radeonsi: just include si_pipe.h in r600_query.c
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef SI_PIPE_H
24 #define SI_PIPE_H
25
26 #include "si_shader.h"
27
28 #include "util/u_dynarray.h"
29 #include "util/u_idalloc.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 #define ATI_VENDOR_ID 0x1002
38
39 #define SI_NOT_QUERY 0xffffffff
40
41 /* The base vertex and primitive restart can be any number, but we must pick
42 * one which will mean "unknown" for the purpose of state tracking and
43 * the number shouldn't be a commonly-used one. */
44 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
45 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
46 #define SI_NUM_SMOOTH_AA_SAMPLES 8
47 #define SI_GS_PER_ES 128
48 /* Alignment for optimal CP DMA performance. */
49 #define SI_CPDMA_ALIGNMENT 32
50
51 /* Instruction cache. */
52 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
53 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
54 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
55 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
56 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
57 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
58 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
59 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
60 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
61 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
62 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
63 * a CB or DB flush. */
64 #define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
65 /* Framebuffer caches. */
66 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
67 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
68 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
69 /* Engine synchronization. */
70 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
71 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
72 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
73 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
74 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
75
76 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
77 #define SI_PREFETCH_LS (1 << 1)
78 #define SI_PREFETCH_HS (1 << 2)
79 #define SI_PREFETCH_ES (1 << 3)
80 #define SI_PREFETCH_GS (1 << 4)
81 #define SI_PREFETCH_VS (1 << 5)
82 #define SI_PREFETCH_PS (1 << 6)
83
84 #define SI_MAX_BORDER_COLORS 4096
85 #define SI_MAX_VIEWPORTS 16
86 #define SIX_BITS 0x3F
87
88 struct si_compute;
89 struct hash_table;
90 struct u_suballocator;
91
92 struct si_screen {
93 struct r600_common_screen b;
94 unsigned gs_table_depth;
95 unsigned tess_offchip_block_dw_size;
96 bool has_clear_state;
97 bool has_distributed_tess;
98 bool has_draw_indirect_multi;
99 bool has_out_of_order_rast;
100 bool assume_no_z_fights;
101 bool commutative_blend_add;
102 bool clear_db_cache_before_clear;
103 bool has_msaa_sample_loc_bug;
104 bool has_ls_vgpr_init_bug;
105 bool dpbb_allowed;
106 bool dfsm_allowed;
107 bool llvm_has_working_vgpr_indexing;
108
109 /* Whether shaders are monolithic (1-part) or separate (3-part). */
110 bool use_monolithic_shaders;
111 bool record_llvm_ir;
112
113 mtx_t shader_parts_mutex;
114 struct si_shader_part *vs_prologs;
115 struct si_shader_part *tcs_epilogs;
116 struct si_shader_part *gs_prologs;
117 struct si_shader_part *ps_prologs;
118 struct si_shader_part *ps_epilogs;
119
120 /* Shader cache in memory.
121 *
122 * Design & limitations:
123 * - The shader cache is per screen (= per process), never saved to
124 * disk, and skips redundant shader compilations from TGSI to bytecode.
125 * - It can only be used with one-variant-per-shader support, in which
126 * case only the main (typically middle) part of shaders is cached.
127 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
128 * variants of VS and TES are cached, so LS and ES aren't.
129 * - GS and CS aren't cached, but it's certainly possible to cache
130 * those as well.
131 */
132 mtx_t shader_cache_mutex;
133 struct hash_table *shader_cache;
134
135 /* Shader compiler queue for multithreaded compilation. */
136 struct util_queue shader_compiler_queue;
137 /* Use at most 3 normal compiler threads on quadcore and better.
138 * Hyperthreaded CPUs report the number of threads, but we want
139 * the number of cores. */
140 LLVMTargetMachineRef tm[3]; /* used by the queue only */
141
142 struct util_queue shader_compiler_queue_low_priority;
143 /* Use at most 2 low priority threads on quadcore and better.
144 * We want to minimize the impact on multithreaded Mesa. */
145 LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
146 };
147
148 struct si_blend_color {
149 struct r600_atom atom;
150 struct pipe_blend_color state;
151 bool any_nonzeros;
152 };
153
154 struct si_sampler_view {
155 struct pipe_sampler_view base;
156 /* [0..7] = image descriptor
157 * [4..7] = buffer descriptor */
158 uint32_t state[8];
159 uint32_t fmask_state[8];
160 const struct legacy_surf_level *base_level_info;
161 ubyte base_level;
162 ubyte block_width;
163 bool is_stencil_sampler;
164 bool is_integer;
165 bool dcc_incompatible;
166 };
167
168 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
169
170 struct si_sampler_state {
171 #ifdef DEBUG
172 unsigned magic;
173 #endif
174 uint32_t val[4];
175 uint32_t integer_val[4];
176 uint32_t upgraded_depth_val[4];
177 };
178
179 struct si_cs_shader_state {
180 struct si_compute *program;
181 struct si_compute *emitted_program;
182 unsigned offset;
183 bool initialized;
184 bool uses_scratch;
185 };
186
187 struct si_samplers {
188 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
189 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
190
191 /* The i-th bit is set if that element is enabled (non-NULL resource). */
192 unsigned enabled_mask;
193 uint32_t needs_depth_decompress_mask;
194 uint32_t needs_color_decompress_mask;
195 };
196
197 struct si_images {
198 struct pipe_image_view views[SI_NUM_IMAGES];
199 uint32_t needs_color_decompress_mask;
200 unsigned enabled_mask;
201 };
202
203 struct si_framebuffer {
204 struct r600_atom atom;
205 struct pipe_framebuffer_state state;
206 unsigned colorbuf_enabled_4bit;
207 unsigned spi_shader_col_format;
208 unsigned spi_shader_col_format_alpha;
209 unsigned spi_shader_col_format_blend;
210 unsigned spi_shader_col_format_blend_alpha;
211 ubyte nr_samples:5; /* at most 16xAA */
212 ubyte log_samples:3; /* at most 4 = 16xAA */
213 ubyte compressed_cb_mask;
214 ubyte color_is_int8;
215 ubyte color_is_int10;
216 ubyte dirty_cbufs;
217 bool dirty_zsbuf;
218 bool any_dst_linear;
219 bool CB_has_shader_readable_metadata;
220 bool DB_has_shader_readable_metadata;
221 };
222
223 struct si_signed_scissor {
224 int minx;
225 int miny;
226 int maxx;
227 int maxy;
228 };
229
230 struct si_scissors {
231 struct r600_atom atom;
232 unsigned dirty_mask;
233 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
234 };
235
236 struct si_viewports {
237 struct r600_atom atom;
238 unsigned dirty_mask;
239 unsigned depth_range_dirty_mask;
240 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
241 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
242 };
243
244 struct si_clip_state {
245 struct r600_atom atom;
246 struct pipe_clip_state state;
247 bool any_nonzeros;
248 };
249
250 struct si_sample_locs {
251 struct r600_atom atom;
252 unsigned nr_samples;
253 };
254
255 struct si_sample_mask {
256 struct r600_atom atom;
257 uint16_t sample_mask;
258 };
259
260 struct si_streamout_target {
261 struct pipe_stream_output_target b;
262
263 /* The buffer where BUFFER_FILLED_SIZE is stored. */
264 struct r600_resource *buf_filled_size;
265 unsigned buf_filled_size_offset;
266 bool buf_filled_size_valid;
267
268 unsigned stride_in_dw;
269 };
270
271 struct si_streamout {
272 struct r600_atom begin_atom;
273 bool begin_emitted;
274
275 unsigned enabled_mask;
276 unsigned num_targets;
277 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
278
279 unsigned append_bitmask;
280 bool suspended;
281
282 /* External state which comes from the vertex shader,
283 * it must be set explicitly when binding a shader. */
284 uint16_t *stride_in_dw;
285 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
286
287 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
288 unsigned hw_enabled_mask;
289
290 /* The state of VGT_STRMOUT_(CONFIG|EN). */
291 struct r600_atom enable_atom;
292 bool streamout_enabled;
293 bool prims_gen_query_enabled;
294 int num_prims_gen_queries;
295 };
296
297 /* A shader state consists of the shader selector, which is a constant state
298 * object shared by multiple contexts and shouldn't be modified, and
299 * the current shader variant selected for this context.
300 */
301 struct si_shader_ctx_state {
302 struct si_shader_selector *cso;
303 struct si_shader *current;
304 };
305
306 #define SI_NUM_VGT_PARAM_KEY_BITS 12
307 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
308
309 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
310 * Some fields are set by state-change calls, most are set by draw_vbo.
311 */
312 union si_vgt_param_key {
313 struct {
314 unsigned prim:4;
315 unsigned uses_instancing:1;
316 unsigned multi_instances_smaller_than_primgroup:1;
317 unsigned primitive_restart:1;
318 unsigned count_from_stream_output:1;
319 unsigned line_stipple_enabled:1;
320 unsigned uses_tess:1;
321 unsigned tess_uses_prim_id:1;
322 unsigned uses_gs:1;
323 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
324 } u;
325 uint32_t index;
326 };
327
328 struct si_texture_handle
329 {
330 unsigned desc_slot;
331 bool desc_dirty;
332 struct pipe_sampler_view *view;
333 struct si_sampler_state sstate;
334 };
335
336 struct si_image_handle
337 {
338 unsigned desc_slot;
339 bool desc_dirty;
340 struct pipe_image_view view;
341 };
342
343 struct si_saved_cs {
344 struct pipe_reference reference;
345 struct si_context *ctx;
346 struct radeon_saved_cs gfx;
347 struct r600_resource *trace_buf;
348 unsigned trace_id;
349
350 unsigned gfx_last_dw;
351 bool flushed;
352 int64_t time_flush;
353 };
354
355 struct si_context {
356 struct r600_common_context b;
357 struct blitter_context *blitter;
358 void *custom_dsa_flush;
359 void *custom_blend_resolve;
360 void *custom_blend_fmask_decompress;
361 void *custom_blend_eliminate_fastclear;
362 void *custom_blend_dcc_decompress;
363 void *vs_blit_pos;
364 void *vs_blit_pos_layered;
365 void *vs_blit_color;
366 void *vs_blit_color_layered;
367 void *vs_blit_texcoord;
368 struct si_screen *screen;
369 struct pipe_debug_callback debug;
370 LLVMTargetMachineRef tm; /* only non-threaded compilation */
371 struct si_shader_ctx_state fixed_func_tcs_shader;
372 struct r600_resource *wait_mem_scratch;
373 unsigned wait_mem_number;
374 uint16_t prefetch_L2_mask;
375
376 bool gfx_flush_in_progress:1;
377 bool compute_is_busy:1;
378
379 /* Atoms (direct states). */
380 union si_state_atoms atoms;
381 unsigned dirty_atoms; /* mask */
382 /* PM4 states (precomputed immutable states) */
383 unsigned dirty_states;
384 union si_state queued;
385 union si_state emitted;
386
387 /* Atom declarations. */
388 struct si_framebuffer framebuffer;
389 struct si_sample_locs msaa_sample_locs;
390 struct r600_atom db_render_state;
391 struct r600_atom dpbb_state;
392 struct r600_atom msaa_config;
393 struct si_sample_mask sample_mask;
394 struct r600_atom cb_render_state;
395 unsigned last_cb_target_mask;
396 struct si_blend_color blend_color;
397 struct r600_atom clip_regs;
398 struct si_clip_state clip_state;
399 struct si_shader_data shader_pointers;
400 struct si_stencil_ref stencil_ref;
401 struct r600_atom spi_map;
402 struct si_scissors scissors;
403 struct si_streamout streamout;
404 struct si_viewports viewports;
405
406 /* Precomputed states. */
407 struct si_pm4_state *init_config;
408 struct si_pm4_state *init_config_gs_rings;
409 bool init_config_has_vgt_flush;
410 struct si_pm4_state *vgt_shader_config[4];
411
412 /* shaders */
413 struct si_shader_ctx_state ps_shader;
414 struct si_shader_ctx_state gs_shader;
415 struct si_shader_ctx_state vs_shader;
416 struct si_shader_ctx_state tcs_shader;
417 struct si_shader_ctx_state tes_shader;
418 struct si_cs_shader_state cs_shader_state;
419
420 /* shader information */
421 struct si_vertex_elements *vertex_elements;
422 unsigned sprite_coord_enable;
423 bool flatshade;
424 bool do_update_shaders;
425
426 /* shader descriptors */
427 struct si_descriptors vertex_buffers;
428 struct si_descriptors descriptors[SI_NUM_DESCS];
429 unsigned descriptors_dirty;
430 unsigned shader_pointers_dirty;
431 unsigned shader_needs_decompress_mask;
432 struct si_buffer_resources rw_buffers;
433 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
434 struct si_samplers samplers[SI_NUM_SHADERS];
435 struct si_images images[SI_NUM_SHADERS];
436
437 /* other shader resources */
438 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
439 struct pipe_resource *esgs_ring;
440 struct pipe_resource *gsvs_ring;
441 struct pipe_resource *tf_ring;
442 struct pipe_resource *tess_offchip_ring;
443 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
444 struct r600_resource *border_color_buffer;
445 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
446 unsigned border_color_count;
447 unsigned num_vs_blit_sgprs;
448 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
449
450 /* Vertex and index buffers. */
451 bool vertex_buffers_dirty;
452 bool vertex_buffer_pointer_dirty;
453 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
454
455 /* MSAA config state. */
456 int ps_iter_samples;
457 bool smoothing_enabled;
458
459 /* DB render state. */
460 unsigned ps_db_shader_control;
461 unsigned dbcb_copy_sample;
462 bool dbcb_depth_copy_enabled:1;
463 bool dbcb_stencil_copy_enabled:1;
464 bool db_flush_depth_inplace:1;
465 bool db_flush_stencil_inplace:1;
466 bool db_depth_clear:1;
467 bool db_depth_disable_expclear:1;
468 bool db_stencil_clear:1;
469 bool db_stencil_disable_expclear:1;
470 bool occlusion_queries_disabled:1;
471 bool generate_mipmap_for_depth:1;
472
473 /* Emitted draw state. */
474 bool gs_tri_strip_adj_fix:1;
475 bool ls_vgpr_fix:1;
476 int last_index_size;
477 int last_base_vertex;
478 int last_start_instance;
479 int last_drawid;
480 int last_sh_base_reg;
481 int last_primitive_restart_en;
482 int last_restart_index;
483 int last_gs_out_prim;
484 int last_prim;
485 int last_multi_vgt_param;
486 int last_rast_prim;
487 unsigned last_sc_line_stipple;
488 unsigned current_vs_state;
489 unsigned last_vs_state;
490 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
491
492 /* Scratch buffer */
493 struct r600_atom scratch_state;
494 struct r600_resource *scratch_buffer;
495 unsigned scratch_waves;
496 unsigned spi_tmpring_size;
497
498 struct r600_resource *compute_scratch_buffer;
499
500 /* Emitted derived tessellation state. */
501 /* Local shader (VS), or HS if LS-HS are merged. */
502 struct si_shader *last_ls;
503 struct si_shader_selector *last_tcs;
504 int last_num_tcs_input_cp;
505 int last_tes_sh_base;
506 bool last_tess_uses_primid;
507 unsigned last_num_patches;
508
509 /* Debug state. */
510 bool is_debug;
511 struct si_saved_cs *current_saved_cs;
512 uint64_t dmesg_timestamp;
513 unsigned apitrace_call_number;
514
515 /* Other state */
516 bool need_check_render_feedback;
517 bool decompression_enabled;
518
519 bool vs_writes_viewport_index;
520 bool vs_disables_clipping_viewport;
521
522 /* Precomputed IA_MULTI_VGT_PARAM */
523 union si_vgt_param_key ia_multi_vgt_param_key;
524 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
525
526 /* Bindless descriptors. */
527 struct si_descriptors bindless_descriptors;
528 struct util_idalloc bindless_used_slots;
529 unsigned num_bindless_descriptors;
530 bool bindless_descriptors_dirty;
531 bool graphics_bindless_pointer_dirty;
532 bool compute_bindless_pointer_dirty;
533
534 /* Allocated bindless handles */
535 struct hash_table *tex_handles;
536 struct hash_table *img_handles;
537
538 /* Resident bindless handles */
539 struct util_dynarray resident_tex_handles;
540 struct util_dynarray resident_img_handles;
541
542 /* Resident bindless handles which need decompression */
543 struct util_dynarray resident_tex_needs_color_decompress;
544 struct util_dynarray resident_img_needs_color_decompress;
545 struct util_dynarray resident_tex_needs_depth_decompress;
546
547 /* Bindless state */
548 bool uses_bindless_samplers;
549 bool uses_bindless_images;
550
551 /* MSAA sample locations.
552 * The first index is the sample index.
553 * The second index is the coordinate: X, Y. */
554 float sample_locations_1x[1][2];
555 float sample_locations_2x[2][2];
556 float sample_locations_4x[4][2];
557 float sample_locations_8x[8][2];
558 float sample_locations_16x[16][2];
559 };
560
561 /* cik_sdma.c */
562 void cik_init_sdma_functions(struct si_context *sctx);
563
564 /* si_blit.c */
565 enum si_blitter_op /* bitmask */
566 {
567 SI_SAVE_TEXTURES = 1,
568 SI_SAVE_FRAMEBUFFER = 2,
569 SI_SAVE_FRAGMENT_STATE = 4,
570 SI_DISABLE_RENDER_COND = 8,
571 };
572
573 void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op);
574 void si_blitter_end(struct pipe_context *ctx);
575 void si_init_blit_functions(struct si_context *sctx);
576 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
577 void si_resource_copy_region(struct pipe_context *ctx,
578 struct pipe_resource *dst,
579 unsigned dst_level,
580 unsigned dstx, unsigned dsty, unsigned dstz,
581 struct pipe_resource *src,
582 unsigned src_level,
583 const struct pipe_box *src_box);
584
585 /* si_clear.c */
586 void vi_dcc_clear_level(struct si_context *sctx,
587 struct r600_texture *rtex,
588 unsigned level, unsigned clear_value);
589 void si_init_clear_functions(struct si_context *sctx);
590
591 /* si_cp_dma.c */
592 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
593 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
594 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
595 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
596 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
597 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
598 SI_CPDMA_SKIP_SYNC_AFTER | \
599 SI_CPDMA_SKIP_SYNC_BEFORE | \
600 SI_CPDMA_SKIP_GFX_SYNC | \
601 SI_CPDMA_SKIP_BO_LIST_UPDATE)
602
603 enum r600_coherency {
604 R600_COHERENCY_NONE, /* no cache flushes needed */
605 R600_COHERENCY_SHADER,
606 R600_COHERENCY_CB_META,
607 };
608
609 void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
610 uint64_t offset, uint64_t size, unsigned value,
611 enum r600_coherency coher);
612 void si_copy_buffer(struct si_context *sctx,
613 struct pipe_resource *dst, struct pipe_resource *src,
614 uint64_t dst_offset, uint64_t src_offset, unsigned size,
615 unsigned user_flags);
616 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
617 uint64_t offset, unsigned size);
618 void cik_emit_prefetch_L2(struct si_context *sctx);
619 void si_init_cp_dma_functions(struct si_context *sctx);
620
621 /* si_debug.c */
622 void si_auto_log_cs(void *data, struct u_log_context *log);
623 void si_log_hw_flush(struct si_context *sctx);
624 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
625 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
626 void si_init_debug_functions(struct si_context *sctx);
627 void si_check_vm_faults(struct r600_common_context *ctx,
628 struct radeon_saved_cs *saved, enum ring_type ring);
629 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
630
631 /* si_dma.c */
632 void si_init_dma_functions(struct si_context *sctx);
633
634 /* si_fence.c */
635 void si_init_fence_functions(struct si_context *ctx);
636 void si_init_screen_fence_functions(struct si_screen *screen);
637 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
638 struct tc_unflushed_batch_token *tc_token);
639
640 /* si_hw_context.c */
641 void si_destroy_saved_cs(struct si_saved_cs *scs);
642 void si_context_gfx_flush(void *context, unsigned flags,
643 struct pipe_fence_handle **fence);
644 void si_begin_new_cs(struct si_context *ctx);
645 void si_need_cs_space(struct si_context *ctx);
646
647 /* si_compute.c */
648 void si_init_compute_functions(struct si_context *sctx);
649
650 /* si_perfcounters.c */
651 void si_init_perfcounters(struct si_screen *screen);
652
653 /* si_test_dma.c */
654 void si_test_dma(struct si_screen *sscreen);
655
656 /* si_uvd.c */
657 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
658 const struct pipe_video_codec *templ);
659
660 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
661 const struct pipe_video_buffer *tmpl);
662
663 /* si_viewport.c */
664 void si_update_vs_viewport_state(struct si_context *ctx);
665 void si_init_viewport_functions(struct si_context *ctx);
666
667
668 /*
669 * common helpers
670 */
671
672 static inline void
673 si_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
674 {
675 struct r600_common_context *rctx = (struct r600_common_context *)ctx;
676 struct r600_resource *res = (struct r600_resource *)r;
677
678 if (res) {
679 /* Add memory usage for need_gfx_cs_space */
680 rctx->vram += res->vram_usage;
681 rctx->gtt += res->gart_usage;
682 }
683 }
684
685 static inline void
686 si_invalidate_draw_sh_constants(struct si_context *sctx)
687 {
688 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
689 }
690
691 static inline void
692 si_set_atom_dirty(struct si_context *sctx,
693 struct r600_atom *atom, bool dirty)
694 {
695 unsigned bit = 1 << atom->id;
696
697 if (dirty)
698 sctx->dirty_atoms |= bit;
699 else
700 sctx->dirty_atoms &= ~bit;
701 }
702
703 static inline bool
704 si_is_atom_dirty(struct si_context *sctx,
705 struct r600_atom *atom)
706 {
707 unsigned bit = 1 << atom->id;
708
709 return sctx->dirty_atoms & bit;
710 }
711
712 static inline void
713 si_mark_atom_dirty(struct si_context *sctx,
714 struct r600_atom *atom)
715 {
716 si_set_atom_dirty(sctx, atom, true);
717 }
718
719 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
720 {
721 if (sctx->gs_shader.cso)
722 return &sctx->gs_shader;
723 if (sctx->tes_shader.cso)
724 return &sctx->tes_shader;
725
726 return &sctx->vs_shader;
727 }
728
729 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
730 {
731 struct si_shader_ctx_state *vs = si_get_vs(sctx);
732
733 return vs->cso ? &vs->cso->info : NULL;
734 }
735
736 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
737 {
738 if (sctx->gs_shader.cso)
739 return sctx->gs_shader.cso->gs_copy_shader;
740
741 struct si_shader_ctx_state *vs = si_get_vs(sctx);
742 return vs->current ? vs->current : NULL;
743 }
744
745 static inline bool si_get_strmout_en(struct si_context *sctx)
746 {
747 return sctx->streamout.streamout_enabled ||
748 sctx->streamout.prims_gen_query_enabled;
749 }
750
751 static inline unsigned
752 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
753 {
754 unsigned alignment, tcc_cache_line_size;
755
756 /* If the upload size is less than the cache line size (e.g. 16, 32),
757 * the whole thing will fit into a cache line if we align it to its size.
758 * The idea is that multiple small uploads can share a cache line.
759 * If the upload size is greater, align it to the cache line size.
760 */
761 alignment = util_next_power_of_two(upload_size);
762 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
763 return MIN2(alignment, tcc_cache_line_size);
764 }
765
766 static inline void
767 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
768 {
769 if (pipe_reference(&(*dst)->reference, &src->reference))
770 si_destroy_saved_cs(*dst);
771
772 *dst = src;
773 }
774
775 static inline void
776 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
777 bool shaders_read_metadata)
778 {
779 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
780 SI_CONTEXT_INV_VMEM_L1;
781
782 if (sctx->b.chip_class >= GFX9) {
783 /* Single-sample color is coherent with shaders on GFX9, but
784 * L2 metadata must be flushed if shaders read metadata.
785 * (DCC, CMASK).
786 */
787 if (num_samples >= 2)
788 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
789 else if (shaders_read_metadata)
790 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
791 } else {
792 /* SI-CI-VI */
793 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
794 }
795 }
796
797 static inline void
798 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
799 bool include_stencil, bool shaders_read_metadata)
800 {
801 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
802 SI_CONTEXT_INV_VMEM_L1;
803
804 if (sctx->b.chip_class >= GFX9) {
805 /* Single-sample depth (not stencil) is coherent with shaders
806 * on GFX9, but L2 metadata must be flushed if shaders read
807 * metadata.
808 */
809 if (num_samples >= 2 || include_stencil)
810 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
811 else if (shaders_read_metadata)
812 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
813 } else {
814 /* SI-CI-VI */
815 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
816 }
817 }
818
819 static inline bool
820 si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
821 {
822 return (stencil_sampler && tex->can_sample_s) ||
823 (!stencil_sampler && tex->can_sample_z);
824 }
825
826 static inline bool
827 si_htile_enabled(struct r600_texture *tex, unsigned level)
828 {
829 return tex->htile_offset && level == 0;
830 }
831
832 static inline bool
833 vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
834 {
835 assert(!tex->tc_compatible_htile || tex->htile_offset);
836 return tex->tc_compatible_htile && level == 0;
837 }
838
839 #endif