41f88b9688e69663ceec9a29d0df6e6d4f89dba4
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_range.h"
34 #include "util/u_threaded_context.h"
35
36 #ifdef PIPE_ARCH_BIG_ENDIAN
37 #define SI_BIG_ENDIAN 1
38 #else
39 #define SI_BIG_ENDIAN 0
40 #endif
41
42 #define ATI_VENDOR_ID 0x1002
43
44 #define SI_NOT_QUERY 0xffffffff
45
46 /* The base vertex and primitive restart can be any number, but we must pick
47 * one which will mean "unknown" for the purpose of state tracking and
48 * the number shouldn't be a commonly-used one. */
49 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
50 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Pipeline & streamout query controls. */
57 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
58 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
59 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
60 /* Instruction cache. */
61 #define SI_CONTEXT_INV_ICACHE (1 << 3)
62 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
63 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
64 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
65 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
66 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
67 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
68 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
69 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
70 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
71 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
72 * a CB or DB flush. */
73 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
74 /* Framebuffer caches. */
75 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
76 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
77 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
78 /* Engine synchronization. */
79 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
80 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
81 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
82 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
83 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
84
85 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
86 #define SI_PREFETCH_LS (1 << 1)
87 #define SI_PREFETCH_HS (1 << 2)
88 #define SI_PREFETCH_ES (1 << 3)
89 #define SI_PREFETCH_GS (1 << 4)
90 #define SI_PREFETCH_VS (1 << 5)
91 #define SI_PREFETCH_PS (1 << 6)
92
93 #define SI_MAX_BORDER_COLORS 4096
94 #define SI_MAX_VIEWPORTS 16
95 #define SIX_BITS 0x3F
96 #define SI_MAP_BUFFER_ALIGNMENT 64
97 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
98
99 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
100 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
101 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
102 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
103 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
104 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
105 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
106
107 /* Debug flags. */
108 enum {
109 /* Shader logging options: */
110 DBG_VS = PIPE_SHADER_VERTEX,
111 DBG_PS = PIPE_SHADER_FRAGMENT,
112 DBG_GS = PIPE_SHADER_GEOMETRY,
113 DBG_TCS = PIPE_SHADER_TESS_CTRL,
114 DBG_TES = PIPE_SHADER_TESS_EVAL,
115 DBG_CS = PIPE_SHADER_COMPUTE,
116 DBG_NO_IR,
117 DBG_NO_TGSI,
118 DBG_NO_ASM,
119 DBG_PREOPT_IR,
120
121 /* Shader compiler options the shader cache should be aware of: */
122 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
123 DBG_UNSAFE_MATH,
124 DBG_SI_SCHED,
125
126 /* Shader compiler options (with no effect on the shader cache): */
127 DBG_CHECK_IR,
128 DBG_NIR,
129 DBG_MONOLITHIC_SHADERS,
130 DBG_NO_OPT_VARIANT,
131
132 /* Information logging options: */
133 DBG_INFO,
134 DBG_TEX,
135 DBG_COMPUTE,
136 DBG_VM,
137
138 /* Driver options: */
139 DBG_FORCE_DMA,
140 DBG_NO_ASYNC_DMA,
141 DBG_NO_WC,
142 DBG_CHECK_VM,
143 DBG_RESERVE_VMID,
144
145 /* 3D engine options: */
146 DBG_SWITCH_ON_EOP,
147 DBG_NO_OUT_OF_ORDER,
148 DBG_NO_DPBB,
149 DBG_NO_DFSM,
150 DBG_DPBB,
151 DBG_DFSM,
152 DBG_NO_HYPERZ,
153 DBG_NO_RB_PLUS,
154 DBG_NO_2D_TILING,
155 DBG_NO_TILING,
156 DBG_NO_DCC,
157 DBG_NO_DCC_CLEAR,
158 DBG_NO_DCC_FB,
159 DBG_NO_DCC_MSAA,
160 DBG_NO_FMASK,
161
162 /* Tests: */
163 DBG_TEST_DMA,
164 DBG_TEST_VMFAULT_CP,
165 DBG_TEST_VMFAULT_SDMA,
166 DBG_TEST_VMFAULT_SHADER,
167 };
168
169 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
170 #define DBG(name) (1ull << DBG_##name)
171
172 struct si_compute;
173 struct hash_table;
174 struct u_suballocator;
175
176 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
177 * at the moment.
178 */
179 struct r600_resource {
180 struct threaded_resource b;
181
182 /* Winsys objects. */
183 struct pb_buffer *buf;
184 uint64_t gpu_address;
185 /* Memory usage if the buffer placement is optimal. */
186 uint64_t vram_usage;
187 uint64_t gart_usage;
188
189 /* Resource properties. */
190 uint64_t bo_size;
191 unsigned bo_alignment;
192 enum radeon_bo_domain domains;
193 enum radeon_bo_flag flags;
194 unsigned bind_history;
195 int max_forced_staging_uploads;
196
197 /* The buffer range which is initialized (with a write transfer,
198 * streamout, DMA, or as a random access target). The rest of
199 * the buffer is considered invalid and can be mapped unsynchronized.
200 *
201 * This allows unsychronized mapping of a buffer range which hasn't
202 * been used yet. It's for applications which forget to use
203 * the unsynchronized map flag and expect the driver to figure it out.
204 */
205 struct util_range valid_buffer_range;
206
207 /* For buffers only. This indicates that a write operation has been
208 * performed by TC L2, but the cache hasn't been flushed.
209 * Any hw block which doesn't use or bypasses TC L2 should check this
210 * flag and flush the cache before using the buffer.
211 *
212 * For example, TC L2 must be flushed if a buffer which has been
213 * modified by a shader store instruction is about to be used as
214 * an index buffer. The reason is that VGT DMA index fetching doesn't
215 * use TC L2.
216 */
217 bool TC_L2_dirty;
218
219 /* Whether the resource has been exported via resource_get_handle. */
220 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
221
222 /* Whether this resource is referenced by bindless handles. */
223 bool texture_handle_allocated;
224 bool image_handle_allocated;
225 };
226
227 struct r600_transfer {
228 struct threaded_transfer b;
229 struct r600_resource *staging;
230 unsigned offset;
231 };
232
233 struct r600_fmask_info {
234 uint64_t offset;
235 uint64_t size;
236 unsigned alignment;
237 unsigned pitch_in_pixels;
238 unsigned bank_height;
239 unsigned slice_tile_max;
240 unsigned tile_mode_index;
241 unsigned tile_swizzle;
242 };
243
244 struct r600_cmask_info {
245 uint64_t offset;
246 uint64_t size;
247 unsigned alignment;
248 unsigned slice_tile_max;
249 uint64_t base_address_reg;
250 };
251
252 struct r600_texture {
253 struct r600_resource resource;
254
255 struct radeon_surf surface;
256 uint64_t size;
257 struct r600_texture *flushed_depth_texture;
258
259 /* Colorbuffer compression and fast clear. */
260 struct r600_fmask_info fmask;
261 struct r600_cmask_info cmask;
262 struct r600_resource *cmask_buffer;
263 uint64_t dcc_offset; /* 0 = disabled */
264 unsigned cb_color_info; /* fast clear enable bit */
265 unsigned color_clear_value[2];
266 unsigned last_msaa_resolve_target_micro_mode;
267 unsigned num_level0_transfers;
268
269 /* Depth buffer compression and fast clear. */
270 uint64_t htile_offset;
271 float depth_clear_value;
272 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
273 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
274 enum pipe_format db_render_format:16;
275 uint8_t stencil_clear_value;
276 bool tc_compatible_htile:1;
277 bool depth_cleared:1; /* if it was cleared at least once */
278 bool stencil_cleared:1; /* if it was cleared at least once */
279 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
280 bool is_depth:1;
281 bool db_compatible:1;
282 bool can_sample_z:1;
283 bool can_sample_s:1;
284
285 /* We need to track DCC dirtiness, because st/dri usually calls
286 * flush_resource twice per frame (not a bug) and we don't wanna
287 * decompress DCC twice. Also, the dirty tracking must be done even
288 * if DCC isn't used, because it's required by the DCC usage analysis
289 * for a possible future enablement.
290 */
291 bool separate_dcc_dirty:1;
292 /* Statistics gathering for the DCC enablement heuristic. */
293 bool dcc_gather_statistics:1;
294 /* Counter that should be non-zero if the texture is bound to a
295 * framebuffer.
296 */
297 unsigned framebuffers_bound;
298 /* Whether the texture is a displayable back buffer and needs DCC
299 * decompression, which is expensive. Therefore, it's enabled only
300 * if statistics suggest that it will pay off and it's allocated
301 * separately. It can't be bound as a sampler by apps. Limited to
302 * target == 2D and last_level == 0. If enabled, dcc_offset contains
303 * the absolute GPUVM address, not the relative one.
304 */
305 struct r600_resource *dcc_separate_buffer;
306 /* When DCC is temporarily disabled, the separate buffer is here. */
307 struct r600_resource *last_dcc_separate_buffer;
308 /* Estimate of how much this color buffer is written to in units of
309 * full-screen draws: ps_invocations / (width * height)
310 * Shader kills, late Z, and blending with trivial discards make it
311 * inaccurate (we need to count CB updates, not PS invocations).
312 */
313 unsigned ps_draw_ratio;
314 /* The number of clears since the last DCC usage analysis. */
315 unsigned num_slow_clears;
316 };
317
318 struct r600_surface {
319 struct pipe_surface base;
320
321 /* These can vary with block-compressed textures. */
322 uint16_t width0;
323 uint16_t height0;
324
325 bool color_initialized:1;
326 bool depth_initialized:1;
327
328 /* Misc. color flags. */
329 bool color_is_int8:1;
330 bool color_is_int10:1;
331 bool dcc_incompatible:1;
332
333 /* Color registers. */
334 unsigned cb_color_info;
335 unsigned cb_color_view;
336 unsigned cb_color_attrib;
337 unsigned cb_color_attrib2; /* GFX9 and later */
338 unsigned cb_dcc_control; /* VI and later */
339 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
340 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
341 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
342 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
343
344 /* DB registers. */
345 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
346 uint64_t db_stencil_base;
347 uint64_t db_htile_data_base;
348 unsigned db_depth_info;
349 unsigned db_z_info;
350 unsigned db_z_info2; /* GFX9+ */
351 unsigned db_depth_view;
352 unsigned db_depth_size;
353 unsigned db_depth_slice;
354 unsigned db_stencil_info;
355 unsigned db_stencil_info2; /* GFX9+ */
356 unsigned db_htile_surface;
357 };
358
359 struct si_mmio_counter {
360 unsigned busy;
361 unsigned idle;
362 };
363
364 union si_mmio_counters {
365 struct {
366 /* For global GPU load including SDMA. */
367 struct si_mmio_counter gpu;
368
369 /* GRBM_STATUS */
370 struct si_mmio_counter spi;
371 struct si_mmio_counter gui;
372 struct si_mmio_counter ta;
373 struct si_mmio_counter gds;
374 struct si_mmio_counter vgt;
375 struct si_mmio_counter ia;
376 struct si_mmio_counter sx;
377 struct si_mmio_counter wd;
378 struct si_mmio_counter bci;
379 struct si_mmio_counter sc;
380 struct si_mmio_counter pa;
381 struct si_mmio_counter db;
382 struct si_mmio_counter cp;
383 struct si_mmio_counter cb;
384
385 /* SRBM_STATUS2 */
386 struct si_mmio_counter sdma;
387
388 /* CP_STAT */
389 struct si_mmio_counter pfp;
390 struct si_mmio_counter meq;
391 struct si_mmio_counter me;
392 struct si_mmio_counter surf_sync;
393 struct si_mmio_counter cp_dma;
394 struct si_mmio_counter scratch_ram;
395 } named;
396 unsigned array[0];
397 };
398
399 struct r600_memory_object {
400 struct pipe_memory_object b;
401 struct pb_buffer *buf;
402 uint32_t stride;
403 uint32_t offset;
404 };
405
406 /* Saved CS data for debugging features. */
407 struct radeon_saved_cs {
408 uint32_t *ib;
409 unsigned num_dw;
410
411 struct radeon_bo_list_item *bo_list;
412 unsigned bo_count;
413 };
414
415 struct si_screen {
416 struct pipe_screen b;
417 struct radeon_winsys *ws;
418 struct disk_cache *disk_shader_cache;
419
420 struct radeon_info info;
421 uint64_t debug_flags;
422 char renderer_string[100];
423
424 unsigned gs_table_depth;
425 unsigned tess_offchip_block_dw_size;
426 unsigned tess_offchip_ring_size;
427 unsigned tess_factor_ring_size;
428 unsigned vgt_hs_offchip_param;
429 bool has_clear_state;
430 bool has_distributed_tess;
431 bool has_draw_indirect_multi;
432 bool has_out_of_order_rast;
433 bool assume_no_z_fights;
434 bool commutative_blend_add;
435 bool clear_db_cache_before_clear;
436 bool has_msaa_sample_loc_bug;
437 bool has_ls_vgpr_init_bug;
438 bool dpbb_allowed;
439 bool dfsm_allowed;
440 bool llvm_has_working_vgpr_indexing;
441
442 /* Whether shaders are monolithic (1-part) or separate (3-part). */
443 bool use_monolithic_shaders;
444 bool record_llvm_ir;
445 bool has_rbplus; /* if RB+ registers exist */
446 bool rbplus_allowed; /* if RB+ is allowed */
447 bool dcc_msaa_allowed;
448 bool cpdma_prefetch_writes_memory;
449
450 struct slab_parent_pool pool_transfers;
451
452 /* Texture filter settings. */
453 int force_aniso; /* -1 = disabled */
454
455 /* Auxiliary context. Mainly used to initialize resources.
456 * It must be locked prior to using and flushed before unlocking. */
457 struct pipe_context *aux_context;
458 mtx_t aux_context_lock;
459
460 /* This must be in the screen, because UE4 uses one context for
461 * compilation and another one for rendering.
462 */
463 unsigned num_compilations;
464 /* Along with ST_DEBUG=precompile, this should show if applications
465 * are loading shaders on demand. This is a monotonic counter.
466 */
467 unsigned num_shaders_created;
468 unsigned num_shader_cache_hits;
469
470 /* GPU load thread. */
471 mtx_t gpu_load_mutex;
472 thrd_t gpu_load_thread;
473 union si_mmio_counters mmio_counters;
474 volatile unsigned gpu_load_stop_thread; /* bool */
475
476 /* Performance counters. */
477 struct si_perfcounters *perfcounters;
478
479 /* If pipe_screen wants to recompute and re-emit the framebuffer,
480 * sampler, and image states of all contexts, it should atomically
481 * increment this.
482 *
483 * Each context will compare this with its own last known value of
484 * the counter before drawing and re-emit the states accordingly.
485 */
486 unsigned dirty_tex_counter;
487
488 /* Atomically increment this counter when an existing texture's
489 * metadata is enabled or disabled in a way that requires changing
490 * contexts' compressed texture binding masks.
491 */
492 unsigned compressed_colortex_counter;
493
494 struct {
495 /* Context flags to set so that all writes from earlier jobs
496 * in the CP are seen by L2 clients.
497 */
498 unsigned cp_to_L2;
499
500 /* Context flags to set so that all writes from earlier jobs
501 * that end in L2 are seen by CP.
502 */
503 unsigned L2_to_cp;
504 } barrier_flags;
505
506 mtx_t shader_parts_mutex;
507 struct si_shader_part *vs_prologs;
508 struct si_shader_part *tcs_epilogs;
509 struct si_shader_part *gs_prologs;
510 struct si_shader_part *ps_prologs;
511 struct si_shader_part *ps_epilogs;
512
513 /* Shader cache in memory.
514 *
515 * Design & limitations:
516 * - The shader cache is per screen (= per process), never saved to
517 * disk, and skips redundant shader compilations from TGSI to bytecode.
518 * - It can only be used with one-variant-per-shader support, in which
519 * case only the main (typically middle) part of shaders is cached.
520 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
521 * variants of VS and TES are cached, so LS and ES aren't.
522 * - GS and CS aren't cached, but it's certainly possible to cache
523 * those as well.
524 */
525 mtx_t shader_cache_mutex;
526 struct hash_table *shader_cache;
527
528 /* Shader compiler queue for multithreaded compilation. */
529 struct util_queue shader_compiler_queue;
530 /* Use at most 3 normal compiler threads on quadcore and better.
531 * Hyperthreaded CPUs report the number of threads, but we want
532 * the number of cores. */
533 LLVMTargetMachineRef tm[3]; /* used by the queue only */
534
535 struct util_queue shader_compiler_queue_low_priority;
536 /* Use at most 2 low priority threads on quadcore and better.
537 * We want to minimize the impact on multithreaded Mesa. */
538 LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
539 };
540
541 struct si_blend_color {
542 struct pipe_blend_color state;
543 bool any_nonzeros;
544 };
545
546 struct si_sampler_view {
547 struct pipe_sampler_view base;
548 /* [0..7] = image descriptor
549 * [4..7] = buffer descriptor */
550 uint32_t state[8];
551 uint32_t fmask_state[8];
552 const struct legacy_surf_level *base_level_info;
553 ubyte base_level;
554 ubyte block_width;
555 bool is_stencil_sampler;
556 bool is_integer;
557 bool dcc_incompatible;
558 };
559
560 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
561
562 struct si_sampler_state {
563 #ifdef DEBUG
564 unsigned magic;
565 #endif
566 uint32_t val[4];
567 uint32_t integer_val[4];
568 uint32_t upgraded_depth_val[4];
569 };
570
571 struct si_cs_shader_state {
572 struct si_compute *program;
573 struct si_compute *emitted_program;
574 unsigned offset;
575 bool initialized;
576 bool uses_scratch;
577 };
578
579 struct si_samplers {
580 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
581 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
582
583 /* The i-th bit is set if that element is enabled (non-NULL resource). */
584 unsigned enabled_mask;
585 uint32_t needs_depth_decompress_mask;
586 uint32_t needs_color_decompress_mask;
587 };
588
589 struct si_images {
590 struct pipe_image_view views[SI_NUM_IMAGES];
591 uint32_t needs_color_decompress_mask;
592 unsigned enabled_mask;
593 };
594
595 struct si_framebuffer {
596 struct pipe_framebuffer_state state;
597 unsigned colorbuf_enabled_4bit;
598 unsigned spi_shader_col_format;
599 unsigned spi_shader_col_format_alpha;
600 unsigned spi_shader_col_format_blend;
601 unsigned spi_shader_col_format_blend_alpha;
602 ubyte nr_samples:5; /* at most 16xAA */
603 ubyte log_samples:3; /* at most 4 = 16xAA */
604 ubyte compressed_cb_mask;
605 ubyte uncompressed_cb_mask;
606 ubyte color_is_int8;
607 ubyte color_is_int10;
608 ubyte dirty_cbufs;
609 bool dirty_zsbuf;
610 bool any_dst_linear;
611 bool CB_has_shader_readable_metadata;
612 bool DB_has_shader_readable_metadata;
613 };
614
615 struct si_signed_scissor {
616 int minx;
617 int miny;
618 int maxx;
619 int maxy;
620 };
621
622 struct si_scissors {
623 unsigned dirty_mask;
624 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
625 };
626
627 struct si_viewports {
628 unsigned dirty_mask;
629 unsigned depth_range_dirty_mask;
630 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
631 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
632 };
633
634 struct si_clip_state {
635 struct pipe_clip_state state;
636 bool any_nonzeros;
637 };
638
639 struct si_sample_locs {
640 unsigned nr_samples;
641 };
642
643 struct si_sample_mask {
644 uint16_t sample_mask;
645 };
646
647 struct si_streamout_target {
648 struct pipe_stream_output_target b;
649
650 /* The buffer where BUFFER_FILLED_SIZE is stored. */
651 struct r600_resource *buf_filled_size;
652 unsigned buf_filled_size_offset;
653 bool buf_filled_size_valid;
654
655 unsigned stride_in_dw;
656 };
657
658 struct si_streamout {
659 bool begin_emitted;
660
661 unsigned enabled_mask;
662 unsigned num_targets;
663 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
664
665 unsigned append_bitmask;
666 bool suspended;
667
668 /* External state which comes from the vertex shader,
669 * it must be set explicitly when binding a shader. */
670 uint16_t *stride_in_dw;
671 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
672
673 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
674 unsigned hw_enabled_mask;
675
676 /* The state of VGT_STRMOUT_(CONFIG|EN). */
677 bool streamout_enabled;
678 bool prims_gen_query_enabled;
679 int num_prims_gen_queries;
680 };
681
682 /* A shader state consists of the shader selector, which is a constant state
683 * object shared by multiple contexts and shouldn't be modified, and
684 * the current shader variant selected for this context.
685 */
686 struct si_shader_ctx_state {
687 struct si_shader_selector *cso;
688 struct si_shader *current;
689 };
690
691 #define SI_NUM_VGT_PARAM_KEY_BITS 12
692 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
693
694 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
695 * Some fields are set by state-change calls, most are set by draw_vbo.
696 */
697 union si_vgt_param_key {
698 struct {
699 #ifdef PIPE_ARCH_LITTLE_ENDIAN
700 unsigned prim:4;
701 unsigned uses_instancing:1;
702 unsigned multi_instances_smaller_than_primgroup:1;
703 unsigned primitive_restart:1;
704 unsigned count_from_stream_output:1;
705 unsigned line_stipple_enabled:1;
706 unsigned uses_tess:1;
707 unsigned tess_uses_prim_id:1;
708 unsigned uses_gs:1;
709 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
710 #else /* PIPE_ARCH_BIG_ENDIAN */
711 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
712 unsigned uses_gs:1;
713 unsigned tess_uses_prim_id:1;
714 unsigned uses_tess:1;
715 unsigned line_stipple_enabled:1;
716 unsigned count_from_stream_output:1;
717 unsigned primitive_restart:1;
718 unsigned multi_instances_smaller_than_primgroup:1;
719 unsigned uses_instancing:1;
720 unsigned prim:4;
721 #endif
722 } u;
723 uint32_t index;
724 };
725
726 struct si_texture_handle
727 {
728 unsigned desc_slot;
729 bool desc_dirty;
730 struct pipe_sampler_view *view;
731 struct si_sampler_state sstate;
732 };
733
734 struct si_image_handle
735 {
736 unsigned desc_slot;
737 bool desc_dirty;
738 struct pipe_image_view view;
739 };
740
741 struct si_saved_cs {
742 struct pipe_reference reference;
743 struct si_context *ctx;
744 struct radeon_saved_cs gfx;
745 struct r600_resource *trace_buf;
746 unsigned trace_id;
747
748 unsigned gfx_last_dw;
749 bool flushed;
750 int64_t time_flush;
751 };
752
753 struct si_context {
754 struct pipe_context b; /* base class */
755
756 enum radeon_family family;
757 enum chip_class chip_class;
758
759 struct radeon_winsys *ws;
760 struct radeon_winsys_ctx *ctx;
761 struct radeon_winsys_cs *gfx_cs;
762 struct radeon_winsys_cs *dma_cs;
763 struct pipe_fence_handle *last_gfx_fence;
764 struct pipe_fence_handle *last_sdma_fence;
765 struct r600_resource *eop_bug_scratch;
766 struct u_upload_mgr *cached_gtt_allocator;
767 struct threaded_context *tc;
768 struct u_suballocator *allocator_zeroed_memory;
769 struct slab_child_pool pool_transfers;
770 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
771 struct pipe_device_reset_callback device_reset_callback;
772 struct u_log_context *log;
773 void *query_result_shader;
774 struct blitter_context *blitter;
775 void *custom_dsa_flush;
776 void *custom_blend_resolve;
777 void *custom_blend_fmask_decompress;
778 void *custom_blend_eliminate_fastclear;
779 void *custom_blend_dcc_decompress;
780 void *vs_blit_pos;
781 void *vs_blit_pos_layered;
782 void *vs_blit_color;
783 void *vs_blit_color_layered;
784 void *vs_blit_texcoord;
785 struct si_screen *screen;
786 struct pipe_debug_callback debug;
787 LLVMTargetMachineRef tm; /* only non-threaded compilation */
788 struct si_shader_ctx_state fixed_func_tcs_shader;
789 struct r600_resource *wait_mem_scratch;
790 unsigned wait_mem_number;
791 uint16_t prefetch_L2_mask;
792
793 bool gfx_flush_in_progress:1;
794 bool gfx_last_ib_is_busy:1;
795 bool compute_is_busy:1;
796
797 unsigned num_gfx_cs_flushes;
798 unsigned initial_gfx_cs_size;
799 unsigned gpu_reset_counter;
800 unsigned last_dirty_tex_counter;
801 unsigned last_compressed_colortex_counter;
802 unsigned last_num_draw_calls;
803 unsigned flags; /* flush flags */
804 /* Current unaccounted memory usage. */
805 uint64_t vram;
806 uint64_t gtt;
807
808 /* Atoms (direct states). */
809 union si_state_atoms atoms;
810 unsigned dirty_atoms; /* mask */
811 /* PM4 states (precomputed immutable states) */
812 unsigned dirty_states;
813 union si_state queued;
814 union si_state emitted;
815
816 /* Atom declarations. */
817 struct si_framebuffer framebuffer;
818 struct si_sample_locs msaa_sample_locs;
819 struct si_sample_mask sample_mask;
820 unsigned last_cb_target_mask;
821 struct si_blend_color blend_color;
822 struct si_clip_state clip_state;
823 struct si_shader_data shader_pointers;
824 struct si_stencil_ref stencil_ref;
825 struct si_scissors scissors;
826 struct si_streamout streamout;
827 struct si_viewports viewports;
828
829 /* Precomputed states. */
830 struct si_pm4_state *init_config;
831 struct si_pm4_state *init_config_gs_rings;
832 bool init_config_has_vgt_flush;
833 struct si_pm4_state *vgt_shader_config[4];
834
835 /* shaders */
836 struct si_shader_ctx_state ps_shader;
837 struct si_shader_ctx_state gs_shader;
838 struct si_shader_ctx_state vs_shader;
839 struct si_shader_ctx_state tcs_shader;
840 struct si_shader_ctx_state tes_shader;
841 struct si_cs_shader_state cs_shader_state;
842
843 /* shader information */
844 struct si_vertex_elements *vertex_elements;
845 unsigned sprite_coord_enable;
846 bool flatshade;
847 bool do_update_shaders;
848
849 /* vertex buffer descriptors */
850 uint32_t *vb_descriptors_gpu_list;
851 struct r600_resource *vb_descriptors_buffer;
852 unsigned vb_descriptors_offset;
853
854 /* shader descriptors */
855 struct si_descriptors descriptors[SI_NUM_DESCS];
856 unsigned descriptors_dirty;
857 unsigned shader_pointers_dirty;
858 unsigned shader_needs_decompress_mask;
859 struct si_buffer_resources rw_buffers;
860 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
861 struct si_samplers samplers[SI_NUM_SHADERS];
862 struct si_images images[SI_NUM_SHADERS];
863
864 /* other shader resources */
865 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
866 struct pipe_resource *esgs_ring;
867 struct pipe_resource *gsvs_ring;
868 struct pipe_resource *tess_rings;
869 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
870 struct r600_resource *border_color_buffer;
871 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
872 unsigned border_color_count;
873 unsigned num_vs_blit_sgprs;
874 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
875
876 /* Vertex and index buffers. */
877 bool vertex_buffers_dirty;
878 bool vertex_buffer_pointer_dirty;
879 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
880
881 /* MSAA config state. */
882 int ps_iter_samples;
883 bool ps_uses_fbfetch;
884 bool smoothing_enabled;
885
886 /* DB render state. */
887 unsigned ps_db_shader_control;
888 unsigned dbcb_copy_sample;
889 bool dbcb_depth_copy_enabled:1;
890 bool dbcb_stencil_copy_enabled:1;
891 bool db_flush_depth_inplace:1;
892 bool db_flush_stencil_inplace:1;
893 bool db_depth_clear:1;
894 bool db_depth_disable_expclear:1;
895 bool db_stencil_clear:1;
896 bool db_stencil_disable_expclear:1;
897 bool occlusion_queries_disabled:1;
898 bool generate_mipmap_for_depth:1;
899
900 /* Emitted draw state. */
901 bool gs_tri_strip_adj_fix:1;
902 bool ls_vgpr_fix:1;
903 int last_index_size;
904 int last_base_vertex;
905 int last_start_instance;
906 int last_drawid;
907 int last_sh_base_reg;
908 int last_primitive_restart_en;
909 int last_restart_index;
910 int last_gs_out_prim;
911 int last_prim;
912 int last_multi_vgt_param;
913 int last_rast_prim;
914 unsigned last_sc_line_stipple;
915 unsigned current_vs_state;
916 unsigned last_vs_state;
917 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
918
919 /* Scratch buffer */
920 struct r600_resource *scratch_buffer;
921 unsigned scratch_waves;
922 unsigned spi_tmpring_size;
923
924 struct r600_resource *compute_scratch_buffer;
925
926 /* Emitted derived tessellation state. */
927 /* Local shader (VS), or HS if LS-HS are merged. */
928 struct si_shader *last_ls;
929 struct si_shader_selector *last_tcs;
930 int last_num_tcs_input_cp;
931 int last_tes_sh_base;
932 bool last_tess_uses_primid;
933 unsigned last_num_patches;
934
935 /* Debug state. */
936 bool is_debug;
937 struct si_saved_cs *current_saved_cs;
938 uint64_t dmesg_timestamp;
939 unsigned apitrace_call_number;
940
941 /* Other state */
942 bool need_check_render_feedback;
943 bool decompression_enabled;
944
945 bool vs_writes_viewport_index;
946 bool vs_disables_clipping_viewport;
947
948 /* Precomputed IA_MULTI_VGT_PARAM */
949 union si_vgt_param_key ia_multi_vgt_param_key;
950 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
951
952 /* Bindless descriptors. */
953 struct si_descriptors bindless_descriptors;
954 struct util_idalloc bindless_used_slots;
955 unsigned num_bindless_descriptors;
956 bool bindless_descriptors_dirty;
957 bool graphics_bindless_pointer_dirty;
958 bool compute_bindless_pointer_dirty;
959
960 /* Allocated bindless handles */
961 struct hash_table *tex_handles;
962 struct hash_table *img_handles;
963
964 /* Resident bindless handles */
965 struct util_dynarray resident_tex_handles;
966 struct util_dynarray resident_img_handles;
967
968 /* Resident bindless handles which need decompression */
969 struct util_dynarray resident_tex_needs_color_decompress;
970 struct util_dynarray resident_img_needs_color_decompress;
971 struct util_dynarray resident_tex_needs_depth_decompress;
972
973 /* Bindless state */
974 bool uses_bindless_samplers;
975 bool uses_bindless_images;
976
977 /* MSAA sample locations.
978 * The first index is the sample index.
979 * The second index is the coordinate: X, Y. */
980 float sample_locations_1x[1][2];
981 float sample_locations_2x[2][2];
982 float sample_locations_4x[4][2];
983 float sample_locations_8x[8][2];
984 float sample_locations_16x[16][2];
985
986 /* Misc stats. */
987 unsigned num_draw_calls;
988 unsigned num_decompress_calls;
989 unsigned num_mrt_draw_calls;
990 unsigned num_prim_restart_calls;
991 unsigned num_spill_draw_calls;
992 unsigned num_compute_calls;
993 unsigned num_spill_compute_calls;
994 unsigned num_dma_calls;
995 unsigned num_cp_dma_calls;
996 unsigned num_vs_flushes;
997 unsigned num_ps_flushes;
998 unsigned num_cs_flushes;
999 unsigned num_cb_cache_flushes;
1000 unsigned num_db_cache_flushes;
1001 unsigned num_L2_invalidates;
1002 unsigned num_L2_writebacks;
1003 unsigned num_resident_handles;
1004 uint64_t num_alloc_tex_transfer_bytes;
1005 unsigned last_tex_ps_draw_ratio; /* for query */
1006
1007 /* Queries. */
1008 /* Maintain the list of active queries for pausing between IBs. */
1009 int num_occlusion_queries;
1010 int num_perfect_occlusion_queries;
1011 struct list_head active_queries;
1012 unsigned num_cs_dw_queries_suspend;
1013
1014 /* Render condition. */
1015 struct pipe_query *render_cond;
1016 unsigned render_cond_mode;
1017 bool render_cond_invert;
1018 bool render_cond_force_off; /* for u_blitter */
1019
1020 /* Statistics gathering for the DCC enablement heuristic. It can't be
1021 * in r600_texture because r600_texture can be shared by multiple
1022 * contexts. This is for back buffers only. We shouldn't get too many
1023 * of those.
1024 *
1025 * X11 DRI3 rotates among a finite set of back buffers. They should
1026 * all fit in this array. If they don't, separate DCC might never be
1027 * enabled by DCC stat gathering.
1028 */
1029 struct {
1030 struct r600_texture *tex;
1031 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1032 struct pipe_query *ps_stats[3];
1033 /* If all slots are used and another slot is needed,
1034 * the least recently used slot is evicted based on this. */
1035 int64_t last_use_timestamp;
1036 bool query_active;
1037 } dcc_stats[5];
1038
1039 /* Copy one resource to another using async DMA. */
1040 void (*dma_copy)(struct pipe_context *ctx,
1041 struct pipe_resource *dst,
1042 unsigned dst_level,
1043 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1044 struct pipe_resource *src,
1045 unsigned src_level,
1046 const struct pipe_box *src_box);
1047
1048 void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
1049 uint64_t offset, uint64_t size, unsigned value);
1050 };
1051
1052 /* cik_sdma.c */
1053 void cik_init_sdma_functions(struct si_context *sctx);
1054
1055 /* si_blit.c */
1056 enum si_blitter_op /* bitmask */
1057 {
1058 SI_SAVE_TEXTURES = 1,
1059 SI_SAVE_FRAMEBUFFER = 2,
1060 SI_SAVE_FRAGMENT_STATE = 4,
1061 SI_DISABLE_RENDER_COND = 8,
1062 };
1063
1064 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1065 void si_blitter_end(struct si_context *sctx);
1066 void si_init_blit_functions(struct si_context *sctx);
1067 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1068 void si_resource_copy_region(struct pipe_context *ctx,
1069 struct pipe_resource *dst,
1070 unsigned dst_level,
1071 unsigned dstx, unsigned dsty, unsigned dstz,
1072 struct pipe_resource *src,
1073 unsigned src_level,
1074 const struct pipe_box *src_box);
1075 void si_decompress_dcc(struct si_context *sctx, struct r600_texture *rtex);
1076 void si_blit_decompress_depth(struct pipe_context *ctx,
1077 struct r600_texture *texture,
1078 struct r600_texture *staging,
1079 unsigned first_level, unsigned last_level,
1080 unsigned first_layer, unsigned last_layer,
1081 unsigned first_sample, unsigned last_sample);
1082
1083 /* si_buffer.c */
1084 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1085 struct pb_buffer *buf,
1086 enum radeon_bo_usage usage);
1087 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1088 struct r600_resource *resource,
1089 unsigned usage);
1090 void si_init_resource_fields(struct si_screen *sscreen,
1091 struct r600_resource *res,
1092 uint64_t size, unsigned alignment);
1093 bool si_alloc_resource(struct si_screen *sscreen,
1094 struct r600_resource *res);
1095 struct pipe_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1096 unsigned flags,
1097 unsigned usage,
1098 unsigned size,
1099 unsigned alignment);
1100 void si_replace_buffer_storage(struct pipe_context *ctx,
1101 struct pipe_resource *dst,
1102 struct pipe_resource *src);
1103 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1104 void si_init_buffer_functions(struct si_context *sctx);
1105
1106 /* si_clear.c */
1107 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1108 bool vi_alpha_is_on_msb(enum pipe_format format);
1109 void vi_dcc_clear_level(struct si_context *sctx,
1110 struct r600_texture *rtex,
1111 unsigned level, unsigned clear_value);
1112 void si_init_clear_functions(struct si_context *sctx);
1113
1114 /* si_cp_dma.c */
1115 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1116 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1117 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1118 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1119 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1120 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1121 SI_CPDMA_SKIP_SYNC_AFTER | \
1122 SI_CPDMA_SKIP_SYNC_BEFORE | \
1123 SI_CPDMA_SKIP_GFX_SYNC | \
1124 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1125
1126 enum si_coherency {
1127 SI_COHERENCY_NONE, /* no cache flushes needed */
1128 SI_COHERENCY_SHADER,
1129 SI_COHERENCY_CB_META,
1130 };
1131
1132 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1133 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1134 uint64_t offset, uint64_t size, unsigned value,
1135 enum si_coherency coher);
1136 void si_copy_buffer(struct si_context *sctx,
1137 struct pipe_resource *dst, struct pipe_resource *src,
1138 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1139 unsigned user_flags);
1140 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1141 uint64_t offset, unsigned size);
1142 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1143 void si_init_cp_dma_functions(struct si_context *sctx);
1144
1145 /* si_debug.c */
1146 void si_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
1147 struct radeon_saved_cs *saved, bool get_buffer_list);
1148 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1149 void si_destroy_saved_cs(struct si_saved_cs *scs);
1150 void si_auto_log_cs(void *data, struct u_log_context *log);
1151 void si_log_hw_flush(struct si_context *sctx);
1152 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1153 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1154 void si_init_debug_functions(struct si_context *sctx);
1155 void si_check_vm_faults(struct si_context *sctx,
1156 struct radeon_saved_cs *saved, enum ring_type ring);
1157 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1158
1159 /* si_dma.c */
1160 void si_init_dma_functions(struct si_context *sctx);
1161
1162 /* si_dma_cs.c */
1163 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1164 struct r600_resource *dst, struct r600_resource *src);
1165 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1166 struct pipe_fence_handle **fence);
1167 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1168 uint64_t offset, uint64_t size, unsigned value);
1169
1170 /* si_fence.c */
1171 void si_gfx_write_event_eop(struct si_context *ctx,
1172 unsigned event, unsigned event_flags,
1173 unsigned data_sel,
1174 struct r600_resource *buf, uint64_t va,
1175 uint32_t new_fence, unsigned query_type);
1176 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
1177 void si_gfx_wait_fence(struct si_context *ctx,
1178 uint64_t va, uint32_t ref, uint32_t mask);
1179 void si_init_fence_functions(struct si_context *ctx);
1180 void si_init_screen_fence_functions(struct si_screen *screen);
1181 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1182 struct tc_unflushed_batch_token *tc_token);
1183
1184 /* si_get.c */
1185 const char *si_get_family_name(const struct si_screen *sscreen);
1186 void si_init_screen_get_functions(struct si_screen *sscreen);
1187
1188 /* si_gfx_cs.c */
1189 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1190 struct pipe_fence_handle **fence);
1191 void si_begin_new_gfx_cs(struct si_context *ctx);
1192 void si_need_gfx_cs_space(struct si_context *ctx);
1193
1194 /* r600_gpu_load.c */
1195 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1196 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1197 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1198 uint64_t begin);
1199
1200 /* si_compute.c */
1201 void si_init_compute_functions(struct si_context *sctx);
1202
1203 /* r600_perfcounters.c */
1204 void si_perfcounters_destroy(struct si_screen *sscreen);
1205
1206 /* si_perfcounters.c */
1207 void si_init_perfcounters(struct si_screen *screen);
1208
1209 /* si_pipe.c */
1210 bool si_check_device_reset(struct si_context *sctx);
1211
1212 /* si_query.c */
1213 void si_init_screen_query_functions(struct si_screen *sscreen);
1214 void si_init_query_functions(struct si_context *sctx);
1215 void si_suspend_queries(struct si_context *sctx);
1216 void si_resume_queries(struct si_context *sctx);
1217
1218 /* si_test_dma.c */
1219 void si_test_dma(struct si_screen *sscreen);
1220
1221 /* si_uvd.c */
1222 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1223 const struct pipe_video_codec *templ);
1224
1225 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1226 const struct pipe_video_buffer *tmpl);
1227
1228 /* si_viewport.c */
1229 void si_update_vs_viewport_state(struct si_context *ctx);
1230 void si_init_viewport_functions(struct si_context *ctx);
1231
1232 /* r600_texture.c */
1233 bool si_prepare_for_dma_blit(struct si_context *sctx,
1234 struct r600_texture *rdst,
1235 unsigned dst_level, unsigned dstx,
1236 unsigned dsty, unsigned dstz,
1237 struct r600_texture *rsrc,
1238 unsigned src_level,
1239 const struct pipe_box *src_box);
1240 void si_texture_get_fmask_info(struct si_screen *sscreen,
1241 struct r600_texture *rtex,
1242 unsigned nr_samples,
1243 struct r600_fmask_info *out);
1244 void si_texture_get_cmask_info(struct si_screen *sscreen,
1245 struct r600_texture *rtex,
1246 struct r600_cmask_info *out);
1247 void si_eliminate_fast_color_clear(struct si_context *sctx,
1248 struct r600_texture *rtex);
1249 void si_texture_discard_cmask(struct si_screen *sscreen,
1250 struct r600_texture *rtex);
1251 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1252 struct pipe_resource *texture,
1253 struct r600_texture **staging);
1254 void si_print_texture_info(struct si_screen *sscreen,
1255 struct r600_texture *rtex, struct u_log_context *log);
1256 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1257 const struct pipe_resource *templ);
1258 bool vi_dcc_formats_compatible(enum pipe_format format1,
1259 enum pipe_format format2);
1260 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1261 unsigned level,
1262 enum pipe_format view_format);
1263 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1264 struct pipe_resource *tex,
1265 unsigned level,
1266 enum pipe_format view_format);
1267 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1268 struct pipe_resource *texture,
1269 const struct pipe_surface *templ,
1270 unsigned width0, unsigned height0,
1271 unsigned width, unsigned height);
1272 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1273 void vi_separate_dcc_try_enable(struct si_context *sctx,
1274 struct r600_texture *tex);
1275 void vi_separate_dcc_start_query(struct si_context *sctx,
1276 struct r600_texture *tex);
1277 void vi_separate_dcc_stop_query(struct si_context *sctx,
1278 struct r600_texture *tex);
1279 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1280 struct r600_texture *tex);
1281 bool si_texture_disable_dcc(struct si_context *sctx,
1282 struct r600_texture *rtex);
1283 void si_init_screen_texture_functions(struct si_screen *sscreen);
1284 void si_init_context_texture_functions(struct si_context *sctx);
1285
1286
1287 /*
1288 * common helpers
1289 */
1290
1291 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1292 {
1293 return (struct r600_resource*)r;
1294 }
1295
1296 static inline void
1297 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1298 {
1299 pipe_resource_reference((struct pipe_resource **)ptr,
1300 (struct pipe_resource *)res);
1301 }
1302
1303 static inline void
1304 r600_texture_reference(struct r600_texture **ptr, struct r600_texture *res)
1305 {
1306 pipe_resource_reference((struct pipe_resource **)ptr, &res->resource.b.b);
1307 }
1308
1309 static inline bool
1310 vi_dcc_enabled(struct r600_texture *tex, unsigned level)
1311 {
1312 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1313 }
1314
1315 static inline unsigned
1316 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
1317 {
1318 if (stencil)
1319 return rtex->surface.u.legacy.stencil_tiling_index[level];
1320 else
1321 return rtex->surface.u.legacy.tiling_index[level];
1322 }
1323
1324 static inline void
1325 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1326 {
1327 struct r600_resource *res = (struct r600_resource *)r;
1328
1329 if (res) {
1330 /* Add memory usage for need_gfx_cs_space */
1331 sctx->vram += res->vram_usage;
1332 sctx->gtt += res->gart_usage;
1333 }
1334 }
1335
1336 static inline void
1337 si_invalidate_draw_sh_constants(struct si_context *sctx)
1338 {
1339 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1340 }
1341
1342 static inline unsigned
1343 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1344 {
1345 return 1 << (atom - sctx->atoms.array);
1346 }
1347
1348 static inline void
1349 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1350 {
1351 unsigned bit = si_get_atom_bit(sctx, atom);
1352
1353 if (dirty)
1354 sctx->dirty_atoms |= bit;
1355 else
1356 sctx->dirty_atoms &= ~bit;
1357 }
1358
1359 static inline bool
1360 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1361 {
1362 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1363 }
1364
1365 static inline void
1366 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1367 {
1368 si_set_atom_dirty(sctx, atom, true);
1369 }
1370
1371 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1372 {
1373 if (sctx->gs_shader.cso)
1374 return &sctx->gs_shader;
1375 if (sctx->tes_shader.cso)
1376 return &sctx->tes_shader;
1377
1378 return &sctx->vs_shader;
1379 }
1380
1381 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1382 {
1383 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1384
1385 return vs->cso ? &vs->cso->info : NULL;
1386 }
1387
1388 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1389 {
1390 if (sctx->gs_shader.cso)
1391 return sctx->gs_shader.cso->gs_copy_shader;
1392
1393 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1394 return vs->current ? vs->current : NULL;
1395 }
1396
1397 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1398 unsigned processor)
1399 {
1400 return sscreen->debug_flags & (1 << processor);
1401 }
1402
1403 static inline bool si_extra_shader_checks(struct si_screen *sscreen,
1404 unsigned processor)
1405 {
1406 return (sscreen->debug_flags & DBG(CHECK_IR)) ||
1407 si_can_dump_shader(sscreen, processor);
1408 }
1409
1410 static inline bool si_get_strmout_en(struct si_context *sctx)
1411 {
1412 return sctx->streamout.streamout_enabled ||
1413 sctx->streamout.prims_gen_query_enabled;
1414 }
1415
1416 static inline unsigned
1417 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1418 {
1419 unsigned alignment, tcc_cache_line_size;
1420
1421 /* If the upload size is less than the cache line size (e.g. 16, 32),
1422 * the whole thing will fit into a cache line if we align it to its size.
1423 * The idea is that multiple small uploads can share a cache line.
1424 * If the upload size is greater, align it to the cache line size.
1425 */
1426 alignment = util_next_power_of_two(upload_size);
1427 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1428 return MIN2(alignment, tcc_cache_line_size);
1429 }
1430
1431 static inline void
1432 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1433 {
1434 if (pipe_reference(&(*dst)->reference, &src->reference))
1435 si_destroy_saved_cs(*dst);
1436
1437 *dst = src;
1438 }
1439
1440 static inline void
1441 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1442 bool shaders_read_metadata)
1443 {
1444 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1445 SI_CONTEXT_INV_VMEM_L1;
1446
1447 if (sctx->chip_class >= GFX9) {
1448 /* Single-sample color is coherent with shaders on GFX9, but
1449 * L2 metadata must be flushed if shaders read metadata.
1450 * (DCC, CMASK).
1451 */
1452 if (num_samples >= 2)
1453 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1454 else if (shaders_read_metadata)
1455 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1456 } else {
1457 /* SI-CI-VI */
1458 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1459 }
1460 }
1461
1462 static inline void
1463 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1464 bool include_stencil, bool shaders_read_metadata)
1465 {
1466 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1467 SI_CONTEXT_INV_VMEM_L1;
1468
1469 if (sctx->chip_class >= GFX9) {
1470 /* Single-sample depth (not stencil) is coherent with shaders
1471 * on GFX9, but L2 metadata must be flushed if shaders read
1472 * metadata.
1473 */
1474 if (num_samples >= 2 || include_stencil)
1475 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1476 else if (shaders_read_metadata)
1477 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1478 } else {
1479 /* SI-CI-VI */
1480 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1481 }
1482 }
1483
1484 static inline bool
1485 si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
1486 {
1487 return (stencil_sampler && tex->can_sample_s) ||
1488 (!stencil_sampler && tex->can_sample_z);
1489 }
1490
1491 static inline bool
1492 si_htile_enabled(struct r600_texture *tex, unsigned level)
1493 {
1494 return tex->htile_offset && level == 0;
1495 }
1496
1497 static inline bool
1498 vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
1499 {
1500 assert(!tex->tc_compatible_htile || tex->htile_offset);
1501 return tex->tc_compatible_htile && level == 0;
1502 }
1503
1504 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1505 {
1506 if (sctx->ps_uses_fbfetch)
1507 return sctx->framebuffer.nr_samples;
1508
1509 return sctx->ps_iter_samples;
1510 }
1511
1512 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1513 {
1514 if (sctx->queued.named.rasterizer->rasterizer_discard)
1515 return 0;
1516
1517 struct si_shader_selector *ps = sctx->ps_shader.cso;
1518 if (!ps)
1519 return 0;
1520
1521 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1522 sctx->queued.named.blend->cb_target_mask;
1523
1524 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1525 colormask &= ps->colors_written_4bit;
1526 else if (!ps->colors_written_4bit)
1527 colormask = 0; /* color0 writes all cbufs, but it's not written */
1528
1529 return colormask;
1530 }
1531
1532 /**
1533 * Return true if there is enough memory in VRAM and GTT for the buffers
1534 * added so far.
1535 *
1536 * \param vram VRAM memory size not added to the buffer list yet
1537 * \param gtt GTT memory size not added to the buffer list yet
1538 */
1539 static inline bool
1540 radeon_cs_memory_below_limit(struct si_screen *screen,
1541 struct radeon_winsys_cs *cs,
1542 uint64_t vram, uint64_t gtt)
1543 {
1544 vram += cs->used_vram;
1545 gtt += cs->used_gart;
1546
1547 /* Anything that goes above the VRAM size should go to GTT. */
1548 if (vram > screen->info.vram_size)
1549 gtt += vram - screen->info.vram_size;
1550
1551 /* Now we just need to check if we have enough GTT. */
1552 return gtt < screen->info.gart_size * 0.7;
1553 }
1554
1555 /**
1556 * Add a buffer to the buffer list for the given command stream (CS).
1557 *
1558 * All buffers used by a CS must be added to the list. This tells the kernel
1559 * driver which buffers are used by GPU commands. Other buffers can
1560 * be swapped out (not accessible) during execution.
1561 *
1562 * The buffer list becomes empty after every context flush and must be
1563 * rebuilt.
1564 */
1565 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1566 struct radeon_winsys_cs *cs,
1567 struct r600_resource *rbo,
1568 enum radeon_bo_usage usage,
1569 enum radeon_bo_priority priority)
1570 {
1571 assert(usage);
1572 sctx->ws->cs_add_buffer(
1573 cs, rbo->buf,
1574 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1575 rbo->domains, priority);
1576 }
1577
1578 /**
1579 * Same as above, but also checks memory usage and flushes the context
1580 * accordingly.
1581 *
1582 * When this SHOULD NOT be used:
1583 *
1584 * - if si_context_add_resource_size has been called for the buffer
1585 * followed by *_need_cs_space for checking the memory usage
1586 *
1587 * - if si_need_dma_space has been called for the buffer
1588 *
1589 * - when emitting state packets and draw packets (because preceding packets
1590 * can't be re-emitted at that point)
1591 *
1592 * - if shader resource "enabled_mask" is not up-to-date or there is
1593 * a different constraint disallowing a context flush
1594 */
1595 static inline void
1596 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1597 struct r600_resource *rbo,
1598 enum radeon_bo_usage usage,
1599 enum radeon_bo_priority priority,
1600 bool check_mem)
1601 {
1602 if (check_mem &&
1603 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1604 sctx->vram + rbo->vram_usage,
1605 sctx->gtt + rbo->gart_usage))
1606 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1607
1608 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1609 }
1610
1611 #define PRINT_ERR(fmt, args...) \
1612 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1613
1614 #endif