2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "si_shader.h"
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
38 #define SI_BIG_ENDIAN 0
41 #define ATI_VENDOR_ID 0x1002
42 #define SI_PRIM_DISCARD_DEBUG 0
43 #define SI_NOT_QUERY 0xffffffff
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_MAX_POINT_SIZE 2048
53 #define SI_GS_PER_ES 128
54 /* Alignment for optimal CP DMA performance. */
55 #define SI_CPDMA_ALIGNMENT 32
57 /* Tunables for compute-based clear_buffer and copy_buffer: */
58 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
59 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
60 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
62 /* Pipeline & streamout query controls. */
63 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
64 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
65 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
66 /* Instruction cache. */
67 #define SI_CONTEXT_INV_ICACHE (1 << 3)
68 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
69 * GFX10: This also invalidates the L1 shader array cache. */
70 #define SI_CONTEXT_INV_SCACHE (1 << 4)
71 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
72 * GFX10: This also invalidates the L1 shader array cache. */
73 #define SI_CONTEXT_INV_VCACHE (1 << 5)
74 /* L2 cache + L2 metadata cache writeback & invalidate.
75 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
76 #define SI_CONTEXT_INV_L2 (1 << 6)
77 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
78 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
79 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
80 #define SI_CONTEXT_WB_L2 (1 << 7)
81 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
82 * a CB or DB flush. */
83 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
84 /* Framebuffer caches. */
85 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
86 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
87 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
88 /* Engine synchronization. */
89 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
90 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
91 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
92 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
93 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
95 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
96 #define SI_PREFETCH_LS (1 << 1)
97 #define SI_PREFETCH_HS (1 << 2)
98 #define SI_PREFETCH_ES (1 << 3)
99 #define SI_PREFETCH_GS (1 << 4)
100 #define SI_PREFETCH_VS (1 << 5)
101 #define SI_PREFETCH_PS (1 << 6)
103 #define SI_MAX_BORDER_COLORS 4096
104 #define SI_MAX_VIEWPORTS 16
105 #define SIX_BITS 0x3F
106 #define SI_MAP_BUFFER_ALIGNMENT 64
107 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
109 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
110 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
111 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
112 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
113 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
114 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
115 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
116 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
117 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
118 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
122 DCC_CLEAR_COLOR_0000
= 0x00000000,
123 DCC_CLEAR_COLOR_0001
= 0x40404040,
124 DCC_CLEAR_COLOR_1110
= 0x80808080,
125 DCC_CLEAR_COLOR_1111
= 0xC0C0C0C0,
126 DCC_CLEAR_COLOR_REG
= 0x20202020,
127 DCC_UNCOMPRESSED
= 0xFFFFFFFF,
130 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
134 /* Shader logging options: */
135 DBG_VS
= PIPE_SHADER_VERTEX
,
136 DBG_PS
= PIPE_SHADER_FRAGMENT
,
137 DBG_GS
= PIPE_SHADER_GEOMETRY
,
138 DBG_TCS
= PIPE_SHADER_TESS_CTRL
,
139 DBG_TES
= PIPE_SHADER_TESS_EVAL
,
140 DBG_CS
= PIPE_SHADER_COMPUTE
,
146 /* Shader compiler options the shader cache should be aware of: */
147 DBG_FS_CORRECT_DERIVS_AFTER_KILL
,
158 /* Shader compiler options (with no effect on the shader cache): */
160 DBG_MONOLITHIC_SHADERS
,
163 /* Information logging options: */
169 /* Driver options: */
177 /* 3D engine options: */
201 DBG_TEST_VMFAULT_SDMA
,
202 DBG_TEST_VMFAULT_SHADER
,
209 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
210 #define DBG(name) (1ull << DBG_##name)
212 enum si_cache_policy
{
214 L2_STREAM
, /* same as SLC=1 */
215 L2_LRU
, /* same as SLC=0 */
219 SI_COHERENCY_NONE
, /* no cache flushes needed */
221 SI_COHERENCY_CB_META
,
226 struct si_shader_context
;
228 struct u_suballocator
;
230 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
234 struct threaded_resource b
;
236 /* Winsys objects. */
237 struct pb_buffer
*buf
;
238 uint64_t gpu_address
;
239 /* Memory usage if the buffer placement is optimal. */
243 /* Resource properties. */
245 unsigned bo_alignment
;
246 enum radeon_bo_domain domains
;
247 enum radeon_bo_flag flags
;
248 unsigned bind_history
;
249 int max_forced_staging_uploads
;
251 /* The buffer range which is initialized (with a write transfer,
252 * streamout, DMA, or as a random access target). The rest of
253 * the buffer is considered invalid and can be mapped unsynchronized.
255 * This allows unsychronized mapping of a buffer range which hasn't
256 * been used yet. It's for applications which forget to use
257 * the unsynchronized map flag and expect the driver to figure it out.
259 struct util_range valid_buffer_range
;
261 /* For buffers only. This indicates that a write operation has been
262 * performed by TC L2, but the cache hasn't been flushed.
263 * Any hw block which doesn't use or bypasses TC L2 should check this
264 * flag and flush the cache before using the buffer.
266 * For example, TC L2 must be flushed if a buffer which has been
267 * modified by a shader store instruction is about to be used as
268 * an index buffer. The reason is that VGT DMA index fetching doesn't
273 /* Whether this resource is referenced by bindless handles. */
274 bool texture_handle_allocated
;
275 bool image_handle_allocated
;
277 /* Whether the resource has been exported via resource_get_handle. */
278 unsigned external_usage
; /* PIPE_HANDLE_USAGE_* */
282 struct threaded_transfer b
;
283 struct si_resource
*staging
;
288 struct si_resource buffer
;
290 struct radeon_surf surface
;
292 struct si_texture
*flushed_depth_texture
;
294 /* One texture allocation can contain these buffers:
295 * - image (pixel data)
296 * - FMASK buffer (MSAA compression)
297 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
298 * - HTILE buffer (Z/S compression and fast Z/S clear)
299 * - DCC buffer (color compression and new fast color clear)
300 * - displayable DCC buffer (if the DCC buffer is not displayable)
301 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
303 uint64_t fmask_offset
;
304 uint64_t cmask_offset
;
305 uint64_t cmask_base_address_reg
;
306 struct si_resource
*cmask_buffer
;
307 uint64_t dcc_offset
; /* 0 = disabled */
308 uint64_t display_dcc_offset
;
309 uint64_t dcc_retile_map_offset
;
310 unsigned cb_color_info
; /* fast clear enable bit */
311 unsigned color_clear_value
[2];
312 unsigned last_msaa_resolve_target_micro_mode
;
313 unsigned num_level0_transfers
;
315 /* Depth buffer compression and fast clear. */
316 uint64_t htile_offset
;
317 float depth_clear_value
;
318 uint16_t dirty_level_mask
; /* each bit says if that mipmap is compressed */
319 uint16_t stencil_dirty_level_mask
; /* each bit says if that mipmap is compressed */
320 enum pipe_format db_render_format
:16;
321 uint8_t stencil_clear_value
;
322 bool tc_compatible_htile
:1;
323 bool htile_stencil_disabled
:1;
324 bool depth_cleared
:1; /* if it was cleared at least once */
325 bool stencil_cleared
:1; /* if it was cleared at least once */
326 bool upgraded_depth
:1; /* upgraded from unorm to Z32_FLOAT */
328 bool db_compatible
:1;
332 /* We need to track DCC dirtiness, because st/dri usually calls
333 * flush_resource twice per frame (not a bug) and we don't wanna
334 * decompress DCC twice. Also, the dirty tracking must be done even
335 * if DCC isn't used, because it's required by the DCC usage analysis
336 * for a possible future enablement.
338 bool separate_dcc_dirty
:1;
339 /* Statistics gathering for the DCC enablement heuristic. */
340 bool dcc_gather_statistics
:1;
341 /* Counter that should be non-zero if the texture is bound to a
344 unsigned framebuffers_bound
;
345 /* Whether the texture is a displayable back buffer and needs DCC
346 * decompression, which is expensive. Therefore, it's enabled only
347 * if statistics suggest that it will pay off and it's allocated
348 * separately. It can't be bound as a sampler by apps. Limited to
349 * target == 2D and last_level == 0. If enabled, dcc_offset contains
350 * the absolute GPUVM address, not the relative one.
352 struct si_resource
*dcc_separate_buffer
;
353 /* When DCC is temporarily disabled, the separate buffer is here. */
354 struct si_resource
*last_dcc_separate_buffer
;
355 /* Estimate of how much this color buffer is written to in units of
356 * full-screen draws: ps_invocations / (width * height)
357 * Shader kills, late Z, and blending with trivial discards make it
358 * inaccurate (we need to count CB updates, not PS invocations).
360 unsigned ps_draw_ratio
;
361 /* The number of clears since the last DCC usage analysis. */
362 unsigned num_slow_clears
;
366 struct pipe_surface base
;
368 /* These can vary with block-compressed textures. */
372 bool color_initialized
:1;
373 bool depth_initialized
:1;
375 /* Misc. color flags. */
376 bool color_is_int8
:1;
377 bool color_is_int10
:1;
378 bool dcc_incompatible
:1;
380 /* Color registers. */
381 unsigned cb_color_info
;
382 unsigned cb_color_view
;
383 unsigned cb_color_attrib
;
384 unsigned cb_color_attrib2
; /* GFX9 and later */
385 unsigned cb_color_attrib3
; /* GFX10 and later */
386 unsigned cb_dcc_control
; /* GFX8 and later */
387 unsigned spi_shader_col_format
:8; /* no blending, no alpha-to-coverage. */
388 unsigned spi_shader_col_format_alpha
:8; /* alpha-to-coverage */
389 unsigned spi_shader_col_format_blend
:8; /* blending without alpha. */
390 unsigned spi_shader_col_format_blend_alpha
:8; /* blending with alpha. */
393 uint64_t db_depth_base
; /* DB_Z_READ/WRITE_BASE */
394 uint64_t db_stencil_base
;
395 uint64_t db_htile_data_base
;
396 unsigned db_depth_info
;
398 unsigned db_z_info2
; /* GFX9 only */
399 unsigned db_depth_view
;
400 unsigned db_depth_size
;
401 unsigned db_depth_slice
;
402 unsigned db_stencil_info
;
403 unsigned db_stencil_info2
; /* GFX9 only */
404 unsigned db_htile_surface
;
407 struct si_mmio_counter
{
412 union si_mmio_counters
{
414 /* For global GPU load including SDMA. */
415 struct si_mmio_counter gpu
;
418 struct si_mmio_counter spi
;
419 struct si_mmio_counter gui
;
420 struct si_mmio_counter ta
;
421 struct si_mmio_counter gds
;
422 struct si_mmio_counter vgt
;
423 struct si_mmio_counter ia
;
424 struct si_mmio_counter sx
;
425 struct si_mmio_counter wd
;
426 struct si_mmio_counter bci
;
427 struct si_mmio_counter sc
;
428 struct si_mmio_counter pa
;
429 struct si_mmio_counter db
;
430 struct si_mmio_counter cp
;
431 struct si_mmio_counter cb
;
434 struct si_mmio_counter sdma
;
437 struct si_mmio_counter pfp
;
438 struct si_mmio_counter meq
;
439 struct si_mmio_counter me
;
440 struct si_mmio_counter surf_sync
;
441 struct si_mmio_counter cp_dma
;
442 struct si_mmio_counter scratch_ram
;
447 struct si_memory_object
{
448 struct pipe_memory_object b
;
449 struct pb_buffer
*buf
;
453 /* Saved CS data for debugging features. */
454 struct radeon_saved_cs
{
458 struct radeon_bo_list_item
*bo_list
;
463 struct pipe_screen b
;
464 struct radeon_winsys
*ws
;
465 struct disk_cache
*disk_shader_cache
;
467 struct radeon_info info
;
468 uint64_t debug_flags
;
469 char renderer_string
[183];
471 void (*make_texture_descriptor
)(
472 struct si_screen
*screen
,
473 struct si_texture
*tex
,
475 enum pipe_texture_target target
,
476 enum pipe_format pipe_format
,
477 const unsigned char state_swizzle
[4],
478 unsigned first_level
, unsigned last_level
,
479 unsigned first_layer
, unsigned last_layer
,
480 unsigned width
, unsigned height
, unsigned depth
,
482 uint32_t *fmask_state
);
484 unsigned pa_sc_raster_config
;
485 unsigned pa_sc_raster_config_1
;
486 unsigned se_tile_repeat
;
487 unsigned gs_table_depth
;
488 unsigned tess_offchip_block_dw_size
;
489 unsigned tess_offchip_ring_size
;
490 unsigned tess_factor_ring_size
;
491 unsigned vgt_hs_offchip_param
;
492 unsigned eqaa_force_coverage_samples
;
493 unsigned eqaa_force_z_samples
;
494 unsigned eqaa_force_color_samples
;
495 bool has_clear_state
;
496 bool has_distributed_tess
;
497 bool has_draw_indirect_multi
;
498 bool has_out_of_order_rast
;
499 bool assume_no_z_fights
;
500 bool commutative_blend_add
;
501 bool has_gfx9_scissor_bug
;
502 bool has_msaa_sample_loc_bug
;
503 bool has_ls_vgpr_init_bug
;
504 bool has_dcc_constant_encode
;
507 bool llvm_has_working_vgpr_indexing
;
509 bool use_ngg_streamout
;
512 #define OPT_BOOL(name, dflt, description) bool name:1;
513 #include "si_debug_options.h"
516 /* Whether shaders are monolithic (1-part) or separate (3-part). */
517 bool use_monolithic_shaders
;
519 bool has_rbplus
; /* if RB+ registers exist */
520 bool rbplus_allowed
; /* if RB+ is allowed */
521 bool dcc_msaa_allowed
;
522 bool cpdma_prefetch_writes_memory
;
524 struct slab_parent_pool pool_transfers
;
526 /* Texture filter settings. */
527 int force_aniso
; /* -1 = disabled */
529 /* Auxiliary context. Mainly used to initialize resources.
530 * It must be locked prior to using and flushed before unlocking. */
531 struct pipe_context
*aux_context
;
532 mtx_t aux_context_lock
;
534 /* This must be in the screen, because UE4 uses one context for
535 * compilation and another one for rendering.
537 unsigned num_compilations
;
538 /* Along with ST_DEBUG=precompile, this should show if applications
539 * are loading shaders on demand. This is a monotonic counter.
541 unsigned num_shaders_created
;
542 unsigned num_shader_cache_hits
;
544 /* GPU load thread. */
545 mtx_t gpu_load_mutex
;
546 thrd_t gpu_load_thread
;
547 union si_mmio_counters mmio_counters
;
548 volatile unsigned gpu_load_stop_thread
; /* bool */
550 /* Performance counters. */
551 struct si_perfcounters
*perfcounters
;
553 /* If pipe_screen wants to recompute and re-emit the framebuffer,
554 * sampler, and image states of all contexts, it should atomically
557 * Each context will compare this with its own last known value of
558 * the counter before drawing and re-emit the states accordingly.
560 unsigned dirty_tex_counter
;
561 unsigned dirty_buf_counter
;
563 /* Atomically increment this counter when an existing texture's
564 * metadata is enabled or disabled in a way that requires changing
565 * contexts' compressed texture binding masks.
567 unsigned compressed_colortex_counter
;
570 /* Context flags to set so that all writes from earlier jobs
571 * in the CP are seen by L2 clients.
575 /* Context flags to set so that all writes from earlier jobs
576 * that end in L2 are seen by CP.
581 mtx_t shader_parts_mutex
;
582 struct si_shader_part
*vs_prologs
;
583 struct si_shader_part
*tcs_epilogs
;
584 struct si_shader_part
*gs_prologs
;
585 struct si_shader_part
*ps_prologs
;
586 struct si_shader_part
*ps_epilogs
;
588 /* Shader cache in memory.
590 * Design & limitations:
591 * - The shader cache is per screen (= per process), never saved to
592 * disk, and skips redundant shader compilations from TGSI to bytecode.
593 * - It can only be used with one-variant-per-shader support, in which
594 * case only the main (typically middle) part of shaders is cached.
595 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
596 * variants of VS and TES are cached, so LS and ES aren't.
597 * - GS and CS aren't cached, but it's certainly possible to cache
600 mtx_t shader_cache_mutex
;
601 struct hash_table
*shader_cache
;
603 /* Shader compiler queue for multithreaded compilation. */
604 struct util_queue shader_compiler_queue
;
605 /* Use at most 3 normal compiler threads on quadcore and better.
606 * Hyperthreaded CPUs report the number of threads, but we want
607 * the number of cores. We only need this many threads for shader-db. */
608 struct ac_llvm_compiler compiler
[24]; /* used by the queue only */
610 struct util_queue shader_compiler_queue_low_priority
;
611 /* Use at most 2 low priority threads on quadcore and better.
612 * We want to minimize the impact on multithreaded Mesa. */
613 struct ac_llvm_compiler compiler_lowp
[10];
615 unsigned compute_wave_size
;
616 unsigned ps_wave_size
;
617 unsigned ge_wave_size
;
620 struct si_blend_color
{
621 struct pipe_blend_color state
;
625 struct si_sampler_view
{
626 struct pipe_sampler_view base
;
627 /* [0..7] = image descriptor
628 * [4..7] = buffer descriptor */
630 uint32_t fmask_state
[8];
631 const struct legacy_surf_level
*base_level_info
;
634 bool is_stencil_sampler
;
636 bool dcc_incompatible
;
639 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
641 struct si_sampler_state
{
646 uint32_t integer_val
[4];
647 uint32_t upgraded_depth_val
[4];
650 struct si_cs_shader_state
{
651 struct si_compute
*program
;
652 struct si_compute
*emitted_program
;
659 struct pipe_sampler_view
*views
[SI_NUM_SAMPLERS
];
660 struct si_sampler_state
*sampler_states
[SI_NUM_SAMPLERS
];
662 /* The i-th bit is set if that element is enabled (non-NULL resource). */
663 unsigned enabled_mask
;
664 uint32_t needs_depth_decompress_mask
;
665 uint32_t needs_color_decompress_mask
;
669 struct pipe_image_view views
[SI_NUM_IMAGES
];
670 uint32_t needs_color_decompress_mask
;
671 unsigned enabled_mask
;
674 struct si_framebuffer
{
675 struct pipe_framebuffer_state state
;
676 unsigned colorbuf_enabled_4bit
;
677 unsigned spi_shader_col_format
;
678 unsigned spi_shader_col_format_alpha
;
679 unsigned spi_shader_col_format_blend
;
680 unsigned spi_shader_col_format_blend_alpha
;
681 ubyte nr_samples
:5; /* at most 16xAA */
682 ubyte log_samples
:3; /* at most 4 = 16xAA */
683 ubyte nr_color_samples
; /* at most 8xAA */
684 ubyte compressed_cb_mask
;
685 ubyte uncompressed_cb_mask
;
687 ubyte color_is_int10
;
689 ubyte dcc_overwrite_combiner_watermark
;
690 ubyte min_bytes_per_pixel
;
693 bool CB_has_shader_readable_metadata
;
694 bool DB_has_shader_readable_metadata
;
695 bool all_DCC_pipe_aligned
;
699 /* This is the list we want to support. */
700 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH
,
701 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH
,
702 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH
,
705 struct si_signed_scissor
{
710 enum si_quant_mode quant_mode
;
713 struct si_viewports
{
714 struct pipe_viewport_state states
[SI_MAX_VIEWPORTS
];
715 struct si_signed_scissor as_scissor
[SI_MAX_VIEWPORTS
];
719 struct si_clip_state
{
720 struct pipe_clip_state state
;
724 struct si_streamout_target
{
725 struct pipe_stream_output_target b
;
727 /* The buffer where BUFFER_FILLED_SIZE is stored. */
728 struct si_resource
*buf_filled_size
;
729 unsigned buf_filled_size_offset
;
730 bool buf_filled_size_valid
;
732 unsigned stride_in_dw
;
735 struct si_streamout
{
738 unsigned enabled_mask
;
739 unsigned num_targets
;
740 struct si_streamout_target
*targets
[PIPE_MAX_SO_BUFFERS
];
742 unsigned append_bitmask
;
745 /* External state which comes from the vertex shader,
746 * it must be set explicitly when binding a shader. */
747 uint16_t *stride_in_dw
;
748 unsigned enabled_stream_buffers_mask
; /* stream0 buffers0-3 in 4 LSB */
750 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
751 unsigned hw_enabled_mask
;
753 /* The state of VGT_STRMOUT_(CONFIG|EN). */
754 bool streamout_enabled
;
755 bool prims_gen_query_enabled
;
756 int num_prims_gen_queries
;
759 /* A shader state consists of the shader selector, which is a constant state
760 * object shared by multiple contexts and shouldn't be modified, and
761 * the current shader variant selected for this context.
763 struct si_shader_ctx_state
{
764 struct si_shader_selector
*cso
;
765 struct si_shader
*current
;
768 #define SI_NUM_VGT_PARAM_KEY_BITS 12
769 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
771 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
772 * Some fields are set by state-change calls, most are set by draw_vbo.
774 union si_vgt_param_key
{
776 #ifdef PIPE_ARCH_LITTLE_ENDIAN
778 unsigned uses_instancing
:1;
779 unsigned multi_instances_smaller_than_primgroup
:1;
780 unsigned primitive_restart
:1;
781 unsigned count_from_stream_output
:1;
782 unsigned line_stipple_enabled
:1;
783 unsigned uses_tess
:1;
784 unsigned tess_uses_prim_id
:1;
786 unsigned _pad
:32 - SI_NUM_VGT_PARAM_KEY_BITS
;
787 #else /* PIPE_ARCH_BIG_ENDIAN */
788 unsigned _pad
:32 - SI_NUM_VGT_PARAM_KEY_BITS
;
790 unsigned tess_uses_prim_id
:1;
791 unsigned uses_tess
:1;
792 unsigned line_stipple_enabled
:1;
793 unsigned count_from_stream_output
:1;
794 unsigned primitive_restart
:1;
795 unsigned multi_instances_smaller_than_primgroup
:1;
796 unsigned uses_instancing
:1;
803 #define SI_NUM_VGT_STAGES_KEY_BITS 4
804 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
806 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
807 * Some fields are set by state-change calls, most are set by draw_vbo.
809 union si_vgt_stages_key
{
811 #ifdef PIPE_ARCH_LITTLE_ENDIAN
814 unsigned ngg
:1; /* gfx10+ */
815 unsigned streamout
:1; /* only used with NGG */
816 unsigned _pad
:32 - SI_NUM_VGT_STAGES_KEY_BITS
;
817 #else /* PIPE_ARCH_BIG_ENDIAN */
818 unsigned _pad
:32 - SI_NUM_VGT_STAGES_KEY_BITS
;
819 unsigned streamout
:1;
828 struct si_texture_handle
832 struct pipe_sampler_view
*view
;
833 struct si_sampler_state sstate
;
836 struct si_image_handle
840 struct pipe_image_view view
;
844 struct pipe_reference reference
;
845 struct si_context
*ctx
;
846 struct radeon_saved_cs gfx
;
847 struct radeon_saved_cs compute
;
848 struct si_resource
*trace_buf
;
851 unsigned gfx_last_dw
;
852 unsigned compute_last_dw
;
857 struct si_sdma_upload
{
858 struct si_resource
*dst
;
859 struct si_resource
*src
;
866 struct pipe_context b
; /* base class */
868 enum radeon_family family
;
869 enum chip_class chip_class
;
871 struct radeon_winsys
*ws
;
872 struct radeon_winsys_ctx
*ctx
;
873 struct radeon_cmdbuf
*gfx_cs
; /* compute IB if graphics is disabled */
874 struct radeon_cmdbuf
*dma_cs
;
875 struct pipe_fence_handle
*last_gfx_fence
;
876 struct pipe_fence_handle
*last_sdma_fence
;
877 struct si_resource
*eop_bug_scratch
;
878 struct u_upload_mgr
*cached_gtt_allocator
;
879 struct threaded_context
*tc
;
880 struct u_suballocator
*allocator_zeroed_memory
;
881 struct slab_child_pool pool_transfers
;
882 struct slab_child_pool pool_transfers_unsync
; /* for threaded_context */
883 struct pipe_device_reset_callback device_reset_callback
;
884 struct u_log_context
*log
;
885 void *query_result_shader
;
886 void *sh_query_result_shader
;
888 void (*emit_cache_flush
)(struct si_context
*ctx
);
890 struct blitter_context
*blitter
;
893 void *discard_rasterizer_state
;
894 void *custom_dsa_flush
;
895 void *custom_blend_resolve
;
896 void *custom_blend_fmask_decompress
;
897 void *custom_blend_eliminate_fastclear
;
898 void *custom_blend_dcc_decompress
;
900 void *vs_blit_pos_layered
;
902 void *vs_blit_color_layered
;
903 void *vs_blit_texcoord
;
904 void *cs_clear_buffer
;
905 void *cs_copy_buffer
;
907 void *cs_copy_image_1d_array
;
908 void *cs_clear_render_target
;
909 void *cs_clear_render_target_1d_array
;
911 struct si_screen
*screen
;
912 struct pipe_debug_callback debug
;
913 struct ac_llvm_compiler compiler
; /* only non-threaded compilation */
914 struct si_shader_ctx_state fixed_func_tcs_shader
;
915 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
916 struct si_resource
*wait_mem_scratch
;
917 unsigned wait_mem_number
;
918 uint16_t prefetch_L2_mask
;
921 bool gfx_flush_in_progress
:1;
922 bool gfx_last_ib_is_busy
:1;
923 bool compute_is_busy
:1;
925 unsigned num_gfx_cs_flushes
;
926 unsigned initial_gfx_cs_size
;
927 unsigned last_dirty_tex_counter
;
928 unsigned last_dirty_buf_counter
;
929 unsigned last_compressed_colortex_counter
;
930 unsigned last_num_draw_calls
;
931 unsigned flags
; /* flush flags */
932 /* Current unaccounted memory usage. */
936 /* Compute-based primitive discard. */
937 unsigned prim_discard_vertex_count_threshold
;
938 struct pb_buffer
*gds
;
939 struct pb_buffer
*gds_oa
;
940 struct radeon_cmdbuf
*prim_discard_compute_cs
;
941 unsigned compute_gds_offset
;
942 struct si_shader
*compute_ib_last_shader
;
943 uint32_t compute_rewind_va
;
944 unsigned compute_num_prims_in_batch
;
945 bool preserve_prim_restart_gds_at_flush
;
946 /* index_ring is divided into 2 halves for doublebuffering. */
947 struct si_resource
*index_ring
;
948 unsigned index_ring_base
; /* offset of a per-IB portion */
949 unsigned index_ring_offset
; /* offset within a per-IB portion */
950 unsigned index_ring_size_per_ib
; /* max available size per IB */
951 bool prim_discard_compute_ib_initialized
;
952 /* For tracking the last execution barrier - it can be either
953 * a WRITE_DATA packet or a fence. */
954 uint32_t *last_pkt3_write_data
;
955 struct si_resource
*barrier_buf
;
956 unsigned barrier_buf_offset
;
957 struct pipe_fence_handle
*last_ib_barrier_fence
;
958 struct si_resource
*last_ib_barrier_buf
;
959 unsigned last_ib_barrier_buf_offset
;
961 /* Atoms (direct states). */
962 union si_state_atoms atoms
;
963 unsigned dirty_atoms
; /* mask */
964 /* PM4 states (precomputed immutable states) */
965 unsigned dirty_states
;
966 union si_state queued
;
967 union si_state emitted
;
969 /* Atom declarations. */
970 struct si_framebuffer framebuffer
;
971 unsigned sample_locs_num_samples
;
972 uint16_t sample_mask
;
973 unsigned last_cb_target_mask
;
974 struct si_blend_color blend_color
;
975 struct si_clip_state clip_state
;
976 struct si_shader_data shader_pointers
;
977 struct si_stencil_ref stencil_ref
;
978 struct pipe_scissor_state scissors
[SI_MAX_VIEWPORTS
];
979 struct si_streamout streamout
;
980 struct si_viewports viewports
;
981 unsigned num_window_rectangles
;
982 bool window_rectangles_include
;
983 struct pipe_scissor_state window_rectangles
[4];
985 /* Precomputed states. */
986 struct si_pm4_state
*init_config
;
987 struct si_pm4_state
*init_config_gs_rings
;
988 bool init_config_has_vgt_flush
;
989 struct si_pm4_state
*vgt_shader_config
[SI_NUM_VGT_STAGES_STATES
];
992 struct si_shader_ctx_state ps_shader
;
993 struct si_shader_ctx_state gs_shader
;
994 struct si_shader_ctx_state vs_shader
;
995 struct si_shader_ctx_state tcs_shader
;
996 struct si_shader_ctx_state tes_shader
;
997 struct si_shader_ctx_state cs_prim_discard_state
;
998 struct si_cs_shader_state cs_shader_state
;
1000 /* shader information */
1001 struct si_vertex_elements
*vertex_elements
;
1002 unsigned sprite_coord_enable
;
1003 unsigned cs_max_waves_per_sh
;
1005 bool do_update_shaders
;
1007 /* vertex buffer descriptors */
1008 uint32_t *vb_descriptors_gpu_list
;
1009 struct si_resource
*vb_descriptors_buffer
;
1010 unsigned vb_descriptors_offset
;
1012 /* shader descriptors */
1013 struct si_descriptors descriptors
[SI_NUM_DESCS
];
1014 unsigned descriptors_dirty
;
1015 unsigned shader_pointers_dirty
;
1016 unsigned shader_needs_decompress_mask
;
1017 struct si_buffer_resources rw_buffers
;
1018 struct si_buffer_resources const_and_shader_buffers
[SI_NUM_SHADERS
];
1019 struct si_samplers samplers
[SI_NUM_SHADERS
];
1020 struct si_images images
[SI_NUM_SHADERS
];
1021 bool bo_list_add_all_resident_resources
;
1022 bool bo_list_add_all_gfx_resources
;
1023 bool bo_list_add_all_compute_resources
;
1025 /* other shader resources */
1026 struct pipe_constant_buffer null_const_buf
; /* used for set_constant_buffer(NULL) on GFX7 */
1027 struct pipe_resource
*esgs_ring
;
1028 struct pipe_resource
*gsvs_ring
;
1029 struct pipe_resource
*tess_rings
;
1030 union pipe_color_union
*border_color_table
; /* in CPU memory, any endian */
1031 struct si_resource
*border_color_buffer
;
1032 union pipe_color_union
*border_color_map
; /* in VRAM (slow access), little endian */
1033 unsigned border_color_count
;
1034 unsigned num_vs_blit_sgprs
;
1035 uint32_t vs_blit_sh_data
[SI_VS_BLIT_SGPRS_POS_TEXCOORD
];
1036 uint32_t cs_user_data
[4];
1038 /* Vertex and index buffers. */
1039 bool vertex_buffers_dirty
;
1040 bool vertex_buffer_pointer_dirty
;
1041 struct pipe_vertex_buffer vertex_buffer
[SI_NUM_VERTEX_BUFFERS
];
1042 uint16_t vertex_buffer_unaligned
; /* bitmask of not dword-aligned buffers */
1044 /* MSAA config state. */
1045 int ps_iter_samples
;
1046 bool ps_uses_fbfetch
;
1047 bool smoothing_enabled
;
1049 /* DB render state. */
1050 unsigned ps_db_shader_control
;
1051 unsigned dbcb_copy_sample
;
1052 bool dbcb_depth_copy_enabled
:1;
1053 bool dbcb_stencil_copy_enabled
:1;
1054 bool db_flush_depth_inplace
:1;
1055 bool db_flush_stencil_inplace
:1;
1056 bool db_depth_clear
:1;
1057 bool db_depth_disable_expclear
:1;
1058 bool db_stencil_clear
:1;
1059 bool db_stencil_disable_expclear
:1;
1060 bool occlusion_queries_disabled
:1;
1061 bool generate_mipmap_for_depth
:1;
1063 /* Emitted draw state. */
1064 bool gs_tri_strip_adj_fix
:1;
1066 bool prim_discard_cs_instancing
:1;
1068 int last_index_size
;
1069 int last_base_vertex
;
1070 int last_start_instance
;
1071 int last_instance_count
;
1073 int last_sh_base_reg
;
1074 int last_primitive_restart_en
;
1075 int last_restart_index
;
1077 int last_multi_vgt_param
;
1079 int last_flatshade_first
;
1080 int last_binning_enabled
;
1081 unsigned last_sc_line_stipple
;
1082 unsigned current_vs_state
;
1083 unsigned last_vs_state
;
1084 enum pipe_prim_type current_rast_prim
; /* primitive type after TES, GS */
1086 /* Scratch buffer */
1087 struct si_resource
*scratch_buffer
;
1088 unsigned scratch_waves
;
1089 unsigned spi_tmpring_size
;
1091 struct si_resource
*compute_scratch_buffer
;
1093 /* Emitted derived tessellation state. */
1094 /* Local shader (VS), or HS if LS-HS are merged. */
1095 struct si_shader
*last_ls
;
1096 struct si_shader_selector
*last_tcs
;
1097 int last_num_tcs_input_cp
;
1098 int last_tes_sh_base
;
1099 bool last_tess_uses_primid
;
1100 unsigned last_num_patches
;
1101 int last_ls_hs_config
;
1105 struct si_saved_cs
*current_saved_cs
;
1106 uint64_t dmesg_timestamp
;
1107 unsigned apitrace_call_number
;
1110 bool need_check_render_feedback
;
1111 bool decompression_enabled
;
1112 bool dpbb_force_off
;
1113 bool vs_writes_viewport_index
;
1114 bool vs_disables_clipping_viewport
;
1116 /* Precomputed IA_MULTI_VGT_PARAM */
1117 union si_vgt_param_key ia_multi_vgt_param_key
;
1118 unsigned ia_multi_vgt_param
[SI_NUM_VGT_PARAM_STATES
];
1120 /* Bindless descriptors. */
1121 struct si_descriptors bindless_descriptors
;
1122 struct util_idalloc bindless_used_slots
;
1123 unsigned num_bindless_descriptors
;
1124 bool bindless_descriptors_dirty
;
1125 bool graphics_bindless_pointer_dirty
;
1126 bool compute_bindless_pointer_dirty
;
1128 /* Allocated bindless handles */
1129 struct hash_table
*tex_handles
;
1130 struct hash_table
*img_handles
;
1132 /* Resident bindless handles */
1133 struct util_dynarray resident_tex_handles
;
1134 struct util_dynarray resident_img_handles
;
1136 /* Resident bindless handles which need decompression */
1137 struct util_dynarray resident_tex_needs_color_decompress
;
1138 struct util_dynarray resident_img_needs_color_decompress
;
1139 struct util_dynarray resident_tex_needs_depth_decompress
;
1141 /* Bindless state */
1142 bool uses_bindless_samplers
;
1143 bool uses_bindless_images
;
1145 /* MSAA sample locations.
1146 * The first index is the sample index.
1147 * The second index is the coordinate: X, Y. */
1155 struct pipe_resource
*sample_pos_buffer
;
1158 unsigned num_draw_calls
;
1159 unsigned num_decompress_calls
;
1160 unsigned num_mrt_draw_calls
;
1161 unsigned num_prim_restart_calls
;
1162 unsigned num_spill_draw_calls
;
1163 unsigned num_compute_calls
;
1164 unsigned num_spill_compute_calls
;
1165 unsigned num_dma_calls
;
1166 unsigned num_cp_dma_calls
;
1167 unsigned num_vs_flushes
;
1168 unsigned num_ps_flushes
;
1169 unsigned num_cs_flushes
;
1170 unsigned num_cb_cache_flushes
;
1171 unsigned num_db_cache_flushes
;
1172 unsigned num_L2_invalidates
;
1173 unsigned num_L2_writebacks
;
1174 unsigned num_resident_handles
;
1175 uint64_t num_alloc_tex_transfer_bytes
;
1176 unsigned last_tex_ps_draw_ratio
; /* for query */
1177 unsigned compute_num_verts_accepted
;
1178 unsigned compute_num_verts_rejected
;
1179 unsigned compute_num_verts_ineligible
; /* due to low vertex count */
1180 unsigned context_roll
;
1183 /* Maintain the list of active queries for pausing between IBs. */
1184 int num_occlusion_queries
;
1185 int num_perfect_occlusion_queries
;
1186 int num_pipeline_stat_queries
;
1187 struct list_head active_queries
;
1188 unsigned num_cs_dw_queries_suspend
;
1190 /* Render condition. */
1191 struct pipe_query
*render_cond
;
1192 unsigned render_cond_mode
;
1193 bool render_cond_invert
;
1194 bool render_cond_force_off
; /* for u_blitter */
1196 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1197 bool sdma_uploads_in_progress
;
1198 struct si_sdma_upload
*sdma_uploads
;
1199 unsigned num_sdma_uploads
;
1200 unsigned max_sdma_uploads
;
1202 /* Shader-based queries. */
1203 struct list_head shader_query_buffers
;
1204 unsigned num_active_shader_queries
;
1206 /* Statistics gathering for the DCC enablement heuristic. It can't be
1207 * in si_texture because si_texture can be shared by multiple
1208 * contexts. This is for back buffers only. We shouldn't get too many
1211 * X11 DRI3 rotates among a finite set of back buffers. They should
1212 * all fit in this array. If they don't, separate DCC might never be
1213 * enabled by DCC stat gathering.
1216 struct si_texture
*tex
;
1217 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1218 struct pipe_query
*ps_stats
[3];
1219 /* If all slots are used and another slot is needed,
1220 * the least recently used slot is evicted based on this. */
1221 int64_t last_use_timestamp
;
1225 /* Copy one resource to another using async DMA. */
1226 void (*dma_copy
)(struct pipe_context
*ctx
,
1227 struct pipe_resource
*dst
,
1229 unsigned dst_x
, unsigned dst_y
, unsigned dst_z
,
1230 struct pipe_resource
*src
,
1232 const struct pipe_box
*src_box
);
1234 struct si_tracked_regs tracked_regs
;
1238 void cik_init_sdma_functions(struct si_context
*sctx
);
1241 enum si_blitter_op
/* bitmask */
1243 SI_SAVE_TEXTURES
= 1,
1244 SI_SAVE_FRAMEBUFFER
= 2,
1245 SI_SAVE_FRAGMENT_STATE
= 4,
1246 SI_DISABLE_RENDER_COND
= 8,
1249 void si_blitter_begin(struct si_context
*sctx
, enum si_blitter_op op
);
1250 void si_blitter_end(struct si_context
*sctx
);
1251 void si_init_blit_functions(struct si_context
*sctx
);
1252 void si_decompress_textures(struct si_context
*sctx
, unsigned shader_mask
);
1253 void si_resource_copy_region(struct pipe_context
*ctx
,
1254 struct pipe_resource
*dst
,
1256 unsigned dstx
, unsigned dsty
, unsigned dstz
,
1257 struct pipe_resource
*src
,
1259 const struct pipe_box
*src_box
);
1260 void si_decompress_dcc(struct si_context
*sctx
, struct si_texture
*tex
);
1263 bool si_rings_is_buffer_referenced(struct si_context
*sctx
,
1264 struct pb_buffer
*buf
,
1265 enum radeon_bo_usage usage
);
1266 void *si_buffer_map_sync_with_rings(struct si_context
*sctx
,
1267 struct si_resource
*resource
,
1269 void si_init_resource_fields(struct si_screen
*sscreen
,
1270 struct si_resource
*res
,
1271 uint64_t size
, unsigned alignment
);
1272 bool si_alloc_resource(struct si_screen
*sscreen
,
1273 struct si_resource
*res
);
1274 struct pipe_resource
*pipe_aligned_buffer_create(struct pipe_screen
*screen
,
1275 unsigned flags
, unsigned usage
,
1276 unsigned size
, unsigned alignment
);
1277 struct si_resource
*si_aligned_buffer_create(struct pipe_screen
*screen
,
1278 unsigned flags
, unsigned usage
,
1279 unsigned size
, unsigned alignment
);
1280 void si_replace_buffer_storage(struct pipe_context
*ctx
,
1281 struct pipe_resource
*dst
,
1282 struct pipe_resource
*src
);
1283 void si_init_screen_buffer_functions(struct si_screen
*sscreen
);
1284 void si_init_buffer_functions(struct si_context
*sctx
);
1287 enum pipe_format
si_simplify_cb_format(enum pipe_format format
);
1288 bool vi_alpha_is_on_msb(struct si_screen
*sscreen
, enum pipe_format format
);
1289 bool vi_dcc_clear_level(struct si_context
*sctx
,
1290 struct si_texture
*tex
,
1291 unsigned level
, unsigned clear_value
);
1292 void si_init_clear_functions(struct si_context
*sctx
);
1294 /* si_compute_blit.c */
1295 unsigned si_get_flush_flags(struct si_context
*sctx
, enum si_coherency coher
,
1296 enum si_cache_policy cache_policy
);
1297 void si_clear_buffer(struct si_context
*sctx
, struct pipe_resource
*dst
,
1298 uint64_t offset
, uint64_t size
, uint32_t *clear_value
,
1299 uint32_t clear_value_size
, enum si_coherency coher
,
1301 void si_copy_buffer(struct si_context
*sctx
,
1302 struct pipe_resource
*dst
, struct pipe_resource
*src
,
1303 uint64_t dst_offset
, uint64_t src_offset
, unsigned size
);
1304 void si_compute_copy_image(struct si_context
*sctx
,
1305 struct pipe_resource
*dst
,
1307 struct pipe_resource
*src
,
1309 unsigned dstx
, unsigned dsty
, unsigned dstz
,
1310 const struct pipe_box
*src_box
);
1311 void si_compute_clear_render_target(struct pipe_context
*ctx
,
1312 struct pipe_surface
*dstsurf
,
1313 const union pipe_color_union
*color
,
1314 unsigned dstx
, unsigned dsty
,
1315 unsigned width
, unsigned height
,
1316 bool render_condition_enabled
);
1317 void si_retile_dcc(struct si_context
*sctx
, struct si_texture
*tex
);
1318 void si_init_compute_blit_functions(struct si_context
*sctx
);
1321 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1322 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1323 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1324 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1325 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1326 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1327 SI_CPDMA_SKIP_SYNC_AFTER | \
1328 SI_CPDMA_SKIP_SYNC_BEFORE | \
1329 SI_CPDMA_SKIP_GFX_SYNC | \
1330 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1332 void si_cp_dma_wait_for_idle(struct si_context
*sctx
);
1333 void si_cp_dma_clear_buffer(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
,
1334 struct pipe_resource
*dst
, uint64_t offset
,
1335 uint64_t size
, unsigned value
, unsigned user_flags
,
1336 enum si_coherency coher
, enum si_cache_policy cache_policy
);
1337 void si_cp_dma_copy_buffer(struct si_context
*sctx
,
1338 struct pipe_resource
*dst
, struct pipe_resource
*src
,
1339 uint64_t dst_offset
, uint64_t src_offset
, unsigned size
,
1340 unsigned user_flags
, enum si_coherency coher
,
1341 enum si_cache_policy cache_policy
);
1342 void cik_prefetch_TC_L2_async(struct si_context
*sctx
, struct pipe_resource
*buf
,
1343 uint64_t offset
, unsigned size
);
1344 void cik_emit_prefetch_L2(struct si_context
*sctx
, bool vertex_stage_only
);
1345 void si_test_gds(struct si_context
*sctx
);
1346 void si_cp_write_data(struct si_context
*sctx
, struct si_resource
*buf
,
1347 unsigned offset
, unsigned size
, unsigned dst_sel
,
1348 unsigned engine
, const void *data
);
1349 void si_cp_copy_data(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
,
1350 unsigned dst_sel
, struct si_resource
*dst
, unsigned dst_offset
,
1351 unsigned src_sel
, struct si_resource
*src
, unsigned src_offset
);
1354 void si_save_cs(struct radeon_winsys
*ws
, struct radeon_cmdbuf
*cs
,
1355 struct radeon_saved_cs
*saved
, bool get_buffer_list
);
1356 void si_clear_saved_cs(struct radeon_saved_cs
*saved
);
1357 void si_destroy_saved_cs(struct si_saved_cs
*scs
);
1358 void si_auto_log_cs(void *data
, struct u_log_context
*log
);
1359 void si_log_hw_flush(struct si_context
*sctx
);
1360 void si_log_draw_state(struct si_context
*sctx
, struct u_log_context
*log
);
1361 void si_log_compute_state(struct si_context
*sctx
, struct u_log_context
*log
);
1362 void si_init_debug_functions(struct si_context
*sctx
);
1363 void si_check_vm_faults(struct si_context
*sctx
,
1364 struct radeon_saved_cs
*saved
, enum ring_type ring
);
1365 bool si_replace_shader(unsigned num
, struct si_shader_binary
*binary
);
1368 void si_init_dma_functions(struct si_context
*sctx
);
1371 void si_dma_emit_timestamp(struct si_context
*sctx
, struct si_resource
*dst
,
1373 void si_sdma_clear_buffer(struct si_context
*sctx
, struct pipe_resource
*dst
,
1374 uint64_t offset
, uint64_t size
, unsigned clear_value
);
1375 void si_need_dma_space(struct si_context
*ctx
, unsigned num_dw
,
1376 struct si_resource
*dst
, struct si_resource
*src
);
1377 void si_flush_dma_cs(struct si_context
*ctx
, unsigned flags
,
1378 struct pipe_fence_handle
**fence
);
1379 void si_screen_clear_buffer(struct si_screen
*sscreen
, struct pipe_resource
*dst
,
1380 uint64_t offset
, uint64_t size
, unsigned value
);
1383 void si_cp_release_mem(struct si_context
*ctx
, struct radeon_cmdbuf
*cs
,
1384 unsigned event
, unsigned event_flags
,
1385 unsigned dst_sel
, unsigned int_sel
, unsigned data_sel
,
1386 struct si_resource
*buf
, uint64_t va
,
1387 uint32_t new_fence
, unsigned query_type
);
1388 unsigned si_cp_write_fence_dwords(struct si_screen
*screen
);
1389 void si_cp_wait_mem(struct si_context
*ctx
, struct radeon_cmdbuf
*cs
,
1390 uint64_t va
, uint32_t ref
, uint32_t mask
, unsigned flags
);
1391 void si_init_fence_functions(struct si_context
*ctx
);
1392 void si_init_screen_fence_functions(struct si_screen
*screen
);
1393 struct pipe_fence_handle
*si_create_fence(struct pipe_context
*ctx
,
1394 struct tc_unflushed_batch_token
*tc_token
);
1397 void si_init_screen_get_functions(struct si_screen
*sscreen
);
1400 void si_flush_gfx_cs(struct si_context
*ctx
, unsigned flags
,
1401 struct pipe_fence_handle
**fence
);
1402 void si_allocate_gds(struct si_context
*ctx
);
1403 void si_begin_new_gfx_cs(struct si_context
*ctx
);
1404 void si_need_gfx_cs_space(struct si_context
*ctx
);
1405 void si_unref_sdma_uploads(struct si_context
*sctx
);
1408 void si_gpu_load_kill_thread(struct si_screen
*sscreen
);
1409 uint64_t si_begin_counter(struct si_screen
*sscreen
, unsigned type
);
1410 unsigned si_end_counter(struct si_screen
*sscreen
, unsigned type
,
1414 void si_emit_initial_compute_regs(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
);
1415 void si_init_compute_functions(struct si_context
*sctx
);
1417 /* si_compute_prim_discard.c */
1418 enum si_prim_discard_outcome
{
1419 SI_PRIM_DISCARD_ENABLED
,
1420 SI_PRIM_DISCARD_DISABLED
,
1421 SI_PRIM_DISCARD_DRAW_SPLIT
,
1424 void si_build_prim_discard_compute_shader(struct si_shader_context
*ctx
);
1425 enum si_prim_discard_outcome
1426 si_prepare_prim_discard_or_split_draw(struct si_context
*sctx
,
1427 const struct pipe_draw_info
*info
,
1428 bool primitive_restart
);
1429 void si_compute_signal_gfx(struct si_context
*sctx
);
1430 void si_dispatch_prim_discard_cs_and_draw(struct si_context
*sctx
,
1431 const struct pipe_draw_info
*info
,
1432 unsigned index_size
,
1433 unsigned base_vertex
,
1434 uint64_t input_indexbuf_va
,
1435 unsigned input_indexbuf_max_elements
);
1436 void si_initialize_prim_discard_tunables(struct si_context
*sctx
);
1438 /* si_perfcounters.c */
1439 void si_init_perfcounters(struct si_screen
*screen
);
1440 void si_destroy_perfcounters(struct si_screen
*screen
);
1443 bool si_check_device_reset(struct si_context
*sctx
);
1446 void si_init_screen_query_functions(struct si_screen
*sscreen
);
1447 void si_init_query_functions(struct si_context
*sctx
);
1448 void si_suspend_queries(struct si_context
*sctx
);
1449 void si_resume_queries(struct si_context
*sctx
);
1451 /* si_shaderlib_tgsi.c */
1452 void *si_get_blitter_vs(struct si_context
*sctx
, enum blitter_attrib_type type
,
1453 unsigned num_layers
);
1454 void *si_create_fixed_func_tcs(struct si_context
*sctx
);
1455 void *si_create_dma_compute_shader(struct pipe_context
*ctx
,
1456 unsigned num_dwords_per_thread
,
1457 bool dst_stream_cache_policy
, bool is_copy
);
1458 void *si_create_copy_image_compute_shader(struct pipe_context
*ctx
);
1459 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context
*ctx
);
1460 void *si_clear_render_target_shader(struct pipe_context
*ctx
);
1461 void *si_clear_render_target_shader_1d_array(struct pipe_context
*ctx
);
1462 void *si_create_dcc_retile_cs(struct pipe_context
*ctx
);
1463 void *si_create_query_result_cs(struct si_context
*sctx
);
1464 void *gfx10_create_sh_query_result_cs(struct si_context
*sctx
);
1467 void gfx10_init_query(struct si_context
*sctx
);
1468 void gfx10_destroy_query(struct si_context
*sctx
);
1471 void si_test_dma(struct si_screen
*sscreen
);
1473 /* si_test_clearbuffer.c */
1474 void si_test_dma_perf(struct si_screen
*sscreen
);
1477 struct pipe_video_codec
*si_uvd_create_decoder(struct pipe_context
*context
,
1478 const struct pipe_video_codec
*templ
);
1480 struct pipe_video_buffer
*si_video_buffer_create(struct pipe_context
*pipe
,
1481 const struct pipe_video_buffer
*tmpl
);
1484 void si_update_vs_viewport_state(struct si_context
*ctx
);
1485 void si_init_viewport_functions(struct si_context
*ctx
);
1488 bool si_prepare_for_dma_blit(struct si_context
*sctx
,
1489 struct si_texture
*dst
,
1490 unsigned dst_level
, unsigned dstx
,
1491 unsigned dsty
, unsigned dstz
,
1492 struct si_texture
*src
,
1494 const struct pipe_box
*src_box
);
1495 void si_eliminate_fast_color_clear(struct si_context
*sctx
,
1496 struct si_texture
*tex
);
1497 void si_texture_discard_cmask(struct si_screen
*sscreen
,
1498 struct si_texture
*tex
);
1499 bool si_init_flushed_depth_texture(struct pipe_context
*ctx
,
1500 struct pipe_resource
*texture
);
1501 void si_print_texture_info(struct si_screen
*sscreen
,
1502 struct si_texture
*tex
, struct u_log_context
*log
);
1503 struct pipe_resource
*si_texture_create(struct pipe_screen
*screen
,
1504 const struct pipe_resource
*templ
);
1505 bool vi_dcc_formats_compatible(struct si_screen
*sscreen
,
1506 enum pipe_format format1
,
1507 enum pipe_format format2
);
1508 bool vi_dcc_formats_are_incompatible(struct pipe_resource
*tex
,
1510 enum pipe_format view_format
);
1511 void vi_disable_dcc_if_incompatible_format(struct si_context
*sctx
,
1512 struct pipe_resource
*tex
,
1514 enum pipe_format view_format
);
1515 struct pipe_surface
*si_create_surface_custom(struct pipe_context
*pipe
,
1516 struct pipe_resource
*texture
,
1517 const struct pipe_surface
*templ
,
1518 unsigned width0
, unsigned height0
,
1519 unsigned width
, unsigned height
);
1520 unsigned si_translate_colorswap(enum pipe_format format
, bool do_endian_swap
);
1521 void vi_separate_dcc_try_enable(struct si_context
*sctx
,
1522 struct si_texture
*tex
);
1523 void vi_separate_dcc_start_query(struct si_context
*sctx
,
1524 struct si_texture
*tex
);
1525 void vi_separate_dcc_stop_query(struct si_context
*sctx
,
1526 struct si_texture
*tex
);
1527 void vi_separate_dcc_process_and_reset_stats(struct pipe_context
*ctx
,
1528 struct si_texture
*tex
);
1529 bool si_texture_disable_dcc(struct si_context
*sctx
,
1530 struct si_texture
*tex
);
1531 void si_init_screen_texture_functions(struct si_screen
*sscreen
);
1532 void si_init_context_texture_functions(struct si_context
*sctx
);
1539 static inline struct si_resource
*si_resource(struct pipe_resource
*r
)
1541 return (struct si_resource
*)r
;
1545 si_resource_reference(struct si_resource
**ptr
, struct si_resource
*res
)
1547 pipe_resource_reference((struct pipe_resource
**)ptr
,
1548 (struct pipe_resource
*)res
);
1552 si_texture_reference(struct si_texture
**ptr
, struct si_texture
*res
)
1554 pipe_resource_reference((struct pipe_resource
**)ptr
, &res
->buffer
.b
.b
);
1558 vi_dcc_enabled(struct si_texture
*tex
, unsigned level
)
1560 return tex
->dcc_offset
&& level
< tex
->surface
.num_dcc_levels
;
1563 static inline unsigned
1564 si_tile_mode_index(struct si_texture
*tex
, unsigned level
, bool stencil
)
1567 return tex
->surface
.u
.legacy
.stencil_tiling_index
[level
];
1569 return tex
->surface
.u
.legacy
.tiling_index
[level
];
1572 static inline unsigned
1573 si_get_minimum_num_gfx_cs_dwords(struct si_context
*sctx
)
1575 /* Don't count the needed CS space exactly and just use an upper bound.
1577 * Also reserve space for stopping queries at the end of IB, because
1578 * the number of active queries is unlimited in theory.
1580 return 2048 + sctx
->num_cs_dw_queries_suspend
;
1584 si_context_add_resource_size(struct si_context
*sctx
, struct pipe_resource
*r
)
1587 /* Add memory usage for need_gfx_cs_space */
1588 sctx
->vram
+= si_resource(r
)->vram_usage
;
1589 sctx
->gtt
+= si_resource(r
)->gart_usage
;
1594 si_invalidate_draw_sh_constants(struct si_context
*sctx
)
1596 sctx
->last_base_vertex
= SI_BASE_VERTEX_UNKNOWN
;
1597 sctx
->last_instance_count
= SI_INSTANCE_COUNT_UNKNOWN
;
1600 static inline unsigned
1601 si_get_atom_bit(struct si_context
*sctx
, struct si_atom
*atom
)
1603 return 1 << (atom
- sctx
->atoms
.array
);
1607 si_set_atom_dirty(struct si_context
*sctx
, struct si_atom
*atom
, bool dirty
)
1609 unsigned bit
= si_get_atom_bit(sctx
, atom
);
1612 sctx
->dirty_atoms
|= bit
;
1614 sctx
->dirty_atoms
&= ~bit
;
1618 si_is_atom_dirty(struct si_context
*sctx
, struct si_atom
*atom
)
1620 return (sctx
->dirty_atoms
& si_get_atom_bit(sctx
, atom
)) != 0;
1624 si_mark_atom_dirty(struct si_context
*sctx
, struct si_atom
*atom
)
1626 si_set_atom_dirty(sctx
, atom
, true);
1629 static inline struct si_shader_ctx_state
*si_get_vs(struct si_context
*sctx
)
1631 if (sctx
->gs_shader
.cso
)
1632 return &sctx
->gs_shader
;
1633 if (sctx
->tes_shader
.cso
)
1634 return &sctx
->tes_shader
;
1636 return &sctx
->vs_shader
;
1639 static inline struct tgsi_shader_info
*si_get_vs_info(struct si_context
*sctx
)
1641 struct si_shader_ctx_state
*vs
= si_get_vs(sctx
);
1643 return vs
->cso
? &vs
->cso
->info
: NULL
;
1646 static inline struct si_shader
* si_get_vs_state(struct si_context
*sctx
)
1648 if (sctx
->gs_shader
.cso
&&
1649 sctx
->gs_shader
.current
&&
1650 !sctx
->gs_shader
.current
->key
.as_ngg
)
1651 return sctx
->gs_shader
.cso
->gs_copy_shader
;
1653 struct si_shader_ctx_state
*vs
= si_get_vs(sctx
);
1654 return vs
->current
? vs
->current
: NULL
;
1657 static inline bool si_can_dump_shader(struct si_screen
*sscreen
,
1660 return sscreen
->debug_flags
& (1 << processor
);
1663 static inline bool si_get_strmout_en(struct si_context
*sctx
)
1665 return sctx
->streamout
.streamout_enabled
||
1666 sctx
->streamout
.prims_gen_query_enabled
;
1669 static inline unsigned
1670 si_optimal_tcc_alignment(struct si_context
*sctx
, unsigned upload_size
)
1672 unsigned alignment
, tcc_cache_line_size
;
1674 /* If the upload size is less than the cache line size (e.g. 16, 32),
1675 * the whole thing will fit into a cache line if we align it to its size.
1676 * The idea is that multiple small uploads can share a cache line.
1677 * If the upload size is greater, align it to the cache line size.
1679 alignment
= util_next_power_of_two(upload_size
);
1680 tcc_cache_line_size
= sctx
->screen
->info
.tcc_cache_line_size
;
1681 return MIN2(alignment
, tcc_cache_line_size
);
1685 si_saved_cs_reference(struct si_saved_cs
**dst
, struct si_saved_cs
*src
)
1687 if (pipe_reference(&(*dst
)->reference
, &src
->reference
))
1688 si_destroy_saved_cs(*dst
);
1694 si_make_CB_shader_coherent(struct si_context
*sctx
, unsigned num_samples
,
1695 bool shaders_read_metadata
, bool dcc_pipe_aligned
)
1697 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
|
1698 SI_CONTEXT_INV_VCACHE
;
1700 if (sctx
->chip_class
>= GFX10
) {
1701 if (shaders_read_metadata
)
1702 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1703 } else if (sctx
->chip_class
== GFX9
) {
1704 /* Single-sample color is coherent with shaders on GFX9, but
1705 * L2 metadata must be flushed if shaders read metadata.
1708 if (num_samples
>= 2 ||
1709 (shaders_read_metadata
&& !dcc_pipe_aligned
))
1710 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1711 else if (shaders_read_metadata
)
1712 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1715 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1720 si_make_DB_shader_coherent(struct si_context
*sctx
, unsigned num_samples
,
1721 bool include_stencil
, bool shaders_read_metadata
)
1723 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
|
1724 SI_CONTEXT_INV_VCACHE
;
1726 if (sctx
->chip_class
>= GFX10
) {
1727 if (shaders_read_metadata
)
1728 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1729 } else if (sctx
->chip_class
== GFX9
) {
1730 /* Single-sample depth (not stencil) is coherent with shaders
1731 * on GFX9, but L2 metadata must be flushed if shaders read
1734 if (num_samples
>= 2 || include_stencil
)
1735 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1736 else if (shaders_read_metadata
)
1737 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1740 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1745 si_can_sample_zs(struct si_texture
*tex
, bool stencil_sampler
)
1747 return (stencil_sampler
&& tex
->can_sample_s
) ||
1748 (!stencil_sampler
&& tex
->can_sample_z
);
1752 si_htile_enabled(struct si_texture
*tex
, unsigned level
, unsigned zs_mask
)
1754 if (zs_mask
== PIPE_MASK_S
&& tex
->htile_stencil_disabled
)
1757 return tex
->htile_offset
&& level
== 0;
1761 vi_tc_compat_htile_enabled(struct si_texture
*tex
, unsigned level
, unsigned zs_mask
)
1763 assert(!tex
->tc_compatible_htile
|| tex
->htile_offset
);
1764 return tex
->tc_compatible_htile
&& si_htile_enabled(tex
, level
, zs_mask
);
1767 static inline unsigned si_get_ps_iter_samples(struct si_context
*sctx
)
1769 if (sctx
->ps_uses_fbfetch
)
1770 return sctx
->framebuffer
.nr_color_samples
;
1772 return MIN2(sctx
->ps_iter_samples
, sctx
->framebuffer
.nr_color_samples
);
1775 static inline unsigned si_get_total_colormask(struct si_context
*sctx
)
1777 if (sctx
->queued
.named
.rasterizer
->rasterizer_discard
)
1780 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1784 unsigned colormask
= sctx
->framebuffer
.colorbuf_enabled_4bit
&
1785 sctx
->queued
.named
.blend
->cb_target_mask
;
1787 if (!ps
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
])
1788 colormask
&= ps
->colors_written_4bit
;
1789 else if (!ps
->colors_written_4bit
)
1790 colormask
= 0; /* color0 writes all cbufs, but it's not written */
1795 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1796 (1 << PIPE_PRIM_LINE_LOOP) | \
1797 (1 << PIPE_PRIM_LINE_STRIP) | \
1798 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1799 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1801 static inline bool util_prim_is_lines(unsigned prim
)
1803 return ((1 << prim
) & UTIL_ALL_PRIM_LINE_MODES
) != 0;
1806 static inline bool util_prim_is_points_or_lines(unsigned prim
)
1808 return ((1 << prim
) & (UTIL_ALL_PRIM_LINE_MODES
|
1809 (1 << PIPE_PRIM_POINTS
))) != 0;
1812 static inline bool util_rast_prim_is_triangles(unsigned prim
)
1814 return ((1 << prim
) & ((1 << PIPE_PRIM_TRIANGLES
) |
1815 (1 << PIPE_PRIM_TRIANGLE_STRIP
) |
1816 (1 << PIPE_PRIM_TRIANGLE_FAN
) |
1817 (1 << PIPE_PRIM_QUADS
) |
1818 (1 << PIPE_PRIM_QUAD_STRIP
) |
1819 (1 << PIPE_PRIM_POLYGON
) |
1820 (1 << PIPE_PRIM_TRIANGLES_ADJACENCY
) |
1821 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
)));
1825 * Return true if there is enough memory in VRAM and GTT for the buffers
1828 * \param vram VRAM memory size not added to the buffer list yet
1829 * \param gtt GTT memory size not added to the buffer list yet
1832 radeon_cs_memory_below_limit(struct si_screen
*screen
,
1833 struct radeon_cmdbuf
*cs
,
1834 uint64_t vram
, uint64_t gtt
)
1836 vram
+= cs
->used_vram
;
1837 gtt
+= cs
->used_gart
;
1839 /* Anything that goes above the VRAM size should go to GTT. */
1840 if (vram
> screen
->info
.vram_size
)
1841 gtt
+= vram
- screen
->info
.vram_size
;
1843 /* Now we just need to check if we have enough GTT. */
1844 return gtt
< screen
->info
.gart_size
* 0.7;
1848 * Add a buffer to the buffer list for the given command stream (CS).
1850 * All buffers used by a CS must be added to the list. This tells the kernel
1851 * driver which buffers are used by GPU commands. Other buffers can
1852 * be swapped out (not accessible) during execution.
1854 * The buffer list becomes empty after every context flush and must be
1857 static inline void radeon_add_to_buffer_list(struct si_context
*sctx
,
1858 struct radeon_cmdbuf
*cs
,
1859 struct si_resource
*bo
,
1860 enum radeon_bo_usage usage
,
1861 enum radeon_bo_priority priority
)
1864 sctx
->ws
->cs_add_buffer(
1866 (enum radeon_bo_usage
)(usage
| RADEON_USAGE_SYNCHRONIZED
),
1867 bo
->domains
, priority
);
1871 * Same as above, but also checks memory usage and flushes the context
1874 * When this SHOULD NOT be used:
1876 * - if si_context_add_resource_size has been called for the buffer
1877 * followed by *_need_cs_space for checking the memory usage
1879 * - if si_need_dma_space has been called for the buffer
1881 * - when emitting state packets and draw packets (because preceding packets
1882 * can't be re-emitted at that point)
1884 * - if shader resource "enabled_mask" is not up-to-date or there is
1885 * a different constraint disallowing a context flush
1888 radeon_add_to_gfx_buffer_list_check_mem(struct si_context
*sctx
,
1889 struct si_resource
*bo
,
1890 enum radeon_bo_usage usage
,
1891 enum radeon_bo_priority priority
,
1895 !radeon_cs_memory_below_limit(sctx
->screen
, sctx
->gfx_cs
,
1896 sctx
->vram
+ bo
->vram_usage
,
1897 sctx
->gtt
+ bo
->gart_usage
))
1898 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
1900 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
, bo
, usage
, priority
);
1903 static inline bool si_compute_prim_discard_enabled(struct si_context
*sctx
)
1905 return sctx
->prim_discard_vertex_count_threshold
!= UINT_MAX
;
1908 static inline unsigned si_get_wave_size(struct si_screen
*sscreen
,
1909 enum pipe_shader_type shader_type
,
1912 if (shader_type
== PIPE_SHADER_COMPUTE
)
1913 return sscreen
->compute_wave_size
;
1914 else if (shader_type
== PIPE_SHADER_FRAGMENT
)
1915 return sscreen
->ps_wave_size
;
1916 else if ((shader_type
== PIPE_SHADER_TESS_EVAL
&& es
&& !ngg
) ||
1917 (shader_type
== PIPE_SHADER_GEOMETRY
&& !ngg
)) /* legacy GS only supports Wave64 */
1920 return sscreen
->ge_wave_size
;
1923 static inline unsigned si_get_shader_wave_size(struct si_shader
*shader
)
1925 return si_get_wave_size(shader
->selector
->screen
, shader
->selector
->type
,
1926 shader
->key
.as_ngg
, shader
->key
.as_es
);
1929 #define PRINT_ERR(fmt, args...) \
1930 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)