radeonsi: implement vertex color clamping
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_buffer, NULL);
48 free(sctx->border_color_table);
49 r600_resource_reference(&sctx->scratch_buffer, NULL);
50 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
51
52 si_pm4_free_state(sctx, sctx->init_config, ~0);
53 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
54 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
55
56 if (sctx->pstipple_sampler_state)
57 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
58 if (sctx->dummy_pixel_shader)
59 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
60 if (sctx->fixed_func_tcs_shader)
61 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
62 if (sctx->custom_dsa_flush)
63 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
64 if (sctx->custom_blend_resolve)
65 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
66 if (sctx->custom_blend_decompress)
67 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
68 if (sctx->custom_blend_fastclear)
69 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
70 util_unreference_framebuffer_state(&sctx->framebuffer.state);
71
72 if (sctx->blitter)
73 util_blitter_destroy(sctx->blitter);
74
75 r600_common_context_cleanup(&sctx->b);
76
77 #if HAVE_LLVM >= 0x0306
78 LLVMDisposeTargetMachine(sctx->tm);
79 #endif
80
81 r600_resource_reference(&sctx->trace_buf, NULL);
82 r600_resource_reference(&sctx->last_trace_buf, NULL);
83 free(sctx->last_ib);
84 if (sctx->last_bo_list) {
85 for (i = 0; i < sctx->last_bo_count; i++)
86 pb_reference(&sctx->last_bo_list[i].buf, NULL);
87 free(sctx->last_bo_list);
88 }
89 FREE(sctx);
90 }
91
92 static enum pipe_reset_status
93 si_amdgpu_get_reset_status(struct pipe_context *ctx)
94 {
95 struct si_context *sctx = (struct si_context *)ctx;
96
97 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
98 }
99
100 static struct pipe_context *si_create_context(struct pipe_screen *screen,
101 void *priv, unsigned flags)
102 {
103 struct si_context *sctx = CALLOC_STRUCT(si_context);
104 struct si_screen* sscreen = (struct si_screen *)screen;
105 struct radeon_winsys *ws = sscreen->b.ws;
106 LLVMTargetRef r600_target;
107 #if HAVE_LLVM >= 0x0306
108 const char *triple = "amdgcn--";
109 #endif
110 int shader, i;
111
112 if (sctx == NULL)
113 return NULL;
114
115 if (sscreen->b.debug_flags & DBG_CHECK_VM)
116 flags |= PIPE_CONTEXT_DEBUG;
117
118 sctx->b.b.screen = screen; /* this must be set first */
119 sctx->b.b.priv = priv;
120 sctx->b.b.destroy = si_destroy_context;
121 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
122 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
123 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
124
125 if (!r600_common_context_init(&sctx->b, &sscreen->b))
126 goto fail;
127
128 if (sscreen->b.info.drm_major == 3)
129 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
130
131 si_init_blit_functions(sctx);
132 si_init_compute_functions(sctx);
133 si_init_cp_dma_functions(sctx);
134 si_init_debug_functions(sctx);
135
136 if (sscreen->b.info.has_uvd) {
137 sctx->b.b.create_video_codec = si_uvd_create_decoder;
138 sctx->b.b.create_video_buffer = si_video_buffer_create;
139 } else {
140 sctx->b.b.create_video_codec = vl_create_decoder;
141 sctx->b.b.create_video_buffer = vl_video_buffer_create;
142 }
143
144 sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
145 sctx, sscreen->b.trace_bo ?
146 sscreen->b.trace_bo->cs_buf : NULL);
147 sctx->b.rings.gfx.flush = si_context_gfx_flush;
148
149 /* Border colors. */
150 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
151 sizeof(*sctx->border_color_table));
152 if (!sctx->border_color_table)
153 goto fail;
154
155 sctx->border_color_buffer = (struct r600_resource*)
156 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
157 SI_MAX_BORDER_COLORS *
158 sizeof(*sctx->border_color_table));
159 if (!sctx->border_color_buffer)
160 goto fail;
161
162 sctx->border_color_map =
163 ws->buffer_map(sctx->border_color_buffer->cs_buf,
164 NULL, PIPE_TRANSFER_WRITE);
165 if (!sctx->border_color_map)
166 goto fail;
167
168 si_init_all_descriptors(sctx);
169 si_init_state_functions(sctx);
170 si_init_shader_functions(sctx);
171
172 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
173 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
174
175 sctx->blitter = util_blitter_create(&sctx->b.b);
176 if (sctx->blitter == NULL)
177 goto fail;
178 sctx->blitter->draw_rectangle = r600_draw_rectangle;
179
180 sctx->sample_mask.sample_mask = 0xffff;
181
182 /* these must be last */
183 si_begin_new_cs(sctx);
184 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
185
186 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
187 * with a NULL buffer). We need to use a dummy buffer instead. */
188 if (sctx->b.chip_class == CIK) {
189 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
190 PIPE_USAGE_DEFAULT, 16);
191 if (!sctx->null_const_buf.buffer)
192 goto fail;
193 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
194
195 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
196 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
197 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
198 &sctx->null_const_buf);
199 }
200 }
201
202 /* Clear the NULL constant buffer, because loads should return zeros. */
203 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
204 sctx->null_const_buf.buffer->width0, 0, false);
205 }
206
207 /* XXX: This is the maximum value allowed. I'm not sure how to compute
208 * this for non-cs shaders. Using the wrong value here can result in
209 * GPU lockups, but the maximum value seems to always work.
210 */
211 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
212
213 #if HAVE_LLVM >= 0x0306
214 /* Initialize LLVM TargetMachine */
215 r600_target = radeon_llvm_get_r600_target(triple);
216 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
217 r600_get_llvm_processor_name(sscreen->b.family),
218 "+DumpCode,+vgpr-spilling",
219 LLVMCodeGenLevelDefault,
220 LLVMRelocDefault,
221 LLVMCodeModelDefault);
222 #endif
223
224 return &sctx->b.b;
225 fail:
226 fprintf(stderr, "radeonsi: Failed to create a context.\n");
227 si_destroy_context(&sctx->b.b);
228 return NULL;
229 }
230
231 /*
232 * pipe_screen
233 */
234
235 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
236 {
237 struct si_screen *sscreen = (struct si_screen *)pscreen;
238
239 switch (param) {
240 /* Supported features (boolean caps). */
241 case PIPE_CAP_TWO_SIDED_STENCIL:
242 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
243 case PIPE_CAP_ANISOTROPIC_FILTER:
244 case PIPE_CAP_POINT_SPRITE:
245 case PIPE_CAP_OCCLUSION_QUERY:
246 case PIPE_CAP_TEXTURE_SHADOW_MAP:
247 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
248 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
249 case PIPE_CAP_TEXTURE_SWIZZLE:
250 case PIPE_CAP_DEPTH_CLIP_DISABLE:
251 case PIPE_CAP_SHADER_STENCIL_EXPORT:
252 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
253 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
254 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
256 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
257 case PIPE_CAP_SM3:
258 case PIPE_CAP_SEAMLESS_CUBE_MAP:
259 case PIPE_CAP_PRIMITIVE_RESTART:
260 case PIPE_CAP_CONDITIONAL_RENDER:
261 case PIPE_CAP_TEXTURE_BARRIER:
262 case PIPE_CAP_INDEP_BLEND_ENABLE:
263 case PIPE_CAP_INDEP_BLEND_FUNC:
264 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
265 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
266 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
267 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
268 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
269 case PIPE_CAP_USER_INDEX_BUFFERS:
270 case PIPE_CAP_USER_CONSTANT_BUFFERS:
271 case PIPE_CAP_START_INSTANCE:
272 case PIPE_CAP_NPOT_TEXTURES:
273 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
274 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
275 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
276 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
277 case PIPE_CAP_TGSI_INSTANCEID:
278 case PIPE_CAP_COMPUTE:
279 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
280 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
281 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
282 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
283 case PIPE_CAP_CUBE_MAP_ARRAY:
284 case PIPE_CAP_SAMPLE_SHADING:
285 case PIPE_CAP_DRAW_INDIRECT:
286 case PIPE_CAP_CLIP_HALFZ:
287 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
288 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
289 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
290 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
291 case PIPE_CAP_TGSI_TEXCOORD:
292 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
293 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
294 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
295 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
296 case PIPE_CAP_DEPTH_BOUNDS_TEST:
297 case PIPE_CAP_TEXTURE_QUERY_LOD:
298 case PIPE_CAP_TEXTURE_GATHER_SM5:
299 case PIPE_CAP_TGSI_TXQS:
300 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
301 return 1;
302
303 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
304 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
305
306 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
307 return (sscreen->b.info.drm_major == 2 &&
308 sscreen->b.info.drm_minor >= 43) ||
309 sscreen->b.info.drm_major == 3;
310
311 case PIPE_CAP_TEXTURE_MULTISAMPLE:
312 /* 2D tiling on CIK is supported since DRM 2.35.0 */
313 return sscreen->b.chip_class < CIK ||
314 (sscreen->b.info.drm_major == 2 &&
315 sscreen->b.info.drm_minor >= 35) ||
316 sscreen->b.info.drm_major == 3;
317
318 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
319 return R600_MAP_BUFFER_ALIGNMENT;
320
321 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
322 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
323 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
324 return 4;
325
326 case PIPE_CAP_GLSL_FEATURE_LEVEL:
327 return HAVE_LLVM >= 0x0307 ? 410 : 330;
328
329 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
330 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
331
332 /* Unsupported features. */
333 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
334 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
335 case PIPE_CAP_USER_VERTEX_BUFFERS:
336 case PIPE_CAP_FAKE_SW_MSAA:
337 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
338 case PIPE_CAP_SAMPLER_VIEW_TARGET:
339 case PIPE_CAP_VERTEXID_NOBASE:
340 return 0;
341
342 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
343 return 30;
344
345 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
346 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
347
348 /* Stream output. */
349 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
350 return sscreen->b.has_streamout ? 4 : 0;
351 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
352 return sscreen->b.has_streamout ? 1 : 0;
353 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
354 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
355 return sscreen->b.has_streamout ? 32*4 : 0;
356
357 /* Geometry shader output. */
358 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
359 return 1024;
360 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
361 return 4095;
362 case PIPE_CAP_MAX_VERTEX_STREAMS:
363 return 4;
364
365 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
366 return 2048;
367
368 /* Texturing. */
369 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
370 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
371 return 15; /* 16384 */
372 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
373 /* textures support 8192, but layered rendering supports 2048 */
374 return 12;
375 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
376 /* textures support 8192, but layered rendering supports 2048 */
377 return 2048;
378
379 /* Render targets. */
380 case PIPE_CAP_MAX_RENDER_TARGETS:
381 return 8;
382
383 case PIPE_CAP_MAX_VIEWPORTS:
384 return SI_MAX_VIEWPORTS;
385
386 /* Timer queries, present when the clock frequency is non zero. */
387 case PIPE_CAP_QUERY_TIMESTAMP:
388 case PIPE_CAP_QUERY_TIME_ELAPSED:
389 return sscreen->b.info.r600_clock_crystal_freq != 0;
390
391 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
392 case PIPE_CAP_MIN_TEXEL_OFFSET:
393 return -32;
394
395 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
396 case PIPE_CAP_MAX_TEXEL_OFFSET:
397 return 31;
398
399 case PIPE_CAP_ENDIANNESS:
400 return PIPE_ENDIAN_LITTLE;
401
402 case PIPE_CAP_VENDOR_ID:
403 return 0x1002;
404 case PIPE_CAP_DEVICE_ID:
405 return sscreen->b.info.pci_id;
406 case PIPE_CAP_ACCELERATED:
407 return 1;
408 case PIPE_CAP_VIDEO_MEMORY:
409 return sscreen->b.info.vram_size >> 20;
410 case PIPE_CAP_UMA:
411 return 0;
412 }
413 return 0;
414 }
415
416 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
417 {
418 switch(shader)
419 {
420 case PIPE_SHADER_FRAGMENT:
421 case PIPE_SHADER_VERTEX:
422 case PIPE_SHADER_GEOMETRY:
423 break;
424 case PIPE_SHADER_TESS_CTRL:
425 case PIPE_SHADER_TESS_EVAL:
426 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
427 if (HAVE_LLVM < 0x0306 ||
428 (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
429 return 0;
430 break;
431 case PIPE_SHADER_COMPUTE:
432 switch (param) {
433 case PIPE_SHADER_CAP_PREFERRED_IR:
434 #if HAVE_LLVM < 0x0306
435 return PIPE_SHADER_IR_LLVM;
436 #else
437 return PIPE_SHADER_IR_NATIVE;
438 #endif
439 case PIPE_SHADER_CAP_DOUBLES:
440 return HAVE_LLVM >= 0x0307;
441
442 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
443 uint64_t max_const_buffer_size;
444 pscreen->get_compute_param(pscreen,
445 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
446 &max_const_buffer_size);
447 return max_const_buffer_size;
448 }
449 default:
450 /* If compute shaders don't require a special value
451 * for this cap, we can return the same value we
452 * do for other shader types. */
453 break;
454 }
455 break;
456 default:
457 return 0;
458 }
459
460 switch (param) {
461 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
462 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
463 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
464 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
465 return 16384;
466 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
467 return 32;
468 case PIPE_SHADER_CAP_MAX_INPUTS:
469 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
470 case PIPE_SHADER_CAP_MAX_OUTPUTS:
471 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
472 case PIPE_SHADER_CAP_MAX_TEMPS:
473 return 256; /* Max native temporaries. */
474 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
475 return 4096 * sizeof(float[4]); /* actually only memory limits this */
476 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
477 return SI_NUM_USER_CONST_BUFFERS;
478 case PIPE_SHADER_CAP_MAX_PREDS:
479 return 0; /* FIXME */
480 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
481 return 1;
482 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
483 return 1;
484 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
485 /* Indirection of geometry shader input dimension is not
486 * handled yet
487 */
488 return shader != PIPE_SHADER_GEOMETRY;
489 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
490 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
491 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
492 return 1;
493 case PIPE_SHADER_CAP_INTEGERS:
494 return 1;
495 case PIPE_SHADER_CAP_SUBROUTINES:
496 return 0;
497 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
498 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
499 return 16;
500 case PIPE_SHADER_CAP_PREFERRED_IR:
501 return PIPE_SHADER_IR_TGSI;
502 case PIPE_SHADER_CAP_DOUBLES:
503 return HAVE_LLVM >= 0x0307;
504 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
505 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
506 return 0;
507 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
508 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
509 return 1;
510 }
511 return 0;
512 }
513
514 static void si_destroy_screen(struct pipe_screen* pscreen)
515 {
516 struct si_screen *sscreen = (struct si_screen *)pscreen;
517
518 if (sscreen == NULL)
519 return;
520
521 if (!sscreen->b.ws->unref(sscreen->b.ws))
522 return;
523
524 r600_destroy_common_screen(&sscreen->b);
525 }
526
527 #define SI_TILE_MODE_COLOR_2D_8BPP 14
528
529 /* Initialize pipe config. This is especially important for GPUs
530 * with 16 pipes and more where it's initialized incorrectly by
531 * the TILING_CONFIG ioctl. */
532 static bool si_initialize_pipe_config(struct si_screen *sscreen)
533 {
534 unsigned mode2d;
535
536 /* This is okay, because there can be no 2D tiling without
537 * the tile mode array, so we won't need the pipe config.
538 * Return "success".
539 */
540 if (!sscreen->b.info.si_tile_mode_array_valid)
541 return true;
542
543 /* The same index is used for the 2D mode on CIK too. */
544 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
545
546 switch (G_009910_PIPE_CONFIG(mode2d)) {
547 case V_02803C_ADDR_SURF_P2:
548 sscreen->b.tiling_info.num_channels = 2;
549 break;
550 case V_02803C_X_ADDR_SURF_P4_8X16:
551 case V_02803C_X_ADDR_SURF_P4_16X16:
552 case V_02803C_X_ADDR_SURF_P4_16X32:
553 case V_02803C_X_ADDR_SURF_P4_32X32:
554 sscreen->b.tiling_info.num_channels = 4;
555 break;
556 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
557 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
558 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
559 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
560 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
561 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
562 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
563 sscreen->b.tiling_info.num_channels = 8;
564 break;
565 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
566 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
567 sscreen->b.tiling_info.num_channels = 16;
568 break;
569 default:
570 assert(0);
571 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
572 G_009910_PIPE_CONFIG(mode2d));
573 return false;
574 }
575 return true;
576 }
577
578 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
579 {
580 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
581
582 if (sscreen == NULL) {
583 return NULL;
584 }
585
586 /* Set functions first. */
587 sscreen->b.b.context_create = si_create_context;
588 sscreen->b.b.destroy = si_destroy_screen;
589 sscreen->b.b.get_param = si_get_param;
590 sscreen->b.b.get_shader_param = si_get_shader_param;
591 sscreen->b.b.is_format_supported = si_is_format_supported;
592 sscreen->b.b.resource_create = r600_resource_create_common;
593
594 if (!r600_common_screen_init(&sscreen->b, ws) ||
595 !si_initialize_pipe_config(sscreen)) {
596 FREE(sscreen);
597 return NULL;
598 }
599
600 sscreen->b.has_cp_dma = true;
601 sscreen->b.has_streamout = true;
602
603 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
604 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
605
606 /* Create the auxiliary context. This must be done last. */
607 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
608
609 return &sscreen->b.b;
610 }