radeonsi: unreference framebuffer state with set_framebuffer_state
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_shader.h"
26 #include "si_public.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
34
35 #define SI_LLVM_DEFAULT_FEATURES \
36 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals"
37
38 /*
39 * pipe_context
40 */
41 static void si_destroy_context(struct pipe_context *context)
42 {
43 struct si_context *sctx = (struct si_context *)context;
44 int i;
45
46 /* Unreference the framebuffer normally to disable related logic
47 * properly.
48 */
49 struct pipe_framebuffer_state fb = {};
50 context->set_framebuffer_state(context, &fb);
51
52 si_release_all_descriptors(sctx);
53
54 if (sctx->ce_suballocator)
55 u_suballocator_destroy(sctx->ce_suballocator);
56
57 pipe_resource_reference(&sctx->esgs_ring, NULL);
58 pipe_resource_reference(&sctx->gsvs_ring, NULL);
59 pipe_resource_reference(&sctx->tf_ring, NULL);
60 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
61 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
62 r600_resource_reference(&sctx->border_color_buffer, NULL);
63 free(sctx->border_color_table);
64 r600_resource_reference(&sctx->scratch_buffer, NULL);
65 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
66 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
67
68 si_pm4_free_state(sctx, sctx->init_config, ~0);
69 if (sctx->init_config_gs_rings)
70 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
71 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
72 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
73
74 if (sctx->fixed_func_tcs_shader.cso)
75 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
76 if (sctx->custom_dsa_flush)
77 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
78 if (sctx->custom_blend_resolve)
79 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
80 if (sctx->custom_blend_decompress)
81 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
82 if (sctx->custom_blend_fastclear)
83 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
84 if (sctx->custom_blend_dcc_decompress)
85 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
86
87 if (sctx->blitter)
88 util_blitter_destroy(sctx->blitter);
89
90 r600_common_context_cleanup(&sctx->b);
91
92 LLVMDisposeTargetMachine(sctx->tm);
93
94 r600_resource_reference(&sctx->trace_buf, NULL);
95 r600_resource_reference(&sctx->last_trace_buf, NULL);
96 radeon_clear_saved_cs(&sctx->last_gfx);
97
98 FREE(sctx);
99 }
100
101 static enum pipe_reset_status
102 si_amdgpu_get_reset_status(struct pipe_context *ctx)
103 {
104 struct si_context *sctx = (struct si_context *)ctx;
105
106 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
107 }
108
109 static struct pipe_context *si_create_context(struct pipe_screen *screen,
110 void *priv, unsigned flags)
111 {
112 struct si_context *sctx = CALLOC_STRUCT(si_context);
113 struct si_screen* sscreen = (struct si_screen *)screen;
114 struct radeon_winsys *ws = sscreen->b.ws;
115 LLVMTargetRef r600_target;
116 const char *triple = "amdgcn--";
117 int shader, i;
118
119 if (!sctx)
120 return NULL;
121
122 if (sscreen->b.debug_flags & DBG_CHECK_VM)
123 flags |= PIPE_CONTEXT_DEBUG;
124
125 sctx->b.b.screen = screen; /* this must be set first */
126 sctx->b.b.priv = priv;
127 sctx->b.b.destroy = si_destroy_context;
128 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
129 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
130 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
131
132 if (!r600_common_context_init(&sctx->b, &sscreen->b))
133 goto fail;
134
135 if (sscreen->b.info.drm_major == 3)
136 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
137
138 si_init_blit_functions(sctx);
139 si_init_compute_functions(sctx);
140 si_init_cp_dma_functions(sctx);
141 si_init_debug_functions(sctx);
142
143 if (sscreen->b.info.has_uvd) {
144 sctx->b.b.create_video_codec = si_uvd_create_decoder;
145 sctx->b.b.create_video_buffer = si_video_buffer_create;
146 } else {
147 sctx->b.b.create_video_codec = vl_create_decoder;
148 sctx->b.b.create_video_buffer = vl_video_buffer_create;
149 }
150
151 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
152 si_context_gfx_flush, sctx);
153
154 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
155 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
156 if (!sctx->ce_ib)
157 goto fail;
158
159 if (ws->cs_add_const_preamble_ib) {
160 sctx->ce_preamble_ib =
161 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
162
163 if (!sctx->ce_preamble_ib)
164 goto fail;
165 }
166
167 sctx->ce_suballocator =
168 u_suballocator_create(&sctx->b.b, 1024 * 1024,
169 PIPE_BIND_CUSTOM,
170 PIPE_USAGE_DEFAULT, false);
171 if (!sctx->ce_suballocator)
172 goto fail;
173 }
174
175 sctx->b.gfx.flush = si_context_gfx_flush;
176
177 /* Border colors. */
178 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
179 sizeof(*sctx->border_color_table));
180 if (!sctx->border_color_table)
181 goto fail;
182
183 sctx->border_color_buffer = (struct r600_resource*)
184 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
185 SI_MAX_BORDER_COLORS *
186 sizeof(*sctx->border_color_table));
187 if (!sctx->border_color_buffer)
188 goto fail;
189
190 sctx->border_color_map =
191 ws->buffer_map(sctx->border_color_buffer->buf,
192 NULL, PIPE_TRANSFER_WRITE);
193 if (!sctx->border_color_map)
194 goto fail;
195
196 si_init_all_descriptors(sctx);
197 si_init_state_functions(sctx);
198 si_init_shader_functions(sctx);
199
200 if (sctx->b.chip_class >= CIK)
201 cik_init_sdma_functions(sctx);
202 else
203 si_init_dma_functions(sctx);
204
205 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
206 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
207
208 sctx->blitter = util_blitter_create(&sctx->b.b);
209 if (sctx->blitter == NULL)
210 goto fail;
211 sctx->blitter->draw_rectangle = r600_draw_rectangle;
212
213 sctx->sample_mask.sample_mask = 0xffff;
214
215 /* these must be last */
216 si_begin_new_cs(sctx);
217 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
218
219 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
220 * with a NULL buffer). We need to use a dummy buffer instead. */
221 if (sctx->b.chip_class == CIK) {
222 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
223 PIPE_USAGE_DEFAULT, 16);
224 if (!sctx->null_const_buf.buffer)
225 goto fail;
226 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
227
228 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
229 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
230 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
231 &sctx->null_const_buf);
232 }
233 }
234
235 /* Clear the NULL constant buffer, because loads should return zeros. */
236 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
237 sctx->null_const_buf.buffer->width0, 0,
238 R600_COHERENCY_SHADER);
239 }
240
241 uint64_t max_threads_per_block;
242 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
243 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
244 &max_threads_per_block);
245
246 /* The maximum number of scratch waves. Scratch space isn't divided
247 * evenly between CUs. The number is only a function of the number of CUs.
248 * We can decrease the constant to decrease the scratch buffer size.
249 *
250 * sctx->scratch_waves must be >= the maximum posible size of
251 * 1 threadgroup, so that the hw doesn't hang from being unable
252 * to start any.
253 *
254 * The recommended value is 4 per CU at most. Higher numbers don't
255 * bring much benefit, but they still occupy chip resources (think
256 * async compute). I've seen ~2% performance difference between 4 and 32.
257 */
258 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
259 max_threads_per_block / 64);
260
261 /* Initialize LLVM TargetMachine */
262 r600_target = radeon_llvm_get_r600_target(triple);
263 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
264 r600_get_llvm_processor_name(sscreen->b.family),
265 #if HAVE_LLVM >= 0x0308
266 sscreen->b.debug_flags & DBG_SI_SCHED ?
267 SI_LLVM_DEFAULT_FEATURES ",+si-scheduler" :
268 #endif
269 SI_LLVM_DEFAULT_FEATURES,
270 LLVMCodeGenLevelDefault,
271 LLVMRelocDefault,
272 LLVMCodeModelDefault);
273
274 return &sctx->b.b;
275 fail:
276 fprintf(stderr, "radeonsi: Failed to create a context.\n");
277 si_destroy_context(&sctx->b.b);
278 return NULL;
279 }
280
281 /*
282 * pipe_screen
283 */
284
285 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
286 {
287 struct si_screen *sscreen = (struct si_screen *)pscreen;
288
289 switch (param) {
290 /* Supported features (boolean caps). */
291 case PIPE_CAP_TWO_SIDED_STENCIL:
292 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
293 case PIPE_CAP_ANISOTROPIC_FILTER:
294 case PIPE_CAP_POINT_SPRITE:
295 case PIPE_CAP_OCCLUSION_QUERY:
296 case PIPE_CAP_TEXTURE_SHADOW_MAP:
297 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
298 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
299 case PIPE_CAP_TEXTURE_SWIZZLE:
300 case PIPE_CAP_DEPTH_CLIP_DISABLE:
301 case PIPE_CAP_SHADER_STENCIL_EXPORT:
302 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
303 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
304 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
305 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
306 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
307 case PIPE_CAP_SM3:
308 case PIPE_CAP_SEAMLESS_CUBE_MAP:
309 case PIPE_CAP_PRIMITIVE_RESTART:
310 case PIPE_CAP_CONDITIONAL_RENDER:
311 case PIPE_CAP_TEXTURE_BARRIER:
312 case PIPE_CAP_INDEP_BLEND_ENABLE:
313 case PIPE_CAP_INDEP_BLEND_FUNC:
314 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
315 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
316 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
317 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
318 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
319 case PIPE_CAP_USER_INDEX_BUFFERS:
320 case PIPE_CAP_USER_CONSTANT_BUFFERS:
321 case PIPE_CAP_START_INSTANCE:
322 case PIPE_CAP_NPOT_TEXTURES:
323 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
324 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
325 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
326 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
327 case PIPE_CAP_TGSI_INSTANCEID:
328 case PIPE_CAP_COMPUTE:
329 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
330 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
331 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
332 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
333 case PIPE_CAP_CUBE_MAP_ARRAY:
334 case PIPE_CAP_SAMPLE_SHADING:
335 case PIPE_CAP_DRAW_INDIRECT:
336 case PIPE_CAP_CLIP_HALFZ:
337 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
338 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
339 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
340 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
341 case PIPE_CAP_TGSI_TEXCOORD:
342 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
343 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
344 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
345 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
346 case PIPE_CAP_SHAREABLE_SHADERS:
347 case PIPE_CAP_DEPTH_BOUNDS_TEST:
348 case PIPE_CAP_SAMPLER_VIEW_TARGET:
349 case PIPE_CAP_TEXTURE_QUERY_LOD:
350 case PIPE_CAP_TEXTURE_GATHER_SM5:
351 case PIPE_CAP_TGSI_TXQS:
352 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
353 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
354 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
355 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
356 case PIPE_CAP_INVALIDATE_BUFFER:
357 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
358 case PIPE_CAP_QUERY_MEMORY_INFO:
359 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
360 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
361 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
362 case PIPE_CAP_GENERATE_MIPMAP:
363 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
364 return 1;
365
366 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
367 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
368
369 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
370 return (sscreen->b.info.drm_major == 2 &&
371 sscreen->b.info.drm_minor >= 43) ||
372 sscreen->b.info.drm_major == 3;
373
374 case PIPE_CAP_TEXTURE_MULTISAMPLE:
375 /* 2D tiling on CIK is supported since DRM 2.35.0 */
376 return sscreen->b.chip_class < CIK ||
377 (sscreen->b.info.drm_major == 2 &&
378 sscreen->b.info.drm_minor >= 35) ||
379 sscreen->b.info.drm_major == 3;
380
381 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
382 return R600_MAP_BUFFER_ALIGNMENT;
383
384 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
385 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
386 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
387 return 4;
388 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
389 return HAVE_LLVM >= 0x0309 ? 4 : 0;
390
391 case PIPE_CAP_GLSL_FEATURE_LEVEL:
392 if (pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE,
393 PIPE_SHADER_CAP_SUPPORTED_IRS) &
394 (1 << PIPE_SHADER_IR_TGSI))
395 return 430;
396 return HAVE_LLVM >= 0x0309 ? 420 :
397 HAVE_LLVM >= 0x0307 ? 410 : 330;
398
399 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
400 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
401
402 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
403 return 0;
404
405 /* Unsupported features. */
406 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
407 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
408 case PIPE_CAP_USER_VERTEX_BUFFERS:
409 case PIPE_CAP_FAKE_SW_MSAA:
410 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
411 case PIPE_CAP_VERTEXID_NOBASE:
412 case PIPE_CAP_CLEAR_TEXTURE:
413 case PIPE_CAP_DRAW_PARAMETERS:
414 case PIPE_CAP_MULTI_DRAW_INDIRECT:
415 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
416 case PIPE_CAP_STRING_MARKER:
417 case PIPE_CAP_QUERY_BUFFER_OBJECT:
418 case PIPE_CAP_CULL_DISTANCE:
419 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
420 case PIPE_CAP_TGSI_VOTE:
421 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
422 return 0;
423
424 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
425 return 30;
426
427 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
428 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
429
430 /* Stream output. */
431 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
432 return sscreen->b.has_streamout ? 4 : 0;
433 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
434 return sscreen->b.has_streamout ? 1 : 0;
435 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
436 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
437 return sscreen->b.has_streamout ? 32*4 : 0;
438
439 /* Geometry shader output. */
440 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
441 return 1024;
442 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
443 return 4095;
444 case PIPE_CAP_MAX_VERTEX_STREAMS:
445 return 4;
446
447 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
448 return 2048;
449
450 /* Texturing. */
451 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
452 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
453 return 15; /* 16384 */
454 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
455 /* textures support 8192, but layered rendering supports 2048 */
456 return 12;
457 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
458 /* textures support 8192, but layered rendering supports 2048 */
459 return 2048;
460
461 /* Render targets. */
462 case PIPE_CAP_MAX_RENDER_TARGETS:
463 return 8;
464
465 case PIPE_CAP_MAX_VIEWPORTS:
466 return R600_MAX_VIEWPORTS;
467
468 /* Timer queries, present when the clock frequency is non zero. */
469 case PIPE_CAP_QUERY_TIMESTAMP:
470 case PIPE_CAP_QUERY_TIME_ELAPSED:
471 return sscreen->b.info.clock_crystal_freq != 0;
472
473 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
474 case PIPE_CAP_MIN_TEXEL_OFFSET:
475 return -32;
476
477 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
478 case PIPE_CAP_MAX_TEXEL_OFFSET:
479 return 31;
480
481 case PIPE_CAP_ENDIANNESS:
482 return PIPE_ENDIAN_LITTLE;
483
484 case PIPE_CAP_VENDOR_ID:
485 return ATI_VENDOR_ID;
486 case PIPE_CAP_DEVICE_ID:
487 return sscreen->b.info.pci_id;
488 case PIPE_CAP_ACCELERATED:
489 return 1;
490 case PIPE_CAP_VIDEO_MEMORY:
491 return sscreen->b.info.vram_size >> 20;
492 case PIPE_CAP_UMA:
493 return 0;
494 case PIPE_CAP_PCI_GROUP:
495 return sscreen->b.info.pci_domain;
496 case PIPE_CAP_PCI_BUS:
497 return sscreen->b.info.pci_bus;
498 case PIPE_CAP_PCI_DEVICE:
499 return sscreen->b.info.pci_dev;
500 case PIPE_CAP_PCI_FUNCTION:
501 return sscreen->b.info.pci_func;
502 }
503 return 0;
504 }
505
506 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
507 {
508 struct si_screen *sscreen = (struct si_screen *)pscreen;
509
510 switch(shader)
511 {
512 case PIPE_SHADER_FRAGMENT:
513 case PIPE_SHADER_VERTEX:
514 case PIPE_SHADER_GEOMETRY:
515 break;
516 case PIPE_SHADER_TESS_CTRL:
517 case PIPE_SHADER_TESS_EVAL:
518 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
519 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
520 return 0;
521 break;
522 case PIPE_SHADER_COMPUTE:
523 switch (param) {
524 case PIPE_SHADER_CAP_PREFERRED_IR:
525 return PIPE_SHADER_IR_NATIVE;
526
527 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
528 int ir = 1 << PIPE_SHADER_IR_NATIVE;
529
530 /* Old kernels disallowed some register writes for SI
531 * that are used for indirect dispatches. */
532 if (HAVE_LLVM >= 0x309 && (sscreen->b.chip_class >= CIK ||
533 sscreen->b.info.drm_major == 3 ||
534 (sscreen->b.info.drm_major == 2 &&
535 sscreen->b.info.drm_minor >= 45)))
536 ir |= 1 << PIPE_SHADER_IR_TGSI;
537
538 return ir;
539 }
540 case PIPE_SHADER_CAP_DOUBLES:
541 return HAVE_LLVM >= 0x0307;
542
543 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
544 uint64_t max_const_buffer_size;
545 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
546 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
547 &max_const_buffer_size);
548 return max_const_buffer_size;
549 }
550 default:
551 /* If compute shaders don't require a special value
552 * for this cap, we can return the same value we
553 * do for other shader types. */
554 break;
555 }
556 break;
557 default:
558 return 0;
559 }
560
561 switch (param) {
562 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
563 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
564 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
565 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
566 return 16384;
567 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
568 return 32;
569 case PIPE_SHADER_CAP_MAX_INPUTS:
570 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
571 case PIPE_SHADER_CAP_MAX_OUTPUTS:
572 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
573 case PIPE_SHADER_CAP_MAX_TEMPS:
574 return 256; /* Max native temporaries. */
575 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
576 return 4096 * sizeof(float[4]); /* actually only memory limits this */
577 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
578 return SI_NUM_CONST_BUFFERS;
579 case PIPE_SHADER_CAP_MAX_PREDS:
580 return 0; /* FIXME */
581 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
582 return 1;
583 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
584 return 1;
585 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
586 /* Indirection of geometry shader input dimension is not
587 * handled yet
588 */
589 return shader != PIPE_SHADER_GEOMETRY;
590 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
591 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
592 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
593 return 1;
594 case PIPE_SHADER_CAP_INTEGERS:
595 return 1;
596 case PIPE_SHADER_CAP_SUBROUTINES:
597 return 0;
598 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
599 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
600 return SI_NUM_SAMPLERS;
601 case PIPE_SHADER_CAP_PREFERRED_IR:
602 return PIPE_SHADER_IR_TGSI;
603 case PIPE_SHADER_CAP_SUPPORTED_IRS:
604 return 0;
605 case PIPE_SHADER_CAP_DOUBLES:
606 return HAVE_LLVM >= 0x0307;
607 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
608 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
609 return 0;
610 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
611 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
612 return 1;
613 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
614 return 32;
615 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
616 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
617 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
618 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
619 }
620 return 0;
621 }
622
623 static void si_destroy_screen(struct pipe_screen* pscreen)
624 {
625 struct si_screen *sscreen = (struct si_screen *)pscreen;
626 struct si_shader_part *parts[] = {
627 sscreen->vs_prologs,
628 sscreen->vs_epilogs,
629 sscreen->tcs_epilogs,
630 sscreen->ps_prologs,
631 sscreen->ps_epilogs
632 };
633 unsigned i;
634
635 if (!sscreen)
636 return;
637
638 if (!sscreen->b.ws->unref(sscreen->b.ws))
639 return;
640
641 /* Free shader parts. */
642 for (i = 0; i < ARRAY_SIZE(parts); i++) {
643 while (parts[i]) {
644 struct si_shader_part *part = parts[i];
645
646 parts[i] = part->next;
647 radeon_shader_binary_clean(&part->binary);
648 FREE(part);
649 }
650 }
651 pipe_mutex_destroy(sscreen->shader_parts_mutex);
652 si_destroy_shader_cache(sscreen);
653 r600_destroy_common_screen(&sscreen->b);
654 }
655
656 static bool si_init_gs_info(struct si_screen *sscreen)
657 {
658 switch (sscreen->b.family) {
659 case CHIP_OLAND:
660 case CHIP_HAINAN:
661 case CHIP_KAVERI:
662 case CHIP_KABINI:
663 case CHIP_MULLINS:
664 case CHIP_ICELAND:
665 case CHIP_CARRIZO:
666 case CHIP_STONEY:
667 sscreen->gs_table_depth = 16;
668 return true;
669 case CHIP_TAHITI:
670 case CHIP_PITCAIRN:
671 case CHIP_VERDE:
672 case CHIP_BONAIRE:
673 case CHIP_HAWAII:
674 case CHIP_TONGA:
675 case CHIP_FIJI:
676 case CHIP_POLARIS10:
677 case CHIP_POLARIS11:
678 sscreen->gs_table_depth = 32;
679 return true;
680 default:
681 return false;
682 }
683 }
684
685 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
686 {
687 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
688
689 if (!sscreen) {
690 return NULL;
691 }
692
693 /* Set functions first. */
694 sscreen->b.b.context_create = si_create_context;
695 sscreen->b.b.destroy = si_destroy_screen;
696 sscreen->b.b.get_param = si_get_param;
697 sscreen->b.b.get_shader_param = si_get_shader_param;
698 sscreen->b.b.resource_create = r600_resource_create_common;
699
700 si_init_screen_state_functions(sscreen);
701
702 if (!r600_common_screen_init(&sscreen->b, ws) ||
703 !si_init_gs_info(sscreen) ||
704 !si_init_shader_cache(sscreen)) {
705 FREE(sscreen);
706 return NULL;
707 }
708
709 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
710 si_init_perfcounters(sscreen);
711
712 /* Hawaii has a bug with offchip buffers > 256 that can be worked
713 * around by setting 4K granularity.
714 */
715 sscreen->tess_offchip_block_dw_size =
716 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
717
718 sscreen->has_distributed_tess =
719 sscreen->b.chip_class >= VI &&
720 sscreen->b.info.max_se >= 2;
721
722 sscreen->b.has_cp_dma = true;
723 sscreen->b.has_streamout = true;
724 pipe_mutex_init(sscreen->shader_parts_mutex);
725 sscreen->use_monolithic_shaders =
726 HAVE_LLVM < 0x0308 ||
727 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
728
729 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
730 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
731
732 /* Create the auxiliary context. This must be done last. */
733 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
734
735 if (sscreen->b.debug_flags & DBG_TEST_DMA)
736 r600_test_dma(&sscreen->b);
737
738 return &sscreen->b.b;
739 }