radeonsi: use a compiler queue with a low priority for optimized shaders
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44 /* Alignment for optimal CP DMA performance. */
45 #define SI_CPDMA_ALIGNMENT 32
46
47 /* Instruction cache. */
48 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
49 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
50 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
51 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
52 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
53 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
54 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
55 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
56 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
57 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
58 /* gaps */
59 /* Framebuffer caches. */
60 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
61 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
62 /* Engine synchronization. */
63 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
64 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
65 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
66 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
67 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
68
69 #define SI_MAX_BORDER_COLORS 4096
70
71 struct si_compute;
72 struct hash_table;
73 struct u_suballocator;
74
75 struct si_screen {
76 struct r600_common_screen b;
77 unsigned gs_table_depth;
78 unsigned tess_offchip_block_dw_size;
79 bool has_distributed_tess;
80 bool has_draw_indirect_multi;
81 bool has_ds_bpermute;
82 bool has_msaa_sample_loc_bug;
83
84 /* Whether shaders are monolithic (1-part) or separate (3-part). */
85 bool use_monolithic_shaders;
86 bool record_llvm_ir;
87
88 mtx_t shader_parts_mutex;
89 struct si_shader_part *vs_prologs;
90 struct si_shader_part *tcs_epilogs;
91 struct si_shader_part *gs_prologs;
92 struct si_shader_part *ps_prologs;
93 struct si_shader_part *ps_epilogs;
94
95 /* Shader cache in memory.
96 *
97 * Design & limitations:
98 * - The shader cache is per screen (= per process), never saved to
99 * disk, and skips redundant shader compilations from TGSI to bytecode.
100 * - It can only be used with one-variant-per-shader support, in which
101 * case only the main (typically middle) part of shaders is cached.
102 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
103 * variants of VS and TES are cached, so LS and ES aren't.
104 * - GS and CS aren't cached, but it's certainly possible to cache
105 * those as well.
106 */
107 mtx_t shader_cache_mutex;
108 struct hash_table *shader_cache;
109
110 /* Shader compiler queue for multithreaded compilation. */
111 struct util_queue shader_compiler_queue;
112 LLVMTargetMachineRef tm[4]; /* used by the queue only */
113
114 struct util_queue shader_compiler_queue_low_priority;
115 LLVMTargetMachineRef tm_low_priority[4];
116 };
117
118 struct si_blend_color {
119 struct r600_atom atom;
120 struct pipe_blend_color state;
121 };
122
123 struct si_sampler_view {
124 struct pipe_sampler_view base;
125 /* [0..7] = image descriptor
126 * [4..7] = buffer descriptor */
127 uint32_t state[8];
128 uint32_t fmask_state[8];
129 const struct legacy_surf_level *base_level_info;
130 unsigned base_level;
131 unsigned block_width;
132 bool is_stencil_sampler;
133 bool dcc_incompatible;
134 };
135
136 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
137
138 struct si_sampler_state {
139 #ifdef DEBUG
140 unsigned magic;
141 #endif
142 uint32_t val[4];
143 };
144
145 struct si_cs_shader_state {
146 struct si_compute *program;
147 struct si_compute *emitted_program;
148 unsigned offset;
149 bool initialized;
150 bool uses_scratch;
151 };
152
153 struct si_textures_info {
154 struct si_sampler_views views;
155 uint32_t depth_texture_mask; /* which textures are depth */
156 uint32_t compressed_colortex_mask;
157 };
158
159 struct si_images_info {
160 struct pipe_image_view views[SI_NUM_IMAGES];
161 uint32_t compressed_colortex_mask;
162 unsigned enabled_mask;
163 };
164
165 struct si_framebuffer {
166 struct r600_atom atom;
167 struct pipe_framebuffer_state state;
168 unsigned nr_samples;
169 unsigned log_samples;
170 unsigned compressed_cb_mask;
171 unsigned colorbuf_enabled_4bit;
172 unsigned spi_shader_col_format;
173 unsigned spi_shader_col_format_alpha;
174 unsigned spi_shader_col_format_blend;
175 unsigned spi_shader_col_format_blend_alpha;
176 unsigned color_is_int8;
177 unsigned color_is_int10;
178 unsigned dirty_cbufs;
179 bool dirty_zsbuf;
180 bool any_dst_linear;
181 bool do_update_surf_dirtiness;
182 };
183
184 struct si_clip_state {
185 struct r600_atom atom;
186 struct pipe_clip_state state;
187 };
188
189 struct si_sample_locs {
190 struct r600_atom atom;
191 unsigned nr_samples;
192 };
193
194 struct si_sample_mask {
195 struct r600_atom atom;
196 uint16_t sample_mask;
197 };
198
199 /* A shader state consists of the shader selector, which is a constant state
200 * object shared by multiple contexts and shouldn't be modified, and
201 * the current shader variant selected for this context.
202 */
203 struct si_shader_ctx_state {
204 struct si_shader_selector *cso;
205 struct si_shader *current;
206 };
207
208 #define SI_NUM_VGT_PARAM_KEY_BITS 12
209 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
210
211 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
212 * Some fields are set by state-change calls, most are set by draw_vbo.
213 */
214 union si_vgt_param_key {
215 struct {
216 unsigned prim:4;
217 unsigned uses_instancing:1;
218 unsigned multi_instances_smaller_than_primgroup:1;
219 unsigned primitive_restart:1;
220 unsigned count_from_stream_output:1;
221 unsigned line_stipple_enabled:1;
222 unsigned uses_tess:1;
223 unsigned tess_uses_prim_id:1;
224 unsigned uses_gs:1;
225 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
226 } u;
227 uint32_t index;
228 };
229
230 struct si_context {
231 struct r600_common_context b;
232 struct blitter_context *blitter;
233 void *custom_dsa_flush;
234 void *custom_blend_resolve;
235 void *custom_blend_decompress;
236 void *custom_blend_fastclear;
237 void *custom_blend_dcc_decompress;
238 struct si_screen *screen;
239
240 struct radeon_winsys_cs *ce_ib;
241 struct radeon_winsys_cs *ce_preamble_ib;
242 struct r600_resource *ce_ram_saved_buffer;
243 unsigned ce_ram_saved_offset;
244 unsigned total_ce_ram_allocated;
245 bool ce_need_synchronization;
246 struct u_suballocator *ce_suballocator;
247
248 struct si_shader_ctx_state fixed_func_tcs_shader;
249 LLVMTargetMachineRef tm; /* only non-threaded compilation */
250 bool gfx_flush_in_progress;
251 bool compute_is_busy;
252
253 /* Atoms (direct states). */
254 union si_state_atoms atoms;
255 unsigned dirty_atoms; /* mask */
256 /* PM4 states (precomputed immutable states) */
257 unsigned dirty_states;
258 union si_state queued;
259 union si_state emitted;
260
261 /* Atom declarations. */
262 struct r600_atom prefetch_L2;
263 struct si_framebuffer framebuffer;
264 struct si_sample_locs msaa_sample_locs;
265 struct r600_atom db_render_state;
266 struct r600_atom msaa_config;
267 struct si_sample_mask sample_mask;
268 struct r600_atom cb_render_state;
269 unsigned last_cb_target_mask;
270 struct si_blend_color blend_color;
271 struct r600_atom clip_regs;
272 struct si_clip_state clip_state;
273 struct si_shader_data shader_userdata;
274 struct si_stencil_ref stencil_ref;
275 struct r600_atom spi_map;
276
277 /* Precomputed states. */
278 struct si_pm4_state *init_config;
279 struct si_pm4_state *init_config_gs_rings;
280 bool init_config_has_vgt_flush;
281 struct si_pm4_state *vgt_shader_config[4];
282
283 /* shaders */
284 struct si_shader_ctx_state ps_shader;
285 struct si_shader_ctx_state gs_shader;
286 struct si_shader_ctx_state vs_shader;
287 struct si_shader_ctx_state tcs_shader;
288 struct si_shader_ctx_state tes_shader;
289 struct si_cs_shader_state cs_shader_state;
290
291 /* shader information */
292 struct si_vertex_element *vertex_elements;
293 unsigned sprite_coord_enable;
294 bool flatshade;
295 bool do_update_shaders;
296
297 /* shader descriptors */
298 struct si_descriptors vertex_buffers;
299 struct si_descriptors descriptors[SI_NUM_DESCS];
300 unsigned descriptors_dirty;
301 unsigned shader_pointers_dirty;
302 unsigned compressed_tex_shader_mask;
303 struct si_buffer_resources rw_buffers;
304 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
305 struct si_textures_info samplers[SI_NUM_SHADERS];
306 struct si_images_info images[SI_NUM_SHADERS];
307
308 /* other shader resources */
309 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
310 struct pipe_resource *esgs_ring;
311 struct pipe_resource *gsvs_ring;
312 struct pipe_resource *tf_ring;
313 struct pipe_resource *tess_offchip_ring;
314 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
315 struct r600_resource *border_color_buffer;
316 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
317 unsigned border_color_count;
318
319 /* Vertex and index buffers. */
320 bool vertex_buffers_dirty;
321 bool vertex_buffer_pointer_dirty;
322 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
323
324 /* MSAA config state. */
325 int ps_iter_samples;
326 bool smoothing_enabled;
327
328 /* DB render state. */
329 bool dbcb_depth_copy_enabled;
330 bool dbcb_stencil_copy_enabled;
331 unsigned dbcb_copy_sample;
332 bool db_flush_depth_inplace;
333 bool db_flush_stencil_inplace;
334 bool db_depth_clear;
335 bool db_depth_disable_expclear;
336 bool db_stencil_clear;
337 bool db_stencil_disable_expclear;
338 unsigned ps_db_shader_control;
339 bool occlusion_queries_disabled;
340
341 /* Emitted draw state. */
342 int last_index_size;
343 int last_base_vertex;
344 int last_start_instance;
345 int last_drawid;
346 int last_sh_base_reg;
347 int last_primitive_restart_en;
348 int last_restart_index;
349 int last_gs_out_prim;
350 int last_prim;
351 int last_multi_vgt_param;
352 int last_rast_prim;
353 unsigned last_sc_line_stipple;
354 unsigned current_vs_state;
355 unsigned last_vs_state;
356 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
357 bool gs_tri_strip_adj_fix;
358
359 /* Scratch buffer */
360 struct r600_atom scratch_state;
361 struct r600_resource *scratch_buffer;
362 unsigned scratch_waves;
363 unsigned spi_tmpring_size;
364
365 struct r600_resource *compute_scratch_buffer;
366
367 /* Emitted derived tessellation state. */
368 /* Local shader (VS), or HS if LS-HS are merged. */
369 struct si_shader *last_ls;
370 struct si_shader_selector *last_tcs;
371 int last_num_tcs_input_cp;
372 int last_tes_sh_base;
373 unsigned last_num_patches;
374
375 /* Debug state. */
376 bool is_debug;
377 struct radeon_saved_cs last_gfx;
378 struct r600_resource *last_trace_buf;
379 struct r600_resource *trace_buf;
380 unsigned trace_id;
381 uint64_t dmesg_timestamp;
382 unsigned apitrace_call_number;
383
384 /* Other state */
385 bool need_check_render_feedback;
386
387 /* Precomputed IA_MULTI_VGT_PARAM */
388 union si_vgt_param_key ia_multi_vgt_param_key;
389 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
390 };
391
392 /* cik_sdma.c */
393 void cik_init_sdma_functions(struct si_context *sctx);
394
395 /* si_blit.c */
396 void si_init_blit_functions(struct si_context *sctx);
397 void si_decompress_graphics_textures(struct si_context *sctx);
398 void si_decompress_compute_textures(struct si_context *sctx);
399 void si_resource_copy_region(struct pipe_context *ctx,
400 struct pipe_resource *dst,
401 unsigned dst_level,
402 unsigned dstx, unsigned dsty, unsigned dstz,
403 struct pipe_resource *src,
404 unsigned src_level,
405 const struct pipe_box *src_box);
406
407 /* si_cp_dma.c */
408 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
409 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
410 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
411 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
412 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
413 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
414 SI_CPDMA_SKIP_SYNC_AFTER | \
415 SI_CPDMA_SKIP_SYNC_BEFORE | \
416 SI_CPDMA_SKIP_GFX_SYNC | \
417 SI_CPDMA_SKIP_BO_LIST_UPDATE)
418
419 void si_copy_buffer(struct si_context *sctx,
420 struct pipe_resource *dst, struct pipe_resource *src,
421 uint64_t dst_offset, uint64_t src_offset, unsigned size,
422 unsigned user_flags);
423 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
424 uint64_t offset, unsigned size);
425 void si_init_cp_dma_functions(struct si_context *sctx);
426
427 /* si_debug.c */
428 void si_init_debug_functions(struct si_context *sctx);
429 void si_check_vm_faults(struct r600_common_context *ctx,
430 struct radeon_saved_cs *saved, enum ring_type ring);
431 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
432
433 /* si_dma.c */
434 void si_init_dma_functions(struct si_context *sctx);
435
436 /* si_hw_context.c */
437 void si_context_gfx_flush(void *context, unsigned flags,
438 struct pipe_fence_handle **fence);
439 void si_begin_new_cs(struct si_context *ctx);
440 void si_need_cs_space(struct si_context *ctx);
441
442 /* si_compute.c */
443 void si_init_compute_functions(struct si_context *sctx);
444
445 /* si_perfcounters.c */
446 void si_init_perfcounters(struct si_screen *screen);
447
448 /* si_uvd.c */
449 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
450 const struct pipe_video_codec *templ);
451
452 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
453 const struct pipe_video_buffer *tmpl);
454
455 /*
456 * common helpers
457 */
458
459 static inline void
460 si_invalidate_draw_sh_constants(struct si_context *sctx)
461 {
462 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
463 }
464
465 static inline void
466 si_set_atom_dirty(struct si_context *sctx,
467 struct r600_atom *atom, bool dirty)
468 {
469 unsigned bit = 1 << atom->id;
470
471 if (dirty)
472 sctx->dirty_atoms |= bit;
473 else
474 sctx->dirty_atoms &= ~bit;
475 }
476
477 static inline bool
478 si_is_atom_dirty(struct si_context *sctx,
479 struct r600_atom *atom)
480 {
481 unsigned bit = 1 << atom->id;
482
483 return sctx->dirty_atoms & bit;
484 }
485
486 static inline void
487 si_mark_atom_dirty(struct si_context *sctx,
488 struct r600_atom *atom)
489 {
490 si_set_atom_dirty(sctx, atom, true);
491 }
492
493 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
494 {
495 if (sctx->gs_shader.cso)
496 return &sctx->gs_shader.cso->info;
497 else if (sctx->tes_shader.cso)
498 return &sctx->tes_shader.cso->info;
499 else if (sctx->vs_shader.cso)
500 return &sctx->vs_shader.cso->info;
501 else
502 return NULL;
503 }
504
505 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
506 {
507 if (sctx->gs_shader.current)
508 return sctx->gs_shader.cso->gs_copy_shader;
509 else if (sctx->tes_shader.current)
510 return sctx->tes_shader.current;
511 else
512 return sctx->vs_shader.current;
513 }
514
515 static inline unsigned
516 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
517 {
518 unsigned alignment, tcc_cache_line_size;
519
520 /* If the upload size is less than the cache line size (e.g. 16, 32),
521 * the whole thing will fit into a cache line if we align it to its size.
522 * The idea is that multiple small uploads can share a cache line.
523 * If the upload size is greater, align it to the cache line size.
524 */
525 alignment = util_next_power_of_two(upload_size);
526 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
527 return MIN2(alignment, tcc_cache_line_size);
528 }
529
530 #endif