radeonsi: remove SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44
45 /* Instruction cache. */
46 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
47 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
48 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
49 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
50 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
51 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
52 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
53 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
54 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
55 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
56 /* gaps */
57 /* Framebuffer caches. */
58 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
59 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
60 /* Engine synchronization. */
61 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
62 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
63 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
64 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
65 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
66
67 #define SI_MAX_BORDER_COLORS 4096
68
69 struct si_compute;
70 struct hash_table;
71 struct u_suballocator;
72
73 struct si_screen {
74 struct r600_common_screen b;
75 unsigned gs_table_depth;
76 unsigned tess_offchip_block_dw_size;
77 bool has_distributed_tess;
78 bool has_draw_indirect_multi;
79 bool has_ds_bpermute;
80
81 /* Whether shaders are monolithic (1-part) or separate (3-part). */
82 bool use_monolithic_shaders;
83 bool record_llvm_ir;
84
85 pipe_mutex shader_parts_mutex;
86 struct si_shader_part *vs_prologs;
87 struct si_shader_part *vs_epilogs;
88 struct si_shader_part *tcs_epilogs;
89 struct si_shader_part *gs_prologs;
90 struct si_shader_part *ps_prologs;
91 struct si_shader_part *ps_epilogs;
92
93 /* Shader cache in memory.
94 *
95 * Design & limitations:
96 * - The shader cache is per screen (= per process), never saved to
97 * disk, and skips redundant shader compilations from TGSI to bytecode.
98 * - It can only be used with one-variant-per-shader support, in which
99 * case only the main (typically middle) part of shaders is cached.
100 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
101 * variants of VS and TES are cached, so LS and ES aren't.
102 * - GS and CS aren't cached, but it's certainly possible to cache
103 * those as well.
104 */
105 pipe_mutex shader_cache_mutex;
106 struct hash_table *shader_cache;
107
108 /* Shader compiler queue for multithreaded compilation. */
109 struct util_queue shader_compiler_queue;
110 LLVMTargetMachineRef tm[4]; /* used by the queue only */
111 };
112
113 struct si_blend_color {
114 struct r600_atom atom;
115 struct pipe_blend_color state;
116 };
117
118 struct si_sampler_view {
119 struct pipe_sampler_view base;
120 /* [0..7] = image descriptor
121 * [4..7] = buffer descriptor */
122 uint32_t state[8];
123 uint32_t fmask_state[8];
124 const struct radeon_surf_level *base_level_info;
125 unsigned base_level;
126 unsigned block_width;
127 bool is_stencil_sampler;
128 };
129
130 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
131
132 struct si_sampler_state {
133 #ifdef DEBUG
134 unsigned magic;
135 #endif
136 uint32_t val[4];
137 };
138
139 struct si_cs_shader_state {
140 struct si_compute *program;
141 struct si_compute *emitted_program;
142 unsigned offset;
143 bool initialized;
144 bool uses_scratch;
145 };
146
147 struct si_textures_info {
148 struct si_sampler_views views;
149 uint32_t depth_texture_mask; /* which textures are depth */
150 uint32_t compressed_colortex_mask;
151 };
152
153 struct si_images_info {
154 struct pipe_image_view views[SI_NUM_IMAGES];
155 uint32_t compressed_colortex_mask;
156 unsigned enabled_mask;
157 };
158
159 struct si_framebuffer {
160 struct r600_atom atom;
161 struct pipe_framebuffer_state state;
162 unsigned nr_samples;
163 unsigned log_samples;
164 unsigned compressed_cb_mask;
165 unsigned colorbuf_enabled_4bit;
166 unsigned spi_shader_col_format;
167 unsigned spi_shader_col_format_alpha;
168 unsigned spi_shader_col_format_blend;
169 unsigned spi_shader_col_format_blend_alpha;
170 unsigned color_is_int8; /* bitmask */
171 unsigned dirty_cbufs;
172 bool dirty_zsbuf;
173 bool any_dst_linear;
174 bool do_update_surf_dirtiness;
175 };
176
177 struct si_clip_state {
178 struct r600_atom atom;
179 struct pipe_clip_state state;
180 };
181
182 struct si_sample_locs {
183 struct r600_atom atom;
184 unsigned nr_samples;
185 };
186
187 struct si_sample_mask {
188 struct r600_atom atom;
189 uint16_t sample_mask;
190 };
191
192 /* A shader state consists of the shader selector, which is a constant state
193 * object shared by multiple contexts and shouldn't be modified, and
194 * the current shader variant selected for this context.
195 */
196 struct si_shader_ctx_state {
197 struct si_shader_selector *cso;
198 struct si_shader *current;
199 };
200
201 #define SI_NUM_VGT_PARAM_KEY_BITS 12
202 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
203
204 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
205 * Some fields are set by state-change calls, most are set by draw_vbo.
206 */
207 union si_vgt_param_key {
208 struct {
209 unsigned prim:4;
210 unsigned uses_instancing:1;
211 unsigned multi_instances_smaller_than_primgroup:1;
212 unsigned primitive_restart:1;
213 unsigned count_from_stream_output:1;
214 unsigned line_stipple_enabled:1;
215 unsigned uses_tess:1;
216 unsigned tcs_tes_uses_prim_id:1;
217 unsigned uses_gs:1;
218 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
219 } u;
220 uint32_t index;
221 };
222
223 struct si_context {
224 struct r600_common_context b;
225 struct blitter_context *blitter;
226 void *custom_dsa_flush;
227 void *custom_blend_resolve;
228 void *custom_blend_decompress;
229 void *custom_blend_fastclear;
230 void *custom_blend_dcc_decompress;
231 struct si_screen *screen;
232
233 struct radeon_winsys_cs *ce_ib;
234 struct radeon_winsys_cs *ce_preamble_ib;
235 bool ce_need_synchronization;
236 struct u_suballocator *ce_suballocator;
237
238 struct si_shader_ctx_state fixed_func_tcs_shader;
239 LLVMTargetMachineRef tm; /* only non-threaded compilation */
240 bool gfx_flush_in_progress;
241 bool compute_is_busy;
242
243 /* Atoms (direct states). */
244 union si_state_atoms atoms;
245 unsigned dirty_atoms; /* mask */
246 /* PM4 states (precomputed immutable states) */
247 unsigned dirty_states;
248 union si_state queued;
249 union si_state emitted;
250
251 /* Atom declarations. */
252 struct r600_atom prefetch_L2;
253 struct si_framebuffer framebuffer;
254 struct si_sample_locs msaa_sample_locs;
255 struct r600_atom db_render_state;
256 struct r600_atom msaa_config;
257 struct si_sample_mask sample_mask;
258 struct r600_atom cb_render_state;
259 struct si_blend_color blend_color;
260 struct r600_atom clip_regs;
261 struct si_clip_state clip_state;
262 struct si_shader_data shader_userdata;
263 struct si_stencil_ref stencil_ref;
264 struct r600_atom spi_map;
265
266 /* Precomputed states. */
267 struct si_pm4_state *init_config;
268 struct si_pm4_state *init_config_gs_rings;
269 bool init_config_has_vgt_flush;
270 struct si_pm4_state *vgt_shader_config[4];
271
272 /* shaders */
273 struct si_shader_ctx_state ps_shader;
274 struct si_shader_ctx_state gs_shader;
275 struct si_shader_ctx_state vs_shader;
276 struct si_shader_ctx_state tcs_shader;
277 struct si_shader_ctx_state tes_shader;
278 struct si_cs_shader_state cs_shader_state;
279
280 /* shader information */
281 struct si_vertex_element *vertex_elements;
282 unsigned sprite_coord_enable;
283 bool flatshade;
284 bool do_update_shaders;
285
286 /* shader descriptors */
287 struct si_descriptors vertex_buffers;
288 struct si_descriptors descriptors[SI_NUM_DESCS];
289 unsigned descriptors_dirty;
290 unsigned shader_pointers_dirty;
291 unsigned compressed_tex_shader_mask;
292 struct si_buffer_resources rw_buffers;
293 struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
294 struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
295 struct si_textures_info samplers[SI_NUM_SHADERS];
296 struct si_images_info images[SI_NUM_SHADERS];
297
298 /* other shader resources */
299 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
300 struct pipe_resource *esgs_ring;
301 struct pipe_resource *gsvs_ring;
302 struct pipe_resource *tf_ring;
303 struct pipe_resource *tess_offchip_ring;
304 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
305 struct r600_resource *border_color_buffer;
306 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
307 unsigned border_color_count;
308
309 /* Vertex and index buffers. */
310 bool vertex_buffers_dirty;
311 bool vertex_buffer_pointer_dirty;
312 struct pipe_index_buffer index_buffer;
313 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
314
315 /* MSAA config state. */
316 int ps_iter_samples;
317 bool smoothing_enabled;
318
319 /* DB render state. */
320 bool dbcb_depth_copy_enabled;
321 bool dbcb_stencil_copy_enabled;
322 unsigned dbcb_copy_sample;
323 bool db_flush_depth_inplace;
324 bool db_flush_stencil_inplace;
325 bool db_depth_clear;
326 bool db_depth_disable_expclear;
327 bool db_stencil_clear;
328 bool db_stencil_disable_expclear;
329 unsigned ps_db_shader_control;
330 bool occlusion_queries_disabled;
331
332 /* Emitted draw state. */
333 int last_index_size;
334 int last_base_vertex;
335 int last_start_instance;
336 int last_drawid;
337 int last_sh_base_reg;
338 int last_primitive_restart_en;
339 int last_restart_index;
340 int last_gs_out_prim;
341 int last_prim;
342 int last_multi_vgt_param;
343 int last_rast_prim;
344 unsigned last_sc_line_stipple;
345 int current_rast_prim; /* primitive type after TES, GS */
346 bool gs_tri_strip_adj_fix;
347
348 /* Scratch buffer */
349 struct r600_atom scratch_state;
350 struct r600_resource *scratch_buffer;
351 unsigned scratch_waves;
352 unsigned spi_tmpring_size;
353
354 struct r600_resource *compute_scratch_buffer;
355
356 /* Emitted derived tessellation state. */
357 struct si_shader *last_ls; /* local shader (VS) */
358 struct si_shader_selector *last_tcs;
359 int last_num_tcs_input_cp;
360 int last_tes_sh_base;
361 unsigned last_num_patches;
362
363 /* Debug state. */
364 bool is_debug;
365 struct radeon_saved_cs last_gfx;
366 struct r600_resource *last_trace_buf;
367 struct r600_resource *trace_buf;
368 unsigned trace_id;
369 uint64_t dmesg_timestamp;
370 unsigned apitrace_call_number;
371
372 /* Other state */
373 bool need_check_render_feedback;
374
375 /* Precomputed IA_MULTI_VGT_PARAM */
376 union si_vgt_param_key ia_multi_vgt_param_key;
377 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
378 };
379
380 /* cik_sdma.c */
381 void cik_init_sdma_functions(struct si_context *sctx);
382
383 /* si_blit.c */
384 void si_init_blit_functions(struct si_context *sctx);
385 void si_decompress_graphics_textures(struct si_context *sctx);
386 void si_decompress_compute_textures(struct si_context *sctx);
387 void si_resource_copy_region(struct pipe_context *ctx,
388 struct pipe_resource *dst,
389 unsigned dst_level,
390 unsigned dstx, unsigned dsty, unsigned dstz,
391 struct pipe_resource *src,
392 unsigned src_level,
393 const struct pipe_box *src_box);
394
395 /* si_cp_dma.c */
396 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
397 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
398 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
399 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
400 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
401 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
402 SI_CPDMA_SKIP_SYNC_AFTER | \
403 SI_CPDMA_SKIP_SYNC_BEFORE | \
404 SI_CPDMA_SKIP_GFX_SYNC | \
405 SI_CPDMA_SKIP_BO_LIST_UPDATE)
406
407 void si_copy_buffer(struct si_context *sctx,
408 struct pipe_resource *dst, struct pipe_resource *src,
409 uint64_t dst_offset, uint64_t src_offset, unsigned size,
410 unsigned user_flags);
411 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
412 uint64_t offset, unsigned size);
413 void si_init_cp_dma_functions(struct si_context *sctx);
414
415 /* si_debug.c */
416 void si_init_debug_functions(struct si_context *sctx);
417 void si_check_vm_faults(struct r600_common_context *ctx,
418 struct radeon_saved_cs *saved, enum ring_type ring);
419 bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
420
421 /* si_dma.c */
422 void si_init_dma_functions(struct si_context *sctx);
423
424 /* si_hw_context.c */
425 void si_context_gfx_flush(void *context, unsigned flags,
426 struct pipe_fence_handle **fence);
427 void si_begin_new_cs(struct si_context *ctx);
428 void si_need_cs_space(struct si_context *ctx);
429
430 /* si_compute.c */
431 void si_init_compute_functions(struct si_context *sctx);
432
433 /* si_perfcounters.c */
434 void si_init_perfcounters(struct si_screen *screen);
435
436 /* si_uvd.c */
437 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
438 const struct pipe_video_codec *templ);
439
440 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
441 const struct pipe_video_buffer *tmpl);
442
443 /*
444 * common helpers
445 */
446
447 static inline void
448 si_invalidate_draw_sh_constants(struct si_context *sctx)
449 {
450 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
451 }
452
453 static inline void
454 si_set_atom_dirty(struct si_context *sctx,
455 struct r600_atom *atom, bool dirty)
456 {
457 unsigned bit = 1 << atom->id;
458
459 if (dirty)
460 sctx->dirty_atoms |= bit;
461 else
462 sctx->dirty_atoms &= ~bit;
463 }
464
465 static inline bool
466 si_is_atom_dirty(struct si_context *sctx,
467 struct r600_atom *atom)
468 {
469 unsigned bit = 1 << atom->id;
470
471 return sctx->dirty_atoms & bit;
472 }
473
474 static inline void
475 si_mark_atom_dirty(struct si_context *sctx,
476 struct r600_atom *atom)
477 {
478 si_set_atom_dirty(sctx, atom, true);
479 }
480
481 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
482 {
483 if (sctx->gs_shader.cso)
484 return &sctx->gs_shader.cso->info;
485 else if (sctx->tes_shader.cso)
486 return &sctx->tes_shader.cso->info;
487 else if (sctx->vs_shader.cso)
488 return &sctx->vs_shader.cso->info;
489 else
490 return NULL;
491 }
492
493 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
494 {
495 if (sctx->gs_shader.current)
496 return sctx->gs_shader.cso->gs_copy_shader;
497 else if (sctx->tes_shader.current)
498 return sctx->tes_shader.current;
499 else
500 return sctx->vs_shader.current;
501 }
502
503 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
504 {
505 if (shader->selector->type == PIPE_SHADER_VERTEX)
506 return shader->key.part.vs.epilog.export_prim_id;
507 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
508 return shader->key.part.tes.epilog.export_prim_id;
509 else
510 return false;
511 }
512
513 #endif