radeonsi: enable compiling one variant per shader
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_shader.h"
26 #include "si_public.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "vl/vl_decoder.h"
33
34 /*
35 * pipe_context
36 */
37 static void si_destroy_context(struct pipe_context *context)
38 {
39 struct si_context *sctx = (struct si_context *)context;
40 int i;
41
42 si_release_all_descriptors(sctx);
43
44 pipe_resource_reference(&sctx->esgs_ring, NULL);
45 pipe_resource_reference(&sctx->gsvs_ring, NULL);
46 pipe_resource_reference(&sctx->tf_ring, NULL);
47 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
48 r600_resource_reference(&sctx->border_color_buffer, NULL);
49 free(sctx->border_color_table);
50 r600_resource_reference(&sctx->scratch_buffer, NULL);
51 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
52
53 si_pm4_free_state(sctx, sctx->init_config, ~0);
54 if (sctx->init_config_gs_rings)
55 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
56 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
57 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
58
59 if (sctx->pstipple_sampler_state)
60 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
61 if (sctx->fixed_func_tcs_shader.cso)
62 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
63 if (sctx->custom_dsa_flush)
64 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
65 if (sctx->custom_blend_resolve)
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
67 if (sctx->custom_blend_decompress)
68 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
69 if (sctx->custom_blend_fastclear)
70 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
71 util_unreference_framebuffer_state(&sctx->framebuffer.state);
72
73 if (sctx->blitter)
74 util_blitter_destroy(sctx->blitter);
75
76 r600_common_context_cleanup(&sctx->b);
77
78 LLVMDisposeTargetMachine(sctx->tm);
79
80 r600_resource_reference(&sctx->trace_buf, NULL);
81 r600_resource_reference(&sctx->last_trace_buf, NULL);
82 free(sctx->last_ib);
83 if (sctx->last_bo_list) {
84 for (i = 0; i < sctx->last_bo_count; i++)
85 pb_reference(&sctx->last_bo_list[i].buf, NULL);
86 free(sctx->last_bo_list);
87 }
88 FREE(sctx);
89 }
90
91 static enum pipe_reset_status
92 si_amdgpu_get_reset_status(struct pipe_context *ctx)
93 {
94 struct si_context *sctx = (struct si_context *)ctx;
95
96 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
97 }
98
99 static struct pipe_context *si_create_context(struct pipe_screen *screen,
100 void *priv, unsigned flags)
101 {
102 struct si_context *sctx = CALLOC_STRUCT(si_context);
103 struct si_screen* sscreen = (struct si_screen *)screen;
104 struct radeon_winsys *ws = sscreen->b.ws;
105 LLVMTargetRef r600_target;
106 const char *triple = "amdgcn--";
107 int shader, i;
108
109 if (!sctx)
110 return NULL;
111
112 if (sscreen->b.debug_flags & DBG_CHECK_VM)
113 flags |= PIPE_CONTEXT_DEBUG;
114
115 sctx->b.b.screen = screen; /* this must be set first */
116 sctx->b.b.priv = priv;
117 sctx->b.b.destroy = si_destroy_context;
118 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
119 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
120 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
121
122 if (!r600_common_context_init(&sctx->b, &sscreen->b))
123 goto fail;
124
125 if (sscreen->b.info.drm_major == 3)
126 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
127
128 si_init_blit_functions(sctx);
129 si_init_compute_functions(sctx);
130 si_init_cp_dma_functions(sctx);
131 si_init_debug_functions(sctx);
132
133 if (sscreen->b.info.has_uvd) {
134 sctx->b.b.create_video_codec = si_uvd_create_decoder;
135 sctx->b.b.create_video_buffer = si_video_buffer_create;
136 } else {
137 sctx->b.b.create_video_codec = vl_create_decoder;
138 sctx->b.b.create_video_buffer = vl_video_buffer_create;
139 }
140
141 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
142 sctx, sscreen->b.trace_bo ?
143 sscreen->b.trace_bo->buf : NULL);
144 sctx->b.gfx.flush = si_context_gfx_flush;
145
146 /* Border colors. */
147 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
148 sizeof(*sctx->border_color_table));
149 if (!sctx->border_color_table)
150 goto fail;
151
152 sctx->border_color_buffer = (struct r600_resource*)
153 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
154 SI_MAX_BORDER_COLORS *
155 sizeof(*sctx->border_color_table));
156 if (!sctx->border_color_buffer)
157 goto fail;
158
159 sctx->border_color_map =
160 ws->buffer_map(sctx->border_color_buffer->buf,
161 NULL, PIPE_TRANSFER_WRITE);
162 if (!sctx->border_color_map)
163 goto fail;
164
165 si_init_all_descriptors(sctx);
166 si_init_state_functions(sctx);
167 si_init_shader_functions(sctx);
168
169 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
170 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
171
172 sctx->blitter = util_blitter_create(&sctx->b.b);
173 if (sctx->blitter == NULL)
174 goto fail;
175 sctx->blitter->draw_rectangle = r600_draw_rectangle;
176
177 sctx->sample_mask.sample_mask = 0xffff;
178
179 /* these must be last */
180 si_begin_new_cs(sctx);
181 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
182
183 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
184 * with a NULL buffer). We need to use a dummy buffer instead. */
185 if (sctx->b.chip_class == CIK) {
186 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
187 PIPE_USAGE_DEFAULT, 16);
188 if (!sctx->null_const_buf.buffer)
189 goto fail;
190 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
191
192 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
193 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
194 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
195 &sctx->null_const_buf);
196 }
197 }
198
199 /* Clear the NULL constant buffer, because loads should return zeros. */
200 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
201 sctx->null_const_buf.buffer->width0, 0, false);
202 }
203
204 /* XXX: This is the maximum value allowed. I'm not sure how to compute
205 * this for non-cs shaders. Using the wrong value here can result in
206 * GPU lockups, but the maximum value seems to always work.
207 */
208 sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
209
210 /* Initialize LLVM TargetMachine */
211 r600_target = radeon_llvm_get_r600_target(triple);
212 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
213 r600_get_llvm_processor_name(sscreen->b.family),
214 #if HAVE_LLVM >= 0x0308
215 sscreen->b.debug_flags & DBG_SI_SCHED ?
216 "+DumpCode,+vgpr-spilling,+si-scheduler" :
217 #endif
218 "+DumpCode,+vgpr-spilling",
219 LLVMCodeGenLevelDefault,
220 LLVMRelocDefault,
221 LLVMCodeModelDefault);
222
223 return &sctx->b.b;
224 fail:
225 fprintf(stderr, "radeonsi: Failed to create a context.\n");
226 si_destroy_context(&sctx->b.b);
227 return NULL;
228 }
229
230 /*
231 * pipe_screen
232 */
233
234 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
235 {
236 struct si_screen *sscreen = (struct si_screen *)pscreen;
237
238 switch (param) {
239 /* Supported features (boolean caps). */
240 case PIPE_CAP_TWO_SIDED_STENCIL:
241 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
242 case PIPE_CAP_ANISOTROPIC_FILTER:
243 case PIPE_CAP_POINT_SPRITE:
244 case PIPE_CAP_OCCLUSION_QUERY:
245 case PIPE_CAP_TEXTURE_SHADOW_MAP:
246 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
247 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
248 case PIPE_CAP_TEXTURE_SWIZZLE:
249 case PIPE_CAP_DEPTH_CLIP_DISABLE:
250 case PIPE_CAP_SHADER_STENCIL_EXPORT:
251 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
252 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
253 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
254 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
256 case PIPE_CAP_SM3:
257 case PIPE_CAP_SEAMLESS_CUBE_MAP:
258 case PIPE_CAP_PRIMITIVE_RESTART:
259 case PIPE_CAP_CONDITIONAL_RENDER:
260 case PIPE_CAP_TEXTURE_BARRIER:
261 case PIPE_CAP_INDEP_BLEND_ENABLE:
262 case PIPE_CAP_INDEP_BLEND_FUNC:
263 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
264 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
265 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
266 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
267 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
268 case PIPE_CAP_USER_INDEX_BUFFERS:
269 case PIPE_CAP_USER_CONSTANT_BUFFERS:
270 case PIPE_CAP_START_INSTANCE:
271 case PIPE_CAP_NPOT_TEXTURES:
272 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
273 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
274 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
275 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
276 case PIPE_CAP_TGSI_INSTANCEID:
277 case PIPE_CAP_COMPUTE:
278 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
279 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
280 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
281 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
282 case PIPE_CAP_CUBE_MAP_ARRAY:
283 case PIPE_CAP_SAMPLE_SHADING:
284 case PIPE_CAP_DRAW_INDIRECT:
285 case PIPE_CAP_CLIP_HALFZ:
286 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
287 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
288 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
289 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
290 case PIPE_CAP_TGSI_TEXCOORD:
291 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
292 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
293 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
294 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
295 case PIPE_CAP_SHAREABLE_SHADERS:
296 case PIPE_CAP_DEPTH_BOUNDS_TEST:
297 case PIPE_CAP_SAMPLER_VIEW_TARGET:
298 case PIPE_CAP_TEXTURE_QUERY_LOD:
299 case PIPE_CAP_TEXTURE_GATHER_SM5:
300 case PIPE_CAP_TGSI_TXQS:
301 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
302 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
303 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
304 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
305 case PIPE_CAP_INVALIDATE_BUFFER:
306 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
307 case PIPE_CAP_QUERY_MEMORY_INFO:
308 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
309 return 1;
310
311 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
312 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
313
314 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
315 return (sscreen->b.info.drm_major == 2 &&
316 sscreen->b.info.drm_minor >= 43) ||
317 sscreen->b.info.drm_major == 3;
318
319 case PIPE_CAP_TEXTURE_MULTISAMPLE:
320 /* 2D tiling on CIK is supported since DRM 2.35.0 */
321 return sscreen->b.chip_class < CIK ||
322 (sscreen->b.info.drm_major == 2 &&
323 sscreen->b.info.drm_minor >= 35) ||
324 sscreen->b.info.drm_major == 3;
325
326 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
327 return R600_MAP_BUFFER_ALIGNMENT;
328
329 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
330 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
331 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
332 return 4;
333
334 case PIPE_CAP_GLSL_FEATURE_LEVEL:
335 return HAVE_LLVM >= 0x0307 ? 410 : 330;
336
337 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
338 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
339
340 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
341 return 0;
342
343 /* Unsupported features. */
344 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
345 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
346 case PIPE_CAP_USER_VERTEX_BUFFERS:
347 case PIPE_CAP_FAKE_SW_MSAA:
348 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
349 case PIPE_CAP_VERTEXID_NOBASE:
350 case PIPE_CAP_CLEAR_TEXTURE:
351 case PIPE_CAP_DRAW_PARAMETERS:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT:
353 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
354 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
355 case PIPE_CAP_GENERATE_MIPMAP:
356 case PIPE_CAP_STRING_MARKER:
357 case PIPE_CAP_QUERY_BUFFER_OBJECT:
358 return 0;
359
360 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
361 return 30;
362
363 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
364 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
365
366 /* Stream output. */
367 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
368 return sscreen->b.has_streamout ? 4 : 0;
369 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
370 return sscreen->b.has_streamout ? 1 : 0;
371 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
372 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
373 return sscreen->b.has_streamout ? 32*4 : 0;
374
375 /* Geometry shader output. */
376 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
377 return 1024;
378 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
379 return 4095;
380 case PIPE_CAP_MAX_VERTEX_STREAMS:
381 return 4;
382
383 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
384 return 2048;
385
386 /* Texturing. */
387 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
388 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
389 return 15; /* 16384 */
390 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
391 /* textures support 8192, but layered rendering supports 2048 */
392 return 12;
393 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
394 /* textures support 8192, but layered rendering supports 2048 */
395 return 2048;
396
397 /* Render targets. */
398 case PIPE_CAP_MAX_RENDER_TARGETS:
399 return 8;
400
401 case PIPE_CAP_MAX_VIEWPORTS:
402 return SI_MAX_VIEWPORTS;
403
404 /* Timer queries, present when the clock frequency is non zero. */
405 case PIPE_CAP_QUERY_TIMESTAMP:
406 case PIPE_CAP_QUERY_TIME_ELAPSED:
407 return sscreen->b.info.clock_crystal_freq != 0;
408
409 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
410 case PIPE_CAP_MIN_TEXEL_OFFSET:
411 return -32;
412
413 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
414 case PIPE_CAP_MAX_TEXEL_OFFSET:
415 return 31;
416
417 case PIPE_CAP_ENDIANNESS:
418 return PIPE_ENDIAN_LITTLE;
419
420 case PIPE_CAP_VENDOR_ID:
421 return 0x1002;
422 case PIPE_CAP_DEVICE_ID:
423 return sscreen->b.info.pci_id;
424 case PIPE_CAP_ACCELERATED:
425 return 1;
426 case PIPE_CAP_VIDEO_MEMORY:
427 return sscreen->b.info.vram_size >> 20;
428 case PIPE_CAP_UMA:
429 return 0;
430 }
431 return 0;
432 }
433
434 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
435 {
436 switch(shader)
437 {
438 case PIPE_SHADER_FRAGMENT:
439 case PIPE_SHADER_VERTEX:
440 case PIPE_SHADER_GEOMETRY:
441 break;
442 case PIPE_SHADER_TESS_CTRL:
443 case PIPE_SHADER_TESS_EVAL:
444 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
445 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
446 return 0;
447 break;
448 case PIPE_SHADER_COMPUTE:
449 switch (param) {
450 case PIPE_SHADER_CAP_PREFERRED_IR:
451 return PIPE_SHADER_IR_NATIVE;
452
453 case PIPE_SHADER_CAP_SUPPORTED_IRS:
454 return 0;
455
456 case PIPE_SHADER_CAP_DOUBLES:
457 return HAVE_LLVM >= 0x0307;
458
459 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
460 uint64_t max_const_buffer_size;
461 pscreen->get_compute_param(pscreen,
462 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
463 &max_const_buffer_size);
464 return max_const_buffer_size;
465 }
466 default:
467 /* If compute shaders don't require a special value
468 * for this cap, we can return the same value we
469 * do for other shader types. */
470 break;
471 }
472 break;
473 default:
474 return 0;
475 }
476
477 switch (param) {
478 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
479 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
480 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
481 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
482 return 16384;
483 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
484 return 32;
485 case PIPE_SHADER_CAP_MAX_INPUTS:
486 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
487 case PIPE_SHADER_CAP_MAX_OUTPUTS:
488 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
489 case PIPE_SHADER_CAP_MAX_TEMPS:
490 return 256; /* Max native temporaries. */
491 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
492 return 4096 * sizeof(float[4]); /* actually only memory limits this */
493 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
494 return SI_NUM_USER_CONST_BUFFERS;
495 case PIPE_SHADER_CAP_MAX_PREDS:
496 return 0; /* FIXME */
497 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
498 return 1;
499 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
500 return 1;
501 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
502 /* Indirection of geometry shader input dimension is not
503 * handled yet
504 */
505 return shader != PIPE_SHADER_GEOMETRY;
506 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
507 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
508 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
509 return 1;
510 case PIPE_SHADER_CAP_INTEGERS:
511 return 1;
512 case PIPE_SHADER_CAP_SUBROUTINES:
513 return 0;
514 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
515 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
516 return 16;
517 case PIPE_SHADER_CAP_PREFERRED_IR:
518 return PIPE_SHADER_IR_TGSI;
519 case PIPE_SHADER_CAP_SUPPORTED_IRS:
520 return 0;
521 case PIPE_SHADER_CAP_DOUBLES:
522 return HAVE_LLVM >= 0x0307;
523 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
524 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
525 return 0;
526 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
527 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
528 return 1;
529 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
530 return 32;
531 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
532 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
533 return 0;
534 }
535 return 0;
536 }
537
538 static void si_destroy_screen(struct pipe_screen* pscreen)
539 {
540 struct si_screen *sscreen = (struct si_screen *)pscreen;
541 struct si_shader_part *parts[] = {
542 sscreen->vs_prologs,
543 sscreen->vs_epilogs,
544 sscreen->tcs_epilogs,
545 sscreen->ps_prologs,
546 sscreen->ps_epilogs
547 };
548 unsigned i;
549
550 if (!sscreen)
551 return;
552
553 if (!sscreen->b.ws->unref(sscreen->b.ws))
554 return;
555
556 /* Free shader parts. */
557 for (i = 0; i < ARRAY_SIZE(parts); i++) {
558 while (parts[i]) {
559 struct si_shader_part *part = parts[i];
560
561 parts[i] = part->next;
562 radeon_shader_binary_clean(&part->binary);
563 FREE(part);
564 }
565 }
566 pipe_mutex_destroy(sscreen->shader_parts_mutex);
567
568 r600_destroy_common_screen(&sscreen->b);
569 }
570
571 static bool si_init_gs_info(struct si_screen *sscreen)
572 {
573 switch (sscreen->b.family) {
574 case CHIP_OLAND:
575 case CHIP_HAINAN:
576 case CHIP_KAVERI:
577 case CHIP_KABINI:
578 case CHIP_MULLINS:
579 case CHIP_ICELAND:
580 case CHIP_CARRIZO:
581 case CHIP_STONEY:
582 sscreen->gs_table_depth = 16;
583 return true;
584 case CHIP_TAHITI:
585 case CHIP_PITCAIRN:
586 case CHIP_VERDE:
587 case CHIP_BONAIRE:
588 case CHIP_HAWAII:
589 case CHIP_TONGA:
590 case CHIP_FIJI:
591 sscreen->gs_table_depth = 32;
592 return true;
593 default:
594 return false;
595 }
596 }
597
598 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
599 {
600 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
601
602 if (!sscreen) {
603 return NULL;
604 }
605
606 /* Set functions first. */
607 sscreen->b.b.context_create = si_create_context;
608 sscreen->b.b.destroy = si_destroy_screen;
609 sscreen->b.b.get_param = si_get_param;
610 sscreen->b.b.get_shader_param = si_get_shader_param;
611 sscreen->b.b.is_format_supported = si_is_format_supported;
612 sscreen->b.b.resource_create = r600_resource_create_common;
613
614 if (!r600_common_screen_init(&sscreen->b, ws) ||
615 !si_init_gs_info(sscreen)) {
616 FREE(sscreen);
617 return NULL;
618 }
619
620 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", FALSE))
621 si_init_perfcounters(sscreen);
622
623 sscreen->b.has_cp_dma = true;
624 sscreen->b.has_streamout = true;
625 pipe_mutex_init(sscreen->shader_parts_mutex);
626 sscreen->use_monolithic_shaders =
627 HAVE_LLVM < 0x0308 ||
628 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
629
630 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
631 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
632
633 /* Create the auxiliary context. This must be done last. */
634 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
635
636 return &sscreen->b.b;
637 }