gallium: Add a pipe cap for whether primitive restart works for patches.
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_shader.h"
26 #include "si_public.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
34
35 /*
36 * pipe_context
37 */
38 static void si_destroy_context(struct pipe_context *context)
39 {
40 struct si_context *sctx = (struct si_context *)context;
41 int i;
42
43 si_release_all_descriptors(sctx);
44
45 if (sctx->ce_suballocator)
46 u_suballocator_destroy(sctx->ce_suballocator);
47
48 pipe_resource_reference(&sctx->esgs_ring, NULL);
49 pipe_resource_reference(&sctx->gsvs_ring, NULL);
50 pipe_resource_reference(&sctx->tf_ring, NULL);
51 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
52 r600_resource_reference(&sctx->border_color_buffer, NULL);
53 free(sctx->border_color_table);
54 r600_resource_reference(&sctx->scratch_buffer, NULL);
55 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
56 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
57
58 si_pm4_free_state(sctx, sctx->init_config, ~0);
59 if (sctx->init_config_gs_rings)
60 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
61 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
62 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
63
64 if (sctx->fixed_func_tcs_shader.cso)
65 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
66 if (sctx->custom_dsa_flush)
67 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
68 if (sctx->custom_blend_resolve)
69 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
70 if (sctx->custom_blend_decompress)
71 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
72 if (sctx->custom_blend_fastclear)
73 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
74 if (sctx->custom_blend_dcc_decompress)
75 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
76 util_unreference_framebuffer_state(&sctx->framebuffer.state);
77
78 if (sctx->blitter)
79 util_blitter_destroy(sctx->blitter);
80
81 r600_common_context_cleanup(&sctx->b);
82
83 LLVMDisposeTargetMachine(sctx->tm);
84
85 r600_resource_reference(&sctx->trace_buf, NULL);
86 r600_resource_reference(&sctx->last_trace_buf, NULL);
87 free(sctx->last_ib);
88 if (sctx->last_bo_list) {
89 for (i = 0; i < sctx->last_bo_count; i++)
90 pb_reference(&sctx->last_bo_list[i].buf, NULL);
91 free(sctx->last_bo_list);
92 }
93 FREE(sctx);
94 }
95
96 static enum pipe_reset_status
97 si_amdgpu_get_reset_status(struct pipe_context *ctx)
98 {
99 struct si_context *sctx = (struct si_context *)ctx;
100
101 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
102 }
103
104 static struct pipe_context *si_create_context(struct pipe_screen *screen,
105 void *priv, unsigned flags)
106 {
107 struct si_context *sctx = CALLOC_STRUCT(si_context);
108 struct si_screen* sscreen = (struct si_screen *)screen;
109 struct radeon_winsys *ws = sscreen->b.ws;
110 LLVMTargetRef r600_target;
111 const char *triple = "amdgcn--";
112 int shader, i;
113
114 if (!sctx)
115 return NULL;
116
117 if (sscreen->b.debug_flags & DBG_CHECK_VM)
118 flags |= PIPE_CONTEXT_DEBUG;
119
120 sctx->b.b.screen = screen; /* this must be set first */
121 sctx->b.b.priv = priv;
122 sctx->b.b.destroy = si_destroy_context;
123 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
124 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
125 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
126
127 if (!r600_common_context_init(&sctx->b, &sscreen->b))
128 goto fail;
129
130 if (sscreen->b.info.drm_major == 3)
131 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
132
133 si_init_blit_functions(sctx);
134 si_init_compute_functions(sctx);
135 si_init_cp_dma_functions(sctx);
136 si_init_debug_functions(sctx);
137
138 if (sscreen->b.info.has_uvd) {
139 sctx->b.b.create_video_codec = si_uvd_create_decoder;
140 sctx->b.b.create_video_buffer = si_video_buffer_create;
141 } else {
142 sctx->b.b.create_video_codec = vl_create_decoder;
143 sctx->b.b.create_video_buffer = vl_video_buffer_create;
144 }
145
146 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
147 si_context_gfx_flush, sctx);
148
149 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
150 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
151 if (!sctx->ce_ib)
152 goto fail;
153
154 if (ws->cs_add_const_preamble_ib) {
155 sctx->ce_preamble_ib =
156 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
157
158 if (!sctx->ce_preamble_ib)
159 goto fail;
160 }
161
162 sctx->ce_suballocator =
163 u_suballocator_create(&sctx->b.b, 1024 * 1024,
164 64, PIPE_BIND_CUSTOM,
165 PIPE_USAGE_DEFAULT, FALSE);
166 if (!sctx->ce_suballocator)
167 goto fail;
168 }
169
170 sctx->b.gfx.flush = si_context_gfx_flush;
171
172 /* Border colors. */
173 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
174 sizeof(*sctx->border_color_table));
175 if (!sctx->border_color_table)
176 goto fail;
177
178 sctx->border_color_buffer = (struct r600_resource*)
179 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
180 SI_MAX_BORDER_COLORS *
181 sizeof(*sctx->border_color_table));
182 if (!sctx->border_color_buffer)
183 goto fail;
184
185 sctx->border_color_map =
186 ws->buffer_map(sctx->border_color_buffer->buf,
187 NULL, PIPE_TRANSFER_WRITE);
188 if (!sctx->border_color_map)
189 goto fail;
190
191 si_init_all_descriptors(sctx);
192 si_init_state_functions(sctx);
193 si_init_shader_functions(sctx);
194
195 if (sctx->b.chip_class >= CIK)
196 cik_init_sdma_functions(sctx);
197 else
198 si_init_dma_functions(sctx);
199
200 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
201 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
202
203 sctx->blitter = util_blitter_create(&sctx->b.b);
204 if (sctx->blitter == NULL)
205 goto fail;
206 sctx->blitter->draw_rectangle = r600_draw_rectangle;
207
208 sctx->sample_mask.sample_mask = 0xffff;
209
210 /* these must be last */
211 si_begin_new_cs(sctx);
212 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
213
214 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
215 * with a NULL buffer). We need to use a dummy buffer instead. */
216 if (sctx->b.chip_class == CIK) {
217 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
218 PIPE_USAGE_DEFAULT, 16);
219 if (!sctx->null_const_buf.buffer)
220 goto fail;
221 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
222
223 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
224 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
225 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
226 &sctx->null_const_buf);
227 }
228 }
229
230 /* Clear the NULL constant buffer, because loads should return zeros. */
231 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
232 sctx->null_const_buf.buffer->width0, 0,
233 R600_COHERENCY_SHADER);
234 }
235
236 /* XXX: This is the maximum value allowed. I'm not sure how to compute
237 * this for non-cs shaders. Using the wrong value here can result in
238 * GPU lockups, but the maximum value seems to always work.
239 */
240 sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
241
242 /* Initialize LLVM TargetMachine */
243 r600_target = radeon_llvm_get_r600_target(triple);
244 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
245 r600_get_llvm_processor_name(sscreen->b.family),
246 #if HAVE_LLVM >= 0x0308
247 sscreen->b.debug_flags & DBG_SI_SCHED ?
248 "+DumpCode,+vgpr-spilling,+si-scheduler" :
249 #endif
250 "+DumpCode,+vgpr-spilling",
251 LLVMCodeGenLevelDefault,
252 LLVMRelocDefault,
253 LLVMCodeModelDefault);
254
255 return &sctx->b.b;
256 fail:
257 fprintf(stderr, "radeonsi: Failed to create a context.\n");
258 si_destroy_context(&sctx->b.b);
259 return NULL;
260 }
261
262 /*
263 * pipe_screen
264 */
265
266 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
267 {
268 struct si_screen *sscreen = (struct si_screen *)pscreen;
269
270 switch (param) {
271 /* Supported features (boolean caps). */
272 case PIPE_CAP_TWO_SIDED_STENCIL:
273 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
274 case PIPE_CAP_ANISOTROPIC_FILTER:
275 case PIPE_CAP_POINT_SPRITE:
276 case PIPE_CAP_OCCLUSION_QUERY:
277 case PIPE_CAP_TEXTURE_SHADOW_MAP:
278 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
279 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
280 case PIPE_CAP_TEXTURE_SWIZZLE:
281 case PIPE_CAP_DEPTH_CLIP_DISABLE:
282 case PIPE_CAP_SHADER_STENCIL_EXPORT:
283 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
284 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
285 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
286 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
287 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
288 case PIPE_CAP_SM3:
289 case PIPE_CAP_SEAMLESS_CUBE_MAP:
290 case PIPE_CAP_PRIMITIVE_RESTART:
291 case PIPE_CAP_CONDITIONAL_RENDER:
292 case PIPE_CAP_TEXTURE_BARRIER:
293 case PIPE_CAP_INDEP_BLEND_ENABLE:
294 case PIPE_CAP_INDEP_BLEND_FUNC:
295 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
296 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
297 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
298 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
299 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
300 case PIPE_CAP_USER_INDEX_BUFFERS:
301 case PIPE_CAP_USER_CONSTANT_BUFFERS:
302 case PIPE_CAP_START_INSTANCE:
303 case PIPE_CAP_NPOT_TEXTURES:
304 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
305 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
306 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
307 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
308 case PIPE_CAP_TGSI_INSTANCEID:
309 case PIPE_CAP_COMPUTE:
310 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
311 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
312 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
313 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
314 case PIPE_CAP_CUBE_MAP_ARRAY:
315 case PIPE_CAP_SAMPLE_SHADING:
316 case PIPE_CAP_DRAW_INDIRECT:
317 case PIPE_CAP_CLIP_HALFZ:
318 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
319 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
320 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
321 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
322 case PIPE_CAP_TGSI_TEXCOORD:
323 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
324 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
325 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
326 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
327 case PIPE_CAP_SHAREABLE_SHADERS:
328 case PIPE_CAP_DEPTH_BOUNDS_TEST:
329 case PIPE_CAP_SAMPLER_VIEW_TARGET:
330 case PIPE_CAP_TEXTURE_QUERY_LOD:
331 case PIPE_CAP_TEXTURE_GATHER_SM5:
332 case PIPE_CAP_TGSI_TXQS:
333 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
334 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
335 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
336 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
337 case PIPE_CAP_INVALIDATE_BUFFER:
338 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
339 case PIPE_CAP_QUERY_MEMORY_INFO:
340 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
341 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
342 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
343 return 1;
344
345 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
346 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
347
348 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
349 return (sscreen->b.info.drm_major == 2 &&
350 sscreen->b.info.drm_minor >= 43) ||
351 sscreen->b.info.drm_major == 3;
352
353 case PIPE_CAP_TEXTURE_MULTISAMPLE:
354 /* 2D tiling on CIK is supported since DRM 2.35.0 */
355 return sscreen->b.chip_class < CIK ||
356 (sscreen->b.info.drm_major == 2 &&
357 sscreen->b.info.drm_minor >= 35) ||
358 sscreen->b.info.drm_major == 3;
359
360 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
361 return R600_MAP_BUFFER_ALIGNMENT;
362
363 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
364 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
365 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
366 return 4;
367 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
368 return HAVE_LLVM >= 0x0309 ? 4 : 0;
369
370 case PIPE_CAP_GLSL_FEATURE_LEVEL:
371 return HAVE_LLVM >= 0x0309 ? 420 :
372 HAVE_LLVM >= 0x0307 ? 410 : 330;
373
374 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
375 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
376
377 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
378 return 0;
379
380 /* Unsupported features. */
381 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
382 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
383 case PIPE_CAP_USER_VERTEX_BUFFERS:
384 case PIPE_CAP_FAKE_SW_MSAA:
385 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
386 case PIPE_CAP_VERTEXID_NOBASE:
387 case PIPE_CAP_CLEAR_TEXTURE:
388 case PIPE_CAP_DRAW_PARAMETERS:
389 case PIPE_CAP_MULTI_DRAW_INDIRECT:
390 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
391 case PIPE_CAP_GENERATE_MIPMAP:
392 case PIPE_CAP_STRING_MARKER:
393 case PIPE_CAP_QUERY_BUFFER_OBJECT:
394 case PIPE_CAP_CULL_DISTANCE:
395 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
396 return 0;
397
398 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
399 return 30;
400
401 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
402 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
403
404 /* Stream output. */
405 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
406 return sscreen->b.has_streamout ? 4 : 0;
407 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
408 return sscreen->b.has_streamout ? 1 : 0;
409 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
410 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
411 return sscreen->b.has_streamout ? 32*4 : 0;
412
413 /* Geometry shader output. */
414 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
415 return 1024;
416 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
417 return 4095;
418 case PIPE_CAP_MAX_VERTEX_STREAMS:
419 return 4;
420
421 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
422 return 2048;
423
424 /* Texturing. */
425 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
426 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
427 return 15; /* 16384 */
428 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
429 /* textures support 8192, but layered rendering supports 2048 */
430 return 12;
431 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
432 /* textures support 8192, but layered rendering supports 2048 */
433 return 2048;
434
435 /* Render targets. */
436 case PIPE_CAP_MAX_RENDER_TARGETS:
437 return 8;
438
439 case PIPE_CAP_MAX_VIEWPORTS:
440 return R600_MAX_VIEWPORTS;
441
442 /* Timer queries, present when the clock frequency is non zero. */
443 case PIPE_CAP_QUERY_TIMESTAMP:
444 case PIPE_CAP_QUERY_TIME_ELAPSED:
445 return sscreen->b.info.clock_crystal_freq != 0;
446
447 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
448 case PIPE_CAP_MIN_TEXEL_OFFSET:
449 return -32;
450
451 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
452 case PIPE_CAP_MAX_TEXEL_OFFSET:
453 return 31;
454
455 case PIPE_CAP_ENDIANNESS:
456 return PIPE_ENDIAN_LITTLE;
457
458 case PIPE_CAP_VENDOR_ID:
459 return ATI_VENDOR_ID;
460 case PIPE_CAP_DEVICE_ID:
461 return sscreen->b.info.pci_id;
462 case PIPE_CAP_ACCELERATED:
463 return 1;
464 case PIPE_CAP_VIDEO_MEMORY:
465 return sscreen->b.info.vram_size >> 20;
466 case PIPE_CAP_UMA:
467 return 0;
468 case PIPE_CAP_PCI_GROUP:
469 return sscreen->b.info.pci_domain;
470 case PIPE_CAP_PCI_BUS:
471 return sscreen->b.info.pci_bus;
472 case PIPE_CAP_PCI_DEVICE:
473 return sscreen->b.info.pci_dev;
474 case PIPE_CAP_PCI_FUNCTION:
475 return sscreen->b.info.pci_func;
476 }
477 return 0;
478 }
479
480 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
481 {
482 struct si_screen *sscreen = (struct si_screen *)pscreen;
483
484 switch(shader)
485 {
486 case PIPE_SHADER_FRAGMENT:
487 case PIPE_SHADER_VERTEX:
488 case PIPE_SHADER_GEOMETRY:
489 break;
490 case PIPE_SHADER_TESS_CTRL:
491 case PIPE_SHADER_TESS_EVAL:
492 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
493 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
494 return 0;
495 break;
496 case PIPE_SHADER_COMPUTE:
497 switch (param) {
498 case PIPE_SHADER_CAP_PREFERRED_IR:
499 return PIPE_SHADER_IR_NATIVE;
500
501 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
502 int ir = 1 << PIPE_SHADER_IR_NATIVE;
503
504 /* Old kernels disallowed some register writes for SI
505 * that are used for indirect dispatches. */
506 if (HAVE_LLVM >= 0x309 && (sscreen->b.chip_class >= CIK ||
507 sscreen->b.info.drm_major == 3 ||
508 (sscreen->b.info.drm_major == 2 &&
509 sscreen->b.info.drm_minor >= 45)))
510 ir |= 1 << PIPE_SHADER_IR_TGSI;
511
512 return ir;
513 }
514 case PIPE_SHADER_CAP_DOUBLES:
515 return HAVE_LLVM >= 0x0307;
516
517 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
518 uint64_t max_const_buffer_size;
519 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
520 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
521 &max_const_buffer_size);
522 return max_const_buffer_size;
523 }
524 default:
525 /* If compute shaders don't require a special value
526 * for this cap, we can return the same value we
527 * do for other shader types. */
528 break;
529 }
530 break;
531 default:
532 return 0;
533 }
534
535 switch (param) {
536 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
537 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
538 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
539 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
540 return 16384;
541 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
542 return 32;
543 case PIPE_SHADER_CAP_MAX_INPUTS:
544 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
545 case PIPE_SHADER_CAP_MAX_OUTPUTS:
546 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
547 case PIPE_SHADER_CAP_MAX_TEMPS:
548 return 256; /* Max native temporaries. */
549 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
550 return 4096 * sizeof(float[4]); /* actually only memory limits this */
551 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
552 return SI_NUM_CONST_BUFFERS;
553 case PIPE_SHADER_CAP_MAX_PREDS:
554 return 0; /* FIXME */
555 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
556 return 1;
557 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
558 return 1;
559 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
560 /* Indirection of geometry shader input dimension is not
561 * handled yet
562 */
563 return shader != PIPE_SHADER_GEOMETRY;
564 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
565 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
566 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
567 return 1;
568 case PIPE_SHADER_CAP_INTEGERS:
569 return 1;
570 case PIPE_SHADER_CAP_SUBROUTINES:
571 return 0;
572 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
573 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
574 return SI_NUM_SAMPLERS;
575 case PIPE_SHADER_CAP_PREFERRED_IR:
576 return PIPE_SHADER_IR_TGSI;
577 case PIPE_SHADER_CAP_SUPPORTED_IRS:
578 return 0;
579 case PIPE_SHADER_CAP_DOUBLES:
580 return HAVE_LLVM >= 0x0307;
581 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
582 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
583 return 0;
584 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
585 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
586 return 1;
587 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
588 return 32;
589 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
590 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
591 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
592 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
593 }
594 return 0;
595 }
596
597 static void si_destroy_screen(struct pipe_screen* pscreen)
598 {
599 struct si_screen *sscreen = (struct si_screen *)pscreen;
600 struct si_shader_part *parts[] = {
601 sscreen->vs_prologs,
602 sscreen->vs_epilogs,
603 sscreen->tcs_epilogs,
604 sscreen->ps_prologs,
605 sscreen->ps_epilogs
606 };
607 unsigned i;
608
609 if (!sscreen)
610 return;
611
612 if (!sscreen->b.ws->unref(sscreen->b.ws))
613 return;
614
615 /* Free shader parts. */
616 for (i = 0; i < ARRAY_SIZE(parts); i++) {
617 while (parts[i]) {
618 struct si_shader_part *part = parts[i];
619
620 parts[i] = part->next;
621 radeon_shader_binary_clean(&part->binary);
622 FREE(part);
623 }
624 }
625 pipe_mutex_destroy(sscreen->shader_parts_mutex);
626 si_destroy_shader_cache(sscreen);
627 r600_destroy_common_screen(&sscreen->b);
628 }
629
630 static bool si_init_gs_info(struct si_screen *sscreen)
631 {
632 switch (sscreen->b.family) {
633 case CHIP_OLAND:
634 case CHIP_HAINAN:
635 case CHIP_KAVERI:
636 case CHIP_KABINI:
637 case CHIP_MULLINS:
638 case CHIP_ICELAND:
639 case CHIP_CARRIZO:
640 case CHIP_STONEY:
641 sscreen->gs_table_depth = 16;
642 return true;
643 case CHIP_TAHITI:
644 case CHIP_PITCAIRN:
645 case CHIP_VERDE:
646 case CHIP_BONAIRE:
647 case CHIP_HAWAII:
648 case CHIP_TONGA:
649 case CHIP_FIJI:
650 case CHIP_POLARIS10:
651 case CHIP_POLARIS11:
652 sscreen->gs_table_depth = 32;
653 return true;
654 default:
655 return false;
656 }
657 }
658
659 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
660 {
661 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
662
663 if (!sscreen) {
664 return NULL;
665 }
666
667 /* Set functions first. */
668 sscreen->b.b.context_create = si_create_context;
669 sscreen->b.b.destroy = si_destroy_screen;
670 sscreen->b.b.get_param = si_get_param;
671 sscreen->b.b.get_shader_param = si_get_shader_param;
672 sscreen->b.b.is_format_supported = si_is_format_supported;
673 sscreen->b.b.resource_create = r600_resource_create_common;
674
675 si_init_screen_state_functions(sscreen);
676
677 if (!r600_common_screen_init(&sscreen->b, ws) ||
678 !si_init_gs_info(sscreen) ||
679 !si_init_shader_cache(sscreen)) {
680 FREE(sscreen);
681 return NULL;
682 }
683
684 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", FALSE))
685 si_init_perfcounters(sscreen);
686
687 sscreen->b.has_cp_dma = true;
688 sscreen->b.has_streamout = true;
689 pipe_mutex_init(sscreen->shader_parts_mutex);
690 sscreen->use_monolithic_shaders =
691 HAVE_LLVM < 0x0308 ||
692 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
693
694 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
695 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
696
697 /* Create the auxiliary context. This must be done last. */
698 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
699
700 if (sscreen->b.debug_flags & DBG_TEST_DMA)
701 r600_test_dma(&sscreen->b);
702
703 return &sscreen->b.b;
704 }