radeonsi: cosmetic changes
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_public.h"
28 #include "si_shader_internal.h"
29 #include "sid.h"
30
31 #include "ac_llvm_util.h"
32 #include "radeon/radeon_uvd.h"
33 #include "gallivm/lp_bld_misc.h"
34 #include "util/disk_cache.h"
35 #include "util/u_log.h"
36 #include "util/u_memory.h"
37 #include "util/u_suballoc.h"
38 #include "util/u_tests.h"
39 #include "util/u_upload_mgr.h"
40 #include "util/xmlconfig.h"
41 #include "vl/vl_decoder.h"
42 #include "driver_ddebug/dd_util.h"
43
44 static const struct debug_named_value debug_options[] = {
45 /* Shader logging options: */
46 { "vs", DBG(VS), "Print vertex shaders" },
47 { "ps", DBG(PS), "Print pixel shaders" },
48 { "gs", DBG(GS), "Print geometry shaders" },
49 { "tcs", DBG(TCS), "Print tessellation control shaders" },
50 { "tes", DBG(TES), "Print tessellation evaluation shaders" },
51 { "cs", DBG(CS), "Print compute shaders" },
52 { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
53 { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
54 { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
55 { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
56
57 /* Shader compiler options the shader cache should be aware of: */
58 { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
59 { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
60 { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
61
62 /* Shader compiler options (with no effect on the shader cache): */
63 { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
64 { "nir", DBG(NIR), "Enable experimental NIR shaders" },
65 { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
66 { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
67
68 /* Information logging options: */
69 { "info", DBG(INFO), "Print driver information" },
70 { "tex", DBG(TEX), "Print texture info" },
71 { "compute", DBG(COMPUTE), "Print compute info" },
72 { "vm", DBG(VM), "Print virtual addresses when creating resources" },
73
74 /* Driver options: */
75 { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
76 { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
77 { "nowc", DBG(NO_WC), "Disable GTT write combining" },
78 { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
79 { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
80 { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
81
82 /* 3D engine options: */
83 { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
84 { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
85 { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
86 { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
87 { "dpbb", DBG(DPBB), "Enable DPBB." },
88 { "dfsm", DBG(DFSM), "Enable DFSM." },
89 { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
90 { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
91 { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
92 { "notiling", DBG(NO_TILING), "Disable tiling" },
93 { "nodcc", DBG(NO_DCC), "Disable DCC." },
94 { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
95 { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
96 { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
97 { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
98
99 /* Tests: */
100 { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
101 { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
102 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
103 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
104 { "testclearbufperf", DBG(TEST_CLEARBUF_PERF), "Test Clearbuffer Performance" },
105
106 DEBUG_NAMED_VALUE_END /* must be last */
107 };
108
109 static void si_init_compiler(struct si_screen *sscreen,
110 struct ac_llvm_compiler *compiler)
111 {
112 /* Only create the less-optimizing version of the compiler on APUs
113 * predating Ryzen (Raven). */
114 bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram &&
115 sscreen->info.chip_class <= VI;
116
117 enum ac_target_machine_options tm_options =
118 (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
119 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
120 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
121 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
122 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
123 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
124 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
125
126 ac_init_llvm_once();
127 ac_init_llvm_compiler(compiler, true, sscreen->info.family, tm_options);
128 compiler->passes = ac_create_llvm_passes(compiler->tm);
129
130 if (compiler->low_opt_tm)
131 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
132 }
133
134 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
135 {
136 ac_destroy_llvm_passes(compiler->passes);
137 ac_destroy_llvm_passes(compiler->low_opt_passes);
138 ac_destroy_llvm_compiler(compiler);
139 }
140
141 /*
142 * pipe_context
143 */
144 static void si_destroy_context(struct pipe_context *context)
145 {
146 struct si_context *sctx = (struct si_context *)context;
147 int i;
148
149 /* Unreference the framebuffer normally to disable related logic
150 * properly.
151 */
152 struct pipe_framebuffer_state fb = {};
153 if (context->set_framebuffer_state)
154 context->set_framebuffer_state(context, &fb);
155
156 si_release_all_descriptors(sctx);
157
158 pipe_resource_reference(&sctx->esgs_ring, NULL);
159 pipe_resource_reference(&sctx->gsvs_ring, NULL);
160 pipe_resource_reference(&sctx->tess_rings, NULL);
161 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
162 r600_resource_reference(&sctx->border_color_buffer, NULL);
163 free(sctx->border_color_table);
164 r600_resource_reference(&sctx->scratch_buffer, NULL);
165 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
166 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
167
168 si_pm4_free_state(sctx, sctx->init_config, ~0);
169 if (sctx->init_config_gs_rings)
170 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
171 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
172 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
173
174 if (sctx->fixed_func_tcs_shader.cso)
175 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
176 if (sctx->custom_dsa_flush)
177 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
178 if (sctx->custom_blend_resolve)
179 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
180 if (sctx->custom_blend_fmask_decompress)
181 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
182 if (sctx->custom_blend_eliminate_fastclear)
183 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
184 if (sctx->custom_blend_dcc_decompress)
185 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
186 if (sctx->vs_blit_pos)
187 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
188 if (sctx->vs_blit_pos_layered)
189 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
190 if (sctx->vs_blit_color)
191 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
192 if (sctx->vs_blit_color_layered)
193 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
194 if (sctx->vs_blit_texcoord)
195 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
196
197 if (sctx->blitter)
198 util_blitter_destroy(sctx->blitter);
199
200 /* Release DCC stats. */
201 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
202 assert(!sctx->dcc_stats[i].query_active);
203
204 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
205 if (sctx->dcc_stats[i].ps_stats[j])
206 sctx->b.destroy_query(&sctx->b,
207 sctx->dcc_stats[i].ps_stats[j]);
208
209 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
210 }
211
212 if (sctx->query_result_shader)
213 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
214
215 if (sctx->gfx_cs)
216 sctx->ws->cs_destroy(sctx->gfx_cs);
217 if (sctx->dma_cs)
218 sctx->ws->cs_destroy(sctx->dma_cs);
219 if (sctx->ctx)
220 sctx->ws->ctx_destroy(sctx->ctx);
221
222 if (sctx->b.stream_uploader)
223 u_upload_destroy(sctx->b.stream_uploader);
224 if (sctx->b.const_uploader)
225 u_upload_destroy(sctx->b.const_uploader);
226 if (sctx->cached_gtt_allocator)
227 u_upload_destroy(sctx->cached_gtt_allocator);
228
229 slab_destroy_child(&sctx->pool_transfers);
230 slab_destroy_child(&sctx->pool_transfers_unsync);
231
232 if (sctx->allocator_zeroed_memory)
233 u_suballocator_destroy(sctx->allocator_zeroed_memory);
234
235 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
236 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
237 r600_resource_reference(&sctx->eop_bug_scratch, NULL);
238
239 si_destroy_compiler(&sctx->compiler);
240
241 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
242
243 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
244 _mesa_hash_table_destroy(sctx->img_handles, NULL);
245
246 util_dynarray_fini(&sctx->resident_tex_handles);
247 util_dynarray_fini(&sctx->resident_img_handles);
248 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
249 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
250 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
251 FREE(sctx);
252 }
253
254 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
255 {
256 struct si_context *sctx = (struct si_context *)ctx;
257
258 if (sctx->screen->info.has_gpu_reset_status_query)
259 return sctx->ws->ctx_query_reset_status(sctx->ctx);
260
261 if (sctx->screen->info.has_gpu_reset_counter_query) {
262 unsigned latest = sctx->ws->query_value(sctx->ws,
263 RADEON_GPU_RESET_COUNTER);
264
265 if (sctx->gpu_reset_counter == latest)
266 return PIPE_NO_RESET;
267
268 sctx->gpu_reset_counter = latest;
269 return PIPE_UNKNOWN_CONTEXT_RESET;
270 }
271
272 return PIPE_NO_RESET;
273 }
274
275 static void si_set_device_reset_callback(struct pipe_context *ctx,
276 const struct pipe_device_reset_callback *cb)
277 {
278 struct si_context *sctx = (struct si_context *)ctx;
279
280 if (cb)
281 sctx->device_reset_callback = *cb;
282 else
283 memset(&sctx->device_reset_callback, 0,
284 sizeof(sctx->device_reset_callback));
285 }
286
287 bool si_check_device_reset(struct si_context *sctx)
288 {
289 enum pipe_reset_status status;
290
291 if (!sctx->device_reset_callback.reset)
292 return false;
293
294 if (!sctx->b.get_device_reset_status)
295 return false;
296
297 status = sctx->b.get_device_reset_status(&sctx->b);
298 if (status == PIPE_NO_RESET)
299 return false;
300
301 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
302 return true;
303 }
304
305 /* Apitrace profiling:
306 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
307 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
308 * and remember its number.
309 * 3) In Mesa, enable queries and performance counters around that draw
310 * call and print the results.
311 * 4) glretrace --benchmark --markers ..
312 */
313 static void si_emit_string_marker(struct pipe_context *ctx,
314 const char *string, int len)
315 {
316 struct si_context *sctx = (struct si_context *)ctx;
317
318 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
319
320 if (sctx->log)
321 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
322 }
323
324 static void si_set_debug_callback(struct pipe_context *ctx,
325 const struct pipe_debug_callback *cb)
326 {
327 struct si_context *sctx = (struct si_context *)ctx;
328 struct si_screen *screen = sctx->screen;
329
330 util_queue_finish(&screen->shader_compiler_queue);
331 util_queue_finish(&screen->shader_compiler_queue_low_priority);
332
333 if (cb)
334 sctx->debug = *cb;
335 else
336 memset(&sctx->debug, 0, sizeof(sctx->debug));
337 }
338
339 static void si_set_log_context(struct pipe_context *ctx,
340 struct u_log_context *log)
341 {
342 struct si_context *sctx = (struct si_context *)ctx;
343 sctx->log = log;
344
345 if (log)
346 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
347 }
348
349 static struct pipe_context *si_create_context(struct pipe_screen *screen,
350 unsigned flags)
351 {
352 struct si_context *sctx = CALLOC_STRUCT(si_context);
353 struct si_screen* sscreen = (struct si_screen *)screen;
354 struct radeon_winsys *ws = sscreen->ws;
355 int shader, i;
356
357 if (!sctx)
358 return NULL;
359
360 if (flags & PIPE_CONTEXT_DEBUG)
361 sscreen->record_llvm_ir = true; /* racy but not critical */
362
363 sctx->b.screen = screen; /* this must be set first */
364 sctx->b.priv = NULL;
365 sctx->b.destroy = si_destroy_context;
366 sctx->b.emit_string_marker = si_emit_string_marker;
367 sctx->b.set_debug_callback = si_set_debug_callback;
368 sctx->b.set_log_context = si_set_log_context;
369 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
370 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
371
372 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
373 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
374
375 sctx->ws = sscreen->ws;
376 sctx->family = sscreen->info.family;
377 sctx->chip_class = sscreen->info.chip_class;
378
379 if (sscreen->info.has_gpu_reset_counter_query) {
380 sctx->gpu_reset_counter =
381 sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER);
382 }
383
384 sctx->b.get_device_reset_status = si_get_reset_status;
385 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
386
387 si_init_context_texture_functions(sctx);
388 si_init_query_functions(sctx);
389
390 if (sctx->chip_class == CIK ||
391 sctx->chip_class == VI ||
392 sctx->chip_class == GFX9) {
393 sctx->eop_bug_scratch = r600_resource(
394 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
395 16 * sscreen->info.num_render_backends));
396 if (!sctx->eop_bug_scratch)
397 goto fail;
398 }
399
400 sctx->allocator_zeroed_memory =
401 u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
402 0, PIPE_USAGE_DEFAULT, 0, true);
403 if (!sctx->allocator_zeroed_memory)
404 goto fail;
405
406 sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
407 0, PIPE_USAGE_STREAM,
408 SI_RESOURCE_FLAG_READ_ONLY);
409 if (!sctx->b.stream_uploader)
410 goto fail;
411
412 sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
413 0, PIPE_USAGE_DEFAULT,
414 SI_RESOURCE_FLAG_32BIT |
415 (sscreen->cpdma_prefetch_writes_memory ?
416 0 : SI_RESOURCE_FLAG_READ_ONLY));
417 if (!sctx->b.const_uploader)
418 goto fail;
419
420 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
421 0, PIPE_USAGE_STAGING, 0);
422 if (!sctx->cached_gtt_allocator)
423 goto fail;
424
425 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
426 if (!sctx->ctx)
427 goto fail;
428
429 if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
430 sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
431 (void*)si_flush_dma_cs,
432 sctx);
433 }
434
435 si_init_buffer_functions(sctx);
436 si_init_clear_functions(sctx);
437 si_init_blit_functions(sctx);
438 si_init_compute_functions(sctx);
439 si_init_cp_dma_functions(sctx);
440 si_init_debug_functions(sctx);
441 si_init_msaa_functions(sctx);
442 si_init_streamout_functions(sctx);
443
444 if (sscreen->info.has_hw_decode) {
445 sctx->b.create_video_codec = si_uvd_create_decoder;
446 sctx->b.create_video_buffer = si_video_buffer_create;
447 } else {
448 sctx->b.create_video_codec = vl_create_decoder;
449 sctx->b.create_video_buffer = vl_video_buffer_create;
450 }
451
452 sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
453 (void*)si_flush_gfx_cs, sctx);
454
455 /* Border colors. */
456 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
457 sizeof(*sctx->border_color_table));
458 if (!sctx->border_color_table)
459 goto fail;
460
461 sctx->border_color_buffer = r600_resource(
462 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
463 SI_MAX_BORDER_COLORS *
464 sizeof(*sctx->border_color_table)));
465 if (!sctx->border_color_buffer)
466 goto fail;
467
468 sctx->border_color_map =
469 ws->buffer_map(sctx->border_color_buffer->buf,
470 NULL, PIPE_TRANSFER_WRITE);
471 if (!sctx->border_color_map)
472 goto fail;
473
474 si_init_all_descriptors(sctx);
475 si_init_fence_functions(sctx);
476 si_init_state_functions(sctx);
477 si_init_shader_functions(sctx);
478 si_init_viewport_functions(sctx);
479 si_init_ia_multi_vgt_param_table(sctx);
480
481 if (sctx->chip_class >= CIK)
482 cik_init_sdma_functions(sctx);
483 else
484 si_init_dma_functions(sctx);
485
486 if (sscreen->debug_flags & DBG(FORCE_DMA))
487 sctx->b.resource_copy_region = sctx->dma_copy;
488
489 sctx->blitter = util_blitter_create(&sctx->b);
490 if (sctx->blitter == NULL)
491 goto fail;
492 sctx->blitter->draw_rectangle = si_draw_rectangle;
493 sctx->blitter->skip_viewport_restore = true;
494
495 sctx->sample_mask = 0xffff;
496
497 if (sctx->chip_class >= GFX9) {
498 sctx->wait_mem_scratch = r600_resource(
499 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
500 if (!sctx->wait_mem_scratch)
501 goto fail;
502
503 /* Initialize the memory. */
504 struct radeon_cmdbuf *cs = sctx->gfx_cs;
505 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
506 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
507 S_370_WR_CONFIRM(1) |
508 S_370_ENGINE_SEL(V_370_ME));
509 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
510 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
511 radeon_emit(cs, sctx->wait_mem_number);
512 radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
513 RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
514 }
515
516 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
517 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
518 if (sctx->chip_class == CIK) {
519 sctx->null_const_buf.buffer =
520 pipe_aligned_buffer_create(screen,
521 SI_RESOURCE_FLAG_32BIT,
522 PIPE_USAGE_DEFAULT, 16,
523 sctx->screen->info.tcc_cache_line_size);
524 if (!sctx->null_const_buf.buffer)
525 goto fail;
526 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
527
528 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
529 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
530 sctx->b.set_constant_buffer(&sctx->b, shader, i,
531 &sctx->null_const_buf);
532 }
533 }
534
535 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
536 &sctx->null_const_buf);
537 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
538 &sctx->null_const_buf);
539 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
540 &sctx->null_const_buf);
541 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
542 &sctx->null_const_buf);
543 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
544 &sctx->null_const_buf);
545
546 /* Clear the NULL constant buffer, because loads should return zeros. */
547 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
548 sctx->null_const_buf.buffer->width0, 0,
549 SI_COHERENCY_SHADER, SI_METHOD_BEST);
550 }
551
552 uint64_t max_threads_per_block;
553 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
554 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
555 &max_threads_per_block);
556
557 /* The maximum number of scratch waves. Scratch space isn't divided
558 * evenly between CUs. The number is only a function of the number of CUs.
559 * We can decrease the constant to decrease the scratch buffer size.
560 *
561 * sctx->scratch_waves must be >= the maximum posible size of
562 * 1 threadgroup, so that the hw doesn't hang from being unable
563 * to start any.
564 *
565 * The recommended value is 4 per CU at most. Higher numbers don't
566 * bring much benefit, but they still occupy chip resources (think
567 * async compute). I've seen ~2% performance difference between 4 and 32.
568 */
569 sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
570 max_threads_per_block / 64);
571
572 si_init_compiler(sscreen, &sctx->compiler);
573
574 /* Bindless handles. */
575 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
576 _mesa_key_pointer_equal);
577 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
578 _mesa_key_pointer_equal);
579
580 util_dynarray_init(&sctx->resident_tex_handles, NULL);
581 util_dynarray_init(&sctx->resident_img_handles, NULL);
582 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
583 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
584 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
585
586 /* this must be last */
587 si_begin_new_gfx_cs(sctx);
588 return &sctx->b;
589 fail:
590 fprintf(stderr, "radeonsi: Failed to create a context.\n");
591 si_destroy_context(&sctx->b);
592 return NULL;
593 }
594
595 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
596 void *priv, unsigned flags)
597 {
598 struct si_screen *sscreen = (struct si_screen *)screen;
599 struct pipe_context *ctx;
600
601 if (sscreen->debug_flags & DBG(CHECK_VM))
602 flags |= PIPE_CONTEXT_DEBUG;
603
604 ctx = si_create_context(screen, flags);
605
606 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
607 return ctx;
608
609 /* Clover (compute-only) is unsupported. */
610 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
611 return ctx;
612
613 /* When shaders are logged to stderr, asynchronous compilation is
614 * disabled too. */
615 if (sscreen->debug_flags & DBG_ALL_SHADERS)
616 return ctx;
617
618 /* Use asynchronous flushes only on amdgpu, since the radeon
619 * implementation for fence_server_sync is incomplete. */
620 return threaded_context_create(ctx, &sscreen->pool_transfers,
621 si_replace_buffer_storage,
622 sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
623 &((struct si_context*)ctx)->tc);
624 }
625
626 /*
627 * pipe_screen
628 */
629 static void si_destroy_screen(struct pipe_screen* pscreen)
630 {
631 struct si_screen *sscreen = (struct si_screen *)pscreen;
632 struct si_shader_part *parts[] = {
633 sscreen->vs_prologs,
634 sscreen->tcs_epilogs,
635 sscreen->gs_prologs,
636 sscreen->ps_prologs,
637 sscreen->ps_epilogs
638 };
639 unsigned i;
640
641 if (!sscreen->ws->unref(sscreen->ws))
642 return;
643
644 util_queue_destroy(&sscreen->shader_compiler_queue);
645 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
646
647 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
648 si_destroy_compiler(&sscreen->compiler[i]);
649
650 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
651 si_destroy_compiler(&sscreen->compiler_lowp[i]);
652
653 /* Free shader parts. */
654 for (i = 0; i < ARRAY_SIZE(parts); i++) {
655 while (parts[i]) {
656 struct si_shader_part *part = parts[i];
657
658 parts[i] = part->next;
659 ac_shader_binary_clean(&part->binary);
660 FREE(part);
661 }
662 }
663 mtx_destroy(&sscreen->shader_parts_mutex);
664 si_destroy_shader_cache(sscreen);
665
666 si_perfcounters_destroy(sscreen);
667 si_gpu_load_kill_thread(sscreen);
668
669 mtx_destroy(&sscreen->gpu_load_mutex);
670 mtx_destroy(&sscreen->aux_context_lock);
671 sscreen->aux_context->destroy(sscreen->aux_context);
672
673 slab_destroy_parent(&sscreen->pool_transfers);
674
675 disk_cache_destroy(sscreen->disk_shader_cache);
676 sscreen->ws->destroy(sscreen->ws);
677 FREE(sscreen);
678 }
679
680 static void si_init_gs_info(struct si_screen *sscreen)
681 {
682 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
683 sscreen->info.family);
684 }
685
686 static void si_handle_env_var_force_family(struct si_screen *sscreen)
687 {
688 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
689 unsigned i;
690
691 if (!family)
692 return;
693
694 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
695 if (!strcmp(family, ac_get_llvm_processor_name(i))) {
696 /* Override family and chip_class. */
697 sscreen->info.family = i;
698
699 if (i >= CHIP_VEGA10)
700 sscreen->info.chip_class = GFX9;
701 else if (i >= CHIP_TONGA)
702 sscreen->info.chip_class = VI;
703 else if (i >= CHIP_BONAIRE)
704 sscreen->info.chip_class = CIK;
705 else
706 sscreen->info.chip_class = SI;
707
708 /* Don't submit any IBs. */
709 setenv("RADEON_NOOP", "1", 1);
710 return;
711 }
712 }
713
714 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
715 exit(1);
716 }
717
718 static void si_test_vmfault(struct si_screen *sscreen)
719 {
720 struct pipe_context *ctx = sscreen->aux_context;
721 struct si_context *sctx = (struct si_context *)ctx;
722 struct pipe_resource *buf =
723 pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
724
725 if (!buf) {
726 puts("Buffer allocation failed.");
727 exit(1);
728 }
729
730 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
731
732 if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
733 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
734 ctx->flush(ctx, NULL, 0);
735 puts("VM fault test: CP - done.");
736 }
737 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
738 sctx->dma_clear_buffer(sctx, buf, 0, 4, 0);
739 ctx->flush(ctx, NULL, 0);
740 puts("VM fault test: SDMA - done.");
741 }
742 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
743 util_test_constant_buffer(ctx, buf);
744 puts("VM fault test: Shader - done.");
745 }
746 exit(0);
747 }
748
749 static void si_disk_cache_create(struct si_screen *sscreen)
750 {
751 /* Don't use the cache if shader dumping is enabled. */
752 if (sscreen->debug_flags & DBG_ALL_SHADERS)
753 return;
754
755 uint32_t mesa_timestamp;
756 if (disk_cache_get_function_timestamp(si_disk_cache_create,
757 &mesa_timestamp)) {
758 char *timestamp_str;
759 int res = -1;
760 uint32_t llvm_timestamp;
761
762 if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo,
763 &llvm_timestamp)) {
764 res = asprintf(&timestamp_str, "%u_%u",
765 mesa_timestamp, llvm_timestamp);
766 }
767
768 if (res != -1) {
769 /* These flags affect shader compilation. */
770 #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
771 DBG(SI_SCHED) | \
772 DBG(GISEL) | \
773 DBG(UNSAFE_MATH) | \
774 DBG(NIR))
775 uint64_t shader_debug_flags = sscreen->debug_flags &
776 ALL_FLAGS;
777
778 /* Add the high bits of 32-bit addresses, which affects
779 * how 32-bit addresses are expanded to 64 bits.
780 */
781 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
782 shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
783
784 sscreen->disk_shader_cache =
785 disk_cache_create(si_get_family_name(sscreen),
786 timestamp_str,
787 shader_debug_flags);
788 free(timestamp_str);
789 }
790 }
791 }
792
793 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
794 const struct pipe_screen_config *config)
795 {
796 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
797 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
798
799 if (!sscreen) {
800 return NULL;
801 }
802
803 sscreen->ws = ws;
804 ws->query_info(ws, &sscreen->info);
805 si_handle_env_var_force_family(sscreen);
806
807 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
808 debug_options, 0);
809
810 /* Set functions first. */
811 sscreen->b.context_create = si_pipe_create_context;
812 sscreen->b.destroy = si_destroy_screen;
813
814 si_init_screen_get_functions(sscreen);
815 si_init_screen_buffer_functions(sscreen);
816 si_init_screen_fence_functions(sscreen);
817 si_init_screen_state_functions(sscreen);
818 si_init_screen_texture_functions(sscreen);
819 si_init_screen_query_functions(sscreen);
820
821 /* Set these flags in debug_flags early, so that the shader cache takes
822 * them into account.
823 */
824 if (driQueryOptionb(config->options,
825 "glsl_correct_derivatives_after_discard"))
826 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
827 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
828 sscreen->debug_flags |= DBG(SI_SCHED);
829
830
831 if (sscreen->debug_flags & DBG(INFO))
832 ac_print_gpu_info(&sscreen->info);
833
834 slab_create_parent(&sscreen->pool_transfers,
835 sizeof(struct si_transfer), 64);
836
837 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
838 if (sscreen->force_aniso >= 0) {
839 printf("radeonsi: Forcing anisotropy filter to %ix\n",
840 /* round down to a power of two */
841 1 << util_logbase2(sscreen->force_aniso));
842 }
843
844 (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
845 (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
846
847 si_init_gs_info(sscreen);
848 if (!si_init_shader_cache(sscreen)) {
849 FREE(sscreen);
850 return NULL;
851 }
852
853 si_disk_cache_create(sscreen);
854
855 /* Determine the number of shader compiler threads. */
856 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
857
858 if (hw_threads >= 12) {
859 num_comp_hi_threads = hw_threads * 3 / 4;
860 num_comp_lo_threads = hw_threads / 3;
861 } else if (hw_threads >= 6) {
862 num_comp_hi_threads = hw_threads - 2;
863 num_comp_lo_threads = hw_threads / 2;
864 } else if (hw_threads >= 2) {
865 num_comp_hi_threads = hw_threads - 1;
866 num_comp_lo_threads = hw_threads / 2;
867 } else {
868 num_comp_hi_threads = 1;
869 num_comp_lo_threads = 1;
870 }
871
872 num_comp_hi_threads = MIN2(num_comp_hi_threads,
873 ARRAY_SIZE(sscreen->compiler));
874 num_comp_lo_threads = MIN2(num_comp_lo_threads,
875 ARRAY_SIZE(sscreen->compiler_lowp));
876
877 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
878 64, num_comp_hi_threads,
879 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
880 si_destroy_shader_cache(sscreen);
881 FREE(sscreen);
882 return NULL;
883 }
884
885 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
886 "shlo",
887 64, num_comp_lo_threads,
888 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
889 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
890 si_destroy_shader_cache(sscreen);
891 FREE(sscreen);
892 return NULL;
893 }
894
895 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
896 si_init_perfcounters(sscreen);
897
898 /* Determine tessellation ring info. */
899 bool double_offchip_buffers = sscreen->info.chip_class >= CIK &&
900 sscreen->info.family != CHIP_CARRIZO &&
901 sscreen->info.family != CHIP_STONEY;
902 /* This must be one less than the maximum number due to a hw limitation.
903 * Various hardware bugs in SI, CIK, and GFX9 need this.
904 */
905 unsigned max_offchip_buffers_per_se;
906
907 /* Only certain chips can use the maximum value. */
908 if (sscreen->info.family == CHIP_VEGA12 ||
909 sscreen->info.family == CHIP_VEGA20)
910 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
911 else
912 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
913
914 unsigned max_offchip_buffers = max_offchip_buffers_per_se *
915 sscreen->info.max_se;
916 unsigned offchip_granularity;
917
918 /* Hawaii has a bug with offchip buffers > 256 that can be worked
919 * around by setting 4K granularity.
920 */
921 if (sscreen->info.family == CHIP_HAWAII) {
922 sscreen->tess_offchip_block_dw_size = 4096;
923 offchip_granularity = V_03093C_X_4K_DWORDS;
924 } else {
925 sscreen->tess_offchip_block_dw_size = 8192;
926 offchip_granularity = V_03093C_X_8K_DWORDS;
927 }
928
929 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
930 assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
931 sscreen->tess_offchip_ring_size = max_offchip_buffers *
932 sscreen->tess_offchip_block_dw_size * 4;
933
934 if (sscreen->info.chip_class >= CIK) {
935 if (sscreen->info.chip_class >= VI)
936 --max_offchip_buffers;
937 sscreen->vgt_hs_offchip_param =
938 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
939 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
940 } else {
941 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
942 sscreen->vgt_hs_offchip_param =
943 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
944 }
945
946 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
947 * on SI. */
948 sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
949
950 sscreen->has_distributed_tess =
951 sscreen->info.chip_class >= VI &&
952 sscreen->info.max_se >= 2;
953
954 sscreen->has_draw_indirect_multi =
955 (sscreen->info.family >= CHIP_POLARIS10) ||
956 (sscreen->info.chip_class == VI &&
957 sscreen->info.pfp_fw_version >= 121 &&
958 sscreen->info.me_fw_version >= 87) ||
959 (sscreen->info.chip_class == CIK &&
960 sscreen->info.pfp_fw_version >= 211 &&
961 sscreen->info.me_fw_version >= 173) ||
962 (sscreen->info.chip_class == SI &&
963 sscreen->info.pfp_fw_version >= 79 &&
964 sscreen->info.me_fw_version >= 142);
965
966 sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
967 sscreen->info.max_se >= 2 &&
968 !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
969 sscreen->assume_no_z_fights =
970 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
971 sscreen->commutative_blend_add =
972 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
973 sscreen->clear_db_cache_before_clear =
974 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
975 sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
976 sscreen->info.family <= CHIP_POLARIS12) ||
977 sscreen->info.family == CHIP_VEGA10 ||
978 sscreen->info.family == CHIP_RAVEN;
979 sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
980 sscreen->info.family == CHIP_RAVEN;
981
982 if (sscreen->debug_flags & DBG(DPBB)) {
983 sscreen->dpbb_allowed = true;
984 } else {
985 /* Only enable primitive binning on Raven by default. */
986 /* TODO: Investigate if binning is profitable on Vega12. */
987 sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
988 !(sscreen->debug_flags & DBG(NO_DPBB));
989 }
990
991 if (sscreen->debug_flags & DBG(DFSM)) {
992 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
993 } else {
994 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
995 !(sscreen->debug_flags & DBG(NO_DFSM));
996 }
997
998 /* While it would be nice not to have this flag, we are constrained
999 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1000 * on GFX9.
1001 */
1002 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
1003
1004 /* Some chips have RB+ registers, but don't support RB+. Those must
1005 * always disable it.
1006 */
1007 if (sscreen->info.family == CHIP_STONEY ||
1008 sscreen->info.chip_class >= GFX9) {
1009 sscreen->has_rbplus = true;
1010
1011 sscreen->rbplus_allowed =
1012 !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
1013 (sscreen->info.family == CHIP_STONEY ||
1014 sscreen->info.family == CHIP_VEGA12 ||
1015 sscreen->info.family == CHIP_RAVEN);
1016 }
1017
1018 sscreen->dcc_msaa_allowed =
1019 !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1020
1021 sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
1022
1023 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1024 sscreen->use_monolithic_shaders =
1025 (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1026
1027 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1028 SI_CONTEXT_INV_VMEM_L1;
1029 if (sscreen->info.chip_class <= VI) {
1030 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1031 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1032 }
1033
1034 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1035 sscreen->debug_flags |= DBG_ALL_SHADERS;
1036
1037 /* Syntax:
1038 * EQAA=s,z,c
1039 * Example:
1040 * EQAA=8,4,2
1041
1042 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1043 * Constraints:
1044 * s >= z >= c (ignoring this only wastes memory)
1045 * s = [2..16]
1046 * z = [2..8]
1047 * c = [2..8]
1048 *
1049 * Only MSAA color and depth buffers are overriden.
1050 */
1051 if (sscreen->info.has_eqaa_surface_allocator) {
1052 const char *eqaa = debug_get_option("EQAA", NULL);
1053 unsigned s,z,f;
1054
1055 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1056 sscreen->eqaa_force_coverage_samples = s;
1057 sscreen->eqaa_force_z_samples = z;
1058 sscreen->eqaa_force_color_samples = f;
1059 }
1060 }
1061
1062 for (i = 0; i < num_comp_hi_threads; i++)
1063 si_init_compiler(sscreen, &sscreen->compiler[i]);
1064 for (i = 0; i < num_comp_lo_threads; i++)
1065 si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
1066
1067 /* Create the auxiliary context. This must be done last. */
1068 sscreen->aux_context = si_create_context(&sscreen->b, 0);
1069
1070 if (sscreen->debug_flags & DBG(TEST_DMA))
1071 si_test_dma(sscreen);
1072
1073 if (sscreen->debug_flags & DBG(TEST_CLEARBUF_PERF)) {
1074 si_test_clearbuffer_perf(sscreen);
1075 }
1076
1077 if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
1078 DBG(TEST_VMFAULT_SDMA) |
1079 DBG(TEST_VMFAULT_SHADER)))
1080 si_test_vmfault(sscreen);
1081
1082 return &sscreen->b;
1083 }