61109477d44ab985ecd6e673afcbacfa43a0894c
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_range.h"
34 #include "util/u_threaded_context.h"
35
36 #ifdef PIPE_ARCH_BIG_ENDIAN
37 #define SI_BIG_ENDIAN 1
38 #else
39 #define SI_BIG_ENDIAN 0
40 #endif
41
42 #define ATI_VENDOR_ID 0x1002
43
44 #define SI_NOT_QUERY 0xffffffff
45
46 /* The base vertex and primitive restart can be any number, but we must pick
47 * one which will mean "unknown" for the purpose of state tracking and
48 * the number shouldn't be a commonly-used one. */
49 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
50 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Pipeline & streamout query controls. */
57 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
58 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
59 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
60 /* Instruction cache. */
61 #define SI_CONTEXT_INV_ICACHE (1 << 3)
62 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
63 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
64 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
65 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
66 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
67 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
68 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
69 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
70 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
71 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
72 * a CB or DB flush. */
73 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
74 /* Framebuffer caches. */
75 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
76 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
77 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
78 /* Engine synchronization. */
79 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
80 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
81 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
82 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
83 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
84
85 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
86 #define SI_PREFETCH_LS (1 << 1)
87 #define SI_PREFETCH_HS (1 << 2)
88 #define SI_PREFETCH_ES (1 << 3)
89 #define SI_PREFETCH_GS (1 << 4)
90 #define SI_PREFETCH_VS (1 << 5)
91 #define SI_PREFETCH_PS (1 << 6)
92
93 #define SI_MAX_BORDER_COLORS 4096
94 #define SI_MAX_VIEWPORTS 16
95 #define SIX_BITS 0x3F
96 #define SI_MAP_BUFFER_ALIGNMENT 64
97 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
98
99 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
100 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
101 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
102 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
103 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
104 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
105 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
106
107 /* Debug flags. */
108 enum {
109 /* Shader logging options: */
110 DBG_VS = PIPE_SHADER_VERTEX,
111 DBG_PS = PIPE_SHADER_FRAGMENT,
112 DBG_GS = PIPE_SHADER_GEOMETRY,
113 DBG_TCS = PIPE_SHADER_TESS_CTRL,
114 DBG_TES = PIPE_SHADER_TESS_EVAL,
115 DBG_CS = PIPE_SHADER_COMPUTE,
116 DBG_NO_IR,
117 DBG_NO_TGSI,
118 DBG_NO_ASM,
119 DBG_PREOPT_IR,
120
121 /* Shader compiler options the shader cache should be aware of: */
122 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
123 DBG_UNSAFE_MATH,
124 DBG_SI_SCHED,
125
126 /* Shader compiler options (with no effect on the shader cache): */
127 DBG_CHECK_IR,
128 DBG_NIR,
129 DBG_MONOLITHIC_SHADERS,
130 DBG_NO_OPT_VARIANT,
131
132 /* Information logging options: */
133 DBG_INFO,
134 DBG_TEX,
135 DBG_COMPUTE,
136 DBG_VM,
137
138 /* Driver options: */
139 DBG_FORCE_DMA,
140 DBG_NO_ASYNC_DMA,
141 DBG_NO_WC,
142 DBG_CHECK_VM,
143 DBG_RESERVE_VMID,
144
145 /* 3D engine options: */
146 DBG_SWITCH_ON_EOP,
147 DBG_NO_OUT_OF_ORDER,
148 DBG_NO_DPBB,
149 DBG_NO_DFSM,
150 DBG_DPBB,
151 DBG_DFSM,
152 DBG_NO_HYPERZ,
153 DBG_NO_RB_PLUS,
154 DBG_NO_2D_TILING,
155 DBG_NO_TILING,
156 DBG_NO_DCC,
157 DBG_NO_DCC_CLEAR,
158 DBG_NO_DCC_FB,
159 DBG_NO_DCC_MSAA,
160 DBG_NO_FMASK,
161
162 /* Tests: */
163 DBG_TEST_DMA,
164 DBG_TEST_VMFAULT_CP,
165 DBG_TEST_VMFAULT_SDMA,
166 DBG_TEST_VMFAULT_SHADER,
167 };
168
169 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
170 #define DBG(name) (1ull << DBG_##name)
171
172 struct si_compute;
173 struct hash_table;
174 struct u_suballocator;
175
176 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
177 * at the moment.
178 */
179 struct r600_resource {
180 struct threaded_resource b;
181
182 /* Winsys objects. */
183 struct pb_buffer *buf;
184 uint64_t gpu_address;
185 /* Memory usage if the buffer placement is optimal. */
186 uint64_t vram_usage;
187 uint64_t gart_usage;
188
189 /* Resource properties. */
190 uint64_t bo_size;
191 unsigned bo_alignment;
192 enum radeon_bo_domain domains;
193 enum radeon_bo_flag flags;
194 unsigned bind_history;
195 int max_forced_staging_uploads;
196
197 /* The buffer range which is initialized (with a write transfer,
198 * streamout, DMA, or as a random access target). The rest of
199 * the buffer is considered invalid and can be mapped unsynchronized.
200 *
201 * This allows unsychronized mapping of a buffer range which hasn't
202 * been used yet. It's for applications which forget to use
203 * the unsynchronized map flag and expect the driver to figure it out.
204 */
205 struct util_range valid_buffer_range;
206
207 /* For buffers only. This indicates that a write operation has been
208 * performed by TC L2, but the cache hasn't been flushed.
209 * Any hw block which doesn't use or bypasses TC L2 should check this
210 * flag and flush the cache before using the buffer.
211 *
212 * For example, TC L2 must be flushed if a buffer which has been
213 * modified by a shader store instruction is about to be used as
214 * an index buffer. The reason is that VGT DMA index fetching doesn't
215 * use TC L2.
216 */
217 bool TC_L2_dirty;
218
219 /* Whether this resource is referenced by bindless handles. */
220 bool texture_handle_allocated;
221 bool image_handle_allocated;
222
223 /* Whether the resource has been exported via resource_get_handle. */
224 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
225 };
226
227 struct r600_transfer {
228 struct threaded_transfer b;
229 struct r600_resource *staging;
230 unsigned offset;
231 };
232
233 struct r600_cmask_info {
234 uint64_t offset;
235 uint64_t size;
236 unsigned alignment;
237 unsigned slice_tile_max;
238 uint64_t base_address_reg;
239 };
240
241 struct si_texture {
242 struct r600_resource buffer;
243
244 struct radeon_surf surface;
245 uint64_t size;
246 struct si_texture *flushed_depth_texture;
247
248 /* Colorbuffer compression and fast clear. */
249 uint64_t fmask_offset;
250 struct r600_cmask_info cmask;
251 struct r600_resource *cmask_buffer;
252 uint64_t dcc_offset; /* 0 = disabled */
253 unsigned cb_color_info; /* fast clear enable bit */
254 unsigned color_clear_value[2];
255 unsigned last_msaa_resolve_target_micro_mode;
256 unsigned num_level0_transfers;
257 unsigned num_color_samples;
258
259 /* Depth buffer compression and fast clear. */
260 uint64_t htile_offset;
261 float depth_clear_value;
262 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
263 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
264 enum pipe_format db_render_format:16;
265 uint8_t stencil_clear_value;
266 bool tc_compatible_htile:1;
267 bool depth_cleared:1; /* if it was cleared at least once */
268 bool stencil_cleared:1; /* if it was cleared at least once */
269 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
270 bool is_depth:1;
271 bool db_compatible:1;
272 bool can_sample_z:1;
273 bool can_sample_s:1;
274
275 /* We need to track DCC dirtiness, because st/dri usually calls
276 * flush_resource twice per frame (not a bug) and we don't wanna
277 * decompress DCC twice. Also, the dirty tracking must be done even
278 * if DCC isn't used, because it's required by the DCC usage analysis
279 * for a possible future enablement.
280 */
281 bool separate_dcc_dirty:1;
282 /* Statistics gathering for the DCC enablement heuristic. */
283 bool dcc_gather_statistics:1;
284 /* Counter that should be non-zero if the texture is bound to a
285 * framebuffer.
286 */
287 unsigned framebuffers_bound;
288 /* Whether the texture is a displayable back buffer and needs DCC
289 * decompression, which is expensive. Therefore, it's enabled only
290 * if statistics suggest that it will pay off and it's allocated
291 * separately. It can't be bound as a sampler by apps. Limited to
292 * target == 2D and last_level == 0. If enabled, dcc_offset contains
293 * the absolute GPUVM address, not the relative one.
294 */
295 struct r600_resource *dcc_separate_buffer;
296 /* When DCC is temporarily disabled, the separate buffer is here. */
297 struct r600_resource *last_dcc_separate_buffer;
298 /* Estimate of how much this color buffer is written to in units of
299 * full-screen draws: ps_invocations / (width * height)
300 * Shader kills, late Z, and blending with trivial discards make it
301 * inaccurate (we need to count CB updates, not PS invocations).
302 */
303 unsigned ps_draw_ratio;
304 /* The number of clears since the last DCC usage analysis. */
305 unsigned num_slow_clears;
306 };
307
308 struct r600_surface {
309 struct pipe_surface base;
310
311 /* These can vary with block-compressed textures. */
312 uint16_t width0;
313 uint16_t height0;
314
315 bool color_initialized:1;
316 bool depth_initialized:1;
317
318 /* Misc. color flags. */
319 bool color_is_int8:1;
320 bool color_is_int10:1;
321 bool dcc_incompatible:1;
322
323 /* Color registers. */
324 unsigned cb_color_info;
325 unsigned cb_color_view;
326 unsigned cb_color_attrib;
327 unsigned cb_color_attrib2; /* GFX9 and later */
328 unsigned cb_dcc_control; /* VI and later */
329 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
330 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
331 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
332 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
333
334 /* DB registers. */
335 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
336 uint64_t db_stencil_base;
337 uint64_t db_htile_data_base;
338 unsigned db_depth_info;
339 unsigned db_z_info;
340 unsigned db_z_info2; /* GFX9+ */
341 unsigned db_depth_view;
342 unsigned db_depth_size;
343 unsigned db_depth_slice;
344 unsigned db_stencil_info;
345 unsigned db_stencil_info2; /* GFX9+ */
346 unsigned db_htile_surface;
347 };
348
349 struct si_mmio_counter {
350 unsigned busy;
351 unsigned idle;
352 };
353
354 union si_mmio_counters {
355 struct {
356 /* For global GPU load including SDMA. */
357 struct si_mmio_counter gpu;
358
359 /* GRBM_STATUS */
360 struct si_mmio_counter spi;
361 struct si_mmio_counter gui;
362 struct si_mmio_counter ta;
363 struct si_mmio_counter gds;
364 struct si_mmio_counter vgt;
365 struct si_mmio_counter ia;
366 struct si_mmio_counter sx;
367 struct si_mmio_counter wd;
368 struct si_mmio_counter bci;
369 struct si_mmio_counter sc;
370 struct si_mmio_counter pa;
371 struct si_mmio_counter db;
372 struct si_mmio_counter cp;
373 struct si_mmio_counter cb;
374
375 /* SRBM_STATUS2 */
376 struct si_mmio_counter sdma;
377
378 /* CP_STAT */
379 struct si_mmio_counter pfp;
380 struct si_mmio_counter meq;
381 struct si_mmio_counter me;
382 struct si_mmio_counter surf_sync;
383 struct si_mmio_counter cp_dma;
384 struct si_mmio_counter scratch_ram;
385 } named;
386 unsigned array[0];
387 };
388
389 struct r600_memory_object {
390 struct pipe_memory_object b;
391 struct pb_buffer *buf;
392 uint32_t stride;
393 uint32_t offset;
394 };
395
396 /* Saved CS data for debugging features. */
397 struct radeon_saved_cs {
398 uint32_t *ib;
399 unsigned num_dw;
400
401 struct radeon_bo_list_item *bo_list;
402 unsigned bo_count;
403 };
404
405 struct si_screen {
406 struct pipe_screen b;
407 struct radeon_winsys *ws;
408 struct disk_cache *disk_shader_cache;
409
410 struct radeon_info info;
411 uint64_t debug_flags;
412 char renderer_string[183];
413
414 unsigned gs_table_depth;
415 unsigned tess_offchip_block_dw_size;
416 unsigned tess_offchip_ring_size;
417 unsigned tess_factor_ring_size;
418 unsigned vgt_hs_offchip_param;
419 unsigned eqaa_force_coverage_samples;
420 unsigned eqaa_force_z_samples;
421 unsigned eqaa_force_color_samples;
422 bool has_clear_state;
423 bool has_distributed_tess;
424 bool has_draw_indirect_multi;
425 bool has_out_of_order_rast;
426 bool assume_no_z_fights;
427 bool commutative_blend_add;
428 bool clear_db_cache_before_clear;
429 bool has_msaa_sample_loc_bug;
430 bool has_ls_vgpr_init_bug;
431 bool dpbb_allowed;
432 bool dfsm_allowed;
433 bool llvm_has_working_vgpr_indexing;
434
435 /* Whether shaders are monolithic (1-part) or separate (3-part). */
436 bool use_monolithic_shaders;
437 bool record_llvm_ir;
438 bool has_rbplus; /* if RB+ registers exist */
439 bool rbplus_allowed; /* if RB+ is allowed */
440 bool dcc_msaa_allowed;
441 bool cpdma_prefetch_writes_memory;
442
443 struct slab_parent_pool pool_transfers;
444
445 /* Texture filter settings. */
446 int force_aniso; /* -1 = disabled */
447
448 /* Auxiliary context. Mainly used to initialize resources.
449 * It must be locked prior to using and flushed before unlocking. */
450 struct pipe_context *aux_context;
451 mtx_t aux_context_lock;
452
453 /* This must be in the screen, because UE4 uses one context for
454 * compilation and another one for rendering.
455 */
456 unsigned num_compilations;
457 /* Along with ST_DEBUG=precompile, this should show if applications
458 * are loading shaders on demand. This is a monotonic counter.
459 */
460 unsigned num_shaders_created;
461 unsigned num_shader_cache_hits;
462
463 /* GPU load thread. */
464 mtx_t gpu_load_mutex;
465 thrd_t gpu_load_thread;
466 union si_mmio_counters mmio_counters;
467 volatile unsigned gpu_load_stop_thread; /* bool */
468
469 /* Performance counters. */
470 struct si_perfcounters *perfcounters;
471
472 /* If pipe_screen wants to recompute and re-emit the framebuffer,
473 * sampler, and image states of all contexts, it should atomically
474 * increment this.
475 *
476 * Each context will compare this with its own last known value of
477 * the counter before drawing and re-emit the states accordingly.
478 */
479 unsigned dirty_tex_counter;
480
481 /* Atomically increment this counter when an existing texture's
482 * metadata is enabled or disabled in a way that requires changing
483 * contexts' compressed texture binding masks.
484 */
485 unsigned compressed_colortex_counter;
486
487 struct {
488 /* Context flags to set so that all writes from earlier jobs
489 * in the CP are seen by L2 clients.
490 */
491 unsigned cp_to_L2;
492
493 /* Context flags to set so that all writes from earlier jobs
494 * that end in L2 are seen by CP.
495 */
496 unsigned L2_to_cp;
497 } barrier_flags;
498
499 mtx_t shader_parts_mutex;
500 struct si_shader_part *vs_prologs;
501 struct si_shader_part *tcs_epilogs;
502 struct si_shader_part *gs_prologs;
503 struct si_shader_part *ps_prologs;
504 struct si_shader_part *ps_epilogs;
505
506 /* Shader cache in memory.
507 *
508 * Design & limitations:
509 * - The shader cache is per screen (= per process), never saved to
510 * disk, and skips redundant shader compilations from TGSI to bytecode.
511 * - It can only be used with one-variant-per-shader support, in which
512 * case only the main (typically middle) part of shaders is cached.
513 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
514 * variants of VS and TES are cached, so LS and ES aren't.
515 * - GS and CS aren't cached, but it's certainly possible to cache
516 * those as well.
517 */
518 mtx_t shader_cache_mutex;
519 struct hash_table *shader_cache;
520
521 /* Shader compiler queue for multithreaded compilation. */
522 struct util_queue shader_compiler_queue;
523 /* Use at most 3 normal compiler threads on quadcore and better.
524 * Hyperthreaded CPUs report the number of threads, but we want
525 * the number of cores. We only need this many threads for shader-db. */
526 struct si_compiler compiler[24]; /* used by the queue only */
527
528 struct util_queue shader_compiler_queue_low_priority;
529 /* Use at most 2 low priority threads on quadcore and better.
530 * We want to minimize the impact on multithreaded Mesa. */
531 struct si_compiler compiler_lowp[10];
532 };
533
534 struct si_blend_color {
535 struct pipe_blend_color state;
536 bool any_nonzeros;
537 };
538
539 struct si_sampler_view {
540 struct pipe_sampler_view base;
541 /* [0..7] = image descriptor
542 * [4..7] = buffer descriptor */
543 uint32_t state[8];
544 uint32_t fmask_state[8];
545 const struct legacy_surf_level *base_level_info;
546 ubyte base_level;
547 ubyte block_width;
548 bool is_stencil_sampler;
549 bool is_integer;
550 bool dcc_incompatible;
551 };
552
553 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
554
555 struct si_sampler_state {
556 #ifdef DEBUG
557 unsigned magic;
558 #endif
559 uint32_t val[4];
560 uint32_t integer_val[4];
561 uint32_t upgraded_depth_val[4];
562 };
563
564 struct si_cs_shader_state {
565 struct si_compute *program;
566 struct si_compute *emitted_program;
567 unsigned offset;
568 bool initialized;
569 bool uses_scratch;
570 };
571
572 struct si_samplers {
573 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
574 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
575
576 /* The i-th bit is set if that element is enabled (non-NULL resource). */
577 unsigned enabled_mask;
578 uint32_t needs_depth_decompress_mask;
579 uint32_t needs_color_decompress_mask;
580 };
581
582 struct si_images {
583 struct pipe_image_view views[SI_NUM_IMAGES];
584 uint32_t needs_color_decompress_mask;
585 unsigned enabled_mask;
586 };
587
588 struct si_framebuffer {
589 struct pipe_framebuffer_state state;
590 unsigned colorbuf_enabled_4bit;
591 unsigned spi_shader_col_format;
592 unsigned spi_shader_col_format_alpha;
593 unsigned spi_shader_col_format_blend;
594 unsigned spi_shader_col_format_blend_alpha;
595 ubyte nr_samples:5; /* at most 16xAA */
596 ubyte log_samples:3; /* at most 4 = 16xAA */
597 ubyte nr_color_samples; /* at most 8xAA */
598 ubyte compressed_cb_mask;
599 ubyte uncompressed_cb_mask;
600 ubyte color_is_int8;
601 ubyte color_is_int10;
602 ubyte dirty_cbufs;
603 bool dirty_zsbuf;
604 bool any_dst_linear;
605 bool CB_has_shader_readable_metadata;
606 bool DB_has_shader_readable_metadata;
607 };
608
609 struct si_signed_scissor {
610 int minx;
611 int miny;
612 int maxx;
613 int maxy;
614 };
615
616 struct si_scissors {
617 unsigned dirty_mask;
618 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
619 };
620
621 struct si_viewports {
622 unsigned dirty_mask;
623 unsigned depth_range_dirty_mask;
624 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
625 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
626 };
627
628 struct si_clip_state {
629 struct pipe_clip_state state;
630 bool any_nonzeros;
631 };
632
633 struct si_streamout_target {
634 struct pipe_stream_output_target b;
635
636 /* The buffer where BUFFER_FILLED_SIZE is stored. */
637 struct r600_resource *buf_filled_size;
638 unsigned buf_filled_size_offset;
639 bool buf_filled_size_valid;
640
641 unsigned stride_in_dw;
642 };
643
644 struct si_streamout {
645 bool begin_emitted;
646
647 unsigned enabled_mask;
648 unsigned num_targets;
649 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
650
651 unsigned append_bitmask;
652 bool suspended;
653
654 /* External state which comes from the vertex shader,
655 * it must be set explicitly when binding a shader. */
656 uint16_t *stride_in_dw;
657 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
658
659 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
660 unsigned hw_enabled_mask;
661
662 /* The state of VGT_STRMOUT_(CONFIG|EN). */
663 bool streamout_enabled;
664 bool prims_gen_query_enabled;
665 int num_prims_gen_queries;
666 };
667
668 /* A shader state consists of the shader selector, which is a constant state
669 * object shared by multiple contexts and shouldn't be modified, and
670 * the current shader variant selected for this context.
671 */
672 struct si_shader_ctx_state {
673 struct si_shader_selector *cso;
674 struct si_shader *current;
675 };
676
677 #define SI_NUM_VGT_PARAM_KEY_BITS 12
678 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
679
680 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
681 * Some fields are set by state-change calls, most are set by draw_vbo.
682 */
683 union si_vgt_param_key {
684 struct {
685 #ifdef PIPE_ARCH_LITTLE_ENDIAN
686 unsigned prim:4;
687 unsigned uses_instancing:1;
688 unsigned multi_instances_smaller_than_primgroup:1;
689 unsigned primitive_restart:1;
690 unsigned count_from_stream_output:1;
691 unsigned line_stipple_enabled:1;
692 unsigned uses_tess:1;
693 unsigned tess_uses_prim_id:1;
694 unsigned uses_gs:1;
695 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
696 #else /* PIPE_ARCH_BIG_ENDIAN */
697 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
698 unsigned uses_gs:1;
699 unsigned tess_uses_prim_id:1;
700 unsigned uses_tess:1;
701 unsigned line_stipple_enabled:1;
702 unsigned count_from_stream_output:1;
703 unsigned primitive_restart:1;
704 unsigned multi_instances_smaller_than_primgroup:1;
705 unsigned uses_instancing:1;
706 unsigned prim:4;
707 #endif
708 } u;
709 uint32_t index;
710 };
711
712 struct si_texture_handle
713 {
714 unsigned desc_slot;
715 bool desc_dirty;
716 struct pipe_sampler_view *view;
717 struct si_sampler_state sstate;
718 };
719
720 struct si_image_handle
721 {
722 unsigned desc_slot;
723 bool desc_dirty;
724 struct pipe_image_view view;
725 };
726
727 struct si_saved_cs {
728 struct pipe_reference reference;
729 struct si_context *ctx;
730 struct radeon_saved_cs gfx;
731 struct r600_resource *trace_buf;
732 unsigned trace_id;
733
734 unsigned gfx_last_dw;
735 bool flushed;
736 int64_t time_flush;
737 };
738
739 struct si_context {
740 struct pipe_context b; /* base class */
741
742 enum radeon_family family;
743 enum chip_class chip_class;
744
745 struct radeon_winsys *ws;
746 struct radeon_winsys_ctx *ctx;
747 struct radeon_cmdbuf *gfx_cs;
748 struct radeon_cmdbuf *dma_cs;
749 struct pipe_fence_handle *last_gfx_fence;
750 struct pipe_fence_handle *last_sdma_fence;
751 struct r600_resource *eop_bug_scratch;
752 struct u_upload_mgr *cached_gtt_allocator;
753 struct threaded_context *tc;
754 struct u_suballocator *allocator_zeroed_memory;
755 struct slab_child_pool pool_transfers;
756 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
757 struct pipe_device_reset_callback device_reset_callback;
758 struct u_log_context *log;
759 void *query_result_shader;
760 struct blitter_context *blitter;
761 void *custom_dsa_flush;
762 void *custom_blend_resolve;
763 void *custom_blend_fmask_decompress;
764 void *custom_blend_eliminate_fastclear;
765 void *custom_blend_dcc_decompress;
766 void *vs_blit_pos;
767 void *vs_blit_pos_layered;
768 void *vs_blit_color;
769 void *vs_blit_color_layered;
770 void *vs_blit_texcoord;
771 struct si_screen *screen;
772 struct pipe_debug_callback debug;
773 struct si_compiler compiler; /* only non-threaded compilation */
774 struct si_shader_ctx_state fixed_func_tcs_shader;
775 struct r600_resource *wait_mem_scratch;
776 unsigned wait_mem_number;
777 uint16_t prefetch_L2_mask;
778
779 bool gfx_flush_in_progress:1;
780 bool gfx_last_ib_is_busy:1;
781 bool compute_is_busy:1;
782
783 unsigned num_gfx_cs_flushes;
784 unsigned initial_gfx_cs_size;
785 unsigned gpu_reset_counter;
786 unsigned last_dirty_tex_counter;
787 unsigned last_compressed_colortex_counter;
788 unsigned last_num_draw_calls;
789 unsigned flags; /* flush flags */
790 /* Current unaccounted memory usage. */
791 uint64_t vram;
792 uint64_t gtt;
793
794 /* Atoms (direct states). */
795 union si_state_atoms atoms;
796 unsigned dirty_atoms; /* mask */
797 /* PM4 states (precomputed immutable states) */
798 unsigned dirty_states;
799 union si_state queued;
800 union si_state emitted;
801
802 /* Atom declarations. */
803 struct si_framebuffer framebuffer;
804 unsigned sample_locs_num_samples;
805 uint16_t sample_mask;
806 unsigned last_cb_target_mask;
807 struct si_blend_color blend_color;
808 struct si_clip_state clip_state;
809 struct si_shader_data shader_pointers;
810 struct si_stencil_ref stencil_ref;
811 struct si_scissors scissors;
812 struct si_streamout streamout;
813 struct si_viewports viewports;
814
815 /* Precomputed states. */
816 struct si_pm4_state *init_config;
817 struct si_pm4_state *init_config_gs_rings;
818 bool init_config_has_vgt_flush;
819 struct si_pm4_state *vgt_shader_config[4];
820
821 /* shaders */
822 struct si_shader_ctx_state ps_shader;
823 struct si_shader_ctx_state gs_shader;
824 struct si_shader_ctx_state vs_shader;
825 struct si_shader_ctx_state tcs_shader;
826 struct si_shader_ctx_state tes_shader;
827 struct si_cs_shader_state cs_shader_state;
828
829 /* shader information */
830 struct si_vertex_elements *vertex_elements;
831 unsigned sprite_coord_enable;
832 bool flatshade;
833 bool do_update_shaders;
834
835 /* vertex buffer descriptors */
836 uint32_t *vb_descriptors_gpu_list;
837 struct r600_resource *vb_descriptors_buffer;
838 unsigned vb_descriptors_offset;
839
840 /* shader descriptors */
841 struct si_descriptors descriptors[SI_NUM_DESCS];
842 unsigned descriptors_dirty;
843 unsigned shader_pointers_dirty;
844 unsigned shader_needs_decompress_mask;
845 struct si_buffer_resources rw_buffers;
846 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
847 struct si_samplers samplers[SI_NUM_SHADERS];
848 struct si_images images[SI_NUM_SHADERS];
849
850 /* other shader resources */
851 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
852 struct pipe_resource *esgs_ring;
853 struct pipe_resource *gsvs_ring;
854 struct pipe_resource *tess_rings;
855 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
856 struct r600_resource *border_color_buffer;
857 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
858 unsigned border_color_count;
859 unsigned num_vs_blit_sgprs;
860 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
861
862 /* Vertex and index buffers. */
863 bool vertex_buffers_dirty;
864 bool vertex_buffer_pointer_dirty;
865 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
866
867 /* MSAA config state. */
868 int ps_iter_samples;
869 bool ps_uses_fbfetch;
870 bool smoothing_enabled;
871
872 /* DB render state. */
873 unsigned ps_db_shader_control;
874 unsigned dbcb_copy_sample;
875 bool dbcb_depth_copy_enabled:1;
876 bool dbcb_stencil_copy_enabled:1;
877 bool db_flush_depth_inplace:1;
878 bool db_flush_stencil_inplace:1;
879 bool db_depth_clear:1;
880 bool db_depth_disable_expclear:1;
881 bool db_stencil_clear:1;
882 bool db_stencil_disable_expclear:1;
883 bool occlusion_queries_disabled:1;
884 bool generate_mipmap_for_depth:1;
885
886 /* Emitted draw state. */
887 bool gs_tri_strip_adj_fix:1;
888 bool ls_vgpr_fix:1;
889 int last_index_size;
890 int last_base_vertex;
891 int last_start_instance;
892 int last_drawid;
893 int last_sh_base_reg;
894 int last_primitive_restart_en;
895 int last_restart_index;
896 int last_prim;
897 int last_multi_vgt_param;
898 int last_rast_prim;
899 unsigned last_sc_line_stipple;
900 unsigned current_vs_state;
901 unsigned last_vs_state;
902 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
903
904 /* Scratch buffer */
905 struct r600_resource *scratch_buffer;
906 unsigned scratch_waves;
907 unsigned spi_tmpring_size;
908
909 struct r600_resource *compute_scratch_buffer;
910
911 /* Emitted derived tessellation state. */
912 /* Local shader (VS), or HS if LS-HS are merged. */
913 struct si_shader *last_ls;
914 struct si_shader_selector *last_tcs;
915 int last_num_tcs_input_cp;
916 int last_tes_sh_base;
917 bool last_tess_uses_primid;
918 unsigned last_num_patches;
919 int last_ls_hs_config;
920
921 /* Debug state. */
922 bool is_debug;
923 struct si_saved_cs *current_saved_cs;
924 uint64_t dmesg_timestamp;
925 unsigned apitrace_call_number;
926
927 /* Other state */
928 bool need_check_render_feedback;
929 bool decompression_enabled;
930 bool dpbb_force_off;
931 bool vs_writes_viewport_index;
932 bool vs_disables_clipping_viewport;
933
934 /* Precomputed IA_MULTI_VGT_PARAM */
935 union si_vgt_param_key ia_multi_vgt_param_key;
936 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
937
938 /* Bindless descriptors. */
939 struct si_descriptors bindless_descriptors;
940 struct util_idalloc bindless_used_slots;
941 unsigned num_bindless_descriptors;
942 bool bindless_descriptors_dirty;
943 bool graphics_bindless_pointer_dirty;
944 bool compute_bindless_pointer_dirty;
945
946 /* Allocated bindless handles */
947 struct hash_table *tex_handles;
948 struct hash_table *img_handles;
949
950 /* Resident bindless handles */
951 struct util_dynarray resident_tex_handles;
952 struct util_dynarray resident_img_handles;
953
954 /* Resident bindless handles which need decompression */
955 struct util_dynarray resident_tex_needs_color_decompress;
956 struct util_dynarray resident_img_needs_color_decompress;
957 struct util_dynarray resident_tex_needs_depth_decompress;
958
959 /* Bindless state */
960 bool uses_bindless_samplers;
961 bool uses_bindless_images;
962
963 /* MSAA sample locations.
964 * The first index is the sample index.
965 * The second index is the coordinate: X, Y. */
966 float sample_locations_1x[1][2];
967 float sample_locations_2x[2][2];
968 float sample_locations_4x[4][2];
969 float sample_locations_8x[8][2];
970 float sample_locations_16x[16][2];
971
972 /* Misc stats. */
973 unsigned num_draw_calls;
974 unsigned num_decompress_calls;
975 unsigned num_mrt_draw_calls;
976 unsigned num_prim_restart_calls;
977 unsigned num_spill_draw_calls;
978 unsigned num_compute_calls;
979 unsigned num_spill_compute_calls;
980 unsigned num_dma_calls;
981 unsigned num_cp_dma_calls;
982 unsigned num_vs_flushes;
983 unsigned num_ps_flushes;
984 unsigned num_cs_flushes;
985 unsigned num_cb_cache_flushes;
986 unsigned num_db_cache_flushes;
987 unsigned num_L2_invalidates;
988 unsigned num_L2_writebacks;
989 unsigned num_resident_handles;
990 uint64_t num_alloc_tex_transfer_bytes;
991 unsigned last_tex_ps_draw_ratio; /* for query */
992
993 /* Queries. */
994 /* Maintain the list of active queries for pausing between IBs. */
995 int num_occlusion_queries;
996 int num_perfect_occlusion_queries;
997 struct list_head active_queries;
998 unsigned num_cs_dw_queries_suspend;
999
1000 /* Render condition. */
1001 struct pipe_query *render_cond;
1002 unsigned render_cond_mode;
1003 bool render_cond_invert;
1004 bool render_cond_force_off; /* for u_blitter */
1005
1006 /* Statistics gathering for the DCC enablement heuristic. It can't be
1007 * in si_texture because si_texture can be shared by multiple
1008 * contexts. This is for back buffers only. We shouldn't get too many
1009 * of those.
1010 *
1011 * X11 DRI3 rotates among a finite set of back buffers. They should
1012 * all fit in this array. If they don't, separate DCC might never be
1013 * enabled by DCC stat gathering.
1014 */
1015 struct {
1016 struct si_texture *tex;
1017 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1018 struct pipe_query *ps_stats[3];
1019 /* If all slots are used and another slot is needed,
1020 * the least recently used slot is evicted based on this. */
1021 int64_t last_use_timestamp;
1022 bool query_active;
1023 } dcc_stats[5];
1024
1025 /* Copy one resource to another using async DMA. */
1026 void (*dma_copy)(struct pipe_context *ctx,
1027 struct pipe_resource *dst,
1028 unsigned dst_level,
1029 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1030 struct pipe_resource *src,
1031 unsigned src_level,
1032 const struct pipe_box *src_box);
1033
1034 void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
1035 uint64_t offset, uint64_t size, unsigned value);
1036
1037 struct si_tracked_regs tracked_regs;
1038 };
1039
1040 /* cik_sdma.c */
1041 void cik_init_sdma_functions(struct si_context *sctx);
1042
1043 /* si_blit.c */
1044 enum si_blitter_op /* bitmask */
1045 {
1046 SI_SAVE_TEXTURES = 1,
1047 SI_SAVE_FRAMEBUFFER = 2,
1048 SI_SAVE_FRAGMENT_STATE = 4,
1049 SI_DISABLE_RENDER_COND = 8,
1050 };
1051
1052 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1053 void si_blitter_end(struct si_context *sctx);
1054 void si_init_blit_functions(struct si_context *sctx);
1055 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1056 void si_resource_copy_region(struct pipe_context *ctx,
1057 struct pipe_resource *dst,
1058 unsigned dst_level,
1059 unsigned dstx, unsigned dsty, unsigned dstz,
1060 struct pipe_resource *src,
1061 unsigned src_level,
1062 const struct pipe_box *src_box);
1063 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1064 void si_blit_decompress_depth(struct pipe_context *ctx,
1065 struct si_texture *texture,
1066 struct si_texture *staging,
1067 unsigned first_level, unsigned last_level,
1068 unsigned first_layer, unsigned last_layer,
1069 unsigned first_sample, unsigned last_sample);
1070
1071 /* si_buffer.c */
1072 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1073 struct pb_buffer *buf,
1074 enum radeon_bo_usage usage);
1075 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1076 struct r600_resource *resource,
1077 unsigned usage);
1078 void si_init_resource_fields(struct si_screen *sscreen,
1079 struct r600_resource *res,
1080 uint64_t size, unsigned alignment);
1081 bool si_alloc_resource(struct si_screen *sscreen,
1082 struct r600_resource *res);
1083 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1084 unsigned flags, unsigned usage,
1085 unsigned size, unsigned alignment);
1086 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1087 unsigned flags, unsigned usage,
1088 unsigned size, unsigned alignment);
1089 void si_replace_buffer_storage(struct pipe_context *ctx,
1090 struct pipe_resource *dst,
1091 struct pipe_resource *src);
1092 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1093 void si_init_buffer_functions(struct si_context *sctx);
1094
1095 /* si_clear.c */
1096 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1097 bool vi_alpha_is_on_msb(enum pipe_format format);
1098 void vi_dcc_clear_level(struct si_context *sctx,
1099 struct si_texture *tex,
1100 unsigned level, unsigned clear_value);
1101 void si_init_clear_functions(struct si_context *sctx);
1102
1103 /* si_cp_dma.c */
1104 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1105 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1106 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1107 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1108 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1109 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1110 SI_CPDMA_SKIP_SYNC_AFTER | \
1111 SI_CPDMA_SKIP_SYNC_BEFORE | \
1112 SI_CPDMA_SKIP_GFX_SYNC | \
1113 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1114
1115 enum si_coherency {
1116 SI_COHERENCY_NONE, /* no cache flushes needed */
1117 SI_COHERENCY_SHADER,
1118 SI_COHERENCY_CB_META,
1119 };
1120
1121 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1122 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1123 uint64_t offset, uint64_t size, unsigned value,
1124 enum si_coherency coher);
1125 void si_copy_buffer(struct si_context *sctx,
1126 struct pipe_resource *dst, struct pipe_resource *src,
1127 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1128 unsigned user_flags);
1129 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1130 uint64_t offset, unsigned size);
1131 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1132 void si_init_cp_dma_functions(struct si_context *sctx);
1133
1134 /* si_debug.c */
1135 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1136 struct radeon_saved_cs *saved, bool get_buffer_list);
1137 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1138 void si_destroy_saved_cs(struct si_saved_cs *scs);
1139 void si_auto_log_cs(void *data, struct u_log_context *log);
1140 void si_log_hw_flush(struct si_context *sctx);
1141 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1142 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1143 void si_init_debug_functions(struct si_context *sctx);
1144 void si_check_vm_faults(struct si_context *sctx,
1145 struct radeon_saved_cs *saved, enum ring_type ring);
1146 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1147
1148 /* si_dma.c */
1149 void si_init_dma_functions(struct si_context *sctx);
1150
1151 /* si_dma_cs.c */
1152 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1153 struct r600_resource *dst, struct r600_resource *src);
1154 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1155 struct pipe_fence_handle **fence);
1156 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1157 uint64_t offset, uint64_t size, unsigned value);
1158
1159 /* si_fence.c */
1160 void si_gfx_write_event_eop(struct si_context *ctx,
1161 unsigned event, unsigned event_flags,
1162 unsigned data_sel,
1163 struct r600_resource *buf, uint64_t va,
1164 uint32_t new_fence, unsigned query_type);
1165 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
1166 void si_gfx_wait_fence(struct si_context *ctx,
1167 uint64_t va, uint32_t ref, uint32_t mask);
1168 void si_init_fence_functions(struct si_context *ctx);
1169 void si_init_screen_fence_functions(struct si_screen *screen);
1170 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1171 struct tc_unflushed_batch_token *tc_token);
1172
1173 /* si_get.c */
1174 const char *si_get_family_name(const struct si_screen *sscreen);
1175 void si_init_screen_get_functions(struct si_screen *sscreen);
1176
1177 /* si_gfx_cs.c */
1178 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1179 struct pipe_fence_handle **fence);
1180 void si_begin_new_gfx_cs(struct si_context *ctx);
1181 void si_need_gfx_cs_space(struct si_context *ctx);
1182
1183 /* r600_gpu_load.c */
1184 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1185 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1186 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1187 uint64_t begin);
1188
1189 /* si_compute.c */
1190 void si_init_compute_functions(struct si_context *sctx);
1191
1192 /* r600_perfcounters.c */
1193 void si_perfcounters_destroy(struct si_screen *sscreen);
1194
1195 /* si_perfcounters.c */
1196 void si_init_perfcounters(struct si_screen *screen);
1197
1198 /* si_pipe.c */
1199 bool si_check_device_reset(struct si_context *sctx);
1200
1201 /* si_query.c */
1202 void si_init_screen_query_functions(struct si_screen *sscreen);
1203 void si_init_query_functions(struct si_context *sctx);
1204 void si_suspend_queries(struct si_context *sctx);
1205 void si_resume_queries(struct si_context *sctx);
1206
1207 /* si_test_dma.c */
1208 void si_test_dma(struct si_screen *sscreen);
1209
1210 /* si_uvd.c */
1211 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1212 const struct pipe_video_codec *templ);
1213
1214 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1215 const struct pipe_video_buffer *tmpl);
1216
1217 /* si_viewport.c */
1218 void si_update_vs_viewport_state(struct si_context *ctx);
1219 void si_init_viewport_functions(struct si_context *ctx);
1220
1221 /* si_texture.c */
1222 bool si_prepare_for_dma_blit(struct si_context *sctx,
1223 struct si_texture *dst,
1224 unsigned dst_level, unsigned dstx,
1225 unsigned dsty, unsigned dstz,
1226 struct si_texture *src,
1227 unsigned src_level,
1228 const struct pipe_box *src_box);
1229 void si_texture_get_cmask_info(struct si_screen *sscreen,
1230 struct si_texture *tex,
1231 struct r600_cmask_info *out);
1232 void si_eliminate_fast_color_clear(struct si_context *sctx,
1233 struct si_texture *tex);
1234 void si_texture_discard_cmask(struct si_screen *sscreen,
1235 struct si_texture *tex);
1236 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1237 struct pipe_resource *texture,
1238 struct si_texture **staging);
1239 void si_print_texture_info(struct si_screen *sscreen,
1240 struct si_texture *tex, struct u_log_context *log);
1241 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1242 const struct pipe_resource *templ);
1243 bool vi_dcc_formats_compatible(enum pipe_format format1,
1244 enum pipe_format format2);
1245 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1246 unsigned level,
1247 enum pipe_format view_format);
1248 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1249 struct pipe_resource *tex,
1250 unsigned level,
1251 enum pipe_format view_format);
1252 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1253 struct pipe_resource *texture,
1254 const struct pipe_surface *templ,
1255 unsigned width0, unsigned height0,
1256 unsigned width, unsigned height);
1257 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1258 void vi_separate_dcc_try_enable(struct si_context *sctx,
1259 struct si_texture *tex);
1260 void vi_separate_dcc_start_query(struct si_context *sctx,
1261 struct si_texture *tex);
1262 void vi_separate_dcc_stop_query(struct si_context *sctx,
1263 struct si_texture *tex);
1264 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1265 struct si_texture *tex);
1266 bool si_texture_disable_dcc(struct si_context *sctx,
1267 struct si_texture *tex);
1268 void si_init_screen_texture_functions(struct si_screen *sscreen);
1269 void si_init_context_texture_functions(struct si_context *sctx);
1270
1271
1272 /*
1273 * common helpers
1274 */
1275
1276 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1277 {
1278 return (struct r600_resource*)r;
1279 }
1280
1281 static inline void
1282 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1283 {
1284 pipe_resource_reference((struct pipe_resource **)ptr,
1285 (struct pipe_resource *)res);
1286 }
1287
1288 static inline void
1289 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1290 {
1291 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1292 }
1293
1294 static inline bool
1295 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1296 {
1297 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1298 }
1299
1300 static inline unsigned
1301 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1302 {
1303 if (stencil)
1304 return tex->surface.u.legacy.stencil_tiling_index[level];
1305 else
1306 return tex->surface.u.legacy.tiling_index[level];
1307 }
1308
1309 static inline void
1310 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1311 {
1312 if (r) {
1313 /* Add memory usage for need_gfx_cs_space */
1314 sctx->vram += r600_resource(r)->vram_usage;
1315 sctx->gtt += r600_resource(r)->gart_usage;
1316 }
1317 }
1318
1319 static inline void
1320 si_invalidate_draw_sh_constants(struct si_context *sctx)
1321 {
1322 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1323 }
1324
1325 static inline unsigned
1326 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1327 {
1328 return 1 << (atom - sctx->atoms.array);
1329 }
1330
1331 static inline void
1332 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1333 {
1334 unsigned bit = si_get_atom_bit(sctx, atom);
1335
1336 if (dirty)
1337 sctx->dirty_atoms |= bit;
1338 else
1339 sctx->dirty_atoms &= ~bit;
1340 }
1341
1342 static inline bool
1343 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1344 {
1345 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1346 }
1347
1348 static inline void
1349 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1350 {
1351 si_set_atom_dirty(sctx, atom, true);
1352 }
1353
1354 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1355 {
1356 if (sctx->gs_shader.cso)
1357 return &sctx->gs_shader;
1358 if (sctx->tes_shader.cso)
1359 return &sctx->tes_shader;
1360
1361 return &sctx->vs_shader;
1362 }
1363
1364 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1365 {
1366 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1367
1368 return vs->cso ? &vs->cso->info : NULL;
1369 }
1370
1371 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1372 {
1373 if (sctx->gs_shader.cso)
1374 return sctx->gs_shader.cso->gs_copy_shader;
1375
1376 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1377 return vs->current ? vs->current : NULL;
1378 }
1379
1380 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1381 unsigned processor)
1382 {
1383 return sscreen->debug_flags & (1 << processor);
1384 }
1385
1386 static inline bool si_get_strmout_en(struct si_context *sctx)
1387 {
1388 return sctx->streamout.streamout_enabled ||
1389 sctx->streamout.prims_gen_query_enabled;
1390 }
1391
1392 static inline unsigned
1393 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1394 {
1395 unsigned alignment, tcc_cache_line_size;
1396
1397 /* If the upload size is less than the cache line size (e.g. 16, 32),
1398 * the whole thing will fit into a cache line if we align it to its size.
1399 * The idea is that multiple small uploads can share a cache line.
1400 * If the upload size is greater, align it to the cache line size.
1401 */
1402 alignment = util_next_power_of_two(upload_size);
1403 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1404 return MIN2(alignment, tcc_cache_line_size);
1405 }
1406
1407 static inline void
1408 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1409 {
1410 if (pipe_reference(&(*dst)->reference, &src->reference))
1411 si_destroy_saved_cs(*dst);
1412
1413 *dst = src;
1414 }
1415
1416 static inline void
1417 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1418 bool shaders_read_metadata)
1419 {
1420 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1421 SI_CONTEXT_INV_VMEM_L1;
1422
1423 if (sctx->chip_class >= GFX9) {
1424 /* Single-sample color is coherent with shaders on GFX9, but
1425 * L2 metadata must be flushed if shaders read metadata.
1426 * (DCC, CMASK).
1427 */
1428 if (num_samples >= 2)
1429 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1430 else if (shaders_read_metadata)
1431 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1432 } else {
1433 /* SI-CI-VI */
1434 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1435 }
1436 }
1437
1438 static inline void
1439 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1440 bool include_stencil, bool shaders_read_metadata)
1441 {
1442 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1443 SI_CONTEXT_INV_VMEM_L1;
1444
1445 if (sctx->chip_class >= GFX9) {
1446 /* Single-sample depth (not stencil) is coherent with shaders
1447 * on GFX9, but L2 metadata must be flushed if shaders read
1448 * metadata.
1449 */
1450 if (num_samples >= 2 || include_stencil)
1451 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1452 else if (shaders_read_metadata)
1453 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1454 } else {
1455 /* SI-CI-VI */
1456 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1457 }
1458 }
1459
1460 static inline bool
1461 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1462 {
1463 return (stencil_sampler && tex->can_sample_s) ||
1464 (!stencil_sampler && tex->can_sample_z);
1465 }
1466
1467 static inline bool
1468 si_htile_enabled(struct si_texture *tex, unsigned level)
1469 {
1470 return tex->htile_offset && level == 0;
1471 }
1472
1473 static inline bool
1474 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1475 {
1476 assert(!tex->tc_compatible_htile || tex->htile_offset);
1477 return tex->tc_compatible_htile && level == 0;
1478 }
1479
1480 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1481 {
1482 if (sctx->ps_uses_fbfetch)
1483 return sctx->framebuffer.nr_color_samples;
1484
1485 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1486 }
1487
1488 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1489 {
1490 if (sctx->queued.named.rasterizer->rasterizer_discard)
1491 return 0;
1492
1493 struct si_shader_selector *ps = sctx->ps_shader.cso;
1494 if (!ps)
1495 return 0;
1496
1497 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1498 sctx->queued.named.blend->cb_target_mask;
1499
1500 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1501 colormask &= ps->colors_written_4bit;
1502 else if (!ps->colors_written_4bit)
1503 colormask = 0; /* color0 writes all cbufs, but it's not written */
1504
1505 return colormask;
1506 }
1507
1508 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1509 (1 << PIPE_PRIM_LINE_LOOP) | \
1510 (1 << PIPE_PRIM_LINE_STRIP) | \
1511 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1512 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1513
1514 static inline bool util_prim_is_lines(unsigned prim)
1515 {
1516 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1517 }
1518
1519 static inline bool util_prim_is_points_or_lines(unsigned prim)
1520 {
1521 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1522 (1 << PIPE_PRIM_POINTS))) != 0;
1523 }
1524
1525 /**
1526 * Return true if there is enough memory in VRAM and GTT for the buffers
1527 * added so far.
1528 *
1529 * \param vram VRAM memory size not added to the buffer list yet
1530 * \param gtt GTT memory size not added to the buffer list yet
1531 */
1532 static inline bool
1533 radeon_cs_memory_below_limit(struct si_screen *screen,
1534 struct radeon_cmdbuf *cs,
1535 uint64_t vram, uint64_t gtt)
1536 {
1537 vram += cs->used_vram;
1538 gtt += cs->used_gart;
1539
1540 /* Anything that goes above the VRAM size should go to GTT. */
1541 if (vram > screen->info.vram_size)
1542 gtt += vram - screen->info.vram_size;
1543
1544 /* Now we just need to check if we have enough GTT. */
1545 return gtt < screen->info.gart_size * 0.7;
1546 }
1547
1548 /**
1549 * Add a buffer to the buffer list for the given command stream (CS).
1550 *
1551 * All buffers used by a CS must be added to the list. This tells the kernel
1552 * driver which buffers are used by GPU commands. Other buffers can
1553 * be swapped out (not accessible) during execution.
1554 *
1555 * The buffer list becomes empty after every context flush and must be
1556 * rebuilt.
1557 */
1558 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1559 struct radeon_cmdbuf *cs,
1560 struct r600_resource *rbo,
1561 enum radeon_bo_usage usage,
1562 enum radeon_bo_priority priority)
1563 {
1564 assert(usage);
1565 sctx->ws->cs_add_buffer(
1566 cs, rbo->buf,
1567 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1568 rbo->domains, priority);
1569 }
1570
1571 /**
1572 * Same as above, but also checks memory usage and flushes the context
1573 * accordingly.
1574 *
1575 * When this SHOULD NOT be used:
1576 *
1577 * - if si_context_add_resource_size has been called for the buffer
1578 * followed by *_need_cs_space for checking the memory usage
1579 *
1580 * - if si_need_dma_space has been called for the buffer
1581 *
1582 * - when emitting state packets and draw packets (because preceding packets
1583 * can't be re-emitted at that point)
1584 *
1585 * - if shader resource "enabled_mask" is not up-to-date or there is
1586 * a different constraint disallowing a context flush
1587 */
1588 static inline void
1589 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1590 struct r600_resource *rbo,
1591 enum radeon_bo_usage usage,
1592 enum radeon_bo_priority priority,
1593 bool check_mem)
1594 {
1595 if (check_mem &&
1596 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1597 sctx->vram + rbo->vram_usage,
1598 sctx->gtt + rbo->gart_usage))
1599 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1600
1601 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1602 }
1603
1604 #define PRINT_ERR(fmt, args...) \
1605 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1606
1607 #endif