radeonsi: save the contents of indirect buffers for debug contexts
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_table, NULL);
48 r600_resource_reference(&sctx->scratch_buffer, NULL);
49 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
53 si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
54 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
55 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
56
57 if (sctx->pstipple_sampler_state)
58 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
59 if (sctx->dummy_pixel_shader)
60 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
61 if (sctx->fixed_func_tcs_shader)
62 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
63 if (sctx->custom_dsa_flush)
64 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
65 if (sctx->custom_blend_resolve)
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
67 if (sctx->custom_blend_decompress)
68 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
69 if (sctx->custom_blend_fastclear)
70 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
71 util_unreference_framebuffer_state(&sctx->framebuffer.state);
72
73 if (sctx->blitter)
74 util_blitter_destroy(sctx->blitter);
75
76 si_pm4_cleanup(sctx);
77
78 r600_common_context_cleanup(&sctx->b);
79
80 #if HAVE_LLVM >= 0x0306
81 LLVMDisposeTargetMachine(sctx->tm);
82 #endif
83
84 free(sctx->last_ib);
85 FREE(sctx);
86 }
87
88 static enum pipe_reset_status
89 si_amdgpu_get_reset_status(struct pipe_context *ctx)
90 {
91 struct si_context *sctx = (struct si_context *)ctx;
92
93 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
94 }
95
96 static struct pipe_context *si_create_context(struct pipe_screen *screen,
97 void *priv, unsigned flags)
98 {
99 struct si_context *sctx = CALLOC_STRUCT(si_context);
100 struct si_screen* sscreen = (struct si_screen *)screen;
101 struct radeon_winsys *ws = sscreen->b.ws;
102 LLVMTargetRef r600_target;
103 #if HAVE_LLVM >= 0x0306
104 const char *triple = "amdgcn--";
105 #endif
106 int shader, i;
107
108 if (sctx == NULL)
109 return NULL;
110
111 sctx->b.b.screen = screen; /* this must be set first */
112 sctx->b.b.priv = priv;
113 sctx->b.b.destroy = si_destroy_context;
114 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
115 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
116 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
117
118 if (!r600_common_context_init(&sctx->b, &sscreen->b))
119 goto fail;
120
121 if (sscreen->b.info.drm_major == 3)
122 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
123
124 si_init_blit_functions(sctx);
125 si_init_compute_functions(sctx);
126 si_init_cp_dma_functions(sctx);
127 si_init_debug_functions(sctx);
128
129 if (sscreen->b.info.has_uvd) {
130 sctx->b.b.create_video_codec = si_uvd_create_decoder;
131 sctx->b.b.create_video_buffer = si_video_buffer_create;
132 } else {
133 sctx->b.b.create_video_codec = vl_create_decoder;
134 sctx->b.b.create_video_buffer = vl_video_buffer_create;
135 }
136
137 sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
138 sctx, sscreen->b.trace_bo ?
139 sscreen->b.trace_bo->cs_buf : NULL);
140 sctx->b.rings.gfx.flush = si_context_gfx_flush;
141
142 si_init_all_descriptors(sctx);
143
144 /* Initialize cache_flush. */
145 sctx->cache_flush = si_atom_cache_flush;
146 sctx->atoms.s.cache_flush = &sctx->cache_flush;
147
148 sctx->msaa_sample_locs = si_atom_msaa_sample_locs;
149 sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs;
150
151 sctx->msaa_config = si_atom_msaa_config;
152 sctx->atoms.s.msaa_config = &sctx->msaa_config;
153
154 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
155 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
156
157 si_init_state_functions(sctx);
158 si_init_shader_functions(sctx);
159
160 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
161 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
162
163 sctx->blitter = util_blitter_create(&sctx->b.b);
164 if (sctx->blitter == NULL)
165 goto fail;
166 sctx->blitter->draw_rectangle = r600_draw_rectangle;
167
168 /* these must be last */
169 si_begin_new_cs(sctx);
170 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
171
172 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
173 * with a NULL buffer). We need to use a dummy buffer instead. */
174 if (sctx->b.chip_class == CIK) {
175 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
176 PIPE_USAGE_DEFAULT, 16);
177 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
178
179 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
180 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
181 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
182 &sctx->null_const_buf);
183 }
184 }
185
186 /* Clear the NULL constant buffer, because loads should return zeros. */
187 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
188 sctx->null_const_buf.buffer->width0, 0, false);
189 }
190
191 /* XXX: This is the maximum value allowed. I'm not sure how to compute
192 * this for non-cs shaders. Using the wrong value here can result in
193 * GPU lockups, but the maximum value seems to always work.
194 */
195 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
196
197 #if HAVE_LLVM >= 0x0306
198 /* Initialize LLVM TargetMachine */
199 r600_target = radeon_llvm_get_r600_target(triple);
200 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
201 r600_get_llvm_processor_name(sscreen->b.family),
202 sctx->b.chip_class >= VI ?
203 "+DumpCode" :
204 "+DumpCode,+vgpr-spilling",
205 LLVMCodeGenLevelDefault,
206 LLVMRelocDefault,
207 LLVMCodeModelDefault);
208 #endif
209
210 return &sctx->b.b;
211 fail:
212 si_destroy_context(&sctx->b.b);
213 return NULL;
214 }
215
216 /*
217 * pipe_screen
218 */
219
220 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
221 {
222 struct si_screen *sscreen = (struct si_screen *)pscreen;
223
224 switch (param) {
225 /* Supported features (boolean caps). */
226 case PIPE_CAP_TWO_SIDED_STENCIL:
227 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
228 case PIPE_CAP_ANISOTROPIC_FILTER:
229 case PIPE_CAP_POINT_SPRITE:
230 case PIPE_CAP_OCCLUSION_QUERY:
231 case PIPE_CAP_TEXTURE_SHADOW_MAP:
232 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
233 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
234 case PIPE_CAP_TEXTURE_SWIZZLE:
235 case PIPE_CAP_DEPTH_CLIP_DISABLE:
236 case PIPE_CAP_SHADER_STENCIL_EXPORT:
237 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
238 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
239 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
240 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
241 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
242 case PIPE_CAP_SM3:
243 case PIPE_CAP_SEAMLESS_CUBE_MAP:
244 case PIPE_CAP_PRIMITIVE_RESTART:
245 case PIPE_CAP_CONDITIONAL_RENDER:
246 case PIPE_CAP_TEXTURE_BARRIER:
247 case PIPE_CAP_INDEP_BLEND_ENABLE:
248 case PIPE_CAP_INDEP_BLEND_FUNC:
249 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
250 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
251 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
252 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
253 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
254 case PIPE_CAP_USER_INDEX_BUFFERS:
255 case PIPE_CAP_USER_CONSTANT_BUFFERS:
256 case PIPE_CAP_START_INSTANCE:
257 case PIPE_CAP_NPOT_TEXTURES:
258 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
259 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
260 case PIPE_CAP_TGSI_INSTANCEID:
261 case PIPE_CAP_COMPUTE:
262 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
263 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
264 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
265 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
266 case PIPE_CAP_CUBE_MAP_ARRAY:
267 case PIPE_CAP_SAMPLE_SHADING:
268 case PIPE_CAP_DRAW_INDIRECT:
269 case PIPE_CAP_CLIP_HALFZ:
270 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
271 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
272 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
273 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
274 case PIPE_CAP_TGSI_TEXCOORD:
275 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
276 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
277 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
278 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
279 case PIPE_CAP_DEPTH_BOUNDS_TEST:
280 return 1;
281
282 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
283 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
284
285 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
286 return (sscreen->b.info.drm_major == 2 &&
287 sscreen->b.info.drm_minor >= 43) ||
288 sscreen->b.info.drm_major == 3;
289
290 case PIPE_CAP_TEXTURE_MULTISAMPLE:
291 /* 2D tiling on CIK is supported since DRM 2.35.0 */
292 return sscreen->b.chip_class < CIK ||
293 (sscreen->b.info.drm_major == 2 &&
294 sscreen->b.info.drm_minor >= 35) ||
295 sscreen->b.info.drm_major == 3;
296
297 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
298 return R600_MAP_BUFFER_ALIGNMENT;
299
300 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
301 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
302 return 4;
303
304 case PIPE_CAP_GLSL_FEATURE_LEVEL:
305 return HAVE_LLVM >= 0x0307 ? 410 : 330;
306
307 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
308 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
309
310 case PIPE_CAP_TEXTURE_QUERY_LOD:
311 case PIPE_CAP_TEXTURE_GATHER_SM5:
312 return HAVE_LLVM >= 0x0305;
313 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
314 return HAVE_LLVM >= 0x0305 ? 4 : 0;
315
316 /* Unsupported features. */
317 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
318 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
319 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
320 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
321 case PIPE_CAP_USER_VERTEX_BUFFERS:
322 case PIPE_CAP_FAKE_SW_MSAA:
323 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
324 case PIPE_CAP_SAMPLER_VIEW_TARGET:
325 case PIPE_CAP_VERTEXID_NOBASE:
326 return 0;
327
328 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
329 return 30;
330
331 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
332 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
333
334 /* Stream output. */
335 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
336 return sscreen->b.has_streamout ? 4 : 0;
337 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
338 return sscreen->b.has_streamout ? 1 : 0;
339 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
340 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
341 return sscreen->b.has_streamout ? 32*4 : 0;
342
343 /* Geometry shader output. */
344 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
345 return 1024;
346 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
347 return 4095;
348 case PIPE_CAP_MAX_VERTEX_STREAMS:
349 return 4;
350
351 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
352 return 2048;
353
354 /* Texturing. */
355 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
356 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
357 return 15; /* 16384 */
358 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
359 /* textures support 8192, but layered rendering supports 2048 */
360 return 12;
361 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
362 /* textures support 8192, but layered rendering supports 2048 */
363 return 2048;
364
365 /* Render targets. */
366 case PIPE_CAP_MAX_RENDER_TARGETS:
367 return 8;
368
369 case PIPE_CAP_MAX_VIEWPORTS:
370 return 16;
371
372 /* Timer queries, present when the clock frequency is non zero. */
373 case PIPE_CAP_QUERY_TIMESTAMP:
374 case PIPE_CAP_QUERY_TIME_ELAPSED:
375 return sscreen->b.info.r600_clock_crystal_freq != 0;
376
377 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
378 case PIPE_CAP_MIN_TEXEL_OFFSET:
379 return -32;
380
381 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
382 case PIPE_CAP_MAX_TEXEL_OFFSET:
383 return 31;
384
385 case PIPE_CAP_ENDIANNESS:
386 return PIPE_ENDIAN_LITTLE;
387
388 case PIPE_CAP_VENDOR_ID:
389 return 0x1002;
390 case PIPE_CAP_DEVICE_ID:
391 return sscreen->b.info.pci_id;
392 case PIPE_CAP_ACCELERATED:
393 return 1;
394 case PIPE_CAP_VIDEO_MEMORY:
395 return sscreen->b.info.vram_size >> 20;
396 case PIPE_CAP_UMA:
397 return 0;
398 }
399 return 0;
400 }
401
402 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
403 {
404 switch(shader)
405 {
406 case PIPE_SHADER_FRAGMENT:
407 case PIPE_SHADER_VERTEX:
408 case PIPE_SHADER_GEOMETRY:
409 break;
410 case PIPE_SHADER_TESS_CTRL:
411 case PIPE_SHADER_TESS_EVAL:
412 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
413 if (HAVE_LLVM < 0x0306 ||
414 (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
415 return 0;
416 break;
417 case PIPE_SHADER_COMPUTE:
418 switch (param) {
419 case PIPE_SHADER_CAP_PREFERRED_IR:
420 #if HAVE_LLVM < 0x0306
421 return PIPE_SHADER_IR_LLVM;
422 #else
423 return PIPE_SHADER_IR_NATIVE;
424 #endif
425 case PIPE_SHADER_CAP_DOUBLES:
426 return HAVE_LLVM >= 0x0307;
427
428 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
429 uint64_t max_const_buffer_size;
430 pscreen->get_compute_param(pscreen,
431 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
432 &max_const_buffer_size);
433 return max_const_buffer_size;
434 }
435 default:
436 /* If compute shaders don't require a special value
437 * for this cap, we can return the same value we
438 * do for other shader types. */
439 break;
440 }
441 break;
442 default:
443 return 0;
444 }
445
446 switch (param) {
447 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
448 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
449 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
450 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
451 return 16384;
452 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
453 return 32;
454 case PIPE_SHADER_CAP_MAX_INPUTS:
455 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
456 case PIPE_SHADER_CAP_MAX_OUTPUTS:
457 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
458 case PIPE_SHADER_CAP_MAX_TEMPS:
459 return 256; /* Max native temporaries. */
460 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
461 return 4096 * sizeof(float[4]); /* actually only memory limits this */
462 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
463 return SI_NUM_USER_CONST_BUFFERS;
464 case PIPE_SHADER_CAP_MAX_PREDS:
465 return 0; /* FIXME */
466 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
467 return 1;
468 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
469 return 1;
470 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
471 /* Indirection of geometry shader input dimension is not
472 * handled yet
473 */
474 return shader != PIPE_SHADER_GEOMETRY;
475 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
476 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
477 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
478 return 1;
479 case PIPE_SHADER_CAP_INTEGERS:
480 return 1;
481 case PIPE_SHADER_CAP_SUBROUTINES:
482 return 0;
483 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
484 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
485 return 16;
486 case PIPE_SHADER_CAP_PREFERRED_IR:
487 return PIPE_SHADER_IR_TGSI;
488 case PIPE_SHADER_CAP_DOUBLES:
489 return HAVE_LLVM >= 0x0307;
490 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
491 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
492 return 0;
493 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
494 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
495 return 1;
496 }
497 return 0;
498 }
499
500 static void si_destroy_screen(struct pipe_screen* pscreen)
501 {
502 struct si_screen *sscreen = (struct si_screen *)pscreen;
503
504 if (sscreen == NULL)
505 return;
506
507 if (!sscreen->b.ws->unref(sscreen->b.ws))
508 return;
509
510 r600_destroy_common_screen(&sscreen->b);
511 }
512
513 #define SI_TILE_MODE_COLOR_2D_8BPP 14
514
515 /* Initialize pipe config. This is especially important for GPUs
516 * with 16 pipes and more where it's initialized incorrectly by
517 * the TILING_CONFIG ioctl. */
518 static bool si_initialize_pipe_config(struct si_screen *sscreen)
519 {
520 unsigned mode2d;
521
522 /* This is okay, because there can be no 2D tiling without
523 * the tile mode array, so we won't need the pipe config.
524 * Return "success".
525 */
526 if (!sscreen->b.info.si_tile_mode_array_valid)
527 return true;
528
529 /* The same index is used for the 2D mode on CIK too. */
530 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
531
532 switch (G_009910_PIPE_CONFIG(mode2d)) {
533 case V_02803C_ADDR_SURF_P2:
534 sscreen->b.tiling_info.num_channels = 2;
535 break;
536 case V_02803C_X_ADDR_SURF_P4_8X16:
537 case V_02803C_X_ADDR_SURF_P4_16X16:
538 case V_02803C_X_ADDR_SURF_P4_16X32:
539 case V_02803C_X_ADDR_SURF_P4_32X32:
540 sscreen->b.tiling_info.num_channels = 4;
541 break;
542 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
543 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
544 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
545 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
546 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
547 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
548 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
549 sscreen->b.tiling_info.num_channels = 8;
550 break;
551 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
552 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
553 sscreen->b.tiling_info.num_channels = 16;
554 break;
555 default:
556 assert(0);
557 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
558 G_009910_PIPE_CONFIG(mode2d));
559 return false;
560 }
561 return true;
562 }
563
564 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
565 {
566 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
567
568 if (sscreen == NULL) {
569 return NULL;
570 }
571
572 /* Set functions first. */
573 sscreen->b.b.context_create = si_create_context;
574 sscreen->b.b.destroy = si_destroy_screen;
575 sscreen->b.b.get_param = si_get_param;
576 sscreen->b.b.get_shader_param = si_get_shader_param;
577 sscreen->b.b.is_format_supported = si_is_format_supported;
578 sscreen->b.b.resource_create = r600_resource_create_common;
579
580 if (!r600_common_screen_init(&sscreen->b, ws) ||
581 !si_initialize_pipe_config(sscreen)) {
582 FREE(sscreen);
583 return NULL;
584 }
585
586 sscreen->b.has_cp_dma = true;
587 sscreen->b.has_streamout = true;
588
589 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
590 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
591
592 /* Create the auxiliary context. This must be done last. */
593 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
594
595 return &sscreen->b.b;
596 }