radeonsi: move functions out of and remove r600_pipe_common.c
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32
33 #ifdef PIPE_ARCH_BIG_ENDIAN
34 #define SI_BIG_ENDIAN 1
35 #else
36 #define SI_BIG_ENDIAN 0
37 #endif
38
39 #define ATI_VENDOR_ID 0x1002
40
41 #define SI_NOT_QUERY 0xffffffff
42
43 /* The base vertex and primitive restart can be any number, but we must pick
44 * one which will mean "unknown" for the purpose of state tracking and
45 * the number shouldn't be a commonly-used one. */
46 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
47 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
48 #define SI_NUM_SMOOTH_AA_SAMPLES 8
49 #define SI_GS_PER_ES 128
50 /* Alignment for optimal CP DMA performance. */
51 #define SI_CPDMA_ALIGNMENT 32
52
53 /* Pipeline & streamout query controls. */
54 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
55 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
56 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
57 /* Instruction cache. */
58 #define SI_CONTEXT_INV_ICACHE (1 << 3)
59 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
60 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
61 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
62 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
63 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
64 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
65 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
66 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
67 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
68 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
69 * a CB or DB flush. */
70 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
71 /* Framebuffer caches. */
72 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
73 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
74 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
75 /* Engine synchronization. */
76 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
77 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
78 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
79 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
80 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
81
82 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
83 #define SI_PREFETCH_LS (1 << 1)
84 #define SI_PREFETCH_HS (1 << 2)
85 #define SI_PREFETCH_ES (1 << 3)
86 #define SI_PREFETCH_GS (1 << 4)
87 #define SI_PREFETCH_VS (1 << 5)
88 #define SI_PREFETCH_PS (1 << 6)
89
90 #define SI_MAX_BORDER_COLORS 4096
91 #define SI_MAX_VIEWPORTS 16
92 #define SIX_BITS 0x3F
93
94 struct si_compute;
95 struct hash_table;
96 struct u_suballocator;
97
98 struct si_screen {
99 struct pipe_screen b;
100 struct radeon_winsys *ws;
101 struct disk_cache *disk_shader_cache;
102
103 struct radeon_info info;
104 uint64_t debug_flags;
105 char renderer_string[100];
106
107 unsigned gs_table_depth;
108 unsigned tess_offchip_block_dw_size;
109 unsigned tess_offchip_ring_size;
110 unsigned tess_factor_ring_size;
111 unsigned vgt_hs_offchip_param;
112 bool has_clear_state;
113 bool has_distributed_tess;
114 bool has_draw_indirect_multi;
115 bool has_out_of_order_rast;
116 bool assume_no_z_fights;
117 bool commutative_blend_add;
118 bool clear_db_cache_before_clear;
119 bool has_msaa_sample_loc_bug;
120 bool has_ls_vgpr_init_bug;
121 bool dpbb_allowed;
122 bool dfsm_allowed;
123 bool llvm_has_working_vgpr_indexing;
124
125 /* Whether shaders are monolithic (1-part) or separate (3-part). */
126 bool use_monolithic_shaders;
127 bool record_llvm_ir;
128 bool has_rbplus; /* if RB+ registers exist */
129 bool rbplus_allowed; /* if RB+ is allowed */
130 bool dcc_msaa_allowed;
131 bool cpdma_prefetch_writes_memory;
132
133 struct slab_parent_pool pool_transfers;
134
135 /* Texture filter settings. */
136 int force_aniso; /* -1 = disabled */
137
138 /* Auxiliary context. Mainly used to initialize resources.
139 * It must be locked prior to using and flushed before unlocking. */
140 struct pipe_context *aux_context;
141 mtx_t aux_context_lock;
142
143 /* This must be in the screen, because UE4 uses one context for
144 * compilation and another one for rendering.
145 */
146 unsigned num_compilations;
147 /* Along with ST_DEBUG=precompile, this should show if applications
148 * are loading shaders on demand. This is a monotonic counter.
149 */
150 unsigned num_shaders_created;
151 unsigned num_shader_cache_hits;
152
153 /* GPU load thread. */
154 mtx_t gpu_load_mutex;
155 thrd_t gpu_load_thread;
156 union si_mmio_counters mmio_counters;
157 volatile unsigned gpu_load_stop_thread; /* bool */
158
159 /* Performance counters. */
160 struct si_perfcounters *perfcounters;
161
162 /* If pipe_screen wants to recompute and re-emit the framebuffer,
163 * sampler, and image states of all contexts, it should atomically
164 * increment this.
165 *
166 * Each context will compare this with its own last known value of
167 * the counter before drawing and re-emit the states accordingly.
168 */
169 unsigned dirty_tex_counter;
170
171 /* Atomically increment this counter when an existing texture's
172 * metadata is enabled or disabled in a way that requires changing
173 * contexts' compressed texture binding masks.
174 */
175 unsigned compressed_colortex_counter;
176
177 struct {
178 /* Context flags to set so that all writes from earlier jobs
179 * in the CP are seen by L2 clients.
180 */
181 unsigned cp_to_L2;
182
183 /* Context flags to set so that all writes from earlier jobs
184 * that end in L2 are seen by CP.
185 */
186 unsigned L2_to_cp;
187 } barrier_flags;
188
189 mtx_t shader_parts_mutex;
190 struct si_shader_part *vs_prologs;
191 struct si_shader_part *tcs_epilogs;
192 struct si_shader_part *gs_prologs;
193 struct si_shader_part *ps_prologs;
194 struct si_shader_part *ps_epilogs;
195
196 /* Shader cache in memory.
197 *
198 * Design & limitations:
199 * - The shader cache is per screen (= per process), never saved to
200 * disk, and skips redundant shader compilations from TGSI to bytecode.
201 * - It can only be used with one-variant-per-shader support, in which
202 * case only the main (typically middle) part of shaders is cached.
203 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
204 * variants of VS and TES are cached, so LS and ES aren't.
205 * - GS and CS aren't cached, but it's certainly possible to cache
206 * those as well.
207 */
208 mtx_t shader_cache_mutex;
209 struct hash_table *shader_cache;
210
211 /* Shader compiler queue for multithreaded compilation. */
212 struct util_queue shader_compiler_queue;
213 /* Use at most 3 normal compiler threads on quadcore and better.
214 * Hyperthreaded CPUs report the number of threads, but we want
215 * the number of cores. */
216 LLVMTargetMachineRef tm[3]; /* used by the queue only */
217
218 struct util_queue shader_compiler_queue_low_priority;
219 /* Use at most 2 low priority threads on quadcore and better.
220 * We want to minimize the impact on multithreaded Mesa. */
221 LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
222 };
223
224 struct si_blend_color {
225 struct r600_atom atom;
226 struct pipe_blend_color state;
227 bool any_nonzeros;
228 };
229
230 struct si_sampler_view {
231 struct pipe_sampler_view base;
232 /* [0..7] = image descriptor
233 * [4..7] = buffer descriptor */
234 uint32_t state[8];
235 uint32_t fmask_state[8];
236 const struct legacy_surf_level *base_level_info;
237 ubyte base_level;
238 ubyte block_width;
239 bool is_stencil_sampler;
240 bool is_integer;
241 bool dcc_incompatible;
242 };
243
244 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
245
246 struct si_sampler_state {
247 #ifdef DEBUG
248 unsigned magic;
249 #endif
250 uint32_t val[4];
251 uint32_t integer_val[4];
252 uint32_t upgraded_depth_val[4];
253 };
254
255 struct si_cs_shader_state {
256 struct si_compute *program;
257 struct si_compute *emitted_program;
258 unsigned offset;
259 bool initialized;
260 bool uses_scratch;
261 };
262
263 struct si_samplers {
264 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
265 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
266
267 /* The i-th bit is set if that element is enabled (non-NULL resource). */
268 unsigned enabled_mask;
269 uint32_t needs_depth_decompress_mask;
270 uint32_t needs_color_decompress_mask;
271 };
272
273 struct si_images {
274 struct pipe_image_view views[SI_NUM_IMAGES];
275 uint32_t needs_color_decompress_mask;
276 unsigned enabled_mask;
277 };
278
279 struct si_framebuffer {
280 struct r600_atom atom;
281 struct pipe_framebuffer_state state;
282 unsigned colorbuf_enabled_4bit;
283 unsigned spi_shader_col_format;
284 unsigned spi_shader_col_format_alpha;
285 unsigned spi_shader_col_format_blend;
286 unsigned spi_shader_col_format_blend_alpha;
287 ubyte nr_samples:5; /* at most 16xAA */
288 ubyte log_samples:3; /* at most 4 = 16xAA */
289 ubyte compressed_cb_mask;
290 ubyte uncompressed_cb_mask;
291 ubyte color_is_int8;
292 ubyte color_is_int10;
293 ubyte dirty_cbufs;
294 bool dirty_zsbuf;
295 bool any_dst_linear;
296 bool CB_has_shader_readable_metadata;
297 bool DB_has_shader_readable_metadata;
298 };
299
300 struct si_signed_scissor {
301 int minx;
302 int miny;
303 int maxx;
304 int maxy;
305 };
306
307 struct si_scissors {
308 struct r600_atom atom;
309 unsigned dirty_mask;
310 struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
311 };
312
313 struct si_viewports {
314 struct r600_atom atom;
315 unsigned dirty_mask;
316 unsigned depth_range_dirty_mask;
317 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
318 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
319 };
320
321 struct si_clip_state {
322 struct r600_atom atom;
323 struct pipe_clip_state state;
324 bool any_nonzeros;
325 };
326
327 struct si_sample_locs {
328 struct r600_atom atom;
329 unsigned nr_samples;
330 };
331
332 struct si_sample_mask {
333 struct r600_atom atom;
334 uint16_t sample_mask;
335 };
336
337 struct si_streamout_target {
338 struct pipe_stream_output_target b;
339
340 /* The buffer where BUFFER_FILLED_SIZE is stored. */
341 struct r600_resource *buf_filled_size;
342 unsigned buf_filled_size_offset;
343 bool buf_filled_size_valid;
344
345 unsigned stride_in_dw;
346 };
347
348 struct si_streamout {
349 struct r600_atom begin_atom;
350 bool begin_emitted;
351
352 unsigned enabled_mask;
353 unsigned num_targets;
354 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
355
356 unsigned append_bitmask;
357 bool suspended;
358
359 /* External state which comes from the vertex shader,
360 * it must be set explicitly when binding a shader. */
361 uint16_t *stride_in_dw;
362 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
363
364 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
365 unsigned hw_enabled_mask;
366
367 /* The state of VGT_STRMOUT_(CONFIG|EN). */
368 struct r600_atom enable_atom;
369 bool streamout_enabled;
370 bool prims_gen_query_enabled;
371 int num_prims_gen_queries;
372 };
373
374 /* A shader state consists of the shader selector, which is a constant state
375 * object shared by multiple contexts and shouldn't be modified, and
376 * the current shader variant selected for this context.
377 */
378 struct si_shader_ctx_state {
379 struct si_shader_selector *cso;
380 struct si_shader *current;
381 };
382
383 #define SI_NUM_VGT_PARAM_KEY_BITS 12
384 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
385
386 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
387 * Some fields are set by state-change calls, most are set by draw_vbo.
388 */
389 union si_vgt_param_key {
390 struct {
391 unsigned prim:4;
392 unsigned uses_instancing:1;
393 unsigned multi_instances_smaller_than_primgroup:1;
394 unsigned primitive_restart:1;
395 unsigned count_from_stream_output:1;
396 unsigned line_stipple_enabled:1;
397 unsigned uses_tess:1;
398 unsigned tess_uses_prim_id:1;
399 unsigned uses_gs:1;
400 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
401 } u;
402 uint32_t index;
403 };
404
405 struct si_texture_handle
406 {
407 unsigned desc_slot;
408 bool desc_dirty;
409 struct pipe_sampler_view *view;
410 struct si_sampler_state sstate;
411 };
412
413 struct si_image_handle
414 {
415 unsigned desc_slot;
416 bool desc_dirty;
417 struct pipe_image_view view;
418 };
419
420 struct si_saved_cs {
421 struct pipe_reference reference;
422 struct si_context *ctx;
423 struct radeon_saved_cs gfx;
424 struct r600_resource *trace_buf;
425 unsigned trace_id;
426
427 unsigned gfx_last_dw;
428 bool flushed;
429 int64_t time_flush;
430 };
431
432 struct si_context {
433 struct r600_common_context b;
434 struct blitter_context *blitter;
435 void *custom_dsa_flush;
436 void *custom_blend_resolve;
437 void *custom_blend_fmask_decompress;
438 void *custom_blend_eliminate_fastclear;
439 void *custom_blend_dcc_decompress;
440 void *vs_blit_pos;
441 void *vs_blit_pos_layered;
442 void *vs_blit_color;
443 void *vs_blit_color_layered;
444 void *vs_blit_texcoord;
445 struct si_screen *screen;
446 struct pipe_debug_callback debug;
447 LLVMTargetMachineRef tm; /* only non-threaded compilation */
448 struct si_shader_ctx_state fixed_func_tcs_shader;
449 struct r600_resource *wait_mem_scratch;
450 unsigned wait_mem_number;
451 uint16_t prefetch_L2_mask;
452
453 bool gfx_flush_in_progress:1;
454 bool compute_is_busy:1;
455
456 /* Atoms (direct states). */
457 union si_state_atoms atoms;
458 unsigned dirty_atoms; /* mask */
459 /* PM4 states (precomputed immutable states) */
460 unsigned dirty_states;
461 union si_state queued;
462 union si_state emitted;
463
464 /* Atom declarations. */
465 struct si_framebuffer framebuffer;
466 struct si_sample_locs msaa_sample_locs;
467 struct r600_atom db_render_state;
468 struct r600_atom dpbb_state;
469 struct r600_atom msaa_config;
470 struct si_sample_mask sample_mask;
471 struct r600_atom cb_render_state;
472 unsigned last_cb_target_mask;
473 struct si_blend_color blend_color;
474 struct r600_atom clip_regs;
475 struct si_clip_state clip_state;
476 struct si_shader_data shader_pointers;
477 struct si_stencil_ref stencil_ref;
478 struct r600_atom spi_map;
479 struct si_scissors scissors;
480 struct si_streamout streamout;
481 struct si_viewports viewports;
482
483 /* Precomputed states. */
484 struct si_pm4_state *init_config;
485 struct si_pm4_state *init_config_gs_rings;
486 bool init_config_has_vgt_flush;
487 struct si_pm4_state *vgt_shader_config[4];
488
489 /* shaders */
490 struct si_shader_ctx_state ps_shader;
491 struct si_shader_ctx_state gs_shader;
492 struct si_shader_ctx_state vs_shader;
493 struct si_shader_ctx_state tcs_shader;
494 struct si_shader_ctx_state tes_shader;
495 struct si_cs_shader_state cs_shader_state;
496
497 /* shader information */
498 struct si_vertex_elements *vertex_elements;
499 unsigned sprite_coord_enable;
500 bool flatshade;
501 bool do_update_shaders;
502
503 /* vertex buffer descriptors */
504 uint32_t *vb_descriptors_gpu_list;
505 struct r600_resource *vb_descriptors_buffer;
506 unsigned vb_descriptors_offset;
507
508 /* shader descriptors */
509 struct si_descriptors descriptors[SI_NUM_DESCS];
510 unsigned descriptors_dirty;
511 unsigned shader_pointers_dirty;
512 unsigned shader_needs_decompress_mask;
513 struct si_buffer_resources rw_buffers;
514 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
515 struct si_samplers samplers[SI_NUM_SHADERS];
516 struct si_images images[SI_NUM_SHADERS];
517
518 /* other shader resources */
519 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
520 struct pipe_resource *esgs_ring;
521 struct pipe_resource *gsvs_ring;
522 struct pipe_resource *tess_rings;
523 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
524 struct r600_resource *border_color_buffer;
525 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
526 unsigned border_color_count;
527 unsigned num_vs_blit_sgprs;
528 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
529
530 /* Vertex and index buffers. */
531 bool vertex_buffers_dirty;
532 bool vertex_buffer_pointer_dirty;
533 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
534
535 /* MSAA config state. */
536 int ps_iter_samples;
537 bool ps_uses_fbfetch;
538 bool smoothing_enabled;
539
540 /* DB render state. */
541 unsigned ps_db_shader_control;
542 unsigned dbcb_copy_sample;
543 bool dbcb_depth_copy_enabled:1;
544 bool dbcb_stencil_copy_enabled:1;
545 bool db_flush_depth_inplace:1;
546 bool db_flush_stencil_inplace:1;
547 bool db_depth_clear:1;
548 bool db_depth_disable_expclear:1;
549 bool db_stencil_clear:1;
550 bool db_stencil_disable_expclear:1;
551 bool occlusion_queries_disabled:1;
552 bool generate_mipmap_for_depth:1;
553
554 /* Emitted draw state. */
555 bool gs_tri_strip_adj_fix:1;
556 bool ls_vgpr_fix:1;
557 int last_index_size;
558 int last_base_vertex;
559 int last_start_instance;
560 int last_drawid;
561 int last_sh_base_reg;
562 int last_primitive_restart_en;
563 int last_restart_index;
564 int last_gs_out_prim;
565 int last_prim;
566 int last_multi_vgt_param;
567 int last_rast_prim;
568 unsigned last_sc_line_stipple;
569 unsigned current_vs_state;
570 unsigned last_vs_state;
571 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
572
573 /* Scratch buffer */
574 struct r600_atom scratch_state;
575 struct r600_resource *scratch_buffer;
576 unsigned scratch_waves;
577 unsigned spi_tmpring_size;
578
579 struct r600_resource *compute_scratch_buffer;
580
581 /* Emitted derived tessellation state. */
582 /* Local shader (VS), or HS if LS-HS are merged. */
583 struct si_shader *last_ls;
584 struct si_shader_selector *last_tcs;
585 int last_num_tcs_input_cp;
586 int last_tes_sh_base;
587 bool last_tess_uses_primid;
588 unsigned last_num_patches;
589
590 /* Debug state. */
591 bool is_debug;
592 struct si_saved_cs *current_saved_cs;
593 uint64_t dmesg_timestamp;
594 unsigned apitrace_call_number;
595
596 /* Other state */
597 bool need_check_render_feedback;
598 bool decompression_enabled;
599
600 bool vs_writes_viewport_index;
601 bool vs_disables_clipping_viewport;
602
603 /* Precomputed IA_MULTI_VGT_PARAM */
604 union si_vgt_param_key ia_multi_vgt_param_key;
605 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
606
607 /* Bindless descriptors. */
608 struct si_descriptors bindless_descriptors;
609 struct util_idalloc bindless_used_slots;
610 unsigned num_bindless_descriptors;
611 bool bindless_descriptors_dirty;
612 bool graphics_bindless_pointer_dirty;
613 bool compute_bindless_pointer_dirty;
614
615 /* Allocated bindless handles */
616 struct hash_table *tex_handles;
617 struct hash_table *img_handles;
618
619 /* Resident bindless handles */
620 struct util_dynarray resident_tex_handles;
621 struct util_dynarray resident_img_handles;
622
623 /* Resident bindless handles which need decompression */
624 struct util_dynarray resident_tex_needs_color_decompress;
625 struct util_dynarray resident_img_needs_color_decompress;
626 struct util_dynarray resident_tex_needs_depth_decompress;
627
628 /* Bindless state */
629 bool uses_bindless_samplers;
630 bool uses_bindless_images;
631
632 /* MSAA sample locations.
633 * The first index is the sample index.
634 * The second index is the coordinate: X, Y. */
635 float sample_locations_1x[1][2];
636 float sample_locations_2x[2][2];
637 float sample_locations_4x[4][2];
638 float sample_locations_8x[8][2];
639 float sample_locations_16x[16][2];
640 };
641
642 /* cik_sdma.c */
643 void cik_init_sdma_functions(struct si_context *sctx);
644
645 /* si_blit.c */
646 enum si_blitter_op /* bitmask */
647 {
648 SI_SAVE_TEXTURES = 1,
649 SI_SAVE_FRAMEBUFFER = 2,
650 SI_SAVE_FRAGMENT_STATE = 4,
651 SI_DISABLE_RENDER_COND = 8,
652 };
653
654 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
655 void si_blitter_end(struct si_context *sctx);
656 void si_init_blit_functions(struct si_context *sctx);
657 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
658 void si_resource_copy_region(struct pipe_context *ctx,
659 struct pipe_resource *dst,
660 unsigned dst_level,
661 unsigned dstx, unsigned dsty, unsigned dstz,
662 struct pipe_resource *src,
663 unsigned src_level,
664 const struct pipe_box *src_box);
665 void si_decompress_dcc(struct si_context *sctx, struct r600_texture *rtex);
666 void si_blit_decompress_depth(struct pipe_context *ctx,
667 struct r600_texture *texture,
668 struct r600_texture *staging,
669 unsigned first_level, unsigned last_level,
670 unsigned first_layer, unsigned last_layer,
671 unsigned first_sample, unsigned last_sample);
672
673 /* si_clear.c */
674 void vi_dcc_clear_level(struct si_context *sctx,
675 struct r600_texture *rtex,
676 unsigned level, unsigned clear_value);
677 void si_init_clear_functions(struct si_context *sctx);
678
679 /* si_cp_dma.c */
680 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
681 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
682 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
683 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
684 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
685 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
686 SI_CPDMA_SKIP_SYNC_AFTER | \
687 SI_CPDMA_SKIP_SYNC_BEFORE | \
688 SI_CPDMA_SKIP_GFX_SYNC | \
689 SI_CPDMA_SKIP_BO_LIST_UPDATE)
690
691 enum r600_coherency {
692 R600_COHERENCY_NONE, /* no cache flushes needed */
693 R600_COHERENCY_SHADER,
694 R600_COHERENCY_CB_META,
695 };
696
697 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
698 uint64_t offset, uint64_t size, unsigned value,
699 enum r600_coherency coher);
700 void si_copy_buffer(struct si_context *sctx,
701 struct pipe_resource *dst, struct pipe_resource *src,
702 uint64_t dst_offset, uint64_t src_offset, unsigned size,
703 unsigned user_flags);
704 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
705 uint64_t offset, unsigned size);
706 void cik_emit_prefetch_L2(struct si_context *sctx);
707 void si_init_cp_dma_functions(struct si_context *sctx);
708
709 /* si_debug.c */
710 void si_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
711 struct radeon_saved_cs *saved, bool get_buffer_list);
712 void si_clear_saved_cs(struct radeon_saved_cs *saved);
713 void si_destroy_saved_cs(struct si_saved_cs *scs);
714 void si_auto_log_cs(void *data, struct u_log_context *log);
715 void si_log_hw_flush(struct si_context *sctx);
716 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
717 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
718 void si_init_debug_functions(struct si_context *sctx);
719 void si_check_vm_faults(struct si_context *sctx,
720 struct radeon_saved_cs *saved, enum ring_type ring);
721 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
722
723 /* si_dma.c */
724 void si_init_dma_functions(struct si_context *sctx);
725
726 /* si_dma_cs.c */
727 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
728 struct r600_resource *dst, struct r600_resource *src);
729 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
730 struct pipe_fence_handle **fence);
731 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
732 uint64_t offset, uint64_t size, unsigned value);
733
734 /* si_fence.c */
735 void si_gfx_write_event_eop(struct si_context *ctx,
736 unsigned event, unsigned event_flags,
737 unsigned data_sel,
738 struct r600_resource *buf, uint64_t va,
739 uint32_t new_fence, unsigned query_type);
740 unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
741 void si_gfx_wait_fence(struct si_context *ctx,
742 uint64_t va, uint32_t ref, uint32_t mask);
743 void si_init_fence_functions(struct si_context *ctx);
744 void si_init_screen_fence_functions(struct si_screen *screen);
745 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
746 struct tc_unflushed_batch_token *tc_token);
747
748 /* si_get.c */
749 const char *si_get_family_name(const struct si_screen *sscreen);
750 void si_init_screen_get_functions(struct si_screen *sscreen);
751
752 /* si_gfx_cs.c */
753 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
754 struct pipe_fence_handle **fence);
755 void si_begin_new_gfx_cs(struct si_context *ctx);
756 void si_need_gfx_cs_space(struct si_context *ctx);
757
758 /* si_compute.c */
759 void si_init_compute_functions(struct si_context *sctx);
760
761 /* si_perfcounters.c */
762 void si_init_perfcounters(struct si_screen *screen);
763
764 /* si_pipe.c */
765 bool si_check_device_reset(struct si_context *sctx);
766
767 /* si_test_dma.c */
768 void si_test_dma(struct si_screen *sscreen);
769
770 /* si_uvd.c */
771 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
772 const struct pipe_video_codec *templ);
773
774 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
775 const struct pipe_video_buffer *tmpl);
776
777 /* si_viewport.c */
778 void si_update_vs_viewport_state(struct si_context *ctx);
779 void si_init_viewport_functions(struct si_context *ctx);
780
781
782 /*
783 * common helpers
784 */
785
786 static inline void
787 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
788 {
789 struct r600_resource *res = (struct r600_resource *)r;
790
791 if (res) {
792 /* Add memory usage for need_gfx_cs_space */
793 sctx->b.vram += res->vram_usage;
794 sctx->b.gtt += res->gart_usage;
795 }
796 }
797
798 static inline void
799 si_invalidate_draw_sh_constants(struct si_context *sctx)
800 {
801 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
802 }
803
804 static inline void
805 si_set_atom_dirty(struct si_context *sctx,
806 struct r600_atom *atom, bool dirty)
807 {
808 unsigned bit = 1 << atom->id;
809
810 if (dirty)
811 sctx->dirty_atoms |= bit;
812 else
813 sctx->dirty_atoms &= ~bit;
814 }
815
816 static inline bool
817 si_is_atom_dirty(struct si_context *sctx,
818 struct r600_atom *atom)
819 {
820 unsigned bit = 1 << atom->id;
821
822 return sctx->dirty_atoms & bit;
823 }
824
825 static inline void
826 si_mark_atom_dirty(struct si_context *sctx,
827 struct r600_atom *atom)
828 {
829 si_set_atom_dirty(sctx, atom, true);
830 }
831
832 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
833 {
834 if (sctx->gs_shader.cso)
835 return &sctx->gs_shader;
836 if (sctx->tes_shader.cso)
837 return &sctx->tes_shader;
838
839 return &sctx->vs_shader;
840 }
841
842 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
843 {
844 struct si_shader_ctx_state *vs = si_get_vs(sctx);
845
846 return vs->cso ? &vs->cso->info : NULL;
847 }
848
849 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
850 {
851 if (sctx->gs_shader.cso)
852 return sctx->gs_shader.cso->gs_copy_shader;
853
854 struct si_shader_ctx_state *vs = si_get_vs(sctx);
855 return vs->current ? vs->current : NULL;
856 }
857
858 static inline bool si_can_dump_shader(struct si_screen *sscreen,
859 unsigned processor)
860 {
861 return sscreen->debug_flags & (1 << processor);
862 }
863
864 static inline bool si_extra_shader_checks(struct si_screen *sscreen,
865 unsigned processor)
866 {
867 return (sscreen->debug_flags & DBG(CHECK_IR)) ||
868 si_can_dump_shader(sscreen, processor);
869 }
870
871 static inline bool si_get_strmout_en(struct si_context *sctx)
872 {
873 return sctx->streamout.streamout_enabled ||
874 sctx->streamout.prims_gen_query_enabled;
875 }
876
877 static inline unsigned
878 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
879 {
880 unsigned alignment, tcc_cache_line_size;
881
882 /* If the upload size is less than the cache line size (e.g. 16, 32),
883 * the whole thing will fit into a cache line if we align it to its size.
884 * The idea is that multiple small uploads can share a cache line.
885 * If the upload size is greater, align it to the cache line size.
886 */
887 alignment = util_next_power_of_two(upload_size);
888 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
889 return MIN2(alignment, tcc_cache_line_size);
890 }
891
892 static inline void
893 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
894 {
895 if (pipe_reference(&(*dst)->reference, &src->reference))
896 si_destroy_saved_cs(*dst);
897
898 *dst = src;
899 }
900
901 static inline void
902 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
903 bool shaders_read_metadata)
904 {
905 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
906 SI_CONTEXT_INV_VMEM_L1;
907
908 if (sctx->b.chip_class >= GFX9) {
909 /* Single-sample color is coherent with shaders on GFX9, but
910 * L2 metadata must be flushed if shaders read metadata.
911 * (DCC, CMASK).
912 */
913 if (num_samples >= 2)
914 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
915 else if (shaders_read_metadata)
916 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
917 } else {
918 /* SI-CI-VI */
919 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
920 }
921 }
922
923 static inline void
924 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
925 bool include_stencil, bool shaders_read_metadata)
926 {
927 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
928 SI_CONTEXT_INV_VMEM_L1;
929
930 if (sctx->b.chip_class >= GFX9) {
931 /* Single-sample depth (not stencil) is coherent with shaders
932 * on GFX9, but L2 metadata must be flushed if shaders read
933 * metadata.
934 */
935 if (num_samples >= 2 || include_stencil)
936 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
937 else if (shaders_read_metadata)
938 sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
939 } else {
940 /* SI-CI-VI */
941 sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
942 }
943 }
944
945 static inline bool
946 si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
947 {
948 return (stencil_sampler && tex->can_sample_s) ||
949 (!stencil_sampler && tex->can_sample_z);
950 }
951
952 static inline bool
953 si_htile_enabled(struct r600_texture *tex, unsigned level)
954 {
955 return tex->htile_offset && level == 0;
956 }
957
958 static inline bool
959 vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
960 {
961 assert(!tex->tc_compatible_htile || tex->htile_offset);
962 return tex->tc_compatible_htile && level == 0;
963 }
964
965 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
966 {
967 if (sctx->ps_uses_fbfetch)
968 return sctx->framebuffer.nr_samples;
969
970 return sctx->ps_iter_samples;
971 }
972
973 static inline unsigned si_get_total_colormask(struct si_context *sctx)
974 {
975 if (sctx->queued.named.rasterizer->rasterizer_discard)
976 return 0;
977
978 struct si_shader_selector *ps = sctx->ps_shader.cso;
979 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
980 sctx->queued.named.blend->cb_target_mask;
981
982 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
983 colormask &= ps->colors_written_4bit;
984 else if (!ps->colors_written_4bit)
985 colormask = 0; /* color0 writes all cbufs, but it's not written */
986
987 return colormask;
988 }
989
990 #endif