2a7577f334a97720afd4883042f04f6d6052d5e9
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 #include "gallivm/lp_bld_const.h"
30 #include "gallivm/lp_bld_gather.h"
31 #include "gallivm/lp_bld_intr.h"
32 #include "gallivm/lp_bld_logic.h"
33 #include "gallivm/lp_bld_arit.h"
34 #include "gallivm/lp_bld_flow.h"
35 #include "radeon_llvm.h"
36 #include "radeon_llvm_emit.h"
37 #include "util/u_memory.h"
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_util.h"
40 #include "tgsi/tgsi_dump.h"
41
42 #include "si_pipe.h"
43 #include "si_shader.h"
44 #include "sid.h"
45
46 #include <errno.h>
47
48 struct si_shader_output_values
49 {
50 LLVMValueRef values[4];
51 unsigned name;
52 unsigned index;
53 unsigned sid;
54 unsigned usage;
55 };
56
57 struct si_shader_context
58 {
59 struct radeon_llvm_context radeon_bld;
60 struct tgsi_parse_context parse;
61 struct tgsi_token * tokens;
62 struct si_pipe_shader *shader;
63 struct si_shader *gs_for_vs;
64 unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
65 int param_streamout_config;
66 int param_streamout_write_index;
67 int param_streamout_offset[4];
68 int param_vertex_id;
69 int param_instance_id;
70 LLVMValueRef const_md;
71 LLVMValueRef const_resource[SI_NUM_CONST_BUFFERS];
72 LLVMValueRef ddxy_lds;
73 LLVMValueRef *constants[SI_NUM_CONST_BUFFERS];
74 LLVMValueRef *resources;
75 LLVMValueRef *samplers;
76 LLVMValueRef so_buffers[4];
77 LLVMValueRef gs_next_vertex;
78 };
79
80 static struct si_shader_context * si_shader_context(
81 struct lp_build_tgsi_context * bld_base)
82 {
83 return (struct si_shader_context *)bld_base;
84 }
85
86
87 #define PERSPECTIVE_BASE 0
88 #define LINEAR_BASE 9
89
90 #define SAMPLE_OFFSET 0
91 #define CENTER_OFFSET 2
92 #define CENTROID_OFSET 4
93
94 #define USE_SGPR_MAX_SUFFIX_LEN 5
95 #define CONST_ADDR_SPACE 2
96 #define LOCAL_ADDR_SPACE 3
97 #define USER_SGPR_ADDR_SPACE 8
98
99
100 #define SENDMSG_GS 2
101 #define SENDMSG_GS_DONE 3
102
103 #define SENDMSG_GS_OP_NOP (0 << 4)
104 #define SENDMSG_GS_OP_CUT (1 << 4)
105 #define SENDMSG_GS_OP_EMIT (2 << 4)
106 #define SENDMSG_GS_OP_EMIT_CUT (3 << 4)
107
108
109 /**
110 * Build an LLVM bytecode indexed load using LLVMBuildGEP + LLVMBuildLoad
111 *
112 * @param offset The offset parameter specifies the number of
113 * elements to offset, not the number of bytes or dwords. An element is the
114 * the type pointed to by the base_ptr parameter (e.g. int is the element of
115 * an int* pointer)
116 *
117 * When LLVM lowers the load instruction, it will convert the element offset
118 * into a dword offset automatically.
119 *
120 */
121 static LLVMValueRef build_indexed_load(
122 struct si_shader_context * si_shader_ctx,
123 LLVMValueRef base_ptr,
124 LLVMValueRef offset)
125 {
126 struct lp_build_context * base = &si_shader_ctx->radeon_bld.soa.bld_base.base;
127
128 LLVMValueRef indices[2] = {
129 LLVMConstInt(LLVMInt64TypeInContext(base->gallivm->context), 0, false),
130 offset
131 };
132 LLVMValueRef computed_ptr = LLVMBuildGEP(
133 base->gallivm->builder, base_ptr, indices, 2, "");
134
135 LLVMValueRef result = LLVMBuildLoad(base->gallivm->builder, computed_ptr, "");
136 LLVMSetMetadata(result, 1, si_shader_ctx->const_md);
137 return result;
138 }
139
140 static LLVMValueRef get_instance_index_for_fetch(
141 struct radeon_llvm_context * radeon_bld,
142 unsigned divisor)
143 {
144 struct si_shader_context *si_shader_ctx =
145 si_shader_context(&radeon_bld->soa.bld_base);
146 struct gallivm_state * gallivm = radeon_bld->soa.bld_base.base.gallivm;
147
148 LLVMValueRef result = LLVMGetParam(radeon_bld->main_fn,
149 si_shader_ctx->param_instance_id);
150 result = LLVMBuildAdd(gallivm->builder, result, LLVMGetParam(
151 radeon_bld->main_fn, SI_PARAM_START_INSTANCE), "");
152
153 if (divisor > 1)
154 result = LLVMBuildUDiv(gallivm->builder, result,
155 lp_build_const_int32(gallivm, divisor), "");
156
157 return result;
158 }
159
160 static int si_store_shader_io_attribs(struct si_shader *shader,
161 const struct tgsi_full_declaration *d)
162 {
163 int i = -1;
164
165 switch (d->Declaration.File) {
166 case TGSI_FILE_INPUT:
167 i = shader->ninput++;
168 assert(i < Elements(shader->input));
169 shader->input[i].name = d->Semantic.Name;
170 shader->input[i].sid = d->Semantic.Index;
171 shader->input[i].index = d->Range.First;
172 shader->input[i].interpolate = d->Interp.Interpolate;
173 shader->input[i].centroid = d->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID;
174 return -1;
175
176 case TGSI_FILE_OUTPUT:
177 i = shader->noutput++;
178 assert(i < Elements(shader->output));
179 shader->output[i].name = d->Semantic.Name;
180 shader->output[i].sid = d->Semantic.Index;
181 shader->output[i].index = d->Range.First;
182 shader->output[i].usage = d->Declaration.UsageMask;
183 break;
184 }
185
186 return i;
187 }
188
189 static void declare_input_vs(
190 struct radeon_llvm_context *radeon_bld,
191 unsigned input_index,
192 const struct tgsi_full_declaration *decl)
193 {
194 struct lp_build_context *base = &radeon_bld->soa.bld_base.base;
195 struct gallivm_state *gallivm = base->gallivm;
196 struct si_shader_context *si_shader_ctx =
197 si_shader_context(&radeon_bld->soa.bld_base);
198 unsigned divisor = si_shader_ctx->shader->key.vs.instance_divisors[input_index];
199
200 unsigned chan;
201
202 LLVMValueRef t_list_ptr;
203 LLVMValueRef t_offset;
204 LLVMValueRef t_list;
205 LLVMValueRef attribute_offset;
206 LLVMValueRef buffer_index;
207 LLVMValueRef args[3];
208 LLVMTypeRef vec4_type;
209 LLVMValueRef input;
210
211 /* Load the T list */
212 t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_VERTEX_BUFFER);
213
214 t_offset = lp_build_const_int32(gallivm, input_index);
215
216 t_list = build_indexed_load(si_shader_ctx, t_list_ptr, t_offset);
217
218 /* Build the attribute offset */
219 attribute_offset = lp_build_const_int32(gallivm, 0);
220
221 if (divisor) {
222 /* Build index from instance ID, start instance and divisor */
223 si_shader_ctx->shader->shader.uses_instanceid = true;
224 buffer_index = get_instance_index_for_fetch(&si_shader_ctx->radeon_bld, divisor);
225 } else {
226 /* Load the buffer index for vertices. */
227 LLVMValueRef vertex_id = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
228 si_shader_ctx->param_vertex_id);
229 LLVMValueRef base_vertex = LLVMGetParam(radeon_bld->main_fn,
230 SI_PARAM_BASE_VERTEX);
231 buffer_index = LLVMBuildAdd(gallivm->builder, base_vertex, vertex_id, "");
232 }
233
234 vec4_type = LLVMVectorType(base->elem_type, 4);
235 args[0] = t_list;
236 args[1] = attribute_offset;
237 args[2] = buffer_index;
238 input = build_intrinsic(gallivm->builder,
239 "llvm.SI.vs.load.input", vec4_type, args, 3,
240 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
241
242 /* Break up the vec4 into individual components */
243 for (chan = 0; chan < 4; chan++) {
244 LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
245 /* XXX: Use a helper function for this. There is one in
246 * tgsi_llvm.c. */
247 si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, chan)] =
248 LLVMBuildExtractElement(gallivm->builder,
249 input, llvm_chan, "");
250 }
251 }
252
253 static void declare_input_gs(
254 struct radeon_llvm_context *radeon_bld,
255 unsigned input_index,
256 const struct tgsi_full_declaration *decl)
257 {
258 struct si_shader_context *si_shader_ctx =
259 si_shader_context(&radeon_bld->soa.bld_base);
260 struct si_shader *shader = &si_shader_ctx->shader->shader;
261
262 si_store_shader_io_attribs(shader, decl);
263
264 if (decl->Semantic.Name != TGSI_SEMANTIC_PRIMID)
265 shader->input[input_index].param_offset = shader->nparam++;
266 }
267
268 static LLVMValueRef fetch_input_gs(
269 struct lp_build_tgsi_context *bld_base,
270 const struct tgsi_full_src_register *reg,
271 enum tgsi_opcode_type type,
272 unsigned swizzle)
273 {
274 struct lp_build_context *base = &bld_base->base;
275 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
276 struct si_shader *shader = &si_shader_ctx->shader->shader;
277 struct lp_build_context *uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
278 struct gallivm_state *gallivm = base->gallivm;
279 LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
280 LLVMValueRef vtx_offset;
281 LLVMValueRef t_list_ptr;
282 LLVMValueRef t_list;
283 LLVMValueRef args[9];
284 unsigned vtx_offset_param;
285
286 if (swizzle != ~0 &&
287 shader->input[reg->Register.Index].name == TGSI_SEMANTIC_PRIMID) {
288 if (swizzle == 0)
289 return LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
290 SI_PARAM_PRIMITIVE_ID);
291 else
292 return uint->zero;
293 }
294
295 if (!reg->Register.Dimension)
296 return NULL;
297
298 if (swizzle == ~0) {
299 LLVMValueRef values[TGSI_NUM_CHANNELS];
300 unsigned chan;
301 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
302 values[chan] = fetch_input_gs(bld_base, reg, type, chan);
303 }
304 return lp_build_gather_values(bld_base->base.gallivm, values,
305 TGSI_NUM_CHANNELS);
306 }
307
308 /* Get the vertex offset parameter */
309 vtx_offset_param = reg->Dimension.Index;
310 if (vtx_offset_param < 2) {
311 vtx_offset_param += SI_PARAM_VTX0_OFFSET;
312 } else {
313 assert(vtx_offset_param < 6);
314 vtx_offset_param += SI_PARAM_VTX2_OFFSET - 2;
315 }
316 vtx_offset = lp_build_mul_imm(uint,
317 LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
318 vtx_offset_param),
319 4);
320
321 /* Load the ESGS ring resource descriptor */
322 t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
323 SI_PARAM_RW_BUFFERS);
324 t_list = build_indexed_load(si_shader_ctx, t_list_ptr,
325 lp_build_const_int32(gallivm, SI_RING_ESGS));
326
327 args[0] = t_list;
328 args[1] = vtx_offset;
329 args[2] = lp_build_const_int32(gallivm,
330 ((shader->input[reg->Register.Index].param_offset * 4) +
331 swizzle) * 256);
332 args[3] = uint->zero;
333 args[4] = uint->one; /* OFFEN */
334 args[5] = uint->zero; /* IDXEN */
335 args[6] = uint->one; /* GLC */
336 args[7] = uint->zero; /* SLC */
337 args[8] = uint->zero; /* TFE */
338
339 return LLVMBuildBitCast(gallivm->builder,
340 build_intrinsic(gallivm->builder,
341 "llvm.SI.buffer.load.dword.i32.i32",
342 i32, args, 9,
343 LLVMReadOnlyAttribute | LLVMNoUnwindAttribute),
344 tgsi2llvmtype(bld_base, type), "");
345 }
346
347 static void declare_input_fs(
348 struct radeon_llvm_context *radeon_bld,
349 unsigned input_index,
350 const struct tgsi_full_declaration *decl)
351 {
352 struct lp_build_context *base = &radeon_bld->soa.bld_base.base;
353 struct si_shader_context *si_shader_ctx =
354 si_shader_context(&radeon_bld->soa.bld_base);
355 struct si_shader *shader = &si_shader_ctx->shader->shader;
356 struct lp_build_context *uint = &radeon_bld->soa.bld_base.uint_bld;
357 struct gallivm_state *gallivm = base->gallivm;
358 LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
359 LLVMValueRef main_fn = radeon_bld->main_fn;
360
361 LLVMValueRef interp_param;
362 const char * intr_name;
363
364 /* This value is:
365 * [15:0] NewPrimMask (Bit mask for each quad. It is set it the
366 * quad begins a new primitive. Bit 0 always needs
367 * to be unset)
368 * [32:16] ParamOffset
369 *
370 */
371 LLVMValueRef params = LLVMGetParam(main_fn, SI_PARAM_PRIM_MASK);
372 LLVMValueRef attr_number;
373
374 unsigned chan;
375
376 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
377 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
378 unsigned soa_index =
379 radeon_llvm_reg_index_soa(input_index, chan);
380 radeon_bld->inputs[soa_index] =
381 LLVMGetParam(main_fn, SI_PARAM_POS_X_FLOAT + chan);
382
383 if (chan == 3)
384 /* RCP for fragcoord.w */
385 radeon_bld->inputs[soa_index] =
386 LLVMBuildFDiv(gallivm->builder,
387 lp_build_const_float(gallivm, 1.0f),
388 radeon_bld->inputs[soa_index],
389 "");
390 }
391 return;
392 }
393
394 if (decl->Semantic.Name == TGSI_SEMANTIC_FACE) {
395 LLVMValueRef face, is_face_positive;
396
397 face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE);
398
399 is_face_positive = LLVMBuildFCmp(gallivm->builder,
400 LLVMRealUGT, face,
401 lp_build_const_float(gallivm, 0.0f),
402 "");
403
404 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
405 LLVMBuildSelect(gallivm->builder,
406 is_face_positive,
407 lp_build_const_float(gallivm, 1.0f),
408 lp_build_const_float(gallivm, 0.0f),
409 "");
410 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
411 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
412 lp_build_const_float(gallivm, 0.0f);
413 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
414 lp_build_const_float(gallivm, 1.0f);
415
416 return;
417 }
418
419 shader->input[input_index].param_offset = shader->nparam++;
420 attr_number = lp_build_const_int32(gallivm,
421 shader->input[input_index].param_offset);
422
423 switch (decl->Interp.Interpolate) {
424 case TGSI_INTERPOLATE_CONSTANT:
425 interp_param = 0;
426 break;
427 case TGSI_INTERPOLATE_LINEAR:
428 if (si_shader_ctx->shader->key.ps.interp_at_sample)
429 interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_SAMPLE);
430 else if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
431 interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
432 else
433 interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
434 break;
435 case TGSI_INTERPOLATE_COLOR:
436 if (si_shader_ctx->shader->key.ps.flatshade) {
437 interp_param = 0;
438 break;
439 }
440 /* fall through to perspective */
441 case TGSI_INTERPOLATE_PERSPECTIVE:
442 if (si_shader_ctx->shader->key.ps.interp_at_sample)
443 interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_SAMPLE);
444 else if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
445 interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
446 else
447 interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
448 break;
449 default:
450 fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
451 return;
452 }
453
454 intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant";
455
456 /* XXX: Could there be more than TGSI_NUM_CHANNELS (4) ? */
457 if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
458 si_shader_ctx->shader->key.ps.color_two_side) {
459 LLVMValueRef args[4];
460 LLVMValueRef face, is_face_positive;
461 LLVMValueRef back_attr_number =
462 lp_build_const_int32(gallivm,
463 shader->input[input_index].param_offset + 1);
464
465 face = LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE);
466
467 is_face_positive = LLVMBuildFCmp(gallivm->builder,
468 LLVMRealUGT, face,
469 lp_build_const_float(gallivm, 0.0f),
470 "");
471
472 args[2] = params;
473 args[3] = interp_param;
474 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
475 LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
476 unsigned soa_index = radeon_llvm_reg_index_soa(input_index, chan);
477 LLVMValueRef front, back;
478
479 args[0] = llvm_chan;
480 args[1] = attr_number;
481 front = build_intrinsic(gallivm->builder, intr_name,
482 input_type, args, args[3] ? 4 : 3,
483 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
484
485 args[1] = back_attr_number;
486 back = build_intrinsic(gallivm->builder, intr_name,
487 input_type, args, args[3] ? 4 : 3,
488 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
489
490 radeon_bld->inputs[soa_index] =
491 LLVMBuildSelect(gallivm->builder,
492 is_face_positive,
493 front,
494 back,
495 "");
496 }
497
498 shader->nparam++;
499 } else if (decl->Semantic.Name == TGSI_SEMANTIC_FOG) {
500 LLVMValueRef args[4];
501
502 args[0] = uint->zero;
503 args[1] = attr_number;
504 args[2] = params;
505 args[3] = interp_param;
506 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
507 build_intrinsic(gallivm->builder, intr_name,
508 input_type, args, args[3] ? 4 : 3,
509 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
510 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
511 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
512 lp_build_const_float(gallivm, 0.0f);
513 radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
514 lp_build_const_float(gallivm, 1.0f);
515 } else {
516 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
517 LLVMValueRef args[4];
518 LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
519 unsigned soa_index = radeon_llvm_reg_index_soa(input_index, chan);
520 args[0] = llvm_chan;
521 args[1] = attr_number;
522 args[2] = params;
523 args[3] = interp_param;
524 radeon_bld->inputs[soa_index] =
525 build_intrinsic(gallivm->builder, intr_name,
526 input_type, args, args[3] ? 4 : 3,
527 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
528 }
529 }
530 }
531
532 static LLVMValueRef get_sample_id(struct radeon_llvm_context *radeon_bld)
533 {
534 struct gallivm_state *gallivm = &radeon_bld->gallivm;
535 LLVMValueRef value = LLVMGetParam(radeon_bld->main_fn,
536 SI_PARAM_ANCILLARY);
537 value = LLVMBuildLShr(gallivm->builder, value,
538 lp_build_const_int32(gallivm, 8), "");
539 value = LLVMBuildAnd(gallivm->builder, value,
540 lp_build_const_int32(gallivm, 0xf), "");
541 return value;
542 }
543
544 static LLVMValueRef load_const(LLVMBuilderRef builder, LLVMValueRef resource,
545 LLVMValueRef offset, LLVMTypeRef return_type)
546 {
547 LLVMValueRef args[2] = {resource, offset};
548
549 return build_intrinsic(builder, "llvm.SI.load.const", return_type, args, 2,
550 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
551 }
552
553 static void declare_system_value(
554 struct radeon_llvm_context * radeon_bld,
555 unsigned index,
556 const struct tgsi_full_declaration *decl)
557 {
558 struct si_shader_context *si_shader_ctx =
559 si_shader_context(&radeon_bld->soa.bld_base);
560 struct lp_build_context *uint_bld = &radeon_bld->soa.bld_base.uint_bld;
561 struct gallivm_state *gallivm = &radeon_bld->gallivm;
562 LLVMValueRef value = 0;
563
564 switch (decl->Semantic.Name) {
565 case TGSI_SEMANTIC_INSTANCEID:
566 value = LLVMGetParam(radeon_bld->main_fn,
567 si_shader_ctx->param_instance_id);
568 break;
569
570 case TGSI_SEMANTIC_VERTEXID:
571 value = LLVMGetParam(radeon_bld->main_fn,
572 si_shader_ctx->param_vertex_id);
573 break;
574
575 case TGSI_SEMANTIC_SAMPLEID:
576 value = get_sample_id(radeon_bld);
577 break;
578
579 case TGSI_SEMANTIC_SAMPLEPOS:
580 {
581 LLVMBuilderRef builder = gallivm->builder;
582 LLVMValueRef desc = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
583 LLVMValueRef buf_index = lp_build_const_int32(gallivm, SI_DRIVER_STATE_CONST_BUF);
584 LLVMValueRef resource = build_indexed_load(si_shader_ctx, desc, buf_index);
585
586 /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
587 LLVMValueRef offset0 = lp_build_mul_imm(uint_bld, get_sample_id(radeon_bld), 8);
588 LLVMValueRef offset1 = LLVMBuildAdd(builder, offset0, lp_build_const_int32(gallivm, 4), "");
589
590 LLVMValueRef pos[4] = {
591 load_const(builder, resource, offset0, radeon_bld->soa.bld_base.base.elem_type),
592 load_const(builder, resource, offset1, radeon_bld->soa.bld_base.base.elem_type),
593 lp_build_const_float(gallivm, 0),
594 lp_build_const_float(gallivm, 0)
595 };
596 value = lp_build_gather_values(gallivm, pos, 4);
597 break;
598 }
599
600 default:
601 assert(!"unknown system value");
602 return;
603 }
604
605 radeon_bld->system_values[index] = value;
606 }
607
608 static LLVMValueRef fetch_constant(
609 struct lp_build_tgsi_context * bld_base,
610 const struct tgsi_full_src_register *reg,
611 enum tgsi_opcode_type type,
612 unsigned swizzle)
613 {
614 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
615 struct lp_build_context * base = &bld_base->base;
616 const struct tgsi_ind_register *ireg = &reg->Indirect;
617 unsigned buf, idx;
618
619 LLVMValueRef addr;
620 LLVMValueRef result;
621
622 if (swizzle == LP_CHAN_ALL) {
623 unsigned chan;
624 LLVMValueRef values[4];
625 for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
626 values[chan] = fetch_constant(bld_base, reg, type, chan);
627
628 return lp_build_gather_values(bld_base->base.gallivm, values, 4);
629 }
630
631 buf = reg->Register.Dimension ? reg->Dimension.Index : 0;
632 idx = reg->Register.Index * 4 + swizzle;
633
634 if (!reg->Register.Indirect)
635 return bitcast(bld_base, type, si_shader_ctx->constants[buf][idx]);
636
637 addr = si_shader_ctx->radeon_bld.soa.addr[ireg->Index][ireg->Swizzle];
638 addr = LLVMBuildLoad(base->gallivm->builder, addr, "load addr reg");
639 addr = lp_build_mul_imm(&bld_base->uint_bld, addr, 16);
640 addr = lp_build_add(&bld_base->uint_bld, addr,
641 lp_build_const_int32(base->gallivm, idx * 4));
642
643 result = load_const(base->gallivm->builder, si_shader_ctx->const_resource[buf],
644 addr, base->elem_type);
645
646 return bitcast(bld_base, type, result);
647 }
648
649 /* Initialize arguments for the shader export intrinsic */
650 static void si_llvm_init_export_args(struct lp_build_tgsi_context *bld_base,
651 LLVMValueRef *values,
652 unsigned target,
653 LLVMValueRef *args)
654 {
655 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
656 struct lp_build_context *uint =
657 &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
658 struct lp_build_context *base = &bld_base->base;
659 unsigned compressed = 0;
660 unsigned chan;
661
662 if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT) {
663 int cbuf = target - V_008DFC_SQ_EXP_MRT;
664
665 if (cbuf >= 0 && cbuf < 8) {
666 compressed = (si_shader_ctx->shader->key.ps.export_16bpc >> cbuf) & 0x1;
667
668 if (compressed)
669 si_shader_ctx->shader->spi_shader_col_format |=
670 V_028714_SPI_SHADER_FP16_ABGR << (4 * cbuf);
671 else
672 si_shader_ctx->shader->spi_shader_col_format |=
673 V_028714_SPI_SHADER_32_ABGR << (4 * cbuf);
674
675 si_shader_ctx->shader->cb_shader_mask |= 0xf << (4 * cbuf);
676 }
677 }
678
679 if (compressed) {
680 /* Pixel shader needs to pack output values before export */
681 for (chan = 0; chan < 2; chan++ ) {
682 args[0] = values[2 * chan];
683 args[1] = values[2 * chan + 1];
684 args[chan + 5] =
685 build_intrinsic(base->gallivm->builder,
686 "llvm.SI.packf16",
687 LLVMInt32TypeInContext(base->gallivm->context),
688 args, 2,
689 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
690 args[chan + 7] = args[chan + 5] =
691 LLVMBuildBitCast(base->gallivm->builder,
692 args[chan + 5],
693 LLVMFloatTypeInContext(base->gallivm->context),
694 "");
695 }
696
697 /* Set COMPR flag */
698 args[4] = uint->one;
699 } else {
700 for (chan = 0; chan < 4; chan++ )
701 /* +5 because the first output value will be
702 * the 6th argument to the intrinsic. */
703 args[chan + 5] = values[chan];
704
705 /* Clear COMPR flag */
706 args[4] = uint->zero;
707 }
708
709 /* XXX: This controls which components of the output
710 * registers actually get exported. (e.g bit 0 means export
711 * X component, bit 1 means export Y component, etc.) I'm
712 * hard coding this to 0xf for now. In the future, we might
713 * want to do something else. */
714 args[0] = lp_build_const_int32(base->gallivm, 0xf);
715
716 /* Specify whether the EXEC mask represents the valid mask */
717 args[1] = uint->zero;
718
719 /* Specify whether this is the last export */
720 args[2] = uint->zero;
721
722 /* Specify the target we are exporting */
723 args[3] = lp_build_const_int32(base->gallivm, target);
724
725 /* XXX: We probably need to keep track of the output
726 * values, so we know what we are passing to the next
727 * stage. */
728 }
729
730 /* Load from output pointers and initialize arguments for the shader export intrinsic */
731 static void si_llvm_init_export_args_load(struct lp_build_tgsi_context *bld_base,
732 LLVMValueRef *out_ptr,
733 unsigned target,
734 LLVMValueRef *args)
735 {
736 struct gallivm_state *gallivm = bld_base->base.gallivm;
737 LLVMValueRef values[4];
738 int i;
739
740 for (i = 0; i < 4; i++)
741 values[i] = LLVMBuildLoad(gallivm->builder, out_ptr[i], "");
742
743 si_llvm_init_export_args(bld_base, values, target, args);
744 }
745
746 static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
747 LLVMValueRef *out_ptr)
748 {
749 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
750 struct gallivm_state *gallivm = bld_base->base.gallivm;
751
752 if (si_shader_ctx->shader->key.ps.alpha_func != PIPE_FUNC_NEVER) {
753 LLVMValueRef alpha_ref = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
754 SI_PARAM_ALPHA_REF);
755
756 LLVMValueRef alpha_pass =
757 lp_build_cmp(&bld_base->base,
758 si_shader_ctx->shader->key.ps.alpha_func,
759 LLVMBuildLoad(gallivm->builder, out_ptr[3], ""),
760 alpha_ref);
761 LLVMValueRef arg =
762 lp_build_select(&bld_base->base,
763 alpha_pass,
764 lp_build_const_float(gallivm, 1.0f),
765 lp_build_const_float(gallivm, -1.0f));
766
767 build_intrinsic(gallivm->builder,
768 "llvm.AMDGPU.kill",
769 LLVMVoidTypeInContext(gallivm->context),
770 &arg, 1, 0);
771 } else {
772 build_intrinsic(gallivm->builder,
773 "llvm.AMDGPU.kilp",
774 LLVMVoidTypeInContext(gallivm->context),
775 NULL, 0, 0);
776 }
777 }
778
779 static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
780 LLVMValueRef (*pos)[9], LLVMValueRef *out_elts)
781 {
782 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
783 struct si_pipe_shader *shader = si_shader_ctx->shader;
784 struct lp_build_context *base = &bld_base->base;
785 struct lp_build_context *uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
786 unsigned reg_index;
787 unsigned chan;
788 unsigned const_chan;
789 LLVMValueRef base_elt;
790 LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
791 LLVMValueRef constbuf_index = lp_build_const_int32(base->gallivm, SI_DRIVER_STATE_CONST_BUF);
792 LLVMValueRef const_resource = build_indexed_load(si_shader_ctx, ptr, constbuf_index);
793
794 for (reg_index = 0; reg_index < 2; reg_index ++) {
795 LLVMValueRef *args = pos[2 + reg_index];
796
797 if (!(shader->key.vs.ucps_enabled & (1 << reg_index)))
798 continue;
799
800 shader->shader.clip_dist_write |= 0xf << (4 * reg_index);
801
802 args[5] =
803 args[6] =
804 args[7] =
805 args[8] = lp_build_const_float(base->gallivm, 0.0f);
806
807 /* Compute dot products of position and user clip plane vectors */
808 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
809 for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
810 args[1] = lp_build_const_int32(base->gallivm,
811 ((reg_index * 4 + chan) * 4 +
812 const_chan) * 4);
813 base_elt = load_const(base->gallivm->builder, const_resource,
814 args[1], base->elem_type);
815 args[5 + chan] =
816 lp_build_add(base, args[5 + chan],
817 lp_build_mul(base, base_elt,
818 out_elts[const_chan]));
819 }
820 }
821
822 args[0] = lp_build_const_int32(base->gallivm, 0xf);
823 args[1] = uint->zero;
824 args[2] = uint->zero;
825 args[3] = lp_build_const_int32(base->gallivm,
826 V_008DFC_SQ_EXP_POS + 2 + reg_index);
827 args[4] = uint->zero;
828 }
829 }
830
831 static void si_dump_streamout(struct pipe_stream_output_info *so)
832 {
833 unsigned i;
834
835 if (so->num_outputs)
836 fprintf(stderr, "STREAMOUT\n");
837
838 for (i = 0; i < so->num_outputs; i++) {
839 unsigned mask = ((1 << so->output[i].num_components) - 1) <<
840 so->output[i].start_component;
841 fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
842 i, so->output[i].output_buffer,
843 so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
844 so->output[i].register_index,
845 mask & 1 ? "x" : "",
846 mask & 2 ? "y" : "",
847 mask & 4 ? "z" : "",
848 mask & 8 ? "w" : "");
849 }
850 }
851
852 /* TBUFFER_STORE_FORMAT_{X,XY,XYZ,XYZW} <- the suffix is selected by num_channels=1..4.
853 * The type of vdata must be one of i32 (num_channels=1), v2i32 (num_channels=2),
854 * or v4i32 (num_channels=3,4). */
855 static void build_tbuffer_store(struct si_shader_context *shader,
856 LLVMValueRef rsrc,
857 LLVMValueRef vdata,
858 unsigned num_channels,
859 LLVMValueRef vaddr,
860 LLVMValueRef soffset,
861 unsigned inst_offset,
862 unsigned dfmt,
863 unsigned nfmt,
864 unsigned offen,
865 unsigned idxen,
866 unsigned glc,
867 unsigned slc,
868 unsigned tfe)
869 {
870 struct gallivm_state *gallivm = &shader->radeon_bld.gallivm;
871 LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
872 LLVMValueRef args[] = {
873 rsrc,
874 vdata,
875 LLVMConstInt(i32, num_channels, 0),
876 vaddr,
877 soffset,
878 LLVMConstInt(i32, inst_offset, 0),
879 LLVMConstInt(i32, dfmt, 0),
880 LLVMConstInt(i32, nfmt, 0),
881 LLVMConstInt(i32, offen, 0),
882 LLVMConstInt(i32, idxen, 0),
883 LLVMConstInt(i32, glc, 0),
884 LLVMConstInt(i32, slc, 0),
885 LLVMConstInt(i32, tfe, 0)
886 };
887
888 /* The instruction offset field has 12 bits */
889 assert(offen || inst_offset < (1 << 12));
890
891 /* The intrinsic is overloaded, we need to add a type suffix for overloading to work. */
892 unsigned func = CLAMP(num_channels, 1, 3) - 1;
893 const char *types[] = {"i32", "v2i32", "v4i32"};
894 char name[256];
895 snprintf(name, sizeof(name), "llvm.SI.tbuffer.store.%s", types[func]);
896
897 lp_build_intrinsic(gallivm->builder, name,
898 LLVMVoidTypeInContext(gallivm->context),
899 args, Elements(args));
900 }
901
902 static void build_streamout_store(struct si_shader_context *shader,
903 LLVMValueRef rsrc,
904 LLVMValueRef vdata,
905 unsigned num_channels,
906 LLVMValueRef vaddr,
907 LLVMValueRef soffset,
908 unsigned inst_offset)
909 {
910 static unsigned dfmt[] = {
911 V_008F0C_BUF_DATA_FORMAT_32,
912 V_008F0C_BUF_DATA_FORMAT_32_32,
913 V_008F0C_BUF_DATA_FORMAT_32_32_32,
914 V_008F0C_BUF_DATA_FORMAT_32_32_32_32
915 };
916 assert(num_channels >= 1 && num_channels <= 4);
917
918 build_tbuffer_store(shader, rsrc, vdata, num_channels, vaddr, soffset,
919 inst_offset, dfmt[num_channels-1],
920 V_008F0C_BUF_NUM_FORMAT_UINT, 1, 0, 1, 1, 0);
921 }
922
923 /* On SI, the vertex shader is responsible for writing streamout data
924 * to buffers. */
925 static void si_llvm_emit_streamout(struct si_shader_context *shader,
926 struct si_shader_output_values *outputs,
927 unsigned noutput)
928 {
929 struct pipe_stream_output_info *so = &shader->shader->selector->so;
930 struct gallivm_state *gallivm = &shader->radeon_bld.gallivm;
931 LLVMBuilderRef builder = gallivm->builder;
932 int i, j;
933 struct lp_build_if_state if_ctx;
934
935 LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
936
937 LLVMValueRef so_param =
938 LLVMGetParam(shader->radeon_bld.main_fn,
939 shader->param_streamout_config);
940
941 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
942 LLVMValueRef so_vtx_count =
943 LLVMBuildAnd(builder,
944 LLVMBuildLShr(builder, so_param,
945 LLVMConstInt(i32, 16, 0), ""),
946 LLVMConstInt(i32, 127, 0), "");
947
948 LLVMValueRef tid = build_intrinsic(builder, "llvm.SI.tid", i32,
949 NULL, 0, LLVMReadNoneAttribute);
950
951 /* can_emit = tid < so_vtx_count; */
952 LLVMValueRef can_emit =
953 LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
954
955 /* Emit the streamout code conditionally. This actually avoids
956 * out-of-bounds buffer access. The hw tells us via the SGPR
957 * (so_vtx_count) which threads are allowed to emit streamout data. */
958 lp_build_if(&if_ctx, gallivm, can_emit);
959 {
960 /* The buffer offset is computed as follows:
961 * ByteOffset = streamout_offset[buffer_id]*4 +
962 * (streamout_write_index + thread_id)*stride[buffer_id] +
963 * attrib_offset
964 */
965
966 LLVMValueRef so_write_index =
967 LLVMGetParam(shader->radeon_bld.main_fn,
968 shader->param_streamout_write_index);
969
970 /* Compute (streamout_write_index + thread_id). */
971 so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
972
973 /* Compute the write offset for each enabled buffer. */
974 LLVMValueRef so_write_offset[4] = {};
975 for (i = 0; i < 4; i++) {
976 if (!so->stride[i])
977 continue;
978
979 LLVMValueRef so_offset = LLVMGetParam(shader->radeon_bld.main_fn,
980 shader->param_streamout_offset[i]);
981 so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(i32, 4, 0), "");
982
983 so_write_offset[i] = LLVMBuildMul(builder, so_write_index,
984 LLVMConstInt(i32, so->stride[i]*4, 0), "");
985 so_write_offset[i] = LLVMBuildAdd(builder, so_write_offset[i], so_offset, "");
986 }
987
988 /* Write streamout data. */
989 for (i = 0; i < so->num_outputs; i++) {
990 unsigned buf_idx = so->output[i].output_buffer;
991 unsigned reg = so->output[i].register_index;
992 unsigned start = so->output[i].start_component;
993 unsigned num_comps = so->output[i].num_components;
994 LLVMValueRef out[4];
995
996 assert(num_comps && num_comps <= 4);
997 if (!num_comps || num_comps > 4)
998 continue;
999
1000 /* Load the output as int. */
1001 for (j = 0; j < num_comps; j++) {
1002 unsigned outidx = 0;
1003
1004 while (outidx < noutput && outputs[outidx].index != reg)
1005 outidx++;
1006
1007 if (outidx < noutput)
1008 out[j] = LLVMBuildBitCast(builder,
1009 outputs[outidx].values[start+j],
1010 i32, "");
1011 else
1012 out[j] = NULL;
1013 }
1014
1015 if (!out[0])
1016 continue;
1017
1018 /* Pack the output. */
1019 LLVMValueRef vdata = NULL;
1020
1021 switch (num_comps) {
1022 case 1: /* as i32 */
1023 vdata = out[0];
1024 break;
1025 case 2: /* as v2i32 */
1026 case 3: /* as v4i32 (aligned to 4) */
1027 case 4: /* as v4i32 */
1028 vdata = LLVMGetUndef(LLVMVectorType(i32, util_next_power_of_two(num_comps)));
1029 for (j = 0; j < num_comps; j++) {
1030 vdata = LLVMBuildInsertElement(builder, vdata, out[j],
1031 LLVMConstInt(i32, j, 0), "");
1032 }
1033 break;
1034 }
1035
1036 build_streamout_store(shader, shader->so_buffers[buf_idx],
1037 vdata, num_comps,
1038 so_write_offset[buf_idx],
1039 LLVMConstInt(i32, 0, 0),
1040 so->output[i].dst_offset*4);
1041 }
1042 }
1043 lp_build_endif(&if_ctx);
1044 }
1045
1046
1047 /* Generate export instructions for hardware VS shader stage */
1048 static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base,
1049 struct si_shader_output_values *outputs,
1050 unsigned noutput)
1051 {
1052 struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
1053 struct si_shader * shader = &si_shader_ctx->shader->shader;
1054 struct lp_build_context * base = &bld_base->base;
1055 struct lp_build_context * uint =
1056 &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
1057 LLVMValueRef args[9];
1058 LLVMValueRef pos_args[4][9] = { { 0 } };
1059 LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL;
1060 unsigned semantic_name, semantic_index, semantic_usage;
1061 unsigned target;
1062 unsigned param_count = 0;
1063 unsigned pos_idx;
1064 int i;
1065
1066 if (outputs && si_shader_ctx->shader->selector->so.num_outputs) {
1067 si_llvm_emit_streamout(si_shader_ctx, outputs, noutput);
1068 }
1069
1070 for (i = 0; i < noutput; i++) {
1071 semantic_name = outputs[i].name;
1072 semantic_index = outputs[i].sid;
1073 semantic_usage = outputs[i].usage;
1074
1075 handle_semantic:
1076 /* Select the correct target */
1077 switch(semantic_name) {
1078 case TGSI_SEMANTIC_PSIZE:
1079 shader->vs_out_misc_write = true;
1080 shader->vs_out_point_size = true;
1081 psize_value = outputs[i].values[0];
1082 continue;
1083 case TGSI_SEMANTIC_EDGEFLAG:
1084 shader->vs_out_misc_write = true;
1085 shader->vs_out_edgeflag = true;
1086 edgeflag_value = outputs[i].values[0];
1087 continue;
1088 case TGSI_SEMANTIC_LAYER:
1089 shader->vs_out_misc_write = true;
1090 shader->vs_out_layer = true;
1091 layer_value = outputs[i].values[0];
1092 continue;
1093 case TGSI_SEMANTIC_POSITION:
1094 target = V_008DFC_SQ_EXP_POS;
1095 break;
1096 case TGSI_SEMANTIC_COLOR:
1097 case TGSI_SEMANTIC_BCOLOR:
1098 target = V_008DFC_SQ_EXP_PARAM + param_count;
1099 shader->output[i].param_offset = param_count;
1100 param_count++;
1101 break;
1102 case TGSI_SEMANTIC_CLIPDIST:
1103 if (!(si_shader_ctx->shader->key.vs.ucps_enabled &
1104 (1 << semantic_index)))
1105 continue;
1106 shader->clip_dist_write |=
1107 semantic_usage << (semantic_index << 2);
1108 target = V_008DFC_SQ_EXP_POS + 2 + semantic_index;
1109 break;
1110 case TGSI_SEMANTIC_CLIPVERTEX:
1111 si_llvm_emit_clipvertex(bld_base, pos_args, outputs[i].values);
1112 continue;
1113 case TGSI_SEMANTIC_PRIMID:
1114 case TGSI_SEMANTIC_FOG:
1115 case TGSI_SEMANTIC_GENERIC:
1116 target = V_008DFC_SQ_EXP_PARAM + param_count;
1117 shader->output[i].param_offset = param_count;
1118 param_count++;
1119 break;
1120 default:
1121 target = 0;
1122 fprintf(stderr,
1123 "Warning: SI unhandled vs output type:%d\n",
1124 semantic_name);
1125 }
1126
1127 si_llvm_init_export_args(bld_base, outputs[i].values, target, args);
1128
1129 if (target >= V_008DFC_SQ_EXP_POS &&
1130 target <= (V_008DFC_SQ_EXP_POS + 3)) {
1131 memcpy(pos_args[target - V_008DFC_SQ_EXP_POS],
1132 args, sizeof(args));
1133 } else {
1134 lp_build_intrinsic(base->gallivm->builder,
1135 "llvm.SI.export",
1136 LLVMVoidTypeInContext(base->gallivm->context),
1137 args, 9);
1138 }
1139
1140 if (semantic_name == TGSI_SEMANTIC_CLIPDIST) {
1141 semantic_name = TGSI_SEMANTIC_GENERIC;
1142 goto handle_semantic;
1143 }
1144 }
1145
1146 /* We need to add the position output manually if it's missing. */
1147 if (!pos_args[0][0]) {
1148 pos_args[0][0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */
1149 pos_args[0][1] = uint->zero; /* EXEC mask */
1150 pos_args[0][2] = uint->zero; /* last export? */
1151 pos_args[0][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS);
1152 pos_args[0][4] = uint->zero; /* COMPR flag */
1153 pos_args[0][5] = base->zero; /* X */
1154 pos_args[0][6] = base->zero; /* Y */
1155 pos_args[0][7] = base->zero; /* Z */
1156 pos_args[0][8] = base->one; /* W */
1157 }
1158
1159 /* Write the misc vector (point size, edgeflag, layer, viewport). */
1160 if (shader->vs_out_misc_write) {
1161 pos_args[1][0] = lp_build_const_int32(base->gallivm, /* writemask */
1162 shader->vs_out_point_size |
1163 (shader->vs_out_edgeflag << 1) |
1164 (shader->vs_out_layer << 2));
1165 pos_args[1][1] = uint->zero; /* EXEC mask */
1166 pos_args[1][2] = uint->zero; /* last export? */
1167 pos_args[1][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + 1);
1168 pos_args[1][4] = uint->zero; /* COMPR flag */
1169 pos_args[1][5] = base->zero; /* X */
1170 pos_args[1][6] = base->zero; /* Y */
1171 pos_args[1][7] = base->zero; /* Z */
1172 pos_args[1][8] = base->zero; /* W */
1173
1174 if (shader->vs_out_point_size)
1175 pos_args[1][5] = psize_value;
1176
1177 if (shader->vs_out_edgeflag) {
1178 /* The output is a float, but the hw expects an integer
1179 * with the first bit containing the edge flag. */
1180 edgeflag_value = LLVMBuildFPToUI(base->gallivm->builder,
1181 edgeflag_value,
1182 bld_base->uint_bld.elem_type, "");
1183 edgeflag_value = lp_build_min(&bld_base->int_bld,
1184 edgeflag_value,
1185 bld_base->int_bld.one);
1186
1187 /* The LLVM intrinsic expects a float. */
1188 pos_args[1][6] = LLVMBuildBitCast(base->gallivm->builder,
1189 edgeflag_value,
1190 base->elem_type, "");
1191 }
1192
1193 if (shader->vs_out_layer)
1194 pos_args[1][7] = layer_value;
1195 }
1196
1197 for (i = 0; i < 4; i++)
1198 if (pos_args[i][0])
1199 shader->nr_pos_exports++;
1200
1201 pos_idx = 0;
1202 for (i = 0; i < 4; i++) {
1203 if (!pos_args[i][0])
1204 continue;
1205
1206 /* Specify the target we are exporting */
1207 pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
1208
1209 if (pos_idx == shader->nr_pos_exports)
1210 /* Specify that this is the last export */
1211 pos_args[i][2] = uint->one;
1212
1213 lp_build_intrinsic(base->gallivm->builder,
1214 "llvm.SI.export",
1215 LLVMVoidTypeInContext(base->gallivm->context),
1216 pos_args[i], 9);
1217 }
1218 }
1219
1220 static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context * bld_base)
1221 {
1222 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
1223 struct gallivm_state *gallivm = bld_base->base.gallivm;
1224 struct si_shader *es = &si_shader_ctx->shader->shader;
1225 struct si_shader *gs = si_shader_ctx->gs_for_vs;
1226 struct tgsi_parse_context *parse = &si_shader_ctx->parse;
1227 LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
1228 LLVMValueRef soffset = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
1229 SI_PARAM_ES2GS_OFFSET);
1230 LLVMValueRef t_list_ptr;
1231 LLVMValueRef t_list;
1232 unsigned chan;
1233 int i;
1234
1235 while (!tgsi_parse_end_of_tokens(parse)) {
1236 struct tgsi_full_declaration *d =
1237 &parse->FullToken.FullDeclaration;
1238
1239 tgsi_parse_token(parse);
1240
1241 if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
1242 continue;
1243
1244 si_store_shader_io_attribs(es, d);
1245 }
1246
1247 /* Load the ESGS ring resource descriptor */
1248 t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
1249 SI_PARAM_RW_BUFFERS);
1250 t_list = build_indexed_load(si_shader_ctx, t_list_ptr,
1251 lp_build_const_int32(gallivm, SI_RING_ESGS));
1252
1253 for (i = 0; i < es->noutput; i++) {
1254 LLVMValueRef *out_ptr =
1255 si_shader_ctx->radeon_bld.soa.outputs[es->output[i].index];
1256 int j;
1257
1258 for (j = 0; j < gs->ninput; j++) {
1259 if (gs->input[j].name == es->output[i].name &&
1260 gs->input[j].sid == es->output[i].sid)
1261 break;
1262 }
1263 if (j == gs->ninput)
1264 continue;
1265
1266 for (chan = 0; chan < 4; chan++) {
1267 LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], "");
1268 out_val = LLVMBuildBitCast(gallivm->builder, out_val, i32, "");
1269
1270 build_tbuffer_store(si_shader_ctx, t_list, out_val, 1,
1271 LLVMGetUndef(i32), soffset,
1272 (4 * gs->input[j].param_offset + chan) * 4,
1273 V_008F0C_BUF_DATA_FORMAT_32,
1274 V_008F0C_BUF_NUM_FORMAT_UINT,
1275 0, 0, 1, 1, 0);
1276 }
1277 }
1278 }
1279
1280 static void si_llvm_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
1281 {
1282 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
1283 struct gallivm_state *gallivm = bld_base->base.gallivm;
1284 LLVMValueRef args[2];
1285
1286 args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_NOP | SENDMSG_GS_DONE);
1287 args[1] = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_GS_WAVE_ID);
1288 build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
1289 LLVMVoidTypeInContext(gallivm->context), args, 2,
1290 LLVMNoUnwindAttribute);
1291 }
1292
1293 static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context * bld_base)
1294 {
1295 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
1296 struct gallivm_state *gallivm = bld_base->base.gallivm;
1297 struct si_pipe_shader *shader = si_shader_ctx->shader;
1298 struct tgsi_parse_context *parse = &si_shader_ctx->parse;
1299 struct si_shader_output_values *outputs = NULL;
1300 unsigned noutput = 0;
1301 int i;
1302
1303 while (!tgsi_parse_end_of_tokens(parse)) {
1304 struct tgsi_full_declaration *d =
1305 &parse->FullToken.FullDeclaration;
1306 unsigned index;
1307
1308 tgsi_parse_token(parse);
1309
1310 if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
1311 continue;
1312
1313 i = si_store_shader_io_attribs(&shader->shader, d);
1314 if (i < 0)
1315 continue;
1316
1317 outputs = REALLOC(outputs, noutput * sizeof(outputs[0]),
1318 (noutput + 1) * sizeof(outputs[0]));
1319 for (index = d->Range.First; index <= d->Range.Last; index++) {
1320 outputs[noutput].index = index;
1321 outputs[noutput].name = d->Semantic.Name;
1322 outputs[noutput].sid = d->Semantic.Index;
1323 outputs[noutput].usage = d->Declaration.UsageMask;
1324
1325 for (i = 0; i < 4; i++)
1326 outputs[noutput].values[i] =
1327 LLVMBuildLoad(gallivm->builder,
1328 si_shader_ctx->radeon_bld.soa.outputs[index][i],
1329 "");
1330 }
1331 noutput++;
1332 }
1333
1334 si_llvm_export_vs(bld_base, outputs, noutput);
1335 FREE(outputs);
1336 }
1337
1338 static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
1339 {
1340 struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
1341 struct si_shader * shader = &si_shader_ctx->shader->shader;
1342 struct lp_build_context * base = &bld_base->base;
1343 struct lp_build_context * uint =
1344 &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
1345 struct tgsi_parse_context *parse = &si_shader_ctx->parse;
1346 LLVMValueRef args[9];
1347 LLVMValueRef last_args[9] = { 0 };
1348 unsigned semantic_name;
1349 int depth_index = -1, stencil_index = -1, samplemask_index = -1;
1350 int i;
1351
1352 while (!tgsi_parse_end_of_tokens(parse)) {
1353 struct tgsi_full_declaration *d =
1354 &parse->FullToken.FullDeclaration;
1355 unsigned target;
1356 unsigned index;
1357
1358 tgsi_parse_token(parse);
1359
1360 if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_PROPERTY &&
1361 parse->FullToken.FullProperty.Property.PropertyName ==
1362 TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS)
1363 shader->fs_write_all = TRUE;
1364
1365 if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
1366 continue;
1367
1368 i = si_store_shader_io_attribs(shader, d);
1369 if (i < 0)
1370 continue;
1371
1372 semantic_name = d->Semantic.Name;
1373 for (index = d->Range.First; index <= d->Range.Last; index++) {
1374 /* Select the correct target */
1375 switch(semantic_name) {
1376 case TGSI_SEMANTIC_POSITION:
1377 depth_index = index;
1378 continue;
1379 case TGSI_SEMANTIC_STENCIL:
1380 stencil_index = index;
1381 continue;
1382 case TGSI_SEMANTIC_SAMPLEMASK:
1383 samplemask_index = index;
1384 continue;
1385 case TGSI_SEMANTIC_COLOR:
1386 target = V_008DFC_SQ_EXP_MRT + d->Semantic.Index;
1387 if (si_shader_ctx->shader->key.ps.alpha_to_one)
1388 LLVMBuildStore(bld_base->base.gallivm->builder,
1389 bld_base->base.one,
1390 si_shader_ctx->radeon_bld.soa.outputs[index][3]);
1391
1392 if (d->Semantic.Index == 0 &&
1393 si_shader_ctx->shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
1394 si_alpha_test(bld_base,
1395 si_shader_ctx->radeon_bld.soa.outputs[index]);
1396 break;
1397 default:
1398 target = 0;
1399 fprintf(stderr,
1400 "Warning: SI unhandled fs output type:%d\n",
1401 semantic_name);
1402 }
1403
1404 si_llvm_init_export_args_load(bld_base,
1405 si_shader_ctx->radeon_bld.soa.outputs[index],
1406 target, args);
1407
1408 if (semantic_name == TGSI_SEMANTIC_COLOR) {
1409 /* If there is an export instruction waiting to be emitted, do so now. */
1410 if (last_args[0]) {
1411 lp_build_intrinsic(base->gallivm->builder,
1412 "llvm.SI.export",
1413 LLVMVoidTypeInContext(base->gallivm->context),
1414 last_args, 9);
1415 }
1416
1417 /* This instruction will be emitted at the end of the shader. */
1418 memcpy(last_args, args, sizeof(args));
1419
1420 /* Handle FS_COLOR0_WRITES_ALL_CBUFS. */
1421 if (shader->fs_write_all && shader->output[i].sid == 0 &&
1422 si_shader_ctx->shader->key.ps.nr_cbufs > 1) {
1423 for (int c = 1; c < si_shader_ctx->shader->key.ps.nr_cbufs; c++) {
1424 si_llvm_init_export_args_load(bld_base,
1425 si_shader_ctx->radeon_bld.soa.outputs[index],
1426 V_008DFC_SQ_EXP_MRT + c, args);
1427 lp_build_intrinsic(base->gallivm->builder,
1428 "llvm.SI.export",
1429 LLVMVoidTypeInContext(base->gallivm->context),
1430 args, 9);
1431 }
1432 }
1433 } else {
1434 lp_build_intrinsic(base->gallivm->builder,
1435 "llvm.SI.export",
1436 LLVMVoidTypeInContext(base->gallivm->context),
1437 args, 9);
1438 }
1439 }
1440 }
1441
1442 if (depth_index >= 0 || stencil_index >= 0 || samplemask_index >= 0) {
1443 LLVMValueRef out_ptr;
1444 unsigned mask = 0;
1445
1446 /* Specify the target we are exporting */
1447 args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRTZ);
1448
1449 args[5] = base->zero; /* R, depth */
1450 args[6] = base->zero; /* G, stencil test value[0:7], stencil op value[8:15] */
1451 args[7] = base->zero; /* B, sample mask */
1452 args[8] = base->zero; /* A, alpha to mask */
1453
1454 if (depth_index >= 0) {
1455 out_ptr = si_shader_ctx->radeon_bld.soa.outputs[depth_index][2];
1456 args[5] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
1457 mask |= 0x1;
1458 si_shader_ctx->shader->db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
1459 }
1460
1461 if (stencil_index >= 0) {
1462 out_ptr = si_shader_ctx->radeon_bld.soa.outputs[stencil_index][1];
1463 args[6] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
1464 /* Only setting the stencil component bit (0x2) here
1465 * breaks some stencil piglit tests
1466 */
1467 mask |= 0x3;
1468 si_shader_ctx->shader->db_shader_control |=
1469 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(1);
1470 }
1471
1472 if (samplemask_index >= 0) {
1473 out_ptr = si_shader_ctx->radeon_bld.soa.outputs[samplemask_index][0];
1474 args[7] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
1475 mask |= 0xf; /* Set all components. */
1476 si_shader_ctx->shader->db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(1);
1477 }
1478
1479 if (samplemask_index >= 0)
1480 si_shader_ctx->shader->spi_shader_z_format = V_028710_SPI_SHADER_32_ABGR;
1481 else if (stencil_index >= 0)
1482 si_shader_ctx->shader->spi_shader_z_format = V_028710_SPI_SHADER_32_GR;
1483 else
1484 si_shader_ctx->shader->spi_shader_z_format = V_028710_SPI_SHADER_32_R;
1485
1486 /* Specify which components to enable */
1487 args[0] = lp_build_const_int32(base->gallivm, mask);
1488
1489 args[1] =
1490 args[2] =
1491 args[4] = uint->zero;
1492
1493 if (last_args[0])
1494 lp_build_intrinsic(base->gallivm->builder,
1495 "llvm.SI.export",
1496 LLVMVoidTypeInContext(base->gallivm->context),
1497 args, 9);
1498 else
1499 memcpy(last_args, args, sizeof(args));
1500 }
1501
1502 if (!last_args[0]) {
1503 /* Specify which components to enable */
1504 last_args[0] = lp_build_const_int32(base->gallivm, 0x0);
1505
1506 /* Specify the target we are exporting */
1507 last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
1508
1509 /* Set COMPR flag to zero to export data as 32-bit */
1510 last_args[4] = uint->zero;
1511
1512 /* dummy bits */
1513 last_args[5]= uint->zero;
1514 last_args[6]= uint->zero;
1515 last_args[7]= uint->zero;
1516 last_args[8]= uint->zero;
1517
1518 si_shader_ctx->shader->spi_shader_col_format |=
1519 V_028714_SPI_SHADER_32_ABGR;
1520 si_shader_ctx->shader->cb_shader_mask |= S_02823C_OUTPUT0_ENABLE(0xf);
1521 }
1522
1523 /* Specify whether the EXEC mask represents the valid mask */
1524 last_args[1] = uint->one;
1525
1526 /* Specify that this is the last export */
1527 last_args[2] = lp_build_const_int32(base->gallivm, 1);
1528
1529 lp_build_intrinsic(base->gallivm->builder,
1530 "llvm.SI.export",
1531 LLVMVoidTypeInContext(base->gallivm->context),
1532 last_args, 9);
1533 }
1534
1535 static void build_tex_intrinsic(const struct lp_build_tgsi_action * action,
1536 struct lp_build_tgsi_context * bld_base,
1537 struct lp_build_emit_data * emit_data);
1538
1539 static bool tgsi_is_shadow_sampler(unsigned target)
1540 {
1541 return target == TGSI_TEXTURE_SHADOW1D ||
1542 target == TGSI_TEXTURE_SHADOW1D_ARRAY ||
1543 target == TGSI_TEXTURE_SHADOW2D ||
1544 target == TGSI_TEXTURE_SHADOW2D_ARRAY ||
1545 target == TGSI_TEXTURE_SHADOWCUBE ||
1546 target == TGSI_TEXTURE_SHADOWCUBE_ARRAY ||
1547 target == TGSI_TEXTURE_SHADOWRECT;
1548 }
1549
1550 static const struct lp_build_tgsi_action tex_action;
1551
1552 static void tex_fetch_args(
1553 struct lp_build_tgsi_context * bld_base,
1554 struct lp_build_emit_data * emit_data)
1555 {
1556 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
1557 struct gallivm_state *gallivm = bld_base->base.gallivm;
1558 const struct tgsi_full_instruction * inst = emit_data->inst;
1559 unsigned opcode = inst->Instruction.Opcode;
1560 unsigned target = inst->Texture.Texture;
1561 LLVMValueRef coords[4];
1562 LLVMValueRef address[16];
1563 int ref_pos;
1564 unsigned num_coords = tgsi_util_get_texture_coord_dim(target, &ref_pos);
1565 unsigned count = 0;
1566 unsigned chan;
1567 unsigned sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
1568 unsigned sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
1569 bool has_offset = HAVE_LLVM >= 0x0305 ? inst->Texture.NumOffsets > 0 : false;
1570
1571 if (target == TGSI_TEXTURE_BUFFER) {
1572 LLVMTypeRef i128 = LLVMIntTypeInContext(gallivm->context, 128);
1573 LLVMTypeRef v2i128 = LLVMVectorType(i128, 2);
1574 LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context);
1575 LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
1576
1577 /* Bitcast and truncate v8i32 to v16i8. */
1578 LLVMValueRef res = si_shader_ctx->resources[sampler_index];
1579 res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
1580 res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.zero, "");
1581 res = LLVMBuildBitCast(gallivm->builder, res, v16i8, "");
1582
1583 emit_data->dst_type = LLVMVectorType(bld_base->base.elem_type, 4);
1584 emit_data->args[0] = res;
1585 emit_data->args[1] = bld_base->uint_bld.zero;
1586 emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
1587 emit_data->arg_count = 3;
1588 return;
1589 }
1590
1591 /* Fetch and project texture coordinates */
1592 coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
1593 for (chan = 0; chan < 3; chan++ ) {
1594 coords[chan] = lp_build_emit_fetch(bld_base,
1595 emit_data->inst, 0,
1596 chan);
1597 if (opcode == TGSI_OPCODE_TXP)
1598 coords[chan] = lp_build_emit_llvm_binary(bld_base,
1599 TGSI_OPCODE_DIV,
1600 coords[chan],
1601 coords[3]);
1602 }
1603
1604 if (opcode == TGSI_OPCODE_TXP)
1605 coords[3] = bld_base->base.one;
1606
1607 /* Pack offsets. */
1608 if (has_offset && opcode != TGSI_OPCODE_TXF) {
1609 /* The offsets are six-bit signed integers packed like this:
1610 * X=[5:0], Y=[13:8], and Z=[21:16].
1611 */
1612 LLVMValueRef offset[3], pack;
1613
1614 assert(inst->Texture.NumOffsets == 1);
1615
1616 for (chan = 0; chan < 3; chan++) {
1617 offset[chan] = lp_build_emit_fetch_texoffset(bld_base,
1618 emit_data->inst, 0, chan);
1619 offset[chan] = LLVMBuildAnd(gallivm->builder, offset[chan],
1620 lp_build_const_int32(gallivm, 0x3f), "");
1621 if (chan)
1622 offset[chan] = LLVMBuildShl(gallivm->builder, offset[chan],
1623 lp_build_const_int32(gallivm, chan*8), "");
1624 }
1625
1626 pack = LLVMBuildOr(gallivm->builder, offset[0], offset[1], "");
1627 pack = LLVMBuildOr(gallivm->builder, pack, offset[2], "");
1628 address[count++] = pack;
1629 }
1630
1631 /* Pack LOD bias value */
1632 if (opcode == TGSI_OPCODE_TXB)
1633 address[count++] = coords[3];
1634 if (opcode == TGSI_OPCODE_TXB2)
1635 address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
1636
1637 /* Pack depth comparison value */
1638 if (tgsi_is_shadow_sampler(target) && opcode != TGSI_OPCODE_LODQ) {
1639 if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
1640 address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
1641 } else {
1642 assert(ref_pos >= 0);
1643 address[count++] = coords[ref_pos];
1644 }
1645 }
1646
1647 if (target == TGSI_TEXTURE_CUBE ||
1648 target == TGSI_TEXTURE_CUBE_ARRAY ||
1649 target == TGSI_TEXTURE_SHADOWCUBE ||
1650 target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
1651 radeon_llvm_emit_prepare_cube_coords(bld_base, emit_data, coords);
1652
1653 /* Pack user derivatives */
1654 if (opcode == TGSI_OPCODE_TXD) {
1655 int num_deriv_channels, param;
1656
1657 switch (target) {
1658 case TGSI_TEXTURE_3D:
1659 num_deriv_channels = 3;
1660 break;
1661 case TGSI_TEXTURE_2D:
1662 case TGSI_TEXTURE_SHADOW2D:
1663 case TGSI_TEXTURE_RECT:
1664 case TGSI_TEXTURE_SHADOWRECT:
1665 case TGSI_TEXTURE_2D_ARRAY:
1666 case TGSI_TEXTURE_SHADOW2D_ARRAY:
1667 case TGSI_TEXTURE_CUBE:
1668 case TGSI_TEXTURE_SHADOWCUBE:
1669 case TGSI_TEXTURE_CUBE_ARRAY:
1670 case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
1671 num_deriv_channels = 2;
1672 break;
1673 case TGSI_TEXTURE_1D:
1674 case TGSI_TEXTURE_SHADOW1D:
1675 case TGSI_TEXTURE_1D_ARRAY:
1676 case TGSI_TEXTURE_SHADOW1D_ARRAY:
1677 num_deriv_channels = 1;
1678 break;
1679 default:
1680 assert(0); /* no other targets are valid here */
1681 }
1682
1683 for (param = 1; param <= 2; param++)
1684 for (chan = 0; chan < num_deriv_channels; chan++)
1685 address[count++] = lp_build_emit_fetch(bld_base, inst, param, chan);
1686 }
1687
1688 /* Pack texture coordinates */
1689 address[count++] = coords[0];
1690 if (num_coords > 1)
1691 address[count++] = coords[1];
1692 if (num_coords > 2)
1693 address[count++] = coords[2];
1694
1695 /* Pack LOD or sample index */
1696 if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF)
1697 address[count++] = coords[3];
1698 else if (opcode == TGSI_OPCODE_TXL2)
1699 address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
1700
1701 if (count > 16) {
1702 assert(!"Cannot handle more than 16 texture address parameters");
1703 count = 16;
1704 }
1705
1706 for (chan = 0; chan < count; chan++ ) {
1707 address[chan] = LLVMBuildBitCast(gallivm->builder,
1708 address[chan],
1709 LLVMInt32TypeInContext(gallivm->context),
1710 "");
1711 }
1712
1713 /* Adjust the sample index according to FMASK.
1714 *
1715 * For uncompressed MSAA surfaces, FMASK should return 0x76543210,
1716 * which is the identity mapping. Each nibble says which physical sample
1717 * should be fetched to get that sample.
1718 *
1719 * For example, 0x11111100 means there are only 2 samples stored and
1720 * the second sample covers 3/4 of the pixel. When reading samples 0
1721 * and 1, return physical sample 0 (determined by the first two 0s
1722 * in FMASK), otherwise return physical sample 1.
1723 *
1724 * The sample index should be adjusted as follows:
1725 * sample_index = (fmask >> (sample_index * 4)) & 0xF;
1726 */
1727 if (target == TGSI_TEXTURE_2D_MSAA ||
1728 target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
1729 struct lp_build_context *uint_bld = &bld_base->uint_bld;
1730 struct lp_build_emit_data txf_emit_data = *emit_data;
1731 LLVMValueRef txf_address[4];
1732 unsigned txf_count = count;
1733 struct tgsi_full_instruction inst = {};
1734
1735 memcpy(txf_address, address, sizeof(txf_address));
1736
1737 if (target == TGSI_TEXTURE_2D_MSAA) {
1738 txf_address[2] = bld_base->uint_bld.zero;
1739 }
1740 txf_address[3] = bld_base->uint_bld.zero;
1741
1742 /* Pad to a power-of-two size. */
1743 while (txf_count < util_next_power_of_two(txf_count))
1744 txf_address[txf_count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
1745
1746 /* Read FMASK using TXF. */
1747 inst.Instruction.Opcode = TGSI_OPCODE_TXF;
1748 inst.Texture.Texture = target == TGSI_TEXTURE_2D_MSAA ? TGSI_TEXTURE_2D : TGSI_TEXTURE_2D_ARRAY;
1749 txf_emit_data.inst = &inst;
1750 txf_emit_data.chan = 0;
1751 txf_emit_data.dst_type = LLVMVectorType(
1752 LLVMInt32TypeInContext(gallivm->context), 4);
1753 txf_emit_data.args[0] = lp_build_gather_values(gallivm, txf_address, txf_count);
1754 txf_emit_data.args[1] = si_shader_ctx->resources[SI_FMASK_TEX_OFFSET + sampler_index];
1755 txf_emit_data.args[2] = lp_build_const_int32(gallivm, inst.Texture.Texture);
1756 txf_emit_data.arg_count = 3;
1757
1758 build_tex_intrinsic(&tex_action, bld_base, &txf_emit_data);
1759
1760 /* Initialize some constants. */
1761 LLVMValueRef four = LLVMConstInt(uint_bld->elem_type, 4, 0);
1762 LLVMValueRef F = LLVMConstInt(uint_bld->elem_type, 0xF, 0);
1763
1764 /* Apply the formula. */
1765 LLVMValueRef fmask =
1766 LLVMBuildExtractElement(gallivm->builder,
1767 txf_emit_data.output[0],
1768 uint_bld->zero, "");
1769
1770 unsigned sample_chan = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3;
1771
1772 LLVMValueRef sample_index4 =
1773 LLVMBuildMul(gallivm->builder, address[sample_chan], four, "");
1774
1775 LLVMValueRef shifted_fmask =
1776 LLVMBuildLShr(gallivm->builder, fmask, sample_index4, "");
1777
1778 LLVMValueRef final_sample =
1779 LLVMBuildAnd(gallivm->builder, shifted_fmask, F, "");
1780
1781 /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK
1782 * resource descriptor is 0 (invalid),
1783 */
1784 LLVMValueRef fmask_desc =
1785 LLVMBuildBitCast(gallivm->builder,
1786 si_shader_ctx->resources[SI_FMASK_TEX_OFFSET + sampler_index],
1787 LLVMVectorType(uint_bld->elem_type, 8), "");
1788
1789 LLVMValueRef fmask_word1 =
1790 LLVMBuildExtractElement(gallivm->builder, fmask_desc,
1791 uint_bld->one, "");
1792
1793 LLVMValueRef word1_is_nonzero =
1794 LLVMBuildICmp(gallivm->builder, LLVMIntNE,
1795 fmask_word1, uint_bld->zero, "");
1796
1797 /* Replace the MSAA sample index. */
1798 address[sample_chan] =
1799 LLVMBuildSelect(gallivm->builder, word1_is_nonzero,
1800 final_sample, address[sample_chan], "");
1801 }
1802
1803 /* Resource */
1804 emit_data->args[1] = si_shader_ctx->resources[sampler_index];
1805
1806 if (opcode == TGSI_OPCODE_TXF) {
1807 /* add tex offsets */
1808 if (inst->Texture.NumOffsets) {
1809 struct lp_build_context *uint_bld = &bld_base->uint_bld;
1810 struct lp_build_tgsi_soa_context *bld = lp_soa_context(bld_base);
1811 const struct tgsi_texture_offset * off = inst->TexOffsets;
1812
1813 assert(inst->Texture.NumOffsets == 1);
1814
1815 switch (target) {
1816 case TGSI_TEXTURE_3D:
1817 address[2] = lp_build_add(uint_bld, address[2],
1818 bld->immediates[off->Index][off->SwizzleZ]);
1819 /* fall through */
1820 case TGSI_TEXTURE_2D:
1821 case TGSI_TEXTURE_SHADOW2D:
1822 case TGSI_TEXTURE_RECT:
1823 case TGSI_TEXTURE_SHADOWRECT:
1824 case TGSI_TEXTURE_2D_ARRAY:
1825 case TGSI_TEXTURE_SHADOW2D_ARRAY:
1826 address[1] =
1827 lp_build_add(uint_bld, address[1],
1828 bld->immediates[off->Index][off->SwizzleY]);
1829 /* fall through */
1830 case TGSI_TEXTURE_1D:
1831 case TGSI_TEXTURE_SHADOW1D:
1832 case TGSI_TEXTURE_1D_ARRAY:
1833 case TGSI_TEXTURE_SHADOW1D_ARRAY:
1834 address[0] =
1835 lp_build_add(uint_bld, address[0],
1836 bld->immediates[off->Index][off->SwizzleX]);
1837 break;
1838 /* texture offsets do not apply to other texture targets */
1839 }
1840 }
1841
1842 emit_data->args[2] = lp_build_const_int32(gallivm, target);
1843 emit_data->arg_count = 3;
1844
1845 emit_data->dst_type = LLVMVectorType(
1846 LLVMInt32TypeInContext(gallivm->context),
1847 4);
1848 } else if (opcode == TGSI_OPCODE_TG4 ||
1849 opcode == TGSI_OPCODE_LODQ ||
1850 has_offset) {
1851 unsigned is_array = target == TGSI_TEXTURE_1D_ARRAY ||
1852 target == TGSI_TEXTURE_SHADOW1D_ARRAY ||
1853 target == TGSI_TEXTURE_2D_ARRAY ||
1854 target == TGSI_TEXTURE_SHADOW2D_ARRAY ||
1855 target == TGSI_TEXTURE_CUBE_ARRAY ||
1856 target == TGSI_TEXTURE_SHADOWCUBE_ARRAY;
1857 unsigned is_rect = target == TGSI_TEXTURE_RECT;
1858 unsigned dmask = 0xf;
1859
1860 if (opcode == TGSI_OPCODE_TG4) {
1861 unsigned gather_comp = 0;
1862
1863 /* DMASK was repurposed for GATHER4. 4 components are always
1864 * returned and DMASK works like a swizzle - it selects
1865 * the component to fetch. The only valid DMASK values are
1866 * 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns
1867 * (red,red,red,red) etc.) The ISA document doesn't mention
1868 * this.
1869 */
1870
1871 /* Get the component index from src1.x for Gather4. */
1872 if (!tgsi_is_shadow_sampler(target)) {
1873 LLVMValueRef (*imms)[4] = lp_soa_context(bld_base)->immediates;
1874 LLVMValueRef comp_imm;
1875 struct tgsi_src_register src1 = inst->Src[1].Register;
1876
1877 assert(src1.File == TGSI_FILE_IMMEDIATE);
1878
1879 comp_imm = imms[src1.Index][src1.SwizzleX];
1880 gather_comp = LLVMConstIntGetZExtValue(comp_imm);
1881 gather_comp = CLAMP(gather_comp, 0, 3);
1882 }
1883
1884 dmask = 1 << gather_comp;
1885 }
1886
1887 emit_data->args[2] = si_shader_ctx->samplers[sampler_index];
1888 emit_data->args[3] = lp_build_const_int32(gallivm, dmask);
1889 emit_data->args[4] = lp_build_const_int32(gallivm, is_rect); /* unorm */
1890 emit_data->args[5] = lp_build_const_int32(gallivm, 0); /* r128 */
1891 emit_data->args[6] = lp_build_const_int32(gallivm, is_array); /* da */
1892 emit_data->args[7] = lp_build_const_int32(gallivm, 0); /* glc */
1893 emit_data->args[8] = lp_build_const_int32(gallivm, 0); /* slc */
1894 emit_data->args[9] = lp_build_const_int32(gallivm, 0); /* tfe */
1895 emit_data->args[10] = lp_build_const_int32(gallivm, 0); /* lwe */
1896
1897 emit_data->arg_count = 11;
1898
1899 emit_data->dst_type = LLVMVectorType(
1900 LLVMFloatTypeInContext(gallivm->context),
1901 4);
1902 } else {
1903 emit_data->args[2] = si_shader_ctx->samplers[sampler_index];
1904 emit_data->args[3] = lp_build_const_int32(gallivm, target);
1905 emit_data->arg_count = 4;
1906
1907 emit_data->dst_type = LLVMVectorType(
1908 LLVMFloatTypeInContext(gallivm->context),
1909 4);
1910 }
1911
1912 /* The fetch opcode has been converted to a 2D array fetch.
1913 * This simplifies the LLVM backend. */
1914 if (target == TGSI_TEXTURE_CUBE_ARRAY)
1915 target = TGSI_TEXTURE_2D_ARRAY;
1916 else if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
1917 target = TGSI_TEXTURE_SHADOW2D_ARRAY;
1918
1919 /* Pad to power of two vector */
1920 while (count < util_next_power_of_two(count))
1921 address[count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
1922
1923 emit_data->args[0] = lp_build_gather_values(gallivm, address, count);
1924 }
1925
1926 static void build_tex_intrinsic(const struct lp_build_tgsi_action * action,
1927 struct lp_build_tgsi_context * bld_base,
1928 struct lp_build_emit_data * emit_data)
1929 {
1930 struct lp_build_context * base = &bld_base->base;
1931 unsigned opcode = emit_data->inst->Instruction.Opcode;
1932 unsigned target = emit_data->inst->Texture.Texture;
1933 char intr_name[127];
1934 bool has_offset = HAVE_LLVM >= 0x0305 ?
1935 emit_data->inst->Texture.NumOffsets > 0 : false;
1936
1937 if (target == TGSI_TEXTURE_BUFFER) {
1938 emit_data->output[emit_data->chan] = build_intrinsic(
1939 base->gallivm->builder,
1940 "llvm.SI.vs.load.input", emit_data->dst_type,
1941 emit_data->args, emit_data->arg_count,
1942 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
1943 return;
1944 }
1945
1946 if (opcode == TGSI_OPCODE_TG4 ||
1947 opcode == TGSI_OPCODE_LODQ ||
1948 (opcode != TGSI_OPCODE_TXF && has_offset)) {
1949 bool is_shadow = tgsi_is_shadow_sampler(target);
1950 const char *name = "llvm.SI.image.sample";
1951 const char *infix = "";
1952
1953 switch (opcode) {
1954 case TGSI_OPCODE_TEX:
1955 case TGSI_OPCODE_TEX2:
1956 case TGSI_OPCODE_TXP:
1957 break;
1958 case TGSI_OPCODE_TXB:
1959 case TGSI_OPCODE_TXB2:
1960 infix = ".b";
1961 break;
1962 case TGSI_OPCODE_TXL:
1963 case TGSI_OPCODE_TXL2:
1964 infix = ".l";
1965 break;
1966 case TGSI_OPCODE_TXD:
1967 infix = ".d";
1968 break;
1969 case TGSI_OPCODE_TG4:
1970 name = "llvm.SI.gather4";
1971 break;
1972 case TGSI_OPCODE_LODQ:
1973 name = "llvm.SI.getlod";
1974 is_shadow = false;
1975 has_offset = false;
1976 break;
1977 default:
1978 assert(0);
1979 return;
1980 }
1981
1982 /* Add the type and suffixes .c, .o if needed. */
1983 sprintf(intr_name, "%s%s%s%s.v%ui32", name,
1984 is_shadow ? ".c" : "", infix, has_offset ? ".o" : "",
1985 LLVMGetVectorSize(LLVMTypeOf(emit_data->args[0])));
1986
1987 emit_data->output[emit_data->chan] = build_intrinsic(
1988 base->gallivm->builder, intr_name, emit_data->dst_type,
1989 emit_data->args, emit_data->arg_count,
1990 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
1991 } else {
1992 LLVMTypeRef i8, v16i8, v32i8;
1993 const char *name;
1994
1995 switch (opcode) {
1996 case TGSI_OPCODE_TEX:
1997 case TGSI_OPCODE_TEX2:
1998 case TGSI_OPCODE_TXP:
1999 name = "llvm.SI.sample";
2000 break;
2001 case TGSI_OPCODE_TXB:
2002 case TGSI_OPCODE_TXB2:
2003 name = "llvm.SI.sampleb";
2004 break;
2005 case TGSI_OPCODE_TXD:
2006 name = "llvm.SI.sampled";
2007 break;
2008 case TGSI_OPCODE_TXF:
2009 name = "llvm.SI.imageload";
2010 break;
2011 case TGSI_OPCODE_TXL:
2012 case TGSI_OPCODE_TXL2:
2013 name = "llvm.SI.samplel";
2014 break;
2015 default:
2016 assert(0);
2017 return;
2018 }
2019
2020 i8 = LLVMInt8TypeInContext(base->gallivm->context);
2021 v16i8 = LLVMVectorType(i8, 16);
2022 v32i8 = LLVMVectorType(i8, 32);
2023
2024 emit_data->args[1] = LLVMBuildBitCast(base->gallivm->builder,
2025 emit_data->args[1], v32i8, "");
2026 if (opcode != TGSI_OPCODE_TXF) {
2027 emit_data->args[2] = LLVMBuildBitCast(base->gallivm->builder,
2028 emit_data->args[2], v16i8, "");
2029 }
2030
2031 sprintf(intr_name, "%s.v%ui32", name,
2032 LLVMGetVectorSize(LLVMTypeOf(emit_data->args[0])));
2033
2034 emit_data->output[emit_data->chan] = build_intrinsic(
2035 base->gallivm->builder, intr_name, emit_data->dst_type,
2036 emit_data->args, emit_data->arg_count,
2037 LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
2038 }
2039 }
2040
2041 static void txq_fetch_args(
2042 struct lp_build_tgsi_context * bld_base,
2043 struct lp_build_emit_data * emit_data)
2044 {
2045 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
2046 const struct tgsi_full_instruction *inst = emit_data->inst;
2047 struct gallivm_state *gallivm = bld_base->base.gallivm;
2048 unsigned target = inst->Texture.Texture;
2049
2050 if (target == TGSI_TEXTURE_BUFFER) {
2051 LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
2052 LLVMTypeRef v8i32 = LLVMVectorType(i32, 8);
2053
2054 /* Read the size from the buffer descriptor directly. */
2055 LLVMValueRef size = si_shader_ctx->resources[inst->Src[1].Register.Index];
2056 size = LLVMBuildBitCast(gallivm->builder, size, v8i32, "");
2057 size = LLVMBuildExtractElement(gallivm->builder, size,
2058 lp_build_const_int32(gallivm, 2), "");
2059 emit_data->args[0] = size;
2060 return;
2061 }
2062
2063 /* Mip level */
2064 emit_data->args[0] = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
2065
2066 /* Resource */
2067 emit_data->args[1] = si_shader_ctx->resources[inst->Src[1].Register.Index];
2068
2069 /* Texture target */
2070 if (target == TGSI_TEXTURE_CUBE_ARRAY ||
2071 target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
2072 target = TGSI_TEXTURE_2D_ARRAY;
2073
2074 emit_data->args[2] = lp_build_const_int32(bld_base->base.gallivm,
2075 target);
2076
2077 emit_data->arg_count = 3;
2078
2079 emit_data->dst_type = LLVMVectorType(
2080 LLVMInt32TypeInContext(bld_base->base.gallivm->context),
2081 4);
2082 }
2083
2084 static void build_txq_intrinsic(const struct lp_build_tgsi_action * action,
2085 struct lp_build_tgsi_context * bld_base,
2086 struct lp_build_emit_data * emit_data)
2087 {
2088 unsigned target = emit_data->inst->Texture.Texture;
2089
2090 if (target == TGSI_TEXTURE_BUFFER) {
2091 /* Just return the buffer size. */
2092 emit_data->output[emit_data->chan] = emit_data->args[0];
2093 return;
2094 }
2095
2096 build_tgsi_intrinsic_nomem(action, bld_base, emit_data);
2097
2098 /* Divide the number of layers by 6 to get the number of cubes. */
2099 if (target == TGSI_TEXTURE_CUBE_ARRAY ||
2100 target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
2101 LLVMBuilderRef builder = bld_base->base.gallivm->builder;
2102 LLVMValueRef two = lp_build_const_int32(bld_base->base.gallivm, 2);
2103 LLVMValueRef six = lp_build_const_int32(bld_base->base.gallivm, 6);
2104
2105 LLVMValueRef v4 = emit_data->output[emit_data->chan];
2106 LLVMValueRef z = LLVMBuildExtractElement(builder, v4, two, "");
2107 z = LLVMBuildSDiv(builder, z, six, "");
2108
2109 emit_data->output[emit_data->chan] =
2110 LLVMBuildInsertElement(builder, v4, z, two, "");
2111 }
2112 }
2113
2114 static void si_llvm_emit_ddxy(
2115 const struct lp_build_tgsi_action * action,
2116 struct lp_build_tgsi_context * bld_base,
2117 struct lp_build_emit_data * emit_data)
2118 {
2119 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
2120 struct gallivm_state *gallivm = bld_base->base.gallivm;
2121 struct lp_build_context * base = &bld_base->base;
2122 const struct tgsi_full_instruction *inst = emit_data->inst;
2123 unsigned opcode = inst->Instruction.Opcode;
2124 LLVMValueRef indices[2];
2125 LLVMValueRef store_ptr, load_ptr0, load_ptr1;
2126 LLVMValueRef tl, trbl, result[4];
2127 LLVMTypeRef i32;
2128 unsigned swizzle[4];
2129 unsigned c;
2130
2131 i32 = LLVMInt32TypeInContext(gallivm->context);
2132
2133 indices[0] = bld_base->uint_bld.zero;
2134 indices[1] = build_intrinsic(gallivm->builder, "llvm.SI.tid", i32,
2135 NULL, 0, LLVMReadNoneAttribute);
2136 store_ptr = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
2137 indices, 2, "");
2138
2139 indices[1] = LLVMBuildAnd(gallivm->builder, indices[1],
2140 lp_build_const_int32(gallivm, 0xfffffffc), "");
2141 load_ptr0 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
2142 indices, 2, "");
2143
2144 indices[1] = LLVMBuildAdd(gallivm->builder, indices[1],
2145 lp_build_const_int32(gallivm,
2146 opcode == TGSI_OPCODE_DDX ? 1 : 2),
2147 "");
2148 load_ptr1 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
2149 indices, 2, "");
2150
2151 for (c = 0; c < 4; ++c) {
2152 unsigned i;
2153
2154 swizzle[c] = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], c);
2155 for (i = 0; i < c; ++i) {
2156 if (swizzle[i] == swizzle[c]) {
2157 result[c] = result[i];
2158 break;
2159 }
2160 }
2161 if (i != c)
2162 continue;
2163
2164 LLVMBuildStore(gallivm->builder,
2165 LLVMBuildBitCast(gallivm->builder,
2166 lp_build_emit_fetch(bld_base, inst, 0, c),
2167 i32, ""),
2168 store_ptr);
2169
2170 tl = LLVMBuildLoad(gallivm->builder, load_ptr0, "");
2171 tl = LLVMBuildBitCast(gallivm->builder, tl, base->elem_type, "");
2172
2173 trbl = LLVMBuildLoad(gallivm->builder, load_ptr1, "");
2174 trbl = LLVMBuildBitCast(gallivm->builder, trbl, base->elem_type, "");
2175
2176 result[c] = LLVMBuildFSub(gallivm->builder, trbl, tl, "");
2177 }
2178
2179 emit_data->output[0] = lp_build_gather_values(gallivm, result, 4);
2180 }
2181
2182 /* Emit one vertex from the geometry shader */
2183 static void si_llvm_emit_vertex(
2184 const struct lp_build_tgsi_action *action,
2185 struct lp_build_tgsi_context *bld_base,
2186 struct lp_build_emit_data *emit_data)
2187 {
2188 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
2189 struct lp_build_context *uint = &bld_base->uint_bld;
2190 struct si_shader *shader = &si_shader_ctx->shader->shader;
2191 struct gallivm_state *gallivm = bld_base->base.gallivm;
2192 LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
2193 LLVMValueRef soffset = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
2194 SI_PARAM_GS2VS_OFFSET);
2195 LLVMValueRef gs_next_vertex;
2196 LLVMValueRef can_emit, kill;
2197 LLVMValueRef t_list_ptr;
2198 LLVMValueRef t_list;
2199 LLVMValueRef args[2];
2200 unsigned chan;
2201 int i;
2202
2203 /* Load the GSVS ring resource descriptor */
2204 t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
2205 SI_PARAM_RW_BUFFERS);
2206 t_list = build_indexed_load(si_shader_ctx, t_list_ptr,
2207 lp_build_const_int32(gallivm, SI_RING_GSVS));
2208
2209 if (shader->noutput == 0) {
2210 struct tgsi_parse_context *parse = &si_shader_ctx->parse;
2211
2212 while (!tgsi_parse_end_of_tokens(parse)) {
2213 tgsi_parse_token(parse);
2214
2215 if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_DECLARATION) {
2216 struct tgsi_full_declaration *d = &parse->FullToken.FullDeclaration;
2217
2218 if (d->Declaration.File == TGSI_FILE_OUTPUT)
2219 si_store_shader_io_attribs(shader, d);
2220 }
2221 }
2222 }
2223
2224 /* Write vertex attribute values to GSVS ring */
2225 gs_next_vertex = LLVMBuildLoad(gallivm->builder, si_shader_ctx->gs_next_vertex, "");
2226
2227 /* If this thread has already emitted the declared maximum number of
2228 * vertices, kill it: excessive vertex emissions are not supposed to
2229 * have any effect, and GS threads have no externally observable
2230 * effects other than emitting vertices.
2231 */
2232 can_emit = LLVMBuildICmp(gallivm->builder, LLVMIntULE, gs_next_vertex,
2233 lp_build_const_int32(gallivm,
2234 shader->gs_max_out_vertices), "");
2235 kill = lp_build_select(&bld_base->base, can_emit,
2236 lp_build_const_float(gallivm, 1.0f),
2237 lp_build_const_float(gallivm, -1.0f));
2238 build_intrinsic(gallivm->builder, "llvm.AMDGPU.kill",
2239 LLVMVoidTypeInContext(gallivm->context), &kill, 1, 0);
2240
2241 for (i = 0; i < shader->noutput; i++) {
2242 LLVMValueRef *out_ptr =
2243 si_shader_ctx->radeon_bld.soa.outputs[shader->output[i].index];
2244
2245 for (chan = 0; chan < 4; chan++) {
2246 LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], "");
2247 LLVMValueRef voffset =
2248 lp_build_const_int32(gallivm, (i * 4 + chan) *
2249 shader->gs_max_out_vertices);
2250
2251 voffset = lp_build_add(uint, voffset, gs_next_vertex);
2252 voffset = lp_build_mul_imm(uint, voffset, 4);
2253
2254 out_val = LLVMBuildBitCast(gallivm->builder, out_val, i32, "");
2255
2256 build_tbuffer_store(si_shader_ctx, t_list, out_val, 1,
2257 voffset, soffset, 0,
2258 V_008F0C_BUF_DATA_FORMAT_32,
2259 V_008F0C_BUF_NUM_FORMAT_UINT,
2260 1, 0, 1, 1, 0);
2261 }
2262 }
2263 gs_next_vertex = lp_build_add(uint, gs_next_vertex,
2264 lp_build_const_int32(gallivm, 1));
2265 LLVMBuildStore(gallivm->builder, gs_next_vertex, si_shader_ctx->gs_next_vertex);
2266
2267 /* Signal vertex emission */
2268 args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_EMIT | SENDMSG_GS);
2269 args[1] = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_GS_WAVE_ID);
2270 build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
2271 LLVMVoidTypeInContext(gallivm->context), args, 2,
2272 LLVMNoUnwindAttribute);
2273 }
2274
2275 /* Cut one primitive from the geometry shader */
2276 static void si_llvm_emit_primitive(
2277 const struct lp_build_tgsi_action *action,
2278 struct lp_build_tgsi_context *bld_base,
2279 struct lp_build_emit_data *emit_data)
2280 {
2281 struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
2282 struct gallivm_state *gallivm = bld_base->base.gallivm;
2283 LLVMValueRef args[2];
2284
2285 /* Signal primitive cut */
2286 args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_CUT | SENDMSG_GS);
2287 args[1] = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_GS_WAVE_ID);
2288 build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
2289 LLVMVoidTypeInContext(gallivm->context), args, 2,
2290 LLVMNoUnwindAttribute);
2291 }
2292
2293 static const struct lp_build_tgsi_action tex_action = {
2294 .fetch_args = tex_fetch_args,
2295 .emit = build_tex_intrinsic,
2296 };
2297
2298 static const struct lp_build_tgsi_action txq_action = {
2299 .fetch_args = txq_fetch_args,
2300 .emit = build_txq_intrinsic,
2301 .intr_name = "llvm.SI.resinfo"
2302 };
2303
2304 static void create_meta_data(struct si_shader_context *si_shader_ctx)
2305 {
2306 struct gallivm_state *gallivm = si_shader_ctx->radeon_bld.soa.bld_base.base.gallivm;
2307 LLVMValueRef args[3];
2308
2309 args[0] = LLVMMDStringInContext(gallivm->context, "const", 5);
2310 args[1] = 0;
2311 args[2] = lp_build_const_int32(gallivm, 1);
2312
2313 si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, 3);
2314 }
2315
2316 static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
2317 {
2318 return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
2319 CONST_ADDR_SPACE);
2320 }
2321
2322 static void create_function(struct si_shader_context *si_shader_ctx)
2323 {
2324 struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
2325 struct gallivm_state *gallivm = bld_base->base.gallivm;
2326 struct si_pipe_shader *shader = si_shader_ctx->shader;
2327 LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v4i32, v8i32;
2328 unsigned i, last_sgpr, num_params;
2329
2330 i8 = LLVMInt8TypeInContext(gallivm->context);
2331 i32 = LLVMInt32TypeInContext(gallivm->context);
2332 f32 = LLVMFloatTypeInContext(gallivm->context);
2333 v2i32 = LLVMVectorType(i32, 2);
2334 v3i32 = LLVMVectorType(i32, 3);
2335 v4i32 = LLVMVectorType(i32, 4);
2336 v8i32 = LLVMVectorType(i32, 8);
2337 v16i8 = LLVMVectorType(i8, 16);
2338
2339 params[SI_PARAM_CONST] = const_array(v16i8, SI_NUM_CONST_BUFFERS);
2340 params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, SI_NUM_RW_BUFFERS);
2341 params[SI_PARAM_SAMPLER] = const_array(v4i32, SI_NUM_SAMPLER_STATES);
2342 params[SI_PARAM_RESOURCE] = const_array(v8i32, SI_NUM_SAMPLER_VIEWS);
2343
2344 switch (si_shader_ctx->type) {
2345 case TGSI_PROCESSOR_VERTEX:
2346 params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, SI_NUM_VERTEX_BUFFERS);
2347 params[SI_PARAM_BASE_VERTEX] = i32;
2348 params[SI_PARAM_START_INSTANCE] = i32;
2349 num_params = SI_PARAM_START_INSTANCE+1;
2350 if (shader->key.vs.as_es) {
2351 params[SI_PARAM_ES2GS_OFFSET] = i32;
2352 num_params++;
2353 } else {
2354 /* The locations of the other parameters are assigned dynamically. */
2355
2356 /* Streamout SGPRs. */
2357 if (shader->selector->so.num_outputs) {
2358 params[si_shader_ctx->param_streamout_config = num_params++] = i32;
2359 params[si_shader_ctx->param_streamout_write_index = num_params++] = i32;
2360 }
2361 /* A streamout buffer offset is loaded if the stride is non-zero. */
2362 for (i = 0; i < 4; i++) {
2363 if (!shader->selector->so.stride[i])
2364 continue;
2365
2366 params[si_shader_ctx->param_streamout_offset[i] = num_params++] = i32;
2367 }
2368 }
2369
2370 last_sgpr = num_params-1;
2371
2372 /* VGPRs */
2373 params[si_shader_ctx->param_vertex_id = num_params++] = i32;
2374 params[num_params++] = i32; /* unused*/
2375 params[num_params++] = i32; /* unused */
2376 params[si_shader_ctx->param_instance_id = num_params++] = i32;
2377 break;
2378
2379 case TGSI_PROCESSOR_GEOMETRY:
2380 params[SI_PARAM_GS2VS_OFFSET] = i32;
2381 params[SI_PARAM_GS_WAVE_ID] = i32;
2382 last_sgpr = SI_PARAM_GS_WAVE_ID;
2383
2384 /* VGPRs */
2385 params[SI_PARAM_VTX0_OFFSET] = i32;
2386 params[SI_PARAM_VTX1_OFFSET] = i32;
2387 params[SI_PARAM_PRIMITIVE_ID] = i32;
2388 params[SI_PARAM_VTX2_OFFSET] = i32;
2389 params[SI_PARAM_VTX3_OFFSET] = i32;
2390 params[SI_PARAM_VTX4_OFFSET] = i32;
2391 params[SI_PARAM_VTX5_OFFSET] = i32;
2392 params[SI_PARAM_GS_INSTANCE_ID] = i32;
2393 num_params = SI_PARAM_GS_INSTANCE_ID+1;
2394 break;
2395
2396 case TGSI_PROCESSOR_FRAGMENT:
2397 params[SI_PARAM_ALPHA_REF] = f32;
2398 params[SI_PARAM_PRIM_MASK] = i32;
2399 last_sgpr = SI_PARAM_PRIM_MASK;
2400 params[SI_PARAM_PERSP_SAMPLE] = v2i32;
2401 params[SI_PARAM_PERSP_CENTER] = v2i32;
2402 params[SI_PARAM_PERSP_CENTROID] = v2i32;
2403 params[SI_PARAM_PERSP_PULL_MODEL] = v3i32;
2404 params[SI_PARAM_LINEAR_SAMPLE] = v2i32;
2405 params[SI_PARAM_LINEAR_CENTER] = v2i32;
2406 params[SI_PARAM_LINEAR_CENTROID] = v2i32;
2407 params[SI_PARAM_LINE_STIPPLE_TEX] = f32;
2408 params[SI_PARAM_POS_X_FLOAT] = f32;
2409 params[SI_PARAM_POS_Y_FLOAT] = f32;
2410 params[SI_PARAM_POS_Z_FLOAT] = f32;
2411 params[SI_PARAM_POS_W_FLOAT] = f32;
2412 params[SI_PARAM_FRONT_FACE] = f32;
2413 params[SI_PARAM_ANCILLARY] = i32;
2414 params[SI_PARAM_SAMPLE_COVERAGE] = f32;
2415 params[SI_PARAM_POS_FIXED_PT] = f32;
2416 num_params = SI_PARAM_POS_FIXED_PT+1;
2417 break;
2418
2419 default:
2420 assert(0 && "unimplemented shader");
2421 return;
2422 }
2423
2424 assert(num_params <= Elements(params));
2425 radeon_llvm_create_func(&si_shader_ctx->radeon_bld, params, num_params);
2426 radeon_llvm_shader_type(si_shader_ctx->radeon_bld.main_fn, si_shader_ctx->type);
2427
2428 for (i = 0; i <= last_sgpr; ++i) {
2429 LLVMValueRef P = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, i);
2430 switch (i) {
2431 default:
2432 LLVMAddAttribute(P, LLVMInRegAttribute);
2433 break;
2434 /* We tell llvm that array inputs are passed by value to allow Sinking pass
2435 * to move load. Inputs are constant so this is fine. */
2436 case SI_PARAM_CONST:
2437 case SI_PARAM_SAMPLER:
2438 case SI_PARAM_RESOURCE:
2439 LLVMAddAttribute(P, LLVMByValAttribute);
2440 break;
2441 }
2442 }
2443
2444 if (bld_base->info &&
2445 (bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 ||
2446 bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0))
2447 si_shader_ctx->ddxy_lds =
2448 LLVMAddGlobalInAddressSpace(gallivm->module,
2449 LLVMArrayType(i32, 64),
2450 "ddxy_lds",
2451 LOCAL_ADDR_SPACE);
2452 }
2453
2454 static void preload_constants(struct si_shader_context *si_shader_ctx)
2455 {
2456 struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
2457 struct gallivm_state * gallivm = bld_base->base.gallivm;
2458 const struct tgsi_shader_info * info = bld_base->info;
2459 unsigned buf;
2460 LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
2461
2462 for (buf = 0; buf < SI_NUM_CONST_BUFFERS; buf++) {
2463 unsigned i, num_const = info->const_file_max[buf] + 1;
2464
2465 if (num_const == 0)
2466 continue;
2467
2468 /* Allocate space for the constant values */
2469 si_shader_ctx->constants[buf] = CALLOC(num_const * 4, sizeof(LLVMValueRef));
2470
2471 /* Load the resource descriptor */
2472 si_shader_ctx->const_resource[buf] =
2473 build_indexed_load(si_shader_ctx, ptr, lp_build_const_int32(gallivm, buf));
2474
2475 /* Load the constants, we rely on the code sinking to do the rest */
2476 for (i = 0; i < num_const * 4; ++i) {
2477 si_shader_ctx->constants[buf][i] =
2478 load_const(gallivm->builder,
2479 si_shader_ctx->const_resource[buf],
2480 lp_build_const_int32(gallivm, i * 4),
2481 bld_base->base.elem_type);
2482 }
2483 }
2484 }
2485
2486 static void preload_samplers(struct si_shader_context *si_shader_ctx)
2487 {
2488 struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
2489 struct gallivm_state * gallivm = bld_base->base.gallivm;
2490 const struct tgsi_shader_info * info = bld_base->info;
2491
2492 unsigned i, num_samplers = info->file_max[TGSI_FILE_SAMPLER] + 1;
2493
2494 LLVMValueRef res_ptr, samp_ptr;
2495 LLVMValueRef offset;
2496
2497 if (num_samplers == 0)
2498 return;
2499
2500 /* Allocate space for the values */
2501 si_shader_ctx->resources = CALLOC(SI_NUM_SAMPLER_VIEWS, sizeof(LLVMValueRef));
2502 si_shader_ctx->samplers = CALLOC(num_samplers, sizeof(LLVMValueRef));
2503
2504 res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
2505 samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER);
2506
2507 /* Load the resources and samplers, we rely on the code sinking to do the rest */
2508 for (i = 0; i < num_samplers; ++i) {
2509 /* Resource */
2510 offset = lp_build_const_int32(gallivm, i);
2511 si_shader_ctx->resources[i] = build_indexed_load(si_shader_ctx, res_ptr, offset);
2512
2513 /* Sampler */
2514 offset = lp_build_const_int32(gallivm, i);
2515 si_shader_ctx->samplers[i] = build_indexed_load(si_shader_ctx, samp_ptr, offset);
2516
2517 /* FMASK resource */
2518 if (info->is_msaa_sampler[i]) {
2519 offset = lp_build_const_int32(gallivm, SI_FMASK_TEX_OFFSET + i);
2520 si_shader_ctx->resources[SI_FMASK_TEX_OFFSET + i] =
2521 build_indexed_load(si_shader_ctx, res_ptr, offset);
2522 }
2523 }
2524 }
2525
2526 static void preload_streamout_buffers(struct si_shader_context *si_shader_ctx)
2527 {
2528 struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
2529 struct gallivm_state * gallivm = bld_base->base.gallivm;
2530 unsigned i;
2531
2532 if (si_shader_ctx->type != TGSI_PROCESSOR_VERTEX ||
2533 si_shader_ctx->shader->key.vs.as_es ||
2534 !si_shader_ctx->shader->selector->so.num_outputs)
2535 return;
2536
2537 LLVMValueRef buf_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
2538 SI_PARAM_RW_BUFFERS);
2539
2540 /* Load the resources, we rely on the code sinking to do the rest */
2541 for (i = 0; i < 4; ++i) {
2542 if (si_shader_ctx->shader->selector->so.stride[i]) {
2543 LLVMValueRef offset = lp_build_const_int32(gallivm,
2544 SI_SO_BUF_OFFSET + i);
2545
2546 si_shader_ctx->so_buffers[i] = build_indexed_load(si_shader_ctx, buf_ptr, offset);
2547 }
2548 }
2549 }
2550
2551 int si_compile_llvm(struct si_context *sctx, struct si_pipe_shader *shader,
2552 LLVMModuleRef mod)
2553 {
2554 unsigned r; /* llvm_compile result */
2555 unsigned i;
2556 uint32_t *ptr;
2557 struct radeon_shader_binary binary;
2558 bool dump = r600_can_dump_shader(&sctx->screen->b,
2559 shader->selector ? shader->selector->tokens : NULL);
2560 const char * gpu_family = r600_get_llvm_processor_name(sctx->screen->b.family);
2561 unsigned code_size;
2562
2563 /* Use LLVM to compile shader */
2564 memset(&binary, 0, sizeof(binary));
2565 r = radeon_llvm_compile(mod, &binary, gpu_family, dump);
2566
2567 /* Output binary dump if rscreen->debug_flags are set */
2568 if (dump && ! binary.disassembled) {
2569 fprintf(stderr, "SI CODE:\n");
2570 for (i = 0; i < binary.code_size; i+=4 ) {
2571 fprintf(stderr, "%02x%02x%02x%02x\n", binary.code[i + 3],
2572 binary.code[i + 2], binary.code[i + 1],
2573 binary.code[i]);
2574 }
2575 }
2576
2577 /* XXX: We may be able to emit some of these values directly rather than
2578 * extracting fields to be emitted later.
2579 */
2580 /* Parse config data in compiled binary */
2581 for (i = 0; i < binary.config_size; i+= 8) {
2582 unsigned reg = util_le32_to_cpu(*(uint32_t*)(binary.config + i));
2583 unsigned value = util_le32_to_cpu(*(uint32_t*)(binary.config + i + 4));
2584 switch (reg) {
2585 case R_00B028_SPI_SHADER_PGM_RSRC1_PS:
2586 case R_00B128_SPI_SHADER_PGM_RSRC1_VS:
2587 case R_00B228_SPI_SHADER_PGM_RSRC1_GS:
2588 case R_00B848_COMPUTE_PGM_RSRC1:
2589 shader->num_sgprs = (G_00B028_SGPRS(value) + 1) * 8;
2590 shader->num_vgprs = (G_00B028_VGPRS(value) + 1) * 4;
2591 break;
2592 case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
2593 shader->lds_size = G_00B02C_EXTRA_LDS_SIZE(value);
2594 break;
2595 case R_00B84C_COMPUTE_PGM_RSRC2:
2596 shader->lds_size = G_00B84C_LDS_SIZE(value);
2597 break;
2598 case R_0286CC_SPI_PS_INPUT_ENA:
2599 shader->spi_ps_input_ena = value;
2600 break;
2601 case R_00B860_COMPUTE_TMPRING_SIZE:
2602 /* WAVESIZE is in units of 256 dwords. */
2603 shader->scratch_bytes_per_wave =
2604 G_00B860_WAVESIZE(value) * 256 * 4 * 1;
2605 break;
2606 default:
2607 fprintf(stderr, "Warning: Compiler emitted unknown "
2608 "config register: 0x%x\n", reg);
2609 break;
2610 }
2611 }
2612
2613 /* copy new shader */
2614 code_size = binary.code_size + binary.rodata_size;
2615 r600_resource_reference(&shader->bo, NULL);
2616 shader->bo = si_resource_create_custom(sctx->b.b.screen, PIPE_USAGE_IMMUTABLE,
2617 code_size);
2618 if (shader->bo == NULL) {
2619 return -ENOMEM;
2620 }
2621
2622 ptr = (uint32_t*)sctx->b.ws->buffer_map(shader->bo->cs_buf, sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
2623 if (SI_BIG_ENDIAN) {
2624 for (i = 0; i < binary.code_size / 4; ++i) {
2625 ptr[i] = util_cpu_to_le32((*(uint32_t*)(binary.code + i*4)));
2626 }
2627 ptr += (binary.code_size / 4);
2628 for (i = 0; i < binary.rodata_size / 4; ++i) {
2629 ptr[i] = util_cpu_to_le32((*(uint32_t*)(binary.rodata + i * 4)));
2630 }
2631 } else {
2632 memcpy(ptr, binary.code, binary.code_size);
2633 if (binary.rodata_size > 0) {
2634 ptr += (binary.code_size / 4);
2635 memcpy(ptr, binary.rodata, binary.rodata_size);
2636 }
2637 }
2638 sctx->b.ws->buffer_unmap(shader->bo->cs_buf);
2639
2640 free(binary.code);
2641 free(binary.config);
2642 free(binary.rodata);
2643
2644 return r;
2645 }
2646
2647 /* Generate code for the hardware VS shader stage to go with a geometry shader */
2648 static int si_generate_gs_copy_shader(struct si_context *sctx,
2649 struct si_shader_context *si_shader_ctx,
2650 bool dump)
2651 {
2652 struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
2653 struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
2654 struct lp_build_context *base = &bld_base->base;
2655 struct lp_build_context *uint = &bld_base->uint_bld;
2656 struct si_shader *shader = &si_shader_ctx->shader->shader;
2657 struct si_shader *gs = &si_shader_ctx->shader->selector->current->shader;
2658 struct si_shader_output_values *outputs;
2659 LLVMValueRef t_list_ptr, t_list;
2660 LLVMValueRef args[9];
2661 int i, r;
2662
2663 outputs = MALLOC(gs->noutput * sizeof(outputs[0]));
2664
2665 si_shader_ctx->type = TGSI_PROCESSOR_VERTEX;
2666 si_shader_ctx->gs_for_vs = gs;
2667
2668 radeon_llvm_context_init(&si_shader_ctx->radeon_bld);
2669
2670 create_meta_data(si_shader_ctx);
2671 create_function(si_shader_ctx);
2672 preload_streamout_buffers(si_shader_ctx);
2673
2674 /* Load the GSVS ring resource descriptor */
2675 t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
2676 SI_PARAM_RW_BUFFERS);
2677 t_list = build_indexed_load(si_shader_ctx, t_list_ptr,
2678 lp_build_const_int32(gallivm, SI_RING_GSVS));
2679
2680 args[0] = t_list;
2681 args[1] = lp_build_mul_imm(uint,
2682 LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
2683 si_shader_ctx->param_vertex_id),
2684 4);
2685 args[3] = uint->zero;
2686 args[4] = uint->one; /* OFFEN */
2687 args[5] = uint->zero; /* IDXEN */
2688 args[6] = uint->one; /* GLC */
2689 args[7] = uint->one; /* SLC */
2690 args[8] = uint->zero; /* TFE */
2691
2692 /* Fetch vertex data from GSVS ring */
2693 for (i = 0; i < gs->noutput; ++i) {
2694 struct si_shader_output *out = gs->output + i;
2695 unsigned chan;
2696
2697 shader->output[i] = *out;
2698
2699 outputs[i].name = out->name;
2700 outputs[i].index = out->index;
2701 outputs[i].sid = out->sid;
2702 outputs[i].usage = out->usage;
2703
2704 for (chan = 0; chan < 4; chan++) {
2705 args[2] = lp_build_const_int32(gallivm,
2706 (i * 4 + chan) *
2707 gs->gs_max_out_vertices * 16 * 4);
2708
2709 outputs[i].values[chan] =
2710 LLVMBuildBitCast(gallivm->builder,
2711 build_intrinsic(gallivm->builder,
2712 "llvm.SI.buffer.load.dword.i32.i32",
2713 LLVMInt32TypeInContext(gallivm->context),
2714 args, 9,
2715 LLVMReadOnlyAttribute | LLVMNoUnwindAttribute),
2716 base->elem_type, "");
2717 }
2718 }
2719 shader->noutput = gs->noutput;
2720
2721 si_llvm_export_vs(bld_base, outputs, gs->noutput);
2722
2723 radeon_llvm_finalize_module(&si_shader_ctx->radeon_bld);
2724
2725 if (dump)
2726 fprintf(stderr, "Copy Vertex Shader for Geometry Shader:\n\n");
2727
2728 r = si_compile_llvm(sctx, si_shader_ctx->shader,
2729 bld_base->base.gallivm->module);
2730
2731 radeon_llvm_dispose(&si_shader_ctx->radeon_bld);
2732
2733 FREE(outputs);
2734 return r;
2735 }
2736
2737 int si_pipe_shader_create(
2738 struct pipe_context *ctx,
2739 struct si_pipe_shader *shader)
2740 {
2741 struct si_context *sctx = (struct si_context*)ctx;
2742 struct si_pipe_shader_selector *sel = shader->selector;
2743 struct si_shader_context si_shader_ctx;
2744 struct tgsi_shader_info shader_info;
2745 struct lp_build_tgsi_context * bld_base;
2746 LLVMModuleRef mod;
2747 int r = 0;
2748 bool dump = r600_can_dump_shader(&sctx->screen->b, sel->tokens);
2749
2750 /* Dump TGSI code before doing TGSI->LLVM conversion in case the
2751 * conversion fails. */
2752 if (dump) {
2753 tgsi_dump(sel->tokens, 0);
2754 si_dump_streamout(&sel->so);
2755 }
2756
2757 assert(shader->shader.noutput == 0);
2758 assert(shader->shader.nparam == 0);
2759 assert(shader->shader.ninput == 0);
2760
2761 memset(&si_shader_ctx, 0, sizeof(si_shader_ctx));
2762 radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
2763 bld_base = &si_shader_ctx.radeon_bld.soa.bld_base;
2764
2765 tgsi_scan_shader(sel->tokens, &shader_info);
2766
2767 shader->shader.uses_kill = shader_info.uses_kill;
2768 shader->shader.uses_instanceid = shader_info.uses_instanceid;
2769 bld_base->info = &shader_info;
2770 bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
2771
2772 bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
2773 bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
2774 bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action;
2775 bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action;
2776 bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action;
2777 bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action;
2778 bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action;
2779 bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action;
2780 bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
2781 bld_base->op_actions[TGSI_OPCODE_TXQ] = txq_action;
2782 bld_base->op_actions[TGSI_OPCODE_TG4] = tex_action;
2783 bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action;
2784
2785 bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
2786 bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
2787
2788 bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_llvm_emit_vertex;
2789 bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_llvm_emit_primitive;
2790
2791 si_shader_ctx.radeon_bld.load_system_value = declare_system_value;
2792 si_shader_ctx.tokens = sel->tokens;
2793 tgsi_parse_init(&si_shader_ctx.parse, si_shader_ctx.tokens);
2794 si_shader_ctx.shader = shader;
2795 si_shader_ctx.type = si_shader_ctx.parse.FullHeader.Processor.Processor;
2796
2797 switch (si_shader_ctx.type) {
2798 case TGSI_PROCESSOR_VERTEX:
2799 si_shader_ctx.radeon_bld.load_input = declare_input_vs;
2800 if (shader->key.vs.as_es) {
2801 si_shader_ctx.gs_for_vs = &sctx->gs_shader->current->shader;
2802 bld_base->emit_epilogue = si_llvm_emit_es_epilogue;
2803 } else {
2804 bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
2805 }
2806 break;
2807 case TGSI_PROCESSOR_GEOMETRY: {
2808 int i;
2809
2810 si_shader_ctx.radeon_bld.load_input = declare_input_gs;
2811 bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
2812 bld_base->emit_epilogue = si_llvm_emit_gs_epilogue;
2813
2814 for (i = 0; i < shader_info.num_properties; i++) {
2815 switch (shader_info.properties[i].name) {
2816 case TGSI_PROPERTY_GS_INPUT_PRIM:
2817 shader->shader.gs_input_prim = shader_info.properties[i].data[0];
2818 break;
2819 case TGSI_PROPERTY_GS_OUTPUT_PRIM:
2820 shader->shader.gs_output_prim = shader_info.properties[i].data[0];
2821 break;
2822 case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
2823 shader->shader.gs_max_out_vertices = shader_info.properties[i].data[0];
2824 break;
2825 }
2826 }
2827 break;
2828 }
2829 case TGSI_PROCESSOR_FRAGMENT: {
2830 int i;
2831
2832 si_shader_ctx.radeon_bld.load_input = declare_input_fs;
2833 bld_base->emit_epilogue = si_llvm_emit_fs_epilogue;
2834 shader->shader.ps_conservative_z = V_02880C_EXPORT_ANY_Z;
2835
2836 for (i = 0; i < shader_info.num_properties; i++) {
2837 switch (shader_info.properties[i].name) {
2838 case TGSI_PROPERTY_FS_DEPTH_LAYOUT:
2839 switch (shader_info.properties[i].data[0]) {
2840 case TGSI_FS_DEPTH_LAYOUT_GREATER:
2841 shader->shader.ps_conservative_z = V_02880C_EXPORT_GREATER_THAN_Z;
2842 break;
2843 case TGSI_FS_DEPTH_LAYOUT_LESS:
2844 shader->shader.ps_conservative_z = V_02880C_EXPORT_LESS_THAN_Z;
2845 break;
2846 }
2847 break;
2848 }
2849 }
2850 break;
2851 }
2852 default:
2853 assert(!"Unsupported shader type");
2854 return -1;
2855 }
2856
2857 create_meta_data(&si_shader_ctx);
2858 create_function(&si_shader_ctx);
2859 preload_constants(&si_shader_ctx);
2860 preload_samplers(&si_shader_ctx);
2861 preload_streamout_buffers(&si_shader_ctx);
2862
2863 if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
2864 si_shader_ctx.gs_next_vertex =
2865 lp_build_alloca(bld_base->base.gallivm,
2866 bld_base->uint_bld.elem_type, "");
2867 }
2868
2869 if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
2870 fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
2871 goto out;
2872 }
2873
2874 radeon_llvm_finalize_module(&si_shader_ctx.radeon_bld);
2875
2876 mod = bld_base->base.gallivm->module;
2877 r = si_compile_llvm(sctx, shader, mod);
2878 if (r) {
2879 fprintf(stderr, "LLVM failed to compile shader\n");
2880 goto out;
2881 }
2882
2883 radeon_llvm_dispose(&si_shader_ctx.radeon_bld);
2884
2885 if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
2886 shader->gs_copy_shader = CALLOC_STRUCT(si_pipe_shader);
2887 shader->gs_copy_shader->selector = shader->selector;
2888 shader->gs_copy_shader->key = shader->key;
2889 si_shader_ctx.shader = shader->gs_copy_shader;
2890 if ((r = si_generate_gs_copy_shader(sctx, &si_shader_ctx, dump))) {
2891 free(shader->gs_copy_shader);
2892 shader->gs_copy_shader = NULL;
2893 goto out;
2894 }
2895 }
2896
2897 tgsi_parse_free(&si_shader_ctx.parse);
2898
2899 out:
2900 for (int i = 0; i < SI_NUM_CONST_BUFFERS; i++)
2901 FREE(si_shader_ctx.constants[i]);
2902 FREE(si_shader_ctx.resources);
2903 FREE(si_shader_ctx.samplers);
2904
2905 return r;
2906 }
2907
2908 void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader)
2909 {
2910 r600_resource_reference(&shader->bo, NULL);
2911 }