2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_shader.h"
26 #include "si_public.h"
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
35 #define SI_LLVM_DEFAULT_FEATURES \
36 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals"
41 static void si_destroy_context(struct pipe_context
*context
)
43 struct si_context
*sctx
= (struct si_context
*)context
;
46 /* Unreference the framebuffer normally to disable related logic
49 struct pipe_framebuffer_state fb
= {};
50 context
->set_framebuffer_state(context
, &fb
);
52 si_release_all_descriptors(sctx
);
54 if (sctx
->ce_suballocator
)
55 u_suballocator_destroy(sctx
->ce_suballocator
);
57 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
58 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
59 pipe_resource_reference(&sctx
->tf_ring
, NULL
);
60 pipe_resource_reference(&sctx
->tess_offchip_ring
, NULL
);
61 pipe_resource_reference(&sctx
->null_const_buf
.buffer
, NULL
);
62 r600_resource_reference(&sctx
->border_color_buffer
, NULL
);
63 free(sctx
->border_color_table
);
64 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
65 r600_resource_reference(&sctx
->compute_scratch_buffer
, NULL
);
66 sctx
->b
.ws
->fence_reference(&sctx
->last_gfx_fence
, NULL
);
68 si_pm4_free_state(sctx
, sctx
->init_config
, ~0);
69 if (sctx
->init_config_gs_rings
)
70 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
71 for (i
= 0; i
< ARRAY_SIZE(sctx
->vgt_shader_config
); i
++)
72 si_pm4_delete_state(sctx
, vgt_shader_config
, sctx
->vgt_shader_config
[i
]);
74 if (sctx
->fixed_func_tcs_shader
.cso
)
75 sctx
->b
.b
.delete_tcs_state(&sctx
->b
.b
, sctx
->fixed_func_tcs_shader
.cso
);
76 if (sctx
->custom_dsa_flush
)
77 sctx
->b
.b
.delete_depth_stencil_alpha_state(&sctx
->b
.b
, sctx
->custom_dsa_flush
);
78 if (sctx
->custom_blend_resolve
)
79 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_resolve
);
80 if (sctx
->custom_blend_decompress
)
81 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_decompress
);
82 if (sctx
->custom_blend_fastclear
)
83 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_fastclear
);
84 if (sctx
->custom_blend_dcc_decompress
)
85 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_dcc_decompress
);
88 util_blitter_destroy(sctx
->blitter
);
90 r600_common_context_cleanup(&sctx
->b
);
92 LLVMDisposeTargetMachine(sctx
->tm
);
94 r600_resource_reference(&sctx
->trace_buf
, NULL
);
95 r600_resource_reference(&sctx
->last_trace_buf
, NULL
);
96 radeon_clear_saved_cs(&sctx
->last_gfx
);
101 static enum pipe_reset_status
102 si_amdgpu_get_reset_status(struct pipe_context
*ctx
)
104 struct si_context
*sctx
= (struct si_context
*)ctx
;
106 return sctx
->b
.ws
->ctx_query_reset_status(sctx
->b
.ctx
);
109 static struct pipe_context
*si_create_context(struct pipe_screen
*screen
,
110 void *priv
, unsigned flags
)
112 struct si_context
*sctx
= CALLOC_STRUCT(si_context
);
113 struct si_screen
* sscreen
= (struct si_screen
*)screen
;
114 struct radeon_winsys
*ws
= sscreen
->b
.ws
;
115 LLVMTargetRef r600_target
;
116 const char *triple
= "amdgcn--";
122 if (sscreen
->b
.debug_flags
& DBG_CHECK_VM
)
123 flags
|= PIPE_CONTEXT_DEBUG
;
125 sctx
->b
.b
.screen
= screen
; /* this must be set first */
126 sctx
->b
.b
.priv
= priv
;
127 sctx
->b
.b
.destroy
= si_destroy_context
;
128 sctx
->b
.set_atom_dirty
= (void *)si_set_atom_dirty
;
129 sctx
->screen
= sscreen
; /* Easy accessing of screen/winsys. */
130 sctx
->is_debug
= (flags
& PIPE_CONTEXT_DEBUG
) != 0;
132 if (!r600_common_context_init(&sctx
->b
, &sscreen
->b
))
135 if (sscreen
->b
.info
.drm_major
== 3)
136 sctx
->b
.b
.get_device_reset_status
= si_amdgpu_get_reset_status
;
138 si_init_blit_functions(sctx
);
139 si_init_compute_functions(sctx
);
140 si_init_cp_dma_functions(sctx
);
141 si_init_debug_functions(sctx
);
143 if (sscreen
->b
.info
.has_uvd
) {
144 sctx
->b
.b
.create_video_codec
= si_uvd_create_decoder
;
145 sctx
->b
.b
.create_video_buffer
= si_video_buffer_create
;
147 sctx
->b
.b
.create_video_codec
= vl_create_decoder
;
148 sctx
->b
.b
.create_video_buffer
= vl_video_buffer_create
;
151 sctx
->b
.gfx
.cs
= ws
->cs_create(sctx
->b
.ctx
, RING_GFX
,
152 si_context_gfx_flush
, sctx
);
154 if (!(sscreen
->b
.debug_flags
& DBG_NO_CE
) && ws
->cs_add_const_ib
) {
155 sctx
->ce_ib
= ws
->cs_add_const_ib(sctx
->b
.gfx
.cs
);
159 if (ws
->cs_add_const_preamble_ib
) {
160 sctx
->ce_preamble_ib
=
161 ws
->cs_add_const_preamble_ib(sctx
->b
.gfx
.cs
);
163 if (!sctx
->ce_preamble_ib
)
167 sctx
->ce_suballocator
=
168 u_suballocator_create(&sctx
->b
.b
, 1024 * 1024,
170 PIPE_USAGE_DEFAULT
, false);
171 if (!sctx
->ce_suballocator
)
175 sctx
->b
.gfx
.flush
= si_context_gfx_flush
;
178 sctx
->border_color_table
= malloc(SI_MAX_BORDER_COLORS
*
179 sizeof(*sctx
->border_color_table
));
180 if (!sctx
->border_color_table
)
183 sctx
->border_color_buffer
= (struct r600_resource
*)
184 pipe_buffer_create(screen
, PIPE_BIND_CUSTOM
, PIPE_USAGE_DEFAULT
,
185 SI_MAX_BORDER_COLORS
*
186 sizeof(*sctx
->border_color_table
));
187 if (!sctx
->border_color_buffer
)
190 sctx
->border_color_map
=
191 ws
->buffer_map(sctx
->border_color_buffer
->buf
,
192 NULL
, PIPE_TRANSFER_WRITE
);
193 if (!sctx
->border_color_map
)
196 si_init_all_descriptors(sctx
);
197 si_init_state_functions(sctx
);
198 si_init_shader_functions(sctx
);
200 if (sctx
->b
.chip_class
>= CIK
)
201 cik_init_sdma_functions(sctx
);
203 si_init_dma_functions(sctx
);
205 if (sscreen
->b
.debug_flags
& DBG_FORCE_DMA
)
206 sctx
->b
.b
.resource_copy_region
= sctx
->b
.dma_copy
;
208 sctx
->blitter
= util_blitter_create(&sctx
->b
.b
);
209 if (sctx
->blitter
== NULL
)
211 sctx
->blitter
->draw_rectangle
= r600_draw_rectangle
;
213 sctx
->sample_mask
.sample_mask
= 0xffff;
215 /* these must be last */
216 si_begin_new_cs(sctx
);
217 r600_query_init_backend_mask(&sctx
->b
); /* this emits commands and must be last */
219 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
220 * with a NULL buffer). We need to use a dummy buffer instead. */
221 if (sctx
->b
.chip_class
== CIK
) {
222 sctx
->null_const_buf
.buffer
= pipe_buffer_create(screen
, PIPE_BIND_CONSTANT_BUFFER
,
223 PIPE_USAGE_DEFAULT
, 16);
224 if (!sctx
->null_const_buf
.buffer
)
226 sctx
->null_const_buf
.buffer_size
= sctx
->null_const_buf
.buffer
->width0
;
228 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
229 for (i
= 0; i
< SI_NUM_CONST_BUFFERS
; i
++) {
230 sctx
->b
.b
.set_constant_buffer(&sctx
->b
.b
, shader
, i
,
231 &sctx
->null_const_buf
);
235 /* Clear the NULL constant buffer, because loads should return zeros. */
236 sctx
->b
.clear_buffer(&sctx
->b
.b
, sctx
->null_const_buf
.buffer
, 0,
237 sctx
->null_const_buf
.buffer
->width0
, 0,
238 R600_COHERENCY_SHADER
);
241 uint64_t max_threads_per_block
;
242 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
243 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
244 &max_threads_per_block
);
246 /* The maximum number of scratch waves. Scratch space isn't divided
247 * evenly between CUs. The number is only a function of the number of CUs.
248 * We can decrease the constant to decrease the scratch buffer size.
250 * sctx->scratch_waves must be >= the maximum posible size of
251 * 1 threadgroup, so that the hw doesn't hang from being unable
254 * The recommended value is 4 per CU at most. Higher numbers don't
255 * bring much benefit, but they still occupy chip resources (think
256 * async compute). I've seen ~2% performance difference between 4 and 32.
258 sctx
->scratch_waves
= MAX2(32 * sscreen
->b
.info
.num_good_compute_units
,
259 max_threads_per_block
/ 64);
261 /* Initialize LLVM TargetMachine */
262 r600_target
= radeon_llvm_get_r600_target(triple
);
263 sctx
->tm
= LLVMCreateTargetMachine(r600_target
, triple
,
264 r600_get_llvm_processor_name(sscreen
->b
.family
),
265 #if HAVE_LLVM >= 0x0308
266 sscreen
->b
.debug_flags
& DBG_SI_SCHED
?
267 SI_LLVM_DEFAULT_FEATURES
",+si-scheduler" :
269 SI_LLVM_DEFAULT_FEATURES
,
270 LLVMCodeGenLevelDefault
,
272 LLVMCodeModelDefault
);
276 fprintf(stderr
, "radeonsi: Failed to create a context.\n");
277 si_destroy_context(&sctx
->b
.b
);
285 static int si_get_param(struct pipe_screen
* pscreen
, enum pipe_cap param
)
287 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
290 /* Supported features (boolean caps). */
291 case PIPE_CAP_TWO_SIDED_STENCIL
:
292 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
293 case PIPE_CAP_ANISOTROPIC_FILTER
:
294 case PIPE_CAP_POINT_SPRITE
:
295 case PIPE_CAP_OCCLUSION_QUERY
:
296 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
297 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
298 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
299 case PIPE_CAP_TEXTURE_SWIZZLE
:
300 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
301 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
302 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
303 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
304 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
305 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
306 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
308 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
309 case PIPE_CAP_PRIMITIVE_RESTART
:
310 case PIPE_CAP_CONDITIONAL_RENDER
:
311 case PIPE_CAP_TEXTURE_BARRIER
:
312 case PIPE_CAP_INDEP_BLEND_ENABLE
:
313 case PIPE_CAP_INDEP_BLEND_FUNC
:
314 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
315 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
316 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
317 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
318 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
319 case PIPE_CAP_USER_INDEX_BUFFERS
:
320 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
321 case PIPE_CAP_START_INSTANCE
:
322 case PIPE_CAP_NPOT_TEXTURES
:
323 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
324 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
325 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
326 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
327 case PIPE_CAP_TGSI_INSTANCEID
:
328 case PIPE_CAP_COMPUTE
:
329 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
330 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
331 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
332 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
333 case PIPE_CAP_CUBE_MAP_ARRAY
:
334 case PIPE_CAP_SAMPLE_SHADING
:
335 case PIPE_CAP_DRAW_INDIRECT
:
336 case PIPE_CAP_CLIP_HALFZ
:
337 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
338 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
339 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
340 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
341 case PIPE_CAP_TGSI_TEXCOORD
:
342 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
343 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
344 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
345 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
346 case PIPE_CAP_SHAREABLE_SHADERS
:
347 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
348 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
349 case PIPE_CAP_TEXTURE_QUERY_LOD
:
350 case PIPE_CAP_TEXTURE_GATHER_SM5
:
351 case PIPE_CAP_TGSI_TXQS
:
352 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
353 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
354 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
355 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
356 case PIPE_CAP_INVALIDATE_BUFFER
:
357 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
358 case PIPE_CAP_QUERY_MEMORY_INFO
:
359 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
360 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
361 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
362 case PIPE_CAP_GENERATE_MIPMAP
:
363 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
366 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
367 return !SI_BIG_ENDIAN
&& sscreen
->b
.info
.has_userptr
;
369 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
370 return (sscreen
->b
.info
.drm_major
== 2 &&
371 sscreen
->b
.info
.drm_minor
>= 43) ||
372 sscreen
->b
.info
.drm_major
== 3;
374 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
375 /* 2D tiling on CIK is supported since DRM 2.35.0 */
376 return sscreen
->b
.chip_class
< CIK
||
377 (sscreen
->b
.info
.drm_major
== 2 &&
378 sscreen
->b
.info
.drm_minor
>= 35) ||
379 sscreen
->b
.info
.drm_major
== 3;
381 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
382 return R600_MAP_BUFFER_ALIGNMENT
;
384 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
385 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
386 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
388 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
389 return HAVE_LLVM
>= 0x0309 ? 4 : 0;
391 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
392 if (pscreen
->get_shader_param(pscreen
, PIPE_SHADER_COMPUTE
,
393 PIPE_SHADER_CAP_SUPPORTED_IRS
) &
394 (1 << PIPE_SHADER_IR_TGSI
))
396 return HAVE_LLVM
>= 0x0309 ? 420 :
397 HAVE_LLVM
>= 0x0307 ? 410 : 330;
399 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
400 return MIN2(sscreen
->b
.info
.vram_size
, 0xFFFFFFFF);
402 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
405 /* Unsupported features. */
406 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
407 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
408 case PIPE_CAP_USER_VERTEX_BUFFERS
:
409 case PIPE_CAP_FAKE_SW_MSAA
:
410 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
411 case PIPE_CAP_VERTEXID_NOBASE
:
412 case PIPE_CAP_CLEAR_TEXTURE
:
413 case PIPE_CAP_DRAW_PARAMETERS
:
414 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
415 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
416 case PIPE_CAP_STRING_MARKER
:
417 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
418 case PIPE_CAP_CULL_DISTANCE
:
419 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
420 case PIPE_CAP_TGSI_VOTE
:
421 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
424 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
427 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
428 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
;
431 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
432 return sscreen
->b
.has_streamout
? 4 : 0;
433 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
434 return sscreen
->b
.has_streamout
? 1 : 0;
435 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
436 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
437 return sscreen
->b
.has_streamout
? 32*4 : 0;
439 /* Geometry shader output. */
440 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
442 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
444 case PIPE_CAP_MAX_VERTEX_STREAMS
:
447 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
451 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
452 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
453 return 15; /* 16384 */
454 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
455 /* textures support 8192, but layered rendering supports 2048 */
457 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
458 /* textures support 8192, but layered rendering supports 2048 */
461 /* Render targets. */
462 case PIPE_CAP_MAX_RENDER_TARGETS
:
465 case PIPE_CAP_MAX_VIEWPORTS
:
466 return R600_MAX_VIEWPORTS
;
468 /* Timer queries, present when the clock frequency is non zero. */
469 case PIPE_CAP_QUERY_TIMESTAMP
:
470 case PIPE_CAP_QUERY_TIME_ELAPSED
:
471 return sscreen
->b
.info
.clock_crystal_freq
!= 0;
473 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
474 case PIPE_CAP_MIN_TEXEL_OFFSET
:
477 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
478 case PIPE_CAP_MAX_TEXEL_OFFSET
:
481 case PIPE_CAP_ENDIANNESS
:
482 return PIPE_ENDIAN_LITTLE
;
484 case PIPE_CAP_VENDOR_ID
:
485 return ATI_VENDOR_ID
;
486 case PIPE_CAP_DEVICE_ID
:
487 return sscreen
->b
.info
.pci_id
;
488 case PIPE_CAP_ACCELERATED
:
490 case PIPE_CAP_VIDEO_MEMORY
:
491 return sscreen
->b
.info
.vram_size
>> 20;
494 case PIPE_CAP_PCI_GROUP
:
495 return sscreen
->b
.info
.pci_domain
;
496 case PIPE_CAP_PCI_BUS
:
497 return sscreen
->b
.info
.pci_bus
;
498 case PIPE_CAP_PCI_DEVICE
:
499 return sscreen
->b
.info
.pci_dev
;
500 case PIPE_CAP_PCI_FUNCTION
:
501 return sscreen
->b
.info
.pci_func
;
506 static int si_get_shader_param(struct pipe_screen
* pscreen
, unsigned shader
, enum pipe_shader_cap param
)
508 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
512 case PIPE_SHADER_FRAGMENT
:
513 case PIPE_SHADER_VERTEX
:
514 case PIPE_SHADER_GEOMETRY
:
516 case PIPE_SHADER_TESS_CTRL
:
517 case PIPE_SHADER_TESS_EVAL
:
518 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
519 if (HAVE_LLVM
== 0x0306 && MESA_LLVM_VERSION_PATCH
< 2)
522 case PIPE_SHADER_COMPUTE
:
524 case PIPE_SHADER_CAP_PREFERRED_IR
:
525 return PIPE_SHADER_IR_NATIVE
;
527 case PIPE_SHADER_CAP_SUPPORTED_IRS
: {
528 int ir
= 1 << PIPE_SHADER_IR_NATIVE
;
530 /* Old kernels disallowed some register writes for SI
531 * that are used for indirect dispatches. */
532 if (HAVE_LLVM
>= 0x309 && (sscreen
->b
.chip_class
>= CIK
||
533 sscreen
->b
.info
.drm_major
== 3 ||
534 (sscreen
->b
.info
.drm_major
== 2 &&
535 sscreen
->b
.info
.drm_minor
>= 45)))
536 ir
|= 1 << PIPE_SHADER_IR_TGSI
;
540 case PIPE_SHADER_CAP_DOUBLES
:
541 return HAVE_LLVM
>= 0x0307;
543 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
: {
544 uint64_t max_const_buffer_size
;
545 pscreen
->get_compute_param(pscreen
, PIPE_SHADER_IR_TGSI
,
546 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
,
547 &max_const_buffer_size
);
548 return max_const_buffer_size
;
551 /* If compute shaders don't require a special value
552 * for this cap, we can return the same value we
553 * do for other shader types. */
562 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
563 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
564 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
565 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
567 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
569 case PIPE_SHADER_CAP_MAX_INPUTS
:
570 return shader
== PIPE_SHADER_VERTEX
? SI_NUM_VERTEX_BUFFERS
: 32;
571 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
572 return shader
== PIPE_SHADER_FRAGMENT
? 8 : 32;
573 case PIPE_SHADER_CAP_MAX_TEMPS
:
574 return 256; /* Max native temporaries. */
575 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
576 return 4096 * sizeof(float[4]); /* actually only memory limits this */
577 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
578 return SI_NUM_CONST_BUFFERS
;
579 case PIPE_SHADER_CAP_MAX_PREDS
:
580 return 0; /* FIXME */
581 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
583 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
585 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
586 /* Indirection of geometry shader input dimension is not
589 return shader
!= PIPE_SHADER_GEOMETRY
;
590 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
591 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
592 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
594 case PIPE_SHADER_CAP_INTEGERS
:
596 case PIPE_SHADER_CAP_SUBROUTINES
:
598 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
599 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
600 return SI_NUM_SAMPLERS
;
601 case PIPE_SHADER_CAP_PREFERRED_IR
:
602 return PIPE_SHADER_IR_TGSI
;
603 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
605 case PIPE_SHADER_CAP_DOUBLES
:
606 return HAVE_LLVM
>= 0x0307;
607 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
608 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
610 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
611 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
613 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
615 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
616 return HAVE_LLVM
>= 0x0309 ? SI_NUM_SHADER_BUFFERS
: 0;
617 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
618 return HAVE_LLVM
>= 0x0309 ? SI_NUM_IMAGES
: 0;
623 static void si_destroy_screen(struct pipe_screen
* pscreen
)
625 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
626 struct si_shader_part
*parts
[] = {
629 sscreen
->tcs_epilogs
,
638 if (!sscreen
->b
.ws
->unref(sscreen
->b
.ws
))
641 /* Free shader parts. */
642 for (i
= 0; i
< ARRAY_SIZE(parts
); i
++) {
644 struct si_shader_part
*part
= parts
[i
];
646 parts
[i
] = part
->next
;
647 radeon_shader_binary_clean(&part
->binary
);
651 pipe_mutex_destroy(sscreen
->shader_parts_mutex
);
652 si_destroy_shader_cache(sscreen
);
653 r600_destroy_common_screen(&sscreen
->b
);
656 static bool si_init_gs_info(struct si_screen
*sscreen
)
658 switch (sscreen
->b
.family
) {
667 sscreen
->gs_table_depth
= 16;
678 sscreen
->gs_table_depth
= 32;
685 struct pipe_screen
*radeonsi_screen_create(struct radeon_winsys
*ws
)
687 struct si_screen
*sscreen
= CALLOC_STRUCT(si_screen
);
693 /* Set functions first. */
694 sscreen
->b
.b
.context_create
= si_create_context
;
695 sscreen
->b
.b
.destroy
= si_destroy_screen
;
696 sscreen
->b
.b
.get_param
= si_get_param
;
697 sscreen
->b
.b
.get_shader_param
= si_get_shader_param
;
698 sscreen
->b
.b
.resource_create
= r600_resource_create_common
;
700 si_init_screen_state_functions(sscreen
);
702 if (!r600_common_screen_init(&sscreen
->b
, ws
) ||
703 !si_init_gs_info(sscreen
) ||
704 !si_init_shader_cache(sscreen
)) {
709 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
710 si_init_perfcounters(sscreen
);
712 /* Hawaii has a bug with offchip buffers > 256 that can be worked
713 * around by setting 4K granularity.
715 sscreen
->tess_offchip_block_dw_size
=
716 sscreen
->b
.family
== CHIP_HAWAII
? 4096 : 8192;
718 sscreen
->has_distributed_tess
=
719 sscreen
->b
.chip_class
>= VI
&&
720 sscreen
->b
.info
.max_se
>= 2;
722 sscreen
->b
.has_cp_dma
= true;
723 sscreen
->b
.has_streamout
= true;
724 pipe_mutex_init(sscreen
->shader_parts_mutex
);
725 sscreen
->use_monolithic_shaders
=
726 HAVE_LLVM
< 0x0308 ||
727 (sscreen
->b
.debug_flags
& DBG_MONOLITHIC_SHADERS
) != 0;
729 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
730 sscreen
->b
.debug_flags
|= DBG_FS
| DBG_VS
| DBG_GS
| DBG_PS
| DBG_CS
;
732 /* Create the auxiliary context. This must be done last. */
733 sscreen
->b
.aux_context
= sscreen
->b
.b
.context_create(&sscreen
->b
.b
, NULL
, 0);
735 if (sscreen
->b
.debug_flags
& DBG_TEST_DMA
)
736 r600_test_dma(&sscreen
->b
);
738 return &sscreen
->b
.b
;