radeonsi: convert sample mask state into an atom
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_table, NULL);
48 r600_resource_reference(&sctx->scratch_buffer, NULL);
49 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
53 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
54
55 if (sctx->pstipple_sampler_state)
56 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
57 if (sctx->dummy_pixel_shader)
58 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
59 if (sctx->fixed_func_tcs_shader)
60 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
61 if (sctx->custom_dsa_flush)
62 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
63 if (sctx->custom_blend_resolve)
64 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
65 if (sctx->custom_blend_decompress)
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
67 if (sctx->custom_blend_fastclear)
68 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
69 util_unreference_framebuffer_state(&sctx->framebuffer.state);
70
71 if (sctx->blitter)
72 util_blitter_destroy(sctx->blitter);
73
74 si_pm4_cleanup(sctx);
75
76 r600_common_context_cleanup(&sctx->b);
77
78 #if HAVE_LLVM >= 0x0306
79 LLVMDisposeTargetMachine(sctx->tm);
80 #endif
81
82 r600_resource_reference(&sctx->trace_buf, NULL);
83 r600_resource_reference(&sctx->last_trace_buf, NULL);
84 free(sctx->last_ib);
85 FREE(sctx);
86 }
87
88 static enum pipe_reset_status
89 si_amdgpu_get_reset_status(struct pipe_context *ctx)
90 {
91 struct si_context *sctx = (struct si_context *)ctx;
92
93 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
94 }
95
96 static struct pipe_context *si_create_context(struct pipe_screen *screen,
97 void *priv, unsigned flags)
98 {
99 struct si_context *sctx = CALLOC_STRUCT(si_context);
100 struct si_screen* sscreen = (struct si_screen *)screen;
101 struct radeon_winsys *ws = sscreen->b.ws;
102 LLVMTargetRef r600_target;
103 #if HAVE_LLVM >= 0x0306
104 const char *triple = "amdgcn--";
105 #endif
106 int shader, i;
107
108 if (sctx == NULL)
109 return NULL;
110
111 sctx->b.b.screen = screen; /* this must be set first */
112 sctx->b.b.priv = priv;
113 sctx->b.b.destroy = si_destroy_context;
114 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
115 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
116 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
117
118 if (!r600_common_context_init(&sctx->b, &sscreen->b))
119 goto fail;
120
121 if (sscreen->b.info.drm_major == 3)
122 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
123
124 si_init_blit_functions(sctx);
125 si_init_compute_functions(sctx);
126 si_init_cp_dma_functions(sctx);
127 si_init_debug_functions(sctx);
128
129 if (sscreen->b.info.has_uvd) {
130 sctx->b.b.create_video_codec = si_uvd_create_decoder;
131 sctx->b.b.create_video_buffer = si_video_buffer_create;
132 } else {
133 sctx->b.b.create_video_codec = vl_create_decoder;
134 sctx->b.b.create_video_buffer = vl_video_buffer_create;
135 }
136
137 sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
138 sctx, sscreen->b.trace_bo ?
139 sscreen->b.trace_bo->cs_buf : NULL);
140 sctx->b.rings.gfx.flush = si_context_gfx_flush;
141
142 si_init_all_descriptors(sctx);
143 si_init_state_functions(sctx);
144 si_init_shader_functions(sctx);
145
146 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
147 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
148
149 sctx->blitter = util_blitter_create(&sctx->b.b);
150 if (sctx->blitter == NULL)
151 goto fail;
152 sctx->blitter->draw_rectangle = r600_draw_rectangle;
153
154 sctx->sample_mask.sample_mask = 0xffff;
155
156 /* these must be last */
157 si_begin_new_cs(sctx);
158 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
159
160 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
161 * with a NULL buffer). We need to use a dummy buffer instead. */
162 if (sctx->b.chip_class == CIK) {
163 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
164 PIPE_USAGE_DEFAULT, 16);
165 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
166
167 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
168 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
169 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
170 &sctx->null_const_buf);
171 }
172 }
173
174 /* Clear the NULL constant buffer, because loads should return zeros. */
175 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
176 sctx->null_const_buf.buffer->width0, 0, false);
177 }
178
179 /* XXX: This is the maximum value allowed. I'm not sure how to compute
180 * this for non-cs shaders. Using the wrong value here can result in
181 * GPU lockups, but the maximum value seems to always work.
182 */
183 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
184
185 #if HAVE_LLVM >= 0x0306
186 /* Initialize LLVM TargetMachine */
187 r600_target = radeon_llvm_get_r600_target(triple);
188 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
189 r600_get_llvm_processor_name(sscreen->b.family),
190 sctx->b.chip_class >= VI ?
191 "+DumpCode" :
192 "+DumpCode,+vgpr-spilling",
193 LLVMCodeGenLevelDefault,
194 LLVMRelocDefault,
195 LLVMCodeModelDefault);
196 #endif
197
198 return &sctx->b.b;
199 fail:
200 si_destroy_context(&sctx->b.b);
201 return NULL;
202 }
203
204 /*
205 * pipe_screen
206 */
207
208 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
209 {
210 struct si_screen *sscreen = (struct si_screen *)pscreen;
211
212 switch (param) {
213 /* Supported features (boolean caps). */
214 case PIPE_CAP_TWO_SIDED_STENCIL:
215 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
216 case PIPE_CAP_ANISOTROPIC_FILTER:
217 case PIPE_CAP_POINT_SPRITE:
218 case PIPE_CAP_OCCLUSION_QUERY:
219 case PIPE_CAP_TEXTURE_SHADOW_MAP:
220 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
221 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
222 case PIPE_CAP_TEXTURE_SWIZZLE:
223 case PIPE_CAP_DEPTH_CLIP_DISABLE:
224 case PIPE_CAP_SHADER_STENCIL_EXPORT:
225 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
226 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
227 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
228 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
229 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
230 case PIPE_CAP_SM3:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP:
232 case PIPE_CAP_PRIMITIVE_RESTART:
233 case PIPE_CAP_CONDITIONAL_RENDER:
234 case PIPE_CAP_TEXTURE_BARRIER:
235 case PIPE_CAP_INDEP_BLEND_ENABLE:
236 case PIPE_CAP_INDEP_BLEND_FUNC:
237 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
238 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
239 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
240 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
241 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
242 case PIPE_CAP_USER_INDEX_BUFFERS:
243 case PIPE_CAP_USER_CONSTANT_BUFFERS:
244 case PIPE_CAP_START_INSTANCE:
245 case PIPE_CAP_NPOT_TEXTURES:
246 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
247 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
248 case PIPE_CAP_TGSI_INSTANCEID:
249 case PIPE_CAP_COMPUTE:
250 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
251 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
252 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
253 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
254 case PIPE_CAP_CUBE_MAP_ARRAY:
255 case PIPE_CAP_SAMPLE_SHADING:
256 case PIPE_CAP_DRAW_INDIRECT:
257 case PIPE_CAP_CLIP_HALFZ:
258 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
259 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
260 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
261 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
262 case PIPE_CAP_TGSI_TEXCOORD:
263 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
264 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
265 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
266 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
267 case PIPE_CAP_DEPTH_BOUNDS_TEST:
268 return 1;
269
270 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
271 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
272
273 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
274 return (sscreen->b.info.drm_major == 2 &&
275 sscreen->b.info.drm_minor >= 43) ||
276 sscreen->b.info.drm_major == 3;
277
278 case PIPE_CAP_TEXTURE_MULTISAMPLE:
279 /* 2D tiling on CIK is supported since DRM 2.35.0 */
280 return sscreen->b.chip_class < CIK ||
281 (sscreen->b.info.drm_major == 2 &&
282 sscreen->b.info.drm_minor >= 35) ||
283 sscreen->b.info.drm_major == 3;
284
285 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
286 return R600_MAP_BUFFER_ALIGNMENT;
287
288 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
289 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
290 return 4;
291
292 case PIPE_CAP_GLSL_FEATURE_LEVEL:
293 return HAVE_LLVM >= 0x0307 ? 410 : 330;
294
295 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
296 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
297
298 case PIPE_CAP_TEXTURE_QUERY_LOD:
299 case PIPE_CAP_TEXTURE_GATHER_SM5:
300 return HAVE_LLVM >= 0x0305;
301 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
302 return HAVE_LLVM >= 0x0305 ? 4 : 0;
303
304 /* Unsupported features. */
305 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
306 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
307 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
308 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
309 case PIPE_CAP_USER_VERTEX_BUFFERS:
310 case PIPE_CAP_FAKE_SW_MSAA:
311 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
312 case PIPE_CAP_SAMPLER_VIEW_TARGET:
313 case PIPE_CAP_VERTEXID_NOBASE:
314 return 0;
315
316 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
317 return 30;
318
319 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
320 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
321
322 /* Stream output. */
323 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
324 return sscreen->b.has_streamout ? 4 : 0;
325 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
326 return sscreen->b.has_streamout ? 1 : 0;
327 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
328 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
329 return sscreen->b.has_streamout ? 32*4 : 0;
330
331 /* Geometry shader output. */
332 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
333 return 1024;
334 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
335 return 4095;
336 case PIPE_CAP_MAX_VERTEX_STREAMS:
337 return 4;
338
339 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
340 return 2048;
341
342 /* Texturing. */
343 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
344 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
345 return 15; /* 16384 */
346 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
347 /* textures support 8192, but layered rendering supports 2048 */
348 return 12;
349 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
350 /* textures support 8192, but layered rendering supports 2048 */
351 return 2048;
352
353 /* Render targets. */
354 case PIPE_CAP_MAX_RENDER_TARGETS:
355 return 8;
356
357 case PIPE_CAP_MAX_VIEWPORTS:
358 return SI_MAX_VIEWPORTS;
359
360 /* Timer queries, present when the clock frequency is non zero. */
361 case PIPE_CAP_QUERY_TIMESTAMP:
362 case PIPE_CAP_QUERY_TIME_ELAPSED:
363 return sscreen->b.info.r600_clock_crystal_freq != 0;
364
365 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
366 case PIPE_CAP_MIN_TEXEL_OFFSET:
367 return -32;
368
369 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
370 case PIPE_CAP_MAX_TEXEL_OFFSET:
371 return 31;
372
373 case PIPE_CAP_ENDIANNESS:
374 return PIPE_ENDIAN_LITTLE;
375
376 case PIPE_CAP_VENDOR_ID:
377 return 0x1002;
378 case PIPE_CAP_DEVICE_ID:
379 return sscreen->b.info.pci_id;
380 case PIPE_CAP_ACCELERATED:
381 return 1;
382 case PIPE_CAP_VIDEO_MEMORY:
383 return sscreen->b.info.vram_size >> 20;
384 case PIPE_CAP_UMA:
385 return 0;
386 }
387 return 0;
388 }
389
390 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
391 {
392 switch(shader)
393 {
394 case PIPE_SHADER_FRAGMENT:
395 case PIPE_SHADER_VERTEX:
396 case PIPE_SHADER_GEOMETRY:
397 break;
398 case PIPE_SHADER_TESS_CTRL:
399 case PIPE_SHADER_TESS_EVAL:
400 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
401 if (HAVE_LLVM < 0x0306 ||
402 (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
403 return 0;
404 break;
405 case PIPE_SHADER_COMPUTE:
406 switch (param) {
407 case PIPE_SHADER_CAP_PREFERRED_IR:
408 #if HAVE_LLVM < 0x0306
409 return PIPE_SHADER_IR_LLVM;
410 #else
411 return PIPE_SHADER_IR_NATIVE;
412 #endif
413 case PIPE_SHADER_CAP_DOUBLES:
414 return HAVE_LLVM >= 0x0307;
415
416 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
417 uint64_t max_const_buffer_size;
418 pscreen->get_compute_param(pscreen,
419 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
420 &max_const_buffer_size);
421 return max_const_buffer_size;
422 }
423 default:
424 /* If compute shaders don't require a special value
425 * for this cap, we can return the same value we
426 * do for other shader types. */
427 break;
428 }
429 break;
430 default:
431 return 0;
432 }
433
434 switch (param) {
435 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
436 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
437 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
438 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
439 return 16384;
440 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
441 return 32;
442 case PIPE_SHADER_CAP_MAX_INPUTS:
443 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
444 case PIPE_SHADER_CAP_MAX_OUTPUTS:
445 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
446 case PIPE_SHADER_CAP_MAX_TEMPS:
447 return 256; /* Max native temporaries. */
448 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
449 return 4096 * sizeof(float[4]); /* actually only memory limits this */
450 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
451 return SI_NUM_USER_CONST_BUFFERS;
452 case PIPE_SHADER_CAP_MAX_PREDS:
453 return 0; /* FIXME */
454 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
455 return 1;
456 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
457 return 1;
458 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
459 /* Indirection of geometry shader input dimension is not
460 * handled yet
461 */
462 return shader != PIPE_SHADER_GEOMETRY;
463 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
464 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
465 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
466 return 1;
467 case PIPE_SHADER_CAP_INTEGERS:
468 return 1;
469 case PIPE_SHADER_CAP_SUBROUTINES:
470 return 0;
471 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
472 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
473 return 16;
474 case PIPE_SHADER_CAP_PREFERRED_IR:
475 return PIPE_SHADER_IR_TGSI;
476 case PIPE_SHADER_CAP_DOUBLES:
477 return HAVE_LLVM >= 0x0307;
478 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
479 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
480 return 0;
481 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
482 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
483 return 1;
484 }
485 return 0;
486 }
487
488 static void si_destroy_screen(struct pipe_screen* pscreen)
489 {
490 struct si_screen *sscreen = (struct si_screen *)pscreen;
491
492 if (sscreen == NULL)
493 return;
494
495 if (!sscreen->b.ws->unref(sscreen->b.ws))
496 return;
497
498 r600_destroy_common_screen(&sscreen->b);
499 }
500
501 #define SI_TILE_MODE_COLOR_2D_8BPP 14
502
503 /* Initialize pipe config. This is especially important for GPUs
504 * with 16 pipes and more where it's initialized incorrectly by
505 * the TILING_CONFIG ioctl. */
506 static bool si_initialize_pipe_config(struct si_screen *sscreen)
507 {
508 unsigned mode2d;
509
510 /* This is okay, because there can be no 2D tiling without
511 * the tile mode array, so we won't need the pipe config.
512 * Return "success".
513 */
514 if (!sscreen->b.info.si_tile_mode_array_valid)
515 return true;
516
517 /* The same index is used for the 2D mode on CIK too. */
518 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
519
520 switch (G_009910_PIPE_CONFIG(mode2d)) {
521 case V_02803C_ADDR_SURF_P2:
522 sscreen->b.tiling_info.num_channels = 2;
523 break;
524 case V_02803C_X_ADDR_SURF_P4_8X16:
525 case V_02803C_X_ADDR_SURF_P4_16X16:
526 case V_02803C_X_ADDR_SURF_P4_16X32:
527 case V_02803C_X_ADDR_SURF_P4_32X32:
528 sscreen->b.tiling_info.num_channels = 4;
529 break;
530 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
531 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
532 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
533 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
534 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
535 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
536 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
537 sscreen->b.tiling_info.num_channels = 8;
538 break;
539 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
540 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
541 sscreen->b.tiling_info.num_channels = 16;
542 break;
543 default:
544 assert(0);
545 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
546 G_009910_PIPE_CONFIG(mode2d));
547 return false;
548 }
549 return true;
550 }
551
552 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
553 {
554 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
555
556 if (sscreen == NULL) {
557 return NULL;
558 }
559
560 /* Set functions first. */
561 sscreen->b.b.context_create = si_create_context;
562 sscreen->b.b.destroy = si_destroy_screen;
563 sscreen->b.b.get_param = si_get_param;
564 sscreen->b.b.get_shader_param = si_get_shader_param;
565 sscreen->b.b.is_format_supported = si_is_format_supported;
566 sscreen->b.b.resource_create = r600_resource_create_common;
567
568 if (!r600_common_screen_init(&sscreen->b, ws) ||
569 !si_initialize_pipe_config(sscreen)) {
570 FREE(sscreen);
571 return NULL;
572 }
573
574 sscreen->b.has_cp_dma = true;
575 sscreen->b.has_streamout = true;
576
577 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
578 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
579
580 /* Create the auxiliary context. This must be done last. */
581 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
582
583 return &sscreen->b.b;
584 }