de089e351ce1c59c489773ff3fa5fad42b6fef1c
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef SI_PIPE_H
24 #define SI_PIPE_H
25
26 #include "si_shader.h"
27
28 #include "util/u_dynarray.h"
29 #include "util/u_idalloc.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44 /* Alignment for optimal CP DMA performance. */
45 #define SI_CPDMA_ALIGNMENT 32
46
47 /* Instruction cache. */
48 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
49 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
50 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
51 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
52 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
53 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
54 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
55 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
56 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
57 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
58 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
59 * a CB or DB flush. */
60 #define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
61 /* Framebuffer caches. */
62 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
63 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
64 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
65 /* Engine synchronization. */
66 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
67 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
68 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
69 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
70 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
71
72 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
73 #define SI_PREFETCH_LS (1 << 1)
74 #define SI_PREFETCH_HS (1 << 2)
75 #define SI_PREFETCH_ES (1 << 3)
76 #define SI_PREFETCH_GS (1 << 4)
77 #define SI_PREFETCH_VS (1 << 5)
78 #define SI_PREFETCH_PS (1 << 6)
79
80 #define SI_MAX_BORDER_COLORS 4096
81 #define SI_MAX_VIEWPORTS 16
82 #define SIX_BITS 0x3F
83
84 struct si_compute;
85 struct hash_table;
86 struct u_suballocator;
87
88 struct si_screen {
89 struct r600_common_screen b;
90 unsigned gs_table_depth;
91 unsigned tess_offchip_block_dw_size;
92 bool has_clear_state;
93 bool has_distributed_tess;
94 bool has_draw_indirect_multi;
95 bool has_out_of_order_rast;
96 bool assume_no_z_fights;
97 bool commutative_blend_add;
98 bool clear_db_cache_before_clear;
99 bool has_msaa_sample_loc_bug;
100 bool has_ls_vgpr_init_bug;
101 bool dpbb_allowed;
102 bool dfsm_allowed;
103 bool llvm_has_working_vgpr_indexing;
104
105 /* Whether shaders are monolithic (1-part) or separate (3-part). */
106 bool use_monolithic_shaders;
107 bool record_llvm_ir;
108
109 mtx_t shader_parts_mutex;
110 struct si_shader_part *vs_prologs;
111 struct si_shader_part *tcs_epilogs;
112 struct si_shader_part *gs_prologs;
113 struct si_shader_part *ps_prologs;
114 struct si_shader_part *ps_epilogs;
115
116 /* Shader cache in memory.
117 *
118 * Design & limitations:
119 * - The shader cache is per screen (= per process), never saved to
120 * disk, and skips redundant shader compilations from TGSI to bytecode.
121 * - It can only be used with one-variant-per-shader support, in which
122 * case only the main (typically middle) part of shaders is cached.
123 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
124 * variants of VS and TES are cached, so LS and ES aren't.
125 * - GS and CS aren't cached, but it's certainly possible to cache
126 * those as well.
127 */
128 mtx_t shader_cache_mutex;
129 struct hash_table *shader_cache;
130
131 /* Shader compiler queue for multithreaded compilation. */
132 struct util_queue shader_compiler_queue;
133 /* Use at most 3 normal compiler threads on quadcore and better.
134 * Hyperthreaded CPUs report the number of threads, but we want
135 * the number of cores. */
136 LLVMTargetMachineRef tm[3]; /* used by the queue only */
137
138 struct util_queue shader_compiler_queue_low_priority;
139 /* Use at most 2 low priority threads on quadcore and better.
140 * We want to minimize the impact on multithreaded Mesa. */
141 LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
142 };
143
144 struct si_blend_color {
145 struct r600_atom atom;
146 struct pipe_blend_color state;
147 bool any_nonzeros;
148 };
149
150 struct si_sampler_view {
151 struct pipe_sampler_view base;
152 /* [0..7] = image descriptor
153 * [4..7] = buffer descriptor */
154 uint32_t state[8];
155 uint32_t fmask_state[8];
156 const struct legacy_surf_level *base_level_info;
157 ubyte base_level;
158 ubyte block_width;
159 bool is_stencil_sampler;
160 bool is_integer;
161 bool dcc_incompatible;
162 };
163
164 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
165
166 struct si_sampler_state {
167 #ifdef DEBUG
168 unsigned magic;
169 #endif
170 uint32_t val[4];
171 uint32_t integer_val[4];
172 uint32_t upgraded_depth_val[4];
173 };
174
175 struct si_cs_shader_state {
176 struct si_compute *program;
177 struct si_compute *emitted_program;
178 unsigned offset;
179 bool initialized;
180 bool uses_scratch;
181 };
182
183 struct si_samplers {
184 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
185 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
186
187 /* The i-th bit is set if that element is enabled (non-NULL resource). */
188 unsigned enabled_mask;
189 uint32_t needs_depth_decompress_mask;
190 uint32_t needs_color_decompress_mask;
191 };
192
193 struct si_images {
194 struct pipe_image_view views[SI_NUM_IMAGES];
195 uint32_t needs_color_decompress_mask;
196 unsigned enabled_mask;
197 };
198
199 struct si_framebuffer {
200 struct r600_atom atom;
201 struct pipe_framebuffer_state state;
202 unsigned colorbuf_enabled_4bit;
203 unsigned spi_shader_col_format;
204 unsigned spi_shader_col_format_alpha;
205 unsigned spi_shader_col_format_blend;
206 unsigned spi_shader_col_format_blend_alpha;
207 ubyte nr_samples:5; /* at most 16xAA */
208 ubyte log_samples:3; /* at most 4 = 16xAA */
209 ubyte compressed_cb_mask;
210 ubyte color_is_int8;
211 ubyte color_is_int10;
212 ubyte dirty_cbufs;
213 bool dirty_zsbuf;
214 bool any_dst_linear;
215 bool CB_has_shader_readable_metadata;
216 bool DB_has_shader_readable_metadata;
217 };
218
219 struct si_signed_scissor {
220 int minx;
221 int miny;
222 int maxx;
223 int maxy;
224 };
225
226 struct si_scissors {
227 struct r600_atom atom;
228 unsigned dirty_mask;
229 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
230 };
231
232 struct si_viewports {
233 struct r600_atom atom;
234 unsigned dirty_mask;
235 unsigned depth_range_dirty_mask;
236 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
237 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
238 };
239
240 struct si_clip_state {
241 struct r600_atom atom;
242 struct pipe_clip_state state;
243 bool any_nonzeros;
244 };
245
246 struct si_sample_locs {
247 struct r600_atom atom;
248 unsigned nr_samples;
249 };
250
251 struct si_sample_mask {
252 struct r600_atom atom;
253 uint16_t sample_mask;
254 };
255
256 struct si_streamout_target {
257 struct pipe_stream_output_target b;
258
259 /* The buffer where BUFFER_FILLED_SIZE is stored. */
260 struct r600_resource *buf_filled_size;
261 unsigned buf_filled_size_offset;
262 bool buf_filled_size_valid;
263
264 unsigned stride_in_dw;
265 };
266
267 struct si_streamout {
268 struct r600_atom begin_atom;
269 bool begin_emitted;
270
271 unsigned enabled_mask;
272 unsigned num_targets;
273 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
274
275 unsigned append_bitmask;
276 bool suspended;
277
278 /* External state which comes from the vertex shader,
279 * it must be set explicitly when binding a shader. */
280 uint16_t *stride_in_dw;
281 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
282
283 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
284 unsigned hw_enabled_mask;
285
286 /* The state of VGT_STRMOUT_(CONFIG|EN). */
287 struct r600_atom enable_atom;
288 bool streamout_enabled;
289 bool prims_gen_query_enabled;
290 int num_prims_gen_queries;
291 };
292
293 /* A shader state consists of the shader selector, which is a constant state
294 * object shared by multiple contexts and shouldn't be modified, and
295 * the current shader variant selected for this context.
296 */
297 struct si_shader_ctx_state {
298 struct si_shader_selector *cso;
299 struct si_shader *current;
300 };
301
302 #define SI_NUM_VGT_PARAM_KEY_BITS 12
303 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
304
305 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
306 * Some fields are set by state-change calls, most are set by draw_vbo.
307 */
308 union si_vgt_param_key {
309 struct {
310 unsigned prim:4;
311 unsigned uses_instancing:1;
312 unsigned multi_instances_smaller_than_primgroup:1;
313 unsigned primitive_restart:1;
314 unsigned count_from_stream_output:1;
315 unsigned line_stipple_enabled:1;
316 unsigned uses_tess:1;
317 unsigned tess_uses_prim_id:1;
318 unsigned uses_gs:1;
319 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
320 } u;
321 uint32_t index;
322 };
323
324 struct si_texture_handle
325 {
326 unsigned desc_slot;
327 bool desc_dirty;
328 struct pipe_sampler_view *view;
329 struct si_sampler_state sstate;
330 };
331
332 struct si_image_handle
333 {
334 unsigned desc_slot;
335 bool desc_dirty;
336 struct pipe_image_view view;
337 };
338
339 struct si_saved_cs {
340 struct pipe_reference reference;
341 struct si_context *ctx;
342 struct radeon_saved_cs gfx;
343 struct r600_resource *trace_buf;
344 unsigned trace_id;
345
346 unsigned gfx_last_dw;
347 bool flushed;
348 };
349
350 struct si_context {
351 struct r600_common_context b;
352 struct blitter_context *blitter;
353 void *custom_dsa_flush;
354 void *custom_blend_resolve;
355 void *custom_blend_fmask_decompress;
356 void *custom_blend_eliminate_fastclear;
357 void *custom_blend_dcc_decompress;
358 void *vs_blit_pos;
359 void *vs_blit_pos_layered;
360 void *vs_blit_color;
361 void *vs_blit_color_layered;
362 void *vs_blit_texcoord;
363 struct si_screen *screen;
364 struct pipe_debug_callback debug;
365 LLVMTargetMachineRef tm; /* only non-threaded compilation */
366 struct si_shader_ctx_state fixed_func_tcs_shader;
367 struct r600_resource *wait_mem_scratch;
368 unsigned wait_mem_number;
369 uint16_t prefetch_L2_mask;
370
371 bool gfx_flush_in_progress:1;
372 bool compute_is_busy:1;
373
374 /* Atoms (direct states). */
375 union si_state_atoms atoms;
376 unsigned dirty_atoms; /* mask */
377 /* PM4 states (precomputed immutable states) */
378 unsigned dirty_states;
379 union si_state queued;
380 union si_state emitted;
381
382 /* Atom declarations. */
383 struct si_framebuffer framebuffer;
384 struct si_sample_locs msaa_sample_locs;
385 struct r600_atom db_render_state;
386 struct r600_atom dpbb_state;
387 struct r600_atom msaa_config;
388 struct si_sample_mask sample_mask;
389 struct r600_atom cb_render_state;
390 unsigned last_cb_target_mask;
391 struct si_blend_color blend_color;
392 struct r600_atom clip_regs;
393 struct si_clip_state clip_state;
394 struct si_shader_data shader_pointers;
395 struct si_stencil_ref stencil_ref;
396 struct r600_atom spi_map;
397 struct si_scissors scissors;
398 struct si_streamout streamout;
399 struct si_viewports viewports;
400
401 /* Precomputed states. */
402 struct si_pm4_state *init_config;
403 struct si_pm4_state *init_config_gs_rings;
404 bool init_config_has_vgt_flush;
405 struct si_pm4_state *vgt_shader_config[4];
406
407 /* shaders */
408 struct si_shader_ctx_state ps_shader;
409 struct si_shader_ctx_state gs_shader;
410 struct si_shader_ctx_state vs_shader;
411 struct si_shader_ctx_state tcs_shader;
412 struct si_shader_ctx_state tes_shader;
413 struct si_cs_shader_state cs_shader_state;
414
415 /* shader information */
416 struct si_vertex_elements *vertex_elements;
417 unsigned sprite_coord_enable;
418 bool flatshade;
419 bool do_update_shaders;
420
421 /* shader descriptors */
422 struct si_descriptors vertex_buffers;
423 struct si_descriptors descriptors[SI_NUM_DESCS];
424 unsigned descriptors_dirty;
425 unsigned shader_pointers_dirty;
426 unsigned shader_needs_decompress_mask;
427 struct si_buffer_resources rw_buffers;
428 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
429 struct si_samplers samplers[SI_NUM_SHADERS];
430 struct si_images images[SI_NUM_SHADERS];
431
432 /* other shader resources */
433 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
434 struct pipe_resource *esgs_ring;
435 struct pipe_resource *gsvs_ring;
436 struct pipe_resource *tf_ring;
437 struct pipe_resource *tess_offchip_ring;
438 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
439 struct r600_resource *border_color_buffer;
440 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
441 unsigned border_color_count;
442 unsigned num_vs_blit_sgprs;
443 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
444
445 /* Vertex and index buffers. */
446 bool vertex_buffers_dirty;
447 bool vertex_buffer_pointer_dirty;
448 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
449
450 /* MSAA config state. */
451 int ps_iter_samples;
452 bool smoothing_enabled;
453
454 /* DB render state. */
455 unsigned ps_db_shader_control;
456 unsigned dbcb_copy_sample;
457 bool dbcb_depth_copy_enabled:1;
458 bool dbcb_stencil_copy_enabled:1;
459 bool db_flush_depth_inplace:1;
460 bool db_flush_stencil_inplace:1;
461 bool db_depth_clear:1;
462 bool db_depth_disable_expclear:1;
463 bool db_stencil_clear:1;
464 bool db_stencil_disable_expclear:1;
465 bool occlusion_queries_disabled:1;
466 bool generate_mipmap_for_depth:1;
467
468 /* Emitted draw state. */
469 bool gs_tri_strip_adj_fix:1;
470 bool ls_vgpr_fix:1;
471 int last_index_size;
472 int last_base_vertex;
473 int last_start_instance;
474 int last_drawid;
475 int last_sh_base_reg;
476 int last_primitive_restart_en;
477 int last_restart_index;
478 int last_gs_out_prim;
479 int last_prim;
480 int last_multi_vgt_param;
481 int last_rast_prim;
482 unsigned last_sc_line_stipple;
483 unsigned current_vs_state;
484 unsigned last_vs_state;
485 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
486
487 /* Scratch buffer */
488 struct r600_atom scratch_state;
489 struct r600_resource *scratch_buffer;
490 unsigned scratch_waves;
491 unsigned spi_tmpring_size;
492
493 struct r600_resource *compute_scratch_buffer;
494
495 /* Emitted derived tessellation state. */
496 /* Local shader (VS), or HS if LS-HS are merged. */
497 struct si_shader *last_ls;
498 struct si_shader_selector *last_tcs;
499 int last_num_tcs_input_cp;
500 int last_tes_sh_base;
501 bool last_tess_uses_primid;
502 unsigned last_num_patches;
503
504 /* Debug state. */
505 bool is_debug;
506 struct si_saved_cs *current_saved_cs;
507 uint64_t dmesg_timestamp;
508 unsigned apitrace_call_number;
509
510 /* Other state */
511 bool need_check_render_feedback;
512 bool decompression_enabled;
513
514 bool vs_writes_viewport_index;
515 bool vs_disables_clipping_viewport;
516
517 /* Precomputed IA_MULTI_VGT_PARAM */
518 union si_vgt_param_key ia_multi_vgt_param_key;
519 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
520
521 /* Bindless descriptors. */
522 struct si_descriptors bindless_descriptors;
523 struct util_idalloc bindless_used_slots;
524 unsigned num_bindless_descriptors;
525 bool bindless_descriptors_dirty;
526 bool graphics_bindless_pointer_dirty;
527 bool compute_bindless_pointer_dirty;
528
529 /* Allocated bindless handles */
530 struct hash_table *tex_handles;
531 struct hash_table *img_handles;
532
533 /* Resident bindless handles */
534 struct util_dynarray resident_tex_handles;
535 struct util_dynarray resident_img_handles;
536
537 /* Resident bindless handles which need decompression */
538 struct util_dynarray resident_tex_needs_color_decompress;
539 struct util_dynarray resident_img_needs_color_decompress;
540 struct util_dynarray resident_tex_needs_depth_decompress;
541
542 /* Bindless state */
543 bool uses_bindless_samplers;
544 bool uses_bindless_images;
545
546 /* MSAA sample locations.
547 * The first index is the sample index.
548 * The second index is the coordinate: X, Y. */
549 float sample_locations_1x[1][2];
550 float sample_locations_2x[2][2];
551 float sample_locations_4x[4][2];
552 float sample_locations_8x[8][2];
553 float sample_locations_16x[16][2];
554 };
555
556 /* cik_sdma.c */
557 void cik_init_sdma_functions(struct si_context *sctx);
558
559 /* si_blit.c */
560 void si_init_blit_functions(struct si_context *sctx);
561 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
562 void si_resource_copy_region(struct pipe_context *ctx,
563 struct pipe_resource *dst,
564 unsigned dst_level,
565 unsigned dstx, unsigned dsty, unsigned dstz,
566 struct pipe_resource *src,
567 unsigned src_level,
568 const struct pipe_box *src_box);
569
570 /* si_cp_dma.c */
571 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
572 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
573 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
574 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
575 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
576 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
577 SI_CPDMA_SKIP_SYNC_AFTER | \
578 SI_CPDMA_SKIP_SYNC_BEFORE | \
579 SI_CPDMA_SKIP_GFX_SYNC | \
580 SI_CPDMA_SKIP_BO_LIST_UPDATE)
581
582 void si_copy_buffer(struct si_context *sctx,
583 struct pipe_resource *dst, struct pipe_resource *src,
584 uint64_t dst_offset, uint64_t src_offset, unsigned size,
585 unsigned user_flags);
586 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
587 uint64_t offset, unsigned size);
588 void cik_emit_prefetch_L2(struct si_context *sctx);
589 void si_init_cp_dma_functions(struct si_context *sctx);
590
591 /* si_debug.c */
592 void si_auto_log_cs(void *data, struct u_log_context *log);
593 void si_log_hw_flush(struct si_context *sctx);
594 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
595 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
596 void si_init_debug_functions(struct si_context *sctx);
597 void si_check_vm_faults(struct r600_common_context *ctx,
598 struct radeon_saved_cs *saved, enum ring_type ring);
599 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
600
601 /* si_dma.c */
602 void si_init_dma_functions(struct si_context *sctx);
603
604 /* si_fence.c */
605 void si_init_fence_functions(struct si_context *ctx);
606 void si_init_screen_fence_functions(struct si_screen *screen);
607 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
608 struct tc_unflushed_batch_token *tc_token);
609
610 /* si_hw_context.c */
611 void si_destroy_saved_cs(struct si_saved_cs *scs);
612 void si_context_gfx_flush(void *context, unsigned flags,
613 struct pipe_fence_handle **fence);
614 void si_begin_new_cs(struct si_context *ctx);
615 void si_need_cs_space(struct si_context *ctx);
616
617 /* si_compute.c */
618 void si_init_compute_functions(struct si_context *sctx);
619
620 /* si_perfcounters.c */
621 void si_init_perfcounters(struct si_screen *screen);
622
623 /* si_uvd.c */
624 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
625 const struct pipe_video_codec *templ);
626
627 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
628 const struct pipe_video_buffer *tmpl);
629
630 /* si_viewport.c */
631 void si_update_vs_viewport_state(struct si_context *ctx);
632 void si_init_viewport_functions(struct si_context *ctx);
633
634
635 /*
636 * common helpers
637 */
638
639 static inline void
640 si_invalidate_draw_sh_constants(struct si_context *sctx)
641 {
642 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
643 }
644
645 static inline void
646 si_set_atom_dirty(struct si_context *sctx,
647 struct r600_atom *atom, bool dirty)
648 {
649 unsigned bit = 1 << atom->id;
650
651 if (dirty)
652 sctx->dirty_atoms |= bit;
653 else
654 sctx->dirty_atoms &= ~bit;
655 }
656
657 static inline bool
658 si_is_atom_dirty(struct si_context *sctx,
659 struct r600_atom *atom)
660 {
661 unsigned bit = 1 << atom->id;
662
663 return sctx->dirty_atoms & bit;
664 }
665
666 static inline void
667 si_mark_atom_dirty(struct si_context *sctx,
668 struct r600_atom *atom)
669 {
670 si_set_atom_dirty(sctx, atom, true);
671 }
672
673 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
674 {
675 if (sctx->gs_shader.cso)
676 return &sctx->gs_shader;
677 if (sctx->tes_shader.cso)
678 return &sctx->tes_shader;
679
680 return &sctx->vs_shader;
681 }
682
683 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
684 {
685 struct si_shader_ctx_state *vs = si_get_vs(sctx);
686
687 return vs->cso ? &vs->cso->info : NULL;
688 }
689
690 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
691 {
692 if (sctx->gs_shader.cso)
693 return sctx->gs_shader.cso->gs_copy_shader;
694
695 struct si_shader_ctx_state *vs = si_get_vs(sctx);
696 return vs->current ? vs->current : NULL;
697 }
698
699 static inline bool si_get_strmout_en(struct si_context *sctx)
700 {
701 return sctx->streamout.streamout_enabled ||
702 sctx->streamout.prims_gen_query_enabled;
703 }
704
705 static inline unsigned
706 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
707 {
708 unsigned alignment, tcc_cache_line_size;
709
710 /* If the upload size is less than the cache line size (e.g. 16, 32),
711 * the whole thing will fit into a cache line if we align it to its size.
712 * The idea is that multiple small uploads can share a cache line.
713 * If the upload size is greater, align it to the cache line size.
714 */
715 alignment = util_next_power_of_two(upload_size);
716 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
717 return MIN2(alignment, tcc_cache_line_size);
718 }
719
720 static inline void
721 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
722 {
723 if (pipe_reference(&(*dst)->reference, &src->reference))
724 si_destroy_saved_cs(*dst);
725
726 *dst = src;
727 }
728
729 static inline void
730 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
731 bool shaders_read_metadata)
732 {
733 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
734 SI_CONTEXT_INV_VMEM_L1;
735
736 if (sctx->b.chip_class >= GFX9) {
737 /* Single-sample color is coherent with shaders on GFX9, but
738 * L2 metadata must be flushed if shaders read metadata.
739 * (DCC, CMASK).
740 */
741 if (num_samples >= 2)
742 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
743 else if (shaders_read_metadata)
744 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
745 } else {
746 /* SI-CI-VI */
747 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
748 }
749 }
750
751 static inline void
752 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
753 bool include_stencil, bool shaders_read_metadata)
754 {
755 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
756 SI_CONTEXT_INV_VMEM_L1;
757
758 if (sctx->b.chip_class >= GFX9) {
759 /* Single-sample depth (not stencil) is coherent with shaders
760 * on GFX9, but L2 metadata must be flushed if shaders read
761 * metadata.
762 */
763 if (num_samples >= 2 || include_stencil)
764 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
765 else if (shaders_read_metadata)
766 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
767 } else {
768 /* SI-CI-VI */
769 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
770 }
771 }
772
773 #endif