radeonsi: Save CLEAR_STATE initial values for optimization
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_GS_PER_ES 128
52 /* Alignment for optimal CP DMA performance. */
53 #define SI_CPDMA_ALIGNMENT 32
54
55 /* Pipeline & streamout query controls. */
56 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
57 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
58 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
59 /* Instruction cache. */
60 #define SI_CONTEXT_INV_ICACHE (1 << 3)
61 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
62 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
63 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
64 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
65 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
66 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
67 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
68 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
69 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
70 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
71 * a CB or DB flush. */
72 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
73 /* Framebuffer caches. */
74 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
75 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
76 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
77 /* Engine synchronization. */
78 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
79 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
80 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
81 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
82 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
83
84 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
85 #define SI_PREFETCH_LS (1 << 1)
86 #define SI_PREFETCH_HS (1 << 2)
87 #define SI_PREFETCH_ES (1 << 3)
88 #define SI_PREFETCH_GS (1 << 4)
89 #define SI_PREFETCH_VS (1 << 5)
90 #define SI_PREFETCH_PS (1 << 6)
91
92 #define SI_MAX_BORDER_COLORS 4096
93 #define SI_MAX_VIEWPORTS 16
94 #define SIX_BITS 0x3F
95 #define SI_MAP_BUFFER_ALIGNMENT 64
96 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
97
98 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
99 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
100 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
101 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
102 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
103 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
104 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
105
106 /* Debug flags. */
107 enum {
108 /* Shader logging options: */
109 DBG_VS = PIPE_SHADER_VERTEX,
110 DBG_PS = PIPE_SHADER_FRAGMENT,
111 DBG_GS = PIPE_SHADER_GEOMETRY,
112 DBG_TCS = PIPE_SHADER_TESS_CTRL,
113 DBG_TES = PIPE_SHADER_TESS_EVAL,
114 DBG_CS = PIPE_SHADER_COMPUTE,
115 DBG_NO_IR,
116 DBG_NO_TGSI,
117 DBG_NO_ASM,
118 DBG_PREOPT_IR,
119
120 /* Shader compiler options the shader cache should be aware of: */
121 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
122 DBG_UNSAFE_MATH,
123 DBG_SI_SCHED,
124
125 /* Shader compiler options (with no effect on the shader cache): */
126 DBG_CHECK_IR,
127 DBG_NIR,
128 DBG_MONOLITHIC_SHADERS,
129 DBG_NO_OPT_VARIANT,
130
131 /* Information logging options: */
132 DBG_INFO,
133 DBG_TEX,
134 DBG_COMPUTE,
135 DBG_VM,
136
137 /* Driver options: */
138 DBG_FORCE_DMA,
139 DBG_NO_ASYNC_DMA,
140 DBG_NO_WC,
141 DBG_CHECK_VM,
142 DBG_RESERVE_VMID,
143 DBG_ZERO_VRAM,
144
145 /* 3D engine options: */
146 DBG_SWITCH_ON_EOP,
147 DBG_NO_OUT_OF_ORDER,
148 DBG_NO_DPBB,
149 DBG_NO_DFSM,
150 DBG_DPBB,
151 DBG_DFSM,
152 DBG_NO_HYPERZ,
153 DBG_NO_RB_PLUS,
154 DBG_NO_2D_TILING,
155 DBG_NO_TILING,
156 DBG_NO_DCC,
157 DBG_NO_DCC_CLEAR,
158 DBG_NO_DCC_FB,
159 DBG_NO_DCC_MSAA,
160 DBG_NO_FMASK,
161
162 /* Tests: */
163 DBG_TEST_DMA,
164 DBG_TEST_VMFAULT_CP,
165 DBG_TEST_VMFAULT_SDMA,
166 DBG_TEST_VMFAULT_SHADER,
167 };
168
169 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
170 #define DBG(name) (1ull << DBG_##name)
171
172 struct si_compute;
173 struct hash_table;
174 struct u_suballocator;
175
176 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
177 * at the moment.
178 */
179 struct r600_resource {
180 struct threaded_resource b;
181
182 /* Winsys objects. */
183 struct pb_buffer *buf;
184 uint64_t gpu_address;
185 /* Memory usage if the buffer placement is optimal. */
186 uint64_t vram_usage;
187 uint64_t gart_usage;
188
189 /* Resource properties. */
190 uint64_t bo_size;
191 unsigned bo_alignment;
192 enum radeon_bo_domain domains;
193 enum radeon_bo_flag flags;
194 unsigned bind_history;
195 int max_forced_staging_uploads;
196
197 /* The buffer range which is initialized (with a write transfer,
198 * streamout, DMA, or as a random access target). The rest of
199 * the buffer is considered invalid and can be mapped unsynchronized.
200 *
201 * This allows unsychronized mapping of a buffer range which hasn't
202 * been used yet. It's for applications which forget to use
203 * the unsynchronized map flag and expect the driver to figure it out.
204 */
205 struct util_range valid_buffer_range;
206
207 /* For buffers only. This indicates that a write operation has been
208 * performed by TC L2, but the cache hasn't been flushed.
209 * Any hw block which doesn't use or bypasses TC L2 should check this
210 * flag and flush the cache before using the buffer.
211 *
212 * For example, TC L2 must be flushed if a buffer which has been
213 * modified by a shader store instruction is about to be used as
214 * an index buffer. The reason is that VGT DMA index fetching doesn't
215 * use TC L2.
216 */
217 bool TC_L2_dirty;
218
219 /* Whether this resource is referenced by bindless handles. */
220 bool texture_handle_allocated;
221 bool image_handle_allocated;
222
223 /* Whether the resource has been exported via resource_get_handle. */
224 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
225 };
226
227 struct si_transfer {
228 struct threaded_transfer b;
229 struct r600_resource *staging;
230 unsigned offset;
231 };
232
233 struct si_texture {
234 struct r600_resource buffer;
235
236 struct radeon_surf surface;
237 uint64_t size;
238 struct si_texture *flushed_depth_texture;
239
240 /* Colorbuffer compression and fast clear. */
241 uint64_t fmask_offset;
242 uint64_t cmask_offset;
243 uint64_t cmask_base_address_reg;
244 struct r600_resource *cmask_buffer;
245 uint64_t dcc_offset; /* 0 = disabled */
246 unsigned cb_color_info; /* fast clear enable bit */
247 unsigned color_clear_value[2];
248 unsigned last_msaa_resolve_target_micro_mode;
249 unsigned num_level0_transfers;
250 unsigned num_color_samples;
251
252 /* Depth buffer compression and fast clear. */
253 uint64_t htile_offset;
254 float depth_clear_value;
255 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
256 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
257 enum pipe_format db_render_format:16;
258 uint8_t stencil_clear_value;
259 bool tc_compatible_htile:1;
260 bool depth_cleared:1; /* if it was cleared at least once */
261 bool stencil_cleared:1; /* if it was cleared at least once */
262 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
263 bool is_depth:1;
264 bool db_compatible:1;
265 bool can_sample_z:1;
266 bool can_sample_s:1;
267
268 /* We need to track DCC dirtiness, because st/dri usually calls
269 * flush_resource twice per frame (not a bug) and we don't wanna
270 * decompress DCC twice. Also, the dirty tracking must be done even
271 * if DCC isn't used, because it's required by the DCC usage analysis
272 * for a possible future enablement.
273 */
274 bool separate_dcc_dirty:1;
275 /* Statistics gathering for the DCC enablement heuristic. */
276 bool dcc_gather_statistics:1;
277 /* Counter that should be non-zero if the texture is bound to a
278 * framebuffer.
279 */
280 unsigned framebuffers_bound;
281 /* Whether the texture is a displayable back buffer and needs DCC
282 * decompression, which is expensive. Therefore, it's enabled only
283 * if statistics suggest that it will pay off and it's allocated
284 * separately. It can't be bound as a sampler by apps. Limited to
285 * target == 2D and last_level == 0. If enabled, dcc_offset contains
286 * the absolute GPUVM address, not the relative one.
287 */
288 struct r600_resource *dcc_separate_buffer;
289 /* When DCC is temporarily disabled, the separate buffer is here. */
290 struct r600_resource *last_dcc_separate_buffer;
291 /* Estimate of how much this color buffer is written to in units of
292 * full-screen draws: ps_invocations / (width * height)
293 * Shader kills, late Z, and blending with trivial discards make it
294 * inaccurate (we need to count CB updates, not PS invocations).
295 */
296 unsigned ps_draw_ratio;
297 /* The number of clears since the last DCC usage analysis. */
298 unsigned num_slow_clears;
299 };
300
301 struct si_surface {
302 struct pipe_surface base;
303
304 /* These can vary with block-compressed textures. */
305 uint16_t width0;
306 uint16_t height0;
307
308 bool color_initialized:1;
309 bool depth_initialized:1;
310
311 /* Misc. color flags. */
312 bool color_is_int8:1;
313 bool color_is_int10:1;
314 bool dcc_incompatible:1;
315
316 /* Color registers. */
317 unsigned cb_color_info;
318 unsigned cb_color_view;
319 unsigned cb_color_attrib;
320 unsigned cb_color_attrib2; /* GFX9 and later */
321 unsigned cb_dcc_control; /* VI and later */
322 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
323 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
324 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
325 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
326
327 /* DB registers. */
328 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
329 uint64_t db_stencil_base;
330 uint64_t db_htile_data_base;
331 unsigned db_depth_info;
332 unsigned db_z_info;
333 unsigned db_z_info2; /* GFX9+ */
334 unsigned db_depth_view;
335 unsigned db_depth_size;
336 unsigned db_depth_slice;
337 unsigned db_stencil_info;
338 unsigned db_stencil_info2; /* GFX9+ */
339 unsigned db_htile_surface;
340 };
341
342 struct si_mmio_counter {
343 unsigned busy;
344 unsigned idle;
345 };
346
347 union si_mmio_counters {
348 struct {
349 /* For global GPU load including SDMA. */
350 struct si_mmio_counter gpu;
351
352 /* GRBM_STATUS */
353 struct si_mmio_counter spi;
354 struct si_mmio_counter gui;
355 struct si_mmio_counter ta;
356 struct si_mmio_counter gds;
357 struct si_mmio_counter vgt;
358 struct si_mmio_counter ia;
359 struct si_mmio_counter sx;
360 struct si_mmio_counter wd;
361 struct si_mmio_counter bci;
362 struct si_mmio_counter sc;
363 struct si_mmio_counter pa;
364 struct si_mmio_counter db;
365 struct si_mmio_counter cp;
366 struct si_mmio_counter cb;
367
368 /* SRBM_STATUS2 */
369 struct si_mmio_counter sdma;
370
371 /* CP_STAT */
372 struct si_mmio_counter pfp;
373 struct si_mmio_counter meq;
374 struct si_mmio_counter me;
375 struct si_mmio_counter surf_sync;
376 struct si_mmio_counter cp_dma;
377 struct si_mmio_counter scratch_ram;
378 } named;
379 unsigned array[0];
380 };
381
382 struct si_memory_object {
383 struct pipe_memory_object b;
384 struct pb_buffer *buf;
385 uint32_t stride;
386 };
387
388 /* Saved CS data for debugging features. */
389 struct radeon_saved_cs {
390 uint32_t *ib;
391 unsigned num_dw;
392
393 struct radeon_bo_list_item *bo_list;
394 unsigned bo_count;
395 };
396
397 struct si_screen {
398 struct pipe_screen b;
399 struct radeon_winsys *ws;
400 struct disk_cache *disk_shader_cache;
401
402 struct radeon_info info;
403 uint64_t debug_flags;
404 char renderer_string[183];
405
406 unsigned gs_table_depth;
407 unsigned tess_offchip_block_dw_size;
408 unsigned tess_offchip_ring_size;
409 unsigned tess_factor_ring_size;
410 unsigned vgt_hs_offchip_param;
411 unsigned eqaa_force_coverage_samples;
412 unsigned eqaa_force_z_samples;
413 unsigned eqaa_force_color_samples;
414 bool has_clear_state;
415 bool has_distributed_tess;
416 bool has_draw_indirect_multi;
417 bool has_out_of_order_rast;
418 bool assume_no_z_fights;
419 bool commutative_blend_add;
420 bool clear_db_cache_before_clear;
421 bool has_msaa_sample_loc_bug;
422 bool has_ls_vgpr_init_bug;
423 bool dpbb_allowed;
424 bool dfsm_allowed;
425 bool llvm_has_working_vgpr_indexing;
426
427 /* Whether shaders are monolithic (1-part) or separate (3-part). */
428 bool use_monolithic_shaders;
429 bool record_llvm_ir;
430 bool has_rbplus; /* if RB+ registers exist */
431 bool rbplus_allowed; /* if RB+ is allowed */
432 bool dcc_msaa_allowed;
433 bool cpdma_prefetch_writes_memory;
434
435 struct slab_parent_pool pool_transfers;
436
437 /* Texture filter settings. */
438 int force_aniso; /* -1 = disabled */
439
440 /* Auxiliary context. Mainly used to initialize resources.
441 * It must be locked prior to using and flushed before unlocking. */
442 struct pipe_context *aux_context;
443 mtx_t aux_context_lock;
444
445 /* This must be in the screen, because UE4 uses one context for
446 * compilation and another one for rendering.
447 */
448 unsigned num_compilations;
449 /* Along with ST_DEBUG=precompile, this should show if applications
450 * are loading shaders on demand. This is a monotonic counter.
451 */
452 unsigned num_shaders_created;
453 unsigned num_shader_cache_hits;
454
455 /* GPU load thread. */
456 mtx_t gpu_load_mutex;
457 thrd_t gpu_load_thread;
458 union si_mmio_counters mmio_counters;
459 volatile unsigned gpu_load_stop_thread; /* bool */
460
461 /* Performance counters. */
462 struct si_perfcounters *perfcounters;
463
464 /* If pipe_screen wants to recompute and re-emit the framebuffer,
465 * sampler, and image states of all contexts, it should atomically
466 * increment this.
467 *
468 * Each context will compare this with its own last known value of
469 * the counter before drawing and re-emit the states accordingly.
470 */
471 unsigned dirty_tex_counter;
472
473 /* Atomically increment this counter when an existing texture's
474 * metadata is enabled or disabled in a way that requires changing
475 * contexts' compressed texture binding masks.
476 */
477 unsigned compressed_colortex_counter;
478
479 struct {
480 /* Context flags to set so that all writes from earlier jobs
481 * in the CP are seen by L2 clients.
482 */
483 unsigned cp_to_L2;
484
485 /* Context flags to set so that all writes from earlier jobs
486 * that end in L2 are seen by CP.
487 */
488 unsigned L2_to_cp;
489 } barrier_flags;
490
491 mtx_t shader_parts_mutex;
492 struct si_shader_part *vs_prologs;
493 struct si_shader_part *tcs_epilogs;
494 struct si_shader_part *gs_prologs;
495 struct si_shader_part *ps_prologs;
496 struct si_shader_part *ps_epilogs;
497
498 /* Shader cache in memory.
499 *
500 * Design & limitations:
501 * - The shader cache is per screen (= per process), never saved to
502 * disk, and skips redundant shader compilations from TGSI to bytecode.
503 * - It can only be used with one-variant-per-shader support, in which
504 * case only the main (typically middle) part of shaders is cached.
505 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
506 * variants of VS and TES are cached, so LS and ES aren't.
507 * - GS and CS aren't cached, but it's certainly possible to cache
508 * those as well.
509 */
510 mtx_t shader_cache_mutex;
511 struct hash_table *shader_cache;
512
513 /* Shader compiler queue for multithreaded compilation. */
514 struct util_queue shader_compiler_queue;
515 /* Use at most 3 normal compiler threads on quadcore and better.
516 * Hyperthreaded CPUs report the number of threads, but we want
517 * the number of cores. We only need this many threads for shader-db. */
518 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
519
520 struct util_queue shader_compiler_queue_low_priority;
521 /* Use at most 2 low priority threads on quadcore and better.
522 * We want to minimize the impact on multithreaded Mesa. */
523 struct ac_llvm_compiler compiler_lowp[10];
524 };
525
526 struct si_blend_color {
527 struct pipe_blend_color state;
528 bool any_nonzeros;
529 };
530
531 struct si_sampler_view {
532 struct pipe_sampler_view base;
533 /* [0..7] = image descriptor
534 * [4..7] = buffer descriptor */
535 uint32_t state[8];
536 uint32_t fmask_state[8];
537 const struct legacy_surf_level *base_level_info;
538 ubyte base_level;
539 ubyte block_width;
540 bool is_stencil_sampler;
541 bool is_integer;
542 bool dcc_incompatible;
543 };
544
545 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
546
547 struct si_sampler_state {
548 #ifdef DEBUG
549 unsigned magic;
550 #endif
551 uint32_t val[4];
552 uint32_t integer_val[4];
553 uint32_t upgraded_depth_val[4];
554 };
555
556 struct si_cs_shader_state {
557 struct si_compute *program;
558 struct si_compute *emitted_program;
559 unsigned offset;
560 bool initialized;
561 bool uses_scratch;
562 };
563
564 struct si_samplers {
565 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
566 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
567
568 /* The i-th bit is set if that element is enabled (non-NULL resource). */
569 unsigned enabled_mask;
570 uint32_t needs_depth_decompress_mask;
571 uint32_t needs_color_decompress_mask;
572 };
573
574 struct si_images {
575 struct pipe_image_view views[SI_NUM_IMAGES];
576 uint32_t needs_color_decompress_mask;
577 unsigned enabled_mask;
578 };
579
580 struct si_framebuffer {
581 struct pipe_framebuffer_state state;
582 unsigned colorbuf_enabled_4bit;
583 unsigned spi_shader_col_format;
584 unsigned spi_shader_col_format_alpha;
585 unsigned spi_shader_col_format_blend;
586 unsigned spi_shader_col_format_blend_alpha;
587 ubyte nr_samples:5; /* at most 16xAA */
588 ubyte log_samples:3; /* at most 4 = 16xAA */
589 ubyte nr_color_samples; /* at most 8xAA */
590 ubyte compressed_cb_mask;
591 ubyte uncompressed_cb_mask;
592 ubyte color_is_int8;
593 ubyte color_is_int10;
594 ubyte dirty_cbufs;
595 bool dirty_zsbuf;
596 bool any_dst_linear;
597 bool CB_has_shader_readable_metadata;
598 bool DB_has_shader_readable_metadata;
599 };
600
601 struct si_signed_scissor {
602 int minx;
603 int miny;
604 int maxx;
605 int maxy;
606 };
607
608 struct si_scissors {
609 unsigned dirty_mask;
610 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
611 };
612
613 struct si_viewports {
614 unsigned dirty_mask;
615 unsigned depth_range_dirty_mask;
616 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
617 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
618 };
619
620 struct si_clip_state {
621 struct pipe_clip_state state;
622 bool any_nonzeros;
623 };
624
625 struct si_streamout_target {
626 struct pipe_stream_output_target b;
627
628 /* The buffer where BUFFER_FILLED_SIZE is stored. */
629 struct r600_resource *buf_filled_size;
630 unsigned buf_filled_size_offset;
631 bool buf_filled_size_valid;
632
633 unsigned stride_in_dw;
634 };
635
636 struct si_streamout {
637 bool begin_emitted;
638
639 unsigned enabled_mask;
640 unsigned num_targets;
641 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
642
643 unsigned append_bitmask;
644 bool suspended;
645
646 /* External state which comes from the vertex shader,
647 * it must be set explicitly when binding a shader. */
648 uint16_t *stride_in_dw;
649 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
650
651 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
652 unsigned hw_enabled_mask;
653
654 /* The state of VGT_STRMOUT_(CONFIG|EN). */
655 bool streamout_enabled;
656 bool prims_gen_query_enabled;
657 int num_prims_gen_queries;
658 };
659
660 /* A shader state consists of the shader selector, which is a constant state
661 * object shared by multiple contexts and shouldn't be modified, and
662 * the current shader variant selected for this context.
663 */
664 struct si_shader_ctx_state {
665 struct si_shader_selector *cso;
666 struct si_shader *current;
667 };
668
669 #define SI_NUM_VGT_PARAM_KEY_BITS 12
670 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
671
672 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
673 * Some fields are set by state-change calls, most are set by draw_vbo.
674 */
675 union si_vgt_param_key {
676 struct {
677 #ifdef PIPE_ARCH_LITTLE_ENDIAN
678 unsigned prim:4;
679 unsigned uses_instancing:1;
680 unsigned multi_instances_smaller_than_primgroup:1;
681 unsigned primitive_restart:1;
682 unsigned count_from_stream_output:1;
683 unsigned line_stipple_enabled:1;
684 unsigned uses_tess:1;
685 unsigned tess_uses_prim_id:1;
686 unsigned uses_gs:1;
687 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
688 #else /* PIPE_ARCH_BIG_ENDIAN */
689 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
690 unsigned uses_gs:1;
691 unsigned tess_uses_prim_id:1;
692 unsigned uses_tess:1;
693 unsigned line_stipple_enabled:1;
694 unsigned count_from_stream_output:1;
695 unsigned primitive_restart:1;
696 unsigned multi_instances_smaller_than_primgroup:1;
697 unsigned uses_instancing:1;
698 unsigned prim:4;
699 #endif
700 } u;
701 uint32_t index;
702 };
703
704 struct si_texture_handle
705 {
706 unsigned desc_slot;
707 bool desc_dirty;
708 struct pipe_sampler_view *view;
709 struct si_sampler_state sstate;
710 };
711
712 struct si_image_handle
713 {
714 unsigned desc_slot;
715 bool desc_dirty;
716 struct pipe_image_view view;
717 };
718
719 struct si_saved_cs {
720 struct pipe_reference reference;
721 struct si_context *ctx;
722 struct radeon_saved_cs gfx;
723 struct r600_resource *trace_buf;
724 unsigned trace_id;
725
726 unsigned gfx_last_dw;
727 bool flushed;
728 int64_t time_flush;
729 };
730
731 struct si_context {
732 struct pipe_context b; /* base class */
733
734 enum radeon_family family;
735 enum chip_class chip_class;
736
737 struct radeon_winsys *ws;
738 struct radeon_winsys_ctx *ctx;
739 struct radeon_cmdbuf *gfx_cs;
740 struct radeon_cmdbuf *dma_cs;
741 struct pipe_fence_handle *last_gfx_fence;
742 struct pipe_fence_handle *last_sdma_fence;
743 struct r600_resource *eop_bug_scratch;
744 struct u_upload_mgr *cached_gtt_allocator;
745 struct threaded_context *tc;
746 struct u_suballocator *allocator_zeroed_memory;
747 struct slab_child_pool pool_transfers;
748 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
749 struct pipe_device_reset_callback device_reset_callback;
750 struct u_log_context *log;
751 void *query_result_shader;
752 struct blitter_context *blitter;
753 void *custom_dsa_flush;
754 void *custom_blend_resolve;
755 void *custom_blend_fmask_decompress;
756 void *custom_blend_eliminate_fastclear;
757 void *custom_blend_dcc_decompress;
758 void *vs_blit_pos;
759 void *vs_blit_pos_layered;
760 void *vs_blit_color;
761 void *vs_blit_color_layered;
762 void *vs_blit_texcoord;
763 struct si_screen *screen;
764 struct pipe_debug_callback debug;
765 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
766 struct si_shader_ctx_state fixed_func_tcs_shader;
767 struct r600_resource *wait_mem_scratch;
768 unsigned wait_mem_number;
769 uint16_t prefetch_L2_mask;
770
771 bool gfx_flush_in_progress:1;
772 bool gfx_last_ib_is_busy:1;
773 bool compute_is_busy:1;
774
775 unsigned num_gfx_cs_flushes;
776 unsigned initial_gfx_cs_size;
777 unsigned gpu_reset_counter;
778 unsigned last_dirty_tex_counter;
779 unsigned last_compressed_colortex_counter;
780 unsigned last_num_draw_calls;
781 unsigned flags; /* flush flags */
782 /* Current unaccounted memory usage. */
783 uint64_t vram;
784 uint64_t gtt;
785
786 /* Atoms (direct states). */
787 union si_state_atoms atoms;
788 unsigned dirty_atoms; /* mask */
789 /* PM4 states (precomputed immutable states) */
790 unsigned dirty_states;
791 union si_state queued;
792 union si_state emitted;
793
794 /* Atom declarations. */
795 struct si_framebuffer framebuffer;
796 unsigned sample_locs_num_samples;
797 uint16_t sample_mask;
798 unsigned last_cb_target_mask;
799 struct si_blend_color blend_color;
800 struct si_clip_state clip_state;
801 struct si_shader_data shader_pointers;
802 struct si_stencil_ref stencil_ref;
803 struct si_scissors scissors;
804 struct si_streamout streamout;
805 struct si_viewports viewports;
806
807 /* Precomputed states. */
808 struct si_pm4_state *init_config;
809 struct si_pm4_state *init_config_gs_rings;
810 bool init_config_has_vgt_flush;
811 struct si_pm4_state *vgt_shader_config[4];
812
813 /* shaders */
814 struct si_shader_ctx_state ps_shader;
815 struct si_shader_ctx_state gs_shader;
816 struct si_shader_ctx_state vs_shader;
817 struct si_shader_ctx_state tcs_shader;
818 struct si_shader_ctx_state tes_shader;
819 struct si_cs_shader_state cs_shader_state;
820
821 /* shader information */
822 struct si_vertex_elements *vertex_elements;
823 unsigned sprite_coord_enable;
824 bool flatshade;
825 bool do_update_shaders;
826
827 /* vertex buffer descriptors */
828 uint32_t *vb_descriptors_gpu_list;
829 struct r600_resource *vb_descriptors_buffer;
830 unsigned vb_descriptors_offset;
831
832 /* shader descriptors */
833 struct si_descriptors descriptors[SI_NUM_DESCS];
834 unsigned descriptors_dirty;
835 unsigned shader_pointers_dirty;
836 unsigned shader_needs_decompress_mask;
837 struct si_buffer_resources rw_buffers;
838 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
839 struct si_samplers samplers[SI_NUM_SHADERS];
840 struct si_images images[SI_NUM_SHADERS];
841
842 /* other shader resources */
843 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
844 struct pipe_resource *esgs_ring;
845 struct pipe_resource *gsvs_ring;
846 struct pipe_resource *tess_rings;
847 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
848 struct r600_resource *border_color_buffer;
849 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
850 unsigned border_color_count;
851 unsigned num_vs_blit_sgprs;
852 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
853
854 /* Vertex and index buffers. */
855 bool vertex_buffers_dirty;
856 bool vertex_buffer_pointer_dirty;
857 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
858
859 /* MSAA config state. */
860 int ps_iter_samples;
861 bool ps_uses_fbfetch;
862 bool smoothing_enabled;
863
864 /* DB render state. */
865 unsigned ps_db_shader_control;
866 unsigned dbcb_copy_sample;
867 bool dbcb_depth_copy_enabled:1;
868 bool dbcb_stencil_copy_enabled:1;
869 bool db_flush_depth_inplace:1;
870 bool db_flush_stencil_inplace:1;
871 bool db_depth_clear:1;
872 bool db_depth_disable_expclear:1;
873 bool db_stencil_clear:1;
874 bool db_stencil_disable_expclear:1;
875 bool occlusion_queries_disabled:1;
876 bool generate_mipmap_for_depth:1;
877
878 /* Emitted draw state. */
879 bool gs_tri_strip_adj_fix:1;
880 bool ls_vgpr_fix:1;
881 int last_index_size;
882 int last_base_vertex;
883 int last_start_instance;
884 int last_drawid;
885 int last_sh_base_reg;
886 int last_primitive_restart_en;
887 int last_restart_index;
888 int last_prim;
889 int last_multi_vgt_param;
890 int last_rast_prim;
891 unsigned last_sc_line_stipple;
892 unsigned current_vs_state;
893 unsigned last_vs_state;
894 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
895
896 /* Scratch buffer */
897 struct r600_resource *scratch_buffer;
898 unsigned scratch_waves;
899 unsigned spi_tmpring_size;
900
901 struct r600_resource *compute_scratch_buffer;
902
903 /* Emitted derived tessellation state. */
904 /* Local shader (VS), or HS if LS-HS are merged. */
905 struct si_shader *last_ls;
906 struct si_shader_selector *last_tcs;
907 int last_num_tcs_input_cp;
908 int last_tes_sh_base;
909 bool last_tess_uses_primid;
910 unsigned last_num_patches;
911 int last_ls_hs_config;
912
913 /* Debug state. */
914 bool is_debug;
915 struct si_saved_cs *current_saved_cs;
916 uint64_t dmesg_timestamp;
917 unsigned apitrace_call_number;
918
919 /* Other state */
920 bool need_check_render_feedback;
921 bool decompression_enabled;
922 bool dpbb_force_off;
923 bool vs_writes_viewport_index;
924 bool vs_disables_clipping_viewport;
925
926 /* Precomputed IA_MULTI_VGT_PARAM */
927 union si_vgt_param_key ia_multi_vgt_param_key;
928 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
929
930 /* Bindless descriptors. */
931 struct si_descriptors bindless_descriptors;
932 struct util_idalloc bindless_used_slots;
933 unsigned num_bindless_descriptors;
934 bool bindless_descriptors_dirty;
935 bool graphics_bindless_pointer_dirty;
936 bool compute_bindless_pointer_dirty;
937
938 /* Allocated bindless handles */
939 struct hash_table *tex_handles;
940 struct hash_table *img_handles;
941
942 /* Resident bindless handles */
943 struct util_dynarray resident_tex_handles;
944 struct util_dynarray resident_img_handles;
945
946 /* Resident bindless handles which need decompression */
947 struct util_dynarray resident_tex_needs_color_decompress;
948 struct util_dynarray resident_img_needs_color_decompress;
949 struct util_dynarray resident_tex_needs_depth_decompress;
950
951 /* Bindless state */
952 bool uses_bindless_samplers;
953 bool uses_bindless_images;
954
955 /* MSAA sample locations.
956 * The first index is the sample index.
957 * The second index is the coordinate: X, Y. */
958 float sample_locations_1x[1][2];
959 float sample_locations_2x[2][2];
960 float sample_locations_4x[4][2];
961 float sample_locations_8x[8][2];
962 float sample_locations_16x[16][2];
963
964 /* Misc stats. */
965 unsigned num_draw_calls;
966 unsigned num_decompress_calls;
967 unsigned num_mrt_draw_calls;
968 unsigned num_prim_restart_calls;
969 unsigned num_spill_draw_calls;
970 unsigned num_compute_calls;
971 unsigned num_spill_compute_calls;
972 unsigned num_dma_calls;
973 unsigned num_cp_dma_calls;
974 unsigned num_vs_flushes;
975 unsigned num_ps_flushes;
976 unsigned num_cs_flushes;
977 unsigned num_cb_cache_flushes;
978 unsigned num_db_cache_flushes;
979 unsigned num_L2_invalidates;
980 unsigned num_L2_writebacks;
981 unsigned num_resident_handles;
982 uint64_t num_alloc_tex_transfer_bytes;
983 unsigned last_tex_ps_draw_ratio; /* for query */
984
985 /* Queries. */
986 /* Maintain the list of active queries for pausing between IBs. */
987 int num_occlusion_queries;
988 int num_perfect_occlusion_queries;
989 struct list_head active_queries;
990 unsigned num_cs_dw_queries_suspend;
991
992 /* Render condition. */
993 struct pipe_query *render_cond;
994 unsigned render_cond_mode;
995 bool render_cond_invert;
996 bool render_cond_force_off; /* for u_blitter */
997
998 /* Statistics gathering for the DCC enablement heuristic. It can't be
999 * in si_texture because si_texture can be shared by multiple
1000 * contexts. This is for back buffers only. We shouldn't get too many
1001 * of those.
1002 *
1003 * X11 DRI3 rotates among a finite set of back buffers. They should
1004 * all fit in this array. If they don't, separate DCC might never be
1005 * enabled by DCC stat gathering.
1006 */
1007 struct {
1008 struct si_texture *tex;
1009 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1010 struct pipe_query *ps_stats[3];
1011 /* If all slots are used and another slot is needed,
1012 * the least recently used slot is evicted based on this. */
1013 int64_t last_use_timestamp;
1014 bool query_active;
1015 } dcc_stats[5];
1016
1017 /* Copy one resource to another using async DMA. */
1018 void (*dma_copy)(struct pipe_context *ctx,
1019 struct pipe_resource *dst,
1020 unsigned dst_level,
1021 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1022 struct pipe_resource *src,
1023 unsigned src_level,
1024 const struct pipe_box *src_box);
1025
1026 void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
1027 uint64_t offset, uint64_t size, unsigned value);
1028
1029 struct si_tracked_regs tracked_regs;
1030 };
1031
1032 /* cik_sdma.c */
1033 void cik_init_sdma_functions(struct si_context *sctx);
1034
1035 /* si_blit.c */
1036 enum si_blitter_op /* bitmask */
1037 {
1038 SI_SAVE_TEXTURES = 1,
1039 SI_SAVE_FRAMEBUFFER = 2,
1040 SI_SAVE_FRAGMENT_STATE = 4,
1041 SI_DISABLE_RENDER_COND = 8,
1042 };
1043
1044 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1045 void si_blitter_end(struct si_context *sctx);
1046 void si_init_blit_functions(struct si_context *sctx);
1047 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1048 void si_resource_copy_region(struct pipe_context *ctx,
1049 struct pipe_resource *dst,
1050 unsigned dst_level,
1051 unsigned dstx, unsigned dsty, unsigned dstz,
1052 struct pipe_resource *src,
1053 unsigned src_level,
1054 const struct pipe_box *src_box);
1055 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1056 void si_blit_decompress_depth(struct pipe_context *ctx,
1057 struct si_texture *texture,
1058 struct si_texture *staging,
1059 unsigned first_level, unsigned last_level,
1060 unsigned first_layer, unsigned last_layer,
1061 unsigned first_sample, unsigned last_sample);
1062
1063 /* si_buffer.c */
1064 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1065 struct pb_buffer *buf,
1066 enum radeon_bo_usage usage);
1067 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1068 struct r600_resource *resource,
1069 unsigned usage);
1070 void si_init_resource_fields(struct si_screen *sscreen,
1071 struct r600_resource *res,
1072 uint64_t size, unsigned alignment);
1073 bool si_alloc_resource(struct si_screen *sscreen,
1074 struct r600_resource *res);
1075 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1076 unsigned flags, unsigned usage,
1077 unsigned size, unsigned alignment);
1078 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1079 unsigned flags, unsigned usage,
1080 unsigned size, unsigned alignment);
1081 void si_replace_buffer_storage(struct pipe_context *ctx,
1082 struct pipe_resource *dst,
1083 struct pipe_resource *src);
1084 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1085 void si_init_buffer_functions(struct si_context *sctx);
1086
1087 /* si_clear.c */
1088 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1089 bool vi_alpha_is_on_msb(enum pipe_format format);
1090 void vi_dcc_clear_level(struct si_context *sctx,
1091 struct si_texture *tex,
1092 unsigned level, unsigned clear_value);
1093 void si_init_clear_functions(struct si_context *sctx);
1094
1095 /* si_cp_dma.c */
1096 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1097 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1098 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1099 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1100 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1101 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1102 SI_CPDMA_SKIP_SYNC_AFTER | \
1103 SI_CPDMA_SKIP_SYNC_BEFORE | \
1104 SI_CPDMA_SKIP_GFX_SYNC | \
1105 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1106
1107 enum si_coherency {
1108 SI_COHERENCY_NONE, /* no cache flushes needed */
1109 SI_COHERENCY_SHADER,
1110 SI_COHERENCY_CB_META,
1111 };
1112
1113 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1114 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1115 uint64_t offset, uint64_t size, unsigned value,
1116 enum si_coherency coher);
1117 void si_copy_buffer(struct si_context *sctx,
1118 struct pipe_resource *dst, struct pipe_resource *src,
1119 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1120 unsigned user_flags);
1121 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1122 uint64_t offset, unsigned size);
1123 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1124 void si_init_cp_dma_functions(struct si_context *sctx);
1125
1126 /* si_debug.c */
1127 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1128 struct radeon_saved_cs *saved, bool get_buffer_list);
1129 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1130 void si_destroy_saved_cs(struct si_saved_cs *scs);
1131 void si_auto_log_cs(void *data, struct u_log_context *log);
1132 void si_log_hw_flush(struct si_context *sctx);
1133 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1134 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1135 void si_init_debug_functions(struct si_context *sctx);
1136 void si_check_vm_faults(struct si_context *sctx,
1137 struct radeon_saved_cs *saved, enum ring_type ring);
1138 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1139
1140 /* si_dma.c */
1141 void si_init_dma_functions(struct si_context *sctx);
1142
1143 /* si_dma_cs.c */
1144 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1145 struct r600_resource *dst, struct r600_resource *src);
1146 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1147 struct pipe_fence_handle **fence);
1148 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1149 uint64_t offset, uint64_t size, unsigned value);
1150
1151 /* si_fence.c */
1152 void si_gfx_write_event_eop(struct si_context *ctx,
1153 unsigned event, unsigned event_flags,
1154 unsigned data_sel,
1155 struct r600_resource *buf, uint64_t va,
1156 uint32_t new_fence, unsigned query_type);
1157 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
1158 void si_gfx_wait_fence(struct si_context *ctx,
1159 uint64_t va, uint32_t ref, uint32_t mask);
1160 void si_init_fence_functions(struct si_context *ctx);
1161 void si_init_screen_fence_functions(struct si_screen *screen);
1162 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1163 struct tc_unflushed_batch_token *tc_token);
1164
1165 /* si_get.c */
1166 const char *si_get_family_name(const struct si_screen *sscreen);
1167 void si_init_screen_get_functions(struct si_screen *sscreen);
1168
1169 /* si_gfx_cs.c */
1170 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1171 struct pipe_fence_handle **fence);
1172 void si_begin_new_gfx_cs(struct si_context *ctx);
1173 void si_need_gfx_cs_space(struct si_context *ctx);
1174
1175 /* r600_gpu_load.c */
1176 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1177 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1178 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1179 uint64_t begin);
1180
1181 /* si_compute.c */
1182 void si_init_compute_functions(struct si_context *sctx);
1183
1184 /* r600_perfcounters.c */
1185 void si_perfcounters_destroy(struct si_screen *sscreen);
1186
1187 /* si_perfcounters.c */
1188 void si_init_perfcounters(struct si_screen *screen);
1189
1190 /* si_pipe.c */
1191 bool si_check_device_reset(struct si_context *sctx);
1192
1193 /* si_query.c */
1194 void si_init_screen_query_functions(struct si_screen *sscreen);
1195 void si_init_query_functions(struct si_context *sctx);
1196 void si_suspend_queries(struct si_context *sctx);
1197 void si_resume_queries(struct si_context *sctx);
1198
1199 /* si_test_dma.c */
1200 void si_test_dma(struct si_screen *sscreen);
1201
1202 /* si_uvd.c */
1203 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1204 const struct pipe_video_codec *templ);
1205
1206 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1207 const struct pipe_video_buffer *tmpl);
1208
1209 /* si_viewport.c */
1210 void si_update_vs_viewport_state(struct si_context *ctx);
1211 void si_init_viewport_functions(struct si_context *ctx);
1212
1213 /* si_texture.c */
1214 bool si_prepare_for_dma_blit(struct si_context *sctx,
1215 struct si_texture *dst,
1216 unsigned dst_level, unsigned dstx,
1217 unsigned dsty, unsigned dstz,
1218 struct si_texture *src,
1219 unsigned src_level,
1220 const struct pipe_box *src_box);
1221 void si_eliminate_fast_color_clear(struct si_context *sctx,
1222 struct si_texture *tex);
1223 void si_texture_discard_cmask(struct si_screen *sscreen,
1224 struct si_texture *tex);
1225 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1226 struct pipe_resource *texture,
1227 struct si_texture **staging);
1228 void si_print_texture_info(struct si_screen *sscreen,
1229 struct si_texture *tex, struct u_log_context *log);
1230 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1231 const struct pipe_resource *templ);
1232 bool vi_dcc_formats_compatible(enum pipe_format format1,
1233 enum pipe_format format2);
1234 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1235 unsigned level,
1236 enum pipe_format view_format);
1237 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1238 struct pipe_resource *tex,
1239 unsigned level,
1240 enum pipe_format view_format);
1241 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1242 struct pipe_resource *texture,
1243 const struct pipe_surface *templ,
1244 unsigned width0, unsigned height0,
1245 unsigned width, unsigned height);
1246 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1247 void vi_separate_dcc_try_enable(struct si_context *sctx,
1248 struct si_texture *tex);
1249 void vi_separate_dcc_start_query(struct si_context *sctx,
1250 struct si_texture *tex);
1251 void vi_separate_dcc_stop_query(struct si_context *sctx,
1252 struct si_texture *tex);
1253 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1254 struct si_texture *tex);
1255 bool si_texture_disable_dcc(struct si_context *sctx,
1256 struct si_texture *tex);
1257 void si_init_screen_texture_functions(struct si_screen *sscreen);
1258 void si_init_context_texture_functions(struct si_context *sctx);
1259
1260
1261 /*
1262 * common helpers
1263 */
1264
1265 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1266 {
1267 return (struct r600_resource*)r;
1268 }
1269
1270 static inline void
1271 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1272 {
1273 pipe_resource_reference((struct pipe_resource **)ptr,
1274 (struct pipe_resource *)res);
1275 }
1276
1277 static inline void
1278 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1279 {
1280 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1281 }
1282
1283 static inline bool
1284 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1285 {
1286 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1287 }
1288
1289 static inline unsigned
1290 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1291 {
1292 if (stencil)
1293 return tex->surface.u.legacy.stencil_tiling_index[level];
1294 else
1295 return tex->surface.u.legacy.tiling_index[level];
1296 }
1297
1298 static inline void
1299 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1300 {
1301 if (r) {
1302 /* Add memory usage for need_gfx_cs_space */
1303 sctx->vram += r600_resource(r)->vram_usage;
1304 sctx->gtt += r600_resource(r)->gart_usage;
1305 }
1306 }
1307
1308 static inline void
1309 si_invalidate_draw_sh_constants(struct si_context *sctx)
1310 {
1311 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1312 }
1313
1314 static inline unsigned
1315 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1316 {
1317 return 1 << (atom - sctx->atoms.array);
1318 }
1319
1320 static inline void
1321 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1322 {
1323 unsigned bit = si_get_atom_bit(sctx, atom);
1324
1325 if (dirty)
1326 sctx->dirty_atoms |= bit;
1327 else
1328 sctx->dirty_atoms &= ~bit;
1329 }
1330
1331 static inline bool
1332 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1333 {
1334 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1335 }
1336
1337 static inline void
1338 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1339 {
1340 si_set_atom_dirty(sctx, atom, true);
1341 }
1342
1343 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1344 {
1345 if (sctx->gs_shader.cso)
1346 return &sctx->gs_shader;
1347 if (sctx->tes_shader.cso)
1348 return &sctx->tes_shader;
1349
1350 return &sctx->vs_shader;
1351 }
1352
1353 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1354 {
1355 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1356
1357 return vs->cso ? &vs->cso->info : NULL;
1358 }
1359
1360 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1361 {
1362 if (sctx->gs_shader.cso)
1363 return sctx->gs_shader.cso->gs_copy_shader;
1364
1365 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1366 return vs->current ? vs->current : NULL;
1367 }
1368
1369 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1370 unsigned processor)
1371 {
1372 return sscreen->debug_flags & (1 << processor);
1373 }
1374
1375 static inline bool si_get_strmout_en(struct si_context *sctx)
1376 {
1377 return sctx->streamout.streamout_enabled ||
1378 sctx->streamout.prims_gen_query_enabled;
1379 }
1380
1381 static inline unsigned
1382 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1383 {
1384 unsigned alignment, tcc_cache_line_size;
1385
1386 /* If the upload size is less than the cache line size (e.g. 16, 32),
1387 * the whole thing will fit into a cache line if we align it to its size.
1388 * The idea is that multiple small uploads can share a cache line.
1389 * If the upload size is greater, align it to the cache line size.
1390 */
1391 alignment = util_next_power_of_two(upload_size);
1392 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1393 return MIN2(alignment, tcc_cache_line_size);
1394 }
1395
1396 static inline void
1397 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1398 {
1399 if (pipe_reference(&(*dst)->reference, &src->reference))
1400 si_destroy_saved_cs(*dst);
1401
1402 *dst = src;
1403 }
1404
1405 static inline void
1406 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1407 bool shaders_read_metadata)
1408 {
1409 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1410 SI_CONTEXT_INV_VMEM_L1;
1411
1412 if (sctx->chip_class >= GFX9) {
1413 /* Single-sample color is coherent with shaders on GFX9, but
1414 * L2 metadata must be flushed if shaders read metadata.
1415 * (DCC, CMASK).
1416 */
1417 if (num_samples >= 2)
1418 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1419 else if (shaders_read_metadata)
1420 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1421 } else {
1422 /* SI-CI-VI */
1423 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1424 }
1425 }
1426
1427 static inline void
1428 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1429 bool include_stencil, bool shaders_read_metadata)
1430 {
1431 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1432 SI_CONTEXT_INV_VMEM_L1;
1433
1434 if (sctx->chip_class >= GFX9) {
1435 /* Single-sample depth (not stencil) is coherent with shaders
1436 * on GFX9, but L2 metadata must be flushed if shaders read
1437 * metadata.
1438 */
1439 if (num_samples >= 2 || include_stencil)
1440 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1441 else if (shaders_read_metadata)
1442 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1443 } else {
1444 /* SI-CI-VI */
1445 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1446 }
1447 }
1448
1449 static inline bool
1450 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1451 {
1452 return (stencil_sampler && tex->can_sample_s) ||
1453 (!stencil_sampler && tex->can_sample_z);
1454 }
1455
1456 static inline bool
1457 si_htile_enabled(struct si_texture *tex, unsigned level)
1458 {
1459 return tex->htile_offset && level == 0;
1460 }
1461
1462 static inline bool
1463 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1464 {
1465 assert(!tex->tc_compatible_htile || tex->htile_offset);
1466 return tex->tc_compatible_htile && level == 0;
1467 }
1468
1469 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1470 {
1471 if (sctx->ps_uses_fbfetch)
1472 return sctx->framebuffer.nr_color_samples;
1473
1474 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1475 }
1476
1477 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1478 {
1479 if (sctx->queued.named.rasterizer->rasterizer_discard)
1480 return 0;
1481
1482 struct si_shader_selector *ps = sctx->ps_shader.cso;
1483 if (!ps)
1484 return 0;
1485
1486 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1487 sctx->queued.named.blend->cb_target_mask;
1488
1489 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1490 colormask &= ps->colors_written_4bit;
1491 else if (!ps->colors_written_4bit)
1492 colormask = 0; /* color0 writes all cbufs, but it's not written */
1493
1494 return colormask;
1495 }
1496
1497 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1498 (1 << PIPE_PRIM_LINE_LOOP) | \
1499 (1 << PIPE_PRIM_LINE_STRIP) | \
1500 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1501 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1502
1503 static inline bool util_prim_is_lines(unsigned prim)
1504 {
1505 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1506 }
1507
1508 static inline bool util_prim_is_points_or_lines(unsigned prim)
1509 {
1510 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1511 (1 << PIPE_PRIM_POINTS))) != 0;
1512 }
1513
1514 /**
1515 * Return true if there is enough memory in VRAM and GTT for the buffers
1516 * added so far.
1517 *
1518 * \param vram VRAM memory size not added to the buffer list yet
1519 * \param gtt GTT memory size not added to the buffer list yet
1520 */
1521 static inline bool
1522 radeon_cs_memory_below_limit(struct si_screen *screen,
1523 struct radeon_cmdbuf *cs,
1524 uint64_t vram, uint64_t gtt)
1525 {
1526 vram += cs->used_vram;
1527 gtt += cs->used_gart;
1528
1529 /* Anything that goes above the VRAM size should go to GTT. */
1530 if (vram > screen->info.vram_size)
1531 gtt += vram - screen->info.vram_size;
1532
1533 /* Now we just need to check if we have enough GTT. */
1534 return gtt < screen->info.gart_size * 0.7;
1535 }
1536
1537 /**
1538 * Add a buffer to the buffer list for the given command stream (CS).
1539 *
1540 * All buffers used by a CS must be added to the list. This tells the kernel
1541 * driver which buffers are used by GPU commands. Other buffers can
1542 * be swapped out (not accessible) during execution.
1543 *
1544 * The buffer list becomes empty after every context flush and must be
1545 * rebuilt.
1546 */
1547 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1548 struct radeon_cmdbuf *cs,
1549 struct r600_resource *rbo,
1550 enum radeon_bo_usage usage,
1551 enum radeon_bo_priority priority)
1552 {
1553 assert(usage);
1554 sctx->ws->cs_add_buffer(
1555 cs, rbo->buf,
1556 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1557 rbo->domains, priority);
1558 }
1559
1560 /**
1561 * Same as above, but also checks memory usage and flushes the context
1562 * accordingly.
1563 *
1564 * When this SHOULD NOT be used:
1565 *
1566 * - if si_context_add_resource_size has been called for the buffer
1567 * followed by *_need_cs_space for checking the memory usage
1568 *
1569 * - if si_need_dma_space has been called for the buffer
1570 *
1571 * - when emitting state packets and draw packets (because preceding packets
1572 * can't be re-emitted at that point)
1573 *
1574 * - if shader resource "enabled_mask" is not up-to-date or there is
1575 * a different constraint disallowing a context flush
1576 */
1577 static inline void
1578 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1579 struct r600_resource *rbo,
1580 enum radeon_bo_usage usage,
1581 enum radeon_bo_priority priority,
1582 bool check_mem)
1583 {
1584 if (check_mem &&
1585 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1586 sctx->vram + rbo->vram_usage,
1587 sctx->gtt + rbo->gart_usage))
1588 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1589
1590 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1591 }
1592
1593 #define PRINT_ERR(fmt, args...) \
1594 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1595
1596 #endif