2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "si_shader.h"
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32 #include "util/u_threaded_context.h"
34 #if UTIL_ARCH_BIG_ENDIAN
35 #define SI_BIG_ENDIAN 1
37 #define SI_BIG_ENDIAN 0
40 #define ATI_VENDOR_ID 0x1002
41 #define SI_PRIM_DISCARD_DEBUG 0
42 #define SI_NOT_QUERY 0xffffffff
44 /* The base vertex and primitive restart can be any number, but we must pick
45 * one which will mean "unknown" for the purpose of state tracking and
46 * the number shouldn't be a commonly-used one. */
47 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
48 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
49 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
68 * GFX10: This also invalidates the L1 shader array cache. */
69 #define SI_CONTEXT_INV_SCACHE (1 << 4)
70 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
71 * GFX10: This also invalidates the L1 shader array cache. */
72 #define SI_CONTEXT_INV_VCACHE (1 << 5)
73 /* L2 cache + L2 metadata cache writeback & invalidate.
74 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
75 #define SI_CONTEXT_INV_L2 (1 << 6)
76 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
77 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
78 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
79 #define SI_CONTEXT_WB_L2 (1 << 7)
80 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
81 * a CB or DB flush. */
82 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
83 /* Framebuffer caches. */
84 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
85 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
86 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
87 /* Engine synchronization. */
88 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
89 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
90 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
91 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
92 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
94 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
95 #define SI_PREFETCH_LS (1 << 1)
96 #define SI_PREFETCH_HS (1 << 2)
97 #define SI_PREFETCH_ES (1 << 3)
98 #define SI_PREFETCH_GS (1 << 4)
99 #define SI_PREFETCH_VS (1 << 5)
100 #define SI_PREFETCH_PS (1 << 6)
102 #define SI_MAX_BORDER_COLORS 4096
103 #define SI_MAX_VIEWPORTS 16
104 #define SIX_BITS 0x3F
105 #define SI_MAP_BUFFER_ALIGNMENT 64
106 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
108 #define SI_RESOURCE_FLAG_FORCE_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
109 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
110 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
111 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
112 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
113 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
114 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
115 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
116 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
117 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
118 /* Set a micro tile mode: */
119 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
120 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
122 (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
124 (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
125 #define SI_RESOURCE_FLAG_UNCACHED (PIPE_RESOURCE_FLAG_DRV_PRIV << 12)
129 DCC_CLEAR_COLOR_0000
= 0x00000000,
130 DCC_CLEAR_COLOR_0001
= 0x40404040,
131 DCC_CLEAR_COLOR_1110
= 0x80808080,
132 DCC_CLEAR_COLOR_1111
= 0xC0C0C0C0,
133 DCC_CLEAR_COLOR_REG
= 0x20202020,
134 DCC_UNCOMPRESSED
= 0xFFFFFFFF,
137 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
138 #define SI_IMAGE_ACCESS_DCC_OFF (1 << 8)
143 /* Shader logging options: */
144 DBG_VS
= PIPE_SHADER_VERTEX
,
145 DBG_PS
= PIPE_SHADER_FRAGMENT
,
146 DBG_GS
= PIPE_SHADER_GEOMETRY
,
147 DBG_TCS
= PIPE_SHADER_TESS_CTRL
,
148 DBG_TES
= PIPE_SHADER_TESS_EVAL
,
149 DBG_CS
= PIPE_SHADER_COMPUTE
,
155 /* Shader compiler options the shader cache should be aware of: */
156 DBG_FS_CORRECT_DERIVS_AFTER_KILL
,
164 DBG_KILL_PS_INF_INTERP
,
166 /* Shader compiler options (with no effect on the shader cache): */
168 DBG_MONOLITHIC_SHADERS
,
171 /* Information logging options: */
178 /* Driver options: */
182 DBG_NO_SDMA_COPY_IMAGE
,
188 /* 3D engine options: */
191 DBG_ALWAYS_NGG_CULLING_ALL
,
192 DBG_ALWAYS_NGG_CULLING_TESS
,
221 DBG_TEST_VMFAULT_SDMA
,
222 DBG_TEST_VMFAULT_SHADER
,
229 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
230 #define DBG(name) (1ull << DBG_##name)
235 L2_STREAM
, /* same as SLC=1 */
236 L2_LRU
, /* same as SLC=0 */
241 SI_COHERENCY_NONE
, /* no cache flushes needed */
243 SI_COHERENCY_CB_META
,
244 SI_COHERENCY_DB_META
,
249 struct si_shader_context
;
251 struct u_suballocator
;
253 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
257 struct threaded_resource b
;
259 /* Winsys objects. */
260 struct pb_buffer
*buf
;
261 uint64_t gpu_address
;
262 /* Memory usage if the buffer placement is optimal. */
266 /* Resource properties. */
268 unsigned bo_alignment
;
269 enum radeon_bo_domain domains
;
270 enum radeon_bo_flag flags
;
271 unsigned bind_history
;
272 int max_forced_staging_uploads
;
274 /* The buffer range which is initialized (with a write transfer,
275 * streamout, DMA, or as a random access target). The rest of
276 * the buffer is considered invalid and can be mapped unsynchronized.
278 * This allows unsychronized mapping of a buffer range which hasn't
279 * been used yet. It's for applications which forget to use
280 * the unsynchronized map flag and expect the driver to figure it out.
282 struct util_range valid_buffer_range
;
284 /* For buffers only. This indicates that a write operation has been
285 * performed by TC L2, but the cache hasn't been flushed.
286 * Any hw block which doesn't use or bypasses TC L2 should check this
287 * flag and flush the cache before using the buffer.
289 * For example, TC L2 must be flushed if a buffer which has been
290 * modified by a shader store instruction is about to be used as
291 * an index buffer. The reason is that VGT DMA index fetching doesn't
296 /* Whether this resource is referenced by bindless handles. */
297 bool texture_handle_allocated
;
298 bool image_handle_allocated
;
300 /* Whether the resource has been exported via resource_get_handle. */
301 unsigned external_usage
; /* PIPE_HANDLE_USAGE_* */
305 struct threaded_transfer b
;
306 struct si_resource
*staging
;
311 struct si_resource buffer
;
313 struct radeon_surf surface
;
314 struct si_texture
*flushed_depth_texture
;
316 /* One texture allocation can contain these buffers:
317 * - image (pixel data)
318 * - FMASK buffer (MSAA compression)
319 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
320 * - HTILE buffer (Z/S compression and fast Z/S clear)
321 * - DCC buffer (color compression and new fast color clear)
322 * - displayable DCC buffer (if the DCC buffer is not displayable)
323 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
325 uint64_t cmask_base_address_reg
;
326 struct si_resource
*cmask_buffer
;
327 unsigned cb_color_info
; /* fast clear enable bit */
328 unsigned color_clear_value
[2];
329 unsigned last_msaa_resolve_target_micro_mode
;
330 unsigned num_level0_transfers
;
331 unsigned plane_index
; /* other planes are different pipe_resources */
334 /* Depth buffer compression and fast clear. */
335 float depth_clear_value
;
336 uint16_t dirty_level_mask
; /* each bit says if that mipmap is compressed */
337 uint16_t stencil_dirty_level_mask
; /* each bit says if that mipmap is compressed */
338 enum pipe_format db_render_format
: 16;
339 uint8_t stencil_clear_value
;
340 bool fmask_is_identity
: 1;
341 bool tc_compatible_htile
: 1;
342 bool enable_tc_compatible_htile_next_clear
: 1;
343 bool htile_stencil_disabled
: 1;
344 bool depth_cleared
: 1; /* if it was cleared at least once */
345 bool stencil_cleared
: 1; /* if it was cleared at least once */
346 bool upgraded_depth
: 1; /* upgraded from unorm to Z32_FLOAT */
348 bool db_compatible
: 1;
349 bool can_sample_z
: 1;
350 bool can_sample_s
: 1;
352 /* We need to track DCC dirtiness, because st/dri usually calls
353 * flush_resource twice per frame (not a bug) and we don't wanna
354 * decompress DCC twice. Also, the dirty tracking must be done even
355 * if DCC isn't used, because it's required by the DCC usage analysis
356 * for a possible future enablement.
358 bool separate_dcc_dirty
: 1;
359 bool displayable_dcc_dirty
: 1;
361 /* Statistics gathering for the DCC enablement heuristic. */
362 bool dcc_gather_statistics
: 1;
363 /* Counter that should be non-zero if the texture is bound to a
366 unsigned framebuffers_bound
;
367 /* Whether the texture is a displayable back buffer and needs DCC
368 * decompression, which is expensive. Therefore, it's enabled only
369 * if statistics suggest that it will pay off and it's allocated
370 * separately. It can't be bound as a sampler by apps. Limited to
371 * target == 2D and last_level == 0. If enabled, dcc_offset contains
372 * the absolute GPUVM address, not the relative one.
374 struct si_resource
*dcc_separate_buffer
;
375 /* When DCC is temporarily disabled, the separate buffer is here. */
376 struct si_resource
*last_dcc_separate_buffer
;
377 /* Estimate of how much this color buffer is written to in units of
378 * full-screen draws: ps_invocations / (width * height)
379 * Shader kills, late Z, and blending with trivial discards make it
380 * inaccurate (we need to count CB updates, not PS invocations).
382 unsigned ps_draw_ratio
;
383 /* The number of clears since the last DCC usage analysis. */
384 unsigned num_slow_clears
;
388 struct pipe_surface base
;
390 /* These can vary with block-compressed textures. */
394 bool color_initialized
: 1;
395 bool depth_initialized
: 1;
397 /* Misc. color flags. */
398 bool color_is_int8
: 1;
399 bool color_is_int10
: 1;
400 bool dcc_incompatible
: 1;
402 /* Color registers. */
403 unsigned cb_color_info
;
404 unsigned cb_color_view
;
405 unsigned cb_color_attrib
;
406 unsigned cb_color_attrib2
; /* GFX9 and later */
407 unsigned cb_color_attrib3
; /* GFX10 and later */
408 unsigned cb_dcc_control
; /* GFX8 and later */
409 unsigned spi_shader_col_format
: 8; /* no blending, no alpha-to-coverage. */
410 unsigned spi_shader_col_format_alpha
: 8; /* alpha-to-coverage */
411 unsigned spi_shader_col_format_blend
: 8; /* blending without alpha. */
412 unsigned spi_shader_col_format_blend_alpha
: 8; /* blending with alpha. */
415 uint64_t db_depth_base
; /* DB_Z_READ/WRITE_BASE */
416 uint64_t db_stencil_base
;
417 uint64_t db_htile_data_base
;
418 unsigned db_depth_info
;
420 unsigned db_z_info2
; /* GFX9 only */
421 unsigned db_depth_view
;
422 unsigned db_depth_size
;
423 unsigned db_depth_slice
;
424 unsigned db_stencil_info
;
425 unsigned db_stencil_info2
; /* GFX9 only */
426 unsigned db_htile_surface
;
429 struct si_mmio_counter
{
434 union si_mmio_counters
{
436 /* For global GPU load including SDMA. */
437 struct si_mmio_counter gpu
;
440 struct si_mmio_counter spi
;
441 struct si_mmio_counter gui
;
442 struct si_mmio_counter ta
;
443 struct si_mmio_counter gds
;
444 struct si_mmio_counter vgt
;
445 struct si_mmio_counter ia
;
446 struct si_mmio_counter sx
;
447 struct si_mmio_counter wd
;
448 struct si_mmio_counter bci
;
449 struct si_mmio_counter sc
;
450 struct si_mmio_counter pa
;
451 struct si_mmio_counter db
;
452 struct si_mmio_counter cp
;
453 struct si_mmio_counter cb
;
456 struct si_mmio_counter sdma
;
459 struct si_mmio_counter pfp
;
460 struct si_mmio_counter meq
;
461 struct si_mmio_counter me
;
462 struct si_mmio_counter surf_sync
;
463 struct si_mmio_counter cp_dma
;
464 struct si_mmio_counter scratch_ram
;
469 struct si_memory_object
{
470 struct pipe_memory_object b
;
471 struct pb_buffer
*buf
;
475 /* Saved CS data for debugging features. */
476 struct radeon_saved_cs
{
480 struct radeon_bo_list_item
*bo_list
;
485 struct pipe_screen b
;
486 struct radeon_winsys
*ws
;
487 struct disk_cache
*disk_shader_cache
;
489 struct radeon_info info
;
490 uint64_t debug_flags
;
491 char renderer_string
[183];
493 void (*make_texture_descriptor
)(struct si_screen
*screen
, struct si_texture
*tex
, bool sampler
,
494 enum pipe_texture_target target
, enum pipe_format pipe_format
,
495 const unsigned char state_swizzle
[4], unsigned first_level
,
496 unsigned last_level
, unsigned first_layer
, unsigned last_layer
,
497 unsigned width
, unsigned height
, unsigned depth
, uint32_t *state
,
498 uint32_t *fmask_state
);
500 unsigned num_vbos_in_user_sgprs
;
501 unsigned pa_sc_raster_config
;
502 unsigned pa_sc_raster_config_1
;
503 unsigned se_tile_repeat
;
504 unsigned gs_table_depth
;
505 unsigned tess_offchip_block_dw_size
;
506 unsigned tess_offchip_ring_size
;
507 unsigned tess_factor_ring_size
;
508 unsigned vgt_hs_offchip_param
;
509 unsigned eqaa_force_coverage_samples
;
510 unsigned eqaa_force_z_samples
;
511 unsigned eqaa_force_color_samples
;
512 bool has_draw_indirect_multi
;
513 bool has_out_of_order_rast
;
514 bool assume_no_z_fights
;
515 bool commutative_blend_add
;
518 bool llvm_has_working_vgpr_indexing
;
520 bool use_ngg_culling
;
521 bool always_use_ngg_culling_all
;
522 bool always_use_ngg_culling_tess
;
523 bool use_ngg_streamout
;
526 #define OPT_BOOL(name, dflt, description) bool name : 1;
527 #include "si_debug_options.h"
530 /* Whether shaders are monolithic (1-part) or separate (3-part). */
531 bool use_monolithic_shaders
;
533 bool dcc_msaa_allowed
;
535 struct slab_parent_pool pool_transfers
;
537 /* Texture filter settings. */
538 int force_aniso
; /* -1 = disabled */
540 /* Auxiliary context. Mainly used to initialize resources.
541 * It must be locked prior to using and flushed before unlocking. */
542 struct pipe_context
*aux_context
;
543 simple_mtx_t aux_context_lock
;
545 /* This must be in the screen, because UE4 uses one context for
546 * compilation and another one for rendering.
548 unsigned num_compilations
;
549 /* Along with ST_DEBUG=precompile, this should show if applications
550 * are loading shaders on demand. This is a monotonic counter.
552 unsigned num_shaders_created
;
553 unsigned num_memory_shader_cache_hits
;
554 unsigned num_memory_shader_cache_misses
;
555 unsigned num_disk_shader_cache_hits
;
556 unsigned num_disk_shader_cache_misses
;
558 /* GPU load thread. */
559 simple_mtx_t gpu_load_mutex
;
560 thrd_t gpu_load_thread
;
561 union si_mmio_counters mmio_counters
;
562 volatile unsigned gpu_load_stop_thread
; /* bool */
564 /* Performance counters. */
565 struct si_perfcounters
*perfcounters
;
567 /* If pipe_screen wants to recompute and re-emit the framebuffer,
568 * sampler, and image states of all contexts, it should atomically
571 * Each context will compare this with its own last known value of
572 * the counter before drawing and re-emit the states accordingly.
574 unsigned dirty_tex_counter
;
575 unsigned dirty_buf_counter
;
577 /* Atomically increment this counter when an existing texture's
578 * metadata is enabled or disabled in a way that requires changing
579 * contexts' compressed texture binding masks.
581 unsigned compressed_colortex_counter
;
584 /* Context flags to set so that all writes from earlier jobs
585 * in the CP are seen by L2 clients.
589 /* Context flags to set so that all writes from earlier jobs
590 * that end in L2 are seen by CP.
595 simple_mtx_t shader_parts_mutex
;
596 struct si_shader_part
*vs_prologs
;
597 struct si_shader_part
*tcs_epilogs
;
598 struct si_shader_part
*gs_prologs
;
599 struct si_shader_part
*ps_prologs
;
600 struct si_shader_part
*ps_epilogs
;
602 /* Shader cache in memory.
604 * Design & limitations:
605 * - The shader cache is per screen (= per process), never saved to
606 * disk, and skips redundant shader compilations from NIR to bytecode.
607 * - It can only be used with one-variant-per-shader support, in which
608 * case only the main (typically middle) part of shaders is cached.
609 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
610 * variants of VS and TES are cached, so LS and ES aren't.
611 * - GS and CS aren't cached, but it's certainly possible to cache
614 simple_mtx_t shader_cache_mutex
;
615 struct hash_table
*shader_cache
;
617 /* Shader cache of live shaders. */
618 struct util_live_shader_cache live_shader_cache
;
620 /* Shader compiler queue for multithreaded compilation. */
621 struct util_queue shader_compiler_queue
;
622 /* Use at most 3 normal compiler threads on quadcore and better.
623 * Hyperthreaded CPUs report the number of threads, but we want
624 * the number of cores. We only need this many threads for shader-db. */
625 struct ac_llvm_compiler compiler
[24]; /* used by the queue only */
627 struct util_queue shader_compiler_queue_low_priority
;
628 /* Use at most 2 low priority threads on quadcore and better.
629 * We want to minimize the impact on multithreaded Mesa. */
630 struct ac_llvm_compiler compiler_lowp
[10];
632 unsigned compute_wave_size
;
633 unsigned ps_wave_size
;
634 unsigned ge_wave_size
;
637 struct si_blend_color
{
638 struct pipe_blend_color state
;
642 struct si_sampler_view
{
643 struct pipe_sampler_view base
;
644 /* [0..7] = image descriptor
645 * [4..7] = buffer descriptor */
647 uint32_t fmask_state
[8];
648 const struct legacy_surf_level
*base_level_info
;
651 bool is_stencil_sampler
;
653 bool dcc_incompatible
;
656 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
658 struct si_sampler_state
{
663 uint32_t integer_val
[4];
664 uint32_t upgraded_depth_val
[4];
667 struct si_cs_shader_state
{
668 struct si_compute
*program
;
669 struct si_compute
*emitted_program
;
676 struct pipe_sampler_view
*views
[SI_NUM_SAMPLERS
];
677 struct si_sampler_state
*sampler_states
[SI_NUM_SAMPLERS
];
679 /* The i-th bit is set if that element is enabled (non-NULL resource). */
680 unsigned enabled_mask
;
681 uint32_t needs_depth_decompress_mask
;
682 uint32_t needs_color_decompress_mask
;
686 struct pipe_image_view views
[SI_NUM_IMAGES
];
687 uint32_t needs_color_decompress_mask
;
688 unsigned enabled_mask
;
691 struct si_framebuffer
{
692 struct pipe_framebuffer_state state
;
693 unsigned colorbuf_enabled_4bit
;
694 unsigned spi_shader_col_format
;
695 unsigned spi_shader_col_format_alpha
;
696 unsigned spi_shader_col_format_blend
;
697 unsigned spi_shader_col_format_blend_alpha
;
698 ubyte nr_samples
: 5; /* at most 16xAA */
699 ubyte log_samples
: 3; /* at most 4 = 16xAA */
700 ubyte nr_color_samples
; /* at most 8xAA */
701 ubyte compressed_cb_mask
;
702 ubyte uncompressed_cb_mask
;
703 ubyte displayable_dcc_cb_mask
;
705 ubyte color_is_int10
;
707 ubyte dcc_overwrite_combiner_watermark
;
708 ubyte min_bytes_per_pixel
;
711 bool CB_has_shader_readable_metadata
;
712 bool DB_has_shader_readable_metadata
;
713 bool all_DCC_pipe_aligned
;
720 /* This is the list we want to support. */
721 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH
,
722 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH
,
723 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH
,
726 struct si_signed_scissor
{
731 enum si_quant_mode quant_mode
;
734 struct si_viewports
{
735 struct pipe_viewport_state states
[SI_MAX_VIEWPORTS
];
736 struct si_signed_scissor as_scissor
[SI_MAX_VIEWPORTS
];
740 struct si_clip_state
{
741 struct pipe_clip_state state
;
745 struct si_streamout_target
{
746 struct pipe_stream_output_target b
;
748 /* The buffer where BUFFER_FILLED_SIZE is stored. */
749 struct si_resource
*buf_filled_size
;
750 unsigned buf_filled_size_offset
;
751 bool buf_filled_size_valid
;
753 unsigned stride_in_dw
;
756 struct si_streamout
{
759 unsigned enabled_mask
;
760 unsigned num_targets
;
761 struct si_streamout_target
*targets
[PIPE_MAX_SO_BUFFERS
];
763 unsigned append_bitmask
;
766 /* External state which comes from the vertex shader,
767 * it must be set explicitly when binding a shader. */
768 uint16_t *stride_in_dw
;
769 unsigned enabled_stream_buffers_mask
; /* stream0 buffers0-3 in 4 LSB */
771 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
772 unsigned hw_enabled_mask
;
774 /* The state of VGT_STRMOUT_(CONFIG|EN). */
775 bool streamout_enabled
;
776 bool prims_gen_query_enabled
;
777 int num_prims_gen_queries
;
780 /* A shader state consists of the shader selector, which is a constant state
781 * object shared by multiple contexts and shouldn't be modified, and
782 * the current shader variant selected for this context.
784 struct si_shader_ctx_state
{
785 struct si_shader_selector
*cso
;
786 struct si_shader
*current
;
789 #define SI_NUM_VGT_PARAM_KEY_BITS 12
790 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
792 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
793 * Some fields are set by state-change calls, most are set by draw_vbo.
795 union si_vgt_param_key
{
797 #if UTIL_ARCH_LITTLE_ENDIAN
799 unsigned uses_instancing
: 1;
800 unsigned multi_instances_smaller_than_primgroup
: 1;
801 unsigned primitive_restart
: 1;
802 unsigned count_from_stream_output
: 1;
803 unsigned line_stipple_enabled
: 1;
804 unsigned uses_tess
: 1;
805 unsigned tess_uses_prim_id
: 1;
806 unsigned uses_gs
: 1;
807 unsigned _pad
: 32 - SI_NUM_VGT_PARAM_KEY_BITS
;
808 #else /* UTIL_ARCH_BIG_ENDIAN */
809 unsigned _pad
: 32 - SI_NUM_VGT_PARAM_KEY_BITS
;
810 unsigned uses_gs
: 1;
811 unsigned tess_uses_prim_id
: 1;
812 unsigned uses_tess
: 1;
813 unsigned line_stipple_enabled
: 1;
814 unsigned count_from_stream_output
: 1;
815 unsigned primitive_restart
: 1;
816 unsigned multi_instances_smaller_than_primgroup
: 1;
817 unsigned uses_instancing
: 1;
824 #define SI_NUM_VGT_STAGES_KEY_BITS 6
825 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
827 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
828 * Some fields are set by state-change calls, most are set by draw_vbo.
830 union si_vgt_stages_key
{
832 #if UTIL_ARCH_LITTLE_ENDIAN
835 unsigned ngg_gs_fast_launch
: 1;
836 unsigned ngg_passthrough
: 1;
837 unsigned ngg
: 1; /* gfx10+ */
838 unsigned streamout
: 1; /* only used with NGG */
839 unsigned _pad
: 32 - SI_NUM_VGT_STAGES_KEY_BITS
;
840 #else /* UTIL_ARCH_BIG_ENDIAN */
841 unsigned _pad
: 32 - SI_NUM_VGT_STAGES_KEY_BITS
;
842 unsigned streamout
: 1;
844 unsigned ngg_passthrough
: 1;
845 unsigned ngg_gs_fast_launch
: 1;
853 struct si_texture_handle
{
856 struct pipe_sampler_view
*view
;
857 struct si_sampler_state sstate
;
860 struct si_image_handle
{
863 struct pipe_image_view view
;
867 struct pipe_reference reference
;
868 struct si_context
*ctx
;
869 struct radeon_saved_cs gfx
;
870 struct radeon_saved_cs compute
;
871 struct si_resource
*trace_buf
;
874 unsigned gfx_last_dw
;
875 unsigned compute_last_dw
;
880 struct si_sdma_upload
{
881 struct si_resource
*dst
;
882 struct si_resource
*src
;
888 struct si_small_prim_cull_info
{
889 float scale
[2], translate
[2];
893 struct pipe_context b
; /* base class */
895 enum radeon_family family
;
896 enum chip_class chip_class
;
898 struct radeon_winsys
*ws
;
899 struct radeon_winsys_ctx
*ctx
;
900 struct radeon_cmdbuf
*gfx_cs
; /* compute IB if graphics is disabled */
901 struct radeon_cmdbuf
*sdma_cs
;
902 struct pipe_fence_handle
*last_gfx_fence
;
903 struct pipe_fence_handle
*last_sdma_fence
;
904 struct si_resource
*eop_bug_scratch
;
905 struct u_upload_mgr
*cached_gtt_allocator
;
906 struct threaded_context
*tc
;
907 struct u_suballocator
*allocator_zeroed_memory
;
908 struct slab_child_pool pool_transfers
;
909 struct slab_child_pool pool_transfers_unsync
; /* for threaded_context */
910 struct pipe_device_reset_callback device_reset_callback
;
911 struct u_log_context
*log
;
912 void *query_result_shader
;
913 void *sh_query_result_shader
;
915 void (*emit_cache_flush
)(struct si_context
*ctx
);
917 struct blitter_context
*blitter
;
920 void *discard_rasterizer_state
;
921 void *custom_dsa_flush
;
922 void *custom_blend_resolve
;
923 void *custom_blend_fmask_decompress
;
924 void *custom_blend_eliminate_fastclear
;
925 void *custom_blend_dcc_decompress
;
927 void *vs_blit_pos_layered
;
929 void *vs_blit_color_layered
;
930 void *vs_blit_texcoord
;
931 void *cs_clear_buffer
;
932 void *cs_copy_buffer
;
934 void *cs_copy_image_1d_array
;
935 void *cs_clear_render_target
;
936 void *cs_clear_render_target_1d_array
;
937 void *cs_clear_12bytes_buffer
;
938 void *cs_dcc_decompress
;
940 void *cs_fmask_expand
[3][2]; /* [log2(samples)-1][is_array] */
941 struct si_screen
*screen
;
942 struct pipe_debug_callback debug
;
943 struct ac_llvm_compiler compiler
; /* only non-threaded compilation */
944 struct si_shader_ctx_state fixed_func_tcs_shader
;
945 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
946 struct si_resource
*wait_mem_scratch
;
947 unsigned wait_mem_number
;
948 uint16_t prefetch_L2_mask
;
951 bool gfx_flush_in_progress
: 1;
952 bool gfx_last_ib_is_busy
: 1;
953 bool compute_is_busy
: 1;
955 unsigned num_gfx_cs_flushes
;
956 unsigned initial_gfx_cs_size
;
957 unsigned last_dirty_tex_counter
;
958 unsigned last_dirty_buf_counter
;
959 unsigned last_compressed_colortex_counter
;
960 unsigned last_num_draw_calls
;
961 unsigned flags
; /* flush flags */
962 /* Current unaccounted memory usage. */
966 /* Compute-based primitive discard. */
967 unsigned prim_discard_vertex_count_threshold
;
968 struct pb_buffer
*gds
;
969 struct pb_buffer
*gds_oa
;
970 struct radeon_cmdbuf
*prim_discard_compute_cs
;
971 unsigned compute_gds_offset
;
972 struct si_shader
*compute_ib_last_shader
;
973 uint32_t compute_rewind_va
;
974 unsigned compute_num_prims_in_batch
;
975 bool preserve_prim_restart_gds_at_flush
;
976 /* index_ring is divided into 2 halves for doublebuffering. */
977 struct si_resource
*index_ring
;
978 unsigned index_ring_base
; /* offset of a per-IB portion */
979 unsigned index_ring_offset
; /* offset within a per-IB portion */
980 unsigned index_ring_size_per_ib
; /* max available size per IB */
981 bool prim_discard_compute_ib_initialized
;
982 /* For tracking the last execution barrier - it can be either
983 * a WRITE_DATA packet or a fence. */
984 uint32_t *last_pkt3_write_data
;
985 struct si_resource
*barrier_buf
;
986 unsigned barrier_buf_offset
;
987 struct pipe_fence_handle
*last_ib_barrier_fence
;
988 struct si_resource
*last_ib_barrier_buf
;
989 unsigned last_ib_barrier_buf_offset
;
991 /* Atoms (direct states). */
992 union si_state_atoms atoms
;
993 unsigned dirty_atoms
; /* mask */
994 /* PM4 states (precomputed immutable states) */
995 unsigned dirty_states
;
996 union si_state queued
;
997 union si_state emitted
;
999 /* Atom declarations. */
1000 struct si_framebuffer framebuffer
;
1001 unsigned sample_locs_num_samples
;
1002 uint16_t sample_mask
;
1003 unsigned last_cb_target_mask
;
1004 struct si_blend_color blend_color
;
1005 struct si_clip_state clip_state
;
1006 struct si_shader_data shader_pointers
;
1007 struct si_stencil_ref stencil_ref
;
1008 struct pipe_scissor_state scissors
[SI_MAX_VIEWPORTS
];
1009 struct si_streamout streamout
;
1010 struct si_viewports viewports
;
1011 unsigned num_window_rectangles
;
1012 bool window_rectangles_include
;
1013 struct pipe_scissor_state window_rectangles
[4];
1015 /* Precomputed states. */
1016 struct si_pm4_state
*cs_preamble_state
;
1017 struct si_pm4_state
*cs_preamble_gs_rings
;
1018 bool cs_preamble_has_vgt_flush
;
1019 struct si_pm4_state
*vgt_shader_config
[SI_NUM_VGT_STAGES_STATES
];
1022 struct si_shader_ctx_state ps_shader
;
1023 struct si_shader_ctx_state gs_shader
;
1024 struct si_shader_ctx_state vs_shader
;
1025 struct si_shader_ctx_state tcs_shader
;
1026 struct si_shader_ctx_state tes_shader
;
1027 struct si_shader_ctx_state cs_prim_discard_state
;
1028 struct si_cs_shader_state cs_shader_state
;
1030 /* shader information */
1031 struct si_vertex_elements
*vertex_elements
;
1032 unsigned num_vertex_elements
;
1033 unsigned sprite_coord_enable
;
1034 unsigned cs_max_waves_per_sh
;
1036 bool do_update_shaders
;
1037 bool compute_shaderbuf_sgprs_dirty
;
1038 bool compute_image_sgprs_dirty
;
1040 /* shader descriptors */
1041 struct si_descriptors descriptors
[SI_NUM_DESCS
];
1042 unsigned descriptors_dirty
;
1043 unsigned shader_pointers_dirty
;
1044 unsigned shader_needs_decompress_mask
;
1045 struct si_buffer_resources rw_buffers
;
1046 struct si_buffer_resources const_and_shader_buffers
[SI_NUM_SHADERS
];
1047 struct si_samplers samplers
[SI_NUM_SHADERS
];
1048 struct si_images images
[SI_NUM_SHADERS
];
1049 bool bo_list_add_all_resident_resources
;
1050 bool bo_list_add_all_gfx_resources
;
1051 bool bo_list_add_all_compute_resources
;
1053 /* other shader resources */
1054 struct pipe_constant_buffer null_const_buf
; /* used for set_constant_buffer(NULL) on GFX7 */
1055 struct pipe_resource
*esgs_ring
;
1056 struct pipe_resource
*gsvs_ring
;
1057 struct pipe_resource
*tess_rings
;
1058 union pipe_color_union
*border_color_table
; /* in CPU memory, any endian */
1059 struct si_resource
*border_color_buffer
;
1060 union pipe_color_union
*border_color_map
; /* in VRAM (slow access), little endian */
1061 unsigned border_color_count
;
1062 unsigned num_vs_blit_sgprs
;
1063 uint32_t vs_blit_sh_data
[SI_VS_BLIT_SGPRS_POS_TEXCOORD
];
1064 uint32_t cs_user_data
[4];
1066 /* Vertex buffers. */
1067 bool vertex_buffers_dirty
;
1068 bool vertex_buffer_pointer_dirty
;
1069 bool vertex_buffer_user_sgprs_dirty
;
1070 struct pipe_vertex_buffer vertex_buffer
[SI_NUM_VERTEX_BUFFERS
];
1071 uint16_t vertex_buffer_unaligned
; /* bitmask of not dword-aligned buffers */
1072 uint32_t *vb_descriptors_gpu_list
;
1073 struct si_resource
*vb_descriptors_buffer
;
1074 unsigned vb_descriptors_offset
;
1075 unsigned vb_descriptor_user_sgprs
[5 * 4];
1077 /* MSAA config state. */
1078 int ps_iter_samples
;
1079 bool ps_uses_fbfetch
;
1080 bool smoothing_enabled
;
1082 /* DB render state. */
1083 unsigned ps_db_shader_control
;
1084 unsigned dbcb_copy_sample
;
1085 bool dbcb_depth_copy_enabled
: 1;
1086 bool dbcb_stencil_copy_enabled
: 1;
1087 bool db_flush_depth_inplace
: 1;
1088 bool db_flush_stencil_inplace
: 1;
1089 bool db_depth_clear
: 1;
1090 bool db_depth_disable_expclear
: 1;
1091 bool db_stencil_clear
: 1;
1092 bool db_stencil_disable_expclear
: 1;
1093 bool occlusion_queries_disabled
: 1;
1094 bool generate_mipmap_for_depth
: 1;
1096 /* Emitted draw state. */
1097 bool gs_tri_strip_adj_fix
: 1;
1098 bool ls_vgpr_fix
: 1;
1099 bool prim_discard_cs_instancing
: 1;
1101 uint8_t ngg_culling
;
1102 int last_index_size
;
1103 int last_base_vertex
;
1104 int last_start_instance
;
1105 int last_instance_count
;
1107 int last_sh_base_reg
;
1108 int last_primitive_restart_en
;
1109 int last_restart_index
;
1111 int last_multi_vgt_param
;
1112 int last_gs_out_prim
;
1113 int last_binning_enabled
;
1114 unsigned current_vs_state
;
1115 unsigned last_vs_state
;
1116 enum pipe_prim_type current_rast_prim
; /* primitive type after TES, GS */
1118 struct si_small_prim_cull_info last_small_prim_cull_info
;
1119 struct si_resource
*small_prim_cull_info_buf
;
1120 uint64_t small_prim_cull_info_address
;
1121 bool small_prim_cull_info_dirty
;
1123 /* Scratch buffer */
1124 struct si_resource
*scratch_buffer
;
1125 unsigned scratch_waves
;
1126 unsigned spi_tmpring_size
;
1127 unsigned max_seen_scratch_bytes_per_wave
;
1128 unsigned max_seen_compute_scratch_bytes_per_wave
;
1130 struct si_resource
*compute_scratch_buffer
;
1132 /* Emitted derived tessellation state. */
1133 /* Local shader (VS), or HS if LS-HS are merged. */
1134 struct si_shader
*last_ls
;
1135 struct si_shader_selector
*last_tcs
;
1136 int last_num_tcs_input_cp
;
1137 int last_tes_sh_base
;
1138 bool last_tess_uses_primid
;
1139 unsigned last_num_patches
;
1140 int last_ls_hs_config
;
1144 struct si_saved_cs
*current_saved_cs
;
1145 uint64_t dmesg_timestamp
;
1146 unsigned apitrace_call_number
;
1149 bool need_check_render_feedback
;
1150 bool decompression_enabled
;
1151 bool dpbb_force_off
;
1152 bool vs_writes_viewport_index
;
1153 bool vs_disables_clipping_viewport
;
1155 /* Precomputed IA_MULTI_VGT_PARAM */
1156 union si_vgt_param_key ia_multi_vgt_param_key
;
1157 unsigned ia_multi_vgt_param
[SI_NUM_VGT_PARAM_STATES
];
1159 /* Bindless descriptors. */
1160 struct si_descriptors bindless_descriptors
;
1161 struct util_idalloc bindless_used_slots
;
1162 unsigned num_bindless_descriptors
;
1163 bool bindless_descriptors_dirty
;
1164 bool graphics_bindless_pointer_dirty
;
1165 bool compute_bindless_pointer_dirty
;
1167 /* Allocated bindless handles */
1168 struct hash_table
*tex_handles
;
1169 struct hash_table
*img_handles
;
1171 /* Resident bindless handles */
1172 struct util_dynarray resident_tex_handles
;
1173 struct util_dynarray resident_img_handles
;
1175 /* Resident bindless handles which need decompression */
1176 struct util_dynarray resident_tex_needs_color_decompress
;
1177 struct util_dynarray resident_img_needs_color_decompress
;
1178 struct util_dynarray resident_tex_needs_depth_decompress
;
1180 /* Bindless state */
1181 bool uses_bindless_samplers
;
1182 bool uses_bindless_images
;
1184 /* MSAA sample locations.
1185 * The first index is the sample index.
1186 * The second index is the coordinate: X, Y. */
1194 struct pipe_resource
*sample_pos_buffer
;
1197 unsigned num_draw_calls
;
1198 unsigned num_decompress_calls
;
1199 unsigned num_mrt_draw_calls
;
1200 unsigned num_prim_restart_calls
;
1201 unsigned num_spill_draw_calls
;
1202 unsigned num_compute_calls
;
1203 unsigned num_spill_compute_calls
;
1204 unsigned num_dma_calls
;
1205 unsigned num_cp_dma_calls
;
1206 unsigned num_vs_flushes
;
1207 unsigned num_ps_flushes
;
1208 unsigned num_cs_flushes
;
1209 unsigned num_cb_cache_flushes
;
1210 unsigned num_db_cache_flushes
;
1211 unsigned num_L2_invalidates
;
1212 unsigned num_L2_writebacks
;
1213 unsigned num_resident_handles
;
1214 uint64_t num_alloc_tex_transfer_bytes
;
1215 unsigned last_tex_ps_draw_ratio
; /* for query */
1216 unsigned compute_num_verts_accepted
;
1217 unsigned compute_num_verts_rejected
;
1218 unsigned compute_num_verts_ineligible
; /* due to low vertex count */
1219 unsigned context_roll
;
1222 /* Maintain the list of active queries for pausing between IBs. */
1223 int num_occlusion_queries
;
1224 int num_perfect_occlusion_queries
;
1225 int num_pipeline_stat_queries
;
1226 struct list_head active_queries
;
1227 unsigned num_cs_dw_queries_suspend
;
1229 /* Render condition. */
1230 struct pipe_query
*render_cond
;
1231 unsigned render_cond_mode
;
1232 bool render_cond_invert
;
1233 bool render_cond_force_off
; /* for u_blitter */
1235 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1236 bool sdma_uploads_in_progress
;
1237 struct si_sdma_upload
*sdma_uploads
;
1238 unsigned num_sdma_uploads
;
1239 unsigned max_sdma_uploads
;
1241 /* Shader-based queries. */
1242 struct list_head shader_query_buffers
;
1243 unsigned num_active_shader_queries
;
1245 /* Statistics gathering for the DCC enablement heuristic. It can't be
1246 * in si_texture because si_texture can be shared by multiple
1247 * contexts. This is for back buffers only. We shouldn't get too many
1250 * X11 DRI3 rotates among a finite set of back buffers. They should
1251 * all fit in this array. If they don't, separate DCC might never be
1252 * enabled by DCC stat gathering.
1255 struct si_texture
*tex
;
1256 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1257 struct pipe_query
*ps_stats
[3];
1258 /* If all slots are used and another slot is needed,
1259 * the least recently used slot is evicted based on this. */
1260 int64_t last_use_timestamp
;
1264 /* Copy one resource to another using async DMA. */
1265 void (*dma_copy
)(struct pipe_context
*ctx
, struct pipe_resource
*dst
, unsigned dst_level
,
1266 unsigned dst_x
, unsigned dst_y
, unsigned dst_z
, struct pipe_resource
*src
,
1267 unsigned src_level
, const struct pipe_box
*src_box
);
1269 struct si_tracked_regs tracked_regs
;
1273 void cik_init_sdma_functions(struct si_context
*sctx
);
1276 enum si_blitter_op
/* bitmask */
1278 SI_SAVE_TEXTURES
= 1,
1279 SI_SAVE_FRAMEBUFFER
= 2,
1280 SI_SAVE_FRAGMENT_STATE
= 4,
1281 SI_DISABLE_RENDER_COND
= 8,
1284 void si_blitter_begin(struct si_context
*sctx
, enum si_blitter_op op
);
1285 void si_blitter_end(struct si_context
*sctx
);
1286 void si_init_blit_functions(struct si_context
*sctx
);
1287 void si_decompress_textures(struct si_context
*sctx
, unsigned shader_mask
);
1288 void si_decompress_subresource(struct pipe_context
*ctx
, struct pipe_resource
*tex
, unsigned planes
,
1289 unsigned level
, unsigned first_layer
, unsigned last_layer
);
1290 void si_resource_copy_region(struct pipe_context
*ctx
, struct pipe_resource
*dst
,
1291 unsigned dst_level
, unsigned dstx
, unsigned dsty
, unsigned dstz
,
1292 struct pipe_resource
*src
, unsigned src_level
,
1293 const struct pipe_box
*src_box
);
1294 void si_decompress_dcc(struct si_context
*sctx
, struct si_texture
*tex
);
1297 bool si_rings_is_buffer_referenced(struct si_context
*sctx
, struct pb_buffer
*buf
,
1298 enum radeon_bo_usage usage
);
1299 void *si_buffer_map_sync_with_rings(struct si_context
*sctx
, struct si_resource
*resource
,
1301 void si_init_resource_fields(struct si_screen
*sscreen
, struct si_resource
*res
, uint64_t size
,
1302 unsigned alignment
);
1303 bool si_alloc_resource(struct si_screen
*sscreen
, struct si_resource
*res
);
1304 struct pipe_resource
*pipe_aligned_buffer_create(struct pipe_screen
*screen
, unsigned flags
,
1305 unsigned usage
, unsigned size
, unsigned alignment
);
1306 struct si_resource
*si_aligned_buffer_create(struct pipe_screen
*screen
, unsigned flags
,
1307 unsigned usage
, unsigned size
, unsigned alignment
);
1308 void si_replace_buffer_storage(struct pipe_context
*ctx
, struct pipe_resource
*dst
,
1309 struct pipe_resource
*src
);
1310 void si_init_screen_buffer_functions(struct si_screen
*sscreen
);
1311 void si_init_buffer_functions(struct si_context
*sctx
);
1314 enum pipe_format
si_simplify_cb_format(enum pipe_format format
);
1315 bool vi_alpha_is_on_msb(struct si_screen
*sscreen
, enum pipe_format format
);
1316 bool vi_dcc_clear_level(struct si_context
*sctx
, struct si_texture
*tex
, unsigned level
,
1317 unsigned clear_value
);
1318 void si_init_clear_functions(struct si_context
*sctx
);
1320 /* si_compute_blit.c */
1321 unsigned si_get_flush_flags(struct si_context
*sctx
, enum si_coherency coher
,
1322 enum si_cache_policy cache_policy
);
1323 void si_clear_buffer(struct si_context
*sctx
, struct pipe_resource
*dst
, uint64_t offset
,
1324 uint64_t size
, uint32_t *clear_value
, uint32_t clear_value_size
,
1325 enum si_coherency coher
, bool force_cpdma
);
1326 void si_copy_buffer(struct si_context
*sctx
, struct pipe_resource
*dst
, struct pipe_resource
*src
,
1327 uint64_t dst_offset
, uint64_t src_offset
, unsigned size
);
1328 void si_compute_copy_image(struct si_context
*sctx
, struct pipe_resource
*dst
, unsigned dst_level
,
1329 struct pipe_resource
*src
, unsigned src_level
, unsigned dstx
,
1330 unsigned dsty
, unsigned dstz
, const struct pipe_box
*src_box
,
1331 bool is_dcc_decompress
);
1332 void si_compute_clear_render_target(struct pipe_context
*ctx
, struct pipe_surface
*dstsurf
,
1333 const union pipe_color_union
*color
, unsigned dstx
,
1334 unsigned dsty
, unsigned width
, unsigned height
,
1335 bool render_condition_enabled
);
1336 void si_retile_dcc(struct si_context
*sctx
, struct si_texture
*tex
);
1337 void si_compute_expand_fmask(struct pipe_context
*ctx
, struct pipe_resource
*tex
);
1338 void si_init_compute_blit_functions(struct si_context
*sctx
);
1341 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1342 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1343 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1344 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1345 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1346 #define SI_CPDMA_SKIP_TMZ (1 << 5) /* don't update tmz state */
1347 #define SI_CPDMA_SKIP_ALL \
1348 (SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_SYNC_AFTER | SI_CPDMA_SKIP_SYNC_BEFORE | \
1349 SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_TMZ)
1351 void si_cp_dma_wait_for_idle(struct si_context
*sctx
);
1352 void si_cp_dma_clear_buffer(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
,
1353 struct pipe_resource
*dst
, uint64_t offset
, uint64_t size
,
1354 unsigned value
, unsigned user_flags
, enum si_coherency coher
,
1355 enum si_cache_policy cache_policy
);
1356 void si_cp_dma_copy_buffer(struct si_context
*sctx
, struct pipe_resource
*dst
,
1357 struct pipe_resource
*src
, uint64_t dst_offset
, uint64_t src_offset
,
1358 unsigned size
, unsigned user_flags
, enum si_coherency coher
,
1359 enum si_cache_policy cache_policy
);
1360 void cik_prefetch_TC_L2_async(struct si_context
*sctx
, struct pipe_resource
*buf
, uint64_t offset
,
1362 void cik_emit_prefetch_L2(struct si_context
*sctx
, bool vertex_stage_only
);
1363 void si_test_gds(struct si_context
*sctx
);
1364 void si_cp_write_data(struct si_context
*sctx
, struct si_resource
*buf
, unsigned offset
,
1365 unsigned size
, unsigned dst_sel
, unsigned engine
, const void *data
);
1366 void si_cp_copy_data(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
, unsigned dst_sel
,
1367 struct si_resource
*dst
, unsigned dst_offset
, unsigned src_sel
,
1368 struct si_resource
*src
, unsigned src_offset
);
1371 void si_save_cs(struct radeon_winsys
*ws
, struct radeon_cmdbuf
*cs
, struct radeon_saved_cs
*saved
,
1372 bool get_buffer_list
);
1373 void si_clear_saved_cs(struct radeon_saved_cs
*saved
);
1374 void si_destroy_saved_cs(struct si_saved_cs
*scs
);
1375 void si_auto_log_cs(void *data
, struct u_log_context
*log
);
1376 void si_log_hw_flush(struct si_context
*sctx
);
1377 void si_log_draw_state(struct si_context
*sctx
, struct u_log_context
*log
);
1378 void si_log_compute_state(struct si_context
*sctx
, struct u_log_context
*log
);
1379 void si_init_debug_functions(struct si_context
*sctx
);
1380 void si_check_vm_faults(struct si_context
*sctx
, struct radeon_saved_cs
*saved
,
1381 enum ring_type ring
);
1382 bool si_replace_shader(unsigned num
, struct si_shader_binary
*binary
);
1385 void si_dma_emit_timestamp(struct si_context
*sctx
, struct si_resource
*dst
, uint64_t offset
);
1386 void si_sdma_clear_buffer(struct si_context
*sctx
, struct pipe_resource
*dst
, uint64_t offset
,
1387 uint64_t size
, unsigned clear_value
);
1388 void si_sdma_copy_buffer(struct si_context
*sctx
, struct pipe_resource
*dst
,
1389 struct pipe_resource
*src
, uint64_t dst_offset
, uint64_t src_offset
,
1391 void si_need_dma_space(struct si_context
*ctx
, unsigned num_dw
, struct si_resource
*dst
,
1392 struct si_resource
*src
);
1393 void si_flush_dma_cs(struct si_context
*ctx
, unsigned flags
, struct pipe_fence_handle
**fence
);
1394 void si_screen_clear_buffer(struct si_screen
*sscreen
, struct pipe_resource
*dst
, uint64_t offset
,
1395 uint64_t size
, unsigned value
);
1398 void si_cp_release_mem(struct si_context
*ctx
, struct radeon_cmdbuf
*cs
, unsigned event
,
1399 unsigned event_flags
, unsigned dst_sel
, unsigned int_sel
, unsigned data_sel
,
1400 struct si_resource
*buf
, uint64_t va
, uint32_t new_fence
,
1401 unsigned query_type
);
1402 unsigned si_cp_write_fence_dwords(struct si_screen
*screen
);
1403 void si_cp_wait_mem(struct si_context
*ctx
, struct radeon_cmdbuf
*cs
, uint64_t va
, uint32_t ref
,
1404 uint32_t mask
, unsigned flags
);
1405 void si_init_fence_functions(struct si_context
*ctx
);
1406 void si_init_screen_fence_functions(struct si_screen
*screen
);
1407 struct pipe_fence_handle
*si_create_fence(struct pipe_context
*ctx
,
1408 struct tc_unflushed_batch_token
*tc_token
);
1411 void si_init_screen_get_functions(struct si_screen
*sscreen
);
1414 void si_flush_gfx_cs(struct si_context
*ctx
, unsigned flags
, struct pipe_fence_handle
**fence
);
1415 void si_allocate_gds(struct si_context
*ctx
);
1416 void si_set_tracked_regs_to_clear_state(struct si_context
*ctx
);
1417 void si_begin_new_gfx_cs(struct si_context
*ctx
);
1418 void si_need_gfx_cs_space(struct si_context
*ctx
);
1419 void si_unref_sdma_uploads(struct si_context
*sctx
);
1422 void si_gpu_load_kill_thread(struct si_screen
*sscreen
);
1423 uint64_t si_begin_counter(struct si_screen
*sscreen
, unsigned type
);
1424 unsigned si_end_counter(struct si_screen
*sscreen
, unsigned type
, uint64_t begin
);
1427 void si_emit_initial_compute_regs(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
);
1428 void si_init_compute_functions(struct si_context
*sctx
);
1430 /* si_compute_prim_discard.c */
1431 enum si_prim_discard_outcome
1433 SI_PRIM_DISCARD_ENABLED
,
1434 SI_PRIM_DISCARD_DISABLED
,
1435 SI_PRIM_DISCARD_DRAW_SPLIT
,
1438 void si_build_prim_discard_compute_shader(struct si_shader_context
*ctx
);
1439 enum si_prim_discard_outcome
1440 si_prepare_prim_discard_or_split_draw(struct si_context
*sctx
, const struct pipe_draw_info
*info
,
1441 bool primitive_restart
);
1442 void si_compute_signal_gfx(struct si_context
*sctx
);
1443 void si_dispatch_prim_discard_cs_and_draw(struct si_context
*sctx
,
1444 const struct pipe_draw_info
*info
, unsigned index_size
,
1445 unsigned base_vertex
, uint64_t input_indexbuf_va
,
1446 unsigned input_indexbuf_max_elements
);
1447 void si_initialize_prim_discard_tunables(struct si_screen
*sscreen
, bool is_aux_context
,
1448 unsigned *prim_discard_vertex_count_threshold
,
1449 unsigned *index_ring_size_per_ib
);
1452 void si_init_compiler(struct si_screen
*sscreen
, struct ac_llvm_compiler
*compiler
);
1454 /* si_perfcounters.c */
1455 void si_init_perfcounters(struct si_screen
*screen
);
1456 void si_destroy_perfcounters(struct si_screen
*screen
);
1459 void si_init_screen_query_functions(struct si_screen
*sscreen
);
1460 void si_init_query_functions(struct si_context
*sctx
);
1461 void si_suspend_queries(struct si_context
*sctx
);
1462 void si_resume_queries(struct si_context
*sctx
);
1464 /* si_shaderlib_tgsi.c */
1465 void *si_get_blitter_vs(struct si_context
*sctx
, enum blitter_attrib_type type
,
1466 unsigned num_layers
);
1467 void *si_create_fixed_func_tcs(struct si_context
*sctx
);
1468 void *si_create_dma_compute_shader(struct pipe_context
*ctx
, unsigned num_dwords_per_thread
,
1469 bool dst_stream_cache_policy
, bool is_copy
);
1470 void *si_create_copy_image_compute_shader(struct pipe_context
*ctx
);
1471 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context
*ctx
);
1472 void *si_create_dcc_decompress_cs(struct pipe_context
*ctx
);
1473 void *si_clear_render_target_shader(struct pipe_context
*ctx
);
1474 void *si_clear_render_target_shader_1d_array(struct pipe_context
*ctx
);
1475 void *si_clear_12bytes_buffer_shader(struct pipe_context
*ctx
);
1476 void *si_create_dcc_retile_cs(struct pipe_context
*ctx
);
1477 void *si_create_fmask_expand_cs(struct pipe_context
*ctx
, unsigned num_samples
, bool is_array
);
1478 void *si_create_query_result_cs(struct si_context
*sctx
);
1479 void *gfx10_create_sh_query_result_cs(struct si_context
*sctx
);
1482 void gfx10_init_query(struct si_context
*sctx
);
1483 void gfx10_destroy_query(struct si_context
*sctx
);
1486 void si_test_dma(struct si_screen
*sscreen
);
1488 /* si_test_clearbuffer.c */
1489 void si_test_dma_perf(struct si_screen
*sscreen
);
1492 struct pipe_video_codec
*si_uvd_create_decoder(struct pipe_context
*context
,
1493 const struct pipe_video_codec
*templ
);
1495 struct pipe_video_buffer
*si_video_buffer_create(struct pipe_context
*pipe
,
1496 const struct pipe_video_buffer
*tmpl
);
1499 void si_update_ngg_small_prim_precision(struct si_context
*ctx
);
1500 void si_get_small_prim_cull_info(struct si_context
*sctx
, struct si_small_prim_cull_info
*out
);
1501 void si_update_vs_viewport_state(struct si_context
*ctx
);
1502 void si_init_viewport_functions(struct si_context
*ctx
);
1505 bool si_prepare_for_dma_blit(struct si_context
*sctx
, struct si_texture
*dst
, unsigned dst_level
,
1506 unsigned dstx
, unsigned dsty
, unsigned dstz
, struct si_texture
*src
,
1507 unsigned src_level
, const struct pipe_box
*src_box
);
1508 void si_eliminate_fast_color_clear(struct si_context
*sctx
, struct si_texture
*tex
,
1510 void si_texture_discard_cmask(struct si_screen
*sscreen
, struct si_texture
*tex
);
1511 bool si_init_flushed_depth_texture(struct pipe_context
*ctx
, struct pipe_resource
*texture
);
1512 void si_print_texture_info(struct si_screen
*sscreen
, struct si_texture
*tex
,
1513 struct u_log_context
*log
);
1514 struct pipe_resource
*si_texture_create(struct pipe_screen
*screen
,
1515 const struct pipe_resource
*templ
);
1516 bool vi_dcc_formats_compatible(struct si_screen
*sscreen
, enum pipe_format format1
,
1517 enum pipe_format format2
);
1518 bool vi_dcc_formats_are_incompatible(struct pipe_resource
*tex
, unsigned level
,
1519 enum pipe_format view_format
);
1520 void vi_disable_dcc_if_incompatible_format(struct si_context
*sctx
, struct pipe_resource
*tex
,
1521 unsigned level
, enum pipe_format view_format
);
1522 struct pipe_surface
*si_create_surface_custom(struct pipe_context
*pipe
,
1523 struct pipe_resource
*texture
,
1524 const struct pipe_surface
*templ
, unsigned width0
,
1525 unsigned height0
, unsigned width
, unsigned height
);
1526 unsigned si_translate_colorswap(enum pipe_format format
, bool do_endian_swap
);
1527 void vi_separate_dcc_try_enable(struct si_context
*sctx
, struct si_texture
*tex
);
1528 void vi_separate_dcc_start_query(struct si_context
*sctx
, struct si_texture
*tex
);
1529 void vi_separate_dcc_stop_query(struct si_context
*sctx
, struct si_texture
*tex
);
1530 void vi_separate_dcc_process_and_reset_stats(struct pipe_context
*ctx
, struct si_texture
*tex
);
1531 bool si_texture_disable_dcc(struct si_context
*sctx
, struct si_texture
*tex
);
1532 void si_init_screen_texture_functions(struct si_screen
*sscreen
);
1533 void si_init_context_texture_functions(struct si_context
*sctx
);
1539 static inline struct si_resource
*si_resource(struct pipe_resource
*r
)
1541 return (struct si_resource
*)r
;
1544 static inline void si_resource_reference(struct si_resource
**ptr
, struct si_resource
*res
)
1546 pipe_resource_reference((struct pipe_resource
**)ptr
, (struct pipe_resource
*)res
);
1549 static inline void si_texture_reference(struct si_texture
**ptr
, struct si_texture
*res
)
1551 pipe_resource_reference((struct pipe_resource
**)ptr
, &res
->buffer
.b
.b
);
1555 si_shader_selector_reference(struct si_context
*sctx
, /* sctx can optionally be NULL */
1556 struct si_shader_selector
**dst
, struct si_shader_selector
*src
)
1561 struct si_screen
*sscreen
= src
? src
->screen
: (*dst
)->screen
;
1562 util_shader_reference(&sctx
->b
, &sscreen
->live_shader_cache
, (void **)dst
, src
);
1565 static inline bool vi_dcc_enabled(struct si_texture
*tex
, unsigned level
)
1567 return tex
->surface
.dcc_offset
&& level
< tex
->surface
.num_dcc_levels
;
1570 static inline unsigned si_tile_mode_index(struct si_texture
*tex
, unsigned level
, bool stencil
)
1573 return tex
->surface
.u
.legacy
.stencil_tiling_index
[level
];
1575 return tex
->surface
.u
.legacy
.tiling_index
[level
];
1578 static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context
*sctx
)
1580 /* Don't count the needed CS space exactly and just use an upper bound.
1582 * Also reserve space for stopping queries at the end of IB, because
1583 * the number of active queries is unlimited in theory.
1585 return 2048 + sctx
->num_cs_dw_queries_suspend
;
1588 static inline void si_context_add_resource_size(struct si_context
*sctx
, struct pipe_resource
*r
)
1591 /* Add memory usage for need_gfx_cs_space */
1592 sctx
->vram
+= si_resource(r
)->vram_usage
;
1593 sctx
->gtt
+= si_resource(r
)->gart_usage
;
1597 static inline void si_invalidate_draw_sh_constants(struct si_context
*sctx
)
1599 sctx
->last_base_vertex
= SI_BASE_VERTEX_UNKNOWN
;
1600 sctx
->last_instance_count
= SI_INSTANCE_COUNT_UNKNOWN
;
1603 static inline unsigned si_get_atom_bit(struct si_context
*sctx
, struct si_atom
*atom
)
1605 return 1 << (atom
- sctx
->atoms
.array
);
1608 static inline void si_set_atom_dirty(struct si_context
*sctx
, struct si_atom
*atom
, bool dirty
)
1610 unsigned bit
= si_get_atom_bit(sctx
, atom
);
1613 sctx
->dirty_atoms
|= bit
;
1615 sctx
->dirty_atoms
&= ~bit
;
1618 static inline bool si_is_atom_dirty(struct si_context
*sctx
, struct si_atom
*atom
)
1620 return (sctx
->dirty_atoms
& si_get_atom_bit(sctx
, atom
)) != 0;
1623 static inline void si_mark_atom_dirty(struct si_context
*sctx
, struct si_atom
*atom
)
1625 si_set_atom_dirty(sctx
, atom
, true);
1628 static inline struct si_shader_ctx_state
*si_get_vs(struct si_context
*sctx
)
1630 if (sctx
->gs_shader
.cso
)
1631 return &sctx
->gs_shader
;
1632 if (sctx
->tes_shader
.cso
)
1633 return &sctx
->tes_shader
;
1635 return &sctx
->vs_shader
;
1638 static inline struct si_shader_info
*si_get_vs_info(struct si_context
*sctx
)
1640 struct si_shader_ctx_state
*vs
= si_get_vs(sctx
);
1642 return vs
->cso
? &vs
->cso
->info
: NULL
;
1645 static inline struct si_shader
*si_get_vs_state(struct si_context
*sctx
)
1647 if (sctx
->gs_shader
.cso
&& sctx
->gs_shader
.current
&& !sctx
->gs_shader
.current
->key
.as_ngg
)
1648 return sctx
->gs_shader
.cso
->gs_copy_shader
;
1650 struct si_shader_ctx_state
*vs
= si_get_vs(sctx
);
1651 return vs
->current
? vs
->current
: NULL
;
1654 static inline bool si_can_dump_shader(struct si_screen
*sscreen
, unsigned processor
)
1656 return sscreen
->debug_flags
& (1 << processor
);
1659 static inline bool si_get_strmout_en(struct si_context
*sctx
)
1661 return sctx
->streamout
.streamout_enabled
|| sctx
->streamout
.prims_gen_query_enabled
;
1664 static inline unsigned si_optimal_tcc_alignment(struct si_context
*sctx
, unsigned upload_size
)
1666 unsigned alignment
, tcc_cache_line_size
;
1668 /* If the upload size is less than the cache line size (e.g. 16, 32),
1669 * the whole thing will fit into a cache line if we align it to its size.
1670 * The idea is that multiple small uploads can share a cache line.
1671 * If the upload size is greater, align it to the cache line size.
1673 alignment
= util_next_power_of_two(upload_size
);
1674 tcc_cache_line_size
= sctx
->screen
->info
.tcc_cache_line_size
;
1675 return MIN2(alignment
, tcc_cache_line_size
);
1678 static inline void si_saved_cs_reference(struct si_saved_cs
**dst
, struct si_saved_cs
*src
)
1680 if (pipe_reference(&(*dst
)->reference
, &src
->reference
))
1681 si_destroy_saved_cs(*dst
);
1686 static inline void si_make_CB_shader_coherent(struct si_context
*sctx
, unsigned num_samples
,
1687 bool shaders_read_metadata
, bool dcc_pipe_aligned
)
1689 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
| SI_CONTEXT_INV_VCACHE
;
1691 if (sctx
->chip_class
>= GFX10
) {
1692 if (sctx
->screen
->info
.tcc_harvested
)
1693 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1694 else if (shaders_read_metadata
)
1695 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1696 } else if (sctx
->chip_class
== GFX9
) {
1697 /* Single-sample color is coherent with shaders on GFX9, but
1698 * L2 metadata must be flushed if shaders read metadata.
1701 if (num_samples
>= 2 || (shaders_read_metadata
&& !dcc_pipe_aligned
))
1702 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1703 else if (shaders_read_metadata
)
1704 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1707 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1711 static inline void si_make_DB_shader_coherent(struct si_context
*sctx
, unsigned num_samples
,
1712 bool include_stencil
, bool shaders_read_metadata
)
1714 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
| SI_CONTEXT_INV_VCACHE
;
1716 if (sctx
->chip_class
>= GFX10
) {
1717 if (sctx
->screen
->info
.tcc_harvested
)
1718 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1719 else if (shaders_read_metadata
)
1720 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1721 } else if (sctx
->chip_class
== GFX9
) {
1722 /* Single-sample depth (not stencil) is coherent with shaders
1723 * on GFX9, but L2 metadata must be flushed if shaders read
1726 if (num_samples
>= 2 || include_stencil
)
1727 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1728 else if (shaders_read_metadata
)
1729 sctx
->flags
|= SI_CONTEXT_INV_L2_METADATA
;
1732 sctx
->flags
|= SI_CONTEXT_INV_L2
;
1736 static inline bool si_can_sample_zs(struct si_texture
*tex
, bool stencil_sampler
)
1738 return (stencil_sampler
&& tex
->can_sample_s
) || (!stencil_sampler
&& tex
->can_sample_z
);
1741 static inline bool si_htile_enabled(struct si_texture
*tex
, unsigned level
, unsigned zs_mask
)
1743 if (zs_mask
== PIPE_MASK_S
&& tex
->htile_stencil_disabled
)
1746 return tex
->surface
.htile_offset
&& level
== 0;
1749 static inline bool vi_tc_compat_htile_enabled(struct si_texture
*tex
, unsigned level
,
1752 assert(!tex
->tc_compatible_htile
|| tex
->surface
.htile_offset
);
1753 return tex
->tc_compatible_htile
&& si_htile_enabled(tex
, level
, zs_mask
);
1756 static inline unsigned si_get_ps_iter_samples(struct si_context
*sctx
)
1758 if (sctx
->ps_uses_fbfetch
)
1759 return sctx
->framebuffer
.nr_color_samples
;
1761 return MIN2(sctx
->ps_iter_samples
, sctx
->framebuffer
.nr_color_samples
);
1764 static inline unsigned si_get_total_colormask(struct si_context
*sctx
)
1766 if (sctx
->queued
.named
.rasterizer
->rasterizer_discard
)
1769 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1773 unsigned colormask
=
1774 sctx
->framebuffer
.colorbuf_enabled_4bit
& sctx
->queued
.named
.blend
->cb_target_mask
;
1776 if (!ps
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
])
1777 colormask
&= ps
->colors_written_4bit
;
1778 else if (!ps
->colors_written_4bit
)
1779 colormask
= 0; /* color0 writes all cbufs, but it's not written */
1784 #define UTIL_ALL_PRIM_LINE_MODES \
1785 ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
1786 (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1788 static inline bool util_prim_is_lines(unsigned prim
)
1790 return ((1 << prim
) & UTIL_ALL_PRIM_LINE_MODES
) != 0;
1793 static inline bool util_prim_is_points_or_lines(unsigned prim
)
1795 return ((1 << prim
) & (UTIL_ALL_PRIM_LINE_MODES
| (1 << PIPE_PRIM_POINTS
))) != 0;
1798 static inline bool util_rast_prim_is_triangles(unsigned prim
)
1800 return ((1 << prim
) &
1801 ((1 << PIPE_PRIM_TRIANGLES
) | (1 << PIPE_PRIM_TRIANGLE_STRIP
) |
1802 (1 << PIPE_PRIM_TRIANGLE_FAN
) | (1 << PIPE_PRIM_QUADS
) | (1 << PIPE_PRIM_QUAD_STRIP
) |
1803 (1 << PIPE_PRIM_POLYGON
) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY
) |
1804 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
)));
1808 * Return true if there is enough memory in VRAM and GTT for the buffers
1811 * \param vram VRAM memory size not added to the buffer list yet
1812 * \param gtt GTT memory size not added to the buffer list yet
1814 static inline bool radeon_cs_memory_below_limit(struct si_screen
*screen
, struct radeon_cmdbuf
*cs
,
1815 uint64_t vram
, uint64_t gtt
)
1817 vram
+= cs
->used_vram
;
1818 gtt
+= cs
->used_gart
;
1820 /* Anything that goes above the VRAM size should go to GTT. */
1821 if (vram
> screen
->info
.vram_size
)
1822 gtt
+= vram
- screen
->info
.vram_size
;
1824 /* Now we just need to check if we have enough GTT. */
1825 return gtt
< screen
->info
.gart_size
* 0.7;
1829 * Add a buffer to the buffer list for the given command stream (CS).
1831 * All buffers used by a CS must be added to the list. This tells the kernel
1832 * driver which buffers are used by GPU commands. Other buffers can
1833 * be swapped out (not accessible) during execution.
1835 * The buffer list becomes empty after every context flush and must be
1838 static inline void radeon_add_to_buffer_list(struct si_context
*sctx
, struct radeon_cmdbuf
*cs
,
1839 struct si_resource
*bo
, enum radeon_bo_usage usage
,
1840 enum radeon_bo_priority priority
)
1843 sctx
->ws
->cs_add_buffer(cs
, bo
->buf
, (enum radeon_bo_usage
)(usage
| RADEON_USAGE_SYNCHRONIZED
),
1844 bo
->domains
, priority
);
1848 * Same as above, but also checks memory usage and flushes the context
1851 * When this SHOULD NOT be used:
1853 * - if si_context_add_resource_size has been called for the buffer
1854 * followed by *_need_cs_space for checking the memory usage
1856 * - if si_need_dma_space has been called for the buffer
1858 * - when emitting state packets and draw packets (because preceding packets
1859 * can't be re-emitted at that point)
1861 * - if shader resource "enabled_mask" is not up-to-date or there is
1862 * a different constraint disallowing a context flush
1864 static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context
*sctx
,
1865 struct si_resource
*bo
,
1866 enum radeon_bo_usage usage
,
1867 enum radeon_bo_priority priority
,
1871 !radeon_cs_memory_below_limit(sctx
->screen
, sctx
->gfx_cs
, sctx
->vram
+ bo
->vram_usage
,
1872 sctx
->gtt
+ bo
->gart_usage
))
1873 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
1875 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
, bo
, usage
, priority
);
1878 static inline bool si_compute_prim_discard_enabled(struct si_context
*sctx
)
1880 return sctx
->prim_discard_vertex_count_threshold
!= UINT_MAX
;
1883 static inline unsigned si_get_wave_size(struct si_screen
*sscreen
,
1884 enum pipe_shader_type shader_type
, bool ngg
, bool es
,
1885 bool gs_fast_launch
, bool prim_discard_cs
)
1887 if (shader_type
== PIPE_SHADER_COMPUTE
)
1888 return sscreen
->compute_wave_size
;
1889 else if (shader_type
== PIPE_SHADER_FRAGMENT
)
1890 return sscreen
->ps_wave_size
;
1891 else if (gs_fast_launch
)
1892 return 32; /* GS fast launch hangs with Wave64, so always use Wave32. */
1893 else if ((shader_type
== PIPE_SHADER_VERTEX
&& prim_discard_cs
) || /* only Wave64 implemented */
1894 (shader_type
== PIPE_SHADER_VERTEX
&& es
&& !ngg
) ||
1895 (shader_type
== PIPE_SHADER_TESS_EVAL
&& es
&& !ngg
) ||
1896 (shader_type
== PIPE_SHADER_GEOMETRY
&& !ngg
)) /* legacy GS only supports Wave64 */
1899 return sscreen
->ge_wave_size
;
1902 static inline unsigned si_get_shader_wave_size(struct si_shader
*shader
)
1904 return si_get_wave_size(shader
->selector
->screen
, shader
->selector
->type
, shader
->key
.as_ngg
,
1906 shader
->key
.opt
.ngg_culling
& SI_NGG_CULL_GS_FAST_LAUNCH_ALL
,
1907 shader
->key
.opt
.vs_as_prim_discard_cs
);
1910 #define PRINT_ERR(fmt, args...) \
1911 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)