ac: add has_distributed_tess to ac_gpu_info
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42 #define SI_PRIM_DISCARD_DEBUG 0
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_MAX_POINT_SIZE 2048
53 #define SI_GS_PER_ES 128
54 /* Alignment for optimal CP DMA performance. */
55 #define SI_CPDMA_ALIGNMENT 32
56
57 /* Tunables for compute-based clear_buffer and copy_buffer: */
58 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
59 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
60 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
61
62 /* Pipeline & streamout query controls. */
63 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
64 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
65 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
66 /* Instruction cache. */
67 #define SI_CONTEXT_INV_ICACHE (1 << 3)
68 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
69 * GFX10: This also invalidates the L1 shader array cache. */
70 #define SI_CONTEXT_INV_SCACHE (1 << 4)
71 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
72 * GFX10: This also invalidates the L1 shader array cache. */
73 #define SI_CONTEXT_INV_VCACHE (1 << 5)
74 /* L2 cache + L2 metadata cache writeback & invalidate.
75 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
76 #define SI_CONTEXT_INV_L2 (1 << 6)
77 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
78 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
79 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
80 #define SI_CONTEXT_WB_L2 (1 << 7)
81 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
82 * a CB or DB flush. */
83 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
84 /* Framebuffer caches. */
85 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
86 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
87 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
88 /* Engine synchronization. */
89 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
90 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
91 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
92 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
93 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
94
95 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
96 #define SI_PREFETCH_LS (1 << 1)
97 #define SI_PREFETCH_HS (1 << 2)
98 #define SI_PREFETCH_ES (1 << 3)
99 #define SI_PREFETCH_GS (1 << 4)
100 #define SI_PREFETCH_VS (1 << 5)
101 #define SI_PREFETCH_PS (1 << 6)
102
103 #define SI_MAX_BORDER_COLORS 4096
104 #define SI_MAX_VIEWPORTS 16
105 #define SIX_BITS 0x3F
106 #define SI_MAP_BUFFER_ALIGNMENT 64
107 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
108
109 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
110 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
111 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
112 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
113 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
114 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
115 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
116 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
117 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
118 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
119
120 enum si_clear_code
121 {
122 DCC_CLEAR_COLOR_0000 = 0x00000000,
123 DCC_CLEAR_COLOR_0001 = 0x40404040,
124 DCC_CLEAR_COLOR_1110 = 0x80808080,
125 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
126 DCC_CLEAR_COLOR_REG = 0x20202020,
127 DCC_UNCOMPRESSED = 0xFFFFFFFF,
128 };
129
130 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
131
132 /* Debug flags. */
133 enum {
134 /* Shader logging options: */
135 DBG_VS = PIPE_SHADER_VERTEX,
136 DBG_PS = PIPE_SHADER_FRAGMENT,
137 DBG_GS = PIPE_SHADER_GEOMETRY,
138 DBG_TCS = PIPE_SHADER_TESS_CTRL,
139 DBG_TES = PIPE_SHADER_TESS_EVAL,
140 DBG_CS = PIPE_SHADER_COMPUTE,
141 DBG_NO_IR,
142 DBG_NO_TGSI,
143 DBG_NO_ASM,
144 DBG_PREOPT_IR,
145
146 /* Shader compiler options the shader cache should be aware of: */
147 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
148 DBG_SI_SCHED,
149 DBG_GISEL,
150 DBG_W32_GE,
151 DBG_W32_PS,
152 DBG_W32_CS,
153 DBG_W64_GE,
154 DBG_W64_PS,
155 DBG_W64_CS,
156
157 /* Shader compiler options (with no effect on the shader cache): */
158 DBG_CHECK_IR,
159 DBG_MONOLITHIC_SHADERS,
160 DBG_NO_OPT_VARIANT,
161
162 /* Information logging options: */
163 DBG_INFO,
164 DBG_TEX,
165 DBG_COMPUTE,
166 DBG_VM,
167
168 /* Driver options: */
169 DBG_FORCE_DMA,
170 DBG_NO_ASYNC_DMA,
171 DBG_NO_WC,
172 DBG_CHECK_VM,
173 DBG_RESERVE_VMID,
174 DBG_ZERO_VRAM,
175
176 /* 3D engine options: */
177 DBG_NO_GFX,
178 DBG_ALWAYS_PD,
179 DBG_PD,
180 DBG_NO_PD,
181 DBG_SWITCH_ON_EOP,
182 DBG_NO_OUT_OF_ORDER,
183 DBG_NO_DPBB,
184 DBG_NO_DFSM,
185 DBG_DPBB,
186 DBG_DFSM,
187 DBG_NO_HYPERZ,
188 DBG_NO_RB_PLUS,
189 DBG_NO_2D_TILING,
190 DBG_NO_TILING,
191 DBG_NO_DCC,
192 DBG_NO_DCC_CLEAR,
193 DBG_NO_DCC_FB,
194 DBG_NO_DCC_MSAA,
195 DBG_NO_FMASK,
196
197 /* Tests: */
198 DBG_TEST_DMA,
199 DBG_TEST_VMFAULT_CP,
200 DBG_TEST_VMFAULT_SDMA,
201 DBG_TEST_VMFAULT_SHADER,
202 DBG_TEST_DMA_PERF,
203 DBG_TEST_GDS,
204 DBG_TEST_GDS_MM,
205 DBG_TEST_GDS_OA_MM,
206 };
207
208 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
209 #define DBG(name) (1ull << DBG_##name)
210
211 enum si_cache_policy {
212 L2_BYPASS,
213 L2_STREAM, /* same as SLC=1 */
214 L2_LRU, /* same as SLC=0 */
215 };
216
217 enum si_coherency {
218 SI_COHERENCY_NONE, /* no cache flushes needed */
219 SI_COHERENCY_SHADER,
220 SI_COHERENCY_CB_META,
221 SI_COHERENCY_CP,
222 };
223
224 struct si_compute;
225 struct si_shader_context;
226 struct hash_table;
227 struct u_suballocator;
228
229 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
230 * at the moment.
231 */
232 struct si_resource {
233 struct threaded_resource b;
234
235 /* Winsys objects. */
236 struct pb_buffer *buf;
237 uint64_t gpu_address;
238 /* Memory usage if the buffer placement is optimal. */
239 uint64_t vram_usage;
240 uint64_t gart_usage;
241
242 /* Resource properties. */
243 uint64_t bo_size;
244 unsigned bo_alignment;
245 enum radeon_bo_domain domains;
246 enum radeon_bo_flag flags;
247 unsigned bind_history;
248 int max_forced_staging_uploads;
249
250 /* The buffer range which is initialized (with a write transfer,
251 * streamout, DMA, or as a random access target). The rest of
252 * the buffer is considered invalid and can be mapped unsynchronized.
253 *
254 * This allows unsychronized mapping of a buffer range which hasn't
255 * been used yet. It's for applications which forget to use
256 * the unsynchronized map flag and expect the driver to figure it out.
257 */
258 struct util_range valid_buffer_range;
259
260 /* For buffers only. This indicates that a write operation has been
261 * performed by TC L2, but the cache hasn't been flushed.
262 * Any hw block which doesn't use or bypasses TC L2 should check this
263 * flag and flush the cache before using the buffer.
264 *
265 * For example, TC L2 must be flushed if a buffer which has been
266 * modified by a shader store instruction is about to be used as
267 * an index buffer. The reason is that VGT DMA index fetching doesn't
268 * use TC L2.
269 */
270 bool TC_L2_dirty;
271
272 /* Whether this resource is referenced by bindless handles. */
273 bool texture_handle_allocated;
274 bool image_handle_allocated;
275
276 /* Whether the resource has been exported via resource_get_handle. */
277 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
278 };
279
280 struct si_transfer {
281 struct threaded_transfer b;
282 struct si_resource *staging;
283 unsigned offset;
284 };
285
286 struct si_texture {
287 struct si_resource buffer;
288
289 struct radeon_surf surface;
290 uint64_t size;
291 struct si_texture *flushed_depth_texture;
292
293 /* One texture allocation can contain these buffers:
294 * - image (pixel data)
295 * - FMASK buffer (MSAA compression)
296 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
297 * - HTILE buffer (Z/S compression and fast Z/S clear)
298 * - DCC buffer (color compression and new fast color clear)
299 * - displayable DCC buffer (if the DCC buffer is not displayable)
300 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
301 */
302 uint64_t fmask_offset;
303 uint64_t cmask_offset;
304 uint64_t cmask_base_address_reg;
305 struct si_resource *cmask_buffer;
306 uint64_t dcc_offset; /* 0 = disabled */
307 uint64_t display_dcc_offset;
308 uint64_t dcc_retile_map_offset;
309 unsigned cb_color_info; /* fast clear enable bit */
310 unsigned color_clear_value[2];
311 unsigned last_msaa_resolve_target_micro_mode;
312 unsigned num_level0_transfers;
313
314 /* Depth buffer compression and fast clear. */
315 uint64_t htile_offset;
316 float depth_clear_value;
317 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
318 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
319 enum pipe_format db_render_format:16;
320 uint8_t stencil_clear_value;
321 bool tc_compatible_htile:1;
322 bool htile_stencil_disabled:1;
323 bool depth_cleared:1; /* if it was cleared at least once */
324 bool stencil_cleared:1; /* if it was cleared at least once */
325 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
326 bool is_depth:1;
327 bool db_compatible:1;
328 bool can_sample_z:1;
329 bool can_sample_s:1;
330
331 /* We need to track DCC dirtiness, because st/dri usually calls
332 * flush_resource twice per frame (not a bug) and we don't wanna
333 * decompress DCC twice. Also, the dirty tracking must be done even
334 * if DCC isn't used, because it's required by the DCC usage analysis
335 * for a possible future enablement.
336 */
337 bool separate_dcc_dirty:1;
338 /* Statistics gathering for the DCC enablement heuristic. */
339 bool dcc_gather_statistics:1;
340 /* Counter that should be non-zero if the texture is bound to a
341 * framebuffer.
342 */
343 unsigned framebuffers_bound;
344 /* Whether the texture is a displayable back buffer and needs DCC
345 * decompression, which is expensive. Therefore, it's enabled only
346 * if statistics suggest that it will pay off and it's allocated
347 * separately. It can't be bound as a sampler by apps. Limited to
348 * target == 2D and last_level == 0. If enabled, dcc_offset contains
349 * the absolute GPUVM address, not the relative one.
350 */
351 struct si_resource *dcc_separate_buffer;
352 /* When DCC is temporarily disabled, the separate buffer is here. */
353 struct si_resource *last_dcc_separate_buffer;
354 /* Estimate of how much this color buffer is written to in units of
355 * full-screen draws: ps_invocations / (width * height)
356 * Shader kills, late Z, and blending with trivial discards make it
357 * inaccurate (we need to count CB updates, not PS invocations).
358 */
359 unsigned ps_draw_ratio;
360 /* The number of clears since the last DCC usage analysis. */
361 unsigned num_slow_clears;
362 };
363
364 struct si_surface {
365 struct pipe_surface base;
366
367 /* These can vary with block-compressed textures. */
368 uint16_t width0;
369 uint16_t height0;
370
371 bool color_initialized:1;
372 bool depth_initialized:1;
373
374 /* Misc. color flags. */
375 bool color_is_int8:1;
376 bool color_is_int10:1;
377 bool dcc_incompatible:1;
378
379 /* Color registers. */
380 unsigned cb_color_info;
381 unsigned cb_color_view;
382 unsigned cb_color_attrib;
383 unsigned cb_color_attrib2; /* GFX9 and later */
384 unsigned cb_color_attrib3; /* GFX10 and later */
385 unsigned cb_dcc_control; /* GFX8 and later */
386 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
387 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
388 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
389 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
390
391 /* DB registers. */
392 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
393 uint64_t db_stencil_base;
394 uint64_t db_htile_data_base;
395 unsigned db_depth_info;
396 unsigned db_z_info;
397 unsigned db_z_info2; /* GFX9 only */
398 unsigned db_depth_view;
399 unsigned db_depth_size;
400 unsigned db_depth_slice;
401 unsigned db_stencil_info;
402 unsigned db_stencil_info2; /* GFX9 only */
403 unsigned db_htile_surface;
404 };
405
406 struct si_mmio_counter {
407 unsigned busy;
408 unsigned idle;
409 };
410
411 union si_mmio_counters {
412 struct {
413 /* For global GPU load including SDMA. */
414 struct si_mmio_counter gpu;
415
416 /* GRBM_STATUS */
417 struct si_mmio_counter spi;
418 struct si_mmio_counter gui;
419 struct si_mmio_counter ta;
420 struct si_mmio_counter gds;
421 struct si_mmio_counter vgt;
422 struct si_mmio_counter ia;
423 struct si_mmio_counter sx;
424 struct si_mmio_counter wd;
425 struct si_mmio_counter bci;
426 struct si_mmio_counter sc;
427 struct si_mmio_counter pa;
428 struct si_mmio_counter db;
429 struct si_mmio_counter cp;
430 struct si_mmio_counter cb;
431
432 /* SRBM_STATUS2 */
433 struct si_mmio_counter sdma;
434
435 /* CP_STAT */
436 struct si_mmio_counter pfp;
437 struct si_mmio_counter meq;
438 struct si_mmio_counter me;
439 struct si_mmio_counter surf_sync;
440 struct si_mmio_counter cp_dma;
441 struct si_mmio_counter scratch_ram;
442 } named;
443 unsigned array[0];
444 };
445
446 struct si_memory_object {
447 struct pipe_memory_object b;
448 struct pb_buffer *buf;
449 uint32_t stride;
450 };
451
452 /* Saved CS data for debugging features. */
453 struct radeon_saved_cs {
454 uint32_t *ib;
455 unsigned num_dw;
456
457 struct radeon_bo_list_item *bo_list;
458 unsigned bo_count;
459 };
460
461 struct si_screen {
462 struct pipe_screen b;
463 struct radeon_winsys *ws;
464 struct disk_cache *disk_shader_cache;
465
466 struct radeon_info info;
467 uint64_t debug_flags;
468 char renderer_string[183];
469
470 void (*make_texture_descriptor)(
471 struct si_screen *screen,
472 struct si_texture *tex,
473 bool sampler,
474 enum pipe_texture_target target,
475 enum pipe_format pipe_format,
476 const unsigned char state_swizzle[4],
477 unsigned first_level, unsigned last_level,
478 unsigned first_layer, unsigned last_layer,
479 unsigned width, unsigned height, unsigned depth,
480 uint32_t *state,
481 uint32_t *fmask_state);
482
483 unsigned pa_sc_raster_config;
484 unsigned pa_sc_raster_config_1;
485 unsigned se_tile_repeat;
486 unsigned gs_table_depth;
487 unsigned tess_offchip_block_dw_size;
488 unsigned tess_offchip_ring_size;
489 unsigned tess_factor_ring_size;
490 unsigned vgt_hs_offchip_param;
491 unsigned eqaa_force_coverage_samples;
492 unsigned eqaa_force_z_samples;
493 unsigned eqaa_force_color_samples;
494 bool has_draw_indirect_multi;
495 bool has_out_of_order_rast;
496 bool assume_no_z_fights;
497 bool commutative_blend_add;
498 bool has_gfx9_scissor_bug;
499 bool has_msaa_sample_loc_bug;
500 bool has_ls_vgpr_init_bug;
501 bool has_dcc_constant_encode;
502 bool dpbb_allowed;
503 bool dfsm_allowed;
504 bool llvm_has_working_vgpr_indexing;
505 bool use_ngg;
506 bool use_ngg_streamout;
507
508 struct {
509 #define OPT_BOOL(name, dflt, description) bool name:1;
510 #include "si_debug_options.h"
511 } options;
512
513 /* Whether shaders are monolithic (1-part) or separate (3-part). */
514 bool use_monolithic_shaders;
515 bool record_llvm_ir;
516 bool has_rbplus; /* if RB+ registers exist */
517 bool rbplus_allowed; /* if RB+ is allowed */
518 bool dcc_msaa_allowed;
519 bool cpdma_prefetch_writes_memory;
520
521 struct slab_parent_pool pool_transfers;
522
523 /* Texture filter settings. */
524 int force_aniso; /* -1 = disabled */
525
526 /* Auxiliary context. Mainly used to initialize resources.
527 * It must be locked prior to using and flushed before unlocking. */
528 struct pipe_context *aux_context;
529 mtx_t aux_context_lock;
530
531 /* This must be in the screen, because UE4 uses one context for
532 * compilation and another one for rendering.
533 */
534 unsigned num_compilations;
535 /* Along with ST_DEBUG=precompile, this should show if applications
536 * are loading shaders on demand. This is a monotonic counter.
537 */
538 unsigned num_shaders_created;
539 unsigned num_shader_cache_hits;
540
541 /* GPU load thread. */
542 mtx_t gpu_load_mutex;
543 thrd_t gpu_load_thread;
544 union si_mmio_counters mmio_counters;
545 volatile unsigned gpu_load_stop_thread; /* bool */
546
547 /* Performance counters. */
548 struct si_perfcounters *perfcounters;
549
550 /* If pipe_screen wants to recompute and re-emit the framebuffer,
551 * sampler, and image states of all contexts, it should atomically
552 * increment this.
553 *
554 * Each context will compare this with its own last known value of
555 * the counter before drawing and re-emit the states accordingly.
556 */
557 unsigned dirty_tex_counter;
558 unsigned dirty_buf_counter;
559
560 /* Atomically increment this counter when an existing texture's
561 * metadata is enabled or disabled in a way that requires changing
562 * contexts' compressed texture binding masks.
563 */
564 unsigned compressed_colortex_counter;
565
566 struct {
567 /* Context flags to set so that all writes from earlier jobs
568 * in the CP are seen by L2 clients.
569 */
570 unsigned cp_to_L2;
571
572 /* Context flags to set so that all writes from earlier jobs
573 * that end in L2 are seen by CP.
574 */
575 unsigned L2_to_cp;
576 } barrier_flags;
577
578 mtx_t shader_parts_mutex;
579 struct si_shader_part *vs_prologs;
580 struct si_shader_part *tcs_epilogs;
581 struct si_shader_part *gs_prologs;
582 struct si_shader_part *ps_prologs;
583 struct si_shader_part *ps_epilogs;
584
585 /* Shader cache in memory.
586 *
587 * Design & limitations:
588 * - The shader cache is per screen (= per process), never saved to
589 * disk, and skips redundant shader compilations from TGSI to bytecode.
590 * - It can only be used with one-variant-per-shader support, in which
591 * case only the main (typically middle) part of shaders is cached.
592 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
593 * variants of VS and TES are cached, so LS and ES aren't.
594 * - GS and CS aren't cached, but it's certainly possible to cache
595 * those as well.
596 */
597 mtx_t shader_cache_mutex;
598 struct hash_table *shader_cache;
599
600 /* Shader compiler queue for multithreaded compilation. */
601 struct util_queue shader_compiler_queue;
602 /* Use at most 3 normal compiler threads on quadcore and better.
603 * Hyperthreaded CPUs report the number of threads, but we want
604 * the number of cores. We only need this many threads for shader-db. */
605 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
606
607 struct util_queue shader_compiler_queue_low_priority;
608 /* Use at most 2 low priority threads on quadcore and better.
609 * We want to minimize the impact on multithreaded Mesa. */
610 struct ac_llvm_compiler compiler_lowp[10];
611
612 unsigned compute_wave_size;
613 unsigned ps_wave_size;
614 unsigned ge_wave_size;
615 };
616
617 struct si_blend_color {
618 struct pipe_blend_color state;
619 bool any_nonzeros;
620 };
621
622 struct si_sampler_view {
623 struct pipe_sampler_view base;
624 /* [0..7] = image descriptor
625 * [4..7] = buffer descriptor */
626 uint32_t state[8];
627 uint32_t fmask_state[8];
628 const struct legacy_surf_level *base_level_info;
629 ubyte base_level;
630 ubyte block_width;
631 bool is_stencil_sampler;
632 bool is_integer;
633 bool dcc_incompatible;
634 };
635
636 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
637
638 struct si_sampler_state {
639 #ifndef NDEBUG
640 unsigned magic;
641 #endif
642 uint32_t val[4];
643 uint32_t integer_val[4];
644 uint32_t upgraded_depth_val[4];
645 };
646
647 struct si_cs_shader_state {
648 struct si_compute *program;
649 struct si_compute *emitted_program;
650 unsigned offset;
651 bool initialized;
652 bool uses_scratch;
653 };
654
655 struct si_samplers {
656 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
657 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
658
659 /* The i-th bit is set if that element is enabled (non-NULL resource). */
660 unsigned enabled_mask;
661 uint32_t needs_depth_decompress_mask;
662 uint32_t needs_color_decompress_mask;
663 };
664
665 struct si_images {
666 struct pipe_image_view views[SI_NUM_IMAGES];
667 uint32_t needs_color_decompress_mask;
668 unsigned enabled_mask;
669 };
670
671 struct si_framebuffer {
672 struct pipe_framebuffer_state state;
673 unsigned colorbuf_enabled_4bit;
674 unsigned spi_shader_col_format;
675 unsigned spi_shader_col_format_alpha;
676 unsigned spi_shader_col_format_blend;
677 unsigned spi_shader_col_format_blend_alpha;
678 ubyte nr_samples:5; /* at most 16xAA */
679 ubyte log_samples:3; /* at most 4 = 16xAA */
680 ubyte nr_color_samples; /* at most 8xAA */
681 ubyte compressed_cb_mask;
682 ubyte uncompressed_cb_mask;
683 ubyte color_is_int8;
684 ubyte color_is_int10;
685 ubyte dirty_cbufs;
686 ubyte dcc_overwrite_combiner_watermark;
687 ubyte min_bytes_per_pixel;
688 bool dirty_zsbuf;
689 bool any_dst_linear;
690 bool CB_has_shader_readable_metadata;
691 bool DB_has_shader_readable_metadata;
692 bool all_DCC_pipe_aligned;
693 };
694
695 enum si_quant_mode {
696 /* This is the list we want to support. */
697 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
698 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
699 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
700 };
701
702 struct si_signed_scissor {
703 int minx;
704 int miny;
705 int maxx;
706 int maxy;
707 enum si_quant_mode quant_mode;
708 };
709
710 struct si_viewports {
711 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
712 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
713 bool y_inverted;
714 };
715
716 struct si_clip_state {
717 struct pipe_clip_state state;
718 bool any_nonzeros;
719 };
720
721 struct si_streamout_target {
722 struct pipe_stream_output_target b;
723
724 /* The buffer where BUFFER_FILLED_SIZE is stored. */
725 struct si_resource *buf_filled_size;
726 unsigned buf_filled_size_offset;
727 bool buf_filled_size_valid;
728
729 unsigned stride_in_dw;
730 };
731
732 struct si_streamout {
733 bool begin_emitted;
734
735 unsigned enabled_mask;
736 unsigned num_targets;
737 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
738
739 unsigned append_bitmask;
740 bool suspended;
741
742 /* External state which comes from the vertex shader,
743 * it must be set explicitly when binding a shader. */
744 uint16_t *stride_in_dw;
745 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
746
747 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
748 unsigned hw_enabled_mask;
749
750 /* The state of VGT_STRMOUT_(CONFIG|EN). */
751 bool streamout_enabled;
752 bool prims_gen_query_enabled;
753 int num_prims_gen_queries;
754 };
755
756 /* A shader state consists of the shader selector, which is a constant state
757 * object shared by multiple contexts and shouldn't be modified, and
758 * the current shader variant selected for this context.
759 */
760 struct si_shader_ctx_state {
761 struct si_shader_selector *cso;
762 struct si_shader *current;
763 };
764
765 #define SI_NUM_VGT_PARAM_KEY_BITS 12
766 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
767
768 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
769 * Some fields are set by state-change calls, most are set by draw_vbo.
770 */
771 union si_vgt_param_key {
772 struct {
773 #ifdef PIPE_ARCH_LITTLE_ENDIAN
774 unsigned prim:4;
775 unsigned uses_instancing:1;
776 unsigned multi_instances_smaller_than_primgroup:1;
777 unsigned primitive_restart:1;
778 unsigned count_from_stream_output:1;
779 unsigned line_stipple_enabled:1;
780 unsigned uses_tess:1;
781 unsigned tess_uses_prim_id:1;
782 unsigned uses_gs:1;
783 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
784 #else /* PIPE_ARCH_BIG_ENDIAN */
785 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
786 unsigned uses_gs:1;
787 unsigned tess_uses_prim_id:1;
788 unsigned uses_tess:1;
789 unsigned line_stipple_enabled:1;
790 unsigned count_from_stream_output:1;
791 unsigned primitive_restart:1;
792 unsigned multi_instances_smaller_than_primgroup:1;
793 unsigned uses_instancing:1;
794 unsigned prim:4;
795 #endif
796 } u;
797 uint32_t index;
798 };
799
800 #define SI_NUM_VGT_STAGES_KEY_BITS 4
801 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
802
803 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
804 * Some fields are set by state-change calls, most are set by draw_vbo.
805 */
806 union si_vgt_stages_key {
807 struct {
808 #ifdef PIPE_ARCH_LITTLE_ENDIAN
809 unsigned tess:1;
810 unsigned gs:1;
811 unsigned ngg:1; /* gfx10+ */
812 unsigned streamout:1; /* only used with NGG */
813 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
814 #else /* PIPE_ARCH_BIG_ENDIAN */
815 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
816 unsigned streamout:1;
817 unsigned ngg:1;
818 unsigned gs:1;
819 unsigned tess:1;
820 #endif
821 } u;
822 uint32_t index;
823 };
824
825 struct si_texture_handle
826 {
827 unsigned desc_slot;
828 bool desc_dirty;
829 struct pipe_sampler_view *view;
830 struct si_sampler_state sstate;
831 };
832
833 struct si_image_handle
834 {
835 unsigned desc_slot;
836 bool desc_dirty;
837 struct pipe_image_view view;
838 };
839
840 struct si_saved_cs {
841 struct pipe_reference reference;
842 struct si_context *ctx;
843 struct radeon_saved_cs gfx;
844 struct radeon_saved_cs compute;
845 struct si_resource *trace_buf;
846 unsigned trace_id;
847
848 unsigned gfx_last_dw;
849 unsigned compute_last_dw;
850 bool flushed;
851 int64_t time_flush;
852 };
853
854 struct si_sdma_upload {
855 struct si_resource *dst;
856 struct si_resource *src;
857 unsigned src_offset;
858 unsigned dst_offset;
859 unsigned size;
860 };
861
862 struct si_context {
863 struct pipe_context b; /* base class */
864
865 enum radeon_family family;
866 enum chip_class chip_class;
867
868 struct radeon_winsys *ws;
869 struct radeon_winsys_ctx *ctx;
870 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
871 struct radeon_cmdbuf *dma_cs;
872 struct pipe_fence_handle *last_gfx_fence;
873 struct pipe_fence_handle *last_sdma_fence;
874 struct si_resource *eop_bug_scratch;
875 struct u_upload_mgr *cached_gtt_allocator;
876 struct threaded_context *tc;
877 struct u_suballocator *allocator_zeroed_memory;
878 struct slab_child_pool pool_transfers;
879 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
880 struct pipe_device_reset_callback device_reset_callback;
881 struct u_log_context *log;
882 void *query_result_shader;
883 void *sh_query_result_shader;
884
885 void (*emit_cache_flush)(struct si_context *ctx);
886
887 struct blitter_context *blitter;
888 void *noop_blend;
889 void *noop_dsa;
890 void *discard_rasterizer_state;
891 void *custom_dsa_flush;
892 void *custom_blend_resolve;
893 void *custom_blend_fmask_decompress;
894 void *custom_blend_eliminate_fastclear;
895 void *custom_blend_dcc_decompress;
896 void *vs_blit_pos;
897 void *vs_blit_pos_layered;
898 void *vs_blit_color;
899 void *vs_blit_color_layered;
900 void *vs_blit_texcoord;
901 void *cs_clear_buffer;
902 void *cs_copy_buffer;
903 void *cs_copy_image;
904 void *cs_copy_image_1d_array;
905 void *cs_clear_render_target;
906 void *cs_clear_render_target_1d_array;
907 void *cs_dcc_retile;
908 struct si_screen *screen;
909 struct pipe_debug_callback debug;
910 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
911 struct si_shader_ctx_state fixed_func_tcs_shader;
912 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
913 struct si_resource *wait_mem_scratch;
914 unsigned wait_mem_number;
915 uint16_t prefetch_L2_mask;
916
917 bool has_graphics;
918 bool gfx_flush_in_progress:1;
919 bool gfx_last_ib_is_busy:1;
920 bool compute_is_busy:1;
921
922 unsigned num_gfx_cs_flushes;
923 unsigned initial_gfx_cs_size;
924 unsigned last_dirty_tex_counter;
925 unsigned last_dirty_buf_counter;
926 unsigned last_compressed_colortex_counter;
927 unsigned last_num_draw_calls;
928 unsigned flags; /* flush flags */
929 /* Current unaccounted memory usage. */
930 uint64_t vram;
931 uint64_t gtt;
932
933 /* Compute-based primitive discard. */
934 unsigned prim_discard_vertex_count_threshold;
935 struct pb_buffer *gds;
936 struct pb_buffer *gds_oa;
937 struct radeon_cmdbuf *prim_discard_compute_cs;
938 unsigned compute_gds_offset;
939 struct si_shader *compute_ib_last_shader;
940 uint32_t compute_rewind_va;
941 unsigned compute_num_prims_in_batch;
942 bool preserve_prim_restart_gds_at_flush;
943 /* index_ring is divided into 2 halves for doublebuffering. */
944 struct si_resource *index_ring;
945 unsigned index_ring_base; /* offset of a per-IB portion */
946 unsigned index_ring_offset; /* offset within a per-IB portion */
947 unsigned index_ring_size_per_ib; /* max available size per IB */
948 bool prim_discard_compute_ib_initialized;
949 /* For tracking the last execution barrier - it can be either
950 * a WRITE_DATA packet or a fence. */
951 uint32_t *last_pkt3_write_data;
952 struct si_resource *barrier_buf;
953 unsigned barrier_buf_offset;
954 struct pipe_fence_handle *last_ib_barrier_fence;
955 struct si_resource *last_ib_barrier_buf;
956 unsigned last_ib_barrier_buf_offset;
957
958 /* Atoms (direct states). */
959 union si_state_atoms atoms;
960 unsigned dirty_atoms; /* mask */
961 /* PM4 states (precomputed immutable states) */
962 unsigned dirty_states;
963 union si_state queued;
964 union si_state emitted;
965
966 /* Atom declarations. */
967 struct si_framebuffer framebuffer;
968 unsigned sample_locs_num_samples;
969 uint16_t sample_mask;
970 unsigned last_cb_target_mask;
971 struct si_blend_color blend_color;
972 struct si_clip_state clip_state;
973 struct si_shader_data shader_pointers;
974 struct si_stencil_ref stencil_ref;
975 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
976 struct si_streamout streamout;
977 struct si_viewports viewports;
978 unsigned num_window_rectangles;
979 bool window_rectangles_include;
980 struct pipe_scissor_state window_rectangles[4];
981
982 /* Precomputed states. */
983 struct si_pm4_state *init_config;
984 struct si_pm4_state *init_config_gs_rings;
985 bool init_config_has_vgt_flush;
986 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
987
988 /* shaders */
989 struct si_shader_ctx_state ps_shader;
990 struct si_shader_ctx_state gs_shader;
991 struct si_shader_ctx_state vs_shader;
992 struct si_shader_ctx_state tcs_shader;
993 struct si_shader_ctx_state tes_shader;
994 struct si_shader_ctx_state cs_prim_discard_state;
995 struct si_cs_shader_state cs_shader_state;
996
997 /* shader information */
998 struct si_vertex_elements *vertex_elements;
999 unsigned sprite_coord_enable;
1000 unsigned cs_max_waves_per_sh;
1001 bool flatshade;
1002 bool do_update_shaders;
1003
1004 /* vertex buffer descriptors */
1005 uint32_t *vb_descriptors_gpu_list;
1006 struct si_resource *vb_descriptors_buffer;
1007 unsigned vb_descriptors_offset;
1008
1009 /* shader descriptors */
1010 struct si_descriptors descriptors[SI_NUM_DESCS];
1011 unsigned descriptors_dirty;
1012 unsigned shader_pointers_dirty;
1013 unsigned shader_needs_decompress_mask;
1014 struct si_buffer_resources rw_buffers;
1015 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1016 struct si_samplers samplers[SI_NUM_SHADERS];
1017 struct si_images images[SI_NUM_SHADERS];
1018 bool bo_list_add_all_resident_resources;
1019 bool bo_list_add_all_gfx_resources;
1020 bool bo_list_add_all_compute_resources;
1021
1022 /* other shader resources */
1023 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1024 struct pipe_resource *esgs_ring;
1025 struct pipe_resource *gsvs_ring;
1026 struct pipe_resource *tess_rings;
1027 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1028 struct si_resource *border_color_buffer;
1029 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1030 unsigned border_color_count;
1031 unsigned num_vs_blit_sgprs;
1032 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1033 uint32_t cs_user_data[4];
1034
1035 /* Vertex and index buffers. */
1036 bool vertex_buffers_dirty;
1037 bool vertex_buffer_pointer_dirty;
1038 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1039 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1040
1041 /* MSAA config state. */
1042 int ps_iter_samples;
1043 bool ps_uses_fbfetch;
1044 bool smoothing_enabled;
1045
1046 /* DB render state. */
1047 unsigned ps_db_shader_control;
1048 unsigned dbcb_copy_sample;
1049 bool dbcb_depth_copy_enabled:1;
1050 bool dbcb_stencil_copy_enabled:1;
1051 bool db_flush_depth_inplace:1;
1052 bool db_flush_stencil_inplace:1;
1053 bool db_depth_clear:1;
1054 bool db_depth_disable_expclear:1;
1055 bool db_stencil_clear:1;
1056 bool db_stencil_disable_expclear:1;
1057 bool occlusion_queries_disabled:1;
1058 bool generate_mipmap_for_depth:1;
1059
1060 /* Emitted draw state. */
1061 bool gs_tri_strip_adj_fix:1;
1062 bool ls_vgpr_fix:1;
1063 bool prim_discard_cs_instancing:1;
1064 bool ngg:1;
1065 int last_index_size;
1066 int last_base_vertex;
1067 int last_start_instance;
1068 int last_instance_count;
1069 int last_drawid;
1070 int last_sh_base_reg;
1071 int last_primitive_restart_en;
1072 int last_restart_index;
1073 int last_prim;
1074 int last_multi_vgt_param;
1075 int last_rast_prim;
1076 int last_flatshade_first;
1077 int last_binning_enabled;
1078 unsigned last_sc_line_stipple;
1079 unsigned current_vs_state;
1080 unsigned last_vs_state;
1081 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1082
1083 /* Scratch buffer */
1084 struct si_resource *scratch_buffer;
1085 unsigned scratch_waves;
1086 unsigned spi_tmpring_size;
1087
1088 struct si_resource *compute_scratch_buffer;
1089
1090 /* Emitted derived tessellation state. */
1091 /* Local shader (VS), or HS if LS-HS are merged. */
1092 struct si_shader *last_ls;
1093 struct si_shader_selector *last_tcs;
1094 int last_num_tcs_input_cp;
1095 int last_tes_sh_base;
1096 bool last_tess_uses_primid;
1097 unsigned last_num_patches;
1098 int last_ls_hs_config;
1099
1100 /* Debug state. */
1101 bool is_debug;
1102 struct si_saved_cs *current_saved_cs;
1103 uint64_t dmesg_timestamp;
1104 unsigned apitrace_call_number;
1105
1106 /* Other state */
1107 bool need_check_render_feedback;
1108 bool decompression_enabled;
1109 bool dpbb_force_off;
1110 bool vs_writes_viewport_index;
1111 bool vs_disables_clipping_viewport;
1112
1113 /* Precomputed IA_MULTI_VGT_PARAM */
1114 union si_vgt_param_key ia_multi_vgt_param_key;
1115 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1116
1117 /* Bindless descriptors. */
1118 struct si_descriptors bindless_descriptors;
1119 struct util_idalloc bindless_used_slots;
1120 unsigned num_bindless_descriptors;
1121 bool bindless_descriptors_dirty;
1122 bool graphics_bindless_pointer_dirty;
1123 bool compute_bindless_pointer_dirty;
1124
1125 /* Allocated bindless handles */
1126 struct hash_table *tex_handles;
1127 struct hash_table *img_handles;
1128
1129 /* Resident bindless handles */
1130 struct util_dynarray resident_tex_handles;
1131 struct util_dynarray resident_img_handles;
1132
1133 /* Resident bindless handles which need decompression */
1134 struct util_dynarray resident_tex_needs_color_decompress;
1135 struct util_dynarray resident_img_needs_color_decompress;
1136 struct util_dynarray resident_tex_needs_depth_decompress;
1137
1138 /* Bindless state */
1139 bool uses_bindless_samplers;
1140 bool uses_bindless_images;
1141
1142 /* MSAA sample locations.
1143 * The first index is the sample index.
1144 * The second index is the coordinate: X, Y. */
1145 struct {
1146 float x1[1][2];
1147 float x2[2][2];
1148 float x4[4][2];
1149 float x8[8][2];
1150 float x16[16][2];
1151 } sample_positions;
1152 struct pipe_resource *sample_pos_buffer;
1153
1154 /* Misc stats. */
1155 unsigned num_draw_calls;
1156 unsigned num_decompress_calls;
1157 unsigned num_mrt_draw_calls;
1158 unsigned num_prim_restart_calls;
1159 unsigned num_spill_draw_calls;
1160 unsigned num_compute_calls;
1161 unsigned num_spill_compute_calls;
1162 unsigned num_dma_calls;
1163 unsigned num_cp_dma_calls;
1164 unsigned num_vs_flushes;
1165 unsigned num_ps_flushes;
1166 unsigned num_cs_flushes;
1167 unsigned num_cb_cache_flushes;
1168 unsigned num_db_cache_flushes;
1169 unsigned num_L2_invalidates;
1170 unsigned num_L2_writebacks;
1171 unsigned num_resident_handles;
1172 uint64_t num_alloc_tex_transfer_bytes;
1173 unsigned last_tex_ps_draw_ratio; /* for query */
1174 unsigned compute_num_verts_accepted;
1175 unsigned compute_num_verts_rejected;
1176 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1177 unsigned context_roll;
1178
1179 /* Queries. */
1180 /* Maintain the list of active queries for pausing between IBs. */
1181 int num_occlusion_queries;
1182 int num_perfect_occlusion_queries;
1183 int num_pipeline_stat_queries;
1184 struct list_head active_queries;
1185 unsigned num_cs_dw_queries_suspend;
1186
1187 /* Render condition. */
1188 struct pipe_query *render_cond;
1189 unsigned render_cond_mode;
1190 bool render_cond_invert;
1191 bool render_cond_force_off; /* for u_blitter */
1192
1193 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1194 bool sdma_uploads_in_progress;
1195 struct si_sdma_upload *sdma_uploads;
1196 unsigned num_sdma_uploads;
1197 unsigned max_sdma_uploads;
1198
1199 /* Shader-based queries. */
1200 struct list_head shader_query_buffers;
1201 unsigned num_active_shader_queries;
1202
1203 /* Statistics gathering for the DCC enablement heuristic. It can't be
1204 * in si_texture because si_texture can be shared by multiple
1205 * contexts. This is for back buffers only. We shouldn't get too many
1206 * of those.
1207 *
1208 * X11 DRI3 rotates among a finite set of back buffers. They should
1209 * all fit in this array. If they don't, separate DCC might never be
1210 * enabled by DCC stat gathering.
1211 */
1212 struct {
1213 struct si_texture *tex;
1214 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1215 struct pipe_query *ps_stats[3];
1216 /* If all slots are used and another slot is needed,
1217 * the least recently used slot is evicted based on this. */
1218 int64_t last_use_timestamp;
1219 bool query_active;
1220 } dcc_stats[5];
1221
1222 /* Copy one resource to another using async DMA. */
1223 void (*dma_copy)(struct pipe_context *ctx,
1224 struct pipe_resource *dst,
1225 unsigned dst_level,
1226 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1227 struct pipe_resource *src,
1228 unsigned src_level,
1229 const struct pipe_box *src_box);
1230
1231 struct si_tracked_regs tracked_regs;
1232 };
1233
1234 /* cik_sdma.c */
1235 void cik_init_sdma_functions(struct si_context *sctx);
1236
1237 /* si_blit.c */
1238 enum si_blitter_op /* bitmask */
1239 {
1240 SI_SAVE_TEXTURES = 1,
1241 SI_SAVE_FRAMEBUFFER = 2,
1242 SI_SAVE_FRAGMENT_STATE = 4,
1243 SI_DISABLE_RENDER_COND = 8,
1244 };
1245
1246 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1247 void si_blitter_end(struct si_context *sctx);
1248 void si_init_blit_functions(struct si_context *sctx);
1249 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1250 void si_resource_copy_region(struct pipe_context *ctx,
1251 struct pipe_resource *dst,
1252 unsigned dst_level,
1253 unsigned dstx, unsigned dsty, unsigned dstz,
1254 struct pipe_resource *src,
1255 unsigned src_level,
1256 const struct pipe_box *src_box);
1257 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1258
1259 /* si_buffer.c */
1260 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1261 struct pb_buffer *buf,
1262 enum radeon_bo_usage usage);
1263 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1264 struct si_resource *resource,
1265 unsigned usage);
1266 void si_init_resource_fields(struct si_screen *sscreen,
1267 struct si_resource *res,
1268 uint64_t size, unsigned alignment);
1269 bool si_alloc_resource(struct si_screen *sscreen,
1270 struct si_resource *res);
1271 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1272 unsigned flags, unsigned usage,
1273 unsigned size, unsigned alignment);
1274 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1275 unsigned flags, unsigned usage,
1276 unsigned size, unsigned alignment);
1277 void si_replace_buffer_storage(struct pipe_context *ctx,
1278 struct pipe_resource *dst,
1279 struct pipe_resource *src);
1280 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1281 void si_init_buffer_functions(struct si_context *sctx);
1282
1283 /* si_clear.c */
1284 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1285 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1286 bool vi_dcc_clear_level(struct si_context *sctx,
1287 struct si_texture *tex,
1288 unsigned level, unsigned clear_value);
1289 void si_init_clear_functions(struct si_context *sctx);
1290
1291 /* si_compute_blit.c */
1292 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1293 enum si_cache_policy cache_policy);
1294 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1295 uint64_t offset, uint64_t size, uint32_t *clear_value,
1296 uint32_t clear_value_size, enum si_coherency coher,
1297 bool force_cpdma);
1298 void si_copy_buffer(struct si_context *sctx,
1299 struct pipe_resource *dst, struct pipe_resource *src,
1300 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1301 void si_compute_copy_image(struct si_context *sctx,
1302 struct pipe_resource *dst,
1303 unsigned dst_level,
1304 struct pipe_resource *src,
1305 unsigned src_level,
1306 unsigned dstx, unsigned dsty, unsigned dstz,
1307 const struct pipe_box *src_box);
1308 void si_compute_clear_render_target(struct pipe_context *ctx,
1309 struct pipe_surface *dstsurf,
1310 const union pipe_color_union *color,
1311 unsigned dstx, unsigned dsty,
1312 unsigned width, unsigned height,
1313 bool render_condition_enabled);
1314 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1315 void si_init_compute_blit_functions(struct si_context *sctx);
1316
1317 /* si_cp_dma.c */
1318 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1319 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1320 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1321 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1322 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1323 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1324 SI_CPDMA_SKIP_SYNC_AFTER | \
1325 SI_CPDMA_SKIP_SYNC_BEFORE | \
1326 SI_CPDMA_SKIP_GFX_SYNC | \
1327 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1328
1329 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1330 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1331 struct pipe_resource *dst, uint64_t offset,
1332 uint64_t size, unsigned value, unsigned user_flags,
1333 enum si_coherency coher, enum si_cache_policy cache_policy);
1334 void si_cp_dma_copy_buffer(struct si_context *sctx,
1335 struct pipe_resource *dst, struct pipe_resource *src,
1336 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1337 unsigned user_flags, enum si_coherency coher,
1338 enum si_cache_policy cache_policy);
1339 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1340 uint64_t offset, unsigned size);
1341 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1342 void si_test_gds(struct si_context *sctx);
1343 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
1344 unsigned offset, unsigned size, unsigned dst_sel,
1345 unsigned engine, const void *data);
1346 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
1347 unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
1348 unsigned src_sel, struct si_resource *src, unsigned src_offset);
1349
1350 /* si_debug.c */
1351 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1352 struct radeon_saved_cs *saved, bool get_buffer_list);
1353 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1354 void si_destroy_saved_cs(struct si_saved_cs *scs);
1355 void si_auto_log_cs(void *data, struct u_log_context *log);
1356 void si_log_hw_flush(struct si_context *sctx);
1357 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1358 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1359 void si_init_debug_functions(struct si_context *sctx);
1360 void si_check_vm_faults(struct si_context *sctx,
1361 struct radeon_saved_cs *saved, enum ring_type ring);
1362 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1363
1364 /* si_dma.c */
1365 void si_init_dma_functions(struct si_context *sctx);
1366
1367 /* si_dma_cs.c */
1368 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
1369 uint64_t offset);
1370 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1371 uint64_t offset, uint64_t size, unsigned clear_value);
1372 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1373 struct si_resource *dst, struct si_resource *src);
1374 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1375 struct pipe_fence_handle **fence);
1376 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1377 uint64_t offset, uint64_t size, unsigned value);
1378
1379 /* si_fence.c */
1380 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1381 unsigned event, unsigned event_flags,
1382 unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1383 struct si_resource *buf, uint64_t va,
1384 uint32_t new_fence, unsigned query_type);
1385 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1386 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1387 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1388 void si_init_fence_functions(struct si_context *ctx);
1389 void si_init_screen_fence_functions(struct si_screen *screen);
1390 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1391 struct tc_unflushed_batch_token *tc_token);
1392
1393 /* si_get.c */
1394 void si_init_screen_get_functions(struct si_screen *sscreen);
1395
1396 /* si_gfx_cs.c */
1397 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1398 struct pipe_fence_handle **fence);
1399 void si_allocate_gds(struct si_context *ctx);
1400 void si_begin_new_gfx_cs(struct si_context *ctx);
1401 void si_need_gfx_cs_space(struct si_context *ctx);
1402 void si_unref_sdma_uploads(struct si_context *sctx);
1403
1404 /* si_gpu_load.c */
1405 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1406 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1407 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1408 uint64_t begin);
1409
1410 /* si_compute.c */
1411 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1412 void si_init_compute_functions(struct si_context *sctx);
1413
1414 /* si_compute_prim_discard.c */
1415 enum si_prim_discard_outcome {
1416 SI_PRIM_DISCARD_ENABLED,
1417 SI_PRIM_DISCARD_DISABLED,
1418 SI_PRIM_DISCARD_DRAW_SPLIT,
1419 };
1420
1421 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1422 enum si_prim_discard_outcome
1423 si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
1424 const struct pipe_draw_info *info,
1425 bool primitive_restart);
1426 void si_compute_signal_gfx(struct si_context *sctx);
1427 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1428 const struct pipe_draw_info *info,
1429 unsigned index_size,
1430 unsigned base_vertex,
1431 uint64_t input_indexbuf_va,
1432 unsigned input_indexbuf_max_elements);
1433 void si_initialize_prim_discard_tunables(struct si_context *sctx);
1434
1435 /* si_perfcounters.c */
1436 void si_init_perfcounters(struct si_screen *screen);
1437 void si_destroy_perfcounters(struct si_screen *screen);
1438
1439 /* si_pipe.c */
1440 bool si_check_device_reset(struct si_context *sctx);
1441
1442 /* si_query.c */
1443 void si_init_screen_query_functions(struct si_screen *sscreen);
1444 void si_init_query_functions(struct si_context *sctx);
1445 void si_suspend_queries(struct si_context *sctx);
1446 void si_resume_queries(struct si_context *sctx);
1447
1448 /* si_shaderlib_tgsi.c */
1449 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1450 unsigned num_layers);
1451 void *si_create_fixed_func_tcs(struct si_context *sctx);
1452 void *si_create_dma_compute_shader(struct pipe_context *ctx,
1453 unsigned num_dwords_per_thread,
1454 bool dst_stream_cache_policy, bool is_copy);
1455 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1456 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1457 void *si_clear_render_target_shader(struct pipe_context *ctx);
1458 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1459 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1460 void *si_create_query_result_cs(struct si_context *sctx);
1461 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1462
1463 /* gfx10_query.c */
1464 void gfx10_init_query(struct si_context *sctx);
1465 void gfx10_destroy_query(struct si_context *sctx);
1466
1467 /* si_test_dma.c */
1468 void si_test_dma(struct si_screen *sscreen);
1469
1470 /* si_test_clearbuffer.c */
1471 void si_test_dma_perf(struct si_screen *sscreen);
1472
1473 /* si_uvd.c */
1474 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1475 const struct pipe_video_codec *templ);
1476
1477 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1478 const struct pipe_video_buffer *tmpl);
1479
1480 /* si_viewport.c */
1481 void si_update_vs_viewport_state(struct si_context *ctx);
1482 void si_init_viewport_functions(struct si_context *ctx);
1483
1484 /* si_texture.c */
1485 bool si_prepare_for_dma_blit(struct si_context *sctx,
1486 struct si_texture *dst,
1487 unsigned dst_level, unsigned dstx,
1488 unsigned dsty, unsigned dstz,
1489 struct si_texture *src,
1490 unsigned src_level,
1491 const struct pipe_box *src_box);
1492 void si_eliminate_fast_color_clear(struct si_context *sctx,
1493 struct si_texture *tex);
1494 void si_texture_discard_cmask(struct si_screen *sscreen,
1495 struct si_texture *tex);
1496 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1497 struct pipe_resource *texture);
1498 void si_print_texture_info(struct si_screen *sscreen,
1499 struct si_texture *tex, struct u_log_context *log);
1500 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1501 const struct pipe_resource *templ);
1502 bool vi_dcc_formats_compatible(struct si_screen *sscreen,
1503 enum pipe_format format1,
1504 enum pipe_format format2);
1505 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1506 unsigned level,
1507 enum pipe_format view_format);
1508 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1509 struct pipe_resource *tex,
1510 unsigned level,
1511 enum pipe_format view_format);
1512 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1513 struct pipe_resource *texture,
1514 const struct pipe_surface *templ,
1515 unsigned width0, unsigned height0,
1516 unsigned width, unsigned height);
1517 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1518 void vi_separate_dcc_try_enable(struct si_context *sctx,
1519 struct si_texture *tex);
1520 void vi_separate_dcc_start_query(struct si_context *sctx,
1521 struct si_texture *tex);
1522 void vi_separate_dcc_stop_query(struct si_context *sctx,
1523 struct si_texture *tex);
1524 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1525 struct si_texture *tex);
1526 bool si_texture_disable_dcc(struct si_context *sctx,
1527 struct si_texture *tex);
1528 void si_init_screen_texture_functions(struct si_screen *sscreen);
1529 void si_init_context_texture_functions(struct si_context *sctx);
1530
1531
1532 /*
1533 * common helpers
1534 */
1535
1536 static inline struct si_resource *si_resource(struct pipe_resource *r)
1537 {
1538 return (struct si_resource*)r;
1539 }
1540
1541 static inline void
1542 si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1543 {
1544 pipe_resource_reference((struct pipe_resource **)ptr,
1545 (struct pipe_resource *)res);
1546 }
1547
1548 static inline void
1549 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1550 {
1551 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1552 }
1553
1554 static inline bool
1555 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1556 {
1557 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1558 }
1559
1560 static inline unsigned
1561 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1562 {
1563 if (stencil)
1564 return tex->surface.u.legacy.stencil_tiling_index[level];
1565 else
1566 return tex->surface.u.legacy.tiling_index[level];
1567 }
1568
1569 static inline unsigned
1570 si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1571 {
1572 /* Don't count the needed CS space exactly and just use an upper bound.
1573 *
1574 * Also reserve space for stopping queries at the end of IB, because
1575 * the number of active queries is unlimited in theory.
1576 */
1577 return 2048 + sctx->num_cs_dw_queries_suspend;
1578 }
1579
1580 static inline void
1581 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1582 {
1583 if (r) {
1584 /* Add memory usage for need_gfx_cs_space */
1585 sctx->vram += si_resource(r)->vram_usage;
1586 sctx->gtt += si_resource(r)->gart_usage;
1587 }
1588 }
1589
1590 static inline void
1591 si_invalidate_draw_sh_constants(struct si_context *sctx)
1592 {
1593 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1594 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1595 }
1596
1597 static inline unsigned
1598 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1599 {
1600 return 1 << (atom - sctx->atoms.array);
1601 }
1602
1603 static inline void
1604 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1605 {
1606 unsigned bit = si_get_atom_bit(sctx, atom);
1607
1608 if (dirty)
1609 sctx->dirty_atoms |= bit;
1610 else
1611 sctx->dirty_atoms &= ~bit;
1612 }
1613
1614 static inline bool
1615 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1616 {
1617 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1618 }
1619
1620 static inline void
1621 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1622 {
1623 si_set_atom_dirty(sctx, atom, true);
1624 }
1625
1626 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1627 {
1628 if (sctx->gs_shader.cso)
1629 return &sctx->gs_shader;
1630 if (sctx->tes_shader.cso)
1631 return &sctx->tes_shader;
1632
1633 return &sctx->vs_shader;
1634 }
1635
1636 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1637 {
1638 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1639
1640 return vs->cso ? &vs->cso->info : NULL;
1641 }
1642
1643 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1644 {
1645 if (sctx->gs_shader.cso &&
1646 sctx->gs_shader.current &&
1647 !sctx->gs_shader.current->key.as_ngg)
1648 return sctx->gs_shader.cso->gs_copy_shader;
1649
1650 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1651 return vs->current ? vs->current : NULL;
1652 }
1653
1654 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1655 unsigned processor)
1656 {
1657 return sscreen->debug_flags & (1 << processor);
1658 }
1659
1660 static inline bool si_get_strmout_en(struct si_context *sctx)
1661 {
1662 return sctx->streamout.streamout_enabled ||
1663 sctx->streamout.prims_gen_query_enabled;
1664 }
1665
1666 static inline unsigned
1667 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1668 {
1669 unsigned alignment, tcc_cache_line_size;
1670
1671 /* If the upload size is less than the cache line size (e.g. 16, 32),
1672 * the whole thing will fit into a cache line if we align it to its size.
1673 * The idea is that multiple small uploads can share a cache line.
1674 * If the upload size is greater, align it to the cache line size.
1675 */
1676 alignment = util_next_power_of_two(upload_size);
1677 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1678 return MIN2(alignment, tcc_cache_line_size);
1679 }
1680
1681 static inline void
1682 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1683 {
1684 if (pipe_reference(&(*dst)->reference, &src->reference))
1685 si_destroy_saved_cs(*dst);
1686
1687 *dst = src;
1688 }
1689
1690 static inline void
1691 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1692 bool shaders_read_metadata, bool dcc_pipe_aligned)
1693 {
1694 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1695 SI_CONTEXT_INV_VCACHE;
1696
1697 if (sctx->chip_class >= GFX10) {
1698 if (shaders_read_metadata)
1699 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1700 } else if (sctx->chip_class == GFX9) {
1701 /* Single-sample color is coherent with shaders on GFX9, but
1702 * L2 metadata must be flushed if shaders read metadata.
1703 * (DCC, CMASK).
1704 */
1705 if (num_samples >= 2 ||
1706 (shaders_read_metadata && !dcc_pipe_aligned))
1707 sctx->flags |= SI_CONTEXT_INV_L2;
1708 else if (shaders_read_metadata)
1709 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1710 } else {
1711 /* GFX6-GFX8 */
1712 sctx->flags |= SI_CONTEXT_INV_L2;
1713 }
1714 }
1715
1716 static inline void
1717 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1718 bool include_stencil, bool shaders_read_metadata)
1719 {
1720 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1721 SI_CONTEXT_INV_VCACHE;
1722
1723 if (sctx->chip_class >= GFX10) {
1724 if (shaders_read_metadata)
1725 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1726 } else if (sctx->chip_class == GFX9) {
1727 /* Single-sample depth (not stencil) is coherent with shaders
1728 * on GFX9, but L2 metadata must be flushed if shaders read
1729 * metadata.
1730 */
1731 if (num_samples >= 2 || include_stencil)
1732 sctx->flags |= SI_CONTEXT_INV_L2;
1733 else if (shaders_read_metadata)
1734 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1735 } else {
1736 /* GFX6-GFX8 */
1737 sctx->flags |= SI_CONTEXT_INV_L2;
1738 }
1739 }
1740
1741 static inline bool
1742 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1743 {
1744 return (stencil_sampler && tex->can_sample_s) ||
1745 (!stencil_sampler && tex->can_sample_z);
1746 }
1747
1748 static inline bool
1749 si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1750 {
1751 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1752 return false;
1753
1754 return tex->htile_offset && level == 0;
1755 }
1756
1757 static inline bool
1758 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1759 {
1760 assert(!tex->tc_compatible_htile || tex->htile_offset);
1761 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1762 }
1763
1764 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1765 {
1766 if (sctx->ps_uses_fbfetch)
1767 return sctx->framebuffer.nr_color_samples;
1768
1769 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1770 }
1771
1772 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1773 {
1774 if (sctx->queued.named.rasterizer->rasterizer_discard)
1775 return 0;
1776
1777 struct si_shader_selector *ps = sctx->ps_shader.cso;
1778 if (!ps)
1779 return 0;
1780
1781 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1782 sctx->queued.named.blend->cb_target_mask;
1783
1784 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1785 colormask &= ps->colors_written_4bit;
1786 else if (!ps->colors_written_4bit)
1787 colormask = 0; /* color0 writes all cbufs, but it's not written */
1788
1789 return colormask;
1790 }
1791
1792 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1793 (1 << PIPE_PRIM_LINE_LOOP) | \
1794 (1 << PIPE_PRIM_LINE_STRIP) | \
1795 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1796 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1797
1798 static inline bool util_prim_is_lines(unsigned prim)
1799 {
1800 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1801 }
1802
1803 static inline bool util_prim_is_points_or_lines(unsigned prim)
1804 {
1805 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1806 (1 << PIPE_PRIM_POINTS))) != 0;
1807 }
1808
1809 static inline bool util_rast_prim_is_triangles(unsigned prim)
1810 {
1811 return ((1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) |
1812 (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1813 (1 << PIPE_PRIM_TRIANGLE_FAN) |
1814 (1 << PIPE_PRIM_QUADS) |
1815 (1 << PIPE_PRIM_QUAD_STRIP) |
1816 (1 << PIPE_PRIM_POLYGON) |
1817 (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1818 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1819 }
1820
1821 /**
1822 * Return true if there is enough memory in VRAM and GTT for the buffers
1823 * added so far.
1824 *
1825 * \param vram VRAM memory size not added to the buffer list yet
1826 * \param gtt GTT memory size not added to the buffer list yet
1827 */
1828 static inline bool
1829 radeon_cs_memory_below_limit(struct si_screen *screen,
1830 struct radeon_cmdbuf *cs,
1831 uint64_t vram, uint64_t gtt)
1832 {
1833 vram += cs->used_vram;
1834 gtt += cs->used_gart;
1835
1836 /* Anything that goes above the VRAM size should go to GTT. */
1837 if (vram > screen->info.vram_size)
1838 gtt += vram - screen->info.vram_size;
1839
1840 /* Now we just need to check if we have enough GTT. */
1841 return gtt < screen->info.gart_size * 0.7;
1842 }
1843
1844 /**
1845 * Add a buffer to the buffer list for the given command stream (CS).
1846 *
1847 * All buffers used by a CS must be added to the list. This tells the kernel
1848 * driver which buffers are used by GPU commands. Other buffers can
1849 * be swapped out (not accessible) during execution.
1850 *
1851 * The buffer list becomes empty after every context flush and must be
1852 * rebuilt.
1853 */
1854 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1855 struct radeon_cmdbuf *cs,
1856 struct si_resource *bo,
1857 enum radeon_bo_usage usage,
1858 enum radeon_bo_priority priority)
1859 {
1860 assert(usage);
1861 sctx->ws->cs_add_buffer(
1862 cs, bo->buf,
1863 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1864 bo->domains, priority);
1865 }
1866
1867 /**
1868 * Same as above, but also checks memory usage and flushes the context
1869 * accordingly.
1870 *
1871 * When this SHOULD NOT be used:
1872 *
1873 * - if si_context_add_resource_size has been called for the buffer
1874 * followed by *_need_cs_space for checking the memory usage
1875 *
1876 * - if si_need_dma_space has been called for the buffer
1877 *
1878 * - when emitting state packets and draw packets (because preceding packets
1879 * can't be re-emitted at that point)
1880 *
1881 * - if shader resource "enabled_mask" is not up-to-date or there is
1882 * a different constraint disallowing a context flush
1883 */
1884 static inline void
1885 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1886 struct si_resource *bo,
1887 enum radeon_bo_usage usage,
1888 enum radeon_bo_priority priority,
1889 bool check_mem)
1890 {
1891 if (check_mem &&
1892 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1893 sctx->vram + bo->vram_usage,
1894 sctx->gtt + bo->gart_usage))
1895 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1896
1897 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1898 }
1899
1900 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1901 {
1902 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1903 }
1904
1905 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1906 enum pipe_shader_type shader_type,
1907 bool ngg, bool es)
1908 {
1909 if (shader_type == PIPE_SHADER_COMPUTE)
1910 return sscreen->compute_wave_size;
1911 else if (shader_type == PIPE_SHADER_FRAGMENT)
1912 return sscreen->ps_wave_size;
1913 else if ((shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
1914 (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1915 return 64;
1916 else
1917 return sscreen->ge_wave_size;
1918 }
1919
1920 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1921 {
1922 return si_get_wave_size(shader->selector->screen, shader->selector->type,
1923 shader->key.as_ngg, shader->key.as_es);
1924 }
1925
1926 #define PRINT_ERR(fmt, args...) \
1927 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1928
1929 #endif