_TWO_SIDED_STENCIL:
210 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
211 case PIPE_CAP_ANISOTROPIC_FILTER:
212 case PIPE_CAP_POINT_SPRITE:
213 case PIPE_CAP_OCCLUSION_QUERY:
214 case PIPE_CAP_TEXTURE_SHADOW_MAP:
215 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
216 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
217 case PIPE_CAP_TEXTURE_SWIZZLE:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE:
219 case PIPE_CAP_SHADER_STENCIL_EXPORT:
220 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
221 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
222 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
223 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
224 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
225 case PIPE_CAP_SM3:
226 case PIPE_CAP_SEAMLESS_CUBE_MAP:
227 case PIPE_CAP_PRIMITIVE_RESTART:
228 case PIPE_CAP_CONDITIONAL_RENDER:
229 case PIPE_CAP_TEXTURE_BARRIER:
230 case PIPE_CAP_INDEP_BLEND_ENABLE:
231 case PIPE_CAP_INDEP_BLEND_FUNC:
232 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
234 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
235 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
236 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
237 case PIPE_CAP_USER_INDEX_BUFFERS:
238 case PIPE_CAP_USER_CONSTANT_BUFFERS:
239 case PIPE_CAP_START_INSTANCE:
240 case PIPE_CAP_NPOT_TEXTURES:
241 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
242 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
243 case PIPE_CAP_TGSI_INSTANCEID:
244 case PIPE_CAP_COMPUTE:
245 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
246 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
247 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
248 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
249 case PIPE_CAP_CUBE_MAP_ARRAY:
250 case PIPE_CAP_SAMPLE_SHADING:
251 case PIPE_CAP_DRAW_INDIRECT:
252 case PIPE_CAP_CLIP_HALFZ:
253 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
254 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
255 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
256 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
257 case PIPE_CAP_TGSI_TEXCOORD:
258 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
259 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
260 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
261 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
262 return 1;
263
264 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
265 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
266
267 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
268 return sscreen->b.info.drm_major == 2 && sscreen->b.info.drm_minor >= 43;
269
270 case PIPE_CAP_TEXTURE_MULTISAMPLE:
271 /* 2D tiling on CIK is supported since DRM 2.35.0 */
272 return sscreen->b.chip_class < CIK ||
273 sscreen->b.info.drm_minor >= 35;
274
275 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
276 return R600_MAP_BUFFER_ALIGNMENT;
277
278 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
279 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
280 return 4;
281
282 case PIPE_CAP_GLSL_FEATURE_LEVEL:
283 return HAVE_LLVM >= 0x0307 ? 410 : 330;
284
285 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
286 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
287
288 case PIPE_CAP_TEXTURE_QUERY_LOD:
289 case PIPE_CAP_TEXTURE_GATHER_SM5:
290 return HAVE_LLVM >= 0x0305;
291 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
292 return HAVE_LLVM >= 0x0305 ? 4 : 0;
293
294 /* Unsupported features. */
295 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
296 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
297 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
298 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
299 case PIPE_CAP_USER_VERTEX_BUFFERS:
300 case PIPE_CAP_FAKE_SW_MSAA:
301 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
302 case PIPE_CAP_SAMPLER_VIEW_TARGET:
303 case PIPE_CAP_VERTEXID_NOBASE:
304 case PIPE_CAP_DEPTH_BOUNDS_TEST:
305 return 0;
306
307 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
308 return 30;
309
310 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
311 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
312
313 /* Stream output. */
314 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
315 return sscreen->b.has_streamout ? 4 : 0;
316 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
317 return sscreen->b.has_streamout ? 1 : 0;
318 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
319 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
320 return sscreen->b.has_streamout ? 32*4 : 0;
321
322 /* Geometry shader output. */
323 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
324 return 1024;
325 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
326 return 4095;
327 case PIPE_CAP_MAX_VERTEX_STREAMS:
328 return 4;
329
330 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
331 return 2048;
332
333 /* Texturing. */
334 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
335 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
336 return 15; /* 16384 */
337 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
338 /* textures support 8192, but layered rendering supports 2048 */
339 return 12;
340 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
341 /* textures support 8192, but layered rendering supports 2048 */
342 return 2048;
343
344 /* Render targets. */
345 case PIPE_CAP_MAX_RENDER_TARGETS:
346 return 8;
347
348 case PIPE_CAP_MAX_VIEWPORTS:
349 return 16;
350
351 /* Timer queries, present when the clock frequency is non zero. */
352 case PIPE_CAP_QUERY_TIMESTAMP:
353 case PIPE_CAP_QUERY_TIME_ELAPSED:
354 return sscreen->b.info.r600_clock_crystal_freq != 0;
355
356 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
357 case PIPE_CAP_MIN_TEXEL_OFFSET:
358 return -32;
359
360 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
361 case PIPE_CAP_MAX_TEXEL_OFFSET:
362 return 31;
363
364 case PIPE_CAP_ENDIANNESS:
365 return PIPE_ENDIAN_LITTLE;
366
367 case PIPE_CAP_VENDOR_ID:
368 return 0x1002;
369 case PIPE_CAP_DEVICE_ID:
370 return sscreen->b.info.pci_id;
371 case PIPE_CAP_ACCELERATED:
372 return 1;
373 case PIPE_CAP_VIDEO_MEMORY:
374 return sscreen->b.info.vram_size >> 20;
375 case PIPE_CAP_UMA:
376 return 0;
377 }
378 return 0;
379 }
380
381 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
382 {
383 switch(shader)
384 {
385 case PIPE_SHADER_FRAGMENT:
386 case PIPE_SHADER_VERTEX:
387 case PIPE_SHADER_GEOMETRY:
388 break;
389 case PIPE_SHADER_TESS_CTRL:
390 case PIPE_SHADER_TESS_EVAL:
391 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
392 if (HAVE_LLVM < 0x0306 ||
393 (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
394 return 0;
395 break;
396 case PIPE_SHADER_COMPUTE:
397 switch (param) {
398 case PIPE_SHADER_CAP_PREFERRED_IR:
399 #if HAVE_LLVM < 0x0306
400 return PIPE_SHADER_IR_LLVM;
401 #else
402 return PIPE_SHADER_IR_NATIVE;
403 #endif
404 case PIPE_SHADER_CAP_DOUBLES:
405 return HAVE_LLVM >= 0x0307;
406
407 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
408 uint64_t max_const_buffer_size;
409 pscreen->get_compute_param(pscreen,
410 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
411 &max_const_buffer_size);
412 return max_const_buffer_size;
413 }
414 default:
415 /* If compute shaders don't require a special value
416 * for this cap, we can return the same value we
417 * do for other shader types. */
418 break;
419 }
420 break;
421 default:
422 return 0;
423 }
424
425 switch (param) {
426 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
427 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
428 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
429 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
430 return 16384;
431 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
432 return 32;
433 case PIPE_SHADER_CAP_MAX_INPUTS:
434 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
435 case PIPE_SHADER_CAP_MAX_OUTPUTS:
436 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
437 case PIPE_SHADER_CAP_MAX_TEMPS:
438 return 256; /* Max native temporaries. */
439 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
440 return 4096 * sizeof(float[4]); /* actually only memory limits this */
441 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
442 return SI_NUM_USER_CONST_BUFFERS;
443 case PIPE_SHADER_CAP_MAX_PREDS:
444 return 0; /* FIXME */
445 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
446 return 1;
447 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
448 return 1;
449 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
450 /* Indirection of geometry shader input dimension is not
451 * handled yet
452 */
453 return shader != PIPE_SHADER_GEOMETRY;
454 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
455 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
456 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
457 return 1;
458 case PIPE_SHADER_CAP_INTEGERS:
459 return 1;
460 case PIPE_SHADER_CAP_SUBROUTINES:
461 return 0;
462 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
463 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
464 return 16;
465 case PIPE_SHADER_CAP_PREFERRED_IR:
466 return PIPE_SHADER_IR_TGSI;
467 case PIPE_SHADER_CAP_DOUBLES:
468 return HAVE_LLVM >= 0x0307;
469 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
470 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
471 return 0;
472 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
473 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
474 return 1;
475 }
476 return 0;
477 }
478
479 static void si_destroy_screen(struct pipe_screen* pscreen)
480 {
481 struct si_screen *sscreen = (struct si_screen *)pscreen;
482
483 if (sscreen == NULL)
484 return;
485
486 if (!sscreen->b.ws->unref(sscreen->b.ws))
487 return;
488
489 r600_destroy_common_screen(&sscreen->b);
490 }
491
492 #define SI_TILE_MODE_COLOR_2D_8BPP 14
493
494 /* Initialize pipe config. This is especially important for GPUs
495 * with 16 pipes and more where it's initialized incorrectly by
496 * the TILING_CONFIG ioctl. */
497 static bool si_initialize_pipe_config(struct si_screen *sscreen)
498 {
499 unsigned mode2d;
500
501 /* This is okay, because there can be no 2D tiling without
502 * the tile mode array, so we won't need the pipe config.
503 * Return "success".
504 */
505 if (!sscreen->b.info.si_tile_mode_array_valid)
506 return true;
507
508 /* The same index is used for the 2D mode on CIK too. */
509 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
510
511 switch (G_009910_PIPE_CONFIG(mode2d)) {
512 case V_02803C_ADDR_SURF_P2:
513 sscreen->b.tiling_info.num_channels = 2;
514 break;
515 case V_02803C_X_ADDR_SURF_P4_8X16:
516 case V_02803C_X_ADDR_SURF_P4_16X16:
517 case V_02803C_X_ADDR_SURF_P4_16X32:
518 case V_02803C_X_ADDR_SURF_P4_32X32:
519 sscreen->b.tiling_info.num_channels = 4;
520 break;
521 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
522 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
523 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
524 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
525 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
526 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
527 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
528 sscreen->b.tiling_info.num_channels = 8;
529 break;
530 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
531 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
532 sscreen->b.tiling_info.num_channels = 16;
533 break;
534 default:
535 assert(0);
536 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
537 G_009910_PIPE_CONFIG(mode2d));
538 return false;
539 }
540 return true;
541 }
542
543 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
544 {
545 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
546
547 if (sscreen == NULL) {
548 return NULL;
549 }
550
551 /* Set functions first. */
552 sscreen->b.b.context_create = si_create_context;
553 sscreen->b.b.destroy = si_destroy_screen;
554 sscreen->b.b.get_param = si_get_param;
555 sscreen->b.b.get_shader_param = si_get_shader_param;
556 sscreen->b.b.is_format_supported = si_is_format_supported;
557 sscreen->b.b.resource_create = r600_resource_create_common;
558
559 if (!r600_common_screen_init(&sscreen->b, ws) ||
560 !si_initialize_pipe_config(sscreen)) {
561 FREE(sscreen);
562 return NULL;
563 }
564
565 sscreen->b.has_cp_dma = true;
566 sscreen->b.has_streamout = true;
567
568 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
569 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
570
571 /* Create the auxiliary context. This must be done last. */
572 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
573
574 return &sscreen->b.b;
575 }