radeonsi: add an initial dump_debug_state implementation dumping shaders
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_state.h"
30
31 #include <llvm-c/TargetMachine.h>
32
33 #ifdef PIPE_ARCH_BIG_ENDIAN
34 #define SI_BIG_ENDIAN 1
35 #else
36 #define SI_BIG_ENDIAN 0
37 #endif
38
39 /* The base vertex and primitive restart can be any number, but we must pick
40 * one which will mean "unknown" for the purpose of state tracking and
41 * the number shouldn't be a commonly-used one. */
42 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
43 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
44 #define SI_NUM_SMOOTH_AA_SAMPLES 8
45
46 #define SI_TRACE_CS 0
47 #define SI_TRACE_CS_DWORDS 6
48
49 #define SI_MAX_DRAW_CS_DWORDS \
50 (/*scratch:*/ 3 + /*derived prim state:*/ 3 + \
51 /*draw regs:*/ 18 + /*draw packets:*/ 31 +\
52 /*derived tess state:*/ 19)
53
54 /* Instruction cache. */
55 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
56 /* Cache used by scalar memory (SMEM) instructions. They also use TC
57 * as a second level cache, which isn't flushed by this.
58 * Other names: constant cache, data cache, DCACHE */
59 #define SI_CONTEXT_INV_KCACHE (R600_CONTEXT_PRIVATE_FLAG << 1)
60 /* Caches used by vector memory (VMEM) instructions.
61 * L1 can optionally be bypassed (GLC=1) and can only be used by shaders.
62 * L2 is used by shaders and can be used by other blocks (CP, sDMA). */
63 #define SI_CONTEXT_INV_TC_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
64 #define SI_CONTEXT_INV_TC_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
65 /* Framebuffer caches. */
66 #define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
67 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
68 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
69 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 7)
70 /* Engine synchronization. */
71 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 8)
72 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
73 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
74 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
75 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 12)
76 /* Compute only. */
77 #define SI_CONTEXT_FLUSH_WITH_INV_L2 (R600_CONTEXT_PRIVATE_FLAG << 13) /* TODO: merge with TC? */
78 #define SI_CONTEXT_FLAG_COMPUTE (R600_CONTEXT_PRIVATE_FLAG << 14)
79
80 #define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
81 SI_CONTEXT_FLUSH_AND_INV_CB_META | \
82 SI_CONTEXT_FLUSH_AND_INV_DB | \
83 SI_CONTEXT_FLUSH_AND_INV_DB_META)
84
85 struct si_compute;
86
87 struct si_screen {
88 struct r600_common_screen b;
89 };
90
91 struct si_sampler_view {
92 struct pipe_sampler_view base;
93 struct list_head list;
94 struct r600_resource *resource;
95 /* [0..7] = image descriptor
96 * [4..7] = buffer descriptor */
97 uint32_t state[8];
98 uint32_t fmask_state[8];
99 };
100
101 struct si_sampler_state {
102 uint32_t val[4];
103 uint32_t border_color[4];
104 };
105
106 struct si_cs_shader_state {
107 struct si_compute *program;
108 };
109
110 struct si_textures_info {
111 struct si_sampler_views views;
112 struct si_sampler_states states;
113 uint32_t depth_texture_mask; /* which textures are depth */
114 uint32_t compressed_colortex_mask;
115 };
116
117 struct si_framebuffer {
118 struct r600_atom atom;
119 struct pipe_framebuffer_state state;
120 unsigned nr_samples;
121 unsigned log_samples;
122 unsigned cb0_is_integer;
123 unsigned compressed_cb_mask;
124 unsigned export_16bpc;
125 };
126
127 #define SI_NUM_ATOMS(sctx) (sizeof((sctx)->atoms)/sizeof((sctx)->atoms.array[0]))
128
129 struct si_context {
130 struct r600_common_context b;
131 struct blitter_context *blitter;
132 void *custom_dsa_flush;
133 void *custom_blend_resolve;
134 void *custom_blend_decompress;
135 void *custom_blend_fastclear;
136 void *pstipple_sampler_state;
137 struct si_screen *screen;
138 struct si_pm4_state *init_config;
139 struct pipe_fence_handle *last_gfx_fence;
140 struct si_shader_selector *fixed_func_tcs_shader;
141
142 union {
143 struct {
144 /* The order matters. */
145 struct r600_atom *cache_flush;
146 struct r600_atom *streamout_begin;
147 struct r600_atom *streamout_enable; /* must be after streamout_begin */
148 struct r600_atom *framebuffer;
149 struct r600_atom *msaa_sample_locs;
150 struct r600_atom *db_render_state;
151 struct r600_atom *msaa_config;
152 struct r600_atom *clip_regs;
153 struct r600_atom *shader_userdata;
154 } s;
155 struct r600_atom *array[0];
156 } atoms;
157
158 struct si_framebuffer framebuffer;
159 struct si_vertex_element *vertex_elements;
160 /* for saving when using blitter */
161 struct pipe_stencil_ref stencil_ref;
162 /* shaders */
163 struct si_shader_selector *ps_shader;
164 struct si_shader_selector *gs_shader;
165 struct si_shader_selector *vs_shader;
166 struct si_shader_selector *tcs_shader;
167 struct si_shader_selector *tes_shader;
168 struct si_cs_shader_state cs_shader_state;
169 struct si_shader_data shader_userdata;
170 /* shader information */
171 unsigned sprite_coord_enable;
172 bool flatshade;
173 struct si_descriptors vertex_buffers;
174 struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
175 struct si_buffer_resources rw_buffers[SI_NUM_SHADERS];
176 struct si_textures_info samplers[SI_NUM_SHADERS];
177 struct r600_resource *scratch_buffer;
178 struct r600_resource *border_color_table;
179 unsigned border_color_offset;
180
181 struct r600_atom clip_regs;
182 struct r600_atom msaa_sample_locs;
183 struct r600_atom msaa_config;
184 int ps_iter_samples;
185 bool smoothing_enabled;
186
187 /* Vertex and index buffers. */
188 bool vertex_buffers_dirty;
189 struct pipe_index_buffer index_buffer;
190 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
191
192 /* With rasterizer discard, there doesn't have to be a pixel shader.
193 * In that case, we bind this one: */
194 void *dummy_pixel_shader;
195 struct r600_atom cache_flush;
196 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
197
198 /* VGT states. */
199 struct si_pm4_state *vgt_shader_config[4];
200 struct si_pm4_state *gs_rings;
201 struct pipe_resource *esgs_ring;
202 struct pipe_resource *gsvs_ring;
203 struct si_pm4_state *tf_state;
204 struct pipe_resource *tf_ring;
205
206 LLVMTargetMachineRef tm;
207
208 /* SI state handling */
209 union si_state queued;
210 union si_state emitted;
211
212 /* DB render state. */
213 struct r600_atom db_render_state;
214 bool dbcb_depth_copy_enabled;
215 bool dbcb_stencil_copy_enabled;
216 unsigned dbcb_copy_sample;
217 bool db_inplace_flush_enabled;
218 bool db_depth_clear;
219 bool db_depth_disable_expclear;
220 unsigned ps_db_shader_control;
221
222 /* Emitted draw state. */
223 int last_base_vertex;
224 int last_start_instance;
225 int last_sh_base_reg;
226 int last_primitive_restart_en;
227 int last_restart_index;
228 int last_gs_out_prim;
229 int last_prim;
230 int last_multi_vgt_param;
231 int last_ls_hs_config;
232 int last_rast_prim;
233 unsigned last_sc_line_stipple;
234 int current_rast_prim; /* primitive type after TES, GS */
235
236 /* Scratch buffer */
237 boolean emit_scratch_reloc;
238 unsigned scratch_waves;
239 unsigned spi_tmpring_size;
240
241 /* Emitted derived tessellation state. */
242 struct si_shader *last_ls; /* local shader (VS) */
243 struct si_shader_selector *last_tcs;
244 int last_num_tcs_input_cp;
245 int last_tes_sh_base;
246 };
247
248 /* cik_sdma.c */
249 void cik_sdma_copy(struct pipe_context *ctx,
250 struct pipe_resource *dst,
251 unsigned dst_level,
252 unsigned dstx, unsigned dsty, unsigned dstz,
253 struct pipe_resource *src,
254 unsigned src_level,
255 const struct pipe_box *src_box);
256
257 /* si_blit.c */
258 void si_init_blit_functions(struct si_context *sctx);
259 void si_flush_depth_textures(struct si_context *sctx,
260 struct si_textures_info *textures);
261 void si_decompress_color_textures(struct si_context *sctx,
262 struct si_textures_info *textures);
263 void si_resource_copy_region(struct pipe_context *ctx,
264 struct pipe_resource *dst,
265 unsigned dst_level,
266 unsigned dstx, unsigned dsty, unsigned dstz,
267 struct pipe_resource *src,
268 unsigned src_level,
269 const struct pipe_box *src_box);
270
271 /* si_cp_dma.c */
272 void si_copy_buffer(struct si_context *sctx,
273 struct pipe_resource *dst, struct pipe_resource *src,
274 uint64_t dst_offset, uint64_t src_offset, unsigned size,
275 bool is_framebuffer);
276 void si_init_cp_dma_functions(struct si_context *sctx);
277
278 /* si_debug.c */
279 void si_init_debug_functions(struct si_context *sctx);
280
281 /* si_dma.c */
282 void si_dma_copy(struct pipe_context *ctx,
283 struct pipe_resource *dst,
284 unsigned dst_level,
285 unsigned dstx, unsigned dsty, unsigned dstz,
286 struct pipe_resource *src,
287 unsigned src_level,
288 const struct pipe_box *src_box);
289
290 /* si_hw_context.c */
291 void si_context_gfx_flush(void *context, unsigned flags,
292 struct pipe_fence_handle **fence);
293 void si_begin_new_cs(struct si_context *ctx);
294 void si_need_cs_space(struct si_context *ctx, unsigned num_dw, boolean count_draw_in);
295
296 #if SI_TRACE_CS
297 void si_trace_emit(struct si_context *sctx);
298 #endif
299
300 /* si_compute.c */
301 void si_init_compute_functions(struct si_context *sctx);
302
303 /* si_uvd.c */
304 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
305 const struct pipe_video_codec *templ);
306
307 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
308 const struct pipe_video_buffer *tmpl);
309
310 /*
311 * common helpers
312 */
313
314 static inline struct r600_resource *
315 si_resource_create_custom(struct pipe_screen *screen,
316 unsigned usage, unsigned size)
317 {
318 assert(size);
319 return r600_resource(pipe_buffer_create(screen,
320 PIPE_BIND_CUSTOM, usage, size));
321 }
322
323 static inline void
324 si_invalidate_draw_sh_constants(struct si_context *sctx)
325 {
326 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
327 sctx->last_start_instance = -1; /* reset to an unknown value */
328 sctx->last_sh_base_reg = -1; /* reset to an unknown value */
329 }
330
331 static inline void
332 si_set_atom_dirty(struct si_context *sctx,
333 struct r600_atom *atom, bool dirty)
334 {
335 atom->dirty = dirty;
336 }
337
338 static inline void
339 si_mark_atom_dirty(struct si_context *sctx,
340 struct r600_atom *atom)
341 {
342 si_set_atom_dirty(sctx, atom, true);
343 }
344
345 #endif