radeonsi: implement buffer_subdata without indirect calls
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_shader.h"
26 #include "si_public.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
34 #include "../ddebug/dd_util.h"
35
36 #define SI_LLVM_DEFAULT_FEATURES \
37 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals"
38
39 /*
40 * pipe_context
41 */
42 static void si_destroy_context(struct pipe_context *context)
43 {
44 struct si_context *sctx = (struct si_context *)context;
45 int i;
46
47 /* Unreference the framebuffer normally to disable related logic
48 * properly.
49 */
50 struct pipe_framebuffer_state fb = {};
51 context->set_framebuffer_state(context, &fb);
52
53 si_release_all_descriptors(sctx);
54
55 if (sctx->ce_suballocator)
56 u_suballocator_destroy(sctx->ce_suballocator);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
83 if (sctx->custom_blend_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87
88 if (sctx->blitter)
89 util_blitter_destroy(sctx->blitter);
90
91 r600_common_context_cleanup(&sctx->b);
92
93 LLVMDisposeTargetMachine(sctx->tm);
94
95 r600_resource_reference(&sctx->trace_buf, NULL);
96 r600_resource_reference(&sctx->last_trace_buf, NULL);
97 radeon_clear_saved_cs(&sctx->last_gfx);
98
99 FREE(sctx);
100 }
101
102 static enum pipe_reset_status
103 si_amdgpu_get_reset_status(struct pipe_context *ctx)
104 {
105 struct si_context *sctx = (struct si_context *)ctx;
106
107 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
108 }
109
110 /* Apitrace profiling:
111 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
112 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
113 * and remember its number.
114 * 3) In Mesa, enable queries and performance counters around that draw
115 * call and print the results.
116 * 4) glretrace --benchmark --markers ..
117 */
118 static void si_emit_string_marker(struct pipe_context *ctx,
119 const char *string, int len)
120 {
121 struct si_context *sctx = (struct si_context *)ctx;
122
123 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
124 }
125
126 static LLVMTargetMachineRef
127 si_create_llvm_target_machine(struct si_screen *sscreen)
128 {
129 const char *triple = "amdgcn--";
130
131 return LLVMCreateTargetMachine(radeon_llvm_get_r600_target(triple), triple,
132 r600_get_llvm_processor_name(sscreen->b.family),
133 #if HAVE_LLVM >= 0x0308
134 sscreen->b.debug_flags & DBG_SI_SCHED ?
135 SI_LLVM_DEFAULT_FEATURES ",+si-scheduler" :
136 #endif
137 SI_LLVM_DEFAULT_FEATURES,
138 LLVMCodeGenLevelDefault,
139 LLVMRelocDefault,
140 LLVMCodeModelDefault);
141 }
142
143 static struct pipe_context *si_create_context(struct pipe_screen *screen,
144 void *priv, unsigned flags)
145 {
146 struct si_context *sctx = CALLOC_STRUCT(si_context);
147 struct si_screen* sscreen = (struct si_screen *)screen;
148 struct radeon_winsys *ws = sscreen->b.ws;
149 int shader, i;
150
151 if (!sctx)
152 return NULL;
153
154 if (sscreen->b.debug_flags & DBG_CHECK_VM)
155 flags |= PIPE_CONTEXT_DEBUG;
156
157 if (flags & PIPE_CONTEXT_DEBUG)
158 sscreen->record_llvm_ir = true; /* racy but not critical */
159
160 sctx->b.b.screen = screen; /* this must be set first */
161 sctx->b.b.priv = priv;
162 sctx->b.b.destroy = si_destroy_context;
163 sctx->b.b.emit_string_marker = si_emit_string_marker;
164 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
165 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
166 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
167
168 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
169 goto fail;
170
171 if (sscreen->b.info.drm_major == 3)
172 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
173
174 si_init_blit_functions(sctx);
175 si_init_compute_functions(sctx);
176 si_init_cp_dma_functions(sctx);
177 si_init_debug_functions(sctx);
178
179 if (sscreen->b.info.has_uvd) {
180 sctx->b.b.create_video_codec = si_uvd_create_decoder;
181 sctx->b.b.create_video_buffer = si_video_buffer_create;
182 } else {
183 sctx->b.b.create_video_codec = vl_create_decoder;
184 sctx->b.b.create_video_buffer = vl_video_buffer_create;
185 }
186
187 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
188 si_context_gfx_flush, sctx);
189
190 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
191 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
192 if (!sctx->ce_ib)
193 goto fail;
194
195 if (ws->cs_add_const_preamble_ib) {
196 sctx->ce_preamble_ib =
197 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
198
199 if (!sctx->ce_preamble_ib)
200 goto fail;
201 }
202
203 sctx->ce_suballocator =
204 u_suballocator_create(&sctx->b.b, 1024 * 1024,
205 PIPE_BIND_CUSTOM,
206 PIPE_USAGE_DEFAULT, false);
207 if (!sctx->ce_suballocator)
208 goto fail;
209 }
210
211 sctx->b.gfx.flush = si_context_gfx_flush;
212
213 /* Border colors. */
214 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
215 sizeof(*sctx->border_color_table));
216 if (!sctx->border_color_table)
217 goto fail;
218
219 sctx->border_color_buffer = (struct r600_resource*)
220 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
221 SI_MAX_BORDER_COLORS *
222 sizeof(*sctx->border_color_table));
223 if (!sctx->border_color_buffer)
224 goto fail;
225
226 sctx->border_color_map =
227 ws->buffer_map(sctx->border_color_buffer->buf,
228 NULL, PIPE_TRANSFER_WRITE);
229 if (!sctx->border_color_map)
230 goto fail;
231
232 si_init_all_descriptors(sctx);
233 si_init_state_functions(sctx);
234 si_init_shader_functions(sctx);
235
236 if (sctx->b.chip_class >= CIK)
237 cik_init_sdma_functions(sctx);
238 else
239 si_init_dma_functions(sctx);
240
241 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
242 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
243
244 sctx->blitter = util_blitter_create(&sctx->b.b);
245 if (sctx->blitter == NULL)
246 goto fail;
247 sctx->blitter->draw_rectangle = r600_draw_rectangle;
248
249 sctx->sample_mask.sample_mask = 0xffff;
250
251 /* these must be last */
252 si_begin_new_cs(sctx);
253 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
254
255 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
256 * with a NULL buffer). We need to use a dummy buffer instead. */
257 if (sctx->b.chip_class == CIK) {
258 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
259 PIPE_USAGE_DEFAULT, 16);
260 if (!sctx->null_const_buf.buffer)
261 goto fail;
262 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
263
264 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
265 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
266 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
267 &sctx->null_const_buf);
268 }
269 }
270
271 /* Clear the NULL constant buffer, because loads should return zeros. */
272 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
273 sctx->null_const_buf.buffer->width0, 0,
274 R600_COHERENCY_SHADER);
275 }
276
277 uint64_t max_threads_per_block;
278 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
279 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
280 &max_threads_per_block);
281
282 /* The maximum number of scratch waves. Scratch space isn't divided
283 * evenly between CUs. The number is only a function of the number of CUs.
284 * We can decrease the constant to decrease the scratch buffer size.
285 *
286 * sctx->scratch_waves must be >= the maximum posible size of
287 * 1 threadgroup, so that the hw doesn't hang from being unable
288 * to start any.
289 *
290 * The recommended value is 4 per CU at most. Higher numbers don't
291 * bring much benefit, but they still occupy chip resources (think
292 * async compute). I've seen ~2% performance difference between 4 and 32.
293 */
294 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
295 max_threads_per_block / 64);
296
297 sctx->tm = si_create_llvm_target_machine(sscreen);
298
299 return &sctx->b.b;
300 fail:
301 fprintf(stderr, "radeonsi: Failed to create a context.\n");
302 si_destroy_context(&sctx->b.b);
303 return NULL;
304 }
305
306 /*
307 * pipe_screen
308 */
309
310 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
311 {
312 struct si_screen *sscreen = (struct si_screen *)pscreen;
313
314 switch (param) {
315 /* Supported features (boolean caps). */
316 case PIPE_CAP_TWO_SIDED_STENCIL:
317 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
318 case PIPE_CAP_ANISOTROPIC_FILTER:
319 case PIPE_CAP_POINT_SPRITE:
320 case PIPE_CAP_OCCLUSION_QUERY:
321 case PIPE_CAP_TEXTURE_SHADOW_MAP:
322 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
323 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
324 case PIPE_CAP_TEXTURE_SWIZZLE:
325 case PIPE_CAP_DEPTH_CLIP_DISABLE:
326 case PIPE_CAP_SHADER_STENCIL_EXPORT:
327 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
328 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
329 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
330 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
331 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
332 case PIPE_CAP_SM3:
333 case PIPE_CAP_SEAMLESS_CUBE_MAP:
334 case PIPE_CAP_PRIMITIVE_RESTART:
335 case PIPE_CAP_CONDITIONAL_RENDER:
336 case PIPE_CAP_TEXTURE_BARRIER:
337 case PIPE_CAP_INDEP_BLEND_ENABLE:
338 case PIPE_CAP_INDEP_BLEND_FUNC:
339 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
340 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
341 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
342 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
343 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
344 case PIPE_CAP_USER_INDEX_BUFFERS:
345 case PIPE_CAP_USER_CONSTANT_BUFFERS:
346 case PIPE_CAP_START_INSTANCE:
347 case PIPE_CAP_NPOT_TEXTURES:
348 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
349 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
350 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
351 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
352 case PIPE_CAP_TGSI_INSTANCEID:
353 case PIPE_CAP_COMPUTE:
354 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
355 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
356 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
357 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
358 case PIPE_CAP_CUBE_MAP_ARRAY:
359 case PIPE_CAP_SAMPLE_SHADING:
360 case PIPE_CAP_DRAW_INDIRECT:
361 case PIPE_CAP_CLIP_HALFZ:
362 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
363 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
364 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
365 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
366 case PIPE_CAP_TGSI_TEXCOORD:
367 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
368 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
369 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
370 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
371 case PIPE_CAP_SHAREABLE_SHADERS:
372 case PIPE_CAP_DEPTH_BOUNDS_TEST:
373 case PIPE_CAP_SAMPLER_VIEW_TARGET:
374 case PIPE_CAP_TEXTURE_QUERY_LOD:
375 case PIPE_CAP_TEXTURE_GATHER_SM5:
376 case PIPE_CAP_TGSI_TXQS:
377 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
378 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
379 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
380 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
381 case PIPE_CAP_INVALIDATE_BUFFER:
382 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
383 case PIPE_CAP_QUERY_MEMORY_INFO:
384 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
385 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
386 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
387 case PIPE_CAP_GENERATE_MIPMAP:
388 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
389 case PIPE_CAP_STRING_MARKER:
390 return 1;
391
392 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
393 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
394
395 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
396 return (sscreen->b.info.drm_major == 2 &&
397 sscreen->b.info.drm_minor >= 43) ||
398 sscreen->b.info.drm_major == 3;
399
400 case PIPE_CAP_TEXTURE_MULTISAMPLE:
401 /* 2D tiling on CIK is supported since DRM 2.35.0 */
402 return sscreen->b.chip_class < CIK ||
403 (sscreen->b.info.drm_major == 2 &&
404 sscreen->b.info.drm_minor >= 35) ||
405 sscreen->b.info.drm_major == 3;
406
407 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
408 return R600_MAP_BUFFER_ALIGNMENT;
409
410 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
411 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
412 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
413 return 4;
414 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
415 return HAVE_LLVM >= 0x0309 ? 4 : 0;
416
417 case PIPE_CAP_GLSL_FEATURE_LEVEL:
418 if (pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE,
419 PIPE_SHADER_CAP_SUPPORTED_IRS) &
420 (1 << PIPE_SHADER_IR_TGSI))
421 return 430;
422 return HAVE_LLVM >= 0x0309 ? 420 :
423 HAVE_LLVM >= 0x0307 ? 410 : 330;
424
425 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
426 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
427
428 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
429 return 0;
430
431 /* Unsupported features. */
432 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
433 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
434 case PIPE_CAP_USER_VERTEX_BUFFERS:
435 case PIPE_CAP_FAKE_SW_MSAA:
436 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
437 case PIPE_CAP_VERTEXID_NOBASE:
438 case PIPE_CAP_CLEAR_TEXTURE:
439 case PIPE_CAP_DRAW_PARAMETERS:
440 case PIPE_CAP_MULTI_DRAW_INDIRECT:
441 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
442 case PIPE_CAP_QUERY_BUFFER_OBJECT:
443 case PIPE_CAP_CULL_DISTANCE:
444 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
445 case PIPE_CAP_TGSI_VOTE:
446 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
447 return 0;
448
449 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
450 return 30;
451
452 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
453 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
454
455 /* Stream output. */
456 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
457 return sscreen->b.has_streamout ? 4 : 0;
458 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
459 return sscreen->b.has_streamout ? 1 : 0;
460 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
461 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
462 return sscreen->b.has_streamout ? 32*4 : 0;
463
464 /* Geometry shader output. */
465 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
466 return 1024;
467 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
468 return 4095;
469 case PIPE_CAP_MAX_VERTEX_STREAMS:
470 return 4;
471
472 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
473 return 2048;
474
475 /* Texturing. */
476 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
477 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
478 return 15; /* 16384 */
479 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
480 /* textures support 8192, but layered rendering supports 2048 */
481 return 12;
482 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
483 /* textures support 8192, but layered rendering supports 2048 */
484 return 2048;
485
486 /* Render targets. */
487 case PIPE_CAP_MAX_RENDER_TARGETS:
488 return 8;
489
490 case PIPE_CAP_MAX_VIEWPORTS:
491 return R600_MAX_VIEWPORTS;
492 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
493 return 8;
494
495 /* Timer queries, present when the clock frequency is non zero. */
496 case PIPE_CAP_QUERY_TIMESTAMP:
497 case PIPE_CAP_QUERY_TIME_ELAPSED:
498 return sscreen->b.info.clock_crystal_freq != 0;
499
500 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
501 case PIPE_CAP_MIN_TEXEL_OFFSET:
502 return -32;
503
504 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
505 case PIPE_CAP_MAX_TEXEL_OFFSET:
506 return 31;
507
508 case PIPE_CAP_ENDIANNESS:
509 return PIPE_ENDIAN_LITTLE;
510
511 case PIPE_CAP_VENDOR_ID:
512 return ATI_VENDOR_ID;
513 case PIPE_CAP_DEVICE_ID:
514 return sscreen->b.info.pci_id;
515 case PIPE_CAP_ACCELERATED:
516 return 1;
517 case PIPE_CAP_VIDEO_MEMORY:
518 return sscreen->b.info.vram_size >> 20;
519 case PIPE_CAP_UMA:
520 return 0;
521 case PIPE_CAP_PCI_GROUP:
522 return sscreen->b.info.pci_domain;
523 case PIPE_CAP_PCI_BUS:
524 return sscreen->b.info.pci_bus;
525 case PIPE_CAP_PCI_DEVICE:
526 return sscreen->b.info.pci_dev;
527 case PIPE_CAP_PCI_FUNCTION:
528 return sscreen->b.info.pci_func;
529 }
530 return 0;
531 }
532
533 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
534 {
535 struct si_screen *sscreen = (struct si_screen *)pscreen;
536
537 switch(shader)
538 {
539 case PIPE_SHADER_FRAGMENT:
540 case PIPE_SHADER_VERTEX:
541 case PIPE_SHADER_GEOMETRY:
542 break;
543 case PIPE_SHADER_TESS_CTRL:
544 case PIPE_SHADER_TESS_EVAL:
545 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
546 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
547 return 0;
548 break;
549 case PIPE_SHADER_COMPUTE:
550 switch (param) {
551 case PIPE_SHADER_CAP_PREFERRED_IR:
552 return PIPE_SHADER_IR_NATIVE;
553
554 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
555 int ir = 1 << PIPE_SHADER_IR_NATIVE;
556
557 /* Old kernels disallowed some register writes for SI
558 * that are used for indirect dispatches. */
559 if (HAVE_LLVM >= 0x309 && (sscreen->b.chip_class >= CIK ||
560 sscreen->b.info.drm_major == 3 ||
561 (sscreen->b.info.drm_major == 2 &&
562 sscreen->b.info.drm_minor >= 45)))
563 ir |= 1 << PIPE_SHADER_IR_TGSI;
564
565 return ir;
566 }
567 case PIPE_SHADER_CAP_DOUBLES:
568 return HAVE_LLVM >= 0x0307;
569
570 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
571 uint64_t max_const_buffer_size;
572 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
573 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
574 &max_const_buffer_size);
575 return MIN2(max_const_buffer_size, INT_MAX);
576 }
577 default:
578 /* If compute shaders don't require a special value
579 * for this cap, we can return the same value we
580 * do for other shader types. */
581 break;
582 }
583 break;
584 default:
585 return 0;
586 }
587
588 switch (param) {
589 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
590 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
591 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
592 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
593 return 16384;
594 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
595 return 32;
596 case PIPE_SHADER_CAP_MAX_INPUTS:
597 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
598 case PIPE_SHADER_CAP_MAX_OUTPUTS:
599 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
600 case PIPE_SHADER_CAP_MAX_TEMPS:
601 return 256; /* Max native temporaries. */
602 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
603 return 4096 * sizeof(float[4]); /* actually only memory limits this */
604 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
605 return SI_NUM_CONST_BUFFERS;
606 case PIPE_SHADER_CAP_MAX_PREDS:
607 return 0; /* FIXME */
608 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
609 return 1;
610 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
611 return 1;
612 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
613 /* Indirection of geometry shader input dimension is not
614 * handled yet
615 */
616 return shader != PIPE_SHADER_GEOMETRY;
617 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
618 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
619 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
620 return 1;
621 case PIPE_SHADER_CAP_INTEGERS:
622 return 1;
623 case PIPE_SHADER_CAP_SUBROUTINES:
624 return 0;
625 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
626 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
627 return SI_NUM_SAMPLERS;
628 case PIPE_SHADER_CAP_PREFERRED_IR:
629 return PIPE_SHADER_IR_TGSI;
630 case PIPE_SHADER_CAP_SUPPORTED_IRS:
631 return 0;
632 case PIPE_SHADER_CAP_DOUBLES:
633 return HAVE_LLVM >= 0x0307;
634 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
635 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
636 return 0;
637 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
638 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
639 return 1;
640 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
641 return 32;
642 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
643 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
644 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
645 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
646 }
647 return 0;
648 }
649
650 static void si_destroy_screen(struct pipe_screen* pscreen)
651 {
652 struct si_screen *sscreen = (struct si_screen *)pscreen;
653 struct si_shader_part *parts[] = {
654 sscreen->vs_prologs,
655 sscreen->vs_epilogs,
656 sscreen->tcs_epilogs,
657 sscreen->ps_prologs,
658 sscreen->ps_epilogs
659 };
660 unsigned i;
661
662 if (!sscreen)
663 return;
664
665 if (!sscreen->b.ws->unref(sscreen->b.ws))
666 return;
667
668 if (util_queue_is_initialized(&sscreen->shader_compiler_queue))
669 util_queue_destroy(&sscreen->shader_compiler_queue);
670
671 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
672 if (sscreen->tm[i])
673 LLVMDisposeTargetMachine(sscreen->tm[i]);
674
675 /* Free shader parts. */
676 for (i = 0; i < ARRAY_SIZE(parts); i++) {
677 while (parts[i]) {
678 struct si_shader_part *part = parts[i];
679
680 parts[i] = part->next;
681 radeon_shader_binary_clean(&part->binary);
682 FREE(part);
683 }
684 }
685 pipe_mutex_destroy(sscreen->shader_parts_mutex);
686 si_destroy_shader_cache(sscreen);
687 r600_destroy_common_screen(&sscreen->b);
688 }
689
690 static bool si_init_gs_info(struct si_screen *sscreen)
691 {
692 switch (sscreen->b.family) {
693 case CHIP_OLAND:
694 case CHIP_HAINAN:
695 case CHIP_KAVERI:
696 case CHIP_KABINI:
697 case CHIP_MULLINS:
698 case CHIP_ICELAND:
699 case CHIP_CARRIZO:
700 case CHIP_STONEY:
701 sscreen->gs_table_depth = 16;
702 return true;
703 case CHIP_TAHITI:
704 case CHIP_PITCAIRN:
705 case CHIP_VERDE:
706 case CHIP_BONAIRE:
707 case CHIP_HAWAII:
708 case CHIP_TONGA:
709 case CHIP_FIJI:
710 case CHIP_POLARIS10:
711 case CHIP_POLARIS11:
712 sscreen->gs_table_depth = 32;
713 return true;
714 default:
715 return false;
716 }
717 }
718
719 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
720 {
721 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
722 unsigned num_cpus, num_compiler_threads, i;
723
724 if (!sscreen) {
725 return NULL;
726 }
727
728 /* Set functions first. */
729 sscreen->b.b.context_create = si_create_context;
730 sscreen->b.b.destroy = si_destroy_screen;
731 sscreen->b.b.get_param = si_get_param;
732 sscreen->b.b.get_shader_param = si_get_shader_param;
733 sscreen->b.b.resource_create = r600_resource_create_common;
734
735 si_init_screen_state_functions(sscreen);
736
737 if (!r600_common_screen_init(&sscreen->b, ws) ||
738 !si_init_gs_info(sscreen) ||
739 !si_init_shader_cache(sscreen)) {
740 FREE(sscreen);
741 return NULL;
742 }
743
744 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
745 si_init_perfcounters(sscreen);
746
747 /* Hawaii has a bug with offchip buffers > 256 that can be worked
748 * around by setting 4K granularity.
749 */
750 sscreen->tess_offchip_block_dw_size =
751 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
752
753 sscreen->has_distributed_tess =
754 sscreen->b.chip_class >= VI &&
755 sscreen->b.info.max_se >= 2;
756
757 sscreen->b.has_cp_dma = true;
758 sscreen->b.has_streamout = true;
759 pipe_mutex_init(sscreen->shader_parts_mutex);
760 sscreen->use_monolithic_shaders =
761 HAVE_LLVM < 0x0308 ||
762 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
763
764 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
765 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
766
767 /* Only enable as many threads as we have target machines and CPUs. */
768 num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
769 num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
770
771 for (i = 0; i < num_compiler_threads; i++)
772 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
773
774 util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
775 32, num_compiler_threads);
776
777 /* Create the auxiliary context. This must be done last. */
778 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
779
780 if (sscreen->b.debug_flags & DBG_TEST_DMA)
781 r600_test_dma(&sscreen->b);
782
783 return &sscreen->b.b;
784 }