broadcom/vc5: Use u_transfer_helper for MSAA mappings.
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef SI_PIPE_H
24 #define SI_PIPE_H
25
26 #include "si_shader.h"
27
28 #include "util/u_dynarray.h"
29 #include "util/u_idalloc.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 #define ATI_VENDOR_ID 0x1002
38
39 #define SI_NOT_QUERY 0xffffffff
40
41 /* The base vertex and primitive restart can be any number, but we must pick
42 * one which will mean "unknown" for the purpose of state tracking and
43 * the number shouldn't be a commonly-used one. */
44 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
45 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
46 #define SI_NUM_SMOOTH_AA_SAMPLES 8
47 #define SI_GS_PER_ES 128
48 /* Alignment for optimal CP DMA performance. */
49 #define SI_CPDMA_ALIGNMENT 32
50
51 /* Pipeline & streamout query controls. */
52 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
53 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
54 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
55 /* Instruction cache. */
56 #define SI_CONTEXT_INV_ICACHE (1 << 3)
57 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
58 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
59 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
60 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
61 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
62 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
63 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
64 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
65 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
66 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
67 * a CB or DB flush. */
68 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
69 /* Framebuffer caches. */
70 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
71 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
72 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
73 /* Engine synchronization. */
74 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
75 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
76 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
77 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
78 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
79
80 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
81 #define SI_PREFETCH_LS (1 << 1)
82 #define SI_PREFETCH_HS (1 << 2)
83 #define SI_PREFETCH_ES (1 << 3)
84 #define SI_PREFETCH_GS (1 << 4)
85 #define SI_PREFETCH_VS (1 << 5)
86 #define SI_PREFETCH_PS (1 << 6)
87
88 #define SI_MAX_BORDER_COLORS 4096
89 #define SI_MAX_VIEWPORTS 16
90 #define SIX_BITS 0x3F
91
92 struct si_compute;
93 struct hash_table;
94 struct u_suballocator;
95
96 struct si_screen {
97 struct pipe_screen b;
98 struct radeon_winsys *ws;
99 struct disk_cache *disk_shader_cache;
100
101 struct radeon_info info;
102 uint64_t debug_flags;
103 char renderer_string[100];
104
105 unsigned gs_table_depth;
106 unsigned tess_offchip_block_dw_size;
107 bool has_clear_state;
108 bool has_distributed_tess;
109 bool has_draw_indirect_multi;
110 bool has_out_of_order_rast;
111 bool assume_no_z_fights;
112 bool commutative_blend_add;
113 bool clear_db_cache_before_clear;
114 bool has_msaa_sample_loc_bug;
115 bool has_ls_vgpr_init_bug;
116 bool dpbb_allowed;
117 bool dfsm_allowed;
118 bool llvm_has_working_vgpr_indexing;
119
120 /* Whether shaders are monolithic (1-part) or separate (3-part). */
121 bool use_monolithic_shaders;
122 bool record_llvm_ir;
123 bool has_rbplus; /* if RB+ registers exist */
124 bool rbplus_allowed; /* if RB+ is allowed */
125 bool dcc_msaa_allowed;
126 bool cpdma_prefetch_writes_memory;
127
128 struct slab_parent_pool pool_transfers;
129
130 /* Texture filter settings. */
131 int force_aniso; /* -1 = disabled */
132
133 /* Auxiliary context. Mainly used to initialize resources.
134 * It must be locked prior to using and flushed before unlocking. */
135 struct pipe_context *aux_context;
136 mtx_t aux_context_lock;
137
138 /* This must be in the screen, because UE4 uses one context for
139 * compilation and another one for rendering.
140 */
141 unsigned num_compilations;
142 /* Along with ST_DEBUG=precompile, this should show if applications
143 * are loading shaders on demand. This is a monotonic counter.
144 */
145 unsigned num_shaders_created;
146 unsigned num_shader_cache_hits;
147
148 /* GPU load thread. */
149 mtx_t gpu_load_mutex;
150 thrd_t gpu_load_thread;
151 union r600_mmio_counters mmio_counters;
152 volatile unsigned gpu_load_stop_thread; /* bool */
153
154 /* Performance counters. */
155 struct r600_perfcounters *perfcounters;
156
157 /* If pipe_screen wants to recompute and re-emit the framebuffer,
158 * sampler, and image states of all contexts, it should atomically
159 * increment this.
160 *
161 * Each context will compare this with its own last known value of
162 * the counter before drawing and re-emit the states accordingly.
163 */
164 unsigned dirty_tex_counter;
165
166 /* Atomically increment this counter when an existing texture's
167 * metadata is enabled or disabled in a way that requires changing
168 * contexts' compressed texture binding masks.
169 */
170 unsigned compressed_colortex_counter;
171
172 struct {
173 /* Context flags to set so that all writes from earlier jobs
174 * in the CP are seen by L2 clients.
175 */
176 unsigned cp_to_L2;
177
178 /* Context flags to set so that all writes from earlier jobs
179 * that end in L2 are seen by CP.
180 */
181 unsigned L2_to_cp;
182 } barrier_flags;
183
184 mtx_t shader_parts_mutex;
185 struct si_shader_part *vs_prologs;
186 struct si_shader_part *tcs_epilogs;
187 struct si_shader_part *gs_prologs;
188 struct si_shader_part *ps_prologs;
189 struct si_shader_part *ps_epilogs;
190
191 /* Shader cache in memory.
192 *
193 * Design & limitations:
194 * - The shader cache is per screen (= per process), never saved to
195 * disk, and skips redundant shader compilations from TGSI to bytecode.
196 * - It can only be used with one-variant-per-shader support, in which
197 * case only the main (typically middle) part of shaders is cached.
198 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
199 * variants of VS and TES are cached, so LS and ES aren't.
200 * - GS and CS aren't cached, but it's certainly possible to cache
201 * those as well.
202 */
203 mtx_t shader_cache_mutex;
204 struct hash_table *shader_cache;
205
206 /* Shader compiler queue for multithreaded compilation. */
207 struct util_queue shader_compiler_queue;
208 /* Use at most 3 normal compiler threads on quadcore and better.
209 * Hyperthreaded CPUs report the number of threads, but we want
210 * the number of cores. */
211 LLVMTargetMachineRef tm[3]; /* used by the queue only */
212
213 struct util_queue shader_compiler_queue_low_priority;
214 /* Use at most 2 low priority threads on quadcore and better.
215 * We want to minimize the impact on multithreaded Mesa. */
216 LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
217 };
218
219 struct si_blend_color {
220 struct r600_atom atom;
221 struct pipe_blend_color state;
222 bool any_nonzeros;
223 };
224
225 struct si_sampler_view {
226 struct pipe_sampler_view base;
227 /* [0..7] = image descriptor
228 * [4..7] = buffer descriptor */
229 uint32_t state[8];
230 uint32_t fmask_state[8];
231 const struct legacy_surf_level *base_level_info;
232 ubyte base_level;
233 ubyte block_width;
234 bool is_stencil_sampler;
235 bool is_integer;
236 bool dcc_incompatible;
237 };
238
239 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
240
241 struct si_sampler_state {
242 #ifdef DEBUG
243 unsigned magic;
244 #endif
245 uint32_t val[4];
246 uint32_t integer_val[4];
247 uint32_t upgraded_depth_val[4];
248 };
249
250 struct si_cs_shader_state {
251 struct si_compute *program;
252 struct si_compute *emitted_program;
253 unsigned offset;
254 bool initialized;
255 bool uses_scratch;
256 };
257
258 struct si_samplers {
259 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
260 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
261
262 /* The i-th bit is set if that element is enabled (non-NULL resource). */
263 unsigned enabled_mask;
264 uint32_t needs_depth_decompress_mask;
265 uint32_t needs_color_decompress_mask;
266 };
267
268 struct si_images {
269 struct pipe_image_view views[SI_NUM_IMAGES];
270 uint32_t needs_color_decompress_mask;
271 unsigned enabled_mask;
272 };
273
274 struct si_framebuffer {
275 struct r600_atom atom;
276 struct pipe_framebuffer_state state;
277 unsigned colorbuf_enabled_4bit;
278 unsigned spi_shader_col_format;
279 unsigned spi_shader_col_format_alpha;
280 unsigned spi_shader_col_format_blend;
281 unsigned spi_shader_col_format_blend_alpha;
282 ubyte nr_samples:5; /* at most 16xAA */
283 ubyte log_samples:3; /* at most 4 = 16xAA */
284 ubyte compressed_cb_mask;
285 ubyte color_is_int8;
286 ubyte color_is_int10;
287 ubyte dirty_cbufs;
288 bool dirty_zsbuf;
289 bool any_dst_linear;
290 bool CB_has_shader_readable_metadata;
291 bool DB_has_shader_readable_metadata;
292 };
293
294 struct si_signed_scissor {
295 int minx;
296 int miny;
297 int maxx;
298 int maxy;
299 };
300
301 struct si_scissors {
302 struct r600_atom atom;
303 unsigned dirty_mask;
304 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
305 };
306
307 struct si_viewports {
308 struct r600_atom atom;
309 unsigned dirty_mask;
310 unsigned depth_range_dirty_mask;
311 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
312 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
313 };
314
315 struct si_clip_state {
316 struct r600_atom atom;
317 struct pipe_clip_state state;
318 bool any_nonzeros;
319 };
320
321 struct si_sample_locs {
322 struct r600_atom atom;
323 unsigned nr_samples;
324 };
325
326 struct si_sample_mask {
327 struct r600_atom atom;
328 uint16_t sample_mask;
329 };
330
331 struct si_streamout_target {
332 struct pipe_stream_output_target b;
333
334 /* The buffer where BUFFER_FILLED_SIZE is stored. */
335 struct r600_resource *buf_filled_size;
336 unsigned buf_filled_size_offset;
337 bool buf_filled_size_valid;
338
339 unsigned stride_in_dw;
340 };
341
342 struct si_streamout {
343 struct r600_atom begin_atom;
344 bool begin_emitted;
345
346 unsigned enabled_mask;
347 unsigned num_targets;
348 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
349
350 unsigned append_bitmask;
351 bool suspended;
352
353 /* External state which comes from the vertex shader,
354 * it must be set explicitly when binding a shader. */
355 uint16_t *stride_in_dw;
356 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
357
358 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
359 unsigned hw_enabled_mask;
360
361 /* The state of VGT_STRMOUT_(CONFIG|EN). */
362 struct r600_atom enable_atom;
363 bool streamout_enabled;
364 bool prims_gen_query_enabled;
365 int num_prims_gen_queries;
366 };
367
368 /* A shader state consists of the shader selector, which is a constant state
369 * object shared by multiple contexts and shouldn't be modified, and
370 * the current shader variant selected for this context.
371 */
372 struct si_shader_ctx_state {
373 struct si_shader_selector *cso;
374 struct si_shader *current;
375 };
376
377 #define SI_NUM_VGT_PARAM_KEY_BITS 12
378 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
379
380 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
381 * Some fields are set by state-change calls, most are set by draw_vbo.
382 */
383 union si_vgt_param_key {
384 struct {
385 unsigned prim:4;
386 unsigned uses_instancing:1;
387 unsigned multi_instances_smaller_than_primgroup:1;
388 unsigned primitive_restart:1;
389 unsigned count_from_stream_output:1;
390 unsigned line_stipple_enabled:1;
391 unsigned uses_tess:1;
392 unsigned tess_uses_prim_id:1;
393 unsigned uses_gs:1;
394 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
395 } u;
396 uint32_t index;
397 };
398
399 struct si_texture_handle
400 {
401 unsigned desc_slot;
402 bool desc_dirty;
403 struct pipe_sampler_view *view;
404 struct si_sampler_state sstate;
405 };
406
407 struct si_image_handle
408 {
409 unsigned desc_slot;
410 bool desc_dirty;
411 struct pipe_image_view view;
412 };
413
414 struct si_saved_cs {
415 struct pipe_reference reference;
416 struct si_context *ctx;
417 struct radeon_saved_cs gfx;
418 struct r600_resource *trace_buf;
419 unsigned trace_id;
420
421 unsigned gfx_last_dw;
422 bool flushed;
423 int64_t time_flush;
424 };
425
426 struct si_context {
427 struct r600_common_context b;
428 struct blitter_context *blitter;
429 void *custom_dsa_flush;
430 void *custom_blend_resolve;
431 void *custom_blend_fmask_decompress;
432 void *custom_blend_eliminate_fastclear;
433 void *custom_blend_dcc_decompress;
434 void *vs_blit_pos;
435 void *vs_blit_pos_layered;
436 void *vs_blit_color;
437 void *vs_blit_color_layered;
438 void *vs_blit_texcoord;
439 struct si_screen *screen;
440 struct pipe_debug_callback debug;
441 LLVMTargetMachineRef tm; /* only non-threaded compilation */
442 struct si_shader_ctx_state fixed_func_tcs_shader;
443 struct r600_resource *wait_mem_scratch;
444 unsigned wait_mem_number;
445 uint16_t prefetch_L2_mask;
446
447 bool gfx_flush_in_progress:1;
448 bool compute_is_busy:1;
449
450 /* Atoms (direct states). */
451 union si_state_atoms atoms;
452 unsigned dirty_atoms; /* mask */
453 /* PM4 states (precomputed immutable states) */
454 unsigned dirty_states;
455 union si_state queued;
456 union si_state emitted;
457
458 /* Atom declarations. */
459 struct si_framebuffer framebuffer;
460 struct si_sample_locs msaa_sample_locs;
461 struct r600_atom db_render_state;
462 struct r600_atom dpbb_state;
463 struct r600_atom msaa_config;
464 struct si_sample_mask sample_mask;
465 struct r600_atom cb_render_state;
466 unsigned last_cb_target_mask;
467 struct si_blend_color blend_color;
468 struct r600_atom clip_regs;
469 struct si_clip_state clip_state;
470 struct si_shader_data shader_pointers;
471 struct si_stencil_ref stencil_ref;
472 struct r600_atom spi_map;
473 struct si_scissors scissors;
474 struct si_streamout streamout;
475 struct si_viewports viewports;
476
477 /* Precomputed states. */
478 struct si_pm4_state *init_config;
479 struct si_pm4_state *init_config_gs_rings;
480 bool init_config_has_vgt_flush;
481 struct si_pm4_state *vgt_shader_config[4];
482
483 /* shaders */
484 struct si_shader_ctx_state ps_shader;
485 struct si_shader_ctx_state gs_shader;
486 struct si_shader_ctx_state vs_shader;
487 struct si_shader_ctx_state tcs_shader;
488 struct si_shader_ctx_state tes_shader;
489 struct si_cs_shader_state cs_shader_state;
490
491 /* shader information */
492 struct si_vertex_elements *vertex_elements;
493 unsigned sprite_coord_enable;
494 bool flatshade;
495 bool do_update_shaders;
496
497 /* shader descriptors */
498 struct si_descriptors vertex_buffers;
499 struct si_descriptors descriptors[SI_NUM_DESCS];
500 unsigned descriptors_dirty;
501 unsigned shader_pointers_dirty;
502 unsigned shader_needs_decompress_mask;
503 struct si_buffer_resources rw_buffers;
504 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
505 struct si_samplers samplers[SI_NUM_SHADERS];
506 struct si_images images[SI_NUM_SHADERS];
507
508 /* other shader resources */
509 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
510 struct pipe_resource *esgs_ring;
511 struct pipe_resource *gsvs_ring;
512 struct pipe_resource *tf_ring;
513 struct pipe_resource *tess_offchip_ring;
514 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
515 struct r600_resource *border_color_buffer;
516 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
517 unsigned border_color_count;
518 unsigned num_vs_blit_sgprs;
519 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
520
521 /* Vertex and index buffers. */
522 bool vertex_buffers_dirty;
523 bool vertex_buffer_pointer_dirty;
524 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
525
526 /* MSAA config state. */
527 int ps_iter_samples;
528 bool smoothing_enabled;
529
530 /* DB render state. */
531 unsigned ps_db_shader_control;
532 unsigned dbcb_copy_sample;
533 bool dbcb_depth_copy_enabled:1;
534 bool dbcb_stencil_copy_enabled:1;
535 bool db_flush_depth_inplace:1;
536 bool db_flush_stencil_inplace:1;
537 bool db_depth_clear:1;
538 bool db_depth_disable_expclear:1;
539 bool db_stencil_clear:1;
540 bool db_stencil_disable_expclear:1;
541 bool occlusion_queries_disabled:1;
542 bool generate_mipmap_for_depth:1;
543
544 /* Emitted draw state. */
545 bool gs_tri_strip_adj_fix:1;
546 bool ls_vgpr_fix:1;
547 int last_index_size;
548 int last_base_vertex;
549 int last_start_instance;
550 int last_drawid;
551 int last_sh_base_reg;
552 int last_primitive_restart_en;
553 int last_restart_index;
554 int last_gs_out_prim;
555 int last_prim;
556 int last_multi_vgt_param;
557 int last_rast_prim;
558 unsigned last_sc_line_stipple;
559 unsigned current_vs_state;
560 unsigned last_vs_state;
561 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
562
563 /* Scratch buffer */
564 struct r600_atom scratch_state;
565 struct r600_resource *scratch_buffer;
566 unsigned scratch_waves;
567 unsigned spi_tmpring_size;
568
569 struct r600_resource *compute_scratch_buffer;
570
571 /* Emitted derived tessellation state. */
572 /* Local shader (VS), or HS if LS-HS are merged. */
573 struct si_shader *last_ls;
574 struct si_shader_selector *last_tcs;
575 int last_num_tcs_input_cp;
576 int last_tes_sh_base;
577 bool last_tess_uses_primid;
578 unsigned last_num_patches;
579
580 /* Debug state. */
581 bool is_debug;
582 struct si_saved_cs *current_saved_cs;
583 uint64_t dmesg_timestamp;
584 unsigned apitrace_call_number;
585
586 /* Other state */
587 bool need_check_render_feedback;
588 bool decompression_enabled;
589
590 bool vs_writes_viewport_index;
591 bool vs_disables_clipping_viewport;
592
593 /* Precomputed IA_MULTI_VGT_PARAM */
594 union si_vgt_param_key ia_multi_vgt_param_key;
595 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
596
597 /* Bindless descriptors. */
598 struct si_descriptors bindless_descriptors;
599 struct util_idalloc bindless_used_slots;
600 unsigned num_bindless_descriptors;
601 bool bindless_descriptors_dirty;
602 bool graphics_bindless_pointer_dirty;
603 bool compute_bindless_pointer_dirty;
604
605 /* Allocated bindless handles */
606 struct hash_table *tex_handles;
607 struct hash_table *img_handles;
608
609 /* Resident bindless handles */
610 struct util_dynarray resident_tex_handles;
611 struct util_dynarray resident_img_handles;
612
613 /* Resident bindless handles which need decompression */
614 struct util_dynarray resident_tex_needs_color_decompress;
615 struct util_dynarray resident_img_needs_color_decompress;
616 struct util_dynarray resident_tex_needs_depth_decompress;
617
618 /* Bindless state */
619 bool uses_bindless_samplers;
620 bool uses_bindless_images;
621
622 /* MSAA sample locations.
623 * The first index is the sample index.
624 * The second index is the coordinate: X, Y. */
625 float sample_locations_1x[1][2];
626 float sample_locations_2x[2][2];
627 float sample_locations_4x[4][2];
628 float sample_locations_8x[8][2];
629 float sample_locations_16x[16][2];
630 };
631
632 /* cik_sdma.c */
633 void cik_init_sdma_functions(struct si_context *sctx);
634
635 /* si_blit.c */
636 enum si_blitter_op /* bitmask */
637 {
638 SI_SAVE_TEXTURES = 1,
639 SI_SAVE_FRAMEBUFFER = 2,
640 SI_SAVE_FRAGMENT_STATE = 4,
641 SI_DISABLE_RENDER_COND = 8,
642 };
643
644 void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op);
645 void si_blitter_end(struct pipe_context *ctx);
646 void si_init_blit_functions(struct si_context *sctx);
647 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
648 void si_resource_copy_region(struct pipe_context *ctx,
649 struct pipe_resource *dst,
650 unsigned dst_level,
651 unsigned dstx, unsigned dsty, unsigned dstz,
652 struct pipe_resource *src,
653 unsigned src_level,
654 const struct pipe_box *src_box);
655
656 /* si_clear.c */
657 void vi_dcc_clear_level(struct si_context *sctx,
658 struct r600_texture *rtex,
659 unsigned level, unsigned clear_value);
660 void si_init_clear_functions(struct si_context *sctx);
661
662 /* si_cp_dma.c */
663 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
664 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
665 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
666 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
667 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
668 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
669 SI_CPDMA_SKIP_SYNC_AFTER | \
670 SI_CPDMA_SKIP_SYNC_BEFORE | \
671 SI_CPDMA_SKIP_GFX_SYNC | \
672 SI_CPDMA_SKIP_BO_LIST_UPDATE)
673
674 enum r600_coherency {
675 R600_COHERENCY_NONE, /* no cache flushes needed */
676 R600_COHERENCY_SHADER,
677 R600_COHERENCY_CB_META,
678 };
679
680 void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
681 uint64_t offset, uint64_t size, unsigned value,
682 enum r600_coherency coher);
683 void si_copy_buffer(struct si_context *sctx,
684 struct pipe_resource *dst, struct pipe_resource *src,
685 uint64_t dst_offset, uint64_t src_offset, unsigned size,
686 unsigned user_flags);
687 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
688 uint64_t offset, unsigned size);
689 void cik_emit_prefetch_L2(struct si_context *sctx);
690 void si_init_cp_dma_functions(struct si_context *sctx);
691
692 /* si_debug.c */
693 void si_auto_log_cs(void *data, struct u_log_context *log);
694 void si_log_hw_flush(struct si_context *sctx);
695 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
696 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
697 void si_init_debug_functions(struct si_context *sctx);
698 void si_check_vm_faults(struct r600_common_context *ctx,
699 struct radeon_saved_cs *saved, enum ring_type ring);
700 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
701
702 /* si_dma.c */
703 void si_init_dma_functions(struct si_context *sctx);
704
705 /* si_fence.c */
706 void si_init_fence_functions(struct si_context *ctx);
707 void si_init_screen_fence_functions(struct si_screen *screen);
708 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
709 struct tc_unflushed_batch_token *tc_token);
710
711 /* si_get.c */
712 const char *si_get_family_name(const struct si_screen *sscreen);
713 void si_init_screen_get_functions(struct si_screen *sscreen);
714
715 /* si_hw_context.c */
716 void si_destroy_saved_cs(struct si_saved_cs *scs);
717 void si_context_gfx_flush(void *context, unsigned flags,
718 struct pipe_fence_handle **fence);
719 void si_begin_new_cs(struct si_context *ctx);
720 void si_need_cs_space(struct si_context *ctx);
721
722 /* si_compute.c */
723 void si_init_compute_functions(struct si_context *sctx);
724
725 /* si_perfcounters.c */
726 void si_init_perfcounters(struct si_screen *screen);
727
728 /* si_test_dma.c */
729 void si_test_dma(struct si_screen *sscreen);
730
731 /* si_uvd.c */
732 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
733 const struct pipe_video_codec *templ);
734
735 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
736 const struct pipe_video_buffer *tmpl);
737
738 /* si_viewport.c */
739 void si_update_vs_viewport_state(struct si_context *ctx);
740 void si_init_viewport_functions(struct si_context *ctx);
741
742
743 /*
744 * common helpers
745 */
746
747 static inline void
748 si_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
749 {
750 struct r600_common_context *rctx = (struct r600_common_context *)ctx;
751 struct r600_resource *res = (struct r600_resource *)r;
752
753 if (res) {
754 /* Add memory usage for need_gfx_cs_space */
755 rctx->vram += res->vram_usage;
756 rctx->gtt += res->gart_usage;
757 }
758 }
759
760 static inline void
761 si_invalidate_draw_sh_constants(struct si_context *sctx)
762 {
763 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
764 }
765
766 static inline void
767 si_set_atom_dirty(struct si_context *sctx,
768 struct r600_atom *atom, bool dirty)
769 {
770 unsigned bit = 1 << atom->id;
771
772 if (dirty)
773 sctx->dirty_atoms |= bit;
774 else
775 sctx->dirty_atoms &= ~bit;
776 }
777
778 static inline bool
779 si_is_atom_dirty(struct si_context *sctx,
780 struct r600_atom *atom)
781 {
782 unsigned bit = 1 << atom->id;
783
784 return sctx->dirty_atoms & bit;
785 }
786
787 static inline void
788 si_mark_atom_dirty(struct si_context *sctx,
789 struct r600_atom *atom)
790 {
791 si_set_atom_dirty(sctx, atom, true);
792 }
793
794 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
795 {
796 if (sctx->gs_shader.cso)
797 return &sctx->gs_shader;
798 if (sctx->tes_shader.cso)
799 return &sctx->tes_shader;
800
801 return &sctx->vs_shader;
802 }
803
804 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
805 {
806 struct si_shader_ctx_state *vs = si_get_vs(sctx);
807
808 return vs->cso ? &vs->cso->info : NULL;
809 }
810
811 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
812 {
813 if (sctx->gs_shader.cso)
814 return sctx->gs_shader.cso->gs_copy_shader;
815
816 struct si_shader_ctx_state *vs = si_get_vs(sctx);
817 return vs->current ? vs->current : NULL;
818 }
819
820 static inline bool si_can_dump_shader(struct si_screen *sscreen,
821 unsigned processor)
822 {
823 return sscreen->debug_flags & (1 << processor);
824 }
825
826 static inline bool si_extra_shader_checks(struct si_screen *sscreen,
827 unsigned processor)
828 {
829 return (sscreen->debug_flags & DBG(CHECK_IR)) ||
830 si_can_dump_shader(sscreen, processor);
831 }
832
833 static inline bool si_get_strmout_en(struct si_context *sctx)
834 {
835 return sctx->streamout.streamout_enabled ||
836 sctx->streamout.prims_gen_query_enabled;
837 }
838
839 static inline unsigned
840 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
841 {
842 unsigned alignment, tcc_cache_line_size;
843
844 /* If the upload size is less than the cache line size (e.g. 16, 32),
845 * the whole thing will fit into a cache line if we align it to its size.
846 * The idea is that multiple small uploads can share a cache line.
847 * If the upload size is greater, align it to the cache line size.
848 */
849 alignment = util_next_power_of_two(upload_size);
850 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
851 return MIN2(alignment, tcc_cache_line_size);
852 }
853
854 static inline void
855 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
856 {
857 if (pipe_reference(&(*dst)->reference, &src->reference))
858 si_destroy_saved_cs(*dst);
859
860 *dst = src;
861 }
862
863 static inline void
864 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
865 bool shaders_read_metadata)
866 {
867 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
868 SI_CONTEXT_INV_VMEM_L1;
869
870 if (sctx->b.chip_class >= GFX9) {
871 /* Single-sample color is coherent with shaders on GFX9, but
872 * L2 metadata must be flushed if shaders read metadata.
873 * (DCC, CMASK).
874 */
875 if (num_samples >= 2)
876 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
877 else if (shaders_read_metadata)
878 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
879 } else {
880 /* SI-CI-VI */
881 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
882 }
883 }
884
885 static inline void
886 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
887 bool include_stencil, bool shaders_read_metadata)
888 {
889 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
890 SI_CONTEXT_INV_VMEM_L1;
891
892 if (sctx->b.chip_class >= GFX9) {
893 /* Single-sample depth (not stencil) is coherent with shaders
894 * on GFX9, but L2 metadata must be flushed if shaders read
895 * metadata.
896 */
897 if (num_samples >= 2 || include_stencil)
898 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
899 else if (shaders_read_metadata)
900 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
901 } else {
902 /* SI-CI-VI */
903 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
904 }
905 }
906
907 static inline bool
908 si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
909 {
910 return (stencil_sampler && tex->can_sample_s) ||
911 (!stencil_sampler && tex->can_sample_z);
912 }
913
914 static inline bool
915 si_htile_enabled(struct r600_texture *tex, unsigned level)
916 {
917 return tex->htile_offset && level == 0;
918 }
919
920 static inline bool
921 vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
922 {
923 assert(!tex->tc_compatible_htile || tex->htile_offset);
924 return tex->tc_compatible_htile && level == 0;
925 }
926
927 #endif