e6678e026cd4691b730c0091d9e0e5f78ae10d09
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <llvm/Config/llvm-config.h>
26
27 #include "util/u_memory.h"
28 #include "util/u_string.h"
29 #include "tgsi/tgsi_build.h"
30 #include "tgsi/tgsi_strings.h"
31 #include "tgsi/tgsi_util.h"
32 #include "tgsi/tgsi_dump.h"
33 #include "tgsi/tgsi_from_mesa.h"
34
35 #include "ac_binary.h"
36 #include "ac_exp_param.h"
37 #include "ac_shader_util.h"
38 #include "ac_rtld.h"
39 #include "ac_llvm_util.h"
40 #include "si_shader_internal.h"
41 #include "si_pipe.h"
42 #include "sid.h"
43
44 #include "compiler/nir/nir.h"
45 #include "compiler/nir/nir_serialize.h"
46
47 static const char scratch_rsrc_dword0_symbol[] =
48 "SCRATCH_RSRC_DWORD0";
49
50 static const char scratch_rsrc_dword1_symbol[] =
51 "SCRATCH_RSRC_DWORD1";
52
53 static void si_init_shader_ctx(struct si_shader_context *ctx,
54 struct si_screen *sscreen,
55 struct ac_llvm_compiler *compiler,
56 unsigned wave_size,
57 bool nir);
58
59 static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
60 struct lp_build_tgsi_context *bld_base,
61 struct lp_build_emit_data *emit_data);
62
63 static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
64
65 static void si_build_vs_prolog_function(struct si_shader_context *ctx,
66 union si_shader_part_key *key);
67 static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
68 union si_shader_part_key *key);
69 static void si_build_ps_prolog_function(struct si_shader_context *ctx,
70 union si_shader_part_key *key);
71 static void si_build_ps_epilog_function(struct si_shader_context *ctx,
72 union si_shader_part_key *key);
73 static void si_fix_resource_usage(struct si_screen *sscreen,
74 struct si_shader *shader);
75
76 /* Ideally pass the sample mask input to the PS epilog as v14, which
77 * is its usual location, so that the shader doesn't have to add v_mov.
78 */
79 #define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
80
81 static bool llvm_type_is_64bit(struct si_shader_context *ctx,
82 LLVMTypeRef type)
83 {
84 if (type == ctx->ac.i64 || type == ctx->ac.f64)
85 return true;
86
87 return false;
88 }
89
90 /** Whether the shader runs as a combination of multiple API shaders */
91 static bool is_multi_part_shader(struct si_shader_context *ctx)
92 {
93 if (ctx->screen->info.chip_class <= GFX8)
94 return false;
95
96 return ctx->shader->key.as_ls ||
97 ctx->shader->key.as_es ||
98 ctx->type == PIPE_SHADER_TESS_CTRL ||
99 ctx->type == PIPE_SHADER_GEOMETRY;
100 }
101
102 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
103 static bool is_merged_shader(struct si_shader_context *ctx)
104 {
105 return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
106 }
107
108 /**
109 * Returns a unique index for a per-patch semantic name and index. The index
110 * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
111 * can be calculated.
112 */
113 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
114 {
115 switch (semantic_name) {
116 case TGSI_SEMANTIC_TESSOUTER:
117 return 0;
118 case TGSI_SEMANTIC_TESSINNER:
119 return 1;
120 case TGSI_SEMANTIC_PATCH:
121 assert(index < 30);
122 return 2 + index;
123
124 default:
125 assert(!"invalid semantic name");
126 return 0;
127 }
128 }
129
130 /**
131 * Returns a unique index for a semantic name and index. The index must be
132 * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
133 * calculated.
134 */
135 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
136 unsigned is_varying)
137 {
138 switch (semantic_name) {
139 case TGSI_SEMANTIC_POSITION:
140 return 0;
141 case TGSI_SEMANTIC_GENERIC:
142 /* Since some shader stages use the the highest used IO index
143 * to determine the size to allocate for inputs/outputs
144 * (in LDS, tess and GS rings). GENERIC should be placed right
145 * after POSITION to make that size as small as possible.
146 */
147 if (index < SI_MAX_IO_GENERIC)
148 return 1 + index;
149
150 assert(!"invalid generic index");
151 return 0;
152 case TGSI_SEMANTIC_FOG:
153 return SI_MAX_IO_GENERIC + 1;
154 case TGSI_SEMANTIC_COLOR:
155 assert(index < 2);
156 return SI_MAX_IO_GENERIC + 2 + index;
157 case TGSI_SEMANTIC_BCOLOR:
158 assert(index < 2);
159 /* If it's a varying, COLOR and BCOLOR alias. */
160 if (is_varying)
161 return SI_MAX_IO_GENERIC + 2 + index;
162 else
163 return SI_MAX_IO_GENERIC + 4 + index;
164 case TGSI_SEMANTIC_TEXCOORD:
165 assert(index < 8);
166 return SI_MAX_IO_GENERIC + 6 + index;
167
168 /* These are rarely used between LS and HS or ES and GS. */
169 case TGSI_SEMANTIC_CLIPDIST:
170 assert(index < 2);
171 return SI_MAX_IO_GENERIC + 6 + 8 + index;
172 case TGSI_SEMANTIC_CLIPVERTEX:
173 return SI_MAX_IO_GENERIC + 6 + 8 + 2;
174 case TGSI_SEMANTIC_PSIZE:
175 return SI_MAX_IO_GENERIC + 6 + 8 + 3;
176
177 /* These can't be written by LS, HS, and ES. */
178 case TGSI_SEMANTIC_LAYER:
179 return SI_MAX_IO_GENERIC + 6 + 8 + 4;
180 case TGSI_SEMANTIC_VIEWPORT_INDEX:
181 return SI_MAX_IO_GENERIC + 6 + 8 + 5;
182 case TGSI_SEMANTIC_PRIMID:
183 STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
184 return SI_MAX_IO_GENERIC + 6 + 8 + 6;
185 default:
186 fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
187 assert(!"invalid semantic name");
188 return 0;
189 }
190 }
191
192 /**
193 * Get the value of a shader input parameter and extract a bitfield.
194 */
195 static LLVMValueRef unpack_llvm_param(struct si_shader_context *ctx,
196 LLVMValueRef value, unsigned rshift,
197 unsigned bitwidth)
198 {
199 if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
200 value = ac_to_integer(&ctx->ac, value);
201
202 if (rshift)
203 value = LLVMBuildLShr(ctx->ac.builder, value,
204 LLVMConstInt(ctx->i32, rshift, 0), "");
205
206 if (rshift + bitwidth < 32) {
207 unsigned mask = (1 << bitwidth) - 1;
208 value = LLVMBuildAnd(ctx->ac.builder, value,
209 LLVMConstInt(ctx->i32, mask, 0), "");
210 }
211
212 return value;
213 }
214
215 LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
216 struct ac_arg param, unsigned rshift,
217 unsigned bitwidth)
218 {
219 LLVMValueRef value = ac_get_arg(&ctx->ac, param);
220
221 return unpack_llvm_param(ctx, value, rshift, bitwidth);
222 }
223
224 static LLVMValueRef get_rel_patch_id(struct si_shader_context *ctx)
225 {
226 switch (ctx->type) {
227 case PIPE_SHADER_TESS_CTRL:
228 return si_unpack_param(ctx, ctx->args.tcs_rel_ids, 0, 8);
229
230 case PIPE_SHADER_TESS_EVAL:
231 return ac_get_arg(&ctx->ac, ctx->tes_rel_patch_id);
232
233 default:
234 assert(0);
235 return NULL;
236 }
237 }
238
239 /* Tessellation shaders pass outputs to the next shader using LDS.
240 *
241 * LS outputs = TCS inputs
242 * TCS outputs = TES inputs
243 *
244 * The LDS layout is:
245 * - TCS inputs for patch 0
246 * - TCS inputs for patch 1
247 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
248 * - ...
249 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
250 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
251 * - TCS outputs for patch 1
252 * - Per-patch TCS outputs for patch 1
253 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
254 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
255 * - ...
256 *
257 * All three shaders VS(LS), TCS, TES share the same LDS space.
258 */
259
260 static LLVMValueRef
261 get_tcs_in_patch_stride(struct si_shader_context *ctx)
262 {
263 return si_unpack_param(ctx, ctx->vs_state_bits, 8, 13);
264 }
265
266 static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context *ctx)
267 {
268 assert(ctx->type == PIPE_SHADER_TESS_CTRL);
269
270 if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
271 return util_last_bit64(ctx->shader->key.mono.u.ff_tcs_inputs_to_copy) * 4;
272
273 return util_last_bit64(ctx->shader->selector->outputs_written) * 4;
274 }
275
276 static LLVMValueRef get_tcs_out_vertex_dw_stride(struct si_shader_context *ctx)
277 {
278 unsigned stride = get_tcs_out_vertex_dw_stride_constant(ctx);
279
280 return LLVMConstInt(ctx->i32, stride, 0);
281 }
282
283 static LLVMValueRef get_tcs_out_patch_stride(struct si_shader_context *ctx)
284 {
285 if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
286 return si_unpack_param(ctx, ctx->tcs_out_lds_layout, 0, 13);
287
288 const struct tgsi_shader_info *info = &ctx->shader->selector->info;
289 unsigned tcs_out_vertices = info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
290 unsigned vertex_dw_stride = get_tcs_out_vertex_dw_stride_constant(ctx);
291 unsigned num_patch_outputs = util_last_bit64(ctx->shader->selector->patch_outputs_written);
292 unsigned patch_dw_stride = tcs_out_vertices * vertex_dw_stride +
293 num_patch_outputs * 4;
294 return LLVMConstInt(ctx->i32, patch_dw_stride, 0);
295 }
296
297 static LLVMValueRef
298 get_tcs_out_patch0_offset(struct si_shader_context *ctx)
299 {
300 return LLVMBuildMul(ctx->ac.builder,
301 si_unpack_param(ctx, ctx->tcs_out_lds_offsets, 0, 16),
302 LLVMConstInt(ctx->i32, 4, 0), "");
303 }
304
305 static LLVMValueRef
306 get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx)
307 {
308 return LLVMBuildMul(ctx->ac.builder,
309 si_unpack_param(ctx, ctx->tcs_out_lds_offsets, 16, 16),
310 LLVMConstInt(ctx->i32, 4, 0), "");
311 }
312
313 static LLVMValueRef
314 get_tcs_in_current_patch_offset(struct si_shader_context *ctx)
315 {
316 LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx);
317 LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
318
319 return LLVMBuildMul(ctx->ac.builder, patch_stride, rel_patch_id, "");
320 }
321
322 static LLVMValueRef
323 get_tcs_out_current_patch_offset(struct si_shader_context *ctx)
324 {
325 LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx);
326 LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
327 LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
328
329 return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_offset);
330 }
331
332 static LLVMValueRef
333 get_tcs_out_current_patch_data_offset(struct si_shader_context *ctx)
334 {
335 LLVMValueRef patch0_patch_data_offset =
336 get_tcs_out_patch0_patch_data_offset(ctx);
337 LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
338 LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
339
340 return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_patch_data_offset);
341 }
342
343 static LLVMValueRef get_num_tcs_out_vertices(struct si_shader_context *ctx)
344 {
345 unsigned tcs_out_vertices =
346 ctx->shader->selector ?
347 ctx->shader->selector->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] : 0;
348
349 /* If !tcs_out_vertices, it's either the fixed-func TCS or the TCS epilog. */
350 if (ctx->type == PIPE_SHADER_TESS_CTRL && tcs_out_vertices)
351 return LLVMConstInt(ctx->i32, tcs_out_vertices, 0);
352
353 return si_unpack_param(ctx, ctx->tcs_offchip_layout, 6, 6);
354 }
355
356 static LLVMValueRef get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx)
357 {
358 unsigned stride;
359
360 switch (ctx->type) {
361 case PIPE_SHADER_VERTEX:
362 stride = ctx->shader->selector->lshs_vertex_stride / 4;
363 return LLVMConstInt(ctx->i32, stride, 0);
364
365 case PIPE_SHADER_TESS_CTRL:
366 if (ctx->screen->info.chip_class >= GFX9 &&
367 ctx->shader->is_monolithic) {
368 stride = ctx->shader->key.part.tcs.ls->lshs_vertex_stride / 4;
369 return LLVMConstInt(ctx->i32, stride, 0);
370 }
371 return si_unpack_param(ctx, ctx->vs_state_bits, 24, 8);
372
373 default:
374 assert(0);
375 return NULL;
376 }
377 }
378
379 static LLVMValueRef unpack_sint16(struct si_shader_context *ctx,
380 LLVMValueRef i32, unsigned index)
381 {
382 assert(index <= 1);
383
384 if (index == 1)
385 return LLVMBuildAShr(ctx->ac.builder, i32,
386 LLVMConstInt(ctx->i32, 16, 0), "");
387
388 return LLVMBuildSExt(ctx->ac.builder,
389 LLVMBuildTrunc(ctx->ac.builder, i32,
390 ctx->ac.i16, ""),
391 ctx->i32, "");
392 }
393
394 void si_llvm_load_input_vs(
395 struct si_shader_context *ctx,
396 unsigned input_index,
397 LLVMValueRef out[4])
398 {
399 const struct tgsi_shader_info *info = &ctx->shader->selector->info;
400 unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
401
402 if (vs_blit_property) {
403 LLVMValueRef vertex_id = ctx->abi.vertex_id;
404 LLVMValueRef sel_x1 = LLVMBuildICmp(ctx->ac.builder,
405 LLVMIntULE, vertex_id,
406 ctx->i32_1, "");
407 /* Use LLVMIntNE, because we have 3 vertices and only
408 * the middle one should use y2.
409 */
410 LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder,
411 LLVMIntNE, vertex_id,
412 ctx->i32_1, "");
413
414 unsigned param_vs_blit_inputs = ctx->vs_blit_inputs.arg_index;
415 if (input_index == 0) {
416 /* Position: */
417 LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn,
418 param_vs_blit_inputs);
419 LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn,
420 param_vs_blit_inputs + 1);
421
422 LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
423 LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
424 LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
425 LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
426
427 LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1,
428 x1, x2, "");
429 LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1,
430 y1, y2, "");
431
432 out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->f32, "");
433 out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->f32, "");
434 out[2] = LLVMGetParam(ctx->main_fn,
435 param_vs_blit_inputs + 2);
436 out[3] = ctx->ac.f32_1;
437 return;
438 }
439
440 /* Color or texture coordinates: */
441 assert(input_index == 1);
442
443 if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
444 for (int i = 0; i < 4; i++) {
445 out[i] = LLVMGetParam(ctx->main_fn,
446 param_vs_blit_inputs + 3 + i);
447 }
448 } else {
449 assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
450 LLVMValueRef x1 = LLVMGetParam(ctx->main_fn,
451 param_vs_blit_inputs + 3);
452 LLVMValueRef y1 = LLVMGetParam(ctx->main_fn,
453 param_vs_blit_inputs + 4);
454 LLVMValueRef x2 = LLVMGetParam(ctx->main_fn,
455 param_vs_blit_inputs + 5);
456 LLVMValueRef y2 = LLVMGetParam(ctx->main_fn,
457 param_vs_blit_inputs + 6);
458
459 out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1,
460 x1, x2, "");
461 out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1,
462 y1, y2, "");
463 out[2] = LLVMGetParam(ctx->main_fn,
464 param_vs_blit_inputs + 7);
465 out[3] = LLVMGetParam(ctx->main_fn,
466 param_vs_blit_inputs + 8);
467 }
468 return;
469 }
470
471 union si_vs_fix_fetch fix_fetch;
472 LLVMValueRef t_list_ptr;
473 LLVMValueRef t_offset;
474 LLVMValueRef t_list;
475 LLVMValueRef vertex_index;
476 LLVMValueRef tmp;
477
478 /* Load the T list */
479 t_list_ptr = ac_get_arg(&ctx->ac, ctx->vertex_buffers);
480
481 t_offset = LLVMConstInt(ctx->i32, input_index, 0);
482
483 t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
484
485 vertex_index = LLVMGetParam(ctx->main_fn,
486 ctx->vertex_index0.arg_index +
487 input_index);
488
489 /* Use the open-coded implementation for all loads of doubles and
490 * of dword-sized data that needs fixups. We need to insert conversion
491 * code anyway, and the amd/common code does it for us.
492 *
493 * Note: On LLVM <= 8, we can only open-code formats with
494 * channel size >= 4 bytes.
495 */
496 bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
497 fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
498 if (opencode ||
499 (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
500 (fix_fetch.u.log_size == 2)) {
501 tmp = ac_build_opencoded_load_format(
502 &ctx->ac, fix_fetch.u.log_size, fix_fetch.u.num_channels_m1 + 1,
503 fix_fetch.u.format, fix_fetch.u.reverse, !opencode,
504 t_list, vertex_index, ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
505 for (unsigned i = 0; i < 4; ++i)
506 out[i] = LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->i32, i, false), "");
507 return;
508 }
509
510 /* Do multiple loads for special formats. */
511 unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
512 LLVMValueRef fetches[4];
513 unsigned num_fetches;
514 unsigned fetch_stride;
515 unsigned channels_per_fetch;
516
517 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
518 num_fetches = MIN2(required_channels, 3);
519 fetch_stride = 1 << fix_fetch.u.log_size;
520 channels_per_fetch = 1;
521 } else {
522 num_fetches = 1;
523 fetch_stride = 0;
524 channels_per_fetch = required_channels;
525 }
526
527 for (unsigned i = 0; i < num_fetches; ++i) {
528 LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
529 fetches[i] = ac_build_buffer_load_format(&ctx->ac, t_list, vertex_index, voffset,
530 channels_per_fetch, 0, true);
531 }
532
533 if (num_fetches == 1 && channels_per_fetch > 1) {
534 LLVMValueRef fetch = fetches[0];
535 for (unsigned i = 0; i < channels_per_fetch; ++i) {
536 tmp = LLVMConstInt(ctx->i32, i, false);
537 fetches[i] = LLVMBuildExtractElement(
538 ctx->ac.builder, fetch, tmp, "");
539 }
540 num_fetches = channels_per_fetch;
541 channels_per_fetch = 1;
542 }
543
544 for (unsigned i = num_fetches; i < 4; ++i)
545 fetches[i] = LLVMGetUndef(ctx->f32);
546
547 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 &&
548 required_channels == 4) {
549 if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
550 fetches[3] = ctx->ac.i32_1;
551 else
552 fetches[3] = ctx->ac.f32_1;
553 } else if (fix_fetch.u.log_size == 3 &&
554 (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
555 fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
556 fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
557 required_channels == 4) {
558 /* For 2_10_10_10, the hardware returns an unsigned value;
559 * convert it to a signed one.
560 */
561 LLVMValueRef tmp = fetches[3];
562 LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
563
564 /* First, recover the sign-extended signed integer value. */
565 if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
566 tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->i32, "");
567 else
568 tmp = ac_to_integer(&ctx->ac, tmp);
569
570 /* For the integer-like cases, do a natural sign extension.
571 *
572 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
573 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
574 * exponent.
575 */
576 tmp = LLVMBuildShl(ctx->ac.builder, tmp,
577 fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ?
578 LLVMConstInt(ctx->i32, 7, 0) : c30, "");
579 tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
580
581 /* Convert back to the right type. */
582 if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
583 LLVMValueRef clamp;
584 LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
585 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
586 clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
587 tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
588 } else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
589 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
590 }
591
592 fetches[3] = tmp;
593 }
594
595 for (unsigned i = 0; i < 4; ++i)
596 out[i] = ac_to_float(&ctx->ac, fetches[i]);
597 }
598
599 static void declare_input_vs(
600 struct si_shader_context *ctx,
601 unsigned input_index,
602 const struct tgsi_full_declaration *decl,
603 LLVMValueRef out[4])
604 {
605 si_llvm_load_input_vs(ctx, input_index, out);
606 }
607
608 LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
609 unsigned swizzle)
610 {
611 if (swizzle > 0)
612 return ctx->i32_0;
613
614 switch (ctx->type) {
615 case PIPE_SHADER_VERTEX:
616 return ac_get_arg(&ctx->ac, ctx->vs_prim_id);
617 case PIPE_SHADER_TESS_CTRL:
618 return ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id);
619 case PIPE_SHADER_TESS_EVAL:
620 return ac_get_arg(&ctx->ac, ctx->args.tes_patch_id);
621 case PIPE_SHADER_GEOMETRY:
622 return ac_get_arg(&ctx->ac, ctx->args.gs_prim_id);
623 default:
624 assert(0);
625 return ctx->i32_0;
626 }
627 }
628
629 /**
630 * Return the value of tgsi_ind_register for indexing.
631 * This is the indirect index with the constant offset added to it.
632 */
633 LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
634 const struct tgsi_ind_register *ind,
635 unsigned addr_mul,
636 int rel_index)
637 {
638 LLVMValueRef result;
639
640 if (ind->File == TGSI_FILE_ADDRESS) {
641 result = ctx->addrs[ind->Index][ind->Swizzle];
642 result = LLVMBuildLoad(ctx->ac.builder, result, "");
643 } else {
644 struct tgsi_full_src_register src = {};
645
646 src.Register.File = ind->File;
647 src.Register.Index = ind->Index;
648
649 /* Set the second index to 0 for constants. */
650 if (ind->File == TGSI_FILE_CONSTANT)
651 src.Register.Dimension = 1;
652
653 result = ctx->bld_base.emit_fetch_funcs[ind->File](&ctx->bld_base, &src,
654 TGSI_TYPE_SIGNED,
655 ind->Swizzle);
656 result = ac_to_integer(&ctx->ac, result);
657 }
658
659 return ac_build_imad(&ctx->ac, result, LLVMConstInt(ctx->i32, addr_mul, 0),
660 LLVMConstInt(ctx->i32, rel_index, 0));
661 }
662
663 /**
664 * Like si_get_indirect_index, but restricts the return value to a (possibly
665 * undefined) value inside [0..num).
666 */
667 LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
668 const struct tgsi_ind_register *ind,
669 int rel_index, unsigned num)
670 {
671 LLVMValueRef result = si_get_indirect_index(ctx, ind, 1, rel_index);
672
673 return si_llvm_bound_index(ctx, result, num);
674 }
675
676 static LLVMValueRef get_dw_address_from_generic_indices(struct si_shader_context *ctx,
677 LLVMValueRef vertex_dw_stride,
678 LLVMValueRef base_addr,
679 LLVMValueRef vertex_index,
680 LLVMValueRef param_index,
681 ubyte name, ubyte index)
682 {
683 if (vertex_dw_stride) {
684 base_addr = ac_build_imad(&ctx->ac, vertex_index,
685 vertex_dw_stride, base_addr);
686 }
687
688 if (param_index) {
689 base_addr = ac_build_imad(&ctx->ac, param_index,
690 LLVMConstInt(ctx->i32, 4, 0), base_addr);
691 }
692
693 int param = name == TGSI_SEMANTIC_PATCH ||
694 name == TGSI_SEMANTIC_TESSINNER ||
695 name == TGSI_SEMANTIC_TESSOUTER ?
696 si_shader_io_get_unique_index_patch(name, index) :
697 si_shader_io_get_unique_index(name, index, false);
698
699 /* Add the base address of the element. */
700 return LLVMBuildAdd(ctx->ac.builder, base_addr,
701 LLVMConstInt(ctx->i32, param * 4, 0), "");
702 }
703
704 /**
705 * Calculate a dword address given an input or output register and a stride.
706 */
707 static LLVMValueRef get_dw_address(struct si_shader_context *ctx,
708 const struct tgsi_full_dst_register *dst,
709 const struct tgsi_full_src_register *src,
710 LLVMValueRef vertex_dw_stride,
711 LLVMValueRef base_addr)
712 {
713 struct tgsi_shader_info *info = &ctx->shader->selector->info;
714 ubyte *name, *index, *array_first;
715 int input_index;
716 struct tgsi_full_dst_register reg;
717 LLVMValueRef vertex_index = NULL;
718 LLVMValueRef ind_index = NULL;
719
720 /* Set the register description. The address computation is the same
721 * for sources and destinations. */
722 if (src) {
723 reg.Register.File = src->Register.File;
724 reg.Register.Index = src->Register.Index;
725 reg.Register.Indirect = src->Register.Indirect;
726 reg.Register.Dimension = src->Register.Dimension;
727 reg.Indirect = src->Indirect;
728 reg.Dimension = src->Dimension;
729 reg.DimIndirect = src->DimIndirect;
730 } else
731 reg = *dst;
732
733 /* If the register is 2-dimensional (e.g. an array of vertices
734 * in a primitive), calculate the base address of the vertex. */
735 if (reg.Register.Dimension) {
736 if (reg.Dimension.Indirect)
737 vertex_index = si_get_indirect_index(ctx, &reg.DimIndirect,
738 1, reg.Dimension.Index);
739 else
740 vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
741 }
742
743 /* Get information about the register. */
744 if (reg.Register.File == TGSI_FILE_INPUT) {
745 name = info->input_semantic_name;
746 index = info->input_semantic_index;
747 array_first = info->input_array_first;
748 } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
749 name = info->output_semantic_name;
750 index = info->output_semantic_index;
751 array_first = info->output_array_first;
752 } else {
753 assert(0);
754 return NULL;
755 }
756
757 if (reg.Register.Indirect) {
758 /* Add the relative address of the element. */
759 if (reg.Indirect.ArrayID)
760 input_index = array_first[reg.Indirect.ArrayID];
761 else
762 input_index = reg.Register.Index;
763
764 ind_index = si_get_indirect_index(ctx, &reg.Indirect,
765 1, reg.Register.Index - input_index);
766 } else {
767 input_index = reg.Register.Index;
768 }
769
770 return get_dw_address_from_generic_indices(ctx, vertex_dw_stride,
771 base_addr, vertex_index,
772 ind_index, name[input_index],
773 index[input_index]);
774 }
775
776 /* The offchip buffer layout for TCS->TES is
777 *
778 * - attribute 0 of patch 0 vertex 0
779 * - attribute 0 of patch 0 vertex 1
780 * - attribute 0 of patch 0 vertex 2
781 * ...
782 * - attribute 0 of patch 1 vertex 0
783 * - attribute 0 of patch 1 vertex 1
784 * ...
785 * - attribute 1 of patch 0 vertex 0
786 * - attribute 1 of patch 0 vertex 1
787 * ...
788 * - per patch attribute 0 of patch 0
789 * - per patch attribute 0 of patch 1
790 * ...
791 *
792 * Note that every attribute has 4 components.
793 */
794 static LLVMValueRef get_tcs_tes_buffer_address(struct si_shader_context *ctx,
795 LLVMValueRef rel_patch_id,
796 LLVMValueRef vertex_index,
797 LLVMValueRef param_index)
798 {
799 LLVMValueRef base_addr, vertices_per_patch, num_patches, total_vertices;
800 LLVMValueRef param_stride, constant16;
801
802 vertices_per_patch = get_num_tcs_out_vertices(ctx);
803 num_patches = si_unpack_param(ctx, ctx->tcs_offchip_layout, 0, 6);
804 total_vertices = LLVMBuildMul(ctx->ac.builder, vertices_per_patch,
805 num_patches, "");
806
807 constant16 = LLVMConstInt(ctx->i32, 16, 0);
808 if (vertex_index) {
809 base_addr = ac_build_imad(&ctx->ac, rel_patch_id,
810 vertices_per_patch, vertex_index);
811 param_stride = total_vertices;
812 } else {
813 base_addr = rel_patch_id;
814 param_stride = num_patches;
815 }
816
817 base_addr = ac_build_imad(&ctx->ac, param_index, param_stride, base_addr);
818 base_addr = LLVMBuildMul(ctx->ac.builder, base_addr, constant16, "");
819
820 if (!vertex_index) {
821 LLVMValueRef patch_data_offset =
822 si_unpack_param(ctx, ctx->tcs_offchip_layout, 12, 20);
823
824 base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
825 patch_data_offset, "");
826 }
827 return base_addr;
828 }
829
830 /* This is a generic helper that can be shared by the NIR and TGSI backends */
831 static LLVMValueRef get_tcs_tes_buffer_address_from_generic_indices(
832 struct si_shader_context *ctx,
833 LLVMValueRef vertex_index,
834 LLVMValueRef param_index,
835 ubyte name, ubyte index)
836 {
837 unsigned param_index_base;
838
839 param_index_base = name == TGSI_SEMANTIC_PATCH ||
840 name == TGSI_SEMANTIC_TESSINNER ||
841 name == TGSI_SEMANTIC_TESSOUTER ?
842 si_shader_io_get_unique_index_patch(name, index) :
843 si_shader_io_get_unique_index(name, index, false);
844
845 if (param_index) {
846 param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
847 LLVMConstInt(ctx->i32, param_index_base, 0),
848 "");
849 } else {
850 param_index = LLVMConstInt(ctx->i32, param_index_base, 0);
851 }
852
853 return get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx),
854 vertex_index, param_index);
855 }
856
857 static LLVMValueRef get_tcs_tes_buffer_address_from_reg(
858 struct si_shader_context *ctx,
859 const struct tgsi_full_dst_register *dst,
860 const struct tgsi_full_src_register *src)
861 {
862 struct tgsi_shader_info *info = &ctx->shader->selector->info;
863 ubyte *name, *index, *array_first;
864 struct tgsi_full_src_register reg;
865 LLVMValueRef vertex_index = NULL;
866 LLVMValueRef param_index = NULL;
867 unsigned param_base;
868
869 reg = src ? *src : tgsi_full_src_register_from_dst(dst);
870
871 if (reg.Register.Dimension) {
872 if (reg.Dimension.Indirect)
873 vertex_index = si_get_indirect_index(ctx, &reg.DimIndirect,
874 1, reg.Dimension.Index);
875 else
876 vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
877 }
878
879 /* Get information about the register. */
880 if (reg.Register.File == TGSI_FILE_INPUT) {
881 name = info->input_semantic_name;
882 index = info->input_semantic_index;
883 array_first = info->input_array_first;
884 } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
885 name = info->output_semantic_name;
886 index = info->output_semantic_index;
887 array_first = info->output_array_first;
888 } else {
889 assert(0);
890 return NULL;
891 }
892
893 if (reg.Register.Indirect) {
894 if (reg.Indirect.ArrayID)
895 param_base = array_first[reg.Indirect.ArrayID];
896 else
897 param_base = reg.Register.Index;
898
899 param_index = si_get_indirect_index(ctx, &reg.Indirect,
900 1, reg.Register.Index - param_base);
901 } else {
902 param_base = reg.Register.Index;
903 }
904
905 return get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
906 param_index, name[param_base],
907 index[param_base]);
908 }
909
910 static LLVMValueRef buffer_load(struct lp_build_tgsi_context *bld_base,
911 LLVMTypeRef type, unsigned swizzle,
912 LLVMValueRef buffer, LLVMValueRef offset,
913 LLVMValueRef base, bool can_speculate)
914 {
915 struct si_shader_context *ctx = si_shader_context(bld_base);
916 LLVMValueRef value, value2;
917 LLVMTypeRef vec_type = LLVMVectorType(type, 4);
918
919 if (swizzle == ~0) {
920 value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
921 0, ac_glc, can_speculate, false);
922
923 return LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
924 }
925
926 if (!llvm_type_is_64bit(ctx, type)) {
927 value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
928 0, ac_glc, can_speculate, false);
929
930 value = LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
931 return LLVMBuildExtractElement(ctx->ac.builder, value,
932 LLVMConstInt(ctx->i32, swizzle, 0), "");
933 }
934
935 value = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
936 swizzle * 4, ac_glc, can_speculate, false);
937
938 value2 = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
939 swizzle * 4 + 4, ac_glc, can_speculate, false);
940
941 return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
942 }
943
944 /**
945 * Load from LSHS LDS storage.
946 *
947 * \param type output value type
948 * \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
949 * \param dw_addr address in dwords
950 */
951 static LLVMValueRef lshs_lds_load(struct lp_build_tgsi_context *bld_base,
952 LLVMTypeRef type, unsigned swizzle,
953 LLVMValueRef dw_addr)
954 {
955 struct si_shader_context *ctx = si_shader_context(bld_base);
956 LLVMValueRef value;
957
958 if (swizzle == ~0) {
959 LLVMValueRef values[TGSI_NUM_CHANNELS];
960
961 for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++)
962 values[chan] = lshs_lds_load(bld_base, type, chan, dw_addr);
963
964 return ac_build_gather_values(&ctx->ac, values,
965 TGSI_NUM_CHANNELS);
966 }
967
968 /* Split 64-bit loads. */
969 if (llvm_type_is_64bit(ctx, type)) {
970 LLVMValueRef lo, hi;
971
972 lo = lshs_lds_load(bld_base, ctx->i32, swizzle, dw_addr);
973 hi = lshs_lds_load(bld_base, ctx->i32, swizzle + 1, dw_addr);
974 return si_llvm_emit_fetch_64bit(bld_base, type, lo, hi);
975 }
976
977 dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
978 LLVMConstInt(ctx->i32, swizzle, 0), "");
979
980 value = ac_lds_load(&ctx->ac, dw_addr);
981
982 return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
983 }
984
985 /**
986 * Store to LSHS LDS storage.
987 *
988 * \param swizzle offset (typically 0..3)
989 * \param dw_addr address in dwords
990 * \param value value to store
991 */
992 static void lshs_lds_store(struct si_shader_context *ctx,
993 unsigned dw_offset_imm, LLVMValueRef dw_addr,
994 LLVMValueRef value)
995 {
996 dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
997 LLVMConstInt(ctx->i32, dw_offset_imm, 0), "");
998
999 ac_lds_store(&ctx->ac, dw_addr, value);
1000 }
1001
1002 enum si_tess_ring {
1003 TCS_FACTOR_RING,
1004 TESS_OFFCHIP_RING_TCS,
1005 TESS_OFFCHIP_RING_TES,
1006 };
1007
1008 static LLVMValueRef get_tess_ring_descriptor(struct si_shader_context *ctx,
1009 enum si_tess_ring ring)
1010 {
1011 LLVMBuilderRef builder = ctx->ac.builder;
1012 LLVMValueRef addr = ac_get_arg(&ctx->ac,
1013 ring == TESS_OFFCHIP_RING_TES ?
1014 ctx->tes_offchip_addr :
1015 ctx->tcs_out_lds_layout);
1016
1017 /* TCS only receives high 13 bits of the address. */
1018 if (ring == TESS_OFFCHIP_RING_TCS || ring == TCS_FACTOR_RING) {
1019 addr = LLVMBuildAnd(builder, addr,
1020 LLVMConstInt(ctx->i32, 0xfff80000, 0), "");
1021 }
1022
1023 if (ring == TCS_FACTOR_RING) {
1024 unsigned tf_offset = ctx->screen->tess_offchip_ring_size;
1025 addr = LLVMBuildAdd(builder, addr,
1026 LLVMConstInt(ctx->i32, tf_offset, 0), "");
1027 }
1028
1029 uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1030 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1031 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1032 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1033
1034 if (ctx->screen->info.chip_class >= GFX10)
1035 rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1036 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
1037 S_008F0C_RESOURCE_LEVEL(1);
1038 else
1039 rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1040 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1041
1042 LLVMValueRef desc[4];
1043 desc[0] = addr;
1044 desc[1] = LLVMConstInt(ctx->i32,
1045 S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
1046 desc[2] = LLVMConstInt(ctx->i32, 0xffffffff, 0);
1047 desc[3] = LLVMConstInt(ctx->i32, rsrc3, false);
1048
1049 return ac_build_gather_values(&ctx->ac, desc, 4);
1050 }
1051
1052 static LLVMValueRef fetch_input_tcs(
1053 struct lp_build_tgsi_context *bld_base,
1054 const struct tgsi_full_src_register *reg,
1055 enum tgsi_opcode_type type, unsigned swizzle_in)
1056 {
1057 struct si_shader_context *ctx = si_shader_context(bld_base);
1058 LLVMValueRef dw_addr, stride;
1059 unsigned swizzle = swizzle_in & 0xffff;
1060 stride = get_tcs_in_vertex_dw_stride(ctx);
1061 dw_addr = get_tcs_in_current_patch_offset(ctx);
1062 dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
1063
1064 return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
1065 }
1066
1067 static LLVMValueRef si_nir_load_tcs_varyings(struct ac_shader_abi *abi,
1068 LLVMTypeRef type,
1069 LLVMValueRef vertex_index,
1070 LLVMValueRef param_index,
1071 unsigned const_index,
1072 unsigned location,
1073 unsigned driver_location,
1074 unsigned component,
1075 unsigned num_components,
1076 bool is_patch,
1077 bool is_compact,
1078 bool load_input)
1079 {
1080 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1081 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1082 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
1083 LLVMValueRef dw_addr, stride;
1084 ubyte name, index;
1085
1086 driver_location = driver_location / 4;
1087
1088 if (load_input) {
1089 name = info->input_semantic_name[driver_location];
1090 index = info->input_semantic_index[driver_location];
1091 } else {
1092 name = info->output_semantic_name[driver_location];
1093 index = info->output_semantic_index[driver_location];
1094 }
1095
1096 assert((name == TGSI_SEMANTIC_PATCH ||
1097 name == TGSI_SEMANTIC_TESSINNER ||
1098 name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
1099
1100 if (load_input) {
1101 stride = get_tcs_in_vertex_dw_stride(ctx);
1102 dw_addr = get_tcs_in_current_patch_offset(ctx);
1103 } else {
1104 if (is_patch) {
1105 stride = NULL;
1106 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1107 } else {
1108 stride = get_tcs_out_vertex_dw_stride(ctx);
1109 dw_addr = get_tcs_out_current_patch_offset(ctx);
1110 }
1111 }
1112
1113 if (!param_index) {
1114 param_index = LLVMConstInt(ctx->i32, const_index, 0);
1115 }
1116
1117 dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
1118 vertex_index, param_index,
1119 name, index);
1120
1121 LLVMValueRef value[4];
1122 for (unsigned i = 0; i < num_components; i++) {
1123 unsigned offset = i;
1124 if (llvm_type_is_64bit(ctx, type))
1125 offset *= 2;
1126
1127 offset += component;
1128 value[i + component] = lshs_lds_load(bld_base, type, offset, dw_addr);
1129 }
1130
1131 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
1132 }
1133
1134 static LLVMValueRef fetch_output_tcs(
1135 struct lp_build_tgsi_context *bld_base,
1136 const struct tgsi_full_src_register *reg,
1137 enum tgsi_opcode_type type, unsigned swizzle_in)
1138 {
1139 struct si_shader_context *ctx = si_shader_context(bld_base);
1140 LLVMValueRef dw_addr, stride;
1141 unsigned swizzle = (swizzle_in & 0xffff);
1142
1143 if (reg->Register.Dimension) {
1144 stride = get_tcs_out_vertex_dw_stride(ctx);
1145 dw_addr = get_tcs_out_current_patch_offset(ctx);
1146 dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
1147 } else {
1148 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1149 dw_addr = get_dw_address(ctx, NULL, reg, NULL, dw_addr);
1150 }
1151
1152 return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
1153 }
1154
1155 static LLVMValueRef fetch_input_tes(
1156 struct lp_build_tgsi_context *bld_base,
1157 const struct tgsi_full_src_register *reg,
1158 enum tgsi_opcode_type type, unsigned swizzle_in)
1159 {
1160 struct si_shader_context *ctx = si_shader_context(bld_base);
1161 LLVMValueRef base, addr;
1162 unsigned swizzle = (swizzle_in & 0xffff);
1163
1164 base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
1165 addr = get_tcs_tes_buffer_address_from_reg(ctx, NULL, reg);
1166
1167 return buffer_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle,
1168 ctx->tess_offchip_ring, base, addr, true);
1169 }
1170
1171 LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
1172 LLVMTypeRef type,
1173 LLVMValueRef vertex_index,
1174 LLVMValueRef param_index,
1175 unsigned const_index,
1176 unsigned location,
1177 unsigned driver_location,
1178 unsigned component,
1179 unsigned num_components,
1180 bool is_patch,
1181 bool is_compact,
1182 bool load_input)
1183 {
1184 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1185 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1186 LLVMValueRef base, addr;
1187
1188 driver_location = driver_location / 4;
1189 ubyte name = info->input_semantic_name[driver_location];
1190 ubyte index = info->input_semantic_index[driver_location];
1191
1192 assert((name == TGSI_SEMANTIC_PATCH ||
1193 name == TGSI_SEMANTIC_TESSINNER ||
1194 name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
1195
1196 base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
1197
1198 if (!param_index) {
1199 param_index = LLVMConstInt(ctx->i32, const_index, 0);
1200 }
1201
1202 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
1203 param_index,
1204 name, index);
1205
1206 /* TODO: This will generate rather ordinary llvm code, although it
1207 * should be easy for the optimiser to fix up. In future we might want
1208 * to refactor buffer_load(), but for now this maximises code sharing
1209 * between the NIR and TGSI backends.
1210 */
1211 LLVMValueRef value[4];
1212 for (unsigned i = 0; i < num_components; i++) {
1213 unsigned offset = i;
1214 if (llvm_type_is_64bit(ctx, type)) {
1215 offset *= 2;
1216 if (offset == 4) {
1217 ubyte name = info->input_semantic_name[driver_location + 1];
1218 ubyte index = info->input_semantic_index[driver_location + 1];
1219 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
1220 vertex_index,
1221 param_index,
1222 name, index);
1223 }
1224
1225 offset = offset % 4;
1226 }
1227
1228 offset += component;
1229 value[i + component] = buffer_load(&ctx->bld_base, type, offset,
1230 ctx->tess_offchip_ring, base, addr, true);
1231 }
1232
1233 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
1234 }
1235
1236 static void store_output_tcs(struct lp_build_tgsi_context *bld_base,
1237 const struct tgsi_full_instruction *inst,
1238 const struct tgsi_opcode_info *info,
1239 unsigned index,
1240 LLVMValueRef dst[4])
1241 {
1242 struct si_shader_context *ctx = si_shader_context(bld_base);
1243 const struct tgsi_full_dst_register *reg = &inst->Dst[index];
1244 const struct tgsi_shader_info *sh_info = &ctx->shader->selector->info;
1245 unsigned chan_index;
1246 LLVMValueRef dw_addr, stride;
1247 LLVMValueRef buffer, base, buf_addr;
1248 LLVMValueRef values[4];
1249 bool skip_lds_store;
1250 bool is_tess_factor = false, is_tess_inner = false;
1251
1252 /* Only handle per-patch and per-vertex outputs here.
1253 * Vectors will be lowered to scalars and this function will be called again.
1254 */
1255 if (reg->Register.File != TGSI_FILE_OUTPUT ||
1256 (dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) {
1257 si_llvm_emit_store(bld_base, inst, info, index, dst);
1258 return;
1259 }
1260
1261 if (reg->Register.Dimension) {
1262 stride = get_tcs_out_vertex_dw_stride(ctx);
1263 dw_addr = get_tcs_out_current_patch_offset(ctx);
1264 dw_addr = get_dw_address(ctx, reg, NULL, stride, dw_addr);
1265 skip_lds_store = !sh_info->reads_pervertex_outputs;
1266 } else {
1267 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1268 dw_addr = get_dw_address(ctx, reg, NULL, NULL, dw_addr);
1269 skip_lds_store = !sh_info->reads_perpatch_outputs;
1270
1271 if (!reg->Register.Indirect) {
1272 int name = sh_info->output_semantic_name[reg->Register.Index];
1273
1274 /* Always write tess factors into LDS for the TCS epilog. */
1275 if (name == TGSI_SEMANTIC_TESSINNER ||
1276 name == TGSI_SEMANTIC_TESSOUTER) {
1277 /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
1278 skip_lds_store = !sh_info->reads_tessfactor_outputs &&
1279 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
1280 is_tess_factor = true;
1281 is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
1282 }
1283 }
1284 }
1285
1286 buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
1287
1288 base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
1289 buf_addr = get_tcs_tes_buffer_address_from_reg(ctx, reg, NULL);
1290
1291 uint32_t writemask = reg->Register.WriteMask;
1292 while (writemask) {
1293 chan_index = u_bit_scan(&writemask);
1294 LLVMValueRef value = dst[chan_index];
1295
1296 if (inst->Instruction.Saturate)
1297 value = ac_build_clamp(&ctx->ac, value);
1298
1299 /* Skip LDS stores if there is no LDS read of this output. */
1300 if (!skip_lds_store)
1301 lshs_lds_store(ctx, chan_index, dw_addr, value);
1302
1303 value = ac_to_integer(&ctx->ac, value);
1304 values[chan_index] = value;
1305
1306 if (reg->Register.WriteMask != 0xF && !is_tess_factor) {
1307 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
1308 buf_addr, base,
1309 4 * chan_index, ac_glc);
1310 }
1311
1312 /* Write tess factors into VGPRs for the epilog. */
1313 if (is_tess_factor &&
1314 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
1315 if (!is_tess_inner) {
1316 LLVMBuildStore(ctx->ac.builder, value, /* outer */
1317 ctx->invoc0_tess_factors[chan_index]);
1318 } else if (chan_index < 2) {
1319 LLVMBuildStore(ctx->ac.builder, value, /* inner */
1320 ctx->invoc0_tess_factors[4 + chan_index]);
1321 }
1322 }
1323 }
1324
1325 if (reg->Register.WriteMask == 0xF && !is_tess_factor) {
1326 LLVMValueRef value = ac_build_gather_values(&ctx->ac,
1327 values, 4);
1328 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buf_addr,
1329 base, 0, ac_glc);
1330 }
1331 }
1332
1333 static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
1334 const struct nir_variable *var,
1335 LLVMValueRef vertex_index,
1336 LLVMValueRef param_index,
1337 unsigned const_index,
1338 LLVMValueRef src,
1339 unsigned writemask)
1340 {
1341 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1342 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1343 const unsigned component = var->data.location_frac;
1344 unsigned driver_location = var->data.driver_location;
1345 LLVMValueRef dw_addr, stride;
1346 LLVMValueRef buffer, base, addr;
1347 LLVMValueRef values[8];
1348 bool skip_lds_store;
1349 bool is_tess_factor = false, is_tess_inner = false;
1350
1351 driver_location = driver_location / 4;
1352 ubyte name = info->output_semantic_name[driver_location];
1353 ubyte index = info->output_semantic_index[driver_location];
1354
1355 bool is_const = !param_index;
1356 if (!param_index)
1357 param_index = LLVMConstInt(ctx->i32, const_index, 0);
1358
1359 const bool is_patch = var->data.patch ||
1360 var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
1361 var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER;
1362
1363 assert((name == TGSI_SEMANTIC_PATCH ||
1364 name == TGSI_SEMANTIC_TESSINNER ||
1365 name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
1366
1367 if (!is_patch) {
1368 stride = get_tcs_out_vertex_dw_stride(ctx);
1369 dw_addr = get_tcs_out_current_patch_offset(ctx);
1370 dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
1371 vertex_index, param_index,
1372 name, index);
1373
1374 skip_lds_store = !info->reads_pervertex_outputs;
1375 } else {
1376 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1377 dw_addr = get_dw_address_from_generic_indices(ctx, NULL, dw_addr,
1378 vertex_index, param_index,
1379 name, index);
1380
1381 skip_lds_store = !info->reads_perpatch_outputs;
1382
1383 if (is_const && const_index == 0) {
1384 int name = info->output_semantic_name[driver_location];
1385
1386 /* Always write tess factors into LDS for the TCS epilog. */
1387 if (name == TGSI_SEMANTIC_TESSINNER ||
1388 name == TGSI_SEMANTIC_TESSOUTER) {
1389 /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
1390 skip_lds_store = !info->reads_tessfactor_outputs &&
1391 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
1392 is_tess_factor = true;
1393 is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
1394 }
1395 }
1396 }
1397
1398 buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
1399
1400 base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
1401
1402 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
1403 param_index, name, index);
1404
1405 for (unsigned chan = component; chan < 8; chan++) {
1406 if (!(writemask & (1 << chan)))
1407 continue;
1408 LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component);
1409
1410 unsigned buffer_store_offset = chan % 4;
1411 if (chan == 4) {
1412 ubyte name = info->output_semantic_name[driver_location + 1];
1413 ubyte index = info->output_semantic_index[driver_location + 1];
1414 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
1415 vertex_index,
1416 param_index,
1417 name, index);
1418 }
1419
1420 /* Skip LDS stores if there is no LDS read of this output. */
1421 if (!skip_lds_store)
1422 lshs_lds_store(ctx, chan, dw_addr, value);
1423
1424 value = ac_to_integer(&ctx->ac, value);
1425 values[chan] = value;
1426
1427 if (writemask != 0xF && !is_tess_factor) {
1428 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
1429 addr, base,
1430 4 * buffer_store_offset,
1431 ac_glc);
1432 }
1433
1434 /* Write tess factors into VGPRs for the epilog. */
1435 if (is_tess_factor &&
1436 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
1437 if (!is_tess_inner) {
1438 LLVMBuildStore(ctx->ac.builder, value, /* outer */
1439 ctx->invoc0_tess_factors[chan]);
1440 } else if (chan < 2) {
1441 LLVMBuildStore(ctx->ac.builder, value, /* inner */
1442 ctx->invoc0_tess_factors[4 + chan]);
1443 }
1444 }
1445 }
1446
1447 if (writemask == 0xF && !is_tess_factor) {
1448 LLVMValueRef value = ac_build_gather_values(&ctx->ac,
1449 values, 4);
1450 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, addr,
1451 base, 0, ac_glc);
1452 }
1453 }
1454
1455 LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
1456 unsigned input_index,
1457 unsigned vtx_offset_param,
1458 LLVMTypeRef type,
1459 unsigned swizzle)
1460 {
1461 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1462 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
1463 struct si_shader *shader = ctx->shader;
1464 LLVMValueRef vtx_offset, soffset;
1465 struct tgsi_shader_info *info = &shader->selector->info;
1466 unsigned semantic_name = info->input_semantic_name[input_index];
1467 unsigned semantic_index = info->input_semantic_index[input_index];
1468 unsigned param;
1469 LLVMValueRef value;
1470
1471 param = si_shader_io_get_unique_index(semantic_name, semantic_index, false);
1472
1473 /* GFX9 has the ESGS ring in LDS. */
1474 if (ctx->screen->info.chip_class >= GFX9) {
1475 unsigned index = vtx_offset_param;
1476
1477 switch (index / 2) {
1478 case 0:
1479 vtx_offset = si_unpack_param(ctx, ctx->gs_vtx01_offset,
1480 index % 2 ? 16 : 0, 16);
1481 break;
1482 case 1:
1483 vtx_offset = si_unpack_param(ctx, ctx->gs_vtx23_offset,
1484 index % 2 ? 16 : 0, 16);
1485 break;
1486 case 2:
1487 vtx_offset = si_unpack_param(ctx, ctx->gs_vtx45_offset,
1488 index % 2 ? 16 : 0, 16);
1489 break;
1490 default:
1491 assert(0);
1492 return NULL;
1493 }
1494
1495 unsigned offset = param * 4 + swizzle;
1496 vtx_offset = LLVMBuildAdd(ctx->ac.builder, vtx_offset,
1497 LLVMConstInt(ctx->i32, offset, false), "");
1498
1499 LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->esgs_ring, vtx_offset);
1500 LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, ptr, "");
1501 if (llvm_type_is_64bit(ctx, type)) {
1502 ptr = LLVMBuildGEP(ctx->ac.builder, ptr,
1503 &ctx->ac.i32_1, 1, "");
1504 LLVMValueRef values[2] = {
1505 value,
1506 LLVMBuildLoad(ctx->ac.builder, ptr, "")
1507 };
1508 value = ac_build_gather_values(&ctx->ac, values, 2);
1509 }
1510 return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
1511 }
1512
1513 /* GFX6: input load from the ESGS ring in memory. */
1514 if (swizzle == ~0) {
1515 LLVMValueRef values[TGSI_NUM_CHANNELS];
1516 unsigned chan;
1517 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
1518 values[chan] = si_llvm_load_input_gs(abi, input_index, vtx_offset_param,
1519 type, chan);
1520 }
1521 return ac_build_gather_values(&ctx->ac, values,
1522 TGSI_NUM_CHANNELS);
1523 }
1524
1525 /* Get the vertex offset parameter on GFX6. */
1526 LLVMValueRef gs_vtx_offset = ac_get_arg(&ctx->ac,
1527 ctx->gs_vtx_offset[vtx_offset_param]);
1528
1529 vtx_offset = LLVMBuildMul(ctx->ac.builder, gs_vtx_offset,
1530 LLVMConstInt(ctx->i32, 4, 0), "");
1531
1532 soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);
1533
1534 value = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->i32_0,
1535 vtx_offset, soffset, 0, ac_glc, true, false);
1536 if (llvm_type_is_64bit(ctx, type)) {
1537 LLVMValueRef value2;
1538 soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle + 1) * 256, 0);
1539
1540 value2 = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1,
1541 ctx->i32_0, vtx_offset, soffset,
1542 0, ac_glc, true, false);
1543 return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
1544 }
1545 return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
1546 }
1547
1548 static LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
1549 unsigned location,
1550 unsigned driver_location,
1551 unsigned component,
1552 unsigned num_components,
1553 unsigned vertex_index,
1554 unsigned const_index,
1555 LLVMTypeRef type)
1556 {
1557 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1558
1559 LLVMValueRef value[4];
1560 for (unsigned i = 0; i < num_components; i++) {
1561 unsigned offset = i;
1562 if (llvm_type_is_64bit(ctx, type))
1563 offset *= 2;
1564
1565 offset += component;
1566 value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4 + const_index,
1567 vertex_index, type, offset);
1568 }
1569
1570 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
1571 }
1572
1573 static LLVMValueRef fetch_input_gs(
1574 struct lp_build_tgsi_context *bld_base,
1575 const struct tgsi_full_src_register *reg,
1576 enum tgsi_opcode_type type,
1577 unsigned swizzle_in)
1578 {
1579 struct si_shader_context *ctx = si_shader_context(bld_base);
1580 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1581 unsigned swizzle = swizzle_in & 0xffff;
1582
1583 unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
1584 if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
1585 return si_get_primitive_id(ctx, swizzle);
1586
1587 if (!reg->Register.Dimension)
1588 return NULL;
1589
1590 return si_llvm_load_input_gs(&ctx->abi, reg->Register.Index,
1591 reg->Dimension.Index,
1592 tgsi2llvmtype(bld_base, type),
1593 swizzle);
1594 }
1595
1596 static int lookup_interp_param_index(unsigned interpolate, unsigned location)
1597 {
1598 switch (interpolate) {
1599 case TGSI_INTERPOLATE_CONSTANT:
1600 return 0;
1601
1602 case TGSI_INTERPOLATE_LINEAR:
1603 if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
1604 return SI_PARAM_LINEAR_SAMPLE;
1605 else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
1606 return SI_PARAM_LINEAR_CENTROID;
1607 else
1608 return SI_PARAM_LINEAR_CENTER;
1609 break;
1610 case TGSI_INTERPOLATE_COLOR:
1611 case TGSI_INTERPOLATE_PERSPECTIVE:
1612 if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
1613 return SI_PARAM_PERSP_SAMPLE;
1614 else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
1615 return SI_PARAM_PERSP_CENTROID;
1616 else
1617 return SI_PARAM_PERSP_CENTER;
1618 break;
1619 default:
1620 fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
1621 return -1;
1622 }
1623 }
1624
1625 static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx,
1626 unsigned attr_index, unsigned chan,
1627 LLVMValueRef prim_mask,
1628 LLVMValueRef i, LLVMValueRef j)
1629 {
1630 if (i || j) {
1631 return ac_build_fs_interp(&ctx->ac,
1632 LLVMConstInt(ctx->i32, chan, 0),
1633 LLVMConstInt(ctx->i32, attr_index, 0),
1634 prim_mask, i, j);
1635 }
1636 return ac_build_fs_interp_mov(&ctx->ac,
1637 LLVMConstInt(ctx->i32, 2, 0), /* P0 */
1638 LLVMConstInt(ctx->i32, chan, 0),
1639 LLVMConstInt(ctx->i32, attr_index, 0),
1640 prim_mask);
1641 }
1642
1643 /**
1644 * Interpolate a fragment shader input.
1645 *
1646 * @param ctx context
1647 * @param input_index index of the input in hardware
1648 * @param semantic_name TGSI_SEMANTIC_*
1649 * @param semantic_index semantic index
1650 * @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset)
1651 * @param colors_read_mask color components read (4 bits for each color, 8 bits in total)
1652 * @param interp_param interpolation weights (i,j)
1653 * @param prim_mask SI_PARAM_PRIM_MASK
1654 * @param face SI_PARAM_FRONT_FACE
1655 * @param result the return value (4 components)
1656 */
1657 static void interp_fs_input(struct si_shader_context *ctx,
1658 unsigned input_index,
1659 unsigned semantic_name,
1660 unsigned semantic_index,
1661 unsigned num_interp_inputs,
1662 unsigned colors_read_mask,
1663 LLVMValueRef interp_param,
1664 LLVMValueRef prim_mask,
1665 LLVMValueRef face,
1666 LLVMValueRef result[4])
1667 {
1668 LLVMValueRef i = NULL, j = NULL;
1669 unsigned chan;
1670
1671 /* fs.constant returns the param from the middle vertex, so it's not
1672 * really useful for flat shading. It's meant to be used for custom
1673 * interpolation (but the intrinsic can't fetch from the other two
1674 * vertices).
1675 *
1676 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1677 * to do the right thing. The only reason we use fs.constant is that
1678 * fs.interp cannot be used on integers, because they can be equal
1679 * to NaN.
1680 *
1681 * When interp is false we will use fs.constant or for newer llvm,
1682 * amdgcn.interp.mov.
1683 */
1684 bool interp = interp_param != NULL;
1685
1686 if (interp) {
1687 interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
1688 LLVMVectorType(ctx->f32, 2), "");
1689
1690 i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
1691 ctx->i32_0, "");
1692 j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
1693 ctx->i32_1, "");
1694 }
1695
1696 if (semantic_name == TGSI_SEMANTIC_COLOR &&
1697 ctx->shader->key.part.ps.prolog.color_two_side) {
1698 LLVMValueRef is_face_positive;
1699
1700 /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
1701 * otherwise it's at offset "num_inputs".
1702 */
1703 unsigned back_attr_offset = num_interp_inputs;
1704 if (semantic_index == 1 && colors_read_mask & 0xf)
1705 back_attr_offset += 1;
1706
1707 is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
1708 face, ctx->i32_0, "");
1709
1710 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
1711 LLVMValueRef front, back;
1712
1713 front = si_build_fs_interp(ctx,
1714 input_index, chan,
1715 prim_mask, i, j);
1716 back = si_build_fs_interp(ctx,
1717 back_attr_offset, chan,
1718 prim_mask, i, j);
1719
1720 result[chan] = LLVMBuildSelect(ctx->ac.builder,
1721 is_face_positive,
1722 front,
1723 back,
1724 "");
1725 }
1726 } else if (semantic_name == TGSI_SEMANTIC_FOG) {
1727 result[0] = si_build_fs_interp(ctx, input_index,
1728 0, prim_mask, i, j);
1729 result[1] =
1730 result[2] = LLVMConstReal(ctx->f32, 0.0f);
1731 result[3] = LLVMConstReal(ctx->f32, 1.0f);
1732 } else {
1733 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
1734 result[chan] = si_build_fs_interp(ctx,
1735 input_index, chan,
1736 prim_mask, i, j);
1737 }
1738 }
1739 }
1740
1741 void si_llvm_load_input_fs(
1742 struct si_shader_context *ctx,
1743 unsigned input_index,
1744 LLVMValueRef out[4])
1745 {
1746 struct si_shader *shader = ctx->shader;
1747 struct tgsi_shader_info *info = &shader->selector->info;
1748 LLVMValueRef main_fn = ctx->main_fn;
1749 LLVMValueRef interp_param = NULL;
1750 int interp_param_idx;
1751 enum tgsi_semantic semantic_name = info->input_semantic_name[input_index];
1752 unsigned semantic_index = info->input_semantic_index[input_index];
1753 enum tgsi_interpolate_mode interp_mode = info->input_interpolate[input_index];
1754 enum tgsi_interpolate_loc interp_loc = info->input_interpolate_loc[input_index];
1755
1756 /* Get colors from input VGPRs (set by the prolog). */
1757 if (semantic_name == TGSI_SEMANTIC_COLOR) {
1758 unsigned colors_read = shader->selector->info.colors_read;
1759 unsigned mask = colors_read >> (semantic_index * 4);
1760 unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
1761 (semantic_index ? util_bitcount(colors_read & 0xf) : 0);
1762 LLVMValueRef undef = LLVMGetUndef(ctx->f32);
1763
1764 out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1765 out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1766 out[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1767 out[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1768 return;
1769 }
1770
1771 interp_param_idx = lookup_interp_param_index(interp_mode, interp_loc);
1772 if (interp_param_idx == -1)
1773 return;
1774 else if (interp_param_idx) {
1775 interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
1776 }
1777
1778 interp_fs_input(ctx, input_index, semantic_name,
1779 semantic_index, 0, /* this param is unused */
1780 shader->selector->info.colors_read, interp_param,
1781 ac_get_arg(&ctx->ac, ctx->args.prim_mask),
1782 LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE),
1783 &out[0]);
1784 }
1785
1786 static void declare_input_fs(
1787 struct si_shader_context *ctx,
1788 unsigned input_index,
1789 const struct tgsi_full_declaration *decl,
1790 LLVMValueRef out[4])
1791 {
1792 si_llvm_load_input_fs(ctx, input_index, out);
1793 }
1794
1795 LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
1796 {
1797 return si_unpack_param(ctx, ctx->args.ancillary, 8, 4);
1798 }
1799
1800 static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
1801 {
1802 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1803
1804 /* For non-indexed draws, the base vertex set by the driver
1805 * (for direct draws) or the CP (for indirect draws) is the
1806 * first vertex ID, but GLSL expects 0 to be returned.
1807 */
1808 LLVMValueRef vs_state = ac_get_arg(&ctx->ac,
1809 ctx->vs_state_bits);
1810 LLVMValueRef indexed;
1811
1812 indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->i32_1, "");
1813 indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->i1, "");
1814
1815 return LLVMBuildSelect(ctx->ac.builder, indexed,
1816 ac_get_arg(&ctx->ac, ctx->args.base_vertex),
1817 ctx->i32_0, "");
1818 }
1819
1820 static LLVMValueRef get_block_size(struct ac_shader_abi *abi)
1821 {
1822 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1823
1824 LLVMValueRef values[3];
1825 LLVMValueRef result;
1826 unsigned i;
1827 unsigned *properties = ctx->shader->selector->info.properties;
1828
1829 if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) {
1830 unsigned sizes[3] = {
1831 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH],
1832 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT],
1833 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]
1834 };
1835
1836 for (i = 0; i < 3; ++i)
1837 values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
1838
1839 result = ac_build_gather_values(&ctx->ac, values, 3);
1840 } else {
1841 result = ac_get_arg(&ctx->ac, ctx->block_size);
1842 }
1843
1844 return result;
1845 }
1846
1847 /**
1848 * Load a dword from a constant buffer.
1849 */
1850 static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
1851 LLVMValueRef resource,
1852 LLVMValueRef offset)
1853 {
1854 return ac_build_buffer_load(&ctx->ac, resource, 1, NULL, offset, NULL,
1855 0, 0, true, true);
1856 }
1857
1858 static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
1859 {
1860 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1861 LLVMValueRef desc = ac_get_arg(&ctx->ac, ctx->rw_buffers);
1862 LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
1863 LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
1864
1865 /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
1866 LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->i32, 8, 0), "");
1867 LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
1868
1869 LLVMValueRef pos[4] = {
1870 buffer_load_const(ctx, resource, offset0),
1871 buffer_load_const(ctx, resource, offset1),
1872 LLVMConstReal(ctx->f32, 0),
1873 LLVMConstReal(ctx->f32, 0)
1874 };
1875
1876 return ac_build_gather_values(&ctx->ac, pos, 4);
1877 }
1878
1879 static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
1880 {
1881 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1882 return ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args.sample_coverage));
1883 }
1884
1885 static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
1886 {
1887 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1888 LLVMValueRef coord[4] = {
1889 ac_get_arg(&ctx->ac, ctx->tes_u),
1890 ac_get_arg(&ctx->ac, ctx->tes_v),
1891 ctx->ac.f32_0,
1892 ctx->ac.f32_0
1893 };
1894
1895 /* For triangles, the vector should be (u, v, 1-u-v). */
1896 if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
1897 PIPE_PRIM_TRIANGLES) {
1898 coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1,
1899 LLVMBuildFAdd(ctx->ac.builder,
1900 coord[0], coord[1], ""), "");
1901 }
1902 return ac_build_gather_values(&ctx->ac, coord, 4);
1903 }
1904
1905 static LLVMValueRef load_tess_level(struct si_shader_context *ctx,
1906 unsigned semantic_name)
1907 {
1908 LLVMValueRef base, addr;
1909
1910 int param = si_shader_io_get_unique_index_patch(semantic_name, 0);
1911
1912 base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
1913 addr = get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx), NULL,
1914 LLVMConstInt(ctx->i32, param, 0));
1915
1916 return buffer_load(&ctx->bld_base, ctx->f32,
1917 ~0, ctx->tess_offchip_ring, base, addr, true);
1918
1919 }
1920
1921 static LLVMValueRef load_tess_level_default(struct si_shader_context *ctx,
1922 unsigned semantic_name)
1923 {
1924 LLVMValueRef buf, slot, val[4];
1925 int i, offset;
1926
1927 slot = LLVMConstInt(ctx->i32, SI_HS_CONST_DEFAULT_TESS_LEVELS, 0);
1928 buf = ac_get_arg(&ctx->ac, ctx->rw_buffers);
1929 buf = ac_build_load_to_sgpr(&ctx->ac, buf, slot);
1930 offset = semantic_name == TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL ? 4 : 0;
1931
1932 for (i = 0; i < 4; i++)
1933 val[i] = buffer_load_const(ctx, buf,
1934 LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
1935 return ac_build_gather_values(&ctx->ac, val, 4);
1936 }
1937
1938 static LLVMValueRef si_load_tess_level(struct ac_shader_abi *abi,
1939 unsigned varying_id,
1940 bool load_default_state)
1941 {
1942 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1943 unsigned semantic_name;
1944
1945 if (load_default_state) {
1946 switch (varying_id) {
1947 case VARYING_SLOT_TESS_LEVEL_INNER:
1948 semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL;
1949 break;
1950 case VARYING_SLOT_TESS_LEVEL_OUTER:
1951 semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL;
1952 break;
1953 default:
1954 unreachable("unknown tess level");
1955 }
1956 return load_tess_level_default(ctx, semantic_name);
1957 }
1958
1959 switch (varying_id) {
1960 case VARYING_SLOT_TESS_LEVEL_INNER:
1961 semantic_name = TGSI_SEMANTIC_TESSINNER;
1962 break;
1963 case VARYING_SLOT_TESS_LEVEL_OUTER:
1964 semantic_name = TGSI_SEMANTIC_TESSOUTER;
1965 break;
1966 default:
1967 unreachable("unknown tess level");
1968 }
1969
1970 return load_tess_level(ctx, semantic_name);
1971
1972 }
1973
1974 static LLVMValueRef si_load_patch_vertices_in(struct ac_shader_abi *abi)
1975 {
1976 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1977 if (ctx->type == PIPE_SHADER_TESS_CTRL)
1978 return si_unpack_param(ctx, ctx->tcs_out_lds_layout, 13, 6);
1979 else if (ctx->type == PIPE_SHADER_TESS_EVAL)
1980 return get_num_tcs_out_vertices(ctx);
1981 else
1982 unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
1983 }
1984
1985 void si_load_system_value(struct si_shader_context *ctx,
1986 unsigned index,
1987 const struct tgsi_full_declaration *decl)
1988 {
1989 LLVMValueRef value = 0;
1990
1991 assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
1992
1993 switch (decl->Semantic.Name) {
1994 case TGSI_SEMANTIC_INSTANCEID:
1995 value = ctx->abi.instance_id;
1996 break;
1997
1998 case TGSI_SEMANTIC_VERTEXID:
1999 value = LLVMBuildAdd(ctx->ac.builder,
2000 ctx->abi.vertex_id,
2001 ac_get_arg(&ctx->ac, ctx->args.base_vertex), "");
2002 break;
2003
2004 case TGSI_SEMANTIC_VERTEXID_NOBASE:
2005 /* Unused. Clarify the meaning in indexed vs. non-indexed
2006 * draws if this is ever used again. */
2007 assert(false);
2008 break;
2009
2010 case TGSI_SEMANTIC_BASEVERTEX:
2011 value = get_base_vertex(&ctx->abi);
2012 break;
2013
2014 case TGSI_SEMANTIC_BASEINSTANCE:
2015 value = ac_get_arg(&ctx->ac, ctx->args.start_instance);
2016 break;
2017
2018 case TGSI_SEMANTIC_DRAWID:
2019 value = ac_get_arg(&ctx->ac, ctx->args.draw_id);
2020 break;
2021
2022 case TGSI_SEMANTIC_INVOCATIONID:
2023 if (ctx->type == PIPE_SHADER_TESS_CTRL) {
2024 value = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
2025 } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
2026 if (ctx->screen->info.chip_class >= GFX10) {
2027 value = LLVMBuildAnd(ctx->ac.builder,
2028 ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
2029 LLVMConstInt(ctx->i32, 127, 0), "");
2030 } else {
2031 value = ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id);
2032 }
2033 } else {
2034 assert(!"INVOCATIONID not implemented");
2035 }
2036 break;
2037
2038 case TGSI_SEMANTIC_POSITION:
2039 {
2040 LLVMValueRef pos[4] = {
2041 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
2042 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
2043 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT),
2044 ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
2045 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT)),
2046 };
2047 value = ac_build_gather_values(&ctx->ac, pos, 4);
2048 break;
2049 }
2050
2051 case TGSI_SEMANTIC_FACE:
2052 value = ac_get_arg(&ctx->ac, ctx->args.front_face);
2053 break;
2054
2055 case TGSI_SEMANTIC_SAMPLEID:
2056 value = si_get_sample_id(ctx);
2057 break;
2058
2059 case TGSI_SEMANTIC_SAMPLEPOS: {
2060 LLVMValueRef pos[4] = {
2061 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
2062 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
2063 LLVMConstReal(ctx->f32, 0),
2064 LLVMConstReal(ctx->f32, 0)
2065 };
2066 pos[0] = ac_build_fract(&ctx->ac, pos[0], 32);
2067 pos[1] = ac_build_fract(&ctx->ac, pos[1], 32);
2068 value = ac_build_gather_values(&ctx->ac, pos, 4);
2069 break;
2070 }
2071
2072 case TGSI_SEMANTIC_SAMPLEMASK:
2073 /* This can only occur with the OpenGL Core profile, which
2074 * doesn't support smoothing.
2075 */
2076 value = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE);
2077 break;
2078
2079 case TGSI_SEMANTIC_TESSCOORD:
2080 value = si_load_tess_coord(&ctx->abi);
2081 break;
2082
2083 case TGSI_SEMANTIC_VERTICESIN:
2084 value = si_load_patch_vertices_in(&ctx->abi);
2085 break;
2086
2087 case TGSI_SEMANTIC_TESSINNER:
2088 case TGSI_SEMANTIC_TESSOUTER:
2089 value = load_tess_level(ctx, decl->Semantic.Name);
2090 break;
2091
2092 case TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL:
2093 case TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL:
2094 value = load_tess_level_default(ctx, decl->Semantic.Name);
2095 break;
2096
2097 case TGSI_SEMANTIC_PRIMID:
2098 value = si_get_primitive_id(ctx, 0);
2099 break;
2100
2101 case TGSI_SEMANTIC_GRID_SIZE:
2102 value = ac_get_arg(&ctx->ac, ctx->args.num_work_groups);
2103 break;
2104
2105 case TGSI_SEMANTIC_BLOCK_SIZE:
2106 value = get_block_size(&ctx->abi);
2107 break;
2108
2109 case TGSI_SEMANTIC_BLOCK_ID:
2110 {
2111 LLVMValueRef values[3];
2112
2113 for (int i = 0; i < 3; i++) {
2114 values[i] = ctx->i32_0;
2115 if (ctx->args.workgroup_ids[i].used) {
2116 values[i] = ac_get_arg(&ctx->ac, ctx->args.workgroup_ids[i]);
2117 }
2118 }
2119 value = ac_build_gather_values(&ctx->ac, values, 3);
2120 break;
2121 }
2122
2123 case TGSI_SEMANTIC_THREAD_ID:
2124 value = ac_get_arg(&ctx->ac, ctx->args.local_invocation_ids);
2125 break;
2126
2127 case TGSI_SEMANTIC_HELPER_INVOCATION:
2128 value = ac_build_load_helper_invocation(&ctx->ac);
2129 break;
2130
2131 case TGSI_SEMANTIC_SUBGROUP_SIZE:
2132 value = LLVMConstInt(ctx->i32, ctx->ac.wave_size, 0);
2133 break;
2134
2135 case TGSI_SEMANTIC_SUBGROUP_INVOCATION:
2136 value = ac_get_thread_id(&ctx->ac);
2137 break;
2138
2139 case TGSI_SEMANTIC_SUBGROUP_EQ_MASK:
2140 {
2141 LLVMValueRef id = ac_get_thread_id(&ctx->ac);
2142 if (ctx->ac.wave_size == 64)
2143 id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
2144 value = LLVMBuildShl(ctx->ac.builder,
2145 LLVMConstInt(ctx->ac.iN_wavemask, 1, 0), id, "");
2146 if (ctx->ac.wave_size == 32)
2147 value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
2148 value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
2149 break;
2150 }
2151
2152 case TGSI_SEMANTIC_SUBGROUP_GE_MASK:
2153 case TGSI_SEMANTIC_SUBGROUP_GT_MASK:
2154 case TGSI_SEMANTIC_SUBGROUP_LE_MASK:
2155 case TGSI_SEMANTIC_SUBGROUP_LT_MASK:
2156 {
2157 LLVMValueRef id = ac_get_thread_id(&ctx->ac);
2158 if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_GT_MASK ||
2159 decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK) {
2160 /* All bits set except LSB */
2161 value = LLVMConstInt(ctx->ac.iN_wavemask, -2, 0);
2162 } else {
2163 /* All bits set */
2164 value = LLVMConstInt(ctx->ac.iN_wavemask, -1, 0);
2165 }
2166 if (ctx->ac.wave_size == 64)
2167 id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
2168 value = LLVMBuildShl(ctx->ac.builder, value, id, "");
2169 if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK ||
2170 decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LT_MASK)
2171 value = LLVMBuildNot(ctx->ac.builder, value, "");
2172 if (ctx->ac.wave_size == 32)
2173 value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
2174 value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
2175 break;
2176 }
2177
2178 case TGSI_SEMANTIC_CS_USER_DATA_AMD:
2179 value = ac_get_arg(&ctx->ac, ctx->cs_user_data);
2180 break;
2181
2182 default:
2183 assert(!"unknown system value");
2184 return;
2185 }
2186
2187 ctx->system_values[index] = value;
2188 }
2189
2190 void si_declare_compute_memory(struct si_shader_context *ctx)
2191 {
2192 struct si_shader_selector *sel = ctx->shader->selector;
2193 unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
2194
2195 LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_ADDR_SPACE_LDS);
2196 LLVMValueRef var;
2197
2198 assert(!ctx->ac.lds);
2199
2200 var = LLVMAddGlobalInAddressSpace(ctx->ac.module,
2201 LLVMArrayType(ctx->i8, lds_size),
2202 "compute_lds",
2203 AC_ADDR_SPACE_LDS);
2204 LLVMSetAlignment(var, 64 * 1024);
2205
2206 ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
2207 }
2208
2209 void si_tgsi_declare_compute_memory(struct si_shader_context *ctx,
2210 const struct tgsi_full_declaration *decl)
2211 {
2212 assert(decl->Declaration.MemType == TGSI_MEMORY_TYPE_SHARED);
2213 assert(decl->Range.First == decl->Range.Last);
2214
2215 si_declare_compute_memory(ctx);
2216 }
2217
2218 static LLVMValueRef load_const_buffer_desc_fast_path(struct si_shader_context *ctx)
2219 {
2220 LLVMValueRef ptr =
2221 ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
2222 struct si_shader_selector *sel = ctx->shader->selector;
2223
2224 /* Do the bounds checking with a descriptor, because
2225 * doing computation and manual bounds checking of 64-bit
2226 * addresses generates horrible VALU code with very high
2227 * VGPR usage and very low SIMD occupancy.
2228 */
2229 ptr = LLVMBuildPtrToInt(ctx->ac.builder, ptr, ctx->ac.intptr, "");
2230
2231 LLVMValueRef desc0, desc1;
2232 desc0 = ptr;
2233 desc1 = LLVMConstInt(ctx->i32,
2234 S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
2235
2236 uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
2237 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
2238 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
2239 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
2240
2241 if (ctx->screen->info.chip_class >= GFX10)
2242 rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
2243 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
2244 S_008F0C_RESOURCE_LEVEL(1);
2245 else
2246 rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
2247 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
2248
2249 LLVMValueRef desc_elems[] = {
2250 desc0,
2251 desc1,
2252 LLVMConstInt(ctx->i32, (sel->info.const_file_max[0] + 1) * 16, 0),
2253 LLVMConstInt(ctx->i32, rsrc3, false)
2254 };
2255
2256 return ac_build_gather_values(&ctx->ac, desc_elems, 4);
2257 }
2258
2259 static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i)
2260 {
2261 LLVMValueRef list_ptr = ac_get_arg(&ctx->ac,
2262 ctx->const_and_shader_buffers);
2263
2264 return ac_build_load_to_sgpr(&ctx->ac, list_ptr,
2265 LLVMConstInt(ctx->i32, si_get_constbuf_slot(i), 0));
2266 }
2267
2268 static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef index)
2269 {
2270 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
2271 struct si_shader_selector *sel = ctx->shader->selector;
2272
2273 LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
2274
2275 if (sel->info.const_buffers_declared == 1 &&
2276 sel->info.shader_buffers_declared == 0) {
2277 return load_const_buffer_desc_fast_path(ctx);
2278 }
2279
2280 index = si_llvm_bound_index(ctx, index, ctx->num_const_buffers);
2281 index = LLVMBuildAdd(ctx->ac.builder, index,
2282 LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
2283
2284 return ac_build_load_to_sgpr(&ctx->ac, ptr, index);
2285 }
2286
2287 static LLVMValueRef
2288 load_ssbo(struct ac_shader_abi *abi, LLVMValueRef index, bool write)
2289 {
2290 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
2291 LLVMValueRef rsrc_ptr = ac_get_arg(&ctx->ac,
2292 ctx->const_and_shader_buffers);
2293
2294 index = si_llvm_bound_index(ctx, index, ctx->num_shader_buffers);
2295 index = LLVMBuildSub(ctx->ac.builder,
2296 LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS - 1, 0),
2297 index, "");
2298
2299 return ac_build_load_to_sgpr(&ctx->ac, rsrc_ptr, index);
2300 }
2301
2302 static LLVMValueRef fetch_constant(
2303 struct lp_build_tgsi_context *bld_base,
2304 const struct tgsi_full_src_register *reg,
2305 enum tgsi_opcode_type type,
2306 unsigned swizzle_in)
2307 {
2308 struct si_shader_context *ctx = si_shader_context(bld_base);
2309 struct si_shader_selector *sel = ctx->shader->selector;
2310 const struct tgsi_ind_register *ireg = &reg->Indirect;
2311 unsigned buf, idx;
2312 unsigned swizzle = swizzle_in & 0xffff;
2313
2314 LLVMValueRef addr, bufp;
2315
2316 if (swizzle_in == LP_CHAN_ALL) {
2317 unsigned chan;
2318 LLVMValueRef values[4];
2319 for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
2320 values[chan] = fetch_constant(bld_base, reg, type, chan);
2321
2322 return ac_build_gather_values(&ctx->ac, values, 4);
2323 }
2324
2325 /* Split 64-bit loads. */
2326 if (tgsi_type_is_64bit(type)) {
2327 LLVMValueRef lo, hi;
2328
2329 lo = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, swizzle);
2330 hi = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, (swizzle_in >> 16));
2331 return si_llvm_emit_fetch_64bit(bld_base, tgsi2llvmtype(bld_base, type),
2332 lo, hi);
2333 }
2334
2335 idx = reg->Register.Index * 4 + swizzle;
2336 if (reg->Register.Indirect) {
2337 addr = si_get_indirect_index(ctx, ireg, 16, idx * 4);
2338 } else {
2339 addr = LLVMConstInt(ctx->i32, idx * 4, 0);
2340 }
2341
2342 /* Fast path when user data SGPRs point to constant buffer 0 directly. */
2343 if (sel->info.const_buffers_declared == 1 &&
2344 sel->info.shader_buffers_declared == 0) {
2345 LLVMValueRef desc = load_const_buffer_desc_fast_path(ctx);
2346 LLVMValueRef result = buffer_load_const(ctx, desc, addr);
2347 return bitcast(bld_base, type, result);
2348 }
2349
2350 assert(reg->Register.Dimension);
2351 buf = reg->Dimension.Index;
2352
2353 if (reg->Dimension.Indirect) {
2354 LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
2355 LLVMValueRef index;
2356 index = si_get_bounded_indirect_index(ctx, &reg->DimIndirect,
2357 reg->Dimension.Index,
2358 ctx->num_const_buffers);
2359 index = LLVMBuildAdd(ctx->ac.builder, index,
2360 LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
2361 bufp = ac_build_load_to_sgpr(&ctx->ac, ptr, index);
2362 } else
2363 bufp = load_const_buffer_desc(ctx, buf);
2364
2365 return bitcast(bld_base, type, buffer_load_const(ctx, bufp, addr));
2366 }
2367
2368 /* Initialize arguments for the shader export intrinsic */
2369 static void si_llvm_init_export_args(struct si_shader_context *ctx,
2370 LLVMValueRef *values,
2371 unsigned target,
2372 struct ac_export_args *args)
2373 {
2374 LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32);
2375 unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR;
2376 unsigned chan;
2377 bool is_int8, is_int10;
2378
2379 /* Default is 0xf. Adjusted below depending on the format. */
2380 args->enabled_channels = 0xf; /* writemask */
2381
2382 /* Specify whether the EXEC mask represents the valid mask */
2383 args->valid_mask = 0;
2384
2385 /* Specify whether this is the last export */
2386 args->done = 0;
2387
2388 /* Specify the target we are exporting */
2389 args->target = target;
2390
2391 if (ctx->type == PIPE_SHADER_FRAGMENT) {
2392 const struct si_shader_key *key = &ctx->shader->key;
2393 unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
2394 int cbuf = target - V_008DFC_SQ_EXP_MRT;
2395
2396 assert(cbuf >= 0 && cbuf < 8);
2397 spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
2398 is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
2399 is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
2400 }
2401
2402 args->compr = false;
2403 args->out[0] = f32undef;
2404 args->out[1] = f32undef;
2405 args->out[2] = f32undef;
2406 args->out[3] = f32undef;
2407
2408 LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
2409 LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
2410 unsigned bits, bool hi) = NULL;
2411
2412 switch (spi_shader_col_format) {
2413 case V_028714_SPI_SHADER_ZERO:
2414 args->enabled_channels = 0; /* writemask */
2415 args->target = V_008DFC_SQ_EXP_NULL;
2416 break;
2417
2418 case V_028714_SPI_SHADER_32_R:
2419 args->enabled_channels = 1; /* writemask */
2420 args->out[0] = values[0];
2421 break;
2422
2423 case V_028714_SPI_SHADER_32_GR:
2424 args->enabled_channels = 0x3; /* writemask */
2425 args->out[0] = values[0];
2426 args->out[1] = values[1];
2427 break;
2428
2429 case V_028714_SPI_SHADER_32_AR:
2430 if (ctx->screen->info.chip_class >= GFX10) {
2431 args->enabled_channels = 0x3; /* writemask */
2432 args->out[0] = values[0];
2433 args->out[1] = values[3];
2434 } else {
2435 args->enabled_channels = 0x9; /* writemask */
2436 args->out[0] = values[0];
2437 args->out[3] = values[3];
2438 }
2439 break;
2440
2441 case V_028714_SPI_SHADER_FP16_ABGR:
2442 packf = ac_build_cvt_pkrtz_f16;
2443 break;
2444
2445 case V_028714_SPI_SHADER_UNORM16_ABGR:
2446 packf = ac_build_cvt_pknorm_u16;
2447 break;
2448
2449 case V_028714_SPI_SHADER_SNORM16_ABGR:
2450 packf = ac_build_cvt_pknorm_i16;
2451 break;
2452
2453 case V_028714_SPI_SHADER_UINT16_ABGR:
2454 packi = ac_build_cvt_pk_u16;
2455 break;
2456
2457 case V_028714_SPI_SHADER_SINT16_ABGR:
2458 packi = ac_build_cvt_pk_i16;
2459 break;
2460
2461 case V_028714_SPI_SHADER_32_ABGR:
2462 memcpy(&args->out[0], values, sizeof(values[0]) * 4);
2463 break;
2464 }
2465
2466 /* Pack f16 or norm_i16/u16. */
2467 if (packf) {
2468 for (chan = 0; chan < 2; chan++) {
2469 LLVMValueRef pack_args[2] = {
2470 values[2 * chan],
2471 values[2 * chan + 1]
2472 };
2473 LLVMValueRef packed;
2474
2475 packed = packf(&ctx->ac, pack_args);
2476 args->out[chan] = ac_to_float(&ctx->ac, packed);
2477 }
2478 args->compr = 1; /* COMPR flag */
2479 }
2480 /* Pack i16/u16. */
2481 if (packi) {
2482 for (chan = 0; chan < 2; chan++) {
2483 LLVMValueRef pack_args[2] = {
2484 ac_to_integer(&ctx->ac, values[2 * chan]),
2485 ac_to_integer(&ctx->ac, values[2 * chan + 1])
2486 };
2487 LLVMValueRef packed;
2488
2489 packed = packi(&ctx->ac, pack_args,
2490 is_int8 ? 8 : is_int10 ? 10 : 16,
2491 chan == 1);
2492 args->out[chan] = ac_to_float(&ctx->ac, packed);
2493 }
2494 args->compr = 1; /* COMPR flag */
2495 }
2496 }
2497
2498 static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
2499 LLVMValueRef alpha)
2500 {
2501 struct si_shader_context *ctx = si_shader_context(bld_base);
2502
2503 if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
2504 static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = {
2505 [PIPE_FUNC_LESS] = LLVMRealOLT,
2506 [PIPE_FUNC_EQUAL] = LLVMRealOEQ,
2507 [PIPE_FUNC_LEQUAL] = LLVMRealOLE,
2508 [PIPE_FUNC_GREATER] = LLVMRealOGT,
2509 [PIPE_FUNC_NOTEQUAL] = LLVMRealONE,
2510 [PIPE_FUNC_GEQUAL] = LLVMRealOGE,
2511 };
2512 LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func];
2513 assert(cond);
2514
2515 LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
2516 SI_PARAM_ALPHA_REF);
2517 LLVMValueRef alpha_pass =
2518 LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, "");
2519 ac_build_kill_if_false(&ctx->ac, alpha_pass);
2520 } else {
2521 ac_build_kill_if_false(&ctx->ac, ctx->i1false);
2522 }
2523 }
2524
2525 static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base,
2526 LLVMValueRef alpha,
2527 unsigned samplemask_param)
2528 {
2529 struct si_shader_context *ctx = si_shader_context(bld_base);
2530 LLVMValueRef coverage;
2531
2532 /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
2533 coverage = LLVMGetParam(ctx->main_fn,
2534 samplemask_param);
2535 coverage = ac_to_integer(&ctx->ac, coverage);
2536
2537 coverage = ac_build_intrinsic(&ctx->ac, "llvm.ctpop.i32",
2538 ctx->i32,
2539 &coverage, 1, AC_FUNC_ATTR_READNONE);
2540
2541 coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage,
2542 ctx->f32, "");
2543
2544 coverage = LLVMBuildFMul(ctx->ac.builder, coverage,
2545 LLVMConstReal(ctx->f32,
2546 1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
2547
2548 return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, "");
2549 }
2550
2551 static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
2552 struct ac_export_args *pos, LLVMValueRef *out_elts)
2553 {
2554 unsigned reg_index;
2555 unsigned chan;
2556 unsigned const_chan;
2557 LLVMValueRef base_elt;
2558 LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
2559 LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
2560 SI_VS_CONST_CLIP_PLANES, 0);
2561 LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
2562
2563 for (reg_index = 0; reg_index < 2; reg_index ++) {
2564 struct ac_export_args *args = &pos[2 + reg_index];
2565
2566 args->out[0] =
2567 args->out[1] =
2568 args->out[2] =
2569 args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
2570
2571 /* Compute dot products of position and user clip plane vectors */
2572 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
2573 for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
2574 LLVMValueRef addr =
2575 LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
2576 const_chan) * 4, 0);
2577 base_elt = buffer_load_const(ctx, const_resource,
2578 addr);
2579 args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
2580 out_elts[const_chan], args->out[chan]);
2581 }
2582 }
2583
2584 args->enabled_channels = 0xf;
2585 args->valid_mask = 0;
2586 args->done = 0;
2587 args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
2588 args->compr = 0;
2589 }
2590 }
2591
2592 static void si_dump_streamout(struct pipe_stream_output_info *so)
2593 {
2594 unsigned i;
2595
2596 if (so->num_outputs)
2597 fprintf(stderr, "STREAMOUT\n");
2598
2599 for (i = 0; i < so->num_outputs; i++) {
2600 unsigned mask = ((1 << so->output[i].num_components) - 1) <<
2601 so->output[i].start_component;
2602 fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
2603 i, so->output[i].output_buffer,
2604 so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
2605 so->output[i].register_index,
2606 mask & 1 ? "x" : "",
2607 mask & 2 ? "y" : "",
2608 mask & 4 ? "z" : "",
2609 mask & 8 ? "w" : "");
2610 }
2611 }
2612
2613 void si_emit_streamout_output(struct si_shader_context *ctx,
2614 LLVMValueRef const *so_buffers,
2615 LLVMValueRef const *so_write_offsets,
2616 struct pipe_stream_output *stream_out,
2617 struct si_shader_output_values *shader_out)
2618 {
2619 unsigned buf_idx = stream_out->output_buffer;
2620 unsigned start = stream_out->start_component;
2621 unsigned num_comps = stream_out->num_components;
2622 LLVMValueRef out[4];
2623
2624 assert(num_comps && num_comps <= 4);
2625 if (!num_comps || num_comps > 4)
2626 return;
2627
2628 /* Load the output as int. */
2629 for (int j = 0; j < num_comps; j++) {
2630 assert(stream_out->stream == shader_out->vertex_stream[start + j]);
2631
2632 out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
2633 }
2634
2635 /* Pack the output. */
2636 LLVMValueRef vdata = NULL;
2637
2638 switch (num_comps) {
2639 case 1: /* as i32 */
2640 vdata = out[0];
2641 break;
2642 case 2: /* as v2i32 */
2643 case 3: /* as v3i32 */
2644 if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
2645 vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
2646 break;
2647 }
2648 /* as v4i32 (aligned to 4) */
2649 out[3] = LLVMGetUndef(ctx->i32);
2650 /* fall through */
2651 case 4: /* as v4i32 */
2652 vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
2653 break;
2654 }
2655
2656 ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx],
2657 vdata, num_comps,
2658 so_write_offsets[buf_idx],
2659 ctx->i32_0,
2660 stream_out->dst_offset * 4, ac_glc | ac_slc);
2661 }
2662
2663 /**
2664 * Write streamout data to buffers for vertex stream @p stream (different
2665 * vertex streams can occur for GS copy shaders).
2666 */
2667 static void si_llvm_emit_streamout(struct si_shader_context *ctx,
2668 struct si_shader_output_values *outputs,
2669 unsigned noutput, unsigned stream)
2670 {
2671 struct si_shader_selector *sel = ctx->shader->selector;
2672 struct pipe_stream_output_info *so = &sel->so;
2673 LLVMBuilderRef builder = ctx->ac.builder;
2674 int i;
2675
2676 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
2677 LLVMValueRef so_vtx_count =
2678 si_unpack_param(ctx, ctx->streamout_config, 16, 7);
2679
2680 LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
2681
2682 /* can_emit = tid < so_vtx_count; */
2683 LLVMValueRef can_emit =
2684 LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
2685
2686 /* Emit the streamout code conditionally. This actually avoids
2687 * out-of-bounds buffer access. The hw tells us via the SGPR
2688 * (so_vtx_count) which threads are allowed to emit streamout data. */
2689 ac_build_ifcc(&ctx->ac, can_emit, 6501);
2690 {
2691 /* The buffer offset is computed as follows:
2692 * ByteOffset = streamout_offset[buffer_id]*4 +
2693 * (streamout_write_index + thread_id)*stride[buffer_id] +
2694 * attrib_offset
2695 */
2696
2697 LLVMValueRef so_write_index =
2698 ac_get_arg(&ctx->ac,
2699 ctx->streamout_write_index);
2700
2701 /* Compute (streamout_write_index + thread_id). */
2702 so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
2703
2704 /* Load the descriptor and compute the write offset for each
2705 * enabled buffer. */
2706 LLVMValueRef so_write_offset[4] = {};
2707 LLVMValueRef so_buffers[4];
2708 LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac,
2709 ctx->rw_buffers);
2710
2711 for (i = 0; i < 4; i++) {
2712 if (!so->stride[i])
2713 continue;
2714
2715 LLVMValueRef offset = LLVMConstInt(ctx->i32,
2716 SI_VS_STREAMOUT_BUF0 + i, 0);
2717
2718 so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
2719
2720 LLVMValueRef so_offset = ac_get_arg(&ctx->ac,
2721 ctx->streamout_offset[i]);
2722 so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
2723
2724 so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index,
2725 LLVMConstInt(ctx->i32, so->stride[i]*4, 0),
2726 so_offset);
2727 }
2728
2729 /* Write streamout data. */
2730 for (i = 0; i < so->num_outputs; i++) {
2731 unsigned reg = so->output[i].register_index;
2732
2733 if (reg >= noutput)
2734 continue;
2735
2736 if (stream != so->output[i].stream)
2737 continue;
2738
2739 si_emit_streamout_output(ctx, so_buffers, so_write_offset,
2740 &so->output[i], &outputs[reg]);
2741 }
2742 }
2743 ac_build_endif(&ctx->ac, 6501);
2744 }
2745
2746 static void si_export_param(struct si_shader_context *ctx, unsigned index,
2747 LLVMValueRef *values)
2748 {
2749 struct ac_export_args args;
2750
2751 si_llvm_init_export_args(ctx, values,
2752 V_008DFC_SQ_EXP_PARAM + index, &args);
2753 ac_build_export(&ctx->ac, &args);
2754 }
2755
2756 static void si_build_param_exports(struct si_shader_context *ctx,
2757 struct si_shader_output_values *outputs,
2758 unsigned noutput)
2759 {
2760 struct si_shader *shader = ctx->shader;
2761 unsigned param_count = 0;
2762
2763 for (unsigned i = 0; i < noutput; i++) {
2764 unsigned semantic_name = outputs[i].semantic_name;
2765 unsigned semantic_index = outputs[i].semantic_index;
2766
2767 if (outputs[i].vertex_stream[0] != 0 &&
2768 outputs[i].vertex_stream[1] != 0 &&
2769 outputs[i].vertex_stream[2] != 0 &&
2770 outputs[i].vertex_stream[3] != 0)
2771 continue;
2772
2773 switch (semantic_name) {
2774 case TGSI_SEMANTIC_LAYER:
2775 case TGSI_SEMANTIC_VIEWPORT_INDEX:
2776 case TGSI_SEMANTIC_CLIPDIST:
2777 case TGSI_SEMANTIC_COLOR:
2778 case TGSI_SEMANTIC_BCOLOR:
2779 case TGSI_SEMANTIC_PRIMID:
2780 case TGSI_SEMANTIC_FOG:
2781 case TGSI_SEMANTIC_TEXCOORD:
2782 case TGSI_SEMANTIC_GENERIC:
2783 break;
2784 default:
2785 continue;
2786 }
2787
2788 if ((semantic_name != TGSI_SEMANTIC_GENERIC ||
2789 semantic_index < SI_MAX_IO_GENERIC) &&
2790 shader->key.opt.kill_outputs &
2791 (1ull << si_shader_io_get_unique_index(semantic_name,
2792 semantic_index, true)))
2793 continue;
2794
2795 si_export_param(ctx, param_count, outputs[i].values);
2796
2797 assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
2798 shader->info.vs_output_param_offset[i] = param_count++;
2799 }
2800
2801 shader->info.nr_param_exports = param_count;
2802 }
2803
2804 /**
2805 * Vertex color clamping.
2806 *
2807 * This uses a state constant loaded in a user data SGPR and
2808 * an IF statement is added that clamps all colors if the constant
2809 * is true.
2810 */
2811 static void si_vertex_color_clamping(struct si_shader_context *ctx,
2812 struct si_shader_output_values *outputs,
2813 unsigned noutput)
2814 {
2815 LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
2816 bool has_colors = false;
2817
2818 /* Store original colors to alloca variables. */
2819 for (unsigned i = 0; i < noutput; i++) {
2820 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
2821 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
2822 continue;
2823
2824 for (unsigned j = 0; j < 4; j++) {
2825 addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->f32, "");
2826 LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
2827 }
2828 has_colors = true;
2829 }
2830
2831 if (!has_colors)
2832 return;
2833
2834 /* The state is in the first bit of the user SGPR. */
2835 LLVMValueRef cond = ac_get_arg(&ctx->ac, ctx->vs_state_bits);
2836 cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
2837
2838 ac_build_ifcc(&ctx->ac, cond, 6502);
2839
2840 /* Store clamped colors to alloca variables within the conditional block. */
2841 for (unsigned i = 0; i < noutput; i++) {
2842 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
2843 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
2844 continue;
2845
2846 for (unsigned j = 0; j < 4; j++) {
2847 LLVMBuildStore(ctx->ac.builder,
2848 ac_build_clamp(&ctx->ac, outputs[i].values[j]),
2849 addr[i][j]);
2850 }
2851 }
2852 ac_build_endif(&ctx->ac, 6502);
2853
2854 /* Load clamped colors */
2855 for (unsigned i = 0; i < noutput; i++) {
2856 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
2857 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
2858 continue;
2859
2860 for (unsigned j = 0; j < 4; j++) {
2861 outputs[i].values[j] =
2862 LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
2863 }
2864 }
2865 }
2866
2867 /* Generate export instructions for hardware VS shader stage or NGG GS stage
2868 * (position and parameter data only).
2869 */
2870 void si_llvm_export_vs(struct si_shader_context *ctx,
2871 struct si_shader_output_values *outputs,
2872 unsigned noutput)
2873 {
2874 struct si_shader *shader = ctx->shader;
2875 struct ac_export_args pos_args[4] = {};
2876 LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
2877 unsigned pos_idx;
2878 int i;
2879
2880 si_vertex_color_clamping(ctx, outputs, noutput);
2881
2882 /* Build position exports. */
2883 for (i = 0; i < noutput; i++) {
2884 switch (outputs[i].semantic_name) {
2885 case TGSI_SEMANTIC_POSITION:
2886 si_llvm_init_export_args(ctx, outputs[i].values,
2887 V_008DFC_SQ_EXP_POS, &pos_args[0]);
2888 break;
2889 case TGSI_SEMANTIC_PSIZE:
2890 psize_value = outputs[i].values[0];
2891 break;
2892 case TGSI_SEMANTIC_LAYER:
2893 layer_value = outputs[i].values[0];
2894 break;
2895 case TGSI_SEMANTIC_VIEWPORT_INDEX:
2896 viewport_index_value = outputs[i].values[0];
2897 break;
2898 case TGSI_SEMANTIC_EDGEFLAG:
2899 edgeflag_value = outputs[i].values[0];
2900 break;
2901 case TGSI_SEMANTIC_CLIPDIST:
2902 if (!shader->key.opt.clip_disable) {
2903 unsigned index = 2 + outputs[i].semantic_index;
2904 si_llvm_init_export_args(ctx, outputs[i].values,
2905 V_008DFC_SQ_EXP_POS + index,
2906 &pos_args[index]);
2907 }
2908 break;
2909 case TGSI_SEMANTIC_CLIPVERTEX:
2910 if (!shader->key.opt.clip_disable) {
2911 si_llvm_emit_clipvertex(ctx, pos_args,
2912 outputs[i].values);
2913 }
2914 break;
2915 }
2916 }
2917
2918 /* We need to add the position output manually if it's missing. */
2919 if (!pos_args[0].out[0]) {
2920 pos_args[0].enabled_channels = 0xf; /* writemask */
2921 pos_args[0].valid_mask = 0; /* EXEC mask */
2922 pos_args[0].done = 0; /* last export? */
2923 pos_args[0].target = V_008DFC_SQ_EXP_POS;
2924 pos_args[0].compr = 0; /* COMPR flag */
2925 pos_args[0].out[0] = ctx->ac.f32_0; /* X */
2926 pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
2927 pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
2928 pos_args[0].out[3] = ctx->ac.f32_1; /* W */
2929 }
2930
2931 bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag &&
2932 !shader->key.as_ngg;
2933
2934 /* Write the misc vector (point size, edgeflag, layer, viewport). */
2935 if (shader->selector->info.writes_psize ||
2936 pos_writes_edgeflag ||
2937 shader->selector->info.writes_viewport_index ||
2938 shader->selector->info.writes_layer) {
2939 pos_args[1].enabled_channels = shader->selector->info.writes_psize |
2940 (pos_writes_edgeflag << 1) |
2941 (shader->selector->info.writes_layer << 2);
2942
2943 pos_args[1].valid_mask = 0; /* EXEC mask */
2944 pos_args[1].done = 0; /* last export? */
2945 pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
2946 pos_args[1].compr = 0; /* COMPR flag */
2947 pos_args[1].out[0] = ctx->ac.f32_0; /* X */
2948 pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
2949 pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
2950 pos_args[1].out[3] = ctx->ac.f32_0; /* W */
2951
2952 if (shader->selector->info.writes_psize)
2953 pos_args[1].out[0] = psize_value;
2954
2955 if (pos_writes_edgeflag) {
2956 /* The output is a float, but the hw expects an integer
2957 * with the first bit containing the edge flag. */
2958 edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
2959 edgeflag_value,
2960 ctx->i32, "");
2961 edgeflag_value = ac_build_umin(&ctx->ac,
2962 edgeflag_value,
2963 ctx->i32_1);
2964
2965 /* The LLVM intrinsic expects a float. */
2966 pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
2967 }
2968
2969 if (ctx->screen->info.chip_class >= GFX9) {
2970 /* GFX9 has the layer in out.z[10:0] and the viewport
2971 * index in out.z[19:16].
2972 */
2973 if (shader->selector->info.writes_layer)
2974 pos_args[1].out[2] = layer_value;
2975
2976 if (shader->selector->info.writes_viewport_index) {
2977 LLVMValueRef v = viewport_index_value;
2978
2979 v = ac_to_integer(&ctx->ac, v);
2980 v = LLVMBuildShl(ctx->ac.builder, v,
2981 LLVMConstInt(ctx->i32, 16, 0), "");
2982 v = LLVMBuildOr(ctx->ac.builder, v,
2983 ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
2984 pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
2985 pos_args[1].enabled_channels |= 1 << 2;
2986 }
2987 } else {
2988 if (shader->selector->info.writes_layer)
2989 pos_args[1].out[2] = layer_value;
2990
2991 if (shader->selector->info.writes_viewport_index) {
2992 pos_args[1].out[3] = viewport_index_value;
2993 pos_args[1].enabled_channels |= 1 << 3;
2994 }
2995 }
2996 }
2997
2998 for (i = 0; i < 4; i++)
2999 if (pos_args[i].out[0])
3000 shader->info.nr_pos_exports++;
3001
3002 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
3003 * Setting valid_mask=1 prevents it and has no other effect.
3004 */
3005 if (ctx->screen->info.family == CHIP_NAVI10 ||
3006 ctx->screen->info.family == CHIP_NAVI12 ||
3007 ctx->screen->info.family == CHIP_NAVI14)
3008 pos_args[0].valid_mask = 1;
3009
3010 pos_idx = 0;
3011 for (i = 0; i < 4; i++) {
3012 if (!pos_args[i].out[0])
3013 continue;
3014
3015 /* Specify the target we are exporting */
3016 pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
3017
3018 if (pos_idx == shader->info.nr_pos_exports)
3019 /* Specify that this is the last export */
3020 pos_args[i].done = 1;
3021
3022 ac_build_export(&ctx->ac, &pos_args[i]);
3023 }
3024
3025 /* Build parameter exports. */
3026 si_build_param_exports(ctx, outputs, noutput);
3027 }
3028
3029 /**
3030 * Forward all outputs from the vertex shader to the TES. This is only used
3031 * for the fixed function TCS.
3032 */
3033 static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
3034 {
3035 struct si_shader_context *ctx = si_shader_context(bld_base);
3036 LLVMValueRef invocation_id, buffer, buffer_offset;
3037 LLVMValueRef lds_vertex_stride, lds_base;
3038 uint64_t inputs;
3039
3040 invocation_id = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
3041 buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
3042 buffer_offset = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
3043
3044 lds_vertex_stride = get_tcs_in_vertex_dw_stride(ctx);
3045 lds_base = get_tcs_in_current_patch_offset(ctx);
3046 lds_base = ac_build_imad(&ctx->ac, invocation_id, lds_vertex_stride,
3047 lds_base);
3048
3049 inputs = ctx->shader->key.mono.u.ff_tcs_inputs_to_copy;
3050 while (inputs) {
3051 unsigned i = u_bit_scan64(&inputs);
3052
3053 LLVMValueRef lds_ptr = LLVMBuildAdd(ctx->ac.builder, lds_base,
3054 LLVMConstInt(ctx->i32, 4 * i, 0),
3055 "");
3056
3057 LLVMValueRef buffer_addr = get_tcs_tes_buffer_address(ctx,
3058 get_rel_patch_id(ctx),
3059 invocation_id,
3060 LLVMConstInt(ctx->i32, i, 0));
3061
3062 LLVMValueRef value = lshs_lds_load(bld_base, ctx->ac.i32, ~0, lds_ptr);
3063
3064 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buffer_addr,
3065 buffer_offset, 0, ac_glc);
3066 }
3067 }
3068
3069 static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
3070 LLVMValueRef rel_patch_id,
3071 LLVMValueRef invocation_id,
3072 LLVMValueRef tcs_out_current_patch_data_offset,
3073 LLVMValueRef invoc0_tf_outer[4],
3074 LLVMValueRef invoc0_tf_inner[2])
3075 {
3076 struct si_shader_context *ctx = si_shader_context(bld_base);
3077 struct si_shader *shader = ctx->shader;
3078 unsigned tess_inner_index, tess_outer_index;
3079 LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer;
3080 LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
3081 unsigned stride, outer_comps, inner_comps, i, offset;
3082
3083 /* Add a barrier before loading tess factors from LDS. */
3084 if (!shader->key.part.tcs.epilog.invoc0_tess_factors_are_def)
3085 si_llvm_emit_barrier(NULL, bld_base, NULL);
3086
3087 /* Do this only for invocation 0, because the tess levels are per-patch,
3088 * not per-vertex.
3089 *
3090 * This can't jump, because invocation 0 executes this. It should
3091 * at least mask out the loads and stores for other invocations.
3092 */
3093 ac_build_ifcc(&ctx->ac,
3094 LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
3095 invocation_id, ctx->i32_0, ""), 6503);
3096
3097 /* Determine the layout of one tess factor element in the buffer. */
3098 switch (shader->key.part.tcs.epilog.prim_mode) {
3099 case PIPE_PRIM_LINES:
3100 stride = 2; /* 2 dwords, 1 vec2 store */
3101 outer_comps = 2;
3102 inner_comps = 0;
3103 break;
3104 case PIPE_PRIM_TRIANGLES:
3105 stride = 4; /* 4 dwords, 1 vec4 store */
3106 outer_comps = 3;
3107 inner_comps = 1;
3108 break;
3109 case PIPE_PRIM_QUADS:
3110 stride = 6; /* 6 dwords, 2 stores (vec4 + vec2) */
3111 outer_comps = 4;
3112 inner_comps = 2;
3113 break;
3114 default:
3115 assert(0);
3116 return;
3117 }
3118
3119 for (i = 0; i < 4; i++) {
3120 inner[i] = LLVMGetUndef(ctx->i32);
3121 outer[i] = LLVMGetUndef(ctx->i32);
3122 }
3123
3124 if (shader->key.part.tcs.epilog.invoc0_tess_factors_are_def) {
3125 /* Tess factors are in VGPRs. */
3126 for (i = 0; i < outer_comps; i++)
3127 outer[i] = out[i] = invoc0_tf_outer[i];
3128 for (i = 0; i < inner_comps; i++)
3129 inner[i] = out[outer_comps+i] = invoc0_tf_inner[i];
3130 } else {
3131 /* Load tess_inner and tess_outer from LDS.
3132 * Any invocation can write them, so we can't get them from a temporary.
3133 */
3134 tess_inner_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER, 0);
3135 tess_outer_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER, 0);
3136
3137 lds_base = tcs_out_current_patch_data_offset;
3138 lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_base,
3139 LLVMConstInt(ctx->i32,
3140 tess_inner_index * 4, 0), "");
3141 lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_base,
3142 LLVMConstInt(ctx->i32,
3143 tess_outer_index * 4, 0), "");
3144
3145 for (i = 0; i < outer_comps; i++) {
3146 outer[i] = out[i] =
3147 lshs_lds_load(bld_base, ctx->ac.i32, i, lds_outer);
3148 }
3149 for (i = 0; i < inner_comps; i++) {
3150 inner[i] = out[outer_comps+i] =
3151 lshs_lds_load(bld_base, ctx->ac.i32, i, lds_inner);
3152 }
3153 }
3154
3155 if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) {
3156 /* For isolines, the hardware expects tess factors in the
3157 * reverse order from what GLSL / TGSI specify.
3158 */
3159 LLVMValueRef tmp = out[0];
3160 out[0] = out[1];
3161 out[1] = tmp;
3162 }
3163
3164 /* Convert the outputs to vectors for stores. */
3165 vec0 = ac_build_gather_values(&ctx->ac, out, MIN2(stride, 4));
3166 vec1 = NULL;
3167
3168 if (stride > 4)
3169 vec1 = ac_build_gather_values(&ctx->ac, out+4, stride - 4);
3170
3171 /* Get the buffer. */
3172 buffer = get_tess_ring_descriptor(ctx, TCS_FACTOR_RING);
3173
3174 /* Get the offset. */
3175 tf_base = ac_get_arg(&ctx->ac,
3176 ctx->tcs_factor_offset);
3177 byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
3178 LLVMConstInt(ctx->i32, 4 * stride, 0), "");
3179
3180 ac_build_ifcc(&ctx->ac,
3181 LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
3182 rel_patch_id, ctx->i32_0, ""), 6504);
3183
3184 /* Store the dynamic HS control word. */
3185 offset = 0;
3186 if (ctx->screen->info.chip_class <= GFX8) {
3187 ac_build_buffer_store_dword(&ctx->ac, buffer,
3188 LLVMConstInt(ctx->i32, 0x80000000, 0),
3189 1, ctx->i32_0, tf_base,
3190 offset, ac_glc);
3191 offset += 4;
3192 }
3193
3194 ac_build_endif(&ctx->ac, 6504);
3195
3196 /* Store the tessellation factors. */
3197 ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
3198 MIN2(stride, 4), byteoffset, tf_base,
3199 offset, ac_glc);
3200 offset += 16;
3201 if (vec1)
3202 ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
3203 stride - 4, byteoffset, tf_base,
3204 offset, ac_glc);
3205
3206 /* Store the tess factors into the offchip buffer if TES reads them. */
3207 if (shader->key.part.tcs.epilog.tes_reads_tess_factors) {
3208 LLVMValueRef buf, base, inner_vec, outer_vec, tf_outer_offset;
3209 LLVMValueRef tf_inner_offset;
3210 unsigned param_outer, param_inner;
3211
3212 buf = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
3213 base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
3214
3215 param_outer = si_shader_io_get_unique_index_patch(
3216 TGSI_SEMANTIC_TESSOUTER, 0);
3217 tf_outer_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
3218 LLVMConstInt(ctx->i32, param_outer, 0));
3219
3220 unsigned outer_vec_size =
3221 ac_has_vec3_support(ctx->screen->info.chip_class, false) ?
3222 outer_comps : util_next_power_of_two(outer_comps);
3223 outer_vec = ac_build_gather_values(&ctx->ac, outer, outer_vec_size);
3224
3225 ac_build_buffer_store_dword(&ctx->ac, buf, outer_vec,
3226 outer_comps, tf_outer_offset,
3227 base, 0, ac_glc);
3228 if (inner_comps) {
3229 param_inner = si_shader_io_get_unique_index_patch(
3230 TGSI_SEMANTIC_TESSINNER, 0);
3231 tf_inner_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
3232 LLVMConstInt(ctx->i32, param_inner, 0));
3233
3234 inner_vec = inner_comps == 1 ? inner[0] :
3235 ac_build_gather_values(&ctx->ac, inner, inner_comps);
3236 ac_build_buffer_store_dword(&ctx->ac, buf, inner_vec,
3237 inner_comps, tf_inner_offset,
3238 base, 0, ac_glc);
3239 }
3240 }
3241
3242 ac_build_endif(&ctx->ac, 6503);
3243 }
3244
3245 static LLVMValueRef
3246 si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
3247 struct ac_arg param, unsigned return_index)
3248 {
3249 return LLVMBuildInsertValue(ctx->ac.builder, ret,
3250 ac_get_arg(&ctx->ac, param),
3251 return_index, "");
3252 }
3253
3254 static LLVMValueRef
3255 si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
3256 struct ac_arg param, unsigned return_index)
3257 {
3258 LLVMBuilderRef builder = ctx->ac.builder;
3259 LLVMValueRef p = ac_get_arg(&ctx->ac, param);
3260
3261 return LLVMBuildInsertValue(builder, ret,
3262 ac_to_float(&ctx->ac, p),
3263 return_index, "");
3264 }
3265
3266 static LLVMValueRef
3267 si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
3268 struct ac_arg param, unsigned return_index)
3269 {
3270 LLVMBuilderRef builder = ctx->ac.builder;
3271 LLVMValueRef ptr = ac_get_arg(&ctx->ac, param);
3272 ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i32, "");
3273 return LLVMBuildInsertValue(builder, ret, ptr, return_index, "");
3274 }
3275
3276 /* This only writes the tessellation factor levels. */
3277 static void si_llvm_emit_tcs_epilogue(struct ac_shader_abi *abi,
3278 unsigned max_outputs,
3279 LLVMValueRef *addrs)
3280 {
3281 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3282 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
3283 LLVMBuilderRef builder = ctx->ac.builder;
3284 LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
3285
3286 si_copy_tcs_inputs(bld_base);
3287
3288 rel_patch_id = get_rel_patch_id(ctx);
3289 invocation_id = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
3290 tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
3291
3292 if (ctx->screen->info.chip_class >= GFX9) {
3293 LLVMBasicBlockRef blocks[2] = {
3294 LLVMGetInsertBlock(builder),
3295 ctx->merged_wrap_if_entry_block
3296 };
3297 LLVMValueRef values[2];
3298
3299 ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
3300
3301 values[0] = rel_patch_id;
3302 values[1] = LLVMGetUndef(ctx->i32);
3303 rel_patch_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
3304
3305 values[0] = tf_lds_offset;
3306 values[1] = LLVMGetUndef(ctx->i32);
3307 tf_lds_offset = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
3308
3309 values[0] = invocation_id;
3310 values[1] = ctx->i32_1; /* cause the epilog to skip threads */
3311 invocation_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
3312 }
3313
3314 /* Return epilog parameters from this function. */
3315 LLVMValueRef ret = ctx->return_value;
3316 unsigned vgpr;
3317
3318 if (ctx->screen->info.chip_class >= GFX9) {
3319 ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
3320 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
3321 ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
3322 8 + GFX9_SGPR_TCS_OUT_LAYOUT);
3323 /* Tess offchip and tess factor offsets are at the beginning. */
3324 ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 2);
3325 ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset, 4);
3326 vgpr = 8 + GFX9_SGPR_TCS_OUT_LAYOUT + 1;
3327 } else {
3328 ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
3329 GFX6_SGPR_TCS_OFFCHIP_LAYOUT);
3330 ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
3331 GFX6_SGPR_TCS_OUT_LAYOUT);
3332 /* Tess offchip and tess factor offsets are after user SGPRs. */
3333 ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset,
3334 GFX6_TCS_NUM_USER_SGPR);
3335 ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset,
3336 GFX6_TCS_NUM_USER_SGPR + 1);
3337 vgpr = GFX6_TCS_NUM_USER_SGPR + 2;
3338 }
3339
3340 /* VGPRs */
3341 rel_patch_id = ac_to_float(&ctx->ac, rel_patch_id);
3342 invocation_id = ac_to_float(&ctx->ac, invocation_id);
3343 tf_lds_offset = ac_to_float(&ctx->ac, tf_lds_offset);
3344
3345 /* Leave a hole corresponding to the two input VGPRs. This ensures that
3346 * the invocation_id output does not alias the tcs_rel_ids input,
3347 * which saves a V_MOV on gfx9.
3348 */
3349 vgpr += 2;
3350
3351 ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, "");
3352 ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, "");
3353
3354 if (ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
3355 vgpr++; /* skip the tess factor LDS offset */
3356 for (unsigned i = 0; i < 6; i++) {
3357 LLVMValueRef value =
3358 LLVMBuildLoad(builder, ctx->invoc0_tess_factors[i], "");
3359 value = ac_to_float(&ctx->ac, value);
3360 ret = LLVMBuildInsertValue(builder, ret, value, vgpr++, "");
3361 }
3362 } else {
3363 ret = LLVMBuildInsertValue(builder, ret, tf_lds_offset, vgpr++, "");
3364 }
3365 ctx->return_value = ret;
3366 }
3367
3368 /* Pass TCS inputs from LS to TCS on GFX9. */
3369 static void si_set_ls_return_value_for_tcs(struct si_shader_context *ctx)
3370 {
3371 LLVMValueRef ret = ctx->return_value;
3372
3373 ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
3374 ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
3375 ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 2);
3376 ret = si_insert_input_ret(ctx, ret, ctx->merged_wave_info, 3);
3377 ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset, 4);
3378 ret = si_insert_input_ret(ctx, ret, ctx->merged_scratch_offset, 5);
3379
3380 ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
3381 8 + SI_SGPR_RW_BUFFERS);
3382 ret = si_insert_input_ptr(ctx, ret,
3383 ctx->bindless_samplers_and_images,
3384 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
3385
3386 ret = si_insert_input_ret(ctx, ret, ctx->vs_state_bits,
3387 8 + SI_SGPR_VS_STATE_BITS);
3388
3389 ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
3390 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
3391 ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_offsets,
3392 8 + GFX9_SGPR_TCS_OUT_OFFSETS);
3393 ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
3394 8 + GFX9_SGPR_TCS_OUT_LAYOUT);
3395
3396 unsigned vgpr = 8 + GFX9_TCS_NUM_USER_SGPR;
3397 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
3398 ac_to_float(&ctx->ac,
3399 ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id)),
3400 vgpr++, "");
3401 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
3402 ac_to_float(&ctx->ac,
3403 ac_get_arg(&ctx->ac, ctx->args.tcs_rel_ids)),
3404 vgpr++, "");
3405 ctx->return_value = ret;
3406 }
3407
3408 /* Pass GS inputs from ES to GS on GFX9. */
3409 static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
3410 {
3411 LLVMValueRef ret = ctx->return_value;
3412
3413 ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
3414 ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
3415 if (ctx->shader->key.as_ngg)
3416 ret = si_insert_input_ptr(ctx, ret, ctx->gs_tg_info, 2);
3417 else
3418 ret = si_insert_input_ret(ctx, ret, ctx->gs2vs_offset, 2);
3419 ret = si_insert_input_ret(ctx, ret, ctx->merged_wave_info, 3);
3420 ret = si_insert_input_ret(ctx, ret, ctx->merged_scratch_offset, 5);
3421
3422 ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
3423 8 + SI_SGPR_RW_BUFFERS);
3424 ret = si_insert_input_ptr(ctx, ret,
3425 ctx->bindless_samplers_and_images,
3426 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
3427 if (ctx->screen->use_ngg) {
3428 ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits,
3429 8 + SI_SGPR_VS_STATE_BITS);
3430 }
3431
3432 unsigned vgpr;
3433 if (ctx->type == PIPE_SHADER_VERTEX)
3434 vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR;
3435 else
3436 vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
3437
3438 ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx01_offset, vgpr++);
3439 ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx23_offset, vgpr++);
3440 ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++);
3441 ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
3442 ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx45_offset, vgpr++);
3443 ctx->return_value = ret;
3444 }
3445
3446 static void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi,
3447 unsigned max_outputs,
3448 LLVMValueRef *addrs)
3449 {
3450 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3451 struct si_shader *shader = ctx->shader;
3452 struct tgsi_shader_info *info = &shader->selector->info;
3453 unsigned i, chan;
3454 LLVMValueRef vertex_id = ac_get_arg(&ctx->ac, ctx->rel_auto_id);
3455 LLVMValueRef vertex_dw_stride = get_tcs_in_vertex_dw_stride(ctx);
3456 LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id,
3457 vertex_dw_stride, "");
3458
3459 /* Write outputs to LDS. The next shader (TCS aka HS) will read
3460 * its inputs from it. */
3461 for (i = 0; i < info->num_outputs; i++) {
3462 unsigned name = info->output_semantic_name[i];
3463 unsigned index = info->output_semantic_index[i];
3464
3465 /* The ARB_shader_viewport_layer_array spec contains the
3466 * following issue:
3467 *
3468 * 2) What happens if gl_ViewportIndex or gl_Layer is
3469 * written in the vertex shader and a geometry shader is
3470 * present?
3471 *
3472 * RESOLVED: The value written by the last vertex processing
3473 * stage is used. If the last vertex processing stage
3474 * (vertex, tessellation evaluation or geometry) does not
3475 * statically assign to gl_ViewportIndex or gl_Layer, index
3476 * or layer zero is assumed.
3477 *
3478 * So writes to those outputs in VS-as-LS are simply ignored.
3479 */
3480 if (name == TGSI_SEMANTIC_LAYER ||
3481 name == TGSI_SEMANTIC_VIEWPORT_INDEX)
3482 continue;
3483
3484 int param = si_shader_io_get_unique_index(name, index, false);
3485 LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
3486 LLVMConstInt(ctx->i32, param * 4, 0), "");
3487
3488 for (chan = 0; chan < 4; chan++) {
3489 if (!(info->output_usagemask[i] & (1 << chan)))
3490 continue;
3491
3492 lshs_lds_store(ctx, chan, dw_addr,
3493 LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], ""));
3494 }
3495 }
3496
3497 if (ctx->screen->info.chip_class >= GFX9)
3498 si_set_ls_return_value_for_tcs(ctx);
3499 }
3500
3501 static void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi,
3502 unsigned max_outputs,
3503 LLVMValueRef *addrs)
3504 {
3505 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3506 struct si_shader *es = ctx->shader;
3507 struct tgsi_shader_info *info = &es->selector->info;
3508 LLVMValueRef lds_base = NULL;
3509 unsigned chan;
3510 int i;
3511
3512 if (ctx->screen->info.chip_class >= GFX9 && info->num_outputs) {
3513 unsigned itemsize_dw = es->selector->esgs_itemsize / 4;
3514 LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
3515 LLVMValueRef wave_idx = si_unpack_param(ctx, ctx->merged_wave_info, 24, 4);
3516 vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
3517 LLVMBuildMul(ctx->ac.builder, wave_idx,
3518 LLVMConstInt(ctx->i32, ctx->ac.wave_size, false), ""), "");
3519 lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
3520 LLVMConstInt(ctx->i32, itemsize_dw, 0), "");
3521 }
3522
3523 for (i = 0; i < info->num_outputs; i++) {
3524 int param;
3525
3526 if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX ||
3527 info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
3528 continue;
3529
3530 param = si_shader_io_get_unique_index(info->output_semantic_name[i],
3531 info->output_semantic_index[i], false);
3532
3533 for (chan = 0; chan < 4; chan++) {
3534 if (!(info->output_usagemask[i] & (1 << chan)))
3535 continue;
3536
3537 LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
3538 out_val = ac_to_integer(&ctx->ac, out_val);
3539
3540 /* GFX9 has the ESGS ring in LDS. */
3541 if (ctx->screen->info.chip_class >= GFX9) {
3542 LLVMValueRef idx = LLVMConstInt(ctx->i32, param * 4 + chan, false);
3543 idx = LLVMBuildAdd(ctx->ac.builder, lds_base, idx, "");
3544 ac_build_indexed_store(&ctx->ac, ctx->esgs_ring, idx, out_val);
3545 continue;
3546 }
3547
3548 ac_build_buffer_store_dword(&ctx->ac,
3549 ctx->esgs_ring,
3550 out_val, 1, NULL,
3551 ac_get_arg(&ctx->ac, ctx->es2gs_offset),
3552 (4 * param + chan) * 4,
3553 ac_glc | ac_slc | ac_swizzled);
3554 }
3555 }
3556
3557 if (ctx->screen->info.chip_class >= GFX9)
3558 si_set_es_return_value_for_gs(ctx);
3559 }
3560
3561 static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
3562 {
3563 if (ctx->screen->info.chip_class >= GFX9)
3564 return si_unpack_param(ctx, ctx->merged_wave_info, 16, 8);
3565 else
3566 return ac_get_arg(&ctx->ac, ctx->gs_wave_id);
3567 }
3568
3569 static void emit_gs_epilogue(struct si_shader_context *ctx)
3570 {
3571 if (ctx->shader->key.as_ngg) {
3572 gfx10_ngg_gs_emit_epilogue(ctx);
3573 return;
3574 }
3575
3576 if (ctx->screen->info.chip_class >= GFX10)
3577 LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
3578
3579 ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
3580 si_get_gs_wave_id(ctx));
3581
3582 if (ctx->screen->info.chip_class >= GFX9)
3583 ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
3584 }
3585
3586 static void si_llvm_emit_gs_epilogue(struct ac_shader_abi *abi,
3587 unsigned max_outputs,
3588 LLVMValueRef *addrs)
3589 {
3590 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3591 struct tgsi_shader_info UNUSED *info = &ctx->shader->selector->info;
3592
3593 assert(info->num_outputs <= max_outputs);
3594
3595 emit_gs_epilogue(ctx);
3596 }
3597
3598 static void si_tgsi_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
3599 {
3600 struct si_shader_context *ctx = si_shader_context(bld_base);
3601 emit_gs_epilogue(ctx);
3602 }
3603
3604 static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
3605 unsigned max_outputs,
3606 LLVMValueRef *addrs)
3607 {
3608 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3609 struct tgsi_shader_info *info = &ctx->shader->selector->info;
3610 struct si_shader_output_values *outputs = NULL;
3611 int i,j;
3612
3613 assert(!ctx->shader->is_gs_copy_shader);
3614 assert(info->num_outputs <= max_outputs);
3615
3616 outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
3617
3618 for (i = 0; i < info->num_outputs; i++) {
3619 outputs[i].semantic_name = info->output_semantic_name[i];
3620 outputs[i].semantic_index = info->output_semantic_index[i];
3621
3622 for (j = 0; j < 4; j++) {
3623 outputs[i].values[j] =
3624 LLVMBuildLoad(ctx->ac.builder,
3625 addrs[4 * i + j],
3626 "");
3627 outputs[i].vertex_stream[j] =
3628 (info->output_streams[i] >> (2 * j)) & 3;
3629 }
3630 }
3631
3632 if (!ctx->screen->use_ngg_streamout &&
3633 ctx->shader->selector->so.num_outputs)
3634 si_llvm_emit_streamout(ctx, outputs, i, 0);
3635
3636 /* Export PrimitiveID. */
3637 if (ctx->shader->key.mono.u.vs_export_prim_id) {
3638 outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
3639 outputs[i].semantic_index = 0;
3640 outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
3641 for (j = 1; j < 4; j++)
3642 outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
3643
3644 memset(outputs[i].vertex_stream, 0,
3645 sizeof(outputs[i].vertex_stream));
3646 i++;
3647 }
3648
3649 si_llvm_export_vs(ctx, outputs, i);
3650 FREE(outputs);
3651 }
3652
3653 static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
3654 unsigned max_outputs,
3655 LLVMValueRef *addrs)
3656 {
3657 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3658 struct tgsi_shader_info *info = &ctx->shader->selector->info;
3659 LLVMValueRef pos[4] = {};
3660
3661 assert(info->num_outputs <= max_outputs);
3662
3663 for (unsigned i = 0; i < info->num_outputs; i++) {
3664 if (info->output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
3665 continue;
3666
3667 for (unsigned chan = 0; chan < 4; chan++)
3668 pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
3669 break;
3670 }
3671 assert(pos[0] != NULL);
3672
3673 /* Return the position output. */
3674 LLVMValueRef ret = ctx->return_value;
3675 for (unsigned chan = 0; chan < 4; chan++)
3676 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
3677 ctx->return_value = ret;
3678 }
3679
3680 static void si_tgsi_emit_epilogue(struct lp_build_tgsi_context *bld_base)
3681 {
3682 struct si_shader_context *ctx = si_shader_context(bld_base);
3683
3684 ctx->abi.emit_outputs(&ctx->abi, RADEON_LLVM_MAX_OUTPUTS,
3685 &ctx->outputs[0][0]);
3686 }
3687
3688 struct si_ps_exports {
3689 unsigned num;
3690 struct ac_export_args args[10];
3691 };
3692
3693 static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
3694 LLVMValueRef depth, LLVMValueRef stencil,
3695 LLVMValueRef samplemask, struct si_ps_exports *exp)
3696 {
3697 struct si_shader_context *ctx = si_shader_context(bld_base);
3698 struct ac_export_args args;
3699
3700 ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
3701
3702 memcpy(&exp->args[exp->num++], &args, sizeof(args));
3703 }
3704
3705 static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
3706 LLVMValueRef *color, unsigned index,
3707 unsigned samplemask_param,
3708 bool is_last, struct si_ps_exports *exp)
3709 {
3710 struct si_shader_context *ctx = si_shader_context(bld_base);
3711 int i;
3712
3713 /* Clamp color */
3714 if (ctx->shader->key.part.ps.epilog.clamp_color)
3715 for (i = 0; i < 4; i++)
3716 color[i] = ac_build_clamp(&ctx->ac, color[i]);
3717
3718 /* Alpha to one */
3719 if (ctx->shader->key.part.ps.epilog.alpha_to_one)
3720 color[3] = ctx->ac.f32_1;
3721
3722 /* Alpha test */
3723 if (index == 0 &&
3724 ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
3725 si_alpha_test(bld_base, color[3]);
3726
3727 /* Line & polygon smoothing */
3728 if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
3729 color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3],
3730 samplemask_param);
3731
3732 /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
3733 if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
3734 struct ac_export_args args[8];
3735 int c, last = -1;
3736
3737 /* Get the export arguments, also find out what the last one is. */
3738 for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
3739 si_llvm_init_export_args(ctx, color,
3740 V_008DFC_SQ_EXP_MRT + c, &args[c]);
3741 if (args[c].enabled_channels)
3742 last = c;
3743 }
3744
3745 /* Emit all exports. */
3746 for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
3747 if (is_last && last == c) {
3748 args[c].valid_mask = 1; /* whether the EXEC mask is valid */
3749 args[c].done = 1; /* DONE bit */
3750 } else if (!args[c].enabled_channels)
3751 continue; /* unnecessary NULL export */
3752
3753 memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
3754 }
3755 } else {
3756 struct ac_export_args args;
3757
3758 /* Export */
3759 si_llvm_init_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index,
3760 &args);
3761 if (is_last) {
3762 args.valid_mask = 1; /* whether the EXEC mask is valid */
3763 args.done = 1; /* DONE bit */
3764 } else if (!args.enabled_channels)
3765 return; /* unnecessary NULL export */
3766
3767 memcpy(&exp->args[exp->num++], &args, sizeof(args));
3768 }
3769 }
3770
3771 static void si_emit_ps_exports(struct si_shader_context *ctx,
3772 struct si_ps_exports *exp)
3773 {
3774 for (unsigned i = 0; i < exp->num; i++)
3775 ac_build_export(&ctx->ac, &exp->args[i]);
3776 }
3777
3778 /**
3779 * Return PS outputs in this order:
3780 *
3781 * v[0:3] = color0.xyzw
3782 * v[4:7] = color1.xyzw
3783 * ...
3784 * vN+0 = Depth
3785 * vN+1 = Stencil
3786 * vN+2 = SampleMask
3787 * vN+3 = SampleMaskIn (used for OpenGL smoothing)
3788 *
3789 * The alpha-ref SGPR is returned via its original location.
3790 */
3791 static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
3792 unsigned max_outputs,
3793 LLVMValueRef *addrs)
3794 {
3795 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3796 struct si_shader *shader = ctx->shader;
3797 struct tgsi_shader_info *info = &shader->selector->info;
3798 LLVMBuilderRef builder = ctx->ac.builder;
3799 unsigned i, j, first_vgpr, vgpr;
3800
3801 LLVMValueRef color[8][4] = {};
3802 LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
3803 LLVMValueRef ret;
3804
3805 if (ctx->postponed_kill)
3806 ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, ""));
3807
3808 /* Read the output values. */
3809 for (i = 0; i < info->num_outputs; i++) {
3810 unsigned semantic_name = info->output_semantic_name[i];
3811 unsigned semantic_index = info->output_semantic_index[i];
3812
3813 switch (semantic_name) {
3814 case TGSI_SEMANTIC_COLOR:
3815 assert(semantic_index < 8);
3816 for (j = 0; j < 4; j++) {
3817 LLVMValueRef ptr = addrs[4 * i + j];
3818 LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
3819 color[semantic_index][j] = result;
3820 }
3821 break;
3822 case TGSI_SEMANTIC_POSITION:
3823 depth = LLVMBuildLoad(builder,
3824 addrs[4 * i + 2], "");
3825 break;
3826 case TGSI_SEMANTIC_STENCIL:
3827 stencil = LLVMBuildLoad(builder,
3828 addrs[4 * i + 1], "");
3829 break;
3830 case TGSI_SEMANTIC_SAMPLEMASK:
3831 samplemask = LLVMBuildLoad(builder,
3832 addrs[4 * i + 0], "");
3833 break;
3834 default:
3835 fprintf(stderr, "Warning: GFX6 unhandled fs output type:%d\n",
3836 semantic_name);
3837 }
3838 }
3839
3840 /* Fill the return structure. */
3841 ret = ctx->return_value;
3842
3843 /* Set SGPRs. */
3844 ret = LLVMBuildInsertValue(builder, ret,
3845 ac_to_integer(&ctx->ac,
3846 LLVMGetParam(ctx->main_fn,
3847 SI_PARAM_ALPHA_REF)),
3848 SI_SGPR_ALPHA_REF, "");
3849
3850 /* Set VGPRs */
3851 first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
3852 for (i = 0; i < ARRAY_SIZE(color); i++) {
3853 if (!color[i][0])
3854 continue;
3855
3856 for (j = 0; j < 4; j++)
3857 ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
3858 }
3859 if (depth)
3860 ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
3861 if (stencil)
3862 ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
3863 if (samplemask)
3864 ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
3865
3866 /* Add the input sample mask for smoothing at the end. */
3867 if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
3868 vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
3869 ret = LLVMBuildInsertValue(builder, ret,
3870 LLVMGetParam(ctx->main_fn,
3871 SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
3872
3873 ctx->return_value = ret;
3874 }
3875
3876 static void membar_emit(
3877 const struct lp_build_tgsi_action *action,
3878 struct lp_build_tgsi_context *bld_base,
3879 struct lp_build_emit_data *emit_data)
3880 {
3881 struct si_shader_context *ctx = si_shader_context(bld_base);
3882 LLVMValueRef src0 = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
3883 unsigned flags = LLVMConstIntGetZExtValue(src0);
3884 unsigned wait_flags = 0;
3885
3886 if (flags & TGSI_MEMBAR_THREAD_GROUP)
3887 wait_flags |= AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE;
3888
3889 if (flags & (TGSI_MEMBAR_ATOMIC_BUFFER |
3890 TGSI_MEMBAR_SHADER_BUFFER |
3891 TGSI_MEMBAR_SHADER_IMAGE))
3892 wait_flags |= AC_WAIT_VLOAD | AC_WAIT_VSTORE;
3893
3894 if (flags & TGSI_MEMBAR_SHARED)
3895 wait_flags |= AC_WAIT_LGKM;
3896
3897 ac_build_waitcnt(&ctx->ac, wait_flags);
3898 }
3899
3900 static void clock_emit(
3901 const struct lp_build_tgsi_action *action,
3902 struct lp_build_tgsi_context *bld_base,
3903 struct lp_build_emit_data *emit_data)
3904 {
3905 struct si_shader_context *ctx = si_shader_context(bld_base);
3906 LLVMValueRef tmp = ac_build_shader_clock(&ctx->ac);
3907
3908 emit_data->output[0] =
3909 LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_0, "");
3910 emit_data->output[1] =
3911 LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_1, "");
3912 }
3913
3914 static void si_llvm_emit_ddxy(
3915 const struct lp_build_tgsi_action *action,
3916 struct lp_build_tgsi_context *bld_base,
3917 struct lp_build_emit_data *emit_data)
3918 {
3919 struct si_shader_context *ctx = si_shader_context(bld_base);
3920 unsigned opcode = emit_data->info->opcode;
3921 LLVMValueRef val;
3922 int idx;
3923 unsigned mask;
3924
3925 if (opcode == TGSI_OPCODE_DDX_FINE)
3926 mask = AC_TID_MASK_LEFT;
3927 else if (opcode == TGSI_OPCODE_DDY_FINE)
3928 mask = AC_TID_MASK_TOP;
3929 else
3930 mask = AC_TID_MASK_TOP_LEFT;
3931
3932 /* for DDX we want to next X pixel, DDY next Y pixel. */
3933 idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2;
3934
3935 val = ac_to_integer(&ctx->ac, emit_data->args[0]);
3936 val = ac_build_ddxy(&ctx->ac, mask, idx, val);
3937 emit_data->output[emit_data->chan] = val;
3938 }
3939
3940 static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
3941 struct lp_build_tgsi_context *bld_base,
3942 struct lp_build_emit_data *emit_data)
3943 {
3944 struct si_shader_context *ctx = si_shader_context(bld_base);
3945 struct si_shader *shader = ctx->shader;
3946 const struct tgsi_shader_info *info = &shader->selector->info;
3947 LLVMValueRef interp_param;
3948 const struct tgsi_full_instruction *inst = emit_data->inst;
3949 const struct tgsi_full_src_register *input = &inst->Src[0];
3950 int input_base, input_array_size;
3951 int chan;
3952 int i;
3953 LLVMValueRef prim_mask = ac_get_arg(&ctx->ac, ctx->args.prim_mask);
3954 LLVMValueRef array_idx, offset_x = NULL, offset_y = NULL;
3955 int interp_param_idx;
3956 unsigned interp;
3957 unsigned location;
3958
3959 if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
3960 /* offset is in second src, first two channels */
3961 offset_x = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
3962 TGSI_CHAN_X);
3963 offset_y = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
3964 TGSI_CHAN_Y);
3965 } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
3966 LLVMValueRef sample_position;
3967 LLVMValueRef sample_id;
3968 LLVMValueRef halfval = LLVMConstReal(ctx->f32, 0.5f);
3969
3970 /* fetch sample ID, then fetch its sample position,
3971 * and place into first two channels.
3972 */
3973 sample_id = lp_build_emit_fetch(bld_base,
3974 emit_data->inst, 1, TGSI_CHAN_X);
3975 sample_id = ac_to_integer(&ctx->ac, sample_id);
3976
3977 /* Section 8.13.2 (Interpolation Functions) of the OpenGL Shading
3978 * Language 4.50 spec says about interpolateAtSample:
3979 *
3980 * "Returns the value of the input interpolant variable at
3981 * the location of sample number sample. If multisample
3982 * buffers are not available, the input variable will be
3983 * evaluated at the center of the pixel. If sample sample
3984 * does not exist, the position used to interpolate the
3985 * input variable is undefined."
3986 *
3987 * This means that sample_id values outside of the valid are
3988 * in fact valid input, and the usual mechanism for loading the
3989 * sample position doesn't work.
3990 */
3991 if (ctx->shader->key.mono.u.ps.interpolate_at_sample_force_center) {
3992 LLVMValueRef center[4] = {
3993 LLVMConstReal(ctx->f32, 0.5),
3994 LLVMConstReal(ctx->f32, 0.5),
3995 ctx->ac.f32_0,
3996 ctx->ac.f32_0,
3997 };
3998
3999 sample_position = ac_build_gather_values(&ctx->ac, center, 4);
4000 } else {
4001 sample_position = load_sample_position(&ctx->abi, sample_id);
4002 }
4003
4004 offset_x = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
4005 ctx->i32_0, "");
4006
4007 offset_x = LLVMBuildFSub(ctx->ac.builder, offset_x, halfval, "");
4008 offset_y = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
4009 ctx->i32_1, "");
4010 offset_y = LLVMBuildFSub(ctx->ac.builder, offset_y, halfval, "");
4011 }
4012
4013 assert(input->Register.File == TGSI_FILE_INPUT);
4014
4015 if (input->Register.Indirect) {
4016 unsigned array_id = input->Indirect.ArrayID;
4017
4018 if (array_id) {
4019 input_base = info->input_array_first[array_id];
4020 input_array_size = info->input_array_last[array_id] - input_base + 1;
4021 } else {
4022 input_base = inst->Src[0].Register.Index;
4023 input_array_size = info->num_inputs - input_base;
4024 }
4025
4026 array_idx = si_get_indirect_index(ctx, &input->Indirect,
4027 1, input->Register.Index - input_base);
4028 } else {
4029 input_base = inst->Src[0].Register.Index;
4030 input_array_size = 1;
4031 array_idx = ctx->i32_0;
4032 }
4033
4034 interp = shader->selector->info.input_interpolate[input_base];
4035
4036 if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
4037 inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE)
4038 location = TGSI_INTERPOLATE_LOC_CENTER;
4039 else
4040 location = TGSI_INTERPOLATE_LOC_CENTROID;
4041
4042 interp_param_idx = lookup_interp_param_index(interp, location);
4043 if (interp_param_idx == -1)
4044 return;
4045 else if (interp_param_idx)
4046 interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
4047 else
4048 interp_param = NULL;
4049
4050 if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
4051 inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
4052 LLVMValueRef ij_out[2];
4053 LLVMValueRef ddxy_out = ac_build_ddxy_interp(&ctx->ac, interp_param);
4054
4055 /*
4056 * take the I then J parameters, and the DDX/Y for it, and
4057 * calculate the IJ inputs for the interpolator.
4058 * temp1 = ddx * offset/sample.x + I;
4059 * interp_param.I = ddy * offset/sample.y + temp1;
4060 * temp1 = ddx * offset/sample.x + J;
4061 * interp_param.J = ddy * offset/sample.y + temp1;
4062 */
4063 for (i = 0; i < 2; i++) {
4064 LLVMValueRef ix_ll = LLVMConstInt(ctx->i32, i, 0);
4065 LLVMValueRef iy_ll = LLVMConstInt(ctx->i32, i + 2, 0);
4066 LLVMValueRef ddx_el = LLVMBuildExtractElement(ctx->ac.builder,
4067 ddxy_out, ix_ll, "");
4068 LLVMValueRef ddy_el = LLVMBuildExtractElement(ctx->ac.builder,
4069 ddxy_out, iy_ll, "");
4070 LLVMValueRef interp_el = LLVMBuildExtractElement(ctx->ac.builder,
4071 interp_param, ix_ll, "");
4072 LLVMValueRef temp;
4073
4074 interp_el = ac_to_float(&ctx->ac, interp_el);
4075
4076 temp = ac_build_fmad(&ctx->ac, ddx_el, offset_x, interp_el);
4077 ij_out[i] = ac_build_fmad(&ctx->ac, ddy_el, offset_y, temp);
4078 }
4079 interp_param = ac_build_gather_values(&ctx->ac, ij_out, 2);
4080 }
4081
4082 if (interp_param)
4083 interp_param = ac_to_float(&ctx->ac, interp_param);
4084
4085 for (chan = 0; chan < 4; chan++) {
4086 LLVMValueRef gather = LLVMGetUndef(LLVMVectorType(ctx->f32, input_array_size));
4087 unsigned schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan);
4088
4089 for (unsigned idx = 0; idx < input_array_size; ++idx) {
4090 LLVMValueRef v, i = NULL, j = NULL;
4091
4092 if (interp_param) {
4093 i = LLVMBuildExtractElement(
4094 ctx->ac.builder, interp_param, ctx->i32_0, "");
4095 j = LLVMBuildExtractElement(
4096 ctx->ac.builder, interp_param, ctx->i32_1, "");
4097 }
4098 v = si_build_fs_interp(ctx, input_base + idx, schan,
4099 prim_mask, i, j);
4100
4101 gather = LLVMBuildInsertElement(ctx->ac.builder,
4102 gather, v, LLVMConstInt(ctx->i32, idx, false), "");
4103 }
4104
4105 emit_data->output[chan] = LLVMBuildExtractElement(
4106 ctx->ac.builder, gather, array_idx, "");
4107 }
4108 }
4109
4110 static void vote_all_emit(
4111 const struct lp_build_tgsi_action *action,
4112 struct lp_build_tgsi_context *bld_base,
4113 struct lp_build_emit_data *emit_data)
4114 {
4115 struct si_shader_context *ctx = si_shader_context(bld_base);
4116
4117 LLVMValueRef tmp = ac_build_vote_all(&ctx->ac, emit_data->args[0]);
4118 emit_data->output[emit_data->chan] =
4119 LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
4120 }
4121
4122 static void vote_any_emit(
4123 const struct lp_build_tgsi_action *action,
4124 struct lp_build_tgsi_context *bld_base,
4125 struct lp_build_emit_data *emit_data)
4126 {
4127 struct si_shader_context *ctx = si_shader_context(bld_base);
4128
4129 LLVMValueRef tmp = ac_build_vote_any(&ctx->ac, emit_data->args[0]);
4130 emit_data->output[emit_data->chan] =
4131 LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
4132 }
4133
4134 static void vote_eq_emit(
4135 const struct lp_build_tgsi_action *action,
4136 struct lp_build_tgsi_context *bld_base,
4137 struct lp_build_emit_data *emit_data)
4138 {
4139 struct si_shader_context *ctx = si_shader_context(bld_base);
4140
4141 LLVMValueRef tmp = ac_build_vote_eq(&ctx->ac, emit_data->args[0]);
4142 emit_data->output[emit_data->chan] =
4143 LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
4144 }
4145
4146 static void ballot_emit(
4147 const struct lp_build_tgsi_action *action,
4148 struct lp_build_tgsi_context *bld_base,
4149 struct lp_build_emit_data *emit_data)
4150 {
4151 struct si_shader_context *ctx = si_shader_context(bld_base);
4152 LLVMBuilderRef builder = ctx->ac.builder;
4153 LLVMValueRef tmp;
4154
4155 tmp = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
4156 tmp = ac_build_ballot(&ctx->ac, tmp);
4157
4158 emit_data->output[0] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
4159
4160 if (ctx->ac.wave_size == 32) {
4161 emit_data->output[1] = ctx->i32_0;
4162 } else {
4163 tmp = LLVMBuildLShr(builder, tmp, LLVMConstInt(ctx->i64, 32, 0), "");
4164 emit_data->output[1] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
4165 }
4166 }
4167
4168 static void read_lane_emit(
4169 const struct lp_build_tgsi_action *action,
4170 struct lp_build_tgsi_context *bld_base,
4171 struct lp_build_emit_data *emit_data)
4172 {
4173 struct si_shader_context *ctx = si_shader_context(bld_base);
4174
4175 if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_READ_INVOC) {
4176 emit_data->args[0] = lp_build_emit_fetch(bld_base, emit_data->inst,
4177 0, emit_data->src_chan);
4178
4179 /* Always read the source invocation (= lane) from the X channel. */
4180 emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
4181 1, TGSI_CHAN_X);
4182 emit_data->arg_count = 2;
4183 }
4184
4185 /* We currently have no other way to prevent LLVM from lifting the icmp
4186 * calls to a dominating basic block.
4187 */
4188 ac_build_optimization_barrier(&ctx->ac, &emit_data->args[0]);
4189
4190 for (unsigned i = 0; i < emit_data->arg_count; ++i)
4191 emit_data->args[i] = ac_to_integer(&ctx->ac, emit_data->args[i]);
4192
4193 emit_data->output[emit_data->chan] =
4194 ac_build_intrinsic(&ctx->ac, action->intr_name,
4195 ctx->i32, emit_data->args, emit_data->arg_count,
4196 AC_FUNC_ATTR_READNONE |
4197 AC_FUNC_ATTR_CONVERGENT);
4198 }
4199
4200 static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base,
4201 struct lp_build_emit_data *emit_data)
4202 {
4203 struct si_shader_context *ctx = si_shader_context(bld_base);
4204 struct tgsi_src_register src0 = emit_data->inst->Src[0].Register;
4205 LLVMValueRef imm;
4206 unsigned stream;
4207
4208 assert(src0.File == TGSI_FILE_IMMEDIATE);
4209
4210 imm = ctx->imms[src0.Index * TGSI_NUM_CHANNELS + src0.SwizzleX];
4211 stream = LLVMConstIntGetZExtValue(imm) & 0x3;
4212 return stream;
4213 }
4214
4215 /* Emit one vertex from the geometry shader */
4216 static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
4217 unsigned stream,
4218 LLVMValueRef *addrs)
4219 {
4220 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
4221
4222 if (ctx->shader->key.as_ngg) {
4223 gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
4224 return;
4225 }
4226
4227 struct tgsi_shader_info *info = &ctx->shader->selector->info;
4228 struct si_shader *shader = ctx->shader;
4229 LLVMValueRef soffset = ac_get_arg(&ctx->ac, ctx->gs2vs_offset);
4230 LLVMValueRef gs_next_vertex;
4231 LLVMValueRef can_emit;
4232 unsigned chan, offset;
4233 int i;
4234
4235 /* Write vertex attribute values to GSVS ring */
4236 gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
4237 ctx->gs_next_vertex[stream],
4238 "");
4239
4240 /* If this thread has already emitted the declared maximum number of
4241 * vertices, skip the write: excessive vertex emissions are not
4242 * supposed to have any effect.
4243 *
4244 * If the shader has no writes to memory, kill it instead. This skips
4245 * further memory loads and may allow LLVM to skip to the end
4246 * altogether.
4247 */
4248 can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
4249 LLVMConstInt(ctx->i32,
4250 shader->selector->gs_max_out_vertices, 0), "");
4251
4252 bool use_kill = !info->writes_memory;
4253 if (use_kill) {
4254 ac_build_kill_if_false(&ctx->ac, can_emit);
4255 } else {
4256 ac_build_ifcc(&ctx->ac, can_emit, 6505);
4257 }
4258
4259 offset = 0;
4260 for (i = 0; i < info->num_outputs; i++) {
4261 for (chan = 0; chan < 4; chan++) {
4262 if (!(info->output_usagemask[i] & (1 << chan)) ||
4263 ((info->output_streams[i] >> (2 * chan)) & 3) != stream)
4264 continue;
4265
4266 LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
4267 LLVMValueRef voffset =
4268 LLVMConstInt(ctx->i32, offset *
4269 shader->selector->gs_max_out_vertices, 0);
4270 offset++;
4271
4272 voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
4273 voffset = LLVMBuildMul(ctx->ac.builder, voffset,
4274 LLVMConstInt(ctx->i32, 4, 0), "");
4275
4276 out_val = ac_to_integer(&ctx->ac, out_val);
4277
4278 ac_build_buffer_store_dword(&ctx->ac,
4279 ctx->gsvs_ring[stream],
4280 out_val, 1,
4281 voffset, soffset, 0,
4282 ac_glc | ac_slc | ac_swizzled);
4283 }
4284 }
4285
4286 gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->i32_1, "");
4287 LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
4288
4289 /* Signal vertex emission if vertex data was written. */
4290 if (offset) {
4291 ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
4292 si_get_gs_wave_id(ctx));
4293 }
4294
4295 if (!use_kill)
4296 ac_build_endif(&ctx->ac, 6505);
4297 }
4298
4299 /* Emit one vertex from the geometry shader */
4300 static void si_tgsi_emit_vertex(
4301 const struct lp_build_tgsi_action *action,
4302 struct lp_build_tgsi_context *bld_base,
4303 struct lp_build_emit_data *emit_data)
4304 {
4305 struct si_shader_context *ctx = si_shader_context(bld_base);
4306 unsigned stream = si_llvm_get_stream(bld_base, emit_data);
4307
4308 si_llvm_emit_vertex(&ctx->abi, stream, ctx->outputs[0]);
4309 }
4310
4311 /* Cut one primitive from the geometry shader */
4312 static void si_llvm_emit_primitive(struct ac_shader_abi *abi,
4313 unsigned stream)
4314 {
4315 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
4316
4317 if (ctx->shader->key.as_ngg) {
4318 LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
4319 return;
4320 }
4321
4322 /* Signal primitive cut */
4323 ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
4324 si_get_gs_wave_id(ctx));
4325 }
4326
4327 /* Cut one primitive from the geometry shader */
4328 static void si_tgsi_emit_primitive(
4329 const struct lp_build_tgsi_action *action,
4330 struct lp_build_tgsi_context *bld_base,
4331 struct lp_build_emit_data *emit_data)
4332 {
4333 struct si_shader_context *ctx = si_shader_context(bld_base);
4334
4335 si_llvm_emit_primitive(&ctx->abi, si_llvm_get_stream(bld_base, emit_data));
4336 }
4337
4338 static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
4339 struct lp_build_tgsi_context *bld_base,
4340 struct lp_build_emit_data *emit_data)
4341 {
4342 struct si_shader_context *ctx = si_shader_context(bld_base);
4343
4344 /* GFX6 only (thanks to a hw bug workaround):
4345 * The real barrier instruction isn’t needed, because an entire patch
4346 * always fits into a single wave.
4347 */
4348 if (ctx->screen->info.chip_class == GFX6 &&
4349 ctx->type == PIPE_SHADER_TESS_CTRL) {
4350 ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE);
4351 return;
4352 }
4353
4354 ac_build_s_barrier(&ctx->ac);
4355 }
4356
4357 void si_create_function(struct si_shader_context *ctx,
4358 const char *name,
4359 LLVMTypeRef *returns, unsigned num_returns,
4360 unsigned max_workgroup_size)
4361 {
4362 si_llvm_create_func(ctx, name, returns, num_returns);
4363 ctx->return_value = LLVMGetUndef(ctx->return_type);
4364
4365 if (ctx->screen->info.address32_hi) {
4366 ac_llvm_add_target_dep_function_attr(ctx->main_fn,
4367 "amdgpu-32bit-address-high-bits",
4368 ctx->screen->info.address32_hi);
4369 }
4370
4371 LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
4372 "no-signed-zeros-fp-math",
4373 "true");
4374
4375 ac_llvm_set_workgroup_size(ctx->main_fn, max_workgroup_size);
4376 }
4377
4378 static void declare_streamout_params(struct si_shader_context *ctx,
4379 struct pipe_stream_output_info *so)
4380 {
4381 if (ctx->screen->use_ngg_streamout) {
4382 if (ctx->type == PIPE_SHADER_TESS_EVAL)
4383 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
4384 return;
4385 }
4386
4387 /* Streamout SGPRs. */
4388 if (so->num_outputs) {
4389 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
4390 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
4391 } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
4392 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
4393 }
4394
4395 /* A streamout buffer offset is loaded if the stride is non-zero. */
4396 for (int i = 0; i < 4; i++) {
4397 if (!so->stride[i])
4398 continue;
4399
4400 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
4401 }
4402 }
4403
4404 static unsigned si_get_max_workgroup_size(const struct si_shader *shader)
4405 {
4406 switch (shader->selector->type) {
4407 case PIPE_SHADER_VERTEX:
4408 case PIPE_SHADER_TESS_EVAL:
4409 return shader->key.as_ngg ? 128 : 0;
4410
4411 case PIPE_SHADER_TESS_CTRL:
4412 /* Return this so that LLVM doesn't remove s_barrier
4413 * instructions on chips where we use s_barrier. */
4414 return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
4415
4416 case PIPE_SHADER_GEOMETRY:
4417 return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
4418
4419 case PIPE_SHADER_COMPUTE:
4420 break; /* see below */
4421
4422 default:
4423 return 0;
4424 }
4425
4426 const unsigned *properties = shader->selector->info.properties;
4427 unsigned max_work_group_size =
4428 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
4429 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
4430 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
4431
4432 if (!max_work_group_size) {
4433 /* This is a variable group size compute shader,
4434 * compile it for the maximum possible group size.
4435 */
4436 max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
4437 }
4438 return max_work_group_size;
4439 }
4440
4441 static void declare_const_and_shader_buffers(struct si_shader_context *ctx,
4442 bool assign_params)
4443 {
4444 enum ac_arg_type const_shader_buf_type;
4445
4446 if (ctx->shader->selector->info.const_buffers_declared == 1 &&
4447 ctx->shader->selector->info.shader_buffers_declared == 0)
4448 const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
4449 else
4450 const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
4451
4452 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
4453 assign_params ? &ctx->const_and_shader_buffers :
4454 &ctx->other_const_and_shader_buffers);
4455 }
4456
4457 static void declare_samplers_and_images(struct si_shader_context *ctx,
4458 bool assign_params)
4459 {
4460 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
4461 assign_params ? &ctx->samplers_and_images :
4462 &ctx->other_samplers_and_images);
4463 }
4464
4465 static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
4466 bool assign_params)
4467 {
4468 declare_const_and_shader_buffers(ctx, assign_params);
4469 declare_samplers_and_images(ctx, assign_params);
4470 }
4471
4472 static void declare_global_desc_pointers(struct si_shader_context *ctx)
4473 {
4474 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
4475 &ctx->rw_buffers);
4476 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
4477 &ctx->bindless_samplers_and_images);
4478 }
4479
4480 static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx)
4481 {
4482 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
4483 if (!ctx->shader->is_gs_copy_shader) {
4484 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
4485 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
4486 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
4487 }
4488 }
4489
4490 static void declare_vs_input_vgprs(struct si_shader_context *ctx,
4491 unsigned *num_prolog_vgprs)
4492 {
4493 struct si_shader *shader = ctx->shader;
4494
4495 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
4496 if (shader->key.as_ls) {
4497 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
4498 if (ctx->screen->info.chip_class >= GFX10) {
4499 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
4500 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
4501 } else {
4502 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
4503 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
4504 }
4505 } else if (ctx->screen->info.chip_class >= GFX10) {
4506 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
4507 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
4508 &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
4509 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
4510 } else {
4511 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
4512 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
4513 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
4514 }
4515
4516 if (!shader->is_gs_copy_shader) {
4517 /* Vertex load indices. */
4518 if (shader->selector->info.num_inputs) {
4519 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
4520 &ctx->vertex_index0);
4521 for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
4522 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
4523 }
4524 *num_prolog_vgprs += shader->selector->info.num_inputs;
4525 }
4526 }
4527
4528 static void declare_vs_blit_inputs(struct si_shader_context *ctx,
4529 unsigned vs_blit_property)
4530 {
4531 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
4532 &ctx->vs_blit_inputs); /* i16 x1, y1 */
4533 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */
4534 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */
4535
4536 if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
4537 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
4538 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
4539 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
4540 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
4541 } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
4542 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
4543 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
4544 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
4545 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
4546 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
4547 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
4548 }
4549 }
4550
4551 static void declare_tes_input_vgprs(struct si_shader_context *ctx)
4552 {
4553 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
4554 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
4555 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
4556 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
4557 }
4558
4559 enum {
4560 /* Convenient merged shader definitions. */
4561 SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
4562 SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
4563 };
4564
4565 static void add_arg_checked(struct ac_shader_args *args,
4566 enum ac_arg_regfile file,
4567 unsigned registers, enum ac_arg_type type,
4568 struct ac_arg *arg,
4569 unsigned idx)
4570 {
4571 assert(args->arg_count == idx);
4572 ac_add_arg(args, file, registers, type, arg);
4573 }
4574
4575 static void create_function(struct si_shader_context *ctx)
4576 {
4577 struct si_shader *shader = ctx->shader;
4578 LLVMTypeRef returns[16+32*4];
4579 unsigned i, num_return_sgprs;
4580 unsigned num_returns = 0;
4581 unsigned num_prolog_vgprs = 0;
4582 unsigned type = ctx->type;
4583 unsigned vs_blit_property =
4584 shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
4585
4586 memset(&ctx->args, 0, sizeof(ctx->args));
4587
4588 /* Set MERGED shaders. */
4589 if (ctx->screen->info.chip_class >= GFX9) {
4590 if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
4591 type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
4592 else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
4593 type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
4594 }
4595
4596 switch (type) {
4597 case PIPE_SHADER_VERTEX:
4598 declare_global_desc_pointers(ctx);
4599
4600 if (vs_blit_property) {
4601 declare_vs_blit_inputs(ctx, vs_blit_property);
4602
4603 /* VGPRs */
4604 declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
4605 break;
4606 }
4607
4608 declare_per_stage_desc_pointers(ctx, true);
4609 declare_vs_specific_input_sgprs(ctx);
4610 if (!shader->is_gs_copy_shader) {
4611 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
4612 &ctx->vertex_buffers);
4613 }
4614
4615 if (shader->key.as_es) {
4616 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
4617 &ctx->es2gs_offset);
4618 } else if (shader->key.as_ls) {
4619 /* no extra parameters */
4620 } else {
4621 /* The locations of the other parameters are assigned dynamically. */
4622 declare_streamout_params(ctx, &shader->selector->so);
4623 }
4624
4625 /* VGPRs */
4626 declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
4627
4628 /* Return values */
4629 if (shader->key.opt.vs_as_prim_discard_cs) {
4630 for (i = 0; i < 4; i++)
4631 returns[num_returns++] = ctx->f32; /* VGPRs */
4632 }
4633 break;
4634
4635 case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
4636 declare_global_desc_pointers(ctx);
4637 declare_per_stage_desc_pointers(ctx, true);
4638 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
4639 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
4640 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
4641 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
4642 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
4643 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
4644
4645 /* VGPRs */
4646 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
4647 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
4648
4649 /* param_tcs_offchip_offset and param_tcs_factor_offset are
4650 * placed after the user SGPRs.
4651 */
4652 for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
4653 returns[num_returns++] = ctx->i32; /* SGPRs */
4654 for (i = 0; i < 11; i++)
4655 returns[num_returns++] = ctx->f32; /* VGPRs */
4656 break;
4657
4658 case SI_SHADER_MERGED_VERTEX_TESSCTRL:
4659 /* Merged stages have 8 system SGPRs at the beginning. */
4660 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
4661 declare_per_stage_desc_pointers(ctx,
4662 ctx->type == PIPE_SHADER_TESS_CTRL);
4663 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
4664 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
4665 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
4666 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
4667 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
4668 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
4669
4670 declare_global_desc_pointers(ctx);
4671 declare_per_stage_desc_pointers(ctx,
4672 ctx->type == PIPE_SHADER_VERTEX);
4673 declare_vs_specific_input_sgprs(ctx);
4674
4675 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
4676 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
4677 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
4678 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
4679
4680 /* VGPRs (first TCS, then VS) */
4681 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
4682 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
4683
4684 if (ctx->type == PIPE_SHADER_VERTEX) {
4685 declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
4686
4687 /* LS return values are inputs to the TCS main shader part. */
4688 for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
4689 returns[num_returns++] = ctx->i32; /* SGPRs */
4690 for (i = 0; i < 2; i++)
4691 returns[num_returns++] = ctx->f32; /* VGPRs */
4692 } else {
4693 /* TCS return values are inputs to the TCS epilog.
4694 *
4695 * param_tcs_offchip_offset, param_tcs_factor_offset,
4696 * param_tcs_offchip_layout, and param_rw_buffers
4697 * should be passed to the epilog.
4698 */
4699 for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
4700 returns[num_returns++] = ctx->i32; /* SGPRs */
4701 for (i = 0; i < 11; i++)
4702 returns[num_returns++] = ctx->f32; /* VGPRs */
4703 }
4704 break;
4705
4706 case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
4707 /* Merged stages have 8 system SGPRs at the beginning. */
4708 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
4709 declare_per_stage_desc_pointers(ctx,
4710 ctx->type == PIPE_SHADER_GEOMETRY);
4711
4712 if (ctx->shader->key.as_ngg)
4713 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
4714 else
4715 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
4716
4717 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
4718 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
4719 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
4720 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
4721 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
4722
4723 declare_global_desc_pointers(ctx);
4724 if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
4725 declare_per_stage_desc_pointers(ctx,
4726 (ctx->type == PIPE_SHADER_VERTEX ||
4727 ctx->type == PIPE_SHADER_TESS_EVAL));
4728 }
4729
4730 if (ctx->type == PIPE_SHADER_VERTEX) {
4731 if (vs_blit_property)
4732 declare_vs_blit_inputs(ctx, vs_blit_property);
4733 else
4734 declare_vs_specific_input_sgprs(ctx);
4735 } else {
4736 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
4737 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
4738 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
4739 /* Declare as many input SGPRs as the VS has. */
4740 }
4741
4742 if (ctx->type == PIPE_SHADER_VERTEX) {
4743 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
4744 &ctx->vertex_buffers);
4745 }
4746
4747 /* VGPRs (first GS, then VS/TES) */
4748 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
4749 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
4750 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
4751 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
4752 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
4753
4754 if (ctx->type == PIPE_SHADER_VERTEX) {
4755 declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
4756 } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
4757 declare_tes_input_vgprs(ctx);
4758 }
4759
4760 if (ctx->shader->key.as_es &&
4761 (ctx->type == PIPE_SHADER_VERTEX ||
4762 ctx->type == PIPE_SHADER_TESS_EVAL)) {
4763 unsigned num_user_sgprs;
4764
4765 if (ctx->type == PIPE_SHADER_VERTEX)
4766 num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR;
4767 else
4768 num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
4769
4770 /* ES return values are inputs to GS. */
4771 for (i = 0; i < 8 + num_user_sgprs; i++)
4772 returns[num_returns++] = ctx->i32; /* SGPRs */
4773 for (i = 0; i < 5; i++)
4774 returns[num_returns++] = ctx->f32; /* VGPRs */
4775 }
4776 break;
4777
4778 case PIPE_SHADER_TESS_EVAL:
4779 declare_global_desc_pointers(ctx);
4780 declare_per_stage_desc_pointers(ctx, true);
4781 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
4782 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
4783 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
4784
4785 if (shader->key.as_es) {
4786 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
4787 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
4788 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
4789 } else {
4790 declare_streamout_params(ctx, &shader->selector->so);
4791 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
4792 }
4793
4794 /* VGPRs */
4795 declare_tes_input_vgprs(ctx);
4796 break;
4797
4798 case PIPE_SHADER_GEOMETRY:
4799 declare_global_desc_pointers(ctx);
4800 declare_per_stage_desc_pointers(ctx, true);
4801 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
4802 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
4803
4804 /* VGPRs */
4805 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
4806 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
4807 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
4808 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
4809 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
4810 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
4811 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
4812 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
4813 break;
4814
4815 case PIPE_SHADER_FRAGMENT:
4816 declare_global_desc_pointers(ctx);
4817 declare_per_stage_desc_pointers(ctx, true);
4818 add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL,
4819 SI_PARAM_ALPHA_REF);
4820 add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
4821 &ctx->args.prim_mask, SI_PARAM_PRIM_MASK);
4822
4823 add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
4824 SI_PARAM_PERSP_SAMPLE);
4825 add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
4826 &ctx->args.persp_center, SI_PARAM_PERSP_CENTER);
4827 add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
4828 &ctx->args.persp_centroid, SI_PARAM_PERSP_CENTROID);
4829 add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
4830 NULL, SI_PARAM_PERSP_PULL_MODEL);
4831 add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
4832 &ctx->args.linear_sample, SI_PARAM_LINEAR_SAMPLE);
4833 add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
4834 &ctx->args.linear_center, SI_PARAM_LINEAR_CENTER);
4835 add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
4836 &ctx->args.linear_centroid, SI_PARAM_LINEAR_CENTROID);
4837 add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT,
4838 NULL, SI_PARAM_LINE_STIPPLE_TEX);
4839 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
4840 &ctx->args.frag_pos[0], SI_PARAM_POS_X_FLOAT);
4841 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
4842 &ctx->args.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
4843 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
4844 &ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
4845 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
4846 &ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
4847 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
4848 &ctx->args.front_face, SI_PARAM_FRONT_FACE);
4849 shader->info.face_vgpr_index = 20;
4850 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
4851 &ctx->args.ancillary, SI_PARAM_ANCILLARY);
4852 shader->info.ancillary_vgpr_index = 21;
4853 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
4854 &ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
4855 add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
4856 &ctx->pos_fixed_pt, SI_PARAM_POS_FIXED_PT);
4857
4858 /* Color inputs from the prolog. */
4859 if (shader->selector->info.colors_read) {
4860 unsigned num_color_elements =
4861 util_bitcount(shader->selector->info.colors_read);
4862
4863 for (i = 0; i < num_color_elements; i++)
4864 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
4865
4866 num_prolog_vgprs += num_color_elements;
4867 }
4868
4869 /* Outputs for the epilog. */
4870 num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
4871 num_returns =
4872 num_return_sgprs +
4873 util_bitcount(shader->selector->info.colors_written) * 4 +
4874 shader->selector->info.writes_z +
4875 shader->selector->info.writes_stencil +
4876 shader->selector->info.writes_samplemask +
4877 1 /* SampleMaskIn */;
4878
4879 num_returns = MAX2(num_returns,
4880 num_return_sgprs +
4881 PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
4882
4883 for (i = 0; i < num_return_sgprs; i++)
4884 returns[i] = ctx->i32;
4885 for (; i < num_returns; i++)
4886 returns[i] = ctx->f32;
4887 break;
4888
4889 case PIPE_SHADER_COMPUTE:
4890 declare_global_desc_pointers(ctx);
4891 declare_per_stage_desc_pointers(ctx, true);
4892 if (shader->selector->info.uses_grid_size)
4893 ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT,
4894 &ctx->args.num_work_groups);
4895 if (shader->selector->info.uses_block_size &&
4896 shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
4897 ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
4898
4899 unsigned cs_user_data_dwords =
4900 shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
4901 if (cs_user_data_dwords) {
4902 ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT,
4903 &ctx->cs_user_data);
4904 }
4905
4906 /* Hardware SGPRs. */
4907 for (i = 0; i < 3; i++) {
4908 if (shader->selector->info.uses_block_id[i]) {
4909 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
4910 &ctx->args.workgroup_ids[i]);
4911 }
4912 }
4913 if (shader->selector->info.uses_subgroup_info)
4914 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
4915
4916 /* Hardware VGPRs. */
4917 ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
4918 &ctx->args.local_invocation_ids);
4919 break;
4920 default:
4921 assert(0 && "unimplemented shader");
4922 return;
4923 }
4924
4925 si_create_function(ctx, "main", returns, num_returns,
4926 si_get_max_workgroup_size(shader));
4927
4928 /* Reserve register locations for VGPR inputs the PS prolog may need. */
4929 if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
4930 ac_llvm_add_target_dep_function_attr(ctx->main_fn,
4931 "InitialPSInputAddr",
4932 S_0286D0_PERSP_SAMPLE_ENA(1) |
4933 S_0286D0_PERSP_CENTER_ENA(1) |
4934 S_0286D0_PERSP_CENTROID_ENA(1) |
4935 S_0286D0_LINEAR_SAMPLE_ENA(1) |
4936 S_0286D0_LINEAR_CENTER_ENA(1) |
4937 S_0286D0_LINEAR_CENTROID_ENA(1) |
4938 S_0286D0_FRONT_FACE_ENA(1) |
4939 S_0286D0_ANCILLARY_ENA(1) |
4940 S_0286D0_POS_FIXED_PT_ENA(1));
4941 }
4942
4943 shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
4944 shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
4945
4946 assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
4947 shader->info.num_input_vgprs -= num_prolog_vgprs;
4948
4949 if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
4950 if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
4951 /* The LSHS size is not known until draw time, so we append it
4952 * at the end of whatever LDS use there may be in the rest of
4953 * the shader (currently none, unless LLVM decides to do its
4954 * own LDS-based lowering).
4955 */
4956 ctx->ac.lds = LLVMAddGlobalInAddressSpace(
4957 ctx->ac.module, LLVMArrayType(ctx->i32, 0),
4958 "__lds_end", AC_ADDR_SPACE_LDS);
4959 LLVMSetAlignment(ctx->ac.lds, 256);
4960 } else {
4961 ac_declare_lds_as_pointer(&ctx->ac);
4962 }
4963 }
4964
4965 /* Unlike radv, we override these arguments in the prolog, so to the
4966 * API shader they appear as normal arguments.
4967 */
4968 if (ctx->type == PIPE_SHADER_VERTEX) {
4969 ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
4970 ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
4971 } else if (ctx->type == PIPE_SHADER_FRAGMENT) {
4972 ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
4973 ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
4974 }
4975 }
4976
4977 /* Ensure that the esgs ring is declared.
4978 *
4979 * We declare it with 64KB alignment as a hint that the
4980 * pointer value will always be 0.
4981 */
4982 static void declare_esgs_ring(struct si_shader_context *ctx)
4983 {
4984 if (ctx->esgs_ring)
4985 return;
4986
4987 assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
4988
4989 ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
4990 ctx->ac.module, LLVMArrayType(ctx->i32, 0),
4991 "esgs_ring",
4992 AC_ADDR_SPACE_LDS);
4993 LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
4994 LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
4995 }
4996
4997 /**
4998 * Load ESGS and GSVS ring buffer resource descriptors and save the variables
4999 * for later use.
5000 */
5001 static void preload_ring_buffers(struct si_shader_context *ctx)
5002 {
5003 LLVMBuilderRef builder = ctx->ac.builder;
5004
5005 LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
5006
5007 if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY) {
5008 if (ctx->screen->info.chip_class <= GFX8) {
5009 unsigned ring =
5010 ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
5011 : SI_ES_RING_ESGS;
5012 LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
5013
5014 ctx->esgs_ring =
5015 ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
5016 } else {
5017 if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
5018 /* Declare the ESGS ring as an explicit LDS symbol. */
5019 declare_esgs_ring(ctx);
5020 } else {
5021 ac_declare_lds_as_pointer(&ctx->ac);
5022 ctx->esgs_ring = ctx->ac.lds;
5023 }
5024 }
5025 }
5026
5027 if (ctx->shader->is_gs_copy_shader) {
5028 LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
5029
5030 ctx->gsvs_ring[0] =
5031 ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
5032 } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
5033 const struct si_shader_selector *sel = ctx->shader->selector;
5034 LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
5035 LLVMValueRef base_ring;
5036
5037 base_ring = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
5038
5039 /* The conceptual layout of the GSVS ring is
5040 * v0c0 .. vLv0 v0c1 .. vLc1 ..
5041 * but the real memory layout is swizzled across
5042 * threads:
5043 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
5044 * t16v0c0 ..
5045 * Override the buffer descriptor accordingly.
5046 */
5047 LLVMTypeRef v2i64 = LLVMVectorType(ctx->i64, 2);
5048 uint64_t stream_offset = 0;
5049
5050 for (unsigned stream = 0; stream < 4; ++stream) {
5051 unsigned num_components;
5052 unsigned stride;
5053 unsigned num_records;
5054 LLVMValueRef ring, tmp;
5055
5056 num_components = sel->info.num_stream_output_components[stream];
5057 if (!num_components)
5058 continue;
5059
5060 stride = 4 * num_components * sel->gs_max_out_vertices;
5061
5062 /* Limit on the stride field for <= GFX7. */
5063 assert(stride < (1 << 14));
5064
5065 num_records = ctx->ac.wave_size;
5066
5067 ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
5068 tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_0, "");
5069 tmp = LLVMBuildAdd(builder, tmp,
5070 LLVMConstInt(ctx->i64,
5071 stream_offset, 0), "");
5072 stream_offset += stride * ctx->ac.wave_size;
5073
5074 ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_0, "");
5075 ring = LLVMBuildBitCast(builder, ring, ctx->v4i32, "");
5076 tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_1, "");
5077 tmp = LLVMBuildOr(builder, tmp,
5078 LLVMConstInt(ctx->i32,
5079 S_008F04_STRIDE(stride) |
5080 S_008F04_SWIZZLE_ENABLE(1), 0), "");
5081 ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_1, "");
5082 ring = LLVMBuildInsertElement(builder, ring,
5083 LLVMConstInt(ctx->i32, num_records, 0),
5084 LLVMConstInt(ctx->i32, 2, 0), "");
5085
5086 uint32_t rsrc3 =
5087 S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
5088 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
5089 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
5090 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
5091 S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
5092 S_008F0C_ADD_TID_ENABLE(1);
5093
5094 if (ctx->ac.chip_class >= GFX10) {
5095 rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
5096 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) |
5097 S_008F0C_RESOURCE_LEVEL(1);
5098 } else {
5099 rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
5100 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
5101 S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
5102 }
5103
5104 ring = LLVMBuildInsertElement(builder, ring,
5105 LLVMConstInt(ctx->i32, rsrc3, false),
5106 LLVMConstInt(ctx->i32, 3, 0), "");
5107
5108 ctx->gsvs_ring[stream] = ring;
5109 }
5110 } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
5111 ctx->tess_offchip_ring = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TES);
5112 }
5113 }
5114
5115 static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
5116 LLVMValueRef param_rw_buffers,
5117 struct ac_arg param_pos_fixed_pt)
5118 {
5119 LLVMBuilderRef builder = ctx->ac.builder;
5120 LLVMValueRef slot, desc, offset, row, bit, address[2];
5121
5122 /* Use the fixed-point gl_FragCoord input.
5123 * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
5124 * per coordinate to get the repeating effect.
5125 */
5126 address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5);
5127 address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5);
5128
5129 /* Load the buffer descriptor. */
5130 slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
5131 desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot);
5132
5133 /* The stipple pattern is 32x32, each row has 32 bits. */
5134 offset = LLVMBuildMul(builder, address[1],
5135 LLVMConstInt(ctx->i32, 4, 0), "");
5136 row = buffer_load_const(ctx, desc, offset);
5137 row = ac_to_integer(&ctx->ac, row);
5138 bit = LLVMBuildLShr(builder, row, address[0], "");
5139 bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
5140 ac_build_kill_if_false(&ctx->ac, bit);
5141 }
5142
5143 /* For the UMR disassembler. */
5144 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
5145 #define DEBUGGER_NUM_MARKERS 5
5146
5147 static bool si_shader_binary_open(struct si_screen *screen,
5148 struct si_shader *shader,
5149 struct ac_rtld_binary *rtld)
5150 {
5151 const struct si_shader_selector *sel = shader->selector;
5152 const char *part_elfs[5];
5153 size_t part_sizes[5];
5154 unsigned num_parts = 0;
5155
5156 #define add_part(shader_or_part) \
5157 if (shader_or_part) { \
5158 part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
5159 part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
5160 num_parts++; \
5161 }
5162
5163 add_part(shader->prolog);
5164 add_part(shader->previous_stage);
5165 add_part(shader->prolog2);
5166 add_part(shader);
5167 add_part(shader->epilog);
5168
5169 #undef add_part
5170
5171 struct ac_rtld_symbol lds_symbols[2];
5172 unsigned num_lds_symbols = 0;
5173
5174 if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
5175 (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
5176 /* We add this symbol even on LLVM <= 8 to ensure that
5177 * shader->config.lds_size is set correctly below.
5178 */
5179 struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
5180 sym->name = "esgs_ring";
5181 sym->size = shader->gs_info.esgs_ring_size;
5182 sym->align = 64 * 1024;
5183 }
5184
5185 if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
5186 struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
5187 sym->name = "ngg_emit";
5188 sym->size = shader->ngg.ngg_emit_size * 4;
5189 sym->align = 4;
5190 }
5191
5192 bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
5193 .info = &screen->info,
5194 .options = {
5195 .halt_at_entry = screen->options.halt_shaders,
5196 },
5197 .shader_type = tgsi_processor_to_shader_stage(sel->type),
5198 .wave_size = si_get_shader_wave_size(shader),
5199 .num_parts = num_parts,
5200 .elf_ptrs = part_elfs,
5201 .elf_sizes = part_sizes,
5202 .num_shared_lds_symbols = num_lds_symbols,
5203 .shared_lds_symbols = lds_symbols });
5204
5205 if (rtld->lds_size > 0) {
5206 unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
5207 shader->config.lds_size =
5208 align(rtld->lds_size, alloc_granularity) / alloc_granularity;
5209 }
5210
5211 return ok;
5212 }
5213
5214 static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
5215 {
5216 struct ac_rtld_binary rtld;
5217 si_shader_binary_open(screen, shader, &rtld);
5218 return rtld.exec_size;
5219 }
5220
5221 static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
5222 {
5223 uint64_t *scratch_va = data;
5224
5225 if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
5226 *value = (uint32_t)*scratch_va;
5227 return true;
5228 }
5229 if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
5230 /* Enable scratch coalescing. */
5231 *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) |
5232 S_008F04_SWIZZLE_ENABLE(1);
5233 return true;
5234 }
5235
5236 return false;
5237 }
5238
5239 bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
5240 uint64_t scratch_va)
5241 {
5242 struct ac_rtld_binary binary;
5243 if (!si_shader_binary_open(sscreen, shader, &binary))
5244 return false;
5245
5246 si_resource_reference(&shader->bo, NULL);
5247 shader->bo = si_aligned_buffer_create(&sscreen->b,
5248 sscreen->info.cpdma_prefetch_writes_memory ?
5249 0 : SI_RESOURCE_FLAG_READ_ONLY,
5250 PIPE_USAGE_IMMUTABLE,
5251 align(binary.rx_size, SI_CPDMA_ALIGNMENT),
5252 256);
5253 if (!shader->bo)
5254 return false;
5255
5256 /* Upload. */
5257 struct ac_rtld_upload_info u = {};
5258 u.binary = &binary;
5259 u.get_external_symbol = si_get_external_symbol;
5260 u.cb_data = &scratch_va;
5261 u.rx_va = shader->bo->gpu_address;
5262 u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
5263 PIPE_TRANSFER_READ_WRITE |
5264 PIPE_TRANSFER_UNSYNCHRONIZED |
5265 RADEON_TRANSFER_TEMPORARY);
5266 if (!u.rx_ptr)
5267 return false;
5268
5269 bool ok = ac_rtld_upload(&u);
5270
5271 sscreen->ws->buffer_unmap(shader->bo->buf);
5272 ac_rtld_close(&binary);
5273
5274 return ok;
5275 }
5276
5277 static void si_shader_dump_disassembly(struct si_screen *screen,
5278 const struct si_shader_binary *binary,
5279 enum pipe_shader_type shader_type,
5280 unsigned wave_size,
5281 struct pipe_debug_callback *debug,
5282 const char *name, FILE *file)
5283 {
5284 struct ac_rtld_binary rtld_binary;
5285
5286 if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
5287 .info = &screen->info,
5288 .shader_type = tgsi_processor_to_shader_stage(shader_type),
5289 .wave_size = wave_size,
5290 .num_parts = 1,
5291 .elf_ptrs = &binary->elf_buffer,
5292 .elf_sizes = &binary->elf_size }))
5293 return;
5294
5295 const char *disasm;
5296 size_t nbytes;
5297
5298 if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
5299 goto out;
5300
5301 if (nbytes > INT_MAX)
5302 goto out;
5303
5304 if (debug && debug->debug_message) {
5305 /* Very long debug messages are cut off, so send the
5306 * disassembly one line at a time. This causes more
5307 * overhead, but on the plus side it simplifies
5308 * parsing of resulting logs.
5309 */
5310 pipe_debug_message(debug, SHADER_INFO,
5311 "Shader Disassembly Begin");
5312
5313 uint64_t line = 0;
5314 while (line < nbytes) {
5315 int count = nbytes - line;
5316 const char *nl = memchr(disasm + line, '\n', nbytes - line);
5317 if (nl)
5318 count = nl - (disasm + line);
5319
5320 if (count) {
5321 pipe_debug_message(debug, SHADER_INFO,
5322 "%.*s", count, disasm + line);
5323 }
5324
5325 line += count + 1;
5326 }
5327
5328 pipe_debug_message(debug, SHADER_INFO,
5329 "Shader Disassembly End");
5330 }
5331
5332 if (file) {
5333 fprintf(file, "Shader %s disassembly:\n", name);
5334 fprintf(file, "%*s", (int)nbytes, disasm);
5335 }
5336
5337 out:
5338 ac_rtld_close(&rtld_binary);
5339 }
5340
5341 static void si_calculate_max_simd_waves(struct si_shader *shader)
5342 {
5343 struct si_screen *sscreen = shader->selector->screen;
5344 struct ac_shader_config *conf = &shader->config;
5345 unsigned num_inputs = shader->selector->info.num_inputs;
5346 unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
5347 unsigned lds_per_wave = 0;
5348 unsigned max_simd_waves;
5349
5350 max_simd_waves = sscreen->info.max_wave64_per_simd;
5351
5352 /* Compute LDS usage for PS. */
5353 switch (shader->selector->type) {
5354 case PIPE_SHADER_FRAGMENT:
5355 /* The minimum usage per wave is (num_inputs * 48). The maximum
5356 * usage is (num_inputs * 48 * 16).
5357 * We can get anything in between and it varies between waves.
5358 *
5359 * The 48 bytes per input for a single primitive is equal to
5360 * 4 bytes/component * 4 components/input * 3 points.
5361 *
5362 * Other stages don't know the size at compile time or don't
5363 * allocate LDS per wave, but instead they do it per thread group.
5364 */
5365 lds_per_wave = conf->lds_size * lds_increment +
5366 align(num_inputs * 48, lds_increment);
5367 break;
5368 case PIPE_SHADER_COMPUTE:
5369 if (shader->selector) {
5370 unsigned max_workgroup_size =
5371 si_get_max_workgroup_size(shader);
5372 lds_per_wave = (conf->lds_size * lds_increment) /
5373 DIV_ROUND_UP(max_workgroup_size,
5374 sscreen->compute_wave_size);
5375 }
5376 break;
5377 default:;
5378 }
5379
5380 /* Compute the per-SIMD wave counts. */
5381 if (conf->num_sgprs) {
5382 max_simd_waves =
5383 MIN2(max_simd_waves,
5384 sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
5385 }
5386
5387 if (conf->num_vgprs) {
5388 /* Always print wave limits as Wave64, so that we can compare
5389 * Wave32 and Wave64 with shader-db fairly. */
5390 unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
5391 max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
5392 }
5393
5394 /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
5395 * 16KB makes some SIMDs unoccupied).
5396 *
5397 * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
5398 */
5399 unsigned max_lds_size = sscreen->info.chip_class >= GFX10 ? 128*1024 : 64*1024;
5400 unsigned max_lds_per_simd = max_lds_size / 4;
5401 if (lds_per_wave)
5402 max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
5403
5404 shader->info.max_simd_waves = max_simd_waves;
5405 }
5406
5407 void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
5408 struct si_shader *shader,
5409 struct pipe_debug_callback *debug)
5410 {
5411 const struct ac_shader_config *conf = &shader->config;
5412
5413 if (screen->options.debug_disassembly)
5414 si_shader_dump_disassembly(screen, &shader->binary,
5415 shader->selector->type,
5416 si_get_shader_wave_size(shader),
5417 debug, "main", NULL);
5418
5419 pipe_debug_message(debug, SHADER_INFO,
5420 "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
5421 "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
5422 "Spilled VGPRs: %d PrivMem VGPRs: %d",
5423 conf->num_sgprs, conf->num_vgprs,
5424 si_get_shader_binary_size(screen, shader),
5425 conf->lds_size, conf->scratch_bytes_per_wave,
5426 shader->info.max_simd_waves, conf->spilled_sgprs,
5427 conf->spilled_vgprs, shader->info.private_mem_vgprs);
5428 }
5429
5430 static void si_shader_dump_stats(struct si_screen *sscreen,
5431 struct si_shader *shader,
5432 FILE *file,
5433 bool check_debug_option)
5434 {
5435 const struct ac_shader_config *conf = &shader->config;
5436
5437 if (!check_debug_option ||
5438 si_can_dump_shader(sscreen, shader->selector->type)) {
5439 if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
5440 fprintf(file, "*** SHADER CONFIG ***\n"
5441 "SPI_PS_INPUT_ADDR = 0x%04x\n"
5442 "SPI_PS_INPUT_ENA = 0x%04x\n",
5443 conf->spi_ps_input_addr, conf->spi_ps_input_ena);
5444 }
5445
5446 fprintf(file, "*** SHADER STATS ***\n"
5447 "SGPRS: %d\n"
5448 "VGPRS: %d\n"
5449 "Spilled SGPRs: %d\n"
5450 "Spilled VGPRs: %d\n"
5451 "Private memory VGPRs: %d\n"
5452 "Code Size: %d bytes\n"
5453 "LDS: %d blocks\n"
5454 "Scratch: %d bytes per wave\n"
5455 "Max Waves: %d\n"
5456 "********************\n\n\n",
5457 conf->num_sgprs, conf->num_vgprs,
5458 conf->spilled_sgprs, conf->spilled_vgprs,
5459 shader->info.private_mem_vgprs,
5460 si_get_shader_binary_size(sscreen, shader),
5461 conf->lds_size, conf->scratch_bytes_per_wave,
5462 shader->info.max_simd_waves);
5463 }
5464 }
5465
5466 const char *si_get_shader_name(const struct si_shader *shader)
5467 {
5468 switch (shader->selector->type) {
5469 case PIPE_SHADER_VERTEX:
5470 if (shader->key.as_es)
5471 return "Vertex Shader as ES";
5472 else if (shader->key.as_ls)
5473 return "Vertex Shader as LS";
5474 else if (shader->key.opt.vs_as_prim_discard_cs)
5475 return "Vertex Shader as Primitive Discard CS";
5476 else if (shader->key.as_ngg)
5477 return "Vertex Shader as ESGS";
5478 else
5479 return "Vertex Shader as VS";
5480 case PIPE_SHADER_TESS_CTRL:
5481 return "Tessellation Control Shader";
5482 case PIPE_SHADER_TESS_EVAL:
5483 if (shader->key.as_es)
5484 return "Tessellation Evaluation Shader as ES";
5485 else if (shader->key.as_ngg)
5486 return "Tessellation Evaluation Shader as ESGS";
5487 else
5488 return "Tessellation Evaluation Shader as VS";
5489 case PIPE_SHADER_GEOMETRY:
5490 if (shader->is_gs_copy_shader)
5491 return "GS Copy Shader as VS";
5492 else
5493 return "Geometry Shader";
5494 case PIPE_SHADER_FRAGMENT:
5495 return "Pixel Shader";
5496 case PIPE_SHADER_COMPUTE:
5497 return "Compute Shader";
5498 default:
5499 return "Unknown Shader";
5500 }
5501 }
5502
5503 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
5504 struct pipe_debug_callback *debug,
5505 FILE *file, bool check_debug_option)
5506 {
5507 enum pipe_shader_type shader_type = shader->selector->type;
5508
5509 if (!check_debug_option ||
5510 si_can_dump_shader(sscreen, shader_type))
5511 si_dump_shader_key(shader, file);
5512
5513 if (!check_debug_option && shader->binary.llvm_ir_string) {
5514 if (shader->previous_stage &&
5515 shader->previous_stage->binary.llvm_ir_string) {
5516 fprintf(file, "\n%s - previous stage - LLVM IR:\n\n",
5517 si_get_shader_name(shader));
5518 fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
5519 }
5520
5521 fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
5522 si_get_shader_name(shader));
5523 fprintf(file, "%s\n", shader->binary.llvm_ir_string);
5524 }
5525
5526 if (!check_debug_option ||
5527 (si_can_dump_shader(sscreen, shader_type) &&
5528 !(sscreen->debug_flags & DBG(NO_ASM)))) {
5529 unsigned wave_size = si_get_shader_wave_size(shader);
5530
5531 fprintf(file, "\n%s:\n", si_get_shader_name(shader));
5532
5533 if (shader->prolog)
5534 si_shader_dump_disassembly(sscreen, &shader->prolog->binary,
5535 shader_type, wave_size, debug, "prolog", file);
5536 if (shader->previous_stage)
5537 si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary,
5538 shader_type, wave_size, debug, "previous stage", file);
5539 if (shader->prolog2)
5540 si_shader_dump_disassembly(sscreen, &shader->prolog2->binary,
5541 shader_type, wave_size, debug, "prolog2", file);
5542
5543 si_shader_dump_disassembly(sscreen, &shader->binary, shader_type,
5544 wave_size, debug, "main", file);
5545
5546 if (shader->epilog)
5547 si_shader_dump_disassembly(sscreen, &shader->epilog->binary,
5548 shader_type, wave_size, debug, "epilog", file);
5549 fprintf(file, "\n");
5550 }
5551
5552 si_shader_dump_stats(sscreen, shader, file, check_debug_option);
5553 }
5554
5555 static int si_compile_llvm(struct si_screen *sscreen,
5556 struct si_shader_binary *binary,
5557 struct ac_shader_config *conf,
5558 struct ac_llvm_compiler *compiler,
5559 LLVMModuleRef mod,
5560 struct pipe_debug_callback *debug,
5561 enum pipe_shader_type shader_type,
5562 unsigned wave_size,
5563 const char *name,
5564 bool less_optimized)
5565 {
5566 unsigned count = p_atomic_inc_return(&sscreen->num_compilations);
5567
5568 if (si_can_dump_shader(sscreen, shader_type)) {
5569 fprintf(stderr, "radeonsi: Compiling shader %d\n", count);
5570
5571 if (!(sscreen->debug_flags & (DBG(NO_IR) | DBG(PREOPT_IR)))) {
5572 fprintf(stderr, "%s LLVM IR:\n\n", name);
5573 ac_dump_module(mod);
5574 fprintf(stderr, "\n");
5575 }
5576 }
5577
5578 if (sscreen->record_llvm_ir) {
5579 char *ir = LLVMPrintModuleToString(mod);
5580 binary->llvm_ir_string = strdup(ir);
5581 LLVMDisposeMessage(ir);
5582 }
5583
5584 if (!si_replace_shader(count, binary)) {
5585 unsigned r = si_llvm_compile(mod, binary, compiler, debug,
5586 less_optimized, wave_size);
5587 if (r)
5588 return r;
5589 }
5590
5591 struct ac_rtld_binary rtld;
5592 if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
5593 .info = &sscreen->info,
5594 .shader_type = tgsi_processor_to_shader_stage(shader_type),
5595 .wave_size = wave_size,
5596 .num_parts = 1,
5597 .elf_ptrs = &binary->elf_buffer,
5598 .elf_sizes = &binary->elf_size }))
5599 return -1;
5600
5601 bool ok = ac_rtld_read_config(&rtld, conf);
5602 ac_rtld_close(&rtld);
5603 if (!ok)
5604 return -1;
5605
5606 /* Enable 64-bit and 16-bit denormals, because there is no performance
5607 * cost.
5608 *
5609 * If denormals are enabled, all floating-point output modifiers are
5610 * ignored.
5611 *
5612 * Don't enable denormals for 32-bit floats, because:
5613 * - Floating-point output modifiers would be ignored by the hw.
5614 * - Some opcodes don't support denormals, such as v_mad_f32. We would
5615 * have to stop using those.
5616 * - GFX6 & GFX7 would be very slow.
5617 */
5618 conf->float_mode |= V_00B028_FP_64_DENORMS;
5619
5620 return 0;
5621 }
5622
5623 static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
5624 {
5625 if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
5626 LLVMBuildRetVoid(ctx->ac.builder);
5627 else
5628 LLVMBuildRet(ctx->ac.builder, ret);
5629 }
5630
5631 /* Generate code for the hardware VS shader stage to go with a geometry shader */
5632 struct si_shader *
5633 si_generate_gs_copy_shader(struct si_screen *sscreen,
5634 struct ac_llvm_compiler *compiler,
5635 struct si_shader_selector *gs_selector,
5636 struct pipe_debug_callback *debug)
5637 {
5638 struct si_shader_context ctx;
5639 struct si_shader *shader;
5640 LLVMBuilderRef builder;
5641 struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
5642 struct tgsi_shader_info *gsinfo = &gs_selector->info;
5643 int i;
5644
5645
5646 shader = CALLOC_STRUCT(si_shader);
5647 if (!shader)
5648 return NULL;
5649
5650 /* We can leave the fence as permanently signaled because the GS copy
5651 * shader only becomes visible globally after it has been compiled. */
5652 util_queue_fence_init(&shader->ready);
5653
5654 shader->selector = gs_selector;
5655 shader->is_gs_copy_shader = true;
5656
5657 si_init_shader_ctx(&ctx, sscreen, compiler,
5658 si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false),
5659 false);
5660 ctx.shader = shader;
5661 ctx.type = PIPE_SHADER_VERTEX;
5662
5663 builder = ctx.ac.builder;
5664
5665 create_function(&ctx);
5666 preload_ring_buffers(&ctx);
5667
5668 LLVMValueRef voffset =
5669 LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id,
5670 LLVMConstInt(ctx.i32, 4, 0), "");
5671
5672 /* Fetch the vertex stream ID.*/
5673 LLVMValueRef stream_id;
5674
5675 if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs)
5676 stream_id = si_unpack_param(&ctx, ctx.streamout_config, 24, 2);
5677 else
5678 stream_id = ctx.i32_0;
5679
5680 /* Fill in output information. */
5681 for (i = 0; i < gsinfo->num_outputs; ++i) {
5682 outputs[i].semantic_name = gsinfo->output_semantic_name[i];
5683 outputs[i].semantic_index = gsinfo->output_semantic_index[i];
5684
5685 for (int chan = 0; chan < 4; chan++) {
5686 outputs[i].vertex_stream[chan] =
5687 (gsinfo->output_streams[i] >> (2 * chan)) & 3;
5688 }
5689 }
5690
5691 LLVMBasicBlockRef end_bb;
5692 LLVMValueRef switch_inst;
5693
5694 end_bb = LLVMAppendBasicBlockInContext(ctx.ac.context, ctx.main_fn, "end");
5695 switch_inst = LLVMBuildSwitch(builder, stream_id, end_bb, 4);
5696
5697 for (int stream = 0; stream < 4; stream++) {
5698 LLVMBasicBlockRef bb;
5699 unsigned offset;
5700
5701 if (!gsinfo->num_stream_output_components[stream])
5702 continue;
5703
5704 if (stream > 0 && !gs_selector->so.num_outputs)
5705 continue;
5706
5707 bb = LLVMInsertBasicBlockInContext(ctx.ac.context, end_bb, "out");
5708 LLVMAddCase(switch_inst, LLVMConstInt(ctx.i32, stream, 0), bb);
5709 LLVMPositionBuilderAtEnd(builder, bb);
5710
5711 /* Fetch vertex data from GSVS ring */
5712 offset = 0;
5713 for (i = 0; i < gsinfo->num_outputs; ++i) {
5714 for (unsigned chan = 0; chan < 4; chan++) {
5715 if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
5716 outputs[i].vertex_stream[chan] != stream) {
5717 outputs[i].values[chan] = LLVMGetUndef(ctx.f32);
5718 continue;
5719 }
5720
5721 LLVMValueRef soffset = LLVMConstInt(ctx.i32,
5722 offset * gs_selector->gs_max_out_vertices * 16 * 4, 0);
5723 offset++;
5724
5725 outputs[i].values[chan] =
5726 ac_build_buffer_load(&ctx.ac,
5727 ctx.gsvs_ring[0], 1,
5728 ctx.i32_0, voffset,
5729 soffset, 0, ac_glc | ac_slc,
5730 true, false);
5731 }
5732 }
5733
5734 /* Streamout and exports. */
5735 if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs) {
5736 si_llvm_emit_streamout(&ctx, outputs,
5737 gsinfo->num_outputs,
5738 stream);
5739 }
5740
5741 if (stream == 0)
5742 si_llvm_export_vs(&ctx, outputs, gsinfo->num_outputs);
5743
5744 LLVMBuildBr(builder, end_bb);
5745 }
5746
5747 LLVMPositionBuilderAtEnd(builder, end_bb);
5748
5749 LLVMBuildRetVoid(ctx.ac.builder);
5750
5751 ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
5752 si_llvm_optimize_module(&ctx);
5753
5754 bool ok = false;
5755 if (si_compile_llvm(sscreen, &ctx.shader->binary,
5756 &ctx.shader->config, ctx.compiler,
5757 ctx.ac.module,
5758 debug, PIPE_SHADER_GEOMETRY, ctx.ac.wave_size,
5759 "GS Copy Shader", false) == 0) {
5760 if (si_can_dump_shader(sscreen, PIPE_SHADER_GEOMETRY))
5761 fprintf(stderr, "GS Copy Shader:\n");
5762 si_shader_dump(sscreen, ctx.shader, debug, stderr, true);
5763
5764 if (!ctx.shader->config.scratch_bytes_per_wave)
5765 ok = si_shader_binary_upload(sscreen, ctx.shader, 0);
5766 else
5767 ok = true;
5768 }
5769
5770 si_llvm_dispose(&ctx);
5771
5772 if (!ok) {
5773 FREE(shader);
5774 shader = NULL;
5775 } else {
5776 si_fix_resource_usage(sscreen, shader);
5777 }
5778 return shader;
5779 }
5780
5781 static void si_dump_shader_key_vs(const struct si_shader_key *key,
5782 const struct si_vs_prolog_bits *prolog,
5783 const char *prefix, FILE *f)
5784 {
5785 fprintf(f, " %s.instance_divisor_is_one = %u\n",
5786 prefix, prolog->instance_divisor_is_one);
5787 fprintf(f, " %s.instance_divisor_is_fetched = %u\n",
5788 prefix, prolog->instance_divisor_is_fetched);
5789 fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n",
5790 prefix, prolog->unpack_instance_id_from_vertex_id);
5791 fprintf(f, " %s.ls_vgpr_fix = %u\n",
5792 prefix, prolog->ls_vgpr_fix);
5793
5794 fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
5795 fprintf(f, " mono.vs.fix_fetch = {");
5796 for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
5797 union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
5798 if (i)
5799 fprintf(f, ", ");
5800 if (!fix.bits)
5801 fprintf(f, "0");
5802 else
5803 fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size,
5804 fix.u.num_channels_m1, fix.u.format);
5805 }
5806 fprintf(f, "}\n");
5807 }
5808
5809 static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
5810 {
5811 const struct si_shader_key *key = &shader->key;
5812 enum pipe_shader_type shader_type = shader->selector->type;
5813
5814 fprintf(f, "SHADER KEY\n");
5815
5816 switch (shader_type) {
5817 case PIPE_SHADER_VERTEX:
5818 si_dump_shader_key_vs(key, &key->part.vs.prolog,
5819 "part.vs.prolog", f);
5820 fprintf(f, " as_es = %u\n", key->as_es);
5821 fprintf(f, " as_ls = %u\n", key->as_ls);
5822 fprintf(f, " as_ngg = %u\n", key->as_ngg);
5823 fprintf(f, " mono.u.vs_export_prim_id = %u\n",
5824 key->mono.u.vs_export_prim_id);
5825 fprintf(f, " opt.vs_as_prim_discard_cs = %u\n",
5826 key->opt.vs_as_prim_discard_cs);
5827 fprintf(f, " opt.cs_prim_type = %s\n",
5828 tgsi_primitive_names[key->opt.cs_prim_type]);
5829 fprintf(f, " opt.cs_indexed = %u\n",
5830 key->opt.cs_indexed);
5831 fprintf(f, " opt.cs_instancing = %u\n",
5832 key->opt.cs_instancing);
5833 fprintf(f, " opt.cs_primitive_restart = %u\n",
5834 key->opt.cs_primitive_restart);
5835 fprintf(f, " opt.cs_provoking_vertex_first = %u\n",
5836 key->opt.cs_provoking_vertex_first);
5837 fprintf(f, " opt.cs_need_correct_orientation = %u\n",
5838 key->opt.cs_need_correct_orientation);
5839 fprintf(f, " opt.cs_cull_front = %u\n",
5840 key->opt.cs_cull_front);
5841 fprintf(f, " opt.cs_cull_back = %u\n",
5842 key->opt.cs_cull_back);
5843 fprintf(f, " opt.cs_cull_z = %u\n",
5844 key->opt.cs_cull_z);
5845 fprintf(f, " opt.cs_halfz_clip_space = %u\n",
5846 key->opt.cs_halfz_clip_space);
5847 break;
5848
5849 case PIPE_SHADER_TESS_CTRL:
5850 if (shader->selector->screen->info.chip_class >= GFX9) {
5851 si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
5852 "part.tcs.ls_prolog", f);
5853 }
5854 fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
5855 fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
5856 break;
5857
5858 case PIPE_SHADER_TESS_EVAL:
5859 fprintf(f, " as_es = %u\n", key->as_es);
5860 fprintf(f, " as_ngg = %u\n", key->as_ngg);
5861 fprintf(f, " mono.u.vs_export_prim_id = %u\n",
5862 key->mono.u.vs_export_prim_id);
5863 break;
5864
5865 case PIPE_SHADER_GEOMETRY:
5866 if (shader->is_gs_copy_shader)
5867 break;
5868
5869 if (shader->selector->screen->info.chip_class >= GFX9 &&
5870 key->part.gs.es->type == PIPE_SHADER_VERTEX) {
5871 si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
5872 "part.gs.vs_prolog", f);
5873 }
5874 fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
5875 fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
5876 fprintf(f, " as_ngg = %u\n", key->as_ngg);
5877 break;
5878
5879 case PIPE_SHADER_COMPUTE:
5880 break;
5881
5882 case PIPE_SHADER_FRAGMENT:
5883 fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
5884 fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
5885 fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
5886 fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp);
5887 fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp);
5888 fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp);
5889 fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
5890 fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
5891 fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
5892 fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key->part.ps.prolog.samplemask_log_ps_iter);
5893 fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
5894 fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
5895 fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
5896 fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
5897 fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
5898 fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
5899 fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
5900 fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
5901 fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key->mono.u.ps.interpolate_at_sample_force_center);
5902 fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
5903 fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
5904 fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
5905 break;
5906
5907 default:
5908 assert(0);
5909 }
5910
5911 if ((shader_type == PIPE_SHADER_GEOMETRY ||
5912 shader_type == PIPE_SHADER_TESS_EVAL ||
5913 shader_type == PIPE_SHADER_VERTEX) &&
5914 !key->as_es && !key->as_ls) {
5915 fprintf(f, " opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs);
5916 fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
5917 }
5918 }
5919
5920 static void si_init_shader_ctx(struct si_shader_context *ctx,
5921 struct si_screen *sscreen,
5922 struct ac_llvm_compiler *compiler,
5923 unsigned wave_size,
5924 bool nir)
5925 {
5926 struct lp_build_tgsi_context *bld_base;
5927
5928 si_llvm_context_init(ctx, sscreen, compiler, wave_size,
5929 nir ? 64 : wave_size);
5930
5931 bld_base = &ctx->bld_base;
5932 bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
5933
5934 bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID].emit = build_interp_intrinsic;
5935 bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE].emit = build_interp_intrinsic;
5936 bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET].emit = build_interp_intrinsic;
5937
5938 bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit;
5939
5940 bld_base->op_actions[TGSI_OPCODE_CLOCK].emit = clock_emit;
5941
5942 bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
5943 bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
5944 bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy;
5945 bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy;
5946
5947 bld_base->op_actions[TGSI_OPCODE_VOTE_ALL].emit = vote_all_emit;
5948 bld_base->op_actions[TGSI_OPCODE_VOTE_ANY].emit = vote_any_emit;
5949 bld_base->op_actions[TGSI_OPCODE_VOTE_EQ].emit = vote_eq_emit;
5950 bld_base->op_actions[TGSI_OPCODE_BALLOT].emit = ballot_emit;
5951 bld_base->op_actions[TGSI_OPCODE_READ_FIRST].intr_name = "llvm.amdgcn.readfirstlane";
5952 bld_base->op_actions[TGSI_OPCODE_READ_FIRST].emit = read_lane_emit;
5953 bld_base->op_actions[TGSI_OPCODE_READ_INVOC].intr_name = "llvm.amdgcn.readlane";
5954 bld_base->op_actions[TGSI_OPCODE_READ_INVOC].emit = read_lane_emit;
5955
5956 bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_tgsi_emit_vertex;
5957 bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_tgsi_emit_primitive;
5958 bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
5959 }
5960
5961 static void si_optimize_vs_outputs(struct si_shader_context *ctx)
5962 {
5963 struct si_shader *shader = ctx->shader;
5964 struct tgsi_shader_info *info = &shader->selector->info;
5965
5966 if ((ctx->type != PIPE_SHADER_VERTEX &&
5967 ctx->type != PIPE_SHADER_TESS_EVAL) ||
5968 shader->key.as_ls ||
5969 shader->key.as_es)
5970 return;
5971
5972 ac_optimize_vs_outputs(&ctx->ac,
5973 ctx->main_fn,
5974 shader->info.vs_output_param_offset,
5975 info->num_outputs,
5976 &shader->info.nr_param_exports);
5977 }
5978
5979 static void si_init_exec_from_input(struct si_shader_context *ctx,
5980 struct ac_arg param, unsigned bitoffset)
5981 {
5982 LLVMValueRef args[] = {
5983 ac_get_arg(&ctx->ac, param),
5984 LLVMConstInt(ctx->i32, bitoffset, 0),
5985 };
5986 ac_build_intrinsic(&ctx->ac,
5987 "llvm.amdgcn.init.exec.from.input",
5988 ctx->voidt, args, 2, AC_FUNC_ATTR_CONVERGENT);
5989 }
5990
5991 static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
5992 const struct si_vs_prolog_bits *key)
5993 {
5994 /* VGPR initialization fixup for Vega10 and Raven is always done in the
5995 * VS prolog. */
5996 return sel->vs_needs_prolog ||
5997 key->ls_vgpr_fix ||
5998 key->unpack_instance_id_from_vertex_id;
5999 }
6000
6001 LLVMValueRef si_is_es_thread(struct si_shader_context *ctx)
6002 {
6003 /* Return true if the current thread should execute an ES thread. */
6004 return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
6005 ac_get_thread_id(&ctx->ac),
6006 si_unpack_param(ctx, ctx->merged_wave_info, 0, 8), "");
6007 }
6008
6009 LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx)
6010 {
6011 /* Return true if the current thread should execute a GS thread. */
6012 return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
6013 ac_get_thread_id(&ctx->ac),
6014 si_unpack_param(ctx, ctx->merged_wave_info, 8, 8), "");
6015 }
6016
6017 static bool si_compile_tgsi_main(struct si_shader_context *ctx,
6018 struct nir_shader *nir, bool free_nir)
6019 {
6020 struct si_shader *shader = ctx->shader;
6021 struct si_shader_selector *sel = shader->selector;
6022 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
6023
6024 // TODO clean all this up!
6025 switch (ctx->type) {
6026 case PIPE_SHADER_VERTEX:
6027 ctx->load_input = declare_input_vs;
6028 if (shader->key.as_ls)
6029 ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
6030 else if (shader->key.as_es)
6031 ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
6032 else if (shader->key.opt.vs_as_prim_discard_cs)
6033 ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
6034 else if (shader->key.as_ngg)
6035 ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
6036 else
6037 ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
6038 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6039 ctx->abi.load_base_vertex = get_base_vertex;
6040 break;
6041 case PIPE_SHADER_TESS_CTRL:
6042 bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;
6043 ctx->abi.load_tess_varyings = si_nir_load_tcs_varyings;
6044 ctx->abi.load_tess_level = si_load_tess_level;
6045 bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
6046 bld_base->emit_store = store_output_tcs;
6047 ctx->abi.store_tcs_outputs = si_nir_store_output_tcs;
6048 ctx->abi.emit_outputs = si_llvm_emit_tcs_epilogue;
6049 ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
6050 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6051 break;
6052 case PIPE_SHADER_TESS_EVAL:
6053 bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
6054 ctx->abi.load_tess_varyings = si_nir_load_input_tes;
6055 ctx->abi.load_tess_coord = si_load_tess_coord;
6056 ctx->abi.load_tess_level = si_load_tess_level;
6057 ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
6058 if (shader->key.as_es)
6059 ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
6060 else if (shader->key.as_ngg)
6061 ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
6062 else
6063 ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
6064 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6065 break;
6066 case PIPE_SHADER_GEOMETRY:
6067 bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
6068 ctx->abi.load_inputs = si_nir_load_input_gs;
6069 ctx->abi.emit_vertex = si_llvm_emit_vertex;
6070 ctx->abi.emit_primitive = si_llvm_emit_primitive;
6071 ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
6072 bld_base->emit_epilogue = si_tgsi_emit_gs_epilogue;
6073 break;
6074 case PIPE_SHADER_FRAGMENT:
6075 ctx->load_input = declare_input_fs;
6076 ctx->abi.emit_outputs = si_llvm_return_fs_outputs;
6077 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6078 ctx->abi.load_sample_position = load_sample_position;
6079 ctx->abi.load_sample_mask_in = load_sample_mask_in;
6080 ctx->abi.emit_fbfetch = si_nir_emit_fbfetch;
6081 ctx->abi.emit_kill = si_llvm_emit_kill;
6082 break;
6083 case PIPE_SHADER_COMPUTE:
6084 ctx->abi.load_local_group_size = get_block_size;
6085 break;
6086 default:
6087 assert(!"Unsupported shader type");
6088 return false;
6089 }
6090
6091 ctx->abi.load_ubo = load_ubo;
6092 ctx->abi.load_ssbo = load_ssbo;
6093
6094 create_function(ctx);
6095 preload_ring_buffers(ctx);
6096
6097 if (ctx->type == PIPE_SHADER_TESS_CTRL &&
6098 sel->tcs_info.tessfactors_are_def_in_all_invocs) {
6099 for (unsigned i = 0; i < 6; i++) {
6100 ctx->invoc0_tess_factors[i] =
6101 ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
6102 }
6103 }
6104
6105 if (ctx->type == PIPE_SHADER_GEOMETRY) {
6106 for (unsigned i = 0; i < 4; i++) {
6107 ctx->gs_next_vertex[i] =
6108 ac_build_alloca(&ctx->ac, ctx->i32, "");
6109 }
6110 if (shader->key.as_ngg) {
6111 for (unsigned i = 0; i < 4; ++i) {
6112 ctx->gs_curprim_verts[i] =
6113 ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
6114 ctx->gs_generated_prims[i] =
6115 ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
6116 }
6117
6118 unsigned scratch_size = 8;
6119 if (sel->so.num_outputs)
6120 scratch_size = 44;
6121
6122 LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, scratch_size);
6123 ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
6124 ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
6125 LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
6126 LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
6127
6128 ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module,
6129 LLVMArrayType(ctx->i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
6130 LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
6131 LLVMSetAlignment(ctx->gs_ngg_emit, 4);
6132 }
6133 }
6134
6135 if (ctx->type != PIPE_SHADER_GEOMETRY &&
6136 (shader->key.as_ngg && !shader->key.as_es)) {
6137 /* Unconditionally declare scratch space base for streamout and
6138 * vertex compaction. Whether space is actually allocated is
6139 * determined during linking / PM4 creation.
6140 *
6141 * Add an extra dword per vertex to ensure an odd stride, which
6142 * avoids bank conflicts for SoA accesses.
6143 */
6144 if (!gfx10_is_ngg_passthrough(shader))
6145 declare_esgs_ring(ctx);
6146
6147 /* This is really only needed when streamout and / or vertex
6148 * compaction is enabled.
6149 */
6150 if (sel->so.num_outputs && !ctx->gs_ngg_scratch) {
6151 LLVMTypeRef asi32 = LLVMArrayType(ctx->i32, 8);
6152 ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
6153 asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
6154 LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
6155 LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
6156 }
6157 }
6158
6159 /* For GFX9 merged shaders:
6160 * - Set EXEC for the first shader. If the prolog is present, set
6161 * EXEC there instead.
6162 * - Add a barrier before the second shader.
6163 * - In the second shader, reset EXEC to ~0 and wrap the main part in
6164 * an if-statement. This is required for correctness in geometry
6165 * shaders, to ensure that empty GS waves do not send GS_EMIT and
6166 * GS_CUT messages.
6167 *
6168 * For monolithic merged shaders, the first shader is wrapped in an
6169 * if-block together with its prolog in si_build_wrapper_function.
6170 *
6171 * NGG vertex and tess eval shaders running as the last
6172 * vertex/geometry stage handle execution explicitly using
6173 * if-statements.
6174 */
6175 if (ctx->screen->info.chip_class >= GFX9) {
6176 if (!shader->is_monolithic &&
6177 sel->info.num_instructions > 1 && /* not empty shader */
6178 (shader->key.as_es || shader->key.as_ls) &&
6179 (ctx->type == PIPE_SHADER_TESS_EVAL ||
6180 (ctx->type == PIPE_SHADER_VERTEX &&
6181 !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog)))) {
6182 si_init_exec_from_input(ctx,
6183 ctx->merged_wave_info, 0);
6184 } else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
6185 ctx->type == PIPE_SHADER_GEOMETRY ||
6186 (shader->key.as_ngg && !shader->key.as_es)) {
6187 LLVMValueRef thread_enabled;
6188 bool nested_barrier;
6189
6190 if (!shader->is_monolithic ||
6191 (ctx->type == PIPE_SHADER_TESS_EVAL &&
6192 (shader->key.as_ngg && !shader->key.as_es)))
6193 ac_init_exec_full_mask(&ctx->ac);
6194
6195 if (ctx->type == PIPE_SHADER_TESS_CTRL ||
6196 ctx->type == PIPE_SHADER_GEOMETRY) {
6197 if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
6198 gfx10_ngg_gs_emit_prologue(ctx);
6199 nested_barrier = false;
6200 } else {
6201 nested_barrier = true;
6202 }
6203
6204 thread_enabled = si_is_gs_thread(ctx);
6205 } else {
6206 thread_enabled = si_is_es_thread(ctx);
6207 nested_barrier = false;
6208 }
6209
6210 ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
6211 ctx->merged_wrap_if_label = 11500;
6212 ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
6213
6214 if (nested_barrier) {
6215 /* Execute a barrier before the second shader in
6216 * a merged shader.
6217 *
6218 * Execute the barrier inside the conditional block,
6219 * so that empty waves can jump directly to s_endpgm,
6220 * which will also signal the barrier.
6221 *
6222 * This is possible in gfx9, because an empty wave
6223 * for the second shader does not participate in
6224 * the epilogue. With NGG, empty waves may still
6225 * be required to export data (e.g. GS output vertices),
6226 * so we cannot let them exit early.
6227 *
6228 * If the shader is TCS and the TCS epilog is present
6229 * and contains a barrier, it will wait there and then
6230 * reach s_endpgm.
6231 */
6232 si_llvm_emit_barrier(NULL, bld_base, NULL);
6233 }
6234 }
6235 }
6236
6237 if (sel->force_correct_derivs_after_kill) {
6238 ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
6239 /* true = don't kill. */
6240 LLVMBuildStore(ctx->ac.builder, ctx->i1true,
6241 ctx->postponed_kill);
6242 }
6243
6244 if (sel->tokens) {
6245 if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
6246 fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
6247 return false;
6248 }
6249 } else {
6250 bool success = si_nir_build_llvm(ctx, nir);
6251 if (free_nir)
6252 ralloc_free(nir);
6253 if (!success) {
6254 fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
6255 return false;
6256 }
6257 }
6258
6259 si_llvm_build_ret(ctx, ctx->return_value);
6260 return true;
6261 }
6262
6263 /**
6264 * Compute the VS prolog key, which contains all the information needed to
6265 * build the VS prolog function, and set shader->info bits where needed.
6266 *
6267 * \param info Shader info of the vertex shader.
6268 * \param num_input_sgprs Number of input SGPRs for the vertex shader.
6269 * \param prolog_key Key of the VS prolog
6270 * \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
6271 * \param key Output shader part key.
6272 */
6273 static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
6274 unsigned num_input_sgprs,
6275 const struct si_vs_prolog_bits *prolog_key,
6276 struct si_shader *shader_out,
6277 union si_shader_part_key *key)
6278 {
6279 memset(key, 0, sizeof(*key));
6280 key->vs_prolog.states = *prolog_key;
6281 key->vs_prolog.num_input_sgprs = num_input_sgprs;
6282 key->vs_prolog.num_inputs = info->num_inputs;
6283 key->vs_prolog.as_ls = shader_out->key.as_ls;
6284 key->vs_prolog.as_es = shader_out->key.as_es;
6285 key->vs_prolog.as_ngg = shader_out->key.as_ngg;
6286
6287 if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
6288 key->vs_prolog.as_ls = 1;
6289 key->vs_prolog.num_merged_next_stage_vgprs = 2;
6290 } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
6291 key->vs_prolog.as_es = 1;
6292 key->vs_prolog.num_merged_next_stage_vgprs = 5;
6293 } else if (shader_out->key.as_ngg) {
6294 key->vs_prolog.num_merged_next_stage_vgprs = 5;
6295 }
6296
6297 /* Enable loading the InstanceID VGPR. */
6298 uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
6299
6300 if ((key->vs_prolog.states.instance_divisor_is_one |
6301 key->vs_prolog.states.instance_divisor_is_fetched) & input_mask)
6302 shader_out->info.uses_instanceid = true;
6303 }
6304
6305 /**
6306 * Compute the PS prolog key, which contains all the information needed to
6307 * build the PS prolog function, and set related bits in shader->config.
6308 */
6309 static void si_get_ps_prolog_key(struct si_shader *shader,
6310 union si_shader_part_key *key,
6311 bool separate_prolog)
6312 {
6313 struct tgsi_shader_info *info = &shader->selector->info;
6314
6315 memset(key, 0, sizeof(*key));
6316 key->ps_prolog.states = shader->key.part.ps.prolog;
6317 key->ps_prolog.colors_read = info->colors_read;
6318 key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
6319 key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
6320 key->ps_prolog.wqm = info->uses_derivatives &&
6321 (key->ps_prolog.colors_read ||
6322 key->ps_prolog.states.force_persp_sample_interp ||
6323 key->ps_prolog.states.force_linear_sample_interp ||
6324 key->ps_prolog.states.force_persp_center_interp ||
6325 key->ps_prolog.states.force_linear_center_interp ||
6326 key->ps_prolog.states.bc_optimize_for_persp ||
6327 key->ps_prolog.states.bc_optimize_for_linear);
6328 key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
6329
6330 if (info->colors_read) {
6331 unsigned *color = shader->selector->color_attr_index;
6332
6333 if (shader->key.part.ps.prolog.color_two_side) {
6334 /* BCOLORs are stored after the last input. */
6335 key->ps_prolog.num_interp_inputs = info->num_inputs;
6336 key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
6337 if (separate_prolog)
6338 shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
6339 }
6340
6341 for (unsigned i = 0; i < 2; i++) {
6342 unsigned interp = info->input_interpolate[color[i]];
6343 unsigned location = info->input_interpolate_loc[color[i]];
6344
6345 if (!(info->colors_read & (0xf << i*4)))
6346 continue;
6347
6348 key->ps_prolog.color_attr_index[i] = color[i];
6349
6350 if (shader->key.part.ps.prolog.flatshade_colors &&
6351 interp == TGSI_INTERPOLATE_COLOR)
6352 interp = TGSI_INTERPOLATE_CONSTANT;
6353
6354 switch (interp) {
6355 case TGSI_INTERPOLATE_CONSTANT:
6356 key->ps_prolog.color_interp_vgpr_index[i] = -1;
6357 break;
6358 case TGSI_INTERPOLATE_PERSPECTIVE:
6359 case TGSI_INTERPOLATE_COLOR:
6360 /* Force the interpolation location for colors here. */
6361 if (shader->key.part.ps.prolog.force_persp_sample_interp)
6362 location = TGSI_INTERPOLATE_LOC_SAMPLE;
6363 if (shader->key.part.ps.prolog.force_persp_center_interp)
6364 location = TGSI_INTERPOLATE_LOC_CENTER;
6365
6366 switch (location) {
6367 case TGSI_INTERPOLATE_LOC_SAMPLE:
6368 key->ps_prolog.color_interp_vgpr_index[i] = 0;
6369 if (separate_prolog) {
6370 shader->config.spi_ps_input_ena |=
6371 S_0286CC_PERSP_SAMPLE_ENA(1);
6372 }
6373 break;
6374 case TGSI_INTERPOLATE_LOC_CENTER:
6375 key->ps_prolog.color_interp_vgpr_index[i] = 2;
6376 if (separate_prolog) {
6377 shader->config.spi_ps_input_ena |=
6378 S_0286CC_PERSP_CENTER_ENA(1);
6379 }
6380 break;
6381 case TGSI_INTERPOLATE_LOC_CENTROID:
6382 key->ps_prolog.color_interp_vgpr_index[i] = 4;
6383 if (separate_prolog) {
6384 shader->config.spi_ps_input_ena |=
6385 S_0286CC_PERSP_CENTROID_ENA(1);
6386 }
6387 break;
6388 default:
6389 assert(0);
6390 }
6391 break;
6392 case TGSI_INTERPOLATE_LINEAR:
6393 /* Force the interpolation location for colors here. */
6394 if (shader->key.part.ps.prolog.force_linear_sample_interp)
6395 location = TGSI_INTERPOLATE_LOC_SAMPLE;
6396 if (shader->key.part.ps.prolog.force_linear_center_interp)
6397 location = TGSI_INTERPOLATE_LOC_CENTER;
6398
6399 /* The VGPR assignment for non-monolithic shaders
6400 * works because InitialPSInputAddr is set on the
6401 * main shader and PERSP_PULL_MODEL is never used.
6402 */
6403 switch (location) {
6404 case TGSI_INTERPOLATE_LOC_SAMPLE:
6405 key->ps_prolog.color_interp_vgpr_index[i] =
6406 separate_prolog ? 6 : 9;
6407 if (separate_prolog) {
6408 shader->config.spi_ps_input_ena |=
6409 S_0286CC_LINEAR_SAMPLE_ENA(1);
6410 }
6411 break;
6412 case TGSI_INTERPOLATE_LOC_CENTER:
6413 key->ps_prolog.color_interp_vgpr_index[i] =
6414 separate_prolog ? 8 : 11;
6415 if (separate_prolog) {
6416 shader->config.spi_ps_input_ena |=
6417 S_0286CC_LINEAR_CENTER_ENA(1);
6418 }
6419 break;
6420 case TGSI_INTERPOLATE_LOC_CENTROID:
6421 key->ps_prolog.color_interp_vgpr_index[i] =
6422 separate_prolog ? 10 : 13;
6423 if (separate_prolog) {
6424 shader->config.spi_ps_input_ena |=
6425 S_0286CC_LINEAR_CENTROID_ENA(1);
6426 }
6427 break;
6428 default:
6429 assert(0);
6430 }
6431 break;
6432 default:
6433 assert(0);
6434 }
6435 }
6436 }
6437 }
6438
6439 /**
6440 * Check whether a PS prolog is required based on the key.
6441 */
6442 static bool si_need_ps_prolog(const union si_shader_part_key *key)
6443 {
6444 return key->ps_prolog.colors_read ||
6445 key->ps_prolog.states.force_persp_sample_interp ||
6446 key->ps_prolog.states.force_linear_sample_interp ||
6447 key->ps_prolog.states.force_persp_center_interp ||
6448 key->ps_prolog.states.force_linear_center_interp ||
6449 key->ps_prolog.states.bc_optimize_for_persp ||
6450 key->ps_prolog.states.bc_optimize_for_linear ||
6451 key->ps_prolog.states.poly_stipple ||
6452 key->ps_prolog.states.samplemask_log_ps_iter;
6453 }
6454
6455 /**
6456 * Compute the PS epilog key, which contains all the information needed to
6457 * build the PS epilog function.
6458 */
6459 static void si_get_ps_epilog_key(struct si_shader *shader,
6460 union si_shader_part_key *key)
6461 {
6462 struct tgsi_shader_info *info = &shader->selector->info;
6463 memset(key, 0, sizeof(*key));
6464 key->ps_epilog.colors_written = info->colors_written;
6465 key->ps_epilog.writes_z = info->writes_z;
6466 key->ps_epilog.writes_stencil = info->writes_stencil;
6467 key->ps_epilog.writes_samplemask = info->writes_samplemask;
6468 key->ps_epilog.states = shader->key.part.ps.epilog;
6469 }
6470
6471 /**
6472 * Build the GS prolog function. Rotate the input vertices for triangle strips
6473 * with adjacency.
6474 */
6475 static void si_build_gs_prolog_function(struct si_shader_context *ctx,
6476 union si_shader_part_key *key)
6477 {
6478 unsigned num_sgprs, num_vgprs;
6479 LLVMBuilderRef builder = ctx->ac.builder;
6480 LLVMTypeRef returns[48];
6481 LLVMValueRef func, ret;
6482
6483 memset(&ctx->args, 0, sizeof(ctx->args));
6484
6485 if (ctx->screen->info.chip_class >= GFX9) {
6486 if (key->gs_prolog.states.gfx9_prev_is_vs)
6487 num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
6488 else
6489 num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
6490 num_vgprs = 5; /* ES inputs are not needed by GS */
6491 } else {
6492 num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
6493 num_vgprs = 8;
6494 }
6495
6496 for (unsigned i = 0; i < num_sgprs; ++i) {
6497 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
6498 returns[i] = ctx->i32;
6499 }
6500
6501 for (unsigned i = 0; i < num_vgprs; ++i) {
6502 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
6503 returns[num_sgprs + i] = ctx->f32;
6504 }
6505
6506 /* Create the function. */
6507 si_create_function(ctx, "gs_prolog", returns, num_sgprs + num_vgprs,
6508 0);
6509 func = ctx->main_fn;
6510
6511 /* Set the full EXEC mask for the prolog, because we are only fiddling
6512 * with registers here. The main shader part will set the correct EXEC
6513 * mask.
6514 */
6515 if (ctx->screen->info.chip_class >= GFX9 && !key->gs_prolog.is_monolithic)
6516 ac_init_exec_full_mask(&ctx->ac);
6517
6518 /* Copy inputs to outputs. This should be no-op, as the registers match,
6519 * but it will prevent the compiler from overwriting them unintentionally.
6520 */
6521 ret = ctx->return_value;
6522 for (unsigned i = 0; i < num_sgprs; i++) {
6523 LLVMValueRef p = LLVMGetParam(func, i);
6524 ret = LLVMBuildInsertValue(builder, ret, p, i, "");
6525 }
6526 for (unsigned i = 0; i < num_vgprs; i++) {
6527 LLVMValueRef p = LLVMGetParam(func, num_sgprs + i);
6528 p = ac_to_float(&ctx->ac, p);
6529 ret = LLVMBuildInsertValue(builder, ret, p, num_sgprs + i, "");
6530 }
6531
6532 if (key->gs_prolog.states.tri_strip_adj_fix) {
6533 /* Remap the input vertices for every other primitive. */
6534 const struct ac_arg gfx6_vtx_params[6] = {
6535 { .used = true, .arg_index = num_sgprs },
6536 { .used = true, .arg_index = num_sgprs + 1 },
6537 { .used = true, .arg_index = num_sgprs + 3 },
6538 { .used = true, .arg_index = num_sgprs + 4 },
6539 { .used = true, .arg_index = num_sgprs + 5 },
6540 { .used = true, .arg_index = num_sgprs + 6 },
6541 };
6542 const struct ac_arg gfx9_vtx_params[3] = {
6543 { .used = true, .arg_index = num_sgprs },
6544 { .used = true, .arg_index = num_sgprs + 1 },
6545 { .used = true, .arg_index = num_sgprs + 4 },
6546 };
6547 LLVMValueRef vtx_in[6], vtx_out[6];
6548 LLVMValueRef prim_id, rotate;
6549
6550 if (ctx->screen->info.chip_class >= GFX9) {
6551 for (unsigned i = 0; i < 3; i++) {
6552 vtx_in[i*2] = si_unpack_param(ctx, gfx9_vtx_params[i], 0, 16);
6553 vtx_in[i*2+1] = si_unpack_param(ctx, gfx9_vtx_params[i], 16, 16);
6554 }
6555 } else {
6556 for (unsigned i = 0; i < 6; i++)
6557 vtx_in[i] = ac_get_arg(&ctx->ac, gfx6_vtx_params[i]);
6558 }
6559
6560 prim_id = LLVMGetParam(func, num_sgprs + 2);
6561 rotate = LLVMBuildTrunc(builder, prim_id, ctx->i1, "");
6562
6563 for (unsigned i = 0; i < 6; ++i) {
6564 LLVMValueRef base, rotated;
6565 base = vtx_in[i];
6566 rotated = vtx_in[(i + 4) % 6];
6567 vtx_out[i] = LLVMBuildSelect(builder, rotate, rotated, base, "");
6568 }
6569
6570 if (ctx->screen->info.chip_class >= GFX9) {
6571 for (unsigned i = 0; i < 3; i++) {
6572 LLVMValueRef hi, out;
6573
6574 hi = LLVMBuildShl(builder, vtx_out[i*2+1],
6575 LLVMConstInt(ctx->i32, 16, 0), "");
6576 out = LLVMBuildOr(builder, vtx_out[i*2], hi, "");
6577 out = ac_to_float(&ctx->ac, out);
6578 ret = LLVMBuildInsertValue(builder, ret, out,
6579 gfx9_vtx_params[i].arg_index, "");
6580 }
6581 } else {
6582 for (unsigned i = 0; i < 6; i++) {
6583 LLVMValueRef out;
6584
6585 out = ac_to_float(&ctx->ac, vtx_out[i]);
6586 ret = LLVMBuildInsertValue(builder, ret, out,
6587 gfx6_vtx_params[i].arg_index, "");
6588 }
6589 }
6590 }
6591
6592 LLVMBuildRet(builder, ret);
6593 }
6594
6595 /**
6596 * Given a list of shader part functions, build a wrapper function that
6597 * runs them in sequence to form a monolithic shader.
6598 */
6599 static void si_build_wrapper_function(struct si_shader_context *ctx,
6600 LLVMValueRef *parts,
6601 unsigned num_parts,
6602 unsigned main_part,
6603 unsigned next_shader_first_part)
6604 {
6605 LLVMBuilderRef builder = ctx->ac.builder;
6606 /* PS epilog has one arg per color component; gfx9 merged shader
6607 * prologs need to forward 32 user SGPRs.
6608 */
6609 LLVMValueRef initial[64], out[64];
6610 LLVMTypeRef function_type;
6611 unsigned num_first_params;
6612 unsigned num_out, initial_num_out;
6613 ASSERTED unsigned num_out_sgpr; /* used in debug checks */
6614 ASSERTED unsigned initial_num_out_sgpr; /* used in debug checks */
6615 unsigned num_sgprs, num_vgprs;
6616 unsigned gprs;
6617
6618 memset(&ctx->args, 0, sizeof(ctx->args));
6619
6620 for (unsigned i = 0; i < num_parts; ++i) {
6621 ac_add_function_attr(ctx->ac.context, parts[i], -1,
6622 AC_FUNC_ATTR_ALWAYSINLINE);
6623 LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
6624 }
6625
6626 /* The parameters of the wrapper function correspond to those of the
6627 * first part in terms of SGPRs and VGPRs, but we use the types of the
6628 * main part to get the right types. This is relevant for the
6629 * dereferenceable attribute on descriptor table pointers.
6630 */
6631 num_sgprs = 0;
6632 num_vgprs = 0;
6633
6634 function_type = LLVMGetElementType(LLVMTypeOf(parts[0]));
6635 num_first_params = LLVMCountParamTypes(function_type);
6636
6637 for (unsigned i = 0; i < num_first_params; ++i) {
6638 LLVMValueRef param = LLVMGetParam(parts[0], i);
6639
6640 if (ac_is_sgpr_param(param)) {
6641 assert(num_vgprs == 0);
6642 num_sgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
6643 } else {
6644 num_vgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
6645 }
6646 }
6647
6648 gprs = 0;
6649 while (gprs < num_sgprs + num_vgprs) {
6650 LLVMValueRef param = LLVMGetParam(parts[main_part], ctx->args.arg_count);
6651 LLVMTypeRef type = LLVMTypeOf(param);
6652 unsigned size = ac_get_type_size(type) / 4;
6653
6654 /* This is going to get casted anyways, so we don't have to
6655 * have the exact same type. But we do have to preserve the
6656 * pointer-ness so that LLVM knows about it.
6657 */
6658 enum ac_arg_type arg_type = AC_ARG_INT;
6659 if (LLVMGetTypeKind(type) == LLVMPointerTypeKind) {
6660 arg_type = AC_ARG_CONST_PTR;
6661 }
6662
6663 ac_add_arg(&ctx->args, gprs < num_sgprs ? AC_ARG_SGPR : AC_ARG_VGPR,
6664 size, arg_type, NULL);
6665
6666 assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
6667 assert(gprs + size <= num_sgprs + num_vgprs &&
6668 (gprs >= num_sgprs || gprs + size <= num_sgprs));
6669
6670 gprs += size;
6671 }
6672
6673 /* Prepare the return type. */
6674 unsigned num_returns = 0;
6675 LLVMTypeRef returns[32], last_func_type, return_type;
6676
6677 last_func_type = LLVMGetElementType(LLVMTypeOf(parts[num_parts - 1]));
6678 return_type = LLVMGetReturnType(last_func_type);
6679
6680 switch (LLVMGetTypeKind(return_type)) {
6681 case LLVMStructTypeKind:
6682 num_returns = LLVMCountStructElementTypes(return_type);
6683 assert(num_returns <= ARRAY_SIZE(returns));
6684 LLVMGetStructElementTypes(return_type, returns);
6685 break;
6686 case LLVMVoidTypeKind:
6687 break;
6688 default:
6689 unreachable("unexpected type");
6690 }
6691
6692 si_create_function(ctx, "wrapper", returns, num_returns,
6693 si_get_max_workgroup_size(ctx->shader));
6694
6695 if (is_merged_shader(ctx))
6696 ac_init_exec_full_mask(&ctx->ac);
6697
6698 /* Record the arguments of the function as if they were an output of
6699 * a previous part.
6700 */
6701 num_out = 0;
6702 num_out_sgpr = 0;
6703
6704 for (unsigned i = 0; i < ctx->args.arg_count; ++i) {
6705 LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
6706 LLVMTypeRef param_type = LLVMTypeOf(param);
6707 LLVMTypeRef out_type = ctx->args.args[i].file == AC_ARG_SGPR ? ctx->i32 : ctx->f32;
6708 unsigned size = ac_get_type_size(param_type) / 4;
6709
6710 if (size == 1) {
6711 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
6712 param = LLVMBuildPtrToInt(builder, param, ctx->i32, "");
6713 param_type = ctx->i32;
6714 }
6715
6716 if (param_type != out_type)
6717 param = LLVMBuildBitCast(builder, param, out_type, "");
6718 out[num_out++] = param;
6719 } else {
6720 LLVMTypeRef vector_type = LLVMVectorType(out_type, size);
6721
6722 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
6723 param = LLVMBuildPtrToInt(builder, param, ctx->i64, "");
6724 param_type = ctx->i64;
6725 }
6726
6727 if (param_type != vector_type)
6728 param = LLVMBuildBitCast(builder, param, vector_type, "");
6729
6730 for (unsigned j = 0; j < size; ++j)
6731 out[num_out++] = LLVMBuildExtractElement(
6732 builder, param, LLVMConstInt(ctx->i32, j, 0), "");
6733 }
6734
6735 if (ctx->args.args[i].file == AC_ARG_SGPR)
6736 num_out_sgpr = num_out;
6737 }
6738
6739 memcpy(initial, out, sizeof(out));
6740 initial_num_out = num_out;
6741 initial_num_out_sgpr = num_out_sgpr;
6742
6743 /* Now chain the parts. */
6744 LLVMValueRef ret = NULL;
6745 for (unsigned part = 0; part < num_parts; ++part) {
6746 LLVMValueRef in[48];
6747 LLVMTypeRef ret_type;
6748 unsigned out_idx = 0;
6749 unsigned num_params = LLVMCountParams(parts[part]);
6750
6751 /* Merged shaders are executed conditionally depending
6752 * on the number of enabled threads passed in the input SGPRs. */
6753 if (is_multi_part_shader(ctx) && part == 0) {
6754 LLVMValueRef ena, count = initial[3];
6755
6756 count = LLVMBuildAnd(builder, count,
6757 LLVMConstInt(ctx->i32, 0x7f, 0), "");
6758 ena = LLVMBuildICmp(builder, LLVMIntULT,
6759 ac_get_thread_id(&ctx->ac), count, "");
6760 ac_build_ifcc(&ctx->ac, ena, 6506);
6761 }
6762
6763 /* Derive arguments for the next part from outputs of the
6764 * previous one.
6765 */
6766 for (unsigned param_idx = 0; param_idx < num_params; ++param_idx) {
6767 LLVMValueRef param;
6768 LLVMTypeRef param_type;
6769 bool is_sgpr;
6770 unsigned param_size;
6771 LLVMValueRef arg = NULL;
6772
6773 param = LLVMGetParam(parts[part], param_idx);
6774 param_type = LLVMTypeOf(param);
6775 param_size = ac_get_type_size(param_type) / 4;
6776 is_sgpr = ac_is_sgpr_param(param);
6777
6778 if (is_sgpr) {
6779 ac_add_function_attr(ctx->ac.context, parts[part],
6780 param_idx + 1, AC_FUNC_ATTR_INREG);
6781 } else if (out_idx < num_out_sgpr) {
6782 /* Skip returned SGPRs the current part doesn't
6783 * declare on the input. */
6784 out_idx = num_out_sgpr;
6785 }
6786
6787 assert(out_idx + param_size <= (is_sgpr ? num_out_sgpr : num_out));
6788
6789 if (param_size == 1)
6790 arg = out[out_idx];
6791 else
6792 arg = ac_build_gather_values(&ctx->ac, &out[out_idx], param_size);
6793
6794 if (LLVMTypeOf(arg) != param_type) {
6795 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
6796 if (LLVMGetPointerAddressSpace(param_type) ==
6797 AC_ADDR_SPACE_CONST_32BIT) {
6798 arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
6799 arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
6800 } else {
6801 arg = LLVMBuildBitCast(builder, arg, ctx->i64, "");
6802 arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
6803 }
6804 } else {
6805 arg = LLVMBuildBitCast(builder, arg, param_type, "");
6806 }
6807 }
6808
6809 in[param_idx] = arg;
6810 out_idx += param_size;
6811 }
6812
6813 ret = ac_build_call(&ctx->ac, parts[part], in, num_params);
6814
6815 if (is_multi_part_shader(ctx) &&
6816 part + 1 == next_shader_first_part) {
6817 ac_build_endif(&ctx->ac, 6506);
6818
6819 /* The second half of the merged shader should use
6820 * the inputs from the toplevel (wrapper) function,
6821 * not the return value from the last call.
6822 *
6823 * That's because the last call was executed condi-
6824 * tionally, so we can't consume it in the main
6825 * block.
6826 */
6827 memcpy(out, initial, sizeof(initial));
6828 num_out = initial_num_out;
6829 num_out_sgpr = initial_num_out_sgpr;
6830 continue;
6831 }
6832
6833 /* Extract the returned GPRs. */
6834 ret_type = LLVMTypeOf(ret);
6835 num_out = 0;
6836 num_out_sgpr = 0;
6837
6838 if (LLVMGetTypeKind(ret_type) != LLVMVoidTypeKind) {
6839 assert(LLVMGetTypeKind(ret_type) == LLVMStructTypeKind);
6840
6841 unsigned ret_size = LLVMCountStructElementTypes(ret_type);
6842
6843 for (unsigned i = 0; i < ret_size; ++i) {
6844 LLVMValueRef val =
6845 LLVMBuildExtractValue(builder, ret, i, "");
6846
6847 assert(num_out < ARRAY_SIZE(out));
6848 out[num_out++] = val;
6849
6850 if (LLVMTypeOf(val) == ctx->i32) {
6851 assert(num_out_sgpr + 1 == num_out);
6852 num_out_sgpr = num_out;
6853 }
6854 }
6855 }
6856 }
6857
6858 /* Return the value from the last part. */
6859 if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
6860 LLVMBuildRetVoid(builder);
6861 else
6862 LLVMBuildRet(builder, ret);
6863 }
6864
6865 static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
6866 struct si_shader_selector *sel)
6867 {
6868 if (!compiler->low_opt_passes)
6869 return false;
6870
6871 /* Assume a slow CPU. */
6872 assert(!sel->screen->info.has_dedicated_vram &&
6873 sel->screen->info.chip_class <= GFX8);
6874
6875 /* For a crazy dEQP test containing 2597 memory opcodes, mostly
6876 * buffer stores. */
6877 return sel->type == PIPE_SHADER_COMPUTE &&
6878 sel->info.num_memory_instructions > 1000;
6879 }
6880
6881 static struct nir_shader *get_nir_shader(struct si_shader_selector *sel,
6882 bool *free_nir)
6883 {
6884 *free_nir = false;
6885
6886 if (sel->nir) {
6887 return sel->nir;
6888 } else if (sel->nir_binary) {
6889 struct pipe_screen *screen = &sel->screen->b;
6890 const void *options =
6891 screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
6892 sel->type);
6893
6894 struct blob_reader blob_reader;
6895 blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
6896 *free_nir = true;
6897 return nir_deserialize(NULL, options, &blob_reader);
6898 }
6899 return NULL;
6900 }
6901
6902 int si_compile_tgsi_shader(struct si_screen *sscreen,
6903 struct ac_llvm_compiler *compiler,
6904 struct si_shader *shader,
6905 struct pipe_debug_callback *debug)
6906 {
6907 struct si_shader_selector *sel = shader->selector;
6908 struct si_shader_context ctx;
6909 bool free_nir;
6910 struct nir_shader *nir = get_nir_shader(sel, &free_nir);
6911 int r = -1;
6912
6913 /* Dump TGSI code before doing TGSI->LLVM conversion in case the
6914 * conversion fails. */
6915 if (si_can_dump_shader(sscreen, sel->type) &&
6916 !(sscreen->debug_flags & DBG(NO_TGSI))) {
6917 if (sel->tokens)
6918 tgsi_dump(sel->tokens, 0);
6919 else
6920 nir_print_shader(nir, stderr);
6921 si_dump_streamout(&sel->so);
6922 }
6923
6924 si_init_shader_ctx(&ctx, sscreen, compiler, si_get_shader_wave_size(shader),
6925 nir != NULL);
6926 si_llvm_context_set_ir(&ctx, shader, nir);
6927
6928 memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
6929 sizeof(shader->info.vs_output_param_offset));
6930
6931 shader->info.uses_instanceid = sel->info.uses_instanceid;
6932
6933 if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
6934 si_llvm_dispose(&ctx);
6935 return -1;
6936 }
6937
6938 if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
6939 LLVMValueRef parts[2];
6940 bool need_prolog = si_vs_needs_prolog(sel, &shader->key.part.vs.prolog);
6941
6942 parts[1] = ctx.main_fn;
6943
6944 if (need_prolog) {
6945 union si_shader_part_key prolog_key;
6946 si_get_vs_prolog_key(&sel->info,
6947 shader->info.num_input_sgprs,
6948 &shader->key.part.vs.prolog,
6949 shader, &prolog_key);
6950 prolog_key.vs_prolog.is_monolithic = true;
6951 si_build_vs_prolog_function(&ctx, &prolog_key);
6952 parts[0] = ctx.main_fn;
6953 }
6954
6955 si_build_wrapper_function(&ctx, parts + !need_prolog,
6956 1 + need_prolog, need_prolog, 0);
6957
6958 if (ctx.shader->key.opt.vs_as_prim_discard_cs)
6959 si_build_prim_discard_compute_shader(&ctx);
6960 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
6961 if (sscreen->info.chip_class >= GFX9) {
6962 struct si_shader_selector *ls = shader->key.part.tcs.ls;
6963 LLVMValueRef parts[4];
6964 bool vs_needs_prolog =
6965 si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog);
6966
6967 /* TCS main part */
6968 parts[2] = ctx.main_fn;
6969
6970 /* TCS epilog */
6971 union si_shader_part_key tcs_epilog_key;
6972 memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
6973 tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
6974 si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
6975 parts[3] = ctx.main_fn;
6976
6977 /* VS as LS main part */
6978 nir = get_nir_shader(ls, &free_nir);
6979 struct si_shader shader_ls = {};
6980 shader_ls.selector = ls;
6981 shader_ls.key.as_ls = 1;
6982 shader_ls.key.mono = shader->key.mono;
6983 shader_ls.key.opt = shader->key.opt;
6984 shader_ls.is_monolithic = true;
6985 si_llvm_context_set_ir(&ctx, &shader_ls, nir);
6986
6987 if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
6988 si_llvm_dispose(&ctx);
6989 return -1;
6990 }
6991 shader->info.uses_instanceid |= ls->info.uses_instanceid;
6992 parts[1] = ctx.main_fn;
6993
6994 /* LS prolog */
6995 if (vs_needs_prolog) {
6996 union si_shader_part_key vs_prolog_key;
6997 si_get_vs_prolog_key(&ls->info,
6998 shader_ls.info.num_input_sgprs,
6999 &shader->key.part.tcs.ls_prolog,
7000 shader, &vs_prolog_key);
7001 vs_prolog_key.vs_prolog.is_monolithic = true;
7002 si_build_vs_prolog_function(&ctx, &vs_prolog_key);
7003 parts[0] = ctx.main_fn;
7004 }
7005
7006 /* Reset the shader context. */
7007 ctx.shader = shader;
7008 ctx.type = PIPE_SHADER_TESS_CTRL;
7009
7010 si_build_wrapper_function(&ctx,
7011 parts + !vs_needs_prolog,
7012 4 - !vs_needs_prolog, vs_needs_prolog,
7013 vs_needs_prolog ? 2 : 1);
7014 } else {
7015 LLVMValueRef parts[2];
7016 union si_shader_part_key epilog_key;
7017
7018 parts[0] = ctx.main_fn;
7019
7020 memset(&epilog_key, 0, sizeof(epilog_key));
7021 epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
7022 si_build_tcs_epilog_function(&ctx, &epilog_key);
7023 parts[1] = ctx.main_fn;
7024
7025 si_build_wrapper_function(&ctx, parts, 2, 0, 0);
7026 }
7027 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
7028 if (ctx.screen->info.chip_class >= GFX9) {
7029 struct si_shader_selector *es = shader->key.part.gs.es;
7030 LLVMValueRef es_prolog = NULL;
7031 LLVMValueRef es_main = NULL;
7032 LLVMValueRef gs_prolog = NULL;
7033 LLVMValueRef gs_main = ctx.main_fn;
7034
7035 /* GS prolog */
7036 union si_shader_part_key gs_prolog_key;
7037 memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
7038 gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
7039 gs_prolog_key.gs_prolog.is_monolithic = true;
7040 gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
7041 si_build_gs_prolog_function(&ctx, &gs_prolog_key);
7042 gs_prolog = ctx.main_fn;
7043
7044 /* ES main part */
7045 nir = get_nir_shader(es, &free_nir);
7046 struct si_shader shader_es = {};
7047 shader_es.selector = es;
7048 shader_es.key.as_es = 1;
7049 shader_es.key.as_ngg = shader->key.as_ngg;
7050 shader_es.key.mono = shader->key.mono;
7051 shader_es.key.opt = shader->key.opt;
7052 shader_es.is_monolithic = true;
7053 si_llvm_context_set_ir(&ctx, &shader_es, nir);
7054
7055 if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
7056 si_llvm_dispose(&ctx);
7057 return -1;
7058 }
7059 shader->info.uses_instanceid |= es->info.uses_instanceid;
7060 es_main = ctx.main_fn;
7061
7062 /* ES prolog */
7063 if (es->type == PIPE_SHADER_VERTEX &&
7064 si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog)) {
7065 union si_shader_part_key vs_prolog_key;
7066 si_get_vs_prolog_key(&es->info,
7067 shader_es.info.num_input_sgprs,
7068 &shader->key.part.gs.vs_prolog,
7069 shader, &vs_prolog_key);
7070 vs_prolog_key.vs_prolog.is_monolithic = true;
7071 si_build_vs_prolog_function(&ctx, &vs_prolog_key);
7072 es_prolog = ctx.main_fn;
7073 }
7074
7075 /* Reset the shader context. */
7076 ctx.shader = shader;
7077 ctx.type = PIPE_SHADER_GEOMETRY;
7078
7079 /* Prepare the array of shader parts. */
7080 LLVMValueRef parts[4];
7081 unsigned num_parts = 0, main_part, next_first_part;
7082
7083 if (es_prolog)
7084 parts[num_parts++] = es_prolog;
7085
7086 parts[main_part = num_parts++] = es_main;
7087 parts[next_first_part = num_parts++] = gs_prolog;
7088 parts[num_parts++] = gs_main;
7089
7090 si_build_wrapper_function(&ctx, parts, num_parts,
7091 main_part, next_first_part);
7092 } else {
7093 LLVMValueRef parts[2];
7094 union si_shader_part_key prolog_key;
7095
7096 parts[1] = ctx.main_fn;
7097
7098 memset(&prolog_key, 0, sizeof(prolog_key));
7099 prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
7100 si_build_gs_prolog_function(&ctx, &prolog_key);
7101 parts[0] = ctx.main_fn;
7102
7103 si_build_wrapper_function(&ctx, parts, 2, 1, 0);
7104 }
7105 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
7106 LLVMValueRef parts[3];
7107 union si_shader_part_key prolog_key;
7108 union si_shader_part_key epilog_key;
7109 bool need_prolog;
7110
7111 si_get_ps_prolog_key(shader, &prolog_key, false);
7112 need_prolog = si_need_ps_prolog(&prolog_key);
7113
7114 parts[need_prolog ? 1 : 0] = ctx.main_fn;
7115
7116 if (need_prolog) {
7117 si_build_ps_prolog_function(&ctx, &prolog_key);
7118 parts[0] = ctx.main_fn;
7119 }
7120
7121 si_get_ps_epilog_key(shader, &epilog_key);
7122 si_build_ps_epilog_function(&ctx, &epilog_key);
7123 parts[need_prolog ? 2 : 1] = ctx.main_fn;
7124
7125 si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2,
7126 need_prolog ? 1 : 0, 0);
7127 }
7128
7129 si_llvm_optimize_module(&ctx);
7130
7131 /* Post-optimization transformations and analysis. */
7132 si_optimize_vs_outputs(&ctx);
7133
7134 if ((debug && debug->debug_message) ||
7135 si_can_dump_shader(sscreen, ctx.type)) {
7136 ctx.shader->info.private_mem_vgprs =
7137 ac_count_scratch_private_memory(ctx.main_fn);
7138 }
7139
7140 /* Make sure the input is a pointer and not integer followed by inttoptr. */
7141 assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) ==
7142 LLVMPointerTypeKind);
7143
7144 /* Compile to bytecode. */
7145 r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
7146 ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
7147 si_get_shader_name(shader),
7148 si_should_optimize_less(compiler, shader->selector));
7149 si_llvm_dispose(&ctx);
7150 if (r) {
7151 fprintf(stderr, "LLVM failed to compile shader\n");
7152 return r;
7153 }
7154
7155 /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
7156 * LLVM 3.9svn has this bug.
7157 */
7158 if (sel->type == PIPE_SHADER_COMPUTE) {
7159 unsigned wave_size = sscreen->compute_wave_size;
7160 unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd *
7161 (wave_size == 32 ? 2 : 1);
7162 unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
7163 unsigned max_sgprs_per_wave = 128;
7164 unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
7165 unsigned threads_per_tg = si_get_max_workgroup_size(shader);
7166 unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
7167 unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
7168
7169 max_vgprs = max_vgprs / waves_per_simd;
7170 max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
7171
7172 if (shader->config.num_sgprs > max_sgprs ||
7173 shader->config.num_vgprs > max_vgprs) {
7174 fprintf(stderr, "LLVM failed to compile a shader correctly: "
7175 "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
7176 shader->config.num_sgprs, shader->config.num_vgprs,
7177 max_sgprs, max_vgprs);
7178
7179 /* Just terminate the process, because dependent
7180 * shaders can hang due to bad input data, but use
7181 * the env var to allow shader-db to work.
7182 */
7183 if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
7184 abort();
7185 }
7186 }
7187
7188 /* Add the scratch offset to input SGPRs. */
7189 if (shader->config.scratch_bytes_per_wave && !is_merged_shader(&ctx))
7190 shader->info.num_input_sgprs += 1; /* scratch byte offset */
7191
7192 /* Calculate the number of fragment input VGPRs. */
7193 if (ctx.type == PIPE_SHADER_FRAGMENT) {
7194 shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
7195 &shader->info.face_vgpr_index,
7196 &shader->info.ancillary_vgpr_index);
7197 }
7198
7199 si_calculate_max_simd_waves(shader);
7200 si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
7201 return 0;
7202 }
7203
7204 /**
7205 * Create, compile and return a shader part (prolog or epilog).
7206 *
7207 * \param sscreen screen
7208 * \param list list of shader parts of the same category
7209 * \param type shader type
7210 * \param key shader part key
7211 * \param prolog whether the part being requested is a prolog
7212 * \param tm LLVM target machine
7213 * \param debug debug callback
7214 * \param build the callback responsible for building the main function
7215 * \return non-NULL on success
7216 */
7217 static struct si_shader_part *
7218 si_get_shader_part(struct si_screen *sscreen,
7219 struct si_shader_part **list,
7220 enum pipe_shader_type type,
7221 bool prolog,
7222 union si_shader_part_key *key,
7223 struct ac_llvm_compiler *compiler,
7224 struct pipe_debug_callback *debug,
7225 void (*build)(struct si_shader_context *,
7226 union si_shader_part_key *),
7227 const char *name)
7228 {
7229 struct si_shader_part *result;
7230
7231 simple_mtx_lock(&sscreen->shader_parts_mutex);
7232
7233 /* Find existing. */
7234 for (result = *list; result; result = result->next) {
7235 if (memcmp(&result->key, key, sizeof(*key)) == 0) {
7236 simple_mtx_unlock(&sscreen->shader_parts_mutex);
7237 return result;
7238 }
7239 }
7240
7241 /* Compile a new one. */
7242 result = CALLOC_STRUCT(si_shader_part);
7243 result->key = *key;
7244
7245 struct si_shader shader = {};
7246
7247 switch (type) {
7248 case PIPE_SHADER_VERTEX:
7249 shader.key.as_ls = key->vs_prolog.as_ls;
7250 shader.key.as_es = key->vs_prolog.as_es;
7251 shader.key.as_ngg = key->vs_prolog.as_ngg;
7252 break;
7253 case PIPE_SHADER_TESS_CTRL:
7254 assert(!prolog);
7255 shader.key.part.tcs.epilog = key->tcs_epilog.states;
7256 break;
7257 case PIPE_SHADER_GEOMETRY:
7258 assert(prolog);
7259 shader.key.as_ngg = key->gs_prolog.as_ngg;
7260 break;
7261 case PIPE_SHADER_FRAGMENT:
7262 if (prolog)
7263 shader.key.part.ps.prolog = key->ps_prolog.states;
7264 else
7265 shader.key.part.ps.epilog = key->ps_epilog.states;
7266 break;
7267 default:
7268 unreachable("bad shader part");
7269 }
7270
7271 struct si_shader_context ctx;
7272 si_init_shader_ctx(&ctx, sscreen, compiler,
7273 si_get_wave_size(sscreen, type, shader.key.as_ngg,
7274 shader.key.as_es),
7275 false);
7276 ctx.shader = &shader;
7277 ctx.type = type;
7278
7279 build(&ctx, key);
7280
7281 /* Compile. */
7282 si_llvm_optimize_module(&ctx);
7283
7284 if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
7285 ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
7286 name, false)) {
7287 FREE(result);
7288 result = NULL;
7289 goto out;
7290 }
7291
7292 result->next = *list;
7293 *list = result;
7294
7295 out:
7296 si_llvm_dispose(&ctx);
7297 simple_mtx_unlock(&sscreen->shader_parts_mutex);
7298 return result;
7299 }
7300
7301 static LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
7302 {
7303 LLVMValueRef ptr[2], list;
7304 bool merged_shader = is_merged_shader(ctx);
7305
7306 ptr[0] = LLVMGetParam(ctx->main_fn, (merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
7307 list = LLVMBuildIntToPtr(ctx->ac.builder, ptr[0],
7308 ac_array_in_const32_addr_space(ctx->v4i32), "");
7309 return list;
7310 }
7311
7312 /**
7313 * Build the vertex shader prolog function.
7314 *
7315 * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
7316 * All inputs are returned unmodified. The vertex load indices are
7317 * stored after them, which will be used by the API VS for fetching inputs.
7318 *
7319 * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
7320 * input_v0,
7321 * input_v1,
7322 * input_v2,
7323 * input_v3,
7324 * (VertexID + BaseVertex),
7325 * (InstanceID + StartInstance),
7326 * (InstanceID / 2 + StartInstance)
7327 */
7328 static void si_build_vs_prolog_function(struct si_shader_context *ctx,
7329 union si_shader_part_key *key)
7330 {
7331 LLVMTypeRef *returns;
7332 LLVMValueRef ret, func;
7333 int num_returns, i;
7334 unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
7335 unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4;
7336 struct ac_arg input_sgpr_param[key->vs_prolog.num_input_sgprs];
7337 struct ac_arg input_vgpr_param[9];
7338 LLVMValueRef input_vgprs[9];
7339 unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
7340 num_input_vgprs;
7341 unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
7342
7343 memset(&ctx->args, 0, sizeof(ctx->args));
7344
7345 /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
7346 returns = alloca((num_all_input_regs + key->vs_prolog.num_inputs) *
7347 sizeof(LLVMTypeRef));
7348 num_returns = 0;
7349
7350 /* Declare input and output SGPRs. */
7351 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
7352 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7353 &input_sgpr_param[i]);
7354 returns[num_returns++] = ctx->i32;
7355 }
7356
7357 struct ac_arg merged_wave_info = input_sgpr_param[3];
7358
7359 /* Preloaded VGPRs (outputs must be floats) */
7360 for (i = 0; i < num_input_vgprs; i++) {
7361 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &input_vgpr_param[i]);
7362 returns[num_returns++] = ctx->f32;
7363 }
7364
7365 /* Vertex load indices. */
7366 for (i = 0; i < key->vs_prolog.num_inputs; i++)
7367 returns[num_returns++] = ctx->f32;
7368
7369 /* Create the function. */
7370 si_create_function(ctx, "vs_prolog", returns, num_returns, 0);
7371 func = ctx->main_fn;
7372
7373 for (i = 0; i < num_input_vgprs; i++) {
7374 input_vgprs[i] = ac_get_arg(&ctx->ac, input_vgpr_param[i]);
7375 }
7376
7377 if (key->vs_prolog.num_merged_next_stage_vgprs) {
7378 if (!key->vs_prolog.is_monolithic)
7379 si_init_exec_from_input(ctx, merged_wave_info, 0);
7380
7381 if (key->vs_prolog.as_ls &&
7382 ctx->screen->info.has_ls_vgpr_init_bug) {
7383 /* If there are no HS threads, SPI loads the LS VGPRs
7384 * starting at VGPR 0. Shift them back to where they
7385 * belong.
7386 */
7387 LLVMValueRef has_hs_threads =
7388 LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
7389 si_unpack_param(ctx, input_sgpr_param[3], 8, 8),
7390 ctx->i32_0, "");
7391
7392 for (i = 4; i > 0; --i) {
7393 input_vgprs[i + 1] =
7394 LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
7395 input_vgprs[i + 1],
7396 input_vgprs[i - 1], "");
7397 }
7398 }
7399 }
7400
7401 unsigned vertex_id_vgpr = first_vs_vgpr;
7402 unsigned instance_id_vgpr =
7403 ctx->screen->info.chip_class >= GFX10 ?
7404 first_vs_vgpr + 3 :
7405 first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
7406
7407 ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
7408 ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
7409
7410 /* InstanceID = VertexID >> 16;
7411 * VertexID = VertexID & 0xffff;
7412 */
7413 if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
7414 ctx->abi.instance_id = LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id,
7415 LLVMConstInt(ctx->i32, 16, 0), "");
7416 ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
7417 LLVMConstInt(ctx->i32, 0xffff, 0), "");
7418 }
7419
7420 /* Copy inputs to outputs. This should be no-op, as the registers match,
7421 * but it will prevent the compiler from overwriting them unintentionally.
7422 */
7423 ret = ctx->return_value;
7424 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
7425 LLVMValueRef p = LLVMGetParam(func, i);
7426 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
7427 }
7428 for (i = 0; i < num_input_vgprs; i++) {
7429 LLVMValueRef p = input_vgprs[i];
7430
7431 if (i == vertex_id_vgpr)
7432 p = ctx->abi.vertex_id;
7433 else if (i == instance_id_vgpr)
7434 p = ctx->abi.instance_id;
7435
7436 p = ac_to_float(&ctx->ac, p);
7437 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p,
7438 key->vs_prolog.num_input_sgprs + i, "");
7439 }
7440
7441 /* Compute vertex load indices from instance divisors. */
7442 LLVMValueRef instance_divisor_constbuf = NULL;
7443
7444 if (key->vs_prolog.states.instance_divisor_is_fetched) {
7445 LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
7446 LLVMValueRef buf_index =
7447 LLVMConstInt(ctx->i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
7448 instance_divisor_constbuf =
7449 ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
7450 }
7451
7452 for (i = 0; i < key->vs_prolog.num_inputs; i++) {
7453 bool divisor_is_one =
7454 key->vs_prolog.states.instance_divisor_is_one & (1u << i);
7455 bool divisor_is_fetched =
7456 key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
7457 LLVMValueRef index = NULL;
7458
7459 if (divisor_is_one) {
7460 index = ctx->abi.instance_id;
7461 } else if (divisor_is_fetched) {
7462 LLVMValueRef udiv_factors[4];
7463
7464 for (unsigned j = 0; j < 4; j++) {
7465 udiv_factors[j] =
7466 buffer_load_const(ctx, instance_divisor_constbuf,
7467 LLVMConstInt(ctx->i32, i*16 + j*4, 0));
7468 udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
7469 }
7470 /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
7471 * Such InstanceID might not be achievable in a reasonable time though.
7472 */
7473 index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id,
7474 udiv_factors[0], udiv_factors[1],
7475 udiv_factors[2], udiv_factors[3]);
7476 }
7477
7478 if (divisor_is_one || divisor_is_fetched) {
7479 /* Add StartInstance. */
7480 index = LLVMBuildAdd(ctx->ac.builder, index,
7481 LLVMGetParam(ctx->main_fn, user_sgpr_base +
7482 SI_SGPR_START_INSTANCE), "");
7483 } else {
7484 /* VertexID + BaseVertex */
7485 index = LLVMBuildAdd(ctx->ac.builder,
7486 ctx->abi.vertex_id,
7487 LLVMGetParam(func, user_sgpr_base +
7488 SI_SGPR_BASE_VERTEX), "");
7489 }
7490
7491 index = ac_to_float(&ctx->ac, index);
7492 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index,
7493 ctx->args.arg_count + i, "");
7494 }
7495
7496 si_llvm_build_ret(ctx, ret);
7497 }
7498
7499 static bool si_get_vs_prolog(struct si_screen *sscreen,
7500 struct ac_llvm_compiler *compiler,
7501 struct si_shader *shader,
7502 struct pipe_debug_callback *debug,
7503 struct si_shader *main_part,
7504 const struct si_vs_prolog_bits *key)
7505 {
7506 struct si_shader_selector *vs = main_part->selector;
7507
7508 if (!si_vs_needs_prolog(vs, key))
7509 return true;
7510
7511 /* Get the prolog. */
7512 union si_shader_part_key prolog_key;
7513 si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs,
7514 key, shader, &prolog_key);
7515
7516 shader->prolog =
7517 si_get_shader_part(sscreen, &sscreen->vs_prologs,
7518 PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
7519 debug, si_build_vs_prolog_function,
7520 "Vertex Shader Prolog");
7521 return shader->prolog != NULL;
7522 }
7523
7524 /**
7525 * Select and compile (or reuse) vertex shader parts (prolog & epilog).
7526 */
7527 static bool si_shader_select_vs_parts(struct si_screen *sscreen,
7528 struct ac_llvm_compiler *compiler,
7529 struct si_shader *shader,
7530 struct pipe_debug_callback *debug)
7531 {
7532 return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
7533 &shader->key.part.vs.prolog);
7534 }
7535
7536 /**
7537 * Compile the TCS epilog function. This writes tesselation factors to memory
7538 * based on the output primitive type of the tesselator (determined by TES).
7539 */
7540 static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
7541 union si_shader_part_key *key)
7542 {
7543 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
7544
7545 memset(&ctx->args, 0, sizeof(ctx->args));
7546
7547 if (ctx->screen->info.chip_class >= GFX9) {
7548 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7549 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7550 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7551 &ctx->tcs_offchip_offset);
7552 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* wave info */
7553 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7554 &ctx->tcs_factor_offset);
7555 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7556 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7557 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7558 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7559 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7560 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7561 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7562 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7563 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7564 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7565 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7566 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7567 &ctx->tcs_offchip_layout);
7568 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7569 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7570 &ctx->tcs_out_lds_layout);
7571 } else {
7572 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7573 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7574 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7575 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7576 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7577 &ctx->tcs_offchip_layout);
7578 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7579 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7580 &ctx->tcs_out_lds_layout);
7581 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7582 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7583 &ctx->tcs_offchip_offset);
7584 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
7585 &ctx->tcs_factor_offset);
7586 }
7587
7588 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* VGPR gap */
7589 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* VGPR gap */
7590 struct ac_arg rel_patch_id; /* patch index within the wave (REL_PATCH_ID) */
7591 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &rel_patch_id);
7592 struct ac_arg invocation_id; /* invocation ID within the patch */
7593 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &invocation_id);
7594 struct ac_arg tcs_out_current_patch_data_offset; /* LDS offset where tess factors should be loaded from */
7595 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
7596 &tcs_out_current_patch_data_offset);
7597
7598 struct ac_arg tess_factors[6];
7599 for (unsigned i = 0; i < 6; i++)
7600 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &tess_factors[i]);
7601
7602 /* Create the function. */
7603 si_create_function(ctx, "tcs_epilog", NULL, 0,
7604 ctx->screen->info.chip_class >= GFX7 ? 128 : 0);
7605 ac_declare_lds_as_pointer(&ctx->ac);
7606
7607 LLVMValueRef invoc0_tess_factors[6];
7608 for (unsigned i = 0; i < 6; i++)
7609 invoc0_tess_factors[i] = ac_get_arg(&ctx->ac, tess_factors[i]);
7610
7611 si_write_tess_factors(bld_base,
7612 ac_get_arg(&ctx->ac, rel_patch_id),
7613 ac_get_arg(&ctx->ac, invocation_id),
7614 ac_get_arg(&ctx->ac, tcs_out_current_patch_data_offset),
7615 invoc0_tess_factors, invoc0_tess_factors + 4);
7616
7617 LLVMBuildRetVoid(ctx->ac.builder);
7618 }
7619
7620 /**
7621 * Select and compile (or reuse) TCS parts (epilog).
7622 */
7623 static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
7624 struct ac_llvm_compiler *compiler,
7625 struct si_shader *shader,
7626 struct pipe_debug_callback *debug)
7627 {
7628 if (sscreen->info.chip_class >= GFX9) {
7629 struct si_shader *ls_main_part =
7630 shader->key.part.tcs.ls->main_shader_part_ls;
7631
7632 if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
7633 &shader->key.part.tcs.ls_prolog))
7634 return false;
7635
7636 shader->previous_stage = ls_main_part;
7637 }
7638
7639 /* Get the epilog. */
7640 union si_shader_part_key epilog_key;
7641 memset(&epilog_key, 0, sizeof(epilog_key));
7642 epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
7643
7644 shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
7645 PIPE_SHADER_TESS_CTRL, false,
7646 &epilog_key, compiler, debug,
7647 si_build_tcs_epilog_function,
7648 "Tessellation Control Shader Epilog");
7649 return shader->epilog != NULL;
7650 }
7651
7652 /**
7653 * Select and compile (or reuse) GS parts (prolog).
7654 */
7655 static bool si_shader_select_gs_parts(struct si_screen *sscreen,
7656 struct ac_llvm_compiler *compiler,
7657 struct si_shader *shader,
7658 struct pipe_debug_callback *debug)
7659 {
7660 if (sscreen->info.chip_class >= GFX9) {
7661 struct si_shader *es_main_part;
7662 enum pipe_shader_type es_type = shader->key.part.gs.es->type;
7663
7664 if (shader->key.as_ngg)
7665 es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
7666 else
7667 es_main_part = shader->key.part.gs.es->main_shader_part_es;
7668
7669 if (es_type == PIPE_SHADER_VERTEX &&
7670 !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
7671 &shader->key.part.gs.vs_prolog))
7672 return false;
7673
7674 shader->previous_stage = es_main_part;
7675 }
7676
7677 if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
7678 return true;
7679
7680 union si_shader_part_key prolog_key;
7681 memset(&prolog_key, 0, sizeof(prolog_key));
7682 prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
7683 prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
7684
7685 shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
7686 PIPE_SHADER_GEOMETRY, true,
7687 &prolog_key, compiler, debug,
7688 si_build_gs_prolog_function,
7689 "Geometry Shader Prolog");
7690 return shader->prolog2 != NULL;
7691 }
7692
7693 /**
7694 * Build the pixel shader prolog function. This handles:
7695 * - two-side color selection and interpolation
7696 * - overriding interpolation parameters for the API PS
7697 * - polygon stippling
7698 *
7699 * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
7700 * overriden by other states. (e.g. per-sample interpolation)
7701 * Interpolated colors are stored after the preloaded VGPRs.
7702 */
7703 static void si_build_ps_prolog_function(struct si_shader_context *ctx,
7704 union si_shader_part_key *key)
7705 {
7706 LLVMValueRef ret, func;
7707 int num_returns, i, num_color_channels;
7708
7709 assert(si_need_ps_prolog(key));
7710
7711 memset(&ctx->args, 0, sizeof(ctx->args));
7712
7713 /* Declare inputs. */
7714 LLVMTypeRef return_types[AC_MAX_ARGS];
7715 num_returns = 0;
7716 num_color_channels = util_bitcount(key->ps_prolog.colors_read);
7717 assert(key->ps_prolog.num_input_sgprs +
7718 key->ps_prolog.num_input_vgprs +
7719 num_color_channels <= AC_MAX_ARGS);
7720 for (i = 0; i < key->ps_prolog.num_input_sgprs; i++) {
7721 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
7722 return_types[num_returns++] = ctx->i32;
7723
7724 }
7725
7726 struct ac_arg pos_fixed_pt;
7727 struct ac_arg ancillary;
7728 struct ac_arg param_sample_mask;
7729 for (i = 0; i < key->ps_prolog.num_input_vgprs; i++) {
7730 struct ac_arg *arg = NULL;
7731 if (i == key->ps_prolog.ancillary_vgpr_index) {
7732 arg = &ancillary;
7733 } else if (i == key->ps_prolog.ancillary_vgpr_index + 1) {
7734 arg = &param_sample_mask;
7735 } else if (i == key->ps_prolog.num_input_vgprs - 1) {
7736 /* POS_FIXED_PT is always last. */
7737 arg = &pos_fixed_pt;
7738 }
7739 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg);
7740 return_types[num_returns++] = ctx->f32;
7741 }
7742
7743 /* Declare outputs (same as inputs + add colors if needed) */
7744 for (i = 0; i < num_color_channels; i++)
7745 return_types[num_returns++] = ctx->f32;
7746
7747 /* Create the function. */
7748 si_create_function(ctx, "ps_prolog", return_types, num_returns, 0);
7749 func = ctx->main_fn;
7750
7751 /* Copy inputs to outputs. This should be no-op, as the registers match,
7752 * but it will prevent the compiler from overwriting them unintentionally.
7753 */
7754 ret = ctx->return_value;
7755 for (i = 0; i < ctx->args.arg_count; i++) {
7756 LLVMValueRef p = LLVMGetParam(func, i);
7757 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
7758 }
7759
7760 /* Polygon stippling. */
7761 if (key->ps_prolog.states.poly_stipple) {
7762 LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
7763
7764 si_llvm_emit_polygon_stipple(ctx, list, pos_fixed_pt);
7765 }
7766
7767 if (key->ps_prolog.states.bc_optimize_for_persp ||
7768 key->ps_prolog.states.bc_optimize_for_linear) {
7769 unsigned i, base = key->ps_prolog.num_input_sgprs;
7770 LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
7771
7772 /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
7773 * The hw doesn't compute CENTROID if the whole wave only
7774 * contains fully-covered quads.
7775 *
7776 * PRIM_MASK is after user SGPRs.
7777 */
7778 bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
7779 bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize,
7780 LLVMConstInt(ctx->i32, 31, 0), "");
7781 bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize,
7782 ctx->i1, "");
7783
7784 if (key->ps_prolog.states.bc_optimize_for_persp) {
7785 /* Read PERSP_CENTER. */
7786 for (i = 0; i < 2; i++)
7787 center[i] = LLVMGetParam(func, base + 2 + i);
7788 /* Read PERSP_CENTROID. */
7789 for (i = 0; i < 2; i++)
7790 centroid[i] = LLVMGetParam(func, base + 4 + i);
7791 /* Select PERSP_CENTROID. */
7792 for (i = 0; i < 2; i++) {
7793 tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
7794 center[i], centroid[i], "");
7795 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7796 tmp, base + 4 + i, "");
7797 }
7798 }
7799 if (key->ps_prolog.states.bc_optimize_for_linear) {
7800 /* Read LINEAR_CENTER. */
7801 for (i = 0; i < 2; i++)
7802 center[i] = LLVMGetParam(func, base + 8 + i);
7803 /* Read LINEAR_CENTROID. */
7804 for (i = 0; i < 2; i++)
7805 centroid[i] = LLVMGetParam(func, base + 10 + i);
7806 /* Select LINEAR_CENTROID. */
7807 for (i = 0; i < 2; i++) {
7808 tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
7809 center[i], centroid[i], "");
7810 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7811 tmp, base + 10 + i, "");
7812 }
7813 }
7814 }
7815
7816 /* Force per-sample interpolation. */
7817 if (key->ps_prolog.states.force_persp_sample_interp) {
7818 unsigned i, base = key->ps_prolog.num_input_sgprs;
7819 LLVMValueRef persp_sample[2];
7820
7821 /* Read PERSP_SAMPLE. */
7822 for (i = 0; i < 2; i++)
7823 persp_sample[i] = LLVMGetParam(func, base + i);
7824 /* Overwrite PERSP_CENTER. */
7825 for (i = 0; i < 2; i++)
7826 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7827 persp_sample[i], base + 2 + i, "");
7828 /* Overwrite PERSP_CENTROID. */
7829 for (i = 0; i < 2; i++)
7830 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7831 persp_sample[i], base + 4 + i, "");
7832 }
7833 if (key->ps_prolog.states.force_linear_sample_interp) {
7834 unsigned i, base = key->ps_prolog.num_input_sgprs;
7835 LLVMValueRef linear_sample[2];
7836
7837 /* Read LINEAR_SAMPLE. */
7838 for (i = 0; i < 2; i++)
7839 linear_sample[i] = LLVMGetParam(func, base + 6 + i);
7840 /* Overwrite LINEAR_CENTER. */
7841 for (i = 0; i < 2; i++)
7842 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7843 linear_sample[i], base + 8 + i, "");
7844 /* Overwrite LINEAR_CENTROID. */
7845 for (i = 0; i < 2; i++)
7846 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7847 linear_sample[i], base + 10 + i, "");
7848 }
7849
7850 /* Force center interpolation. */
7851 if (key->ps_prolog.states.force_persp_center_interp) {
7852 unsigned i, base = key->ps_prolog.num_input_sgprs;
7853 LLVMValueRef persp_center[2];
7854
7855 /* Read PERSP_CENTER. */
7856 for (i = 0; i < 2; i++)
7857 persp_center[i] = LLVMGetParam(func, base + 2 + i);
7858 /* Overwrite PERSP_SAMPLE. */
7859 for (i = 0; i < 2; i++)
7860 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7861 persp_center[i], base + i, "");
7862 /* Overwrite PERSP_CENTROID. */
7863 for (i = 0; i < 2; i++)
7864 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7865 persp_center[i], base + 4 + i, "");
7866 }
7867 if (key->ps_prolog.states.force_linear_center_interp) {
7868 unsigned i, base = key->ps_prolog.num_input_sgprs;
7869 LLVMValueRef linear_center[2];
7870
7871 /* Read LINEAR_CENTER. */
7872 for (i = 0; i < 2; i++)
7873 linear_center[i] = LLVMGetParam(func, base + 8 + i);
7874 /* Overwrite LINEAR_SAMPLE. */
7875 for (i = 0; i < 2; i++)
7876 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7877 linear_center[i], base + 6 + i, "");
7878 /* Overwrite LINEAR_CENTROID. */
7879 for (i = 0; i < 2; i++)
7880 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7881 linear_center[i], base + 10 + i, "");
7882 }
7883
7884 /* Interpolate colors. */
7885 unsigned color_out_idx = 0;
7886 for (i = 0; i < 2; i++) {
7887 unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
7888 unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
7889 key->ps_prolog.face_vgpr_index;
7890 LLVMValueRef interp[2], color[4];
7891 LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
7892
7893 if (!writemask)
7894 continue;
7895
7896 /* If the interpolation qualifier is not CONSTANT (-1). */
7897 if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
7898 unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
7899 key->ps_prolog.color_interp_vgpr_index[i];
7900
7901 /* Get the (i,j) updated by bc_optimize handling. */
7902 interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret,
7903 interp_vgpr, "");
7904 interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret,
7905 interp_vgpr + 1, "");
7906 interp_ij = ac_build_gather_values(&ctx->ac, interp, 2);
7907 }
7908
7909 /* Use the absolute location of the input. */
7910 prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
7911
7912 if (key->ps_prolog.states.color_two_side) {
7913 face = LLVMGetParam(func, face_vgpr);
7914 face = ac_to_integer(&ctx->ac, face);
7915 }
7916
7917 interp_fs_input(ctx,
7918 key->ps_prolog.color_attr_index[i],
7919 TGSI_SEMANTIC_COLOR, i,
7920 key->ps_prolog.num_interp_inputs,
7921 key->ps_prolog.colors_read, interp_ij,
7922 prim_mask, face, color);
7923
7924 while (writemask) {
7925 unsigned chan = u_bit_scan(&writemask);
7926 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan],
7927 ctx->args.arg_count + color_out_idx++, "");
7928 }
7929 }
7930
7931 /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
7932 * says:
7933 *
7934 * "When per-sample shading is active due to the use of a fragment
7935 * input qualified by sample or due to the use of the gl_SampleID
7936 * or gl_SamplePosition variables, only the bit for the current
7937 * sample is set in gl_SampleMaskIn. When state specifies multiple
7938 * fragment shader invocations for a given fragment, the sample
7939 * mask for any single fragment shader invocation may specify a
7940 * subset of the covered samples for the fragment. In this case,
7941 * the bit corresponding to each covered sample will be set in
7942 * exactly one fragment shader invocation."
7943 *
7944 * The samplemask loaded by hardware is always the coverage of the
7945 * entire pixel/fragment, so mask bits out based on the sample ID.
7946 */
7947 if (key->ps_prolog.states.samplemask_log_ps_iter) {
7948 /* The bit pattern matches that used by fixed function fragment
7949 * processing. */
7950 static const uint16_t ps_iter_masks[] = {
7951 0xffff, /* not used */
7952 0x5555,
7953 0x1111,
7954 0x0101,
7955 0x0001,
7956 };
7957 assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks));
7958
7959 uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter];
7960 LLVMValueRef sampleid = si_unpack_param(ctx, ancillary, 8, 4);
7961 LLVMValueRef samplemask = ac_get_arg(&ctx->ac, param_sample_mask);
7962
7963 samplemask = ac_to_integer(&ctx->ac, samplemask);
7964 samplemask = LLVMBuildAnd(
7965 ctx->ac.builder,
7966 samplemask,
7967 LLVMBuildShl(ctx->ac.builder,
7968 LLVMConstInt(ctx->i32, ps_iter_mask, false),
7969 sampleid, ""),
7970 "");
7971 samplemask = ac_to_float(&ctx->ac, samplemask);
7972
7973 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask,
7974 param_sample_mask.arg_index, "");
7975 }
7976
7977 /* Tell LLVM to insert WQM instruction sequence when needed. */
7978 if (key->ps_prolog.wqm) {
7979 LLVMAddTargetDependentFunctionAttr(func,
7980 "amdgpu-ps-wqm-outputs", "");
7981 }
7982
7983 si_llvm_build_ret(ctx, ret);
7984 }
7985
7986 /**
7987 * Build the pixel shader epilog function. This handles everything that must be
7988 * emulated for pixel shader exports. (alpha-test, format conversions, etc)
7989 */
7990 static void si_build_ps_epilog_function(struct si_shader_context *ctx,
7991 union si_shader_part_key *key)
7992 {
7993 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
7994 LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
7995 int i;
7996 struct si_ps_exports exp = {};
7997
7998 memset(&ctx->args, 0, sizeof(ctx->args));
7999
8000 /* Declare input SGPRs. */
8001 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->rw_buffers);
8002 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
8003 &ctx->bindless_samplers_and_images);
8004 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
8005 &ctx->const_and_shader_buffers);
8006 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
8007 &ctx->samplers_and_images);
8008 add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT,
8009 NULL, SI_PARAM_ALPHA_REF);
8010
8011 /* Declare input VGPRs. */
8012 unsigned required_num_params =
8013 ctx->args.num_sgprs_used +
8014 util_bitcount(key->ps_epilog.colors_written) * 4 +
8015 key->ps_epilog.writes_z +
8016 key->ps_epilog.writes_stencil +
8017 key->ps_epilog.writes_samplemask;
8018
8019 required_num_params = MAX2(required_num_params,
8020 ctx->args.num_sgprs_used + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
8021
8022 while (ctx->args.arg_count < required_num_params)
8023 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
8024
8025 /* Create the function. */
8026 si_create_function(ctx, "ps_epilog", NULL, 0, 0);
8027 /* Disable elimination of unused inputs. */
8028 ac_llvm_add_target_dep_function_attr(ctx->main_fn,
8029 "InitialPSInputAddr", 0xffffff);
8030
8031 /* Process colors. */
8032 unsigned vgpr = ctx->args.num_sgprs_used;
8033 unsigned colors_written = key->ps_epilog.colors_written;
8034 int last_color_export = -1;
8035
8036 /* Find the last color export. */
8037 if (!key->ps_epilog.writes_z &&
8038 !key->ps_epilog.writes_stencil &&
8039 !key->ps_epilog.writes_samplemask) {
8040 unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
8041
8042 /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
8043 if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
8044 /* Just set this if any of the colorbuffers are enabled. */
8045 if (spi_format &
8046 ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
8047 last_color_export = 0;
8048 } else {
8049 for (i = 0; i < 8; i++)
8050 if (colors_written & (1 << i) &&
8051 (spi_format >> (i * 4)) & 0xf)
8052 last_color_export = i;
8053 }
8054 }
8055
8056 while (colors_written) {
8057 LLVMValueRef color[4];
8058 int mrt = u_bit_scan(&colors_written);
8059
8060 for (i = 0; i < 4; i++)
8061 color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
8062
8063 si_export_mrt_color(bld_base, color, mrt,
8064 ctx->args.arg_count - 1,
8065 mrt == last_color_export, &exp);
8066 }
8067
8068 /* Process depth, stencil, samplemask. */
8069 if (key->ps_epilog.writes_z)
8070 depth = LLVMGetParam(ctx->main_fn, vgpr++);
8071 if (key->ps_epilog.writes_stencil)
8072 stencil = LLVMGetParam(ctx->main_fn, vgpr++);
8073 if (key->ps_epilog.writes_samplemask)
8074 samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
8075
8076 if (depth || stencil || samplemask)
8077 si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp);
8078 else if (last_color_export == -1)
8079 ac_build_export_null(&ctx->ac);
8080
8081 if (exp.num)
8082 si_emit_ps_exports(ctx, &exp);
8083
8084 /* Compile. */
8085 LLVMBuildRetVoid(ctx->ac.builder);
8086 }
8087
8088 /**
8089 * Select and compile (or reuse) pixel shader parts (prolog & epilog).
8090 */
8091 static bool si_shader_select_ps_parts(struct si_screen *sscreen,
8092 struct ac_llvm_compiler *compiler,
8093 struct si_shader *shader,
8094 struct pipe_debug_callback *debug)
8095 {
8096 union si_shader_part_key prolog_key;
8097 union si_shader_part_key epilog_key;
8098
8099 /* Get the prolog. */
8100 si_get_ps_prolog_key(shader, &prolog_key, true);
8101
8102 /* The prolog is a no-op if these aren't set. */
8103 if (si_need_ps_prolog(&prolog_key)) {
8104 shader->prolog =
8105 si_get_shader_part(sscreen, &sscreen->ps_prologs,
8106 PIPE_SHADER_FRAGMENT, true,
8107 &prolog_key, compiler, debug,
8108 si_build_ps_prolog_function,
8109 "Fragment Shader Prolog");
8110 if (!shader->prolog)
8111 return false;
8112 }
8113
8114 /* Get the epilog. */
8115 si_get_ps_epilog_key(shader, &epilog_key);
8116
8117 shader->epilog =
8118 si_get_shader_part(sscreen, &sscreen->ps_epilogs,
8119 PIPE_SHADER_FRAGMENT, false,
8120 &epilog_key, compiler, debug,
8121 si_build_ps_epilog_function,
8122 "Fragment Shader Epilog");
8123 if (!shader->epilog)
8124 return false;
8125
8126 /* Enable POS_FIXED_PT if polygon stippling is enabled. */
8127 if (shader->key.part.ps.prolog.poly_stipple) {
8128 shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
8129 assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
8130 }
8131
8132 /* Set up the enable bits for per-sample shading if needed. */
8133 if (shader->key.part.ps.prolog.force_persp_sample_interp &&
8134 (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
8135 G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8136 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
8137 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
8138 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
8139 }
8140 if (shader->key.part.ps.prolog.force_linear_sample_interp &&
8141 (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
8142 G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8143 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
8144 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
8145 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
8146 }
8147 if (shader->key.part.ps.prolog.force_persp_center_interp &&
8148 (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
8149 G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8150 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
8151 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
8152 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
8153 }
8154 if (shader->key.part.ps.prolog.force_linear_center_interp &&
8155 (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
8156 G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8157 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
8158 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
8159 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
8160 }
8161
8162 /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
8163 if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
8164 !(shader->config.spi_ps_input_ena & 0xf)) {
8165 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
8166 assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
8167 }
8168
8169 /* At least one pair of interpolation weights must be enabled. */
8170 if (!(shader->config.spi_ps_input_ena & 0x7f)) {
8171 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
8172 assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
8173 }
8174
8175 /* Samplemask fixup requires the sample ID. */
8176 if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
8177 shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
8178 assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
8179 }
8180
8181 /* The sample mask input is always enabled, because the API shader always
8182 * passes it through to the epilog. Disable it here if it's unused.
8183 */
8184 if (!shader->key.part.ps.epilog.poly_line_smoothing &&
8185 !shader->selector->info.reads_samplemask)
8186 shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
8187
8188 return true;
8189 }
8190
8191 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
8192 unsigned *lds_size)
8193 {
8194 /* If tessellation is all offchip and on-chip GS isn't used, this
8195 * workaround is not needed.
8196 */
8197 return;
8198
8199 /* SPI barrier management bug:
8200 * Make sure we have at least 4k of LDS in use to avoid the bug.
8201 * It applies to workgroup sizes of more than one wavefront.
8202 */
8203 if (sscreen->info.family == CHIP_BONAIRE ||
8204 sscreen->info.family == CHIP_KABINI)
8205 *lds_size = MAX2(*lds_size, 8);
8206 }
8207
8208 static void si_fix_resource_usage(struct si_screen *sscreen,
8209 struct si_shader *shader)
8210 {
8211 unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
8212
8213 shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
8214
8215 if (shader->selector->type == PIPE_SHADER_COMPUTE &&
8216 si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
8217 si_multiwave_lds_size_workaround(sscreen,
8218 &shader->config.lds_size);
8219 }
8220 }
8221
8222 bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
8223 struct si_shader *shader,
8224 struct pipe_debug_callback *debug)
8225 {
8226 struct si_shader_selector *sel = shader->selector;
8227 struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
8228 int r;
8229
8230 /* LS, ES, VS are compiled on demand if the main part hasn't been
8231 * compiled for that stage.
8232 *
8233 * GS are compiled on demand if the main part hasn't been compiled
8234 * for the chosen NGG-ness.
8235 *
8236 * Vertex shaders are compiled on demand when a vertex fetch
8237 * workaround must be applied.
8238 */
8239 if (shader->is_monolithic) {
8240 /* Monolithic shader (compiled as a whole, has many variants,
8241 * may take a long time to compile).
8242 */
8243 r = si_compile_tgsi_shader(sscreen, compiler, shader, debug);
8244 if (r)
8245 return false;
8246 } else {
8247 /* The shader consists of several parts:
8248 *
8249 * - the middle part is the user shader, it has 1 variant only
8250 * and it was compiled during the creation of the shader
8251 * selector
8252 * - the prolog part is inserted at the beginning
8253 * - the epilog part is inserted at the end
8254 *
8255 * The prolog and epilog have many (but simple) variants.
8256 *
8257 * Starting with gfx9, geometry and tessellation control
8258 * shaders also contain the prolog and user shader parts of
8259 * the previous shader stage.
8260 */
8261
8262 if (!mainp)
8263 return false;
8264
8265 /* Copy the compiled TGSI shader data over. */
8266 shader->is_binary_shared = true;
8267 shader->binary = mainp->binary;
8268 shader->config = mainp->config;
8269 shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
8270 shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
8271 shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
8272 shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
8273 memcpy(shader->info.vs_output_param_offset,
8274 mainp->info.vs_output_param_offset,
8275 sizeof(mainp->info.vs_output_param_offset));
8276 shader->info.uses_instanceid = mainp->info.uses_instanceid;
8277 shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
8278 shader->info.nr_param_exports = mainp->info.nr_param_exports;
8279
8280 /* Select prologs and/or epilogs. */
8281 switch (sel->type) {
8282 case PIPE_SHADER_VERTEX:
8283 if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
8284 return false;
8285 break;
8286 case PIPE_SHADER_TESS_CTRL:
8287 if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
8288 return false;
8289 break;
8290 case PIPE_SHADER_TESS_EVAL:
8291 break;
8292 case PIPE_SHADER_GEOMETRY:
8293 if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
8294 return false;
8295 break;
8296 case PIPE_SHADER_FRAGMENT:
8297 if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
8298 return false;
8299
8300 /* Make sure we have at least as many VGPRs as there
8301 * are allocated inputs.
8302 */
8303 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8304 shader->info.num_input_vgprs);
8305 break;
8306 default:;
8307 }
8308
8309 /* Update SGPR and VGPR counts. */
8310 if (shader->prolog) {
8311 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8312 shader->prolog->config.num_sgprs);
8313 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8314 shader->prolog->config.num_vgprs);
8315 }
8316 if (shader->previous_stage) {
8317 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8318 shader->previous_stage->config.num_sgprs);
8319 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8320 shader->previous_stage->config.num_vgprs);
8321 shader->config.spilled_sgprs =
8322 MAX2(shader->config.spilled_sgprs,
8323 shader->previous_stage->config.spilled_sgprs);
8324 shader->config.spilled_vgprs =
8325 MAX2(shader->config.spilled_vgprs,
8326 shader->previous_stage->config.spilled_vgprs);
8327 shader->info.private_mem_vgprs =
8328 MAX2(shader->info.private_mem_vgprs,
8329 shader->previous_stage->info.private_mem_vgprs);
8330 shader->config.scratch_bytes_per_wave =
8331 MAX2(shader->config.scratch_bytes_per_wave,
8332 shader->previous_stage->config.scratch_bytes_per_wave);
8333 shader->info.uses_instanceid |=
8334 shader->previous_stage->info.uses_instanceid;
8335 }
8336 if (shader->prolog2) {
8337 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8338 shader->prolog2->config.num_sgprs);
8339 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8340 shader->prolog2->config.num_vgprs);
8341 }
8342 if (shader->epilog) {
8343 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8344 shader->epilog->config.num_sgprs);
8345 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8346 shader->epilog->config.num_vgprs);
8347 }
8348 si_calculate_max_simd_waves(shader);
8349 }
8350
8351 if (shader->key.as_ngg) {
8352 assert(!shader->key.as_es && !shader->key.as_ls);
8353 gfx10_ngg_calculate_subgroup_info(shader);
8354 } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
8355 gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
8356 }
8357
8358 si_fix_resource_usage(sscreen, shader);
8359 si_shader_dump(sscreen, shader, debug, stderr, true);
8360
8361 /* Upload. */
8362 if (!si_shader_binary_upload(sscreen, shader, 0)) {
8363 fprintf(stderr, "LLVM failed to upload shader\n");
8364 return false;
8365 }
8366
8367 return true;
8368 }
8369
8370 void si_shader_destroy(struct si_shader *shader)
8371 {
8372 if (shader->scratch_bo)
8373 si_resource_reference(&shader->scratch_bo, NULL);
8374
8375 si_resource_reference(&shader->bo, NULL);
8376
8377 if (!shader->is_binary_shared)
8378 si_shader_binary_clean(&shader->binary);
8379
8380 free(shader->shader_log);
8381 }