radeonsi: do only 1 big CE dump at end of IBs and one reload in the preamble
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44 /* Alignment for optimal CP DMA performance. */
45 #define SI_CPDMA_ALIGNMENT 32
46
47 /* Instruction cache. */
48 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
49 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
50 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
51 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
52 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
53 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
54 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
55 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
56 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
57 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
58 /* gaps */
59 /* Framebuffer caches. */
60 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
61 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
62 /* Engine synchronization. */
63 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
64 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
65 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
66 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
67 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
68
69 #define SI_MAX_BORDER_COLORS 4096
70
71 struct si_compute;
72 struct hash_table;
73 struct u_suballocator;
74
75 struct si_screen {
76 struct r600_common_screen b;
77 unsigned gs_table_depth;
78 unsigned tess_offchip_block_dw_size;
79 bool has_distributed_tess;
80 bool has_draw_indirect_multi;
81 bool has_ds_bpermute;
82 bool has_msaa_sample_loc_bug;
83
84 /* Whether shaders are monolithic (1-part) or separate (3-part). */
85 bool use_monolithic_shaders;
86 bool record_llvm_ir;
87
88 mtx_t shader_parts_mutex;
89 struct si_shader_part *vs_prologs;
90 struct si_shader_part *tcs_epilogs;
91 struct si_shader_part *gs_prologs;
92 struct si_shader_part *ps_prologs;
93 struct si_shader_part *ps_epilogs;
94
95 /* Shader cache in memory.
96 *
97 * Design & limitations:
98 * - The shader cache is per screen (= per process), never saved to
99 * disk, and skips redundant shader compilations from TGSI to bytecode.
100 * - It can only be used with one-variant-per-shader support, in which
101 * case only the main (typically middle) part of shaders is cached.
102 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
103 * variants of VS and TES are cached, so LS and ES aren't.
104 * - GS and CS aren't cached, but it's certainly possible to cache
105 * those as well.
106 */
107 mtx_t shader_cache_mutex;
108 struct hash_table *shader_cache;
109
110 /* Shader compiler queue for multithreaded compilation. */
111 struct util_queue shader_compiler_queue;
112 LLVMTargetMachineRef tm[4]; /* used by the queue only */
113 };
114
115 struct si_blend_color {
116 struct r600_atom atom;
117 struct pipe_blend_color state;
118 };
119
120 struct si_sampler_view {
121 struct pipe_sampler_view base;
122 /* [0..7] = image descriptor
123 * [4..7] = buffer descriptor */
124 uint32_t state[8];
125 uint32_t fmask_state[8];
126 const struct legacy_surf_level *base_level_info;
127 unsigned base_level;
128 unsigned block_width;
129 bool is_stencil_sampler;
130 bool dcc_incompatible;
131 };
132
133 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
134
135 struct si_sampler_state {
136 #ifdef DEBUG
137 unsigned magic;
138 #endif
139 uint32_t val[4];
140 };
141
142 struct si_cs_shader_state {
143 struct si_compute *program;
144 struct si_compute *emitted_program;
145 unsigned offset;
146 bool initialized;
147 bool uses_scratch;
148 };
149
150 struct si_textures_info {
151 struct si_sampler_views views;
152 uint32_t depth_texture_mask; /* which textures are depth */
153 uint32_t compressed_colortex_mask;
154 };
155
156 struct si_images_info {
157 struct pipe_image_view views[SI_NUM_IMAGES];
158 uint32_t compressed_colortex_mask;
159 unsigned enabled_mask;
160 };
161
162 struct si_framebuffer {
163 struct r600_atom atom;
164 struct pipe_framebuffer_state state;
165 unsigned nr_samples;
166 unsigned log_samples;
167 unsigned compressed_cb_mask;
168 unsigned colorbuf_enabled_4bit;
169 unsigned spi_shader_col_format;
170 unsigned spi_shader_col_format_alpha;
171 unsigned spi_shader_col_format_blend;
172 unsigned spi_shader_col_format_blend_alpha;
173 unsigned color_is_int8;
174 unsigned color_is_int10;
175 unsigned dirty_cbufs;
176 bool dirty_zsbuf;
177 bool any_dst_linear;
178 bool do_update_surf_dirtiness;
179 };
180
181 struct si_clip_state {
182 struct r600_atom atom;
183 struct pipe_clip_state state;
184 };
185
186 struct si_sample_locs {
187 struct r600_atom atom;
188 unsigned nr_samples;
189 };
190
191 struct si_sample_mask {
192 struct r600_atom atom;
193 uint16_t sample_mask;
194 };
195
196 /* A shader state consists of the shader selector, which is a constant state
197 * object shared by multiple contexts and shouldn't be modified, and
198 * the current shader variant selected for this context.
199 */
200 struct si_shader_ctx_state {
201 struct si_shader_selector *cso;
202 struct si_shader *current;
203 };
204
205 #define SI_NUM_VGT_PARAM_KEY_BITS 12
206 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
207
208 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
209 * Some fields are set by state-change calls, most are set by draw_vbo.
210 */
211 union si_vgt_param_key {
212 struct {
213 unsigned prim:4;
214 unsigned uses_instancing:1;
215 unsigned multi_instances_smaller_than_primgroup:1;
216 unsigned primitive_restart:1;
217 unsigned count_from_stream_output:1;
218 unsigned line_stipple_enabled:1;
219 unsigned uses_tess:1;
220 unsigned tess_uses_prim_id:1;
221 unsigned uses_gs:1;
222 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
223 } u;
224 uint32_t index;
225 };
226
227 struct si_context {
228 struct r600_common_context b;
229 struct blitter_context *blitter;
230 void *custom_dsa_flush;
231 void *custom_blend_resolve;
232 void *custom_blend_decompress;
233 void *custom_blend_fastclear;
234 void *custom_blend_dcc_decompress;
235 struct si_screen *screen;
236
237 struct radeon_winsys_cs *ce_ib;
238 struct radeon_winsys_cs *ce_preamble_ib;
239 struct r600_resource *ce_ram_saved_buffer;
240 unsigned ce_ram_saved_offset;
241 unsigned total_ce_ram_allocated;
242 bool ce_need_synchronization;
243 struct u_suballocator *ce_suballocator;
244
245 struct si_shader_ctx_state fixed_func_tcs_shader;
246 LLVMTargetMachineRef tm; /* only non-threaded compilation */
247 bool gfx_flush_in_progress;
248 bool compute_is_busy;
249
250 /* Atoms (direct states). */
251 union si_state_atoms atoms;
252 unsigned dirty_atoms; /* mask */
253 /* PM4 states (precomputed immutable states) */
254 unsigned dirty_states;
255 union si_state queued;
256 union si_state emitted;
257
258 /* Atom declarations. */
259 struct r600_atom prefetch_L2;
260 struct si_framebuffer framebuffer;
261 struct si_sample_locs msaa_sample_locs;
262 struct r600_atom db_render_state;
263 struct r600_atom msaa_config;
264 struct si_sample_mask sample_mask;
265 struct r600_atom cb_render_state;
266 unsigned last_cb_target_mask;
267 struct si_blend_color blend_color;
268 struct r600_atom clip_regs;
269 struct si_clip_state clip_state;
270 struct si_shader_data shader_userdata;
271 struct si_stencil_ref stencil_ref;
272 struct r600_atom spi_map;
273
274 /* Precomputed states. */
275 struct si_pm4_state *init_config;
276 struct si_pm4_state *init_config_gs_rings;
277 bool init_config_has_vgt_flush;
278 struct si_pm4_state *vgt_shader_config[4];
279
280 /* shaders */
281 struct si_shader_ctx_state ps_shader;
282 struct si_shader_ctx_state gs_shader;
283 struct si_shader_ctx_state vs_shader;
284 struct si_shader_ctx_state tcs_shader;
285 struct si_shader_ctx_state tes_shader;
286 struct si_cs_shader_state cs_shader_state;
287
288 /* shader information */
289 struct si_vertex_element *vertex_elements;
290 unsigned sprite_coord_enable;
291 bool flatshade;
292 bool do_update_shaders;
293
294 /* shader descriptors */
295 struct si_descriptors vertex_buffers;
296 struct si_descriptors descriptors[SI_NUM_DESCS];
297 unsigned descriptors_dirty;
298 unsigned shader_pointers_dirty;
299 unsigned compressed_tex_shader_mask;
300 struct si_buffer_resources rw_buffers;
301 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
302 struct si_textures_info samplers[SI_NUM_SHADERS];
303 struct si_images_info images[SI_NUM_SHADERS];
304
305 /* other shader resources */
306 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
307 struct pipe_resource *esgs_ring;
308 struct pipe_resource *gsvs_ring;
309 struct pipe_resource *tf_ring;
310 struct pipe_resource *tess_offchip_ring;
311 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
312 struct r600_resource *border_color_buffer;
313 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
314 unsigned border_color_count;
315
316 /* Vertex and index buffers. */
317 bool vertex_buffers_dirty;
318 bool vertex_buffer_pointer_dirty;
319 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
320
321 /* MSAA config state. */
322 int ps_iter_samples;
323 bool smoothing_enabled;
324
325 /* DB render state. */
326 bool dbcb_depth_copy_enabled;
327 bool dbcb_stencil_copy_enabled;
328 unsigned dbcb_copy_sample;
329 bool db_flush_depth_inplace;
330 bool db_flush_stencil_inplace;
331 bool db_depth_clear;
332 bool db_depth_disable_expclear;
333 bool db_stencil_clear;
334 bool db_stencil_disable_expclear;
335 unsigned ps_db_shader_control;
336 bool occlusion_queries_disabled;
337
338 /* Emitted draw state. */
339 int last_index_size;
340 int last_base_vertex;
341 int last_start_instance;
342 int last_drawid;
343 int last_sh_base_reg;
344 int last_primitive_restart_en;
345 int last_restart_index;
346 int last_gs_out_prim;
347 int last_prim;
348 int last_multi_vgt_param;
349 int last_rast_prim;
350 unsigned last_sc_line_stipple;
351 unsigned current_vs_state;
352 unsigned last_vs_state;
353 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
354 bool gs_tri_strip_adj_fix;
355
356 /* Scratch buffer */
357 struct r600_atom scratch_state;
358 struct r600_resource *scratch_buffer;
359 unsigned scratch_waves;
360 unsigned spi_tmpring_size;
361
362 struct r600_resource *compute_scratch_buffer;
363
364 /* Emitted derived tessellation state. */
365 /* Local shader (VS), or HS if LS-HS are merged. */
366 struct si_shader *last_ls;
367 struct si_shader_selector *last_tcs;
368 int last_num_tcs_input_cp;
369 int last_tes_sh_base;
370 unsigned last_num_patches;
371
372 /* Debug state. */
373 bool is_debug;
374 struct radeon_saved_cs last_gfx;
375 struct r600_resource *last_trace_buf;
376 struct r600_resource *trace_buf;
377 unsigned trace_id;
378 uint64_t dmesg_timestamp;
379 unsigned apitrace_call_number;
380
381 /* Other state */
382 bool need_check_render_feedback;
383
384 /* Precomputed IA_MULTI_VGT_PARAM */
385 union si_vgt_param_key ia_multi_vgt_param_key;
386 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
387 };
388
389 /* cik_sdma.c */
390 void cik_init_sdma_functions(struct si_context *sctx);
391
392 /* si_blit.c */
393 void si_init_blit_functions(struct si_context *sctx);
394 void si_decompress_graphics_textures(struct si_context *sctx);
395 void si_decompress_compute_textures(struct si_context *sctx);
396 void si_resource_copy_region(struct pipe_context *ctx,
397 struct pipe_resource *dst,
398 unsigned dst_level,
399 unsigned dstx, unsigned dsty, unsigned dstz,
400 struct pipe_resource *src,
401 unsigned src_level,
402 const struct pipe_box *src_box);
403
404 /* si_cp_dma.c */
405 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
406 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
407 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
408 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
409 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
410 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
411 SI_CPDMA_SKIP_SYNC_AFTER | \
412 SI_CPDMA_SKIP_SYNC_BEFORE | \
413 SI_CPDMA_SKIP_GFX_SYNC | \
414 SI_CPDMA_SKIP_BO_LIST_UPDATE)
415
416 void si_copy_buffer(struct si_context *sctx,
417 struct pipe_resource *dst, struct pipe_resource *src,
418 uint64_t dst_offset, uint64_t src_offset, unsigned size,
419 unsigned user_flags);
420 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
421 uint64_t offset, unsigned size);
422 void si_init_cp_dma_functions(struct si_context *sctx);
423
424 /* si_debug.c */
425 void si_init_debug_functions(struct si_context *sctx);
426 void si_check_vm_faults(struct r600_common_context *ctx,
427 struct radeon_saved_cs *saved, enum ring_type ring);
428 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
429
430 /* si_dma.c */
431 void si_init_dma_functions(struct si_context *sctx);
432
433 /* si_hw_context.c */
434 void si_context_gfx_flush(void *context, unsigned flags,
435 struct pipe_fence_handle **fence);
436 void si_begin_new_cs(struct si_context *ctx);
437 void si_need_cs_space(struct si_context *ctx);
438
439 /* si_compute.c */
440 void si_init_compute_functions(struct si_context *sctx);
441
442 /* si_perfcounters.c */
443 void si_init_perfcounters(struct si_screen *screen);
444
445 /* si_uvd.c */
446 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
447 const struct pipe_video_codec *templ);
448
449 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
450 const struct pipe_video_buffer *tmpl);
451
452 /*
453 * common helpers
454 */
455
456 static inline void
457 si_invalidate_draw_sh_constants(struct si_context *sctx)
458 {
459 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
460 }
461
462 static inline void
463 si_set_atom_dirty(struct si_context *sctx,
464 struct r600_atom *atom, bool dirty)
465 {
466 unsigned bit = 1 << atom->id;
467
468 if (dirty)
469 sctx->dirty_atoms |= bit;
470 else
471 sctx->dirty_atoms &= ~bit;
472 }
473
474 static inline bool
475 si_is_atom_dirty(struct si_context *sctx,
476 struct r600_atom *atom)
477 {
478 unsigned bit = 1 << atom->id;
479
480 return sctx->dirty_atoms & bit;
481 }
482
483 static inline void
484 si_mark_atom_dirty(struct si_context *sctx,
485 struct r600_atom *atom)
486 {
487 si_set_atom_dirty(sctx, atom, true);
488 }
489
490 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
491 {
492 if (sctx->gs_shader.cso)
493 return &sctx->gs_shader.cso->info;
494 else if (sctx->tes_shader.cso)
495 return &sctx->tes_shader.cso->info;
496 else if (sctx->vs_shader.cso)
497 return &sctx->vs_shader.cso->info;
498 else
499 return NULL;
500 }
501
502 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
503 {
504 if (sctx->gs_shader.current)
505 return sctx->gs_shader.cso->gs_copy_shader;
506 else if (sctx->tes_shader.current)
507 return sctx->tes_shader.current;
508 else
509 return sctx->vs_shader.current;
510 }
511
512 static inline unsigned
513 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
514 {
515 unsigned alignment, tcc_cache_line_size;
516
517 /* If the upload size is less than the cache line size (e.g. 16, 32),
518 * the whole thing will fit into a cache line if we align it to its size.
519 * The idea is that multiple small uploads can share a cache line.
520 * If the upload size is greater, align it to the cache line size.
521 */
522 alignment = util_next_power_of_two(upload_size);
523 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
524 return MIN2(alignment, tcc_cache_line_size);
525 }
526
527 #endif