radeonsi: remove r600_fmask_info
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_range.h"
34 #include "util/u_threaded_context.h"
35
36 #ifdef PIPE_ARCH_BIG_ENDIAN
37 #define SI_BIG_ENDIAN 1
38 #else
39 #define SI_BIG_ENDIAN 0
40 #endif
41
42 #define ATI_VENDOR_ID 0x1002
43
44 #define SI_NOT_QUERY 0xffffffff
45
46 /* The base vertex and primitive restart can be any number, but we must pick
47 * one which will mean "unknown" for the purpose of state tracking and
48 * the number shouldn't be a commonly-used one. */
49 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
50 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Pipeline & streamout query controls. */
57 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
58 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
59 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
60 /* Instruction cache. */
61 #define SI_CONTEXT_INV_ICACHE (1 << 3)
62 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
63 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
64 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
65 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
66 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
67 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
68 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
69 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
70 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
71 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
72 * a CB or DB flush. */
73 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
74 /* Framebuffer caches. */
75 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
76 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
77 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
78 /* Engine synchronization. */
79 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
80 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
81 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
82 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
83 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
84
85 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
86 #define SI_PREFETCH_LS (1 << 1)
87 #define SI_PREFETCH_HS (1 << 2)
88 #define SI_PREFETCH_ES (1 << 3)
89 #define SI_PREFETCH_GS (1 << 4)
90 #define SI_PREFETCH_VS (1 << 5)
91 #define SI_PREFETCH_PS (1 << 6)
92
93 #define SI_MAX_BORDER_COLORS 4096
94 #define SI_MAX_VIEWPORTS 16
95 #define SIX_BITS 0x3F
96 #define SI_MAP_BUFFER_ALIGNMENT 64
97 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
98
99 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
100 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
101 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
102 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
103 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
104 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
105 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
106
107 /* Debug flags. */
108 enum {
109 /* Shader logging options: */
110 DBG_VS = PIPE_SHADER_VERTEX,
111 DBG_PS = PIPE_SHADER_FRAGMENT,
112 DBG_GS = PIPE_SHADER_GEOMETRY,
113 DBG_TCS = PIPE_SHADER_TESS_CTRL,
114 DBG_TES = PIPE_SHADER_TESS_EVAL,
115 DBG_CS = PIPE_SHADER_COMPUTE,
116 DBG_NO_IR,
117 DBG_NO_TGSI,
118 DBG_NO_ASM,
119 DBG_PREOPT_IR,
120
121 /* Shader compiler options the shader cache should be aware of: */
122 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
123 DBG_UNSAFE_MATH,
124 DBG_SI_SCHED,
125
126 /* Shader compiler options (with no effect on the shader cache): */
127 DBG_CHECK_IR,
128 DBG_NIR,
129 DBG_MONOLITHIC_SHADERS,
130 DBG_NO_OPT_VARIANT,
131
132 /* Information logging options: */
133 DBG_INFO,
134 DBG_TEX,
135 DBG_COMPUTE,
136 DBG_VM,
137
138 /* Driver options: */
139 DBG_FORCE_DMA,
140 DBG_NO_ASYNC_DMA,
141 DBG_NO_WC,
142 DBG_CHECK_VM,
143 DBG_RESERVE_VMID,
144
145 /* 3D engine options: */
146 DBG_SWITCH_ON_EOP,
147 DBG_NO_OUT_OF_ORDER,
148 DBG_NO_DPBB,
149 DBG_NO_DFSM,
150 DBG_DPBB,
151 DBG_DFSM,
152 DBG_NO_HYPERZ,
153 DBG_NO_RB_PLUS,
154 DBG_NO_2D_TILING,
155 DBG_NO_TILING,
156 DBG_NO_DCC,
157 DBG_NO_DCC_CLEAR,
158 DBG_NO_DCC_FB,
159 DBG_NO_DCC_MSAA,
160 DBG_NO_FMASK,
161
162 /* Tests: */
163 DBG_TEST_DMA,
164 DBG_TEST_VMFAULT_CP,
165 DBG_TEST_VMFAULT_SDMA,
166 DBG_TEST_VMFAULT_SHADER,
167 };
168
169 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
170 #define DBG(name) (1ull << DBG_##name)
171
172 struct si_compute;
173 struct hash_table;
174 struct u_suballocator;
175
176 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
177 * at the moment.
178 */
179 struct r600_resource {
180 struct threaded_resource b;
181
182 /* Winsys objects. */
183 struct pb_buffer *buf;
184 uint64_t gpu_address;
185 /* Memory usage if the buffer placement is optimal. */
186 uint64_t vram_usage;
187 uint64_t gart_usage;
188
189 /* Resource properties. */
190 uint64_t bo_size;
191 unsigned bo_alignment;
192 enum radeon_bo_domain domains;
193 enum radeon_bo_flag flags;
194 unsigned bind_history;
195 int max_forced_staging_uploads;
196
197 /* The buffer range which is initialized (with a write transfer,
198 * streamout, DMA, or as a random access target). The rest of
199 * the buffer is considered invalid and can be mapped unsynchronized.
200 *
201 * This allows unsychronized mapping of a buffer range which hasn't
202 * been used yet. It's for applications which forget to use
203 * the unsynchronized map flag and expect the driver to figure it out.
204 */
205 struct util_range valid_buffer_range;
206
207 /* For buffers only. This indicates that a write operation has been
208 * performed by TC L2, but the cache hasn't been flushed.
209 * Any hw block which doesn't use or bypasses TC L2 should check this
210 * flag and flush the cache before using the buffer.
211 *
212 * For example, TC L2 must be flushed if a buffer which has been
213 * modified by a shader store instruction is about to be used as
214 * an index buffer. The reason is that VGT DMA index fetching doesn't
215 * use TC L2.
216 */
217 bool TC_L2_dirty;
218
219 /* Whether the resource has been exported via resource_get_handle. */
220 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
221
222 /* Whether this resource is referenced by bindless handles. */
223 bool texture_handle_allocated;
224 bool image_handle_allocated;
225 };
226
227 struct r600_transfer {
228 struct threaded_transfer b;
229 struct r600_resource *staging;
230 unsigned offset;
231 };
232
233 struct r600_cmask_info {
234 uint64_t offset;
235 uint64_t size;
236 unsigned alignment;
237 unsigned slice_tile_max;
238 uint64_t base_address_reg;
239 };
240
241 struct r600_texture {
242 struct r600_resource buffer;
243
244 struct radeon_surf surface;
245 uint64_t size;
246 struct r600_texture *flushed_depth_texture;
247
248 /* Colorbuffer compression and fast clear. */
249 uint64_t fmask_offset;
250 struct r600_cmask_info cmask;
251 struct r600_resource *cmask_buffer;
252 uint64_t dcc_offset; /* 0 = disabled */
253 unsigned cb_color_info; /* fast clear enable bit */
254 unsigned color_clear_value[2];
255 unsigned last_msaa_resolve_target_micro_mode;
256 unsigned num_level0_transfers;
257
258 /* Depth buffer compression and fast clear. */
259 uint64_t htile_offset;
260 float depth_clear_value;
261 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
262 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
263 enum pipe_format db_render_format:16;
264 uint8_t stencil_clear_value;
265 bool tc_compatible_htile:1;
266 bool depth_cleared:1; /* if it was cleared at least once */
267 bool stencil_cleared:1; /* if it was cleared at least once */
268 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
269 bool is_depth:1;
270 bool db_compatible:1;
271 bool can_sample_z:1;
272 bool can_sample_s:1;
273
274 /* We need to track DCC dirtiness, because st/dri usually calls
275 * flush_resource twice per frame (not a bug) and we don't wanna
276 * decompress DCC twice. Also, the dirty tracking must be done even
277 * if DCC isn't used, because it's required by the DCC usage analysis
278 * for a possible future enablement.
279 */
280 bool separate_dcc_dirty:1;
281 /* Statistics gathering for the DCC enablement heuristic. */
282 bool dcc_gather_statistics:1;
283 /* Counter that should be non-zero if the texture is bound to a
284 * framebuffer.
285 */
286 unsigned framebuffers_bound;
287 /* Whether the texture is a displayable back buffer and needs DCC
288 * decompression, which is expensive. Therefore, it's enabled only
289 * if statistics suggest that it will pay off and it's allocated
290 * separately. It can't be bound as a sampler by apps. Limited to
291 * target == 2D and last_level == 0. If enabled, dcc_offset contains
292 * the absolute GPUVM address, not the relative one.
293 */
294 struct r600_resource *dcc_separate_buffer;
295 /* When DCC is temporarily disabled, the separate buffer is here. */
296 struct r600_resource *last_dcc_separate_buffer;
297 /* Estimate of how much this color buffer is written to in units of
298 * full-screen draws: ps_invocations / (width * height)
299 * Shader kills, late Z, and blending with trivial discards make it
300 * inaccurate (we need to count CB updates, not PS invocations).
301 */
302 unsigned ps_draw_ratio;
303 /* The number of clears since the last DCC usage analysis. */
304 unsigned num_slow_clears;
305 };
306
307 struct r600_surface {
308 struct pipe_surface base;
309
310 /* These can vary with block-compressed textures. */
311 uint16_t width0;
312 uint16_t height0;
313
314 bool color_initialized:1;
315 bool depth_initialized:1;
316
317 /* Misc. color flags. */
318 bool color_is_int8:1;
319 bool color_is_int10:1;
320 bool dcc_incompatible:1;
321
322 /* Color registers. */
323 unsigned cb_color_info;
324 unsigned cb_color_view;
325 unsigned cb_color_attrib;
326 unsigned cb_color_attrib2; /* GFX9 and later */
327 unsigned cb_dcc_control; /* VI and later */
328 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
329 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
330 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
331 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
332
333 /* DB registers. */
334 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
335 uint64_t db_stencil_base;
336 uint64_t db_htile_data_base;
337 unsigned db_depth_info;
338 unsigned db_z_info;
339 unsigned db_z_info2; /* GFX9+ */
340 unsigned db_depth_view;
341 unsigned db_depth_size;
342 unsigned db_depth_slice;
343 unsigned db_stencil_info;
344 unsigned db_stencil_info2; /* GFX9+ */
345 unsigned db_htile_surface;
346 };
347
348 struct si_mmio_counter {
349 unsigned busy;
350 unsigned idle;
351 };
352
353 union si_mmio_counters {
354 struct {
355 /* For global GPU load including SDMA. */
356 struct si_mmio_counter gpu;
357
358 /* GRBM_STATUS */
359 struct si_mmio_counter spi;
360 struct si_mmio_counter gui;
361 struct si_mmio_counter ta;
362 struct si_mmio_counter gds;
363 struct si_mmio_counter vgt;
364 struct si_mmio_counter ia;
365 struct si_mmio_counter sx;
366 struct si_mmio_counter wd;
367 struct si_mmio_counter bci;
368 struct si_mmio_counter sc;
369 struct si_mmio_counter pa;
370 struct si_mmio_counter db;
371 struct si_mmio_counter cp;
372 struct si_mmio_counter cb;
373
374 /* SRBM_STATUS2 */
375 struct si_mmio_counter sdma;
376
377 /* CP_STAT */
378 struct si_mmio_counter pfp;
379 struct si_mmio_counter meq;
380 struct si_mmio_counter me;
381 struct si_mmio_counter surf_sync;
382 struct si_mmio_counter cp_dma;
383 struct si_mmio_counter scratch_ram;
384 } named;
385 unsigned array[0];
386 };
387
388 struct r600_memory_object {
389 struct pipe_memory_object b;
390 struct pb_buffer *buf;
391 uint32_t stride;
392 uint32_t offset;
393 };
394
395 /* Saved CS data for debugging features. */
396 struct radeon_saved_cs {
397 uint32_t *ib;
398 unsigned num_dw;
399
400 struct radeon_bo_list_item *bo_list;
401 unsigned bo_count;
402 };
403
404 struct si_screen {
405 struct pipe_screen b;
406 struct radeon_winsys *ws;
407 struct disk_cache *disk_shader_cache;
408
409 struct radeon_info info;
410 uint64_t debug_flags;
411 char renderer_string[100];
412
413 unsigned gs_table_depth;
414 unsigned tess_offchip_block_dw_size;
415 unsigned tess_offchip_ring_size;
416 unsigned tess_factor_ring_size;
417 unsigned vgt_hs_offchip_param;
418 bool has_clear_state;
419 bool has_distributed_tess;
420 bool has_draw_indirect_multi;
421 bool has_out_of_order_rast;
422 bool assume_no_z_fights;
423 bool commutative_blend_add;
424 bool clear_db_cache_before_clear;
425 bool has_msaa_sample_loc_bug;
426 bool has_ls_vgpr_init_bug;
427 bool dpbb_allowed;
428 bool dfsm_allowed;
429 bool llvm_has_working_vgpr_indexing;
430
431 /* Whether shaders are monolithic (1-part) or separate (3-part). */
432 bool use_monolithic_shaders;
433 bool record_llvm_ir;
434 bool has_rbplus; /* if RB+ registers exist */
435 bool rbplus_allowed; /* if RB+ is allowed */
436 bool dcc_msaa_allowed;
437 bool cpdma_prefetch_writes_memory;
438
439 struct slab_parent_pool pool_transfers;
440
441 /* Texture filter settings. */
442 int force_aniso; /* -1 = disabled */
443
444 /* Auxiliary context. Mainly used to initialize resources.
445 * It must be locked prior to using and flushed before unlocking. */
446 struct pipe_context *aux_context;
447 mtx_t aux_context_lock;
448
449 /* This must be in the screen, because UE4 uses one context for
450 * compilation and another one for rendering.
451 */
452 unsigned num_compilations;
453 /* Along with ST_DEBUG=precompile, this should show if applications
454 * are loading shaders on demand. This is a monotonic counter.
455 */
456 unsigned num_shaders_created;
457 unsigned num_shader_cache_hits;
458
459 /* GPU load thread. */
460 mtx_t gpu_load_mutex;
461 thrd_t gpu_load_thread;
462 union si_mmio_counters mmio_counters;
463 volatile unsigned gpu_load_stop_thread; /* bool */
464
465 /* Performance counters. */
466 struct si_perfcounters *perfcounters;
467
468 /* If pipe_screen wants to recompute and re-emit the framebuffer,
469 * sampler, and image states of all contexts, it should atomically
470 * increment this.
471 *
472 * Each context will compare this with its own last known value of
473 * the counter before drawing and re-emit the states accordingly.
474 */
475 unsigned dirty_tex_counter;
476
477 /* Atomically increment this counter when an existing texture's
478 * metadata is enabled or disabled in a way that requires changing
479 * contexts' compressed texture binding masks.
480 */
481 unsigned compressed_colortex_counter;
482
483 struct {
484 /* Context flags to set so that all writes from earlier jobs
485 * in the CP are seen by L2 clients.
486 */
487 unsigned cp_to_L2;
488
489 /* Context flags to set so that all writes from earlier jobs
490 * that end in L2 are seen by CP.
491 */
492 unsigned L2_to_cp;
493 } barrier_flags;
494
495 mtx_t shader_parts_mutex;
496 struct si_shader_part *vs_prologs;
497 struct si_shader_part *tcs_epilogs;
498 struct si_shader_part *gs_prologs;
499 struct si_shader_part *ps_prologs;
500 struct si_shader_part *ps_epilogs;
501
502 /* Shader cache in memory.
503 *
504 * Design & limitations:
505 * - The shader cache is per screen (= per process), never saved to
506 * disk, and skips redundant shader compilations from TGSI to bytecode.
507 * - It can only be used with one-variant-per-shader support, in which
508 * case only the main (typically middle) part of shaders is cached.
509 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
510 * variants of VS and TES are cached, so LS and ES aren't.
511 * - GS and CS aren't cached, but it's certainly possible to cache
512 * those as well.
513 */
514 mtx_t shader_cache_mutex;
515 struct hash_table *shader_cache;
516
517 /* Shader compiler queue for multithreaded compilation. */
518 struct util_queue shader_compiler_queue;
519 /* Use at most 3 normal compiler threads on quadcore and better.
520 * Hyperthreaded CPUs report the number of threads, but we want
521 * the number of cores. We only need this many threads for shader-db. */
522 struct si_compiler compiler[24]; /* used by the queue only */
523
524 struct util_queue shader_compiler_queue_low_priority;
525 /* Use at most 2 low priority threads on quadcore and better.
526 * We want to minimize the impact on multithreaded Mesa. */
527 struct si_compiler compiler_lowp[10];
528 };
529
530 struct si_blend_color {
531 struct pipe_blend_color state;
532 bool any_nonzeros;
533 };
534
535 struct si_sampler_view {
536 struct pipe_sampler_view base;
537 /* [0..7] = image descriptor
538 * [4..7] = buffer descriptor */
539 uint32_t state[8];
540 uint32_t fmask_state[8];
541 const struct legacy_surf_level *base_level_info;
542 ubyte base_level;
543 ubyte block_width;
544 bool is_stencil_sampler;
545 bool is_integer;
546 bool dcc_incompatible;
547 };
548
549 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
550
551 struct si_sampler_state {
552 #ifdef DEBUG
553 unsigned magic;
554 #endif
555 uint32_t val[4];
556 uint32_t integer_val[4];
557 uint32_t upgraded_depth_val[4];
558 };
559
560 struct si_cs_shader_state {
561 struct si_compute *program;
562 struct si_compute *emitted_program;
563 unsigned offset;
564 bool initialized;
565 bool uses_scratch;
566 };
567
568 struct si_samplers {
569 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
570 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
571
572 /* The i-th bit is set if that element is enabled (non-NULL resource). */
573 unsigned enabled_mask;
574 uint32_t needs_depth_decompress_mask;
575 uint32_t needs_color_decompress_mask;
576 };
577
578 struct si_images {
579 struct pipe_image_view views[SI_NUM_IMAGES];
580 uint32_t needs_color_decompress_mask;
581 unsigned enabled_mask;
582 };
583
584 struct si_framebuffer {
585 struct pipe_framebuffer_state state;
586 unsigned colorbuf_enabled_4bit;
587 unsigned spi_shader_col_format;
588 unsigned spi_shader_col_format_alpha;
589 unsigned spi_shader_col_format_blend;
590 unsigned spi_shader_col_format_blend_alpha;
591 ubyte nr_samples:5; /* at most 16xAA */
592 ubyte log_samples:3; /* at most 4 = 16xAA */
593 ubyte compressed_cb_mask;
594 ubyte uncompressed_cb_mask;
595 ubyte color_is_int8;
596 ubyte color_is_int10;
597 ubyte dirty_cbufs;
598 bool dirty_zsbuf;
599 bool any_dst_linear;
600 bool CB_has_shader_readable_metadata;
601 bool DB_has_shader_readable_metadata;
602 };
603
604 struct si_signed_scissor {
605 int minx;
606 int miny;
607 int maxx;
608 int maxy;
609 };
610
611 struct si_scissors {
612 unsigned dirty_mask;
613 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
614 };
615
616 struct si_viewports {
617 unsigned dirty_mask;
618 unsigned depth_range_dirty_mask;
619 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
620 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
621 };
622
623 struct si_clip_state {
624 struct pipe_clip_state state;
625 bool any_nonzeros;
626 };
627
628 struct si_streamout_target {
629 struct pipe_stream_output_target b;
630
631 /* The buffer where BUFFER_FILLED_SIZE is stored. */
632 struct r600_resource *buf_filled_size;
633 unsigned buf_filled_size_offset;
634 bool buf_filled_size_valid;
635
636 unsigned stride_in_dw;
637 };
638
639 struct si_streamout {
640 bool begin_emitted;
641
642 unsigned enabled_mask;
643 unsigned num_targets;
644 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
645
646 unsigned append_bitmask;
647 bool suspended;
648
649 /* External state which comes from the vertex shader,
650 * it must be set explicitly when binding a shader. */
651 uint16_t *stride_in_dw;
652 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
653
654 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
655 unsigned hw_enabled_mask;
656
657 /* The state of VGT_STRMOUT_(CONFIG|EN). */
658 bool streamout_enabled;
659 bool prims_gen_query_enabled;
660 int num_prims_gen_queries;
661 };
662
663 /* A shader state consists of the shader selector, which is a constant state
664 * object shared by multiple contexts and shouldn't be modified, and
665 * the current shader variant selected for this context.
666 */
667 struct si_shader_ctx_state {
668 struct si_shader_selector *cso;
669 struct si_shader *current;
670 };
671
672 #define SI_NUM_VGT_PARAM_KEY_BITS 12
673 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
674
675 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
676 * Some fields are set by state-change calls, most are set by draw_vbo.
677 */
678 union si_vgt_param_key {
679 struct {
680 #ifdef PIPE_ARCH_LITTLE_ENDIAN
681 unsigned prim:4;
682 unsigned uses_instancing:1;
683 unsigned multi_instances_smaller_than_primgroup:1;
684 unsigned primitive_restart:1;
685 unsigned count_from_stream_output:1;
686 unsigned line_stipple_enabled:1;
687 unsigned uses_tess:1;
688 unsigned tess_uses_prim_id:1;
689 unsigned uses_gs:1;
690 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
691 #else /* PIPE_ARCH_BIG_ENDIAN */
692 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
693 unsigned uses_gs:1;
694 unsigned tess_uses_prim_id:1;
695 unsigned uses_tess:1;
696 unsigned line_stipple_enabled:1;
697 unsigned count_from_stream_output:1;
698 unsigned primitive_restart:1;
699 unsigned multi_instances_smaller_than_primgroup:1;
700 unsigned uses_instancing:1;
701 unsigned prim:4;
702 #endif
703 } u;
704 uint32_t index;
705 };
706
707 struct si_texture_handle
708 {
709 unsigned desc_slot;
710 bool desc_dirty;
711 struct pipe_sampler_view *view;
712 struct si_sampler_state sstate;
713 };
714
715 struct si_image_handle
716 {
717 unsigned desc_slot;
718 bool desc_dirty;
719 struct pipe_image_view view;
720 };
721
722 struct si_saved_cs {
723 struct pipe_reference reference;
724 struct si_context *ctx;
725 struct radeon_saved_cs gfx;
726 struct r600_resource *trace_buf;
727 unsigned trace_id;
728
729 unsigned gfx_last_dw;
730 bool flushed;
731 int64_t time_flush;
732 };
733
734 struct si_context {
735 struct pipe_context b; /* base class */
736
737 enum radeon_family family;
738 enum chip_class chip_class;
739
740 struct radeon_winsys *ws;
741 struct radeon_winsys_ctx *ctx;
742 struct radeon_winsys_cs *gfx_cs;
743 struct radeon_winsys_cs *dma_cs;
744 struct pipe_fence_handle *last_gfx_fence;
745 struct pipe_fence_handle *last_sdma_fence;
746 struct r600_resource *eop_bug_scratch;
747 struct u_upload_mgr *cached_gtt_allocator;
748 struct threaded_context *tc;
749 struct u_suballocator *allocator_zeroed_memory;
750 struct slab_child_pool pool_transfers;
751 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
752 struct pipe_device_reset_callback device_reset_callback;
753 struct u_log_context *log;
754 void *query_result_shader;
755 struct blitter_context *blitter;
756 void *custom_dsa_flush;
757 void *custom_blend_resolve;
758 void *custom_blend_fmask_decompress;
759 void *custom_blend_eliminate_fastclear;
760 void *custom_blend_dcc_decompress;
761 void *vs_blit_pos;
762 void *vs_blit_pos_layered;
763 void *vs_blit_color;
764 void *vs_blit_color_layered;
765 void *vs_blit_texcoord;
766 struct si_screen *screen;
767 struct pipe_debug_callback debug;
768 struct si_compiler compiler; /* only non-threaded compilation */
769 struct si_shader_ctx_state fixed_func_tcs_shader;
770 struct r600_resource *wait_mem_scratch;
771 unsigned wait_mem_number;
772 uint16_t prefetch_L2_mask;
773
774 bool gfx_flush_in_progress:1;
775 bool gfx_last_ib_is_busy:1;
776 bool compute_is_busy:1;
777
778 unsigned num_gfx_cs_flushes;
779 unsigned initial_gfx_cs_size;
780 unsigned gpu_reset_counter;
781 unsigned last_dirty_tex_counter;
782 unsigned last_compressed_colortex_counter;
783 unsigned last_num_draw_calls;
784 unsigned flags; /* flush flags */
785 /* Current unaccounted memory usage. */
786 uint64_t vram;
787 uint64_t gtt;
788
789 /* Atoms (direct states). */
790 union si_state_atoms atoms;
791 unsigned dirty_atoms; /* mask */
792 /* PM4 states (precomputed immutable states) */
793 unsigned dirty_states;
794 union si_state queued;
795 union si_state emitted;
796
797 /* Atom declarations. */
798 struct si_framebuffer framebuffer;
799 unsigned sample_locs_num_samples;
800 uint16_t sample_mask;
801 unsigned last_cb_target_mask;
802 struct si_blend_color blend_color;
803 struct si_clip_state clip_state;
804 struct si_shader_data shader_pointers;
805 struct si_stencil_ref stencil_ref;
806 struct si_scissors scissors;
807 struct si_streamout streamout;
808 struct si_viewports viewports;
809
810 /* Precomputed states. */
811 struct si_pm4_state *init_config;
812 struct si_pm4_state *init_config_gs_rings;
813 bool init_config_has_vgt_flush;
814 struct si_pm4_state *vgt_shader_config[4];
815
816 /* shaders */
817 struct si_shader_ctx_state ps_shader;
818 struct si_shader_ctx_state gs_shader;
819 struct si_shader_ctx_state vs_shader;
820 struct si_shader_ctx_state tcs_shader;
821 struct si_shader_ctx_state tes_shader;
822 struct si_cs_shader_state cs_shader_state;
823
824 /* shader information */
825 struct si_vertex_elements *vertex_elements;
826 unsigned sprite_coord_enable;
827 bool flatshade;
828 bool do_update_shaders;
829
830 /* vertex buffer descriptors */
831 uint32_t *vb_descriptors_gpu_list;
832 struct r600_resource *vb_descriptors_buffer;
833 unsigned vb_descriptors_offset;
834
835 /* shader descriptors */
836 struct si_descriptors descriptors[SI_NUM_DESCS];
837 unsigned descriptors_dirty;
838 unsigned shader_pointers_dirty;
839 unsigned shader_needs_decompress_mask;
840 struct si_buffer_resources rw_buffers;
841 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
842 struct si_samplers samplers[SI_NUM_SHADERS];
843 struct si_images images[SI_NUM_SHADERS];
844
845 /* other shader resources */
846 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
847 struct pipe_resource *esgs_ring;
848 struct pipe_resource *gsvs_ring;
849 struct pipe_resource *tess_rings;
850 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
851 struct r600_resource *border_color_buffer;
852 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
853 unsigned border_color_count;
854 unsigned num_vs_blit_sgprs;
855 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
856
857 /* Vertex and index buffers. */
858 bool vertex_buffers_dirty;
859 bool vertex_buffer_pointer_dirty;
860 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
861
862 /* MSAA config state. */
863 int ps_iter_samples;
864 bool ps_uses_fbfetch;
865 bool smoothing_enabled;
866
867 /* DB render state. */
868 unsigned ps_db_shader_control;
869 unsigned dbcb_copy_sample;
870 bool dbcb_depth_copy_enabled:1;
871 bool dbcb_stencil_copy_enabled:1;
872 bool db_flush_depth_inplace:1;
873 bool db_flush_stencil_inplace:1;
874 bool db_depth_clear:1;
875 bool db_depth_disable_expclear:1;
876 bool db_stencil_clear:1;
877 bool db_stencil_disable_expclear:1;
878 bool occlusion_queries_disabled:1;
879 bool generate_mipmap_for_depth:1;
880
881 /* Emitted draw state. */
882 bool gs_tri_strip_adj_fix:1;
883 bool ls_vgpr_fix:1;
884 int last_index_size;
885 int last_base_vertex;
886 int last_start_instance;
887 int last_drawid;
888 int last_sh_base_reg;
889 int last_primitive_restart_en;
890 int last_restart_index;
891 int last_gs_out_prim;
892 int last_prim;
893 int last_multi_vgt_param;
894 int last_rast_prim;
895 unsigned last_sc_line_stipple;
896 unsigned current_vs_state;
897 unsigned last_vs_state;
898 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
899
900 /* Scratch buffer */
901 struct r600_resource *scratch_buffer;
902 unsigned scratch_waves;
903 unsigned spi_tmpring_size;
904
905 struct r600_resource *compute_scratch_buffer;
906
907 /* Emitted derived tessellation state. */
908 /* Local shader (VS), or HS if LS-HS are merged. */
909 struct si_shader *last_ls;
910 struct si_shader_selector *last_tcs;
911 int last_num_tcs_input_cp;
912 int last_tes_sh_base;
913 bool last_tess_uses_primid;
914 unsigned last_num_patches;
915
916 /* Debug state. */
917 bool is_debug;
918 struct si_saved_cs *current_saved_cs;
919 uint64_t dmesg_timestamp;
920 unsigned apitrace_call_number;
921
922 /* Other state */
923 bool need_check_render_feedback;
924 bool decompression_enabled;
925
926 bool vs_writes_viewport_index;
927 bool vs_disables_clipping_viewport;
928
929 /* Precomputed IA_MULTI_VGT_PARAM */
930 union si_vgt_param_key ia_multi_vgt_param_key;
931 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
932
933 /* Bindless descriptors. */
934 struct si_descriptors bindless_descriptors;
935 struct util_idalloc bindless_used_slots;
936 unsigned num_bindless_descriptors;
937 bool bindless_descriptors_dirty;
938 bool graphics_bindless_pointer_dirty;
939 bool compute_bindless_pointer_dirty;
940
941 /* Allocated bindless handles */
942 struct hash_table *tex_handles;
943 struct hash_table *img_handles;
944
945 /* Resident bindless handles */
946 struct util_dynarray resident_tex_handles;
947 struct util_dynarray resident_img_handles;
948
949 /* Resident bindless handles which need decompression */
950 struct util_dynarray resident_tex_needs_color_decompress;
951 struct util_dynarray resident_img_needs_color_decompress;
952 struct util_dynarray resident_tex_needs_depth_decompress;
953
954 /* Bindless state */
955 bool uses_bindless_samplers;
956 bool uses_bindless_images;
957
958 /* MSAA sample locations.
959 * The first index is the sample index.
960 * The second index is the coordinate: X, Y. */
961 float sample_locations_1x[1][2];
962 float sample_locations_2x[2][2];
963 float sample_locations_4x[4][2];
964 float sample_locations_8x[8][2];
965 float sample_locations_16x[16][2];
966
967 /* Misc stats. */
968 unsigned num_draw_calls;
969 unsigned num_decompress_calls;
970 unsigned num_mrt_draw_calls;
971 unsigned num_prim_restart_calls;
972 unsigned num_spill_draw_calls;
973 unsigned num_compute_calls;
974 unsigned num_spill_compute_calls;
975 unsigned num_dma_calls;
976 unsigned num_cp_dma_calls;
977 unsigned num_vs_flushes;
978 unsigned num_ps_flushes;
979 unsigned num_cs_flushes;
980 unsigned num_cb_cache_flushes;
981 unsigned num_db_cache_flushes;
982 unsigned num_L2_invalidates;
983 unsigned num_L2_writebacks;
984 unsigned num_resident_handles;
985 uint64_t num_alloc_tex_transfer_bytes;
986 unsigned last_tex_ps_draw_ratio; /* for query */
987
988 /* Queries. */
989 /* Maintain the list of active queries for pausing between IBs. */
990 int num_occlusion_queries;
991 int num_perfect_occlusion_queries;
992 struct list_head active_queries;
993 unsigned num_cs_dw_queries_suspend;
994
995 /* Render condition. */
996 struct pipe_query *render_cond;
997 unsigned render_cond_mode;
998 bool render_cond_invert;
999 bool render_cond_force_off; /* for u_blitter */
1000
1001 /* Statistics gathering for the DCC enablement heuristic. It can't be
1002 * in r600_texture because r600_texture can be shared by multiple
1003 * contexts. This is for back buffers only. We shouldn't get too many
1004 * of those.
1005 *
1006 * X11 DRI3 rotates among a finite set of back buffers. They should
1007 * all fit in this array. If they don't, separate DCC might never be
1008 * enabled by DCC stat gathering.
1009 */
1010 struct {
1011 struct r600_texture *tex;
1012 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1013 struct pipe_query *ps_stats[3];
1014 /* If all slots are used and another slot is needed,
1015 * the least recently used slot is evicted based on this. */
1016 int64_t last_use_timestamp;
1017 bool query_active;
1018 } dcc_stats[5];
1019
1020 /* Copy one resource to another using async DMA. */
1021 void (*dma_copy)(struct pipe_context *ctx,
1022 struct pipe_resource *dst,
1023 unsigned dst_level,
1024 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1025 struct pipe_resource *src,
1026 unsigned src_level,
1027 const struct pipe_box *src_box);
1028
1029 void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
1030 uint64_t offset, uint64_t size, unsigned value);
1031 };
1032
1033 /* cik_sdma.c */
1034 void cik_init_sdma_functions(struct si_context *sctx);
1035
1036 /* si_blit.c */
1037 enum si_blitter_op /* bitmask */
1038 {
1039 SI_SAVE_TEXTURES = 1,
1040 SI_SAVE_FRAMEBUFFER = 2,
1041 SI_SAVE_FRAGMENT_STATE = 4,
1042 SI_DISABLE_RENDER_COND = 8,
1043 };
1044
1045 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1046 void si_blitter_end(struct si_context *sctx);
1047 void si_init_blit_functions(struct si_context *sctx);
1048 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1049 void si_resource_copy_region(struct pipe_context *ctx,
1050 struct pipe_resource *dst,
1051 unsigned dst_level,
1052 unsigned dstx, unsigned dsty, unsigned dstz,
1053 struct pipe_resource *src,
1054 unsigned src_level,
1055 const struct pipe_box *src_box);
1056 void si_decompress_dcc(struct si_context *sctx, struct r600_texture *rtex);
1057 void si_blit_decompress_depth(struct pipe_context *ctx,
1058 struct r600_texture *texture,
1059 struct r600_texture *staging,
1060 unsigned first_level, unsigned last_level,
1061 unsigned first_layer, unsigned last_layer,
1062 unsigned first_sample, unsigned last_sample);
1063
1064 /* si_buffer.c */
1065 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1066 struct pb_buffer *buf,
1067 enum radeon_bo_usage usage);
1068 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1069 struct r600_resource *resource,
1070 unsigned usage);
1071 void si_init_resource_fields(struct si_screen *sscreen,
1072 struct r600_resource *res,
1073 uint64_t size, unsigned alignment);
1074 bool si_alloc_resource(struct si_screen *sscreen,
1075 struct r600_resource *res);
1076 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1077 unsigned flags, unsigned usage,
1078 unsigned size, unsigned alignment);
1079 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1080 unsigned flags, unsigned usage,
1081 unsigned size, unsigned alignment);
1082 void si_replace_buffer_storage(struct pipe_context *ctx,
1083 struct pipe_resource *dst,
1084 struct pipe_resource *src);
1085 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1086 void si_init_buffer_functions(struct si_context *sctx);
1087
1088 /* si_clear.c */
1089 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1090 bool vi_alpha_is_on_msb(enum pipe_format format);
1091 void vi_dcc_clear_level(struct si_context *sctx,
1092 struct r600_texture *rtex,
1093 unsigned level, unsigned clear_value);
1094 void si_init_clear_functions(struct si_context *sctx);
1095
1096 /* si_cp_dma.c */
1097 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1098 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1099 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1100 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1101 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1102 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1103 SI_CPDMA_SKIP_SYNC_AFTER | \
1104 SI_CPDMA_SKIP_SYNC_BEFORE | \
1105 SI_CPDMA_SKIP_GFX_SYNC | \
1106 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1107
1108 enum si_coherency {
1109 SI_COHERENCY_NONE, /* no cache flushes needed */
1110 SI_COHERENCY_SHADER,
1111 SI_COHERENCY_CB_META,
1112 };
1113
1114 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1115 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1116 uint64_t offset, uint64_t size, unsigned value,
1117 enum si_coherency coher);
1118 void si_copy_buffer(struct si_context *sctx,
1119 struct pipe_resource *dst, struct pipe_resource *src,
1120 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1121 unsigned user_flags);
1122 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1123 uint64_t offset, unsigned size);
1124 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1125 void si_init_cp_dma_functions(struct si_context *sctx);
1126
1127 /* si_debug.c */
1128 void si_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
1129 struct radeon_saved_cs *saved, bool get_buffer_list);
1130 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1131 void si_destroy_saved_cs(struct si_saved_cs *scs);
1132 void si_auto_log_cs(void *data, struct u_log_context *log);
1133 void si_log_hw_flush(struct si_context *sctx);
1134 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1135 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1136 void si_init_debug_functions(struct si_context *sctx);
1137 void si_check_vm_faults(struct si_context *sctx,
1138 struct radeon_saved_cs *saved, enum ring_type ring);
1139 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1140
1141 /* si_dma.c */
1142 void si_init_dma_functions(struct si_context *sctx);
1143
1144 /* si_dma_cs.c */
1145 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1146 struct r600_resource *dst, struct r600_resource *src);
1147 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1148 struct pipe_fence_handle **fence);
1149 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1150 uint64_t offset, uint64_t size, unsigned value);
1151
1152 /* si_fence.c */
1153 void si_gfx_write_event_eop(struct si_context *ctx,
1154 unsigned event, unsigned event_flags,
1155 unsigned data_sel,
1156 struct r600_resource *buf, uint64_t va,
1157 uint32_t new_fence, unsigned query_type);
1158 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
1159 void si_gfx_wait_fence(struct si_context *ctx,
1160 uint64_t va, uint32_t ref, uint32_t mask);
1161 void si_init_fence_functions(struct si_context *ctx);
1162 void si_init_screen_fence_functions(struct si_screen *screen);
1163 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1164 struct tc_unflushed_batch_token *tc_token);
1165
1166 /* si_get.c */
1167 const char *si_get_family_name(const struct si_screen *sscreen);
1168 void si_init_screen_get_functions(struct si_screen *sscreen);
1169
1170 /* si_gfx_cs.c */
1171 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1172 struct pipe_fence_handle **fence);
1173 void si_begin_new_gfx_cs(struct si_context *ctx);
1174 void si_need_gfx_cs_space(struct si_context *ctx);
1175
1176 /* r600_gpu_load.c */
1177 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1178 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1179 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1180 uint64_t begin);
1181
1182 /* si_compute.c */
1183 void si_init_compute_functions(struct si_context *sctx);
1184
1185 /* r600_perfcounters.c */
1186 void si_perfcounters_destroy(struct si_screen *sscreen);
1187
1188 /* si_perfcounters.c */
1189 void si_init_perfcounters(struct si_screen *screen);
1190
1191 /* si_pipe.c */
1192 bool si_check_device_reset(struct si_context *sctx);
1193
1194 /* si_query.c */
1195 void si_init_screen_query_functions(struct si_screen *sscreen);
1196 void si_init_query_functions(struct si_context *sctx);
1197 void si_suspend_queries(struct si_context *sctx);
1198 void si_resume_queries(struct si_context *sctx);
1199
1200 /* si_test_dma.c */
1201 void si_test_dma(struct si_screen *sscreen);
1202
1203 /* si_uvd.c */
1204 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1205 const struct pipe_video_codec *templ);
1206
1207 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1208 const struct pipe_video_buffer *tmpl);
1209
1210 /* si_viewport.c */
1211 void si_update_vs_viewport_state(struct si_context *ctx);
1212 void si_init_viewport_functions(struct si_context *ctx);
1213
1214 /* r600_texture.c */
1215 bool si_prepare_for_dma_blit(struct si_context *sctx,
1216 struct r600_texture *rdst,
1217 unsigned dst_level, unsigned dstx,
1218 unsigned dsty, unsigned dstz,
1219 struct r600_texture *rsrc,
1220 unsigned src_level,
1221 const struct pipe_box *src_box);
1222 void si_texture_get_cmask_info(struct si_screen *sscreen,
1223 struct r600_texture *rtex,
1224 struct r600_cmask_info *out);
1225 void si_eliminate_fast_color_clear(struct si_context *sctx,
1226 struct r600_texture *rtex);
1227 void si_texture_discard_cmask(struct si_screen *sscreen,
1228 struct r600_texture *rtex);
1229 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1230 struct pipe_resource *texture,
1231 struct r600_texture **staging);
1232 void si_print_texture_info(struct si_screen *sscreen,
1233 struct r600_texture *rtex, struct u_log_context *log);
1234 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1235 const struct pipe_resource *templ);
1236 bool vi_dcc_formats_compatible(enum pipe_format format1,
1237 enum pipe_format format2);
1238 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1239 unsigned level,
1240 enum pipe_format view_format);
1241 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1242 struct pipe_resource *tex,
1243 unsigned level,
1244 enum pipe_format view_format);
1245 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1246 struct pipe_resource *texture,
1247 const struct pipe_surface *templ,
1248 unsigned width0, unsigned height0,
1249 unsigned width, unsigned height);
1250 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1251 void vi_separate_dcc_try_enable(struct si_context *sctx,
1252 struct r600_texture *tex);
1253 void vi_separate_dcc_start_query(struct si_context *sctx,
1254 struct r600_texture *tex);
1255 void vi_separate_dcc_stop_query(struct si_context *sctx,
1256 struct r600_texture *tex);
1257 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1258 struct r600_texture *tex);
1259 bool si_texture_disable_dcc(struct si_context *sctx,
1260 struct r600_texture *rtex);
1261 void si_init_screen_texture_functions(struct si_screen *sscreen);
1262 void si_init_context_texture_functions(struct si_context *sctx);
1263
1264
1265 /*
1266 * common helpers
1267 */
1268
1269 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1270 {
1271 return (struct r600_resource*)r;
1272 }
1273
1274 static inline void
1275 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1276 {
1277 pipe_resource_reference((struct pipe_resource **)ptr,
1278 (struct pipe_resource *)res);
1279 }
1280
1281 static inline void
1282 r600_texture_reference(struct r600_texture **ptr, struct r600_texture *res)
1283 {
1284 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1285 }
1286
1287 static inline bool
1288 vi_dcc_enabled(struct r600_texture *tex, unsigned level)
1289 {
1290 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1291 }
1292
1293 static inline unsigned
1294 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
1295 {
1296 if (stencil)
1297 return rtex->surface.u.legacy.stencil_tiling_index[level];
1298 else
1299 return rtex->surface.u.legacy.tiling_index[level];
1300 }
1301
1302 static inline void
1303 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1304 {
1305 if (r) {
1306 /* Add memory usage for need_gfx_cs_space */
1307 sctx->vram += r600_resource(r)->vram_usage;
1308 sctx->gtt += r600_resource(r)->gart_usage;
1309 }
1310 }
1311
1312 static inline void
1313 si_invalidate_draw_sh_constants(struct si_context *sctx)
1314 {
1315 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1316 }
1317
1318 static inline unsigned
1319 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1320 {
1321 return 1 << (atom - sctx->atoms.array);
1322 }
1323
1324 static inline void
1325 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1326 {
1327 unsigned bit = si_get_atom_bit(sctx, atom);
1328
1329 if (dirty)
1330 sctx->dirty_atoms |= bit;
1331 else
1332 sctx->dirty_atoms &= ~bit;
1333 }
1334
1335 static inline bool
1336 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1337 {
1338 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1339 }
1340
1341 static inline void
1342 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1343 {
1344 si_set_atom_dirty(sctx, atom, true);
1345 }
1346
1347 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1348 {
1349 if (sctx->gs_shader.cso)
1350 return &sctx->gs_shader;
1351 if (sctx->tes_shader.cso)
1352 return &sctx->tes_shader;
1353
1354 return &sctx->vs_shader;
1355 }
1356
1357 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1358 {
1359 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1360
1361 return vs->cso ? &vs->cso->info : NULL;
1362 }
1363
1364 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1365 {
1366 if (sctx->gs_shader.cso)
1367 return sctx->gs_shader.cso->gs_copy_shader;
1368
1369 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1370 return vs->current ? vs->current : NULL;
1371 }
1372
1373 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1374 unsigned processor)
1375 {
1376 return sscreen->debug_flags & (1 << processor);
1377 }
1378
1379 static inline bool si_get_strmout_en(struct si_context *sctx)
1380 {
1381 return sctx->streamout.streamout_enabled ||
1382 sctx->streamout.prims_gen_query_enabled;
1383 }
1384
1385 static inline unsigned
1386 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1387 {
1388 unsigned alignment, tcc_cache_line_size;
1389
1390 /* If the upload size is less than the cache line size (e.g. 16, 32),
1391 * the whole thing will fit into a cache line if we align it to its size.
1392 * The idea is that multiple small uploads can share a cache line.
1393 * If the upload size is greater, align it to the cache line size.
1394 */
1395 alignment = util_next_power_of_two(upload_size);
1396 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1397 return MIN2(alignment, tcc_cache_line_size);
1398 }
1399
1400 static inline void
1401 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1402 {
1403 if (pipe_reference(&(*dst)->reference, &src->reference))
1404 si_destroy_saved_cs(*dst);
1405
1406 *dst = src;
1407 }
1408
1409 static inline void
1410 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1411 bool shaders_read_metadata)
1412 {
1413 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1414 SI_CONTEXT_INV_VMEM_L1;
1415
1416 if (sctx->chip_class >= GFX9) {
1417 /* Single-sample color is coherent with shaders on GFX9, but
1418 * L2 metadata must be flushed if shaders read metadata.
1419 * (DCC, CMASK).
1420 */
1421 if (num_samples >= 2)
1422 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1423 else if (shaders_read_metadata)
1424 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1425 } else {
1426 /* SI-CI-VI */
1427 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1428 }
1429 }
1430
1431 static inline void
1432 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1433 bool include_stencil, bool shaders_read_metadata)
1434 {
1435 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1436 SI_CONTEXT_INV_VMEM_L1;
1437
1438 if (sctx->chip_class >= GFX9) {
1439 /* Single-sample depth (not stencil) is coherent with shaders
1440 * on GFX9, but L2 metadata must be flushed if shaders read
1441 * metadata.
1442 */
1443 if (num_samples >= 2 || include_stencil)
1444 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1445 else if (shaders_read_metadata)
1446 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1447 } else {
1448 /* SI-CI-VI */
1449 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1450 }
1451 }
1452
1453 static inline bool
1454 si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
1455 {
1456 return (stencil_sampler && tex->can_sample_s) ||
1457 (!stencil_sampler && tex->can_sample_z);
1458 }
1459
1460 static inline bool
1461 si_htile_enabled(struct r600_texture *tex, unsigned level)
1462 {
1463 return tex->htile_offset && level == 0;
1464 }
1465
1466 static inline bool
1467 vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
1468 {
1469 assert(!tex->tc_compatible_htile || tex->htile_offset);
1470 return tex->tc_compatible_htile && level == 0;
1471 }
1472
1473 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1474 {
1475 if (sctx->ps_uses_fbfetch)
1476 return sctx->framebuffer.nr_samples;
1477
1478 return sctx->ps_iter_samples;
1479 }
1480
1481 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1482 {
1483 if (sctx->queued.named.rasterizer->rasterizer_discard)
1484 return 0;
1485
1486 struct si_shader_selector *ps = sctx->ps_shader.cso;
1487 if (!ps)
1488 return 0;
1489
1490 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1491 sctx->queued.named.blend->cb_target_mask;
1492
1493 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1494 colormask &= ps->colors_written_4bit;
1495 else if (!ps->colors_written_4bit)
1496 colormask = 0; /* color0 writes all cbufs, but it's not written */
1497
1498 return colormask;
1499 }
1500
1501 /**
1502 * Return true if there is enough memory in VRAM and GTT for the buffers
1503 * added so far.
1504 *
1505 * \param vram VRAM memory size not added to the buffer list yet
1506 * \param gtt GTT memory size not added to the buffer list yet
1507 */
1508 static inline bool
1509 radeon_cs_memory_below_limit(struct si_screen *screen,
1510 struct radeon_winsys_cs *cs,
1511 uint64_t vram, uint64_t gtt)
1512 {
1513 vram += cs->used_vram;
1514 gtt += cs->used_gart;
1515
1516 /* Anything that goes above the VRAM size should go to GTT. */
1517 if (vram > screen->info.vram_size)
1518 gtt += vram - screen->info.vram_size;
1519
1520 /* Now we just need to check if we have enough GTT. */
1521 return gtt < screen->info.gart_size * 0.7;
1522 }
1523
1524 /**
1525 * Add a buffer to the buffer list for the given command stream (CS).
1526 *
1527 * All buffers used by a CS must be added to the list. This tells the kernel
1528 * driver which buffers are used by GPU commands. Other buffers can
1529 * be swapped out (not accessible) during execution.
1530 *
1531 * The buffer list becomes empty after every context flush and must be
1532 * rebuilt.
1533 */
1534 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1535 struct radeon_winsys_cs *cs,
1536 struct r600_resource *rbo,
1537 enum radeon_bo_usage usage,
1538 enum radeon_bo_priority priority)
1539 {
1540 assert(usage);
1541 sctx->ws->cs_add_buffer(
1542 cs, rbo->buf,
1543 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1544 rbo->domains, priority);
1545 }
1546
1547 /**
1548 * Same as above, but also checks memory usage and flushes the context
1549 * accordingly.
1550 *
1551 * When this SHOULD NOT be used:
1552 *
1553 * - if si_context_add_resource_size has been called for the buffer
1554 * followed by *_need_cs_space for checking the memory usage
1555 *
1556 * - if si_need_dma_space has been called for the buffer
1557 *
1558 * - when emitting state packets and draw packets (because preceding packets
1559 * can't be re-emitted at that point)
1560 *
1561 * - if shader resource "enabled_mask" is not up-to-date or there is
1562 * a different constraint disallowing a context flush
1563 */
1564 static inline void
1565 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1566 struct r600_resource *rbo,
1567 enum radeon_bo_usage usage,
1568 enum radeon_bo_priority priority,
1569 bool check_mem)
1570 {
1571 if (check_mem &&
1572 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1573 sctx->vram + rbo->vram_usage,
1574 sctx->gtt + rbo->gart_usage))
1575 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1576
1577 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1578 }
1579
1580 #define PRINT_ERR(fmt, args...) \
1581 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1582
1583 #endif