radeonsi/gfx9: don't set gs_table_depth
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
38
39 #include "compiler/nir/nir.h"
40
41 /*
42 * pipe_context
43 */
44 static void si_destroy_context(struct pipe_context *context)
45 {
46 struct si_context *sctx = (struct si_context *)context;
47 int i;
48
49 /* Unreference the framebuffer normally to disable related logic
50 * properly.
51 */
52 struct pipe_framebuffer_state fb = {};
53 if (context->set_framebuffer_state)
54 context->set_framebuffer_state(context, &fb);
55
56 si_release_all_descriptors(sctx);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87 if (sctx->vs_blit_pos)
88 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
89 if (sctx->vs_blit_pos_layered)
90 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
91 if (sctx->vs_blit_color)
92 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
93 if (sctx->vs_blit_color_layered)
94 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
95 if (sctx->vs_blit_texcoord)
96 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
97
98 if (sctx->blitter)
99 util_blitter_destroy(sctx->blitter);
100
101 si_common_context_cleanup(&sctx->b);
102
103 LLVMDisposeTargetMachine(sctx->tm);
104
105 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
106
107 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
108 _mesa_hash_table_destroy(sctx->img_handles, NULL);
109
110 util_dynarray_fini(&sctx->resident_tex_handles);
111 util_dynarray_fini(&sctx->resident_img_handles);
112 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
113 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
114 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
115 FREE(sctx);
116 }
117
118 static enum pipe_reset_status
119 si_amdgpu_get_reset_status(struct pipe_context *ctx)
120 {
121 struct si_context *sctx = (struct si_context *)ctx;
122
123 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
124 }
125
126 /* Apitrace profiling:
127 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
128 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
129 * and remember its number.
130 * 3) In Mesa, enable queries and performance counters around that draw
131 * call and print the results.
132 * 4) glretrace --benchmark --markers ..
133 */
134 static void si_emit_string_marker(struct pipe_context *ctx,
135 const char *string, int len)
136 {
137 struct si_context *sctx = (struct si_context *)ctx;
138
139 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
140
141 if (sctx->b.log)
142 u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
143 }
144
145 static LLVMTargetMachineRef
146 si_create_llvm_target_machine(struct si_screen *sscreen)
147 {
148 const char *triple = "amdgcn--";
149 char features[256];
150
151 snprintf(features, sizeof(features),
152 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
153 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
154 sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
155 sscreen->b.debug_flags & DBG(SI_SCHED) ? ",+si-scheduler" : "");
156
157 return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
158 si_get_llvm_processor_name(sscreen->b.family),
159 features,
160 LLVMCodeGenLevelDefault,
161 LLVMRelocDefault,
162 LLVMCodeModelDefault);
163 }
164
165 static void si_set_log_context(struct pipe_context *ctx,
166 struct u_log_context *log)
167 {
168 struct si_context *sctx = (struct si_context *)ctx;
169 sctx->b.log = log;
170
171 if (log)
172 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
173 }
174
175 static struct pipe_context *si_create_context(struct pipe_screen *screen,
176 unsigned flags)
177 {
178 struct si_context *sctx = CALLOC_STRUCT(si_context);
179 struct si_screen* sscreen = (struct si_screen *)screen;
180 struct radeon_winsys *ws = sscreen->b.ws;
181 int shader, i;
182
183 if (!sctx)
184 return NULL;
185
186 if (flags & PIPE_CONTEXT_DEBUG)
187 sscreen->record_llvm_ir = true; /* racy but not critical */
188
189 sctx->b.b.screen = screen; /* this must be set first */
190 sctx->b.b.priv = NULL;
191 sctx->b.b.destroy = si_destroy_context;
192 sctx->b.b.emit_string_marker = si_emit_string_marker;
193 sctx->b.b.set_log_context = si_set_log_context;
194 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
195 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
196 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
197
198 if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
199 goto fail;
200
201 if (sscreen->b.info.drm_major == 3)
202 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
203
204 si_init_blit_functions(sctx);
205 si_init_compute_functions(sctx);
206 si_init_cp_dma_functions(sctx);
207 si_init_debug_functions(sctx);
208 si_init_msaa_functions(sctx);
209 si_init_streamout_functions(sctx);
210
211 if (sscreen->b.info.has_hw_decode) {
212 sctx->b.b.create_video_codec = si_uvd_create_decoder;
213 sctx->b.b.create_video_buffer = si_video_buffer_create;
214 } else {
215 sctx->b.b.create_video_codec = vl_create_decoder;
216 sctx->b.b.create_video_buffer = vl_video_buffer_create;
217 }
218
219 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
220 si_context_gfx_flush, sctx);
221 sctx->b.gfx.flush = si_context_gfx_flush;
222
223 /* Border colors. */
224 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
225 sizeof(*sctx->border_color_table));
226 if (!sctx->border_color_table)
227 goto fail;
228
229 sctx->border_color_buffer = (struct r600_resource*)
230 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
231 SI_MAX_BORDER_COLORS *
232 sizeof(*sctx->border_color_table));
233 if (!sctx->border_color_buffer)
234 goto fail;
235
236 sctx->border_color_map =
237 ws->buffer_map(sctx->border_color_buffer->buf,
238 NULL, PIPE_TRANSFER_WRITE);
239 if (!sctx->border_color_map)
240 goto fail;
241
242 si_init_all_descriptors(sctx);
243 si_init_state_functions(sctx);
244 si_init_shader_functions(sctx);
245 si_init_viewport_functions(sctx);
246 si_init_ia_multi_vgt_param_table(sctx);
247
248 if (sctx->b.chip_class >= CIK)
249 cik_init_sdma_functions(sctx);
250 else
251 si_init_dma_functions(sctx);
252
253 if (sscreen->b.debug_flags & DBG(FORCE_DMA))
254 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
255
256 sctx->blitter = util_blitter_create(&sctx->b.b);
257 if (sctx->blitter == NULL)
258 goto fail;
259 sctx->blitter->draw_rectangle = si_draw_rectangle;
260 sctx->blitter->skip_viewport_restore = true;
261
262 sctx->sample_mask.sample_mask = 0xffff;
263
264 /* these must be last */
265 si_begin_new_cs(sctx);
266
267 if (sctx->b.chip_class >= GFX9) {
268 sctx->wait_mem_scratch = (struct r600_resource*)
269 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
270 if (!sctx->wait_mem_scratch)
271 goto fail;
272
273 /* Initialize the memory. */
274 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
275 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
276 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
277 S_370_WR_CONFIRM(1) |
278 S_370_ENGINE_SEL(V_370_ME));
279 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
280 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
281 radeon_emit(cs, sctx->wait_mem_number);
282 }
283
284 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
285 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
286 if (sctx->b.chip_class == CIK) {
287 sctx->null_const_buf.buffer =
288 si_aligned_buffer_create(screen,
289 R600_RESOURCE_FLAG_UNMAPPABLE,
290 PIPE_USAGE_DEFAULT, 16,
291 sctx->screen->b.info.tcc_cache_line_size);
292 if (!sctx->null_const_buf.buffer)
293 goto fail;
294 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
295
296 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
297 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
298 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
299 &sctx->null_const_buf);
300 }
301 }
302
303 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
304 &sctx->null_const_buf);
305 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
306 &sctx->null_const_buf);
307 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
308 &sctx->null_const_buf);
309 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
310 &sctx->null_const_buf);
311 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
312 &sctx->null_const_buf);
313
314 /* Clear the NULL constant buffer, because loads should return zeros. */
315 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
316 sctx->null_const_buf.buffer->width0, 0,
317 R600_COHERENCY_SHADER);
318 }
319
320 uint64_t max_threads_per_block;
321 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
322 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
323 &max_threads_per_block);
324
325 /* The maximum number of scratch waves. Scratch space isn't divided
326 * evenly between CUs. The number is only a function of the number of CUs.
327 * We can decrease the constant to decrease the scratch buffer size.
328 *
329 * sctx->scratch_waves must be >= the maximum posible size of
330 * 1 threadgroup, so that the hw doesn't hang from being unable
331 * to start any.
332 *
333 * The recommended value is 4 per CU at most. Higher numbers don't
334 * bring much benefit, but they still occupy chip resources (think
335 * async compute). I've seen ~2% performance difference between 4 and 32.
336 */
337 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
338 max_threads_per_block / 64);
339
340 sctx->tm = si_create_llvm_target_machine(sscreen);
341
342 /* Bindless handles. */
343 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
344 _mesa_key_pointer_equal);
345 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
346 _mesa_key_pointer_equal);
347
348 util_dynarray_init(&sctx->resident_tex_handles, NULL);
349 util_dynarray_init(&sctx->resident_img_handles, NULL);
350 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
351 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
352 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
353
354 return &sctx->b.b;
355 fail:
356 fprintf(stderr, "radeonsi: Failed to create a context.\n");
357 si_destroy_context(&sctx->b.b);
358 return NULL;
359 }
360
361 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
362 void *priv, unsigned flags)
363 {
364 struct si_screen *sscreen = (struct si_screen *)screen;
365 struct pipe_context *ctx;
366
367 if (sscreen->b.debug_flags & DBG(CHECK_VM))
368 flags |= PIPE_CONTEXT_DEBUG;
369
370 ctx = si_create_context(screen, flags);
371
372 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
373 return ctx;
374
375 /* Clover (compute-only) is unsupported.
376 *
377 * Since the threaded context creates shader states from the non-driver
378 * thread, asynchronous compilation is required for create_{shader}_-
379 * state not to use pipe_context. Debug contexts (ddebug) disable
380 * asynchronous compilation, so don't use the threaded context with
381 * those.
382 */
383 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
384 return ctx;
385
386 /* When shaders are logged to stderr, asynchronous compilation is
387 * disabled too. */
388 if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
389 return ctx;
390
391 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
392 si_replace_buffer_storage,
393 &((struct si_context*)ctx)->b.tc);
394 }
395
396 /*
397 * pipe_screen
398 */
399 static bool si_have_tgsi_compute(struct si_screen *sscreen)
400 {
401 /* Old kernels disallowed some register writes for SI
402 * that are used for indirect dispatches. */
403 return (sscreen->b.chip_class >= CIK ||
404 sscreen->b.info.drm_major == 3 ||
405 (sscreen->b.info.drm_major == 2 &&
406 sscreen->b.info.drm_minor >= 45));
407 }
408
409 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
410 {
411 struct si_screen *sscreen = (struct si_screen *)pscreen;
412
413 switch (param) {
414 /* Supported features (boolean caps). */
415 case PIPE_CAP_ACCELERATED:
416 case PIPE_CAP_TWO_SIDED_STENCIL:
417 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
418 case PIPE_CAP_ANISOTROPIC_FILTER:
419 case PIPE_CAP_POINT_SPRITE:
420 case PIPE_CAP_OCCLUSION_QUERY:
421 case PIPE_CAP_TEXTURE_SHADOW_MAP:
422 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
423 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
424 case PIPE_CAP_TEXTURE_SWIZZLE:
425 case PIPE_CAP_DEPTH_CLIP_DISABLE:
426 case PIPE_CAP_SHADER_STENCIL_EXPORT:
427 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
428 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
429 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
430 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
431 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
432 case PIPE_CAP_SM3:
433 case PIPE_CAP_SEAMLESS_CUBE_MAP:
434 case PIPE_CAP_PRIMITIVE_RESTART:
435 case PIPE_CAP_CONDITIONAL_RENDER:
436 case PIPE_CAP_TEXTURE_BARRIER:
437 case PIPE_CAP_INDEP_BLEND_ENABLE:
438 case PIPE_CAP_INDEP_BLEND_FUNC:
439 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
440 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
441 case PIPE_CAP_USER_CONSTANT_BUFFERS:
442 case PIPE_CAP_START_INSTANCE:
443 case PIPE_CAP_NPOT_TEXTURES:
444 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
445 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
446 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
447 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
448 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
449 case PIPE_CAP_TGSI_INSTANCEID:
450 case PIPE_CAP_COMPUTE:
451 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
452 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
453 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
454 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
455 case PIPE_CAP_CUBE_MAP_ARRAY:
456 case PIPE_CAP_SAMPLE_SHADING:
457 case PIPE_CAP_DRAW_INDIRECT:
458 case PIPE_CAP_CLIP_HALFZ:
459 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
460 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
461 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
462 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
463 case PIPE_CAP_TGSI_TEXCOORD:
464 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
465 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
466 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
467 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
468 case PIPE_CAP_SHAREABLE_SHADERS:
469 case PIPE_CAP_DEPTH_BOUNDS_TEST:
470 case PIPE_CAP_SAMPLER_VIEW_TARGET:
471 case PIPE_CAP_TEXTURE_QUERY_LOD:
472 case PIPE_CAP_TEXTURE_GATHER_SM5:
473 case PIPE_CAP_TGSI_TXQS:
474 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
475 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
476 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
477 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
478 case PIPE_CAP_INVALIDATE_BUFFER:
479 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
480 case PIPE_CAP_QUERY_MEMORY_INFO:
481 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
482 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
483 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
484 case PIPE_CAP_GENERATE_MIPMAP:
485 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
486 case PIPE_CAP_STRING_MARKER:
487 case PIPE_CAP_CLEAR_TEXTURE:
488 case PIPE_CAP_CULL_DISTANCE:
489 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
490 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
491 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
492 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
493 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
494 case PIPE_CAP_DOUBLES:
495 case PIPE_CAP_TGSI_TEX_TXF_LZ:
496 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
497 case PIPE_CAP_BINDLESS_TEXTURE:
498 case PIPE_CAP_QUERY_TIMESTAMP:
499 case PIPE_CAP_QUERY_TIME_ELAPSED:
500 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
501 case PIPE_CAP_QUERY_SO_OVERFLOW:
502 case PIPE_CAP_MEMOBJ:
503 case PIPE_CAP_LOAD_CONSTBUF:
504 case PIPE_CAP_INT64:
505 case PIPE_CAP_INT64_DIVMOD:
506 case PIPE_CAP_TGSI_CLOCK:
507 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
508 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
509 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
510 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
511 return 1;
512
513 case PIPE_CAP_TGSI_VOTE:
514 return HAVE_LLVM >= 0x0400;
515
516 case PIPE_CAP_TGSI_BALLOT:
517 return HAVE_LLVM >= 0x0500;
518
519 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
520 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
521
522 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
523 return (sscreen->b.info.drm_major == 2 &&
524 sscreen->b.info.drm_minor >= 43) ||
525 sscreen->b.info.drm_major == 3;
526
527 case PIPE_CAP_TEXTURE_MULTISAMPLE:
528 /* 2D tiling on CIK is supported since DRM 2.35.0 */
529 return sscreen->b.chip_class < CIK ||
530 (sscreen->b.info.drm_major == 2 &&
531 sscreen->b.info.drm_minor >= 35) ||
532 sscreen->b.info.drm_major == 3;
533
534 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
535 return R600_MAP_BUFFER_ALIGNMENT;
536
537 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
538 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
539 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
540 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
541 case PIPE_CAP_MAX_VERTEX_STREAMS:
542 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
543 return 4;
544
545 case PIPE_CAP_GLSL_FEATURE_LEVEL:
546 if (sscreen->b.debug_flags & DBG(NIR))
547 return 140; /* no geometry and tessellation shaders yet */
548 if (si_have_tgsi_compute(sscreen))
549 return 450;
550 return 420;
551
552 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
553 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
554
555 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
556 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
557 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
558 /* SI doesn't support unaligned loads.
559 * CIK needs DRM 2.50.0 on radeon. */
560 return sscreen->b.chip_class == SI ||
561 (sscreen->b.info.drm_major == 2 &&
562 sscreen->b.info.drm_minor < 50);
563
564 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
565 /* TODO: GFX9 hangs. */
566 if (sscreen->b.chip_class >= GFX9)
567 return 0;
568 /* Disable on SI due to VM faults in CP DMA. Enable once these
569 * faults are mitigated in software.
570 */
571 if (sscreen->b.chip_class >= CIK &&
572 sscreen->b.info.drm_major == 3 &&
573 sscreen->b.info.drm_minor >= 13)
574 return RADEON_SPARSE_PAGE_SIZE;
575 return 0;
576
577 /* Unsupported features. */
578 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
579 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
580 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
581 case PIPE_CAP_USER_VERTEX_BUFFERS:
582 case PIPE_CAP_FAKE_SW_MSAA:
583 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
584 case PIPE_CAP_VERTEXID_NOBASE:
585 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
586 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
587 case PIPE_CAP_TGSI_FS_FBFETCH:
588 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
589 case PIPE_CAP_UMA:
590 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
591 case PIPE_CAP_POST_DEPTH_COVERAGE:
592 case PIPE_CAP_TILE_RASTER_ORDER:
593 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
594 return 0;
595
596 case PIPE_CAP_NATIVE_FENCE_FD:
597 return sscreen->b.info.has_sync_file;
598
599 case PIPE_CAP_QUERY_BUFFER_OBJECT:
600 return si_have_tgsi_compute(sscreen);
601
602 case PIPE_CAP_DRAW_PARAMETERS:
603 case PIPE_CAP_MULTI_DRAW_INDIRECT:
604 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
605 return sscreen->has_draw_indirect_multi;
606
607 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
608 return 30;
609
610 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
611 return sscreen->b.chip_class <= VI ?
612 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
613
614 /* Stream output. */
615 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
616 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
617 return 32*4;
618
619 /* Geometry shader output. */
620 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
621 return 1024;
622 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
623 return 4095;
624
625 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
626 return 2048;
627
628 /* Texturing. */
629 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
630 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
631 return 15; /* 16384 */
632 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
633 /* textures support 8192, but layered rendering supports 2048 */
634 return 12;
635 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
636 /* textures support 8192, but layered rendering supports 2048 */
637 return 2048;
638
639 /* Viewports and render targets. */
640 case PIPE_CAP_MAX_VIEWPORTS:
641 return SI_MAX_VIEWPORTS;
642 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
643 case PIPE_CAP_MAX_RENDER_TARGETS:
644 return 8;
645
646 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
647 case PIPE_CAP_MIN_TEXEL_OFFSET:
648 return -32;
649
650 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
651 case PIPE_CAP_MAX_TEXEL_OFFSET:
652 return 31;
653
654 case PIPE_CAP_ENDIANNESS:
655 return PIPE_ENDIAN_LITTLE;
656
657 case PIPE_CAP_VENDOR_ID:
658 return ATI_VENDOR_ID;
659 case PIPE_CAP_DEVICE_ID:
660 return sscreen->b.info.pci_id;
661 case PIPE_CAP_VIDEO_MEMORY:
662 return sscreen->b.info.vram_size >> 20;
663 case PIPE_CAP_PCI_GROUP:
664 return sscreen->b.info.pci_domain;
665 case PIPE_CAP_PCI_BUS:
666 return sscreen->b.info.pci_bus;
667 case PIPE_CAP_PCI_DEVICE:
668 return sscreen->b.info.pci_dev;
669 case PIPE_CAP_PCI_FUNCTION:
670 return sscreen->b.info.pci_func;
671 }
672 return 0;
673 }
674
675 static int si_get_shader_param(struct pipe_screen* pscreen,
676 enum pipe_shader_type shader,
677 enum pipe_shader_cap param)
678 {
679 struct si_screen *sscreen = (struct si_screen *)pscreen;
680
681 switch(shader)
682 {
683 case PIPE_SHADER_FRAGMENT:
684 case PIPE_SHADER_VERTEX:
685 case PIPE_SHADER_GEOMETRY:
686 case PIPE_SHADER_TESS_CTRL:
687 case PIPE_SHADER_TESS_EVAL:
688 break;
689 case PIPE_SHADER_COMPUTE:
690 switch (param) {
691 case PIPE_SHADER_CAP_PREFERRED_IR:
692 return PIPE_SHADER_IR_NATIVE;
693
694 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
695 int ir = 1 << PIPE_SHADER_IR_NATIVE;
696
697 if (si_have_tgsi_compute(sscreen))
698 ir |= 1 << PIPE_SHADER_IR_TGSI;
699
700 return ir;
701 }
702
703 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
704 uint64_t max_const_buffer_size;
705 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
706 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
707 &max_const_buffer_size);
708 return MIN2(max_const_buffer_size, INT_MAX);
709 }
710 default:
711 /* If compute shaders don't require a special value
712 * for this cap, we can return the same value we
713 * do for other shader types. */
714 break;
715 }
716 break;
717 default:
718 return 0;
719 }
720
721 switch (param) {
722 /* Shader limits. */
723 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
724 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
725 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
726 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
727 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
728 return 16384;
729 case PIPE_SHADER_CAP_MAX_INPUTS:
730 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
731 case PIPE_SHADER_CAP_MAX_OUTPUTS:
732 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
733 case PIPE_SHADER_CAP_MAX_TEMPS:
734 return 256; /* Max native temporaries. */
735 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
736 return 4096 * sizeof(float[4]); /* actually only memory limits this */
737 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
738 return SI_NUM_CONST_BUFFERS;
739 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
740 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
741 return SI_NUM_SAMPLERS;
742 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
743 return SI_NUM_SHADER_BUFFERS;
744 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
745 return SI_NUM_IMAGES;
746 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
747 return 32;
748 case PIPE_SHADER_CAP_PREFERRED_IR:
749 if (sscreen->b.debug_flags & DBG(NIR) &&
750 (shader == PIPE_SHADER_VERTEX ||
751 shader == PIPE_SHADER_FRAGMENT))
752 return PIPE_SHADER_IR_NIR;
753 return PIPE_SHADER_IR_TGSI;
754 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
755 return 4;
756
757 /* Supported boolean features. */
758 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
759 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
760 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
761 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
762 case PIPE_SHADER_CAP_INTEGERS:
763 case PIPE_SHADER_CAP_INT64_ATOMICS:
764 case PIPE_SHADER_CAP_FP16:
765 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
766 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
767 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
768 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
769 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
770 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
771 return 1;
772
773 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
774 /* TODO: Indirect indexing of GS inputs is unimplemented. */
775 return shader != PIPE_SHADER_GEOMETRY &&
776 (sscreen->llvm_has_working_vgpr_indexing ||
777 /* TCS and TES load inputs directly from LDS or
778 * offchip memory, so indirect indexing is trivial. */
779 shader == PIPE_SHADER_TESS_CTRL ||
780 shader == PIPE_SHADER_TESS_EVAL);
781
782 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
783 return sscreen->llvm_has_working_vgpr_indexing ||
784 /* TCS stores outputs directly to memory. */
785 shader == PIPE_SHADER_TESS_CTRL;
786
787 /* Unsupported boolean features. */
788 case PIPE_SHADER_CAP_SUBROUTINES:
789 case PIPE_SHADER_CAP_SUPPORTED_IRS:
790 return 0;
791 }
792 return 0;
793 }
794
795 static const struct nir_shader_compiler_options nir_options = {
796 .vertex_id_zero_based = true,
797 .lower_scmp = true,
798 .lower_flrp32 = true,
799 .lower_fsat = true,
800 .lower_fdiv = true,
801 .lower_sub = true,
802 .lower_ffma = true,
803 .lower_pack_snorm_2x16 = true,
804 .lower_pack_snorm_4x8 = true,
805 .lower_pack_unorm_2x16 = true,
806 .lower_pack_unorm_4x8 = true,
807 .lower_unpack_snorm_2x16 = true,
808 .lower_unpack_snorm_4x8 = true,
809 .lower_unpack_unorm_2x16 = true,
810 .lower_unpack_unorm_4x8 = true,
811 .lower_extract_byte = true,
812 .lower_extract_word = true,
813 .max_unroll_iterations = 32,
814 .native_integers = true,
815 };
816
817 static const void *
818 si_get_compiler_options(struct pipe_screen *screen,
819 enum pipe_shader_ir ir,
820 enum pipe_shader_type shader)
821 {
822 assert(ir == PIPE_SHADER_IR_NIR);
823 return &nir_options;
824 }
825
826 static void si_destroy_screen(struct pipe_screen* pscreen)
827 {
828 struct si_screen *sscreen = (struct si_screen *)pscreen;
829 struct si_shader_part *parts[] = {
830 sscreen->vs_prologs,
831 sscreen->tcs_epilogs,
832 sscreen->gs_prologs,
833 sscreen->ps_prologs,
834 sscreen->ps_epilogs
835 };
836 unsigned i;
837
838 if (!sscreen->b.ws->unref(sscreen->b.ws))
839 return;
840
841 util_queue_destroy(&sscreen->shader_compiler_queue);
842 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
843
844 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
845 if (sscreen->tm[i])
846 LLVMDisposeTargetMachine(sscreen->tm[i]);
847
848 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
849 if (sscreen->tm_low_priority[i])
850 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
851
852 /* Free shader parts. */
853 for (i = 0; i < ARRAY_SIZE(parts); i++) {
854 while (parts[i]) {
855 struct si_shader_part *part = parts[i];
856
857 parts[i] = part->next;
858 si_radeon_shader_binary_clean(&part->binary);
859 FREE(part);
860 }
861 }
862 mtx_destroy(&sscreen->shader_parts_mutex);
863 si_destroy_shader_cache(sscreen);
864 si_destroy_common_screen(&sscreen->b);
865 }
866
867 static bool si_init_gs_info(struct si_screen *sscreen)
868 {
869 /* gs_table_depth is not used by GFX9 */
870 if (sscreen->b.chip_class >= GFX9)
871 return true;
872
873 switch (sscreen->b.family) {
874 case CHIP_OLAND:
875 case CHIP_HAINAN:
876 case CHIP_KAVERI:
877 case CHIP_KABINI:
878 case CHIP_MULLINS:
879 case CHIP_ICELAND:
880 case CHIP_CARRIZO:
881 case CHIP_STONEY:
882 sscreen->gs_table_depth = 16;
883 return true;
884 case CHIP_TAHITI:
885 case CHIP_PITCAIRN:
886 case CHIP_VERDE:
887 case CHIP_BONAIRE:
888 case CHIP_HAWAII:
889 case CHIP_TONGA:
890 case CHIP_FIJI:
891 case CHIP_POLARIS10:
892 case CHIP_POLARIS11:
893 case CHIP_POLARIS12:
894 sscreen->gs_table_depth = 32;
895 return true;
896 default:
897 return false;
898 }
899 }
900
901 static void si_handle_env_var_force_family(struct si_screen *sscreen)
902 {
903 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
904 unsigned i;
905
906 if (!family)
907 return;
908
909 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
910 if (!strcmp(family, si_get_llvm_processor_name(i))) {
911 /* Override family and chip_class. */
912 sscreen->b.family = sscreen->b.info.family = i;
913
914 if (i >= CHIP_VEGA10)
915 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
916 else if (i >= CHIP_TONGA)
917 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
918 else if (i >= CHIP_BONAIRE)
919 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
920 else
921 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
922
923 /* Don't submit any IBs. */
924 setenv("RADEON_NOOP", "1", 1);
925 return;
926 }
927 }
928
929 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
930 exit(1);
931 }
932
933 static void si_test_vmfault(struct si_screen *sscreen)
934 {
935 struct pipe_context *ctx = sscreen->b.aux_context;
936 struct si_context *sctx = (struct si_context *)ctx;
937 struct pipe_resource *buf =
938 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
939
940 if (!buf) {
941 puts("Buffer allocation failed.");
942 exit(1);
943 }
944
945 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
946
947 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_CP)) {
948 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
949 ctx->flush(ctx, NULL, 0);
950 puts("VM fault test: CP - done.");
951 }
952 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SDMA)) {
953 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
954 ctx->flush(ctx, NULL, 0);
955 puts("VM fault test: SDMA - done.");
956 }
957 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SHADER)) {
958 util_test_constant_buffer(ctx, buf);
959 puts("VM fault test: Shader - done.");
960 }
961 exit(0);
962 }
963
964 static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
965 {
966 ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
967 }
968
969 static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
970 {
971 struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
972
973 ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
974 }
975
976 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
977 const struct pipe_screen_config *config)
978 {
979 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
980 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
981
982 if (!sscreen) {
983 return NULL;
984 }
985
986 /* Set functions first. */
987 sscreen->b.b.context_create = si_pipe_create_context;
988 sscreen->b.b.destroy = si_destroy_screen;
989 sscreen->b.b.get_param = si_get_param;
990 sscreen->b.b.get_shader_param = si_get_shader_param;
991 sscreen->b.b.get_compiler_options = si_get_compiler_options;
992 sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
993 sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
994 sscreen->b.b.resource_create = si_resource_create_common;
995
996 si_init_screen_state_functions(sscreen);
997
998 /* Set these flags in debug_flags early, so that the shader cache takes
999 * them into account.
1000 */
1001 if (driQueryOptionb(config->options,
1002 "glsl_correct_derivatives_after_discard"))
1003 sscreen->b.debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
1004 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
1005 sscreen->b.debug_flags |= DBG(SI_SCHED);
1006
1007 if (!si_common_screen_init(&sscreen->b, ws) ||
1008 !si_init_gs_info(sscreen) ||
1009 !si_init_shader_cache(sscreen)) {
1010 FREE(sscreen);
1011 return NULL;
1012 }
1013
1014 /* Only enable as many threads as we have target machines, but at most
1015 * the number of CPUs - 1 if there is more than one.
1016 */
1017 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
1018 num_threads = MAX2(1, num_threads - 1);
1019 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
1020 num_compiler_threads_lowprio =
1021 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
1022
1023 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
1024 32, num_compiler_threads,
1025 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
1026 si_destroy_shader_cache(sscreen);
1027 FREE(sscreen);
1028 return NULL;
1029 }
1030
1031 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1032 "si_shader_low",
1033 32, num_compiler_threads_lowprio,
1034 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1035 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1036 si_destroy_shader_cache(sscreen);
1037 FREE(sscreen);
1038 return NULL;
1039 }
1040
1041 si_handle_env_var_force_family(sscreen);
1042
1043 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1044 si_init_perfcounters(sscreen);
1045
1046 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1047 * around by setting 4K granularity.
1048 */
1049 sscreen->tess_offchip_block_dw_size =
1050 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
1051
1052 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1053 * on SI. */
1054 sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
1055
1056 sscreen->has_distributed_tess =
1057 sscreen->b.chip_class >= VI &&
1058 sscreen->b.info.max_se >= 2;
1059
1060 sscreen->has_draw_indirect_multi =
1061 (sscreen->b.family >= CHIP_POLARIS10) ||
1062 (sscreen->b.chip_class == VI &&
1063 sscreen->b.info.pfp_fw_version >= 121 &&
1064 sscreen->b.info.me_fw_version >= 87) ||
1065 (sscreen->b.chip_class == CIK &&
1066 sscreen->b.info.pfp_fw_version >= 211 &&
1067 sscreen->b.info.me_fw_version >= 173) ||
1068 (sscreen->b.chip_class == SI &&
1069 sscreen->b.info.pfp_fw_version >= 79 &&
1070 sscreen->b.info.me_fw_version >= 142);
1071
1072 sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
1073 sscreen->b.info.max_se >= 2 &&
1074 !(sscreen->b.debug_flags & DBG(NO_OUT_OF_ORDER));
1075 sscreen->assume_no_z_fights =
1076 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1077 sscreen->commutative_blend_add =
1078 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1079 sscreen->clear_db_cache_before_clear =
1080 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
1081 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1082 sscreen->b.family <= CHIP_POLARIS12) ||
1083 sscreen->b.family == CHIP_VEGA10 ||
1084 sscreen->b.family == CHIP_RAVEN;
1085
1086 if (sscreen->b.debug_flags & DBG(DPBB)) {
1087 sscreen->dpbb_allowed = true;
1088 } else {
1089 /* Only enable primitive binning on Raven by default. */
1090 sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
1091 !(sscreen->b.debug_flags & DBG(NO_DPBB));
1092 }
1093
1094 if (sscreen->b.debug_flags & DBG(DFSM)) {
1095 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
1096 } else {
1097 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1098 !(sscreen->b.debug_flags & DBG(NO_DFSM));
1099 }
1100
1101 /* While it would be nice not to have this flag, we are constrained
1102 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1103 * on GFX9.
1104 */
1105 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1106
1107 sscreen->b.has_cp_dma = true;
1108 sscreen->b.has_streamout = true;
1109
1110 /* Some chips have RB+ registers, but don't support RB+. Those must
1111 * always disable it.
1112 */
1113 if (sscreen->b.family == CHIP_STONEY ||
1114 sscreen->b.chip_class >= GFX9) {
1115 sscreen->b.has_rbplus = true;
1116
1117 sscreen->b.rbplus_allowed =
1118 !(sscreen->b.debug_flags & DBG(NO_RB_PLUS)) &&
1119 (sscreen->b.family == CHIP_STONEY ||
1120 sscreen->b.family == CHIP_RAVEN);
1121 }
1122
1123 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1124 sscreen->use_monolithic_shaders =
1125 (sscreen->b.debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1126
1127 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1128 SI_CONTEXT_INV_VMEM_L1;
1129 if (sscreen->b.chip_class <= VI) {
1130 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1131 sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1132 }
1133
1134 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1135
1136 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1137 sscreen->b.debug_flags |= DBG_ALL_SHADERS;
1138
1139 for (i = 0; i < num_compiler_threads; i++)
1140 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1141 for (i = 0; i < num_compiler_threads_lowprio; i++)
1142 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1143
1144 /* Create the auxiliary context. This must be done last. */
1145 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1146
1147 if (sscreen->b.debug_flags & DBG(TEST_DMA))
1148 si_test_dma(&sscreen->b);
1149
1150 if (sscreen->b.debug_flags & (DBG(TEST_VMFAULT_CP) |
1151 DBG(TEST_VMFAULT_SDMA) |
1152 DBG(TEST_VMFAULT_SHADER)))
1153 si_test_vmfault(sscreen);
1154
1155 return &sscreen->b.b;
1156 }