radeonsi: update hack for HTILE corruption in ARK: Survival Evolved
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
38
39 #include "compiler/nir/nir.h"
40
41 /*
42 * pipe_context
43 */
44 static void si_destroy_context(struct pipe_context *context)
45 {
46 struct si_context *sctx = (struct si_context *)context;
47 int i;
48
49 /* Unreference the framebuffer normally to disable related logic
50 * properly.
51 */
52 struct pipe_framebuffer_state fb = {};
53 if (context->set_framebuffer_state)
54 context->set_framebuffer_state(context, &fb);
55
56 si_release_all_descriptors(sctx);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87 if (sctx->vs_blit_pos)
88 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
89 if (sctx->vs_blit_pos_layered)
90 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
91 if (sctx->vs_blit_color)
92 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
93 if (sctx->vs_blit_color_layered)
94 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
95 if (sctx->vs_blit_texcoord)
96 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
97
98 if (sctx->blitter)
99 util_blitter_destroy(sctx->blitter);
100
101 si_common_context_cleanup(&sctx->b);
102
103 LLVMDisposeTargetMachine(sctx->tm);
104
105 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
106
107 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
108 _mesa_hash_table_destroy(sctx->img_handles, NULL);
109
110 util_dynarray_fini(&sctx->resident_tex_handles);
111 util_dynarray_fini(&sctx->resident_img_handles);
112 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
113 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
114 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
115 FREE(sctx);
116 }
117
118 static enum pipe_reset_status
119 si_amdgpu_get_reset_status(struct pipe_context *ctx)
120 {
121 struct si_context *sctx = (struct si_context *)ctx;
122
123 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
124 }
125
126 /* Apitrace profiling:
127 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
128 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
129 * and remember its number.
130 * 3) In Mesa, enable queries and performance counters around that draw
131 * call and print the results.
132 * 4) glretrace --benchmark --markers ..
133 */
134 static void si_emit_string_marker(struct pipe_context *ctx,
135 const char *string, int len)
136 {
137 struct si_context *sctx = (struct si_context *)ctx;
138
139 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
140
141 if (sctx->b.log)
142 u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
143 }
144
145 static LLVMTargetMachineRef
146 si_create_llvm_target_machine(struct si_screen *sscreen)
147 {
148 const char *triple = "amdgcn--";
149 char features[256];
150
151 snprintf(features, sizeof(features),
152 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
153 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
154 sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
155 sscreen->b.debug_flags & DBG(SI_SCHED) ? ",+si-scheduler" : "");
156
157 return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
158 si_get_llvm_processor_name(sscreen->b.family),
159 features,
160 LLVMCodeGenLevelDefault,
161 LLVMRelocDefault,
162 LLVMCodeModelDefault);
163 }
164
165 static void si_set_log_context(struct pipe_context *ctx,
166 struct u_log_context *log)
167 {
168 struct si_context *sctx = (struct si_context *)ctx;
169 sctx->b.log = log;
170
171 if (log)
172 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
173 }
174
175 static struct pipe_context *si_create_context(struct pipe_screen *screen,
176 unsigned flags)
177 {
178 struct si_context *sctx = CALLOC_STRUCT(si_context);
179 struct si_screen* sscreen = (struct si_screen *)screen;
180 struct radeon_winsys *ws = sscreen->b.ws;
181 int shader, i;
182
183 if (!sctx)
184 return NULL;
185
186 if (flags & PIPE_CONTEXT_DEBUG)
187 sscreen->record_llvm_ir = true; /* racy but not critical */
188
189 sctx->b.b.screen = screen; /* this must be set first */
190 sctx->b.b.priv = NULL;
191 sctx->b.b.destroy = si_destroy_context;
192 sctx->b.b.emit_string_marker = si_emit_string_marker;
193 sctx->b.b.set_log_context = si_set_log_context;
194 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
195 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
196 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
197
198 if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
199 goto fail;
200
201 if (sscreen->b.info.drm_major == 3)
202 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
203
204 si_init_blit_functions(sctx);
205 si_init_compute_functions(sctx);
206 si_init_cp_dma_functions(sctx);
207 si_init_debug_functions(sctx);
208 si_init_msaa_functions(sctx);
209 si_init_streamout_functions(sctx);
210
211 if (sscreen->b.info.has_hw_decode) {
212 sctx->b.b.create_video_codec = si_uvd_create_decoder;
213 sctx->b.b.create_video_buffer = si_video_buffer_create;
214 } else {
215 sctx->b.b.create_video_codec = vl_create_decoder;
216 sctx->b.b.create_video_buffer = vl_video_buffer_create;
217 }
218
219 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
220 si_context_gfx_flush, sctx);
221 sctx->b.gfx.flush = si_context_gfx_flush;
222
223 /* Border colors. */
224 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
225 sizeof(*sctx->border_color_table));
226 if (!sctx->border_color_table)
227 goto fail;
228
229 sctx->border_color_buffer = (struct r600_resource*)
230 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
231 SI_MAX_BORDER_COLORS *
232 sizeof(*sctx->border_color_table));
233 if (!sctx->border_color_buffer)
234 goto fail;
235
236 sctx->border_color_map =
237 ws->buffer_map(sctx->border_color_buffer->buf,
238 NULL, PIPE_TRANSFER_WRITE);
239 if (!sctx->border_color_map)
240 goto fail;
241
242 si_init_all_descriptors(sctx);
243 si_init_state_functions(sctx);
244 si_init_shader_functions(sctx);
245 si_init_viewport_functions(sctx);
246 si_init_ia_multi_vgt_param_table(sctx);
247
248 if (sctx->b.chip_class >= CIK)
249 cik_init_sdma_functions(sctx);
250 else
251 si_init_dma_functions(sctx);
252
253 if (sscreen->b.debug_flags & DBG(FORCE_DMA))
254 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
255
256 sctx->blitter = util_blitter_create(&sctx->b.b);
257 if (sctx->blitter == NULL)
258 goto fail;
259 sctx->blitter->draw_rectangle = si_draw_rectangle;
260 sctx->blitter->skip_viewport_restore = true;
261
262 sctx->sample_mask.sample_mask = 0xffff;
263
264 /* these must be last */
265 si_begin_new_cs(sctx);
266
267 if (sctx->b.chip_class >= GFX9) {
268 sctx->wait_mem_scratch = (struct r600_resource*)
269 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
270 if (!sctx->wait_mem_scratch)
271 goto fail;
272
273 /* Initialize the memory. */
274 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
275 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
276 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
277 S_370_WR_CONFIRM(1) |
278 S_370_ENGINE_SEL(V_370_ME));
279 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
280 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
281 radeon_emit(cs, sctx->wait_mem_number);
282 }
283
284 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
285 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
286 if (sctx->b.chip_class == CIK) {
287 sctx->null_const_buf.buffer =
288 si_aligned_buffer_create(screen,
289 R600_RESOURCE_FLAG_UNMAPPABLE,
290 PIPE_USAGE_DEFAULT, 16,
291 sctx->screen->b.info.tcc_cache_line_size);
292 if (!sctx->null_const_buf.buffer)
293 goto fail;
294 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
295
296 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
297 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
298 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
299 &sctx->null_const_buf);
300 }
301 }
302
303 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
304 &sctx->null_const_buf);
305 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
306 &sctx->null_const_buf);
307 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
308 &sctx->null_const_buf);
309 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
310 &sctx->null_const_buf);
311 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
312 &sctx->null_const_buf);
313
314 /* Clear the NULL constant buffer, because loads should return zeros. */
315 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
316 sctx->null_const_buf.buffer->width0, 0,
317 R600_COHERENCY_SHADER);
318 }
319
320 uint64_t max_threads_per_block;
321 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
322 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
323 &max_threads_per_block);
324
325 /* The maximum number of scratch waves. Scratch space isn't divided
326 * evenly between CUs. The number is only a function of the number of CUs.
327 * We can decrease the constant to decrease the scratch buffer size.
328 *
329 * sctx->scratch_waves must be >= the maximum posible size of
330 * 1 threadgroup, so that the hw doesn't hang from being unable
331 * to start any.
332 *
333 * The recommended value is 4 per CU at most. Higher numbers don't
334 * bring much benefit, but they still occupy chip resources (think
335 * async compute). I've seen ~2% performance difference between 4 and 32.
336 */
337 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
338 max_threads_per_block / 64);
339
340 sctx->tm = si_create_llvm_target_machine(sscreen);
341
342 /* Bindless handles. */
343 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
344 _mesa_key_pointer_equal);
345 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
346 _mesa_key_pointer_equal);
347
348 util_dynarray_init(&sctx->resident_tex_handles, NULL);
349 util_dynarray_init(&sctx->resident_img_handles, NULL);
350 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
351 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
352 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
353
354 return &sctx->b.b;
355 fail:
356 fprintf(stderr, "radeonsi: Failed to create a context.\n");
357 si_destroy_context(&sctx->b.b);
358 return NULL;
359 }
360
361 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
362 void *priv, unsigned flags)
363 {
364 struct si_screen *sscreen = (struct si_screen *)screen;
365 struct pipe_context *ctx;
366
367 if (sscreen->b.debug_flags & DBG(CHECK_VM))
368 flags |= PIPE_CONTEXT_DEBUG;
369
370 ctx = si_create_context(screen, flags);
371
372 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
373 return ctx;
374
375 /* Clover (compute-only) is unsupported.
376 *
377 * Since the threaded context creates shader states from the non-driver
378 * thread, asynchronous compilation is required for create_{shader}_-
379 * state not to use pipe_context. Debug contexts (ddebug) disable
380 * asynchronous compilation, so don't use the threaded context with
381 * those.
382 */
383 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
384 return ctx;
385
386 /* When shaders are logged to stderr, asynchronous compilation is
387 * disabled too. */
388 if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
389 return ctx;
390
391 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
392 si_replace_buffer_storage,
393 &((struct si_context*)ctx)->b.tc);
394 }
395
396 /*
397 * pipe_screen
398 */
399 static bool si_have_tgsi_compute(struct si_screen *sscreen)
400 {
401 /* Old kernels disallowed some register writes for SI
402 * that are used for indirect dispatches. */
403 return (sscreen->b.chip_class >= CIK ||
404 sscreen->b.info.drm_major == 3 ||
405 (sscreen->b.info.drm_major == 2 &&
406 sscreen->b.info.drm_minor >= 45));
407 }
408
409 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
410 {
411 struct si_screen *sscreen = (struct si_screen *)pscreen;
412
413 switch (param) {
414 /* Supported features (boolean caps). */
415 case PIPE_CAP_ACCELERATED:
416 case PIPE_CAP_TWO_SIDED_STENCIL:
417 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
418 case PIPE_CAP_ANISOTROPIC_FILTER:
419 case PIPE_CAP_POINT_SPRITE:
420 case PIPE_CAP_OCCLUSION_QUERY:
421 case PIPE_CAP_TEXTURE_SHADOW_MAP:
422 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
423 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
424 case PIPE_CAP_TEXTURE_SWIZZLE:
425 case PIPE_CAP_DEPTH_CLIP_DISABLE:
426 case PIPE_CAP_SHADER_STENCIL_EXPORT:
427 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
428 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
429 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
430 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
431 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
432 case PIPE_CAP_SM3:
433 case PIPE_CAP_SEAMLESS_CUBE_MAP:
434 case PIPE_CAP_PRIMITIVE_RESTART:
435 case PIPE_CAP_CONDITIONAL_RENDER:
436 case PIPE_CAP_TEXTURE_BARRIER:
437 case PIPE_CAP_INDEP_BLEND_ENABLE:
438 case PIPE_CAP_INDEP_BLEND_FUNC:
439 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
440 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
441 case PIPE_CAP_USER_CONSTANT_BUFFERS:
442 case PIPE_CAP_START_INSTANCE:
443 case PIPE_CAP_NPOT_TEXTURES:
444 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
445 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
446 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
447 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
448 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
449 case PIPE_CAP_TGSI_INSTANCEID:
450 case PIPE_CAP_COMPUTE:
451 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
452 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
453 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
454 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
455 case PIPE_CAP_CUBE_MAP_ARRAY:
456 case PIPE_CAP_SAMPLE_SHADING:
457 case PIPE_CAP_DRAW_INDIRECT:
458 case PIPE_CAP_CLIP_HALFZ:
459 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
460 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
461 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
462 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
463 case PIPE_CAP_TGSI_TEXCOORD:
464 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
465 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
466 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
467 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
468 case PIPE_CAP_SHAREABLE_SHADERS:
469 case PIPE_CAP_DEPTH_BOUNDS_TEST:
470 case PIPE_CAP_SAMPLER_VIEW_TARGET:
471 case PIPE_CAP_TEXTURE_QUERY_LOD:
472 case PIPE_CAP_TEXTURE_GATHER_SM5:
473 case PIPE_CAP_TGSI_TXQS:
474 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
475 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
476 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
477 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
478 case PIPE_CAP_INVALIDATE_BUFFER:
479 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
480 case PIPE_CAP_QUERY_MEMORY_INFO:
481 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
482 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
483 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
484 case PIPE_CAP_GENERATE_MIPMAP:
485 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
486 case PIPE_CAP_STRING_MARKER:
487 case PIPE_CAP_CLEAR_TEXTURE:
488 case PIPE_CAP_CULL_DISTANCE:
489 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
490 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
491 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
492 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
493 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
494 case PIPE_CAP_DOUBLES:
495 case PIPE_CAP_TGSI_TEX_TXF_LZ:
496 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
497 case PIPE_CAP_BINDLESS_TEXTURE:
498 case PIPE_CAP_QUERY_TIMESTAMP:
499 case PIPE_CAP_QUERY_TIME_ELAPSED:
500 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
501 case PIPE_CAP_QUERY_SO_OVERFLOW:
502 case PIPE_CAP_MEMOBJ:
503 case PIPE_CAP_LOAD_CONSTBUF:
504 case PIPE_CAP_INT64:
505 case PIPE_CAP_INT64_DIVMOD:
506 case PIPE_CAP_TGSI_CLOCK:
507 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
508 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
509 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
510 return 1;
511
512 case PIPE_CAP_TGSI_VOTE:
513 return HAVE_LLVM >= 0x0400;
514
515 case PIPE_CAP_TGSI_BALLOT:
516 return HAVE_LLVM >= 0x0500;
517
518 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
519 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
520
521 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
522 return (sscreen->b.info.drm_major == 2 &&
523 sscreen->b.info.drm_minor >= 43) ||
524 sscreen->b.info.drm_major == 3;
525
526 case PIPE_CAP_TEXTURE_MULTISAMPLE:
527 /* 2D tiling on CIK is supported since DRM 2.35.0 */
528 return sscreen->b.chip_class < CIK ||
529 (sscreen->b.info.drm_major == 2 &&
530 sscreen->b.info.drm_minor >= 35) ||
531 sscreen->b.info.drm_major == 3;
532
533 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
534 return R600_MAP_BUFFER_ALIGNMENT;
535
536 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
537 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
538 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
539 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
540 case PIPE_CAP_MAX_VERTEX_STREAMS:
541 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
542 return 4;
543
544 case PIPE_CAP_GLSL_FEATURE_LEVEL:
545 if (sscreen->b.debug_flags & DBG(NIR))
546 return 140; /* no geometry and tessellation shaders yet */
547 if (si_have_tgsi_compute(sscreen))
548 return 450;
549 return 420;
550
551 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
552 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
553
554 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
555 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
556 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
557 /* SI doesn't support unaligned loads.
558 * CIK needs DRM 2.50.0 on radeon. */
559 return sscreen->b.chip_class == SI ||
560 (sscreen->b.info.drm_major == 2 &&
561 sscreen->b.info.drm_minor < 50);
562
563 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
564 /* TODO: GFX9 hangs. */
565 if (sscreen->b.chip_class >= GFX9)
566 return 0;
567 /* Disable on SI due to VM faults in CP DMA. Enable once these
568 * faults are mitigated in software.
569 */
570 if (sscreen->b.chip_class >= CIK &&
571 sscreen->b.info.drm_major == 3 &&
572 sscreen->b.info.drm_minor >= 13)
573 return RADEON_SPARSE_PAGE_SIZE;
574 return 0;
575
576 /* Unsupported features. */
577 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
578 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
579 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
580 case PIPE_CAP_USER_VERTEX_BUFFERS:
581 case PIPE_CAP_FAKE_SW_MSAA:
582 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
583 case PIPE_CAP_VERTEXID_NOBASE:
584 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
585 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
586 case PIPE_CAP_TGSI_FS_FBFETCH:
587 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
588 case PIPE_CAP_UMA:
589 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
590 case PIPE_CAP_POST_DEPTH_COVERAGE:
591 case PIPE_CAP_TILE_RASTER_ORDER:
592 return 0;
593
594 case PIPE_CAP_NATIVE_FENCE_FD:
595 return sscreen->b.info.has_sync_file;
596
597 case PIPE_CAP_QUERY_BUFFER_OBJECT:
598 return si_have_tgsi_compute(sscreen);
599
600 case PIPE_CAP_DRAW_PARAMETERS:
601 case PIPE_CAP_MULTI_DRAW_INDIRECT:
602 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
603 return sscreen->has_draw_indirect_multi;
604
605 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
606 return 30;
607
608 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
609 return sscreen->b.chip_class <= VI ?
610 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
611
612 /* Stream output. */
613 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
614 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
615 return 32*4;
616
617 /* Geometry shader output. */
618 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
619 return 1024;
620 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
621 return 4095;
622
623 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
624 return 2048;
625
626 /* Texturing. */
627 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
628 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
629 return 15; /* 16384 */
630 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
631 /* textures support 8192, but layered rendering supports 2048 */
632 return 12;
633 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
634 /* textures support 8192, but layered rendering supports 2048 */
635 return 2048;
636
637 /* Viewports and render targets. */
638 case PIPE_CAP_MAX_VIEWPORTS:
639 return SI_MAX_VIEWPORTS;
640 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
641 case PIPE_CAP_MAX_RENDER_TARGETS:
642 return 8;
643
644 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
645 case PIPE_CAP_MIN_TEXEL_OFFSET:
646 return -32;
647
648 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
649 case PIPE_CAP_MAX_TEXEL_OFFSET:
650 return 31;
651
652 case PIPE_CAP_ENDIANNESS:
653 return PIPE_ENDIAN_LITTLE;
654
655 case PIPE_CAP_VENDOR_ID:
656 return ATI_VENDOR_ID;
657 case PIPE_CAP_DEVICE_ID:
658 return sscreen->b.info.pci_id;
659 case PIPE_CAP_VIDEO_MEMORY:
660 return sscreen->b.info.vram_size >> 20;
661 case PIPE_CAP_PCI_GROUP:
662 return sscreen->b.info.pci_domain;
663 case PIPE_CAP_PCI_BUS:
664 return sscreen->b.info.pci_bus;
665 case PIPE_CAP_PCI_DEVICE:
666 return sscreen->b.info.pci_dev;
667 case PIPE_CAP_PCI_FUNCTION:
668 return sscreen->b.info.pci_func;
669 }
670 return 0;
671 }
672
673 static int si_get_shader_param(struct pipe_screen* pscreen,
674 enum pipe_shader_type shader,
675 enum pipe_shader_cap param)
676 {
677 struct si_screen *sscreen = (struct si_screen *)pscreen;
678
679 switch(shader)
680 {
681 case PIPE_SHADER_FRAGMENT:
682 case PIPE_SHADER_VERTEX:
683 case PIPE_SHADER_GEOMETRY:
684 case PIPE_SHADER_TESS_CTRL:
685 case PIPE_SHADER_TESS_EVAL:
686 break;
687 case PIPE_SHADER_COMPUTE:
688 switch (param) {
689 case PIPE_SHADER_CAP_PREFERRED_IR:
690 return PIPE_SHADER_IR_NATIVE;
691
692 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
693 int ir = 1 << PIPE_SHADER_IR_NATIVE;
694
695 if (si_have_tgsi_compute(sscreen))
696 ir |= 1 << PIPE_SHADER_IR_TGSI;
697
698 return ir;
699 }
700
701 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
702 uint64_t max_const_buffer_size;
703 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
704 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
705 &max_const_buffer_size);
706 return MIN2(max_const_buffer_size, INT_MAX);
707 }
708 default:
709 /* If compute shaders don't require a special value
710 * for this cap, we can return the same value we
711 * do for other shader types. */
712 break;
713 }
714 break;
715 default:
716 return 0;
717 }
718
719 switch (param) {
720 /* Shader limits. */
721 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
722 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
723 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
724 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
725 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
726 return 16384;
727 case PIPE_SHADER_CAP_MAX_INPUTS:
728 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
729 case PIPE_SHADER_CAP_MAX_OUTPUTS:
730 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
731 case PIPE_SHADER_CAP_MAX_TEMPS:
732 return 256; /* Max native temporaries. */
733 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
734 return 4096 * sizeof(float[4]); /* actually only memory limits this */
735 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
736 return SI_NUM_CONST_BUFFERS;
737 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
738 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
739 return SI_NUM_SAMPLERS;
740 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
741 return SI_NUM_SHADER_BUFFERS;
742 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
743 return SI_NUM_IMAGES;
744 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
745 return 32;
746 case PIPE_SHADER_CAP_PREFERRED_IR:
747 if (sscreen->b.debug_flags & DBG(NIR) &&
748 (shader == PIPE_SHADER_VERTEX ||
749 shader == PIPE_SHADER_FRAGMENT))
750 return PIPE_SHADER_IR_NIR;
751 return PIPE_SHADER_IR_TGSI;
752 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
753 return 4;
754
755 /* Supported boolean features. */
756 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
757 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
758 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
759 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
760 case PIPE_SHADER_CAP_INTEGERS:
761 case PIPE_SHADER_CAP_INT64_ATOMICS:
762 case PIPE_SHADER_CAP_FP16:
763 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
764 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
765 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
766 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
767 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
768 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
769 return 1;
770
771 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
772 /* TODO: Indirect indexing of GS inputs is unimplemented. */
773 return shader != PIPE_SHADER_GEOMETRY &&
774 (sscreen->llvm_has_working_vgpr_indexing ||
775 /* TCS and TES load inputs directly from LDS or
776 * offchip memory, so indirect indexing is trivial. */
777 shader == PIPE_SHADER_TESS_CTRL ||
778 shader == PIPE_SHADER_TESS_EVAL);
779
780 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
781 return sscreen->llvm_has_working_vgpr_indexing ||
782 /* TCS stores outputs directly to memory. */
783 shader == PIPE_SHADER_TESS_CTRL;
784
785 /* Unsupported boolean features. */
786 case PIPE_SHADER_CAP_SUBROUTINES:
787 case PIPE_SHADER_CAP_SUPPORTED_IRS:
788 return 0;
789 }
790 return 0;
791 }
792
793 static const struct nir_shader_compiler_options nir_options = {
794 .vertex_id_zero_based = true,
795 .lower_scmp = true,
796 .lower_flrp32 = true,
797 .lower_fsat = true,
798 .lower_fdiv = true,
799 .lower_sub = true,
800 .lower_ffma = true,
801 .lower_pack_snorm_2x16 = true,
802 .lower_pack_snorm_4x8 = true,
803 .lower_pack_unorm_2x16 = true,
804 .lower_pack_unorm_4x8 = true,
805 .lower_unpack_snorm_2x16 = true,
806 .lower_unpack_snorm_4x8 = true,
807 .lower_unpack_unorm_2x16 = true,
808 .lower_unpack_unorm_4x8 = true,
809 .lower_extract_byte = true,
810 .lower_extract_word = true,
811 .max_unroll_iterations = 32,
812 .native_integers = true,
813 };
814
815 static const void *
816 si_get_compiler_options(struct pipe_screen *screen,
817 enum pipe_shader_ir ir,
818 enum pipe_shader_type shader)
819 {
820 assert(ir == PIPE_SHADER_IR_NIR);
821 return &nir_options;
822 }
823
824 static void si_destroy_screen(struct pipe_screen* pscreen)
825 {
826 struct si_screen *sscreen = (struct si_screen *)pscreen;
827 struct si_shader_part *parts[] = {
828 sscreen->vs_prologs,
829 sscreen->tcs_epilogs,
830 sscreen->gs_prologs,
831 sscreen->ps_prologs,
832 sscreen->ps_epilogs
833 };
834 unsigned i;
835
836 if (!sscreen->b.ws->unref(sscreen->b.ws))
837 return;
838
839 util_queue_destroy(&sscreen->shader_compiler_queue);
840 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
841
842 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
843 if (sscreen->tm[i])
844 LLVMDisposeTargetMachine(sscreen->tm[i]);
845
846 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
847 if (sscreen->tm_low_priority[i])
848 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
849
850 /* Free shader parts. */
851 for (i = 0; i < ARRAY_SIZE(parts); i++) {
852 while (parts[i]) {
853 struct si_shader_part *part = parts[i];
854
855 parts[i] = part->next;
856 si_radeon_shader_binary_clean(&part->binary);
857 FREE(part);
858 }
859 }
860 mtx_destroy(&sscreen->shader_parts_mutex);
861 si_destroy_shader_cache(sscreen);
862 si_destroy_common_screen(&sscreen->b);
863 }
864
865 static bool si_init_gs_info(struct si_screen *sscreen)
866 {
867 switch (sscreen->b.family) {
868 case CHIP_OLAND:
869 case CHIP_HAINAN:
870 case CHIP_KAVERI:
871 case CHIP_KABINI:
872 case CHIP_MULLINS:
873 case CHIP_ICELAND:
874 case CHIP_CARRIZO:
875 case CHIP_STONEY:
876 sscreen->gs_table_depth = 16;
877 return true;
878 case CHIP_TAHITI:
879 case CHIP_PITCAIRN:
880 case CHIP_VERDE:
881 case CHIP_BONAIRE:
882 case CHIP_HAWAII:
883 case CHIP_TONGA:
884 case CHIP_FIJI:
885 case CHIP_POLARIS10:
886 case CHIP_POLARIS11:
887 case CHIP_POLARIS12:
888 case CHIP_VEGA10:
889 case CHIP_RAVEN:
890 sscreen->gs_table_depth = 32;
891 return true;
892 default:
893 return false;
894 }
895 }
896
897 static void si_handle_env_var_force_family(struct si_screen *sscreen)
898 {
899 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
900 unsigned i;
901
902 if (!family)
903 return;
904
905 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
906 if (!strcmp(family, si_get_llvm_processor_name(i))) {
907 /* Override family and chip_class. */
908 sscreen->b.family = sscreen->b.info.family = i;
909
910 if (i >= CHIP_VEGA10)
911 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
912 else if (i >= CHIP_TONGA)
913 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
914 else if (i >= CHIP_BONAIRE)
915 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
916 else
917 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
918
919 /* Don't submit any IBs. */
920 setenv("RADEON_NOOP", "1", 1);
921 return;
922 }
923 }
924
925 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
926 exit(1);
927 }
928
929 static void si_test_vmfault(struct si_screen *sscreen)
930 {
931 struct pipe_context *ctx = sscreen->b.aux_context;
932 struct si_context *sctx = (struct si_context *)ctx;
933 struct pipe_resource *buf =
934 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
935
936 if (!buf) {
937 puts("Buffer allocation failed.");
938 exit(1);
939 }
940
941 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
942
943 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_CP)) {
944 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
945 ctx->flush(ctx, NULL, 0);
946 puts("VM fault test: CP - done.");
947 }
948 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SDMA)) {
949 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
950 ctx->flush(ctx, NULL, 0);
951 puts("VM fault test: SDMA - done.");
952 }
953 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SHADER)) {
954 util_test_constant_buffer(ctx, buf);
955 puts("VM fault test: Shader - done.");
956 }
957 exit(0);
958 }
959
960 static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
961 {
962 ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
963 }
964
965 static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
966 {
967 struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
968
969 ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
970 }
971
972 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
973 const struct pipe_screen_config *config)
974 {
975 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
976 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
977
978 if (!sscreen) {
979 return NULL;
980 }
981
982 /* Set functions first. */
983 sscreen->b.b.context_create = si_pipe_create_context;
984 sscreen->b.b.destroy = si_destroy_screen;
985 sscreen->b.b.get_param = si_get_param;
986 sscreen->b.b.get_shader_param = si_get_shader_param;
987 sscreen->b.b.get_compiler_options = si_get_compiler_options;
988 sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
989 sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
990 sscreen->b.b.resource_create = si_resource_create_common;
991
992 si_init_screen_state_functions(sscreen);
993
994 /* Set these flags in debug_flags early, so that the shader cache takes
995 * them into account.
996 */
997 if (driQueryOptionb(config->options,
998 "glsl_correct_derivatives_after_discard"))
999 sscreen->b.debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
1000 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
1001 sscreen->b.debug_flags |= DBG(SI_SCHED);
1002
1003 if (!si_common_screen_init(&sscreen->b, ws) ||
1004 !si_init_gs_info(sscreen) ||
1005 !si_init_shader_cache(sscreen)) {
1006 FREE(sscreen);
1007 return NULL;
1008 }
1009
1010 /* Only enable as many threads as we have target machines, but at most
1011 * the number of CPUs - 1 if there is more than one.
1012 */
1013 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
1014 num_threads = MAX2(1, num_threads - 1);
1015 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
1016 num_compiler_threads_lowprio =
1017 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
1018
1019 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
1020 32, num_compiler_threads,
1021 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
1022 si_destroy_shader_cache(sscreen);
1023 FREE(sscreen);
1024 return NULL;
1025 }
1026
1027 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1028 "si_shader_low",
1029 32, num_compiler_threads_lowprio,
1030 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1031 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1032 si_destroy_shader_cache(sscreen);
1033 FREE(sscreen);
1034 return NULL;
1035 }
1036
1037 si_handle_env_var_force_family(sscreen);
1038
1039 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1040 si_init_perfcounters(sscreen);
1041
1042 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1043 * around by setting 4K granularity.
1044 */
1045 sscreen->tess_offchip_block_dw_size =
1046 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
1047
1048 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1049 * on SI. */
1050 sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
1051
1052 sscreen->has_distributed_tess =
1053 sscreen->b.chip_class >= VI &&
1054 sscreen->b.info.max_se >= 2;
1055
1056 sscreen->has_draw_indirect_multi =
1057 (sscreen->b.family >= CHIP_POLARIS10) ||
1058 (sscreen->b.chip_class == VI &&
1059 sscreen->b.info.pfp_fw_version >= 121 &&
1060 sscreen->b.info.me_fw_version >= 87) ||
1061 (sscreen->b.chip_class == CIK &&
1062 sscreen->b.info.pfp_fw_version >= 211 &&
1063 sscreen->b.info.me_fw_version >= 173) ||
1064 (sscreen->b.chip_class == SI &&
1065 sscreen->b.info.pfp_fw_version >= 79 &&
1066 sscreen->b.info.me_fw_version >= 142);
1067
1068 sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
1069 sscreen->b.info.max_se >= 2 &&
1070 !(sscreen->b.debug_flags & DBG(NO_OUT_OF_ORDER));
1071 sscreen->assume_no_z_fights =
1072 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1073 sscreen->commutative_blend_add =
1074 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1075 sscreen->clear_db_cache_before_clear =
1076 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
1077 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1078 sscreen->b.family <= CHIP_POLARIS12) ||
1079 sscreen->b.family == CHIP_VEGA10 ||
1080 sscreen->b.family == CHIP_RAVEN;
1081
1082 if (sscreen->b.debug_flags & DBG(DPBB)) {
1083 sscreen->dpbb_allowed = true;
1084 } else {
1085 /* Only enable primitive binning on Raven by default. */
1086 sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
1087 !(sscreen->b.debug_flags & DBG(NO_DPBB));
1088 }
1089
1090 if (sscreen->b.debug_flags & DBG(DFSM)) {
1091 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
1092 } else {
1093 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1094 !(sscreen->b.debug_flags & DBG(NO_DFSM));
1095 }
1096
1097 /* While it would be nice not to have this flag, we are constrained
1098 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1099 * on GFX9.
1100 */
1101 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1102
1103 sscreen->b.has_cp_dma = true;
1104 sscreen->b.has_streamout = true;
1105
1106 /* Some chips have RB+ registers, but don't support RB+. Those must
1107 * always disable it.
1108 */
1109 if (sscreen->b.family == CHIP_STONEY ||
1110 sscreen->b.chip_class >= GFX9) {
1111 sscreen->b.has_rbplus = true;
1112
1113 sscreen->b.rbplus_allowed =
1114 !(sscreen->b.debug_flags & DBG(NO_RB_PLUS)) &&
1115 (sscreen->b.family == CHIP_STONEY ||
1116 sscreen->b.family == CHIP_RAVEN);
1117 }
1118
1119 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1120 sscreen->use_monolithic_shaders =
1121 (sscreen->b.debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1122
1123 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1124 SI_CONTEXT_INV_VMEM_L1;
1125 if (sscreen->b.chip_class <= VI) {
1126 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1127 sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1128 }
1129
1130 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1131
1132 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1133 sscreen->b.debug_flags |= DBG_ALL_SHADERS;
1134
1135 for (i = 0; i < num_compiler_threads; i++)
1136 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1137 for (i = 0; i < num_compiler_threads_lowprio; i++)
1138 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1139
1140 /* Create the auxiliary context. This must be done last. */
1141 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1142
1143 if (sscreen->b.debug_flags & DBG(TEST_DMA))
1144 si_test_dma(&sscreen->b);
1145
1146 if (sscreen->b.debug_flags & (DBG(TEST_VMFAULT_CP) |
1147 DBG(TEST_VMFAULT_SDMA) |
1148 DBG(TEST_VMFAULT_SHADER)))
1149 si_test_vmfault(sscreen);
1150
1151 return &sscreen->b.b;
1152 }