radeonsi: program VGT_SHADER_STAGES_EN for tessellation
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
46 r600_resource_reference(&sctx->border_color_table, NULL);
47 r600_resource_reference(&sctx->scratch_buffer, NULL);
48 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
49
50 si_pm4_free_state(sctx, sctx->init_config, ~0);
51 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
52 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
53 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
54
55 if (sctx->pstipple_sampler_state)
56 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
57 if (sctx->dummy_pixel_shader) {
58 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
59 }
60 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
61 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
62 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
63 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
64 util_unreference_framebuffer_state(&sctx->framebuffer.state);
65
66 util_blitter_destroy(sctx->blitter);
67
68 si_pm4_cleanup(sctx);
69
70 r600_common_context_cleanup(&sctx->b);
71
72 #if HAVE_LLVM >= 0x0306
73 LLVMDisposeTargetMachine(sctx->tm);
74 #endif
75
76 FREE(sctx);
77 }
78
79 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
80 {
81 struct si_context *sctx = CALLOC_STRUCT(si_context);
82 struct si_screen* sscreen = (struct si_screen *)screen;
83 struct radeon_winsys *ws = sscreen->b.ws;
84 LLVMTargetRef r600_target;
85 #if HAVE_LLVM >= 0x0306
86 const char *triple = "amdgcn--";
87 #endif
88 int shader, i;
89
90 if (sctx == NULL)
91 return NULL;
92
93 sctx->b.b.screen = screen; /* this must be set first */
94 sctx->b.b.priv = priv;
95 sctx->b.b.destroy = si_destroy_context;
96 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
97
98 if (!r600_common_context_init(&sctx->b, &sscreen->b))
99 goto fail;
100
101 si_init_blit_functions(sctx);
102 si_init_compute_functions(sctx);
103
104 if (sscreen->b.info.has_uvd) {
105 sctx->b.b.create_video_codec = si_uvd_create_decoder;
106 sctx->b.b.create_video_buffer = si_video_buffer_create;
107 } else {
108 sctx->b.b.create_video_codec = vl_create_decoder;
109 sctx->b.b.create_video_buffer = vl_video_buffer_create;
110 }
111
112 sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
113 sctx, sscreen->b.trace_bo ?
114 sscreen->b.trace_bo->cs_buf : NULL);
115 sctx->b.rings.gfx.flush = si_context_gfx_flush;
116
117 si_init_all_descriptors(sctx);
118
119 /* Initialize cache_flush. */
120 sctx->cache_flush = si_atom_cache_flush;
121 sctx->atoms.s.cache_flush = &sctx->cache_flush;
122
123 sctx->msaa_sample_locs = si_atom_msaa_sample_locs;
124 sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs;
125
126 sctx->msaa_config = si_atom_msaa_config;
127 sctx->atoms.s.msaa_config = &sctx->msaa_config;
128
129 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
130 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
131
132 si_init_state_functions(sctx);
133 si_init_shader_functions(sctx);
134
135 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
136 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
137
138 sctx->blitter = util_blitter_create(&sctx->b.b);
139 if (sctx->blitter == NULL)
140 goto fail;
141 sctx->blitter->draw_rectangle = r600_draw_rectangle;
142
143 /* these must be last */
144 si_begin_new_cs(sctx);
145 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
146
147 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
148 * with a NULL buffer). We need to use a dummy buffer instead. */
149 if (sctx->b.chip_class == CIK) {
150 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
151 PIPE_USAGE_DEFAULT, 16);
152 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
153
154 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
155 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
156 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
157 &sctx->null_const_buf);
158 }
159 }
160
161 /* Clear the NULL constant buffer, because loads should return zeros. */
162 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
163 sctx->null_const_buf.buffer->width0, 0, false);
164 }
165
166 /* XXX: This is the maximum value allowed. I'm not sure how to compute
167 * this for non-cs shaders. Using the wrong value here can result in
168 * GPU lockups, but the maximum value seems to always work.
169 */
170 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
171
172 #if HAVE_LLVM >= 0x0306
173 /* Initialize LLVM TargetMachine */
174 r600_target = radeon_llvm_get_r600_target(triple);
175 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
176 r600_get_llvm_processor_name(sscreen->b.family),
177 "+DumpCode,+vgpr-spilling",
178 LLVMCodeGenLevelDefault,
179 LLVMRelocDefault,
180 LLVMCodeModelDefault);
181 #endif
182
183 return &sctx->b.b;
184 fail:
185 si_destroy_context(&sctx->b.b);
186 return NULL;
187 }
188
189 /*
190 * pipe_screen
191 */
192
193 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
194 {
195 struct si_screen *sscreen = (struct si_screen *)pscreen;
196
197 switch (param) {
198 /* Supported features (boolean caps). */
199 case PIPE_CAP_TWO_SIDED_STENCIL:
200 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
201 case PIPE_CAP_ANISOTROPIC_FILTER:
202 case PIPE_CAP_POINT_SPRITE:
203 case PIPE_CAP_OCCLUSION_QUERY:
204 case PIPE_CAP_TEXTURE_SHADOW_MAP:
205 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
206 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
207 case PIPE_CAP_TEXTURE_SWIZZLE:
208 case PIPE_CAP_DEPTH_CLIP_DISABLE:
209 case PIPE_CAP_SHADER_STENCIL_EXPORT:
210 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
211 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
212 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
213 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
214 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
215 case PIPE_CAP_SM3:
216 case PIPE_CAP_SEAMLESS_CUBE_MAP:
217 case PIPE_CAP_PRIMITIVE_RESTART:
218 case PIPE_CAP_CONDITIONAL_RENDER:
219 case PIPE_CAP_TEXTURE_BARRIER:
220 case PIPE_CAP_INDEP_BLEND_ENABLE:
221 case PIPE_CAP_INDEP_BLEND_FUNC:
222 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
223 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
224 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
225 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
226 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
227 case PIPE_CAP_USER_INDEX_BUFFERS:
228 case PIPE_CAP_USER_CONSTANT_BUFFERS:
229 case PIPE_CAP_START_INSTANCE:
230 case PIPE_CAP_NPOT_TEXTURES:
231 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
232 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
233 case PIPE_CAP_TGSI_INSTANCEID:
234 case PIPE_CAP_COMPUTE:
235 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
236 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
237 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
238 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
239 case PIPE_CAP_CUBE_MAP_ARRAY:
240 case PIPE_CAP_SAMPLE_SHADING:
241 case PIPE_CAP_DRAW_INDIRECT:
242 case PIPE_CAP_CLIP_HALFZ:
243 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
244 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
245 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
246 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
247 case PIPE_CAP_TGSI_TEXCOORD:
248 return 1;
249
250 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
251 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
252
253 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
254 return sscreen->b.info.drm_major == 2 && sscreen->b.info.drm_minor >= 43;
255
256 case PIPE_CAP_TEXTURE_MULTISAMPLE:
257 /* 2D tiling on CIK is supported since DRM 2.35.0 */
258 return sscreen->b.chip_class < CIK ||
259 sscreen->b.info.drm_minor >= 35;
260
261 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
262 return R600_MAP_BUFFER_ALIGNMENT;
263
264 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
265 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
266 return 4;
267
268 case PIPE_CAP_GLSL_FEATURE_LEVEL:
269 return 330;
270
271 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
272 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
273
274 case PIPE_CAP_TEXTURE_QUERY_LOD:
275 case PIPE_CAP_TEXTURE_GATHER_SM5:
276 return HAVE_LLVM >= 0x0305;
277 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
278 return HAVE_LLVM >= 0x0305 ? 4 : 0;
279
280 /* Unsupported features. */
281 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
282 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
283 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
284 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
285 case PIPE_CAP_USER_VERTEX_BUFFERS:
286 case PIPE_CAP_FAKE_SW_MSAA:
287 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
288 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
289 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
290 case PIPE_CAP_SAMPLER_VIEW_TARGET:
291 case PIPE_CAP_VERTEXID_NOBASE:
292 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
293 return 0;
294
295 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
296 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
297
298 /* Stream output. */
299 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
300 return sscreen->b.has_streamout ? 4 : 0;
301 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
302 return sscreen->b.has_streamout ? 1 : 0;
303 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
304 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
305 return sscreen->b.has_streamout ? 32*4 : 0;
306
307 /* Geometry shader output. */
308 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
309 return 1024;
310 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
311 return 4095;
312 case PIPE_CAP_MAX_VERTEX_STREAMS:
313 return 1;
314
315 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
316 return 2048;
317
318 /* Texturing. */
319 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
320 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
321 return 15; /* 16384 */
322 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
323 /* textures support 8192, but layered rendering supports 2048 */
324 return 12;
325 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
326 /* textures support 8192, but layered rendering supports 2048 */
327 return 2048;
328
329 /* Render targets. */
330 case PIPE_CAP_MAX_RENDER_TARGETS:
331 return 8;
332
333 case PIPE_CAP_MAX_VIEWPORTS:
334 return 16;
335
336 /* Timer queries, present when the clock frequency is non zero. */
337 case PIPE_CAP_QUERY_TIMESTAMP:
338 case PIPE_CAP_QUERY_TIME_ELAPSED:
339 return sscreen->b.info.r600_clock_crystal_freq != 0;
340
341 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
342 case PIPE_CAP_MIN_TEXEL_OFFSET:
343 return -32;
344
345 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
346 case PIPE_CAP_MAX_TEXEL_OFFSET:
347 return 31;
348
349 case PIPE_CAP_ENDIANNESS:
350 return PIPE_ENDIAN_LITTLE;
351
352 case PIPE_CAP_VENDOR_ID:
353 return 0x1002;
354 case PIPE_CAP_DEVICE_ID:
355 return sscreen->b.info.pci_id;
356 case PIPE_CAP_ACCELERATED:
357 return 1;
358 case PIPE_CAP_VIDEO_MEMORY:
359 return sscreen->b.info.vram_size >> 20;
360 case PIPE_CAP_UMA:
361 return 0;
362 }
363 return 0;
364 }
365
366 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
367 {
368 switch(shader)
369 {
370 case PIPE_SHADER_FRAGMENT:
371 case PIPE_SHADER_VERTEX:
372 case PIPE_SHADER_GEOMETRY:
373 break;
374 case PIPE_SHADER_COMPUTE:
375 switch (param) {
376 case PIPE_SHADER_CAP_PREFERRED_IR:
377 #if HAVE_LLVM < 0x0306
378 return PIPE_SHADER_IR_LLVM;
379 #else
380 return PIPE_SHADER_IR_NATIVE;
381 #endif
382 case PIPE_SHADER_CAP_DOUBLES:
383 return HAVE_LLVM >= 0x0307;
384
385 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
386 uint64_t max_const_buffer_size;
387 pscreen->get_compute_param(pscreen,
388 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
389 &max_const_buffer_size);
390 return max_const_buffer_size;
391 }
392 default:
393 /* If compute shaders don't require a special value
394 * for this cap, we can return the same value we
395 * do for other shader types. */
396 break;
397 }
398 break;
399 default:
400 /* TODO: support tessellation */
401 return 0;
402 }
403
404 switch (param) {
405 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
406 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
407 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
408 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
409 return 16384;
410 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
411 return 32;
412 case PIPE_SHADER_CAP_MAX_INPUTS:
413 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
414 case PIPE_SHADER_CAP_MAX_OUTPUTS:
415 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
416 case PIPE_SHADER_CAP_MAX_TEMPS:
417 return 256; /* Max native temporaries. */
418 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
419 return 4096 * sizeof(float[4]); /* actually only memory limits this */
420 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
421 return SI_NUM_USER_CONST_BUFFERS;
422 case PIPE_SHADER_CAP_MAX_PREDS:
423 return 0; /* FIXME */
424 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
425 return 1;
426 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
427 return 1;
428 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
429 /* Indirection of geometry shader input dimension is not
430 * handled yet
431 */
432 return shader < PIPE_SHADER_GEOMETRY;
433 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
434 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
435 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
436 return 1;
437 case PIPE_SHADER_CAP_INTEGERS:
438 return 1;
439 case PIPE_SHADER_CAP_SUBROUTINES:
440 return 0;
441 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
442 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
443 return 16;
444 case PIPE_SHADER_CAP_PREFERRED_IR:
445 return PIPE_SHADER_IR_TGSI;
446 case PIPE_SHADER_CAP_DOUBLES:
447 return HAVE_LLVM >= 0x0307;
448 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
449 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
450 return 0;
451 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
452 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
453 return 1;
454 }
455 return 0;
456 }
457
458 static void si_destroy_screen(struct pipe_screen* pscreen)
459 {
460 struct si_screen *sscreen = (struct si_screen *)pscreen;
461
462 if (sscreen == NULL)
463 return;
464
465 if (!sscreen->b.ws->unref(sscreen->b.ws))
466 return;
467
468 r600_destroy_common_screen(&sscreen->b);
469 }
470
471 #define SI_TILE_MODE_COLOR_2D_8BPP 14
472
473 /* Initialize pipe config. This is especially important for GPUs
474 * with 16 pipes and more where it's initialized incorrectly by
475 * the TILING_CONFIG ioctl. */
476 static bool si_initialize_pipe_config(struct si_screen *sscreen)
477 {
478 unsigned mode2d;
479
480 /* This is okay, because there can be no 2D tiling without
481 * the tile mode array, so we won't need the pipe config.
482 * Return "success".
483 */
484 if (!sscreen->b.info.si_tile_mode_array_valid)
485 return true;
486
487 /* The same index is used for the 2D mode on CIK too. */
488 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
489
490 switch (G_009910_PIPE_CONFIG(mode2d)) {
491 case V_02803C_ADDR_SURF_P2:
492 sscreen->b.tiling_info.num_channels = 2;
493 break;
494 case V_02803C_X_ADDR_SURF_P4_8X16:
495 case V_02803C_X_ADDR_SURF_P4_16X16:
496 case V_02803C_X_ADDR_SURF_P4_16X32:
497 case V_02803C_X_ADDR_SURF_P4_32X32:
498 sscreen->b.tiling_info.num_channels = 4;
499 break;
500 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
501 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
502 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
503 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
504 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
505 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
506 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
507 sscreen->b.tiling_info.num_channels = 8;
508 break;
509 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
510 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
511 sscreen->b.tiling_info.num_channels = 16;
512 break;
513 default:
514 assert(0);
515 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
516 G_009910_PIPE_CONFIG(mode2d));
517 return false;
518 }
519 return true;
520 }
521
522 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
523 {
524 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
525
526 if (sscreen == NULL) {
527 return NULL;
528 }
529
530 /* Set functions first. */
531 sscreen->b.b.context_create = si_create_context;
532 sscreen->b.b.destroy = si_destroy_screen;
533 sscreen->b.b.get_param = si_get_param;
534 sscreen->b.b.get_shader_param = si_get_shader_param;
535 sscreen->b.b.is_format_supported = si_is_format_supported;
536 sscreen->b.b.resource_create = r600_resource_create_common;
537
538 if (!r600_common_screen_init(&sscreen->b, ws) ||
539 !si_initialize_pipe_config(sscreen)) {
540 FREE(sscreen);
541 return NULL;
542 }
543
544 sscreen->b.has_cp_dma = true;
545 sscreen->b.has_streamout = true;
546
547 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
548 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
549
550 /* Create the auxiliary context. This must be done last. */
551 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
552
553 return &sscreen->b.b;
554 }