radeonsi: implement a fixed-function tessellation control shader and its state
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_table, NULL);
48 r600_resource_reference(&sctx->scratch_buffer, NULL);
49 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
53 si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
54 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
55 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
56
57 if (sctx->pstipple_sampler_state)
58 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
59 if (sctx->dummy_pixel_shader) {
60 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
61 }
62 if (sctx->fixed_func_tcs_shader)
63 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
64 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
65 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
67 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
68 util_unreference_framebuffer_state(&sctx->framebuffer.state);
69
70 util_blitter_destroy(sctx->blitter);
71
72 si_pm4_cleanup(sctx);
73
74 r600_common_context_cleanup(&sctx->b);
75
76 #if HAVE_LLVM >= 0x0306
77 LLVMDisposeTargetMachine(sctx->tm);
78 #endif
79
80 FREE(sctx);
81 }
82
83 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
84 {
85 struct si_context *sctx = CALLOC_STRUCT(si_context);
86 struct si_screen* sscreen = (struct si_screen *)screen;
87 struct radeon_winsys *ws = sscreen->b.ws;
88 LLVMTargetRef r600_target;
89 #if HAVE_LLVM >= 0x0306
90 const char *triple = "amdgcn--";
91 #endif
92 int shader, i;
93
94 if (sctx == NULL)
95 return NULL;
96
97 sctx->b.b.screen = screen; /* this must be set first */
98 sctx->b.b.priv = priv;
99 sctx->b.b.destroy = si_destroy_context;
100 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
101
102 if (!r600_common_context_init(&sctx->b, &sscreen->b))
103 goto fail;
104
105 si_init_blit_functions(sctx);
106 si_init_compute_functions(sctx);
107
108 if (sscreen->b.info.has_uvd) {
109 sctx->b.b.create_video_codec = si_uvd_create_decoder;
110 sctx->b.b.create_video_buffer = si_video_buffer_create;
111 } else {
112 sctx->b.b.create_video_codec = vl_create_decoder;
113 sctx->b.b.create_video_buffer = vl_video_buffer_create;
114 }
115
116 sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
117 sctx, sscreen->b.trace_bo ?
118 sscreen->b.trace_bo->cs_buf : NULL);
119 sctx->b.rings.gfx.flush = si_context_gfx_flush;
120
121 si_init_all_descriptors(sctx);
122
123 /* Initialize cache_flush. */
124 sctx->cache_flush = si_atom_cache_flush;
125 sctx->atoms.s.cache_flush = &sctx->cache_flush;
126
127 sctx->msaa_sample_locs = si_atom_msaa_sample_locs;
128 sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs;
129
130 sctx->msaa_config = si_atom_msaa_config;
131 sctx->atoms.s.msaa_config = &sctx->msaa_config;
132
133 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
134 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
135
136 si_init_state_functions(sctx);
137 si_init_shader_functions(sctx);
138
139 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
140 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
141
142 sctx->blitter = util_blitter_create(&sctx->b.b);
143 if (sctx->blitter == NULL)
144 goto fail;
145 sctx->blitter->draw_rectangle = r600_draw_rectangle;
146
147 /* these must be last */
148 si_begin_new_cs(sctx);
149 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
150
151 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
152 * with a NULL buffer). We need to use a dummy buffer instead. */
153 if (sctx->b.chip_class == CIK) {
154 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
155 PIPE_USAGE_DEFAULT, 16);
156 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
157
158 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
159 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
160 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
161 &sctx->null_const_buf);
162 }
163 }
164
165 /* Clear the NULL constant buffer, because loads should return zeros. */
166 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
167 sctx->null_const_buf.buffer->width0, 0, false);
168 }
169
170 /* XXX: This is the maximum value allowed. I'm not sure how to compute
171 * this for non-cs shaders. Using the wrong value here can result in
172 * GPU lockups, but the maximum value seems to always work.
173 */
174 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
175
176 #if HAVE_LLVM >= 0x0306
177 /* Initialize LLVM TargetMachine */
178 r600_target = radeon_llvm_get_r600_target(triple);
179 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
180 r600_get_llvm_processor_name(sscreen->b.family),
181 "+DumpCode,+vgpr-spilling",
182 LLVMCodeGenLevelDefault,
183 LLVMRelocDefault,
184 LLVMCodeModelDefault);
185 #endif
186
187 return &sctx->b.b;
188 fail:
189 si_destroy_context(&sctx->b.b);
190 return NULL;
191 }
192
193 /*
194 * pipe_screen
195 */
196
197 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
198 {
199 struct si_screen *sscreen = (struct si_screen *)pscreen;
200
201 switch (param) {
202 /* Supported features (boolean caps). */
203 case PIPE_CAP_TWO_SIDED_STENCIL:
204 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
205 case PIPE_CAP_ANISOTROPIC_FILTER:
206 case PIPE_CAP_POINT_SPRITE:
207 case PIPE_CAP_OCCLUSION_QUERY:
208 case PIPE_CAP_TEXTURE_SHADOW_MAP:
209 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
210 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
211 case PIPE_CAP_TEXTURE_SWIZZLE:
212 case PIPE_CAP_DEPTH_CLIP_DISABLE:
213 case PIPE_CAP_SHADER_STENCIL_EXPORT:
214 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
215 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
216 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
217 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
218 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
219 case PIPE_CAP_SM3:
220 case PIPE_CAP_SEAMLESS_CUBE_MAP:
221 case PIPE_CAP_PRIMITIVE_RESTART:
222 case PIPE_CAP_CONDITIONAL_RENDER:
223 case PIPE_CAP_TEXTURE_BARRIER:
224 case PIPE_CAP_INDEP_BLEND_ENABLE:
225 case PIPE_CAP_INDEP_BLEND_FUNC:
226 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
227 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
228 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
229 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
230 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
231 case PIPE_CAP_USER_INDEX_BUFFERS:
232 case PIPE_CAP_USER_CONSTANT_BUFFERS:
233 case PIPE_CAP_START_INSTANCE:
234 case PIPE_CAP_NPOT_TEXTURES:
235 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
236 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
237 case PIPE_CAP_TGSI_INSTANCEID:
238 case PIPE_CAP_COMPUTE:
239 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
240 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
241 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
242 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
243 case PIPE_CAP_CUBE_MAP_ARRAY:
244 case PIPE_CAP_SAMPLE_SHADING:
245 case PIPE_CAP_DRAW_INDIRECT:
246 case PIPE_CAP_CLIP_HALFZ:
247 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
248 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
249 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
250 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
251 case PIPE_CAP_TGSI_TEXCOORD:
252 return 1;
253
254 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
255 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
256
257 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
258 return sscreen->b.info.drm_major == 2 && sscreen->b.info.drm_minor >= 43;
259
260 case PIPE_CAP_TEXTURE_MULTISAMPLE:
261 /* 2D tiling on CIK is supported since DRM 2.35.0 */
262 return sscreen->b.chip_class < CIK ||
263 sscreen->b.info.drm_minor >= 35;
264
265 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
266 return R600_MAP_BUFFER_ALIGNMENT;
267
268 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
269 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
270 return 4;
271
272 case PIPE_CAP_GLSL_FEATURE_LEVEL:
273 return 330;
274
275 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
276 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
277
278 case PIPE_CAP_TEXTURE_QUERY_LOD:
279 case PIPE_CAP_TEXTURE_GATHER_SM5:
280 return HAVE_LLVM >= 0x0305;
281 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
282 return HAVE_LLVM >= 0x0305 ? 4 : 0;
283
284 /* Unsupported features. */
285 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
286 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
287 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
288 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
289 case PIPE_CAP_USER_VERTEX_BUFFERS:
290 case PIPE_CAP_FAKE_SW_MSAA:
291 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
292 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
293 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
294 case PIPE_CAP_SAMPLER_VIEW_TARGET:
295 case PIPE_CAP_VERTEXID_NOBASE:
296 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
297 return 0;
298
299 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
300 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
301
302 /* Stream output. */
303 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
304 return sscreen->b.has_streamout ? 4 : 0;
305 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
306 return sscreen->b.has_streamout ? 1 : 0;
307 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
308 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
309 return sscreen->b.has_streamout ? 32*4 : 0;
310
311 /* Geometry shader output. */
312 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
313 return 1024;
314 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
315 return 4095;
316 case PIPE_CAP_MAX_VERTEX_STREAMS:
317 return 1;
318
319 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
320 return 2048;
321
322 /* Texturing. */
323 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
324 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
325 return 15; /* 16384 */
326 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
327 /* textures support 8192, but layered rendering supports 2048 */
328 return 12;
329 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
330 /* textures support 8192, but layered rendering supports 2048 */
331 return 2048;
332
333 /* Render targets. */
334 case PIPE_CAP_MAX_RENDER_TARGETS:
335 return 8;
336
337 case PIPE_CAP_MAX_VIEWPORTS:
338 return 16;
339
340 /* Timer queries, present when the clock frequency is non zero. */
341 case PIPE_CAP_QUERY_TIMESTAMP:
342 case PIPE_CAP_QUERY_TIME_ELAPSED:
343 return sscreen->b.info.r600_clock_crystal_freq != 0;
344
345 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
346 case PIPE_CAP_MIN_TEXEL_OFFSET:
347 return -32;
348
349 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
350 case PIPE_CAP_MAX_TEXEL_OFFSET:
351 return 31;
352
353 case PIPE_CAP_ENDIANNESS:
354 return PIPE_ENDIAN_LITTLE;
355
356 case PIPE_CAP_VENDOR_ID:
357 return 0x1002;
358 case PIPE_CAP_DEVICE_ID:
359 return sscreen->b.info.pci_id;
360 case PIPE_CAP_ACCELERATED:
361 return 1;
362 case PIPE_CAP_VIDEO_MEMORY:
363 return sscreen->b.info.vram_size >> 20;
364 case PIPE_CAP_UMA:
365 return 0;
366 }
367 return 0;
368 }
369
370 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
371 {
372 switch(shader)
373 {
374 case PIPE_SHADER_FRAGMENT:
375 case PIPE_SHADER_VERTEX:
376 case PIPE_SHADER_GEOMETRY:
377 break;
378 case PIPE_SHADER_COMPUTE:
379 switch (param) {
380 case PIPE_SHADER_CAP_PREFERRED_IR:
381 #if HAVE_LLVM < 0x0306
382 return PIPE_SHADER_IR_LLVM;
383 #else
384 return PIPE_SHADER_IR_NATIVE;
385 #endif
386 case PIPE_SHADER_CAP_DOUBLES:
387 return HAVE_LLVM >= 0x0307;
388
389 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
390 uint64_t max_const_buffer_size;
391 pscreen->get_compute_param(pscreen,
392 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
393 &max_const_buffer_size);
394 return max_const_buffer_size;
395 }
396 default:
397 /* If compute shaders don't require a special value
398 * for this cap, we can return the same value we
399 * do for other shader types. */
400 break;
401 }
402 break;
403 default:
404 /* TODO: support tessellation */
405 return 0;
406 }
407
408 switch (param) {
409 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
410 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
411 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
412 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
413 return 16384;
414 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
415 return 32;
416 case PIPE_SHADER_CAP_MAX_INPUTS:
417 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
418 case PIPE_SHADER_CAP_MAX_OUTPUTS:
419 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
420 case PIPE_SHADER_CAP_MAX_TEMPS:
421 return 256; /* Max native temporaries. */
422 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
423 return 4096 * sizeof(float[4]); /* actually only memory limits this */
424 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
425 return SI_NUM_USER_CONST_BUFFERS;
426 case PIPE_SHADER_CAP_MAX_PREDS:
427 return 0; /* FIXME */
428 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
429 return 1;
430 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
431 return 1;
432 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
433 /* Indirection of geometry shader input dimension is not
434 * handled yet
435 */
436 return shader < PIPE_SHADER_GEOMETRY;
437 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
438 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
439 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
440 return 1;
441 case PIPE_SHADER_CAP_INTEGERS:
442 return 1;
443 case PIPE_SHADER_CAP_SUBROUTINES:
444 return 0;
445 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
446 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
447 return 16;
448 case PIPE_SHADER_CAP_PREFERRED_IR:
449 return PIPE_SHADER_IR_TGSI;
450 case PIPE_SHADER_CAP_DOUBLES:
451 return HAVE_LLVM >= 0x0307;
452 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
453 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
454 return 0;
455 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
456 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
457 return 1;
458 }
459 return 0;
460 }
461
462 static void si_destroy_screen(struct pipe_screen* pscreen)
463 {
464 struct si_screen *sscreen = (struct si_screen *)pscreen;
465
466 if (sscreen == NULL)
467 return;
468
469 if (!sscreen->b.ws->unref(sscreen->b.ws))
470 return;
471
472 r600_destroy_common_screen(&sscreen->b);
473 }
474
475 #define SI_TILE_MODE_COLOR_2D_8BPP 14
476
477 /* Initialize pipe config. This is especially important for GPUs
478 * with 16 pipes and more where it's initialized incorrectly by
479 * the TILING_CONFIG ioctl. */
480 static bool si_initialize_pipe_config(struct si_screen *sscreen)
481 {
482 unsigned mode2d;
483
484 /* This is okay, because there can be no 2D tiling without
485 * the tile mode array, so we won't need the pipe config.
486 * Return "success".
487 */
488 if (!sscreen->b.info.si_tile_mode_array_valid)
489 return true;
490
491 /* The same index is used for the 2D mode on CIK too. */
492 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
493
494 switch (G_009910_PIPE_CONFIG(mode2d)) {
495 case V_02803C_ADDR_SURF_P2:
496 sscreen->b.tiling_info.num_channels = 2;
497 break;
498 case V_02803C_X_ADDR_SURF_P4_8X16:
499 case V_02803C_X_ADDR_SURF_P4_16X16:
500 case V_02803C_X_ADDR_SURF_P4_16X32:
501 case V_02803C_X_ADDR_SURF_P4_32X32:
502 sscreen->b.tiling_info.num_channels = 4;
503 break;
504 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
505 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
506 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
507 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
508 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
509 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
510 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
511 sscreen->b.tiling_info.num_channels = 8;
512 break;
513 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
514 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
515 sscreen->b.tiling_info.num_channels = 16;
516 break;
517 default:
518 assert(0);
519 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
520 G_009910_PIPE_CONFIG(mode2d));
521 return false;
522 }
523 return true;
524 }
525
526 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
527 {
528 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
529
530 if (sscreen == NULL) {
531 return NULL;
532 }
533
534 /* Set functions first. */
535 sscreen->b.b.context_create = si_create_context;
536 sscreen->b.b.destroy = si_destroy_screen;
537 sscreen->b.b.get_param = si_get_param;
538 sscreen->b.b.get_shader_param = si_get_shader_param;
539 sscreen->b.b.is_format_supported = si_is_format_supported;
540 sscreen->b.b.resource_create = r600_resource_create_common;
541
542 if (!r600_common_screen_init(&sscreen->b, ws) ||
543 !si_initialize_pipe_config(sscreen)) {
544 FREE(sscreen);
545 return NULL;
546 }
547
548 sscreen->b.has_cp_dma = true;
549 sscreen->b.has_streamout = true;
550
551 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
552 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
553
554 /* Create the auxiliary context. This must be done last. */
555 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
556
557 return &sscreen->b.b;
558 }