radeonsi: merge si_flush with si_context_flush
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26
27 #include "radeon/radeon_uvd.h"
28 #include "util/u_blitter.h"
29 #include "util/u_memory.h"
30 #include "util/u_simple_shaders.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_flush_from_st(struct pipe_context *ctx,
37 struct pipe_fence_handle **fence,
38 unsigned flags)
39 {
40 struct si_context *sctx = (struct si_context *)ctx;
41 unsigned rflags = 0;
42
43 if (flags & PIPE_FLUSH_END_OF_FRAME)
44 rflags |= RADEON_FLUSH_END_OF_FRAME;
45
46 if (sctx->b.rings.dma.cs) {
47 sctx->b.rings.dma.flush(sctx, rflags, NULL);
48 }
49 sctx->b.rings.gfx.flush(sctx, rflags, fence);
50 }
51
52 static void si_destroy_context(struct pipe_context *context)
53 {
54 struct si_context *sctx = (struct si_context *)context;
55
56 si_release_all_descriptors(sctx);
57
58 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
59 r600_resource_reference(&sctx->border_color_table, NULL);
60
61 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
62 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
63 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);
64
65 if (sctx->dummy_pixel_shader) {
66 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
67 }
68 for (int i = 0; i < 8; i++) {
69 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]);
70 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]);
71 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]);
72 }
73 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace);
74 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
75 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
76 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
77 util_unreference_framebuffer_state(&sctx->framebuffer.state);
78
79 util_blitter_destroy(sctx->blitter);
80
81 si_pm4_cleanup(sctx);
82
83 r600_common_context_cleanup(&sctx->b);
84 FREE(sctx);
85 }
86
87 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
88 {
89 struct si_context *sctx = CALLOC_STRUCT(si_context);
90 struct si_screen* sscreen = (struct si_screen *)screen;
91 struct radeon_winsys *ws = sscreen->b.ws;
92 int shader, i;
93
94 if (sctx == NULL)
95 return NULL;
96
97 sctx->b.b.screen = screen; /* this must be set first */
98 sctx->b.b.priv = priv;
99 sctx->b.b.destroy = si_destroy_context;
100 sctx->b.b.flush = si_flush_from_st;
101 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
102
103 if (!r600_common_context_init(&sctx->b, &sscreen->b))
104 goto fail;
105
106 si_init_blit_functions(sctx);
107 si_init_compute_functions(sctx);
108
109 if (sscreen->b.info.has_uvd) {
110 sctx->b.b.create_video_codec = si_uvd_create_decoder;
111 sctx->b.b.create_video_buffer = si_video_buffer_create;
112 } else {
113 sctx->b.b.create_video_codec = vl_create_decoder;
114 sctx->b.b.create_video_buffer = vl_video_buffer_create;
115 }
116
117 sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
118 sctx, NULL);
119 sctx->b.rings.gfx.flush = si_context_gfx_flush;
120
121 si_init_all_descriptors(sctx);
122
123 /* Initialize cache_flush. */
124 sctx->cache_flush = si_atom_cache_flush;
125 sctx->atoms.cache_flush = &sctx->cache_flush;
126
127 sctx->atoms.streamout_begin = &sctx->b.streamout.begin_atom;
128 sctx->atoms.streamout_enable = &sctx->b.streamout.enable_atom;
129
130 switch (sctx->b.chip_class) {
131 case SI:
132 case CIK:
133 si_init_state_functions(sctx);
134 si_init_config(sctx);
135 break;
136 default:
137 R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
138 goto fail;
139 }
140
141 sctx->blitter = util_blitter_create(&sctx->b.b);
142 if (sctx->blitter == NULL)
143 goto fail;
144
145 sctx->dummy_pixel_shader =
146 util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
147 TGSI_SEMANTIC_GENERIC,
148 TGSI_INTERPOLATE_CONSTANT);
149 sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
150
151 /* these must be last */
152 si_begin_new_cs(sctx);
153 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
154
155 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
156 * with a NULL buffer). We need to use a dummy buffer instead. */
157 if (sctx->b.chip_class == CIK) {
158 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
159 PIPE_USAGE_DEFAULT, 16);
160 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
161
162 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
163 for (i = 0; i < NUM_CONST_BUFFERS; i++) {
164 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
165 &sctx->null_const_buf);
166 }
167 }
168
169 /* Clear the NULL constant buffer, because loads should return zeros. */
170 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
171 sctx->null_const_buf.buffer->width0, 0);
172 }
173
174 return &sctx->b.b;
175 fail:
176 si_destroy_context(&sctx->b.b);
177 return NULL;
178 }
179
180 /*
181 * pipe_screen
182 */
183
184 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
185 {
186 struct si_screen *sscreen = (struct si_screen *)pscreen;
187
188 switch (param) {
189 /* Supported features (boolean caps). */
190 case PIPE_CAP_TWO_SIDED_STENCIL:
191 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
192 case PIPE_CAP_ANISOTROPIC_FILTER:
193 case PIPE_CAP_POINT_SPRITE:
194 case PIPE_CAP_OCCLUSION_QUERY:
195 case PIPE_CAP_TEXTURE_SHADOW_MAP:
196 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
197 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
198 case PIPE_CAP_TEXTURE_SWIZZLE:
199 case PIPE_CAP_DEPTH_CLIP_DISABLE:
200 case PIPE_CAP_SHADER_STENCIL_EXPORT:
201 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
202 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
203 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
204 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
205 case PIPE_CAP_SM3:
206 case PIPE_CAP_SEAMLESS_CUBE_MAP:
207 case PIPE_CAP_PRIMITIVE_RESTART:
208 case PIPE_CAP_CONDITIONAL_RENDER:
209 case PIPE_CAP_TEXTURE_BARRIER:
210 case PIPE_CAP_INDEP_BLEND_ENABLE:
211 case PIPE_CAP_INDEP_BLEND_FUNC:
212 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
213 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
214 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
215 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
216 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
217 case PIPE_CAP_USER_INDEX_BUFFERS:
218 case PIPE_CAP_USER_CONSTANT_BUFFERS:
219 case PIPE_CAP_START_INSTANCE:
220 case PIPE_CAP_NPOT_TEXTURES:
221 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
222 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
223 case PIPE_CAP_TGSI_INSTANCEID:
224 case PIPE_CAP_COMPUTE:
225 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
226 case PIPE_CAP_TGSI_VS_LAYER:
227 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
228 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
229 return 1;
230
231 case PIPE_CAP_TEXTURE_MULTISAMPLE:
232 /* 2D tiling on CIK is supported since DRM 2.35.0 */
233 return HAVE_LLVM >= 0x0304 && (sscreen->b.chip_class < CIK ||
234 sscreen->b.info.drm_minor >= 35);
235
236 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
237 return R600_MAP_BUFFER_ALIGNMENT;
238
239 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
240 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
241 return 4;
242
243 case PIPE_CAP_GLSL_FEATURE_LEVEL:
244 return HAVE_LLVM >= 0x0305 ? 330 : 140;
245
246 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
247 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
248
249 /* Unsupported features. */
250 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
251 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
252 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
253 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
254 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
255 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
256 case PIPE_CAP_USER_VERTEX_BUFFERS:
257 case PIPE_CAP_CUBE_MAP_ARRAY:
258 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
259 case PIPE_CAP_TEXTURE_GATHER_SM5:
260 case PIPE_CAP_TGSI_TEXCOORD:
261 case PIPE_CAP_FAKE_SW_MSAA:
262 case PIPE_CAP_TEXTURE_QUERY_LOD:
263 return 0;
264
265 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
266 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
267
268 /* Stream output. */
269 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
270 return sscreen->b.has_streamout ? 4 : 0;
271 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
272 return sscreen->b.has_streamout ? 1 : 0;
273 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
274 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
275 return sscreen->b.has_streamout ? 32*4 : 0;
276
277 /* Geometry shader output. */
278 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
279 return 1024;
280 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
281 return 4095;
282
283 /* Texturing. */
284 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
285 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
286 return 15; /* 16384 */
287 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
288 /* textures support 8192, but layered rendering supports 2048 */
289 return 12;
290 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
291 /* textures support 8192, but layered rendering supports 2048 */
292 return 2048;
293
294 /* Render targets. */
295 case PIPE_CAP_MAX_RENDER_TARGETS:
296 return 8;
297
298 case PIPE_CAP_MAX_VIEWPORTS:
299 return 1;
300
301 /* Timer queries, present when the clock frequency is non zero. */
302 case PIPE_CAP_QUERY_TIMESTAMP:
303 case PIPE_CAP_QUERY_TIME_ELAPSED:
304 return sscreen->b.info.r600_clock_crystal_freq != 0;
305
306 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
307 case PIPE_CAP_MIN_TEXEL_OFFSET:
308 return -8;
309
310 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
311 case PIPE_CAP_MAX_TEXEL_OFFSET:
312 return 7;
313 case PIPE_CAP_ENDIANNESS:
314 return PIPE_ENDIAN_LITTLE;
315 }
316 return 0;
317 }
318
319 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
320 {
321 switch(shader)
322 {
323 case PIPE_SHADER_FRAGMENT:
324 case PIPE_SHADER_VERTEX:
325 break;
326 case PIPE_SHADER_GEOMETRY:
327 #if HAVE_LLVM < 0x0305
328 return 0;
329 #endif
330 break;
331 case PIPE_SHADER_COMPUTE:
332 switch (param) {
333 case PIPE_SHADER_CAP_PREFERRED_IR:
334 return PIPE_SHADER_IR_LLVM;
335 default:
336 return 0;
337 }
338 default:
339 /* TODO: support tessellation */
340 return 0;
341 }
342
343 switch (param) {
344 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
345 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
346 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
347 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
348 return 16384;
349 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
350 return 32;
351 case PIPE_SHADER_CAP_MAX_INPUTS:
352 return 32;
353 case PIPE_SHADER_CAP_MAX_TEMPS:
354 return 256; /* Max native temporaries. */
355 case PIPE_SHADER_CAP_MAX_ADDRS:
356 /* FIXME Isn't this equal to TEMPS? */
357 return 1; /* Max native address registers */
358 case PIPE_SHADER_CAP_MAX_CONSTS:
359 return 4096; /* actually only memory limits this */
360 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
361 return NUM_PIPE_CONST_BUFFERS;
362 case PIPE_SHADER_CAP_MAX_PREDS:
363 return 0; /* FIXME */
364 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
365 return 1;
366 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
367 return 0;
368 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
369 /* Indirection of geometry shader input dimension is not
370 * handled yet
371 */
372 return shader < PIPE_SHADER_GEOMETRY;
373 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
374 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
375 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
376 return 1;
377 case PIPE_SHADER_CAP_INTEGERS:
378 return 1;
379 case PIPE_SHADER_CAP_SUBROUTINES:
380 return 0;
381 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
382 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
383 return 16;
384 case PIPE_SHADER_CAP_PREFERRED_IR:
385 return PIPE_SHADER_IR_TGSI;
386 }
387 return 0;
388 }
389
390 static void si_destroy_screen(struct pipe_screen* pscreen)
391 {
392 struct si_screen *sscreen = (struct si_screen *)pscreen;
393
394 if (sscreen == NULL)
395 return;
396
397 if (!sscreen->b.ws->unref(sscreen->b.ws))
398 return;
399
400 r600_destroy_common_screen(&sscreen->b);
401 }
402
403 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
404 {
405 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
406 if (sscreen == NULL) {
407 return NULL;
408 }
409
410 /* Set functions first. */
411 sscreen->b.b.context_create = si_create_context;
412 sscreen->b.b.destroy = si_destroy_screen;
413 sscreen->b.b.get_param = si_get_param;
414 sscreen->b.b.get_shader_param = si_get_shader_param;
415 sscreen->b.b.is_format_supported = si_is_format_supported;
416 sscreen->b.b.resource_create = r600_resource_create_common;
417
418 if (!r600_common_screen_init(&sscreen->b, ws)) {
419 FREE(sscreen);
420 return NULL;
421 }
422
423 sscreen->b.has_cp_dma = true;
424 sscreen->b.has_streamout = HAVE_LLVM >= 0x0304;
425
426 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
427 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
428
429 /* Create the auxiliary context. This must be done last. */
430 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
431
432 return &sscreen->b.b;
433 }