radeonsi: add VS blit shader creation
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
38
39 #include "compiler/nir/nir.h"
40
41 /*
42 * pipe_context
43 */
44 static void si_destroy_context(struct pipe_context *context)
45 {
46 struct si_context *sctx = (struct si_context *)context;
47 int i;
48
49 /* Unreference the framebuffer normally to disable related logic
50 * properly.
51 */
52 struct pipe_framebuffer_state fb = {};
53 if (context->set_framebuffer_state)
54 context->set_framebuffer_state(context, &fb);
55
56 si_release_all_descriptors(sctx);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87 if (sctx->vs_blit_pos)
88 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
89 if (sctx->vs_blit_pos_layered)
90 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
91 if (sctx->vs_blit_color)
92 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
93 if (sctx->vs_blit_color_layered)
94 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
95 if (sctx->vs_blit_texcoord)
96 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
97
98 if (sctx->blitter)
99 util_blitter_destroy(sctx->blitter);
100
101 si_common_context_cleanup(&sctx->b);
102
103 LLVMDisposeTargetMachine(sctx->tm);
104
105 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
106
107 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
108 _mesa_hash_table_destroy(sctx->img_handles, NULL);
109
110 util_dynarray_fini(&sctx->resident_tex_handles);
111 util_dynarray_fini(&sctx->resident_img_handles);
112 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
113 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
114 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
115 FREE(sctx);
116 }
117
118 static enum pipe_reset_status
119 si_amdgpu_get_reset_status(struct pipe_context *ctx)
120 {
121 struct si_context *sctx = (struct si_context *)ctx;
122
123 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
124 }
125
126 /* Apitrace profiling:
127 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
128 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
129 * and remember its number.
130 * 3) In Mesa, enable queries and performance counters around that draw
131 * call and print the results.
132 * 4) glretrace --benchmark --markers ..
133 */
134 static void si_emit_string_marker(struct pipe_context *ctx,
135 const char *string, int len)
136 {
137 struct si_context *sctx = (struct si_context *)ctx;
138
139 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
140
141 if (sctx->b.log)
142 u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
143 }
144
145 static LLVMTargetMachineRef
146 si_create_llvm_target_machine(struct si_screen *sscreen)
147 {
148 const char *triple = "amdgcn--";
149 char features[256];
150
151 snprintf(features, sizeof(features),
152 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
153 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
154 sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
155 sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
156
157 return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
158 si_get_llvm_processor_name(sscreen->b.family),
159 features,
160 LLVMCodeGenLevelDefault,
161 LLVMRelocDefault,
162 LLVMCodeModelDefault);
163 }
164
165 static void si_set_log_context(struct pipe_context *ctx,
166 struct u_log_context *log)
167 {
168 struct si_context *sctx = (struct si_context *)ctx;
169 sctx->b.log = log;
170
171 if (log)
172 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
173 }
174
175 static struct pipe_context *si_create_context(struct pipe_screen *screen,
176 unsigned flags)
177 {
178 struct si_context *sctx = CALLOC_STRUCT(si_context);
179 struct si_screen* sscreen = (struct si_screen *)screen;
180 struct radeon_winsys *ws = sscreen->b.ws;
181 int shader, i;
182
183 if (!sctx)
184 return NULL;
185
186 if (flags & PIPE_CONTEXT_DEBUG)
187 sscreen->record_llvm_ir = true; /* racy but not critical */
188
189 sctx->b.b.screen = screen; /* this must be set first */
190 sctx->b.b.priv = NULL;
191 sctx->b.b.destroy = si_destroy_context;
192 sctx->b.b.emit_string_marker = si_emit_string_marker;
193 sctx->b.b.set_log_context = si_set_log_context;
194 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
195 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
196 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
197
198 if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
199 goto fail;
200
201 if (sscreen->b.info.drm_major == 3)
202 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
203
204 si_init_blit_functions(sctx);
205 si_init_compute_functions(sctx);
206 si_init_cp_dma_functions(sctx);
207 si_init_debug_functions(sctx);
208
209 if (sscreen->b.info.has_hw_decode) {
210 sctx->b.b.create_video_codec = si_uvd_create_decoder;
211 sctx->b.b.create_video_buffer = si_video_buffer_create;
212 } else {
213 sctx->b.b.create_video_codec = vl_create_decoder;
214 sctx->b.b.create_video_buffer = vl_video_buffer_create;
215 }
216
217 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
218 si_context_gfx_flush, sctx);
219 sctx->b.gfx.flush = si_context_gfx_flush;
220
221 /* Border colors. */
222 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
223 sizeof(*sctx->border_color_table));
224 if (!sctx->border_color_table)
225 goto fail;
226
227 sctx->border_color_buffer = (struct r600_resource*)
228 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
229 SI_MAX_BORDER_COLORS *
230 sizeof(*sctx->border_color_table));
231 if (!sctx->border_color_buffer)
232 goto fail;
233
234 sctx->border_color_map =
235 ws->buffer_map(sctx->border_color_buffer->buf,
236 NULL, PIPE_TRANSFER_WRITE);
237 if (!sctx->border_color_map)
238 goto fail;
239
240 si_init_all_descriptors(sctx);
241 si_init_state_functions(sctx);
242 si_init_shader_functions(sctx);
243 si_init_viewport_functions(sctx);
244 si_init_ia_multi_vgt_param_table(sctx);
245
246 if (sctx->b.chip_class >= CIK)
247 cik_init_sdma_functions(sctx);
248 else
249 si_init_dma_functions(sctx);
250
251 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
252 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
253
254 sctx->blitter = util_blitter_create(&sctx->b.b);
255 if (sctx->blitter == NULL)
256 goto fail;
257 sctx->blitter->draw_rectangle = si_draw_rectangle;
258
259 sctx->sample_mask.sample_mask = 0xffff;
260
261 /* these must be last */
262 si_begin_new_cs(sctx);
263
264 if (sctx->b.chip_class >= GFX9) {
265 sctx->wait_mem_scratch = (struct r600_resource*)
266 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
267 if (!sctx->wait_mem_scratch)
268 goto fail;
269
270 /* Initialize the memory. */
271 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
272 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
273 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
274 S_370_WR_CONFIRM(1) |
275 S_370_ENGINE_SEL(V_370_ME));
276 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
277 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
278 radeon_emit(cs, sctx->wait_mem_number);
279 }
280
281 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
282 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
283 if (sctx->b.chip_class == CIK) {
284 sctx->null_const_buf.buffer =
285 si_aligned_buffer_create(screen,
286 R600_RESOURCE_FLAG_UNMAPPABLE,
287 PIPE_USAGE_DEFAULT, 16,
288 sctx->screen->b.info.tcc_cache_line_size);
289 if (!sctx->null_const_buf.buffer)
290 goto fail;
291 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
292
293 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
294 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
295 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
296 &sctx->null_const_buf);
297 }
298 }
299
300 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
301 &sctx->null_const_buf);
302 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
303 &sctx->null_const_buf);
304 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
305 &sctx->null_const_buf);
306 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
307 &sctx->null_const_buf);
308 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
309 &sctx->null_const_buf);
310
311 /* Clear the NULL constant buffer, because loads should return zeros. */
312 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
313 sctx->null_const_buf.buffer->width0, 0,
314 R600_COHERENCY_SHADER);
315 }
316
317 uint64_t max_threads_per_block;
318 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
319 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
320 &max_threads_per_block);
321
322 /* The maximum number of scratch waves. Scratch space isn't divided
323 * evenly between CUs. The number is only a function of the number of CUs.
324 * We can decrease the constant to decrease the scratch buffer size.
325 *
326 * sctx->scratch_waves must be >= the maximum posible size of
327 * 1 threadgroup, so that the hw doesn't hang from being unable
328 * to start any.
329 *
330 * The recommended value is 4 per CU at most. Higher numbers don't
331 * bring much benefit, but they still occupy chip resources (think
332 * async compute). I've seen ~2% performance difference between 4 and 32.
333 */
334 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
335 max_threads_per_block / 64);
336
337 sctx->tm = si_create_llvm_target_machine(sscreen);
338
339 /* Bindless handles. */
340 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
341 _mesa_key_pointer_equal);
342 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
343 _mesa_key_pointer_equal);
344
345 util_dynarray_init(&sctx->resident_tex_handles, NULL);
346 util_dynarray_init(&sctx->resident_img_handles, NULL);
347 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
348 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
349 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
350
351 return &sctx->b.b;
352 fail:
353 fprintf(stderr, "radeonsi: Failed to create a context.\n");
354 si_destroy_context(&sctx->b.b);
355 return NULL;
356 }
357
358 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
359 void *priv, unsigned flags)
360 {
361 struct si_screen *sscreen = (struct si_screen *)screen;
362 struct pipe_context *ctx;
363
364 if (sscreen->b.debug_flags & DBG_CHECK_VM)
365 flags |= PIPE_CONTEXT_DEBUG;
366
367 ctx = si_create_context(screen, flags);
368
369 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
370 return ctx;
371
372 /* Clover (compute-only) is unsupported.
373 *
374 * Since the threaded context creates shader states from the non-driver
375 * thread, asynchronous compilation is required for create_{shader}_-
376 * state not to use pipe_context. Debug contexts (ddebug) disable
377 * asynchronous compilation, so don't use the threaded context with
378 * those.
379 */
380 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
381 return ctx;
382
383 /* When shaders are logged to stderr, asynchronous compilation is
384 * disabled too. */
385 if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
386 return ctx;
387
388 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
389 si_replace_buffer_storage,
390 &((struct si_context*)ctx)->b.tc);
391 }
392
393 /*
394 * pipe_screen
395 */
396 static bool si_have_tgsi_compute(struct si_screen *sscreen)
397 {
398 /* Old kernels disallowed some register writes for SI
399 * that are used for indirect dispatches. */
400 return (sscreen->b.chip_class >= CIK ||
401 sscreen->b.info.drm_major == 3 ||
402 (sscreen->b.info.drm_major == 2 &&
403 sscreen->b.info.drm_minor >= 45));
404 }
405
406 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
407 {
408 struct si_screen *sscreen = (struct si_screen *)pscreen;
409
410 switch (param) {
411 /* Supported features (boolean caps). */
412 case PIPE_CAP_ACCELERATED:
413 case PIPE_CAP_TWO_SIDED_STENCIL:
414 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
415 case PIPE_CAP_ANISOTROPIC_FILTER:
416 case PIPE_CAP_POINT_SPRITE:
417 case PIPE_CAP_OCCLUSION_QUERY:
418 case PIPE_CAP_TEXTURE_SHADOW_MAP:
419 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
420 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
421 case PIPE_CAP_TEXTURE_SWIZZLE:
422 case PIPE_CAP_DEPTH_CLIP_DISABLE:
423 case PIPE_CAP_SHADER_STENCIL_EXPORT:
424 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
425 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
426 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
427 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
428 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
429 case PIPE_CAP_SM3:
430 case PIPE_CAP_SEAMLESS_CUBE_MAP:
431 case PIPE_CAP_PRIMITIVE_RESTART:
432 case PIPE_CAP_CONDITIONAL_RENDER:
433 case PIPE_CAP_TEXTURE_BARRIER:
434 case PIPE_CAP_INDEP_BLEND_ENABLE:
435 case PIPE_CAP_INDEP_BLEND_FUNC:
436 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
437 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
438 case PIPE_CAP_USER_CONSTANT_BUFFERS:
439 case PIPE_CAP_START_INSTANCE:
440 case PIPE_CAP_NPOT_TEXTURES:
441 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
442 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
443 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
444 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
445 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
446 case PIPE_CAP_TGSI_INSTANCEID:
447 case PIPE_CAP_COMPUTE:
448 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
449 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
450 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
451 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
452 case PIPE_CAP_CUBE_MAP_ARRAY:
453 case PIPE_CAP_SAMPLE_SHADING:
454 case PIPE_CAP_DRAW_INDIRECT:
455 case PIPE_CAP_CLIP_HALFZ:
456 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
457 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
458 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
459 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
460 case PIPE_CAP_TGSI_TEXCOORD:
461 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
462 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
463 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
464 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
465 case PIPE_CAP_SHAREABLE_SHADERS:
466 case PIPE_CAP_DEPTH_BOUNDS_TEST:
467 case PIPE_CAP_SAMPLER_VIEW_TARGET:
468 case PIPE_CAP_TEXTURE_QUERY_LOD:
469 case PIPE_CAP_TEXTURE_GATHER_SM5:
470 case PIPE_CAP_TGSI_TXQS:
471 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
472 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
473 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
474 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
475 case PIPE_CAP_INVALIDATE_BUFFER:
476 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
477 case PIPE_CAP_QUERY_MEMORY_INFO:
478 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
479 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
480 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
481 case PIPE_CAP_GENERATE_MIPMAP:
482 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
483 case PIPE_CAP_STRING_MARKER:
484 case PIPE_CAP_CLEAR_TEXTURE:
485 case PIPE_CAP_CULL_DISTANCE:
486 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
487 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
488 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
489 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
490 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
491 case PIPE_CAP_DOUBLES:
492 case PIPE_CAP_TGSI_TEX_TXF_LZ:
493 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
494 case PIPE_CAP_BINDLESS_TEXTURE:
495 case PIPE_CAP_QUERY_TIMESTAMP:
496 case PIPE_CAP_QUERY_TIME_ELAPSED:
497 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
498 case PIPE_CAP_QUERY_SO_OVERFLOW:
499 case PIPE_CAP_MEMOBJ:
500 case PIPE_CAP_LOAD_CONSTBUF:
501 case PIPE_CAP_INT64:
502 case PIPE_CAP_INT64_DIVMOD:
503 case PIPE_CAP_TGSI_CLOCK:
504 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
505 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
506 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
507 return 1;
508
509 case PIPE_CAP_TGSI_VOTE:
510 return HAVE_LLVM >= 0x0400;
511
512 case PIPE_CAP_TGSI_BALLOT:
513 return HAVE_LLVM >= 0x0500;
514
515 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
516 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
517
518 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
519 return (sscreen->b.info.drm_major == 2 &&
520 sscreen->b.info.drm_minor >= 43) ||
521 sscreen->b.info.drm_major == 3;
522
523 case PIPE_CAP_TEXTURE_MULTISAMPLE:
524 /* 2D tiling on CIK is supported since DRM 2.35.0 */
525 return sscreen->b.chip_class < CIK ||
526 (sscreen->b.info.drm_major == 2 &&
527 sscreen->b.info.drm_minor >= 35) ||
528 sscreen->b.info.drm_major == 3;
529
530 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
531 return R600_MAP_BUFFER_ALIGNMENT;
532
533 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
534 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
535 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
536 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
537 case PIPE_CAP_MAX_VERTEX_STREAMS:
538 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
539 return 4;
540
541 case PIPE_CAP_GLSL_FEATURE_LEVEL:
542 if (sscreen->b.debug_flags & DBG_NIR)
543 return 140; /* no geometry and tessellation shaders yet */
544 if (si_have_tgsi_compute(sscreen))
545 return 450;
546 return 420;
547
548 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
549 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
550
551 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
552 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
553 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
554 /* SI doesn't support unaligned loads.
555 * CIK needs DRM 2.50.0 on radeon. */
556 return sscreen->b.chip_class == SI ||
557 (sscreen->b.info.drm_major == 2 &&
558 sscreen->b.info.drm_minor < 50);
559
560 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
561 /* TODO: GFX9 hangs. */
562 if (sscreen->b.chip_class >= GFX9)
563 return 0;
564 /* Disable on SI due to VM faults in CP DMA. Enable once these
565 * faults are mitigated in software.
566 */
567 if (sscreen->b.chip_class >= CIK &&
568 sscreen->b.info.drm_major == 3 &&
569 sscreen->b.info.drm_minor >= 13)
570 return RADEON_SPARSE_PAGE_SIZE;
571 return 0;
572
573 /* Unsupported features. */
574 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
575 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
576 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
577 case PIPE_CAP_USER_VERTEX_BUFFERS:
578 case PIPE_CAP_FAKE_SW_MSAA:
579 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
580 case PIPE_CAP_VERTEXID_NOBASE:
581 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
582 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
583 case PIPE_CAP_NATIVE_FENCE_FD:
584 case PIPE_CAP_TGSI_FS_FBFETCH:
585 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
586 case PIPE_CAP_UMA:
587 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
588 case PIPE_CAP_POST_DEPTH_COVERAGE:
589 return 0;
590
591 case PIPE_CAP_QUERY_BUFFER_OBJECT:
592 return si_have_tgsi_compute(sscreen);
593
594 case PIPE_CAP_DRAW_PARAMETERS:
595 case PIPE_CAP_MULTI_DRAW_INDIRECT:
596 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
597 return sscreen->has_draw_indirect_multi;
598
599 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
600 return 30;
601
602 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
603 return sscreen->b.chip_class <= VI ?
604 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
605
606 /* Stream output. */
607 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
608 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
609 return 32*4;
610
611 /* Geometry shader output. */
612 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
613 return 1024;
614 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
615 return 4095;
616
617 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
618 return 2048;
619
620 /* Texturing. */
621 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
622 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
623 return 15; /* 16384 */
624 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
625 /* textures support 8192, but layered rendering supports 2048 */
626 return 12;
627 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
628 /* textures support 8192, but layered rendering supports 2048 */
629 return 2048;
630
631 /* Viewports and render targets. */
632 case PIPE_CAP_MAX_VIEWPORTS:
633 return SI_MAX_VIEWPORTS;
634 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
635 case PIPE_CAP_MAX_RENDER_TARGETS:
636 return 8;
637
638 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
639 case PIPE_CAP_MIN_TEXEL_OFFSET:
640 return -32;
641
642 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
643 case PIPE_CAP_MAX_TEXEL_OFFSET:
644 return 31;
645
646 case PIPE_CAP_ENDIANNESS:
647 return PIPE_ENDIAN_LITTLE;
648
649 case PIPE_CAP_VENDOR_ID:
650 return ATI_VENDOR_ID;
651 case PIPE_CAP_DEVICE_ID:
652 return sscreen->b.info.pci_id;
653 case PIPE_CAP_VIDEO_MEMORY:
654 return sscreen->b.info.vram_size >> 20;
655 case PIPE_CAP_PCI_GROUP:
656 return sscreen->b.info.pci_domain;
657 case PIPE_CAP_PCI_BUS:
658 return sscreen->b.info.pci_bus;
659 case PIPE_CAP_PCI_DEVICE:
660 return sscreen->b.info.pci_dev;
661 case PIPE_CAP_PCI_FUNCTION:
662 return sscreen->b.info.pci_func;
663 }
664 return 0;
665 }
666
667 static int si_get_shader_param(struct pipe_screen* pscreen,
668 enum pipe_shader_type shader,
669 enum pipe_shader_cap param)
670 {
671 struct si_screen *sscreen = (struct si_screen *)pscreen;
672
673 switch(shader)
674 {
675 case PIPE_SHADER_FRAGMENT:
676 case PIPE_SHADER_VERTEX:
677 case PIPE_SHADER_GEOMETRY:
678 case PIPE_SHADER_TESS_CTRL:
679 case PIPE_SHADER_TESS_EVAL:
680 break;
681 case PIPE_SHADER_COMPUTE:
682 switch (param) {
683 case PIPE_SHADER_CAP_PREFERRED_IR:
684 return PIPE_SHADER_IR_NATIVE;
685
686 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
687 int ir = 1 << PIPE_SHADER_IR_NATIVE;
688
689 if (si_have_tgsi_compute(sscreen))
690 ir |= 1 << PIPE_SHADER_IR_TGSI;
691
692 return ir;
693 }
694
695 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
696 uint64_t max_const_buffer_size;
697 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
698 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
699 &max_const_buffer_size);
700 return MIN2(max_const_buffer_size, INT_MAX);
701 }
702 default:
703 /* If compute shaders don't require a special value
704 * for this cap, we can return the same value we
705 * do for other shader types. */
706 break;
707 }
708 break;
709 default:
710 return 0;
711 }
712
713 switch (param) {
714 /* Shader limits. */
715 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
716 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
717 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
718 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
719 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
720 return 16384;
721 case PIPE_SHADER_CAP_MAX_INPUTS:
722 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
723 case PIPE_SHADER_CAP_MAX_OUTPUTS:
724 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
725 case PIPE_SHADER_CAP_MAX_TEMPS:
726 return 256; /* Max native temporaries. */
727 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
728 return 4096 * sizeof(float[4]); /* actually only memory limits this */
729 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
730 return SI_NUM_CONST_BUFFERS;
731 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
732 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
733 return SI_NUM_SAMPLERS;
734 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
735 return SI_NUM_SHADER_BUFFERS;
736 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
737 return SI_NUM_IMAGES;
738 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
739 return 32;
740 case PIPE_SHADER_CAP_PREFERRED_IR:
741 if (sscreen->b.debug_flags & DBG_NIR &&
742 (shader == PIPE_SHADER_VERTEX ||
743 shader == PIPE_SHADER_FRAGMENT))
744 return PIPE_SHADER_IR_NIR;
745 return PIPE_SHADER_IR_TGSI;
746 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
747 return 4;
748
749 /* Supported boolean features. */
750 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
751 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
752 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
753 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
754 case PIPE_SHADER_CAP_INTEGERS:
755 case PIPE_SHADER_CAP_INT64_ATOMICS:
756 case PIPE_SHADER_CAP_FP16:
757 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
758 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
759 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
760 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
761 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
762 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
763 return 1;
764
765 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
766 /* TODO: Indirect indexing of GS inputs is unimplemented. */
767 return shader != PIPE_SHADER_GEOMETRY &&
768 (sscreen->llvm_has_working_vgpr_indexing ||
769 /* TCS and TES load inputs directly from LDS or
770 * offchip memory, so indirect indexing is trivial. */
771 shader == PIPE_SHADER_TESS_CTRL ||
772 shader == PIPE_SHADER_TESS_EVAL);
773
774 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
775 return sscreen->llvm_has_working_vgpr_indexing ||
776 /* TCS stores outputs directly to memory. */
777 shader == PIPE_SHADER_TESS_CTRL;
778
779 /* Unsupported boolean features. */
780 case PIPE_SHADER_CAP_SUBROUTINES:
781 case PIPE_SHADER_CAP_SUPPORTED_IRS:
782 return 0;
783 }
784 return 0;
785 }
786
787 static const struct nir_shader_compiler_options nir_options = {
788 .vertex_id_zero_based = true,
789 .lower_scmp = true,
790 .lower_flrp32 = true,
791 .lower_fsat = true,
792 .lower_fdiv = true,
793 .lower_sub = true,
794 .lower_pack_snorm_2x16 = true,
795 .lower_pack_snorm_4x8 = true,
796 .lower_pack_unorm_2x16 = true,
797 .lower_pack_unorm_4x8 = true,
798 .lower_unpack_snorm_2x16 = true,
799 .lower_unpack_snorm_4x8 = true,
800 .lower_unpack_unorm_2x16 = true,
801 .lower_unpack_unorm_4x8 = true,
802 .lower_extract_byte = true,
803 .lower_extract_word = true,
804 .max_unroll_iterations = 32,
805 .native_integers = true,
806 };
807
808 static const void *
809 si_get_compiler_options(struct pipe_screen *screen,
810 enum pipe_shader_ir ir,
811 enum pipe_shader_type shader)
812 {
813 assert(ir == PIPE_SHADER_IR_NIR);
814 return &nir_options;
815 }
816
817 static void si_destroy_screen(struct pipe_screen* pscreen)
818 {
819 struct si_screen *sscreen = (struct si_screen *)pscreen;
820 struct si_shader_part *parts[] = {
821 sscreen->vs_prologs,
822 sscreen->tcs_epilogs,
823 sscreen->gs_prologs,
824 sscreen->ps_prologs,
825 sscreen->ps_epilogs
826 };
827 unsigned i;
828
829 if (!sscreen->b.ws->unref(sscreen->b.ws))
830 return;
831
832 util_queue_destroy(&sscreen->shader_compiler_queue);
833 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
834
835 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
836 if (sscreen->tm[i])
837 LLVMDisposeTargetMachine(sscreen->tm[i]);
838
839 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
840 if (sscreen->tm_low_priority[i])
841 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
842
843 /* Free shader parts. */
844 for (i = 0; i < ARRAY_SIZE(parts); i++) {
845 while (parts[i]) {
846 struct si_shader_part *part = parts[i];
847
848 parts[i] = part->next;
849 si_radeon_shader_binary_clean(&part->binary);
850 FREE(part);
851 }
852 }
853 mtx_destroy(&sscreen->shader_parts_mutex);
854 si_destroy_shader_cache(sscreen);
855 si_destroy_common_screen(&sscreen->b);
856 }
857
858 static bool si_init_gs_info(struct si_screen *sscreen)
859 {
860 switch (sscreen->b.family) {
861 case CHIP_OLAND:
862 case CHIP_HAINAN:
863 case CHIP_KAVERI:
864 case CHIP_KABINI:
865 case CHIP_MULLINS:
866 case CHIP_ICELAND:
867 case CHIP_CARRIZO:
868 case CHIP_STONEY:
869 sscreen->gs_table_depth = 16;
870 return true;
871 case CHIP_TAHITI:
872 case CHIP_PITCAIRN:
873 case CHIP_VERDE:
874 case CHIP_BONAIRE:
875 case CHIP_HAWAII:
876 case CHIP_TONGA:
877 case CHIP_FIJI:
878 case CHIP_POLARIS10:
879 case CHIP_POLARIS11:
880 case CHIP_POLARIS12:
881 case CHIP_VEGA10:
882 case CHIP_RAVEN:
883 sscreen->gs_table_depth = 32;
884 return true;
885 default:
886 return false;
887 }
888 }
889
890 static void si_handle_env_var_force_family(struct si_screen *sscreen)
891 {
892 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
893 unsigned i;
894
895 if (!family)
896 return;
897
898 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
899 if (!strcmp(family, si_get_llvm_processor_name(i))) {
900 /* Override family and chip_class. */
901 sscreen->b.family = sscreen->b.info.family = i;
902
903 if (i >= CHIP_VEGA10)
904 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
905 else if (i >= CHIP_TONGA)
906 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
907 else if (i >= CHIP_BONAIRE)
908 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
909 else
910 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
911
912 /* Don't submit any IBs. */
913 setenv("RADEON_NOOP", "1", 1);
914 return;
915 }
916 }
917
918 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
919 exit(1);
920 }
921
922 static void si_test_vmfault(struct si_screen *sscreen)
923 {
924 struct pipe_context *ctx = sscreen->b.aux_context;
925 struct si_context *sctx = (struct si_context *)ctx;
926 struct pipe_resource *buf =
927 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
928
929 if (!buf) {
930 puts("Buffer allocation failed.");
931 exit(1);
932 }
933
934 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
935
936 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
937 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
938 ctx->flush(ctx, NULL, 0);
939 puts("VM fault test: CP - done.");
940 }
941 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
942 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
943 ctx->flush(ctx, NULL, 0);
944 puts("VM fault test: SDMA - done.");
945 }
946 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
947 util_test_constant_buffer(ctx, buf);
948 puts("VM fault test: Shader - done.");
949 }
950 exit(0);
951 }
952
953 static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
954 {
955 ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
956 }
957
958 static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
959 {
960 struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
961
962 ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
963 }
964
965 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
966 const struct pipe_screen_config *config)
967 {
968 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
969 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
970
971 if (!sscreen) {
972 return NULL;
973 }
974
975 /* Set functions first. */
976 sscreen->b.b.context_create = si_pipe_create_context;
977 sscreen->b.b.destroy = si_destroy_screen;
978 sscreen->b.b.get_param = si_get_param;
979 sscreen->b.b.get_shader_param = si_get_shader_param;
980 sscreen->b.b.get_compiler_options = si_get_compiler_options;
981 sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
982 sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
983 sscreen->b.b.resource_create = si_resource_create_common;
984
985 si_init_screen_state_functions(sscreen);
986
987 /* Set these flags in debug_flags early, so that the shader cache takes
988 * them into account.
989 */
990 if (driQueryOptionb(config->options,
991 "glsl_correct_derivatives_after_discard"))
992 sscreen->b.debug_flags |= DBG_FS_CORRECT_DERIVS_AFTER_KILL;
993 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
994 sscreen->b.debug_flags |= DBG_SI_SCHED;
995
996 if (!si_common_screen_init(&sscreen->b, ws) ||
997 !si_init_gs_info(sscreen) ||
998 !si_init_shader_cache(sscreen)) {
999 FREE(sscreen);
1000 return NULL;
1001 }
1002
1003 /* Only enable as many threads as we have target machines, but at most
1004 * the number of CPUs - 1 if there is more than one.
1005 */
1006 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
1007 num_threads = MAX2(1, num_threads - 1);
1008 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
1009 num_compiler_threads_lowprio =
1010 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
1011
1012 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
1013 32, num_compiler_threads,
1014 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
1015 si_destroy_shader_cache(sscreen);
1016 FREE(sscreen);
1017 return NULL;
1018 }
1019
1020 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1021 "si_shader_low",
1022 32, num_compiler_threads_lowprio,
1023 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1024 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1025 si_destroy_shader_cache(sscreen);
1026 FREE(sscreen);
1027 return NULL;
1028 }
1029
1030 si_handle_env_var_force_family(sscreen);
1031
1032 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1033 si_init_perfcounters(sscreen);
1034
1035 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1036 * around by setting 4K granularity.
1037 */
1038 sscreen->tess_offchip_block_dw_size =
1039 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
1040
1041 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1042 * on SI. */
1043 sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
1044
1045 sscreen->has_distributed_tess =
1046 sscreen->b.chip_class >= VI &&
1047 sscreen->b.info.max_se >= 2;
1048
1049 sscreen->has_draw_indirect_multi =
1050 (sscreen->b.family >= CHIP_POLARIS10) ||
1051 (sscreen->b.chip_class == VI &&
1052 sscreen->b.info.pfp_fw_version >= 121 &&
1053 sscreen->b.info.me_fw_version >= 87) ||
1054 (sscreen->b.chip_class == CIK &&
1055 sscreen->b.info.pfp_fw_version >= 211 &&
1056 sscreen->b.info.me_fw_version >= 173) ||
1057 (sscreen->b.chip_class == SI &&
1058 sscreen->b.info.pfp_fw_version >= 79 &&
1059 sscreen->b.info.me_fw_version >= 142);
1060
1061 sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
1062 sscreen->b.info.max_se >= 2 &&
1063 !(sscreen->b.debug_flags & DBG_NO_OUT_OF_ORDER);
1064 sscreen->assume_no_z_fights =
1065 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1066 sscreen->commutative_blend_add =
1067 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1068 sscreen->clear_db_meta_before_clear =
1069 driQueryOptionb(config->options, "radeonsi_clear_db_meta_before_clear");
1070 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1071 sscreen->b.family <= CHIP_POLARIS12) ||
1072 sscreen->b.family == CHIP_VEGA10 ||
1073 sscreen->b.family == CHIP_RAVEN;
1074 sscreen->dpbb_allowed = sscreen->b.chip_class >= GFX9 &&
1075 !(sscreen->b.debug_flags & DBG_NO_DPBB);
1076 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1077 !(sscreen->b.debug_flags & DBG_NO_DFSM);
1078
1079 /* While it would be nice not to have this flag, we are constrained
1080 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1081 * on GFX9.
1082 */
1083 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1084
1085 sscreen->b.has_cp_dma = true;
1086 sscreen->b.has_streamout = true;
1087
1088 /* Some chips have RB+ registers, but don't support RB+. Those must
1089 * always disable it.
1090 */
1091 if (sscreen->b.family == CHIP_STONEY ||
1092 sscreen->b.chip_class >= GFX9) {
1093 sscreen->b.has_rbplus = true;
1094
1095 sscreen->b.rbplus_allowed =
1096 !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
1097 (sscreen->b.family == CHIP_STONEY ||
1098 sscreen->b.family == CHIP_RAVEN);
1099 }
1100
1101 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1102 sscreen->use_monolithic_shaders =
1103 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
1104
1105 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1106 SI_CONTEXT_INV_VMEM_L1;
1107 if (sscreen->b.chip_class <= VI) {
1108 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1109 sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1110 }
1111
1112 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1113
1114 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1115 sscreen->b.debug_flags |= DBG_ALL_SHADERS;
1116
1117 for (i = 0; i < num_compiler_threads; i++)
1118 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1119 for (i = 0; i < num_compiler_threads_lowprio; i++)
1120 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1121
1122 /* Create the auxiliary context. This must be done last. */
1123 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1124
1125 if (sscreen->b.debug_flags & DBG_TEST_DMA)
1126 si_test_dma(&sscreen->b);
1127
1128 if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
1129 DBG_TEST_VMFAULT_SDMA |
1130 DBG_TEST_VMFAULT_SHADER))
1131 si_test_vmfault(sscreen);
1132
1133 return &sscreen->b.b;
1134 }