radeonsi: add a debug flag to zero vram allocations
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_range.h"
34 #include "util/u_threaded_context.h"
35
36 #ifdef PIPE_ARCH_BIG_ENDIAN
37 #define SI_BIG_ENDIAN 1
38 #else
39 #define SI_BIG_ENDIAN 0
40 #endif
41
42 #define ATI_VENDOR_ID 0x1002
43
44 #define SI_NOT_QUERY 0xffffffff
45
46 /* The base vertex and primitive restart can be any number, but we must pick
47 * one which will mean "unknown" for the purpose of state tracking and
48 * the number shouldn't be a commonly-used one. */
49 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
50 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Pipeline & streamout query controls. */
57 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
58 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
59 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
60 /* Instruction cache. */
61 #define SI_CONTEXT_INV_ICACHE (1 << 3)
62 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
63 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
64 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
65 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
66 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
67 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
68 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
69 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
70 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
71 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
72 * a CB or DB flush. */
73 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
74 /* Framebuffer caches. */
75 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
76 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
77 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
78 /* Engine synchronization. */
79 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
80 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
81 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
82 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
83 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
84
85 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
86 #define SI_PREFETCH_LS (1 << 1)
87 #define SI_PREFETCH_HS (1 << 2)
88 #define SI_PREFETCH_ES (1 << 3)
89 #define SI_PREFETCH_GS (1 << 4)
90 #define SI_PREFETCH_VS (1 << 5)
91 #define SI_PREFETCH_PS (1 << 6)
92
93 #define SI_MAX_BORDER_COLORS 4096
94 #define SI_MAX_VIEWPORTS 16
95 #define SIX_BITS 0x3F
96 #define SI_MAP_BUFFER_ALIGNMENT 64
97 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
98
99 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
100 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
101 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
102 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
103 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
104 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
105 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
106
107 /* Debug flags. */
108 enum {
109 /* Shader logging options: */
110 DBG_VS = PIPE_SHADER_VERTEX,
111 DBG_PS = PIPE_SHADER_FRAGMENT,
112 DBG_GS = PIPE_SHADER_GEOMETRY,
113 DBG_TCS = PIPE_SHADER_TESS_CTRL,
114 DBG_TES = PIPE_SHADER_TESS_EVAL,
115 DBG_CS = PIPE_SHADER_COMPUTE,
116 DBG_NO_IR,
117 DBG_NO_TGSI,
118 DBG_NO_ASM,
119 DBG_PREOPT_IR,
120
121 /* Shader compiler options the shader cache should be aware of: */
122 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
123 DBG_UNSAFE_MATH,
124 DBG_SI_SCHED,
125
126 /* Shader compiler options (with no effect on the shader cache): */
127 DBG_CHECK_IR,
128 DBG_NIR,
129 DBG_MONOLITHIC_SHADERS,
130 DBG_NO_OPT_VARIANT,
131
132 /* Information logging options: */
133 DBG_INFO,
134 DBG_TEX,
135 DBG_COMPUTE,
136 DBG_VM,
137
138 /* Driver options: */
139 DBG_FORCE_DMA,
140 DBG_NO_ASYNC_DMA,
141 DBG_NO_WC,
142 DBG_CHECK_VM,
143 DBG_RESERVE_VMID,
144 DBG_ZERO_VRAM,
145
146 /* 3D engine options: */
147 DBG_SWITCH_ON_EOP,
148 DBG_NO_OUT_OF_ORDER,
149 DBG_NO_DPBB,
150 DBG_NO_DFSM,
151 DBG_DPBB,
152 DBG_DFSM,
153 DBG_NO_HYPERZ,
154 DBG_NO_RB_PLUS,
155 DBG_NO_2D_TILING,
156 DBG_NO_TILING,
157 DBG_NO_DCC,
158 DBG_NO_DCC_CLEAR,
159 DBG_NO_DCC_FB,
160 DBG_NO_DCC_MSAA,
161 DBG_NO_FMASK,
162
163 /* Tests: */
164 DBG_TEST_DMA,
165 DBG_TEST_VMFAULT_CP,
166 DBG_TEST_VMFAULT_SDMA,
167 DBG_TEST_VMFAULT_SHADER,
168 };
169
170 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
171 #define DBG(name) (1ull << DBG_##name)
172
173 struct si_compute;
174 struct hash_table;
175 struct u_suballocator;
176
177 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
178 * at the moment.
179 */
180 struct r600_resource {
181 struct threaded_resource b;
182
183 /* Winsys objects. */
184 struct pb_buffer *buf;
185 uint64_t gpu_address;
186 /* Memory usage if the buffer placement is optimal. */
187 uint64_t vram_usage;
188 uint64_t gart_usage;
189
190 /* Resource properties. */
191 uint64_t bo_size;
192 unsigned bo_alignment;
193 enum radeon_bo_domain domains;
194 enum radeon_bo_flag flags;
195 unsigned bind_history;
196 int max_forced_staging_uploads;
197
198 /* The buffer range which is initialized (with a write transfer,
199 * streamout, DMA, or as a random access target). The rest of
200 * the buffer is considered invalid and can be mapped unsynchronized.
201 *
202 * This allows unsychronized mapping of a buffer range which hasn't
203 * been used yet. It's for applications which forget to use
204 * the unsynchronized map flag and expect the driver to figure it out.
205 */
206 struct util_range valid_buffer_range;
207
208 /* For buffers only. This indicates that a write operation has been
209 * performed by TC L2, but the cache hasn't been flushed.
210 * Any hw block which doesn't use or bypasses TC L2 should check this
211 * flag and flush the cache before using the buffer.
212 *
213 * For example, TC L2 must be flushed if a buffer which has been
214 * modified by a shader store instruction is about to be used as
215 * an index buffer. The reason is that VGT DMA index fetching doesn't
216 * use TC L2.
217 */
218 bool TC_L2_dirty;
219
220 /* Whether this resource is referenced by bindless handles. */
221 bool texture_handle_allocated;
222 bool image_handle_allocated;
223
224 /* Whether the resource has been exported via resource_get_handle. */
225 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
226 };
227
228 struct r600_transfer {
229 struct threaded_transfer b;
230 struct r600_resource *staging;
231 unsigned offset;
232 };
233
234 struct r600_cmask_info {
235 uint64_t offset;
236 uint64_t size;
237 unsigned alignment;
238 unsigned slice_tile_max;
239 uint64_t base_address_reg;
240 };
241
242 struct si_texture {
243 struct r600_resource buffer;
244
245 struct radeon_surf surface;
246 uint64_t size;
247 struct si_texture *flushed_depth_texture;
248
249 /* Colorbuffer compression and fast clear. */
250 uint64_t fmask_offset;
251 struct r600_cmask_info cmask;
252 struct r600_resource *cmask_buffer;
253 uint64_t dcc_offset; /* 0 = disabled */
254 unsigned cb_color_info; /* fast clear enable bit */
255 unsigned color_clear_value[2];
256 unsigned last_msaa_resolve_target_micro_mode;
257 unsigned num_level0_transfers;
258 unsigned num_color_samples;
259
260 /* Depth buffer compression and fast clear. */
261 uint64_t htile_offset;
262 float depth_clear_value;
263 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
264 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
265 enum pipe_format db_render_format:16;
266 uint8_t stencil_clear_value;
267 bool tc_compatible_htile:1;
268 bool depth_cleared:1; /* if it was cleared at least once */
269 bool stencil_cleared:1; /* if it was cleared at least once */
270 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
271 bool is_depth:1;
272 bool db_compatible:1;
273 bool can_sample_z:1;
274 bool can_sample_s:1;
275
276 /* We need to track DCC dirtiness, because st/dri usually calls
277 * flush_resource twice per frame (not a bug) and we don't wanna
278 * decompress DCC twice. Also, the dirty tracking must be done even
279 * if DCC isn't used, because it's required by the DCC usage analysis
280 * for a possible future enablement.
281 */
282 bool separate_dcc_dirty:1;
283 /* Statistics gathering for the DCC enablement heuristic. */
284 bool dcc_gather_statistics:1;
285 /* Counter that should be non-zero if the texture is bound to a
286 * framebuffer.
287 */
288 unsigned framebuffers_bound;
289 /* Whether the texture is a displayable back buffer and needs DCC
290 * decompression, which is expensive. Therefore, it's enabled only
291 * if statistics suggest that it will pay off and it's allocated
292 * separately. It can't be bound as a sampler by apps. Limited to
293 * target == 2D and last_level == 0. If enabled, dcc_offset contains
294 * the absolute GPUVM address, not the relative one.
295 */
296 struct r600_resource *dcc_separate_buffer;
297 /* When DCC is temporarily disabled, the separate buffer is here. */
298 struct r600_resource *last_dcc_separate_buffer;
299 /* Estimate of how much this color buffer is written to in units of
300 * full-screen draws: ps_invocations / (width * height)
301 * Shader kills, late Z, and blending with trivial discards make it
302 * inaccurate (we need to count CB updates, not PS invocations).
303 */
304 unsigned ps_draw_ratio;
305 /* The number of clears since the last DCC usage analysis. */
306 unsigned num_slow_clears;
307 };
308
309 struct r600_surface {
310 struct pipe_surface base;
311
312 /* These can vary with block-compressed textures. */
313 uint16_t width0;
314 uint16_t height0;
315
316 bool color_initialized:1;
317 bool depth_initialized:1;
318
319 /* Misc. color flags. */
320 bool color_is_int8:1;
321 bool color_is_int10:1;
322 bool dcc_incompatible:1;
323
324 /* Color registers. */
325 unsigned cb_color_info;
326 unsigned cb_color_view;
327 unsigned cb_color_attrib;
328 unsigned cb_color_attrib2; /* GFX9 and later */
329 unsigned cb_dcc_control; /* VI and later */
330 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
331 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
332 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
333 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
334
335 /* DB registers. */
336 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
337 uint64_t db_stencil_base;
338 uint64_t db_htile_data_base;
339 unsigned db_depth_info;
340 unsigned db_z_info;
341 unsigned db_z_info2; /* GFX9+ */
342 unsigned db_depth_view;
343 unsigned db_depth_size;
344 unsigned db_depth_slice;
345 unsigned db_stencil_info;
346 unsigned db_stencil_info2; /* GFX9+ */
347 unsigned db_htile_surface;
348 };
349
350 struct si_mmio_counter {
351 unsigned busy;
352 unsigned idle;
353 };
354
355 union si_mmio_counters {
356 struct {
357 /* For global GPU load including SDMA. */
358 struct si_mmio_counter gpu;
359
360 /* GRBM_STATUS */
361 struct si_mmio_counter spi;
362 struct si_mmio_counter gui;
363 struct si_mmio_counter ta;
364 struct si_mmio_counter gds;
365 struct si_mmio_counter vgt;
366 struct si_mmio_counter ia;
367 struct si_mmio_counter sx;
368 struct si_mmio_counter wd;
369 struct si_mmio_counter bci;
370 struct si_mmio_counter sc;
371 struct si_mmio_counter pa;
372 struct si_mmio_counter db;
373 struct si_mmio_counter cp;
374 struct si_mmio_counter cb;
375
376 /* SRBM_STATUS2 */
377 struct si_mmio_counter sdma;
378
379 /* CP_STAT */
380 struct si_mmio_counter pfp;
381 struct si_mmio_counter meq;
382 struct si_mmio_counter me;
383 struct si_mmio_counter surf_sync;
384 struct si_mmio_counter cp_dma;
385 struct si_mmio_counter scratch_ram;
386 } named;
387 unsigned array[0];
388 };
389
390 struct r600_memory_object {
391 struct pipe_memory_object b;
392 struct pb_buffer *buf;
393 uint32_t stride;
394 uint32_t offset;
395 };
396
397 /* Saved CS data for debugging features. */
398 struct radeon_saved_cs {
399 uint32_t *ib;
400 unsigned num_dw;
401
402 struct radeon_bo_list_item *bo_list;
403 unsigned bo_count;
404 };
405
406 struct si_screen {
407 struct pipe_screen b;
408 struct radeon_winsys *ws;
409 struct disk_cache *disk_shader_cache;
410
411 struct radeon_info info;
412 uint64_t debug_flags;
413 char renderer_string[183];
414
415 unsigned gs_table_depth;
416 unsigned tess_offchip_block_dw_size;
417 unsigned tess_offchip_ring_size;
418 unsigned tess_factor_ring_size;
419 unsigned vgt_hs_offchip_param;
420 unsigned eqaa_force_coverage_samples;
421 unsigned eqaa_force_z_samples;
422 unsigned eqaa_force_color_samples;
423 bool has_clear_state;
424 bool has_distributed_tess;
425 bool has_draw_indirect_multi;
426 bool has_out_of_order_rast;
427 bool assume_no_z_fights;
428 bool commutative_blend_add;
429 bool clear_db_cache_before_clear;
430 bool has_msaa_sample_loc_bug;
431 bool has_ls_vgpr_init_bug;
432 bool dpbb_allowed;
433 bool dfsm_allowed;
434 bool llvm_has_working_vgpr_indexing;
435
436 /* Whether shaders are monolithic (1-part) or separate (3-part). */
437 bool use_monolithic_shaders;
438 bool record_llvm_ir;
439 bool has_rbplus; /* if RB+ registers exist */
440 bool rbplus_allowed; /* if RB+ is allowed */
441 bool dcc_msaa_allowed;
442 bool cpdma_prefetch_writes_memory;
443
444 struct slab_parent_pool pool_transfers;
445
446 /* Texture filter settings. */
447 int force_aniso; /* -1 = disabled */
448
449 /* Auxiliary context. Mainly used to initialize resources.
450 * It must be locked prior to using and flushed before unlocking. */
451 struct pipe_context *aux_context;
452 mtx_t aux_context_lock;
453
454 /* This must be in the screen, because UE4 uses one context for
455 * compilation and another one for rendering.
456 */
457 unsigned num_compilations;
458 /* Along with ST_DEBUG=precompile, this should show if applications
459 * are loading shaders on demand. This is a monotonic counter.
460 */
461 unsigned num_shaders_created;
462 unsigned num_shader_cache_hits;
463
464 /* GPU load thread. */
465 mtx_t gpu_load_mutex;
466 thrd_t gpu_load_thread;
467 union si_mmio_counters mmio_counters;
468 volatile unsigned gpu_load_stop_thread; /* bool */
469
470 /* Performance counters. */
471 struct si_perfcounters *perfcounters;
472
473 /* If pipe_screen wants to recompute and re-emit the framebuffer,
474 * sampler, and image states of all contexts, it should atomically
475 * increment this.
476 *
477 * Each context will compare this with its own last known value of
478 * the counter before drawing and re-emit the states accordingly.
479 */
480 unsigned dirty_tex_counter;
481
482 /* Atomically increment this counter when an existing texture's
483 * metadata is enabled or disabled in a way that requires changing
484 * contexts' compressed texture binding masks.
485 */
486 unsigned compressed_colortex_counter;
487
488 struct {
489 /* Context flags to set so that all writes from earlier jobs
490 * in the CP are seen by L2 clients.
491 */
492 unsigned cp_to_L2;
493
494 /* Context flags to set so that all writes from earlier jobs
495 * that end in L2 are seen by CP.
496 */
497 unsigned L2_to_cp;
498 } barrier_flags;
499
500 mtx_t shader_parts_mutex;
501 struct si_shader_part *vs_prologs;
502 struct si_shader_part *tcs_epilogs;
503 struct si_shader_part *gs_prologs;
504 struct si_shader_part *ps_prologs;
505 struct si_shader_part *ps_epilogs;
506
507 /* Shader cache in memory.
508 *
509 * Design & limitations:
510 * - The shader cache is per screen (= per process), never saved to
511 * disk, and skips redundant shader compilations from TGSI to bytecode.
512 * - It can only be used with one-variant-per-shader support, in which
513 * case only the main (typically middle) part of shaders is cached.
514 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
515 * variants of VS and TES are cached, so LS and ES aren't.
516 * - GS and CS aren't cached, but it's certainly possible to cache
517 * those as well.
518 */
519 mtx_t shader_cache_mutex;
520 struct hash_table *shader_cache;
521
522 /* Shader compiler queue for multithreaded compilation. */
523 struct util_queue shader_compiler_queue;
524 /* Use at most 3 normal compiler threads on quadcore and better.
525 * Hyperthreaded CPUs report the number of threads, but we want
526 * the number of cores. We only need this many threads for shader-db. */
527 struct si_compiler compiler[24]; /* used by the queue only */
528
529 struct util_queue shader_compiler_queue_low_priority;
530 /* Use at most 2 low priority threads on quadcore and better.
531 * We want to minimize the impact on multithreaded Mesa. */
532 struct si_compiler compiler_lowp[10];
533 };
534
535 struct si_blend_color {
536 struct pipe_blend_color state;
537 bool any_nonzeros;
538 };
539
540 struct si_sampler_view {
541 struct pipe_sampler_view base;
542 /* [0..7] = image descriptor
543 * [4..7] = buffer descriptor */
544 uint32_t state[8];
545 uint32_t fmask_state[8];
546 const struct legacy_surf_level *base_level_info;
547 ubyte base_level;
548 ubyte block_width;
549 bool is_stencil_sampler;
550 bool is_integer;
551 bool dcc_incompatible;
552 };
553
554 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
555
556 struct si_sampler_state {
557 #ifdef DEBUG
558 unsigned magic;
559 #endif
560 uint32_t val[4];
561 uint32_t integer_val[4];
562 uint32_t upgraded_depth_val[4];
563 };
564
565 struct si_cs_shader_state {
566 struct si_compute *program;
567 struct si_compute *emitted_program;
568 unsigned offset;
569 bool initialized;
570 bool uses_scratch;
571 };
572
573 struct si_samplers {
574 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
575 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
576
577 /* The i-th bit is set if that element is enabled (non-NULL resource). */
578 unsigned enabled_mask;
579 uint32_t needs_depth_decompress_mask;
580 uint32_t needs_color_decompress_mask;
581 };
582
583 struct si_images {
584 struct pipe_image_view views[SI_NUM_IMAGES];
585 uint32_t needs_color_decompress_mask;
586 unsigned enabled_mask;
587 };
588
589 struct si_framebuffer {
590 struct pipe_framebuffer_state state;
591 unsigned colorbuf_enabled_4bit;
592 unsigned spi_shader_col_format;
593 unsigned spi_shader_col_format_alpha;
594 unsigned spi_shader_col_format_blend;
595 unsigned spi_shader_col_format_blend_alpha;
596 ubyte nr_samples:5; /* at most 16xAA */
597 ubyte log_samples:3; /* at most 4 = 16xAA */
598 ubyte nr_color_samples; /* at most 8xAA */
599 ubyte compressed_cb_mask;
600 ubyte uncompressed_cb_mask;
601 ubyte color_is_int8;
602 ubyte color_is_int10;
603 ubyte dirty_cbufs;
604 bool dirty_zsbuf;
605 bool any_dst_linear;
606 bool CB_has_shader_readable_metadata;
607 bool DB_has_shader_readable_metadata;
608 };
609
610 struct si_signed_scissor {
611 int minx;
612 int miny;
613 int maxx;
614 int maxy;
615 };
616
617 struct si_scissors {
618 unsigned dirty_mask;
619 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
620 };
621
622 struct si_viewports {
623 unsigned dirty_mask;
624 unsigned depth_range_dirty_mask;
625 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
626 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
627 };
628
629 struct si_clip_state {
630 struct pipe_clip_state state;
631 bool any_nonzeros;
632 };
633
634 struct si_streamout_target {
635 struct pipe_stream_output_target b;
636
637 /* The buffer where BUFFER_FILLED_SIZE is stored. */
638 struct r600_resource *buf_filled_size;
639 unsigned buf_filled_size_offset;
640 bool buf_filled_size_valid;
641
642 unsigned stride_in_dw;
643 };
644
645 struct si_streamout {
646 bool begin_emitted;
647
648 unsigned enabled_mask;
649 unsigned num_targets;
650 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
651
652 unsigned append_bitmask;
653 bool suspended;
654
655 /* External state which comes from the vertex shader,
656 * it must be set explicitly when binding a shader. */
657 uint16_t *stride_in_dw;
658 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
659
660 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
661 unsigned hw_enabled_mask;
662
663 /* The state of VGT_STRMOUT_(CONFIG|EN). */
664 bool streamout_enabled;
665 bool prims_gen_query_enabled;
666 int num_prims_gen_queries;
667 };
668
669 /* A shader state consists of the shader selector, which is a constant state
670 * object shared by multiple contexts and shouldn't be modified, and
671 * the current shader variant selected for this context.
672 */
673 struct si_shader_ctx_state {
674 struct si_shader_selector *cso;
675 struct si_shader *current;
676 };
677
678 #define SI_NUM_VGT_PARAM_KEY_BITS 12
679 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
680
681 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
682 * Some fields are set by state-change calls, most are set by draw_vbo.
683 */
684 union si_vgt_param_key {
685 struct {
686 #ifdef PIPE_ARCH_LITTLE_ENDIAN
687 unsigned prim:4;
688 unsigned uses_instancing:1;
689 unsigned multi_instances_smaller_than_primgroup:1;
690 unsigned primitive_restart:1;
691 unsigned count_from_stream_output:1;
692 unsigned line_stipple_enabled:1;
693 unsigned uses_tess:1;
694 unsigned tess_uses_prim_id:1;
695 unsigned uses_gs:1;
696 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
697 #else /* PIPE_ARCH_BIG_ENDIAN */
698 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
699 unsigned uses_gs:1;
700 unsigned tess_uses_prim_id:1;
701 unsigned uses_tess:1;
702 unsigned line_stipple_enabled:1;
703 unsigned count_from_stream_output:1;
704 unsigned primitive_restart:1;
705 unsigned multi_instances_smaller_than_primgroup:1;
706 unsigned uses_instancing:1;
707 unsigned prim:4;
708 #endif
709 } u;
710 uint32_t index;
711 };
712
713 struct si_texture_handle
714 {
715 unsigned desc_slot;
716 bool desc_dirty;
717 struct pipe_sampler_view *view;
718 struct si_sampler_state sstate;
719 };
720
721 struct si_image_handle
722 {
723 unsigned desc_slot;
724 bool desc_dirty;
725 struct pipe_image_view view;
726 };
727
728 struct si_saved_cs {
729 struct pipe_reference reference;
730 struct si_context *ctx;
731 struct radeon_saved_cs gfx;
732 struct r600_resource *trace_buf;
733 unsigned trace_id;
734
735 unsigned gfx_last_dw;
736 bool flushed;
737 int64_t time_flush;
738 };
739
740 struct si_context {
741 struct pipe_context b; /* base class */
742
743 enum radeon_family family;
744 enum chip_class chip_class;
745
746 struct radeon_winsys *ws;
747 struct radeon_winsys_ctx *ctx;
748 struct radeon_cmdbuf *gfx_cs;
749 struct radeon_cmdbuf *dma_cs;
750 struct pipe_fence_handle *last_gfx_fence;
751 struct pipe_fence_handle *last_sdma_fence;
752 struct r600_resource *eop_bug_scratch;
753 struct u_upload_mgr *cached_gtt_allocator;
754 struct threaded_context *tc;
755 struct u_suballocator *allocator_zeroed_memory;
756 struct slab_child_pool pool_transfers;
757 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
758 struct pipe_device_reset_callback device_reset_callback;
759 struct u_log_context *log;
760 void *query_result_shader;
761 struct blitter_context *blitter;
762 void *custom_dsa_flush;
763 void *custom_blend_resolve;
764 void *custom_blend_fmask_decompress;
765 void *custom_blend_eliminate_fastclear;
766 void *custom_blend_dcc_decompress;
767 void *vs_blit_pos;
768 void *vs_blit_pos_layered;
769 void *vs_blit_color;
770 void *vs_blit_color_layered;
771 void *vs_blit_texcoord;
772 struct si_screen *screen;
773 struct pipe_debug_callback debug;
774 struct si_compiler compiler; /* only non-threaded compilation */
775 struct si_shader_ctx_state fixed_func_tcs_shader;
776 struct r600_resource *wait_mem_scratch;
777 unsigned wait_mem_number;
778 uint16_t prefetch_L2_mask;
779
780 bool gfx_flush_in_progress:1;
781 bool gfx_last_ib_is_busy:1;
782 bool compute_is_busy:1;
783
784 unsigned num_gfx_cs_flushes;
785 unsigned initial_gfx_cs_size;
786 unsigned gpu_reset_counter;
787 unsigned last_dirty_tex_counter;
788 unsigned last_compressed_colortex_counter;
789 unsigned last_num_draw_calls;
790 unsigned flags; /* flush flags */
791 /* Current unaccounted memory usage. */
792 uint64_t vram;
793 uint64_t gtt;
794
795 /* Atoms (direct states). */
796 union si_state_atoms atoms;
797 unsigned dirty_atoms; /* mask */
798 /* PM4 states (precomputed immutable states) */
799 unsigned dirty_states;
800 union si_state queued;
801 union si_state emitted;
802
803 /* Atom declarations. */
804 struct si_framebuffer framebuffer;
805 unsigned sample_locs_num_samples;
806 uint16_t sample_mask;
807 unsigned last_cb_target_mask;
808 struct si_blend_color blend_color;
809 struct si_clip_state clip_state;
810 struct si_shader_data shader_pointers;
811 struct si_stencil_ref stencil_ref;
812 struct si_scissors scissors;
813 struct si_streamout streamout;
814 struct si_viewports viewports;
815
816 /* Precomputed states. */
817 struct si_pm4_state *init_config;
818 struct si_pm4_state *init_config_gs_rings;
819 bool init_config_has_vgt_flush;
820 struct si_pm4_state *vgt_shader_config[4];
821
822 /* shaders */
823 struct si_shader_ctx_state ps_shader;
824 struct si_shader_ctx_state gs_shader;
825 struct si_shader_ctx_state vs_shader;
826 struct si_shader_ctx_state tcs_shader;
827 struct si_shader_ctx_state tes_shader;
828 struct si_cs_shader_state cs_shader_state;
829
830 /* shader information */
831 struct si_vertex_elements *vertex_elements;
832 unsigned sprite_coord_enable;
833 bool flatshade;
834 bool do_update_shaders;
835
836 /* vertex buffer descriptors */
837 uint32_t *vb_descriptors_gpu_list;
838 struct r600_resource *vb_descriptors_buffer;
839 unsigned vb_descriptors_offset;
840
841 /* shader descriptors */
842 struct si_descriptors descriptors[SI_NUM_DESCS];
843 unsigned descriptors_dirty;
844 unsigned shader_pointers_dirty;
845 unsigned shader_needs_decompress_mask;
846 struct si_buffer_resources rw_buffers;
847 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
848 struct si_samplers samplers[SI_NUM_SHADERS];
849 struct si_images images[SI_NUM_SHADERS];
850
851 /* other shader resources */
852 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
853 struct pipe_resource *esgs_ring;
854 struct pipe_resource *gsvs_ring;
855 struct pipe_resource *tess_rings;
856 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
857 struct r600_resource *border_color_buffer;
858 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
859 unsigned border_color_count;
860 unsigned num_vs_blit_sgprs;
861 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
862
863 /* Vertex and index buffers. */
864 bool vertex_buffers_dirty;
865 bool vertex_buffer_pointer_dirty;
866 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
867
868 /* MSAA config state. */
869 int ps_iter_samples;
870 bool ps_uses_fbfetch;
871 bool smoothing_enabled;
872
873 /* DB render state. */
874 unsigned ps_db_shader_control;
875 unsigned dbcb_copy_sample;
876 bool dbcb_depth_copy_enabled:1;
877 bool dbcb_stencil_copy_enabled:1;
878 bool db_flush_depth_inplace:1;
879 bool db_flush_stencil_inplace:1;
880 bool db_depth_clear:1;
881 bool db_depth_disable_expclear:1;
882 bool db_stencil_clear:1;
883 bool db_stencil_disable_expclear:1;
884 bool occlusion_queries_disabled:1;
885 bool generate_mipmap_for_depth:1;
886
887 /* Emitted draw state. */
888 bool gs_tri_strip_adj_fix:1;
889 bool ls_vgpr_fix:1;
890 int last_index_size;
891 int last_base_vertex;
892 int last_start_instance;
893 int last_drawid;
894 int last_sh_base_reg;
895 int last_primitive_restart_en;
896 int last_restart_index;
897 int last_prim;
898 int last_multi_vgt_param;
899 int last_rast_prim;
900 unsigned last_sc_line_stipple;
901 unsigned current_vs_state;
902 unsigned last_vs_state;
903 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
904
905 /* Scratch buffer */
906 struct r600_resource *scratch_buffer;
907 unsigned scratch_waves;
908 unsigned spi_tmpring_size;
909
910 struct r600_resource *compute_scratch_buffer;
911
912 /* Emitted derived tessellation state. */
913 /* Local shader (VS), or HS if LS-HS are merged. */
914 struct si_shader *last_ls;
915 struct si_shader_selector *last_tcs;
916 int last_num_tcs_input_cp;
917 int last_tes_sh_base;
918 bool last_tess_uses_primid;
919 unsigned last_num_patches;
920 int last_ls_hs_config;
921
922 /* Debug state. */
923 bool is_debug;
924 struct si_saved_cs *current_saved_cs;
925 uint64_t dmesg_timestamp;
926 unsigned apitrace_call_number;
927
928 /* Other state */
929 bool need_check_render_feedback;
930 bool decompression_enabled;
931 bool dpbb_force_off;
932 bool vs_writes_viewport_index;
933 bool vs_disables_clipping_viewport;
934
935 /* Precomputed IA_MULTI_VGT_PARAM */
936 union si_vgt_param_key ia_multi_vgt_param_key;
937 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
938
939 /* Bindless descriptors. */
940 struct si_descriptors bindless_descriptors;
941 struct util_idalloc bindless_used_slots;
942 unsigned num_bindless_descriptors;
943 bool bindless_descriptors_dirty;
944 bool graphics_bindless_pointer_dirty;
945 bool compute_bindless_pointer_dirty;
946
947 /* Allocated bindless handles */
948 struct hash_table *tex_handles;
949 struct hash_table *img_handles;
950
951 /* Resident bindless handles */
952 struct util_dynarray resident_tex_handles;
953 struct util_dynarray resident_img_handles;
954
955 /* Resident bindless handles which need decompression */
956 struct util_dynarray resident_tex_needs_color_decompress;
957 struct util_dynarray resident_img_needs_color_decompress;
958 struct util_dynarray resident_tex_needs_depth_decompress;
959
960 /* Bindless state */
961 bool uses_bindless_samplers;
962 bool uses_bindless_images;
963
964 /* MSAA sample locations.
965 * The first index is the sample index.
966 * The second index is the coordinate: X, Y. */
967 float sample_locations_1x[1][2];
968 float sample_locations_2x[2][2];
969 float sample_locations_4x[4][2];
970 float sample_locations_8x[8][2];
971 float sample_locations_16x[16][2];
972
973 /* Misc stats. */
974 unsigned num_draw_calls;
975 unsigned num_decompress_calls;
976 unsigned num_mrt_draw_calls;
977 unsigned num_prim_restart_calls;
978 unsigned num_spill_draw_calls;
979 unsigned num_compute_calls;
980 unsigned num_spill_compute_calls;
981 unsigned num_dma_calls;
982 unsigned num_cp_dma_calls;
983 unsigned num_vs_flushes;
984 unsigned num_ps_flushes;
985 unsigned num_cs_flushes;
986 unsigned num_cb_cache_flushes;
987 unsigned num_db_cache_flushes;
988 unsigned num_L2_invalidates;
989 unsigned num_L2_writebacks;
990 unsigned num_resident_handles;
991 uint64_t num_alloc_tex_transfer_bytes;
992 unsigned last_tex_ps_draw_ratio; /* for query */
993
994 /* Queries. */
995 /* Maintain the list of active queries for pausing between IBs. */
996 int num_occlusion_queries;
997 int num_perfect_occlusion_queries;
998 struct list_head active_queries;
999 unsigned num_cs_dw_queries_suspend;
1000
1001 /* Render condition. */
1002 struct pipe_query *render_cond;
1003 unsigned render_cond_mode;
1004 bool render_cond_invert;
1005 bool render_cond_force_off; /* for u_blitter */
1006
1007 /* Statistics gathering for the DCC enablement heuristic. It can't be
1008 * in si_texture because si_texture can be shared by multiple
1009 * contexts. This is for back buffers only. We shouldn't get too many
1010 * of those.
1011 *
1012 * X11 DRI3 rotates among a finite set of back buffers. They should
1013 * all fit in this array. If they don't, separate DCC might never be
1014 * enabled by DCC stat gathering.
1015 */
1016 struct {
1017 struct si_texture *tex;
1018 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1019 struct pipe_query *ps_stats[3];
1020 /* If all slots are used and another slot is needed,
1021 * the least recently used slot is evicted based on this. */
1022 int64_t last_use_timestamp;
1023 bool query_active;
1024 } dcc_stats[5];
1025
1026 /* Copy one resource to another using async DMA. */
1027 void (*dma_copy)(struct pipe_context *ctx,
1028 struct pipe_resource *dst,
1029 unsigned dst_level,
1030 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1031 struct pipe_resource *src,
1032 unsigned src_level,
1033 const struct pipe_box *src_box);
1034
1035 void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
1036 uint64_t offset, uint64_t size, unsigned value);
1037
1038 struct si_tracked_regs tracked_regs;
1039 };
1040
1041 /* cik_sdma.c */
1042 void cik_init_sdma_functions(struct si_context *sctx);
1043
1044 /* si_blit.c */
1045 enum si_blitter_op /* bitmask */
1046 {
1047 SI_SAVE_TEXTURES = 1,
1048 SI_SAVE_FRAMEBUFFER = 2,
1049 SI_SAVE_FRAGMENT_STATE = 4,
1050 SI_DISABLE_RENDER_COND = 8,
1051 };
1052
1053 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1054 void si_blitter_end(struct si_context *sctx);
1055 void si_init_blit_functions(struct si_context *sctx);
1056 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1057 void si_resource_copy_region(struct pipe_context *ctx,
1058 struct pipe_resource *dst,
1059 unsigned dst_level,
1060 unsigned dstx, unsigned dsty, unsigned dstz,
1061 struct pipe_resource *src,
1062 unsigned src_level,
1063 const struct pipe_box *src_box);
1064 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1065 void si_blit_decompress_depth(struct pipe_context *ctx,
1066 struct si_texture *texture,
1067 struct si_texture *staging,
1068 unsigned first_level, unsigned last_level,
1069 unsigned first_layer, unsigned last_layer,
1070 unsigned first_sample, unsigned last_sample);
1071
1072 /* si_buffer.c */
1073 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1074 struct pb_buffer *buf,
1075 enum radeon_bo_usage usage);
1076 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1077 struct r600_resource *resource,
1078 unsigned usage);
1079 void si_init_resource_fields(struct si_screen *sscreen,
1080 struct r600_resource *res,
1081 uint64_t size, unsigned alignment);
1082 bool si_alloc_resource(struct si_screen *sscreen,
1083 struct r600_resource *res);
1084 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1085 unsigned flags, unsigned usage,
1086 unsigned size, unsigned alignment);
1087 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1088 unsigned flags, unsigned usage,
1089 unsigned size, unsigned alignment);
1090 void si_replace_buffer_storage(struct pipe_context *ctx,
1091 struct pipe_resource *dst,
1092 struct pipe_resource *src);
1093 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1094 void si_init_buffer_functions(struct si_context *sctx);
1095
1096 /* si_clear.c */
1097 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1098 bool vi_alpha_is_on_msb(enum pipe_format format);
1099 void vi_dcc_clear_level(struct si_context *sctx,
1100 struct si_texture *tex,
1101 unsigned level, unsigned clear_value);
1102 void si_init_clear_functions(struct si_context *sctx);
1103
1104 /* si_cp_dma.c */
1105 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1106 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1107 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1108 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1109 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1110 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1111 SI_CPDMA_SKIP_SYNC_AFTER | \
1112 SI_CPDMA_SKIP_SYNC_BEFORE | \
1113 SI_CPDMA_SKIP_GFX_SYNC | \
1114 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1115
1116 enum si_coherency {
1117 SI_COHERENCY_NONE, /* no cache flushes needed */
1118 SI_COHERENCY_SHADER,
1119 SI_COHERENCY_CB_META,
1120 };
1121
1122 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1123 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1124 uint64_t offset, uint64_t size, unsigned value,
1125 enum si_coherency coher);
1126 void si_copy_buffer(struct si_context *sctx,
1127 struct pipe_resource *dst, struct pipe_resource *src,
1128 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1129 unsigned user_flags);
1130 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1131 uint64_t offset, unsigned size);
1132 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1133 void si_init_cp_dma_functions(struct si_context *sctx);
1134
1135 /* si_debug.c */
1136 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1137 struct radeon_saved_cs *saved, bool get_buffer_list);
1138 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1139 void si_destroy_saved_cs(struct si_saved_cs *scs);
1140 void si_auto_log_cs(void *data, struct u_log_context *log);
1141 void si_log_hw_flush(struct si_context *sctx);
1142 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1143 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1144 void si_init_debug_functions(struct si_context *sctx);
1145 void si_check_vm_faults(struct si_context *sctx,
1146 struct radeon_saved_cs *saved, enum ring_type ring);
1147 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1148
1149 /* si_dma.c */
1150 void si_init_dma_functions(struct si_context *sctx);
1151
1152 /* si_dma_cs.c */
1153 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1154 struct r600_resource *dst, struct r600_resource *src);
1155 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1156 struct pipe_fence_handle **fence);
1157 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1158 uint64_t offset, uint64_t size, unsigned value);
1159
1160 /* si_fence.c */
1161 void si_gfx_write_event_eop(struct si_context *ctx,
1162 unsigned event, unsigned event_flags,
1163 unsigned data_sel,
1164 struct r600_resource *buf, uint64_t va,
1165 uint32_t new_fence, unsigned query_type);
1166 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
1167 void si_gfx_wait_fence(struct si_context *ctx,
1168 uint64_t va, uint32_t ref, uint32_t mask);
1169 void si_init_fence_functions(struct si_context *ctx);
1170 void si_init_screen_fence_functions(struct si_screen *screen);
1171 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1172 struct tc_unflushed_batch_token *tc_token);
1173
1174 /* si_get.c */
1175 const char *si_get_family_name(const struct si_screen *sscreen);
1176 void si_init_screen_get_functions(struct si_screen *sscreen);
1177
1178 /* si_gfx_cs.c */
1179 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1180 struct pipe_fence_handle **fence);
1181 void si_begin_new_gfx_cs(struct si_context *ctx);
1182 void si_need_gfx_cs_space(struct si_context *ctx);
1183
1184 /* r600_gpu_load.c */
1185 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1186 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1187 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1188 uint64_t begin);
1189
1190 /* si_compute.c */
1191 void si_init_compute_functions(struct si_context *sctx);
1192
1193 /* r600_perfcounters.c */
1194 void si_perfcounters_destroy(struct si_screen *sscreen);
1195
1196 /* si_perfcounters.c */
1197 void si_init_perfcounters(struct si_screen *screen);
1198
1199 /* si_pipe.c */
1200 bool si_check_device_reset(struct si_context *sctx);
1201
1202 /* si_query.c */
1203 void si_init_screen_query_functions(struct si_screen *sscreen);
1204 void si_init_query_functions(struct si_context *sctx);
1205 void si_suspend_queries(struct si_context *sctx);
1206 void si_resume_queries(struct si_context *sctx);
1207
1208 /* si_test_dma.c */
1209 void si_test_dma(struct si_screen *sscreen);
1210
1211 /* si_uvd.c */
1212 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1213 const struct pipe_video_codec *templ);
1214
1215 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1216 const struct pipe_video_buffer *tmpl);
1217
1218 /* si_viewport.c */
1219 void si_update_vs_viewport_state(struct si_context *ctx);
1220 void si_init_viewport_functions(struct si_context *ctx);
1221
1222 /* si_texture.c */
1223 bool si_prepare_for_dma_blit(struct si_context *sctx,
1224 struct si_texture *dst,
1225 unsigned dst_level, unsigned dstx,
1226 unsigned dsty, unsigned dstz,
1227 struct si_texture *src,
1228 unsigned src_level,
1229 const struct pipe_box *src_box);
1230 void si_texture_get_cmask_info(struct si_screen *sscreen,
1231 struct si_texture *tex,
1232 struct r600_cmask_info *out);
1233 void si_eliminate_fast_color_clear(struct si_context *sctx,
1234 struct si_texture *tex);
1235 void si_texture_discard_cmask(struct si_screen *sscreen,
1236 struct si_texture *tex);
1237 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1238 struct pipe_resource *texture,
1239 struct si_texture **staging);
1240 void si_print_texture_info(struct si_screen *sscreen,
1241 struct si_texture *tex, struct u_log_context *log);
1242 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1243 const struct pipe_resource *templ);
1244 bool vi_dcc_formats_compatible(enum pipe_format format1,
1245 enum pipe_format format2);
1246 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1247 unsigned level,
1248 enum pipe_format view_format);
1249 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1250 struct pipe_resource *tex,
1251 unsigned level,
1252 enum pipe_format view_format);
1253 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1254 struct pipe_resource *texture,
1255 const struct pipe_surface *templ,
1256 unsigned width0, unsigned height0,
1257 unsigned width, unsigned height);
1258 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1259 void vi_separate_dcc_try_enable(struct si_context *sctx,
1260 struct si_texture *tex);
1261 void vi_separate_dcc_start_query(struct si_context *sctx,
1262 struct si_texture *tex);
1263 void vi_separate_dcc_stop_query(struct si_context *sctx,
1264 struct si_texture *tex);
1265 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1266 struct si_texture *tex);
1267 bool si_texture_disable_dcc(struct si_context *sctx,
1268 struct si_texture *tex);
1269 void si_init_screen_texture_functions(struct si_screen *sscreen);
1270 void si_init_context_texture_functions(struct si_context *sctx);
1271
1272
1273 /*
1274 * common helpers
1275 */
1276
1277 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1278 {
1279 return (struct r600_resource*)r;
1280 }
1281
1282 static inline void
1283 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1284 {
1285 pipe_resource_reference((struct pipe_resource **)ptr,
1286 (struct pipe_resource *)res);
1287 }
1288
1289 static inline void
1290 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1291 {
1292 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1293 }
1294
1295 static inline bool
1296 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1297 {
1298 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1299 }
1300
1301 static inline unsigned
1302 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1303 {
1304 if (stencil)
1305 return tex->surface.u.legacy.stencil_tiling_index[level];
1306 else
1307 return tex->surface.u.legacy.tiling_index[level];
1308 }
1309
1310 static inline void
1311 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1312 {
1313 if (r) {
1314 /* Add memory usage for need_gfx_cs_space */
1315 sctx->vram += r600_resource(r)->vram_usage;
1316 sctx->gtt += r600_resource(r)->gart_usage;
1317 }
1318 }
1319
1320 static inline void
1321 si_invalidate_draw_sh_constants(struct si_context *sctx)
1322 {
1323 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1324 }
1325
1326 static inline unsigned
1327 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1328 {
1329 return 1 << (atom - sctx->atoms.array);
1330 }
1331
1332 static inline void
1333 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1334 {
1335 unsigned bit = si_get_atom_bit(sctx, atom);
1336
1337 if (dirty)
1338 sctx->dirty_atoms |= bit;
1339 else
1340 sctx->dirty_atoms &= ~bit;
1341 }
1342
1343 static inline bool
1344 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1345 {
1346 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1347 }
1348
1349 static inline void
1350 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1351 {
1352 si_set_atom_dirty(sctx, atom, true);
1353 }
1354
1355 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1356 {
1357 if (sctx->gs_shader.cso)
1358 return &sctx->gs_shader;
1359 if (sctx->tes_shader.cso)
1360 return &sctx->tes_shader;
1361
1362 return &sctx->vs_shader;
1363 }
1364
1365 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1366 {
1367 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1368
1369 return vs->cso ? &vs->cso->info : NULL;
1370 }
1371
1372 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1373 {
1374 if (sctx->gs_shader.cso)
1375 return sctx->gs_shader.cso->gs_copy_shader;
1376
1377 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1378 return vs->current ? vs->current : NULL;
1379 }
1380
1381 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1382 unsigned processor)
1383 {
1384 return sscreen->debug_flags & (1 << processor);
1385 }
1386
1387 static inline bool si_get_strmout_en(struct si_context *sctx)
1388 {
1389 return sctx->streamout.streamout_enabled ||
1390 sctx->streamout.prims_gen_query_enabled;
1391 }
1392
1393 static inline unsigned
1394 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1395 {
1396 unsigned alignment, tcc_cache_line_size;
1397
1398 /* If the upload size is less than the cache line size (e.g. 16, 32),
1399 * the whole thing will fit into a cache line if we align it to its size.
1400 * The idea is that multiple small uploads can share a cache line.
1401 * If the upload size is greater, align it to the cache line size.
1402 */
1403 alignment = util_next_power_of_two(upload_size);
1404 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1405 return MIN2(alignment, tcc_cache_line_size);
1406 }
1407
1408 static inline void
1409 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1410 {
1411 if (pipe_reference(&(*dst)->reference, &src->reference))
1412 si_destroy_saved_cs(*dst);
1413
1414 *dst = src;
1415 }
1416
1417 static inline void
1418 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1419 bool shaders_read_metadata)
1420 {
1421 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1422 SI_CONTEXT_INV_VMEM_L1;
1423
1424 if (sctx->chip_class >= GFX9) {
1425 /* Single-sample color is coherent with shaders on GFX9, but
1426 * L2 metadata must be flushed if shaders read metadata.
1427 * (DCC, CMASK).
1428 */
1429 if (num_samples >= 2)
1430 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1431 else if (shaders_read_metadata)
1432 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1433 } else {
1434 /* SI-CI-VI */
1435 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1436 }
1437 }
1438
1439 static inline void
1440 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1441 bool include_stencil, bool shaders_read_metadata)
1442 {
1443 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1444 SI_CONTEXT_INV_VMEM_L1;
1445
1446 if (sctx->chip_class >= GFX9) {
1447 /* Single-sample depth (not stencil) is coherent with shaders
1448 * on GFX9, but L2 metadata must be flushed if shaders read
1449 * metadata.
1450 */
1451 if (num_samples >= 2 || include_stencil)
1452 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1453 else if (shaders_read_metadata)
1454 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1455 } else {
1456 /* SI-CI-VI */
1457 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1458 }
1459 }
1460
1461 static inline bool
1462 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1463 {
1464 return (stencil_sampler && tex->can_sample_s) ||
1465 (!stencil_sampler && tex->can_sample_z);
1466 }
1467
1468 static inline bool
1469 si_htile_enabled(struct si_texture *tex, unsigned level)
1470 {
1471 return tex->htile_offset && level == 0;
1472 }
1473
1474 static inline bool
1475 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1476 {
1477 assert(!tex->tc_compatible_htile || tex->htile_offset);
1478 return tex->tc_compatible_htile && level == 0;
1479 }
1480
1481 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1482 {
1483 if (sctx->ps_uses_fbfetch)
1484 return sctx->framebuffer.nr_color_samples;
1485
1486 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1487 }
1488
1489 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1490 {
1491 if (sctx->queued.named.rasterizer->rasterizer_discard)
1492 return 0;
1493
1494 struct si_shader_selector *ps = sctx->ps_shader.cso;
1495 if (!ps)
1496 return 0;
1497
1498 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1499 sctx->queued.named.blend->cb_target_mask;
1500
1501 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1502 colormask &= ps->colors_written_4bit;
1503 else if (!ps->colors_written_4bit)
1504 colormask = 0; /* color0 writes all cbufs, but it's not written */
1505
1506 return colormask;
1507 }
1508
1509 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1510 (1 << PIPE_PRIM_LINE_LOOP) | \
1511 (1 << PIPE_PRIM_LINE_STRIP) | \
1512 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1513 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1514
1515 static inline bool util_prim_is_lines(unsigned prim)
1516 {
1517 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1518 }
1519
1520 static inline bool util_prim_is_points_or_lines(unsigned prim)
1521 {
1522 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1523 (1 << PIPE_PRIM_POINTS))) != 0;
1524 }
1525
1526 /**
1527 * Return true if there is enough memory in VRAM and GTT for the buffers
1528 * added so far.
1529 *
1530 * \param vram VRAM memory size not added to the buffer list yet
1531 * \param gtt GTT memory size not added to the buffer list yet
1532 */
1533 static inline bool
1534 radeon_cs_memory_below_limit(struct si_screen *screen,
1535 struct radeon_cmdbuf *cs,
1536 uint64_t vram, uint64_t gtt)
1537 {
1538 vram += cs->used_vram;
1539 gtt += cs->used_gart;
1540
1541 /* Anything that goes above the VRAM size should go to GTT. */
1542 if (vram > screen->info.vram_size)
1543 gtt += vram - screen->info.vram_size;
1544
1545 /* Now we just need to check if we have enough GTT. */
1546 return gtt < screen->info.gart_size * 0.7;
1547 }
1548
1549 /**
1550 * Add a buffer to the buffer list for the given command stream (CS).
1551 *
1552 * All buffers used by a CS must be added to the list. This tells the kernel
1553 * driver which buffers are used by GPU commands. Other buffers can
1554 * be swapped out (not accessible) during execution.
1555 *
1556 * The buffer list becomes empty after every context flush and must be
1557 * rebuilt.
1558 */
1559 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1560 struct radeon_cmdbuf *cs,
1561 struct r600_resource *rbo,
1562 enum radeon_bo_usage usage,
1563 enum radeon_bo_priority priority)
1564 {
1565 assert(usage);
1566 sctx->ws->cs_add_buffer(
1567 cs, rbo->buf,
1568 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1569 rbo->domains, priority);
1570 }
1571
1572 /**
1573 * Same as above, but also checks memory usage and flushes the context
1574 * accordingly.
1575 *
1576 * When this SHOULD NOT be used:
1577 *
1578 * - if si_context_add_resource_size has been called for the buffer
1579 * followed by *_need_cs_space for checking the memory usage
1580 *
1581 * - if si_need_dma_space has been called for the buffer
1582 *
1583 * - when emitting state packets and draw packets (because preceding packets
1584 * can't be re-emitted at that point)
1585 *
1586 * - if shader resource "enabled_mask" is not up-to-date or there is
1587 * a different constraint disallowing a context flush
1588 */
1589 static inline void
1590 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1591 struct r600_resource *rbo,
1592 enum radeon_bo_usage usage,
1593 enum radeon_bo_priority priority,
1594 bool check_mem)
1595 {
1596 if (check_mem &&
1597 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1598 sctx->vram + rbo->vram_usage,
1599 sctx->gtt + rbo->gart_usage))
1600 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1601
1602 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1603 }
1604
1605 #define PRINT_ERR(fmt, args...) \
1606 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1607
1608 #endif