radeonsi: move and rename scissor and viewport state and functions
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
38
39 #include "compiler/nir/nir.h"
40
41 /*
42 * pipe_context
43 */
44 static void si_destroy_context(struct pipe_context *context)
45 {
46 struct si_context *sctx = (struct si_context *)context;
47 int i;
48
49 /* Unreference the framebuffer normally to disable related logic
50 * properly.
51 */
52 struct pipe_framebuffer_state fb = {};
53 if (context->set_framebuffer_state)
54 context->set_framebuffer_state(context, &fb);
55
56 si_release_all_descriptors(sctx);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87
88 if (sctx->blitter)
89 util_blitter_destroy(sctx->blitter);
90
91 si_common_context_cleanup(&sctx->b);
92
93 LLVMDisposeTargetMachine(sctx->tm);
94
95 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
96
97 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
98 _mesa_hash_table_destroy(sctx->img_handles, NULL);
99
100 util_dynarray_fini(&sctx->resident_tex_handles);
101 util_dynarray_fini(&sctx->resident_img_handles);
102 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
103 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
104 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
105 FREE(sctx);
106 }
107
108 static enum pipe_reset_status
109 si_amdgpu_get_reset_status(struct pipe_context *ctx)
110 {
111 struct si_context *sctx = (struct si_context *)ctx;
112
113 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
114 }
115
116 /* Apitrace profiling:
117 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
118 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
119 * and remember its number.
120 * 3) In Mesa, enable queries and performance counters around that draw
121 * call and print the results.
122 * 4) glretrace --benchmark --markers ..
123 */
124 static void si_emit_string_marker(struct pipe_context *ctx,
125 const char *string, int len)
126 {
127 struct si_context *sctx = (struct si_context *)ctx;
128
129 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
130
131 if (sctx->b.log)
132 u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
133 }
134
135 static LLVMTargetMachineRef
136 si_create_llvm_target_machine(struct si_screen *sscreen)
137 {
138 const char *triple = "amdgcn--";
139 char features[256];
140
141 snprintf(features, sizeof(features),
142 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
143 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
144 sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
145 sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
146
147 return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
148 si_get_llvm_processor_name(sscreen->b.family),
149 features,
150 LLVMCodeGenLevelDefault,
151 LLVMRelocDefault,
152 LLVMCodeModelDefault);
153 }
154
155 static void si_set_log_context(struct pipe_context *ctx,
156 struct u_log_context *log)
157 {
158 struct si_context *sctx = (struct si_context *)ctx;
159 sctx->b.log = log;
160
161 if (log)
162 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
163 }
164
165 static struct pipe_context *si_create_context(struct pipe_screen *screen,
166 unsigned flags)
167 {
168 struct si_context *sctx = CALLOC_STRUCT(si_context);
169 struct si_screen* sscreen = (struct si_screen *)screen;
170 struct radeon_winsys *ws = sscreen->b.ws;
171 int shader, i;
172
173 if (!sctx)
174 return NULL;
175
176 if (flags & PIPE_CONTEXT_DEBUG)
177 sscreen->record_llvm_ir = true; /* racy but not critical */
178
179 sctx->b.b.screen = screen; /* this must be set first */
180 sctx->b.b.priv = NULL;
181 sctx->b.b.destroy = si_destroy_context;
182 sctx->b.b.emit_string_marker = si_emit_string_marker;
183 sctx->b.b.set_log_context = si_set_log_context;
184 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
185 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
186 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
187
188 if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
189 goto fail;
190
191 if (sscreen->b.info.drm_major == 3)
192 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
193
194 si_init_blit_functions(sctx);
195 si_init_compute_functions(sctx);
196 si_init_cp_dma_functions(sctx);
197 si_init_debug_functions(sctx);
198
199 if (sscreen->b.info.has_hw_decode) {
200 sctx->b.b.create_video_codec = si_uvd_create_decoder;
201 sctx->b.b.create_video_buffer = si_video_buffer_create;
202 } else {
203 sctx->b.b.create_video_codec = vl_create_decoder;
204 sctx->b.b.create_video_buffer = vl_video_buffer_create;
205 }
206
207 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
208 si_context_gfx_flush, sctx);
209 sctx->b.gfx.flush = si_context_gfx_flush;
210
211 /* Border colors. */
212 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
213 sizeof(*sctx->border_color_table));
214 if (!sctx->border_color_table)
215 goto fail;
216
217 sctx->border_color_buffer = (struct r600_resource*)
218 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
219 SI_MAX_BORDER_COLORS *
220 sizeof(*sctx->border_color_table));
221 if (!sctx->border_color_buffer)
222 goto fail;
223
224 sctx->border_color_map =
225 ws->buffer_map(sctx->border_color_buffer->buf,
226 NULL, PIPE_TRANSFER_WRITE);
227 if (!sctx->border_color_map)
228 goto fail;
229
230 si_init_all_descriptors(sctx);
231 si_init_state_functions(sctx);
232 si_init_shader_functions(sctx);
233 si_init_viewport_functions(sctx);
234 si_init_ia_multi_vgt_param_table(sctx);
235
236 if (sctx->b.chip_class >= CIK)
237 cik_init_sdma_functions(sctx);
238 else
239 si_init_dma_functions(sctx);
240
241 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
242 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
243
244 sctx->blitter = util_blitter_create(&sctx->b.b);
245 if (sctx->blitter == NULL)
246 goto fail;
247 sctx->blitter->draw_rectangle = si_draw_rectangle;
248
249 sctx->sample_mask.sample_mask = 0xffff;
250
251 /* these must be last */
252 si_begin_new_cs(sctx);
253
254 if (sctx->b.chip_class >= GFX9) {
255 sctx->wait_mem_scratch = (struct r600_resource*)
256 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
257 if (!sctx->wait_mem_scratch)
258 goto fail;
259
260 /* Initialize the memory. */
261 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
262 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
263 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
264 S_370_WR_CONFIRM(1) |
265 S_370_ENGINE_SEL(V_370_ME));
266 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
267 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
268 radeon_emit(cs, sctx->wait_mem_number);
269 }
270
271 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
272 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
273 if (sctx->b.chip_class == CIK) {
274 sctx->null_const_buf.buffer =
275 si_aligned_buffer_create(screen,
276 R600_RESOURCE_FLAG_UNMAPPABLE,
277 PIPE_USAGE_DEFAULT, 16,
278 sctx->screen->b.info.tcc_cache_line_size);
279 if (!sctx->null_const_buf.buffer)
280 goto fail;
281 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
282
283 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
284 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
285 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
286 &sctx->null_const_buf);
287 }
288 }
289
290 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
291 &sctx->null_const_buf);
292 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
293 &sctx->null_const_buf);
294 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
295 &sctx->null_const_buf);
296 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
297 &sctx->null_const_buf);
298 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
299 &sctx->null_const_buf);
300
301 /* Clear the NULL constant buffer, because loads should return zeros. */
302 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
303 sctx->null_const_buf.buffer->width0, 0,
304 R600_COHERENCY_SHADER);
305 }
306
307 uint64_t max_threads_per_block;
308 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
309 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
310 &max_threads_per_block);
311
312 /* The maximum number of scratch waves. Scratch space isn't divided
313 * evenly between CUs. The number is only a function of the number of CUs.
314 * We can decrease the constant to decrease the scratch buffer size.
315 *
316 * sctx->scratch_waves must be >= the maximum posible size of
317 * 1 threadgroup, so that the hw doesn't hang from being unable
318 * to start any.
319 *
320 * The recommended value is 4 per CU at most. Higher numbers don't
321 * bring much benefit, but they still occupy chip resources (think
322 * async compute). I've seen ~2% performance difference between 4 and 32.
323 */
324 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
325 max_threads_per_block / 64);
326
327 sctx->tm = si_create_llvm_target_machine(sscreen);
328
329 /* Bindless handles. */
330 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
331 _mesa_key_pointer_equal);
332 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
333 _mesa_key_pointer_equal);
334
335 util_dynarray_init(&sctx->resident_tex_handles, NULL);
336 util_dynarray_init(&sctx->resident_img_handles, NULL);
337 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
338 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
339 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
340
341 return &sctx->b.b;
342 fail:
343 fprintf(stderr, "radeonsi: Failed to create a context.\n");
344 si_destroy_context(&sctx->b.b);
345 return NULL;
346 }
347
348 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
349 void *priv, unsigned flags)
350 {
351 struct si_screen *sscreen = (struct si_screen *)screen;
352 struct pipe_context *ctx;
353
354 if (sscreen->b.debug_flags & DBG_CHECK_VM)
355 flags |= PIPE_CONTEXT_DEBUG;
356
357 ctx = si_create_context(screen, flags);
358
359 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
360 return ctx;
361
362 /* Clover (compute-only) is unsupported.
363 *
364 * Since the threaded context creates shader states from the non-driver
365 * thread, asynchronous compilation is required for create_{shader}_-
366 * state not to use pipe_context. Debug contexts (ddebug) disable
367 * asynchronous compilation, so don't use the threaded context with
368 * those.
369 */
370 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
371 return ctx;
372
373 /* When shaders are logged to stderr, asynchronous compilation is
374 * disabled too. */
375 if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
376 return ctx;
377
378 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
379 si_replace_buffer_storage,
380 &((struct si_context*)ctx)->b.tc);
381 }
382
383 /*
384 * pipe_screen
385 */
386 static bool si_have_tgsi_compute(struct si_screen *sscreen)
387 {
388 /* Old kernels disallowed some register writes for SI
389 * that are used for indirect dispatches. */
390 return (sscreen->b.chip_class >= CIK ||
391 sscreen->b.info.drm_major == 3 ||
392 (sscreen->b.info.drm_major == 2 &&
393 sscreen->b.info.drm_minor >= 45));
394 }
395
396 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
397 {
398 struct si_screen *sscreen = (struct si_screen *)pscreen;
399
400 switch (param) {
401 /* Supported features (boolean caps). */
402 case PIPE_CAP_ACCELERATED:
403 case PIPE_CAP_TWO_SIDED_STENCIL:
404 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
405 case PIPE_CAP_ANISOTROPIC_FILTER:
406 case PIPE_CAP_POINT_SPRITE:
407 case PIPE_CAP_OCCLUSION_QUERY:
408 case PIPE_CAP_TEXTURE_SHADOW_MAP:
409 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
410 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
411 case PIPE_CAP_TEXTURE_SWIZZLE:
412 case PIPE_CAP_DEPTH_CLIP_DISABLE:
413 case PIPE_CAP_SHADER_STENCIL_EXPORT:
414 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
415 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
416 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
417 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
418 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
419 case PIPE_CAP_SM3:
420 case PIPE_CAP_SEAMLESS_CUBE_MAP:
421 case PIPE_CAP_PRIMITIVE_RESTART:
422 case PIPE_CAP_CONDITIONAL_RENDER:
423 case PIPE_CAP_TEXTURE_BARRIER:
424 case PIPE_CAP_INDEP_BLEND_ENABLE:
425 case PIPE_CAP_INDEP_BLEND_FUNC:
426 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
427 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
428 case PIPE_CAP_USER_CONSTANT_BUFFERS:
429 case PIPE_CAP_START_INSTANCE:
430 case PIPE_CAP_NPOT_TEXTURES:
431 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
432 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
433 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
434 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
435 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
436 case PIPE_CAP_TGSI_INSTANCEID:
437 case PIPE_CAP_COMPUTE:
438 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
439 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
440 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
441 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
442 case PIPE_CAP_CUBE_MAP_ARRAY:
443 case PIPE_CAP_SAMPLE_SHADING:
444 case PIPE_CAP_DRAW_INDIRECT:
445 case PIPE_CAP_CLIP_HALFZ:
446 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
447 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
448 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
449 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
450 case PIPE_CAP_TGSI_TEXCOORD:
451 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
452 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
453 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
454 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
455 case PIPE_CAP_SHAREABLE_SHADERS:
456 case PIPE_CAP_DEPTH_BOUNDS_TEST:
457 case PIPE_CAP_SAMPLER_VIEW_TARGET:
458 case PIPE_CAP_TEXTURE_QUERY_LOD:
459 case PIPE_CAP_TEXTURE_GATHER_SM5:
460 case PIPE_CAP_TGSI_TXQS:
461 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
462 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
463 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
464 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
465 case PIPE_CAP_INVALIDATE_BUFFER:
466 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
467 case PIPE_CAP_QUERY_MEMORY_INFO:
468 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
469 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
470 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
471 case PIPE_CAP_GENERATE_MIPMAP:
472 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
473 case PIPE_CAP_STRING_MARKER:
474 case PIPE_CAP_CLEAR_TEXTURE:
475 case PIPE_CAP_CULL_DISTANCE:
476 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
477 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
478 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
479 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
480 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
481 case PIPE_CAP_DOUBLES:
482 case PIPE_CAP_TGSI_TEX_TXF_LZ:
483 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
484 case PIPE_CAP_BINDLESS_TEXTURE:
485 case PIPE_CAP_QUERY_TIMESTAMP:
486 case PIPE_CAP_QUERY_TIME_ELAPSED:
487 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
488 case PIPE_CAP_QUERY_SO_OVERFLOW:
489 case PIPE_CAP_MEMOBJ:
490 case PIPE_CAP_LOAD_CONSTBUF:
491 return 1;
492
493 case PIPE_CAP_INT64:
494 case PIPE_CAP_INT64_DIVMOD:
495 case PIPE_CAP_TGSI_CLOCK:
496 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
497 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
498 return 1;
499
500 case PIPE_CAP_TGSI_VOTE:
501 return HAVE_LLVM >= 0x0400;
502
503 case PIPE_CAP_TGSI_BALLOT:
504 return HAVE_LLVM >= 0x0500;
505
506 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
507 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
508
509 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
510 return (sscreen->b.info.drm_major == 2 &&
511 sscreen->b.info.drm_minor >= 43) ||
512 sscreen->b.info.drm_major == 3;
513
514 case PIPE_CAP_TEXTURE_MULTISAMPLE:
515 /* 2D tiling on CIK is supported since DRM 2.35.0 */
516 return sscreen->b.chip_class < CIK ||
517 (sscreen->b.info.drm_major == 2 &&
518 sscreen->b.info.drm_minor >= 35) ||
519 sscreen->b.info.drm_major == 3;
520
521 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
522 return R600_MAP_BUFFER_ALIGNMENT;
523
524 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
525 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
526 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
527 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
528 case PIPE_CAP_MAX_VERTEX_STREAMS:
529 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
530 return 4;
531
532 case PIPE_CAP_GLSL_FEATURE_LEVEL:
533 if (sscreen->b.debug_flags & DBG_NIR)
534 return 140; /* no geometry and tessellation shaders yet */
535 if (si_have_tgsi_compute(sscreen))
536 return 450;
537 return 420;
538
539 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
540 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
541
542 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
543 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
544 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
545 /* SI doesn't support unaligned loads.
546 * CIK needs DRM 2.50.0 on radeon. */
547 return sscreen->b.chip_class == SI ||
548 (sscreen->b.info.drm_major == 2 &&
549 sscreen->b.info.drm_minor < 50);
550
551 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
552 /* TODO: GFX9 hangs. */
553 if (sscreen->b.chip_class >= GFX9)
554 return 0;
555 /* Disable on SI due to VM faults in CP DMA. Enable once these
556 * faults are mitigated in software.
557 */
558 if (sscreen->b.chip_class >= CIK &&
559 sscreen->b.info.drm_major == 3 &&
560 sscreen->b.info.drm_minor >= 13)
561 return RADEON_SPARSE_PAGE_SIZE;
562 return 0;
563
564 /* Unsupported features. */
565 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
566 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
567 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
568 case PIPE_CAP_USER_VERTEX_BUFFERS:
569 case PIPE_CAP_FAKE_SW_MSAA:
570 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
571 case PIPE_CAP_VERTEXID_NOBASE:
572 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
573 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
574 case PIPE_CAP_NATIVE_FENCE_FD:
575 case PIPE_CAP_TGSI_FS_FBFETCH:
576 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
577 case PIPE_CAP_UMA:
578 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
579 case PIPE_CAP_POST_DEPTH_COVERAGE:
580 return 0;
581
582 case PIPE_CAP_QUERY_BUFFER_OBJECT:
583 return si_have_tgsi_compute(sscreen);
584
585 case PIPE_CAP_DRAW_PARAMETERS:
586 case PIPE_CAP_MULTI_DRAW_INDIRECT:
587 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
588 return sscreen->has_draw_indirect_multi;
589
590 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
591 return 30;
592
593 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
594 return sscreen->b.chip_class <= VI ?
595 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
596
597 /* Stream output. */
598 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
599 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
600 return 32*4;
601
602 /* Geometry shader output. */
603 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
604 return 1024;
605 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
606 return 4095;
607
608 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
609 return 2048;
610
611 /* Texturing. */
612 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
613 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
614 return 15; /* 16384 */
615 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
616 /* textures support 8192, but layered rendering supports 2048 */
617 return 12;
618 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
619 /* textures support 8192, but layered rendering supports 2048 */
620 return 2048;
621
622 /* Viewports and render targets. */
623 case PIPE_CAP_MAX_VIEWPORTS:
624 return SI_MAX_VIEWPORTS;
625 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
626 case PIPE_CAP_MAX_RENDER_TARGETS:
627 return 8;
628
629 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
630 case PIPE_CAP_MIN_TEXEL_OFFSET:
631 return -32;
632
633 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
634 case PIPE_CAP_MAX_TEXEL_OFFSET:
635 return 31;
636
637 case PIPE_CAP_ENDIANNESS:
638 return PIPE_ENDIAN_LITTLE;
639
640 case PIPE_CAP_VENDOR_ID:
641 return ATI_VENDOR_ID;
642 case PIPE_CAP_DEVICE_ID:
643 return sscreen->b.info.pci_id;
644 case PIPE_CAP_VIDEO_MEMORY:
645 return sscreen->b.info.vram_size >> 20;
646 case PIPE_CAP_PCI_GROUP:
647 return sscreen->b.info.pci_domain;
648 case PIPE_CAP_PCI_BUS:
649 return sscreen->b.info.pci_bus;
650 case PIPE_CAP_PCI_DEVICE:
651 return sscreen->b.info.pci_dev;
652 case PIPE_CAP_PCI_FUNCTION:
653 return sscreen->b.info.pci_func;
654 }
655 return 0;
656 }
657
658 static int si_get_shader_param(struct pipe_screen* pscreen,
659 enum pipe_shader_type shader,
660 enum pipe_shader_cap param)
661 {
662 struct si_screen *sscreen = (struct si_screen *)pscreen;
663
664 switch(shader)
665 {
666 case PIPE_SHADER_FRAGMENT:
667 case PIPE_SHADER_VERTEX:
668 case PIPE_SHADER_GEOMETRY:
669 case PIPE_SHADER_TESS_CTRL:
670 case PIPE_SHADER_TESS_EVAL:
671 break;
672 case PIPE_SHADER_COMPUTE:
673 switch (param) {
674 case PIPE_SHADER_CAP_PREFERRED_IR:
675 return PIPE_SHADER_IR_NATIVE;
676
677 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
678 int ir = 1 << PIPE_SHADER_IR_NATIVE;
679
680 if (si_have_tgsi_compute(sscreen))
681 ir |= 1 << PIPE_SHADER_IR_TGSI;
682
683 return ir;
684 }
685
686 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
687 uint64_t max_const_buffer_size;
688 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
689 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
690 &max_const_buffer_size);
691 return MIN2(max_const_buffer_size, INT_MAX);
692 }
693 default:
694 /* If compute shaders don't require a special value
695 * for this cap, we can return the same value we
696 * do for other shader types. */
697 break;
698 }
699 break;
700 default:
701 return 0;
702 }
703
704 switch (param) {
705 /* Shader limits. */
706 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
707 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
708 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
709 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
710 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
711 return 16384;
712 case PIPE_SHADER_CAP_MAX_INPUTS:
713 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
714 case PIPE_SHADER_CAP_MAX_OUTPUTS:
715 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
716 case PIPE_SHADER_CAP_MAX_TEMPS:
717 return 256; /* Max native temporaries. */
718 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
719 return 4096 * sizeof(float[4]); /* actually only memory limits this */
720 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
721 return SI_NUM_CONST_BUFFERS;
722 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
723 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
724 return SI_NUM_SAMPLERS;
725 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
726 return SI_NUM_SHADER_BUFFERS;
727 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
728 return SI_NUM_IMAGES;
729 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
730 return 32;
731 case PIPE_SHADER_CAP_PREFERRED_IR:
732 if (sscreen->b.debug_flags & DBG_NIR &&
733 (shader == PIPE_SHADER_VERTEX ||
734 shader == PIPE_SHADER_FRAGMENT))
735 return PIPE_SHADER_IR_NIR;
736 return PIPE_SHADER_IR_TGSI;
737 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
738 return 4;
739
740 /* Supported boolean features. */
741 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
742 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
743 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
744 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
745 case PIPE_SHADER_CAP_INTEGERS:
746 case PIPE_SHADER_CAP_INT64_ATOMICS:
747 case PIPE_SHADER_CAP_FP16:
748 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
749 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
750 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
751 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
752 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
753 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
754 return 1;
755
756 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
757 /* TODO: Indirect indexing of GS inputs is unimplemented. */
758 return shader != PIPE_SHADER_GEOMETRY &&
759 (sscreen->llvm_has_working_vgpr_indexing ||
760 /* TCS and TES load inputs directly from LDS or
761 * offchip memory, so indirect indexing is trivial. */
762 shader == PIPE_SHADER_TESS_CTRL ||
763 shader == PIPE_SHADER_TESS_EVAL);
764
765 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
766 return sscreen->llvm_has_working_vgpr_indexing ||
767 /* TCS stores outputs directly to memory. */
768 shader == PIPE_SHADER_TESS_CTRL;
769
770 /* Unsupported boolean features. */
771 case PIPE_SHADER_CAP_SUBROUTINES:
772 case PIPE_SHADER_CAP_SUPPORTED_IRS:
773 return 0;
774 }
775 return 0;
776 }
777
778 static const struct nir_shader_compiler_options nir_options = {
779 .vertex_id_zero_based = true,
780 .lower_scmp = true,
781 .lower_flrp32 = true,
782 .lower_fsat = true,
783 .lower_fdiv = true,
784 .lower_sub = true,
785 .lower_pack_snorm_2x16 = true,
786 .lower_pack_snorm_4x8 = true,
787 .lower_pack_unorm_2x16 = true,
788 .lower_pack_unorm_4x8 = true,
789 .lower_unpack_snorm_2x16 = true,
790 .lower_unpack_snorm_4x8 = true,
791 .lower_unpack_unorm_2x16 = true,
792 .lower_unpack_unorm_4x8 = true,
793 .lower_extract_byte = true,
794 .lower_extract_word = true,
795 .max_unroll_iterations = 32,
796 .native_integers = true,
797 };
798
799 static const void *
800 si_get_compiler_options(struct pipe_screen *screen,
801 enum pipe_shader_ir ir,
802 enum pipe_shader_type shader)
803 {
804 assert(ir == PIPE_SHADER_IR_NIR);
805 return &nir_options;
806 }
807
808 static void si_destroy_screen(struct pipe_screen* pscreen)
809 {
810 struct si_screen *sscreen = (struct si_screen *)pscreen;
811 struct si_shader_part *parts[] = {
812 sscreen->vs_prologs,
813 sscreen->tcs_epilogs,
814 sscreen->gs_prologs,
815 sscreen->ps_prologs,
816 sscreen->ps_epilogs
817 };
818 unsigned i;
819
820 if (!sscreen->b.ws->unref(sscreen->b.ws))
821 return;
822
823 util_queue_destroy(&sscreen->shader_compiler_queue);
824 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
825
826 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
827 if (sscreen->tm[i])
828 LLVMDisposeTargetMachine(sscreen->tm[i]);
829
830 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
831 if (sscreen->tm_low_priority[i])
832 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
833
834 /* Free shader parts. */
835 for (i = 0; i < ARRAY_SIZE(parts); i++) {
836 while (parts[i]) {
837 struct si_shader_part *part = parts[i];
838
839 parts[i] = part->next;
840 si_radeon_shader_binary_clean(&part->binary);
841 FREE(part);
842 }
843 }
844 mtx_destroy(&sscreen->shader_parts_mutex);
845 si_destroy_shader_cache(sscreen);
846 si_destroy_common_screen(&sscreen->b);
847 }
848
849 static bool si_init_gs_info(struct si_screen *sscreen)
850 {
851 switch (sscreen->b.family) {
852 case CHIP_OLAND:
853 case CHIP_HAINAN:
854 case CHIP_KAVERI:
855 case CHIP_KABINI:
856 case CHIP_MULLINS:
857 case CHIP_ICELAND:
858 case CHIP_CARRIZO:
859 case CHIP_STONEY:
860 sscreen->gs_table_depth = 16;
861 return true;
862 case CHIP_TAHITI:
863 case CHIP_PITCAIRN:
864 case CHIP_VERDE:
865 case CHIP_BONAIRE:
866 case CHIP_HAWAII:
867 case CHIP_TONGA:
868 case CHIP_FIJI:
869 case CHIP_POLARIS10:
870 case CHIP_POLARIS11:
871 case CHIP_POLARIS12:
872 case CHIP_VEGA10:
873 case CHIP_RAVEN:
874 sscreen->gs_table_depth = 32;
875 return true;
876 default:
877 return false;
878 }
879 }
880
881 static void si_handle_env_var_force_family(struct si_screen *sscreen)
882 {
883 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
884 unsigned i;
885
886 if (!family)
887 return;
888
889 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
890 if (!strcmp(family, si_get_llvm_processor_name(i))) {
891 /* Override family and chip_class. */
892 sscreen->b.family = sscreen->b.info.family = i;
893
894 if (i >= CHIP_VEGA10)
895 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
896 else if (i >= CHIP_TONGA)
897 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
898 else if (i >= CHIP_BONAIRE)
899 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
900 else
901 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
902
903 /* Don't submit any IBs. */
904 setenv("RADEON_NOOP", "1", 1);
905 return;
906 }
907 }
908
909 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
910 exit(1);
911 }
912
913 static void si_test_vmfault(struct si_screen *sscreen)
914 {
915 struct pipe_context *ctx = sscreen->b.aux_context;
916 struct si_context *sctx = (struct si_context *)ctx;
917 struct pipe_resource *buf =
918 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
919
920 if (!buf) {
921 puts("Buffer allocation failed.");
922 exit(1);
923 }
924
925 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
926
927 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
928 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
929 ctx->flush(ctx, NULL, 0);
930 puts("VM fault test: CP - done.");
931 }
932 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
933 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
934 ctx->flush(ctx, NULL, 0);
935 puts("VM fault test: SDMA - done.");
936 }
937 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
938 util_test_constant_buffer(ctx, buf);
939 puts("VM fault test: Shader - done.");
940 }
941 exit(0);
942 }
943
944 static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
945 {
946 ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
947 }
948
949 static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
950 {
951 struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
952
953 ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
954 }
955
956 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
957 const struct pipe_screen_config *config)
958 {
959 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
960 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
961
962 if (!sscreen) {
963 return NULL;
964 }
965
966 /* Set functions first. */
967 sscreen->b.b.context_create = si_pipe_create_context;
968 sscreen->b.b.destroy = si_destroy_screen;
969 sscreen->b.b.get_param = si_get_param;
970 sscreen->b.b.get_shader_param = si_get_shader_param;
971 sscreen->b.b.get_compiler_options = si_get_compiler_options;
972 sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
973 sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
974 sscreen->b.b.resource_create = si_resource_create_common;
975
976 si_init_screen_state_functions(sscreen);
977
978 /* Set these flags in debug_flags early, so that the shader cache takes
979 * them into account.
980 */
981 if (driQueryOptionb(config->options,
982 "glsl_correct_derivatives_after_discard"))
983 sscreen->b.debug_flags |= DBG_FS_CORRECT_DERIVS_AFTER_KILL;
984 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
985 sscreen->b.debug_flags |= DBG_SI_SCHED;
986
987 if (!si_common_screen_init(&sscreen->b, ws) ||
988 !si_init_gs_info(sscreen) ||
989 !si_init_shader_cache(sscreen)) {
990 FREE(sscreen);
991 return NULL;
992 }
993
994 /* Only enable as many threads as we have target machines, but at most
995 * the number of CPUs - 1 if there is more than one.
996 */
997 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
998 num_threads = MAX2(1, num_threads - 1);
999 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
1000 num_compiler_threads_lowprio =
1001 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
1002
1003 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
1004 32, num_compiler_threads,
1005 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
1006 si_destroy_shader_cache(sscreen);
1007 FREE(sscreen);
1008 return NULL;
1009 }
1010
1011 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1012 "si_shader_low",
1013 32, num_compiler_threads_lowprio,
1014 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1015 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1016 si_destroy_shader_cache(sscreen);
1017 FREE(sscreen);
1018 return NULL;
1019 }
1020
1021 si_handle_env_var_force_family(sscreen);
1022
1023 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1024 si_init_perfcounters(sscreen);
1025
1026 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1027 * around by setting 4K granularity.
1028 */
1029 sscreen->tess_offchip_block_dw_size =
1030 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
1031
1032 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1033 * on SI. */
1034 sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
1035
1036 sscreen->has_distributed_tess =
1037 sscreen->b.chip_class >= VI &&
1038 sscreen->b.info.max_se >= 2;
1039
1040 sscreen->has_draw_indirect_multi =
1041 (sscreen->b.family >= CHIP_POLARIS10) ||
1042 (sscreen->b.chip_class == VI &&
1043 sscreen->b.info.pfp_fw_version >= 121 &&
1044 sscreen->b.info.me_fw_version >= 87) ||
1045 (sscreen->b.chip_class == CIK &&
1046 sscreen->b.info.pfp_fw_version >= 211 &&
1047 sscreen->b.info.me_fw_version >= 173) ||
1048 (sscreen->b.chip_class == SI &&
1049 sscreen->b.info.pfp_fw_version >= 79 &&
1050 sscreen->b.info.me_fw_version >= 142);
1051
1052 sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
1053 sscreen->b.info.max_se >= 2 &&
1054 !(sscreen->b.debug_flags & DBG_NO_OUT_OF_ORDER);
1055 sscreen->assume_no_z_fights =
1056 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1057 sscreen->commutative_blend_add =
1058 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1059 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1060 sscreen->b.family <= CHIP_POLARIS12) ||
1061 sscreen->b.family == CHIP_VEGA10 ||
1062 sscreen->b.family == CHIP_RAVEN;
1063 sscreen->dpbb_allowed = sscreen->b.chip_class >= GFX9 &&
1064 !(sscreen->b.debug_flags & DBG_NO_DPBB);
1065 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1066 !(sscreen->b.debug_flags & DBG_NO_DFSM);
1067
1068 /* While it would be nice not to have this flag, we are constrained
1069 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1070 * on GFX9.
1071 */
1072 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1073
1074 sscreen->b.has_cp_dma = true;
1075 sscreen->b.has_streamout = true;
1076
1077 /* Some chips have RB+ registers, but don't support RB+. Those must
1078 * always disable it.
1079 */
1080 if (sscreen->b.family == CHIP_STONEY ||
1081 sscreen->b.chip_class >= GFX9) {
1082 sscreen->b.has_rbplus = true;
1083
1084 sscreen->b.rbplus_allowed =
1085 !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
1086 (sscreen->b.family == CHIP_STONEY ||
1087 sscreen->b.family == CHIP_RAVEN);
1088 }
1089
1090 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1091 sscreen->use_monolithic_shaders =
1092 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
1093
1094 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1095 SI_CONTEXT_INV_VMEM_L1;
1096 if (sscreen->b.chip_class <= VI) {
1097 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1098 sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1099 }
1100
1101 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1102
1103 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1104 sscreen->b.debug_flags |= DBG_ALL_SHADERS;
1105
1106 for (i = 0; i < num_compiler_threads; i++)
1107 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1108 for (i = 0; i < num_compiler_threads_lowprio; i++)
1109 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1110
1111 /* Create the auxiliary context. This must be done last. */
1112 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1113
1114 if (sscreen->b.debug_flags & DBG_TEST_DMA)
1115 si_test_dma(&sscreen->b);
1116
1117 if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
1118 DBG_TEST_VMFAULT_SDMA |
1119 DBG_TEST_VMFAULT_SHADER))
1120 si_test_vmfault(sscreen);
1121
1122 return &sscreen->b.b;
1123 }