radeonsi: add memory management stress tests for GDS
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
60
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
68 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
69 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
70 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
71 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
72 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
73 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
74 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
75 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
76 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
77 * a CB or DB flush. */
78 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
79 /* Framebuffer caches. */
80 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
81 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
82 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
83 /* Engine synchronization. */
84 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
85 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
86 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
87 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
88 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
89
90 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
91 #define SI_PREFETCH_LS (1 << 1)
92 #define SI_PREFETCH_HS (1 << 2)
93 #define SI_PREFETCH_ES (1 << 3)
94 #define SI_PREFETCH_GS (1 << 4)
95 #define SI_PREFETCH_VS (1 << 5)
96 #define SI_PREFETCH_PS (1 << 6)
97
98 #define SI_MAX_BORDER_COLORS 4096
99 #define SI_MAX_VIEWPORTS 16
100 #define SIX_BITS 0x3F
101 #define SI_MAP_BUFFER_ALIGNMENT 64
102 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
103
104 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
105 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
106 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
107 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
108 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
109 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
110 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
111 #define SI_RESOURCE_FLAG_SO_FILLED_SIZE (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
112
113 /* Debug flags. */
114 enum {
115 /* Shader logging options: */
116 DBG_VS = PIPE_SHADER_VERTEX,
117 DBG_PS = PIPE_SHADER_FRAGMENT,
118 DBG_GS = PIPE_SHADER_GEOMETRY,
119 DBG_TCS = PIPE_SHADER_TESS_CTRL,
120 DBG_TES = PIPE_SHADER_TESS_EVAL,
121 DBG_CS = PIPE_SHADER_COMPUTE,
122 DBG_NO_IR,
123 DBG_NO_TGSI,
124 DBG_NO_ASM,
125 DBG_PREOPT_IR,
126
127 /* Shader compiler options the shader cache should be aware of: */
128 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
129 DBG_UNSAFE_MATH,
130 DBG_SI_SCHED,
131 DBG_GISEL,
132
133 /* Shader compiler options (with no effect on the shader cache): */
134 DBG_CHECK_IR,
135 DBG_NIR,
136 DBG_MONOLITHIC_SHADERS,
137 DBG_NO_OPT_VARIANT,
138
139 /* Information logging options: */
140 DBG_INFO,
141 DBG_TEX,
142 DBG_COMPUTE,
143 DBG_VM,
144
145 /* Driver options: */
146 DBG_FORCE_DMA,
147 DBG_NO_ASYNC_DMA,
148 DBG_NO_WC,
149 DBG_CHECK_VM,
150 DBG_RESERVE_VMID,
151 DBG_ZERO_VRAM,
152
153 /* 3D engine options: */
154 DBG_SWITCH_ON_EOP,
155 DBG_NO_OUT_OF_ORDER,
156 DBG_NO_DPBB,
157 DBG_NO_DFSM,
158 DBG_DPBB,
159 DBG_DFSM,
160 DBG_NO_HYPERZ,
161 DBG_NO_RB_PLUS,
162 DBG_NO_2D_TILING,
163 DBG_NO_TILING,
164 DBG_NO_DCC,
165 DBG_NO_DCC_CLEAR,
166 DBG_NO_DCC_FB,
167 DBG_NO_DCC_MSAA,
168 DBG_NO_FMASK,
169
170 /* Tests: */
171 DBG_TEST_DMA,
172 DBG_TEST_VMFAULT_CP,
173 DBG_TEST_VMFAULT_SDMA,
174 DBG_TEST_VMFAULT_SHADER,
175 DBG_TEST_DMA_PERF,
176 DBG_TEST_GDS,
177 DBG_TEST_GDS_MM,
178 DBG_TEST_GDS_OA_MM,
179 };
180
181 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
182 #define DBG(name) (1ull << DBG_##name)
183
184 enum si_cache_policy {
185 L2_BYPASS,
186 L2_STREAM, /* same as SLC=1 */
187 L2_LRU, /* same as SLC=0 */
188 };
189
190 enum si_coherency {
191 SI_COHERENCY_NONE, /* no cache flushes needed */
192 SI_COHERENCY_SHADER,
193 SI_COHERENCY_CB_META,
194 SI_COHERENCY_CP,
195 };
196
197 struct si_compute;
198 struct hash_table;
199 struct u_suballocator;
200
201 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
202 * at the moment.
203 */
204 struct r600_resource {
205 struct threaded_resource b;
206
207 /* Winsys objects. */
208 struct pb_buffer *buf;
209 uint64_t gpu_address;
210 /* Memory usage if the buffer placement is optimal. */
211 uint64_t vram_usage;
212 uint64_t gart_usage;
213
214 /* Resource properties. */
215 uint64_t bo_size;
216 unsigned bo_alignment;
217 enum radeon_bo_domain domains;
218 enum radeon_bo_flag flags;
219 unsigned bind_history;
220 int max_forced_staging_uploads;
221
222 /* The buffer range which is initialized (with a write transfer,
223 * streamout, DMA, or as a random access target). The rest of
224 * the buffer is considered invalid and can be mapped unsynchronized.
225 *
226 * This allows unsychronized mapping of a buffer range which hasn't
227 * been used yet. It's for applications which forget to use
228 * the unsynchronized map flag and expect the driver to figure it out.
229 */
230 struct util_range valid_buffer_range;
231
232 /* For buffers only. This indicates that a write operation has been
233 * performed by TC L2, but the cache hasn't been flushed.
234 * Any hw block which doesn't use or bypasses TC L2 should check this
235 * flag and flush the cache before using the buffer.
236 *
237 * For example, TC L2 must be flushed if a buffer which has been
238 * modified by a shader store instruction is about to be used as
239 * an index buffer. The reason is that VGT DMA index fetching doesn't
240 * use TC L2.
241 */
242 bool TC_L2_dirty;
243
244 /* Whether this resource is referenced by bindless handles. */
245 bool texture_handle_allocated;
246 bool image_handle_allocated;
247
248 /* Whether the resource has been exported via resource_get_handle. */
249 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
250 };
251
252 struct si_transfer {
253 struct threaded_transfer b;
254 struct r600_resource *staging;
255 unsigned offset;
256 };
257
258 struct si_texture {
259 struct r600_resource buffer;
260
261 struct radeon_surf surface;
262 uint64_t size;
263 struct si_texture *flushed_depth_texture;
264
265 /* Colorbuffer compression and fast clear. */
266 uint64_t fmask_offset;
267 uint64_t cmask_offset;
268 uint64_t cmask_base_address_reg;
269 struct r600_resource *cmask_buffer;
270 uint64_t dcc_offset; /* 0 = disabled */
271 unsigned cb_color_info; /* fast clear enable bit */
272 unsigned color_clear_value[2];
273 unsigned last_msaa_resolve_target_micro_mode;
274 unsigned num_level0_transfers;
275
276 /* Depth buffer compression and fast clear. */
277 uint64_t htile_offset;
278 float depth_clear_value;
279 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
280 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
281 enum pipe_format db_render_format:16;
282 uint8_t stencil_clear_value;
283 bool tc_compatible_htile:1;
284 bool depth_cleared:1; /* if it was cleared at least once */
285 bool stencil_cleared:1; /* if it was cleared at least once */
286 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
287 bool is_depth:1;
288 bool db_compatible:1;
289 bool can_sample_z:1;
290 bool can_sample_s:1;
291
292 /* We need to track DCC dirtiness, because st/dri usually calls
293 * flush_resource twice per frame (not a bug) and we don't wanna
294 * decompress DCC twice. Also, the dirty tracking must be done even
295 * if DCC isn't used, because it's required by the DCC usage analysis
296 * for a possible future enablement.
297 */
298 bool separate_dcc_dirty:1;
299 /* Statistics gathering for the DCC enablement heuristic. */
300 bool dcc_gather_statistics:1;
301 /* Counter that should be non-zero if the texture is bound to a
302 * framebuffer.
303 */
304 unsigned framebuffers_bound;
305 /* Whether the texture is a displayable back buffer and needs DCC
306 * decompression, which is expensive. Therefore, it's enabled only
307 * if statistics suggest that it will pay off and it's allocated
308 * separately. It can't be bound as a sampler by apps. Limited to
309 * target == 2D and last_level == 0. If enabled, dcc_offset contains
310 * the absolute GPUVM address, not the relative one.
311 */
312 struct r600_resource *dcc_separate_buffer;
313 /* When DCC is temporarily disabled, the separate buffer is here. */
314 struct r600_resource *last_dcc_separate_buffer;
315 /* Estimate of how much this color buffer is written to in units of
316 * full-screen draws: ps_invocations / (width * height)
317 * Shader kills, late Z, and blending with trivial discards make it
318 * inaccurate (we need to count CB updates, not PS invocations).
319 */
320 unsigned ps_draw_ratio;
321 /* The number of clears since the last DCC usage analysis. */
322 unsigned num_slow_clears;
323 };
324
325 struct si_surface {
326 struct pipe_surface base;
327
328 /* These can vary with block-compressed textures. */
329 uint16_t width0;
330 uint16_t height0;
331
332 bool color_initialized:1;
333 bool depth_initialized:1;
334
335 /* Misc. color flags. */
336 bool color_is_int8:1;
337 bool color_is_int10:1;
338 bool dcc_incompatible:1;
339
340 /* Color registers. */
341 unsigned cb_color_info;
342 unsigned cb_color_view;
343 unsigned cb_color_attrib;
344 unsigned cb_color_attrib2; /* GFX9 and later */
345 unsigned cb_dcc_control; /* VI and later */
346 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
347 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
348 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
349 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
350
351 /* DB registers. */
352 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
353 uint64_t db_stencil_base;
354 uint64_t db_htile_data_base;
355 unsigned db_depth_info;
356 unsigned db_z_info;
357 unsigned db_z_info2; /* GFX9+ */
358 unsigned db_depth_view;
359 unsigned db_depth_size;
360 unsigned db_depth_slice;
361 unsigned db_stencil_info;
362 unsigned db_stencil_info2; /* GFX9+ */
363 unsigned db_htile_surface;
364 };
365
366 struct si_mmio_counter {
367 unsigned busy;
368 unsigned idle;
369 };
370
371 union si_mmio_counters {
372 struct {
373 /* For global GPU load including SDMA. */
374 struct si_mmio_counter gpu;
375
376 /* GRBM_STATUS */
377 struct si_mmio_counter spi;
378 struct si_mmio_counter gui;
379 struct si_mmio_counter ta;
380 struct si_mmio_counter gds;
381 struct si_mmio_counter vgt;
382 struct si_mmio_counter ia;
383 struct si_mmio_counter sx;
384 struct si_mmio_counter wd;
385 struct si_mmio_counter bci;
386 struct si_mmio_counter sc;
387 struct si_mmio_counter pa;
388 struct si_mmio_counter db;
389 struct si_mmio_counter cp;
390 struct si_mmio_counter cb;
391
392 /* SRBM_STATUS2 */
393 struct si_mmio_counter sdma;
394
395 /* CP_STAT */
396 struct si_mmio_counter pfp;
397 struct si_mmio_counter meq;
398 struct si_mmio_counter me;
399 struct si_mmio_counter surf_sync;
400 struct si_mmio_counter cp_dma;
401 struct si_mmio_counter scratch_ram;
402 } named;
403 unsigned array[0];
404 };
405
406 struct si_memory_object {
407 struct pipe_memory_object b;
408 struct pb_buffer *buf;
409 uint32_t stride;
410 };
411
412 /* Saved CS data for debugging features. */
413 struct radeon_saved_cs {
414 uint32_t *ib;
415 unsigned num_dw;
416
417 struct radeon_bo_list_item *bo_list;
418 unsigned bo_count;
419 };
420
421 struct si_screen {
422 struct pipe_screen b;
423 struct radeon_winsys *ws;
424 struct disk_cache *disk_shader_cache;
425
426 struct radeon_info info;
427 uint64_t debug_flags;
428 char renderer_string[183];
429
430 unsigned pa_sc_raster_config;
431 unsigned pa_sc_raster_config_1;
432 unsigned se_tile_repeat;
433 unsigned gs_table_depth;
434 unsigned tess_offchip_block_dw_size;
435 unsigned tess_offchip_ring_size;
436 unsigned tess_factor_ring_size;
437 unsigned vgt_hs_offchip_param;
438 unsigned eqaa_force_coverage_samples;
439 unsigned eqaa_force_z_samples;
440 unsigned eqaa_force_color_samples;
441 bool has_clear_state;
442 bool has_distributed_tess;
443 bool has_draw_indirect_multi;
444 bool has_out_of_order_rast;
445 bool assume_no_z_fights;
446 bool commutative_blend_add;
447 bool clear_db_cache_before_clear;
448 bool has_msaa_sample_loc_bug;
449 bool has_ls_vgpr_init_bug;
450 bool has_dcc_constant_encode;
451 bool dpbb_allowed;
452 bool dfsm_allowed;
453 bool llvm_has_working_vgpr_indexing;
454
455 /* Whether shaders are monolithic (1-part) or separate (3-part). */
456 bool use_monolithic_shaders;
457 bool record_llvm_ir;
458 bool has_rbplus; /* if RB+ registers exist */
459 bool rbplus_allowed; /* if RB+ is allowed */
460 bool dcc_msaa_allowed;
461 bool cpdma_prefetch_writes_memory;
462
463 struct slab_parent_pool pool_transfers;
464
465 /* Texture filter settings. */
466 int force_aniso; /* -1 = disabled */
467
468 /* Auxiliary context. Mainly used to initialize resources.
469 * It must be locked prior to using and flushed before unlocking. */
470 struct pipe_context *aux_context;
471 mtx_t aux_context_lock;
472
473 /* This must be in the screen, because UE4 uses one context for
474 * compilation and another one for rendering.
475 */
476 unsigned num_compilations;
477 /* Along with ST_DEBUG=precompile, this should show if applications
478 * are loading shaders on demand. This is a monotonic counter.
479 */
480 unsigned num_shaders_created;
481 unsigned num_shader_cache_hits;
482
483 /* GPU load thread. */
484 mtx_t gpu_load_mutex;
485 thrd_t gpu_load_thread;
486 union si_mmio_counters mmio_counters;
487 volatile unsigned gpu_load_stop_thread; /* bool */
488
489 /* Performance counters. */
490 struct si_perfcounters *perfcounters;
491
492 /* If pipe_screen wants to recompute and re-emit the framebuffer,
493 * sampler, and image states of all contexts, it should atomically
494 * increment this.
495 *
496 * Each context will compare this with its own last known value of
497 * the counter before drawing and re-emit the states accordingly.
498 */
499 unsigned dirty_tex_counter;
500
501 /* Atomically increment this counter when an existing texture's
502 * metadata is enabled or disabled in a way that requires changing
503 * contexts' compressed texture binding masks.
504 */
505 unsigned compressed_colortex_counter;
506
507 struct {
508 /* Context flags to set so that all writes from earlier jobs
509 * in the CP are seen by L2 clients.
510 */
511 unsigned cp_to_L2;
512
513 /* Context flags to set so that all writes from earlier jobs
514 * that end in L2 are seen by CP.
515 */
516 unsigned L2_to_cp;
517 } barrier_flags;
518
519 mtx_t shader_parts_mutex;
520 struct si_shader_part *vs_prologs;
521 struct si_shader_part *tcs_epilogs;
522 struct si_shader_part *gs_prologs;
523 struct si_shader_part *ps_prologs;
524 struct si_shader_part *ps_epilogs;
525
526 /* Shader cache in memory.
527 *
528 * Design & limitations:
529 * - The shader cache is per screen (= per process), never saved to
530 * disk, and skips redundant shader compilations from TGSI to bytecode.
531 * - It can only be used with one-variant-per-shader support, in which
532 * case only the main (typically middle) part of shaders is cached.
533 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
534 * variants of VS and TES are cached, so LS and ES aren't.
535 * - GS and CS aren't cached, but it's certainly possible to cache
536 * those as well.
537 */
538 mtx_t shader_cache_mutex;
539 struct hash_table *shader_cache;
540
541 /* Shader compiler queue for multithreaded compilation. */
542 struct util_queue shader_compiler_queue;
543 /* Use at most 3 normal compiler threads on quadcore and better.
544 * Hyperthreaded CPUs report the number of threads, but we want
545 * the number of cores. We only need this many threads for shader-db. */
546 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
547
548 struct util_queue shader_compiler_queue_low_priority;
549 /* Use at most 2 low priority threads on quadcore and better.
550 * We want to minimize the impact on multithreaded Mesa. */
551 struct ac_llvm_compiler compiler_lowp[10];
552 };
553
554 struct si_blend_color {
555 struct pipe_blend_color state;
556 bool any_nonzeros;
557 };
558
559 struct si_sampler_view {
560 struct pipe_sampler_view base;
561 /* [0..7] = image descriptor
562 * [4..7] = buffer descriptor */
563 uint32_t state[8];
564 uint32_t fmask_state[8];
565 const struct legacy_surf_level *base_level_info;
566 ubyte base_level;
567 ubyte block_width;
568 bool is_stencil_sampler;
569 bool is_integer;
570 bool dcc_incompatible;
571 };
572
573 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
574
575 struct si_sampler_state {
576 #ifdef DEBUG
577 unsigned magic;
578 #endif
579 uint32_t val[4];
580 uint32_t integer_val[4];
581 uint32_t upgraded_depth_val[4];
582 };
583
584 struct si_cs_shader_state {
585 struct si_compute *program;
586 struct si_compute *emitted_program;
587 unsigned offset;
588 bool initialized;
589 bool uses_scratch;
590 };
591
592 struct si_samplers {
593 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
594 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
595
596 /* The i-th bit is set if that element is enabled (non-NULL resource). */
597 unsigned enabled_mask;
598 uint32_t needs_depth_decompress_mask;
599 uint32_t needs_color_decompress_mask;
600 };
601
602 struct si_images {
603 struct pipe_image_view views[SI_NUM_IMAGES];
604 uint32_t needs_color_decompress_mask;
605 unsigned enabled_mask;
606 };
607
608 struct si_framebuffer {
609 struct pipe_framebuffer_state state;
610 unsigned colorbuf_enabled_4bit;
611 unsigned spi_shader_col_format;
612 unsigned spi_shader_col_format_alpha;
613 unsigned spi_shader_col_format_blend;
614 unsigned spi_shader_col_format_blend_alpha;
615 ubyte nr_samples:5; /* at most 16xAA */
616 ubyte log_samples:3; /* at most 4 = 16xAA */
617 ubyte nr_color_samples; /* at most 8xAA */
618 ubyte compressed_cb_mask;
619 ubyte uncompressed_cb_mask;
620 ubyte color_is_int8;
621 ubyte color_is_int10;
622 ubyte dirty_cbufs;
623 ubyte dcc_overwrite_combiner_watermark;
624 bool dirty_zsbuf;
625 bool any_dst_linear;
626 bool CB_has_shader_readable_metadata;
627 bool DB_has_shader_readable_metadata;
628 };
629
630 enum si_quant_mode {
631 /* This is the list we want to support. */
632 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
633 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
634 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
635 };
636
637 struct si_signed_scissor {
638 int minx;
639 int miny;
640 int maxx;
641 int maxy;
642 enum si_quant_mode quant_mode;
643 };
644
645 struct si_scissors {
646 unsigned dirty_mask;
647 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
648 };
649
650 struct si_viewports {
651 unsigned dirty_mask;
652 unsigned depth_range_dirty_mask;
653 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
654 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
655 };
656
657 struct si_clip_state {
658 struct pipe_clip_state state;
659 bool any_nonzeros;
660 };
661
662 struct si_streamout_target {
663 struct pipe_stream_output_target b;
664
665 /* The buffer where BUFFER_FILLED_SIZE is stored. */
666 struct r600_resource *buf_filled_size;
667 unsigned buf_filled_size_offset;
668 bool buf_filled_size_valid;
669
670 unsigned stride_in_dw;
671 };
672
673 struct si_streamout {
674 bool begin_emitted;
675
676 unsigned enabled_mask;
677 unsigned num_targets;
678 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
679
680 unsigned append_bitmask;
681 bool suspended;
682
683 /* External state which comes from the vertex shader,
684 * it must be set explicitly when binding a shader. */
685 uint16_t *stride_in_dw;
686 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
687
688 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
689 unsigned hw_enabled_mask;
690
691 /* The state of VGT_STRMOUT_(CONFIG|EN). */
692 bool streamout_enabled;
693 bool prims_gen_query_enabled;
694 int num_prims_gen_queries;
695 };
696
697 /* A shader state consists of the shader selector, which is a constant state
698 * object shared by multiple contexts and shouldn't be modified, and
699 * the current shader variant selected for this context.
700 */
701 struct si_shader_ctx_state {
702 struct si_shader_selector *cso;
703 struct si_shader *current;
704 };
705
706 #define SI_NUM_VGT_PARAM_KEY_BITS 12
707 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
708
709 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
710 * Some fields are set by state-change calls, most are set by draw_vbo.
711 */
712 union si_vgt_param_key {
713 struct {
714 #ifdef PIPE_ARCH_LITTLE_ENDIAN
715 unsigned prim:4;
716 unsigned uses_instancing:1;
717 unsigned multi_instances_smaller_than_primgroup:1;
718 unsigned primitive_restart:1;
719 unsigned count_from_stream_output:1;
720 unsigned line_stipple_enabled:1;
721 unsigned uses_tess:1;
722 unsigned tess_uses_prim_id:1;
723 unsigned uses_gs:1;
724 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
725 #else /* PIPE_ARCH_BIG_ENDIAN */
726 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
727 unsigned uses_gs:1;
728 unsigned tess_uses_prim_id:1;
729 unsigned uses_tess:1;
730 unsigned line_stipple_enabled:1;
731 unsigned count_from_stream_output:1;
732 unsigned primitive_restart:1;
733 unsigned multi_instances_smaller_than_primgroup:1;
734 unsigned uses_instancing:1;
735 unsigned prim:4;
736 #endif
737 } u;
738 uint32_t index;
739 };
740
741 struct si_texture_handle
742 {
743 unsigned desc_slot;
744 bool desc_dirty;
745 struct pipe_sampler_view *view;
746 struct si_sampler_state sstate;
747 };
748
749 struct si_image_handle
750 {
751 unsigned desc_slot;
752 bool desc_dirty;
753 struct pipe_image_view view;
754 };
755
756 struct si_saved_cs {
757 struct pipe_reference reference;
758 struct si_context *ctx;
759 struct radeon_saved_cs gfx;
760 struct r600_resource *trace_buf;
761 unsigned trace_id;
762
763 unsigned gfx_last_dw;
764 bool flushed;
765 int64_t time_flush;
766 };
767
768 struct si_context {
769 struct pipe_context b; /* base class */
770
771 enum radeon_family family;
772 enum chip_class chip_class;
773
774 struct radeon_winsys *ws;
775 struct radeon_winsys_ctx *ctx;
776 struct radeon_cmdbuf *gfx_cs;
777 struct radeon_cmdbuf *dma_cs;
778 struct pipe_fence_handle *last_gfx_fence;
779 struct pipe_fence_handle *last_sdma_fence;
780 struct r600_resource *eop_bug_scratch;
781 struct u_upload_mgr *cached_gtt_allocator;
782 struct threaded_context *tc;
783 struct u_suballocator *allocator_zeroed_memory;
784 struct slab_child_pool pool_transfers;
785 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
786 struct pipe_device_reset_callback device_reset_callback;
787 struct u_log_context *log;
788 void *query_result_shader;
789 struct blitter_context *blitter;
790 void *custom_dsa_flush;
791 void *custom_blend_resolve;
792 void *custom_blend_fmask_decompress;
793 void *custom_blend_eliminate_fastclear;
794 void *custom_blend_dcc_decompress;
795 void *vs_blit_pos;
796 void *vs_blit_pos_layered;
797 void *vs_blit_color;
798 void *vs_blit_color_layered;
799 void *vs_blit_texcoord;
800 void *cs_clear_buffer;
801 void *cs_copy_buffer;
802 struct si_screen *screen;
803 struct pipe_debug_callback debug;
804 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
805 struct si_shader_ctx_state fixed_func_tcs_shader;
806 struct r600_resource *wait_mem_scratch;
807 unsigned wait_mem_number;
808 uint16_t prefetch_L2_mask;
809
810 bool gfx_flush_in_progress:1;
811 bool gfx_last_ib_is_busy:1;
812 bool compute_is_busy:1;
813
814 unsigned num_gfx_cs_flushes;
815 unsigned initial_gfx_cs_size;
816 unsigned gpu_reset_counter;
817 unsigned last_dirty_tex_counter;
818 unsigned last_compressed_colortex_counter;
819 unsigned last_num_draw_calls;
820 unsigned flags; /* flush flags */
821 /* Current unaccounted memory usage. */
822 uint64_t vram;
823 uint64_t gtt;
824
825 /* Atoms (direct states). */
826 union si_state_atoms atoms;
827 unsigned dirty_atoms; /* mask */
828 /* PM4 states (precomputed immutable states) */
829 unsigned dirty_states;
830 union si_state queued;
831 union si_state emitted;
832
833 /* Atom declarations. */
834 struct si_framebuffer framebuffer;
835 unsigned sample_locs_num_samples;
836 uint16_t sample_mask;
837 unsigned last_cb_target_mask;
838 struct si_blend_color blend_color;
839 struct si_clip_state clip_state;
840 struct si_shader_data shader_pointers;
841 struct si_stencil_ref stencil_ref;
842 struct si_scissors scissors;
843 struct si_streamout streamout;
844 struct si_viewports viewports;
845 unsigned num_window_rectangles;
846 bool window_rectangles_include;
847 struct pipe_scissor_state window_rectangles[4];
848
849 /* Precomputed states. */
850 struct si_pm4_state *init_config;
851 struct si_pm4_state *init_config_gs_rings;
852 bool init_config_has_vgt_flush;
853 struct si_pm4_state *vgt_shader_config[4];
854
855 /* shaders */
856 struct si_shader_ctx_state ps_shader;
857 struct si_shader_ctx_state gs_shader;
858 struct si_shader_ctx_state vs_shader;
859 struct si_shader_ctx_state tcs_shader;
860 struct si_shader_ctx_state tes_shader;
861 struct si_cs_shader_state cs_shader_state;
862
863 /* shader information */
864 struct si_vertex_elements *vertex_elements;
865 unsigned sprite_coord_enable;
866 unsigned cs_max_waves_per_sh;
867 bool flatshade;
868 bool do_update_shaders;
869
870 /* vertex buffer descriptors */
871 uint32_t *vb_descriptors_gpu_list;
872 struct r600_resource *vb_descriptors_buffer;
873 unsigned vb_descriptors_offset;
874
875 /* shader descriptors */
876 struct si_descriptors descriptors[SI_NUM_DESCS];
877 unsigned descriptors_dirty;
878 unsigned shader_pointers_dirty;
879 unsigned shader_needs_decompress_mask;
880 struct si_buffer_resources rw_buffers;
881 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
882 struct si_samplers samplers[SI_NUM_SHADERS];
883 struct si_images images[SI_NUM_SHADERS];
884
885 /* other shader resources */
886 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
887 struct pipe_resource *esgs_ring;
888 struct pipe_resource *gsvs_ring;
889 struct pipe_resource *tess_rings;
890 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
891 struct r600_resource *border_color_buffer;
892 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
893 unsigned border_color_count;
894 unsigned num_vs_blit_sgprs;
895 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
896 uint32_t cs_user_data[4];
897
898 /* Vertex and index buffers. */
899 bool vertex_buffers_dirty;
900 bool vertex_buffer_pointer_dirty;
901 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
902
903 /* MSAA config state. */
904 int ps_iter_samples;
905 bool ps_uses_fbfetch;
906 bool smoothing_enabled;
907
908 /* DB render state. */
909 unsigned ps_db_shader_control;
910 unsigned dbcb_copy_sample;
911 bool dbcb_depth_copy_enabled:1;
912 bool dbcb_stencil_copy_enabled:1;
913 bool db_flush_depth_inplace:1;
914 bool db_flush_stencil_inplace:1;
915 bool db_depth_clear:1;
916 bool db_depth_disable_expclear:1;
917 bool db_stencil_clear:1;
918 bool db_stencil_disable_expclear:1;
919 bool occlusion_queries_disabled:1;
920 bool generate_mipmap_for_depth:1;
921
922 /* Emitted draw state. */
923 bool gs_tri_strip_adj_fix:1;
924 bool ls_vgpr_fix:1;
925 int last_index_size;
926 int last_base_vertex;
927 int last_start_instance;
928 int last_drawid;
929 int last_sh_base_reg;
930 int last_primitive_restart_en;
931 int last_restart_index;
932 int last_prim;
933 int last_multi_vgt_param;
934 int last_rast_prim;
935 unsigned last_sc_line_stipple;
936 unsigned current_vs_state;
937 unsigned last_vs_state;
938 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
939
940 /* Scratch buffer */
941 struct r600_resource *scratch_buffer;
942 unsigned scratch_waves;
943 unsigned spi_tmpring_size;
944
945 struct r600_resource *compute_scratch_buffer;
946
947 /* Emitted derived tessellation state. */
948 /* Local shader (VS), or HS if LS-HS are merged. */
949 struct si_shader *last_ls;
950 struct si_shader_selector *last_tcs;
951 int last_num_tcs_input_cp;
952 int last_tes_sh_base;
953 bool last_tess_uses_primid;
954 unsigned last_num_patches;
955 int last_ls_hs_config;
956
957 /* Debug state. */
958 bool is_debug;
959 struct si_saved_cs *current_saved_cs;
960 uint64_t dmesg_timestamp;
961 unsigned apitrace_call_number;
962
963 /* Other state */
964 bool need_check_render_feedback;
965 bool decompression_enabled;
966 bool dpbb_force_off;
967 bool vs_writes_viewport_index;
968 bool vs_disables_clipping_viewport;
969
970 /* Precomputed IA_MULTI_VGT_PARAM */
971 union si_vgt_param_key ia_multi_vgt_param_key;
972 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
973
974 /* Bindless descriptors. */
975 struct si_descriptors bindless_descriptors;
976 struct util_idalloc bindless_used_slots;
977 unsigned num_bindless_descriptors;
978 bool bindless_descriptors_dirty;
979 bool graphics_bindless_pointer_dirty;
980 bool compute_bindless_pointer_dirty;
981
982 /* Allocated bindless handles */
983 struct hash_table *tex_handles;
984 struct hash_table *img_handles;
985
986 /* Resident bindless handles */
987 struct util_dynarray resident_tex_handles;
988 struct util_dynarray resident_img_handles;
989
990 /* Resident bindless handles which need decompression */
991 struct util_dynarray resident_tex_needs_color_decompress;
992 struct util_dynarray resident_img_needs_color_decompress;
993 struct util_dynarray resident_tex_needs_depth_decompress;
994
995 /* Bindless state */
996 bool uses_bindless_samplers;
997 bool uses_bindless_images;
998
999 /* MSAA sample locations.
1000 * The first index is the sample index.
1001 * The second index is the coordinate: X, Y. */
1002 struct {
1003 float x1[1][2];
1004 float x2[2][2];
1005 float x4[4][2];
1006 float x8[8][2];
1007 float x16[16][2];
1008 } sample_positions;
1009 struct pipe_resource *sample_pos_buffer;
1010
1011 /* Misc stats. */
1012 unsigned num_draw_calls;
1013 unsigned num_decompress_calls;
1014 unsigned num_mrt_draw_calls;
1015 unsigned num_prim_restart_calls;
1016 unsigned num_spill_draw_calls;
1017 unsigned num_compute_calls;
1018 unsigned num_spill_compute_calls;
1019 unsigned num_dma_calls;
1020 unsigned num_cp_dma_calls;
1021 unsigned num_vs_flushes;
1022 unsigned num_ps_flushes;
1023 unsigned num_cs_flushes;
1024 unsigned num_cb_cache_flushes;
1025 unsigned num_db_cache_flushes;
1026 unsigned num_L2_invalidates;
1027 unsigned num_L2_writebacks;
1028 unsigned num_resident_handles;
1029 uint64_t num_alloc_tex_transfer_bytes;
1030 unsigned last_tex_ps_draw_ratio; /* for query */
1031 unsigned context_roll_counter;
1032
1033 /* Queries. */
1034 /* Maintain the list of active queries for pausing between IBs. */
1035 int num_occlusion_queries;
1036 int num_perfect_occlusion_queries;
1037 struct list_head active_queries;
1038 unsigned num_cs_dw_queries_suspend;
1039
1040 /* Render condition. */
1041 struct pipe_query *render_cond;
1042 unsigned render_cond_mode;
1043 bool render_cond_invert;
1044 bool render_cond_force_off; /* for u_blitter */
1045
1046 /* Statistics gathering for the DCC enablement heuristic. It can't be
1047 * in si_texture because si_texture can be shared by multiple
1048 * contexts. This is for back buffers only. We shouldn't get too many
1049 * of those.
1050 *
1051 * X11 DRI3 rotates among a finite set of back buffers. They should
1052 * all fit in this array. If they don't, separate DCC might never be
1053 * enabled by DCC stat gathering.
1054 */
1055 struct {
1056 struct si_texture *tex;
1057 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1058 struct pipe_query *ps_stats[3];
1059 /* If all slots are used and another slot is needed,
1060 * the least recently used slot is evicted based on this. */
1061 int64_t last_use_timestamp;
1062 bool query_active;
1063 } dcc_stats[5];
1064
1065 /* Copy one resource to another using async DMA. */
1066 void (*dma_copy)(struct pipe_context *ctx,
1067 struct pipe_resource *dst,
1068 unsigned dst_level,
1069 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1070 struct pipe_resource *src,
1071 unsigned src_level,
1072 const struct pipe_box *src_box);
1073
1074 struct si_tracked_regs tracked_regs;
1075 };
1076
1077 /* cik_sdma.c */
1078 void cik_init_sdma_functions(struct si_context *sctx);
1079
1080 /* si_blit.c */
1081 enum si_blitter_op /* bitmask */
1082 {
1083 SI_SAVE_TEXTURES = 1,
1084 SI_SAVE_FRAMEBUFFER = 2,
1085 SI_SAVE_FRAGMENT_STATE = 4,
1086 SI_DISABLE_RENDER_COND = 8,
1087 };
1088
1089 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1090 void si_blitter_end(struct si_context *sctx);
1091 void si_init_blit_functions(struct si_context *sctx);
1092 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1093 void si_resource_copy_region(struct pipe_context *ctx,
1094 struct pipe_resource *dst,
1095 unsigned dst_level,
1096 unsigned dstx, unsigned dsty, unsigned dstz,
1097 struct pipe_resource *src,
1098 unsigned src_level,
1099 const struct pipe_box *src_box);
1100 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1101 void si_blit_decompress_depth(struct pipe_context *ctx,
1102 struct si_texture *texture,
1103 struct si_texture *staging,
1104 unsigned first_level, unsigned last_level,
1105 unsigned first_layer, unsigned last_layer,
1106 unsigned first_sample, unsigned last_sample);
1107
1108 /* si_buffer.c */
1109 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1110 struct pb_buffer *buf,
1111 enum radeon_bo_usage usage);
1112 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1113 struct r600_resource *resource,
1114 unsigned usage);
1115 void si_init_resource_fields(struct si_screen *sscreen,
1116 struct r600_resource *res,
1117 uint64_t size, unsigned alignment);
1118 bool si_alloc_resource(struct si_screen *sscreen,
1119 struct r600_resource *res);
1120 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1121 unsigned flags, unsigned usage,
1122 unsigned size, unsigned alignment);
1123 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1124 unsigned flags, unsigned usage,
1125 unsigned size, unsigned alignment);
1126 void si_replace_buffer_storage(struct pipe_context *ctx,
1127 struct pipe_resource *dst,
1128 struct pipe_resource *src);
1129 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1130 void si_init_buffer_functions(struct si_context *sctx);
1131
1132 /* si_clear.c */
1133 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1134 bool vi_alpha_is_on_msb(enum pipe_format format);
1135 void vi_dcc_clear_level(struct si_context *sctx,
1136 struct si_texture *tex,
1137 unsigned level, unsigned clear_value);
1138 void si_init_clear_functions(struct si_context *sctx);
1139
1140 /* si_compute_blit.c */
1141 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1142 enum si_cache_policy cache_policy);
1143 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1144 uint64_t offset, uint64_t size, uint32_t *clear_value,
1145 uint32_t clear_value_size, enum si_coherency coher);
1146 void si_copy_buffer(struct si_context *sctx,
1147 struct pipe_resource *dst, struct pipe_resource *src,
1148 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1149 void si_init_compute_blit_functions(struct si_context *sctx);
1150
1151 /* si_cp_dma.c */
1152 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1153 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1154 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1155 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1156 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1157 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1158 SI_CPDMA_SKIP_SYNC_AFTER | \
1159 SI_CPDMA_SKIP_SYNC_BEFORE | \
1160 SI_CPDMA_SKIP_GFX_SYNC | \
1161 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1162
1163 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1164 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1165 struct pipe_resource *dst, uint64_t offset,
1166 uint64_t size, unsigned value, unsigned user_flags,
1167 enum si_coherency coher, enum si_cache_policy cache_policy);
1168 void si_cp_dma_copy_buffer(struct si_context *sctx,
1169 struct pipe_resource *dst, struct pipe_resource *src,
1170 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1171 unsigned user_flags, enum si_coherency coher,
1172 enum si_cache_policy cache_policy);
1173 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1174 uint64_t offset, unsigned size);
1175 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1176 void si_test_gds(struct si_context *sctx);
1177
1178 /* si_debug.c */
1179 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1180 struct radeon_saved_cs *saved, bool get_buffer_list);
1181 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1182 void si_destroy_saved_cs(struct si_saved_cs *scs);
1183 void si_auto_log_cs(void *data, struct u_log_context *log);
1184 void si_log_hw_flush(struct si_context *sctx);
1185 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1186 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1187 void si_init_debug_functions(struct si_context *sctx);
1188 void si_check_vm_faults(struct si_context *sctx,
1189 struct radeon_saved_cs *saved, enum ring_type ring);
1190 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1191
1192 /* si_dma.c */
1193 void si_init_dma_functions(struct si_context *sctx);
1194
1195 /* si_dma_cs.c */
1196 void si_dma_emit_timestamp(struct si_context *sctx, struct r600_resource *dst,
1197 uint64_t offset);
1198 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1199 uint64_t offset, uint64_t size, unsigned clear_value);
1200 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1201 struct r600_resource *dst, struct r600_resource *src);
1202 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1203 struct pipe_fence_handle **fence);
1204 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1205 uint64_t offset, uint64_t size, unsigned value);
1206
1207 /* si_fence.c */
1208 void si_cp_release_mem(struct si_context *ctx,
1209 unsigned event, unsigned event_flags,
1210 unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1211 struct r600_resource *buf, uint64_t va,
1212 uint32_t new_fence, unsigned query_type);
1213 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1214 void si_cp_wait_mem(struct si_context *ctx,
1215 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1216 void si_init_fence_functions(struct si_context *ctx);
1217 void si_init_screen_fence_functions(struct si_screen *screen);
1218 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1219 struct tc_unflushed_batch_token *tc_token);
1220
1221 /* si_get.c */
1222 void si_init_screen_get_functions(struct si_screen *sscreen);
1223
1224 /* si_gfx_cs.c */
1225 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1226 struct pipe_fence_handle **fence);
1227 void si_begin_new_gfx_cs(struct si_context *ctx);
1228 void si_need_gfx_cs_space(struct si_context *ctx);
1229
1230 /* r600_gpu_load.c */
1231 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1232 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1233 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1234 uint64_t begin);
1235
1236 /* si_compute.c */
1237 void si_init_compute_functions(struct si_context *sctx);
1238
1239 /* r600_perfcounters.c */
1240 void si_perfcounters_destroy(struct si_screen *sscreen);
1241
1242 /* si_perfcounters.c */
1243 void si_init_perfcounters(struct si_screen *screen);
1244
1245 /* si_pipe.c */
1246 bool si_check_device_reset(struct si_context *sctx);
1247
1248 /* si_query.c */
1249 void si_init_screen_query_functions(struct si_screen *sscreen);
1250 void si_init_query_functions(struct si_context *sctx);
1251 void si_suspend_queries(struct si_context *sctx);
1252 void si_resume_queries(struct si_context *sctx);
1253
1254 /* si_shaderlib_tgsi.c */
1255 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1256 unsigned num_layers);
1257 void *si_create_fixed_func_tcs(struct si_context *sctx);
1258 void *si_create_dma_compute_shader(struct pipe_context *ctx,
1259 unsigned num_dwords_per_thread,
1260 bool dst_stream_cache_policy, bool is_copy);
1261 void *si_create_query_result_cs(struct si_context *sctx);
1262
1263 /* si_test_dma.c */
1264 void si_test_dma(struct si_screen *sscreen);
1265
1266 /* si_test_clearbuffer.c */
1267 void si_test_dma_perf(struct si_screen *sscreen);
1268
1269 /* si_uvd.c */
1270 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1271 const struct pipe_video_codec *templ);
1272
1273 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1274 const struct pipe_video_buffer *tmpl);
1275
1276 /* si_viewport.c */
1277 void si_update_vs_viewport_state(struct si_context *ctx);
1278 void si_init_viewport_functions(struct si_context *ctx);
1279
1280 /* si_texture.c */
1281 bool si_prepare_for_dma_blit(struct si_context *sctx,
1282 struct si_texture *dst,
1283 unsigned dst_level, unsigned dstx,
1284 unsigned dsty, unsigned dstz,
1285 struct si_texture *src,
1286 unsigned src_level,
1287 const struct pipe_box *src_box);
1288 void si_eliminate_fast_color_clear(struct si_context *sctx,
1289 struct si_texture *tex);
1290 void si_texture_discard_cmask(struct si_screen *sscreen,
1291 struct si_texture *tex);
1292 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1293 struct pipe_resource *texture,
1294 struct si_texture **staging);
1295 void si_print_texture_info(struct si_screen *sscreen,
1296 struct si_texture *tex, struct u_log_context *log);
1297 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1298 const struct pipe_resource *templ);
1299 bool vi_dcc_formats_compatible(enum pipe_format format1,
1300 enum pipe_format format2);
1301 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1302 unsigned level,
1303 enum pipe_format view_format);
1304 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1305 struct pipe_resource *tex,
1306 unsigned level,
1307 enum pipe_format view_format);
1308 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1309 struct pipe_resource *texture,
1310 const struct pipe_surface *templ,
1311 unsigned width0, unsigned height0,
1312 unsigned width, unsigned height);
1313 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1314 void vi_separate_dcc_try_enable(struct si_context *sctx,
1315 struct si_texture *tex);
1316 void vi_separate_dcc_start_query(struct si_context *sctx,
1317 struct si_texture *tex);
1318 void vi_separate_dcc_stop_query(struct si_context *sctx,
1319 struct si_texture *tex);
1320 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1321 struct si_texture *tex);
1322 bool si_texture_disable_dcc(struct si_context *sctx,
1323 struct si_texture *tex);
1324 void si_init_screen_texture_functions(struct si_screen *sscreen);
1325 void si_init_context_texture_functions(struct si_context *sctx);
1326
1327
1328 /*
1329 * common helpers
1330 */
1331
1332 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1333 {
1334 return (struct r600_resource*)r;
1335 }
1336
1337 static inline void
1338 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1339 {
1340 pipe_resource_reference((struct pipe_resource **)ptr,
1341 (struct pipe_resource *)res);
1342 }
1343
1344 static inline void
1345 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1346 {
1347 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1348 }
1349
1350 static inline bool
1351 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1352 {
1353 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1354 }
1355
1356 static inline unsigned
1357 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1358 {
1359 if (stencil)
1360 return tex->surface.u.legacy.stencil_tiling_index[level];
1361 else
1362 return tex->surface.u.legacy.tiling_index[level];
1363 }
1364
1365 static inline void
1366 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1367 {
1368 if (r) {
1369 /* Add memory usage for need_gfx_cs_space */
1370 sctx->vram += r600_resource(r)->vram_usage;
1371 sctx->gtt += r600_resource(r)->gart_usage;
1372 }
1373 }
1374
1375 static inline void
1376 si_invalidate_draw_sh_constants(struct si_context *sctx)
1377 {
1378 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1379 }
1380
1381 static inline unsigned
1382 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1383 {
1384 return 1 << (atom - sctx->atoms.array);
1385 }
1386
1387 static inline void
1388 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1389 {
1390 unsigned bit = si_get_atom_bit(sctx, atom);
1391
1392 if (dirty)
1393 sctx->dirty_atoms |= bit;
1394 else
1395 sctx->dirty_atoms &= ~bit;
1396 }
1397
1398 static inline bool
1399 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1400 {
1401 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1402 }
1403
1404 static inline void
1405 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1406 {
1407 si_set_atom_dirty(sctx, atom, true);
1408 }
1409
1410 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1411 {
1412 if (sctx->gs_shader.cso)
1413 return &sctx->gs_shader;
1414 if (sctx->tes_shader.cso)
1415 return &sctx->tes_shader;
1416
1417 return &sctx->vs_shader;
1418 }
1419
1420 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1421 {
1422 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1423
1424 return vs->cso ? &vs->cso->info : NULL;
1425 }
1426
1427 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1428 {
1429 if (sctx->gs_shader.cso)
1430 return sctx->gs_shader.cso->gs_copy_shader;
1431
1432 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1433 return vs->current ? vs->current : NULL;
1434 }
1435
1436 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1437 unsigned processor)
1438 {
1439 return sscreen->debug_flags & (1 << processor);
1440 }
1441
1442 static inline bool si_get_strmout_en(struct si_context *sctx)
1443 {
1444 return sctx->streamout.streamout_enabled ||
1445 sctx->streamout.prims_gen_query_enabled;
1446 }
1447
1448 static inline unsigned
1449 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1450 {
1451 unsigned alignment, tcc_cache_line_size;
1452
1453 /* If the upload size is less than the cache line size (e.g. 16, 32),
1454 * the whole thing will fit into a cache line if we align it to its size.
1455 * The idea is that multiple small uploads can share a cache line.
1456 * If the upload size is greater, align it to the cache line size.
1457 */
1458 alignment = util_next_power_of_two(upload_size);
1459 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1460 return MIN2(alignment, tcc_cache_line_size);
1461 }
1462
1463 static inline void
1464 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1465 {
1466 if (pipe_reference(&(*dst)->reference, &src->reference))
1467 si_destroy_saved_cs(*dst);
1468
1469 *dst = src;
1470 }
1471
1472 static inline void
1473 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1474 bool shaders_read_metadata)
1475 {
1476 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1477 SI_CONTEXT_INV_VMEM_L1;
1478
1479 if (sctx->chip_class >= GFX9) {
1480 /* Single-sample color is coherent with shaders on GFX9, but
1481 * L2 metadata must be flushed if shaders read metadata.
1482 * (DCC, CMASK).
1483 */
1484 if (num_samples >= 2)
1485 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1486 else if (shaders_read_metadata)
1487 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1488 } else {
1489 /* SI-CI-VI */
1490 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1491 }
1492 }
1493
1494 static inline void
1495 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1496 bool include_stencil, bool shaders_read_metadata)
1497 {
1498 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1499 SI_CONTEXT_INV_VMEM_L1;
1500
1501 if (sctx->chip_class >= GFX9) {
1502 /* Single-sample depth (not stencil) is coherent with shaders
1503 * on GFX9, but L2 metadata must be flushed if shaders read
1504 * metadata.
1505 */
1506 if (num_samples >= 2 || include_stencil)
1507 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1508 else if (shaders_read_metadata)
1509 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1510 } else {
1511 /* SI-CI-VI */
1512 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1513 }
1514 }
1515
1516 static inline bool
1517 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1518 {
1519 return (stencil_sampler && tex->can_sample_s) ||
1520 (!stencil_sampler && tex->can_sample_z);
1521 }
1522
1523 static inline bool
1524 si_htile_enabled(struct si_texture *tex, unsigned level)
1525 {
1526 return tex->htile_offset && level == 0;
1527 }
1528
1529 static inline bool
1530 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1531 {
1532 assert(!tex->tc_compatible_htile || tex->htile_offset);
1533 return tex->tc_compatible_htile && level == 0;
1534 }
1535
1536 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1537 {
1538 if (sctx->ps_uses_fbfetch)
1539 return sctx->framebuffer.nr_color_samples;
1540
1541 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1542 }
1543
1544 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1545 {
1546 if (sctx->queued.named.rasterizer->rasterizer_discard)
1547 return 0;
1548
1549 struct si_shader_selector *ps = sctx->ps_shader.cso;
1550 if (!ps)
1551 return 0;
1552
1553 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1554 sctx->queued.named.blend->cb_target_mask;
1555
1556 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1557 colormask &= ps->colors_written_4bit;
1558 else if (!ps->colors_written_4bit)
1559 colormask = 0; /* color0 writes all cbufs, but it's not written */
1560
1561 return colormask;
1562 }
1563
1564 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1565 (1 << PIPE_PRIM_LINE_LOOP) | \
1566 (1 << PIPE_PRIM_LINE_STRIP) | \
1567 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1568 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1569
1570 static inline bool util_prim_is_lines(unsigned prim)
1571 {
1572 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1573 }
1574
1575 static inline bool util_prim_is_points_or_lines(unsigned prim)
1576 {
1577 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1578 (1 << PIPE_PRIM_POINTS))) != 0;
1579 }
1580
1581 /**
1582 * Return true if there is enough memory in VRAM and GTT for the buffers
1583 * added so far.
1584 *
1585 * \param vram VRAM memory size not added to the buffer list yet
1586 * \param gtt GTT memory size not added to the buffer list yet
1587 */
1588 static inline bool
1589 radeon_cs_memory_below_limit(struct si_screen *screen,
1590 struct radeon_cmdbuf *cs,
1591 uint64_t vram, uint64_t gtt)
1592 {
1593 vram += cs->used_vram;
1594 gtt += cs->used_gart;
1595
1596 /* Anything that goes above the VRAM size should go to GTT. */
1597 if (vram > screen->info.vram_size)
1598 gtt += vram - screen->info.vram_size;
1599
1600 /* Now we just need to check if we have enough GTT. */
1601 return gtt < screen->info.gart_size * 0.7;
1602 }
1603
1604 /**
1605 * Add a buffer to the buffer list for the given command stream (CS).
1606 *
1607 * All buffers used by a CS must be added to the list. This tells the kernel
1608 * driver which buffers are used by GPU commands. Other buffers can
1609 * be swapped out (not accessible) during execution.
1610 *
1611 * The buffer list becomes empty after every context flush and must be
1612 * rebuilt.
1613 */
1614 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1615 struct radeon_cmdbuf *cs,
1616 struct r600_resource *rbo,
1617 enum radeon_bo_usage usage,
1618 enum radeon_bo_priority priority)
1619 {
1620 assert(usage);
1621 sctx->ws->cs_add_buffer(
1622 cs, rbo->buf,
1623 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1624 rbo->domains, priority);
1625 }
1626
1627 /**
1628 * Same as above, but also checks memory usage and flushes the context
1629 * accordingly.
1630 *
1631 * When this SHOULD NOT be used:
1632 *
1633 * - if si_context_add_resource_size has been called for the buffer
1634 * followed by *_need_cs_space for checking the memory usage
1635 *
1636 * - if si_need_dma_space has been called for the buffer
1637 *
1638 * - when emitting state packets and draw packets (because preceding packets
1639 * can't be re-emitted at that point)
1640 *
1641 * - if shader resource "enabled_mask" is not up-to-date or there is
1642 * a different constraint disallowing a context flush
1643 */
1644 static inline void
1645 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1646 struct r600_resource *rbo,
1647 enum radeon_bo_usage usage,
1648 enum radeon_bo_priority priority,
1649 bool check_mem)
1650 {
1651 if (check_mem &&
1652 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1653 sctx->vram + rbo->vram_usage,
1654 sctx->gtt + rbo->gart_usage))
1655 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1656
1657 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1658 }
1659
1660 #define PRINT_ERR(fmt, args...) \
1661 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1662
1663 #endif