radeonsi: Add counter to check if a texture is bound to a framebuffer.
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_shader.h"
26 #include "si_public.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
34
35 /*
36 * pipe_context
37 */
38 static void si_destroy_context(struct pipe_context *context)
39 {
40 struct si_context *sctx = (struct si_context *)context;
41 int i;
42
43 si_dec_framebuffer_counters(&sctx->framebuffer.state);
44
45 si_release_all_descriptors(sctx);
46
47 if (sctx->ce_suballocator)
48 u_suballocator_destroy(sctx->ce_suballocator);
49
50 pipe_resource_reference(&sctx->esgs_ring, NULL);
51 pipe_resource_reference(&sctx->gsvs_ring, NULL);
52 pipe_resource_reference(&sctx->tf_ring, NULL);
53 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
54 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
55 r600_resource_reference(&sctx->border_color_buffer, NULL);
56 free(sctx->border_color_table);
57 r600_resource_reference(&sctx->scratch_buffer, NULL);
58 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
59 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
60
61 si_pm4_free_state(sctx, sctx->init_config, ~0);
62 if (sctx->init_config_gs_rings)
63 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
64 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
65 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
66
67 if (sctx->fixed_func_tcs_shader.cso)
68 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
69 if (sctx->custom_dsa_flush)
70 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
71 if (sctx->custom_blend_resolve)
72 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
73 if (sctx->custom_blend_decompress)
74 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
75 if (sctx->custom_blend_fastclear)
76 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
77 if (sctx->custom_blend_dcc_decompress)
78 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
79 util_unreference_framebuffer_state(&sctx->framebuffer.state);
80
81 if (sctx->blitter)
82 util_blitter_destroy(sctx->blitter);
83
84 r600_common_context_cleanup(&sctx->b);
85
86 LLVMDisposeTargetMachine(sctx->tm);
87
88 r600_resource_reference(&sctx->trace_buf, NULL);
89 r600_resource_reference(&sctx->last_trace_buf, NULL);
90 free(sctx->last_ib);
91 if (sctx->last_bo_list) {
92 for (i = 0; i < sctx->last_bo_count; i++)
93 pb_reference(&sctx->last_bo_list[i].buf, NULL);
94 free(sctx->last_bo_list);
95 }
96 FREE(sctx);
97 }
98
99 static enum pipe_reset_status
100 si_amdgpu_get_reset_status(struct pipe_context *ctx)
101 {
102 struct si_context *sctx = (struct si_context *)ctx;
103
104 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
105 }
106
107 static struct pipe_context *si_create_context(struct pipe_screen *screen,
108 void *priv, unsigned flags)
109 {
110 struct si_context *sctx = CALLOC_STRUCT(si_context);
111 struct si_screen* sscreen = (struct si_screen *)screen;
112 struct radeon_winsys *ws = sscreen->b.ws;
113 LLVMTargetRef r600_target;
114 const char *triple = "amdgcn--";
115 int shader, i;
116
117 if (!sctx)
118 return NULL;
119
120 if (sscreen->b.debug_flags & DBG_CHECK_VM)
121 flags |= PIPE_CONTEXT_DEBUG;
122
123 sctx->b.b.screen = screen; /* this must be set first */
124 sctx->b.b.priv = priv;
125 sctx->b.b.destroy = si_destroy_context;
126 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
127 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
128 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
129
130 if (!r600_common_context_init(&sctx->b, &sscreen->b))
131 goto fail;
132
133 if (sscreen->b.info.drm_major == 3)
134 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
135
136 si_init_blit_functions(sctx);
137 si_init_compute_functions(sctx);
138 si_init_cp_dma_functions(sctx);
139 si_init_debug_functions(sctx);
140
141 if (sscreen->b.info.has_uvd) {
142 sctx->b.b.create_video_codec = si_uvd_create_decoder;
143 sctx->b.b.create_video_buffer = si_video_buffer_create;
144 } else {
145 sctx->b.b.create_video_codec = vl_create_decoder;
146 sctx->b.b.create_video_buffer = vl_video_buffer_create;
147 }
148
149 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
150 si_context_gfx_flush, sctx);
151
152 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
153 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
154 if (!sctx->ce_ib)
155 goto fail;
156
157 if (ws->cs_add_const_preamble_ib) {
158 sctx->ce_preamble_ib =
159 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
160
161 if (!sctx->ce_preamble_ib)
162 goto fail;
163 }
164
165 sctx->ce_suballocator =
166 u_suballocator_create(&sctx->b.b, 1024 * 1024,
167 64, PIPE_BIND_CUSTOM,
168 PIPE_USAGE_DEFAULT, FALSE);
169 if (!sctx->ce_suballocator)
170 goto fail;
171 }
172
173 sctx->b.gfx.flush = si_context_gfx_flush;
174
175 /* Border colors. */
176 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
177 sizeof(*sctx->border_color_table));
178 if (!sctx->border_color_table)
179 goto fail;
180
181 sctx->border_color_buffer = (struct r600_resource*)
182 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
183 SI_MAX_BORDER_COLORS *
184 sizeof(*sctx->border_color_table));
185 if (!sctx->border_color_buffer)
186 goto fail;
187
188 sctx->border_color_map =
189 ws->buffer_map(sctx->border_color_buffer->buf,
190 NULL, PIPE_TRANSFER_WRITE);
191 if (!sctx->border_color_map)
192 goto fail;
193
194 si_init_all_descriptors(sctx);
195 si_init_state_functions(sctx);
196 si_init_shader_functions(sctx);
197
198 if (sctx->b.chip_class >= CIK)
199 cik_init_sdma_functions(sctx);
200 else
201 si_init_dma_functions(sctx);
202
203 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
204 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
205
206 sctx->blitter = util_blitter_create(&sctx->b.b);
207 if (sctx->blitter == NULL)
208 goto fail;
209 sctx->blitter->draw_rectangle = r600_draw_rectangle;
210
211 sctx->sample_mask.sample_mask = 0xffff;
212
213 /* these must be last */
214 si_begin_new_cs(sctx);
215 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
216
217 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
218 * with a NULL buffer). We need to use a dummy buffer instead. */
219 if (sctx->b.chip_class == CIK) {
220 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
221 PIPE_USAGE_DEFAULT, 16);
222 if (!sctx->null_const_buf.buffer)
223 goto fail;
224 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
225
226 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
227 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
228 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
229 &sctx->null_const_buf);
230 }
231 }
232
233 /* Clear the NULL constant buffer, because loads should return zeros. */
234 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
235 sctx->null_const_buf.buffer->width0, 0,
236 R600_COHERENCY_SHADER);
237 }
238
239 /* XXX: This is the maximum value allowed. I'm not sure how to compute
240 * this for non-cs shaders. Using the wrong value here can result in
241 * GPU lockups, but the maximum value seems to always work.
242 */
243 sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
244
245 /* Initialize LLVM TargetMachine */
246 r600_target = radeon_llvm_get_r600_target(triple);
247 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
248 r600_get_llvm_processor_name(sscreen->b.family),
249 #if HAVE_LLVM >= 0x0308
250 sscreen->b.debug_flags & DBG_SI_SCHED ?
251 "+DumpCode,+vgpr-spilling,+si-scheduler" :
252 #endif
253 "+DumpCode,+vgpr-spilling",
254 LLVMCodeGenLevelDefault,
255 LLVMRelocDefault,
256 LLVMCodeModelDefault);
257
258 return &sctx->b.b;
259 fail:
260 fprintf(stderr, "radeonsi: Failed to create a context.\n");
261 si_destroy_context(&sctx->b.b);
262 return NULL;
263 }
264
265 /*
266 * pipe_screen
267 */
268
269 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
270 {
271 struct si_screen *sscreen = (struct si_screen *)pscreen;
272
273 switch (param) {
274 /* Supported features (boolean caps). */
275 case PIPE_CAP_TWO_SIDED_STENCIL:
276 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
277 case PIPE_CAP_ANISOTROPIC_FILTER:
278 case PIPE_CAP_POINT_SPRITE:
279 case PIPE_CAP_OCCLUSION_QUERY:
280 case PIPE_CAP_TEXTURE_SHADOW_MAP:
281 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
282 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
283 case PIPE_CAP_TEXTURE_SWIZZLE:
284 case PIPE_CAP_DEPTH_CLIP_DISABLE:
285 case PIPE_CAP_SHADER_STENCIL_EXPORT:
286 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
287 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
288 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
289 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
290 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
291 case PIPE_CAP_SM3:
292 case PIPE_CAP_SEAMLESS_CUBE_MAP:
293 case PIPE_CAP_PRIMITIVE_RESTART:
294 case PIPE_CAP_CONDITIONAL_RENDER:
295 case PIPE_CAP_TEXTURE_BARRIER:
296 case PIPE_CAP_INDEP_BLEND_ENABLE:
297 case PIPE_CAP_INDEP_BLEND_FUNC:
298 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
299 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
300 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
301 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
302 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
303 case PIPE_CAP_USER_INDEX_BUFFERS:
304 case PIPE_CAP_USER_CONSTANT_BUFFERS:
305 case PIPE_CAP_START_INSTANCE:
306 case PIPE_CAP_NPOT_TEXTURES:
307 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
308 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
309 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
310 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
311 case PIPE_CAP_TGSI_INSTANCEID:
312 case PIPE_CAP_COMPUTE:
313 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
314 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
315 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
316 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
317 case PIPE_CAP_CUBE_MAP_ARRAY:
318 case PIPE_CAP_SAMPLE_SHADING:
319 case PIPE_CAP_DRAW_INDIRECT:
320 case PIPE_CAP_CLIP_HALFZ:
321 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
322 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
323 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
324 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
325 case PIPE_CAP_TGSI_TEXCOORD:
326 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
327 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
328 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
329 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
330 case PIPE_CAP_SHAREABLE_SHADERS:
331 case PIPE_CAP_DEPTH_BOUNDS_TEST:
332 case PIPE_CAP_SAMPLER_VIEW_TARGET:
333 case PIPE_CAP_TEXTURE_QUERY_LOD:
334 case PIPE_CAP_TEXTURE_GATHER_SM5:
335 case PIPE_CAP_TGSI_TXQS:
336 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
337 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
338 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
339 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
340 case PIPE_CAP_INVALIDATE_BUFFER:
341 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
342 case PIPE_CAP_QUERY_MEMORY_INFO:
343 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
344 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
345 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
346 return 1;
347
348 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
349 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
350
351 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
352 return (sscreen->b.info.drm_major == 2 &&
353 sscreen->b.info.drm_minor >= 43) ||
354 sscreen->b.info.drm_major == 3;
355
356 case PIPE_CAP_TEXTURE_MULTISAMPLE:
357 /* 2D tiling on CIK is supported since DRM 2.35.0 */
358 return sscreen->b.chip_class < CIK ||
359 (sscreen->b.info.drm_major == 2 &&
360 sscreen->b.info.drm_minor >= 35) ||
361 sscreen->b.info.drm_major == 3;
362
363 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
364 return R600_MAP_BUFFER_ALIGNMENT;
365
366 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
367 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
368 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
369 return 4;
370 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
371 return HAVE_LLVM >= 0x0309 ? 4 : 0;
372
373 case PIPE_CAP_GLSL_FEATURE_LEVEL:
374 if (pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE,
375 PIPE_SHADER_CAP_SUPPORTED_IRS) &
376 (1 << PIPE_SHADER_IR_TGSI))
377 return 430;
378 return HAVE_LLVM >= 0x0309 ? 420 :
379 HAVE_LLVM >= 0x0307 ? 410 : 330;
380
381 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
382 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
383
384 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
385 return 0;
386
387 /* Unsupported features. */
388 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
389 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
390 case PIPE_CAP_USER_VERTEX_BUFFERS:
391 case PIPE_CAP_FAKE_SW_MSAA:
392 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
393 case PIPE_CAP_VERTEXID_NOBASE:
394 case PIPE_CAP_CLEAR_TEXTURE:
395 case PIPE_CAP_DRAW_PARAMETERS:
396 case PIPE_CAP_MULTI_DRAW_INDIRECT:
397 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
398 case PIPE_CAP_GENERATE_MIPMAP:
399 case PIPE_CAP_STRING_MARKER:
400 case PIPE_CAP_QUERY_BUFFER_OBJECT:
401 case PIPE_CAP_CULL_DISTANCE:
402 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
403 return 0;
404
405 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
406 return 30;
407
408 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
409 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
410
411 /* Stream output. */
412 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
413 return sscreen->b.has_streamout ? 4 : 0;
414 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
415 return sscreen->b.has_streamout ? 1 : 0;
416 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
417 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
418 return sscreen->b.has_streamout ? 32*4 : 0;
419
420 /* Geometry shader output. */
421 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
422 return 1024;
423 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
424 return 4095;
425 case PIPE_CAP_MAX_VERTEX_STREAMS:
426 return 4;
427
428 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
429 return 2048;
430
431 /* Texturing. */
432 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
433 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
434 return 15; /* 16384 */
435 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
436 /* textures support 8192, but layered rendering supports 2048 */
437 return 12;
438 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
439 /* textures support 8192, but layered rendering supports 2048 */
440 return 2048;
441
442 /* Render targets. */
443 case PIPE_CAP_MAX_RENDER_TARGETS:
444 return 8;
445
446 case PIPE_CAP_MAX_VIEWPORTS:
447 return R600_MAX_VIEWPORTS;
448
449 /* Timer queries, present when the clock frequency is non zero. */
450 case PIPE_CAP_QUERY_TIMESTAMP:
451 case PIPE_CAP_QUERY_TIME_ELAPSED:
452 return sscreen->b.info.clock_crystal_freq != 0;
453
454 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
455 case PIPE_CAP_MIN_TEXEL_OFFSET:
456 return -32;
457
458 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
459 case PIPE_CAP_MAX_TEXEL_OFFSET:
460 return 31;
461
462 case PIPE_CAP_ENDIANNESS:
463 return PIPE_ENDIAN_LITTLE;
464
465 case PIPE_CAP_VENDOR_ID:
466 return ATI_VENDOR_ID;
467 case PIPE_CAP_DEVICE_ID:
468 return sscreen->b.info.pci_id;
469 case PIPE_CAP_ACCELERATED:
470 return 1;
471 case PIPE_CAP_VIDEO_MEMORY:
472 return sscreen->b.info.vram_size >> 20;
473 case PIPE_CAP_UMA:
474 return 0;
475 case PIPE_CAP_PCI_GROUP:
476 return sscreen->b.info.pci_domain;
477 case PIPE_CAP_PCI_BUS:
478 return sscreen->b.info.pci_bus;
479 case PIPE_CAP_PCI_DEVICE:
480 return sscreen->b.info.pci_dev;
481 case PIPE_CAP_PCI_FUNCTION:
482 return sscreen->b.info.pci_func;
483 }
484 return 0;
485 }
486
487 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
488 {
489 struct si_screen *sscreen = (struct si_screen *)pscreen;
490
491 switch(shader)
492 {
493 case PIPE_SHADER_FRAGMENT:
494 case PIPE_SHADER_VERTEX:
495 case PIPE_SHADER_GEOMETRY:
496 break;
497 case PIPE_SHADER_TESS_CTRL:
498 case PIPE_SHADER_TESS_EVAL:
499 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
500 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
501 return 0;
502 break;
503 case PIPE_SHADER_COMPUTE:
504 switch (param) {
505 case PIPE_SHADER_CAP_PREFERRED_IR:
506 return PIPE_SHADER_IR_NATIVE;
507
508 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
509 int ir = 1 << PIPE_SHADER_IR_NATIVE;
510
511 /* Old kernels disallowed some register writes for SI
512 * that are used for indirect dispatches. */
513 if (HAVE_LLVM >= 0x309 && (sscreen->b.chip_class >= CIK ||
514 sscreen->b.info.drm_major == 3 ||
515 (sscreen->b.info.drm_major == 2 &&
516 sscreen->b.info.drm_minor >= 45)))
517 ir |= 1 << PIPE_SHADER_IR_TGSI;
518
519 return ir;
520 }
521 case PIPE_SHADER_CAP_DOUBLES:
522 return HAVE_LLVM >= 0x0307;
523
524 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
525 uint64_t max_const_buffer_size;
526 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
527 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
528 &max_const_buffer_size);
529 return max_const_buffer_size;
530 }
531 default:
532 /* If compute shaders don't require a special value
533 * for this cap, we can return the same value we
534 * do for other shader types. */
535 break;
536 }
537 break;
538 default:
539 return 0;
540 }
541
542 switch (param) {
543 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
544 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
545 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
546 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
547 return 16384;
548 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
549 return 32;
550 case PIPE_SHADER_CAP_MAX_INPUTS:
551 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
552 case PIPE_SHADER_CAP_MAX_OUTPUTS:
553 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
554 case PIPE_SHADER_CAP_MAX_TEMPS:
555 return 256; /* Max native temporaries. */
556 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
557 return 4096 * sizeof(float[4]); /* actually only memory limits this */
558 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
559 return SI_NUM_CONST_BUFFERS;
560 case PIPE_SHADER_CAP_MAX_PREDS:
561 return 0; /* FIXME */
562 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
563 return 1;
564 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
565 return 1;
566 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
567 /* Indirection of geometry shader input dimension is not
568 * handled yet
569 */
570 return shader != PIPE_SHADER_GEOMETRY;
571 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
572 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
573 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
574 return 1;
575 case PIPE_SHADER_CAP_INTEGERS:
576 return 1;
577 case PIPE_SHADER_CAP_SUBROUTINES:
578 return 0;
579 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
580 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
581 return SI_NUM_SAMPLERS;
582 case PIPE_SHADER_CAP_PREFERRED_IR:
583 return PIPE_SHADER_IR_TGSI;
584 case PIPE_SHADER_CAP_SUPPORTED_IRS:
585 return 0;
586 case PIPE_SHADER_CAP_DOUBLES:
587 return HAVE_LLVM >= 0x0307;
588 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
589 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
590 return 0;
591 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
592 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
593 return 1;
594 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
595 return 32;
596 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
597 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
598 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
599 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
600 }
601 return 0;
602 }
603
604 static void si_destroy_screen(struct pipe_screen* pscreen)
605 {
606 struct si_screen *sscreen = (struct si_screen *)pscreen;
607 struct si_shader_part *parts[] = {
608 sscreen->vs_prologs,
609 sscreen->vs_epilogs,
610 sscreen->tcs_epilogs,
611 sscreen->ps_prologs,
612 sscreen->ps_epilogs
613 };
614 unsigned i;
615
616 if (!sscreen)
617 return;
618
619 if (!sscreen->b.ws->unref(sscreen->b.ws))
620 return;
621
622 /* Free shader parts. */
623 for (i = 0; i < ARRAY_SIZE(parts); i++) {
624 while (parts[i]) {
625 struct si_shader_part *part = parts[i];
626
627 parts[i] = part->next;
628 radeon_shader_binary_clean(&part->binary);
629 FREE(part);
630 }
631 }
632 pipe_mutex_destroy(sscreen->shader_parts_mutex);
633 si_destroy_shader_cache(sscreen);
634 r600_destroy_common_screen(&sscreen->b);
635 }
636
637 static bool si_init_gs_info(struct si_screen *sscreen)
638 {
639 switch (sscreen->b.family) {
640 case CHIP_OLAND:
641 case CHIP_HAINAN:
642 case CHIP_KAVERI:
643 case CHIP_KABINI:
644 case CHIP_MULLINS:
645 case CHIP_ICELAND:
646 case CHIP_CARRIZO:
647 case CHIP_STONEY:
648 sscreen->gs_table_depth = 16;
649 return true;
650 case CHIP_TAHITI:
651 case CHIP_PITCAIRN:
652 case CHIP_VERDE:
653 case CHIP_BONAIRE:
654 case CHIP_HAWAII:
655 case CHIP_TONGA:
656 case CHIP_FIJI:
657 case CHIP_POLARIS10:
658 case CHIP_POLARIS11:
659 sscreen->gs_table_depth = 32;
660 return true;
661 default:
662 return false;
663 }
664 }
665
666 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
667 {
668 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
669
670 if (!sscreen) {
671 return NULL;
672 }
673
674 /* Set functions first. */
675 sscreen->b.b.context_create = si_create_context;
676 sscreen->b.b.destroy = si_destroy_screen;
677 sscreen->b.b.get_param = si_get_param;
678 sscreen->b.b.get_shader_param = si_get_shader_param;
679 sscreen->b.b.is_format_supported = si_is_format_supported;
680 sscreen->b.b.resource_create = r600_resource_create_common;
681
682 si_init_screen_state_functions(sscreen);
683
684 if (!r600_common_screen_init(&sscreen->b, ws) ||
685 !si_init_gs_info(sscreen) ||
686 !si_init_shader_cache(sscreen)) {
687 FREE(sscreen);
688 return NULL;
689 }
690
691 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", FALSE))
692 si_init_perfcounters(sscreen);
693
694 sscreen->b.has_cp_dma = true;
695 sscreen->b.has_streamout = true;
696 pipe_mutex_init(sscreen->shader_parts_mutex);
697 sscreen->use_monolithic_shaders =
698 HAVE_LLVM < 0x0308 ||
699 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
700
701 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
702 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
703
704 /* Create the auxiliary context. This must be done last. */
705 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
706
707 if (sscreen->b.debug_flags & DBG_TEST_DMA)
708 r600_test_dma(&sscreen->b);
709
710 return &sscreen->b.b;
711 }