radeonsi/gfx9: add workarounds to avoid VGPR indexing completely
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 */
26 #ifndef SI_PIPE_H
27 #define SI_PIPE_H
28
29 #include "si_shader.h"
30
31 #include "util/u_dynarray.h"
32
33 #ifdef PIPE_ARCH_BIG_ENDIAN
34 #define SI_BIG_ENDIAN 1
35 #else
36 #define SI_BIG_ENDIAN 0
37 #endif
38
39 /* The base vertex and primitive restart can be any number, but we must pick
40 * one which will mean "unknown" for the purpose of state tracking and
41 * the number shouldn't be a commonly-used one. */
42 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
43 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
44 #define SI_NUM_SMOOTH_AA_SAMPLES 8
45 #define SI_GS_PER_ES 128
46 /* Alignment for optimal CP DMA performance. */
47 #define SI_CPDMA_ALIGNMENT 32
48
49 /* Instruction cache. */
50 #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
51 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
52 #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
53 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
54 #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
55 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
56 #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
57 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
58 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
59 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
60 /* gaps */
61 /* Framebuffer caches. */
62 #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
63 #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
64 /* Engine synchronization. */
65 #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
66 #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
67 #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
68 #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
69 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
70
71 #define SI_MAX_BORDER_COLORS 4096
72 #define SIX_BITS 0x3F
73
74 struct si_compute;
75 struct hash_table;
76 struct u_suballocator;
77
78 struct si_screen {
79 struct r600_common_screen b;
80 unsigned gs_table_depth;
81 unsigned tess_offchip_block_dw_size;
82 bool has_distributed_tess;
83 bool has_draw_indirect_multi;
84 bool has_ds_bpermute;
85 bool has_msaa_sample_loc_bug;
86 bool llvm_has_working_vgpr_indexing;
87
88 /* Whether shaders are monolithic (1-part) or separate (3-part). */
89 bool use_monolithic_shaders;
90 bool record_llvm_ir;
91
92 mtx_t shader_parts_mutex;
93 struct si_shader_part *vs_prologs;
94 struct si_shader_part *tcs_epilogs;
95 struct si_shader_part *gs_prologs;
96 struct si_shader_part *ps_prologs;
97 struct si_shader_part *ps_epilogs;
98
99 /* Shader cache in memory.
100 *
101 * Design & limitations:
102 * - The shader cache is per screen (= per process), never saved to
103 * disk, and skips redundant shader compilations from TGSI to bytecode.
104 * - It can only be used with one-variant-per-shader support, in which
105 * case only the main (typically middle) part of shaders is cached.
106 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
107 * variants of VS and TES are cached, so LS and ES aren't.
108 * - GS and CS aren't cached, but it's certainly possible to cache
109 * those as well.
110 */
111 mtx_t shader_cache_mutex;
112 struct hash_table *shader_cache;
113
114 /* Shader compiler queue for multithreaded compilation. */
115 struct util_queue shader_compiler_queue;
116 LLVMTargetMachineRef tm[4]; /* used by the queue only */
117
118 struct util_queue shader_compiler_queue_low_priority;
119 LLVMTargetMachineRef tm_low_priority[4];
120 };
121
122 struct si_blend_color {
123 struct r600_atom atom;
124 struct pipe_blend_color state;
125 };
126
127 struct si_sampler_view {
128 struct pipe_sampler_view base;
129 /* [0..7] = image descriptor
130 * [4..7] = buffer descriptor */
131 uint32_t state[8];
132 uint32_t fmask_state[8];
133 const struct legacy_surf_level *base_level_info;
134 ubyte base_level;
135 ubyte block_width;
136 bool is_stencil_sampler;
137 bool dcc_incompatible;
138 };
139
140 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
141
142 struct si_sampler_state {
143 #ifdef DEBUG
144 unsigned magic;
145 #endif
146 uint32_t val[4];
147 };
148
149 struct si_cs_shader_state {
150 struct si_compute *program;
151 struct si_compute *emitted_program;
152 unsigned offset;
153 bool initialized;
154 bool uses_scratch;
155 };
156
157 struct si_textures_info {
158 struct si_sampler_views views;
159 uint32_t needs_depth_decompress_mask;
160 uint32_t needs_color_decompress_mask;
161 };
162
163 struct si_images_info {
164 struct pipe_image_view views[SI_NUM_IMAGES];
165 uint32_t needs_color_decompress_mask;
166 unsigned enabled_mask;
167 };
168
169 struct si_framebuffer {
170 struct r600_atom atom;
171 struct pipe_framebuffer_state state;
172 unsigned colorbuf_enabled_4bit;
173 unsigned spi_shader_col_format;
174 unsigned spi_shader_col_format_alpha;
175 unsigned spi_shader_col_format_blend;
176 unsigned spi_shader_col_format_blend_alpha;
177 ubyte nr_samples:5; /* at most 16xAA */
178 ubyte log_samples:3; /* at most 4 = 16xAA */
179 ubyte compressed_cb_mask;
180 ubyte color_is_int8;
181 ubyte color_is_int10;
182 ubyte dirty_cbufs;
183 bool dirty_zsbuf;
184 bool any_dst_linear;
185 bool do_update_surf_dirtiness;
186 };
187
188 struct si_clip_state {
189 struct r600_atom atom;
190 struct pipe_clip_state state;
191 };
192
193 struct si_sample_locs {
194 struct r600_atom atom;
195 unsigned nr_samples;
196 };
197
198 struct si_sample_mask {
199 struct r600_atom atom;
200 uint16_t sample_mask;
201 };
202
203 /* A shader state consists of the shader selector, which is a constant state
204 * object shared by multiple contexts and shouldn't be modified, and
205 * the current shader variant selected for this context.
206 */
207 struct si_shader_ctx_state {
208 struct si_shader_selector *cso;
209 struct si_shader *current;
210 };
211
212 #define SI_NUM_VGT_PARAM_KEY_BITS 12
213 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
214
215 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
216 * Some fields are set by state-change calls, most are set by draw_vbo.
217 */
218 union si_vgt_param_key {
219 struct {
220 unsigned prim:4;
221 unsigned uses_instancing:1;
222 unsigned multi_instances_smaller_than_primgroup:1;
223 unsigned primitive_restart:1;
224 unsigned count_from_stream_output:1;
225 unsigned line_stipple_enabled:1;
226 unsigned uses_tess:1;
227 unsigned tess_uses_prim_id:1;
228 unsigned uses_gs:1;
229 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
230 } u;
231 uint32_t index;
232 };
233
234 struct si_bindless_descriptor
235 {
236 struct pb_slab_entry entry;
237 struct r600_resource *buffer;
238 unsigned offset;
239 uint32_t desc_list[16];
240 bool dirty;
241 };
242
243 struct si_texture_handle
244 {
245 struct si_bindless_descriptor *desc;
246 struct pipe_sampler_view *view;
247 struct si_sampler_state sstate;
248 };
249
250 struct si_image_handle
251 {
252 struct si_bindless_descriptor *desc;
253 struct pipe_image_view view;
254 };
255
256 struct si_context {
257 struct r600_common_context b;
258 struct blitter_context *blitter;
259 void *custom_dsa_flush;
260 void *custom_blend_resolve;
261 void *custom_blend_fmask_decompress;
262 void *custom_blend_eliminate_fastclear;
263 void *custom_blend_dcc_decompress;
264 struct si_screen *screen;
265 LLVMTargetMachineRef tm; /* only non-threaded compilation */
266 struct si_shader_ctx_state fixed_func_tcs_shader;
267 struct r600_resource *wait_mem_scratch;
268 unsigned wait_mem_number;
269
270 struct radeon_winsys_cs *ce_ib;
271 struct radeon_winsys_cs *ce_preamble_ib;
272 struct r600_resource *ce_ram_saved_buffer;
273 struct u_suballocator *ce_suballocator;
274 unsigned ce_ram_saved_offset;
275 uint16_t total_ce_ram_allocated;
276 bool ce_need_synchronization:1;
277
278 bool gfx_flush_in_progress:1;
279 bool compute_is_busy:1;
280
281 /* Atoms (direct states). */
282 union si_state_atoms atoms;
283 unsigned dirty_atoms; /* mask */
284 /* PM4 states (precomputed immutable states) */
285 unsigned dirty_states;
286 union si_state queued;
287 union si_state emitted;
288
289 /* Atom declarations. */
290 struct r600_atom prefetch_L2;
291 struct si_framebuffer framebuffer;
292 struct si_sample_locs msaa_sample_locs;
293 struct r600_atom db_render_state;
294 struct r600_atom msaa_config;
295 struct si_sample_mask sample_mask;
296 struct r600_atom cb_render_state;
297 unsigned last_cb_target_mask;
298 struct si_blend_color blend_color;
299 struct r600_atom clip_regs;
300 struct si_clip_state clip_state;
301 struct si_shader_data shader_userdata;
302 struct si_stencil_ref stencil_ref;
303 struct r600_atom spi_map;
304
305 /* Precomputed states. */
306 struct si_pm4_state *init_config;
307 struct si_pm4_state *init_config_gs_rings;
308 bool init_config_has_vgt_flush;
309 struct si_pm4_state *vgt_shader_config[4];
310
311 /* shaders */
312 struct si_shader_ctx_state ps_shader;
313 struct si_shader_ctx_state gs_shader;
314 struct si_shader_ctx_state vs_shader;
315 struct si_shader_ctx_state tcs_shader;
316 struct si_shader_ctx_state tes_shader;
317 struct si_cs_shader_state cs_shader_state;
318
319 /* shader information */
320 struct si_vertex_elements *vertex_elements;
321 unsigned sprite_coord_enable;
322 bool flatshade;
323 bool do_update_shaders;
324
325 /* shader descriptors */
326 struct si_descriptors vertex_buffers;
327 struct si_descriptors descriptors[SI_NUM_DESCS];
328 unsigned descriptors_dirty;
329 unsigned shader_pointers_dirty;
330 unsigned shader_needs_decompress_mask;
331 struct si_buffer_resources rw_buffers;
332 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
333 struct si_textures_info samplers[SI_NUM_SHADERS];
334 struct si_images_info images[SI_NUM_SHADERS];
335
336 /* other shader resources */
337 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
338 struct pipe_resource *esgs_ring;
339 struct pipe_resource *gsvs_ring;
340 struct pipe_resource *tf_ring;
341 struct pipe_resource *tess_offchip_ring;
342 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
343 struct r600_resource *border_color_buffer;
344 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
345 unsigned border_color_count;
346
347 /* Vertex and index buffers. */
348 bool vertex_buffers_dirty;
349 bool vertex_buffer_pointer_dirty;
350 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
351
352 /* MSAA config state. */
353 int ps_iter_samples;
354 bool smoothing_enabled;
355
356 /* DB render state. */
357 unsigned ps_db_shader_control;
358 unsigned dbcb_copy_sample;
359 bool dbcb_depth_copy_enabled:1;
360 bool dbcb_stencil_copy_enabled:1;
361 bool db_flush_depth_inplace:1;
362 bool db_flush_stencil_inplace:1;
363 bool db_depth_clear:1;
364 bool db_depth_disable_expclear:1;
365 bool db_stencil_clear:1;
366 bool db_stencil_disable_expclear:1;
367 bool occlusion_queries_disabled:1;
368 bool generate_mipmap_for_depth:1;
369
370 /* Emitted draw state. */
371 bool gs_tri_strip_adj_fix:1;
372 int last_index_size;
373 int last_base_vertex;
374 int last_start_instance;
375 int last_drawid;
376 int last_sh_base_reg;
377 int last_primitive_restart_en;
378 int last_restart_index;
379 int last_gs_out_prim;
380 int last_prim;
381 int last_multi_vgt_param;
382 int last_rast_prim;
383 unsigned last_sc_line_stipple;
384 unsigned current_vs_state;
385 unsigned last_vs_state;
386 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
387
388 /* Scratch buffer */
389 struct r600_atom scratch_state;
390 struct r600_resource *scratch_buffer;
391 unsigned scratch_waves;
392 unsigned spi_tmpring_size;
393
394 struct r600_resource *compute_scratch_buffer;
395
396 /* Emitted derived tessellation state. */
397 /* Local shader (VS), or HS if LS-HS are merged. */
398 struct si_shader *last_ls;
399 struct si_shader_selector *last_tcs;
400 int last_num_tcs_input_cp;
401 int last_tes_sh_base;
402 bool last_tess_uses_primid;
403 unsigned last_num_patches;
404
405 /* Debug state. */
406 bool is_debug;
407 struct radeon_saved_cs last_gfx;
408 struct r600_resource *last_trace_buf;
409 struct r600_resource *trace_buf;
410 unsigned trace_id;
411 uint64_t dmesg_timestamp;
412 unsigned apitrace_call_number;
413
414 /* Other state */
415 bool need_check_render_feedback;
416 bool decompression_enabled;
417
418 /* Precomputed IA_MULTI_VGT_PARAM */
419 union si_vgt_param_key ia_multi_vgt_param_key;
420 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
421
422 /* Slab allocator for bindless descriptors. */
423 struct pb_slabs bindless_descriptor_slabs;
424
425 /* Bindless descriptors. */
426 struct util_dynarray bindless_descriptors;
427 bool bindless_descriptors_dirty;
428
429 /* Allocated bindless handles */
430 struct hash_table *tex_handles;
431 struct hash_table *img_handles;
432
433 /* Resident bindless handles */
434 struct util_dynarray resident_tex_handles;
435 struct util_dynarray resident_img_handles;
436
437 /* Resident bindless handles which need decompression */
438 struct util_dynarray resident_tex_needs_color_decompress;
439 struct util_dynarray resident_img_needs_color_decompress;
440 struct util_dynarray resident_tex_needs_depth_decompress;
441
442 /* Bindless state */
443 bool uses_bindless_samplers;
444 bool uses_bindless_images;
445 };
446
447 /* cik_sdma.c */
448 void cik_init_sdma_functions(struct si_context *sctx);
449
450 /* si_blit.c */
451 void si_init_blit_functions(struct si_context *sctx);
452 void si_decompress_graphics_textures(struct si_context *sctx);
453 void si_decompress_compute_textures(struct si_context *sctx);
454 void si_resource_copy_region(struct pipe_context *ctx,
455 struct pipe_resource *dst,
456 unsigned dst_level,
457 unsigned dstx, unsigned dsty, unsigned dstz,
458 struct pipe_resource *src,
459 unsigned src_level,
460 const struct pipe_box *src_box);
461
462 /* si_cp_dma.c */
463 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
464 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
465 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
466 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
467 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
468 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
469 SI_CPDMA_SKIP_SYNC_AFTER | \
470 SI_CPDMA_SKIP_SYNC_BEFORE | \
471 SI_CPDMA_SKIP_GFX_SYNC | \
472 SI_CPDMA_SKIP_BO_LIST_UPDATE)
473
474 void si_copy_buffer(struct si_context *sctx,
475 struct pipe_resource *dst, struct pipe_resource *src,
476 uint64_t dst_offset, uint64_t src_offset, unsigned size,
477 unsigned user_flags);
478 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
479 uint64_t offset, unsigned size);
480 void si_init_cp_dma_functions(struct si_context *sctx);
481
482 /* si_debug.c */
483 void si_init_debug_functions(struct si_context *sctx);
484 void si_check_vm_faults(struct r600_common_context *ctx,
485 struct radeon_saved_cs *saved, enum ring_type ring);
486 bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
487
488 /* si_dma.c */
489 void si_init_dma_functions(struct si_context *sctx);
490
491 /* si_hw_context.c */
492 void si_context_gfx_flush(void *context, unsigned flags,
493 struct pipe_fence_handle **fence);
494 void si_begin_new_cs(struct si_context *ctx);
495 void si_need_cs_space(struct si_context *ctx);
496
497 /* si_compute.c */
498 void si_init_compute_functions(struct si_context *sctx);
499
500 /* si_perfcounters.c */
501 void si_init_perfcounters(struct si_screen *screen);
502
503 /* si_uvd.c */
504 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
505 const struct pipe_video_codec *templ);
506
507 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
508 const struct pipe_video_buffer *tmpl);
509
510 /*
511 * common helpers
512 */
513
514 static inline void
515 si_invalidate_draw_sh_constants(struct si_context *sctx)
516 {
517 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
518 }
519
520 static inline void
521 si_set_atom_dirty(struct si_context *sctx,
522 struct r600_atom *atom, bool dirty)
523 {
524 unsigned bit = 1 << atom->id;
525
526 if (dirty)
527 sctx->dirty_atoms |= bit;
528 else
529 sctx->dirty_atoms &= ~bit;
530 }
531
532 static inline bool
533 si_is_atom_dirty(struct si_context *sctx,
534 struct r600_atom *atom)
535 {
536 unsigned bit = 1 << atom->id;
537
538 return sctx->dirty_atoms & bit;
539 }
540
541 static inline void
542 si_mark_atom_dirty(struct si_context *sctx,
543 struct r600_atom *atom)
544 {
545 si_set_atom_dirty(sctx, atom, true);
546 }
547
548 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
549 {
550 if (sctx->gs_shader.cso)
551 return &sctx->gs_shader;
552 if (sctx->tes_shader.cso)
553 return &sctx->tes_shader;
554
555 return &sctx->vs_shader;
556 }
557
558 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
559 {
560 struct si_shader_ctx_state *vs = si_get_vs(sctx);
561
562 return vs->cso ? &vs->cso->info : NULL;
563 }
564
565 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
566 {
567 if (sctx->gs_shader.cso)
568 return sctx->gs_shader.cso->gs_copy_shader;
569
570 struct si_shader_ctx_state *vs = si_get_vs(sctx);
571 return vs->current ? vs->current : NULL;
572 }
573
574 static inline unsigned
575 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
576 {
577 unsigned alignment, tcc_cache_line_size;
578
579 /* If the upload size is less than the cache line size (e.g. 16, 32),
580 * the whole thing will fit into a cache line if we align it to its size.
581 * The idea is that multiple small uploads can share a cache line.
582 * If the upload size is greater, align it to the cache line size.
583 */
584 alignment = util_next_power_of_two(upload_size);
585 tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
586 return MIN2(alignment, tcc_cache_line_size);
587 }
588
589 #endif