radeonsi/gfx9: add workarounds to avoid VGPR indexing completely
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "util/u_tests.h"
34 #include "vl/vl_decoder.h"
35 #include "../ddebug/dd_util.h"
36
37 /*
38 * pipe_context
39 */
40 static void si_destroy_context(struct pipe_context *context)
41 {
42 struct si_context *sctx = (struct si_context *)context;
43 int i;
44
45 /* Unreference the framebuffer normally to disable related logic
46 * properly.
47 */
48 struct pipe_framebuffer_state fb = {};
49 if (context->set_framebuffer_state)
50 context->set_framebuffer_state(context, &fb);
51
52 si_release_all_descriptors(sctx);
53
54 if (sctx->ce_suballocator)
55 u_suballocator_destroy(sctx->ce_suballocator);
56
57 r600_resource_reference(&sctx->ce_ram_saved_buffer, NULL);
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87
88 if (sctx->blitter)
89 util_blitter_destroy(sctx->blitter);
90
91 r600_common_context_cleanup(&sctx->b);
92
93 LLVMDisposeTargetMachine(sctx->tm);
94
95 r600_resource_reference(&sctx->trace_buf, NULL);
96 r600_resource_reference(&sctx->last_trace_buf, NULL);
97 radeon_clear_saved_cs(&sctx->last_gfx);
98
99 pb_slabs_deinit(&sctx->bindless_descriptor_slabs);
100 util_dynarray_fini(&sctx->bindless_descriptors);
101
102 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
103 _mesa_hash_table_destroy(sctx->img_handles, NULL);
104
105 util_dynarray_fini(&sctx->resident_tex_handles);
106 util_dynarray_fini(&sctx->resident_img_handles);
107 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
108 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
109 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
110 FREE(sctx);
111 }
112
113 static enum pipe_reset_status
114 si_amdgpu_get_reset_status(struct pipe_context *ctx)
115 {
116 struct si_context *sctx = (struct si_context *)ctx;
117
118 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
119 }
120
121 /* Apitrace profiling:
122 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
123 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
124 * and remember its number.
125 * 3) In Mesa, enable queries and performance counters around that draw
126 * call and print the results.
127 * 4) glretrace --benchmark --markers ..
128 */
129 static void si_emit_string_marker(struct pipe_context *ctx,
130 const char *string, int len)
131 {
132 struct si_context *sctx = (struct si_context *)ctx;
133
134 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
135 }
136
137 static LLVMTargetMachineRef
138 si_create_llvm_target_machine(struct si_screen *sscreen)
139 {
140 const char *triple = "amdgcn--";
141 char features[256];
142
143 snprintf(features, sizeof(features),
144 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
145 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
146 sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
147 sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
148
149 return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
150 r600_get_llvm_processor_name(sscreen->b.family),
151 features,
152 LLVMCodeGenLevelDefault,
153 LLVMRelocDefault,
154 LLVMCodeModelDefault);
155 }
156
157 static struct pipe_context *si_create_context(struct pipe_screen *screen,
158 unsigned flags)
159 {
160 struct si_context *sctx = CALLOC_STRUCT(si_context);
161 struct si_screen* sscreen = (struct si_screen *)screen;
162 struct radeon_winsys *ws = sscreen->b.ws;
163 int shader, i;
164
165 if (!sctx)
166 return NULL;
167
168 if (sscreen->b.debug_flags & DBG_CHECK_VM)
169 flags |= PIPE_CONTEXT_DEBUG;
170
171 if (flags & PIPE_CONTEXT_DEBUG)
172 sscreen->record_llvm_ir = true; /* racy but not critical */
173
174 sctx->b.b.screen = screen; /* this must be set first */
175 sctx->b.b.priv = NULL;
176 sctx->b.b.destroy = si_destroy_context;
177 sctx->b.b.emit_string_marker = si_emit_string_marker;
178 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
179 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
180 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
181
182 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
183 goto fail;
184
185 if (sscreen->b.info.drm_major == 3)
186 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
187
188 si_init_blit_functions(sctx);
189 si_init_compute_functions(sctx);
190 si_init_cp_dma_functions(sctx);
191 si_init_debug_functions(sctx);
192
193 if (sscreen->b.info.has_hw_decode) {
194 sctx->b.b.create_video_codec = si_uvd_create_decoder;
195 sctx->b.b.create_video_buffer = si_video_buffer_create;
196 } else {
197 sctx->b.b.create_video_codec = vl_create_decoder;
198 sctx->b.b.create_video_buffer = vl_video_buffer_create;
199 }
200
201 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
202 si_context_gfx_flush, sctx);
203
204 /* SI + AMDGPU + CE = GPU hang */
205 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
206 sscreen->b.chip_class != SI &&
207 /* These can't use CE due to a power gating bug in the kernel. */
208 sscreen->b.family != CHIP_CARRIZO &&
209 sscreen->b.family != CHIP_STONEY) {
210 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
211 if (!sctx->ce_ib)
212 goto fail;
213
214 if (ws->cs_add_const_preamble_ib) {
215 sctx->ce_preamble_ib =
216 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
217
218 if (!sctx->ce_preamble_ib)
219 goto fail;
220 }
221
222 sctx->ce_suballocator =
223 u_suballocator_create(&sctx->b.b, 1024 * 1024, 0,
224 PIPE_USAGE_DEFAULT,
225 R600_RESOURCE_FLAG_UNMAPPABLE, false);
226 if (!sctx->ce_suballocator)
227 goto fail;
228 }
229
230 sctx->b.gfx.flush = si_context_gfx_flush;
231
232 /* Border colors. */
233 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
234 sizeof(*sctx->border_color_table));
235 if (!sctx->border_color_table)
236 goto fail;
237
238 sctx->border_color_buffer = (struct r600_resource*)
239 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
240 SI_MAX_BORDER_COLORS *
241 sizeof(*sctx->border_color_table));
242 if (!sctx->border_color_buffer)
243 goto fail;
244
245 sctx->border_color_map =
246 ws->buffer_map(sctx->border_color_buffer->buf,
247 NULL, PIPE_TRANSFER_WRITE);
248 if (!sctx->border_color_map)
249 goto fail;
250
251 si_init_all_descriptors(sctx);
252 si_init_state_functions(sctx);
253 si_init_shader_functions(sctx);
254 si_init_ia_multi_vgt_param_table(sctx);
255
256 if (sctx->b.chip_class >= CIK)
257 cik_init_sdma_functions(sctx);
258 else
259 si_init_dma_functions(sctx);
260
261 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
262 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
263
264 sctx->blitter = util_blitter_create(&sctx->b.b);
265 if (sctx->blitter == NULL)
266 goto fail;
267 sctx->blitter->draw_rectangle = r600_draw_rectangle;
268
269 sctx->sample_mask.sample_mask = 0xffff;
270
271 /* these must be last */
272 si_begin_new_cs(sctx);
273
274 if (sctx->b.chip_class >= GFX9) {
275 sctx->wait_mem_scratch = (struct r600_resource*)
276 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
277 if (!sctx->wait_mem_scratch)
278 goto fail;
279
280 /* Initialize the memory. */
281 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
282 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
283 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
284 S_370_WR_CONFIRM(1) |
285 S_370_ENGINE_SEL(V_370_ME));
286 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
287 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
288 radeon_emit(cs, sctx->wait_mem_number);
289 }
290
291 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
292 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
293 if (sctx->b.chip_class == CIK) {
294 sctx->null_const_buf.buffer =
295 r600_aligned_buffer_create(screen,
296 R600_RESOURCE_FLAG_UNMAPPABLE,
297 PIPE_USAGE_DEFAULT, 16,
298 sctx->screen->b.info.tcc_cache_line_size);
299 if (!sctx->null_const_buf.buffer)
300 goto fail;
301 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
302
303 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
304 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
305 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
306 &sctx->null_const_buf);
307 }
308 }
309
310 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
311 &sctx->null_const_buf);
312 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
313 &sctx->null_const_buf);
314 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
315 &sctx->null_const_buf);
316 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
317 &sctx->null_const_buf);
318 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
319 &sctx->null_const_buf);
320
321 /* Clear the NULL constant buffer, because loads should return zeros. */
322 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
323 sctx->null_const_buf.buffer->width0, 0,
324 R600_COHERENCY_SHADER);
325 }
326
327 uint64_t max_threads_per_block;
328 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
329 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
330 &max_threads_per_block);
331
332 /* The maximum number of scratch waves. Scratch space isn't divided
333 * evenly between CUs. The number is only a function of the number of CUs.
334 * We can decrease the constant to decrease the scratch buffer size.
335 *
336 * sctx->scratch_waves must be >= the maximum posible size of
337 * 1 threadgroup, so that the hw doesn't hang from being unable
338 * to start any.
339 *
340 * The recommended value is 4 per CU at most. Higher numbers don't
341 * bring much benefit, but they still occupy chip resources (think
342 * async compute). I've seen ~2% performance difference between 4 and 32.
343 */
344 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
345 max_threads_per_block / 64);
346
347 sctx->tm = si_create_llvm_target_machine(sscreen);
348
349 /* Create a slab allocator for all bindless descriptors. */
350 if (!pb_slabs_init(&sctx->bindless_descriptor_slabs, 6, 6, 1, sctx,
351 si_bindless_descriptor_can_reclaim_slab,
352 si_bindless_descriptor_slab_alloc,
353 si_bindless_descriptor_slab_free))
354 goto fail;
355
356 util_dynarray_init(&sctx->bindless_descriptors, NULL);
357
358 /* Bindless handles. */
359 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
360 _mesa_key_pointer_equal);
361 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
362 _mesa_key_pointer_equal);
363
364 util_dynarray_init(&sctx->resident_tex_handles, NULL);
365 util_dynarray_init(&sctx->resident_img_handles, NULL);
366 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
367 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
368 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
369
370 return &sctx->b.b;
371 fail:
372 fprintf(stderr, "radeonsi: Failed to create a context.\n");
373 si_destroy_context(&sctx->b.b);
374 return NULL;
375 }
376
377 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
378 void *priv, unsigned flags)
379 {
380 struct si_screen *sscreen = (struct si_screen *)screen;
381 struct pipe_context *ctx = si_create_context(screen, flags);
382
383 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
384 return ctx;
385
386 /* Clover (compute-only) is unsupported.
387 *
388 * Since the threaded context creates shader states from the non-driver
389 * thread, asynchronous compilation is required for create_{shader}_-
390 * state not to use pipe_context. Debug contexts (ddebug) disable
391 * asynchronous compilation, so don't use the threaded context with
392 * those.
393 */
394 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
395 return ctx;
396
397 /* When shaders are logged to stderr, asynchronous compilation is
398 * disabled too. */
399 if (sscreen->b.debug_flags & (DBG_VS | DBG_TCS | DBG_TES | DBG_GS |
400 DBG_PS | DBG_CS))
401 return ctx;
402
403 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
404 r600_replace_buffer_storage,
405 &((struct si_context*)ctx)->b.tc);
406 }
407
408 /*
409 * pipe_screen
410 */
411 static bool si_have_tgsi_compute(struct si_screen *sscreen)
412 {
413 /* Old kernels disallowed some register writes for SI
414 * that are used for indirect dispatches. */
415 return (sscreen->b.chip_class >= CIK ||
416 sscreen->b.info.drm_major == 3 ||
417 (sscreen->b.info.drm_major == 2 &&
418 sscreen->b.info.drm_minor >= 45));
419 }
420
421 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
422 {
423 struct si_screen *sscreen = (struct si_screen *)pscreen;
424
425 switch (param) {
426 /* Supported features (boolean caps). */
427 case PIPE_CAP_ACCELERATED:
428 case PIPE_CAP_TWO_SIDED_STENCIL:
429 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
430 case PIPE_CAP_ANISOTROPIC_FILTER:
431 case PIPE_CAP_POINT_SPRITE:
432 case PIPE_CAP_OCCLUSION_QUERY:
433 case PIPE_CAP_TEXTURE_SHADOW_MAP:
434 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
435 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
436 case PIPE_CAP_TEXTURE_SWIZZLE:
437 case PIPE_CAP_DEPTH_CLIP_DISABLE:
438 case PIPE_CAP_SHADER_STENCIL_EXPORT:
439 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
440 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
441 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
442 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
443 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
444 case PIPE_CAP_SM3:
445 case PIPE_CAP_SEAMLESS_CUBE_MAP:
446 case PIPE_CAP_PRIMITIVE_RESTART:
447 case PIPE_CAP_CONDITIONAL_RENDER:
448 case PIPE_CAP_TEXTURE_BARRIER:
449 case PIPE_CAP_INDEP_BLEND_ENABLE:
450 case PIPE_CAP_INDEP_BLEND_FUNC:
451 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
452 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
453 case PIPE_CAP_USER_CONSTANT_BUFFERS:
454 case PIPE_CAP_START_INSTANCE:
455 case PIPE_CAP_NPOT_TEXTURES:
456 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
457 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
458 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
459 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
460 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
461 case PIPE_CAP_TGSI_INSTANCEID:
462 case PIPE_CAP_COMPUTE:
463 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
464 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
465 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
466 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
467 case PIPE_CAP_CUBE_MAP_ARRAY:
468 case PIPE_CAP_SAMPLE_SHADING:
469 case PIPE_CAP_DRAW_INDIRECT:
470 case PIPE_CAP_CLIP_HALFZ:
471 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
472 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
473 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
474 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
475 case PIPE_CAP_TGSI_TEXCOORD:
476 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
477 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
478 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
479 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
480 case PIPE_CAP_SHAREABLE_SHADERS:
481 case PIPE_CAP_DEPTH_BOUNDS_TEST:
482 case PIPE_CAP_SAMPLER_VIEW_TARGET:
483 case PIPE_CAP_TEXTURE_QUERY_LOD:
484 case PIPE_CAP_TEXTURE_GATHER_SM5:
485 case PIPE_CAP_TGSI_TXQS:
486 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
487 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
488 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
489 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
490 case PIPE_CAP_INVALIDATE_BUFFER:
491 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
492 case PIPE_CAP_QUERY_MEMORY_INFO:
493 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
494 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
495 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
496 case PIPE_CAP_GENERATE_MIPMAP:
497 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
498 case PIPE_CAP_STRING_MARKER:
499 case PIPE_CAP_CLEAR_TEXTURE:
500 case PIPE_CAP_CULL_DISTANCE:
501 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
502 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
503 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
504 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
505 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
506 case PIPE_CAP_DOUBLES:
507 case PIPE_CAP_TGSI_TEX_TXF_LZ:
508 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
509 case PIPE_CAP_BINDLESS_TEXTURE:
510 return 1;
511
512 case PIPE_CAP_INT64:
513 case PIPE_CAP_INT64_DIVMOD:
514 case PIPE_CAP_TGSI_CLOCK:
515 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
516 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
517 return 1;
518
519 case PIPE_CAP_TGSI_VOTE:
520 return HAVE_LLVM >= 0x0400;
521
522 case PIPE_CAP_TGSI_BALLOT:
523 return HAVE_LLVM >= 0x0500;
524
525 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
526 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
527
528 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
529 return (sscreen->b.info.drm_major == 2 &&
530 sscreen->b.info.drm_minor >= 43) ||
531 sscreen->b.info.drm_major == 3;
532
533 case PIPE_CAP_TEXTURE_MULTISAMPLE:
534 /* 2D tiling on CIK is supported since DRM 2.35.0 */
535 return sscreen->b.chip_class < CIK ||
536 (sscreen->b.info.drm_major == 2 &&
537 sscreen->b.info.drm_minor >= 35) ||
538 sscreen->b.info.drm_major == 3;
539
540 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
541 return R600_MAP_BUFFER_ALIGNMENT;
542
543 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
544 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
545 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
546 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
547 case PIPE_CAP_MAX_VERTEX_STREAMS:
548 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
549 return 4;
550
551 case PIPE_CAP_GLSL_FEATURE_LEVEL:
552 if (si_have_tgsi_compute(sscreen))
553 return 450;
554 return 420;
555
556 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
557 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
558
559 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
560 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
561 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
562 /* SI doesn't support unaligned loads.
563 * CIK needs DRM 2.50.0 on radeon. */
564 return sscreen->b.chip_class == SI ||
565 (sscreen->b.info.drm_major == 2 &&
566 sscreen->b.info.drm_minor < 50);
567
568 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
569 /* TODO: GFX9 hangs. */
570 if (sscreen->b.chip_class >= GFX9)
571 return 0;
572 /* Disable on SI due to VM faults in CP DMA. Enable once these
573 * faults are mitigated in software.
574 */
575 if (sscreen->b.chip_class >= CIK &&
576 sscreen->b.info.drm_major == 3 &&
577 sscreen->b.info.drm_minor >= 13)
578 return RADEON_SPARSE_PAGE_SIZE;
579 return 0;
580
581 /* Unsupported features. */
582 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
583 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
584 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
585 case PIPE_CAP_USER_VERTEX_BUFFERS:
586 case PIPE_CAP_FAKE_SW_MSAA:
587 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
588 case PIPE_CAP_VERTEXID_NOBASE:
589 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
590 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
591 case PIPE_CAP_NATIVE_FENCE_FD:
592 case PIPE_CAP_TGSI_FS_FBFETCH:
593 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
594 case PIPE_CAP_UMA:
595 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
596 case PIPE_CAP_POST_DEPTH_COVERAGE:
597 return 0;
598
599 case PIPE_CAP_QUERY_BUFFER_OBJECT:
600 return si_have_tgsi_compute(sscreen);
601
602 case PIPE_CAP_DRAW_PARAMETERS:
603 case PIPE_CAP_MULTI_DRAW_INDIRECT:
604 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
605 return sscreen->has_draw_indirect_multi;
606
607 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
608 return 30;
609
610 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
611 return sscreen->b.chip_class <= VI ?
612 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
613
614 /* Stream output. */
615 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
616 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
617 return 32*4;
618
619 /* Geometry shader output. */
620 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
621 return 1024;
622 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
623 return 4095;
624
625 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
626 return 2048;
627
628 /* Texturing. */
629 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
630 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
631 return 15; /* 16384 */
632 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
633 /* textures support 8192, but layered rendering supports 2048 */
634 return 12;
635 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
636 /* textures support 8192, but layered rendering supports 2048 */
637 return 2048;
638
639 /* Viewports and render targets. */
640 case PIPE_CAP_MAX_VIEWPORTS:
641 return R600_MAX_VIEWPORTS;
642 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
643 case PIPE_CAP_MAX_RENDER_TARGETS:
644 return 8;
645
646 /* Timer queries, present when the clock frequency is non zero. */
647 case PIPE_CAP_QUERY_TIMESTAMP:
648 case PIPE_CAP_QUERY_TIME_ELAPSED:
649 return sscreen->b.info.clock_crystal_freq != 0;
650
651 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
652 case PIPE_CAP_MIN_TEXEL_OFFSET:
653 return -32;
654
655 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
656 case PIPE_CAP_MAX_TEXEL_OFFSET:
657 return 31;
658
659 case PIPE_CAP_ENDIANNESS:
660 return PIPE_ENDIAN_LITTLE;
661
662 case PIPE_CAP_VENDOR_ID:
663 return ATI_VENDOR_ID;
664 case PIPE_CAP_DEVICE_ID:
665 return sscreen->b.info.pci_id;
666 case PIPE_CAP_VIDEO_MEMORY:
667 return sscreen->b.info.vram_size >> 20;
668 case PIPE_CAP_PCI_GROUP:
669 return sscreen->b.info.pci_domain;
670 case PIPE_CAP_PCI_BUS:
671 return sscreen->b.info.pci_bus;
672 case PIPE_CAP_PCI_DEVICE:
673 return sscreen->b.info.pci_dev;
674 case PIPE_CAP_PCI_FUNCTION:
675 return sscreen->b.info.pci_func;
676 }
677 return 0;
678 }
679
680 static int si_get_shader_param(struct pipe_screen* pscreen,
681 enum pipe_shader_type shader,
682 enum pipe_shader_cap param)
683 {
684 struct si_screen *sscreen = (struct si_screen *)pscreen;
685
686 switch(shader)
687 {
688 case PIPE_SHADER_FRAGMENT:
689 case PIPE_SHADER_VERTEX:
690 case PIPE_SHADER_GEOMETRY:
691 case PIPE_SHADER_TESS_CTRL:
692 case PIPE_SHADER_TESS_EVAL:
693 break;
694 case PIPE_SHADER_COMPUTE:
695 switch (param) {
696 case PIPE_SHADER_CAP_PREFERRED_IR:
697 return PIPE_SHADER_IR_NATIVE;
698
699 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
700 int ir = 1 << PIPE_SHADER_IR_NATIVE;
701
702 if (si_have_tgsi_compute(sscreen))
703 ir |= 1 << PIPE_SHADER_IR_TGSI;
704
705 return ir;
706 }
707
708 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
709 uint64_t max_const_buffer_size;
710 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
711 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
712 &max_const_buffer_size);
713 return MIN2(max_const_buffer_size, INT_MAX);
714 }
715 default:
716 /* If compute shaders don't require a special value
717 * for this cap, we can return the same value we
718 * do for other shader types. */
719 break;
720 }
721 break;
722 default:
723 return 0;
724 }
725
726 switch (param) {
727 /* Shader limits. */
728 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
729 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
730 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
731 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
732 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
733 return 16384;
734 case PIPE_SHADER_CAP_MAX_INPUTS:
735 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
736 case PIPE_SHADER_CAP_MAX_OUTPUTS:
737 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
738 case PIPE_SHADER_CAP_MAX_TEMPS:
739 return 256; /* Max native temporaries. */
740 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
741 return 4096 * sizeof(float[4]); /* actually only memory limits this */
742 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
743 return SI_NUM_CONST_BUFFERS;
744 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
745 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
746 return SI_NUM_SAMPLERS;
747 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
748 return SI_NUM_SHADER_BUFFERS;
749 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
750 return SI_NUM_IMAGES;
751 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
752 return 32;
753 case PIPE_SHADER_CAP_PREFERRED_IR:
754 return PIPE_SHADER_IR_TGSI;
755 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
756 return 3;
757
758 /* Supported boolean features. */
759 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
760 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
761 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
762 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
763 case PIPE_SHADER_CAP_INTEGERS:
764 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
765 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
766 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
767 return 1;
768
769 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
770 /* TODO: Indirect indexing of GS inputs is unimplemented. */
771 return shader != PIPE_SHADER_GEOMETRY &&
772 (sscreen->llvm_has_working_vgpr_indexing ||
773 /* TCS and TES load inputs directly from LDS or
774 * offchip memory, so indirect indexing is trivial. */
775 shader == PIPE_SHADER_TESS_CTRL ||
776 shader == PIPE_SHADER_TESS_EVAL);
777
778 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
779 return sscreen->llvm_has_working_vgpr_indexing ||
780 /* TCS stores outputs directly to memory. */
781 shader == PIPE_SHADER_TESS_CTRL;
782
783 /* Unsupported boolean features. */
784 case PIPE_SHADER_CAP_SUBROUTINES:
785 case PIPE_SHADER_CAP_SUPPORTED_IRS:
786 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
787 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
788 return 0;
789 }
790 return 0;
791 }
792
793 static void si_destroy_screen(struct pipe_screen* pscreen)
794 {
795 struct si_screen *sscreen = (struct si_screen *)pscreen;
796 struct si_shader_part *parts[] = {
797 sscreen->vs_prologs,
798 sscreen->tcs_epilogs,
799 sscreen->gs_prologs,
800 sscreen->ps_prologs,
801 sscreen->ps_epilogs
802 };
803 unsigned i;
804
805 if (!sscreen->b.ws->unref(sscreen->b.ws))
806 return;
807
808 util_queue_destroy(&sscreen->shader_compiler_queue);
809 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
810
811 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
812 if (sscreen->tm[i])
813 LLVMDisposeTargetMachine(sscreen->tm[i]);
814
815 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
816 if (sscreen->tm_low_priority[i])
817 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
818
819 /* Free shader parts. */
820 for (i = 0; i < ARRAY_SIZE(parts); i++) {
821 while (parts[i]) {
822 struct si_shader_part *part = parts[i];
823
824 parts[i] = part->next;
825 radeon_shader_binary_clean(&part->binary);
826 FREE(part);
827 }
828 }
829 mtx_destroy(&sscreen->shader_parts_mutex);
830 si_destroy_shader_cache(sscreen);
831 r600_destroy_common_screen(&sscreen->b);
832 }
833
834 static bool si_init_gs_info(struct si_screen *sscreen)
835 {
836 switch (sscreen->b.family) {
837 case CHIP_OLAND:
838 case CHIP_HAINAN:
839 case CHIP_KAVERI:
840 case CHIP_KABINI:
841 case CHIP_MULLINS:
842 case CHIP_ICELAND:
843 case CHIP_CARRIZO:
844 case CHIP_STONEY:
845 sscreen->gs_table_depth = 16;
846 return true;
847 case CHIP_TAHITI:
848 case CHIP_PITCAIRN:
849 case CHIP_VERDE:
850 case CHIP_BONAIRE:
851 case CHIP_HAWAII:
852 case CHIP_TONGA:
853 case CHIP_FIJI:
854 case CHIP_POLARIS10:
855 case CHIP_POLARIS11:
856 case CHIP_POLARIS12:
857 case CHIP_VEGA10:
858 case CHIP_RAVEN:
859 sscreen->gs_table_depth = 32;
860 return true;
861 default:
862 return false;
863 }
864 }
865
866 static void si_handle_env_var_force_family(struct si_screen *sscreen)
867 {
868 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
869 unsigned i;
870
871 if (!family)
872 return;
873
874 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
875 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
876 /* Override family and chip_class. */
877 sscreen->b.family = sscreen->b.info.family = i;
878
879 if (i >= CHIP_VEGA10)
880 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
881 else if (i >= CHIP_TONGA)
882 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
883 else if (i >= CHIP_BONAIRE)
884 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
885 else
886 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
887
888 /* Don't submit any IBs. */
889 setenv("RADEON_NOOP", "1", 1);
890 return;
891 }
892 }
893
894 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
895 exit(1);
896 }
897
898 static void si_test_vmfault(struct si_screen *sscreen)
899 {
900 struct pipe_context *ctx = sscreen->b.aux_context;
901 struct si_context *sctx = (struct si_context *)ctx;
902 struct pipe_resource *buf =
903 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
904
905 if (!buf) {
906 puts("Buffer allocation failed.");
907 exit(1);
908 }
909
910 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
911
912 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
913 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
914 ctx->flush(ctx, NULL, 0);
915 puts("VM fault test: CP - done.");
916 }
917 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
918 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
919 ctx->flush(ctx, NULL, 0);
920 puts("VM fault test: SDMA - done.");
921 }
922 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
923 util_test_constant_buffer(ctx, buf);
924 puts("VM fault test: Shader - done.");
925 }
926 exit(0);
927 }
928
929 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
930 unsigned flags)
931 {
932 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
933 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
934
935 if (!sscreen) {
936 return NULL;
937 }
938
939 /* Set functions first. */
940 sscreen->b.b.context_create = si_pipe_create_context;
941 sscreen->b.b.destroy = si_destroy_screen;
942 sscreen->b.b.get_param = si_get_param;
943 sscreen->b.b.get_shader_param = si_get_shader_param;
944 sscreen->b.b.resource_create = r600_resource_create_common;
945
946 si_init_screen_state_functions(sscreen);
947
948 if (!r600_common_screen_init(&sscreen->b, ws, flags) ||
949 !si_init_gs_info(sscreen) ||
950 !si_init_shader_cache(sscreen)) {
951 FREE(sscreen);
952 return NULL;
953 }
954
955 /* Only enable as many threads as we have target machines, but at most
956 * the number of CPUs - 1 if there is more than one.
957 */
958 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
959 num_threads = MAX2(1, num_threads - 1);
960 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
961 num_compiler_threads_lowprio =
962 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
963
964 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
965 32, num_compiler_threads, 0)) {
966 si_destroy_shader_cache(sscreen);
967 FREE(sscreen);
968 return NULL;
969 }
970
971 /* The queue must be large enough so that adding optimized shaders
972 * doesn't stall draw calls when the queue is full. Especially varying
973 * packing generates a very high volume of optimized shader compilation
974 * jobs.
975 */
976 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
977 "si_shader_low",
978 1024, num_compiler_threads,
979 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
980 si_destroy_shader_cache(sscreen);
981 FREE(sscreen);
982 return NULL;
983 }
984
985 si_handle_env_var_force_family(sscreen);
986
987 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
988 si_init_perfcounters(sscreen);
989
990 /* Hawaii has a bug with offchip buffers > 256 that can be worked
991 * around by setting 4K granularity.
992 */
993 sscreen->tess_offchip_block_dw_size =
994 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
995
996 sscreen->has_distributed_tess =
997 sscreen->b.chip_class >= VI &&
998 sscreen->b.info.max_se >= 2;
999
1000 sscreen->has_draw_indirect_multi =
1001 (sscreen->b.family >= CHIP_POLARIS10) ||
1002 (sscreen->b.chip_class == VI &&
1003 sscreen->b.info.pfp_fw_version >= 121 &&
1004 sscreen->b.info.me_fw_version >= 87) ||
1005 (sscreen->b.chip_class == CIK &&
1006 sscreen->b.info.pfp_fw_version >= 211 &&
1007 sscreen->b.info.me_fw_version >= 173) ||
1008 (sscreen->b.chip_class == SI &&
1009 sscreen->b.info.pfp_fw_version >= 121 &&
1010 sscreen->b.info.me_fw_version >= 87);
1011
1012 sscreen->has_ds_bpermute = sscreen->b.chip_class >= VI;
1013 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1014 sscreen->b.family <= CHIP_POLARIS12) ||
1015 sscreen->b.family == CHIP_VEGA10 ||
1016 sscreen->b.family == CHIP_RAVEN;
1017 /* While it would be nice not to have this flag, we are constrained
1018 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1019 * on GFX9.
1020 */
1021 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1022
1023 sscreen->b.has_cp_dma = true;
1024 sscreen->b.has_streamout = true;
1025
1026 /* Some chips have RB+ registers, but don't support RB+. Those must
1027 * always disable it.
1028 */
1029 if (sscreen->b.family == CHIP_STONEY ||
1030 sscreen->b.chip_class >= GFX9) {
1031 sscreen->b.has_rbplus = true;
1032
1033 sscreen->b.rbplus_allowed =
1034 !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
1035 (sscreen->b.family == CHIP_STONEY ||
1036 sscreen->b.family == CHIP_RAVEN);
1037 }
1038
1039 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1040 sscreen->use_monolithic_shaders =
1041 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
1042
1043 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1044 SI_CONTEXT_INV_VMEM_L1;
1045 if (sscreen->b.chip_class <= VI)
1046 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1047
1048 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1049
1050 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1051 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
1052
1053 for (i = 0; i < num_compiler_threads; i++)
1054 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1055 for (i = 0; i < num_compiler_threads_lowprio; i++)
1056 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1057
1058 /* Create the auxiliary context. This must be done last. */
1059 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1060
1061 if (sscreen->b.debug_flags & DBG_TEST_DMA)
1062 r600_test_dma(&sscreen->b);
1063
1064 if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
1065 DBG_TEST_VMFAULT_SDMA |
1066 DBG_TEST_VMFAULT_SHADER))
1067 si_test_vmfault(sscreen);
1068
1069 return &sscreen->b.b;
1070 }