gallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and corresponding cap
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "util/u_tests.h"
34 #include "vl/vl_decoder.h"
35 #include "../ddebug/dd_util.h"
36
37 #include "compiler/nir/nir.h"
38
39 /*
40 * pipe_context
41 */
42 static void si_destroy_context(struct pipe_context *context)
43 {
44 struct si_context *sctx = (struct si_context *)context;
45 int i;
46
47 /* Unreference the framebuffer normally to disable related logic
48 * properly.
49 */
50 struct pipe_framebuffer_state fb = {};
51 if (context->set_framebuffer_state)
52 context->set_framebuffer_state(context, &fb);
53
54 si_release_all_descriptors(sctx);
55
56 if (sctx->ce_suballocator)
57 u_suballocator_destroy(sctx->ce_suballocator);
58
59 r600_resource_reference(&sctx->ce_ram_saved_buffer, NULL);
60 pipe_resource_reference(&sctx->esgs_ring, NULL);
61 pipe_resource_reference(&sctx->gsvs_ring, NULL);
62 pipe_resource_reference(&sctx->tf_ring, NULL);
63 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
64 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
65 r600_resource_reference(&sctx->border_color_buffer, NULL);
66 free(sctx->border_color_table);
67 r600_resource_reference(&sctx->scratch_buffer, NULL);
68 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
69 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
70
71 si_pm4_free_state(sctx, sctx->init_config, ~0);
72 if (sctx->init_config_gs_rings)
73 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
74 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
75 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
76
77 if (sctx->fixed_func_tcs_shader.cso)
78 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
79 if (sctx->custom_dsa_flush)
80 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
81 if (sctx->custom_blend_resolve)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
83 if (sctx->custom_blend_fmask_decompress)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
85 if (sctx->custom_blend_eliminate_fastclear)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
87 if (sctx->custom_blend_dcc_decompress)
88 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
89
90 if (sctx->blitter)
91 util_blitter_destroy(sctx->blitter);
92
93 r600_common_context_cleanup(&sctx->b);
94
95 LLVMDisposeTargetMachine(sctx->tm);
96
97 r600_resource_reference(&sctx->trace_buf, NULL);
98 r600_resource_reference(&sctx->last_trace_buf, NULL);
99 radeon_clear_saved_cs(&sctx->last_gfx);
100
101 pb_slabs_deinit(&sctx->bindless_descriptor_slabs);
102 util_dynarray_fini(&sctx->bindless_descriptors);
103
104 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
105 _mesa_hash_table_destroy(sctx->img_handles, NULL);
106
107 util_dynarray_fini(&sctx->resident_tex_handles);
108 util_dynarray_fini(&sctx->resident_img_handles);
109 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
110 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
111 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
112 FREE(sctx);
113 }
114
115 static enum pipe_reset_status
116 si_amdgpu_get_reset_status(struct pipe_context *ctx)
117 {
118 struct si_context *sctx = (struct si_context *)ctx;
119
120 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
121 }
122
123 /* Apitrace profiling:
124 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
125 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
126 * and remember its number.
127 * 3) In Mesa, enable queries and performance counters around that draw
128 * call and print the results.
129 * 4) glretrace --benchmark --markers ..
130 */
131 static void si_emit_string_marker(struct pipe_context *ctx,
132 const char *string, int len)
133 {
134 struct si_context *sctx = (struct si_context *)ctx;
135
136 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
137 }
138
139 static LLVMTargetMachineRef
140 si_create_llvm_target_machine(struct si_screen *sscreen)
141 {
142 const char *triple = "amdgcn--";
143 char features[256];
144
145 snprintf(features, sizeof(features),
146 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
147 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
148 sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
149 sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
150
151 return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
152 r600_get_llvm_processor_name(sscreen->b.family),
153 features,
154 LLVMCodeGenLevelDefault,
155 LLVMRelocDefault,
156 LLVMCodeModelDefault);
157 }
158
159 static struct pipe_context *si_create_context(struct pipe_screen *screen,
160 unsigned flags)
161 {
162 struct si_context *sctx = CALLOC_STRUCT(si_context);
163 struct si_screen* sscreen = (struct si_screen *)screen;
164 struct radeon_winsys *ws = sscreen->b.ws;
165 int shader, i;
166
167 if (!sctx)
168 return NULL;
169
170 if (flags & PIPE_CONTEXT_DEBUG)
171 sscreen->record_llvm_ir = true; /* racy but not critical */
172
173 sctx->b.b.screen = screen; /* this must be set first */
174 sctx->b.b.priv = NULL;
175 sctx->b.b.destroy = si_destroy_context;
176 sctx->b.b.emit_string_marker = si_emit_string_marker;
177 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
178 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
179 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
180
181 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
182 goto fail;
183
184 if (sscreen->b.info.drm_major == 3)
185 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
186
187 si_init_blit_functions(sctx);
188 si_init_compute_functions(sctx);
189 si_init_cp_dma_functions(sctx);
190 si_init_debug_functions(sctx);
191
192 if (sscreen->b.info.has_hw_decode) {
193 sctx->b.b.create_video_codec = si_uvd_create_decoder;
194 sctx->b.b.create_video_buffer = si_video_buffer_create;
195 } else {
196 sctx->b.b.create_video_codec = vl_create_decoder;
197 sctx->b.b.create_video_buffer = vl_video_buffer_create;
198 }
199
200 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
201 si_context_gfx_flush, sctx);
202
203 /* SI + AMDGPU + CE = GPU hang */
204 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
205 sscreen->b.chip_class != SI &&
206 /* These can't use CE due to a power gating bug in the kernel. */
207 sscreen->b.family != CHIP_CARRIZO &&
208 sscreen->b.family != CHIP_STONEY) {
209 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
210 if (!sctx->ce_ib)
211 goto fail;
212
213 if (ws->cs_add_const_preamble_ib) {
214 sctx->ce_preamble_ib =
215 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
216
217 if (!sctx->ce_preamble_ib)
218 goto fail;
219 }
220
221 sctx->ce_suballocator =
222 u_suballocator_create(&sctx->b.b, 1024 * 1024, 0,
223 PIPE_USAGE_DEFAULT,
224 R600_RESOURCE_FLAG_UNMAPPABLE, false);
225 if (!sctx->ce_suballocator)
226 goto fail;
227 }
228
229 sctx->b.gfx.flush = si_context_gfx_flush;
230
231 /* Border colors. */
232 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
233 sizeof(*sctx->border_color_table));
234 if (!sctx->border_color_table)
235 goto fail;
236
237 sctx->border_color_buffer = (struct r600_resource*)
238 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
239 SI_MAX_BORDER_COLORS *
240 sizeof(*sctx->border_color_table));
241 if (!sctx->border_color_buffer)
242 goto fail;
243
244 sctx->border_color_map =
245 ws->buffer_map(sctx->border_color_buffer->buf,
246 NULL, PIPE_TRANSFER_WRITE);
247 if (!sctx->border_color_map)
248 goto fail;
249
250 si_init_all_descriptors(sctx);
251 si_init_state_functions(sctx);
252 si_init_shader_functions(sctx);
253 si_init_ia_multi_vgt_param_table(sctx);
254
255 if (sctx->b.chip_class >= CIK)
256 cik_init_sdma_functions(sctx);
257 else
258 si_init_dma_functions(sctx);
259
260 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
261 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
262
263 sctx->blitter = util_blitter_create(&sctx->b.b);
264 if (sctx->blitter == NULL)
265 goto fail;
266 sctx->blitter->draw_rectangle = r600_draw_rectangle;
267
268 sctx->sample_mask.sample_mask = 0xffff;
269
270 /* these must be last */
271 si_begin_new_cs(sctx);
272
273 if (sctx->b.chip_class >= GFX9) {
274 sctx->wait_mem_scratch = (struct r600_resource*)
275 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
276 if (!sctx->wait_mem_scratch)
277 goto fail;
278
279 /* Initialize the memory. */
280 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
281 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
282 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
283 S_370_WR_CONFIRM(1) |
284 S_370_ENGINE_SEL(V_370_ME));
285 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
286 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
287 radeon_emit(cs, sctx->wait_mem_number);
288 }
289
290 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
291 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
292 if (sctx->b.chip_class == CIK) {
293 sctx->null_const_buf.buffer =
294 r600_aligned_buffer_create(screen,
295 R600_RESOURCE_FLAG_UNMAPPABLE,
296 PIPE_USAGE_DEFAULT, 16,
297 sctx->screen->b.info.tcc_cache_line_size);
298 if (!sctx->null_const_buf.buffer)
299 goto fail;
300 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
301
302 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
303 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
304 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
305 &sctx->null_const_buf);
306 }
307 }
308
309 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
310 &sctx->null_const_buf);
311 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
312 &sctx->null_const_buf);
313 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
314 &sctx->null_const_buf);
315 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
316 &sctx->null_const_buf);
317 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
318 &sctx->null_const_buf);
319
320 /* Clear the NULL constant buffer, because loads should return zeros. */
321 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
322 sctx->null_const_buf.buffer->width0, 0,
323 R600_COHERENCY_SHADER);
324 }
325
326 uint64_t max_threads_per_block;
327 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
328 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
329 &max_threads_per_block);
330
331 /* The maximum number of scratch waves. Scratch space isn't divided
332 * evenly between CUs. The number is only a function of the number of CUs.
333 * We can decrease the constant to decrease the scratch buffer size.
334 *
335 * sctx->scratch_waves must be >= the maximum posible size of
336 * 1 threadgroup, so that the hw doesn't hang from being unable
337 * to start any.
338 *
339 * The recommended value is 4 per CU at most. Higher numbers don't
340 * bring much benefit, but they still occupy chip resources (think
341 * async compute). I've seen ~2% performance difference between 4 and 32.
342 */
343 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
344 max_threads_per_block / 64);
345
346 sctx->tm = si_create_llvm_target_machine(sscreen);
347
348 /* Create a slab allocator for all bindless descriptors. */
349 if (!pb_slabs_init(&sctx->bindless_descriptor_slabs, 6, 6, 1, sctx,
350 si_bindless_descriptor_can_reclaim_slab,
351 si_bindless_descriptor_slab_alloc,
352 si_bindless_descriptor_slab_free))
353 goto fail;
354
355 util_dynarray_init(&sctx->bindless_descriptors, NULL);
356
357 /* Bindless handles. */
358 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
359 _mesa_key_pointer_equal);
360 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
361 _mesa_key_pointer_equal);
362
363 util_dynarray_init(&sctx->resident_tex_handles, NULL);
364 util_dynarray_init(&sctx->resident_img_handles, NULL);
365 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
366 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
367 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
368
369 return &sctx->b.b;
370 fail:
371 fprintf(stderr, "radeonsi: Failed to create a context.\n");
372 si_destroy_context(&sctx->b.b);
373 return NULL;
374 }
375
376 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
377 void *priv, unsigned flags)
378 {
379 struct si_screen *sscreen = (struct si_screen *)screen;
380 struct pipe_context *ctx;
381
382 if (sscreen->b.debug_flags & DBG_CHECK_VM)
383 flags |= PIPE_CONTEXT_DEBUG;
384
385 ctx = si_create_context(screen, flags);
386
387 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
388 return ctx;
389
390 /* Clover (compute-only) is unsupported.
391 *
392 * Since the threaded context creates shader states from the non-driver
393 * thread, asynchronous compilation is required for create_{shader}_-
394 * state not to use pipe_context. Debug contexts (ddebug) disable
395 * asynchronous compilation, so don't use the threaded context with
396 * those.
397 */
398 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
399 return ctx;
400
401 /* When shaders are logged to stderr, asynchronous compilation is
402 * disabled too. */
403 if (sscreen->b.debug_flags & (DBG_VS | DBG_TCS | DBG_TES | DBG_GS |
404 DBG_PS | DBG_CS))
405 return ctx;
406
407 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
408 r600_replace_buffer_storage,
409 &((struct si_context*)ctx)->b.tc);
410 }
411
412 /*
413 * pipe_screen
414 */
415 static bool si_have_tgsi_compute(struct si_screen *sscreen)
416 {
417 /* Old kernels disallowed some register writes for SI
418 * that are used for indirect dispatches. */
419 return (sscreen->b.chip_class >= CIK ||
420 sscreen->b.info.drm_major == 3 ||
421 (sscreen->b.info.drm_major == 2 &&
422 sscreen->b.info.drm_minor >= 45));
423 }
424
425 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
426 {
427 struct si_screen *sscreen = (struct si_screen *)pscreen;
428
429 switch (param) {
430 /* Supported features (boolean caps). */
431 case PIPE_CAP_ACCELERATED:
432 case PIPE_CAP_TWO_SIDED_STENCIL:
433 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
434 case PIPE_CAP_ANISOTROPIC_FILTER:
435 case PIPE_CAP_POINT_SPRITE:
436 case PIPE_CAP_OCCLUSION_QUERY:
437 case PIPE_CAP_TEXTURE_SHADOW_MAP:
438 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
439 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
440 case PIPE_CAP_TEXTURE_SWIZZLE:
441 case PIPE_CAP_DEPTH_CLIP_DISABLE:
442 case PIPE_CAP_SHADER_STENCIL_EXPORT:
443 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
444 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
445 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
446 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
447 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
448 case PIPE_CAP_SM3:
449 case PIPE_CAP_SEAMLESS_CUBE_MAP:
450 case PIPE_CAP_PRIMITIVE_RESTART:
451 case PIPE_CAP_CONDITIONAL_RENDER:
452 case PIPE_CAP_TEXTURE_BARRIER:
453 case PIPE_CAP_INDEP_BLEND_ENABLE:
454 case PIPE_CAP_INDEP_BLEND_FUNC:
455 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
456 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
457 case PIPE_CAP_USER_CONSTANT_BUFFERS:
458 case PIPE_CAP_START_INSTANCE:
459 case PIPE_CAP_NPOT_TEXTURES:
460 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
461 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
462 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
463 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
464 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
465 case PIPE_CAP_TGSI_INSTANCEID:
466 case PIPE_CAP_COMPUTE:
467 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
468 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
469 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
470 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
471 case PIPE_CAP_CUBE_MAP_ARRAY:
472 case PIPE_CAP_SAMPLE_SHADING:
473 case PIPE_CAP_DRAW_INDIRECT:
474 case PIPE_CAP_CLIP_HALFZ:
475 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
476 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
477 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
478 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
479 case PIPE_CAP_TGSI_TEXCOORD:
480 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
481 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
482 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
483 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
484 case PIPE_CAP_SHAREABLE_SHADERS:
485 case PIPE_CAP_DEPTH_BOUNDS_TEST:
486 case PIPE_CAP_SAMPLER_VIEW_TARGET:
487 case PIPE_CAP_TEXTURE_QUERY_LOD:
488 case PIPE_CAP_TEXTURE_GATHER_SM5:
489 case PIPE_CAP_TGSI_TXQS:
490 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
491 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
492 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
493 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
494 case PIPE_CAP_INVALIDATE_BUFFER:
495 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
496 case PIPE_CAP_QUERY_MEMORY_INFO:
497 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
498 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
499 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
500 case PIPE_CAP_GENERATE_MIPMAP:
501 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
502 case PIPE_CAP_STRING_MARKER:
503 case PIPE_CAP_CLEAR_TEXTURE:
504 case PIPE_CAP_CULL_DISTANCE:
505 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
506 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
507 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
508 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
509 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
510 case PIPE_CAP_DOUBLES:
511 case PIPE_CAP_TGSI_TEX_TXF_LZ:
512 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
513 case PIPE_CAP_BINDLESS_TEXTURE:
514 case PIPE_CAP_QUERY_TIMESTAMP:
515 case PIPE_CAP_QUERY_TIME_ELAPSED:
516 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
517 return 1;
518
519 case PIPE_CAP_INT64:
520 case PIPE_CAP_INT64_DIVMOD:
521 case PIPE_CAP_TGSI_CLOCK:
522 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
523 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
524 return 1;
525
526 case PIPE_CAP_TGSI_VOTE:
527 return HAVE_LLVM >= 0x0400;
528
529 case PIPE_CAP_TGSI_BALLOT:
530 return HAVE_LLVM >= 0x0500;
531
532 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
533 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
534
535 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
536 return (sscreen->b.info.drm_major == 2 &&
537 sscreen->b.info.drm_minor >= 43) ||
538 sscreen->b.info.drm_major == 3;
539
540 case PIPE_CAP_TEXTURE_MULTISAMPLE:
541 /* 2D tiling on CIK is supported since DRM 2.35.0 */
542 return sscreen->b.chip_class < CIK ||
543 (sscreen->b.info.drm_major == 2 &&
544 sscreen->b.info.drm_minor >= 35) ||
545 sscreen->b.info.drm_major == 3;
546
547 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
548 return R600_MAP_BUFFER_ALIGNMENT;
549
550 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
551 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
552 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
553 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
554 case PIPE_CAP_MAX_VERTEX_STREAMS:
555 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
556 return 4;
557
558 case PIPE_CAP_GLSL_FEATURE_LEVEL:
559 if (sscreen->b.debug_flags & DBG_NIR)
560 return 140; /* no geometry and tessellation shaders yet */
561 if (si_have_tgsi_compute(sscreen))
562 return 450;
563 return 420;
564
565 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
566 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
567
568 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
569 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
570 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
571 /* SI doesn't support unaligned loads.
572 * CIK needs DRM 2.50.0 on radeon. */
573 return sscreen->b.chip_class == SI ||
574 (sscreen->b.info.drm_major == 2 &&
575 sscreen->b.info.drm_minor < 50);
576
577 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
578 /* TODO: GFX9 hangs. */
579 if (sscreen->b.chip_class >= GFX9)
580 return 0;
581 /* Disable on SI due to VM faults in CP DMA. Enable once these
582 * faults are mitigated in software.
583 */
584 if (sscreen->b.chip_class >= CIK &&
585 sscreen->b.info.drm_major == 3 &&
586 sscreen->b.info.drm_minor >= 13)
587 return RADEON_SPARSE_PAGE_SIZE;
588 return 0;
589
590 /* Unsupported features. */
591 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
592 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
593 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
594 case PIPE_CAP_USER_VERTEX_BUFFERS:
595 case PIPE_CAP_FAKE_SW_MSAA:
596 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
597 case PIPE_CAP_VERTEXID_NOBASE:
598 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
599 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
600 case PIPE_CAP_NATIVE_FENCE_FD:
601 case PIPE_CAP_TGSI_FS_FBFETCH:
602 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
603 case PIPE_CAP_UMA:
604 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
605 case PIPE_CAP_POST_DEPTH_COVERAGE:
606 case PIPE_CAP_QUERY_SO_OVERFLOW:
607 return 0;
608
609 case PIPE_CAP_QUERY_BUFFER_OBJECT:
610 return si_have_tgsi_compute(sscreen);
611
612 case PIPE_CAP_DRAW_PARAMETERS:
613 case PIPE_CAP_MULTI_DRAW_INDIRECT:
614 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
615 return sscreen->has_draw_indirect_multi;
616
617 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
618 return 30;
619
620 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
621 return sscreen->b.chip_class <= VI ?
622 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
623
624 /* Stream output. */
625 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
626 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
627 return 32*4;
628
629 /* Geometry shader output. */
630 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
631 return 1024;
632 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
633 return 4095;
634
635 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
636 return 2048;
637
638 /* Texturing. */
639 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
640 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
641 return 15; /* 16384 */
642 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
643 /* textures support 8192, but layered rendering supports 2048 */
644 return 12;
645 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
646 /* textures support 8192, but layered rendering supports 2048 */
647 return 2048;
648
649 /* Viewports and render targets. */
650 case PIPE_CAP_MAX_VIEWPORTS:
651 return R600_MAX_VIEWPORTS;
652 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
653 case PIPE_CAP_MAX_RENDER_TARGETS:
654 return 8;
655
656 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
657 case PIPE_CAP_MIN_TEXEL_OFFSET:
658 return -32;
659
660 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
661 case PIPE_CAP_MAX_TEXEL_OFFSET:
662 return 31;
663
664 case PIPE_CAP_ENDIANNESS:
665 return PIPE_ENDIAN_LITTLE;
666
667 case PIPE_CAP_VENDOR_ID:
668 return ATI_VENDOR_ID;
669 case PIPE_CAP_DEVICE_ID:
670 return sscreen->b.info.pci_id;
671 case PIPE_CAP_VIDEO_MEMORY:
672 return sscreen->b.info.vram_size >> 20;
673 case PIPE_CAP_PCI_GROUP:
674 return sscreen->b.info.pci_domain;
675 case PIPE_CAP_PCI_BUS:
676 return sscreen->b.info.pci_bus;
677 case PIPE_CAP_PCI_DEVICE:
678 return sscreen->b.info.pci_dev;
679 case PIPE_CAP_PCI_FUNCTION:
680 return sscreen->b.info.pci_func;
681 }
682 return 0;
683 }
684
685 static int si_get_shader_param(struct pipe_screen* pscreen,
686 enum pipe_shader_type shader,
687 enum pipe_shader_cap param)
688 {
689 struct si_screen *sscreen = (struct si_screen *)pscreen;
690
691 switch(shader)
692 {
693 case PIPE_SHADER_FRAGMENT:
694 case PIPE_SHADER_VERTEX:
695 case PIPE_SHADER_GEOMETRY:
696 case PIPE_SHADER_TESS_CTRL:
697 case PIPE_SHADER_TESS_EVAL:
698 break;
699 case PIPE_SHADER_COMPUTE:
700 switch (param) {
701 case PIPE_SHADER_CAP_PREFERRED_IR:
702 return PIPE_SHADER_IR_NATIVE;
703
704 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
705 int ir = 1 << PIPE_SHADER_IR_NATIVE;
706
707 if (si_have_tgsi_compute(sscreen))
708 ir |= 1 << PIPE_SHADER_IR_TGSI;
709
710 return ir;
711 }
712
713 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
714 uint64_t max_const_buffer_size;
715 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
716 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
717 &max_const_buffer_size);
718 return MIN2(max_const_buffer_size, INT_MAX);
719 }
720 default:
721 /* If compute shaders don't require a special value
722 * for this cap, we can return the same value we
723 * do for other shader types. */
724 break;
725 }
726 break;
727 default:
728 return 0;
729 }
730
731 switch (param) {
732 /* Shader limits. */
733 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
734 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
735 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
736 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
737 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
738 return 16384;
739 case PIPE_SHADER_CAP_MAX_INPUTS:
740 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
741 case PIPE_SHADER_CAP_MAX_OUTPUTS:
742 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
743 case PIPE_SHADER_CAP_MAX_TEMPS:
744 return 256; /* Max native temporaries. */
745 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
746 return 4096 * sizeof(float[4]); /* actually only memory limits this */
747 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
748 return SI_NUM_CONST_BUFFERS;
749 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
750 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
751 return SI_NUM_SAMPLERS;
752 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
753 return SI_NUM_SHADER_BUFFERS;
754 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
755 return SI_NUM_IMAGES;
756 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
757 return 32;
758 case PIPE_SHADER_CAP_PREFERRED_IR:
759 if (sscreen->b.debug_flags & DBG_NIR &&
760 (shader == PIPE_SHADER_VERTEX ||
761 shader == PIPE_SHADER_FRAGMENT))
762 return PIPE_SHADER_IR_NIR;
763 return PIPE_SHADER_IR_TGSI;
764 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
765 return 3;
766
767 /* Supported boolean features. */
768 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
769 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
770 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
771 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
772 case PIPE_SHADER_CAP_INTEGERS:
773 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
774 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
775 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
776 return 1;
777
778 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
779 /* TODO: Indirect indexing of GS inputs is unimplemented. */
780 return shader != PIPE_SHADER_GEOMETRY &&
781 (sscreen->llvm_has_working_vgpr_indexing ||
782 /* TCS and TES load inputs directly from LDS or
783 * offchip memory, so indirect indexing is trivial. */
784 shader == PIPE_SHADER_TESS_CTRL ||
785 shader == PIPE_SHADER_TESS_EVAL);
786
787 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
788 return sscreen->llvm_has_working_vgpr_indexing ||
789 /* TCS stores outputs directly to memory. */
790 shader == PIPE_SHADER_TESS_CTRL;
791
792 /* Unsupported boolean features. */
793 case PIPE_SHADER_CAP_SUBROUTINES:
794 case PIPE_SHADER_CAP_SUPPORTED_IRS:
795 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
796 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
797 return 0;
798 }
799 return 0;
800 }
801
802 static const struct nir_shader_compiler_options nir_options = {
803 .vertex_id_zero_based = true,
804 .lower_scmp = true,
805 .lower_flrp32 = true,
806 .lower_fsat = true,
807 .lower_fdiv = true,
808 .lower_sub = true,
809 .lower_pack_snorm_2x16 = true,
810 .lower_pack_snorm_4x8 = true,
811 .lower_pack_unorm_2x16 = true,
812 .lower_pack_unorm_4x8 = true,
813 .lower_unpack_snorm_2x16 = true,
814 .lower_unpack_snorm_4x8 = true,
815 .lower_unpack_unorm_2x16 = true,
816 .lower_unpack_unorm_4x8 = true,
817 .lower_extract_byte = true,
818 .lower_extract_word = true,
819 .max_unroll_iterations = 32,
820 .native_integers = true,
821 };
822
823 static const void *
824 si_get_compiler_options(struct pipe_screen *screen,
825 enum pipe_shader_ir ir,
826 enum pipe_shader_type shader)
827 {
828 assert(ir == PIPE_SHADER_IR_NIR);
829 return &nir_options;
830 }
831
832 static void si_destroy_screen(struct pipe_screen* pscreen)
833 {
834 struct si_screen *sscreen = (struct si_screen *)pscreen;
835 struct si_shader_part *parts[] = {
836 sscreen->vs_prologs,
837 sscreen->tcs_epilogs,
838 sscreen->gs_prologs,
839 sscreen->ps_prologs,
840 sscreen->ps_epilogs
841 };
842 unsigned i;
843
844 if (!sscreen->b.ws->unref(sscreen->b.ws))
845 return;
846
847 util_queue_destroy(&sscreen->shader_compiler_queue);
848 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
849
850 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
851 if (sscreen->tm[i])
852 LLVMDisposeTargetMachine(sscreen->tm[i]);
853
854 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
855 if (sscreen->tm_low_priority[i])
856 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
857
858 /* Free shader parts. */
859 for (i = 0; i < ARRAY_SIZE(parts); i++) {
860 while (parts[i]) {
861 struct si_shader_part *part = parts[i];
862
863 parts[i] = part->next;
864 radeon_shader_binary_clean(&part->binary);
865 FREE(part);
866 }
867 }
868 mtx_destroy(&sscreen->shader_parts_mutex);
869 si_destroy_shader_cache(sscreen);
870 r600_destroy_common_screen(&sscreen->b);
871 }
872
873 static bool si_init_gs_info(struct si_screen *sscreen)
874 {
875 switch (sscreen->b.family) {
876 case CHIP_OLAND:
877 case CHIP_HAINAN:
878 case CHIP_KAVERI:
879 case CHIP_KABINI:
880 case CHIP_MULLINS:
881 case CHIP_ICELAND:
882 case CHIP_CARRIZO:
883 case CHIP_STONEY:
884 sscreen->gs_table_depth = 16;
885 return true;
886 case CHIP_TAHITI:
887 case CHIP_PITCAIRN:
888 case CHIP_VERDE:
889 case CHIP_BONAIRE:
890 case CHIP_HAWAII:
891 case CHIP_TONGA:
892 case CHIP_FIJI:
893 case CHIP_POLARIS10:
894 case CHIP_POLARIS11:
895 case CHIP_POLARIS12:
896 case CHIP_VEGA10:
897 case CHIP_RAVEN:
898 sscreen->gs_table_depth = 32;
899 return true;
900 default:
901 return false;
902 }
903 }
904
905 static void si_handle_env_var_force_family(struct si_screen *sscreen)
906 {
907 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
908 unsigned i;
909
910 if (!family)
911 return;
912
913 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
914 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
915 /* Override family and chip_class. */
916 sscreen->b.family = sscreen->b.info.family = i;
917
918 if (i >= CHIP_VEGA10)
919 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
920 else if (i >= CHIP_TONGA)
921 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
922 else if (i >= CHIP_BONAIRE)
923 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
924 else
925 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
926
927 /* Don't submit any IBs. */
928 setenv("RADEON_NOOP", "1", 1);
929 return;
930 }
931 }
932
933 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
934 exit(1);
935 }
936
937 static void si_test_vmfault(struct si_screen *sscreen)
938 {
939 struct pipe_context *ctx = sscreen->b.aux_context;
940 struct si_context *sctx = (struct si_context *)ctx;
941 struct pipe_resource *buf =
942 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
943
944 if (!buf) {
945 puts("Buffer allocation failed.");
946 exit(1);
947 }
948
949 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
950
951 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
952 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
953 ctx->flush(ctx, NULL, 0);
954 puts("VM fault test: CP - done.");
955 }
956 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
957 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
958 ctx->flush(ctx, NULL, 0);
959 puts("VM fault test: SDMA - done.");
960 }
961 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
962 util_test_constant_buffer(ctx, buf);
963 puts("VM fault test: Shader - done.");
964 }
965 exit(0);
966 }
967
968 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
969 unsigned flags)
970 {
971 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
972 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
973
974 if (!sscreen) {
975 return NULL;
976 }
977
978 /* Set functions first. */
979 sscreen->b.b.context_create = si_pipe_create_context;
980 sscreen->b.b.destroy = si_destroy_screen;
981 sscreen->b.b.get_param = si_get_param;
982 sscreen->b.b.get_shader_param = si_get_shader_param;
983 sscreen->b.b.get_compiler_options = si_get_compiler_options;
984 sscreen->b.b.resource_create = r600_resource_create_common;
985
986 si_init_screen_state_functions(sscreen);
987
988 if (!r600_common_screen_init(&sscreen->b, ws, flags) ||
989 !si_init_gs_info(sscreen) ||
990 !si_init_shader_cache(sscreen)) {
991 FREE(sscreen);
992 return NULL;
993 }
994
995 /* Only enable as many threads as we have target machines, but at most
996 * the number of CPUs - 1 if there is more than one.
997 */
998 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
999 num_threads = MAX2(1, num_threads - 1);
1000 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
1001 num_compiler_threads_lowprio =
1002 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
1003
1004 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
1005 32, num_compiler_threads,
1006 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
1007 si_destroy_shader_cache(sscreen);
1008 FREE(sscreen);
1009 return NULL;
1010 }
1011
1012 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1013 "si_shader_low",
1014 32, num_compiler_threads_lowprio,
1015 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1016 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1017 si_destroy_shader_cache(sscreen);
1018 FREE(sscreen);
1019 return NULL;
1020 }
1021
1022 si_handle_env_var_force_family(sscreen);
1023
1024 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1025 si_init_perfcounters(sscreen);
1026
1027 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1028 * around by setting 4K granularity.
1029 */
1030 sscreen->tess_offchip_block_dw_size =
1031 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
1032
1033 sscreen->has_distributed_tess =
1034 sscreen->b.chip_class >= VI &&
1035 sscreen->b.info.max_se >= 2;
1036
1037 sscreen->has_draw_indirect_multi =
1038 (sscreen->b.family >= CHIP_POLARIS10) ||
1039 (sscreen->b.chip_class == VI &&
1040 sscreen->b.info.pfp_fw_version >= 121 &&
1041 sscreen->b.info.me_fw_version >= 87) ||
1042 (sscreen->b.chip_class == CIK &&
1043 sscreen->b.info.pfp_fw_version >= 211 &&
1044 sscreen->b.info.me_fw_version >= 173) ||
1045 (sscreen->b.chip_class == SI &&
1046 sscreen->b.info.pfp_fw_version >= 79 &&
1047 sscreen->b.info.me_fw_version >= 142);
1048
1049 sscreen->has_ds_bpermute = sscreen->b.chip_class >= VI;
1050 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1051 sscreen->b.family <= CHIP_POLARIS12) ||
1052 sscreen->b.family == CHIP_VEGA10 ||
1053 sscreen->b.family == CHIP_RAVEN;
1054 /* While it would be nice not to have this flag, we are constrained
1055 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1056 * on GFX9.
1057 */
1058 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1059
1060 sscreen->b.has_cp_dma = true;
1061 sscreen->b.has_streamout = true;
1062
1063 /* Some chips have RB+ registers, but don't support RB+. Those must
1064 * always disable it.
1065 */
1066 if (sscreen->b.family == CHIP_STONEY ||
1067 sscreen->b.chip_class >= GFX9) {
1068 sscreen->b.has_rbplus = true;
1069
1070 sscreen->b.rbplus_allowed =
1071 !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
1072 (sscreen->b.family == CHIP_STONEY ||
1073 sscreen->b.family == CHIP_RAVEN);
1074 }
1075
1076 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1077 sscreen->use_monolithic_shaders =
1078 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
1079
1080 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1081 SI_CONTEXT_INV_VMEM_L1;
1082 if (sscreen->b.chip_class <= VI)
1083 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1084
1085 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1086
1087 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1088 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
1089
1090 for (i = 0; i < num_compiler_threads; i++)
1091 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1092 for (i = 0; i < num_compiler_threads_lowprio; i++)
1093 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1094
1095 /* Create the auxiliary context. This must be done last. */
1096 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1097
1098 if (sscreen->b.debug_flags & DBG_TEST_DMA)
1099 r600_test_dma(&sscreen->b);
1100
1101 if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
1102 DBG_TEST_VMFAULT_SDMA |
1103 DBG_TEST_VMFAULT_SHADER))
1104 si_test_vmfault(sscreen);
1105
1106 return &sscreen->b.b;
1107 }