radeonsi: move CMASK size computation into ac_surface
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_GS_PER_ES 128
52 /* Alignment for optimal CP DMA performance. */
53 #define SI_CPDMA_ALIGNMENT 32
54
55 /* Pipeline & streamout query controls. */
56 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
57 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
58 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
59 /* Instruction cache. */
60 #define SI_CONTEXT_INV_ICACHE (1 << 3)
61 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
62 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
63 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
64 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
65 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
66 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
67 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
68 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
69 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
70 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
71 * a CB or DB flush. */
72 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
73 /* Framebuffer caches. */
74 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
75 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
76 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
77 /* Engine synchronization. */
78 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
79 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
80 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
81 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
82 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
83
84 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
85 #define SI_PREFETCH_LS (1 << 1)
86 #define SI_PREFETCH_HS (1 << 2)
87 #define SI_PREFETCH_ES (1 << 3)
88 #define SI_PREFETCH_GS (1 << 4)
89 #define SI_PREFETCH_VS (1 << 5)
90 #define SI_PREFETCH_PS (1 << 6)
91
92 #define SI_MAX_BORDER_COLORS 4096
93 #define SI_MAX_VIEWPORTS 16
94 #define SIX_BITS 0x3F
95 #define SI_MAP_BUFFER_ALIGNMENT 64
96 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
97
98 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
99 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
100 #define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
101 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
102 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
103 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
104 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
105
106 /* Debug flags. */
107 enum {
108 /* Shader logging options: */
109 DBG_VS = PIPE_SHADER_VERTEX,
110 DBG_PS = PIPE_SHADER_FRAGMENT,
111 DBG_GS = PIPE_SHADER_GEOMETRY,
112 DBG_TCS = PIPE_SHADER_TESS_CTRL,
113 DBG_TES = PIPE_SHADER_TESS_EVAL,
114 DBG_CS = PIPE_SHADER_COMPUTE,
115 DBG_NO_IR,
116 DBG_NO_TGSI,
117 DBG_NO_ASM,
118 DBG_PREOPT_IR,
119
120 /* Shader compiler options the shader cache should be aware of: */
121 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
122 DBG_UNSAFE_MATH,
123 DBG_SI_SCHED,
124
125 /* Shader compiler options (with no effect on the shader cache): */
126 DBG_CHECK_IR,
127 DBG_NIR,
128 DBG_MONOLITHIC_SHADERS,
129 DBG_NO_OPT_VARIANT,
130
131 /* Information logging options: */
132 DBG_INFO,
133 DBG_TEX,
134 DBG_COMPUTE,
135 DBG_VM,
136
137 /* Driver options: */
138 DBG_FORCE_DMA,
139 DBG_NO_ASYNC_DMA,
140 DBG_NO_WC,
141 DBG_CHECK_VM,
142 DBG_RESERVE_VMID,
143 DBG_ZERO_VRAM,
144
145 /* 3D engine options: */
146 DBG_SWITCH_ON_EOP,
147 DBG_NO_OUT_OF_ORDER,
148 DBG_NO_DPBB,
149 DBG_NO_DFSM,
150 DBG_DPBB,
151 DBG_DFSM,
152 DBG_NO_HYPERZ,
153 DBG_NO_RB_PLUS,
154 DBG_NO_2D_TILING,
155 DBG_NO_TILING,
156 DBG_NO_DCC,
157 DBG_NO_DCC_CLEAR,
158 DBG_NO_DCC_FB,
159 DBG_NO_DCC_MSAA,
160 DBG_NO_FMASK,
161
162 /* Tests: */
163 DBG_TEST_DMA,
164 DBG_TEST_VMFAULT_CP,
165 DBG_TEST_VMFAULT_SDMA,
166 DBG_TEST_VMFAULT_SHADER,
167 };
168
169 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
170 #define DBG(name) (1ull << DBG_##name)
171
172 struct si_compute;
173 struct hash_table;
174 struct u_suballocator;
175
176 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
177 * at the moment.
178 */
179 struct r600_resource {
180 struct threaded_resource b;
181
182 /* Winsys objects. */
183 struct pb_buffer *buf;
184 uint64_t gpu_address;
185 /* Memory usage if the buffer placement is optimal. */
186 uint64_t vram_usage;
187 uint64_t gart_usage;
188
189 /* Resource properties. */
190 uint64_t bo_size;
191 unsigned bo_alignment;
192 enum radeon_bo_domain domains;
193 enum radeon_bo_flag flags;
194 unsigned bind_history;
195 int max_forced_staging_uploads;
196
197 /* The buffer range which is initialized (with a write transfer,
198 * streamout, DMA, or as a random access target). The rest of
199 * the buffer is considered invalid and can be mapped unsynchronized.
200 *
201 * This allows unsychronized mapping of a buffer range which hasn't
202 * been used yet. It's for applications which forget to use
203 * the unsynchronized map flag and expect the driver to figure it out.
204 */
205 struct util_range valid_buffer_range;
206
207 /* For buffers only. This indicates that a write operation has been
208 * performed by TC L2, but the cache hasn't been flushed.
209 * Any hw block which doesn't use or bypasses TC L2 should check this
210 * flag and flush the cache before using the buffer.
211 *
212 * For example, TC L2 must be flushed if a buffer which has been
213 * modified by a shader store instruction is about to be used as
214 * an index buffer. The reason is that VGT DMA index fetching doesn't
215 * use TC L2.
216 */
217 bool TC_L2_dirty;
218
219 /* Whether this resource is referenced by bindless handles. */
220 bool texture_handle_allocated;
221 bool image_handle_allocated;
222
223 /* Whether the resource has been exported via resource_get_handle. */
224 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
225 };
226
227 struct r600_transfer {
228 struct threaded_transfer b;
229 struct r600_resource *staging;
230 unsigned offset;
231 };
232
233 struct r600_cmask_info {
234 uint64_t offset;
235 uint64_t base_address_reg;
236 uint32_t size;
237 };
238
239 struct si_texture {
240 struct r600_resource buffer;
241
242 struct radeon_surf surface;
243 uint64_t size;
244 struct si_texture *flushed_depth_texture;
245
246 /* Colorbuffer compression and fast clear. */
247 uint64_t fmask_offset;
248 struct r600_cmask_info cmask;
249 struct r600_resource *cmask_buffer;
250 uint64_t dcc_offset; /* 0 = disabled */
251 unsigned cb_color_info; /* fast clear enable bit */
252 unsigned color_clear_value[2];
253 unsigned last_msaa_resolve_target_micro_mode;
254 unsigned num_level0_transfers;
255 unsigned num_color_samples;
256
257 /* Depth buffer compression and fast clear. */
258 uint64_t htile_offset;
259 float depth_clear_value;
260 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
261 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
262 enum pipe_format db_render_format:16;
263 uint8_t stencil_clear_value;
264 bool tc_compatible_htile:1;
265 bool depth_cleared:1; /* if it was cleared at least once */
266 bool stencil_cleared:1; /* if it was cleared at least once */
267 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
268 bool is_depth:1;
269 bool db_compatible:1;
270 bool can_sample_z:1;
271 bool can_sample_s:1;
272
273 /* We need to track DCC dirtiness, because st/dri usually calls
274 * flush_resource twice per frame (not a bug) and we don't wanna
275 * decompress DCC twice. Also, the dirty tracking must be done even
276 * if DCC isn't used, because it's required by the DCC usage analysis
277 * for a possible future enablement.
278 */
279 bool separate_dcc_dirty:1;
280 /* Statistics gathering for the DCC enablement heuristic. */
281 bool dcc_gather_statistics:1;
282 /* Counter that should be non-zero if the texture is bound to a
283 * framebuffer.
284 */
285 unsigned framebuffers_bound;
286 /* Whether the texture is a displayable back buffer and needs DCC
287 * decompression, which is expensive. Therefore, it's enabled only
288 * if statistics suggest that it will pay off and it's allocated
289 * separately. It can't be bound as a sampler by apps. Limited to
290 * target == 2D and last_level == 0. If enabled, dcc_offset contains
291 * the absolute GPUVM address, not the relative one.
292 */
293 struct r600_resource *dcc_separate_buffer;
294 /* When DCC is temporarily disabled, the separate buffer is here. */
295 struct r600_resource *last_dcc_separate_buffer;
296 /* Estimate of how much this color buffer is written to in units of
297 * full-screen draws: ps_invocations / (width * height)
298 * Shader kills, late Z, and blending with trivial discards make it
299 * inaccurate (we need to count CB updates, not PS invocations).
300 */
301 unsigned ps_draw_ratio;
302 /* The number of clears since the last DCC usage analysis. */
303 unsigned num_slow_clears;
304 };
305
306 struct si_surface {
307 struct pipe_surface base;
308
309 /* These can vary with block-compressed textures. */
310 uint16_t width0;
311 uint16_t height0;
312
313 bool color_initialized:1;
314 bool depth_initialized:1;
315
316 /* Misc. color flags. */
317 bool color_is_int8:1;
318 bool color_is_int10:1;
319 bool dcc_incompatible:1;
320
321 /* Color registers. */
322 unsigned cb_color_info;
323 unsigned cb_color_view;
324 unsigned cb_color_attrib;
325 unsigned cb_color_attrib2; /* GFX9 and later */
326 unsigned cb_dcc_control; /* VI and later */
327 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
328 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
329 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
330 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
331
332 /* DB registers. */
333 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
334 uint64_t db_stencil_base;
335 uint64_t db_htile_data_base;
336 unsigned db_depth_info;
337 unsigned db_z_info;
338 unsigned db_z_info2; /* GFX9+ */
339 unsigned db_depth_view;
340 unsigned db_depth_size;
341 unsigned db_depth_slice;
342 unsigned db_stencil_info;
343 unsigned db_stencil_info2; /* GFX9+ */
344 unsigned db_htile_surface;
345 };
346
347 struct si_mmio_counter {
348 unsigned busy;
349 unsigned idle;
350 };
351
352 union si_mmio_counters {
353 struct {
354 /* For global GPU load including SDMA. */
355 struct si_mmio_counter gpu;
356
357 /* GRBM_STATUS */
358 struct si_mmio_counter spi;
359 struct si_mmio_counter gui;
360 struct si_mmio_counter ta;
361 struct si_mmio_counter gds;
362 struct si_mmio_counter vgt;
363 struct si_mmio_counter ia;
364 struct si_mmio_counter sx;
365 struct si_mmio_counter wd;
366 struct si_mmio_counter bci;
367 struct si_mmio_counter sc;
368 struct si_mmio_counter pa;
369 struct si_mmio_counter db;
370 struct si_mmio_counter cp;
371 struct si_mmio_counter cb;
372
373 /* SRBM_STATUS2 */
374 struct si_mmio_counter sdma;
375
376 /* CP_STAT */
377 struct si_mmio_counter pfp;
378 struct si_mmio_counter meq;
379 struct si_mmio_counter me;
380 struct si_mmio_counter surf_sync;
381 struct si_mmio_counter cp_dma;
382 struct si_mmio_counter scratch_ram;
383 } named;
384 unsigned array[0];
385 };
386
387 struct si_memory_object {
388 struct pipe_memory_object b;
389 struct pb_buffer *buf;
390 uint32_t stride;
391 };
392
393 /* Saved CS data for debugging features. */
394 struct radeon_saved_cs {
395 uint32_t *ib;
396 unsigned num_dw;
397
398 struct radeon_bo_list_item *bo_list;
399 unsigned bo_count;
400 };
401
402 struct si_screen {
403 struct pipe_screen b;
404 struct radeon_winsys *ws;
405 struct disk_cache *disk_shader_cache;
406
407 struct radeon_info info;
408 uint64_t debug_flags;
409 char renderer_string[183];
410
411 unsigned gs_table_depth;
412 unsigned tess_offchip_block_dw_size;
413 unsigned tess_offchip_ring_size;
414 unsigned tess_factor_ring_size;
415 unsigned vgt_hs_offchip_param;
416 unsigned eqaa_force_coverage_samples;
417 unsigned eqaa_force_z_samples;
418 unsigned eqaa_force_color_samples;
419 bool has_clear_state;
420 bool has_distributed_tess;
421 bool has_draw_indirect_multi;
422 bool has_out_of_order_rast;
423 bool assume_no_z_fights;
424 bool commutative_blend_add;
425 bool clear_db_cache_before_clear;
426 bool has_msaa_sample_loc_bug;
427 bool has_ls_vgpr_init_bug;
428 bool dpbb_allowed;
429 bool dfsm_allowed;
430 bool llvm_has_working_vgpr_indexing;
431
432 /* Whether shaders are monolithic (1-part) or separate (3-part). */
433 bool use_monolithic_shaders;
434 bool record_llvm_ir;
435 bool has_rbplus; /* if RB+ registers exist */
436 bool rbplus_allowed; /* if RB+ is allowed */
437 bool dcc_msaa_allowed;
438 bool cpdma_prefetch_writes_memory;
439
440 struct slab_parent_pool pool_transfers;
441
442 /* Texture filter settings. */
443 int force_aniso; /* -1 = disabled */
444
445 /* Auxiliary context. Mainly used to initialize resources.
446 * It must be locked prior to using and flushed before unlocking. */
447 struct pipe_context *aux_context;
448 mtx_t aux_context_lock;
449
450 /* This must be in the screen, because UE4 uses one context for
451 * compilation and another one for rendering.
452 */
453 unsigned num_compilations;
454 /* Along with ST_DEBUG=precompile, this should show if applications
455 * are loading shaders on demand. This is a monotonic counter.
456 */
457 unsigned num_shaders_created;
458 unsigned num_shader_cache_hits;
459
460 /* GPU load thread. */
461 mtx_t gpu_load_mutex;
462 thrd_t gpu_load_thread;
463 union si_mmio_counters mmio_counters;
464 volatile unsigned gpu_load_stop_thread; /* bool */
465
466 /* Performance counters. */
467 struct si_perfcounters *perfcounters;
468
469 /* If pipe_screen wants to recompute and re-emit the framebuffer,
470 * sampler, and image states of all contexts, it should atomically
471 * increment this.
472 *
473 * Each context will compare this with its own last known value of
474 * the counter before drawing and re-emit the states accordingly.
475 */
476 unsigned dirty_tex_counter;
477
478 /* Atomically increment this counter when an existing texture's
479 * metadata is enabled or disabled in a way that requires changing
480 * contexts' compressed texture binding masks.
481 */
482 unsigned compressed_colortex_counter;
483
484 struct {
485 /* Context flags to set so that all writes from earlier jobs
486 * in the CP are seen by L2 clients.
487 */
488 unsigned cp_to_L2;
489
490 /* Context flags to set so that all writes from earlier jobs
491 * that end in L2 are seen by CP.
492 */
493 unsigned L2_to_cp;
494 } barrier_flags;
495
496 mtx_t shader_parts_mutex;
497 struct si_shader_part *vs_prologs;
498 struct si_shader_part *tcs_epilogs;
499 struct si_shader_part *gs_prologs;
500 struct si_shader_part *ps_prologs;
501 struct si_shader_part *ps_epilogs;
502
503 /* Shader cache in memory.
504 *
505 * Design & limitations:
506 * - The shader cache is per screen (= per process), never saved to
507 * disk, and skips redundant shader compilations from TGSI to bytecode.
508 * - It can only be used with one-variant-per-shader support, in which
509 * case only the main (typically middle) part of shaders is cached.
510 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
511 * variants of VS and TES are cached, so LS and ES aren't.
512 * - GS and CS aren't cached, but it's certainly possible to cache
513 * those as well.
514 */
515 mtx_t shader_cache_mutex;
516 struct hash_table *shader_cache;
517
518 /* Shader compiler queue for multithreaded compilation. */
519 struct util_queue shader_compiler_queue;
520 /* Use at most 3 normal compiler threads on quadcore and better.
521 * Hyperthreaded CPUs report the number of threads, but we want
522 * the number of cores. We only need this many threads for shader-db. */
523 struct si_compiler compiler[24]; /* used by the queue only */
524
525 struct util_queue shader_compiler_queue_low_priority;
526 /* Use at most 2 low priority threads on quadcore and better.
527 * We want to minimize the impact on multithreaded Mesa. */
528 struct si_compiler compiler_lowp[10];
529 };
530
531 struct si_blend_color {
532 struct pipe_blend_color state;
533 bool any_nonzeros;
534 };
535
536 struct si_sampler_view {
537 struct pipe_sampler_view base;
538 /* [0..7] = image descriptor
539 * [4..7] = buffer descriptor */
540 uint32_t state[8];
541 uint32_t fmask_state[8];
542 const struct legacy_surf_level *base_level_info;
543 ubyte base_level;
544 ubyte block_width;
545 bool is_stencil_sampler;
546 bool is_integer;
547 bool dcc_incompatible;
548 };
549
550 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
551
552 struct si_sampler_state {
553 #ifdef DEBUG
554 unsigned magic;
555 #endif
556 uint32_t val[4];
557 uint32_t integer_val[4];
558 uint32_t upgraded_depth_val[4];
559 };
560
561 struct si_cs_shader_state {
562 struct si_compute *program;
563 struct si_compute *emitted_program;
564 unsigned offset;
565 bool initialized;
566 bool uses_scratch;
567 };
568
569 struct si_samplers {
570 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
571 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
572
573 /* The i-th bit is set if that element is enabled (non-NULL resource). */
574 unsigned enabled_mask;
575 uint32_t needs_depth_decompress_mask;
576 uint32_t needs_color_decompress_mask;
577 };
578
579 struct si_images {
580 struct pipe_image_view views[SI_NUM_IMAGES];
581 uint32_t needs_color_decompress_mask;
582 unsigned enabled_mask;
583 };
584
585 struct si_framebuffer {
586 struct pipe_framebuffer_state state;
587 unsigned colorbuf_enabled_4bit;
588 unsigned spi_shader_col_format;
589 unsigned spi_shader_col_format_alpha;
590 unsigned spi_shader_col_format_blend;
591 unsigned spi_shader_col_format_blend_alpha;
592 ubyte nr_samples:5; /* at most 16xAA */
593 ubyte log_samples:3; /* at most 4 = 16xAA */
594 ubyte nr_color_samples; /* at most 8xAA */
595 ubyte compressed_cb_mask;
596 ubyte uncompressed_cb_mask;
597 ubyte color_is_int8;
598 ubyte color_is_int10;
599 ubyte dirty_cbufs;
600 bool dirty_zsbuf;
601 bool any_dst_linear;
602 bool CB_has_shader_readable_metadata;
603 bool DB_has_shader_readable_metadata;
604 };
605
606 struct si_signed_scissor {
607 int minx;
608 int miny;
609 int maxx;
610 int maxy;
611 };
612
613 struct si_scissors {
614 unsigned dirty_mask;
615 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
616 };
617
618 struct si_viewports {
619 unsigned dirty_mask;
620 unsigned depth_range_dirty_mask;
621 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
622 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
623 };
624
625 struct si_clip_state {
626 struct pipe_clip_state state;
627 bool any_nonzeros;
628 };
629
630 struct si_streamout_target {
631 struct pipe_stream_output_target b;
632
633 /* The buffer where BUFFER_FILLED_SIZE is stored. */
634 struct r600_resource *buf_filled_size;
635 unsigned buf_filled_size_offset;
636 bool buf_filled_size_valid;
637
638 unsigned stride_in_dw;
639 };
640
641 struct si_streamout {
642 bool begin_emitted;
643
644 unsigned enabled_mask;
645 unsigned num_targets;
646 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
647
648 unsigned append_bitmask;
649 bool suspended;
650
651 /* External state which comes from the vertex shader,
652 * it must be set explicitly when binding a shader. */
653 uint16_t *stride_in_dw;
654 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
655
656 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
657 unsigned hw_enabled_mask;
658
659 /* The state of VGT_STRMOUT_(CONFIG|EN). */
660 bool streamout_enabled;
661 bool prims_gen_query_enabled;
662 int num_prims_gen_queries;
663 };
664
665 /* A shader state consists of the shader selector, which is a constant state
666 * object shared by multiple contexts and shouldn't be modified, and
667 * the current shader variant selected for this context.
668 */
669 struct si_shader_ctx_state {
670 struct si_shader_selector *cso;
671 struct si_shader *current;
672 };
673
674 #define SI_NUM_VGT_PARAM_KEY_BITS 12
675 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
676
677 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
678 * Some fields are set by state-change calls, most are set by draw_vbo.
679 */
680 union si_vgt_param_key {
681 struct {
682 #ifdef PIPE_ARCH_LITTLE_ENDIAN
683 unsigned prim:4;
684 unsigned uses_instancing:1;
685 unsigned multi_instances_smaller_than_primgroup:1;
686 unsigned primitive_restart:1;
687 unsigned count_from_stream_output:1;
688 unsigned line_stipple_enabled:1;
689 unsigned uses_tess:1;
690 unsigned tess_uses_prim_id:1;
691 unsigned uses_gs:1;
692 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
693 #else /* PIPE_ARCH_BIG_ENDIAN */
694 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
695 unsigned uses_gs:1;
696 unsigned tess_uses_prim_id:1;
697 unsigned uses_tess:1;
698 unsigned line_stipple_enabled:1;
699 unsigned count_from_stream_output:1;
700 unsigned primitive_restart:1;
701 unsigned multi_instances_smaller_than_primgroup:1;
702 unsigned uses_instancing:1;
703 unsigned prim:4;
704 #endif
705 } u;
706 uint32_t index;
707 };
708
709 struct si_texture_handle
710 {
711 unsigned desc_slot;
712 bool desc_dirty;
713 struct pipe_sampler_view *view;
714 struct si_sampler_state sstate;
715 };
716
717 struct si_image_handle
718 {
719 unsigned desc_slot;
720 bool desc_dirty;
721 struct pipe_image_view view;
722 };
723
724 struct si_saved_cs {
725 struct pipe_reference reference;
726 struct si_context *ctx;
727 struct radeon_saved_cs gfx;
728 struct r600_resource *trace_buf;
729 unsigned trace_id;
730
731 unsigned gfx_last_dw;
732 bool flushed;
733 int64_t time_flush;
734 };
735
736 struct si_context {
737 struct pipe_context b; /* base class */
738
739 enum radeon_family family;
740 enum chip_class chip_class;
741
742 struct radeon_winsys *ws;
743 struct radeon_winsys_ctx *ctx;
744 struct radeon_cmdbuf *gfx_cs;
745 struct radeon_cmdbuf *dma_cs;
746 struct pipe_fence_handle *last_gfx_fence;
747 struct pipe_fence_handle *last_sdma_fence;
748 struct r600_resource *eop_bug_scratch;
749 struct u_upload_mgr *cached_gtt_allocator;
750 struct threaded_context *tc;
751 struct u_suballocator *allocator_zeroed_memory;
752 struct slab_child_pool pool_transfers;
753 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
754 struct pipe_device_reset_callback device_reset_callback;
755 struct u_log_context *log;
756 void *query_result_shader;
757 struct blitter_context *blitter;
758 void *custom_dsa_flush;
759 void *custom_blend_resolve;
760 void *custom_blend_fmask_decompress;
761 void *custom_blend_eliminate_fastclear;
762 void *custom_blend_dcc_decompress;
763 void *vs_blit_pos;
764 void *vs_blit_pos_layered;
765 void *vs_blit_color;
766 void *vs_blit_color_layered;
767 void *vs_blit_texcoord;
768 struct si_screen *screen;
769 struct pipe_debug_callback debug;
770 struct si_compiler compiler; /* only non-threaded compilation */
771 struct si_shader_ctx_state fixed_func_tcs_shader;
772 struct r600_resource *wait_mem_scratch;
773 unsigned wait_mem_number;
774 uint16_t prefetch_L2_mask;
775
776 bool gfx_flush_in_progress:1;
777 bool gfx_last_ib_is_busy:1;
778 bool compute_is_busy:1;
779
780 unsigned num_gfx_cs_flushes;
781 unsigned initial_gfx_cs_size;
782 unsigned gpu_reset_counter;
783 unsigned last_dirty_tex_counter;
784 unsigned last_compressed_colortex_counter;
785 unsigned last_num_draw_calls;
786 unsigned flags; /* flush flags */
787 /* Current unaccounted memory usage. */
788 uint64_t vram;
789 uint64_t gtt;
790
791 /* Atoms (direct states). */
792 union si_state_atoms atoms;
793 unsigned dirty_atoms; /* mask */
794 /* PM4 states (precomputed immutable states) */
795 unsigned dirty_states;
796 union si_state queued;
797 union si_state emitted;
798
799 /* Atom declarations. */
800 struct si_framebuffer framebuffer;
801 unsigned sample_locs_num_samples;
802 uint16_t sample_mask;
803 unsigned last_cb_target_mask;
804 struct si_blend_color blend_color;
805 struct si_clip_state clip_state;
806 struct si_shader_data shader_pointers;
807 struct si_stencil_ref stencil_ref;
808 struct si_scissors scissors;
809 struct si_streamout streamout;
810 struct si_viewports viewports;
811
812 /* Precomputed states. */
813 struct si_pm4_state *init_config;
814 struct si_pm4_state *init_config_gs_rings;
815 bool init_config_has_vgt_flush;
816 struct si_pm4_state *vgt_shader_config[4];
817
818 /* shaders */
819 struct si_shader_ctx_state ps_shader;
820 struct si_shader_ctx_state gs_shader;
821 struct si_shader_ctx_state vs_shader;
822 struct si_shader_ctx_state tcs_shader;
823 struct si_shader_ctx_state tes_shader;
824 struct si_cs_shader_state cs_shader_state;
825
826 /* shader information */
827 struct si_vertex_elements *vertex_elements;
828 unsigned sprite_coord_enable;
829 bool flatshade;
830 bool do_update_shaders;
831
832 /* vertex buffer descriptors */
833 uint32_t *vb_descriptors_gpu_list;
834 struct r600_resource *vb_descriptors_buffer;
835 unsigned vb_descriptors_offset;
836
837 /* shader descriptors */
838 struct si_descriptors descriptors[SI_NUM_DESCS];
839 unsigned descriptors_dirty;
840 unsigned shader_pointers_dirty;
841 unsigned shader_needs_decompress_mask;
842 struct si_buffer_resources rw_buffers;
843 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
844 struct si_samplers samplers[SI_NUM_SHADERS];
845 struct si_images images[SI_NUM_SHADERS];
846
847 /* other shader resources */
848 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
849 struct pipe_resource *esgs_ring;
850 struct pipe_resource *gsvs_ring;
851 struct pipe_resource *tess_rings;
852 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
853 struct r600_resource *border_color_buffer;
854 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
855 unsigned border_color_count;
856 unsigned num_vs_blit_sgprs;
857 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
858
859 /* Vertex and index buffers. */
860 bool vertex_buffers_dirty;
861 bool vertex_buffer_pointer_dirty;
862 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
863
864 /* MSAA config state. */
865 int ps_iter_samples;
866 bool ps_uses_fbfetch;
867 bool smoothing_enabled;
868
869 /* DB render state. */
870 unsigned ps_db_shader_control;
871 unsigned dbcb_copy_sample;
872 bool dbcb_depth_copy_enabled:1;
873 bool dbcb_stencil_copy_enabled:1;
874 bool db_flush_depth_inplace:1;
875 bool db_flush_stencil_inplace:1;
876 bool db_depth_clear:1;
877 bool db_depth_disable_expclear:1;
878 bool db_stencil_clear:1;
879 bool db_stencil_disable_expclear:1;
880 bool occlusion_queries_disabled:1;
881 bool generate_mipmap_for_depth:1;
882
883 /* Emitted draw state. */
884 bool gs_tri_strip_adj_fix:1;
885 bool ls_vgpr_fix:1;
886 int last_index_size;
887 int last_base_vertex;
888 int last_start_instance;
889 int last_drawid;
890 int last_sh_base_reg;
891 int last_primitive_restart_en;
892 int last_restart_index;
893 int last_prim;
894 int last_multi_vgt_param;
895 int last_rast_prim;
896 unsigned last_sc_line_stipple;
897 unsigned current_vs_state;
898 unsigned last_vs_state;
899 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
900
901 /* Scratch buffer */
902 struct r600_resource *scratch_buffer;
903 unsigned scratch_waves;
904 unsigned spi_tmpring_size;
905
906 struct r600_resource *compute_scratch_buffer;
907
908 /* Emitted derived tessellation state. */
909 /* Local shader (VS), or HS if LS-HS are merged. */
910 struct si_shader *last_ls;
911 struct si_shader_selector *last_tcs;
912 int last_num_tcs_input_cp;
913 int last_tes_sh_base;
914 bool last_tess_uses_primid;
915 unsigned last_num_patches;
916 int last_ls_hs_config;
917
918 /* Debug state. */
919 bool is_debug;
920 struct si_saved_cs *current_saved_cs;
921 uint64_t dmesg_timestamp;
922 unsigned apitrace_call_number;
923
924 /* Other state */
925 bool need_check_render_feedback;
926 bool decompression_enabled;
927 bool dpbb_force_off;
928 bool vs_writes_viewport_index;
929 bool vs_disables_clipping_viewport;
930
931 /* Precomputed IA_MULTI_VGT_PARAM */
932 union si_vgt_param_key ia_multi_vgt_param_key;
933 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
934
935 /* Bindless descriptors. */
936 struct si_descriptors bindless_descriptors;
937 struct util_idalloc bindless_used_slots;
938 unsigned num_bindless_descriptors;
939 bool bindless_descriptors_dirty;
940 bool graphics_bindless_pointer_dirty;
941 bool compute_bindless_pointer_dirty;
942
943 /* Allocated bindless handles */
944 struct hash_table *tex_handles;
945 struct hash_table *img_handles;
946
947 /* Resident bindless handles */
948 struct util_dynarray resident_tex_handles;
949 struct util_dynarray resident_img_handles;
950
951 /* Resident bindless handles which need decompression */
952 struct util_dynarray resident_tex_needs_color_decompress;
953 struct util_dynarray resident_img_needs_color_decompress;
954 struct util_dynarray resident_tex_needs_depth_decompress;
955
956 /* Bindless state */
957 bool uses_bindless_samplers;
958 bool uses_bindless_images;
959
960 /* MSAA sample locations.
961 * The first index is the sample index.
962 * The second index is the coordinate: X, Y. */
963 float sample_locations_1x[1][2];
964 float sample_locations_2x[2][2];
965 float sample_locations_4x[4][2];
966 float sample_locations_8x[8][2];
967 float sample_locations_16x[16][2];
968
969 /* Misc stats. */
970 unsigned num_draw_calls;
971 unsigned num_decompress_calls;
972 unsigned num_mrt_draw_calls;
973 unsigned num_prim_restart_calls;
974 unsigned num_spill_draw_calls;
975 unsigned num_compute_calls;
976 unsigned num_spill_compute_calls;
977 unsigned num_dma_calls;
978 unsigned num_cp_dma_calls;
979 unsigned num_vs_flushes;
980 unsigned num_ps_flushes;
981 unsigned num_cs_flushes;
982 unsigned num_cb_cache_flushes;
983 unsigned num_db_cache_flushes;
984 unsigned num_L2_invalidates;
985 unsigned num_L2_writebacks;
986 unsigned num_resident_handles;
987 uint64_t num_alloc_tex_transfer_bytes;
988 unsigned last_tex_ps_draw_ratio; /* for query */
989
990 /* Queries. */
991 /* Maintain the list of active queries for pausing between IBs. */
992 int num_occlusion_queries;
993 int num_perfect_occlusion_queries;
994 struct list_head active_queries;
995 unsigned num_cs_dw_queries_suspend;
996
997 /* Render condition. */
998 struct pipe_query *render_cond;
999 unsigned render_cond_mode;
1000 bool render_cond_invert;
1001 bool render_cond_force_off; /* for u_blitter */
1002
1003 /* Statistics gathering for the DCC enablement heuristic. It can't be
1004 * in si_texture because si_texture can be shared by multiple
1005 * contexts. This is for back buffers only. We shouldn't get too many
1006 * of those.
1007 *
1008 * X11 DRI3 rotates among a finite set of back buffers. They should
1009 * all fit in this array. If they don't, separate DCC might never be
1010 * enabled by DCC stat gathering.
1011 */
1012 struct {
1013 struct si_texture *tex;
1014 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1015 struct pipe_query *ps_stats[3];
1016 /* If all slots are used and another slot is needed,
1017 * the least recently used slot is evicted based on this. */
1018 int64_t last_use_timestamp;
1019 bool query_active;
1020 } dcc_stats[5];
1021
1022 /* Copy one resource to another using async DMA. */
1023 void (*dma_copy)(struct pipe_context *ctx,
1024 struct pipe_resource *dst,
1025 unsigned dst_level,
1026 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1027 struct pipe_resource *src,
1028 unsigned src_level,
1029 const struct pipe_box *src_box);
1030
1031 void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
1032 uint64_t offset, uint64_t size, unsigned value);
1033
1034 struct si_tracked_regs tracked_regs;
1035 };
1036
1037 /* cik_sdma.c */
1038 void cik_init_sdma_functions(struct si_context *sctx);
1039
1040 /* si_blit.c */
1041 enum si_blitter_op /* bitmask */
1042 {
1043 SI_SAVE_TEXTURES = 1,
1044 SI_SAVE_FRAMEBUFFER = 2,
1045 SI_SAVE_FRAGMENT_STATE = 4,
1046 SI_DISABLE_RENDER_COND = 8,
1047 };
1048
1049 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1050 void si_blitter_end(struct si_context *sctx);
1051 void si_init_blit_functions(struct si_context *sctx);
1052 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1053 void si_resource_copy_region(struct pipe_context *ctx,
1054 struct pipe_resource *dst,
1055 unsigned dst_level,
1056 unsigned dstx, unsigned dsty, unsigned dstz,
1057 struct pipe_resource *src,
1058 unsigned src_level,
1059 const struct pipe_box *src_box);
1060 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1061 void si_blit_decompress_depth(struct pipe_context *ctx,
1062 struct si_texture *texture,
1063 struct si_texture *staging,
1064 unsigned first_level, unsigned last_level,
1065 unsigned first_layer, unsigned last_layer,
1066 unsigned first_sample, unsigned last_sample);
1067
1068 /* si_buffer.c */
1069 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1070 struct pb_buffer *buf,
1071 enum radeon_bo_usage usage);
1072 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1073 struct r600_resource *resource,
1074 unsigned usage);
1075 void si_init_resource_fields(struct si_screen *sscreen,
1076 struct r600_resource *res,
1077 uint64_t size, unsigned alignment);
1078 bool si_alloc_resource(struct si_screen *sscreen,
1079 struct r600_resource *res);
1080 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1081 unsigned flags, unsigned usage,
1082 unsigned size, unsigned alignment);
1083 struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1084 unsigned flags, unsigned usage,
1085 unsigned size, unsigned alignment);
1086 void si_replace_buffer_storage(struct pipe_context *ctx,
1087 struct pipe_resource *dst,
1088 struct pipe_resource *src);
1089 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1090 void si_init_buffer_functions(struct si_context *sctx);
1091
1092 /* si_clear.c */
1093 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1094 bool vi_alpha_is_on_msb(enum pipe_format format);
1095 void vi_dcc_clear_level(struct si_context *sctx,
1096 struct si_texture *tex,
1097 unsigned level, unsigned clear_value);
1098 void si_init_clear_functions(struct si_context *sctx);
1099
1100 /* si_cp_dma.c */
1101 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1102 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1103 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1104 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1105 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1106 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1107 SI_CPDMA_SKIP_SYNC_AFTER | \
1108 SI_CPDMA_SKIP_SYNC_BEFORE | \
1109 SI_CPDMA_SKIP_GFX_SYNC | \
1110 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1111
1112 enum si_coherency {
1113 SI_COHERENCY_NONE, /* no cache flushes needed */
1114 SI_COHERENCY_SHADER,
1115 SI_COHERENCY_CB_META,
1116 };
1117
1118 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1119 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1120 uint64_t offset, uint64_t size, unsigned value,
1121 enum si_coherency coher);
1122 void si_copy_buffer(struct si_context *sctx,
1123 struct pipe_resource *dst, struct pipe_resource *src,
1124 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1125 unsigned user_flags);
1126 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1127 uint64_t offset, unsigned size);
1128 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1129 void si_init_cp_dma_functions(struct si_context *sctx);
1130
1131 /* si_debug.c */
1132 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1133 struct radeon_saved_cs *saved, bool get_buffer_list);
1134 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1135 void si_destroy_saved_cs(struct si_saved_cs *scs);
1136 void si_auto_log_cs(void *data, struct u_log_context *log);
1137 void si_log_hw_flush(struct si_context *sctx);
1138 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1139 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1140 void si_init_debug_functions(struct si_context *sctx);
1141 void si_check_vm_faults(struct si_context *sctx,
1142 struct radeon_saved_cs *saved, enum ring_type ring);
1143 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1144
1145 /* si_dma.c */
1146 void si_init_dma_functions(struct si_context *sctx);
1147
1148 /* si_dma_cs.c */
1149 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1150 struct r600_resource *dst, struct r600_resource *src);
1151 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1152 struct pipe_fence_handle **fence);
1153 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1154 uint64_t offset, uint64_t size, unsigned value);
1155
1156 /* si_fence.c */
1157 void si_gfx_write_event_eop(struct si_context *ctx,
1158 unsigned event, unsigned event_flags,
1159 unsigned data_sel,
1160 struct r600_resource *buf, uint64_t va,
1161 uint32_t new_fence, unsigned query_type);
1162 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
1163 void si_gfx_wait_fence(struct si_context *ctx,
1164 uint64_t va, uint32_t ref, uint32_t mask);
1165 void si_init_fence_functions(struct si_context *ctx);
1166 void si_init_screen_fence_functions(struct si_screen *screen);
1167 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1168 struct tc_unflushed_batch_token *tc_token);
1169
1170 /* si_get.c */
1171 const char *si_get_family_name(const struct si_screen *sscreen);
1172 void si_init_screen_get_functions(struct si_screen *sscreen);
1173
1174 /* si_gfx_cs.c */
1175 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1176 struct pipe_fence_handle **fence);
1177 void si_begin_new_gfx_cs(struct si_context *ctx);
1178 void si_need_gfx_cs_space(struct si_context *ctx);
1179
1180 /* r600_gpu_load.c */
1181 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1182 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1183 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1184 uint64_t begin);
1185
1186 /* si_compute.c */
1187 void si_init_compute_functions(struct si_context *sctx);
1188
1189 /* r600_perfcounters.c */
1190 void si_perfcounters_destroy(struct si_screen *sscreen);
1191
1192 /* si_perfcounters.c */
1193 void si_init_perfcounters(struct si_screen *screen);
1194
1195 /* si_pipe.c */
1196 bool si_check_device_reset(struct si_context *sctx);
1197
1198 /* si_query.c */
1199 void si_init_screen_query_functions(struct si_screen *sscreen);
1200 void si_init_query_functions(struct si_context *sctx);
1201 void si_suspend_queries(struct si_context *sctx);
1202 void si_resume_queries(struct si_context *sctx);
1203
1204 /* si_test_dma.c */
1205 void si_test_dma(struct si_screen *sscreen);
1206
1207 /* si_uvd.c */
1208 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1209 const struct pipe_video_codec *templ);
1210
1211 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1212 const struct pipe_video_buffer *tmpl);
1213
1214 /* si_viewport.c */
1215 void si_update_vs_viewport_state(struct si_context *ctx);
1216 void si_init_viewport_functions(struct si_context *ctx);
1217
1218 /* si_texture.c */
1219 bool si_prepare_for_dma_blit(struct si_context *sctx,
1220 struct si_texture *dst,
1221 unsigned dst_level, unsigned dstx,
1222 unsigned dsty, unsigned dstz,
1223 struct si_texture *src,
1224 unsigned src_level,
1225 const struct pipe_box *src_box);
1226 void si_eliminate_fast_color_clear(struct si_context *sctx,
1227 struct si_texture *tex);
1228 void si_texture_discard_cmask(struct si_screen *sscreen,
1229 struct si_texture *tex);
1230 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1231 struct pipe_resource *texture,
1232 struct si_texture **staging);
1233 void si_print_texture_info(struct si_screen *sscreen,
1234 struct si_texture *tex, struct u_log_context *log);
1235 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1236 const struct pipe_resource *templ);
1237 bool vi_dcc_formats_compatible(enum pipe_format format1,
1238 enum pipe_format format2);
1239 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1240 unsigned level,
1241 enum pipe_format view_format);
1242 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1243 struct pipe_resource *tex,
1244 unsigned level,
1245 enum pipe_format view_format);
1246 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1247 struct pipe_resource *texture,
1248 const struct pipe_surface *templ,
1249 unsigned width0, unsigned height0,
1250 unsigned width, unsigned height);
1251 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1252 void vi_separate_dcc_try_enable(struct si_context *sctx,
1253 struct si_texture *tex);
1254 void vi_separate_dcc_start_query(struct si_context *sctx,
1255 struct si_texture *tex);
1256 void vi_separate_dcc_stop_query(struct si_context *sctx,
1257 struct si_texture *tex);
1258 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1259 struct si_texture *tex);
1260 bool si_texture_disable_dcc(struct si_context *sctx,
1261 struct si_texture *tex);
1262 void si_init_screen_texture_functions(struct si_screen *sscreen);
1263 void si_init_context_texture_functions(struct si_context *sctx);
1264
1265
1266 /*
1267 * common helpers
1268 */
1269
1270 static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1271 {
1272 return (struct r600_resource*)r;
1273 }
1274
1275 static inline void
1276 r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1277 {
1278 pipe_resource_reference((struct pipe_resource **)ptr,
1279 (struct pipe_resource *)res);
1280 }
1281
1282 static inline void
1283 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1284 {
1285 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1286 }
1287
1288 static inline bool
1289 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1290 {
1291 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1292 }
1293
1294 static inline unsigned
1295 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1296 {
1297 if (stencil)
1298 return tex->surface.u.legacy.stencil_tiling_index[level];
1299 else
1300 return tex->surface.u.legacy.tiling_index[level];
1301 }
1302
1303 static inline void
1304 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1305 {
1306 if (r) {
1307 /* Add memory usage for need_gfx_cs_space */
1308 sctx->vram += r600_resource(r)->vram_usage;
1309 sctx->gtt += r600_resource(r)->gart_usage;
1310 }
1311 }
1312
1313 static inline void
1314 si_invalidate_draw_sh_constants(struct si_context *sctx)
1315 {
1316 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1317 }
1318
1319 static inline unsigned
1320 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1321 {
1322 return 1 << (atom - sctx->atoms.array);
1323 }
1324
1325 static inline void
1326 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1327 {
1328 unsigned bit = si_get_atom_bit(sctx, atom);
1329
1330 if (dirty)
1331 sctx->dirty_atoms |= bit;
1332 else
1333 sctx->dirty_atoms &= ~bit;
1334 }
1335
1336 static inline bool
1337 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1338 {
1339 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1340 }
1341
1342 static inline void
1343 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1344 {
1345 si_set_atom_dirty(sctx, atom, true);
1346 }
1347
1348 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1349 {
1350 if (sctx->gs_shader.cso)
1351 return &sctx->gs_shader;
1352 if (sctx->tes_shader.cso)
1353 return &sctx->tes_shader;
1354
1355 return &sctx->vs_shader;
1356 }
1357
1358 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1359 {
1360 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1361
1362 return vs->cso ? &vs->cso->info : NULL;
1363 }
1364
1365 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1366 {
1367 if (sctx->gs_shader.cso)
1368 return sctx->gs_shader.cso->gs_copy_shader;
1369
1370 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1371 return vs->current ? vs->current : NULL;
1372 }
1373
1374 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1375 unsigned processor)
1376 {
1377 return sscreen->debug_flags & (1 << processor);
1378 }
1379
1380 static inline bool si_get_strmout_en(struct si_context *sctx)
1381 {
1382 return sctx->streamout.streamout_enabled ||
1383 sctx->streamout.prims_gen_query_enabled;
1384 }
1385
1386 static inline unsigned
1387 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1388 {
1389 unsigned alignment, tcc_cache_line_size;
1390
1391 /* If the upload size is less than the cache line size (e.g. 16, 32),
1392 * the whole thing will fit into a cache line if we align it to its size.
1393 * The idea is that multiple small uploads can share a cache line.
1394 * If the upload size is greater, align it to the cache line size.
1395 */
1396 alignment = util_next_power_of_two(upload_size);
1397 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1398 return MIN2(alignment, tcc_cache_line_size);
1399 }
1400
1401 static inline void
1402 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1403 {
1404 if (pipe_reference(&(*dst)->reference, &src->reference))
1405 si_destroy_saved_cs(*dst);
1406
1407 *dst = src;
1408 }
1409
1410 static inline void
1411 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1412 bool shaders_read_metadata)
1413 {
1414 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1415 SI_CONTEXT_INV_VMEM_L1;
1416
1417 if (sctx->chip_class >= GFX9) {
1418 /* Single-sample color is coherent with shaders on GFX9, but
1419 * L2 metadata must be flushed if shaders read metadata.
1420 * (DCC, CMASK).
1421 */
1422 if (num_samples >= 2)
1423 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1424 else if (shaders_read_metadata)
1425 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1426 } else {
1427 /* SI-CI-VI */
1428 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1429 }
1430 }
1431
1432 static inline void
1433 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1434 bool include_stencil, bool shaders_read_metadata)
1435 {
1436 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1437 SI_CONTEXT_INV_VMEM_L1;
1438
1439 if (sctx->chip_class >= GFX9) {
1440 /* Single-sample depth (not stencil) is coherent with shaders
1441 * on GFX9, but L2 metadata must be flushed if shaders read
1442 * metadata.
1443 */
1444 if (num_samples >= 2 || include_stencil)
1445 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1446 else if (shaders_read_metadata)
1447 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1448 } else {
1449 /* SI-CI-VI */
1450 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1451 }
1452 }
1453
1454 static inline bool
1455 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1456 {
1457 return (stencil_sampler && tex->can_sample_s) ||
1458 (!stencil_sampler && tex->can_sample_z);
1459 }
1460
1461 static inline bool
1462 si_htile_enabled(struct si_texture *tex, unsigned level)
1463 {
1464 return tex->htile_offset && level == 0;
1465 }
1466
1467 static inline bool
1468 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1469 {
1470 assert(!tex->tc_compatible_htile || tex->htile_offset);
1471 return tex->tc_compatible_htile && level == 0;
1472 }
1473
1474 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1475 {
1476 if (sctx->ps_uses_fbfetch)
1477 return sctx->framebuffer.nr_color_samples;
1478
1479 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1480 }
1481
1482 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1483 {
1484 if (sctx->queued.named.rasterizer->rasterizer_discard)
1485 return 0;
1486
1487 struct si_shader_selector *ps = sctx->ps_shader.cso;
1488 if (!ps)
1489 return 0;
1490
1491 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1492 sctx->queued.named.blend->cb_target_mask;
1493
1494 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1495 colormask &= ps->colors_written_4bit;
1496 else if (!ps->colors_written_4bit)
1497 colormask = 0; /* color0 writes all cbufs, but it's not written */
1498
1499 return colormask;
1500 }
1501
1502 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1503 (1 << PIPE_PRIM_LINE_LOOP) | \
1504 (1 << PIPE_PRIM_LINE_STRIP) | \
1505 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1506 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1507
1508 static inline bool util_prim_is_lines(unsigned prim)
1509 {
1510 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1511 }
1512
1513 static inline bool util_prim_is_points_or_lines(unsigned prim)
1514 {
1515 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1516 (1 << PIPE_PRIM_POINTS))) != 0;
1517 }
1518
1519 /**
1520 * Return true if there is enough memory in VRAM and GTT for the buffers
1521 * added so far.
1522 *
1523 * \param vram VRAM memory size not added to the buffer list yet
1524 * \param gtt GTT memory size not added to the buffer list yet
1525 */
1526 static inline bool
1527 radeon_cs_memory_below_limit(struct si_screen *screen,
1528 struct radeon_cmdbuf *cs,
1529 uint64_t vram, uint64_t gtt)
1530 {
1531 vram += cs->used_vram;
1532 gtt += cs->used_gart;
1533
1534 /* Anything that goes above the VRAM size should go to GTT. */
1535 if (vram > screen->info.vram_size)
1536 gtt += vram - screen->info.vram_size;
1537
1538 /* Now we just need to check if we have enough GTT. */
1539 return gtt < screen->info.gart_size * 0.7;
1540 }
1541
1542 /**
1543 * Add a buffer to the buffer list for the given command stream (CS).
1544 *
1545 * All buffers used by a CS must be added to the list. This tells the kernel
1546 * driver which buffers are used by GPU commands. Other buffers can
1547 * be swapped out (not accessible) during execution.
1548 *
1549 * The buffer list becomes empty after every context flush and must be
1550 * rebuilt.
1551 */
1552 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1553 struct radeon_cmdbuf *cs,
1554 struct r600_resource *rbo,
1555 enum radeon_bo_usage usage,
1556 enum radeon_bo_priority priority)
1557 {
1558 assert(usage);
1559 sctx->ws->cs_add_buffer(
1560 cs, rbo->buf,
1561 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1562 rbo->domains, priority);
1563 }
1564
1565 /**
1566 * Same as above, but also checks memory usage and flushes the context
1567 * accordingly.
1568 *
1569 * When this SHOULD NOT be used:
1570 *
1571 * - if si_context_add_resource_size has been called for the buffer
1572 * followed by *_need_cs_space for checking the memory usage
1573 *
1574 * - if si_need_dma_space has been called for the buffer
1575 *
1576 * - when emitting state packets and draw packets (because preceding packets
1577 * can't be re-emitted at that point)
1578 *
1579 * - if shader resource "enabled_mask" is not up-to-date or there is
1580 * a different constraint disallowing a context flush
1581 */
1582 static inline void
1583 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1584 struct r600_resource *rbo,
1585 enum radeon_bo_usage usage,
1586 enum radeon_bo_priority priority,
1587 bool check_mem)
1588 {
1589 if (check_mem &&
1590 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1591 sctx->vram + rbo->vram_usage,
1592 sctx->gtt + rbo->gart_usage))
1593 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1594
1595 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1596 }
1597
1598 #define PRINT_ERR(fmt, args...) \
1599 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1600
1601 #endif