ddd1dfbf76244af19f414e4c622c86acd18bf17c
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_GS_PER_ES 128
52 /* Alignment for optimal CP DMA performance. */
53 #define SI_CPDMA_ALIGNMENT 32
54
55 /* Pipeline & streamout query controls. */
56 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
57 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
58 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
59 /* Instruction cache. */
60 #define SI_CONTEXT_INV_ICACHE (1 << 3)
61 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
62 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
63 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
64 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
65 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
66 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
67 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
68 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
69 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
70 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
71 * a CB or DB flush. */
72 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
73 /* Framebuffer caches. */
74 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
75 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
76 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
77 /* Engine synchronization. */
78 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
79 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
80 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
81 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
82 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
83
84 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
85 #define SI_PREFETCH_LS (1 << 1)
86 #define SI_PREFETCH_HS (1 << 2)
87 #define SI_PREFETCH_ES (1 << 3)
88 #define SI_PREFETCH_GS (1 << 4)
89 #define SI_PREFETCH_VS (1 << 5)
90 #define SI_PREFETCH_PS (1 << 6)
91
92 #define SI_MAX_BORDER_COLORS 4096
93 #define SI_MAX_VIEWPORTS 16
94 #define SIX_BITS 0x3F
95 #define SI_MAP_BUFFER_ALIGNMENT 64
96 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
97
98 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
99 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
100 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
101 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
102 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
103 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
104 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
105
106 /* Debug flags. */
107 enum {
108 /* Shader logging options: */
109 DBG_VS = PIPE_SHADER_VERTEX,
110 DBG_PS = PIPE_SHADER_FRAGMENT,
111 DBG_GS = PIPE_SHADER_GEOMETRY,
112 DBG_TCS = PIPE_SHADER_TESS_CTRL,
113 DBG_TES = PIPE_SHADER_TESS_EVAL,
114 DBG_CS = PIPE_SHADER_COMPUTE,
115 DBG_NO_IR,
116 DBG_NO_TGSI,
117 DBG_NO_ASM,
118 DBG_PREOPT_IR,
119
120 /* Shader compiler options the shader cache should be aware of: */
121 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
122 DBG_UNSAFE_MATH,
123 DBG_SI_SCHED,
124
125 /* Shader compiler options (with no effect on the shader cache): */
126 DBG_CHECK_IR,
127 DBG_NIR,
128 DBG_MONOLITHIC_SHADERS,
129 DBG_NO_OPT_VARIANT,
130
131 /* Information logging options: */
132 DBG_INFO,
133 DBG_TEX,
134 DBG_COMPUTE,
135 DBG_VM,
136
137 /* Driver options: */
138 DBG_FORCE_DMA,
139 DBG_NO_ASYNC_DMA,
140 DBG_NO_WC,
141 DBG_CHECK_VM,
142 DBG_RESERVE_VMID,
143 DBG_ZERO_VRAM,
144
145 /* 3D engine options: */
146 DBG_SWITCH_ON_EOP,
147 DBG_NO_OUT_OF_ORDER,
148 DBG_NO_DPBB,
149 DBG_NO_DFSM,
150 DBG_DPBB,
151 DBG_DFSM,
152 DBG_NO_HYPERZ,
153 DBG_NO_RB_PLUS,
154 DBG_NO_2D_TILING,
155 DBG_NO_TILING,
156 DBG_NO_DCC,
157 DBG_NO_DCC_CLEAR,
158 DBG_NO_DCC_FB,
159 DBG_NO_DCC_MSAA,
160 DBG_NO_FMASK,
161
162 /* Tests: */
163 DBG_TEST_DMA,
164 DBG_TEST_VMFAULT_CP,
165 DBG_TEST_VMFAULT_SDMA,
166 DBG_TEST_VMFAULT_SHADER,
167 };
168
169 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
170 #define DBG(name) (1ull << DBG_##name)
171
172 struct si_compute;
173 struct hash_table;
174 struct u_suballocator;
175
176 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
177 * at the moment.
178 */
179 struct r600_resource {
180 struct threaded_resource b;
181
182 /* Winsys objects. */
183 struct pb_buffer *buf;
184 uint64_t gpu_address;
185 /* Memory usage if the buffer placement is optimal. */
186 uint64_t vram_usage;
187 uint64_t gart_usage;
188
189 /* Resource properties. */
190 uint64_t bo_size;
191 unsigned bo_alignment;
192 enum radeon_bo_domain domains;
193 enum radeon_bo_flag flags;
194 unsigned bind_history;
195 int max_forced_staging_uploads;
196
197 /* The buffer range which is initialized (with a write transfer,
198 * streamout, DMA, or as a random access target). The rest of
199 * the buffer is considered invalid and can be mapped unsynchronized.
200 *
201 * This allows unsychronized mapping of a buffer range which hasn't
202 * been used yet. It's for applications which forget to use
203 * the unsynchronized map flag and expect the driver to figure it out.
204 */
205 struct util_range valid_buffer_range;
206
207 /* For buffers only. This indicates that a write operation has been
208 * performed by TC L2, but the cache hasn't been flushed.
209 * Any hw block which doesn't use or bypasses TC L2 should check this
210 * flag and flush the cache before using the buffer.
211 *
212 * For example, TC L2 must be flushed if a buffer which has been
213 * modified by a shader store instruction is about to be used as
214 * an index buffer. The reason is that VGT DMA index fetching doesn't
215 * use TC L2.
216 */
217 bool TC_L2_dirty;
218
219 /* Whether this resource is referenced by bindless handles. */
220 bool texture_handle_allocated;
221 bool image_handle_allocated;
222
223 /* Whether the resource has been exported via resource_get_handle. */
224 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
225 };
226
227 struct r600_transfer {
228 struct threaded_transfer b;
229 struct r600_resource *staging;
230 unsigned offset;
231 };
232
233 struct r600_cmask_info {
234 uint64_t offset;
235 uint64_t size;
236 unsigned alignment;
237 unsigned slice_tile_max;
238 uint64_t base_address_reg;
239 };
240
241 struct si_texture {
242 struct r600_resource buffer;
243
244 struct radeon_surf surface;
245 uint64_t size;
246 struct si_texture *flushed_depth_texture;
247
248 /* Colorbuffer compression and fast clear. */
249 uint64_t fmask_offset;
250 struct r600_cmask_info cmask;
251 struct r600_resource *cmask_buffer;
252 uint64_t dcc_offset; /* 0 = disabled */
253 unsigned cb_color_info; /* fast clear enable bit */
254 unsigned color_clear_value[2];
255 unsigned last_msaa_resolve_target_micro_mode;
256 unsigned num_level0_transfers;
257 unsigned num_color_samples;
258
259 /* Depth buffer compression and fast clear. */
260 uint64_t htile_offset;
261 float depth_clear_value;
262 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
263 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
264 enum pipe_format db_render_format:16;
265 uint8_t stencil_clear_value;
266 bool tc_compatible_htile:1;
267 bool depth_cleared:1; /* if it was cleared at least once */
268 bool stencil_cleared:1; /* if it was cleared at least once */
269 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
270 bool is_depth:1;
271 bool db_compatible:1;
272 bool can_sample_z:1;
273 bool can_sample_s:1;
274
275 /* We need to track DCC dirtiness, because st/dri usually calls
276 * flush_resource twice per frame (not a bug) and we don't wanna
277 * decompress DCC twice. Also, the dirty tracking must be done even
278 * if DCC isn't used, because it's required by the DCC usage analysis
279 * for a possible future enablement.
280 */
281 bool separate_dcc_dirty:1;
282 /* Statistics gathering for the DCC enablement heuristic. */
283 bool dcc_gather_statistics:1;
284 /* Counter that should be non-zero if the texture is bound to a
285 * framebuffer.
286 */
287 unsigned framebuffers_bound;
288 /* Whether the texture is a displayable back buffer and needs DCC
289 * decompression, which is expensive. Therefore, it's enabled only
290 * if statistics suggest that it will pay off and it's allocated
291 * separately. It can't be bound as a sampler by apps. Limited to
292 * target == 2D and last_level == 0. If enabled, dcc_offset contains
293 * the absolute GPUVM address, not the relative one.
294 */
295 struct r600_resource *dcc_separate_buffer;
296 /* When DCC is temporarily disabled, the separate buffer is here. */
297 struct r600_resource *last_dcc_separate_buffer;
298 /* Estimate of how much this color buffer is written to in units of
299 * full-screen draws: ps_invocations / (width * height)
300 * Shader kills, late Z, and blending with trivial discards make it
301 * inaccurate (we need to count CB updates, not PS invocations).
302 */
303 unsigned ps_draw_ratio;
304 /* The number of clears since the last DCC usage analysis. */
305 unsigned num_slow_clears;
306 };
307
308 struct si_surface {
309 struct pipe_surface base;
310
311 /* These can vary with block-compressed textures. */
312 uint16_t width0;
313 uint16_t height0;
314
315 bool color_initialized:1;
316 bool depth_initialized:1;
317
318 /* Misc. color flags. */
319 bool color_is_int8:1;
320 bool color_is_int10:1;
321 bool dcc_incompatible:1;
322
323 /* Color registers. */
324 unsigned cb_color_info;
325 unsigned cb_color_view;
326 unsigned cb_color_attrib;
327 unsigned cb_color_attrib2; /* GFX9 and later */
328 unsigned cb_dcc_control; /* VI and later */
329 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
330 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
331 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
332 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
333
334 /* DB registers. */
335 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
336 uint64_t db_stencil_base;
337 uint64_t db_htile_data_base;
338 unsigned db_depth_info;
339 unsigned db_z_info;
340 unsigned db_z_info2; /* GFX9+ */
341 unsigned db_depth_view;
342 unsigned db_depth_size;
343 unsigned db_depth_slice;
344 unsigned db_stencil_info;
345 unsigned db_stencil_info2; /* GFX9+ */
346 unsigned db_htile_surface;
347 };
348
349 struct si_mmio_counter {
350 unsigned busy;
351 unsigned idle;
352 };
353
354 union si_mmio_counters {
355 struct {
356 /* For global GPU load including SDMA. */
357 struct si_mmio_counter gpu;
358
359 /* GRBM_STATUS */
360 struct si_mmio_counter spi;
361 struct si_mmio_counter gui;
362 struct si_mmio_counter ta;
363 struct si_mmio_counter gds;
364 struct si_mmio_counter vgt;
365 struct si_mmio_counter ia;
366 struct si_mmio_counter sx;
367 struct si_mmio_counter wd;
368 struct si_mmio_counter bci;
369 struct si_mmio_counter sc;
370 struct si_mmio_counter pa;
371 struct si_mmio_counter db;
372 struct si_mmio_counter cp;
373 struct si_mmio_counter cb;
374
375 /* SRBM_STATUS2 */
376 struct si_mmio_counter sdma;
377
378 /* CP_STAT */
379 struct si_mmio_counter pfp;
380 struct si_mmio_counter meq;
381 struct si_mmio_counter me;
382 struct si_mmio_counter surf_sync;
383 struct si_mmio_counter cp_dma;
384 struct si_mmio_counter scratch_ram;
385 } named;
386 unsigned array[0];
387 };
388
389 struct si_memory_object {
390 struct pipe_memory_object b;
391 struct pb_buffer *buf;
392 uint32_t stride;
393 };
394
395 /* Saved CS data for debugging features. */
396 struct radeon_saved_cs {
397 uint32_t *ib;
398 unsigned num_dw;
399
400 struct radeon_bo_list_item *bo_list;
401 unsigned bo_count;
402 };
403
404 struct si_screen {
405 struct pipe_screen b;
406 struct radeon_winsys *ws;
407 struct disk_cache *disk_shader_cache;
408
409 struct radeon_info info;
410 uint64_t debug_flags;
411 char renderer_string[183];
412
413 unsigned gs_table_depth;
414 unsigned tess_offchip_block_dw_size;
415 unsigned tess_offchip_ring_size;
416 unsigned tess_factor_ring_size;
417 unsigned vgt_hs_offchip_param;
418 unsigned eqaa_force_coverage_samples;
419 unsigned eqaa_force_z_samples;
420 unsigned eqaa_force_color_samples;
421 bool has_clear_state;
422 bool has_distributed_tess;
423 bool has_draw_indirect_multi;
424 bool has_out_of_order_rast;
425 bool assume_no_z_fights;
426 bool commutative_blend_add;
427 bool clear_db_cache_before_clear;
428 bool has_msaa_sample_loc_bug;
429 bool has_ls_vgpr_init_bug;
430 bool dpbb_allowed;
431 bool dfsm_allowed;
432 bool llvm_has_working_vgpr_indexing;
433
434 /* Whether shaders are monolithic (1-part) or separate (3-part). */
435 bool use_monolithic_shaders;
436 bool record_llvm_ir;
437 bool has_rbplus; /* if RB+ registers exist */
438 bool rbplus_allowed; /* if RB+ is allowed */
439 bool dcc_msaa_allowed;
440 bool cpdma_prefetch_writes_memory;
441
442 struct slab_parent_pool pool_transfers;
443
444 /* Texture filter settings. */
445 int force_aniso; /* -1 = disabled */
446
447 /* Auxiliary context. Mainly used to initialize resources.
448 * It must be locked prior to using and flushed before unlocking. */
449 struct pipe_context *aux_context;
450 mtx_t aux_context_lock;
451
452 /* This must be in the screen, because UE4 uses one context for
453 * compilation and another one for rendering.
454 */
455 unsigned num_compilations;
456 /* Along with ST_DEBUG=precompile, this should show if applications
457 * are loading shaders on demand. This is a monotonic counter.
458 */
459 unsigned num_shaders_created;
460 unsigned num_shader_cache_hits;
461
462 /* GPU load thread. */
463 mtx_t gpu_load_mutex;
464 thrd_t gpu_load_thread;
465 union si_mmio_counters mmio_counters;
466 volatile unsigned gpu_load_stop_thread; /* bool */
467
468 /* Performance counters. */
469 struct si_perfcounters *perfcounters;
470
471 /* If pipe_screen wants to recompute and re-emit the framebuffer,
472 * sampler, and image states of all contexts, it should atomically
473 * increment this.
474 *
475 * Each context will compare this with its own last known value of
476 * the counter before drawing and re-emit the states accordingly.
477 */
478 unsigned dirty_tex_counter;
479
480 /* Atomically increment this counter when an existing texture's
481 * metadata is enabled or disabled in a way that requires changing
482 * contexts' compressed texture binding masks.
483 */
484 unsigned compressed_colortex_counter;
485
486 struct {
487 /* Context flags to set so that all writes from earlier jobs
488 * in the CP are seen by L2 clients.
489 */
490 unsigned cp_to_L2;
491
492 /* Context flags to set so that all writes from earlier jobs
493 * that end in L2 are seen by CP.
494 */
495 unsigned L2_to_cp;
496 } barrier_flags;
497
498 mtx_t shader_parts_mutex;
499 struct si_shader_part *vs_prologs;
500 struct si_shader_part *tcs_epilogs;
501 struct si_shader_part *gs_prologs;
502 struct si_shader_part *ps_prologs;
503 struct si_shader_part *ps_epilogs;
504
505 /* Shader cache in memory.
506 *
507 * Design & limitations:
508 * - The shader cache is per screen (= per process), never saved to
509 * disk, and skips redundant shader compilations from TGSI to bytecode.
510 * - It can only be used with one-variant-per-shader support, in which
511 * case only the main (typically middle) part of shaders is cached.
512 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
513 * variants of VS and TES are cached, so LS and ES aren't.
514 * - GS and CS aren't cached, but it's certainly possible to cache
515 * those as well.
516 */
517 mtx_t shader_cache_mutex;
518 struct hash_table *shader_cache;
519
520 /* Shader compiler queue for multithreaded compilation. */
521 struct util_queue shader_compiler_queue;
522 /* Use at most 3 normal compiler threads on quadcore and better.
523 * Hyperthreaded CPUs report the number of threads, but we want
524 * the number of cores. We only need this many threads for shader-db. */
525 struct si_compiler compiler[24]; /* used by the queue only */
526
527 struct util_queue shader_compiler_queue_low_priority;
528 /* Use at most 2 low priority threads on quadcore and better.
529 * We want to minimize the impact on multithreaded Mesa. */
530 struct si_compiler compiler_lowp[10];
531 };
532
533 struct si_blend_color {
534 struct pipe_blend_color state;
535 bool any_nonzeros;
536 };
537
538 struct si_sampler_view {
539 struct pipe_sampler_view base;
540 /* [0..7] = image descriptor
541 * [4..7] = buffer descriptor */
542 uint32_t state[8];
543 uint32_t fmask_state[8];
544 const struct legacy_surf_level *base_level_info;
545 ubyte base_level;
546 ubyte block_width;
547 bool is_stencil_sampler;
548 bool is_integer;
549 bool dcc_incompatible;
550 };
551
552 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
553
554 struct si_sampler_state {
555 #ifdef DEBUG
556 unsigned magic;
557 #endif
558 uint32_t val[4];
559 uint32_t integer_val[4];
560 uint32_t upgraded_depth_val[4];
561 };
562
563 struct si_cs_shader_state {
564 struct si_compute *program;
565 struct si_compute *emitted_program;
566 unsigned offset;
567 bool initialized;
568 bool uses_scratch;
569 };
570
571 struct si_samplers {
572 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
573 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
574
575 /* The i-th bit is set if that element is enabled (non-NULL resource). */
576 unsigned enabled_mask;
577 uint32_t needs_depth_decompress_mask;
578 uint32_t needs_color_decompress_mask;
579 };
580
581 struct si_images {
582 struct pipe_image_view views[SI_NUM_IMAGES];
583 uint32_t needs_color_decompress_mask;
584 unsigned enabled_mask;
585 };
586
587 struct si_framebuffer {
588 struct pipe_framebuffer_state state;
589 unsigned colorbuf_enabled_4bit;
590 unsigned spi_shader_col_format;
591 unsigned spi_shader_col_format_alpha;
592 unsigned spi_shader_col_format_blend;
593 unsigned spi_shader_col_format_blend_alpha;
594 ubyte nr_samples:5; /* at most 16xAA */
595 ubyte log_samples:3; /* at most 4 = 16xAA */
596 ubyte nr_color_samples; /* at most 8xAA */
597 ubyte compressed_cb_mask;
598 ubyte uncompressed_cb_mask;
599 ubyte color_is_int8;
600 ubyte color_is_int10;
601 ubyte dirty_cbufs;
602 bool dirty_zsbuf;
603 bool any_dst_linear;
604 bool CB_has_shader_readable_metadata;
605 bool DB_has_shader_readable_metadata;
606 };
607
608 struct si_signed_scissor {
609 int minx;
610 int miny;
611 int maxx;
612 int maxy;
613 };
614
615 struct si_scissors {
616 unsigned dirty_mask;
617 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
618 };
619
620 struct si_viewports {
621 unsigned dirty_mask;
622 unsigned depth_range_dirty_mask;
623 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
624 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
625 };
626
627 struct si_clip_state {
628 struct pipe_clip_state state;
629 bool any_nonzeros;
630 };
631
632 struct si_streamout_target {
633 struct pipe_stream_output_target b;
634
635 /* The buffer where BUFFER_FILLED_SIZE is stored. */
636 struct r600_resource *buf_filled_size;
637 unsigned buf_filled_size_offset;
638 bool buf_filled_size_valid;
639
640 unsigned stride_in_dw;
641 };
642
643 struct si_streamout {
644 bool begin_emitted;
645
646 unsigned enabled_mask;
647 unsigned num_targets;
648 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
649
650 unsigned append_bitmask;
651 bool suspended;
652
653 /* External state which comes from the vertex shader,
654 * it must be set explicitly when binding a shader. */
655 uint16_t *stride_in_dw;
656 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
657
658 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
659 unsigned hw_enabled_mask;
660
661 /* The state of VGT_STRMOUT_(CONFIG|EN). */
662 bool streamout_enabled;
663 bool prims_gen_query_enabled;
664 int num_prims_gen_queries;
665 };
666
667 /* A shader state consists of the shader selector, which is a constant state
668 * object shared by multiple contexts and shouldn't be modified, and
669 * the current shader variant selected for this context.
670 */
671 struct si_shader_ctx_state {
672 struct si_shader_selector *cso;
673 struct si_shader *current;
674 };
675
676 #define SI_NUM_VGT_PARAM_KEY_BITS 12
677 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
678
679 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
680 * Some fields are set by state-change calls, most are set by draw_vbo.
681 */
682 union si_vgt_param_key {
683 struct {
684 #ifdef PIPE_ARCH_LITTLE_ENDIAN
685 unsigned prim:4;
686 unsigned uses_instancing:1;
687 unsigned multi_instances_smaller_than_primgroup:1;
688 unsigned primitive_restart:1;
689 unsigned count_from_stream_output:1;
690 unsigned line_stipple_enabled:1;
691 unsigned uses_tess:1;
692 unsigned tess_uses_prim_id:1;
693 unsigned uses_gs:1;
694 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
695 #else /* PIPE_ARCH_BIG_ENDIAN */
696 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
697 unsigned uses_gs:1;
698 unsigned tess_uses_prim_id:1;
699 unsigned uses_tess:1;
700 unsigned line_stipple_enabled:1;
701 unsigned count_from_stream_output:1;
702 unsigned primitive_restart:1;
703 unsigned multi_instances_smaller_than_primgroup:1;
704 unsigned uses_instancing:1;
705 unsigned prim:4;
706 #endif
707 } u;
708 uint32_t index;
709 };
710
711 struct si_texture_handle
712 {
713 unsigned desc_slot;
714 bool desc_dirty;
715 struct pipe_sampler_view *view;
716 struct si_sampler_state sstate;
717 };
718
719 struct si_image_handle
720 {
721 unsigned desc_slot;
722 bool desc_dirty;
723 struct pipe_image_view view;
724 };
725
726 struct si_saved_cs {
727 struct pipe_reference reference;
728 struct si_context *ctx;
729 struct radeon_saved_cs gfx;
730 struct r600_resource *trace_buf;
731 unsigned trace_id;
732
733 unsigned gfx_last_dw;
734 bool flushed;
735 int64_t time_flush;
736 };
737
738 struct si_context {
739 struct pipe_context b; /* base class */
740
741 enum radeon_family family;
742 enum chip_class chip_class;
743
744 struct radeon_winsys *ws;
745 struct radeon_winsys_ctx *ctx;
746 struct radeon_cmdbuf *gfx_cs;
747 struct radeon_cmdbuf *dma_cs;
748 struct pipe_fence_handle *last_gfx_fence;
749 struct pipe_fence_handle *last_sdma_fence;
750 struct r600_resource *eop_bug_scratch;
751 struct u_upload_mgr *cached_gtt_allocator;
752 struct threaded_context *tc;
753 struct u_suballocator *allocator_zeroed_memory;
754 struct slab_child_pool pool_transfers;
755 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
756 struct pipe_device_reset_callback device_reset_callback;
757 struct u_log_context *log;
758 void *query_result_shader;
759 struct blitter_context *blitter;
760 void *custom_dsa_flush;
761 void *custom_blend_resolve;
762 void *custom_blend_fmask_decompress;
763 void *custom_blend_eliminate_fastclear;
764 void *custom_blend_dcc_decompress;
765 void *vs_blit_pos;
766 void *vs_blit_pos_layered;
767 void *vs_blit_color;
768 void *vs_blit_color_layered;
769 void *vs_blit_texcoord;
770 struct si_screen *screen;
771 struct pipe_debug_callback debug;
772 struct si_compiler compiler; /* only non-threaded compilation */
773 struct si_shader_ctx_state fixed_func_tcs_shader;
774 struct r600_resource *wait_mem_scratch;
775 unsigned wait_mem_number;
776 uint16_t prefetch_L2_mask;
777
778 bool gfx_flush_in_progress:1;
779 bool gfx_last_ib_is_busy:1;
780 bool compute_is_busy:1;
781
782 unsigned num_gfx_cs_flushes;
783 unsigned initial_gfx_cs_size;
784 unsigned gpu_reset_counter;
785 unsigned last_dirty_tex_counter;
786 unsigned last_compressed_colortex_counter;
787 unsigned last_num_draw_calls;
788 unsigned flags; /* flush flags */
789 /* Current unaccounted memory usage. */
790 uint64_t vram;
791 uint64_t gtt;
792
793 /* Atoms (direct states). */
794 union si_state_atoms atoms;
795 unsigned dirty_atoms; /* mask */
796 /* PM4 states (precomputed immutable states) */
797 unsigned dirty_states;
798 union si_state queued;
799 union si_state emitted;
800
801 /* Atom declarations. */
802 struct si_framebuffer framebuffer;
803 unsigned sample_locs_num_samples;
804 uint16_t sample_mask;
805 unsigned last_cb_target_mask;
806 struct si_blend_color blend_color;
807 struct si_clip_state clip_state;
808 struct si_shader_data shader_pointers;
809 struct si_stencil_ref stencil_ref;
810 struct si_scissors scissors;
811 struct si_streamout streamout;
812 struct si_viewports viewports;
813
814 /* Precomputed states. */
815 struct si_pm4_state *init_config;
816 struct si_pm4_state *init_config_gs_rings;
817 bool init_config_has_vgt_flush;
818 struct si_pm4_state *vgt_shader_config[4];
819
820 /* shaders */
821 struct si_shader_ctx_state ps_shader;
822 struct si_shader_ctx_state gs_shader;
823 struct si_shader_ctx_state vs_shader;
824 struct si_shader_ctx_state tcs_shader;
825 struct si_shader_ctx_state tes_shader;
826 struct si_cs_shader_state cs_shader_state;
827
828 /* shader information */
829 struct si_vertex_elements *vertex_elements;
830 unsigned sprite_coord_enable;
831 bool flatshade;
832 bool do_update_shaders;
833
834 /* vertex buffer descriptors */
835 uint32_t *vb_descriptors_gpu_list;
836 struct r600_resource *vb_descriptors_buffer;
837 unsigned vb_descriptors_offset;
838
839 /* shader descriptors */
840 struct si_descriptors descriptors[SI_NUM_DESCS];
841 unsigned descriptors_dirty;
842 unsigned shader_pointers_dirty;
843 unsigned shader_needs_decompress_mask;
844 struct si_buffer_resources rw_buffers;
845 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
846 struct si_samplers samplers[SI_NUM_SHADERS];
847 struct si_images images[SI_NUM_SHADERS];
848
849 /* other shader resources */
850 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
851 struct pipe_resource *esgs_ring;
852 struct pipe_resource *gsvs_ring;
853 struct pipe_resource *tess_rings;
854 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
855 struct r600_resource *border_color_buffer;
856 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
857 unsigned border_color_count;
858 unsigned num_vs_blit_sgprs;
859 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
860
861 /* Vertex and index buffers. */
862 bool vertex_buffers_dirty;
863 bool vertex_buffer_pointer_dirty;
864 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
865
866 /* MSAA config state. */
867 int ps_iter_samples;
868 bool ps_uses_fbfetch;
869 bool smoothing_enabled;
870
871 /* DB render state. */
872 unsigned ps_db_shader_control;
873 unsigned dbcb_copy_sample;
874 bool dbcb_depth_copy_enabled:1;
875 bool dbcb_stencil_copy_enabled:1;
876 bool db_flush_depth_inplace:1;
877 bool db_flush_stencil_inplace:1;
878 bool db_depth_clear:1;
879 bool db_depth_disable_expclear:1;
880 bool db_stencil_clear:1;
881 bool db_stencil_disable_expclear:1;
882 bool occlusion_queries_disabled:1;
883 bool generate_mipmap_for_depth:1;
884
885 /* Emitted draw state. */
886 bool gs_tri_strip_adj_fix:1;
887 bool ls_vgpr_fix:1;
888 int last_index_size;
889 int last_base_vertex;
890 int last_start_instance;
891 int last_drawid;
892 int last_sh_base_reg;
893 int last_primitive_restart_en;
894 int last_restart_index;
895 int last_prim;
896 int last_multi_vgt_param;
897 int last_rast_prim;
898 unsigned last_sc_line_stipple;
899 unsigned current_vs_state;
900 unsigned last_vs_state;
901 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
902
903 /* Scratch buffer */
904 struct r600_resource *scratch_buffer;
905 unsigned scratch_waves;
906 unsigned spi_tmpring_size;
907
908 struct r600_resource *compute_scratch_buffer;
909
910 /* Emitted derived tessellation state. */
911 /* Local shader (VS), or HS if LS-HS are merged. */
912 struct si_shader *last_ls;
913 struct si_shader_selector *last_tcs;
914 int last_num_tcs_input_cp;
915 int last_tes_sh_base;
916 bool last_tess_uses_primid;
917 unsigned last_num_patches;
918 int last_ls_hs_config;
919
920 /* Debug state. */
921 bool is_debug;
922 struct si_saved_cs *current_saved_cs;
923 uint64_t dmesg_timestamp;
924 unsigned apitrace_call_number;
925
926 /* Other state */
927 bool need_check_render_feedback;
928 bool decompression_enabled;
929 bool dpbb_force_off;
930 bool vs_writes_viewport_index;
931 bool vs_disables_clipping_viewport;
932
933 /* Precomputed IA_MULTI_VGT_PARAM */
934 union si_vgt_param_key ia_multi_vgt_param_key;
935 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
936
937 /* Bindless descriptors. */
938 struct si_descriptors bindless_descriptors;
939 struct util_idalloc bindless_used_slots;
940 unsigned num_bindless_descriptors;
941 bool bindless_descriptors_dirty;
942 bool graphics_bindless_pointer_dirty;
943 bool compute_bindless_pointer_dirty;
944
945 /* Allocated bindless handles */
946 struct hash_table *tex_handles;
947 struct hash_table *img_handles;
948
949 /* Resident bindless handles */
950 struct util_dynarray resident_tex_handles;
951 struct util_dynarray resident_img_handles;
952
953 /* Resident bindless handles which need decompression */
954 struct util_dynarray resident_tex_needs_color_decompress;
955 struct util_dynarray resident_img_needs_color_decompress;
956 struct util_dynarray resident_tex_needs_depth_decompress;
957
958 /* Bindless state */
959 bool uses_bindless_samplers;
960 bool uses_bindless_images;
961
962 /* MSAA sample locations.
963 * The first index is the sample index.
964 * The second index is the coordinate: X, Y. */
965 float sample_locations_1x[1][2];
966 float sample_locations_2x[2][2];
967 float sample_locations_4x[4][2];
968 float sample_locations_8x[8][2];
969 float sample_locations_16x[16][2];
970
971 /* Misc stats. */
972 unsigned num_draw_calls;
973 unsigned num_decompress_calls;
974 unsigned num_mrt_draw_calls;
975 unsigned num_prim_restart_calls;
976 unsigned num_spill_draw_calls;
977 unsigned num_compute_calls;
978 unsigned num_spill_compute_calls;
979 unsigned num_dma_calls;
980 unsigned num_cp_dma_calls;
981 unsigned num_vs_flushes;
982 unsigned num_ps_flushes;
983 unsigned num_cs_flushes;
984 unsigned num_cb_cache_flushes;
985 unsigned num_db_cache_flushes;
986 unsigned num_L2_invalidates;
987 unsigned num_L2_writebacks;
988 unsigned num_resident_handles;
989 uint64_t num_alloc_tex_transfer_bytes;
990 unsigned last_tex_ps_draw_ratio; /* for query */
991
992 /* Queries. */
993 /* Maintain the list of active queries for pausing between IBs. */
994 int num_occlusion_queries;
995 int num_perfect_occlusion_queries;
996 struct list_head active_queries;
997 unsigned num_cs_dw_queries_suspend;
998
999 /* Render condition. */
1000 struct pipe_query *render_cond;
1001 unsigned render_cond_mode;
1002 bool render_cond_invert;
1003 bool render_cond_force_off; /* for u_blitter */
1004
1005 /* Statistics gathering for the DCC enablement heuristic. It can't be
1006 * in si_texture because si_texture can be shared by multiple
1007 * contexts. This is for back buffers only. We shouldn't get too many
1008 * of those.
1009 *
1010 * X11 DRI3 rotates among a finite set of back buffers. They should
1011 * all fit in this array. If they don't, separate DCC might never be
1012 * enabled by DCC stat gathering.
1013 */
1014 struct {
1015 struct si_texture *tex;
1016 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1017 struct pipe_query *ps_stats[3];
1018 /* If all slots are used and another slot is needed,
1019 * the least recently used slot is evicted based on this. */
1020 int64_t last_use_timestamp;
1021 bool query_active;
1022 } dcc_stats[5];
1023
1024 /* Copy one resource to another using async DMA. */
1025 void (*dma_copy)(struct pipe_context *ctx,
1026 struct pipe_resource *dst,
1027 unsigned dst_level,
1028 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1029 struct pipe_resource *src,
1030 unsigned src_level,
1031 const struct pipe_box *src_box);
1032
1033 void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
1034 uint64_t offset, uint64_t size, unsigned value);
1035
1036 struct si_tracked_regs tracked_regs;
1037 };
1038
1039 /* cik_sdma.c */
1040 void cik_init_sdma_functions(struct si_context *sctx);
1041
1042 /* si_blit.c */
1043 enum si_blitter_op /* bitmask */
1044 {
1045 SI_SAVE_TEXTURES = 1,
1046 SI_SAVE_FRAMEBUFFER = 2,
1047 SI_SAVE_FRAGMENT_STATE = 4,
1048 SI_DISABLE_RENDER_COND = 8,
1049 };
1050
1051 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1052 void si_blitter_end(struct si_context *sctx);
1053 void si_init_blit_functions(struct si_context *sctx);
1054 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1055 void si_resource_copy_region(struct pipe_context *ctx,
1056 struct pipe_resource *dst,
1057 unsigned dst_level,
1058 unsigned dstx, unsigned dsty, unsigned dstz,
1059 struct pipe_resource *src,
1060 unsigned src_level,
1061 const struct pipe_box *src_box);
1062 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1063 void si_blit_decompress_depth(struct pipe_context *ctx,
1064 struct si_texture *texture,
1065 struct si_texture *staging,
1066 unsigned first_level, unsigned last_level,
1067 unsigned first_layer, unsigned last_layer,
1068 unsigned first_sample, unsigned last_sample);
1069
1070 /* si_buffer.c */
1071 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1072 struct pb_buffer *buf,
1073 enum radeon_bo_usage usage);
1074 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1075 struct r600_resource *resource,
1076 unsigned usage);
1077 void si_init_resource_fields(struct si_screen *sscreen,
1078 struct r600_resource *res,
1079 uint64_t size, unsigned alignment);
1080 bool si_alloc_resource(struct si_screen *sscreen,
1081 struct r600_resource *res);
1082 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1083 unsigned flags, unsigned usage,
1084 unsigned size, unsigned alignment);
1085 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1086 unsigned flags, unsigned usage,
1087 unsigned size, unsigned alignment);
1088 void si_replace_buffer_storage(struct pipe_context *ctx,
1089 struct pipe_resource *dst,
1090 struct pipe_resource *src);
1091 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1092 void si_init_buffer_functions(struct si_context *sctx);
1093
1094 /* si_clear.c */
1095 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1096 bool vi_alpha_is_on_msb(enum pipe_format format);
1097 void vi_dcc_clear_level(struct si_context *sctx,
1098 struct si_texture *tex,
1099 unsigned level, unsigned clear_value);
1100 void si_init_clear_functions(struct si_context *sctx);
1101
1102 /* si_cp_dma.c */
1103 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1104 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1105 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1106 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1107 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1108 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1109 SI_CPDMA_SKIP_SYNC_AFTER | \
1110 SI_CPDMA_SKIP_SYNC_BEFORE | \
1111 SI_CPDMA_SKIP_GFX_SYNC | \
1112 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1113
1114 enum si_coherency {
1115 SI_COHERENCY_NONE, /* no cache flushes needed */
1116 SI_COHERENCY_SHADER,
1117 SI_COHERENCY_CB_META,
1118 };
1119
1120 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1121 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1122 uint64_t offset, uint64_t size, unsigned value,
1123 enum si_coherency coher);
1124 void si_copy_buffer(struct si_context *sctx,
1125 struct pipe_resource *dst, struct pipe_resource *src,
1126 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1127 unsigned user_flags);
1128 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1129 uint64_t offset, unsigned size);
1130 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1131 void si_init_cp_dma_functions(struct si_context *sctx);
1132
1133 /* si_debug.c */
1134 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1135 struct radeon_saved_cs *saved, bool get_buffer_list);
1136 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1137 void si_destroy_saved_cs(struct si_saved_cs *scs);
1138 void si_auto_log_cs(void *data, struct u_log_context *log);
1139 void si_log_hw_flush(struct si_context *sctx);
1140 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1141 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1142 void si_init_debug_functions(struct si_context *sctx);
1143 void si_check_vm_faults(struct si_context *sctx,
1144 struct radeon_saved_cs *saved, enum ring_type ring);
1145 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1146
1147 /* si_dma.c */
1148 void si_init_dma_functions(struct si_context *sctx);
1149
1150 /* si_dma_cs.c */
1151 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1152 struct r600_resource *dst, struct r600_resource *src);
1153 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1154 struct pipe_fence_handle **fence);
1155 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1156 uint64_t offset, uint64_t size, unsigned value);
1157
1158 /* si_fence.c */
1159 void si_gfx_write_event_eop(struct si_context *ctx,
1160 unsigned event, unsigned event_flags,
1161 unsigned data_sel,
1162 struct r600_resource *buf, uint64_t va,
1163 uint32_t new_fence, unsigned query_type);
1164 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
1165 void si_gfx_wait_fence(struct si_context *ctx,
1166 uint64_t va, uint32_t ref, uint32_t mask);
1167 void si_init_fence_functions(struct si_context *ctx);
1168 void si_init_screen_fence_functions(struct si_screen *screen);
1169 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1170 struct tc_unflushed_batch_token *tc_token);
1171
1172 /* si_get.c */
1173 const char *si_get_family_name(const struct si_screen *sscreen);
1174 void si_init_screen_get_functions(struct si_screen *sscreen);
1175
1176 /* si_gfx_cs.c */
1177 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1178 struct pipe_fence_handle **fence);
1179 void si_begin_new_gfx_cs(struct si_context *ctx);
1180 void si_need_gfx_cs_space(struct si_context *ctx);
1181
1182 /* r600_gpu_load.c */
1183 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1184 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1185 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1186 uint64_t begin);
1187
1188 /* si_compute.c */
1189 void si_init_compute_functions(struct si_context *sctx);
1190
1191 /* r600_perfcounters.c */
1192 void si_perfcounters_destroy(struct si_screen *sscreen);
1193
1194 /* si_perfcounters.c */
1195 void si_init_perfcounters(struct si_screen *screen);
1196
1197 /* si_pipe.c */
1198 bool si_check_device_reset(struct si_context *sctx);
1199
1200 /* si_query.c */
1201 void si_init_screen_query_functions(struct si_screen *sscreen);
1202 void si_init_query_functions(struct si_context *sctx);
1203 void si_suspend_queries(struct si_context *sctx);
1204 void si_resume_queries(struct si_context *sctx);
1205
1206 /* si_test_dma.c */
1207 void si_test_dma(struct si_screen *sscreen);
1208
1209 /* si_uvd.c */
1210 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1211 const struct pipe_video_codec *templ);
1212
1213 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1214 const struct pipe_video_buffer *tmpl);
1215
1216 /* si_viewport.c */
1217 void si_update_vs_viewport_state(struct si_context *ctx);
1218 void si_init_viewport_functions(struct si_context *ctx);
1219
1220 /* si_texture.c */
1221 bool si_prepare_for_dma_blit(struct si_context *sctx,
1222 struct si_texture *dst,
1223 unsigned dst_level, unsigned dstx,
1224 unsigned dsty, unsigned dstz,
1225 struct si_texture *src,
1226 unsigned src_level,
1227 const struct pipe_box *src_box);
1228 void si_texture_get_cmask_info(struct si_screen *sscreen,
1229 struct si_texture *tex,
1230 struct r600_cmask_info *out);
1231 void si_eliminate_fast_color_clear(struct si_context *sctx,
1232 struct si_texture *tex);
1233 void si_texture_discard_cmask(struct si_screen *sscreen,
1234 struct si_texture *tex);
1235 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1236 struct pipe_resource *texture,
1237 struct si_texture **staging);
1238 void si_print_texture_info(struct si_screen *sscreen,
1239 struct si_texture *tex, struct u_log_context *log);
1240 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1241 const struct pipe_resource *templ);
1242 bool vi_dcc_formats_compatible(enum pipe_format format1,
1243 enum pipe_format format2);
1244 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1245 unsigned level,
1246 enum pipe_format view_format);
1247 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1248 struct pipe_resource *tex,
1249 unsigned level,
1250 enum pipe_format view_format);
1251 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1252 struct pipe_resource *texture,
1253 const struct pipe_surface *templ,
1254 unsigned width0, unsigned height0,
1255 unsigned width, unsigned height);
1256 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1257 void vi_separate_dcc_try_enable(struct si_context *sctx,
1258 struct si_texture *tex);
1259 void vi_separate_dcc_start_query(struct si_context *sctx,
1260 struct si_texture *tex);
1261 void vi_separate_dcc_stop_query(struct si_context *sctx,
1262 struct si_texture *tex);
1263 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1264 struct si_texture *tex);
1265 bool si_texture_disable_dcc(struct si_context *sctx,
1266 struct si_texture *tex);
1267 void si_init_screen_texture_functions(struct si_screen *sscreen);
1268 void si_init_context_texture_functions(struct si_context *sctx);
1269
1270
1271 /*
1272 * common helpers
1273 */
1274
1275 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1276 {
1277 return (struct r600_resource*)r;
1278 }
1279
1280 static inline void
1281 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1282 {
1283 pipe_resource_reference((struct pipe_resource **)ptr,
1284 (struct pipe_resource *)res);
1285 }
1286
1287 static inline void
1288 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1289 {
1290 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1291 }
1292
1293 static inline bool
1294 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1295 {
1296 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1297 }
1298
1299 static inline unsigned
1300 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1301 {
1302 if (stencil)
1303 return tex->surface.u.legacy.stencil_tiling_index[level];
1304 else
1305 return tex->surface.u.legacy.tiling_index[level];
1306 }
1307
1308 static inline void
1309 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1310 {
1311 if (r) {
1312 /* Add memory usage for need_gfx_cs_space */
1313 sctx->vram += r600_resource(r)->vram_usage;
1314 sctx->gtt += r600_resource(r)->gart_usage;
1315 }
1316 }
1317
1318 static inline void
1319 si_invalidate_draw_sh_constants(struct si_context *sctx)
1320 {
1321 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1322 }
1323
1324 static inline unsigned
1325 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1326 {
1327 return 1 << (atom - sctx->atoms.array);
1328 }
1329
1330 static inline void
1331 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1332 {
1333 unsigned bit = si_get_atom_bit(sctx, atom);
1334
1335 if (dirty)
1336 sctx->dirty_atoms |= bit;
1337 else
1338 sctx->dirty_atoms &= ~bit;
1339 }
1340
1341 static inline bool
1342 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1343 {
1344 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1345 }
1346
1347 static inline void
1348 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1349 {
1350 si_set_atom_dirty(sctx, atom, true);
1351 }
1352
1353 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1354 {
1355 if (sctx->gs_shader.cso)
1356 return &sctx->gs_shader;
1357 if (sctx->tes_shader.cso)
1358 return &sctx->tes_shader;
1359
1360 return &sctx->vs_shader;
1361 }
1362
1363 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1364 {
1365 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1366
1367 return vs->cso ? &vs->cso->info : NULL;
1368 }
1369
1370 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1371 {
1372 if (sctx->gs_shader.cso)
1373 return sctx->gs_shader.cso->gs_copy_shader;
1374
1375 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1376 return vs->current ? vs->current : NULL;
1377 }
1378
1379 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1380 unsigned processor)
1381 {
1382 return sscreen->debug_flags & (1 << processor);
1383 }
1384
1385 static inline bool si_get_strmout_en(struct si_context *sctx)
1386 {
1387 return sctx->streamout.streamout_enabled ||
1388 sctx->streamout.prims_gen_query_enabled;
1389 }
1390
1391 static inline unsigned
1392 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1393 {
1394 unsigned alignment, tcc_cache_line_size;
1395
1396 /* If the upload size is less than the cache line size (e.g. 16, 32),
1397 * the whole thing will fit into a cache line if we align it to its size.
1398 * The idea is that multiple small uploads can share a cache line.
1399 * If the upload size is greater, align it to the cache line size.
1400 */
1401 alignment = util_next_power_of_two(upload_size);
1402 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1403 return MIN2(alignment, tcc_cache_line_size);
1404 }
1405
1406 static inline void
1407 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1408 {
1409 if (pipe_reference(&(*dst)->reference, &src->reference))
1410 si_destroy_saved_cs(*dst);
1411
1412 *dst = src;
1413 }
1414
1415 static inline void
1416 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1417 bool shaders_read_metadata)
1418 {
1419 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1420 SI_CONTEXT_INV_VMEM_L1;
1421
1422 if (sctx->chip_class >= GFX9) {
1423 /* Single-sample color is coherent with shaders on GFX9, but
1424 * L2 metadata must be flushed if shaders read metadata.
1425 * (DCC, CMASK).
1426 */
1427 if (num_samples >= 2)
1428 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1429 else if (shaders_read_metadata)
1430 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1431 } else {
1432 /* SI-CI-VI */
1433 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1434 }
1435 }
1436
1437 static inline void
1438 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1439 bool include_stencil, bool shaders_read_metadata)
1440 {
1441 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1442 SI_CONTEXT_INV_VMEM_L1;
1443
1444 if (sctx->chip_class >= GFX9) {
1445 /* Single-sample depth (not stencil) is coherent with shaders
1446 * on GFX9, but L2 metadata must be flushed if shaders read
1447 * metadata.
1448 */
1449 if (num_samples >= 2 || include_stencil)
1450 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1451 else if (shaders_read_metadata)
1452 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1453 } else {
1454 /* SI-CI-VI */
1455 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1456 }
1457 }
1458
1459 static inline bool
1460 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1461 {
1462 return (stencil_sampler && tex->can_sample_s) ||
1463 (!stencil_sampler && tex->can_sample_z);
1464 }
1465
1466 static inline bool
1467 si_htile_enabled(struct si_texture *tex, unsigned level)
1468 {
1469 return tex->htile_offset && level == 0;
1470 }
1471
1472 static inline bool
1473 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1474 {
1475 assert(!tex->tc_compatible_htile || tex->htile_offset);
1476 return tex->tc_compatible_htile && level == 0;
1477 }
1478
1479 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1480 {
1481 if (sctx->ps_uses_fbfetch)
1482 return sctx->framebuffer.nr_color_samples;
1483
1484 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1485 }
1486
1487 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1488 {
1489 if (sctx->queued.named.rasterizer->rasterizer_discard)
1490 return 0;
1491
1492 struct si_shader_selector *ps = sctx->ps_shader.cso;
1493 if (!ps)
1494 return 0;
1495
1496 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1497 sctx->queued.named.blend->cb_target_mask;
1498
1499 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1500 colormask &= ps->colors_written_4bit;
1501 else if (!ps->colors_written_4bit)
1502 colormask = 0; /* color0 writes all cbufs, but it's not written */
1503
1504 return colormask;
1505 }
1506
1507 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1508 (1 << PIPE_PRIM_LINE_LOOP) | \
1509 (1 << PIPE_PRIM_LINE_STRIP) | \
1510 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1511 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1512
1513 static inline bool util_prim_is_lines(unsigned prim)
1514 {
1515 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1516 }
1517
1518 static inline bool util_prim_is_points_or_lines(unsigned prim)
1519 {
1520 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1521 (1 << PIPE_PRIM_POINTS))) != 0;
1522 }
1523
1524 /**
1525 * Return true if there is enough memory in VRAM and GTT for the buffers
1526 * added so far.
1527 *
1528 * \param vram VRAM memory size not added to the buffer list yet
1529 * \param gtt GTT memory size not added to the buffer list yet
1530 */
1531 static inline bool
1532 radeon_cs_memory_below_limit(struct si_screen *screen,
1533 struct radeon_cmdbuf *cs,
1534 uint64_t vram, uint64_t gtt)
1535 {
1536 vram += cs->used_vram;
1537 gtt += cs->used_gart;
1538
1539 /* Anything that goes above the VRAM size should go to GTT. */
1540 if (vram > screen->info.vram_size)
1541 gtt += vram - screen->info.vram_size;
1542
1543 /* Now we just need to check if we have enough GTT. */
1544 return gtt < screen->info.gart_size * 0.7;
1545 }
1546
1547 /**
1548 * Add a buffer to the buffer list for the given command stream (CS).
1549 *
1550 * All buffers used by a CS must be added to the list. This tells the kernel
1551 * driver which buffers are used by GPU commands. Other buffers can
1552 * be swapped out (not accessible) during execution.
1553 *
1554 * The buffer list becomes empty after every context flush and must be
1555 * rebuilt.
1556 */
1557 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1558 struct radeon_cmdbuf *cs,
1559 struct r600_resource *rbo,
1560 enum radeon_bo_usage usage,
1561 enum radeon_bo_priority priority)
1562 {
1563 assert(usage);
1564 sctx->ws->cs_add_buffer(
1565 cs, rbo->buf,
1566 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1567 rbo->domains, priority);
1568 }
1569
1570 /**
1571 * Same as above, but also checks memory usage and flushes the context
1572 * accordingly.
1573 *
1574 * When this SHOULD NOT be used:
1575 *
1576 * - if si_context_add_resource_size has been called for the buffer
1577 * followed by *_need_cs_space for checking the memory usage
1578 *
1579 * - if si_need_dma_space has been called for the buffer
1580 *
1581 * - when emitting state packets and draw packets (because preceding packets
1582 * can't be re-emitted at that point)
1583 *
1584 * - if shader resource "enabled_mask" is not up-to-date or there is
1585 * a different constraint disallowing a context flush
1586 */
1587 static inline void
1588 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1589 struct r600_resource *rbo,
1590 enum radeon_bo_usage usage,
1591 enum radeon_bo_priority priority,
1592 bool check_mem)
1593 {
1594 if (check_mem &&
1595 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1596 sctx->vram + rbo->vram_usage,
1597 sctx->gtt + rbo->gart_usage))
1598 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1599
1600 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1601 }
1602
1603 #define PRINT_ERR(fmt, args...) \
1604 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1605
1606 #endif