radeonsi/gfx9: set optimal OVERWRITE_COMBINER_WATERMARK
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
60
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
68 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
69 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
70 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
71 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
72 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
73 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
74 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
75 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
76 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
77 * a CB or DB flush. */
78 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
79 /* Framebuffer caches. */
80 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
81 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
82 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
83 /* Engine synchronization. */
84 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
85 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
86 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
87 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
88 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
89
90 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
91 #define SI_PREFETCH_LS (1 << 1)
92 #define SI_PREFETCH_HS (1 << 2)
93 #define SI_PREFETCH_ES (1 << 3)
94 #define SI_PREFETCH_GS (1 << 4)
95 #define SI_PREFETCH_VS (1 << 5)
96 #define SI_PREFETCH_PS (1 << 6)
97
98 #define SI_MAX_BORDER_COLORS 4096
99 #define SI_MAX_VIEWPORTS 16
100 #define SIX_BITS 0x3F
101 #define SI_MAP_BUFFER_ALIGNMENT 64
102 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
103
104 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
105 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
106 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
107 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
108 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
109 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
110 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
111 #define SI_RESOURCE_FLAG_SO_FILLED_SIZE (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
112
113 /* Debug flags. */
114 enum {
115 /* Shader logging options: */
116 DBG_VS = PIPE_SHADER_VERTEX,
117 DBG_PS = PIPE_SHADER_FRAGMENT,
118 DBG_GS = PIPE_SHADER_GEOMETRY,
119 DBG_TCS = PIPE_SHADER_TESS_CTRL,
120 DBG_TES = PIPE_SHADER_TESS_EVAL,
121 DBG_CS = PIPE_SHADER_COMPUTE,
122 DBG_NO_IR,
123 DBG_NO_TGSI,
124 DBG_NO_ASM,
125 DBG_PREOPT_IR,
126
127 /* Shader compiler options the shader cache should be aware of: */
128 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
129 DBG_UNSAFE_MATH,
130 DBG_SI_SCHED,
131 DBG_GISEL,
132
133 /* Shader compiler options (with no effect on the shader cache): */
134 DBG_CHECK_IR,
135 DBG_NIR,
136 DBG_MONOLITHIC_SHADERS,
137 DBG_NO_OPT_VARIANT,
138
139 /* Information logging options: */
140 DBG_INFO,
141 DBG_TEX,
142 DBG_COMPUTE,
143 DBG_VM,
144
145 /* Driver options: */
146 DBG_FORCE_DMA,
147 DBG_NO_ASYNC_DMA,
148 DBG_NO_WC,
149 DBG_CHECK_VM,
150 DBG_RESERVE_VMID,
151 DBG_ZERO_VRAM,
152
153 /* 3D engine options: */
154 DBG_SWITCH_ON_EOP,
155 DBG_NO_OUT_OF_ORDER,
156 DBG_NO_DPBB,
157 DBG_NO_DFSM,
158 DBG_DPBB,
159 DBG_DFSM,
160 DBG_NO_HYPERZ,
161 DBG_NO_RB_PLUS,
162 DBG_NO_2D_TILING,
163 DBG_NO_TILING,
164 DBG_NO_DCC,
165 DBG_NO_DCC_CLEAR,
166 DBG_NO_DCC_FB,
167 DBG_NO_DCC_MSAA,
168 DBG_NO_FMASK,
169
170 /* Tests: */
171 DBG_TEST_DMA,
172 DBG_TEST_VMFAULT_CP,
173 DBG_TEST_VMFAULT_SDMA,
174 DBG_TEST_VMFAULT_SHADER,
175 DBG_TEST_DMA_PERF,
176 DBG_TEST_GDS,
177 };
178
179 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
180 #define DBG(name) (1ull << DBG_##name)
181
182 enum si_cache_policy {
183 L2_BYPASS,
184 L2_STREAM, /* same as SLC=1 */
185 L2_LRU, /* same as SLC=0 */
186 };
187
188 enum si_coherency {
189 SI_COHERENCY_NONE, /* no cache flushes needed */
190 SI_COHERENCY_SHADER,
191 SI_COHERENCY_CB_META,
192 SI_COHERENCY_CP,
193 };
194
195 struct si_compute;
196 struct hash_table;
197 struct u_suballocator;
198
199 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
200 * at the moment.
201 */
202 struct r600_resource {
203 struct threaded_resource b;
204
205 /* Winsys objects. */
206 struct pb_buffer *buf;
207 uint64_t gpu_address;
208 /* Memory usage if the buffer placement is optimal. */
209 uint64_t vram_usage;
210 uint64_t gart_usage;
211
212 /* Resource properties. */
213 uint64_t bo_size;
214 unsigned bo_alignment;
215 enum radeon_bo_domain domains;
216 enum radeon_bo_flag flags;
217 unsigned bind_history;
218 int max_forced_staging_uploads;
219
220 /* The buffer range which is initialized (with a write transfer,
221 * streamout, DMA, or as a random access target). The rest of
222 * the buffer is considered invalid and can be mapped unsynchronized.
223 *
224 * This allows unsychronized mapping of a buffer range which hasn't
225 * been used yet. It's for applications which forget to use
226 * the unsynchronized map flag and expect the driver to figure it out.
227 */
228 struct util_range valid_buffer_range;
229
230 /* For buffers only. This indicates that a write operation has been
231 * performed by TC L2, but the cache hasn't been flushed.
232 * Any hw block which doesn't use or bypasses TC L2 should check this
233 * flag and flush the cache before using the buffer.
234 *
235 * For example, TC L2 must be flushed if a buffer which has been
236 * modified by a shader store instruction is about to be used as
237 * an index buffer. The reason is that VGT DMA index fetching doesn't
238 * use TC L2.
239 */
240 bool TC_L2_dirty;
241
242 /* Whether this resource is referenced by bindless handles. */
243 bool texture_handle_allocated;
244 bool image_handle_allocated;
245
246 /* Whether the resource has been exported via resource_get_handle. */
247 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
248 };
249
250 struct si_transfer {
251 struct threaded_transfer b;
252 struct r600_resource *staging;
253 unsigned offset;
254 };
255
256 struct si_texture {
257 struct r600_resource buffer;
258
259 struct radeon_surf surface;
260 uint64_t size;
261 struct si_texture *flushed_depth_texture;
262
263 /* Colorbuffer compression and fast clear. */
264 uint64_t fmask_offset;
265 uint64_t cmask_offset;
266 uint64_t cmask_base_address_reg;
267 struct r600_resource *cmask_buffer;
268 uint64_t dcc_offset; /* 0 = disabled */
269 unsigned cb_color_info; /* fast clear enable bit */
270 unsigned color_clear_value[2];
271 unsigned last_msaa_resolve_target_micro_mode;
272 unsigned num_level0_transfers;
273
274 /* Depth buffer compression and fast clear. */
275 uint64_t htile_offset;
276 float depth_clear_value;
277 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
278 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
279 enum pipe_format db_render_format:16;
280 uint8_t stencil_clear_value;
281 bool tc_compatible_htile:1;
282 bool depth_cleared:1; /* if it was cleared at least once */
283 bool stencil_cleared:1; /* if it was cleared at least once */
284 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
285 bool is_depth:1;
286 bool db_compatible:1;
287 bool can_sample_z:1;
288 bool can_sample_s:1;
289
290 /* We need to track DCC dirtiness, because st/dri usually calls
291 * flush_resource twice per frame (not a bug) and we don't wanna
292 * decompress DCC twice. Also, the dirty tracking must be done even
293 * if DCC isn't used, because it's required by the DCC usage analysis
294 * for a possible future enablement.
295 */
296 bool separate_dcc_dirty:1;
297 /* Statistics gathering for the DCC enablement heuristic. */
298 bool dcc_gather_statistics:1;
299 /* Counter that should be non-zero if the texture is bound to a
300 * framebuffer.
301 */
302 unsigned framebuffers_bound;
303 /* Whether the texture is a displayable back buffer and needs DCC
304 * decompression, which is expensive. Therefore, it's enabled only
305 * if statistics suggest that it will pay off and it's allocated
306 * separately. It can't be bound as a sampler by apps. Limited to
307 * target == 2D and last_level == 0. If enabled, dcc_offset contains
308 * the absolute GPUVM address, not the relative one.
309 */
310 struct r600_resource *dcc_separate_buffer;
311 /* When DCC is temporarily disabled, the separate buffer is here. */
312 struct r600_resource *last_dcc_separate_buffer;
313 /* Estimate of how much this color buffer is written to in units of
314 * full-screen draws: ps_invocations / (width * height)
315 * Shader kills, late Z, and blending with trivial discards make it
316 * inaccurate (we need to count CB updates, not PS invocations).
317 */
318 unsigned ps_draw_ratio;
319 /* The number of clears since the last DCC usage analysis. */
320 unsigned num_slow_clears;
321 };
322
323 struct si_surface {
324 struct pipe_surface base;
325
326 /* These can vary with block-compressed textures. */
327 uint16_t width0;
328 uint16_t height0;
329
330 bool color_initialized:1;
331 bool depth_initialized:1;
332
333 /* Misc. color flags. */
334 bool color_is_int8:1;
335 bool color_is_int10:1;
336 bool dcc_incompatible:1;
337
338 /* Color registers. */
339 unsigned cb_color_info;
340 unsigned cb_color_view;
341 unsigned cb_color_attrib;
342 unsigned cb_color_attrib2; /* GFX9 and later */
343 unsigned cb_dcc_control; /* VI and later */
344 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
345 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
346 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
347 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
348
349 /* DB registers. */
350 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
351 uint64_t db_stencil_base;
352 uint64_t db_htile_data_base;
353 unsigned db_depth_info;
354 unsigned db_z_info;
355 unsigned db_z_info2; /* GFX9+ */
356 unsigned db_depth_view;
357 unsigned db_depth_size;
358 unsigned db_depth_slice;
359 unsigned db_stencil_info;
360 unsigned db_stencil_info2; /* GFX9+ */
361 unsigned db_htile_surface;
362 };
363
364 struct si_mmio_counter {
365 unsigned busy;
366 unsigned idle;
367 };
368
369 union si_mmio_counters {
370 struct {
371 /* For global GPU load including SDMA. */
372 struct si_mmio_counter gpu;
373
374 /* GRBM_STATUS */
375 struct si_mmio_counter spi;
376 struct si_mmio_counter gui;
377 struct si_mmio_counter ta;
378 struct si_mmio_counter gds;
379 struct si_mmio_counter vgt;
380 struct si_mmio_counter ia;
381 struct si_mmio_counter sx;
382 struct si_mmio_counter wd;
383 struct si_mmio_counter bci;
384 struct si_mmio_counter sc;
385 struct si_mmio_counter pa;
386 struct si_mmio_counter db;
387 struct si_mmio_counter cp;
388 struct si_mmio_counter cb;
389
390 /* SRBM_STATUS2 */
391 struct si_mmio_counter sdma;
392
393 /* CP_STAT */
394 struct si_mmio_counter pfp;
395 struct si_mmio_counter meq;
396 struct si_mmio_counter me;
397 struct si_mmio_counter surf_sync;
398 struct si_mmio_counter cp_dma;
399 struct si_mmio_counter scratch_ram;
400 } named;
401 unsigned array[0];
402 };
403
404 struct si_memory_object {
405 struct pipe_memory_object b;
406 struct pb_buffer *buf;
407 uint32_t stride;
408 };
409
410 /* Saved CS data for debugging features. */
411 struct radeon_saved_cs {
412 uint32_t *ib;
413 unsigned num_dw;
414
415 struct radeon_bo_list_item *bo_list;
416 unsigned bo_count;
417 };
418
419 struct si_screen {
420 struct pipe_screen b;
421 struct radeon_winsys *ws;
422 struct disk_cache *disk_shader_cache;
423
424 struct radeon_info info;
425 uint64_t debug_flags;
426 char renderer_string[183];
427
428 unsigned pa_sc_raster_config;
429 unsigned pa_sc_raster_config_1;
430 unsigned se_tile_repeat;
431 unsigned gs_table_depth;
432 unsigned tess_offchip_block_dw_size;
433 unsigned tess_offchip_ring_size;
434 unsigned tess_factor_ring_size;
435 unsigned vgt_hs_offchip_param;
436 unsigned eqaa_force_coverage_samples;
437 unsigned eqaa_force_z_samples;
438 unsigned eqaa_force_color_samples;
439 bool has_clear_state;
440 bool has_distributed_tess;
441 bool has_draw_indirect_multi;
442 bool has_out_of_order_rast;
443 bool assume_no_z_fights;
444 bool commutative_blend_add;
445 bool clear_db_cache_before_clear;
446 bool has_msaa_sample_loc_bug;
447 bool has_ls_vgpr_init_bug;
448 bool dpbb_allowed;
449 bool dfsm_allowed;
450 bool llvm_has_working_vgpr_indexing;
451
452 /* Whether shaders are monolithic (1-part) or separate (3-part). */
453 bool use_monolithic_shaders;
454 bool record_llvm_ir;
455 bool has_rbplus; /* if RB+ registers exist */
456 bool rbplus_allowed; /* if RB+ is allowed */
457 bool dcc_msaa_allowed;
458 bool cpdma_prefetch_writes_memory;
459
460 struct slab_parent_pool pool_transfers;
461
462 /* Texture filter settings. */
463 int force_aniso; /* -1 = disabled */
464
465 /* Auxiliary context. Mainly used to initialize resources.
466 * It must be locked prior to using and flushed before unlocking. */
467 struct pipe_context *aux_context;
468 mtx_t aux_context_lock;
469
470 /* This must be in the screen, because UE4 uses one context for
471 * compilation and another one for rendering.
472 */
473 unsigned num_compilations;
474 /* Along with ST_DEBUG=precompile, this should show if applications
475 * are loading shaders on demand. This is a monotonic counter.
476 */
477 unsigned num_shaders_created;
478 unsigned num_shader_cache_hits;
479
480 /* GPU load thread. */
481 mtx_t gpu_load_mutex;
482 thrd_t gpu_load_thread;
483 union si_mmio_counters mmio_counters;
484 volatile unsigned gpu_load_stop_thread; /* bool */
485
486 /* Performance counters. */
487 struct si_perfcounters *perfcounters;
488
489 /* If pipe_screen wants to recompute and re-emit the framebuffer,
490 * sampler, and image states of all contexts, it should atomically
491 * increment this.
492 *
493 * Each context will compare this with its own last known value of
494 * the counter before drawing and re-emit the states accordingly.
495 */
496 unsigned dirty_tex_counter;
497
498 /* Atomically increment this counter when an existing texture's
499 * metadata is enabled or disabled in a way that requires changing
500 * contexts' compressed texture binding masks.
501 */
502 unsigned compressed_colortex_counter;
503
504 struct {
505 /* Context flags to set so that all writes from earlier jobs
506 * in the CP are seen by L2 clients.
507 */
508 unsigned cp_to_L2;
509
510 /* Context flags to set so that all writes from earlier jobs
511 * that end in L2 are seen by CP.
512 */
513 unsigned L2_to_cp;
514 } barrier_flags;
515
516 mtx_t shader_parts_mutex;
517 struct si_shader_part *vs_prologs;
518 struct si_shader_part *tcs_epilogs;
519 struct si_shader_part *gs_prologs;
520 struct si_shader_part *ps_prologs;
521 struct si_shader_part *ps_epilogs;
522
523 /* Shader cache in memory.
524 *
525 * Design & limitations:
526 * - The shader cache is per screen (= per process), never saved to
527 * disk, and skips redundant shader compilations from TGSI to bytecode.
528 * - It can only be used with one-variant-per-shader support, in which
529 * case only the main (typically middle) part of shaders is cached.
530 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
531 * variants of VS and TES are cached, so LS and ES aren't.
532 * - GS and CS aren't cached, but it's certainly possible to cache
533 * those as well.
534 */
535 mtx_t shader_cache_mutex;
536 struct hash_table *shader_cache;
537
538 /* Shader compiler queue for multithreaded compilation. */
539 struct util_queue shader_compiler_queue;
540 /* Use at most 3 normal compiler threads on quadcore and better.
541 * Hyperthreaded CPUs report the number of threads, but we want
542 * the number of cores. We only need this many threads for shader-db. */
543 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
544
545 struct util_queue shader_compiler_queue_low_priority;
546 /* Use at most 2 low priority threads on quadcore and better.
547 * We want to minimize the impact on multithreaded Mesa. */
548 struct ac_llvm_compiler compiler_lowp[10];
549 };
550
551 struct si_blend_color {
552 struct pipe_blend_color state;
553 bool any_nonzeros;
554 };
555
556 struct si_sampler_view {
557 struct pipe_sampler_view base;
558 /* [0..7] = image descriptor
559 * [4..7] = buffer descriptor */
560 uint32_t state[8];
561 uint32_t fmask_state[8];
562 const struct legacy_surf_level *base_level_info;
563 ubyte base_level;
564 ubyte block_width;
565 bool is_stencil_sampler;
566 bool is_integer;
567 bool dcc_incompatible;
568 };
569
570 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
571
572 struct si_sampler_state {
573 #ifdef DEBUG
574 unsigned magic;
575 #endif
576 uint32_t val[4];
577 uint32_t integer_val[4];
578 uint32_t upgraded_depth_val[4];
579 };
580
581 struct si_cs_shader_state {
582 struct si_compute *program;
583 struct si_compute *emitted_program;
584 unsigned offset;
585 bool initialized;
586 bool uses_scratch;
587 };
588
589 struct si_samplers {
590 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
591 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
592
593 /* The i-th bit is set if that element is enabled (non-NULL resource). */
594 unsigned enabled_mask;
595 uint32_t needs_depth_decompress_mask;
596 uint32_t needs_color_decompress_mask;
597 };
598
599 struct si_images {
600 struct pipe_image_view views[SI_NUM_IMAGES];
601 uint32_t needs_color_decompress_mask;
602 unsigned enabled_mask;
603 };
604
605 struct si_framebuffer {
606 struct pipe_framebuffer_state state;
607 unsigned colorbuf_enabled_4bit;
608 unsigned spi_shader_col_format;
609 unsigned spi_shader_col_format_alpha;
610 unsigned spi_shader_col_format_blend;
611 unsigned spi_shader_col_format_blend_alpha;
612 ubyte nr_samples:5; /* at most 16xAA */
613 ubyte log_samples:3; /* at most 4 = 16xAA */
614 ubyte nr_color_samples; /* at most 8xAA */
615 ubyte compressed_cb_mask;
616 ubyte uncompressed_cb_mask;
617 ubyte color_is_int8;
618 ubyte color_is_int10;
619 ubyte dirty_cbufs;
620 ubyte dcc_overwrite_combiner_watermark;
621 bool dirty_zsbuf;
622 bool any_dst_linear;
623 bool CB_has_shader_readable_metadata;
624 bool DB_has_shader_readable_metadata;
625 };
626
627 enum si_quant_mode {
628 /* This is the list we want to support. */
629 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
630 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
631 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
632 };
633
634 struct si_signed_scissor {
635 int minx;
636 int miny;
637 int maxx;
638 int maxy;
639 enum si_quant_mode quant_mode;
640 };
641
642 struct si_scissors {
643 unsigned dirty_mask;
644 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
645 };
646
647 struct si_viewports {
648 unsigned dirty_mask;
649 unsigned depth_range_dirty_mask;
650 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
651 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
652 };
653
654 struct si_clip_state {
655 struct pipe_clip_state state;
656 bool any_nonzeros;
657 };
658
659 struct si_streamout_target {
660 struct pipe_stream_output_target b;
661
662 /* The buffer where BUFFER_FILLED_SIZE is stored. */
663 struct r600_resource *buf_filled_size;
664 unsigned buf_filled_size_offset;
665 bool buf_filled_size_valid;
666
667 unsigned stride_in_dw;
668 };
669
670 struct si_streamout {
671 bool begin_emitted;
672
673 unsigned enabled_mask;
674 unsigned num_targets;
675 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
676
677 unsigned append_bitmask;
678 bool suspended;
679
680 /* External state which comes from the vertex shader,
681 * it must be set explicitly when binding a shader. */
682 uint16_t *stride_in_dw;
683 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
684
685 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
686 unsigned hw_enabled_mask;
687
688 /* The state of VGT_STRMOUT_(CONFIG|EN). */
689 bool streamout_enabled;
690 bool prims_gen_query_enabled;
691 int num_prims_gen_queries;
692 };
693
694 /* A shader state consists of the shader selector, which is a constant state
695 * object shared by multiple contexts and shouldn't be modified, and
696 * the current shader variant selected for this context.
697 */
698 struct si_shader_ctx_state {
699 struct si_shader_selector *cso;
700 struct si_shader *current;
701 };
702
703 #define SI_NUM_VGT_PARAM_KEY_BITS 12
704 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
705
706 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
707 * Some fields are set by state-change calls, most are set by draw_vbo.
708 */
709 union si_vgt_param_key {
710 struct {
711 #ifdef PIPE_ARCH_LITTLE_ENDIAN
712 unsigned prim:4;
713 unsigned uses_instancing:1;
714 unsigned multi_instances_smaller_than_primgroup:1;
715 unsigned primitive_restart:1;
716 unsigned count_from_stream_output:1;
717 unsigned line_stipple_enabled:1;
718 unsigned uses_tess:1;
719 unsigned tess_uses_prim_id:1;
720 unsigned uses_gs:1;
721 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
722 #else /* PIPE_ARCH_BIG_ENDIAN */
723 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
724 unsigned uses_gs:1;
725 unsigned tess_uses_prim_id:1;
726 unsigned uses_tess:1;
727 unsigned line_stipple_enabled:1;
728 unsigned count_from_stream_output:1;
729 unsigned primitive_restart:1;
730 unsigned multi_instances_smaller_than_primgroup:1;
731 unsigned uses_instancing:1;
732 unsigned prim:4;
733 #endif
734 } u;
735 uint32_t index;
736 };
737
738 struct si_texture_handle
739 {
740 unsigned desc_slot;
741 bool desc_dirty;
742 struct pipe_sampler_view *view;
743 struct si_sampler_state sstate;
744 };
745
746 struct si_image_handle
747 {
748 unsigned desc_slot;
749 bool desc_dirty;
750 struct pipe_image_view view;
751 };
752
753 struct si_saved_cs {
754 struct pipe_reference reference;
755 struct si_context *ctx;
756 struct radeon_saved_cs gfx;
757 struct r600_resource *trace_buf;
758 unsigned trace_id;
759
760 unsigned gfx_last_dw;
761 bool flushed;
762 int64_t time_flush;
763 };
764
765 struct si_context {
766 struct pipe_context b; /* base class */
767
768 enum radeon_family family;
769 enum chip_class chip_class;
770
771 struct radeon_winsys *ws;
772 struct radeon_winsys_ctx *ctx;
773 struct radeon_cmdbuf *gfx_cs;
774 struct radeon_cmdbuf *dma_cs;
775 struct pipe_fence_handle *last_gfx_fence;
776 struct pipe_fence_handle *last_sdma_fence;
777 struct r600_resource *eop_bug_scratch;
778 struct u_upload_mgr *cached_gtt_allocator;
779 struct threaded_context *tc;
780 struct u_suballocator *allocator_zeroed_memory;
781 struct slab_child_pool pool_transfers;
782 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
783 struct pipe_device_reset_callback device_reset_callback;
784 struct u_log_context *log;
785 void *query_result_shader;
786 struct blitter_context *blitter;
787 void *custom_dsa_flush;
788 void *custom_blend_resolve;
789 void *custom_blend_fmask_decompress;
790 void *custom_blend_eliminate_fastclear;
791 void *custom_blend_dcc_decompress;
792 void *vs_blit_pos;
793 void *vs_blit_pos_layered;
794 void *vs_blit_color;
795 void *vs_blit_color_layered;
796 void *vs_blit_texcoord;
797 void *cs_clear_buffer;
798 void *cs_copy_buffer;
799 struct si_screen *screen;
800 struct pipe_debug_callback debug;
801 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
802 struct si_shader_ctx_state fixed_func_tcs_shader;
803 struct r600_resource *wait_mem_scratch;
804 unsigned wait_mem_number;
805 uint16_t prefetch_L2_mask;
806
807 bool gfx_flush_in_progress:1;
808 bool gfx_last_ib_is_busy:1;
809 bool compute_is_busy:1;
810
811 unsigned num_gfx_cs_flushes;
812 unsigned initial_gfx_cs_size;
813 unsigned gpu_reset_counter;
814 unsigned last_dirty_tex_counter;
815 unsigned last_compressed_colortex_counter;
816 unsigned last_num_draw_calls;
817 unsigned flags; /* flush flags */
818 /* Current unaccounted memory usage. */
819 uint64_t vram;
820 uint64_t gtt;
821
822 /* Atoms (direct states). */
823 union si_state_atoms atoms;
824 unsigned dirty_atoms; /* mask */
825 /* PM4 states (precomputed immutable states) */
826 unsigned dirty_states;
827 union si_state queued;
828 union si_state emitted;
829
830 /* Atom declarations. */
831 struct si_framebuffer framebuffer;
832 unsigned sample_locs_num_samples;
833 uint16_t sample_mask;
834 unsigned last_cb_target_mask;
835 struct si_blend_color blend_color;
836 struct si_clip_state clip_state;
837 struct si_shader_data shader_pointers;
838 struct si_stencil_ref stencil_ref;
839 struct si_scissors scissors;
840 struct si_streamout streamout;
841 struct si_viewports viewports;
842 unsigned num_window_rectangles;
843 bool window_rectangles_include;
844 struct pipe_scissor_state window_rectangles[4];
845
846 /* Precomputed states. */
847 struct si_pm4_state *init_config;
848 struct si_pm4_state *init_config_gs_rings;
849 bool init_config_has_vgt_flush;
850 struct si_pm4_state *vgt_shader_config[4];
851
852 /* shaders */
853 struct si_shader_ctx_state ps_shader;
854 struct si_shader_ctx_state gs_shader;
855 struct si_shader_ctx_state vs_shader;
856 struct si_shader_ctx_state tcs_shader;
857 struct si_shader_ctx_state tes_shader;
858 struct si_cs_shader_state cs_shader_state;
859
860 /* shader information */
861 struct si_vertex_elements *vertex_elements;
862 unsigned sprite_coord_enable;
863 unsigned cs_max_waves_per_sh;
864 bool flatshade;
865 bool do_update_shaders;
866
867 /* vertex buffer descriptors */
868 uint32_t *vb_descriptors_gpu_list;
869 struct r600_resource *vb_descriptors_buffer;
870 unsigned vb_descriptors_offset;
871
872 /* shader descriptors */
873 struct si_descriptors descriptors[SI_NUM_DESCS];
874 unsigned descriptors_dirty;
875 unsigned shader_pointers_dirty;
876 unsigned shader_needs_decompress_mask;
877 struct si_buffer_resources rw_buffers;
878 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
879 struct si_samplers samplers[SI_NUM_SHADERS];
880 struct si_images images[SI_NUM_SHADERS];
881
882 /* other shader resources */
883 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
884 struct pipe_resource *esgs_ring;
885 struct pipe_resource *gsvs_ring;
886 struct pipe_resource *tess_rings;
887 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
888 struct r600_resource *border_color_buffer;
889 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
890 unsigned border_color_count;
891 unsigned num_vs_blit_sgprs;
892 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
893 uint32_t cs_user_data[4];
894
895 /* Vertex and index buffers. */
896 bool vertex_buffers_dirty;
897 bool vertex_buffer_pointer_dirty;
898 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
899
900 /* MSAA config state. */
901 int ps_iter_samples;
902 bool ps_uses_fbfetch;
903 bool smoothing_enabled;
904
905 /* DB render state. */
906 unsigned ps_db_shader_control;
907 unsigned dbcb_copy_sample;
908 bool dbcb_depth_copy_enabled:1;
909 bool dbcb_stencil_copy_enabled:1;
910 bool db_flush_depth_inplace:1;
911 bool db_flush_stencil_inplace:1;
912 bool db_depth_clear:1;
913 bool db_depth_disable_expclear:1;
914 bool db_stencil_clear:1;
915 bool db_stencil_disable_expclear:1;
916 bool occlusion_queries_disabled:1;
917 bool generate_mipmap_for_depth:1;
918
919 /* Emitted draw state. */
920 bool gs_tri_strip_adj_fix:1;
921 bool ls_vgpr_fix:1;
922 int last_index_size;
923 int last_base_vertex;
924 int last_start_instance;
925 int last_drawid;
926 int last_sh_base_reg;
927 int last_primitive_restart_en;
928 int last_restart_index;
929 int last_prim;
930 int last_multi_vgt_param;
931 int last_rast_prim;
932 unsigned last_sc_line_stipple;
933 unsigned current_vs_state;
934 unsigned last_vs_state;
935 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
936
937 /* Scratch buffer */
938 struct r600_resource *scratch_buffer;
939 unsigned scratch_waves;
940 unsigned spi_tmpring_size;
941
942 struct r600_resource *compute_scratch_buffer;
943
944 /* Emitted derived tessellation state. */
945 /* Local shader (VS), or HS if LS-HS are merged. */
946 struct si_shader *last_ls;
947 struct si_shader_selector *last_tcs;
948 int last_num_tcs_input_cp;
949 int last_tes_sh_base;
950 bool last_tess_uses_primid;
951 unsigned last_num_patches;
952 int last_ls_hs_config;
953
954 /* Debug state. */
955 bool is_debug;
956 struct si_saved_cs *current_saved_cs;
957 uint64_t dmesg_timestamp;
958 unsigned apitrace_call_number;
959
960 /* Other state */
961 bool need_check_render_feedback;
962 bool decompression_enabled;
963 bool dpbb_force_off;
964 bool vs_writes_viewport_index;
965 bool vs_disables_clipping_viewport;
966
967 /* Precomputed IA_MULTI_VGT_PARAM */
968 union si_vgt_param_key ia_multi_vgt_param_key;
969 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
970
971 /* Bindless descriptors. */
972 struct si_descriptors bindless_descriptors;
973 struct util_idalloc bindless_used_slots;
974 unsigned num_bindless_descriptors;
975 bool bindless_descriptors_dirty;
976 bool graphics_bindless_pointer_dirty;
977 bool compute_bindless_pointer_dirty;
978
979 /* Allocated bindless handles */
980 struct hash_table *tex_handles;
981 struct hash_table *img_handles;
982
983 /* Resident bindless handles */
984 struct util_dynarray resident_tex_handles;
985 struct util_dynarray resident_img_handles;
986
987 /* Resident bindless handles which need decompression */
988 struct util_dynarray resident_tex_needs_color_decompress;
989 struct util_dynarray resident_img_needs_color_decompress;
990 struct util_dynarray resident_tex_needs_depth_decompress;
991
992 /* Bindless state */
993 bool uses_bindless_samplers;
994 bool uses_bindless_images;
995
996 /* MSAA sample locations.
997 * The first index is the sample index.
998 * The second index is the coordinate: X, Y. */
999 struct {
1000 float x1[1][2];
1001 float x2[2][2];
1002 float x4[4][2];
1003 float x8[8][2];
1004 float x16[16][2];
1005 } sample_positions;
1006 struct pipe_resource *sample_pos_buffer;
1007
1008 /* Misc stats. */
1009 unsigned num_draw_calls;
1010 unsigned num_decompress_calls;
1011 unsigned num_mrt_draw_calls;
1012 unsigned num_prim_restart_calls;
1013 unsigned num_spill_draw_calls;
1014 unsigned num_compute_calls;
1015 unsigned num_spill_compute_calls;
1016 unsigned num_dma_calls;
1017 unsigned num_cp_dma_calls;
1018 unsigned num_vs_flushes;
1019 unsigned num_ps_flushes;
1020 unsigned num_cs_flushes;
1021 unsigned num_cb_cache_flushes;
1022 unsigned num_db_cache_flushes;
1023 unsigned num_L2_invalidates;
1024 unsigned num_L2_writebacks;
1025 unsigned num_resident_handles;
1026 uint64_t num_alloc_tex_transfer_bytes;
1027 unsigned last_tex_ps_draw_ratio; /* for query */
1028 unsigned context_roll_counter;
1029
1030 /* Queries. */
1031 /* Maintain the list of active queries for pausing between IBs. */
1032 int num_occlusion_queries;
1033 int num_perfect_occlusion_queries;
1034 struct list_head active_queries;
1035 unsigned num_cs_dw_queries_suspend;
1036
1037 /* Render condition. */
1038 struct pipe_query *render_cond;
1039 unsigned render_cond_mode;
1040 bool render_cond_invert;
1041 bool render_cond_force_off; /* for u_blitter */
1042
1043 /* Statistics gathering for the DCC enablement heuristic. It can't be
1044 * in si_texture because si_texture can be shared by multiple
1045 * contexts. This is for back buffers only. We shouldn't get too many
1046 * of those.
1047 *
1048 * X11 DRI3 rotates among a finite set of back buffers. They should
1049 * all fit in this array. If they don't, separate DCC might never be
1050 * enabled by DCC stat gathering.
1051 */
1052 struct {
1053 struct si_texture *tex;
1054 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1055 struct pipe_query *ps_stats[3];
1056 /* If all slots are used and another slot is needed,
1057 * the least recently used slot is evicted based on this. */
1058 int64_t last_use_timestamp;
1059 bool query_active;
1060 } dcc_stats[5];
1061
1062 /* Copy one resource to another using async DMA. */
1063 void (*dma_copy)(struct pipe_context *ctx,
1064 struct pipe_resource *dst,
1065 unsigned dst_level,
1066 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1067 struct pipe_resource *src,
1068 unsigned src_level,
1069 const struct pipe_box *src_box);
1070
1071 struct si_tracked_regs tracked_regs;
1072 };
1073
1074 /* cik_sdma.c */
1075 void cik_init_sdma_functions(struct si_context *sctx);
1076
1077 /* si_blit.c */
1078 enum si_blitter_op /* bitmask */
1079 {
1080 SI_SAVE_TEXTURES = 1,
1081 SI_SAVE_FRAMEBUFFER = 2,
1082 SI_SAVE_FRAGMENT_STATE = 4,
1083 SI_DISABLE_RENDER_COND = 8,
1084 };
1085
1086 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1087 void si_blitter_end(struct si_context *sctx);
1088 void si_init_blit_functions(struct si_context *sctx);
1089 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1090 void si_resource_copy_region(struct pipe_context *ctx,
1091 struct pipe_resource *dst,
1092 unsigned dst_level,
1093 unsigned dstx, unsigned dsty, unsigned dstz,
1094 struct pipe_resource *src,
1095 unsigned src_level,
1096 const struct pipe_box *src_box);
1097 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1098 void si_blit_decompress_depth(struct pipe_context *ctx,
1099 struct si_texture *texture,
1100 struct si_texture *staging,
1101 unsigned first_level, unsigned last_level,
1102 unsigned first_layer, unsigned last_layer,
1103 unsigned first_sample, unsigned last_sample);
1104
1105 /* si_buffer.c */
1106 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1107 struct pb_buffer *buf,
1108 enum radeon_bo_usage usage);
1109 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1110 struct r600_resource *resource,
1111 unsigned usage);
1112 void si_init_resource_fields(struct si_screen *sscreen,
1113 struct r600_resource *res,
1114 uint64_t size, unsigned alignment);
1115 bool si_alloc_resource(struct si_screen *sscreen,
1116 struct r600_resource *res);
1117 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1118 unsigned flags, unsigned usage,
1119 unsigned size, unsigned alignment);
1120 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1121 unsigned flags, unsigned usage,
1122 unsigned size, unsigned alignment);
1123 void si_replace_buffer_storage(struct pipe_context *ctx,
1124 struct pipe_resource *dst,
1125 struct pipe_resource *src);
1126 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1127 void si_init_buffer_functions(struct si_context *sctx);
1128
1129 /* si_clear.c */
1130 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1131 bool vi_alpha_is_on_msb(enum pipe_format format);
1132 void vi_dcc_clear_level(struct si_context *sctx,
1133 struct si_texture *tex,
1134 unsigned level, unsigned clear_value);
1135 void si_init_clear_functions(struct si_context *sctx);
1136
1137 /* si_compute_blit.c */
1138 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1139 enum si_cache_policy cache_policy);
1140 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1141 uint64_t offset, uint64_t size, uint32_t *clear_value,
1142 uint32_t clear_value_size, enum si_coherency coher);
1143 void si_copy_buffer(struct si_context *sctx,
1144 struct pipe_resource *dst, struct pipe_resource *src,
1145 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1146 void si_init_compute_blit_functions(struct si_context *sctx);
1147
1148 /* si_cp_dma.c */
1149 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1150 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1151 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1152 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1153 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1154 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1155 SI_CPDMA_SKIP_SYNC_AFTER | \
1156 SI_CPDMA_SKIP_SYNC_BEFORE | \
1157 SI_CPDMA_SKIP_GFX_SYNC | \
1158 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1159
1160 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1161 void si_cp_dma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1162 uint64_t offset, uint64_t size, unsigned value,
1163 enum si_coherency coher,
1164 enum si_cache_policy cache_policy);
1165 void si_cp_dma_copy_buffer(struct si_context *sctx,
1166 struct pipe_resource *dst, struct pipe_resource *src,
1167 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1168 unsigned user_flags, enum si_coherency coher,
1169 enum si_cache_policy cache_policy);
1170 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1171 uint64_t offset, unsigned size);
1172 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1173 void si_test_gds(struct si_context *sctx);
1174
1175 /* si_debug.c */
1176 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1177 struct radeon_saved_cs *saved, bool get_buffer_list);
1178 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1179 void si_destroy_saved_cs(struct si_saved_cs *scs);
1180 void si_auto_log_cs(void *data, struct u_log_context *log);
1181 void si_log_hw_flush(struct si_context *sctx);
1182 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1183 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1184 void si_init_debug_functions(struct si_context *sctx);
1185 void si_check_vm_faults(struct si_context *sctx,
1186 struct radeon_saved_cs *saved, enum ring_type ring);
1187 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1188
1189 /* si_dma.c */
1190 void si_init_dma_functions(struct si_context *sctx);
1191
1192 /* si_dma_cs.c */
1193 void si_dma_emit_timestamp(struct si_context *sctx, struct r600_resource *dst,
1194 uint64_t offset);
1195 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1196 uint64_t offset, uint64_t size, unsigned clear_value);
1197 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1198 struct r600_resource *dst, struct r600_resource *src);
1199 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1200 struct pipe_fence_handle **fence);
1201 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1202 uint64_t offset, uint64_t size, unsigned value);
1203
1204 /* si_fence.c */
1205 void si_cp_release_mem(struct si_context *ctx,
1206 unsigned event, unsigned event_flags,
1207 unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1208 struct r600_resource *buf, uint64_t va,
1209 uint32_t new_fence, unsigned query_type);
1210 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1211 void si_cp_wait_mem(struct si_context *ctx,
1212 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1213 void si_init_fence_functions(struct si_context *ctx);
1214 void si_init_screen_fence_functions(struct si_screen *screen);
1215 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1216 struct tc_unflushed_batch_token *tc_token);
1217
1218 /* si_get.c */
1219 void si_init_screen_get_functions(struct si_screen *sscreen);
1220
1221 /* si_gfx_cs.c */
1222 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1223 struct pipe_fence_handle **fence);
1224 void si_begin_new_gfx_cs(struct si_context *ctx);
1225 void si_need_gfx_cs_space(struct si_context *ctx);
1226
1227 /* r600_gpu_load.c */
1228 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1229 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1230 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1231 uint64_t begin);
1232
1233 /* si_compute.c */
1234 void si_init_compute_functions(struct si_context *sctx);
1235
1236 /* r600_perfcounters.c */
1237 void si_perfcounters_destroy(struct si_screen *sscreen);
1238
1239 /* si_perfcounters.c */
1240 void si_init_perfcounters(struct si_screen *screen);
1241
1242 /* si_pipe.c */
1243 bool si_check_device_reset(struct si_context *sctx);
1244
1245 /* si_query.c */
1246 void si_init_screen_query_functions(struct si_screen *sscreen);
1247 void si_init_query_functions(struct si_context *sctx);
1248 void si_suspend_queries(struct si_context *sctx);
1249 void si_resume_queries(struct si_context *sctx);
1250
1251 /* si_shaderlib_tgsi.c */
1252 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1253 unsigned num_layers);
1254 void *si_create_fixed_func_tcs(struct si_context *sctx);
1255 void *si_create_dma_compute_shader(struct pipe_context *ctx,
1256 unsigned num_dwords_per_thread,
1257 bool dst_stream_cache_policy, bool is_copy);
1258 void *si_create_query_result_cs(struct si_context *sctx);
1259
1260 /* si_test_dma.c */
1261 void si_test_dma(struct si_screen *sscreen);
1262
1263 /* si_test_clearbuffer.c */
1264 void si_test_dma_perf(struct si_screen *sscreen);
1265
1266 /* si_uvd.c */
1267 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1268 const struct pipe_video_codec *templ);
1269
1270 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1271 const struct pipe_video_buffer *tmpl);
1272
1273 /* si_viewport.c */
1274 void si_update_vs_viewport_state(struct si_context *ctx);
1275 void si_init_viewport_functions(struct si_context *ctx);
1276
1277 /* si_texture.c */
1278 bool si_prepare_for_dma_blit(struct si_context *sctx,
1279 struct si_texture *dst,
1280 unsigned dst_level, unsigned dstx,
1281 unsigned dsty, unsigned dstz,
1282 struct si_texture *src,
1283 unsigned src_level,
1284 const struct pipe_box *src_box);
1285 void si_eliminate_fast_color_clear(struct si_context *sctx,
1286 struct si_texture *tex);
1287 void si_texture_discard_cmask(struct si_screen *sscreen,
1288 struct si_texture *tex);
1289 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1290 struct pipe_resource *texture,
1291 struct si_texture **staging);
1292 void si_print_texture_info(struct si_screen *sscreen,
1293 struct si_texture *tex, struct u_log_context *log);
1294 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1295 const struct pipe_resource *templ);
1296 bool vi_dcc_formats_compatible(enum pipe_format format1,
1297 enum pipe_format format2);
1298 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1299 unsigned level,
1300 enum pipe_format view_format);
1301 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1302 struct pipe_resource *tex,
1303 unsigned level,
1304 enum pipe_format view_format);
1305 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1306 struct pipe_resource *texture,
1307 const struct pipe_surface *templ,
1308 unsigned width0, unsigned height0,
1309 unsigned width, unsigned height);
1310 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1311 void vi_separate_dcc_try_enable(struct si_context *sctx,
1312 struct si_texture *tex);
1313 void vi_separate_dcc_start_query(struct si_context *sctx,
1314 struct si_texture *tex);
1315 void vi_separate_dcc_stop_query(struct si_context *sctx,
1316 struct si_texture *tex);
1317 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1318 struct si_texture *tex);
1319 bool si_texture_disable_dcc(struct si_context *sctx,
1320 struct si_texture *tex);
1321 void si_init_screen_texture_functions(struct si_screen *sscreen);
1322 void si_init_context_texture_functions(struct si_context *sctx);
1323
1324
1325 /*
1326 * common helpers
1327 */
1328
1329 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1330 {
1331 return (struct r600_resource*)r;
1332 }
1333
1334 static inline void
1335 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1336 {
1337 pipe_resource_reference((struct pipe_resource **)ptr,
1338 (struct pipe_resource *)res);
1339 }
1340
1341 static inline void
1342 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1343 {
1344 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1345 }
1346
1347 static inline bool
1348 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1349 {
1350 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1351 }
1352
1353 static inline unsigned
1354 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1355 {
1356 if (stencil)
1357 return tex->surface.u.legacy.stencil_tiling_index[level];
1358 else
1359 return tex->surface.u.legacy.tiling_index[level];
1360 }
1361
1362 static inline void
1363 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1364 {
1365 if (r) {
1366 /* Add memory usage for need_gfx_cs_space */
1367 sctx->vram += r600_resource(r)->vram_usage;
1368 sctx->gtt += r600_resource(r)->gart_usage;
1369 }
1370 }
1371
1372 static inline void
1373 si_invalidate_draw_sh_constants(struct si_context *sctx)
1374 {
1375 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1376 }
1377
1378 static inline unsigned
1379 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1380 {
1381 return 1 << (atom - sctx->atoms.array);
1382 }
1383
1384 static inline void
1385 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1386 {
1387 unsigned bit = si_get_atom_bit(sctx, atom);
1388
1389 if (dirty)
1390 sctx->dirty_atoms |= bit;
1391 else
1392 sctx->dirty_atoms &= ~bit;
1393 }
1394
1395 static inline bool
1396 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1397 {
1398 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1399 }
1400
1401 static inline void
1402 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1403 {
1404 si_set_atom_dirty(sctx, atom, true);
1405 }
1406
1407 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1408 {
1409 if (sctx->gs_shader.cso)
1410 return &sctx->gs_shader;
1411 if (sctx->tes_shader.cso)
1412 return &sctx->tes_shader;
1413
1414 return &sctx->vs_shader;
1415 }
1416
1417 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1418 {
1419 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1420
1421 return vs->cso ? &vs->cso->info : NULL;
1422 }
1423
1424 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1425 {
1426 if (sctx->gs_shader.cso)
1427 return sctx->gs_shader.cso->gs_copy_shader;
1428
1429 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1430 return vs->current ? vs->current : NULL;
1431 }
1432
1433 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1434 unsigned processor)
1435 {
1436 return sscreen->debug_flags & (1 << processor);
1437 }
1438
1439 static inline bool si_get_strmout_en(struct si_context *sctx)
1440 {
1441 return sctx->streamout.streamout_enabled ||
1442 sctx->streamout.prims_gen_query_enabled;
1443 }
1444
1445 static inline unsigned
1446 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1447 {
1448 unsigned alignment, tcc_cache_line_size;
1449
1450 /* If the upload size is less than the cache line size (e.g. 16, 32),
1451 * the whole thing will fit into a cache line if we align it to its size.
1452 * The idea is that multiple small uploads can share a cache line.
1453 * If the upload size is greater, align it to the cache line size.
1454 */
1455 alignment = util_next_power_of_two(upload_size);
1456 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1457 return MIN2(alignment, tcc_cache_line_size);
1458 }
1459
1460 static inline void
1461 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1462 {
1463 if (pipe_reference(&(*dst)->reference, &src->reference))
1464 si_destroy_saved_cs(*dst);
1465
1466 *dst = src;
1467 }
1468
1469 static inline void
1470 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1471 bool shaders_read_metadata)
1472 {
1473 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1474 SI_CONTEXT_INV_VMEM_L1;
1475
1476 if (sctx->chip_class >= GFX9) {
1477 /* Single-sample color is coherent with shaders on GFX9, but
1478 * L2 metadata must be flushed if shaders read metadata.
1479 * (DCC, CMASK).
1480 */
1481 if (num_samples >= 2)
1482 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1483 else if (shaders_read_metadata)
1484 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1485 } else {
1486 /* SI-CI-VI */
1487 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1488 }
1489 }
1490
1491 static inline void
1492 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1493 bool include_stencil, bool shaders_read_metadata)
1494 {
1495 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1496 SI_CONTEXT_INV_VMEM_L1;
1497
1498 if (sctx->chip_class >= GFX9) {
1499 /* Single-sample depth (not stencil) is coherent with shaders
1500 * on GFX9, but L2 metadata must be flushed if shaders read
1501 * metadata.
1502 */
1503 if (num_samples >= 2 || include_stencil)
1504 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1505 else if (shaders_read_metadata)
1506 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1507 } else {
1508 /* SI-CI-VI */
1509 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1510 }
1511 }
1512
1513 static inline bool
1514 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1515 {
1516 return (stencil_sampler && tex->can_sample_s) ||
1517 (!stencil_sampler && tex->can_sample_z);
1518 }
1519
1520 static inline bool
1521 si_htile_enabled(struct si_texture *tex, unsigned level)
1522 {
1523 return tex->htile_offset && level == 0;
1524 }
1525
1526 static inline bool
1527 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1528 {
1529 assert(!tex->tc_compatible_htile || tex->htile_offset);
1530 return tex->tc_compatible_htile && level == 0;
1531 }
1532
1533 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1534 {
1535 if (sctx->ps_uses_fbfetch)
1536 return sctx->framebuffer.nr_color_samples;
1537
1538 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1539 }
1540
1541 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1542 {
1543 if (sctx->queued.named.rasterizer->rasterizer_discard)
1544 return 0;
1545
1546 struct si_shader_selector *ps = sctx->ps_shader.cso;
1547 if (!ps)
1548 return 0;
1549
1550 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1551 sctx->queued.named.blend->cb_target_mask;
1552
1553 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1554 colormask &= ps->colors_written_4bit;
1555 else if (!ps->colors_written_4bit)
1556 colormask = 0; /* color0 writes all cbufs, but it's not written */
1557
1558 return colormask;
1559 }
1560
1561 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1562 (1 << PIPE_PRIM_LINE_LOOP) | \
1563 (1 << PIPE_PRIM_LINE_STRIP) | \
1564 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1565 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1566
1567 static inline bool util_prim_is_lines(unsigned prim)
1568 {
1569 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1570 }
1571
1572 static inline bool util_prim_is_points_or_lines(unsigned prim)
1573 {
1574 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1575 (1 << PIPE_PRIM_POINTS))) != 0;
1576 }
1577
1578 /**
1579 * Return true if there is enough memory in VRAM and GTT for the buffers
1580 * added so far.
1581 *
1582 * \param vram VRAM memory size not added to the buffer list yet
1583 * \param gtt GTT memory size not added to the buffer list yet
1584 */
1585 static inline bool
1586 radeon_cs_memory_below_limit(struct si_screen *screen,
1587 struct radeon_cmdbuf *cs,
1588 uint64_t vram, uint64_t gtt)
1589 {
1590 vram += cs->used_vram;
1591 gtt += cs->used_gart;
1592
1593 /* Anything that goes above the VRAM size should go to GTT. */
1594 if (vram > screen->info.vram_size)
1595 gtt += vram - screen->info.vram_size;
1596
1597 /* Now we just need to check if we have enough GTT. */
1598 return gtt < screen->info.gart_size * 0.7;
1599 }
1600
1601 /**
1602 * Add a buffer to the buffer list for the given command stream (CS).
1603 *
1604 * All buffers used by a CS must be added to the list. This tells the kernel
1605 * driver which buffers are used by GPU commands. Other buffers can
1606 * be swapped out (not accessible) during execution.
1607 *
1608 * The buffer list becomes empty after every context flush and must be
1609 * rebuilt.
1610 */
1611 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1612 struct radeon_cmdbuf *cs,
1613 struct r600_resource *rbo,
1614 enum radeon_bo_usage usage,
1615 enum radeon_bo_priority priority)
1616 {
1617 assert(usage);
1618 sctx->ws->cs_add_buffer(
1619 cs, rbo->buf,
1620 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1621 rbo->domains, priority);
1622 }
1623
1624 /**
1625 * Same as above, but also checks memory usage and flushes the context
1626 * accordingly.
1627 *
1628 * When this SHOULD NOT be used:
1629 *
1630 * - if si_context_add_resource_size has been called for the buffer
1631 * followed by *_need_cs_space for checking the memory usage
1632 *
1633 * - if si_need_dma_space has been called for the buffer
1634 *
1635 * - when emitting state packets and draw packets (because preceding packets
1636 * can't be re-emitted at that point)
1637 *
1638 * - if shader resource "enabled_mask" is not up-to-date or there is
1639 * a different constraint disallowing a context flush
1640 */
1641 static inline void
1642 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1643 struct r600_resource *rbo,
1644 enum radeon_bo_usage usage,
1645 enum radeon_bo_priority priority,
1646 bool check_mem)
1647 {
1648 if (check_mem &&
1649 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1650 sctx->vram + rbo->vram_usage,
1651 sctx->gtt + rbo->gart_usage))
1652 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1653
1654 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1655 }
1656
1657 #define PRINT_ERR(fmt, args...) \
1658 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1659
1660 #endif