2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_public.h"
26 #include "si_shader_internal.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
39 #include "compiler/nir/nir.h"
44 static void si_destroy_context(struct pipe_context
*context
)
46 struct si_context
*sctx
= (struct si_context
*)context
;
49 /* Unreference the framebuffer normally to disable related logic
52 struct pipe_framebuffer_state fb
= {};
53 if (context
->set_framebuffer_state
)
54 context
->set_framebuffer_state(context
, &fb
);
56 si_release_all_descriptors(sctx
);
58 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
59 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
60 pipe_resource_reference(&sctx
->tf_ring
, NULL
);
61 pipe_resource_reference(&sctx
->tess_offchip_ring
, NULL
);
62 pipe_resource_reference(&sctx
->null_const_buf
.buffer
, NULL
);
63 r600_resource_reference(&sctx
->border_color_buffer
, NULL
);
64 free(sctx
->border_color_table
);
65 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
66 r600_resource_reference(&sctx
->compute_scratch_buffer
, NULL
);
67 r600_resource_reference(&sctx
->wait_mem_scratch
, NULL
);
69 si_pm4_free_state(sctx
, sctx
->init_config
, ~0);
70 if (sctx
->init_config_gs_rings
)
71 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
72 for (i
= 0; i
< ARRAY_SIZE(sctx
->vgt_shader_config
); i
++)
73 si_pm4_delete_state(sctx
, vgt_shader_config
, sctx
->vgt_shader_config
[i
]);
75 if (sctx
->fixed_func_tcs_shader
.cso
)
76 sctx
->b
.b
.delete_tcs_state(&sctx
->b
.b
, sctx
->fixed_func_tcs_shader
.cso
);
77 if (sctx
->custom_dsa_flush
)
78 sctx
->b
.b
.delete_depth_stencil_alpha_state(&sctx
->b
.b
, sctx
->custom_dsa_flush
);
79 if (sctx
->custom_blend_resolve
)
80 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_resolve
);
81 if (sctx
->custom_blend_fmask_decompress
)
82 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_fmask_decompress
);
83 if (sctx
->custom_blend_eliminate_fastclear
)
84 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_eliminate_fastclear
);
85 if (sctx
->custom_blend_dcc_decompress
)
86 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_dcc_decompress
);
87 if (sctx
->vs_blit_pos
)
88 sctx
->b
.b
.delete_vs_state(&sctx
->b
.b
, sctx
->vs_blit_pos
);
89 if (sctx
->vs_blit_pos_layered
)
90 sctx
->b
.b
.delete_vs_state(&sctx
->b
.b
, sctx
->vs_blit_pos_layered
);
91 if (sctx
->vs_blit_color
)
92 sctx
->b
.b
.delete_vs_state(&sctx
->b
.b
, sctx
->vs_blit_color
);
93 if (sctx
->vs_blit_color_layered
)
94 sctx
->b
.b
.delete_vs_state(&sctx
->b
.b
, sctx
->vs_blit_color_layered
);
95 if (sctx
->vs_blit_texcoord
)
96 sctx
->b
.b
.delete_vs_state(&sctx
->b
.b
, sctx
->vs_blit_texcoord
);
99 util_blitter_destroy(sctx
->blitter
);
101 si_common_context_cleanup(&sctx
->b
);
103 LLVMDisposeTargetMachine(sctx
->tm
);
105 si_saved_cs_reference(&sctx
->current_saved_cs
, NULL
);
107 _mesa_hash_table_destroy(sctx
->tex_handles
, NULL
);
108 _mesa_hash_table_destroy(sctx
->img_handles
, NULL
);
110 util_dynarray_fini(&sctx
->resident_tex_handles
);
111 util_dynarray_fini(&sctx
->resident_img_handles
);
112 util_dynarray_fini(&sctx
->resident_tex_needs_color_decompress
);
113 util_dynarray_fini(&sctx
->resident_img_needs_color_decompress
);
114 util_dynarray_fini(&sctx
->resident_tex_needs_depth_decompress
);
118 static enum pipe_reset_status
119 si_amdgpu_get_reset_status(struct pipe_context
*ctx
)
121 struct si_context
*sctx
= (struct si_context
*)ctx
;
123 return sctx
->b
.ws
->ctx_query_reset_status(sctx
->b
.ctx
);
126 /* Apitrace profiling:
127 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
128 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
129 * and remember its number.
130 * 3) In Mesa, enable queries and performance counters around that draw
131 * call and print the results.
132 * 4) glretrace --benchmark --markers ..
134 static void si_emit_string_marker(struct pipe_context
*ctx
,
135 const char *string
, int len
)
137 struct si_context
*sctx
= (struct si_context
*)ctx
;
139 dd_parse_apitrace_marker(string
, len
, &sctx
->apitrace_call_number
);
142 u_log_printf(sctx
->b
.log
, "\nString marker: %*s\n", len
, string
);
145 static LLVMTargetMachineRef
146 si_create_llvm_target_machine(struct si_screen
*sscreen
)
148 const char *triple
= "amdgcn--";
151 snprintf(features
, sizeof(features
),
152 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
153 sscreen
->b
.chip_class
>= GFX9
? ",+xnack" : ",-xnack",
154 sscreen
->llvm_has_working_vgpr_indexing
? "" : ",-promote-alloca",
155 sscreen
->b
.debug_flags
& DBG(SI_SCHED
) ? ",+si-scheduler" : "");
157 return LLVMCreateTargetMachine(ac_get_llvm_target(triple
), triple
,
158 si_get_llvm_processor_name(sscreen
->b
.family
),
160 LLVMCodeGenLevelDefault
,
162 LLVMCodeModelDefault
);
165 static void si_set_log_context(struct pipe_context
*ctx
,
166 struct u_log_context
*log
)
168 struct si_context
*sctx
= (struct si_context
*)ctx
;
172 u_log_add_auto_logger(log
, si_auto_log_cs
, sctx
);
175 static struct pipe_context
*si_create_context(struct pipe_screen
*screen
,
178 struct si_context
*sctx
= CALLOC_STRUCT(si_context
);
179 struct si_screen
* sscreen
= (struct si_screen
*)screen
;
180 struct radeon_winsys
*ws
= sscreen
->b
.ws
;
186 if (flags
& PIPE_CONTEXT_DEBUG
)
187 sscreen
->record_llvm_ir
= true; /* racy but not critical */
189 sctx
->b
.b
.screen
= screen
; /* this must be set first */
190 sctx
->b
.b
.priv
= NULL
;
191 sctx
->b
.b
.destroy
= si_destroy_context
;
192 sctx
->b
.b
.emit_string_marker
= si_emit_string_marker
;
193 sctx
->b
.b
.set_log_context
= si_set_log_context
;
194 sctx
->b
.set_atom_dirty
= (void *)si_set_atom_dirty
;
195 sctx
->screen
= sscreen
; /* Easy accessing of screen/winsys. */
196 sctx
->is_debug
= (flags
& PIPE_CONTEXT_DEBUG
) != 0;
198 if (!si_common_context_init(&sctx
->b
, &sscreen
->b
, flags
))
201 if (sscreen
->b
.info
.drm_major
== 3)
202 sctx
->b
.b
.get_device_reset_status
= si_amdgpu_get_reset_status
;
204 si_init_blit_functions(sctx
);
205 si_init_compute_functions(sctx
);
206 si_init_cp_dma_functions(sctx
);
207 si_init_debug_functions(sctx
);
208 si_init_msaa_functions(sctx
);
209 si_init_streamout_functions(sctx
);
211 if (sscreen
->b
.info
.has_hw_decode
) {
212 sctx
->b
.b
.create_video_codec
= si_uvd_create_decoder
;
213 sctx
->b
.b
.create_video_buffer
= si_video_buffer_create
;
215 sctx
->b
.b
.create_video_codec
= vl_create_decoder
;
216 sctx
->b
.b
.create_video_buffer
= vl_video_buffer_create
;
219 sctx
->b
.gfx
.cs
= ws
->cs_create(sctx
->b
.ctx
, RING_GFX
,
220 si_context_gfx_flush
, sctx
);
221 sctx
->b
.gfx
.flush
= si_context_gfx_flush
;
224 sctx
->border_color_table
= malloc(SI_MAX_BORDER_COLORS
*
225 sizeof(*sctx
->border_color_table
));
226 if (!sctx
->border_color_table
)
229 sctx
->border_color_buffer
= (struct r600_resource
*)
230 pipe_buffer_create(screen
, 0, PIPE_USAGE_DEFAULT
,
231 SI_MAX_BORDER_COLORS
*
232 sizeof(*sctx
->border_color_table
));
233 if (!sctx
->border_color_buffer
)
236 sctx
->border_color_map
=
237 ws
->buffer_map(sctx
->border_color_buffer
->buf
,
238 NULL
, PIPE_TRANSFER_WRITE
);
239 if (!sctx
->border_color_map
)
242 si_init_all_descriptors(sctx
);
243 si_init_state_functions(sctx
);
244 si_init_shader_functions(sctx
);
245 si_init_viewport_functions(sctx
);
246 si_init_ia_multi_vgt_param_table(sctx
);
248 if (sctx
->b
.chip_class
>= CIK
)
249 cik_init_sdma_functions(sctx
);
251 si_init_dma_functions(sctx
);
253 if (sscreen
->b
.debug_flags
& DBG(FORCE_DMA
))
254 sctx
->b
.b
.resource_copy_region
= sctx
->b
.dma_copy
;
256 sctx
->blitter
= util_blitter_create(&sctx
->b
.b
);
257 if (sctx
->blitter
== NULL
)
259 sctx
->blitter
->draw_rectangle
= si_draw_rectangle
;
260 sctx
->blitter
->skip_viewport_restore
= true;
262 sctx
->sample_mask
.sample_mask
= 0xffff;
264 /* these must be last */
265 si_begin_new_cs(sctx
);
267 if (sctx
->b
.chip_class
>= GFX9
) {
268 sctx
->wait_mem_scratch
= (struct r600_resource
*)
269 pipe_buffer_create(screen
, 0, PIPE_USAGE_DEFAULT
, 4);
270 if (!sctx
->wait_mem_scratch
)
273 /* Initialize the memory. */
274 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
275 radeon_emit(cs
, PKT3(PKT3_WRITE_DATA
, 3, 0));
276 radeon_emit(cs
, S_370_DST_SEL(V_370_MEMORY_SYNC
) |
277 S_370_WR_CONFIRM(1) |
278 S_370_ENGINE_SEL(V_370_ME
));
279 radeon_emit(cs
, sctx
->wait_mem_scratch
->gpu_address
);
280 radeon_emit(cs
, sctx
->wait_mem_scratch
->gpu_address
>> 32);
281 radeon_emit(cs
, sctx
->wait_mem_number
);
284 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
285 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
286 if (sctx
->b
.chip_class
== CIK
) {
287 sctx
->null_const_buf
.buffer
=
288 si_aligned_buffer_create(screen
,
289 R600_RESOURCE_FLAG_UNMAPPABLE
,
290 PIPE_USAGE_DEFAULT
, 16,
291 sctx
->screen
->b
.info
.tcc_cache_line_size
);
292 if (!sctx
->null_const_buf
.buffer
)
294 sctx
->null_const_buf
.buffer_size
= sctx
->null_const_buf
.buffer
->width0
;
296 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
297 for (i
= 0; i
< SI_NUM_CONST_BUFFERS
; i
++) {
298 sctx
->b
.b
.set_constant_buffer(&sctx
->b
.b
, shader
, i
,
299 &sctx
->null_const_buf
);
303 si_set_rw_buffer(sctx
, SI_HS_CONST_DEFAULT_TESS_LEVELS
,
304 &sctx
->null_const_buf
);
305 si_set_rw_buffer(sctx
, SI_VS_CONST_INSTANCE_DIVISORS
,
306 &sctx
->null_const_buf
);
307 si_set_rw_buffer(sctx
, SI_VS_CONST_CLIP_PLANES
,
308 &sctx
->null_const_buf
);
309 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
,
310 &sctx
->null_const_buf
);
311 si_set_rw_buffer(sctx
, SI_PS_CONST_SAMPLE_POSITIONS
,
312 &sctx
->null_const_buf
);
314 /* Clear the NULL constant buffer, because loads should return zeros. */
315 sctx
->b
.clear_buffer(&sctx
->b
.b
, sctx
->null_const_buf
.buffer
, 0,
316 sctx
->null_const_buf
.buffer
->width0
, 0,
317 R600_COHERENCY_SHADER
);
320 uint64_t max_threads_per_block
;
321 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
322 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
323 &max_threads_per_block
);
325 /* The maximum number of scratch waves. Scratch space isn't divided
326 * evenly between CUs. The number is only a function of the number of CUs.
327 * We can decrease the constant to decrease the scratch buffer size.
329 * sctx->scratch_waves must be >= the maximum posible size of
330 * 1 threadgroup, so that the hw doesn't hang from being unable
333 * The recommended value is 4 per CU at most. Higher numbers don't
334 * bring much benefit, but they still occupy chip resources (think
335 * async compute). I've seen ~2% performance difference between 4 and 32.
337 sctx
->scratch_waves
= MAX2(32 * sscreen
->b
.info
.num_good_compute_units
,
338 max_threads_per_block
/ 64);
340 sctx
->tm
= si_create_llvm_target_machine(sscreen
);
342 /* Bindless handles. */
343 sctx
->tex_handles
= _mesa_hash_table_create(NULL
, _mesa_hash_pointer
,
344 _mesa_key_pointer_equal
);
345 sctx
->img_handles
= _mesa_hash_table_create(NULL
, _mesa_hash_pointer
,
346 _mesa_key_pointer_equal
);
348 util_dynarray_init(&sctx
->resident_tex_handles
, NULL
);
349 util_dynarray_init(&sctx
->resident_img_handles
, NULL
);
350 util_dynarray_init(&sctx
->resident_tex_needs_color_decompress
, NULL
);
351 util_dynarray_init(&sctx
->resident_img_needs_color_decompress
, NULL
);
352 util_dynarray_init(&sctx
->resident_tex_needs_depth_decompress
, NULL
);
356 fprintf(stderr
, "radeonsi: Failed to create a context.\n");
357 si_destroy_context(&sctx
->b
.b
);
361 static struct pipe_context
*si_pipe_create_context(struct pipe_screen
*screen
,
362 void *priv
, unsigned flags
)
364 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
365 struct pipe_context
*ctx
;
367 if (sscreen
->b
.debug_flags
& DBG(CHECK_VM
))
368 flags
|= PIPE_CONTEXT_DEBUG
;
370 ctx
= si_create_context(screen
, flags
);
372 if (!(flags
& PIPE_CONTEXT_PREFER_THREADED
))
375 /* Clover (compute-only) is unsupported.
377 * Since the threaded context creates shader states from the non-driver
378 * thread, asynchronous compilation is required for create_{shader}_-
379 * state not to use pipe_context. Debug contexts (ddebug) disable
380 * asynchronous compilation, so don't use the threaded context with
383 if (flags
& (PIPE_CONTEXT_COMPUTE_ONLY
| PIPE_CONTEXT_DEBUG
))
386 /* When shaders are logged to stderr, asynchronous compilation is
388 if (sscreen
->b
.debug_flags
& DBG_ALL_SHADERS
)
391 return threaded_context_create(ctx
, &sscreen
->b
.pool_transfers
,
392 si_replace_buffer_storage
,
393 &((struct si_context
*)ctx
)->b
.tc
);
399 static bool si_have_tgsi_compute(struct si_screen
*sscreen
)
401 /* Old kernels disallowed some register writes for SI
402 * that are used for indirect dispatches. */
403 return (sscreen
->b
.chip_class
>= CIK
||
404 sscreen
->b
.info
.drm_major
== 3 ||
405 (sscreen
->b
.info
.drm_major
== 2 &&
406 sscreen
->b
.info
.drm_minor
>= 45));
409 static int si_get_param(struct pipe_screen
* pscreen
, enum pipe_cap param
)
411 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
414 /* Supported features (boolean caps). */
415 case PIPE_CAP_ACCELERATED
:
416 case PIPE_CAP_TWO_SIDED_STENCIL
:
417 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
418 case PIPE_CAP_ANISOTROPIC_FILTER
:
419 case PIPE_CAP_POINT_SPRITE
:
420 case PIPE_CAP_OCCLUSION_QUERY
:
421 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
422 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
423 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
424 case PIPE_CAP_TEXTURE_SWIZZLE
:
425 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
426 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
427 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
428 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
429 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
430 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
431 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
433 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
434 case PIPE_CAP_PRIMITIVE_RESTART
:
435 case PIPE_CAP_CONDITIONAL_RENDER
:
436 case PIPE_CAP_TEXTURE_BARRIER
:
437 case PIPE_CAP_INDEP_BLEND_ENABLE
:
438 case PIPE_CAP_INDEP_BLEND_FUNC
:
439 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
440 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
441 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
442 case PIPE_CAP_START_INSTANCE
:
443 case PIPE_CAP_NPOT_TEXTURES
:
444 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
445 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
446 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
447 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
448 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
449 case PIPE_CAP_TGSI_INSTANCEID
:
450 case PIPE_CAP_COMPUTE
:
451 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
452 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
453 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
454 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
455 case PIPE_CAP_CUBE_MAP_ARRAY
:
456 case PIPE_CAP_SAMPLE_SHADING
:
457 case PIPE_CAP_DRAW_INDIRECT
:
458 case PIPE_CAP_CLIP_HALFZ
:
459 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
460 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
461 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
462 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
463 case PIPE_CAP_TGSI_TEXCOORD
:
464 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
465 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
466 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
467 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
468 case PIPE_CAP_SHAREABLE_SHADERS
:
469 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
470 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
471 case PIPE_CAP_TEXTURE_QUERY_LOD
:
472 case PIPE_CAP_TEXTURE_GATHER_SM5
:
473 case PIPE_CAP_TGSI_TXQS
:
474 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
475 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
476 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
477 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
478 case PIPE_CAP_INVALIDATE_BUFFER
:
479 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
480 case PIPE_CAP_QUERY_MEMORY_INFO
:
481 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
482 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
483 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
484 case PIPE_CAP_GENERATE_MIPMAP
:
485 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
486 case PIPE_CAP_STRING_MARKER
:
487 case PIPE_CAP_CLEAR_TEXTURE
:
488 case PIPE_CAP_CULL_DISTANCE
:
489 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
490 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
491 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
492 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
493 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
494 case PIPE_CAP_DOUBLES
:
495 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
496 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
497 case PIPE_CAP_BINDLESS_TEXTURE
:
498 case PIPE_CAP_QUERY_TIMESTAMP
:
499 case PIPE_CAP_QUERY_TIME_ELAPSED
:
500 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
501 case PIPE_CAP_QUERY_SO_OVERFLOW
:
502 case PIPE_CAP_MEMOBJ
:
503 case PIPE_CAP_LOAD_CONSTBUF
:
505 case PIPE_CAP_INT64_DIVMOD
:
506 case PIPE_CAP_TGSI_CLOCK
:
507 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
508 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
509 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
512 case PIPE_CAP_TGSI_VOTE
:
513 return HAVE_LLVM
>= 0x0400;
515 case PIPE_CAP_TGSI_BALLOT
:
516 return HAVE_LLVM
>= 0x0500;
518 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
519 return !SI_BIG_ENDIAN
&& sscreen
->b
.info
.has_userptr
;
521 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
522 return (sscreen
->b
.info
.drm_major
== 2 &&
523 sscreen
->b
.info
.drm_minor
>= 43) ||
524 sscreen
->b
.info
.drm_major
== 3;
526 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
527 /* 2D tiling on CIK is supported since DRM 2.35.0 */
528 return sscreen
->b
.chip_class
< CIK
||
529 (sscreen
->b
.info
.drm_major
== 2 &&
530 sscreen
->b
.info
.drm_minor
>= 35) ||
531 sscreen
->b
.info
.drm_major
== 3;
533 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
534 return R600_MAP_BUFFER_ALIGNMENT
;
536 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
537 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
538 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
539 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
540 case PIPE_CAP_MAX_VERTEX_STREAMS
:
541 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
544 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
545 if (sscreen
->b
.debug_flags
& DBG(NIR
))
546 return 140; /* no geometry and tessellation shaders yet */
547 if (si_have_tgsi_compute(sscreen
))
551 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
552 return MIN2(sscreen
->b
.info
.max_alloc_size
, INT_MAX
);
554 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
555 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
556 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
557 /* SI doesn't support unaligned loads.
558 * CIK needs DRM 2.50.0 on radeon. */
559 return sscreen
->b
.chip_class
== SI
||
560 (sscreen
->b
.info
.drm_major
== 2 &&
561 sscreen
->b
.info
.drm_minor
< 50);
563 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
564 /* TODO: GFX9 hangs. */
565 if (sscreen
->b
.chip_class
>= GFX9
)
567 /* Disable on SI due to VM faults in CP DMA. Enable once these
568 * faults are mitigated in software.
570 if (sscreen
->b
.chip_class
>= CIK
&&
571 sscreen
->b
.info
.drm_major
== 3 &&
572 sscreen
->b
.info
.drm_minor
>= 13)
573 return RADEON_SPARSE_PAGE_SIZE
;
576 /* Unsupported features. */
577 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
578 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
579 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
580 case PIPE_CAP_USER_VERTEX_BUFFERS
:
581 case PIPE_CAP_FAKE_SW_MSAA
:
582 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
583 case PIPE_CAP_VERTEXID_NOBASE
:
584 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
585 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
586 case PIPE_CAP_TGSI_FS_FBFETCH
:
587 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
589 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
590 case PIPE_CAP_POST_DEPTH_COVERAGE
:
591 case PIPE_CAP_TILE_RASTER_ORDER
:
594 case PIPE_CAP_NATIVE_FENCE_FD
:
595 return sscreen
->b
.info
.has_sync_file
;
597 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
598 return si_have_tgsi_compute(sscreen
);
600 case PIPE_CAP_DRAW_PARAMETERS
:
601 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
602 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
603 return sscreen
->has_draw_indirect_multi
;
605 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
608 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
609 return sscreen
->b
.chip_class
<= VI
?
610 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
: 0;
613 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
614 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
617 /* Geometry shader output. */
618 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
620 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
623 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
627 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
628 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
629 return 15; /* 16384 */
630 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
631 /* textures support 8192, but layered rendering supports 2048 */
633 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
634 /* textures support 8192, but layered rendering supports 2048 */
637 /* Viewports and render targets. */
638 case PIPE_CAP_MAX_VIEWPORTS
:
639 return SI_MAX_VIEWPORTS
;
640 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
641 case PIPE_CAP_MAX_RENDER_TARGETS
:
644 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
645 case PIPE_CAP_MIN_TEXEL_OFFSET
:
648 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
649 case PIPE_CAP_MAX_TEXEL_OFFSET
:
652 case PIPE_CAP_ENDIANNESS
:
653 return PIPE_ENDIAN_LITTLE
;
655 case PIPE_CAP_VENDOR_ID
:
656 return ATI_VENDOR_ID
;
657 case PIPE_CAP_DEVICE_ID
:
658 return sscreen
->b
.info
.pci_id
;
659 case PIPE_CAP_VIDEO_MEMORY
:
660 return sscreen
->b
.info
.vram_size
>> 20;
661 case PIPE_CAP_PCI_GROUP
:
662 return sscreen
->b
.info
.pci_domain
;
663 case PIPE_CAP_PCI_BUS
:
664 return sscreen
->b
.info
.pci_bus
;
665 case PIPE_CAP_PCI_DEVICE
:
666 return sscreen
->b
.info
.pci_dev
;
667 case PIPE_CAP_PCI_FUNCTION
:
668 return sscreen
->b
.info
.pci_func
;
673 static int si_get_shader_param(struct pipe_screen
* pscreen
,
674 enum pipe_shader_type shader
,
675 enum pipe_shader_cap param
)
677 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
681 case PIPE_SHADER_FRAGMENT
:
682 case PIPE_SHADER_VERTEX
:
683 case PIPE_SHADER_GEOMETRY
:
684 case PIPE_SHADER_TESS_CTRL
:
685 case PIPE_SHADER_TESS_EVAL
:
687 case PIPE_SHADER_COMPUTE
:
689 case PIPE_SHADER_CAP_PREFERRED_IR
:
690 return PIPE_SHADER_IR_NATIVE
;
692 case PIPE_SHADER_CAP_SUPPORTED_IRS
: {
693 int ir
= 1 << PIPE_SHADER_IR_NATIVE
;
695 if (si_have_tgsi_compute(sscreen
))
696 ir
|= 1 << PIPE_SHADER_IR_TGSI
;
701 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
: {
702 uint64_t max_const_buffer_size
;
703 pscreen
->get_compute_param(pscreen
, PIPE_SHADER_IR_TGSI
,
704 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
,
705 &max_const_buffer_size
);
706 return MIN2(max_const_buffer_size
, INT_MAX
);
709 /* If compute shaders don't require a special value
710 * for this cap, we can return the same value we
711 * do for other shader types. */
721 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
722 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
723 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
724 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
725 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
727 case PIPE_SHADER_CAP_MAX_INPUTS
:
728 return shader
== PIPE_SHADER_VERTEX
? SI_MAX_ATTRIBS
: 32;
729 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
730 return shader
== PIPE_SHADER_FRAGMENT
? 8 : 32;
731 case PIPE_SHADER_CAP_MAX_TEMPS
:
732 return 256; /* Max native temporaries. */
733 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
734 return 4096 * sizeof(float[4]); /* actually only memory limits this */
735 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
736 return SI_NUM_CONST_BUFFERS
;
737 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
738 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
739 return SI_NUM_SAMPLERS
;
740 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
741 return SI_NUM_SHADER_BUFFERS
;
742 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
743 return SI_NUM_IMAGES
;
744 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
746 case PIPE_SHADER_CAP_PREFERRED_IR
:
747 if (sscreen
->b
.debug_flags
& DBG(NIR
) &&
748 (shader
== PIPE_SHADER_VERTEX
||
749 shader
== PIPE_SHADER_FRAGMENT
))
750 return PIPE_SHADER_IR_NIR
;
751 return PIPE_SHADER_IR_TGSI
;
752 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
755 /* Supported boolean features. */
756 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
757 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
758 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
759 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
760 case PIPE_SHADER_CAP_INTEGERS
:
761 case PIPE_SHADER_CAP_INT64_ATOMICS
:
762 case PIPE_SHADER_CAP_FP16
:
763 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
764 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
765 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
766 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
767 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
768 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
771 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
772 /* TODO: Indirect indexing of GS inputs is unimplemented. */
773 return shader
!= PIPE_SHADER_GEOMETRY
&&
774 (sscreen
->llvm_has_working_vgpr_indexing
||
775 /* TCS and TES load inputs directly from LDS or
776 * offchip memory, so indirect indexing is trivial. */
777 shader
== PIPE_SHADER_TESS_CTRL
||
778 shader
== PIPE_SHADER_TESS_EVAL
);
780 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
781 return sscreen
->llvm_has_working_vgpr_indexing
||
782 /* TCS stores outputs directly to memory. */
783 shader
== PIPE_SHADER_TESS_CTRL
;
785 /* Unsupported boolean features. */
786 case PIPE_SHADER_CAP_SUBROUTINES
:
787 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
793 static const struct nir_shader_compiler_options nir_options
= {
794 .vertex_id_zero_based
= true,
796 .lower_flrp32
= true,
801 .lower_pack_snorm_2x16
= true,
802 .lower_pack_snorm_4x8
= true,
803 .lower_pack_unorm_2x16
= true,
804 .lower_pack_unorm_4x8
= true,
805 .lower_unpack_snorm_2x16
= true,
806 .lower_unpack_snorm_4x8
= true,
807 .lower_unpack_unorm_2x16
= true,
808 .lower_unpack_unorm_4x8
= true,
809 .lower_extract_byte
= true,
810 .lower_extract_word
= true,
811 .max_unroll_iterations
= 32,
812 .native_integers
= true,
816 si_get_compiler_options(struct pipe_screen
*screen
,
817 enum pipe_shader_ir ir
,
818 enum pipe_shader_type shader
)
820 assert(ir
== PIPE_SHADER_IR_NIR
);
824 static void si_destroy_screen(struct pipe_screen
* pscreen
)
826 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
827 struct si_shader_part
*parts
[] = {
829 sscreen
->tcs_epilogs
,
836 if (!sscreen
->b
.ws
->unref(sscreen
->b
.ws
))
839 util_queue_destroy(&sscreen
->shader_compiler_queue
);
840 util_queue_destroy(&sscreen
->shader_compiler_queue_low_priority
);
842 for (i
= 0; i
< ARRAY_SIZE(sscreen
->tm
); i
++)
844 LLVMDisposeTargetMachine(sscreen
->tm
[i
]);
846 for (i
= 0; i
< ARRAY_SIZE(sscreen
->tm_low_priority
); i
++)
847 if (sscreen
->tm_low_priority
[i
])
848 LLVMDisposeTargetMachine(sscreen
->tm_low_priority
[i
]);
850 /* Free shader parts. */
851 for (i
= 0; i
< ARRAY_SIZE(parts
); i
++) {
853 struct si_shader_part
*part
= parts
[i
];
855 parts
[i
] = part
->next
;
856 si_radeon_shader_binary_clean(&part
->binary
);
860 mtx_destroy(&sscreen
->shader_parts_mutex
);
861 si_destroy_shader_cache(sscreen
);
862 si_destroy_common_screen(&sscreen
->b
);
865 static bool si_init_gs_info(struct si_screen
*sscreen
)
867 switch (sscreen
->b
.family
) {
876 sscreen
->gs_table_depth
= 16;
890 sscreen
->gs_table_depth
= 32;
897 static void si_handle_env_var_force_family(struct si_screen
*sscreen
)
899 const char *family
= debug_get_option("SI_FORCE_FAMILY", NULL
);
905 for (i
= CHIP_TAHITI
; i
< CHIP_LAST
; i
++) {
906 if (!strcmp(family
, si_get_llvm_processor_name(i
))) {
907 /* Override family and chip_class. */
908 sscreen
->b
.family
= sscreen
->b
.info
.family
= i
;
910 if (i
>= CHIP_VEGA10
)
911 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= GFX9
;
912 else if (i
>= CHIP_TONGA
)
913 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= VI
;
914 else if (i
>= CHIP_BONAIRE
)
915 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= CIK
;
917 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= SI
;
919 /* Don't submit any IBs. */
920 setenv("RADEON_NOOP", "1", 1);
925 fprintf(stderr
, "radeonsi: Unknown family: %s\n", family
);
929 static void si_test_vmfault(struct si_screen
*sscreen
)
931 struct pipe_context
*ctx
= sscreen
->b
.aux_context
;
932 struct si_context
*sctx
= (struct si_context
*)ctx
;
933 struct pipe_resource
*buf
=
934 pipe_buffer_create(&sscreen
->b
.b
, 0, PIPE_USAGE_DEFAULT
, 64);
937 puts("Buffer allocation failed.");
941 r600_resource(buf
)->gpu_address
= 0; /* cause a VM fault */
943 if (sscreen
->b
.debug_flags
& DBG(TEST_VMFAULT_CP
)) {
944 si_copy_buffer(sctx
, buf
, buf
, 0, 4, 4, 0);
945 ctx
->flush(ctx
, NULL
, 0);
946 puts("VM fault test: CP - done.");
948 if (sscreen
->b
.debug_flags
& DBG(TEST_VMFAULT_SDMA
)) {
949 sctx
->b
.dma_clear_buffer(ctx
, buf
, 0, 4, 0);
950 ctx
->flush(ctx
, NULL
, 0);
951 puts("VM fault test: SDMA - done.");
953 if (sscreen
->b
.debug_flags
& DBG(TEST_VMFAULT_SHADER
)) {
954 util_test_constant_buffer(ctx
, buf
);
955 puts("VM fault test: Shader - done.");
960 static void radeonsi_get_driver_uuid(struct pipe_screen
*pscreen
, char *uuid
)
962 ac_compute_driver_uuid(uuid
, PIPE_UUID_SIZE
);
965 static void radeonsi_get_device_uuid(struct pipe_screen
*pscreen
, char *uuid
)
967 struct r600_common_screen
*rscreen
= (struct r600_common_screen
*)pscreen
;
969 ac_compute_device_uuid(&rscreen
->info
, uuid
, PIPE_UUID_SIZE
);
972 struct pipe_screen
*radeonsi_screen_create(struct radeon_winsys
*ws
,
973 const struct pipe_screen_config
*config
)
975 struct si_screen
*sscreen
= CALLOC_STRUCT(si_screen
);
976 unsigned num_threads
, num_compiler_threads
, num_compiler_threads_lowprio
, i
;
982 /* Set functions first. */
983 sscreen
->b
.b
.context_create
= si_pipe_create_context
;
984 sscreen
->b
.b
.destroy
= si_destroy_screen
;
985 sscreen
->b
.b
.get_param
= si_get_param
;
986 sscreen
->b
.b
.get_shader_param
= si_get_shader_param
;
987 sscreen
->b
.b
.get_compiler_options
= si_get_compiler_options
;
988 sscreen
->b
.b
.get_device_uuid
= radeonsi_get_device_uuid
;
989 sscreen
->b
.b
.get_driver_uuid
= radeonsi_get_driver_uuid
;
990 sscreen
->b
.b
.resource_create
= si_resource_create_common
;
992 si_init_screen_state_functions(sscreen
);
994 /* Set these flags in debug_flags early, so that the shader cache takes
997 if (driQueryOptionb(config
->options
,
998 "glsl_correct_derivatives_after_discard"))
999 sscreen
->b
.debug_flags
|= DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
1000 if (driQueryOptionb(config
->options
, "radeonsi_enable_sisched"))
1001 sscreen
->b
.debug_flags
|= DBG(SI_SCHED
);
1003 if (!si_common_screen_init(&sscreen
->b
, ws
) ||
1004 !si_init_gs_info(sscreen
) ||
1005 !si_init_shader_cache(sscreen
)) {
1010 /* Only enable as many threads as we have target machines, but at most
1011 * the number of CPUs - 1 if there is more than one.
1013 num_threads
= sysconf(_SC_NPROCESSORS_ONLN
);
1014 num_threads
= MAX2(1, num_threads
- 1);
1015 num_compiler_threads
= MIN2(num_threads
, ARRAY_SIZE(sscreen
->tm
));
1016 num_compiler_threads_lowprio
=
1017 MIN2(num_threads
, ARRAY_SIZE(sscreen
->tm_low_priority
));
1019 if (!util_queue_init(&sscreen
->shader_compiler_queue
, "si_shader",
1020 32, num_compiler_threads
,
1021 UTIL_QUEUE_INIT_RESIZE_IF_FULL
)) {
1022 si_destroy_shader_cache(sscreen
);
1027 if (!util_queue_init(&sscreen
->shader_compiler_queue_low_priority
,
1029 32, num_compiler_threads_lowprio
,
1030 UTIL_QUEUE_INIT_RESIZE_IF_FULL
|
1031 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY
)) {
1032 si_destroy_shader_cache(sscreen
);
1037 si_handle_env_var_force_family(sscreen
);
1039 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1040 si_init_perfcounters(sscreen
);
1042 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1043 * around by setting 4K granularity.
1045 sscreen
->tess_offchip_block_dw_size
=
1046 sscreen
->b
.family
== CHIP_HAWAII
? 4096 : 8192;
1048 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1050 sscreen
->has_clear_state
= sscreen
->b
.chip_class
>= CIK
;
1052 sscreen
->has_distributed_tess
=
1053 sscreen
->b
.chip_class
>= VI
&&
1054 sscreen
->b
.info
.max_se
>= 2;
1056 sscreen
->has_draw_indirect_multi
=
1057 (sscreen
->b
.family
>= CHIP_POLARIS10
) ||
1058 (sscreen
->b
.chip_class
== VI
&&
1059 sscreen
->b
.info
.pfp_fw_version
>= 121 &&
1060 sscreen
->b
.info
.me_fw_version
>= 87) ||
1061 (sscreen
->b
.chip_class
== CIK
&&
1062 sscreen
->b
.info
.pfp_fw_version
>= 211 &&
1063 sscreen
->b
.info
.me_fw_version
>= 173) ||
1064 (sscreen
->b
.chip_class
== SI
&&
1065 sscreen
->b
.info
.pfp_fw_version
>= 79 &&
1066 sscreen
->b
.info
.me_fw_version
>= 142);
1068 sscreen
->has_out_of_order_rast
= sscreen
->b
.chip_class
>= VI
&&
1069 sscreen
->b
.info
.max_se
>= 2 &&
1070 !(sscreen
->b
.debug_flags
& DBG(NO_OUT_OF_ORDER
));
1071 sscreen
->assume_no_z_fights
=
1072 driQueryOptionb(config
->options
, "radeonsi_assume_no_z_fights");
1073 sscreen
->commutative_blend_add
=
1074 driQueryOptionb(config
->options
, "radeonsi_commutative_blend_add");
1075 sscreen
->clear_db_cache_before_clear
=
1076 driQueryOptionb(config
->options
, "radeonsi_clear_db_cache_before_clear");
1077 sscreen
->has_msaa_sample_loc_bug
= (sscreen
->b
.family
>= CHIP_POLARIS10
&&
1078 sscreen
->b
.family
<= CHIP_POLARIS12
) ||
1079 sscreen
->b
.family
== CHIP_VEGA10
||
1080 sscreen
->b
.family
== CHIP_RAVEN
;
1082 if (sscreen
->b
.debug_flags
& DBG(DPBB
)) {
1083 sscreen
->dpbb_allowed
= true;
1085 /* Only enable primitive binning on Raven by default. */
1086 sscreen
->dpbb_allowed
= sscreen
->b
.family
== CHIP_RAVEN
&&
1087 !(sscreen
->b
.debug_flags
& DBG(NO_DPBB
));
1090 if (sscreen
->b
.debug_flags
& DBG(DFSM
)) {
1091 sscreen
->dfsm_allowed
= sscreen
->dpbb_allowed
;
1093 sscreen
->dfsm_allowed
= sscreen
->dpbb_allowed
&&
1094 !(sscreen
->b
.debug_flags
& DBG(NO_DFSM
));
1097 /* While it would be nice not to have this flag, we are constrained
1098 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1101 sscreen
->llvm_has_working_vgpr_indexing
= sscreen
->b
.chip_class
<= VI
;
1103 sscreen
->b
.has_cp_dma
= true;
1104 sscreen
->b
.has_streamout
= true;
1106 /* Some chips have RB+ registers, but don't support RB+. Those must
1107 * always disable it.
1109 if (sscreen
->b
.family
== CHIP_STONEY
||
1110 sscreen
->b
.chip_class
>= GFX9
) {
1111 sscreen
->b
.has_rbplus
= true;
1113 sscreen
->b
.rbplus_allowed
=
1114 !(sscreen
->b
.debug_flags
& DBG(NO_RB_PLUS
)) &&
1115 (sscreen
->b
.family
== CHIP_STONEY
||
1116 sscreen
->b
.family
== CHIP_RAVEN
);
1119 (void) mtx_init(&sscreen
->shader_parts_mutex
, mtx_plain
);
1120 sscreen
->use_monolithic_shaders
=
1121 (sscreen
->b
.debug_flags
& DBG(MONOLITHIC_SHADERS
)) != 0;
1123 sscreen
->b
.barrier_flags
.cp_to_L2
= SI_CONTEXT_INV_SMEM_L1
|
1124 SI_CONTEXT_INV_VMEM_L1
;
1125 if (sscreen
->b
.chip_class
<= VI
) {
1126 sscreen
->b
.barrier_flags
.cp_to_L2
|= SI_CONTEXT_INV_GLOBAL_L2
;
1127 sscreen
->b
.barrier_flags
.L2_to_cp
|= SI_CONTEXT_WRITEBACK_GLOBAL_L2
;
1130 sscreen
->b
.barrier_flags
.compute_to_L2
= SI_CONTEXT_CS_PARTIAL_FLUSH
;
1132 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1133 sscreen
->b
.debug_flags
|= DBG_ALL_SHADERS
;
1135 for (i
= 0; i
< num_compiler_threads
; i
++)
1136 sscreen
->tm
[i
] = si_create_llvm_target_machine(sscreen
);
1137 for (i
= 0; i
< num_compiler_threads_lowprio
; i
++)
1138 sscreen
->tm_low_priority
[i
] = si_create_llvm_target_machine(sscreen
);
1140 /* Create the auxiliary context. This must be done last. */
1141 sscreen
->b
.aux_context
= si_create_context(&sscreen
->b
.b
, 0);
1143 if (sscreen
->b
.debug_flags
& DBG(TEST_DMA
))
1144 si_test_dma(&sscreen
->b
);
1146 if (sscreen
->b
.debug_flags
& (DBG(TEST_VMFAULT_CP
) |
1147 DBG(TEST_VMFAULT_SDMA
) |
1148 DBG(TEST_VMFAULT_SHADER
)))
1149 si_test_vmfault(sscreen
);
1151 return &sscreen
->b
.b
;