radeonsi: get rid of more compressed_colortex_mask names
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #ifdef PIPE_ARCH_BIG_ENDIAN
32 #define SI_BIG_ENDIAN 1
33 #else
34 #define SI_BIG_ENDIAN 0
35 #endif
36
37 /* The base vertex and primitive restart can be any number, but we must pick
38 * one which will mean "unknown" for the purpose of state tracking and
39 * the number shouldn't be a commonly-used one. */
40 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
41 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
42 #define SI_NUM_SMOOTH_AA_SAMPLES 8
43 #define SI_GS_PER_ES 128
44 /* Alignment for optimal CP DMA performance. */
45 #define SI_CPDMA_ALIGNMENT 32
46
47 /* Instruction cache. */
48 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
49 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
50 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
51 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
52 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
53 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
54 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
55 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
56 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
57 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
58 /* gaps */
59 /* Framebuffer caches. */
60 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
61 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
62 /* Engine synchronization. */
63 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
64 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
65 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
66 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
67 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
68
69 #define SI_MAX_BORDER_COLORS 4096
70 #define SIX_BITS 0x3F
71
72 struct si_compute;
73 struct hash_table;
74 struct u_suballocator;
75
76 struct si_screen {
77 struct r600_common_screen b;
78 unsigned gs_table_depth;
79 unsigned tess_offchip_block_dw_size;
80 bool has_distributed_tess;
81 bool has_draw_indirect_multi;
82 bool has_ds_bpermute;
83 bool has_msaa_sample_loc_bug;
84
85 /* Whether shaders are monolithic (1-part) or separate (3-part). */
86 bool use_monolithic_shaders;
87 bool record_llvm_ir;
88
89 mtx_t shader_parts_mutex;
90 struct si_shader_part *vs_prologs;
91 struct si_shader_part *tcs_epilogs;
92 struct si_shader_part *gs_prologs;
93 struct si_shader_part *ps_prologs;
94 struct si_shader_part *ps_epilogs;
95
96 /* Shader cache in memory.
97 *
98 * Design & limitations:
99 * - The shader cache is per screen (= per process), never saved to
100 * disk, and skips redundant shader compilations from TGSI to bytecode.
101 * - It can only be used with one-variant-per-shader support, in which
102 * case only the main (typically middle) part of shaders is cached.
103 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
104 * variants of VS and TES are cached, so LS and ES aren't.
105 * - GS and CS aren't cached, but it's certainly possible to cache
106 * those as well.
107 */
108 mtx_t shader_cache_mutex;
109 struct hash_table *shader_cache;
110
111 /* Shader compiler queue for multithreaded compilation. */
112 struct util_queue shader_compiler_queue;
113 LLVMTargetMachineRef tm[4]; /* used by the queue only */
114
115 struct util_queue shader_compiler_queue_low_priority;
116 LLVMTargetMachineRef tm_low_priority[4];
117 };
118
119 struct si_blend_color {
120 struct r600_atom atom;
121 struct pipe_blend_color state;
122 };
123
124 struct si_sampler_view {
125 struct pipe_sampler_view base;
126 /* [0..7] = image descriptor
127 * [4..7] = buffer descriptor */
128 uint32_t state[8];
129 uint32_t fmask_state[8];
130 const struct legacy_surf_level *base_level_info;
131 unsigned base_level;
132 unsigned block_width;
133 bool is_stencil_sampler;
134 bool dcc_incompatible;
135 };
136
137 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
138
139 struct si_sampler_state {
140 #ifdef DEBUG
141 unsigned magic;
142 #endif
143 uint32_t val[4];
144 };
145
146 struct si_cs_shader_state {
147 struct si_compute *program;
148 struct si_compute *emitted_program;
149 unsigned offset;
150 bool initialized;
151 bool uses_scratch;
152 };
153
154 struct si_textures_info {
155 struct si_sampler_views views;
156 uint32_t needs_depth_decompress_mask;
157 uint32_t needs_color_decompress_mask;
158 };
159
160 struct si_images_info {
161 struct pipe_image_view views[SI_NUM_IMAGES];
162 uint32_t needs_color_decompress_mask;
163 unsigned enabled_mask;
164 };
165
166 struct si_framebuffer {
167 struct r600_atom atom;
168 struct pipe_framebuffer_state state;
169 unsigned nr_samples;
170 unsigned log_samples;
171 unsigned compressed_cb_mask;
172 unsigned colorbuf_enabled_4bit;
173 unsigned spi_shader_col_format;
174 unsigned spi_shader_col_format_alpha;
175 unsigned spi_shader_col_format_blend;
176 unsigned spi_shader_col_format_blend_alpha;
177 unsigned color_is_int8;
178 unsigned color_is_int10;
179 unsigned dirty_cbufs;
180 bool dirty_zsbuf;
181 bool any_dst_linear;
182 bool do_update_surf_dirtiness;
183 };
184
185 struct si_clip_state {
186 struct r600_atom atom;
187 struct pipe_clip_state state;
188 };
189
190 struct si_sample_locs {
191 struct r600_atom atom;
192 unsigned nr_samples;
193 };
194
195 struct si_sample_mask {
196 struct r600_atom atom;
197 uint16_t sample_mask;
198 };
199
200 /* A shader state consists of the shader selector, which is a constant state
201 * object shared by multiple contexts and shouldn't be modified, and
202 * the current shader variant selected for this context.
203 */
204 struct si_shader_ctx_state {
205 struct si_shader_selector *cso;
206 struct si_shader *current;
207 };
208
209 #define SI_NUM_VGT_PARAM_KEY_BITS 12
210 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
211
212 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
213 * Some fields are set by state-change calls, most are set by draw_vbo.
214 */
215 union si_vgt_param_key {
216 struct {
217 unsigned prim:4;
218 unsigned uses_instancing:1;
219 unsigned multi_instances_smaller_than_primgroup:1;
220 unsigned primitive_restart:1;
221 unsigned count_from_stream_output:1;
222 unsigned line_stipple_enabled:1;
223 unsigned uses_tess:1;
224 unsigned tess_uses_prim_id:1;
225 unsigned uses_gs:1;
226 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
227 } u;
228 uint32_t index;
229 };
230
231 struct si_context {
232 struct r600_common_context b;
233 struct blitter_context *blitter;
234 void *custom_dsa_flush;
235 void *custom_blend_resolve;
236 void *custom_blend_fmask_decompress;
237 void *custom_blend_eliminate_fastclear;
238 void *custom_blend_dcc_decompress;
239 struct si_screen *screen;
240
241 struct radeon_winsys_cs *ce_ib;
242 struct radeon_winsys_cs *ce_preamble_ib;
243 struct r600_resource *ce_ram_saved_buffer;
244 unsigned ce_ram_saved_offset;
245 unsigned total_ce_ram_allocated;
246 bool ce_need_synchronization;
247 struct u_suballocator *ce_suballocator;
248
249 struct si_shader_ctx_state fixed_func_tcs_shader;
250 LLVMTargetMachineRef tm; /* only non-threaded compilation */
251 bool gfx_flush_in_progress;
252 bool compute_is_busy;
253
254 /* Atoms (direct states). */
255 union si_state_atoms atoms;
256 unsigned dirty_atoms; /* mask */
257 /* PM4 states (precomputed immutable states) */
258 unsigned dirty_states;
259 union si_state queued;
260 union si_state emitted;
261
262 /* Atom declarations. */
263 struct r600_atom prefetch_L2;
264 struct si_framebuffer framebuffer;
265 struct si_sample_locs msaa_sample_locs;
266 struct r600_atom db_render_state;
267 struct r600_atom msaa_config;
268 struct si_sample_mask sample_mask;
269 struct r600_atom cb_render_state;
270 unsigned last_cb_target_mask;
271 struct si_blend_color blend_color;
272 struct r600_atom clip_regs;
273 struct si_clip_state clip_state;
274 struct si_shader_data shader_userdata;
275 struct si_stencil_ref stencil_ref;
276 struct r600_atom spi_map;
277
278 /* Precomputed states. */
279 struct si_pm4_state *init_config;
280 struct si_pm4_state *init_config_gs_rings;
281 bool init_config_has_vgt_flush;
282 struct si_pm4_state *vgt_shader_config[4];
283
284 /* shaders */
285 struct si_shader_ctx_state ps_shader;
286 struct si_shader_ctx_state gs_shader;
287 struct si_shader_ctx_state vs_shader;
288 struct si_shader_ctx_state tcs_shader;
289 struct si_shader_ctx_state tes_shader;
290 struct si_cs_shader_state cs_shader_state;
291
292 /* shader information */
293 struct si_vertex_element *vertex_elements;
294 unsigned sprite_coord_enable;
295 bool flatshade;
296 bool do_update_shaders;
297
298 /* shader descriptors */
299 struct si_descriptors vertex_buffers;
300 struct si_descriptors descriptors[SI_NUM_DESCS];
301 unsigned descriptors_dirty;
302 unsigned shader_pointers_dirty;
303 unsigned shader_needs_decompress_mask;
304 struct si_buffer_resources rw_buffers;
305 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
306 struct si_textures_info samplers[SI_NUM_SHADERS];
307 struct si_images_info images[SI_NUM_SHADERS];
308
309 /* other shader resources */
310 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
311 struct pipe_resource *esgs_ring;
312 struct pipe_resource *gsvs_ring;
313 struct pipe_resource *tf_ring;
314 struct pipe_resource *tess_offchip_ring;
315 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
316 struct r600_resource *border_color_buffer;
317 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
318 unsigned border_color_count;
319
320 /* Vertex and index buffers. */
321 bool vertex_buffers_dirty;
322 bool vertex_buffer_pointer_dirty;
323 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
324
325 /* MSAA config state. */
326 int ps_iter_samples;
327 bool smoothing_enabled;
328
329 /* DB render state. */
330 bool dbcb_depth_copy_enabled;
331 bool dbcb_stencil_copy_enabled;
332 unsigned dbcb_copy_sample;
333 bool db_flush_depth_inplace;
334 bool db_flush_stencil_inplace;
335 bool db_depth_clear;
336 bool db_depth_disable_expclear;
337 bool db_stencil_clear;
338 bool db_stencil_disable_expclear;
339 unsigned ps_db_shader_control;
340 bool occlusion_queries_disabled;
341
342 /* Emitted draw state. */
343 int last_index_size;
344 int last_base_vertex;
345 int last_start_instance;
346 int last_drawid;
347 int last_sh_base_reg;
348 int last_primitive_restart_en;
349 int last_restart_index;
350 int last_gs_out_prim;
351 int last_prim;
352 int last_multi_vgt_param;
353 int last_rast_prim;
354 unsigned last_sc_line_stipple;
355 unsigned current_vs_state;
356 unsigned last_vs_state;
357 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
358 bool gs_tri_strip_adj_fix;
359
360 /* Scratch buffer */
361 struct r600_atom scratch_state;
362 struct r600_resource *scratch_buffer;
363 unsigned scratch_waves;
364 unsigned spi_tmpring_size;
365
366 struct r600_resource *compute_scratch_buffer;
367
368 /* Emitted derived tessellation state. */
369 /* Local shader (VS), or HS if LS-HS are merged. */
370 struct si_shader *last_ls;
371 struct si_shader_selector *last_tcs;
372 int last_num_tcs_input_cp;
373 int last_tes_sh_base;
374 bool last_tess_uses_primid;
375 unsigned last_num_patches;
376
377 /* Debug state. */
378 bool is_debug;
379 struct radeon_saved_cs last_gfx;
380 struct r600_resource *last_trace_buf;
381 struct r600_resource *trace_buf;
382 unsigned trace_id;
383 uint64_t dmesg_timestamp;
384 unsigned apitrace_call_number;
385
386 /* Other state */
387 bool need_check_render_feedback;
388 bool decompression_enabled;
389
390 /* Precomputed IA_MULTI_VGT_PARAM */
391 union si_vgt_param_key ia_multi_vgt_param_key;
392 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
393 };
394
395 /* cik_sdma.c */
396 void cik_init_sdma_functions(struct si_context *sctx);
397
398 /* si_blit.c */
399 void si_init_blit_functions(struct si_context *sctx);
400 void si_decompress_graphics_textures(struct si_context *sctx);
401 void si_decompress_compute_textures(struct si_context *sctx);
402 void si_resource_copy_region(struct pipe_context *ctx,
403 struct pipe_resource *dst,
404 unsigned dst_level,
405 unsigned dstx, unsigned dsty, unsigned dstz,
406 struct pipe_resource *src,
407 unsigned src_level,
408 const struct pipe_box *src_box);
409
410 /* si_cp_dma.c */
411 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
412 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
413 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
414 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
415 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
416 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
417 SI_CPDMA_SKIP_SYNC_AFTER | \
418 SI_CPDMA_SKIP_SYNC_BEFORE | \
419 SI_CPDMA_SKIP_GFX_SYNC | \
420 SI_CPDMA_SKIP_BO_LIST_UPDATE)
421
422 void si_copy_buffer(struct si_context *sctx,
423 struct pipe_resource *dst, struct pipe_resource *src,
424 uint64_t dst_offset, uint64_t src_offset, unsigned size,
425 unsigned user_flags);
426 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
427 uint64_t offset, unsigned size);
428 void si_init_cp_dma_functions(struct si_context *sctx);
429
430 /* si_debug.c */
431 void si_init_debug_functions(struct si_context *sctx);
432 void si_check_vm_faults(struct r600_common_context *ctx,
433 struct radeon_saved_cs *saved, enum ring_type ring);
434 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
435
436 /* si_dma.c */
437 void si_init_dma_functions(struct si_context *sctx);
438
439 /* si_hw_context.c */
440 void si_context_gfx_flush(void *context, unsigned flags,
441 struct pipe_fence_handle **fence);
442 void si_begin_new_cs(struct si_context *ctx);
443 void si_need_cs_space(struct si_context *ctx);
444
445 /* si_compute.c */
446 void si_init_compute_functions(struct si_context *sctx);
447
448 /* si_perfcounters.c */
449 void si_init_perfcounters(struct si_screen *screen);
450
451 /* si_uvd.c */
452 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
453 const struct pipe_video_codec *templ);
454
455 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
456 const struct pipe_video_buffer *tmpl);
457
458 /*
459 * common helpers
460 */
461
462 static inline void
463 si_invalidate_draw_sh_constants(struct si_context *sctx)
464 {
465 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
466 }
467
468 static inline void
469 si_set_atom_dirty(struct si_context *sctx,
470 struct r600_atom *atom, bool dirty)
471 {
472 unsigned bit = 1 << atom->id;
473
474 if (dirty)
475 sctx->dirty_atoms |= bit;
476 else
477 sctx->dirty_atoms &= ~bit;
478 }
479
480 static inline bool
481 si_is_atom_dirty(struct si_context *sctx,
482 struct r600_atom *atom)
483 {
484 unsigned bit = 1 << atom->id;
485
486 return sctx->dirty_atoms & bit;
487 }
488
489 static inline void
490 si_mark_atom_dirty(struct si_context *sctx,
491 struct r600_atom *atom)
492 {
493 si_set_atom_dirty(sctx, atom, true);
494 }
495
496 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
497 {
498 if (sctx->gs_shader.cso)
499 return &sctx->gs_shader;
500 if (sctx->tes_shader.cso)
501 return &sctx->tes_shader;
502
503 return &sctx->vs_shader;
504 }
505
506 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
507 {
508 struct si_shader_ctx_state *vs = si_get_vs(sctx);
509
510 return vs->cso ? &vs->cso->info : NULL;
511 }
512
513 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
514 {
515 if (sctx->gs_shader.cso)
516 return sctx->gs_shader.cso->gs_copy_shader;
517
518 struct si_shader_ctx_state *vs = si_get_vs(sctx);
519 return vs->current ? vs->current : NULL;
520 }
521
522 static inline unsigned
523 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
524 {
525 unsigned alignment, tcc_cache_line_size;
526
527 /* If the upload size is less than the cache line size (e.g. 16, 32),
528 * the whole thing will fit into a cache line if we align it to its size.
529 * The idea is that multiple small uploads can share a cache line.
530 * If the upload size is greater, align it to the cache line size.
531 */
532 alignment = util_next_power_of_two(upload_size);
533 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
534 return MIN2(alignment, tcc_cache_line_size);
535 }
536
537 #endif