2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
34 #define SI_BIG_ENDIAN 0
38 #define SI_TRACE_CS_DWORDS 6
40 #define SI_MAX_DRAW_CS_DWORDS 18
42 struct si_pipe_compute
;
45 struct r600_common_screen b
;
48 struct si_pipe_sampler_view
{
49 struct pipe_sampler_view base
;
50 struct r600_resource
*resource
;
52 uint32_t fmask_state
[8];
55 struct si_pipe_sampler_state
{
57 uint32_t border_color
[4];
60 struct si_cs_shader_state
{
61 struct si_pipe_compute
*program
;
64 struct si_textures_info
{
65 struct si_sampler_views views
;
66 struct si_pipe_sampler_state
*samplers
[NUM_TEX_UNITS
];
68 uint32_t depth_texture_mask
; /* which textures are depth */
69 uint32_t compressed_colortex_mask
;
73 #define SI_NUM_ATOMS(sctx) (sizeof((sctx)->atoms)/sizeof((sctx)->atoms.array[0]))
75 #define SI_NUM_SHADERS (PIPE_SHADER_GEOMETRY+1)
77 #define SI_RW_SO 2 /* Streamout buffer descriptors after ring buffers */
80 struct r600_common_context b
;
81 struct blitter_context
*blitter
;
82 void *custom_dsa_flush_depth_stencil
[8];
83 void *custom_dsa_flush_depth
[8];
84 void *custom_dsa_flush_stencil
[8];
85 void *custom_dsa_flush_inplace
;
86 void *custom_blend_resolve
;
87 void *custom_blend_decompress
;
88 struct si_screen
*screen
;
92 /* The order matters. */
93 struct r600_atom
*const_buffers
[SI_NUM_SHADERS
];
94 struct r600_atom
*rw_buffers
[SI_NUM_SHADERS
];
95 struct r600_atom
*sampler_views
[SI_NUM_SHADERS
];
96 /* Caches must be flushed after resource descriptors are
97 * updated in memory. */
98 struct r600_atom
*cache_flush
;
99 struct r600_atom
*streamout_begin
;
101 struct r600_atom
*array
[0];
104 struct si_vertex_element
*vertex_elements
;
105 struct pipe_framebuffer_state framebuffer
;
106 unsigned fb_log_samples
;
107 unsigned fb_cb0_is_integer
;
108 unsigned fb_compressed_cb_mask
;
109 unsigned pa_sc_line_stipple
;
110 unsigned pa_su_sc_mode_cntl
;
111 /* for saving when using blitter */
112 struct pipe_stencil_ref stencil_ref
;
113 struct si_pipe_shader_selector
*ps_shader
;
114 struct si_pipe_shader_selector
*gs_shader
;
115 struct si_pipe_shader_selector
*vs_shader
;
116 struct si_cs_shader_state cs_shader_state
;
117 /* shader information */
118 unsigned sprite_coord_enable
;
119 unsigned export_16bpc
;
120 struct si_buffer_resources const_buffers
[SI_NUM_SHADERS
];
121 struct si_buffer_resources rw_buffers
[SI_NUM_SHADERS
];
122 struct si_textures_info samplers
[SI_NUM_SHADERS
];
123 struct r600_resource
*border_color_table
;
124 unsigned border_color_offset
;
126 unsigned default_ps_gprs
, default_vs_gprs
;
128 /* Below are variables from the old r600_context.
130 unsigned pm4_dirty_cdwords
;
132 /* Vertex and index buffers. */
133 bool vertex_buffers_dirty
;
134 struct pipe_index_buffer index_buffer
;
135 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
136 unsigned nr_vertex_buffers
;
138 /* With rasterizer discard, there doesn't have to be a pixel shader.
139 * In that case, we bind this one: */
140 void *dummy_pixel_shader
;
141 struct si_pm4_state
*gs_on
;
142 struct si_pm4_state
*gs_off
;
143 struct si_pm4_state
*gs_rings
;
144 struct r600_atom cache_flush
;
145 struct pipe_constant_buffer null_const_buf
; /* used for set_constant_buffer(NULL) on CIK */
146 struct pipe_constant_buffer esgs_ring
;
147 struct pipe_constant_buffer gsvs_ring
;
149 /* SI state handling */
150 union si_state queued
;
151 union si_state emitted
;
155 void si_init_blit_functions(struct si_context
*sctx
);
156 void si_flush_depth_textures(struct si_context
*sctx
,
157 struct si_textures_info
*textures
);
158 void si_decompress_color_textures(struct si_context
*sctx
,
159 struct si_textures_info
*textures
);
161 /* si_hw_context.c */
162 void si_context_flush(struct si_context
*ctx
, unsigned flags
);
163 void si_begin_new_cs(struct si_context
*ctx
);
164 void si_need_cs_space(struct si_context
*ctx
, unsigned num_dw
, boolean count_draw_in
);
167 void si_flush(struct pipe_context
*ctx
, struct pipe_fence_handle
**fence
,
171 void si_trace_emit(struct si_context
*sctx
);
175 void si_init_compute_functions(struct si_context
*sctx
);
178 struct pipe_video_codec
*si_uvd_create_decoder(struct pipe_context
*context
,
179 const struct pipe_video_codec
*templ
);
181 struct pipe_video_buffer
*si_video_buffer_create(struct pipe_context
*pipe
,
182 const struct pipe_video_buffer
*tmpl
);
188 static INLINE
struct r600_resource
*
189 si_resource_create_custom(struct pipe_screen
*screen
,
190 unsigned usage
, unsigned size
)
193 return r600_resource(pipe_buffer_create(screen
,
194 PIPE_BIND_CUSTOM
, usage
, size
));