dc37c8d28f3359e21f108ab396fde0416c3ca13c
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44
45 /* Instruction cache. */
46 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
47 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
48 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
49 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
50 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
51 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
52 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
53 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
54 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
55 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
56 /* Framebuffer caches. */
57 #define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
58 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 6)
59 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
60 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
61 /* Engine synchronization. */
62 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
63 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
64 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
65 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
66 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
67
68 #define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
69 SI_CONTEXT_FLUSH_AND_INV_CB_META | \
70 SI_CONTEXT_FLUSH_AND_INV_DB | \
71 SI_CONTEXT_FLUSH_AND_INV_DB_META)
72
73 #define SI_ENCODE_TRACE_POINT(id) (0xcafe0000 | ((id) & 0xffff))
74 #define SI_IS_TRACE_POINT(x) (((x) & 0xcafe0000) == 0xcafe0000)
75 #define SI_GET_TRACE_POINT_ID(x) ((x) & 0xffff)
76
77 #define SI_MAX_BORDER_COLORS 4096
78
79 struct si_compute;
80 struct hash_table;
81 struct u_suballocator;
82
83 struct si_screen {
84 struct r600_common_screen b;
85 unsigned gs_table_depth;
86 unsigned tess_offchip_block_dw_size;
87 bool has_distributed_tess;
88 bool has_draw_indirect_multi;
89 bool has_ds_bpermute;
90
91 /* Whether shaders are monolithic (1-part) or separate (3-part). */
92 bool use_monolithic_shaders;
93 bool record_llvm_ir;
94
95 pipe_mutex shader_parts_mutex;
96 struct si_shader_part *vs_prologs;
97 struct si_shader_part *vs_epilogs;
98 struct si_shader_part *tcs_epilogs;
99 struct si_shader_part *gs_prologs;
100 struct si_shader_part *ps_prologs;
101 struct si_shader_part *ps_epilogs;
102
103 /* Shader cache in memory.
104 *
105 * Design & limitations:
106 * - The shader cache is per screen (= per process), never saved to
107 * disk, and skips redundant shader compilations from TGSI to bytecode.
108 * - It can only be used with one-variant-per-shader support, in which
109 * case only the main (typically middle) part of shaders is cached.
110 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
111 * variants of VS and TES are cached, so LS and ES aren't.
112 * - GS and CS aren't cached, but it's certainly possible to cache
113 * those as well.
114 */
115 pipe_mutex shader_cache_mutex;
116 struct hash_table *shader_cache;
117
118 /* Shader compiler queue for multithreaded compilation. */
119 struct util_queue shader_compiler_queue;
120 LLVMTargetMachineRef tm[4]; /* used by the queue only */
121 };
122
123 struct si_blend_color {
124 struct r600_atom atom;
125 struct pipe_blend_color state;
126 };
127
128 struct si_sampler_view {
129 struct pipe_sampler_view base;
130 /* [0..7] = image descriptor
131 * [4..7] = buffer descriptor */
132 uint32_t state[8];
133 uint32_t fmask_state[8];
134 const struct radeon_surf_level *base_level_info;
135 unsigned base_level;
136 unsigned block_width;
137 bool is_stencil_sampler;
138 };
139
140 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
141
142 struct si_sampler_state {
143 #ifdef DEBUG
144 unsigned magic;
145 #endif
146 uint32_t val[4];
147 };
148
149 struct si_cs_shader_state {
150 struct si_compute *program;
151 struct si_compute *emitted_program;
152 unsigned offset;
153 bool initialized;
154 bool uses_scratch;
155 };
156
157 struct si_textures_info {
158 struct si_sampler_views views;
159 uint32_t depth_texture_mask; /* which textures are depth */
160 uint32_t compressed_colortex_mask;
161 };
162
163 struct si_images_info {
164 struct pipe_image_view views[SI_NUM_IMAGES];
165 uint32_t compressed_colortex_mask;
166 unsigned enabled_mask;
167 };
168
169 struct si_framebuffer {
170 struct r600_atom atom;
171 struct pipe_framebuffer_state state;
172 unsigned nr_samples;
173 unsigned log_samples;
174 unsigned compressed_cb_mask;
175 unsigned colorbuf_enabled_4bit;
176 unsigned spi_shader_col_format;
177 unsigned spi_shader_col_format_alpha;
178 unsigned spi_shader_col_format_blend;
179 unsigned spi_shader_col_format_blend_alpha;
180 unsigned color_is_int8; /* bitmask */
181 unsigned dirty_cbufs;
182 bool dirty_zsbuf;
183 bool any_dst_linear;
184 };
185
186 struct si_clip_state {
187 struct r600_atom atom;
188 struct pipe_clip_state state;
189 };
190
191 struct si_sample_locs {
192 struct r600_atom atom;
193 unsigned nr_samples;
194 };
195
196 struct si_sample_mask {
197 struct r600_atom atom;
198 uint16_t sample_mask;
199 };
200
201 /* A shader state consists of the shader selector, which is a constant state
202 * object shared by multiple contexts and shouldn't be modified, and
203 * the current shader variant selected for this context.
204 */
205 struct si_shader_ctx_state {
206 struct si_shader_selector *cso;
207 struct si_shader *current;
208 };
209
210 struct si_context {
211 struct r600_common_context b;
212 struct blitter_context *blitter;
213 void *custom_dsa_flush;
214 void *custom_blend_resolve;
215 void *custom_blend_decompress;
216 void *custom_blend_fastclear;
217 void *custom_blend_dcc_decompress;
218 struct si_screen *screen;
219
220 struct radeon_winsys_cs *ce_ib;
221 struct radeon_winsys_cs *ce_preamble_ib;
222 bool ce_need_synchronization;
223 struct u_suballocator *ce_suballocator;
224
225 struct si_shader_ctx_state fixed_func_tcs_shader;
226 LLVMTargetMachineRef tm; /* only non-threaded compilation */
227 bool gfx_flush_in_progress;
228 bool compute_is_busy;
229
230 /* Atoms (direct states). */
231 union si_state_atoms atoms;
232 unsigned dirty_atoms; /* mask */
233 /* PM4 states (precomputed immutable states) */
234 union si_state queued;
235 union si_state emitted;
236
237 /* Atom declarations. */
238 struct si_framebuffer framebuffer;
239 struct si_sample_locs msaa_sample_locs;
240 struct r600_atom db_render_state;
241 struct r600_atom msaa_config;
242 struct si_sample_mask sample_mask;
243 struct r600_atom cb_render_state;
244 struct si_blend_color blend_color;
245 struct r600_atom clip_regs;
246 struct si_clip_state clip_state;
247 struct si_shader_data shader_userdata;
248 struct si_stencil_ref stencil_ref;
249 struct r600_atom spi_map;
250
251 /* Precomputed states. */
252 struct si_pm4_state *init_config;
253 struct si_pm4_state *init_config_gs_rings;
254 bool init_config_has_vgt_flush;
255 struct si_pm4_state *vgt_shader_config[4];
256
257 /* shaders */
258 struct si_shader_ctx_state ps_shader;
259 struct si_shader_ctx_state gs_shader;
260 struct si_shader_ctx_state vs_shader;
261 struct si_shader_ctx_state tcs_shader;
262 struct si_shader_ctx_state tes_shader;
263 struct si_cs_shader_state cs_shader_state;
264
265 /* shader information */
266 struct si_vertex_element *vertex_elements;
267 unsigned sprite_coord_enable;
268 bool flatshade;
269 bool do_update_shaders;
270
271 /* shader descriptors */
272 struct si_descriptors vertex_buffers;
273 struct si_descriptors descriptors[SI_NUM_DESCS];
274 unsigned descriptors_dirty;
275 struct si_buffer_resources rw_buffers;
276 struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
277 struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
278 struct si_textures_info samplers[SI_NUM_SHADERS];
279 struct si_images_info images[SI_NUM_SHADERS];
280
281 /* other shader resources */
282 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
283 struct pipe_resource *esgs_ring;
284 struct pipe_resource *gsvs_ring;
285 struct pipe_resource *tf_ring;
286 struct pipe_resource *tess_offchip_ring;
287 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
288 struct r600_resource *border_color_buffer;
289 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
290 unsigned border_color_count;
291
292 /* Vertex and index buffers. */
293 bool vertex_buffers_dirty;
294 struct pipe_index_buffer index_buffer;
295 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
296
297 /* MSAA config state. */
298 int ps_iter_samples;
299 bool smoothing_enabled;
300
301 /* DB render state. */
302 bool dbcb_depth_copy_enabled;
303 bool dbcb_stencil_copy_enabled;
304 unsigned dbcb_copy_sample;
305 bool db_flush_depth_inplace;
306 bool db_flush_stencil_inplace;
307 bool db_depth_clear;
308 bool db_depth_disable_expclear;
309 bool db_stencil_clear;
310 bool db_stencil_disable_expclear;
311 unsigned ps_db_shader_control;
312 bool occlusion_queries_disabled;
313
314 /* Emitted draw state. */
315 int last_index_size;
316 int last_base_vertex;
317 int last_start_instance;
318 int last_drawid;
319 int last_sh_base_reg;
320 int last_primitive_restart_en;
321 int last_restart_index;
322 int last_gs_out_prim;
323 int last_prim;
324 int last_multi_vgt_param;
325 int last_rast_prim;
326 unsigned last_sc_line_stipple;
327 int last_vtx_reuse_depth;
328 int current_rast_prim; /* primitive type after TES, GS */
329 bool gs_tri_strip_adj_fix;
330
331 /* Scratch buffer */
332 struct r600_resource *scratch_buffer;
333 bool emit_scratch_reloc;
334 unsigned scratch_waves;
335 unsigned spi_tmpring_size;
336
337 struct r600_resource *compute_scratch_buffer;
338
339 /* Emitted derived tessellation state. */
340 struct si_shader *last_ls; /* local shader (VS) */
341 struct si_shader_selector *last_tcs;
342 int last_num_tcs_input_cp;
343 int last_tes_sh_base;
344 unsigned last_num_patches;
345
346 /* Debug state. */
347 bool is_debug;
348 struct radeon_saved_cs last_gfx;
349 struct r600_resource *last_trace_buf;
350 struct r600_resource *trace_buf;
351 unsigned trace_id;
352 uint64_t dmesg_timestamp;
353 unsigned apitrace_call_number;
354
355 /* Other state */
356 bool need_check_render_feedback;
357 };
358
359 /* cik_sdma.c */
360 void cik_init_sdma_functions(struct si_context *sctx);
361
362 /* si_blit.c */
363 void si_init_blit_functions(struct si_context *sctx);
364 void si_decompress_graphics_textures(struct si_context *sctx);
365 void si_decompress_compute_textures(struct si_context *sctx);
366 void si_resource_copy_region(struct pipe_context *ctx,
367 struct pipe_resource *dst,
368 unsigned dst_level,
369 unsigned dstx, unsigned dsty, unsigned dstz,
370 struct pipe_resource *src,
371 unsigned src_level,
372 const struct pipe_box *src_box);
373
374 /* si_cp_dma.c */
375 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
376 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
377 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
378 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
379
380 void si_copy_buffer(struct si_context *sctx,
381 struct pipe_resource *dst, struct pipe_resource *src,
382 uint64_t dst_offset, uint64_t src_offset, unsigned size,
383 unsigned user_flags);
384 void si_init_cp_dma_functions(struct si_context *sctx);
385
386 /* si_debug.c */
387 void si_init_debug_functions(struct si_context *sctx);
388 void si_check_vm_faults(struct r600_common_context *ctx,
389 struct radeon_saved_cs *saved, enum ring_type ring);
390 bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
391
392 /* si_dma.c */
393 void si_init_dma_functions(struct si_context *sctx);
394
395 /* si_hw_context.c */
396 void si_context_gfx_flush(void *context, unsigned flags,
397 struct pipe_fence_handle **fence);
398 void si_begin_new_cs(struct si_context *ctx);
399 void si_need_cs_space(struct si_context *ctx);
400
401 /* si_compute.c */
402 void si_init_compute_functions(struct si_context *sctx);
403
404 /* si_perfcounters.c */
405 void si_init_perfcounters(struct si_screen *screen);
406
407 /* si_uvd.c */
408 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
409 const struct pipe_video_codec *templ);
410
411 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
412 const struct pipe_video_buffer *tmpl);
413
414 /*
415 * common helpers
416 */
417
418 static inline void
419 si_invalidate_draw_sh_constants(struct si_context *sctx)
420 {
421 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
422 }
423
424 static inline void
425 si_set_atom_dirty(struct si_context *sctx,
426 struct r600_atom *atom, bool dirty)
427 {
428 unsigned bit = 1 << (atom->id - 1);
429
430 if (dirty)
431 sctx->dirty_atoms |= bit;
432 else
433 sctx->dirty_atoms &= ~bit;
434 }
435
436 static inline bool
437 si_is_atom_dirty(struct si_context *sctx,
438 struct r600_atom *atom)
439 {
440 unsigned bit = 1 << (atom->id - 1);
441
442 return sctx->dirty_atoms & bit;
443 }
444
445 static inline void
446 si_mark_atom_dirty(struct si_context *sctx,
447 struct r600_atom *atom)
448 {
449 si_set_atom_dirty(sctx, atom, true);
450 }
451
452 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
453 {
454 if (sctx->gs_shader.cso)
455 return &sctx->gs_shader.cso->info;
456 else if (sctx->tes_shader.cso)
457 return &sctx->tes_shader.cso->info;
458 else if (sctx->vs_shader.cso)
459 return &sctx->vs_shader.cso->info;
460 else
461 return NULL;
462 }
463
464 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
465 {
466 if (sctx->gs_shader.current)
467 return sctx->gs_shader.cso->gs_copy_shader;
468 else if (sctx->tes_shader.current)
469 return sctx->tes_shader.current;
470 else
471 return sctx->vs_shader.current;
472 }
473
474 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
475 {
476 if (shader->selector->type == PIPE_SHADER_VERTEX)
477 return shader->key.part.vs.epilog.export_prim_id;
478 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
479 return shader->key.part.tes.epilog.export_prim_id;
480 else
481 return false;
482 }
483
484 #endif