radeonsi: use a clever alignment for constant buffer uploads
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44 /* Alignment for optimal CP DMA performance. */
45 #define SI_CPDMA_ALIGNMENT 32
46
47 /* Instruction cache. */
48 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
49 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
50 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
51 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
52 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
53 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
54 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
55 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
56 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
57 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
58 /* gaps */
59 /* Framebuffer caches. */
60 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
61 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
62 /* Engine synchronization. */
63 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
64 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
65 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
66 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
67 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
68
69 #define SI_MAX_BORDER_COLORS 4096
70
71 struct si_compute;
72 struct hash_table;
73 struct u_suballocator;
74
75 struct si_screen {
76 struct r600_common_screen b;
77 unsigned gs_table_depth;
78 unsigned tess_offchip_block_dw_size;
79 bool has_distributed_tess;
80 bool has_draw_indirect_multi;
81 bool has_ds_bpermute;
82
83 /* Whether shaders are monolithic (1-part) or separate (3-part). */
84 bool use_monolithic_shaders;
85 bool record_llvm_ir;
86
87 pipe_mutex shader_parts_mutex;
88 struct si_shader_part *vs_prologs;
89 struct si_shader_part *vs_epilogs;
90 struct si_shader_part *tcs_epilogs;
91 struct si_shader_part *gs_prologs;
92 struct si_shader_part *ps_prologs;
93 struct si_shader_part *ps_epilogs;
94
95 /* Shader cache in memory.
96 *
97 * Design & limitations:
98 * - The shader cache is per screen (= per process), never saved to
99 * disk, and skips redundant shader compilations from TGSI to bytecode.
100 * - It can only be used with one-variant-per-shader support, in which
101 * case only the main (typically middle) part of shaders is cached.
102 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
103 * variants of VS and TES are cached, so LS and ES aren't.
104 * - GS and CS aren't cached, but it's certainly possible to cache
105 * those as well.
106 */
107 pipe_mutex shader_cache_mutex;
108 struct hash_table *shader_cache;
109
110 /* Shader compiler queue for multithreaded compilation. */
111 struct util_queue shader_compiler_queue;
112 LLVMTargetMachineRef tm[4]; /* used by the queue only */
113 };
114
115 struct si_blend_color {
116 struct r600_atom atom;
117 struct pipe_blend_color state;
118 };
119
120 struct si_sampler_view {
121 struct pipe_sampler_view base;
122 /* [0..7] = image descriptor
123 * [4..7] = buffer descriptor */
124 uint32_t state[8];
125 uint32_t fmask_state[8];
126 const struct radeon_surf_level *base_level_info;
127 unsigned base_level;
128 unsigned block_width;
129 bool is_stencil_sampler;
130 };
131
132 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
133
134 struct si_sampler_state {
135 #ifdef DEBUG
136 unsigned magic;
137 #endif
138 uint32_t val[4];
139 };
140
141 struct si_cs_shader_state {
142 struct si_compute *program;
143 struct si_compute *emitted_program;
144 unsigned offset;
145 bool initialized;
146 bool uses_scratch;
147 };
148
149 struct si_textures_info {
150 struct si_sampler_views views;
151 uint32_t depth_texture_mask; /* which textures are depth */
152 uint32_t compressed_colortex_mask;
153 };
154
155 struct si_images_info {
156 struct pipe_image_view views[SI_NUM_IMAGES];
157 uint32_t compressed_colortex_mask;
158 unsigned enabled_mask;
159 };
160
161 struct si_framebuffer {
162 struct r600_atom atom;
163 struct pipe_framebuffer_state state;
164 unsigned nr_samples;
165 unsigned log_samples;
166 unsigned compressed_cb_mask;
167 unsigned colorbuf_enabled_4bit;
168 unsigned spi_shader_col_format;
169 unsigned spi_shader_col_format_alpha;
170 unsigned spi_shader_col_format_blend;
171 unsigned spi_shader_col_format_blend_alpha;
172 unsigned color_is_int8; /* bitmask */
173 unsigned dirty_cbufs;
174 bool dirty_zsbuf;
175 bool any_dst_linear;
176 bool do_update_surf_dirtiness;
177 };
178
179 struct si_clip_state {
180 struct r600_atom atom;
181 struct pipe_clip_state state;
182 };
183
184 struct si_sample_locs {
185 struct r600_atom atom;
186 unsigned nr_samples;
187 };
188
189 struct si_sample_mask {
190 struct r600_atom atom;
191 uint16_t sample_mask;
192 };
193
194 /* A shader state consists of the shader selector, which is a constant state
195 * object shared by multiple contexts and shouldn't be modified, and
196 * the current shader variant selected for this context.
197 */
198 struct si_shader_ctx_state {
199 struct si_shader_selector *cso;
200 struct si_shader *current;
201 };
202
203 #define SI_NUM_VGT_PARAM_KEY_BITS 12
204 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
205
206 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
207 * Some fields are set by state-change calls, most are set by draw_vbo.
208 */
209 union si_vgt_param_key {
210 struct {
211 unsigned prim:4;
212 unsigned uses_instancing:1;
213 unsigned multi_instances_smaller_than_primgroup:1;
214 unsigned primitive_restart:1;
215 unsigned count_from_stream_output:1;
216 unsigned line_stipple_enabled:1;
217 unsigned uses_tess:1;
218 unsigned tcs_tes_uses_prim_id:1;
219 unsigned uses_gs:1;
220 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
221 } u;
222 uint32_t index;
223 };
224
225 struct si_context {
226 struct r600_common_context b;
227 struct blitter_context *blitter;
228 void *custom_dsa_flush;
229 void *custom_blend_resolve;
230 void *custom_blend_decompress;
231 void *custom_blend_fastclear;
232 void *custom_blend_dcc_decompress;
233 struct si_screen *screen;
234
235 struct radeon_winsys_cs *ce_ib;
236 struct radeon_winsys_cs *ce_preamble_ib;
237 bool ce_need_synchronization;
238 struct u_suballocator *ce_suballocator;
239
240 struct si_shader_ctx_state fixed_func_tcs_shader;
241 LLVMTargetMachineRef tm; /* only non-threaded compilation */
242 bool gfx_flush_in_progress;
243 bool compute_is_busy;
244
245 /* Atoms (direct states). */
246 union si_state_atoms atoms;
247 unsigned dirty_atoms; /* mask */
248 /* PM4 states (precomputed immutable states) */
249 unsigned dirty_states;
250 union si_state queued;
251 union si_state emitted;
252
253 /* Atom declarations. */
254 struct r600_atom prefetch_L2;
255 struct si_framebuffer framebuffer;
256 struct si_sample_locs msaa_sample_locs;
257 struct r600_atom db_render_state;
258 struct r600_atom msaa_config;
259 struct si_sample_mask sample_mask;
260 struct r600_atom cb_render_state;
261 struct si_blend_color blend_color;
262 struct r600_atom clip_regs;
263 struct si_clip_state clip_state;
264 struct si_shader_data shader_userdata;
265 struct si_stencil_ref stencil_ref;
266 struct r600_atom spi_map;
267
268 /* Precomputed states. */
269 struct si_pm4_state *init_config;
270 struct si_pm4_state *init_config_gs_rings;
271 bool init_config_has_vgt_flush;
272 struct si_pm4_state *vgt_shader_config[4];
273
274 /* shaders */
275 struct si_shader_ctx_state ps_shader;
276 struct si_shader_ctx_state gs_shader;
277 struct si_shader_ctx_state vs_shader;
278 struct si_shader_ctx_state tcs_shader;
279 struct si_shader_ctx_state tes_shader;
280 struct si_cs_shader_state cs_shader_state;
281
282 /* shader information */
283 struct si_vertex_element *vertex_elements;
284 unsigned sprite_coord_enable;
285 bool flatshade;
286 bool do_update_shaders;
287
288 /* shader descriptors */
289 struct si_descriptors vertex_buffers;
290 struct si_descriptors descriptors[SI_NUM_DESCS];
291 unsigned descriptors_dirty;
292 unsigned shader_pointers_dirty;
293 unsigned compressed_tex_shader_mask;
294 struct si_buffer_resources rw_buffers;
295 struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
296 struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
297 struct si_textures_info samplers[SI_NUM_SHADERS];
298 struct si_images_info images[SI_NUM_SHADERS];
299
300 /* other shader resources */
301 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
302 struct pipe_resource *esgs_ring;
303 struct pipe_resource *gsvs_ring;
304 struct pipe_resource *tf_ring;
305 struct pipe_resource *tess_offchip_ring;
306 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
307 struct r600_resource *border_color_buffer;
308 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
309 unsigned border_color_count;
310
311 /* Vertex and index buffers. */
312 bool vertex_buffers_dirty;
313 bool vertex_buffer_pointer_dirty;
314 struct pipe_index_buffer index_buffer;
315 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
316
317 /* MSAA config state. */
318 int ps_iter_samples;
319 bool smoothing_enabled;
320
321 /* DB render state. */
322 bool dbcb_depth_copy_enabled;
323 bool dbcb_stencil_copy_enabled;
324 unsigned dbcb_copy_sample;
325 bool db_flush_depth_inplace;
326 bool db_flush_stencil_inplace;
327 bool db_depth_clear;
328 bool db_depth_disable_expclear;
329 bool db_stencil_clear;
330 bool db_stencil_disable_expclear;
331 unsigned ps_db_shader_control;
332 bool occlusion_queries_disabled;
333
334 /* Emitted draw state. */
335 int last_index_size;
336 int last_base_vertex;
337 int last_start_instance;
338 int last_drawid;
339 int last_sh_base_reg;
340 int last_primitive_restart_en;
341 int last_restart_index;
342 int last_gs_out_prim;
343 int last_prim;
344 int last_multi_vgt_param;
345 int last_rast_prim;
346 unsigned last_sc_line_stipple;
347 int current_rast_prim; /* primitive type after TES, GS */
348 bool gs_tri_strip_adj_fix;
349
350 /* Scratch buffer */
351 struct r600_atom scratch_state;
352 struct r600_resource *scratch_buffer;
353 unsigned scratch_waves;
354 unsigned spi_tmpring_size;
355
356 struct r600_resource *compute_scratch_buffer;
357
358 /* Emitted derived tessellation state. */
359 struct si_shader *last_ls; /* local shader (VS) */
360 struct si_shader_selector *last_tcs;
361 int last_num_tcs_input_cp;
362 int last_tes_sh_base;
363 unsigned last_num_patches;
364
365 /* Debug state. */
366 bool is_debug;
367 struct radeon_saved_cs last_gfx;
368 struct r600_resource *last_trace_buf;
369 struct r600_resource *trace_buf;
370 unsigned trace_id;
371 uint64_t dmesg_timestamp;
372 unsigned apitrace_call_number;
373
374 /* Other state */
375 bool need_check_render_feedback;
376
377 /* Precomputed IA_MULTI_VGT_PARAM */
378 union si_vgt_param_key ia_multi_vgt_param_key;
379 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
380 };
381
382 /* cik_sdma.c */
383 void cik_init_sdma_functions(struct si_context *sctx);
384
385 /* si_blit.c */
386 void si_init_blit_functions(struct si_context *sctx);
387 void si_decompress_graphics_textures(struct si_context *sctx);
388 void si_decompress_compute_textures(struct si_context *sctx);
389 void si_resource_copy_region(struct pipe_context *ctx,
390 struct pipe_resource *dst,
391 unsigned dst_level,
392 unsigned dstx, unsigned dsty, unsigned dstz,
393 struct pipe_resource *src,
394 unsigned src_level,
395 const struct pipe_box *src_box);
396
397 /* si_cp_dma.c */
398 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
399 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
400 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
401 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
402 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
403 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
404 SI_CPDMA_SKIP_SYNC_AFTER | \
405 SI_CPDMA_SKIP_SYNC_BEFORE | \
406 SI_CPDMA_SKIP_GFX_SYNC | \
407 SI_CPDMA_SKIP_BO_LIST_UPDATE)
408
409 void si_copy_buffer(struct si_context *sctx,
410 struct pipe_resource *dst, struct pipe_resource *src,
411 uint64_t dst_offset, uint64_t src_offset, unsigned size,
412 unsigned user_flags);
413 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
414 uint64_t offset, unsigned size);
415 void si_init_cp_dma_functions(struct si_context *sctx);
416
417 /* si_debug.c */
418 void si_init_debug_functions(struct si_context *sctx);
419 void si_check_vm_faults(struct r600_common_context *ctx,
420 struct radeon_saved_cs *saved, enum ring_type ring);
421 bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
422
423 /* si_dma.c */
424 void si_init_dma_functions(struct si_context *sctx);
425
426 /* si_hw_context.c */
427 void si_context_gfx_flush(void *context, unsigned flags,
428 struct pipe_fence_handle **fence);
429 void si_begin_new_cs(struct si_context *ctx);
430 void si_need_cs_space(struct si_context *ctx);
431
432 /* si_compute.c */
433 void si_init_compute_functions(struct si_context *sctx);
434
435 /* si_perfcounters.c */
436 void si_init_perfcounters(struct si_screen *screen);
437
438 /* si_uvd.c */
439 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
440 const struct pipe_video_codec *templ);
441
442 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
443 const struct pipe_video_buffer *tmpl);
444
445 /*
446 * common helpers
447 */
448
449 static inline void
450 si_invalidate_draw_sh_constants(struct si_context *sctx)
451 {
452 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
453 }
454
455 static inline void
456 si_set_atom_dirty(struct si_context *sctx,
457 struct r600_atom *atom, bool dirty)
458 {
459 unsigned bit = 1 << atom->id;
460
461 if (dirty)
462 sctx->dirty_atoms |= bit;
463 else
464 sctx->dirty_atoms &= ~bit;
465 }
466
467 static inline bool
468 si_is_atom_dirty(struct si_context *sctx,
469 struct r600_atom *atom)
470 {
471 unsigned bit = 1 << atom->id;
472
473 return sctx->dirty_atoms & bit;
474 }
475
476 static inline void
477 si_mark_atom_dirty(struct si_context *sctx,
478 struct r600_atom *atom)
479 {
480 si_set_atom_dirty(sctx, atom, true);
481 }
482
483 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
484 {
485 if (sctx->gs_shader.cso)
486 return &sctx->gs_shader.cso->info;
487 else if (sctx->tes_shader.cso)
488 return &sctx->tes_shader.cso->info;
489 else if (sctx->vs_shader.cso)
490 return &sctx->vs_shader.cso->info;
491 else
492 return NULL;
493 }
494
495 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
496 {
497 if (sctx->gs_shader.current)
498 return sctx->gs_shader.cso->gs_copy_shader;
499 else if (sctx->tes_shader.current)
500 return sctx->tes_shader.current;
501 else
502 return sctx->vs_shader.current;
503 }
504
505 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
506 {
507 if (shader->selector->type == PIPE_SHADER_VERTEX)
508 return shader->key.part.vs.epilog.export_prim_id;
509 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
510 return shader->key.part.tes.epilog.export_prim_id;
511 else
512 return false;
513 }
514
515 static inline unsigned
516 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
517 {
518 unsigned alignment, tcc_cache_line_size;
519
520 /* If the upload size is less than the cache line size (e.g. 16, 32),
521 * the whole thing will fit into a cache line if we align it to its size.
522 * The idea is that multiple small uploads can share a cache line.
523 * If the upload size is greater, align it to the cache line size.
524 */
525 alignment = util_next_power_of_two(upload_size);
526 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
527 return MIN2(alignment, tcc_cache_line_size);
528 }
529
530 #endif