radeonsi/gfx9: don't use BREAK_BATCH and FLUSH_DFSM if DFSM is disabled
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33
34 #ifdef PIPE_ARCH_BIG_ENDIAN
35 #define SI_BIG_ENDIAN 1
36 #else
37 #define SI_BIG_ENDIAN 0
38 #endif
39
40 /* The base vertex and primitive restart can be any number, but we must pick
41 * one which will mean "unknown" for the purpose of state tracking and
42 * the number shouldn't be a commonly-used one. */
43 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
44 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
45 #define SI_NUM_SMOOTH_AA_SAMPLES 8
46 #define SI_GS_PER_ES 128
47 /* Alignment for optimal CP DMA performance. */
48 #define SI_CPDMA_ALIGNMENT 32
49
50 /* Instruction cache. */
51 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
52 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
53 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
54 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
55 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
56 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
57 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
58 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
59 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
60 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
61 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
62 * a CB or DB flush. */
63 #define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
64 /* gap */
65 /* Framebuffer caches. */
66 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
67 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
68 /* Engine synchronization. */
69 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
70 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
71 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
72 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
73 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
74
75 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
76 #define SI_PREFETCH_LS (1 << 1)
77 #define SI_PREFETCH_HS (1 << 2)
78 #define SI_PREFETCH_ES (1 << 3)
79 #define SI_PREFETCH_GS (1 << 4)
80 #define SI_PREFETCH_VS (1 << 5)
81 #define SI_PREFETCH_PS (1 << 6)
82
83 #define SI_MAX_BORDER_COLORS 4096
84 #define SIX_BITS 0x3F
85
86 struct si_compute;
87 struct hash_table;
88 struct u_suballocator;
89
90 struct si_screen {
91 struct r600_common_screen b;
92 unsigned gs_table_depth;
93 unsigned tess_offchip_block_dw_size;
94 bool has_clear_state;
95 bool has_distributed_tess;
96 bool has_draw_indirect_multi;
97 bool has_ds_bpermute;
98 bool has_msaa_sample_loc_bug;
99 bool dfsm_allowed;
100 bool llvm_has_working_vgpr_indexing;
101
102 /* Whether shaders are monolithic (1-part) or separate (3-part). */
103 bool use_monolithic_shaders;
104 bool record_llvm_ir;
105
106 mtx_t shader_parts_mutex;
107 struct si_shader_part *vs_prologs;
108 struct si_shader_part *tcs_epilogs;
109 struct si_shader_part *gs_prologs;
110 struct si_shader_part *ps_prologs;
111 struct si_shader_part *ps_epilogs;
112
113 /* Shader cache in memory.
114 *
115 * Design & limitations:
116 * - The shader cache is per screen (= per process), never saved to
117 * disk, and skips redundant shader compilations from TGSI to bytecode.
118 * - It can only be used with one-variant-per-shader support, in which
119 * case only the main (typically middle) part of shaders is cached.
120 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
121 * variants of VS and TES are cached, so LS and ES aren't.
122 * - GS and CS aren't cached, but it's certainly possible to cache
123 * those as well.
124 */
125 mtx_t shader_cache_mutex;
126 struct hash_table *shader_cache;
127
128 /* Shader compiler queue for multithreaded compilation. */
129 struct util_queue shader_compiler_queue;
130 /* Use at most 3 normal compiler threads on quadcore and better.
131 * Hyperthreaded CPUs report the number of threads, but we want
132 * the number of cores. */
133 LLVMTargetMachineRef tm[3]; /* used by the queue only */
134
135 struct util_queue shader_compiler_queue_low_priority;
136 /* Use at most 2 low priority threads on quadcore and better.
137 * We want to minimize the impact on multithreaded Mesa. */
138 LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
139 };
140
141 struct si_blend_color {
142 struct r600_atom atom;
143 struct pipe_blend_color state;
144 bool any_nonzeros;
145 };
146
147 struct si_sampler_view {
148 struct pipe_sampler_view base;
149 /* [0..7] = image descriptor
150 * [4..7] = buffer descriptor */
151 uint32_t state[8];
152 uint32_t fmask_state[8];
153 const struct legacy_surf_level *base_level_info;
154 ubyte base_level;
155 ubyte block_width;
156 bool is_stencil_sampler;
157 bool dcc_incompatible;
158 };
159
160 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
161
162 struct si_sampler_state {
163 #ifdef DEBUG
164 unsigned magic;
165 #endif
166 uint32_t val[4];
167 };
168
169 struct si_cs_shader_state {
170 struct si_compute *program;
171 struct si_compute *emitted_program;
172 unsigned offset;
173 bool initialized;
174 bool uses_scratch;
175 };
176
177 struct si_textures_info {
178 struct si_sampler_views views;
179 uint32_t needs_depth_decompress_mask;
180 uint32_t needs_color_decompress_mask;
181 };
182
183 struct si_images_info {
184 struct pipe_image_view views[SI_NUM_IMAGES];
185 uint32_t needs_color_decompress_mask;
186 unsigned enabled_mask;
187 };
188
189 struct si_framebuffer {
190 struct r600_atom atom;
191 struct pipe_framebuffer_state state;
192 unsigned colorbuf_enabled_4bit;
193 unsigned spi_shader_col_format;
194 unsigned spi_shader_col_format_alpha;
195 unsigned spi_shader_col_format_blend;
196 unsigned spi_shader_col_format_blend_alpha;
197 ubyte nr_samples:5; /* at most 16xAA */
198 ubyte log_samples:3; /* at most 4 = 16xAA */
199 ubyte compressed_cb_mask;
200 ubyte color_is_int8;
201 ubyte color_is_int10;
202 ubyte dirty_cbufs;
203 bool dirty_zsbuf;
204 bool any_dst_linear;
205 bool CB_has_shader_readable_metadata;
206 bool DB_has_shader_readable_metadata;
207 };
208
209 struct si_clip_state {
210 struct r600_atom atom;
211 struct pipe_clip_state state;
212 bool any_nonzeros;
213 };
214
215 struct si_sample_locs {
216 struct r600_atom atom;
217 unsigned nr_samples;
218 };
219
220 struct si_sample_mask {
221 struct r600_atom atom;
222 uint16_t sample_mask;
223 };
224
225 /* A shader state consists of the shader selector, which is a constant state
226 * object shared by multiple contexts and shouldn't be modified, and
227 * the current shader variant selected for this context.
228 */
229 struct si_shader_ctx_state {
230 struct si_shader_selector *cso;
231 struct si_shader *current;
232 };
233
234 #define SI_NUM_VGT_PARAM_KEY_BITS 12
235 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
236
237 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
238 * Some fields are set by state-change calls, most are set by draw_vbo.
239 */
240 union si_vgt_param_key {
241 struct {
242 unsigned prim:4;
243 unsigned uses_instancing:1;
244 unsigned multi_instances_smaller_than_primgroup:1;
245 unsigned primitive_restart:1;
246 unsigned count_from_stream_output:1;
247 unsigned line_stipple_enabled:1;
248 unsigned uses_tess:1;
249 unsigned tess_uses_prim_id:1;
250 unsigned uses_gs:1;
251 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
252 } u;
253 uint32_t index;
254 };
255
256 struct si_texture_handle
257 {
258 unsigned desc_slot;
259 bool desc_dirty;
260 struct pipe_sampler_view *view;
261 struct si_sampler_state sstate;
262 };
263
264 struct si_image_handle
265 {
266 unsigned desc_slot;
267 bool desc_dirty;
268 struct pipe_image_view view;
269 };
270
271 struct si_saved_cs {
272 struct pipe_reference reference;
273 struct si_context *ctx;
274 struct radeon_saved_cs gfx;
275 struct r600_resource *trace_buf;
276 unsigned trace_id;
277
278 unsigned gfx_last_dw;
279 bool flushed;
280 };
281
282 struct si_context {
283 struct r600_common_context b;
284 struct blitter_context *blitter;
285 void *custom_dsa_flush;
286 void *custom_blend_resolve;
287 void *custom_blend_fmask_decompress;
288 void *custom_blend_eliminate_fastclear;
289 void *custom_blend_dcc_decompress;
290 struct si_screen *screen;
291 LLVMTargetMachineRef tm; /* only non-threaded compilation */
292 struct si_shader_ctx_state fixed_func_tcs_shader;
293 struct r600_resource *wait_mem_scratch;
294 unsigned wait_mem_number;
295 uint16_t prefetch_L2_mask;
296
297 bool gfx_flush_in_progress:1;
298 bool compute_is_busy:1;
299
300 /* Atoms (direct states). */
301 union si_state_atoms atoms;
302 unsigned dirty_atoms; /* mask */
303 /* PM4 states (precomputed immutable states) */
304 unsigned dirty_states;
305 union si_state queued;
306 union si_state emitted;
307
308 /* Atom declarations. */
309 struct si_framebuffer framebuffer;
310 struct si_sample_locs msaa_sample_locs;
311 struct r600_atom db_render_state;
312 struct r600_atom msaa_config;
313 struct si_sample_mask sample_mask;
314 struct r600_atom cb_render_state;
315 unsigned last_cb_target_mask;
316 struct si_blend_color blend_color;
317 struct r600_atom clip_regs;
318 struct si_clip_state clip_state;
319 struct si_shader_data shader_pointers;
320 struct si_stencil_ref stencil_ref;
321 struct r600_atom spi_map;
322
323 /* Precomputed states. */
324 struct si_pm4_state *init_config;
325 struct si_pm4_state *init_config_gs_rings;
326 bool init_config_has_vgt_flush;
327 struct si_pm4_state *vgt_shader_config[4];
328
329 /* shaders */
330 struct si_shader_ctx_state ps_shader;
331 struct si_shader_ctx_state gs_shader;
332 struct si_shader_ctx_state vs_shader;
333 struct si_shader_ctx_state tcs_shader;
334 struct si_shader_ctx_state tes_shader;
335 struct si_cs_shader_state cs_shader_state;
336
337 /* shader information */
338 struct si_vertex_elements *vertex_elements;
339 unsigned sprite_coord_enable;
340 bool flatshade;
341 bool do_update_shaders;
342
343 /* shader descriptors */
344 struct si_descriptors vertex_buffers;
345 struct si_descriptors descriptors[SI_NUM_DESCS];
346 unsigned descriptors_dirty;
347 unsigned shader_pointers_dirty;
348 unsigned shader_needs_decompress_mask;
349 struct si_buffer_resources rw_buffers;
350 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
351 struct si_textures_info samplers[SI_NUM_SHADERS];
352 struct si_images_info images[SI_NUM_SHADERS];
353
354 /* other shader resources */
355 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
356 struct pipe_resource *esgs_ring;
357 struct pipe_resource *gsvs_ring;
358 struct pipe_resource *tf_ring;
359 struct pipe_resource *tess_offchip_ring;
360 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
361 struct r600_resource *border_color_buffer;
362 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
363 unsigned border_color_count;
364
365 /* Vertex and index buffers. */
366 bool vertex_buffers_dirty;
367 bool vertex_buffer_pointer_dirty;
368 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
369
370 /* MSAA config state. */
371 int ps_iter_samples;
372 bool smoothing_enabled;
373
374 /* DB render state. */
375 unsigned ps_db_shader_control;
376 unsigned dbcb_copy_sample;
377 bool dbcb_depth_copy_enabled:1;
378 bool dbcb_stencil_copy_enabled:1;
379 bool db_flush_depth_inplace:1;
380 bool db_flush_stencil_inplace:1;
381 bool db_depth_clear:1;
382 bool db_depth_disable_expclear:1;
383 bool db_stencil_clear:1;
384 bool db_stencil_disable_expclear:1;
385 bool occlusion_queries_disabled:1;
386 bool generate_mipmap_for_depth:1;
387
388 /* Emitted draw state. */
389 bool gs_tri_strip_adj_fix:1;
390 int last_index_size;
391 int last_base_vertex;
392 int last_start_instance;
393 int last_drawid;
394 int last_sh_base_reg;
395 int last_primitive_restart_en;
396 int last_restart_index;
397 int last_gs_out_prim;
398 int last_prim;
399 int last_multi_vgt_param;
400 int last_rast_prim;
401 unsigned last_sc_line_stipple;
402 unsigned current_vs_state;
403 unsigned last_vs_state;
404 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
405
406 /* Scratch buffer */
407 struct r600_atom scratch_state;
408 struct r600_resource *scratch_buffer;
409 unsigned scratch_waves;
410 unsigned spi_tmpring_size;
411
412 struct r600_resource *compute_scratch_buffer;
413
414 /* Emitted derived tessellation state. */
415 /* Local shader (VS), or HS if LS-HS are merged. */
416 struct si_shader *last_ls;
417 struct si_shader_selector *last_tcs;
418 int last_num_tcs_input_cp;
419 int last_tes_sh_base;
420 bool last_tess_uses_primid;
421 unsigned last_num_patches;
422
423 /* Debug state. */
424 bool is_debug;
425 struct si_saved_cs *current_saved_cs;
426 uint64_t dmesg_timestamp;
427 unsigned apitrace_call_number;
428
429 /* Other state */
430 bool need_check_render_feedback;
431 bool decompression_enabled;
432
433 /* Precomputed IA_MULTI_VGT_PARAM */
434 union si_vgt_param_key ia_multi_vgt_param_key;
435 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
436
437 /* Bindless descriptors. */
438 struct si_descriptors bindless_descriptors;
439 struct util_idalloc bindless_used_slots;
440 unsigned num_bindless_descriptors;
441 bool bindless_descriptors_dirty;
442 bool graphics_bindless_pointer_dirty;
443 bool compute_bindless_pointer_dirty;
444
445 /* Allocated bindless handles */
446 struct hash_table *tex_handles;
447 struct hash_table *img_handles;
448
449 /* Resident bindless handles */
450 struct util_dynarray resident_tex_handles;
451 struct util_dynarray resident_img_handles;
452
453 /* Resident bindless handles which need decompression */
454 struct util_dynarray resident_tex_needs_color_decompress;
455 struct util_dynarray resident_img_needs_color_decompress;
456 struct util_dynarray resident_tex_needs_depth_decompress;
457
458 /* Bindless state */
459 bool uses_bindless_samplers;
460 bool uses_bindless_images;
461 };
462
463 /* cik_sdma.c */
464 void cik_init_sdma_functions(struct si_context *sctx);
465
466 /* si_blit.c */
467 void si_init_blit_functions(struct si_context *sctx);
468 void si_decompress_graphics_textures(struct si_context *sctx);
469 void si_decompress_compute_textures(struct si_context *sctx);
470 void si_resource_copy_region(struct pipe_context *ctx,
471 struct pipe_resource *dst,
472 unsigned dst_level,
473 unsigned dstx, unsigned dsty, unsigned dstz,
474 struct pipe_resource *src,
475 unsigned src_level,
476 const struct pipe_box *src_box);
477
478 /* si_cp_dma.c */
479 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
480 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
481 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
482 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
483 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
484 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
485 SI_CPDMA_SKIP_SYNC_AFTER | \
486 SI_CPDMA_SKIP_SYNC_BEFORE | \
487 SI_CPDMA_SKIP_GFX_SYNC | \
488 SI_CPDMA_SKIP_BO_LIST_UPDATE)
489
490 void si_copy_buffer(struct si_context *sctx,
491 struct pipe_resource *dst, struct pipe_resource *src,
492 uint64_t dst_offset, uint64_t src_offset, unsigned size,
493 unsigned user_flags);
494 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
495 uint64_t offset, unsigned size);
496 void cik_emit_prefetch_L2(struct si_context *sctx);
497 void si_init_cp_dma_functions(struct si_context *sctx);
498
499 /* si_debug.c */
500 void si_auto_log_cs(void *data, struct u_log_context *log);
501 void si_log_hw_flush(struct si_context *sctx);
502 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
503 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
504 void si_init_debug_functions(struct si_context *sctx);
505 void si_check_vm_faults(struct r600_common_context *ctx,
506 struct radeon_saved_cs *saved, enum ring_type ring);
507 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
508
509 /* si_dma.c */
510 void si_init_dma_functions(struct si_context *sctx);
511
512 /* si_hw_context.c */
513 void si_destroy_saved_cs(struct si_saved_cs *scs);
514 void si_context_gfx_flush(void *context, unsigned flags,
515 struct pipe_fence_handle **fence);
516 void si_begin_new_cs(struct si_context *ctx);
517 void si_need_cs_space(struct si_context *ctx);
518
519 /* si_compute.c */
520 void si_init_compute_functions(struct si_context *sctx);
521
522 /* si_perfcounters.c */
523 void si_init_perfcounters(struct si_screen *screen);
524
525 /* si_uvd.c */
526 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
527 const struct pipe_video_codec *templ);
528
529 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
530 const struct pipe_video_buffer *tmpl);
531
532 /*
533 * common helpers
534 */
535
536 static inline void
537 si_invalidate_draw_sh_constants(struct si_context *sctx)
538 {
539 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
540 }
541
542 static inline void
543 si_set_atom_dirty(struct si_context *sctx,
544 struct r600_atom *atom, bool dirty)
545 {
546 unsigned bit = 1 << atom->id;
547
548 if (dirty)
549 sctx->dirty_atoms |= bit;
550 else
551 sctx->dirty_atoms &= ~bit;
552 }
553
554 static inline bool
555 si_is_atom_dirty(struct si_context *sctx,
556 struct r600_atom *atom)
557 {
558 unsigned bit = 1 << atom->id;
559
560 return sctx->dirty_atoms & bit;
561 }
562
563 static inline void
564 si_mark_atom_dirty(struct si_context *sctx,
565 struct r600_atom *atom)
566 {
567 si_set_atom_dirty(sctx, atom, true);
568 }
569
570 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
571 {
572 if (sctx->gs_shader.cso)
573 return &sctx->gs_shader;
574 if (sctx->tes_shader.cso)
575 return &sctx->tes_shader;
576
577 return &sctx->vs_shader;
578 }
579
580 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
581 {
582 struct si_shader_ctx_state *vs = si_get_vs(sctx);
583
584 return vs->cso ? &vs->cso->info : NULL;
585 }
586
587 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
588 {
589 if (sctx->gs_shader.cso)
590 return sctx->gs_shader.cso->gs_copy_shader;
591
592 struct si_shader_ctx_state *vs = si_get_vs(sctx);
593 return vs->current ? vs->current : NULL;
594 }
595
596 static inline unsigned
597 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
598 {
599 unsigned alignment, tcc_cache_line_size;
600
601 /* If the upload size is less than the cache line size (e.g. 16, 32),
602 * the whole thing will fit into a cache line if we align it to its size.
603 * The idea is that multiple small uploads can share a cache line.
604 * If the upload size is greater, align it to the cache line size.
605 */
606 alignment = util_next_power_of_two(upload_size);
607 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
608 return MIN2(alignment, tcc_cache_line_size);
609 }
610
611 static inline void
612 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
613 {
614 if (pipe_reference(&(*dst)->reference, &src->reference))
615 si_destroy_saved_cs(*dst);
616
617 *dst = src;
618 }
619
620 static inline void
621 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
622 bool shaders_read_metadata)
623 {
624 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
625 SI_CONTEXT_INV_VMEM_L1;
626
627 if (sctx->b.chip_class >= GFX9) {
628 /* Single-sample color is coherent with shaders on GFX9, but
629 * L2 metadata must be flushed if shaders read metadata.
630 * (DCC, CMASK).
631 */
632 if (num_samples >= 2)
633 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
634 else if (shaders_read_metadata)
635 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
636 } else {
637 /* SI-CI-VI */
638 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
639 }
640 }
641
642 static inline void
643 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
644 bool include_stencil, bool shaders_read_metadata)
645 {
646 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
647 SI_CONTEXT_INV_VMEM_L1;
648
649 if (sctx->b.chip_class >= GFX9) {
650 /* Single-sample depth (not stencil) is coherent with shaders
651 * on GFX9, but L2 metadata must be flushed if shaders read
652 * metadata.
653 */
654 if (num_samples >= 2 || include_stencil)
655 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
656 else if (shaders_read_metadata)
657 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
658 } else {
659 /* SI-CI-VI */
660 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
661 }
662 }
663
664 #endif