2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_memory.h"
26 #include "util/u_string.h"
27 #include "tgsi/tgsi_build.h"
28 #include "tgsi/tgsi_strings.h"
29 #include "tgsi/tgsi_util.h"
30 #include "tgsi/tgsi_dump.h"
31 #include "tgsi/tgsi_from_mesa.h"
33 #include "ac_binary.h"
34 #include "ac_exp_param.h"
35 #include "ac_shader_util.h"
37 #include "ac_llvm_util.h"
38 #include "si_shader_internal.h"
42 #include "compiler/nir/nir.h"
44 static const char scratch_rsrc_dword0_symbol
[] =
45 "SCRATCH_RSRC_DWORD0";
47 static const char scratch_rsrc_dword1_symbol
[] =
48 "SCRATCH_RSRC_DWORD1";
50 static void si_init_shader_ctx(struct si_shader_context
*ctx
,
51 struct si_screen
*sscreen
,
52 struct ac_llvm_compiler
*compiler
,
56 static void si_llvm_emit_barrier(const struct lp_build_tgsi_action
*action
,
57 struct lp_build_tgsi_context
*bld_base
,
58 struct lp_build_emit_data
*emit_data
);
60 static void si_dump_shader_key(const struct si_shader
*shader
, FILE *f
);
62 static void si_build_vs_prolog_function(struct si_shader_context
*ctx
,
63 union si_shader_part_key
*key
);
64 static void si_build_tcs_epilog_function(struct si_shader_context
*ctx
,
65 union si_shader_part_key
*key
);
66 static void si_build_ps_prolog_function(struct si_shader_context
*ctx
,
67 union si_shader_part_key
*key
);
68 static void si_build_ps_epilog_function(struct si_shader_context
*ctx
,
69 union si_shader_part_key
*key
);
70 static void si_fix_resource_usage(struct si_screen
*sscreen
,
71 struct si_shader
*shader
);
73 /* Ideally pass the sample mask input to the PS epilog as v14, which
74 * is its usual location, so that the shader doesn't have to add v_mov.
76 #define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
78 static bool llvm_type_is_64bit(struct si_shader_context
*ctx
,
81 if (type
== ctx
->ac
.i64
|| type
== ctx
->ac
.f64
)
87 /** Whether the shader runs as a combination of multiple API shaders */
88 static bool is_multi_part_shader(struct si_shader_context
*ctx
)
90 if (ctx
->screen
->info
.chip_class
<= GFX8
)
93 return ctx
->shader
->key
.as_ls
||
94 ctx
->shader
->key
.as_es
||
95 ctx
->type
== PIPE_SHADER_TESS_CTRL
||
96 ctx
->type
== PIPE_SHADER_GEOMETRY
;
99 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
100 static bool is_merged_shader(struct si_shader_context
*ctx
)
102 return ctx
->shader
->key
.as_ngg
|| is_multi_part_shader(ctx
);
105 void si_init_function_info(struct si_function_info
*fninfo
)
107 fninfo
->num_params
= 0;
108 fninfo
->num_sgpr_params
= 0;
111 unsigned add_arg_assign(struct si_function_info
*fninfo
,
112 enum si_arg_regfile regfile
, LLVMTypeRef type
,
113 LLVMValueRef
*assign
)
115 assert(regfile
!= ARG_SGPR
|| fninfo
->num_sgpr_params
== fninfo
->num_params
);
117 unsigned idx
= fninfo
->num_params
++;
118 assert(idx
< ARRAY_SIZE(fninfo
->types
));
120 if (regfile
== ARG_SGPR
)
121 fninfo
->num_sgpr_params
= fninfo
->num_params
;
123 fninfo
->types
[idx
] = type
;
124 fninfo
->assign
[idx
] = assign
;
128 static unsigned add_arg(struct si_function_info
*fninfo
,
129 enum si_arg_regfile regfile
, LLVMTypeRef type
)
131 return add_arg_assign(fninfo
, regfile
, type
, NULL
);
134 static void add_arg_assign_checked(struct si_function_info
*fninfo
,
135 enum si_arg_regfile regfile
, LLVMTypeRef type
,
136 LLVMValueRef
*assign
, unsigned idx
)
138 ASSERTED
unsigned actual
= add_arg_assign(fninfo
, regfile
, type
, assign
);
139 assert(actual
== idx
);
142 static void add_arg_checked(struct si_function_info
*fninfo
,
143 enum si_arg_regfile regfile
, LLVMTypeRef type
,
146 add_arg_assign_checked(fninfo
, regfile
, type
, NULL
, idx
);
150 * Returns a unique index for a per-patch semantic name and index. The index
151 * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
154 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name
, unsigned index
)
156 switch (semantic_name
) {
157 case TGSI_SEMANTIC_TESSOUTER
:
159 case TGSI_SEMANTIC_TESSINNER
:
161 case TGSI_SEMANTIC_PATCH
:
166 assert(!"invalid semantic name");
172 * Returns a unique index for a semantic name and index. The index must be
173 * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
176 unsigned si_shader_io_get_unique_index(unsigned semantic_name
, unsigned index
,
179 switch (semantic_name
) {
180 case TGSI_SEMANTIC_POSITION
:
182 case TGSI_SEMANTIC_GENERIC
:
183 /* Since some shader stages use the the highest used IO index
184 * to determine the size to allocate for inputs/outputs
185 * (in LDS, tess and GS rings). GENERIC should be placed right
186 * after POSITION to make that size as small as possible.
188 if (index
< SI_MAX_IO_GENERIC
)
191 assert(!"invalid generic index");
193 case TGSI_SEMANTIC_FOG
:
194 return SI_MAX_IO_GENERIC
+ 1;
195 case TGSI_SEMANTIC_COLOR
:
197 return SI_MAX_IO_GENERIC
+ 2 + index
;
198 case TGSI_SEMANTIC_BCOLOR
:
200 /* If it's a varying, COLOR and BCOLOR alias. */
202 return SI_MAX_IO_GENERIC
+ 2 + index
;
204 return SI_MAX_IO_GENERIC
+ 4 + index
;
205 case TGSI_SEMANTIC_TEXCOORD
:
207 return SI_MAX_IO_GENERIC
+ 6 + index
;
209 /* These are rarely used between LS and HS or ES and GS. */
210 case TGSI_SEMANTIC_CLIPDIST
:
212 return SI_MAX_IO_GENERIC
+ 6 + 8 + index
;
213 case TGSI_SEMANTIC_CLIPVERTEX
:
214 return SI_MAX_IO_GENERIC
+ 6 + 8 + 2;
215 case TGSI_SEMANTIC_PSIZE
:
216 return SI_MAX_IO_GENERIC
+ 6 + 8 + 3;
218 /* These can't be written by LS, HS, and ES. */
219 case TGSI_SEMANTIC_LAYER
:
220 return SI_MAX_IO_GENERIC
+ 6 + 8 + 4;
221 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
222 return SI_MAX_IO_GENERIC
+ 6 + 8 + 5;
223 case TGSI_SEMANTIC_PRIMID
:
224 STATIC_ASSERT(SI_MAX_IO_GENERIC
+ 6 + 8 + 6 <= 63);
225 return SI_MAX_IO_GENERIC
+ 6 + 8 + 6;
227 fprintf(stderr
, "invalid semantic name = %u\n", semantic_name
);
228 assert(!"invalid semantic name");
234 * Get the value of a shader input parameter and extract a bitfield.
236 static LLVMValueRef
unpack_llvm_param(struct si_shader_context
*ctx
,
237 LLVMValueRef value
, unsigned rshift
,
240 if (LLVMGetTypeKind(LLVMTypeOf(value
)) == LLVMFloatTypeKind
)
241 value
= ac_to_integer(&ctx
->ac
, value
);
244 value
= LLVMBuildLShr(ctx
->ac
.builder
, value
,
245 LLVMConstInt(ctx
->i32
, rshift
, 0), "");
247 if (rshift
+ bitwidth
< 32) {
248 unsigned mask
= (1 << bitwidth
) - 1;
249 value
= LLVMBuildAnd(ctx
->ac
.builder
, value
,
250 LLVMConstInt(ctx
->i32
, mask
, 0), "");
256 LLVMValueRef
si_unpack_param(struct si_shader_context
*ctx
,
257 unsigned param
, unsigned rshift
,
260 LLVMValueRef value
= LLVMGetParam(ctx
->main_fn
, param
);
262 return unpack_llvm_param(ctx
, value
, rshift
, bitwidth
);
265 static LLVMValueRef
get_rel_patch_id(struct si_shader_context
*ctx
)
268 case PIPE_SHADER_TESS_CTRL
:
269 return unpack_llvm_param(ctx
, ctx
->abi
.tcs_rel_ids
, 0, 8);
271 case PIPE_SHADER_TESS_EVAL
:
272 return LLVMGetParam(ctx
->main_fn
,
273 ctx
->param_tes_rel_patch_id
);
281 /* Tessellation shaders pass outputs to the next shader using LDS.
283 * LS outputs = TCS inputs
284 * TCS outputs = TES inputs
287 * - TCS inputs for patch 0
288 * - TCS inputs for patch 1
289 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
291 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
292 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
293 * - TCS outputs for patch 1
294 * - Per-patch TCS outputs for patch 1
295 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
296 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
299 * All three shaders VS(LS), TCS, TES share the same LDS space.
303 get_tcs_in_patch_stride(struct si_shader_context
*ctx
)
305 return si_unpack_param(ctx
, ctx
->param_vs_state_bits
, 8, 13);
308 static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context
*ctx
)
310 assert(ctx
->type
== PIPE_SHADER_TESS_CTRL
);
312 if (ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
)
313 return util_last_bit64(ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
) * 4;
315 return util_last_bit64(ctx
->shader
->selector
->outputs_written
) * 4;
318 static LLVMValueRef
get_tcs_out_vertex_dw_stride(struct si_shader_context
*ctx
)
320 unsigned stride
= get_tcs_out_vertex_dw_stride_constant(ctx
);
322 return LLVMConstInt(ctx
->i32
, stride
, 0);
325 static LLVMValueRef
get_tcs_out_patch_stride(struct si_shader_context
*ctx
)
327 if (ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
)
328 return si_unpack_param(ctx
, ctx
->param_tcs_out_lds_layout
, 0, 13);
330 const struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
331 unsigned tcs_out_vertices
= info
->properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
];
332 unsigned vertex_dw_stride
= get_tcs_out_vertex_dw_stride_constant(ctx
);
333 unsigned num_patch_outputs
= util_last_bit64(ctx
->shader
->selector
->patch_outputs_written
);
334 unsigned patch_dw_stride
= tcs_out_vertices
* vertex_dw_stride
+
335 num_patch_outputs
* 4;
336 return LLVMConstInt(ctx
->i32
, patch_dw_stride
, 0);
340 get_tcs_out_patch0_offset(struct si_shader_context
*ctx
)
342 return LLVMBuildMul(ctx
->ac
.builder
,
344 ctx
->param_tcs_out_lds_offsets
,
346 LLVMConstInt(ctx
->i32
, 4, 0), "");
350 get_tcs_out_patch0_patch_data_offset(struct si_shader_context
*ctx
)
352 return LLVMBuildMul(ctx
->ac
.builder
,
354 ctx
->param_tcs_out_lds_offsets
,
356 LLVMConstInt(ctx
->i32
, 4, 0), "");
360 get_tcs_in_current_patch_offset(struct si_shader_context
*ctx
)
362 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
363 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
365 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
369 get_tcs_out_current_patch_offset(struct si_shader_context
*ctx
)
371 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
372 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
373 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
375 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
, patch0_offset
);
379 get_tcs_out_current_patch_data_offset(struct si_shader_context
*ctx
)
381 LLVMValueRef patch0_patch_data_offset
=
382 get_tcs_out_patch0_patch_data_offset(ctx
);
383 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
384 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
386 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
, patch0_patch_data_offset
);
389 static LLVMValueRef
get_num_tcs_out_vertices(struct si_shader_context
*ctx
)
391 unsigned tcs_out_vertices
=
392 ctx
->shader
->selector
?
393 ctx
->shader
->selector
->info
.properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
] : 0;
395 /* If !tcs_out_vertices, it's either the fixed-func TCS or the TCS epilog. */
396 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
&& tcs_out_vertices
)
397 return LLVMConstInt(ctx
->i32
, tcs_out_vertices
, 0);
399 return si_unpack_param(ctx
, ctx
->param_tcs_offchip_layout
, 6, 6);
402 static LLVMValueRef
get_tcs_in_vertex_dw_stride(struct si_shader_context
*ctx
)
407 case PIPE_SHADER_VERTEX
:
408 stride
= ctx
->shader
->selector
->lshs_vertex_stride
/ 4;
409 return LLVMConstInt(ctx
->i32
, stride
, 0);
411 case PIPE_SHADER_TESS_CTRL
:
412 if (ctx
->screen
->info
.chip_class
>= GFX9
&&
413 ctx
->shader
->is_monolithic
) {
414 stride
= ctx
->shader
->key
.part
.tcs
.ls
->lshs_vertex_stride
/ 4;
415 return LLVMConstInt(ctx
->i32
, stride
, 0);
417 return si_unpack_param(ctx
, ctx
->param_vs_state_bits
, 24, 8);
425 static LLVMValueRef
unpack_sint16(struct si_shader_context
*ctx
,
426 LLVMValueRef i32
, unsigned index
)
431 return LLVMBuildAShr(ctx
->ac
.builder
, i32
,
432 LLVMConstInt(ctx
->i32
, 16, 0), "");
434 return LLVMBuildSExt(ctx
->ac
.builder
,
435 LLVMBuildTrunc(ctx
->ac
.builder
, i32
,
440 void si_llvm_load_input_vs(
441 struct si_shader_context
*ctx
,
442 unsigned input_index
,
445 const struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
446 unsigned vs_blit_property
= info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
448 if (vs_blit_property
) {
449 LLVMValueRef vertex_id
= ctx
->abi
.vertex_id
;
450 LLVMValueRef sel_x1
= LLVMBuildICmp(ctx
->ac
.builder
,
451 LLVMIntULE
, vertex_id
,
453 /* Use LLVMIntNE, because we have 3 vertices and only
454 * the middle one should use y2.
456 LLVMValueRef sel_y1
= LLVMBuildICmp(ctx
->ac
.builder
,
457 LLVMIntNE
, vertex_id
,
460 if (input_index
== 0) {
462 LLVMValueRef x1y1
= LLVMGetParam(ctx
->main_fn
,
463 ctx
->param_vs_blit_inputs
);
464 LLVMValueRef x2y2
= LLVMGetParam(ctx
->main_fn
,
465 ctx
->param_vs_blit_inputs
+ 1);
467 LLVMValueRef x1
= unpack_sint16(ctx
, x1y1
, 0);
468 LLVMValueRef y1
= unpack_sint16(ctx
, x1y1
, 1);
469 LLVMValueRef x2
= unpack_sint16(ctx
, x2y2
, 0);
470 LLVMValueRef y2
= unpack_sint16(ctx
, x2y2
, 1);
472 LLVMValueRef x
= LLVMBuildSelect(ctx
->ac
.builder
, sel_x1
,
474 LLVMValueRef y
= LLVMBuildSelect(ctx
->ac
.builder
, sel_y1
,
477 out
[0] = LLVMBuildSIToFP(ctx
->ac
.builder
, x
, ctx
->f32
, "");
478 out
[1] = LLVMBuildSIToFP(ctx
->ac
.builder
, y
, ctx
->f32
, "");
479 out
[2] = LLVMGetParam(ctx
->main_fn
,
480 ctx
->param_vs_blit_inputs
+ 2);
481 out
[3] = ctx
->ac
.f32_1
;
485 /* Color or texture coordinates: */
486 assert(input_index
== 1);
488 if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_COLOR
) {
489 for (int i
= 0; i
< 4; i
++) {
490 out
[i
] = LLVMGetParam(ctx
->main_fn
,
491 ctx
->param_vs_blit_inputs
+ 3 + i
);
494 assert(vs_blit_property
== SI_VS_BLIT_SGPRS_POS_TEXCOORD
);
495 LLVMValueRef x1
= LLVMGetParam(ctx
->main_fn
,
496 ctx
->param_vs_blit_inputs
+ 3);
497 LLVMValueRef y1
= LLVMGetParam(ctx
->main_fn
,
498 ctx
->param_vs_blit_inputs
+ 4);
499 LLVMValueRef x2
= LLVMGetParam(ctx
->main_fn
,
500 ctx
->param_vs_blit_inputs
+ 5);
501 LLVMValueRef y2
= LLVMGetParam(ctx
->main_fn
,
502 ctx
->param_vs_blit_inputs
+ 6);
504 out
[0] = LLVMBuildSelect(ctx
->ac
.builder
, sel_x1
,
506 out
[1] = LLVMBuildSelect(ctx
->ac
.builder
, sel_y1
,
508 out
[2] = LLVMGetParam(ctx
->main_fn
,
509 ctx
->param_vs_blit_inputs
+ 7);
510 out
[3] = LLVMGetParam(ctx
->main_fn
,
511 ctx
->param_vs_blit_inputs
+ 8);
516 union si_vs_fix_fetch fix_fetch
;
517 LLVMValueRef t_list_ptr
;
518 LLVMValueRef t_offset
;
520 LLVMValueRef vertex_index
;
523 /* Load the T list */
524 t_list_ptr
= LLVMGetParam(ctx
->main_fn
, ctx
->param_vertex_buffers
);
526 t_offset
= LLVMConstInt(ctx
->i32
, input_index
, 0);
528 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
530 vertex_index
= LLVMGetParam(ctx
->main_fn
,
531 ctx
->param_vertex_index0
+
534 /* Use the open-coded implementation for all loads of doubles and
535 * of dword-sized data that needs fixups. We need to insert conversion
536 * code anyway, and the amd/common code does it for us.
538 * Note: On LLVM <= 8, we can only open-code formats with
539 * channel size >= 4 bytes.
541 bool opencode
= ctx
->shader
->key
.mono
.vs_fetch_opencode
& (1 << input_index
);
542 fix_fetch
.bits
= ctx
->shader
->key
.mono
.vs_fix_fetch
[input_index
].bits
;
544 (fix_fetch
.u
.log_size
== 3 && fix_fetch
.u
.format
== AC_FETCH_FORMAT_FLOAT
) ||
545 (fix_fetch
.u
.log_size
== 2)) {
546 tmp
= ac_build_opencoded_load_format(
547 &ctx
->ac
, fix_fetch
.u
.log_size
, fix_fetch
.u
.num_channels_m1
+ 1,
548 fix_fetch
.u
.format
, fix_fetch
.u
.reverse
, !opencode
,
549 t_list
, vertex_index
, ctx
->ac
.i32_0
, ctx
->ac
.i32_0
, 0, true);
550 for (unsigned i
= 0; i
< 4; ++i
)
551 out
[i
] = LLVMBuildExtractElement(ctx
->ac
.builder
, tmp
, LLVMConstInt(ctx
->i32
, i
, false), "");
555 /* Do multiple loads for special formats. */
556 unsigned required_channels
= util_last_bit(info
->input_usage_mask
[input_index
]);
557 LLVMValueRef fetches
[4];
558 unsigned num_fetches
;
559 unsigned fetch_stride
;
560 unsigned channels_per_fetch
;
562 if (fix_fetch
.u
.log_size
<= 1 && fix_fetch
.u
.num_channels_m1
== 2) {
563 num_fetches
= MIN2(required_channels
, 3);
564 fetch_stride
= 1 << fix_fetch
.u
.log_size
;
565 channels_per_fetch
= 1;
569 channels_per_fetch
= required_channels
;
572 for (unsigned i
= 0; i
< num_fetches
; ++i
) {
573 LLVMValueRef voffset
= LLVMConstInt(ctx
->i32
, fetch_stride
* i
, 0);
574 fetches
[i
] = ac_build_buffer_load_format(&ctx
->ac
, t_list
, vertex_index
, voffset
,
575 channels_per_fetch
, 0, true);
578 if (num_fetches
== 1 && channels_per_fetch
> 1) {
579 LLVMValueRef fetch
= fetches
[0];
580 for (unsigned i
= 0; i
< channels_per_fetch
; ++i
) {
581 tmp
= LLVMConstInt(ctx
->i32
, i
, false);
582 fetches
[i
] = LLVMBuildExtractElement(
583 ctx
->ac
.builder
, fetch
, tmp
, "");
585 num_fetches
= channels_per_fetch
;
586 channels_per_fetch
= 1;
589 for (unsigned i
= num_fetches
; i
< 4; ++i
)
590 fetches
[i
] = LLVMGetUndef(ctx
->f32
);
592 if (fix_fetch
.u
.log_size
<= 1 && fix_fetch
.u
.num_channels_m1
== 2 &&
593 required_channels
== 4) {
594 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_UINT
|| fix_fetch
.u
.format
== AC_FETCH_FORMAT_SINT
)
595 fetches
[3] = ctx
->ac
.i32_1
;
597 fetches
[3] = ctx
->ac
.f32_1
;
598 } else if (fix_fetch
.u
.log_size
== 3 &&
599 (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
||
600 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
||
601 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SINT
) &&
602 required_channels
== 4) {
603 /* For 2_10_10_10, the hardware returns an unsigned value;
604 * convert it to a signed one.
606 LLVMValueRef tmp
= fetches
[3];
607 LLVMValueRef c30
= LLVMConstInt(ctx
->i32
, 30, 0);
609 /* First, recover the sign-extended signed integer value. */
610 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
)
611 tmp
= LLVMBuildFPToUI(ctx
->ac
.builder
, tmp
, ctx
->i32
, "");
613 tmp
= ac_to_integer(&ctx
->ac
, tmp
);
615 /* For the integer-like cases, do a natural sign extension.
617 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
618 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
621 tmp
= LLVMBuildShl(ctx
->ac
.builder
, tmp
,
622 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
?
623 LLVMConstInt(ctx
->i32
, 7, 0) : c30
, "");
624 tmp
= LLVMBuildAShr(ctx
->ac
.builder
, tmp
, c30
, "");
626 /* Convert back to the right type. */
627 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
) {
629 LLVMValueRef neg_one
= LLVMConstReal(ctx
->f32
, -1.0);
630 tmp
= LLVMBuildSIToFP(ctx
->ac
.builder
, tmp
, ctx
->f32
, "");
631 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, tmp
, neg_one
, "");
632 tmp
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, tmp
, "");
633 } else if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
) {
634 tmp
= LLVMBuildSIToFP(ctx
->ac
.builder
, tmp
, ctx
->f32
, "");
640 for (unsigned i
= 0; i
< 4; ++i
)
641 out
[i
] = ac_to_float(&ctx
->ac
, fetches
[i
]);
644 static void declare_input_vs(
645 struct si_shader_context
*ctx
,
646 unsigned input_index
,
647 const struct tgsi_full_declaration
*decl
,
650 si_llvm_load_input_vs(ctx
, input_index
, out
);
653 LLVMValueRef
si_get_primitive_id(struct si_shader_context
*ctx
,
660 case PIPE_SHADER_VERTEX
:
661 return LLVMGetParam(ctx
->main_fn
,
662 ctx
->param_vs_prim_id
);
663 case PIPE_SHADER_TESS_CTRL
:
664 return ctx
->abi
.tcs_patch_id
;
665 case PIPE_SHADER_TESS_EVAL
:
666 return ctx
->abi
.tes_patch_id
;
667 case PIPE_SHADER_GEOMETRY
:
668 return ctx
->abi
.gs_prim_id
;
676 * Return the value of tgsi_ind_register for indexing.
677 * This is the indirect index with the constant offset added to it.
679 LLVMValueRef
si_get_indirect_index(struct si_shader_context
*ctx
,
680 const struct tgsi_ind_register
*ind
,
686 if (ind
->File
== TGSI_FILE_ADDRESS
) {
687 result
= ctx
->addrs
[ind
->Index
][ind
->Swizzle
];
688 result
= LLVMBuildLoad(ctx
->ac
.builder
, result
, "");
690 struct tgsi_full_src_register src
= {};
692 src
.Register
.File
= ind
->File
;
693 src
.Register
.Index
= ind
->Index
;
695 /* Set the second index to 0 for constants. */
696 if (ind
->File
== TGSI_FILE_CONSTANT
)
697 src
.Register
.Dimension
= 1;
699 result
= ctx
->bld_base
.emit_fetch_funcs
[ind
->File
](&ctx
->bld_base
, &src
,
702 result
= ac_to_integer(&ctx
->ac
, result
);
705 return ac_build_imad(&ctx
->ac
, result
, LLVMConstInt(ctx
->i32
, addr_mul
, 0),
706 LLVMConstInt(ctx
->i32
, rel_index
, 0));
710 * Like si_get_indirect_index, but restricts the return value to a (possibly
711 * undefined) value inside [0..num).
713 LLVMValueRef
si_get_bounded_indirect_index(struct si_shader_context
*ctx
,
714 const struct tgsi_ind_register
*ind
,
715 int rel_index
, unsigned num
)
717 LLVMValueRef result
= si_get_indirect_index(ctx
, ind
, 1, rel_index
);
719 return si_llvm_bound_index(ctx
, result
, num
);
722 static LLVMValueRef
get_dw_address_from_generic_indices(struct si_shader_context
*ctx
,
723 LLVMValueRef vertex_dw_stride
,
724 LLVMValueRef base_addr
,
725 LLVMValueRef vertex_index
,
726 LLVMValueRef param_index
,
727 unsigned input_index
,
732 if (vertex_dw_stride
) {
733 base_addr
= ac_build_imad(&ctx
->ac
, vertex_index
,
734 vertex_dw_stride
, base_addr
);
738 base_addr
= ac_build_imad(&ctx
->ac
, param_index
,
739 LLVMConstInt(ctx
->i32
, 4, 0), base_addr
);
742 int param
= is_patch
?
743 si_shader_io_get_unique_index_patch(name
[input_index
],
744 index
[input_index
]) :
745 si_shader_io_get_unique_index(name
[input_index
],
746 index
[input_index
], false);
748 /* Add the base address of the element. */
749 return LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
750 LLVMConstInt(ctx
->i32
, param
* 4, 0), "");
754 * Calculate a dword address given an input or output register and a stride.
756 static LLVMValueRef
get_dw_address(struct si_shader_context
*ctx
,
757 const struct tgsi_full_dst_register
*dst
,
758 const struct tgsi_full_src_register
*src
,
759 LLVMValueRef vertex_dw_stride
,
760 LLVMValueRef base_addr
)
762 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
763 ubyte
*name
, *index
, *array_first
;
765 struct tgsi_full_dst_register reg
;
766 LLVMValueRef vertex_index
= NULL
;
767 LLVMValueRef ind_index
= NULL
;
769 /* Set the register description. The address computation is the same
770 * for sources and destinations. */
772 reg
.Register
.File
= src
->Register
.File
;
773 reg
.Register
.Index
= src
->Register
.Index
;
774 reg
.Register
.Indirect
= src
->Register
.Indirect
;
775 reg
.Register
.Dimension
= src
->Register
.Dimension
;
776 reg
.Indirect
= src
->Indirect
;
777 reg
.Dimension
= src
->Dimension
;
778 reg
.DimIndirect
= src
->DimIndirect
;
782 /* If the register is 2-dimensional (e.g. an array of vertices
783 * in a primitive), calculate the base address of the vertex. */
784 if (reg
.Register
.Dimension
) {
785 if (reg
.Dimension
.Indirect
)
786 vertex_index
= si_get_indirect_index(ctx
, ®
.DimIndirect
,
787 1, reg
.Dimension
.Index
);
789 vertex_index
= LLVMConstInt(ctx
->i32
, reg
.Dimension
.Index
, 0);
792 /* Get information about the register. */
793 if (reg
.Register
.File
== TGSI_FILE_INPUT
) {
794 name
= info
->input_semantic_name
;
795 index
= info
->input_semantic_index
;
796 array_first
= info
->input_array_first
;
797 } else if (reg
.Register
.File
== TGSI_FILE_OUTPUT
) {
798 name
= info
->output_semantic_name
;
799 index
= info
->output_semantic_index
;
800 array_first
= info
->output_array_first
;
806 if (reg
.Register
.Indirect
) {
807 /* Add the relative address of the element. */
808 if (reg
.Indirect
.ArrayID
)
809 input_index
= array_first
[reg
.Indirect
.ArrayID
];
811 input_index
= reg
.Register
.Index
;
813 ind_index
= si_get_indirect_index(ctx
, ®
.Indirect
,
814 1, reg
.Register
.Index
- input_index
);
816 input_index
= reg
.Register
.Index
;
819 return get_dw_address_from_generic_indices(ctx
, vertex_dw_stride
,
820 base_addr
, vertex_index
,
821 ind_index
, input_index
,
823 !reg
.Register
.Dimension
);
826 /* The offchip buffer layout for TCS->TES is
828 * - attribute 0 of patch 0 vertex 0
829 * - attribute 0 of patch 0 vertex 1
830 * - attribute 0 of patch 0 vertex 2
832 * - attribute 0 of patch 1 vertex 0
833 * - attribute 0 of patch 1 vertex 1
835 * - attribute 1 of patch 0 vertex 0
836 * - attribute 1 of patch 0 vertex 1
838 * - per patch attribute 0 of patch 0
839 * - per patch attribute 0 of patch 1
842 * Note that every attribute has 4 components.
844 static LLVMValueRef
get_tcs_tes_buffer_address(struct si_shader_context
*ctx
,
845 LLVMValueRef rel_patch_id
,
846 LLVMValueRef vertex_index
,
847 LLVMValueRef param_index
)
849 LLVMValueRef base_addr
, vertices_per_patch
, num_patches
, total_vertices
;
850 LLVMValueRef param_stride
, constant16
;
852 vertices_per_patch
= get_num_tcs_out_vertices(ctx
);
853 num_patches
= si_unpack_param(ctx
, ctx
->param_tcs_offchip_layout
, 0, 6);
854 total_vertices
= LLVMBuildMul(ctx
->ac
.builder
, vertices_per_patch
,
857 constant16
= LLVMConstInt(ctx
->i32
, 16, 0);
859 base_addr
= ac_build_imad(&ctx
->ac
, rel_patch_id
,
860 vertices_per_patch
, vertex_index
);
861 param_stride
= total_vertices
;
863 base_addr
= rel_patch_id
;
864 param_stride
= num_patches
;
867 base_addr
= ac_build_imad(&ctx
->ac
, param_index
, param_stride
, base_addr
);
868 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
871 LLVMValueRef patch_data_offset
=
872 si_unpack_param(ctx
, ctx
->param_tcs_offchip_layout
, 12, 20);
874 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
875 patch_data_offset
, "");
880 /* This is a generic helper that can be shared by the NIR and TGSI backends */
881 static LLVMValueRef
get_tcs_tes_buffer_address_from_generic_indices(
882 struct si_shader_context
*ctx
,
883 LLVMValueRef vertex_index
,
884 LLVMValueRef param_index
,
890 unsigned param_index_base
;
892 param_index_base
= is_patch
?
893 si_shader_io_get_unique_index_patch(name
[param_base
], index
[param_base
]) :
894 si_shader_io_get_unique_index(name
[param_base
], index
[param_base
], false);
897 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, param_index
,
898 LLVMConstInt(ctx
->i32
, param_index_base
, 0),
901 param_index
= LLVMConstInt(ctx
->i32
, param_index_base
, 0);
904 return get_tcs_tes_buffer_address(ctx
, get_rel_patch_id(ctx
),
905 vertex_index
, param_index
);
908 static LLVMValueRef
get_tcs_tes_buffer_address_from_reg(
909 struct si_shader_context
*ctx
,
910 const struct tgsi_full_dst_register
*dst
,
911 const struct tgsi_full_src_register
*src
)
913 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
914 ubyte
*name
, *index
, *array_first
;
915 struct tgsi_full_src_register reg
;
916 LLVMValueRef vertex_index
= NULL
;
917 LLVMValueRef param_index
= NULL
;
920 reg
= src
? *src
: tgsi_full_src_register_from_dst(dst
);
922 if (reg
.Register
.Dimension
) {
924 if (reg
.Dimension
.Indirect
)
925 vertex_index
= si_get_indirect_index(ctx
, ®
.DimIndirect
,
926 1, reg
.Dimension
.Index
);
928 vertex_index
= LLVMConstInt(ctx
->i32
, reg
.Dimension
.Index
, 0);
931 /* Get information about the register. */
932 if (reg
.Register
.File
== TGSI_FILE_INPUT
) {
933 name
= info
->input_semantic_name
;
934 index
= info
->input_semantic_index
;
935 array_first
= info
->input_array_first
;
936 } else if (reg
.Register
.File
== TGSI_FILE_OUTPUT
) {
937 name
= info
->output_semantic_name
;
938 index
= info
->output_semantic_index
;
939 array_first
= info
->output_array_first
;
945 if (reg
.Register
.Indirect
) {
946 if (reg
.Indirect
.ArrayID
)
947 param_base
= array_first
[reg
.Indirect
.ArrayID
];
949 param_base
= reg
.Register
.Index
;
951 param_index
= si_get_indirect_index(ctx
, ®
.Indirect
,
952 1, reg
.Register
.Index
- param_base
);
955 param_base
= reg
.Register
.Index
;
958 return get_tcs_tes_buffer_address_from_generic_indices(ctx
, vertex_index
,
959 param_index
, param_base
,
960 name
, index
, !reg
.Register
.Dimension
);
963 static LLVMValueRef
buffer_load(struct lp_build_tgsi_context
*bld_base
,
964 LLVMTypeRef type
, unsigned swizzle
,
965 LLVMValueRef buffer
, LLVMValueRef offset
,
966 LLVMValueRef base
, bool can_speculate
)
968 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
969 LLVMValueRef value
, value2
;
970 LLVMTypeRef vec_type
= LLVMVectorType(type
, 4);
973 value
= ac_build_buffer_load(&ctx
->ac
, buffer
, 4, NULL
, base
, offset
,
974 0, ac_glc
, can_speculate
, false);
976 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, vec_type
, "");
979 if (!llvm_type_is_64bit(ctx
, type
)) {
980 value
= ac_build_buffer_load(&ctx
->ac
, buffer
, 4, NULL
, base
, offset
,
981 0, ac_glc
, can_speculate
, false);
983 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, vec_type
, "");
984 return LLVMBuildExtractElement(ctx
->ac
.builder
, value
,
985 LLVMConstInt(ctx
->i32
, swizzle
, 0), "");
988 value
= ac_build_buffer_load(&ctx
->ac
, buffer
, 1, NULL
, base
, offset
,
989 swizzle
* 4, ac_glc
, can_speculate
, false);
991 value2
= ac_build_buffer_load(&ctx
->ac
, buffer
, 1, NULL
, base
, offset
,
992 swizzle
* 4 + 4, ac_glc
, can_speculate
, false);
994 return si_llvm_emit_fetch_64bit(bld_base
, type
, value
, value2
);
998 * Load from LSHS LDS storage.
1000 * \param type output value type
1001 * \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
1002 * \param dw_addr address in dwords
1004 static LLVMValueRef
lshs_lds_load(struct lp_build_tgsi_context
*bld_base
,
1005 LLVMTypeRef type
, unsigned swizzle
,
1006 LLVMValueRef dw_addr
)
1008 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1011 if (swizzle
== ~0) {
1012 LLVMValueRef values
[TGSI_NUM_CHANNELS
];
1014 for (unsigned chan
= 0; chan
< TGSI_NUM_CHANNELS
; chan
++)
1015 values
[chan
] = lshs_lds_load(bld_base
, type
, chan
, dw_addr
);
1017 return ac_build_gather_values(&ctx
->ac
, values
,
1021 /* Split 64-bit loads. */
1022 if (llvm_type_is_64bit(ctx
, type
)) {
1023 LLVMValueRef lo
, hi
;
1025 lo
= lshs_lds_load(bld_base
, ctx
->i32
, swizzle
, dw_addr
);
1026 hi
= lshs_lds_load(bld_base
, ctx
->i32
, swizzle
+ 1, dw_addr
);
1027 return si_llvm_emit_fetch_64bit(bld_base
, type
, lo
, hi
);
1030 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1031 LLVMConstInt(ctx
->i32
, swizzle
, 0), "");
1033 value
= ac_lds_load(&ctx
->ac
, dw_addr
);
1035 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, type
, "");
1039 * Store to LSHS LDS storage.
1041 * \param swizzle offset (typically 0..3)
1042 * \param dw_addr address in dwords
1043 * \param value value to store
1045 static void lshs_lds_store(struct si_shader_context
*ctx
,
1046 unsigned dw_offset_imm
, LLVMValueRef dw_addr
,
1049 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1050 LLVMConstInt(ctx
->i32
, dw_offset_imm
, 0), "");
1052 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
1057 TESS_OFFCHIP_RING_TCS
,
1058 TESS_OFFCHIP_RING_TES
,
1061 static LLVMValueRef
get_tess_ring_descriptor(struct si_shader_context
*ctx
,
1062 enum si_tess_ring ring
)
1064 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1065 unsigned param
= ring
== TESS_OFFCHIP_RING_TES
? ctx
->param_tes_offchip_addr
:
1066 ctx
->param_tcs_out_lds_layout
;
1067 LLVMValueRef addr
= LLVMGetParam(ctx
->main_fn
, param
);
1069 /* TCS only receives high 13 bits of the address. */
1070 if (ring
== TESS_OFFCHIP_RING_TCS
|| ring
== TCS_FACTOR_RING
) {
1071 addr
= LLVMBuildAnd(builder
, addr
,
1072 LLVMConstInt(ctx
->i32
, 0xfff80000, 0), "");
1075 if (ring
== TCS_FACTOR_RING
) {
1076 unsigned tf_offset
= ctx
->screen
->tess_offchip_ring_size
;
1077 addr
= LLVMBuildAdd(builder
, addr
,
1078 LLVMConstInt(ctx
->i32
, tf_offset
, 0), "");
1081 uint32_t rsrc3
= S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1082 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1083 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1084 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
);
1086 if (ctx
->screen
->info
.chip_class
>= GFX10
)
1087 rsrc3
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
1088 S_008F0C_OOB_SELECT(3) |
1089 S_008F0C_RESOURCE_LEVEL(1);
1091 rsrc3
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1092 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1094 LLVMValueRef desc
[4];
1096 desc
[1] = LLVMConstInt(ctx
->i32
,
1097 S_008F04_BASE_ADDRESS_HI(ctx
->screen
->info
.address32_hi
), 0);
1098 desc
[2] = LLVMConstInt(ctx
->i32
, 0xffffffff, 0);
1099 desc
[3] = LLVMConstInt(ctx
->i32
, rsrc3
, false);
1101 return ac_build_gather_values(&ctx
->ac
, desc
, 4);
1104 static LLVMValueRef
fetch_input_tcs(
1105 struct lp_build_tgsi_context
*bld_base
,
1106 const struct tgsi_full_src_register
*reg
,
1107 enum tgsi_opcode_type type
, unsigned swizzle_in
)
1109 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1110 LLVMValueRef dw_addr
, stride
;
1111 unsigned swizzle
= swizzle_in
& 0xffff;
1112 stride
= get_tcs_in_vertex_dw_stride(ctx
);
1113 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1114 dw_addr
= get_dw_address(ctx
, NULL
, reg
, stride
, dw_addr
);
1116 return lshs_lds_load(bld_base
, tgsi2llvmtype(bld_base
, type
), swizzle
, dw_addr
);
1119 static LLVMValueRef
si_nir_load_tcs_varyings(struct ac_shader_abi
*abi
,
1121 LLVMValueRef vertex_index
,
1122 LLVMValueRef param_index
,
1123 unsigned const_index
,
1125 unsigned driver_location
,
1127 unsigned num_components
,
1132 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1133 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
1134 struct lp_build_tgsi_context
*bld_base
= &ctx
->bld_base
;
1135 LLVMValueRef dw_addr
, stride
;
1137 driver_location
= driver_location
/ 4;
1140 stride
= get_tcs_in_vertex_dw_stride(ctx
);
1141 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1145 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1147 stride
= get_tcs_out_vertex_dw_stride(ctx
);
1148 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1153 param_index
= LLVMConstInt(ctx
->i32
, const_index
, 0);
1159 names
= info
->input_semantic_name
;
1160 indices
= info
->input_semantic_index
;
1162 names
= info
->output_semantic_name
;
1163 indices
= info
->output_semantic_index
;
1166 dw_addr
= get_dw_address_from_generic_indices(ctx
, stride
, dw_addr
,
1167 vertex_index
, param_index
,
1172 LLVMValueRef value
[4];
1173 for (unsigned i
= 0; i
< num_components
; i
++) {
1174 unsigned offset
= i
;
1175 if (llvm_type_is_64bit(ctx
, type
))
1178 offset
+= component
;
1179 value
[i
+ component
] = lshs_lds_load(bld_base
, type
, offset
, dw_addr
);
1182 return ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1185 static LLVMValueRef
fetch_output_tcs(
1186 struct lp_build_tgsi_context
*bld_base
,
1187 const struct tgsi_full_src_register
*reg
,
1188 enum tgsi_opcode_type type
, unsigned swizzle_in
)
1190 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1191 LLVMValueRef dw_addr
, stride
;
1192 unsigned swizzle
= (swizzle_in
& 0xffff);
1194 if (reg
->Register
.Dimension
) {
1195 stride
= get_tcs_out_vertex_dw_stride(ctx
);
1196 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1197 dw_addr
= get_dw_address(ctx
, NULL
, reg
, stride
, dw_addr
);
1199 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1200 dw_addr
= get_dw_address(ctx
, NULL
, reg
, NULL
, dw_addr
);
1203 return lshs_lds_load(bld_base
, tgsi2llvmtype(bld_base
, type
), swizzle
, dw_addr
);
1206 static LLVMValueRef
fetch_input_tes(
1207 struct lp_build_tgsi_context
*bld_base
,
1208 const struct tgsi_full_src_register
*reg
,
1209 enum tgsi_opcode_type type
, unsigned swizzle_in
)
1211 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1212 LLVMValueRef base
, addr
;
1213 unsigned swizzle
= (swizzle_in
& 0xffff);
1215 base
= LLVMGetParam(ctx
->main_fn
, ctx
->param_tcs_offchip_offset
);
1216 addr
= get_tcs_tes_buffer_address_from_reg(ctx
, NULL
, reg
);
1218 return buffer_load(bld_base
, tgsi2llvmtype(bld_base
, type
), swizzle
,
1219 ctx
->tess_offchip_ring
, base
, addr
, true);
1222 LLVMValueRef
si_nir_load_input_tes(struct ac_shader_abi
*abi
,
1224 LLVMValueRef vertex_index
,
1225 LLVMValueRef param_index
,
1226 unsigned const_index
,
1228 unsigned driver_location
,
1230 unsigned num_components
,
1235 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1236 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
1237 LLVMValueRef base
, addr
;
1239 driver_location
= driver_location
/ 4;
1241 base
= LLVMGetParam(ctx
->main_fn
, ctx
->param_tcs_offchip_offset
);
1244 param_index
= LLVMConstInt(ctx
->i32
, const_index
, 0);
1247 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
, vertex_index
,
1248 param_index
, driver_location
,
1249 info
->input_semantic_name
,
1250 info
->input_semantic_index
,
1253 /* TODO: This will generate rather ordinary llvm code, although it
1254 * should be easy for the optimiser to fix up. In future we might want
1255 * to refactor buffer_load(), but for now this maximises code sharing
1256 * between the NIR and TGSI backends.
1258 LLVMValueRef value
[4];
1259 for (unsigned i
= 0; i
< num_components
; i
++) {
1260 unsigned offset
= i
;
1261 if (llvm_type_is_64bit(ctx
, type
)) {
1264 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
,
1267 driver_location
+ 1,
1268 info
->input_semantic_name
,
1269 info
->input_semantic_index
,
1273 offset
= offset
% 4;
1276 offset
+= component
;
1277 value
[i
+ component
] = buffer_load(&ctx
->bld_base
, type
, offset
,
1278 ctx
->tess_offchip_ring
, base
, addr
, true);
1281 return ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1284 static void store_output_tcs(struct lp_build_tgsi_context
*bld_base
,
1285 const struct tgsi_full_instruction
*inst
,
1286 const struct tgsi_opcode_info
*info
,
1288 LLVMValueRef dst
[4])
1290 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1291 const struct tgsi_full_dst_register
*reg
= &inst
->Dst
[index
];
1292 const struct tgsi_shader_info
*sh_info
= &ctx
->shader
->selector
->info
;
1293 unsigned chan_index
;
1294 LLVMValueRef dw_addr
, stride
;
1295 LLVMValueRef buffer
, base
, buf_addr
;
1296 LLVMValueRef values
[4];
1297 bool skip_lds_store
;
1298 bool is_tess_factor
= false, is_tess_inner
= false;
1300 /* Only handle per-patch and per-vertex outputs here.
1301 * Vectors will be lowered to scalars and this function will be called again.
1303 if (reg
->Register
.File
!= TGSI_FILE_OUTPUT
||
1304 (dst
[0] && LLVMGetTypeKind(LLVMTypeOf(dst
[0])) == LLVMVectorTypeKind
)) {
1305 si_llvm_emit_store(bld_base
, inst
, info
, index
, dst
);
1309 if (reg
->Register
.Dimension
) {
1310 stride
= get_tcs_out_vertex_dw_stride(ctx
);
1311 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1312 dw_addr
= get_dw_address(ctx
, reg
, NULL
, stride
, dw_addr
);
1313 skip_lds_store
= !sh_info
->reads_pervertex_outputs
;
1315 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1316 dw_addr
= get_dw_address(ctx
, reg
, NULL
, NULL
, dw_addr
);
1317 skip_lds_store
= !sh_info
->reads_perpatch_outputs
;
1319 if (!reg
->Register
.Indirect
) {
1320 int name
= sh_info
->output_semantic_name
[reg
->Register
.Index
];
1322 /* Always write tess factors into LDS for the TCS epilog. */
1323 if (name
== TGSI_SEMANTIC_TESSINNER
||
1324 name
== TGSI_SEMANTIC_TESSOUTER
) {
1325 /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
1326 skip_lds_store
= !sh_info
->reads_tessfactor_outputs
&&
1327 ctx
->shader
->selector
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1328 is_tess_factor
= true;
1329 is_tess_inner
= name
== TGSI_SEMANTIC_TESSINNER
;
1334 buffer
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TCS
);
1336 base
= LLVMGetParam(ctx
->main_fn
, ctx
->param_tcs_offchip_offset
);
1337 buf_addr
= get_tcs_tes_buffer_address_from_reg(ctx
, reg
, NULL
);
1339 uint32_t writemask
= reg
->Register
.WriteMask
;
1341 chan_index
= u_bit_scan(&writemask
);
1342 LLVMValueRef value
= dst
[chan_index
];
1344 if (inst
->Instruction
.Saturate
)
1345 value
= ac_build_clamp(&ctx
->ac
, value
);
1347 /* Skip LDS stores if there is no LDS read of this output. */
1348 if (!skip_lds_store
)
1349 lshs_lds_store(ctx
, chan_index
, dw_addr
, value
);
1351 value
= ac_to_integer(&ctx
->ac
, value
);
1352 values
[chan_index
] = value
;
1354 if (reg
->Register
.WriteMask
!= 0xF && !is_tess_factor
) {
1355 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 1,
1357 4 * chan_index
, ac_glc
, false);
1360 /* Write tess factors into VGPRs for the epilog. */
1361 if (is_tess_factor
&&
1362 ctx
->shader
->selector
->tcs_info
.tessfactors_are_def_in_all_invocs
) {
1363 if (!is_tess_inner
) {
1364 LLVMBuildStore(ctx
->ac
.builder
, value
, /* outer */
1365 ctx
->invoc0_tess_factors
[chan_index
]);
1366 } else if (chan_index
< 2) {
1367 LLVMBuildStore(ctx
->ac
.builder
, value
, /* inner */
1368 ctx
->invoc0_tess_factors
[4 + chan_index
]);
1373 if (reg
->Register
.WriteMask
== 0xF && !is_tess_factor
) {
1374 LLVMValueRef value
= ac_build_gather_values(&ctx
->ac
,
1376 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 4, buf_addr
,
1377 base
, 0, ac_glc
, false);
1381 static void si_nir_store_output_tcs(struct ac_shader_abi
*abi
,
1382 const struct nir_variable
*var
,
1383 LLVMValueRef vertex_index
,
1384 LLVMValueRef param_index
,
1385 unsigned const_index
,
1389 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1390 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
1391 const unsigned component
= var
->data
.location_frac
;
1392 const bool is_patch
= var
->data
.patch
;
1393 unsigned driver_location
= var
->data
.driver_location
;
1394 LLVMValueRef dw_addr
, stride
;
1395 LLVMValueRef buffer
, base
, addr
;
1396 LLVMValueRef values
[8];
1397 bool skip_lds_store
;
1398 bool is_tess_factor
= false, is_tess_inner
= false;
1400 driver_location
= driver_location
/ 4;
1402 bool is_const
= !param_index
;
1404 param_index
= LLVMConstInt(ctx
->i32
, const_index
, 0);
1407 stride
= get_tcs_out_vertex_dw_stride(ctx
);
1408 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1409 dw_addr
= get_dw_address_from_generic_indices(ctx
, stride
, dw_addr
,
1410 vertex_index
, param_index
,
1412 info
->output_semantic_name
,
1413 info
->output_semantic_index
,
1416 skip_lds_store
= !info
->reads_pervertex_outputs
;
1418 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1419 dw_addr
= get_dw_address_from_generic_indices(ctx
, NULL
, dw_addr
,
1420 vertex_index
, param_index
,
1422 info
->output_semantic_name
,
1423 info
->output_semantic_index
,
1426 skip_lds_store
= !info
->reads_perpatch_outputs
;
1428 if (is_const
&& const_index
== 0) {
1429 int name
= info
->output_semantic_name
[driver_location
];
1431 /* Always write tess factors into LDS for the TCS epilog. */
1432 if (name
== TGSI_SEMANTIC_TESSINNER
||
1433 name
== TGSI_SEMANTIC_TESSOUTER
) {
1434 /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
1435 skip_lds_store
= !info
->reads_tessfactor_outputs
&&
1436 ctx
->shader
->selector
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1437 is_tess_factor
= true;
1438 is_tess_inner
= name
== TGSI_SEMANTIC_TESSINNER
;
1443 buffer
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TCS
);
1445 base
= LLVMGetParam(ctx
->main_fn
, ctx
->param_tcs_offchip_offset
);
1447 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
, vertex_index
,
1448 param_index
, driver_location
,
1449 info
->output_semantic_name
,
1450 info
->output_semantic_index
,
1453 for (unsigned chan
= 0; chan
< 8; chan
++) {
1454 if (!(writemask
& (1 << chan
)))
1456 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1458 unsigned buffer_store_offset
= chan
% 4;
1460 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
,
1463 driver_location
+ 1,
1464 info
->output_semantic_name
,
1465 info
->output_semantic_index
,
1469 /* Skip LDS stores if there is no LDS read of this output. */
1470 if (!skip_lds_store
)
1471 lshs_lds_store(ctx
, chan
, dw_addr
, value
);
1473 value
= ac_to_integer(&ctx
->ac
, value
);
1474 values
[chan
] = value
;
1476 if (writemask
!= 0xF && !is_tess_factor
) {
1477 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 1,
1479 4 * buffer_store_offset
,
1483 /* Write tess factors into VGPRs for the epilog. */
1484 if (is_tess_factor
&&
1485 ctx
->shader
->selector
->tcs_info
.tessfactors_are_def_in_all_invocs
) {
1486 if (!is_tess_inner
) {
1487 LLVMBuildStore(ctx
->ac
.builder
, value
, /* outer */
1488 ctx
->invoc0_tess_factors
[chan
]);
1489 } else if (chan
< 2) {
1490 LLVMBuildStore(ctx
->ac
.builder
, value
, /* inner */
1491 ctx
->invoc0_tess_factors
[4 + chan
]);
1496 if (writemask
== 0xF && !is_tess_factor
) {
1497 LLVMValueRef value
= ac_build_gather_values(&ctx
->ac
,
1499 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 4, addr
,
1500 base
, 0, ac_glc
, false);
1504 LLVMValueRef
si_llvm_load_input_gs(struct ac_shader_abi
*abi
,
1505 unsigned input_index
,
1506 unsigned vtx_offset_param
,
1510 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1511 struct lp_build_tgsi_context
*bld_base
= &ctx
->bld_base
;
1512 struct si_shader
*shader
= ctx
->shader
;
1513 LLVMValueRef vtx_offset
, soffset
;
1514 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1515 unsigned semantic_name
= info
->input_semantic_name
[input_index
];
1516 unsigned semantic_index
= info
->input_semantic_index
[input_index
];
1520 param
= si_shader_io_get_unique_index(semantic_name
, semantic_index
, false);
1522 /* GFX9 has the ESGS ring in LDS. */
1523 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
1524 unsigned index
= vtx_offset_param
;
1526 switch (index
/ 2) {
1528 vtx_offset
= si_unpack_param(ctx
, ctx
->param_gs_vtx01_offset
,
1529 index
% 2 ? 16 : 0, 16);
1532 vtx_offset
= si_unpack_param(ctx
, ctx
->param_gs_vtx23_offset
,
1533 index
% 2 ? 16 : 0, 16);
1536 vtx_offset
= si_unpack_param(ctx
, ctx
->param_gs_vtx45_offset
,
1537 index
% 2 ? 16 : 0, 16);
1544 unsigned offset
= param
* 4 + swizzle
;
1545 vtx_offset
= LLVMBuildAdd(ctx
->ac
.builder
, vtx_offset
,
1546 LLVMConstInt(ctx
->i32
, offset
, false), "");
1548 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
, vtx_offset
);
1549 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, ptr
, "");
1550 if (llvm_type_is_64bit(ctx
, type
)) {
1551 ptr
= LLVMBuildGEP(ctx
->ac
.builder
, ptr
,
1552 &ctx
->ac
.i32_1
, 1, "");
1553 LLVMValueRef values
[2] = {
1555 LLVMBuildLoad(ctx
->ac
.builder
, ptr
, "")
1557 value
= ac_build_gather_values(&ctx
->ac
, values
, 2);
1559 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, type
, "");
1562 /* GFX6: input load from the ESGS ring in memory. */
1563 if (swizzle
== ~0) {
1564 LLVMValueRef values
[TGSI_NUM_CHANNELS
];
1566 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; chan
++) {
1567 values
[chan
] = si_llvm_load_input_gs(abi
, input_index
, vtx_offset_param
,
1570 return ac_build_gather_values(&ctx
->ac
, values
,
1574 /* Get the vertex offset parameter on GFX6. */
1575 LLVMValueRef gs_vtx_offset
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1577 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, gs_vtx_offset
,
1578 LLVMConstInt(ctx
->i32
, 4, 0), "");
1580 soffset
= LLVMConstInt(ctx
->i32
, (param
* 4 + swizzle
) * 256, 0);
1582 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->esgs_ring
, 1, ctx
->i32_0
,
1583 vtx_offset
, soffset
, 0, ac_glc
, true, false);
1584 if (llvm_type_is_64bit(ctx
, type
)) {
1585 LLVMValueRef value2
;
1586 soffset
= LLVMConstInt(ctx
->i32
, (param
* 4 + swizzle
+ 1) * 256, 0);
1588 value2
= ac_build_buffer_load(&ctx
->ac
, ctx
->esgs_ring
, 1,
1589 ctx
->i32_0
, vtx_offset
, soffset
,
1590 0, ac_glc
, true, false);
1591 return si_llvm_emit_fetch_64bit(bld_base
, type
, value
, value2
);
1593 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, type
, "");
1596 static LLVMValueRef
si_nir_load_input_gs(struct ac_shader_abi
*abi
,
1598 unsigned driver_location
,
1600 unsigned num_components
,
1601 unsigned vertex_index
,
1602 unsigned const_index
,
1605 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1607 LLVMValueRef value
[4];
1608 for (unsigned i
= 0; i
< num_components
; i
++) {
1609 unsigned offset
= i
;
1610 if (llvm_type_is_64bit(ctx
, type
))
1613 offset
+= component
;
1614 value
[i
+ component
] = si_llvm_load_input_gs(&ctx
->abi
, driver_location
/ 4 + const_index
,
1615 vertex_index
, type
, offset
);
1618 return ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1621 static LLVMValueRef
fetch_input_gs(
1622 struct lp_build_tgsi_context
*bld_base
,
1623 const struct tgsi_full_src_register
*reg
,
1624 enum tgsi_opcode_type type
,
1625 unsigned swizzle_in
)
1627 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1628 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
1629 unsigned swizzle
= swizzle_in
& 0xffff;
1631 unsigned semantic_name
= info
->input_semantic_name
[reg
->Register
.Index
];
1632 if (swizzle
!= ~0 && semantic_name
== TGSI_SEMANTIC_PRIMID
)
1633 return si_get_primitive_id(ctx
, swizzle
);
1635 if (!reg
->Register
.Dimension
)
1638 return si_llvm_load_input_gs(&ctx
->abi
, reg
->Register
.Index
,
1639 reg
->Dimension
.Index
,
1640 tgsi2llvmtype(bld_base
, type
),
1644 static int lookup_interp_param_index(unsigned interpolate
, unsigned location
)
1646 switch (interpolate
) {
1647 case TGSI_INTERPOLATE_CONSTANT
:
1650 case TGSI_INTERPOLATE_LINEAR
:
1651 if (location
== TGSI_INTERPOLATE_LOC_SAMPLE
)
1652 return SI_PARAM_LINEAR_SAMPLE
;
1653 else if (location
== TGSI_INTERPOLATE_LOC_CENTROID
)
1654 return SI_PARAM_LINEAR_CENTROID
;
1656 return SI_PARAM_LINEAR_CENTER
;
1658 case TGSI_INTERPOLATE_COLOR
:
1659 case TGSI_INTERPOLATE_PERSPECTIVE
:
1660 if (location
== TGSI_INTERPOLATE_LOC_SAMPLE
)
1661 return SI_PARAM_PERSP_SAMPLE
;
1662 else if (location
== TGSI_INTERPOLATE_LOC_CENTROID
)
1663 return SI_PARAM_PERSP_CENTROID
;
1665 return SI_PARAM_PERSP_CENTER
;
1668 fprintf(stderr
, "Warning: Unhandled interpolation mode.\n");
1673 static LLVMValueRef
si_build_fs_interp(struct si_shader_context
*ctx
,
1674 unsigned attr_index
, unsigned chan
,
1675 LLVMValueRef prim_mask
,
1676 LLVMValueRef i
, LLVMValueRef j
)
1679 return ac_build_fs_interp(&ctx
->ac
,
1680 LLVMConstInt(ctx
->i32
, chan
, 0),
1681 LLVMConstInt(ctx
->i32
, attr_index
, 0),
1684 return ac_build_fs_interp_mov(&ctx
->ac
,
1685 LLVMConstInt(ctx
->i32
, 2, 0), /* P0 */
1686 LLVMConstInt(ctx
->i32
, chan
, 0),
1687 LLVMConstInt(ctx
->i32
, attr_index
, 0),
1692 * Interpolate a fragment shader input.
1694 * @param ctx context
1695 * @param input_index index of the input in hardware
1696 * @param semantic_name TGSI_SEMANTIC_*
1697 * @param semantic_index semantic index
1698 * @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset)
1699 * @param colors_read_mask color components read (4 bits for each color, 8 bits in total)
1700 * @param interp_param interpolation weights (i,j)
1701 * @param prim_mask SI_PARAM_PRIM_MASK
1702 * @param face SI_PARAM_FRONT_FACE
1703 * @param result the return value (4 components)
1705 static void interp_fs_input(struct si_shader_context
*ctx
,
1706 unsigned input_index
,
1707 unsigned semantic_name
,
1708 unsigned semantic_index
,
1709 unsigned num_interp_inputs
,
1710 unsigned colors_read_mask
,
1711 LLVMValueRef interp_param
,
1712 LLVMValueRef prim_mask
,
1714 LLVMValueRef result
[4])
1716 LLVMValueRef i
= NULL
, j
= NULL
;
1719 /* fs.constant returns the param from the middle vertex, so it's not
1720 * really useful for flat shading. It's meant to be used for custom
1721 * interpolation (but the intrinsic can't fetch from the other two
1724 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1725 * to do the right thing. The only reason we use fs.constant is that
1726 * fs.interp cannot be used on integers, because they can be equal
1729 * When interp is false we will use fs.constant or for newer llvm,
1730 * amdgcn.interp.mov.
1732 bool interp
= interp_param
!= NULL
;
1735 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
1736 LLVMVectorType(ctx
->f32
, 2), "");
1738 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1740 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1744 if (semantic_name
== TGSI_SEMANTIC_COLOR
&&
1745 ctx
->shader
->key
.part
.ps
.prolog
.color_two_side
) {
1746 LLVMValueRef is_face_positive
;
1748 /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
1749 * otherwise it's at offset "num_inputs".
1751 unsigned back_attr_offset
= num_interp_inputs
;
1752 if (semantic_index
== 1 && colors_read_mask
& 0xf)
1753 back_attr_offset
+= 1;
1755 is_face_positive
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntNE
,
1756 face
, ctx
->i32_0
, "");
1758 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; chan
++) {
1759 LLVMValueRef front
, back
;
1761 front
= si_build_fs_interp(ctx
,
1764 back
= si_build_fs_interp(ctx
,
1765 back_attr_offset
, chan
,
1768 result
[chan
] = LLVMBuildSelect(ctx
->ac
.builder
,
1774 } else if (semantic_name
== TGSI_SEMANTIC_FOG
) {
1775 result
[0] = si_build_fs_interp(ctx
, input_index
,
1776 0, prim_mask
, i
, j
);
1778 result
[2] = LLVMConstReal(ctx
->f32
, 0.0f
);
1779 result
[3] = LLVMConstReal(ctx
->f32
, 1.0f
);
1781 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; chan
++) {
1782 result
[chan
] = si_build_fs_interp(ctx
,
1789 void si_llvm_load_input_fs(
1790 struct si_shader_context
*ctx
,
1791 unsigned input_index
,
1792 LLVMValueRef out
[4])
1794 struct si_shader
*shader
= ctx
->shader
;
1795 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1796 LLVMValueRef main_fn
= ctx
->main_fn
;
1797 LLVMValueRef interp_param
= NULL
;
1798 int interp_param_idx
;
1799 enum tgsi_semantic semantic_name
= info
->input_semantic_name
[input_index
];
1800 unsigned semantic_index
= info
->input_semantic_index
[input_index
];
1801 enum tgsi_interpolate_mode interp_mode
= info
->input_interpolate
[input_index
];
1802 enum tgsi_interpolate_loc interp_loc
= info
->input_interpolate_loc
[input_index
];
1804 /* Get colors from input VGPRs (set by the prolog). */
1805 if (semantic_name
== TGSI_SEMANTIC_COLOR
) {
1806 unsigned colors_read
= shader
->selector
->info
.colors_read
;
1807 unsigned mask
= colors_read
>> (semantic_index
* 4);
1808 unsigned offset
= SI_PARAM_POS_FIXED_PT
+ 1 +
1809 (semantic_index
? util_bitcount(colors_read
& 0xf) : 0);
1810 LLVMValueRef undef
= LLVMGetUndef(ctx
->f32
);
1812 out
[0] = mask
& 0x1 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1813 out
[1] = mask
& 0x2 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1814 out
[2] = mask
& 0x4 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1815 out
[3] = mask
& 0x8 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1819 interp_param_idx
= lookup_interp_param_index(interp_mode
, interp_loc
);
1820 if (interp_param_idx
== -1)
1822 else if (interp_param_idx
) {
1823 interp_param
= LLVMGetParam(ctx
->main_fn
, interp_param_idx
);
1826 interp_fs_input(ctx
, input_index
, semantic_name
,
1827 semantic_index
, 0, /* this param is unused */
1828 shader
->selector
->info
.colors_read
, interp_param
,
1830 LLVMGetParam(main_fn
, SI_PARAM_FRONT_FACE
),
1834 static void declare_input_fs(
1835 struct si_shader_context
*ctx
,
1836 unsigned input_index
,
1837 const struct tgsi_full_declaration
*decl
,
1838 LLVMValueRef out
[4])
1840 si_llvm_load_input_fs(ctx
, input_index
, out
);
1843 LLVMValueRef
si_get_sample_id(struct si_shader_context
*ctx
)
1845 return si_unpack_param(ctx
, SI_PARAM_ANCILLARY
, 8, 4);
1848 static LLVMValueRef
get_base_vertex(struct ac_shader_abi
*abi
)
1850 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1852 /* For non-indexed draws, the base vertex set by the driver
1853 * (for direct draws) or the CP (for indirect draws) is the
1854 * first vertex ID, but GLSL expects 0 to be returned.
1856 LLVMValueRef vs_state
= LLVMGetParam(ctx
->main_fn
,
1857 ctx
->param_vs_state_bits
);
1858 LLVMValueRef indexed
;
1860 indexed
= LLVMBuildLShr(ctx
->ac
.builder
, vs_state
, ctx
->i32_1
, "");
1861 indexed
= LLVMBuildTrunc(ctx
->ac
.builder
, indexed
, ctx
->i1
, "");
1863 return LLVMBuildSelect(ctx
->ac
.builder
, indexed
, ctx
->abi
.base_vertex
,
1867 static LLVMValueRef
get_block_size(struct ac_shader_abi
*abi
)
1869 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1871 LLVMValueRef values
[3];
1872 LLVMValueRef result
;
1874 unsigned *properties
= ctx
->shader
->selector
->info
.properties
;
1876 if (properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] != 0) {
1877 unsigned sizes
[3] = {
1878 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
],
1879 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
],
1880 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
]
1883 for (i
= 0; i
< 3; ++i
)
1884 values
[i
] = LLVMConstInt(ctx
->i32
, sizes
[i
], 0);
1886 result
= ac_build_gather_values(&ctx
->ac
, values
, 3);
1888 result
= LLVMGetParam(ctx
->main_fn
, ctx
->param_block_size
);
1895 * Load a dword from a constant buffer.
1897 static LLVMValueRef
buffer_load_const(struct si_shader_context
*ctx
,
1898 LLVMValueRef resource
,
1899 LLVMValueRef offset
)
1901 return ac_build_buffer_load(&ctx
->ac
, resource
, 1, NULL
, offset
, NULL
,
1905 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
, LLVMValueRef sample_id
)
1907 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1908 LLVMValueRef desc
= LLVMGetParam(ctx
->main_fn
, ctx
->param_rw_buffers
);
1909 LLVMValueRef buf_index
= LLVMConstInt(ctx
->i32
, SI_PS_CONST_SAMPLE_POSITIONS
, 0);
1910 LLVMValueRef resource
= ac_build_load_to_sgpr(&ctx
->ac
, desc
, buf_index
);
1912 /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
1913 LLVMValueRef offset0
= LLVMBuildMul(ctx
->ac
.builder
, sample_id
, LLVMConstInt(ctx
->i32
, 8, 0), "");
1914 LLVMValueRef offset1
= LLVMBuildAdd(ctx
->ac
.builder
, offset0
, LLVMConstInt(ctx
->i32
, 4, 0), "");
1916 LLVMValueRef pos
[4] = {
1917 buffer_load_const(ctx
, resource
, offset0
),
1918 buffer_load_const(ctx
, resource
, offset1
),
1919 LLVMConstReal(ctx
->f32
, 0),
1920 LLVMConstReal(ctx
->f32
, 0)
1923 return ac_build_gather_values(&ctx
->ac
, pos
, 4);
1926 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1928 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1929 return ac_to_integer(&ctx
->ac
, abi
->sample_coverage
);
1932 static LLVMValueRef
si_load_tess_coord(struct ac_shader_abi
*abi
)
1934 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1935 LLVMValueRef coord
[4] = {
1936 LLVMGetParam(ctx
->main_fn
, ctx
->param_tes_u
),
1937 LLVMGetParam(ctx
->main_fn
, ctx
->param_tes_v
),
1942 /* For triangles, the vector should be (u, v, 1-u-v). */
1943 if (ctx
->shader
->selector
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] ==
1944 PIPE_PRIM_TRIANGLES
) {
1945 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1946 LLVMBuildFAdd(ctx
->ac
.builder
,
1947 coord
[0], coord
[1], ""), "");
1949 return ac_build_gather_values(&ctx
->ac
, coord
, 4);
1952 static LLVMValueRef
load_tess_level(struct si_shader_context
*ctx
,
1953 unsigned semantic_name
)
1955 LLVMValueRef base
, addr
;
1957 int param
= si_shader_io_get_unique_index_patch(semantic_name
, 0);
1959 base
= LLVMGetParam(ctx
->main_fn
, ctx
->param_tcs_offchip_offset
);
1960 addr
= get_tcs_tes_buffer_address(ctx
, get_rel_patch_id(ctx
), NULL
,
1961 LLVMConstInt(ctx
->i32
, param
, 0));
1963 return buffer_load(&ctx
->bld_base
, ctx
->f32
,
1964 ~0, ctx
->tess_offchip_ring
, base
, addr
, true);
1968 static LLVMValueRef
load_tess_level_default(struct si_shader_context
*ctx
,
1969 unsigned semantic_name
)
1971 LLVMValueRef buf
, slot
, val
[4];
1974 slot
= LLVMConstInt(ctx
->i32
, SI_HS_CONST_DEFAULT_TESS_LEVELS
, 0);
1975 buf
= LLVMGetParam(ctx
->main_fn
, ctx
->param_rw_buffers
);
1976 buf
= ac_build_load_to_sgpr(&ctx
->ac
, buf
, slot
);
1977 offset
= semantic_name
== TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL
? 4 : 0;
1979 for (i
= 0; i
< 4; i
++)
1980 val
[i
] = buffer_load_const(ctx
, buf
,
1981 LLVMConstInt(ctx
->i32
, (offset
+ i
) * 4, 0));
1982 return ac_build_gather_values(&ctx
->ac
, val
, 4);
1985 static LLVMValueRef
si_load_tess_level(struct ac_shader_abi
*abi
,
1986 unsigned varying_id
,
1987 bool load_default_state
)
1989 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1990 unsigned semantic_name
;
1992 if (load_default_state
) {
1993 switch (varying_id
) {
1994 case VARYING_SLOT_TESS_LEVEL_INNER
:
1995 semantic_name
= TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL
;
1997 case VARYING_SLOT_TESS_LEVEL_OUTER
:
1998 semantic_name
= TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL
;
2001 unreachable("unknown tess level");
2003 return load_tess_level_default(ctx
, semantic_name
);
2006 switch (varying_id
) {
2007 case VARYING_SLOT_TESS_LEVEL_INNER
:
2008 semantic_name
= TGSI_SEMANTIC_TESSINNER
;
2010 case VARYING_SLOT_TESS_LEVEL_OUTER
:
2011 semantic_name
= TGSI_SEMANTIC_TESSOUTER
;
2014 unreachable("unknown tess level");
2017 return load_tess_level(ctx
, semantic_name
);
2021 static LLVMValueRef
si_load_patch_vertices_in(struct ac_shader_abi
*abi
)
2023 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2024 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
)
2025 return si_unpack_param(ctx
, ctx
->param_tcs_out_lds_layout
, 13, 6);
2026 else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
)
2027 return get_num_tcs_out_vertices(ctx
);
2029 unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
2032 void si_load_system_value(struct si_shader_context
*ctx
,
2034 const struct tgsi_full_declaration
*decl
)
2036 LLVMValueRef value
= 0;
2038 assert(index
< RADEON_LLVM_MAX_SYSTEM_VALUES
);
2040 switch (decl
->Semantic
.Name
) {
2041 case TGSI_SEMANTIC_INSTANCEID
:
2042 value
= ctx
->abi
.instance_id
;
2045 case TGSI_SEMANTIC_VERTEXID
:
2046 value
= LLVMBuildAdd(ctx
->ac
.builder
,
2048 ctx
->abi
.base_vertex
, "");
2051 case TGSI_SEMANTIC_VERTEXID_NOBASE
:
2052 /* Unused. Clarify the meaning in indexed vs. non-indexed
2053 * draws if this is ever used again. */
2057 case TGSI_SEMANTIC_BASEVERTEX
:
2058 value
= get_base_vertex(&ctx
->abi
);
2061 case TGSI_SEMANTIC_BASEINSTANCE
:
2062 value
= ctx
->abi
.start_instance
;
2065 case TGSI_SEMANTIC_DRAWID
:
2066 value
= ctx
->abi
.draw_id
;
2069 case TGSI_SEMANTIC_INVOCATIONID
:
2070 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
) {
2071 value
= unpack_llvm_param(ctx
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2072 } else if (ctx
->type
== PIPE_SHADER_GEOMETRY
) {
2073 if (ctx
->screen
->info
.chip_class
>= GFX10
) {
2074 value
= LLVMBuildAnd(ctx
->ac
.builder
,
2075 ctx
->abi
.gs_invocation_id
,
2076 LLVMConstInt(ctx
->i32
, 127, 0), "");
2078 value
= ctx
->abi
.gs_invocation_id
;
2081 assert(!"INVOCATIONID not implemented");
2085 case TGSI_SEMANTIC_POSITION
:
2087 LLVMValueRef pos
[4] = {
2088 LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_X_FLOAT
),
2089 LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_Y_FLOAT
),
2090 LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_Z_FLOAT
),
2091 ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
2092 LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_W_FLOAT
)),
2094 value
= ac_build_gather_values(&ctx
->ac
, pos
, 4);
2098 case TGSI_SEMANTIC_FACE
:
2099 value
= ctx
->abi
.front_face
;
2102 case TGSI_SEMANTIC_SAMPLEID
:
2103 value
= si_get_sample_id(ctx
);
2106 case TGSI_SEMANTIC_SAMPLEPOS
: {
2107 LLVMValueRef pos
[4] = {
2108 LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_X_FLOAT
),
2109 LLVMGetParam(ctx
->main_fn
, SI_PARAM_POS_Y_FLOAT
),
2110 LLVMConstReal(ctx
->f32
, 0),
2111 LLVMConstReal(ctx
->f32
, 0)
2113 pos
[0] = ac_build_fract(&ctx
->ac
, pos
[0], 32);
2114 pos
[1] = ac_build_fract(&ctx
->ac
, pos
[1], 32);
2115 value
= ac_build_gather_values(&ctx
->ac
, pos
, 4);
2119 case TGSI_SEMANTIC_SAMPLEMASK
:
2120 /* This can only occur with the OpenGL Core profile, which
2121 * doesn't support smoothing.
2123 value
= LLVMGetParam(ctx
->main_fn
, SI_PARAM_SAMPLE_COVERAGE
);
2126 case TGSI_SEMANTIC_TESSCOORD
:
2127 value
= si_load_tess_coord(&ctx
->abi
);
2130 case TGSI_SEMANTIC_VERTICESIN
:
2131 value
= si_load_patch_vertices_in(&ctx
->abi
);
2134 case TGSI_SEMANTIC_TESSINNER
:
2135 case TGSI_SEMANTIC_TESSOUTER
:
2136 value
= load_tess_level(ctx
, decl
->Semantic
.Name
);
2139 case TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL
:
2140 case TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL
:
2141 value
= load_tess_level_default(ctx
, decl
->Semantic
.Name
);
2144 case TGSI_SEMANTIC_PRIMID
:
2145 value
= si_get_primitive_id(ctx
, 0);
2148 case TGSI_SEMANTIC_GRID_SIZE
:
2149 value
= ctx
->abi
.num_work_groups
;
2152 case TGSI_SEMANTIC_BLOCK_SIZE
:
2153 value
= get_block_size(&ctx
->abi
);
2156 case TGSI_SEMANTIC_BLOCK_ID
:
2158 LLVMValueRef values
[3];
2160 for (int i
= 0; i
< 3; i
++) {
2161 values
[i
] = ctx
->i32_0
;
2162 if (ctx
->abi
.workgroup_ids
[i
]) {
2163 values
[i
] = ctx
->abi
.workgroup_ids
[i
];
2166 value
= ac_build_gather_values(&ctx
->ac
, values
, 3);
2170 case TGSI_SEMANTIC_THREAD_ID
:
2171 value
= ctx
->abi
.local_invocation_ids
;
2174 case TGSI_SEMANTIC_HELPER_INVOCATION
:
2175 value
= ac_build_load_helper_invocation(&ctx
->ac
);
2178 case TGSI_SEMANTIC_SUBGROUP_SIZE
:
2179 value
= LLVMConstInt(ctx
->i32
, ctx
->ac
.wave_size
, 0);
2182 case TGSI_SEMANTIC_SUBGROUP_INVOCATION
:
2183 value
= ac_get_thread_id(&ctx
->ac
);
2186 case TGSI_SEMANTIC_SUBGROUP_EQ_MASK
:
2188 LLVMValueRef id
= ac_get_thread_id(&ctx
->ac
);
2189 if (ctx
->ac
.wave_size
== 64)
2190 id
= LLVMBuildZExt(ctx
->ac
.builder
, id
, ctx
->i64
, "");
2191 value
= LLVMBuildShl(ctx
->ac
.builder
,
2192 LLVMConstInt(ctx
->ac
.iN_wavemask
, 1, 0), id
, "");
2193 if (ctx
->ac
.wave_size
== 32)
2194 value
= LLVMBuildZExt(ctx
->ac
.builder
, value
, ctx
->i64
, "");
2195 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->v2i32
, "");
2199 case TGSI_SEMANTIC_SUBGROUP_GE_MASK
:
2200 case TGSI_SEMANTIC_SUBGROUP_GT_MASK
:
2201 case TGSI_SEMANTIC_SUBGROUP_LE_MASK
:
2202 case TGSI_SEMANTIC_SUBGROUP_LT_MASK
:
2204 LLVMValueRef id
= ac_get_thread_id(&ctx
->ac
);
2205 if (decl
->Semantic
.Name
== TGSI_SEMANTIC_SUBGROUP_GT_MASK
||
2206 decl
->Semantic
.Name
== TGSI_SEMANTIC_SUBGROUP_LE_MASK
) {
2207 /* All bits set except LSB */
2208 value
= LLVMConstInt(ctx
->ac
.iN_wavemask
, -2, 0);
2211 value
= LLVMConstInt(ctx
->ac
.iN_wavemask
, -1, 0);
2213 if (ctx
->ac
.wave_size
== 64)
2214 id
= LLVMBuildZExt(ctx
->ac
.builder
, id
, ctx
->i64
, "");
2215 value
= LLVMBuildShl(ctx
->ac
.builder
, value
, id
, "");
2216 if (decl
->Semantic
.Name
== TGSI_SEMANTIC_SUBGROUP_LE_MASK
||
2217 decl
->Semantic
.Name
== TGSI_SEMANTIC_SUBGROUP_LT_MASK
)
2218 value
= LLVMBuildNot(ctx
->ac
.builder
, value
, "");
2219 if (ctx
->ac
.wave_size
== 32)
2220 value
= LLVMBuildZExt(ctx
->ac
.builder
, value
, ctx
->i64
, "");
2221 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->v2i32
, "");
2225 case TGSI_SEMANTIC_CS_USER_DATA_AMD
:
2226 value
= LLVMGetParam(ctx
->main_fn
, ctx
->param_cs_user_data
);
2230 assert(!"unknown system value");
2234 ctx
->system_values
[index
] = value
;
2237 void si_declare_compute_memory(struct si_shader_context
*ctx
)
2239 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
2240 unsigned lds_size
= sel
->info
.properties
[TGSI_PROPERTY_CS_LOCAL_SIZE
];
2242 LLVMTypeRef i8p
= LLVMPointerType(ctx
->i8
, AC_ADDR_SPACE_LDS
);
2245 assert(!ctx
->ac
.lds
);
2247 var
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
2248 LLVMArrayType(ctx
->i8
, lds_size
),
2251 LLVMSetAlignment(var
, 64 * 1024);
2253 ctx
->ac
.lds
= LLVMBuildBitCast(ctx
->ac
.builder
, var
, i8p
, "");
2256 void si_tgsi_declare_compute_memory(struct si_shader_context
*ctx
,
2257 const struct tgsi_full_declaration
*decl
)
2259 assert(decl
->Declaration
.MemType
== TGSI_MEMORY_TYPE_SHARED
);
2260 assert(decl
->Range
.First
== decl
->Range
.Last
);
2262 si_declare_compute_memory(ctx
);
2265 static LLVMValueRef
load_const_buffer_desc_fast_path(struct si_shader_context
*ctx
)
2268 LLVMGetParam(ctx
->main_fn
, ctx
->param_const_and_shader_buffers
);
2269 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
2271 /* Do the bounds checking with a descriptor, because
2272 * doing computation and manual bounds checking of 64-bit
2273 * addresses generates horrible VALU code with very high
2274 * VGPR usage and very low SIMD occupancy.
2276 ptr
= LLVMBuildPtrToInt(ctx
->ac
.builder
, ptr
, ctx
->ac
.intptr
, "");
2278 LLVMValueRef desc0
, desc1
;
2280 desc1
= LLVMConstInt(ctx
->i32
,
2281 S_008F04_BASE_ADDRESS_HI(ctx
->screen
->info
.address32_hi
), 0);
2283 uint32_t rsrc3
= S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
2284 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
2285 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
2286 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
);
2288 if (ctx
->screen
->info
.chip_class
>= GFX10
)
2289 rsrc3
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
2290 S_008F0C_OOB_SELECT(3) |
2291 S_008F0C_RESOURCE_LEVEL(1);
2293 rsrc3
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
2294 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
2296 LLVMValueRef desc_elems
[] = {
2299 LLVMConstInt(ctx
->i32
, (sel
->info
.const_file_max
[0] + 1) * 16, 0),
2300 LLVMConstInt(ctx
->i32
, rsrc3
, false)
2303 return ac_build_gather_values(&ctx
->ac
, desc_elems
, 4);
2306 static LLVMValueRef
load_const_buffer_desc(struct si_shader_context
*ctx
, int i
)
2308 LLVMValueRef list_ptr
= LLVMGetParam(ctx
->main_fn
,
2309 ctx
->param_const_and_shader_buffers
);
2311 return ac_build_load_to_sgpr(&ctx
->ac
, list_ptr
,
2312 LLVMConstInt(ctx
->i32
, si_get_constbuf_slot(i
), 0));
2315 static LLVMValueRef
load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef index
)
2317 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2318 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
2320 LLVMValueRef ptr
= LLVMGetParam(ctx
->main_fn
, ctx
->param_const_and_shader_buffers
);
2322 if (sel
->info
.const_buffers_declared
== 1 &&
2323 sel
->info
.shader_buffers_declared
== 0) {
2324 return load_const_buffer_desc_fast_path(ctx
);
2327 index
= si_llvm_bound_index(ctx
, index
, ctx
->num_const_buffers
);
2328 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
2329 LLVMConstInt(ctx
->i32
, SI_NUM_SHADER_BUFFERS
, 0), "");
2331 return ac_build_load_to_sgpr(&ctx
->ac
, ptr
, index
);
2335 load_ssbo(struct ac_shader_abi
*abi
, LLVMValueRef index
, bool write
)
2337 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2338 LLVMValueRef rsrc_ptr
= LLVMGetParam(ctx
->main_fn
,
2339 ctx
->param_const_and_shader_buffers
);
2341 index
= si_llvm_bound_index(ctx
, index
, ctx
->num_shader_buffers
);
2342 index
= LLVMBuildSub(ctx
->ac
.builder
,
2343 LLVMConstInt(ctx
->i32
, SI_NUM_SHADER_BUFFERS
- 1, 0),
2346 return ac_build_load_to_sgpr(&ctx
->ac
, rsrc_ptr
, index
);
2349 static LLVMValueRef
fetch_constant(
2350 struct lp_build_tgsi_context
*bld_base
,
2351 const struct tgsi_full_src_register
*reg
,
2352 enum tgsi_opcode_type type
,
2353 unsigned swizzle_in
)
2355 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
2356 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
2357 const struct tgsi_ind_register
*ireg
= ®
->Indirect
;
2359 unsigned swizzle
= swizzle_in
& 0xffff;
2361 LLVMValueRef addr
, bufp
;
2363 if (swizzle_in
== LP_CHAN_ALL
) {
2365 LLVMValueRef values
[4];
2366 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
)
2367 values
[chan
] = fetch_constant(bld_base
, reg
, type
, chan
);
2369 return ac_build_gather_values(&ctx
->ac
, values
, 4);
2372 /* Split 64-bit loads. */
2373 if (tgsi_type_is_64bit(type
)) {
2374 LLVMValueRef lo
, hi
;
2376 lo
= fetch_constant(bld_base
, reg
, TGSI_TYPE_UNSIGNED
, swizzle
);
2377 hi
= fetch_constant(bld_base
, reg
, TGSI_TYPE_UNSIGNED
, (swizzle_in
>> 16));
2378 return si_llvm_emit_fetch_64bit(bld_base
, tgsi2llvmtype(bld_base
, type
),
2382 idx
= reg
->Register
.Index
* 4 + swizzle
;
2383 if (reg
->Register
.Indirect
) {
2384 addr
= si_get_indirect_index(ctx
, ireg
, 16, idx
* 4);
2386 addr
= LLVMConstInt(ctx
->i32
, idx
* 4, 0);
2389 /* Fast path when user data SGPRs point to constant buffer 0 directly. */
2390 if (sel
->info
.const_buffers_declared
== 1 &&
2391 sel
->info
.shader_buffers_declared
== 0) {
2392 LLVMValueRef desc
= load_const_buffer_desc_fast_path(ctx
);
2393 LLVMValueRef result
= buffer_load_const(ctx
, desc
, addr
);
2394 return bitcast(bld_base
, type
, result
);
2397 assert(reg
->Register
.Dimension
);
2398 buf
= reg
->Dimension
.Index
;
2400 if (reg
->Dimension
.Indirect
) {
2401 LLVMValueRef ptr
= LLVMGetParam(ctx
->main_fn
, ctx
->param_const_and_shader_buffers
);
2403 index
= si_get_bounded_indirect_index(ctx
, ®
->DimIndirect
,
2404 reg
->Dimension
.Index
,
2405 ctx
->num_const_buffers
);
2406 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
2407 LLVMConstInt(ctx
->i32
, SI_NUM_SHADER_BUFFERS
, 0), "");
2408 bufp
= ac_build_load_to_sgpr(&ctx
->ac
, ptr
, index
);
2410 bufp
= load_const_buffer_desc(ctx
, buf
);
2412 return bitcast(bld_base
, type
, buffer_load_const(ctx
, bufp
, addr
));
2415 /* Initialize arguments for the shader export intrinsic */
2416 static void si_llvm_init_export_args(struct si_shader_context
*ctx
,
2417 LLVMValueRef
*values
,
2419 struct ac_export_args
*args
)
2421 LLVMValueRef f32undef
= LLVMGetUndef(ctx
->ac
.f32
);
2422 unsigned spi_shader_col_format
= V_028714_SPI_SHADER_32_ABGR
;
2424 bool is_int8
, is_int10
;
2426 /* Default is 0xf. Adjusted below depending on the format. */
2427 args
->enabled_channels
= 0xf; /* writemask */
2429 /* Specify whether the EXEC mask represents the valid mask */
2430 args
->valid_mask
= 0;
2432 /* Specify whether this is the last export */
2435 /* Specify the target we are exporting */
2436 args
->target
= target
;
2438 if (ctx
->type
== PIPE_SHADER_FRAGMENT
) {
2439 const struct si_shader_key
*key
= &ctx
->shader
->key
;
2440 unsigned col_formats
= key
->part
.ps
.epilog
.spi_shader_col_format
;
2441 int cbuf
= target
- V_008DFC_SQ_EXP_MRT
;
2443 assert(cbuf
>= 0 && cbuf
< 8);
2444 spi_shader_col_format
= (col_formats
>> (cbuf
* 4)) & 0xf;
2445 is_int8
= (key
->part
.ps
.epilog
.color_is_int8
>> cbuf
) & 0x1;
2446 is_int10
= (key
->part
.ps
.epilog
.color_is_int10
>> cbuf
) & 0x1;
2449 args
->compr
= false;
2450 args
->out
[0] = f32undef
;
2451 args
->out
[1] = f32undef
;
2452 args
->out
[2] = f32undef
;
2453 args
->out
[3] = f32undef
;
2455 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2456 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2457 unsigned bits
, bool hi
) = NULL
;
2459 switch (spi_shader_col_format
) {
2460 case V_028714_SPI_SHADER_ZERO
:
2461 args
->enabled_channels
= 0; /* writemask */
2462 args
->target
= V_008DFC_SQ_EXP_NULL
;
2465 case V_028714_SPI_SHADER_32_R
:
2466 args
->enabled_channels
= 1; /* writemask */
2467 args
->out
[0] = values
[0];
2470 case V_028714_SPI_SHADER_32_GR
:
2471 args
->enabled_channels
= 0x3; /* writemask */
2472 args
->out
[0] = values
[0];
2473 args
->out
[1] = values
[1];
2476 case V_028714_SPI_SHADER_32_AR
:
2477 if (ctx
->screen
->info
.chip_class
>= GFX10
) {
2478 args
->enabled_channels
= 0x3; /* writemask */
2479 args
->out
[0] = values
[0];
2480 args
->out
[1] = values
[3];
2482 args
->enabled_channels
= 0x9; /* writemask */
2483 args
->out
[0] = values
[0];
2484 args
->out
[3] = values
[3];
2488 case V_028714_SPI_SHADER_FP16_ABGR
:
2489 packf
= ac_build_cvt_pkrtz_f16
;
2492 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2493 packf
= ac_build_cvt_pknorm_u16
;
2496 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2497 packf
= ac_build_cvt_pknorm_i16
;
2500 case V_028714_SPI_SHADER_UINT16_ABGR
:
2501 packi
= ac_build_cvt_pk_u16
;
2504 case V_028714_SPI_SHADER_SINT16_ABGR
:
2505 packi
= ac_build_cvt_pk_i16
;
2508 case V_028714_SPI_SHADER_32_ABGR
:
2509 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2513 /* Pack f16 or norm_i16/u16. */
2515 for (chan
= 0; chan
< 2; chan
++) {
2516 LLVMValueRef pack_args
[2] = {
2518 values
[2 * chan
+ 1]
2520 LLVMValueRef packed
;
2522 packed
= packf(&ctx
->ac
, pack_args
);
2523 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2525 args
->compr
= 1; /* COMPR flag */
2529 for (chan
= 0; chan
< 2; chan
++) {
2530 LLVMValueRef pack_args
[2] = {
2531 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2532 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2534 LLVMValueRef packed
;
2536 packed
= packi(&ctx
->ac
, pack_args
,
2537 is_int8
? 8 : is_int10
? 10 : 16,
2539 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2541 args
->compr
= 1; /* COMPR flag */
2545 static void si_alpha_test(struct lp_build_tgsi_context
*bld_base
,
2548 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
2550 if (ctx
->shader
->key
.part
.ps
.epilog
.alpha_func
!= PIPE_FUNC_NEVER
) {
2551 static LLVMRealPredicate cond_map
[PIPE_FUNC_ALWAYS
+ 1] = {
2552 [PIPE_FUNC_LESS
] = LLVMRealOLT
,
2553 [PIPE_FUNC_EQUAL
] = LLVMRealOEQ
,
2554 [PIPE_FUNC_LEQUAL
] = LLVMRealOLE
,
2555 [PIPE_FUNC_GREATER
] = LLVMRealOGT
,
2556 [PIPE_FUNC_NOTEQUAL
] = LLVMRealONE
,
2557 [PIPE_FUNC_GEQUAL
] = LLVMRealOGE
,
2559 LLVMRealPredicate cond
= cond_map
[ctx
->shader
->key
.part
.ps
.epilog
.alpha_func
];
2562 LLVMValueRef alpha_ref
= LLVMGetParam(ctx
->main_fn
,
2563 SI_PARAM_ALPHA_REF
);
2564 LLVMValueRef alpha_pass
=
2565 LLVMBuildFCmp(ctx
->ac
.builder
, cond
, alpha
, alpha_ref
, "");
2566 ac_build_kill_if_false(&ctx
->ac
, alpha_pass
);
2568 ac_build_kill_if_false(&ctx
->ac
, ctx
->i1false
);
2572 static LLVMValueRef
si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context
*bld_base
,
2574 unsigned samplemask_param
)
2576 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
2577 LLVMValueRef coverage
;
2579 /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
2580 coverage
= LLVMGetParam(ctx
->main_fn
,
2582 coverage
= ac_to_integer(&ctx
->ac
, coverage
);
2584 coverage
= ac_build_intrinsic(&ctx
->ac
, "llvm.ctpop.i32",
2586 &coverage
, 1, AC_FUNC_ATTR_READNONE
);
2588 coverage
= LLVMBuildUIToFP(ctx
->ac
.builder
, coverage
,
2591 coverage
= LLVMBuildFMul(ctx
->ac
.builder
, coverage
,
2592 LLVMConstReal(ctx
->f32
,
2593 1.0 / SI_NUM_SMOOTH_AA_SAMPLES
), "");
2595 return LLVMBuildFMul(ctx
->ac
.builder
, alpha
, coverage
, "");
2598 static void si_llvm_emit_clipvertex(struct si_shader_context
*ctx
,
2599 struct ac_export_args
*pos
, LLVMValueRef
*out_elts
)
2603 unsigned const_chan
;
2604 LLVMValueRef base_elt
;
2605 LLVMValueRef ptr
= LLVMGetParam(ctx
->main_fn
, ctx
->param_rw_buffers
);
2606 LLVMValueRef constbuf_index
= LLVMConstInt(ctx
->i32
,
2607 SI_VS_CONST_CLIP_PLANES
, 0);
2608 LLVMValueRef const_resource
= ac_build_load_to_sgpr(&ctx
->ac
, ptr
, constbuf_index
);
2610 for (reg_index
= 0; reg_index
< 2; reg_index
++) {
2611 struct ac_export_args
*args
= &pos
[2 + reg_index
];
2616 args
->out
[3] = LLVMConstReal(ctx
->f32
, 0.0f
);
2618 /* Compute dot products of position and user clip plane vectors */
2619 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; chan
++) {
2620 for (const_chan
= 0; const_chan
< TGSI_NUM_CHANNELS
; const_chan
++) {
2622 LLVMConstInt(ctx
->i32
, ((reg_index
* 4 + chan
) * 4 +
2623 const_chan
) * 4, 0);
2624 base_elt
= buffer_load_const(ctx
, const_resource
,
2626 args
->out
[chan
] = ac_build_fmad(&ctx
->ac
, base_elt
,
2627 out_elts
[const_chan
], args
->out
[chan
]);
2631 args
->enabled_channels
= 0xf;
2632 args
->valid_mask
= 0;
2634 args
->target
= V_008DFC_SQ_EXP_POS
+ 2 + reg_index
;
2639 static void si_dump_streamout(struct pipe_stream_output_info
*so
)
2643 if (so
->num_outputs
)
2644 fprintf(stderr
, "STREAMOUT\n");
2646 for (i
= 0; i
< so
->num_outputs
; i
++) {
2647 unsigned mask
= ((1 << so
->output
[i
].num_components
) - 1) <<
2648 so
->output
[i
].start_component
;
2649 fprintf(stderr
, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
2650 i
, so
->output
[i
].output_buffer
,
2651 so
->output
[i
].dst_offset
, so
->output
[i
].dst_offset
+ so
->output
[i
].num_components
- 1,
2652 so
->output
[i
].register_index
,
2653 mask
& 1 ? "x" : "",
2654 mask
& 2 ? "y" : "",
2655 mask
& 4 ? "z" : "",
2656 mask
& 8 ? "w" : "");
2660 void si_emit_streamout_output(struct si_shader_context
*ctx
,
2661 LLVMValueRef
const *so_buffers
,
2662 LLVMValueRef
const *so_write_offsets
,
2663 struct pipe_stream_output
*stream_out
,
2664 struct si_shader_output_values
*shader_out
)
2666 unsigned buf_idx
= stream_out
->output_buffer
;
2667 unsigned start
= stream_out
->start_component
;
2668 unsigned num_comps
= stream_out
->num_components
;
2669 LLVMValueRef out
[4];
2671 assert(num_comps
&& num_comps
<= 4);
2672 if (!num_comps
|| num_comps
> 4)
2675 /* Load the output as int. */
2676 for (int j
= 0; j
< num_comps
; j
++) {
2677 assert(stream_out
->stream
== shader_out
->vertex_stream
[start
+ j
]);
2679 out
[j
] = ac_to_integer(&ctx
->ac
, shader_out
->values
[start
+ j
]);
2682 /* Pack the output. */
2683 LLVMValueRef vdata
= NULL
;
2685 switch (num_comps
) {
2686 case 1: /* as i32 */
2689 case 2: /* as v2i32 */
2690 case 3: /* as v3i32 */
2691 if (ac_has_vec3_support(ctx
->screen
->info
.chip_class
, false)) {
2692 vdata
= ac_build_gather_values(&ctx
->ac
, out
, num_comps
);
2695 /* as v4i32 (aligned to 4) */
2696 out
[3] = LLVMGetUndef(ctx
->i32
);
2698 case 4: /* as v4i32 */
2699 vdata
= ac_build_gather_values(&ctx
->ac
, out
, util_next_power_of_two(num_comps
));
2703 ac_build_buffer_store_dword(&ctx
->ac
, so_buffers
[buf_idx
],
2705 so_write_offsets
[buf_idx
],
2707 stream_out
->dst_offset
* 4, ac_glc
| ac_slc
, false);
2711 * Write streamout data to buffers for vertex stream @p stream (different
2712 * vertex streams can occur for GS copy shaders).
2714 static void si_llvm_emit_streamout(struct si_shader_context
*ctx
,
2715 struct si_shader_output_values
*outputs
,
2716 unsigned noutput
, unsigned stream
)
2718 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
2719 struct pipe_stream_output_info
*so
= &sel
->so
;
2720 LLVMBuilderRef builder
= ctx
->ac
.builder
;
2723 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
2724 LLVMValueRef so_vtx_count
=
2725 si_unpack_param(ctx
, ctx
->param_streamout_config
, 16, 7);
2727 LLVMValueRef tid
= ac_get_thread_id(&ctx
->ac
);
2729 /* can_emit = tid < so_vtx_count; */
2730 LLVMValueRef can_emit
=
2731 LLVMBuildICmp(builder
, LLVMIntULT
, tid
, so_vtx_count
, "");
2733 /* Emit the streamout code conditionally. This actually avoids
2734 * out-of-bounds buffer access. The hw tells us via the SGPR
2735 * (so_vtx_count) which threads are allowed to emit streamout data. */
2736 ac_build_ifcc(&ctx
->ac
, can_emit
, 6501);
2738 /* The buffer offset is computed as follows:
2739 * ByteOffset = streamout_offset[buffer_id]*4 +
2740 * (streamout_write_index + thread_id)*stride[buffer_id] +
2744 LLVMValueRef so_write_index
=
2745 LLVMGetParam(ctx
->main_fn
,
2746 ctx
->param_streamout_write_index
);
2748 /* Compute (streamout_write_index + thread_id). */
2749 so_write_index
= LLVMBuildAdd(builder
, so_write_index
, tid
, "");
2751 /* Load the descriptor and compute the write offset for each
2752 * enabled buffer. */
2753 LLVMValueRef so_write_offset
[4] = {};
2754 LLVMValueRef so_buffers
[4];
2755 LLVMValueRef buf_ptr
= LLVMGetParam(ctx
->main_fn
,
2756 ctx
->param_rw_buffers
);
2758 for (i
= 0; i
< 4; i
++) {
2762 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
,
2763 SI_VS_STREAMOUT_BUF0
+ i
, 0);
2765 so_buffers
[i
] = ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
2767 LLVMValueRef so_offset
= LLVMGetParam(ctx
->main_fn
,
2768 ctx
->param_streamout_offset
[i
]);
2769 so_offset
= LLVMBuildMul(builder
, so_offset
, LLVMConstInt(ctx
->i32
, 4, 0), "");
2771 so_write_offset
[i
] = ac_build_imad(&ctx
->ac
, so_write_index
,
2772 LLVMConstInt(ctx
->i32
, so
->stride
[i
]*4, 0),
2776 /* Write streamout data. */
2777 for (i
= 0; i
< so
->num_outputs
; i
++) {
2778 unsigned reg
= so
->output
[i
].register_index
;
2783 if (stream
!= so
->output
[i
].stream
)
2786 si_emit_streamout_output(ctx
, so_buffers
, so_write_offset
,
2787 &so
->output
[i
], &outputs
[reg
]);
2790 ac_build_endif(&ctx
->ac
, 6501);
2793 static void si_export_param(struct si_shader_context
*ctx
, unsigned index
,
2794 LLVMValueRef
*values
)
2796 struct ac_export_args args
;
2798 si_llvm_init_export_args(ctx
, values
,
2799 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2800 ac_build_export(&ctx
->ac
, &args
);
2803 static void si_build_param_exports(struct si_shader_context
*ctx
,
2804 struct si_shader_output_values
*outputs
,
2807 struct si_shader
*shader
= ctx
->shader
;
2808 unsigned param_count
= 0;
2810 for (unsigned i
= 0; i
< noutput
; i
++) {
2811 unsigned semantic_name
= outputs
[i
].semantic_name
;
2812 unsigned semantic_index
= outputs
[i
].semantic_index
;
2814 if (outputs
[i
].vertex_stream
[0] != 0 &&
2815 outputs
[i
].vertex_stream
[1] != 0 &&
2816 outputs
[i
].vertex_stream
[2] != 0 &&
2817 outputs
[i
].vertex_stream
[3] != 0)
2820 switch (semantic_name
) {
2821 case TGSI_SEMANTIC_LAYER
:
2822 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
2823 case TGSI_SEMANTIC_CLIPDIST
:
2824 case TGSI_SEMANTIC_COLOR
:
2825 case TGSI_SEMANTIC_BCOLOR
:
2826 case TGSI_SEMANTIC_PRIMID
:
2827 case TGSI_SEMANTIC_FOG
:
2828 case TGSI_SEMANTIC_TEXCOORD
:
2829 case TGSI_SEMANTIC_GENERIC
:
2835 if ((semantic_name
!= TGSI_SEMANTIC_GENERIC
||
2836 semantic_index
< SI_MAX_IO_GENERIC
) &&
2837 shader
->key
.opt
.kill_outputs
&
2838 (1ull << si_shader_io_get_unique_index(semantic_name
,
2839 semantic_index
, true)))
2842 si_export_param(ctx
, param_count
, outputs
[i
].values
);
2844 assert(i
< ARRAY_SIZE(shader
->info
.vs_output_param_offset
));
2845 shader
->info
.vs_output_param_offset
[i
] = param_count
++;
2848 shader
->info
.nr_param_exports
= param_count
;
2852 * Vertex color clamping.
2854 * This uses a state constant loaded in a user data SGPR and
2855 * an IF statement is added that clamps all colors if the constant
2858 static void si_vertex_color_clamping(struct si_shader_context
*ctx
,
2859 struct si_shader_output_values
*outputs
,
2862 LLVMValueRef addr
[SI_MAX_VS_OUTPUTS
][4];
2863 bool has_colors
= false;
2865 /* Store original colors to alloca variables. */
2866 for (unsigned i
= 0; i
< noutput
; i
++) {
2867 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
2868 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
2871 for (unsigned j
= 0; j
< 4; j
++) {
2872 addr
[i
][j
] = ac_build_alloca_undef(&ctx
->ac
, ctx
->f32
, "");
2873 LLVMBuildStore(ctx
->ac
.builder
, outputs
[i
].values
[j
], addr
[i
][j
]);
2881 /* The state is in the first bit of the user SGPR. */
2882 LLVMValueRef cond
= LLVMGetParam(ctx
->main_fn
, ctx
->param_vs_state_bits
);
2883 cond
= LLVMBuildTrunc(ctx
->ac
.builder
, cond
, ctx
->i1
, "");
2885 ac_build_ifcc(&ctx
->ac
, cond
, 6502);
2887 /* Store clamped colors to alloca variables within the conditional block. */
2888 for (unsigned i
= 0; i
< noutput
; i
++) {
2889 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
2890 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
2893 for (unsigned j
= 0; j
< 4; j
++) {
2894 LLVMBuildStore(ctx
->ac
.builder
,
2895 ac_build_clamp(&ctx
->ac
, outputs
[i
].values
[j
]),
2899 ac_build_endif(&ctx
->ac
, 6502);
2901 /* Load clamped colors */
2902 for (unsigned i
= 0; i
< noutput
; i
++) {
2903 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
2904 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
2907 for (unsigned j
= 0; j
< 4; j
++) {
2908 outputs
[i
].values
[j
] =
2909 LLVMBuildLoad(ctx
->ac
.builder
, addr
[i
][j
], "");
2914 /* Generate export instructions for hardware VS shader stage or NGG GS stage
2915 * (position and parameter data only).
2917 void si_llvm_export_vs(struct si_shader_context
*ctx
,
2918 struct si_shader_output_values
*outputs
,
2921 struct si_shader
*shader
= ctx
->shader
;
2922 struct ac_export_args pos_args
[4] = {};
2923 LLVMValueRef psize_value
= NULL
, edgeflag_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2927 si_vertex_color_clamping(ctx
, outputs
, noutput
);
2929 /* Build position exports. */
2930 for (i
= 0; i
< noutput
; i
++) {
2931 switch (outputs
[i
].semantic_name
) {
2932 case TGSI_SEMANTIC_POSITION
:
2933 si_llvm_init_export_args(ctx
, outputs
[i
].values
,
2934 V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2936 case TGSI_SEMANTIC_PSIZE
:
2937 psize_value
= outputs
[i
].values
[0];
2939 case TGSI_SEMANTIC_LAYER
:
2940 layer_value
= outputs
[i
].values
[0];
2942 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
2943 viewport_index_value
= outputs
[i
].values
[0];
2945 case TGSI_SEMANTIC_EDGEFLAG
:
2946 edgeflag_value
= outputs
[i
].values
[0];
2948 case TGSI_SEMANTIC_CLIPDIST
:
2949 if (!shader
->key
.opt
.clip_disable
) {
2950 unsigned index
= 2 + outputs
[i
].semantic_index
;
2951 si_llvm_init_export_args(ctx
, outputs
[i
].values
,
2952 V_008DFC_SQ_EXP_POS
+ index
,
2956 case TGSI_SEMANTIC_CLIPVERTEX
:
2957 if (!shader
->key
.opt
.clip_disable
) {
2958 si_llvm_emit_clipvertex(ctx
, pos_args
,
2965 /* We need to add the position output manually if it's missing. */
2966 if (!pos_args
[0].out
[0]) {
2967 pos_args
[0].enabled_channels
= 0xf; /* writemask */
2968 pos_args
[0].valid_mask
= 0; /* EXEC mask */
2969 pos_args
[0].done
= 0; /* last export? */
2970 pos_args
[0].target
= V_008DFC_SQ_EXP_POS
;
2971 pos_args
[0].compr
= 0; /* COMPR flag */
2972 pos_args
[0].out
[0] = ctx
->ac
.f32_0
; /* X */
2973 pos_args
[0].out
[1] = ctx
->ac
.f32_0
; /* Y */
2974 pos_args
[0].out
[2] = ctx
->ac
.f32_0
; /* Z */
2975 pos_args
[0].out
[3] = ctx
->ac
.f32_1
; /* W */
2978 bool pos_writes_edgeflag
= shader
->selector
->info
.writes_edgeflag
&&
2979 !shader
->key
.as_ngg
;
2981 /* Write the misc vector (point size, edgeflag, layer, viewport). */
2982 if (shader
->selector
->info
.writes_psize
||
2983 pos_writes_edgeflag
||
2984 shader
->selector
->info
.writes_viewport_index
||
2985 shader
->selector
->info
.writes_layer
) {
2986 pos_args
[1].enabled_channels
= shader
->selector
->info
.writes_psize
|
2987 (pos_writes_edgeflag
<< 1) |
2988 (shader
->selector
->info
.writes_layer
<< 2);
2990 pos_args
[1].valid_mask
= 0; /* EXEC mask */
2991 pos_args
[1].done
= 0; /* last export? */
2992 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2993 pos_args
[1].compr
= 0; /* COMPR flag */
2994 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2995 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2996 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2997 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2999 if (shader
->selector
->info
.writes_psize
)
3000 pos_args
[1].out
[0] = psize_value
;
3002 if (pos_writes_edgeflag
) {
3003 /* The output is a float, but the hw expects an integer
3004 * with the first bit containing the edge flag. */
3005 edgeflag_value
= LLVMBuildFPToUI(ctx
->ac
.builder
,
3008 edgeflag_value
= ac_build_umin(&ctx
->ac
,
3012 /* The LLVM intrinsic expects a float. */
3013 pos_args
[1].out
[1] = ac_to_float(&ctx
->ac
, edgeflag_value
);
3016 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
3017 /* GFX9 has the layer in out.z[10:0] and the viewport
3018 * index in out.z[19:16].
3020 if (shader
->selector
->info
.writes_layer
)
3021 pos_args
[1].out
[2] = layer_value
;
3023 if (shader
->selector
->info
.writes_viewport_index
) {
3024 LLVMValueRef v
= viewport_index_value
;
3026 v
= ac_to_integer(&ctx
->ac
, v
);
3027 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
3028 LLVMConstInt(ctx
->i32
, 16, 0), "");
3029 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
3030 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
3031 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
3032 pos_args
[1].enabled_channels
|= 1 << 2;
3035 if (shader
->selector
->info
.writes_layer
)
3036 pos_args
[1].out
[2] = layer_value
;
3038 if (shader
->selector
->info
.writes_viewport_index
) {
3039 pos_args
[1].out
[3] = viewport_index_value
;
3040 pos_args
[1].enabled_channels
|= 1 << 3;
3045 for (i
= 0; i
< 4; i
++)
3046 if (pos_args
[i
].out
[0])
3047 shader
->info
.nr_pos_exports
++;
3049 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
3050 * Setting valid_mask=1 prevents it and has no other effect.
3052 if (ctx
->screen
->info
.family
== CHIP_NAVI10
||
3053 ctx
->screen
->info
.family
== CHIP_NAVI12
||
3054 ctx
->screen
->info
.family
== CHIP_NAVI14
)
3055 pos_args
[0].valid_mask
= 1;
3058 for (i
= 0; i
< 4; i
++) {
3059 if (!pos_args
[i
].out
[0])
3062 /* Specify the target we are exporting */
3063 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
3065 if (pos_idx
== shader
->info
.nr_pos_exports
)
3066 /* Specify that this is the last export */
3067 pos_args
[i
].done
= 1;
3069 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
3072 /* Build parameter exports. */
3073 si_build_param_exports(ctx
, outputs
, noutput
);
3077 * Forward all outputs from the vertex shader to the TES. This is only used
3078 * for the fixed function TCS.
3080 static void si_copy_tcs_inputs(struct lp_build_tgsi_context
*bld_base
)
3082 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3083 LLVMValueRef invocation_id
, buffer
, buffer_offset
;
3084 LLVMValueRef lds_vertex_stride
, lds_base
;
3087 invocation_id
= unpack_llvm_param(ctx
, ctx
->abi
.tcs_rel_ids
, 8, 5);
3088 buffer
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TCS
);
3089 buffer_offset
= LLVMGetParam(ctx
->main_fn
, ctx
->param_tcs_offchip_offset
);
3091 lds_vertex_stride
= get_tcs_in_vertex_dw_stride(ctx
);
3092 lds_base
= get_tcs_in_current_patch_offset(ctx
);
3093 lds_base
= ac_build_imad(&ctx
->ac
, invocation_id
, lds_vertex_stride
,
3096 inputs
= ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
;
3098 unsigned i
= u_bit_scan64(&inputs
);
3100 LLVMValueRef lds_ptr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3101 LLVMConstInt(ctx
->i32
, 4 * i
, 0),
3104 LLVMValueRef buffer_addr
= get_tcs_tes_buffer_address(ctx
,
3105 get_rel_patch_id(ctx
),
3107 LLVMConstInt(ctx
->i32
, i
, 0));
3109 LLVMValueRef value
= lshs_lds_load(bld_base
, ctx
->ac
.i32
, ~0, lds_ptr
);
3111 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 4, buffer_addr
,
3112 buffer_offset
, 0, ac_glc
, false);
3116 static void si_write_tess_factors(struct lp_build_tgsi_context
*bld_base
,
3117 LLVMValueRef rel_patch_id
,
3118 LLVMValueRef invocation_id
,
3119 LLVMValueRef tcs_out_current_patch_data_offset
,
3120 LLVMValueRef invoc0_tf_outer
[4],
3121 LLVMValueRef invoc0_tf_inner
[2])
3123 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3124 struct si_shader
*shader
= ctx
->shader
;
3125 unsigned tess_inner_index
, tess_outer_index
;
3126 LLVMValueRef lds_base
, lds_inner
, lds_outer
, byteoffset
, buffer
;
3127 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
3128 unsigned stride
, outer_comps
, inner_comps
, i
, offset
;
3130 /* Add a barrier before loading tess factors from LDS. */
3131 if (!shader
->key
.part
.tcs
.epilog
.invoc0_tess_factors_are_def
)
3132 si_llvm_emit_barrier(NULL
, bld_base
, NULL
);
3134 /* Do this only for invocation 0, because the tess levels are per-patch,
3137 * This can't jump, because invocation 0 executes this. It should
3138 * at least mask out the loads and stores for other invocations.
3140 ac_build_ifcc(&ctx
->ac
,
3141 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3142 invocation_id
, ctx
->i32_0
, ""), 6503);
3144 /* Determine the layout of one tess factor element in the buffer. */
3145 switch (shader
->key
.part
.tcs
.epilog
.prim_mode
) {
3146 case PIPE_PRIM_LINES
:
3147 stride
= 2; /* 2 dwords, 1 vec2 store */
3151 case PIPE_PRIM_TRIANGLES
:
3152 stride
= 4; /* 4 dwords, 1 vec4 store */
3156 case PIPE_PRIM_QUADS
:
3157 stride
= 6; /* 6 dwords, 2 stores (vec4 + vec2) */
3166 for (i
= 0; i
< 4; i
++) {
3167 inner
[i
] = LLVMGetUndef(ctx
->i32
);
3168 outer
[i
] = LLVMGetUndef(ctx
->i32
);
3171 if (shader
->key
.part
.tcs
.epilog
.invoc0_tess_factors_are_def
) {
3172 /* Tess factors are in VGPRs. */
3173 for (i
= 0; i
< outer_comps
; i
++)
3174 outer
[i
] = out
[i
] = invoc0_tf_outer
[i
];
3175 for (i
= 0; i
< inner_comps
; i
++)
3176 inner
[i
] = out
[outer_comps
+i
] = invoc0_tf_inner
[i
];
3178 /* Load tess_inner and tess_outer from LDS.
3179 * Any invocation can write them, so we can't get them from a temporary.
3181 tess_inner_index
= si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0);
3182 tess_outer_index
= si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0);
3184 lds_base
= tcs_out_current_patch_data_offset
;
3185 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3186 LLVMConstInt(ctx
->i32
,
3187 tess_inner_index
* 4, 0), "");
3188 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3189 LLVMConstInt(ctx
->i32
,
3190 tess_outer_index
* 4, 0), "");
3192 for (i
= 0; i
< outer_comps
; i
++) {
3194 lshs_lds_load(bld_base
, ctx
->ac
.i32
, i
, lds_outer
);
3196 for (i
= 0; i
< inner_comps
; i
++) {
3197 inner
[i
] = out
[outer_comps
+i
] =
3198 lshs_lds_load(bld_base
, ctx
->ac
.i32
, i
, lds_inner
);
3202 if (shader
->key
.part
.tcs
.epilog
.prim_mode
== PIPE_PRIM_LINES
) {
3203 /* For isolines, the hardware expects tess factors in the
3204 * reverse order from what GLSL / TGSI specify.
3206 LLVMValueRef tmp
= out
[0];
3211 /* Convert the outputs to vectors for stores. */
3212 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
3216 vec1
= ac_build_gather_values(&ctx
->ac
, out
+4, stride
- 4);
3218 /* Get the buffer. */
3219 buffer
= get_tess_ring_descriptor(ctx
, TCS_FACTOR_RING
);
3221 /* Get the offset. */
3222 tf_base
= LLVMGetParam(ctx
->main_fn
,
3223 ctx
->param_tcs_factor_offset
);
3224 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
3225 LLVMConstInt(ctx
->i32
, 4 * stride
, 0), "");
3227 ac_build_ifcc(&ctx
->ac
,
3228 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3229 rel_patch_id
, ctx
->i32_0
, ""), 6504);
3231 /* Store the dynamic HS control word. */
3233 if (ctx
->screen
->info
.chip_class
<= GFX8
) {
3234 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
3235 LLVMConstInt(ctx
->i32
, 0x80000000, 0),
3236 1, ctx
->i32_0
, tf_base
,
3237 offset
, ac_glc
, false);
3241 ac_build_endif(&ctx
->ac
, 6504);
3243 /* Store the tessellation factors. */
3244 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
3245 MIN2(stride
, 4), byteoffset
, tf_base
,
3246 offset
, ac_glc
, false);
3249 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
3250 stride
- 4, byteoffset
, tf_base
,
3251 offset
, ac_glc
, false);
3253 /* Store the tess factors into the offchip buffer if TES reads them. */
3254 if (shader
->key
.part
.tcs
.epilog
.tes_reads_tess_factors
) {
3255 LLVMValueRef buf
, base
, inner_vec
, outer_vec
, tf_outer_offset
;
3256 LLVMValueRef tf_inner_offset
;
3257 unsigned param_outer
, param_inner
;
3259 buf
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TCS
);
3260 base
= LLVMGetParam(ctx
->main_fn
, ctx
->param_tcs_offchip_offset
);
3262 param_outer
= si_shader_io_get_unique_index_patch(
3263 TGSI_SEMANTIC_TESSOUTER
, 0);
3264 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, rel_patch_id
, NULL
,
3265 LLVMConstInt(ctx
->i32
, param_outer
, 0));
3267 unsigned outer_vec_size
=
3268 ac_has_vec3_support(ctx
->screen
->info
.chip_class
, false) ?
3269 outer_comps
: util_next_power_of_two(outer_comps
);
3270 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
, outer_vec_size
);
3272 ac_build_buffer_store_dword(&ctx
->ac
, buf
, outer_vec
,
3273 outer_comps
, tf_outer_offset
,
3274 base
, 0, ac_glc
, false);
3276 param_inner
= si_shader_io_get_unique_index_patch(
3277 TGSI_SEMANTIC_TESSINNER
, 0);
3278 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, rel_patch_id
, NULL
,
3279 LLVMConstInt(ctx
->i32
, param_inner
, 0));
3281 inner_vec
= inner_comps
== 1 ? inner
[0] :
3282 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
3283 ac_build_buffer_store_dword(&ctx
->ac
, buf
, inner_vec
,
3284 inner_comps
, tf_inner_offset
,
3285 base
, 0, ac_glc
, false);
3289 ac_build_endif(&ctx
->ac
, 6503);
3293 si_insert_input_ret(struct si_shader_context
*ctx
, LLVMValueRef ret
,
3294 unsigned param
, unsigned return_index
)
3296 return LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
3297 LLVMGetParam(ctx
->main_fn
, param
),
3302 si_insert_input_ret_float(struct si_shader_context
*ctx
, LLVMValueRef ret
,
3303 unsigned param
, unsigned return_index
)
3305 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3306 LLVMValueRef p
= LLVMGetParam(ctx
->main_fn
, param
);
3308 return LLVMBuildInsertValue(builder
, ret
,
3309 ac_to_float(&ctx
->ac
, p
),
3314 si_insert_input_ptr(struct si_shader_context
*ctx
, LLVMValueRef ret
,
3315 unsigned param
, unsigned return_index
)
3317 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3318 LLVMValueRef ptr
= LLVMGetParam(ctx
->main_fn
, param
);
3319 ptr
= LLVMBuildPtrToInt(builder
, ptr
, ctx
->i32
, "");
3320 return LLVMBuildInsertValue(builder
, ret
, ptr
, return_index
, "");
3323 /* This only writes the tessellation factor levels. */
3324 static void si_llvm_emit_tcs_epilogue(struct ac_shader_abi
*abi
,
3325 unsigned max_outputs
,
3326 LLVMValueRef
*addrs
)
3328 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
3329 struct lp_build_tgsi_context
*bld_base
= &ctx
->bld_base
;
3330 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3331 LLVMValueRef rel_patch_id
, invocation_id
, tf_lds_offset
;
3333 si_copy_tcs_inputs(bld_base
);
3335 rel_patch_id
= get_rel_patch_id(ctx
);
3336 invocation_id
= unpack_llvm_param(ctx
, ctx
->abi
.tcs_rel_ids
, 8, 5);
3337 tf_lds_offset
= get_tcs_out_current_patch_data_offset(ctx
);
3339 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
3340 LLVMBasicBlockRef blocks
[2] = {
3341 LLVMGetInsertBlock(builder
),
3342 ctx
->merged_wrap_if_entry_block
3344 LLVMValueRef values
[2];
3346 ac_build_endif(&ctx
->ac
, ctx
->merged_wrap_if_label
);
3348 values
[0] = rel_patch_id
;
3349 values
[1] = LLVMGetUndef(ctx
->i32
);
3350 rel_patch_id
= ac_build_phi(&ctx
->ac
, ctx
->i32
, 2, values
, blocks
);
3352 values
[0] = tf_lds_offset
;
3353 values
[1] = LLVMGetUndef(ctx
->i32
);
3354 tf_lds_offset
= ac_build_phi(&ctx
->ac
, ctx
->i32
, 2, values
, blocks
);
3356 values
[0] = invocation_id
;
3357 values
[1] = ctx
->i32_1
; /* cause the epilog to skip threads */
3358 invocation_id
= ac_build_phi(&ctx
->ac
, ctx
->i32
, 2, values
, blocks
);
3361 /* Return epilog parameters from this function. */
3362 LLVMValueRef ret
= ctx
->return_value
;
3365 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
3366 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_offchip_layout
,
3367 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT
);
3368 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_out_lds_layout
,
3369 8 + GFX9_SGPR_TCS_OUT_LAYOUT
);
3370 /* Tess offchip and tess factor offsets are at the beginning. */
3371 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_offchip_offset
, 2);
3372 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_factor_offset
, 4);
3373 vgpr
= 8 + GFX9_SGPR_TCS_OUT_LAYOUT
+ 1;
3375 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_offchip_layout
,
3376 GFX6_SGPR_TCS_OFFCHIP_LAYOUT
);
3377 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_out_lds_layout
,
3378 GFX6_SGPR_TCS_OUT_LAYOUT
);
3379 /* Tess offchip and tess factor offsets are after user SGPRs. */
3380 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_offchip_offset
,
3381 GFX6_TCS_NUM_USER_SGPR
);
3382 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_factor_offset
,
3383 GFX6_TCS_NUM_USER_SGPR
+ 1);
3384 vgpr
= GFX6_TCS_NUM_USER_SGPR
+ 2;
3388 rel_patch_id
= ac_to_float(&ctx
->ac
, rel_patch_id
);
3389 invocation_id
= ac_to_float(&ctx
->ac
, invocation_id
);
3390 tf_lds_offset
= ac_to_float(&ctx
->ac
, tf_lds_offset
);
3392 /* Leave a hole corresponding to the two input VGPRs. This ensures that
3393 * the invocation_id output does not alias the tcs_rel_ids input,
3394 * which saves a V_MOV on gfx9.
3398 ret
= LLVMBuildInsertValue(builder
, ret
, rel_patch_id
, vgpr
++, "");
3399 ret
= LLVMBuildInsertValue(builder
, ret
, invocation_id
, vgpr
++, "");
3401 if (ctx
->shader
->selector
->tcs_info
.tessfactors_are_def_in_all_invocs
) {
3402 vgpr
++; /* skip the tess factor LDS offset */
3403 for (unsigned i
= 0; i
< 6; i
++) {
3404 LLVMValueRef value
=
3405 LLVMBuildLoad(builder
, ctx
->invoc0_tess_factors
[i
], "");
3406 value
= ac_to_float(&ctx
->ac
, value
);
3407 ret
= LLVMBuildInsertValue(builder
, ret
, value
, vgpr
++, "");
3410 ret
= LLVMBuildInsertValue(builder
, ret
, tf_lds_offset
, vgpr
++, "");
3412 ctx
->return_value
= ret
;
3415 /* Pass TCS inputs from LS to TCS on GFX9. */
3416 static void si_set_ls_return_value_for_tcs(struct si_shader_context
*ctx
)
3418 LLVMValueRef ret
= ctx
->return_value
;
3420 ret
= si_insert_input_ptr(ctx
, ret
, 0, 0);
3421 ret
= si_insert_input_ptr(ctx
, ret
, 1, 1);
3422 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_offchip_offset
, 2);
3423 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_merged_wave_info
, 3);
3424 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_factor_offset
, 4);
3425 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_merged_scratch_offset
, 5);
3427 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->param_rw_buffers
,
3428 8 + SI_SGPR_RW_BUFFERS
);
3429 ret
= si_insert_input_ptr(ctx
, ret
,
3430 ctx
->param_bindless_samplers_and_images
,
3431 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES
);
3433 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_vs_state_bits
,
3434 8 + SI_SGPR_VS_STATE_BITS
);
3436 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_offchip_layout
,
3437 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT
);
3438 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_out_lds_offsets
,
3439 8 + GFX9_SGPR_TCS_OUT_OFFSETS
);
3440 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_tcs_out_lds_layout
,
3441 8 + GFX9_SGPR_TCS_OUT_LAYOUT
);
3443 unsigned vgpr
= 8 + GFX9_TCS_NUM_USER_SGPR
;
3444 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
3445 ac_to_float(&ctx
->ac
, ctx
->abi
.tcs_patch_id
),
3447 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
3448 ac_to_float(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
),
3450 ctx
->return_value
= ret
;
3453 /* Pass GS inputs from ES to GS on GFX9. */
3454 static void si_set_es_return_value_for_gs(struct si_shader_context
*ctx
)
3456 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3457 LLVMValueRef ret
= ctx
->return_value
;
3459 ret
= si_insert_input_ptr(ctx
, ret
, 0, 0);
3460 ret
= si_insert_input_ptr(ctx
, ret
, 1, 1);
3461 if (ctx
->shader
->key
.as_ngg
)
3462 ret
= LLVMBuildInsertValue(builder
, ret
, ctx
->gs_tg_info
, 2, "");
3464 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_gs2vs_offset
, 2);
3465 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_merged_wave_info
, 3);
3466 ret
= si_insert_input_ret(ctx
, ret
, ctx
->param_merged_scratch_offset
, 5);
3468 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->param_rw_buffers
,
3469 8 + SI_SGPR_RW_BUFFERS
);
3470 ret
= si_insert_input_ptr(ctx
, ret
,
3471 ctx
->param_bindless_samplers_and_images
,
3472 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES
);
3473 if (ctx
->screen
->use_ngg
) {
3474 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->param_vs_state_bits
,
3475 8 + SI_SGPR_VS_STATE_BITS
);
3479 if (ctx
->type
== PIPE_SHADER_VERTEX
)
3480 vgpr
= 8 + GFX9_VSGS_NUM_USER_SGPR
;
3482 vgpr
= 8 + GFX9_TESGS_NUM_USER_SGPR
;
3484 for (unsigned i
= 0; i
< 5; i
++) {
3485 unsigned param
= ctx
->param_gs_vtx01_offset
+ i
;
3486 ret
= si_insert_input_ret_float(ctx
, ret
, param
, vgpr
++);
3488 ctx
->return_value
= ret
;
3491 static void si_llvm_emit_ls_epilogue(struct ac_shader_abi
*abi
,
3492 unsigned max_outputs
,
3493 LLVMValueRef
*addrs
)
3495 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
3496 struct si_shader
*shader
= ctx
->shader
;
3497 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
3499 LLVMValueRef vertex_id
= LLVMGetParam(ctx
->main_fn
,
3500 ctx
->param_rel_auto_id
);
3501 LLVMValueRef vertex_dw_stride
= get_tcs_in_vertex_dw_stride(ctx
);
3502 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
3503 vertex_dw_stride
, "");
3505 /* Write outputs to LDS. The next shader (TCS aka HS) will read
3506 * its inputs from it. */
3507 for (i
= 0; i
< info
->num_outputs
; i
++) {
3508 unsigned name
= info
->output_semantic_name
[i
];
3509 unsigned index
= info
->output_semantic_index
[i
];
3511 /* The ARB_shader_viewport_layer_array spec contains the
3514 * 2) What happens if gl_ViewportIndex or gl_Layer is
3515 * written in the vertex shader and a geometry shader is
3518 * RESOLVED: The value written by the last vertex processing
3519 * stage is used. If the last vertex processing stage
3520 * (vertex, tessellation evaluation or geometry) does not
3521 * statically assign to gl_ViewportIndex or gl_Layer, index
3522 * or layer zero is assumed.
3524 * So writes to those outputs in VS-as-LS are simply ignored.
3526 if (name
== TGSI_SEMANTIC_LAYER
||
3527 name
== TGSI_SEMANTIC_VIEWPORT_INDEX
)
3530 int param
= si_shader_io_get_unique_index(name
, index
, false);
3531 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
3532 LLVMConstInt(ctx
->i32
, param
* 4, 0), "");
3534 for (chan
= 0; chan
< 4; chan
++) {
3535 if (!(info
->output_usagemask
[i
] & (1 << chan
)))
3538 lshs_lds_store(ctx
, chan
, dw_addr
,
3539 LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], ""));
3543 if (ctx
->screen
->info
.chip_class
>= GFX9
)
3544 si_set_ls_return_value_for_tcs(ctx
);
3547 static void si_llvm_emit_es_epilogue(struct ac_shader_abi
*abi
,
3548 unsigned max_outputs
,
3549 LLVMValueRef
*addrs
)
3551 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
3552 struct si_shader
*es
= ctx
->shader
;
3553 struct tgsi_shader_info
*info
= &es
->selector
->info
;
3554 LLVMValueRef soffset
= LLVMGetParam(ctx
->main_fn
,
3555 ctx
->param_es2gs_offset
);
3556 LLVMValueRef lds_base
= NULL
;
3560 if (ctx
->screen
->info
.chip_class
>= GFX9
&& info
->num_outputs
) {
3561 unsigned itemsize_dw
= es
->selector
->esgs_itemsize
/ 4;
3562 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
3563 LLVMValueRef wave_idx
= si_unpack_param(ctx
, ctx
->param_merged_wave_info
, 24, 4);
3564 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
3565 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
3566 LLVMConstInt(ctx
->i32
, ctx
->ac
.wave_size
, false), ""), "");
3567 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
3568 LLVMConstInt(ctx
->i32
, itemsize_dw
, 0), "");
3571 for (i
= 0; i
< info
->num_outputs
; i
++) {
3574 if (info
->output_semantic_name
[i
] == TGSI_SEMANTIC_VIEWPORT_INDEX
||
3575 info
->output_semantic_name
[i
] == TGSI_SEMANTIC_LAYER
)
3578 param
= si_shader_io_get_unique_index(info
->output_semantic_name
[i
],
3579 info
->output_semantic_index
[i
], false);
3581 for (chan
= 0; chan
< 4; chan
++) {
3582 if (!(info
->output_usagemask
[i
] & (1 << chan
)))
3585 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], "");
3586 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
3588 /* GFX9 has the ESGS ring in LDS. */
3589 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
3590 LLVMValueRef idx
= LLVMConstInt(ctx
->i32
, param
* 4 + chan
, false);
3591 idx
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
, idx
, "");
3592 ac_build_indexed_store(&ctx
->ac
, ctx
->esgs_ring
, idx
, out_val
);
3596 ac_build_buffer_store_dword(&ctx
->ac
,
3598 out_val
, 1, NULL
, soffset
,
3599 (4 * param
+ chan
) * 4,
3600 ac_glc
| ac_slc
, true);
3604 if (ctx
->screen
->info
.chip_class
>= GFX9
)
3605 si_set_es_return_value_for_gs(ctx
);
3608 static LLVMValueRef
si_get_gs_wave_id(struct si_shader_context
*ctx
)
3610 if (ctx
->screen
->info
.chip_class
>= GFX9
)
3611 return si_unpack_param(ctx
, ctx
->param_merged_wave_info
, 16, 8);
3613 return LLVMGetParam(ctx
->main_fn
, ctx
->param_gs_wave_id
);
3616 static void emit_gs_epilogue(struct si_shader_context
*ctx
)
3618 if (ctx
->shader
->key
.as_ngg
) {
3619 gfx10_ngg_gs_emit_epilogue(ctx
);
3623 if (ctx
->screen
->info
.chip_class
>= GFX10
)
3624 LLVMBuildFence(ctx
->ac
.builder
, LLVMAtomicOrderingRelease
, false, "");
3626 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
,
3627 si_get_gs_wave_id(ctx
));
3629 if (ctx
->screen
->info
.chip_class
>= GFX9
)
3630 ac_build_endif(&ctx
->ac
, ctx
->merged_wrap_if_label
);
3633 static void si_llvm_emit_gs_epilogue(struct ac_shader_abi
*abi
,
3634 unsigned max_outputs
,
3635 LLVMValueRef
*addrs
)
3637 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
3638 struct tgsi_shader_info UNUSED
*info
= &ctx
->shader
->selector
->info
;
3640 assert(info
->num_outputs
<= max_outputs
);
3642 emit_gs_epilogue(ctx
);
3645 static void si_tgsi_emit_gs_epilogue(struct lp_build_tgsi_context
*bld_base
)
3647 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3648 emit_gs_epilogue(ctx
);
3651 static void si_llvm_emit_vs_epilogue(struct ac_shader_abi
*abi
,
3652 unsigned max_outputs
,
3653 LLVMValueRef
*addrs
)
3655 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
3656 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
3657 struct si_shader_output_values
*outputs
= NULL
;
3660 assert(!ctx
->shader
->is_gs_copy_shader
);
3661 assert(info
->num_outputs
<= max_outputs
);
3663 outputs
= MALLOC((info
->num_outputs
+ 1) * sizeof(outputs
[0]));
3665 for (i
= 0; i
< info
->num_outputs
; i
++) {
3666 outputs
[i
].semantic_name
= info
->output_semantic_name
[i
];
3667 outputs
[i
].semantic_index
= info
->output_semantic_index
[i
];
3669 for (j
= 0; j
< 4; j
++) {
3670 outputs
[i
].values
[j
] =
3671 LLVMBuildLoad(ctx
->ac
.builder
,
3674 outputs
[i
].vertex_stream
[j
] =
3675 (info
->output_streams
[i
] >> (2 * j
)) & 3;
3679 if (!ctx
->screen
->use_ngg_streamout
&&
3680 ctx
->shader
->selector
->so
.num_outputs
)
3681 si_llvm_emit_streamout(ctx
, outputs
, i
, 0);
3683 /* Export PrimitiveID. */
3684 if (ctx
->shader
->key
.mono
.u
.vs_export_prim_id
) {
3685 outputs
[i
].semantic_name
= TGSI_SEMANTIC_PRIMID
;
3686 outputs
[i
].semantic_index
= 0;
3687 outputs
[i
].values
[0] = ac_to_float(&ctx
->ac
, si_get_primitive_id(ctx
, 0));
3688 for (j
= 1; j
< 4; j
++)
3689 outputs
[i
].values
[j
] = LLVMConstReal(ctx
->f32
, 0);
3691 memset(outputs
[i
].vertex_stream
, 0,
3692 sizeof(outputs
[i
].vertex_stream
));
3696 si_llvm_export_vs(ctx
, outputs
, i
);
3700 static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi
*abi
,
3701 unsigned max_outputs
,
3702 LLVMValueRef
*addrs
)
3704 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
3705 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
3706 LLVMValueRef pos
[4] = {};
3708 assert(info
->num_outputs
<= max_outputs
);
3710 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
3711 if (info
->output_semantic_name
[i
] != TGSI_SEMANTIC_POSITION
)
3714 for (unsigned chan
= 0; chan
< 4; chan
++)
3715 pos
[chan
] = LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], "");
3718 assert(pos
[0] != NULL
);
3720 /* Return the position output. */
3721 LLVMValueRef ret
= ctx
->return_value
;
3722 for (unsigned chan
= 0; chan
< 4; chan
++)
3723 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, pos
[chan
], chan
, "");
3724 ctx
->return_value
= ret
;
3727 static void si_tgsi_emit_epilogue(struct lp_build_tgsi_context
*bld_base
)
3729 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3731 ctx
->abi
.emit_outputs(&ctx
->abi
, RADEON_LLVM_MAX_OUTPUTS
,
3732 &ctx
->outputs
[0][0]);
3735 struct si_ps_exports
{
3737 struct ac_export_args args
[10];
3740 static void si_export_mrt_z(struct lp_build_tgsi_context
*bld_base
,
3741 LLVMValueRef depth
, LLVMValueRef stencil
,
3742 LLVMValueRef samplemask
, struct si_ps_exports
*exp
)
3744 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3745 struct ac_export_args args
;
3747 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
3749 memcpy(&exp
->args
[exp
->num
++], &args
, sizeof(args
));
3752 static void si_export_mrt_color(struct lp_build_tgsi_context
*bld_base
,
3753 LLVMValueRef
*color
, unsigned index
,
3754 unsigned samplemask_param
,
3755 bool is_last
, struct si_ps_exports
*exp
)
3757 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3761 if (ctx
->shader
->key
.part
.ps
.epilog
.clamp_color
)
3762 for (i
= 0; i
< 4; i
++)
3763 color
[i
] = ac_build_clamp(&ctx
->ac
, color
[i
]);
3766 if (ctx
->shader
->key
.part
.ps
.epilog
.alpha_to_one
)
3767 color
[3] = ctx
->ac
.f32_1
;
3771 ctx
->shader
->key
.part
.ps
.epilog
.alpha_func
!= PIPE_FUNC_ALWAYS
)
3772 si_alpha_test(bld_base
, color
[3]);
3774 /* Line & polygon smoothing */
3775 if (ctx
->shader
->key
.part
.ps
.epilog
.poly_line_smoothing
)
3776 color
[3] = si_scale_alpha_by_sample_mask(bld_base
, color
[3],
3779 /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
3780 if (ctx
->shader
->key
.part
.ps
.epilog
.last_cbuf
> 0) {
3781 struct ac_export_args args
[8];
3784 /* Get the export arguments, also find out what the last one is. */
3785 for (c
= 0; c
<= ctx
->shader
->key
.part
.ps
.epilog
.last_cbuf
; c
++) {
3786 si_llvm_init_export_args(ctx
, color
,
3787 V_008DFC_SQ_EXP_MRT
+ c
, &args
[c
]);
3788 if (args
[c
].enabled_channels
)
3792 /* Emit all exports. */
3793 for (c
= 0; c
<= ctx
->shader
->key
.part
.ps
.epilog
.last_cbuf
; c
++) {
3794 if (is_last
&& last
== c
) {
3795 args
[c
].valid_mask
= 1; /* whether the EXEC mask is valid */
3796 args
[c
].done
= 1; /* DONE bit */
3797 } else if (!args
[c
].enabled_channels
)
3798 continue; /* unnecessary NULL export */
3800 memcpy(&exp
->args
[exp
->num
++], &args
[c
], sizeof(args
[c
]));
3803 struct ac_export_args args
;
3806 si_llvm_init_export_args(ctx
, color
, V_008DFC_SQ_EXP_MRT
+ index
,
3809 args
.valid_mask
= 1; /* whether the EXEC mask is valid */
3810 args
.done
= 1; /* DONE bit */
3811 } else if (!args
.enabled_channels
)
3812 return; /* unnecessary NULL export */
3814 memcpy(&exp
->args
[exp
->num
++], &args
, sizeof(args
));
3818 static void si_emit_ps_exports(struct si_shader_context
*ctx
,
3819 struct si_ps_exports
*exp
)
3821 for (unsigned i
= 0; i
< exp
->num
; i
++)
3822 ac_build_export(&ctx
->ac
, &exp
->args
[i
]);
3826 * Return PS outputs in this order:
3828 * v[0:3] = color0.xyzw
3829 * v[4:7] = color1.xyzw
3834 * vN+3 = SampleMaskIn (used for OpenGL smoothing)
3836 * The alpha-ref SGPR is returned via its original location.
3838 static void si_llvm_return_fs_outputs(struct ac_shader_abi
*abi
,
3839 unsigned max_outputs
,
3840 LLVMValueRef
*addrs
)
3842 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
3843 struct si_shader
*shader
= ctx
->shader
;
3844 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
3845 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3846 unsigned i
, j
, first_vgpr
, vgpr
;
3848 LLVMValueRef color
[8][4] = {};
3849 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
3852 if (ctx
->postponed_kill
)
3853 ac_build_kill_if_false(&ctx
->ac
, LLVMBuildLoad(builder
, ctx
->postponed_kill
, ""));
3855 /* Read the output values. */
3856 for (i
= 0; i
< info
->num_outputs
; i
++) {
3857 unsigned semantic_name
= info
->output_semantic_name
[i
];
3858 unsigned semantic_index
= info
->output_semantic_index
[i
];
3860 switch (semantic_name
) {
3861 case TGSI_SEMANTIC_COLOR
:
3862 assert(semantic_index
< 8);
3863 for (j
= 0; j
< 4; j
++) {
3864 LLVMValueRef ptr
= addrs
[4 * i
+ j
];
3865 LLVMValueRef result
= LLVMBuildLoad(builder
, ptr
, "");
3866 color
[semantic_index
][j
] = result
;
3869 case TGSI_SEMANTIC_POSITION
:
3870 depth
= LLVMBuildLoad(builder
,
3871 addrs
[4 * i
+ 2], "");
3873 case TGSI_SEMANTIC_STENCIL
:
3874 stencil
= LLVMBuildLoad(builder
,
3875 addrs
[4 * i
+ 1], "");
3877 case TGSI_SEMANTIC_SAMPLEMASK
:
3878 samplemask
= LLVMBuildLoad(builder
,
3879 addrs
[4 * i
+ 0], "");
3882 fprintf(stderr
, "Warning: GFX6 unhandled fs output type:%d\n",
3887 /* Fill the return structure. */
3888 ret
= ctx
->return_value
;
3891 ret
= LLVMBuildInsertValue(builder
, ret
,
3892 ac_to_integer(&ctx
->ac
,
3893 LLVMGetParam(ctx
->main_fn
,
3894 SI_PARAM_ALPHA_REF
)),
3895 SI_SGPR_ALPHA_REF
, "");
3898 first_vgpr
= vgpr
= SI_SGPR_ALPHA_REF
+ 1;
3899 for (i
= 0; i
< ARRAY_SIZE(color
); i
++) {
3903 for (j
= 0; j
< 4; j
++)
3904 ret
= LLVMBuildInsertValue(builder
, ret
, color
[i
][j
], vgpr
++, "");
3907 ret
= LLVMBuildInsertValue(builder
, ret
, depth
, vgpr
++, "");
3909 ret
= LLVMBuildInsertValue(builder
, ret
, stencil
, vgpr
++, "");
3911 ret
= LLVMBuildInsertValue(builder
, ret
, samplemask
, vgpr
++, "");
3913 /* Add the input sample mask for smoothing at the end. */
3914 if (vgpr
< first_vgpr
+ PS_EPILOG_SAMPLEMASK_MIN_LOC
)
3915 vgpr
= first_vgpr
+ PS_EPILOG_SAMPLEMASK_MIN_LOC
;
3916 ret
= LLVMBuildInsertValue(builder
, ret
,
3917 LLVMGetParam(ctx
->main_fn
,
3918 SI_PARAM_SAMPLE_COVERAGE
), vgpr
++, "");
3920 ctx
->return_value
= ret
;
3923 static void membar_emit(
3924 const struct lp_build_tgsi_action
*action
,
3925 struct lp_build_tgsi_context
*bld_base
,
3926 struct lp_build_emit_data
*emit_data
)
3928 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3929 LLVMValueRef src0
= lp_build_emit_fetch(bld_base
, emit_data
->inst
, 0, 0);
3930 unsigned flags
= LLVMConstIntGetZExtValue(src0
);
3931 unsigned wait_flags
= 0;
3933 if (flags
& TGSI_MEMBAR_THREAD_GROUP
)
3934 wait_flags
|= AC_WAIT_LGKM
| AC_WAIT_VLOAD
| AC_WAIT_VSTORE
;
3936 if (flags
& (TGSI_MEMBAR_ATOMIC_BUFFER
|
3937 TGSI_MEMBAR_SHADER_BUFFER
|
3938 TGSI_MEMBAR_SHADER_IMAGE
))
3939 wait_flags
|= AC_WAIT_VLOAD
| AC_WAIT_VSTORE
;
3941 if (flags
& TGSI_MEMBAR_SHARED
)
3942 wait_flags
|= AC_WAIT_LGKM
;
3944 ac_build_waitcnt(&ctx
->ac
, wait_flags
);
3947 static void clock_emit(
3948 const struct lp_build_tgsi_action
*action
,
3949 struct lp_build_tgsi_context
*bld_base
,
3950 struct lp_build_emit_data
*emit_data
)
3952 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3953 LLVMValueRef tmp
= ac_build_shader_clock(&ctx
->ac
);
3955 emit_data
->output
[0] =
3956 LLVMBuildExtractElement(ctx
->ac
.builder
, tmp
, ctx
->i32_0
, "");
3957 emit_data
->output
[1] =
3958 LLVMBuildExtractElement(ctx
->ac
.builder
, tmp
, ctx
->i32_1
, "");
3961 static void si_llvm_emit_ddxy(
3962 const struct lp_build_tgsi_action
*action
,
3963 struct lp_build_tgsi_context
*bld_base
,
3964 struct lp_build_emit_data
*emit_data
)
3966 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3967 unsigned opcode
= emit_data
->info
->opcode
;
3972 if (opcode
== TGSI_OPCODE_DDX_FINE
)
3973 mask
= AC_TID_MASK_LEFT
;
3974 else if (opcode
== TGSI_OPCODE_DDY_FINE
)
3975 mask
= AC_TID_MASK_TOP
;
3977 mask
= AC_TID_MASK_TOP_LEFT
;
3979 /* for DDX we want to next X pixel, DDY next Y pixel. */
3980 idx
= (opcode
== TGSI_OPCODE_DDX
|| opcode
== TGSI_OPCODE_DDX_FINE
) ? 1 : 2;
3982 val
= ac_to_integer(&ctx
->ac
, emit_data
->args
[0]);
3983 val
= ac_build_ddxy(&ctx
->ac
, mask
, idx
, val
);
3984 emit_data
->output
[emit_data
->chan
] = val
;
3987 static void build_interp_intrinsic(const struct lp_build_tgsi_action
*action
,
3988 struct lp_build_tgsi_context
*bld_base
,
3989 struct lp_build_emit_data
*emit_data
)
3991 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
3992 struct si_shader
*shader
= ctx
->shader
;
3993 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
3994 LLVMValueRef interp_param
;
3995 const struct tgsi_full_instruction
*inst
= emit_data
->inst
;
3996 const struct tgsi_full_src_register
*input
= &inst
->Src
[0];
3997 int input_base
, input_array_size
;
4000 LLVMValueRef prim_mask
= ctx
->abi
.prim_mask
;
4001 LLVMValueRef array_idx
, offset_x
= NULL
, offset_y
= NULL
;
4002 int interp_param_idx
;
4006 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_INTERP_OFFSET
) {
4007 /* offset is in second src, first two channels */
4008 offset_x
= lp_build_emit_fetch(bld_base
, emit_data
->inst
, 1,
4010 offset_y
= lp_build_emit_fetch(bld_base
, emit_data
->inst
, 1,
4012 } else if (inst
->Instruction
.Opcode
== TGSI_OPCODE_INTERP_SAMPLE
) {
4013 LLVMValueRef sample_position
;
4014 LLVMValueRef sample_id
;
4015 LLVMValueRef halfval
= LLVMConstReal(ctx
->f32
, 0.5f
);
4017 /* fetch sample ID, then fetch its sample position,
4018 * and place into first two channels.
4020 sample_id
= lp_build_emit_fetch(bld_base
,
4021 emit_data
->inst
, 1, TGSI_CHAN_X
);
4022 sample_id
= ac_to_integer(&ctx
->ac
, sample_id
);
4024 /* Section 8.13.2 (Interpolation Functions) of the OpenGL Shading
4025 * Language 4.50 spec says about interpolateAtSample:
4027 * "Returns the value of the input interpolant variable at
4028 * the location of sample number sample. If multisample
4029 * buffers are not available, the input variable will be
4030 * evaluated at the center of the pixel. If sample sample
4031 * does not exist, the position used to interpolate the
4032 * input variable is undefined."
4034 * This means that sample_id values outside of the valid are
4035 * in fact valid input, and the usual mechanism for loading the
4036 * sample position doesn't work.
4038 if (ctx
->shader
->key
.mono
.u
.ps
.interpolate_at_sample_force_center
) {
4039 LLVMValueRef center
[4] = {
4040 LLVMConstReal(ctx
->f32
, 0.5),
4041 LLVMConstReal(ctx
->f32
, 0.5),
4046 sample_position
= ac_build_gather_values(&ctx
->ac
, center
, 4);
4048 sample_position
= load_sample_position(&ctx
->abi
, sample_id
);
4051 offset_x
= LLVMBuildExtractElement(ctx
->ac
.builder
, sample_position
,
4054 offset_x
= LLVMBuildFSub(ctx
->ac
.builder
, offset_x
, halfval
, "");
4055 offset_y
= LLVMBuildExtractElement(ctx
->ac
.builder
, sample_position
,
4057 offset_y
= LLVMBuildFSub(ctx
->ac
.builder
, offset_y
, halfval
, "");
4060 assert(input
->Register
.File
== TGSI_FILE_INPUT
);
4062 if (input
->Register
.Indirect
) {
4063 unsigned array_id
= input
->Indirect
.ArrayID
;
4066 input_base
= info
->input_array_first
[array_id
];
4067 input_array_size
= info
->input_array_last
[array_id
] - input_base
+ 1;
4069 input_base
= inst
->Src
[0].Register
.Index
;
4070 input_array_size
= info
->num_inputs
- input_base
;
4073 array_idx
= si_get_indirect_index(ctx
, &input
->Indirect
,
4074 1, input
->Register
.Index
- input_base
);
4076 input_base
= inst
->Src
[0].Register
.Index
;
4077 input_array_size
= 1;
4078 array_idx
= ctx
->i32_0
;
4081 interp
= shader
->selector
->info
.input_interpolate
[input_base
];
4083 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_INTERP_OFFSET
||
4084 inst
->Instruction
.Opcode
== TGSI_OPCODE_INTERP_SAMPLE
)
4085 location
= TGSI_INTERPOLATE_LOC_CENTER
;
4087 location
= TGSI_INTERPOLATE_LOC_CENTROID
;
4089 interp_param_idx
= lookup_interp_param_index(interp
, location
);
4090 if (interp_param_idx
== -1)
4092 else if (interp_param_idx
)
4093 interp_param
= LLVMGetParam(ctx
->main_fn
, interp_param_idx
);
4095 interp_param
= NULL
;
4097 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_INTERP_OFFSET
||
4098 inst
->Instruction
.Opcode
== TGSI_OPCODE_INTERP_SAMPLE
) {
4099 LLVMValueRef ij_out
[2];
4100 LLVMValueRef ddxy_out
= ac_build_ddxy_interp(&ctx
->ac
, interp_param
);
4103 * take the I then J parameters, and the DDX/Y for it, and
4104 * calculate the IJ inputs for the interpolator.
4105 * temp1 = ddx * offset/sample.x + I;
4106 * interp_param.I = ddy * offset/sample.y + temp1;
4107 * temp1 = ddx * offset/sample.x + J;
4108 * interp_param.J = ddy * offset/sample.y + temp1;
4110 for (i
= 0; i
< 2; i
++) {
4111 LLVMValueRef ix_ll
= LLVMConstInt(ctx
->i32
, i
, 0);
4112 LLVMValueRef iy_ll
= LLVMConstInt(ctx
->i32
, i
+ 2, 0);
4113 LLVMValueRef ddx_el
= LLVMBuildExtractElement(ctx
->ac
.builder
,
4114 ddxy_out
, ix_ll
, "");
4115 LLVMValueRef ddy_el
= LLVMBuildExtractElement(ctx
->ac
.builder
,
4116 ddxy_out
, iy_ll
, "");
4117 LLVMValueRef interp_el
= LLVMBuildExtractElement(ctx
->ac
.builder
,
4118 interp_param
, ix_ll
, "");
4121 interp_el
= ac_to_float(&ctx
->ac
, interp_el
);
4123 temp
= ac_build_fmad(&ctx
->ac
, ddx_el
, offset_x
, interp_el
);
4124 ij_out
[i
] = ac_build_fmad(&ctx
->ac
, ddy_el
, offset_y
, temp
);
4126 interp_param
= ac_build_gather_values(&ctx
->ac
, ij_out
, 2);
4130 interp_param
= ac_to_float(&ctx
->ac
, interp_param
);
4132 for (chan
= 0; chan
< 4; chan
++) {
4133 LLVMValueRef gather
= LLVMGetUndef(LLVMVectorType(ctx
->f32
, input_array_size
));
4134 unsigned schan
= tgsi_util_get_full_src_register_swizzle(&inst
->Src
[0], chan
);
4136 for (unsigned idx
= 0; idx
< input_array_size
; ++idx
) {
4137 LLVMValueRef v
, i
= NULL
, j
= NULL
;
4140 i
= LLVMBuildExtractElement(
4141 ctx
->ac
.builder
, interp_param
, ctx
->i32_0
, "");
4142 j
= LLVMBuildExtractElement(
4143 ctx
->ac
.builder
, interp_param
, ctx
->i32_1
, "");
4145 v
= si_build_fs_interp(ctx
, input_base
+ idx
, schan
,
4148 gather
= LLVMBuildInsertElement(ctx
->ac
.builder
,
4149 gather
, v
, LLVMConstInt(ctx
->i32
, idx
, false), "");
4152 emit_data
->output
[chan
] = LLVMBuildExtractElement(
4153 ctx
->ac
.builder
, gather
, array_idx
, "");
4157 static void vote_all_emit(
4158 const struct lp_build_tgsi_action
*action
,
4159 struct lp_build_tgsi_context
*bld_base
,
4160 struct lp_build_emit_data
*emit_data
)
4162 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4164 LLVMValueRef tmp
= ac_build_vote_all(&ctx
->ac
, emit_data
->args
[0]);
4165 emit_data
->output
[emit_data
->chan
] =
4166 LLVMBuildSExt(ctx
->ac
.builder
, tmp
, ctx
->i32
, "");
4169 static void vote_any_emit(
4170 const struct lp_build_tgsi_action
*action
,
4171 struct lp_build_tgsi_context
*bld_base
,
4172 struct lp_build_emit_data
*emit_data
)
4174 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4176 LLVMValueRef tmp
= ac_build_vote_any(&ctx
->ac
, emit_data
->args
[0]);
4177 emit_data
->output
[emit_data
->chan
] =
4178 LLVMBuildSExt(ctx
->ac
.builder
, tmp
, ctx
->i32
, "");
4181 static void vote_eq_emit(
4182 const struct lp_build_tgsi_action
*action
,
4183 struct lp_build_tgsi_context
*bld_base
,
4184 struct lp_build_emit_data
*emit_data
)
4186 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4188 LLVMValueRef tmp
= ac_build_vote_eq(&ctx
->ac
, emit_data
->args
[0]);
4189 emit_data
->output
[emit_data
->chan
] =
4190 LLVMBuildSExt(ctx
->ac
.builder
, tmp
, ctx
->i32
, "");
4193 static void ballot_emit(
4194 const struct lp_build_tgsi_action
*action
,
4195 struct lp_build_tgsi_context
*bld_base
,
4196 struct lp_build_emit_data
*emit_data
)
4198 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4199 LLVMBuilderRef builder
= ctx
->ac
.builder
;
4202 tmp
= lp_build_emit_fetch(bld_base
, emit_data
->inst
, 0, TGSI_CHAN_X
);
4203 tmp
= ac_build_ballot(&ctx
->ac
, tmp
);
4205 emit_data
->output
[0] = LLVMBuildTrunc(builder
, tmp
, ctx
->i32
, "");
4207 if (ctx
->ac
.wave_size
== 32) {
4208 emit_data
->output
[1] = ctx
->i32_0
;
4210 tmp
= LLVMBuildLShr(builder
, tmp
, LLVMConstInt(ctx
->i64
, 32, 0), "");
4211 emit_data
->output
[1] = LLVMBuildTrunc(builder
, tmp
, ctx
->i32
, "");
4215 static void read_lane_emit(
4216 const struct lp_build_tgsi_action
*action
,
4217 struct lp_build_tgsi_context
*bld_base
,
4218 struct lp_build_emit_data
*emit_data
)
4220 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4222 if (emit_data
->inst
->Instruction
.Opcode
== TGSI_OPCODE_READ_INVOC
) {
4223 emit_data
->args
[0] = lp_build_emit_fetch(bld_base
, emit_data
->inst
,
4224 0, emit_data
->src_chan
);
4226 /* Always read the source invocation (= lane) from the X channel. */
4227 emit_data
->args
[1] = lp_build_emit_fetch(bld_base
, emit_data
->inst
,
4229 emit_data
->arg_count
= 2;
4232 /* We currently have no other way to prevent LLVM from lifting the icmp
4233 * calls to a dominating basic block.
4235 ac_build_optimization_barrier(&ctx
->ac
, &emit_data
->args
[0]);
4237 for (unsigned i
= 0; i
< emit_data
->arg_count
; ++i
)
4238 emit_data
->args
[i
] = ac_to_integer(&ctx
->ac
, emit_data
->args
[i
]);
4240 emit_data
->output
[emit_data
->chan
] =
4241 ac_build_intrinsic(&ctx
->ac
, action
->intr_name
,
4242 ctx
->i32
, emit_data
->args
, emit_data
->arg_count
,
4243 AC_FUNC_ATTR_READNONE
|
4244 AC_FUNC_ATTR_CONVERGENT
);
4247 static unsigned si_llvm_get_stream(struct lp_build_tgsi_context
*bld_base
,
4248 struct lp_build_emit_data
*emit_data
)
4250 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4251 struct tgsi_src_register src0
= emit_data
->inst
->Src
[0].Register
;
4255 assert(src0
.File
== TGSI_FILE_IMMEDIATE
);
4257 imm
= ctx
->imms
[src0
.Index
* TGSI_NUM_CHANNELS
+ src0
.SwizzleX
];
4258 stream
= LLVMConstIntGetZExtValue(imm
) & 0x3;
4262 /* Emit one vertex from the geometry shader */
4263 static void si_llvm_emit_vertex(struct ac_shader_abi
*abi
,
4265 LLVMValueRef
*addrs
)
4267 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
4269 if (ctx
->shader
->key
.as_ngg
) {
4270 gfx10_ngg_gs_emit_vertex(ctx
, stream
, addrs
);
4274 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
4275 struct si_shader
*shader
= ctx
->shader
;
4276 LLVMValueRef soffset
= LLVMGetParam(ctx
->main_fn
,
4277 ctx
->param_gs2vs_offset
);
4278 LLVMValueRef gs_next_vertex
;
4279 LLVMValueRef can_emit
;
4280 unsigned chan
, offset
;
4283 /* Write vertex attribute values to GSVS ring */
4284 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
4285 ctx
->gs_next_vertex
[stream
],
4288 /* If this thread has already emitted the declared maximum number of
4289 * vertices, skip the write: excessive vertex emissions are not
4290 * supposed to have any effect.
4292 * If the shader has no writes to memory, kill it instead. This skips
4293 * further memory loads and may allow LLVM to skip to the end
4296 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
4297 LLVMConstInt(ctx
->i32
,
4298 shader
->selector
->gs_max_out_vertices
, 0), "");
4300 bool use_kill
= !info
->writes_memory
;
4302 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
4304 ac_build_ifcc(&ctx
->ac
, can_emit
, 6505);
4308 for (i
= 0; i
< info
->num_outputs
; i
++) {
4309 for (chan
= 0; chan
< 4; chan
++) {
4310 if (!(info
->output_usagemask
[i
] & (1 << chan
)) ||
4311 ((info
->output_streams
[i
] >> (2 * chan
)) & 3) != stream
)
4314 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], "");
4315 LLVMValueRef voffset
=
4316 LLVMConstInt(ctx
->i32
, offset
*
4317 shader
->selector
->gs_max_out_vertices
, 0);
4320 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
4321 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
,
4322 LLVMConstInt(ctx
->i32
, 4, 0), "");
4324 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
4326 ac_build_buffer_store_dword(&ctx
->ac
,
4327 ctx
->gsvs_ring
[stream
],
4329 voffset
, soffset
, 0,
4330 ac_glc
| ac_slc
, true);
4334 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
, ctx
->i32_1
, "");
4335 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
[stream
]);
4337 /* Signal vertex emission if vertex data was written. */
4339 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (stream
<< 8),
4340 si_get_gs_wave_id(ctx
));
4344 ac_build_endif(&ctx
->ac
, 6505);
4347 /* Emit one vertex from the geometry shader */
4348 static void si_tgsi_emit_vertex(
4349 const struct lp_build_tgsi_action
*action
,
4350 struct lp_build_tgsi_context
*bld_base
,
4351 struct lp_build_emit_data
*emit_data
)
4353 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4354 unsigned stream
= si_llvm_get_stream(bld_base
, emit_data
);
4356 si_llvm_emit_vertex(&ctx
->abi
, stream
, ctx
->outputs
[0]);
4359 /* Cut one primitive from the geometry shader */
4360 static void si_llvm_emit_primitive(struct ac_shader_abi
*abi
,
4363 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
4365 if (ctx
->shader
->key
.as_ngg
) {
4366 LLVMBuildStore(ctx
->ac
.builder
, ctx
->ac
.i32_0
, ctx
->gs_curprim_verts
[stream
]);
4370 /* Signal primitive cut */
4371 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8),
4372 si_get_gs_wave_id(ctx
));
4375 /* Cut one primitive from the geometry shader */
4376 static void si_tgsi_emit_primitive(
4377 const struct lp_build_tgsi_action
*action
,
4378 struct lp_build_tgsi_context
*bld_base
,
4379 struct lp_build_emit_data
*emit_data
)
4381 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4383 si_llvm_emit_primitive(&ctx
->abi
, si_llvm_get_stream(bld_base
, emit_data
));
4386 static void si_llvm_emit_barrier(const struct lp_build_tgsi_action
*action
,
4387 struct lp_build_tgsi_context
*bld_base
,
4388 struct lp_build_emit_data
*emit_data
)
4390 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
4392 /* GFX6 only (thanks to a hw bug workaround):
4393 * The real barrier instruction isn’t needed, because an entire patch
4394 * always fits into a single wave.
4396 if (ctx
->screen
->info
.chip_class
== GFX6
&&
4397 ctx
->type
== PIPE_SHADER_TESS_CTRL
) {
4398 ac_build_waitcnt(&ctx
->ac
, AC_WAIT_LGKM
| AC_WAIT_VLOAD
| AC_WAIT_VSTORE
);
4402 ac_build_s_barrier(&ctx
->ac
);
4405 void si_create_function(struct si_shader_context
*ctx
,
4407 LLVMTypeRef
*returns
, unsigned num_returns
,
4408 struct si_function_info
*fninfo
,
4409 unsigned max_workgroup_size
)
4413 si_llvm_create_func(ctx
, name
, returns
, num_returns
,
4414 fninfo
->types
, fninfo
->num_params
);
4415 ctx
->return_value
= LLVMGetUndef(ctx
->return_type
);
4417 for (i
= 0; i
< fninfo
->num_sgpr_params
; ++i
) {
4418 LLVMValueRef P
= LLVMGetParam(ctx
->main_fn
, i
);
4420 /* The combination of:
4424 * allows the optimization passes to move loads and reduces
4425 * SGPR spilling significantly.
4427 ac_add_function_attr(ctx
->ac
.context
, ctx
->main_fn
, i
+ 1,
4428 AC_FUNC_ATTR_INREG
);
4430 if (LLVMGetTypeKind(LLVMTypeOf(P
)) == LLVMPointerTypeKind
) {
4431 ac_add_function_attr(ctx
->ac
.context
, ctx
->main_fn
, i
+ 1,
4432 AC_FUNC_ATTR_NOALIAS
);
4433 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
4437 for (i
= 0; i
< fninfo
->num_params
; ++i
) {
4438 if (fninfo
->assign
[i
])
4439 *fninfo
->assign
[i
] = LLVMGetParam(ctx
->main_fn
, i
);
4442 if (ctx
->screen
->info
.address32_hi
) {
4443 ac_llvm_add_target_dep_function_attr(ctx
->main_fn
,
4444 "amdgpu-32bit-address-high-bits",
4445 ctx
->screen
->info
.address32_hi
);
4448 ac_llvm_set_workgroup_size(ctx
->main_fn
, max_workgroup_size
);
4450 LLVMAddTargetDependentFunctionAttr(ctx
->main_fn
,
4451 "no-signed-zeros-fp-math",
4455 static void declare_streamout_params(struct si_shader_context
*ctx
,
4456 struct pipe_stream_output_info
*so
,
4457 struct si_function_info
*fninfo
)
4459 if (ctx
->screen
->use_ngg_streamout
)
4462 /* Streamout SGPRs. */
4463 if (so
->num_outputs
) {
4464 if (ctx
->type
!= PIPE_SHADER_TESS_EVAL
)
4465 ctx
->param_streamout_config
= add_arg(fninfo
, ARG_SGPR
, ctx
->ac
.i32
);
4467 ctx
->param_streamout_config
= fninfo
->num_params
- 1;
4469 ctx
->param_streamout_write_index
= add_arg(fninfo
, ARG_SGPR
, ctx
->ac
.i32
);
4471 /* A streamout buffer offset is loaded if the stride is non-zero. */
4472 for (int i
= 0; i
< 4; i
++) {
4476 ctx
->param_streamout_offset
[i
] = add_arg(fninfo
, ARG_SGPR
, ctx
->ac
.i32
);
4480 static unsigned si_get_max_workgroup_size(const struct si_shader
*shader
)
4482 switch (shader
->selector
->type
) {
4483 case PIPE_SHADER_VERTEX
:
4484 case PIPE_SHADER_TESS_EVAL
:
4485 return shader
->key
.as_ngg
? 128 : 0;
4487 case PIPE_SHADER_TESS_CTRL
:
4488 /* Return this so that LLVM doesn't remove s_barrier
4489 * instructions on chips where we use s_barrier. */
4490 return shader
->selector
->screen
->info
.chip_class
>= GFX7
? 128 : 0;
4492 case PIPE_SHADER_GEOMETRY
:
4493 return shader
->selector
->screen
->info
.chip_class
>= GFX9
? 128 : 0;
4495 case PIPE_SHADER_COMPUTE
:
4496 break; /* see below */
4502 const unsigned *properties
= shader
->selector
->info
.properties
;
4503 unsigned max_work_group_size
=
4504 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] *
4505 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
] *
4506 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
];
4508 if (!max_work_group_size
) {
4509 /* This is a variable group size compute shader,
4510 * compile it for the maximum possible group size.
4512 max_work_group_size
= SI_MAX_VARIABLE_THREADS_PER_BLOCK
;
4514 return max_work_group_size
;
4517 static void declare_const_and_shader_buffers(struct si_shader_context
*ctx
,
4518 struct si_function_info
*fninfo
,
4521 LLVMTypeRef const_shader_buf_type
;
4523 if (ctx
->shader
->selector
->info
.const_buffers_declared
== 1 &&
4524 ctx
->shader
->selector
->info
.shader_buffers_declared
== 0)
4525 const_shader_buf_type
= ctx
->f32
;
4527 const_shader_buf_type
= ctx
->v4i32
;
4529 unsigned const_and_shader_buffers
=
4530 add_arg(fninfo
, ARG_SGPR
,
4531 ac_array_in_const32_addr_space(const_shader_buf_type
));
4534 ctx
->param_const_and_shader_buffers
= const_and_shader_buffers
;
4537 static void declare_samplers_and_images(struct si_shader_context
*ctx
,
4538 struct si_function_info
*fninfo
,
4541 unsigned samplers_and_images
=
4542 add_arg(fninfo
, ARG_SGPR
,
4543 ac_array_in_const32_addr_space(ctx
->v8i32
));
4546 ctx
->param_samplers_and_images
= samplers_and_images
;
4549 static void declare_per_stage_desc_pointers(struct si_shader_context
*ctx
,
4550 struct si_function_info
*fninfo
,
4553 declare_const_and_shader_buffers(ctx
, fninfo
, assign_params
);
4554 declare_samplers_and_images(ctx
, fninfo
, assign_params
);
4557 static void declare_global_desc_pointers(struct si_shader_context
*ctx
,
4558 struct si_function_info
*fninfo
)
4560 ctx
->param_rw_buffers
= add_arg(fninfo
, ARG_SGPR
,
4561 ac_array_in_const32_addr_space(ctx
->v4i32
));
4562 ctx
->param_bindless_samplers_and_images
= add_arg(fninfo
, ARG_SGPR
,
4563 ac_array_in_const32_addr_space(ctx
->v8i32
));
4566 static void declare_vs_specific_input_sgprs(struct si_shader_context
*ctx
,
4567 struct si_function_info
*fninfo
)
4569 ctx
->param_vs_state_bits
= add_arg(fninfo
, ARG_SGPR
, ctx
->i32
);
4570 add_arg_assign(fninfo
, ARG_SGPR
, ctx
->i32
, &ctx
->abi
.base_vertex
);
4571 add_arg_assign(fninfo
, ARG_SGPR
, ctx
->i32
, &ctx
->abi
.start_instance
);
4572 add_arg_assign(fninfo
, ARG_SGPR
, ctx
->i32
, &ctx
->abi
.draw_id
);
4575 static void declare_vs_input_vgprs(struct si_shader_context
*ctx
,
4576 struct si_function_info
*fninfo
,
4577 unsigned *num_prolog_vgprs
)
4579 struct si_shader
*shader
= ctx
->shader
;
4581 add_arg_assign(fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.vertex_id
);
4582 if (shader
->key
.as_ls
) {
4583 ctx
->param_rel_auto_id
= add_arg(fninfo
, ARG_VGPR
, ctx
->i32
);
4584 if (ctx
->screen
->info
.chip_class
>= GFX10
) {
4585 add_arg(fninfo
, ARG_VGPR
, ctx
->i32
); /* user VGPR */
4586 add_arg_assign(fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.instance_id
);
4588 add_arg_assign(fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.instance_id
);
4589 add_arg(fninfo
, ARG_VGPR
, ctx
->i32
); /* unused */
4591 } else if (ctx
->screen
->info
.chip_class
>= GFX10
) {
4592 add_arg(fninfo
, ARG_VGPR
, ctx
->i32
); /* user vgpr */
4593 ctx
->param_vs_prim_id
= add_arg(fninfo
, ARG_VGPR
, ctx
->i32
); /* user vgpr or PrimID (legacy) */
4594 add_arg_assign(fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.instance_id
);
4596 add_arg_assign(fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.instance_id
);
4597 ctx
->param_vs_prim_id
= add_arg(fninfo
, ARG_VGPR
, ctx
->i32
);
4598 add_arg(fninfo
, ARG_VGPR
, ctx
->i32
); /* unused */
4601 if (!shader
->is_gs_copy_shader
) {
4602 /* Vertex load indices. */
4603 ctx
->param_vertex_index0
= fninfo
->num_params
;
4604 for (unsigned i
= 0; i
< shader
->selector
->info
.num_inputs
; i
++)
4605 add_arg(fninfo
, ARG_VGPR
, ctx
->i32
);
4606 *num_prolog_vgprs
+= shader
->selector
->info
.num_inputs
;
4610 static void declare_vs_blit_inputs(struct si_shader_context
*ctx
,
4611 struct si_function_info
*fninfo
,
4612 unsigned vs_blit_property
)
4614 ctx
->param_vs_blit_inputs
= fninfo
->num_params
;
4615 add_arg(fninfo
, ARG_SGPR
, ctx
->i32
); /* i16 x1, y1 */
4616 add_arg(fninfo
, ARG_SGPR
, ctx
->i32
); /* i16 x2, y2 */
4617 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* depth */
4619 if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_COLOR
) {
4620 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* color0 */
4621 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* color1 */
4622 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* color2 */
4623 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* color3 */
4624 } else if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_TEXCOORD
) {
4625 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* texcoord.x1 */
4626 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* texcoord.y1 */
4627 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* texcoord.x2 */
4628 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* texcoord.y2 */
4629 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* texcoord.z */
4630 add_arg(fninfo
, ARG_SGPR
, ctx
->f32
); /* texcoord.w */
4634 static void declare_tes_input_vgprs(struct si_shader_context
*ctx
,
4635 struct si_function_info
*fninfo
)
4637 ctx
->param_tes_u
= add_arg(fninfo
, ARG_VGPR
, ctx
->f32
);
4638 ctx
->param_tes_v
= add_arg(fninfo
, ARG_VGPR
, ctx
->f32
);
4639 ctx
->param_tes_rel_patch_id
= add_arg(fninfo
, ARG_VGPR
, ctx
->i32
);
4640 add_arg_assign(fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.tes_patch_id
);
4644 /* Convenient merged shader definitions. */
4645 SI_SHADER_MERGED_VERTEX_TESSCTRL
= PIPE_SHADER_TYPES
,
4646 SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
,
4649 static void create_function(struct si_shader_context
*ctx
)
4651 struct si_shader
*shader
= ctx
->shader
;
4652 struct si_function_info fninfo
;
4653 LLVMTypeRef returns
[16+32*4];
4654 unsigned i
, num_return_sgprs
;
4655 unsigned num_returns
= 0;
4656 unsigned num_prolog_vgprs
= 0;
4657 unsigned type
= ctx
->type
;
4658 unsigned vs_blit_property
=
4659 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
4661 si_init_function_info(&fninfo
);
4663 /* Set MERGED shaders. */
4664 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
4665 if (shader
->key
.as_ls
|| type
== PIPE_SHADER_TESS_CTRL
)
4666 type
= SI_SHADER_MERGED_VERTEX_TESSCTRL
; /* LS or HS */
4667 else if (shader
->key
.as_es
|| shader
->key
.as_ngg
|| type
== PIPE_SHADER_GEOMETRY
)
4668 type
= SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
;
4671 LLVMTypeRef v3i32
= LLVMVectorType(ctx
->i32
, 3);
4674 case PIPE_SHADER_VERTEX
:
4675 declare_global_desc_pointers(ctx
, &fninfo
);
4677 if (vs_blit_property
) {
4678 declare_vs_blit_inputs(ctx
, &fninfo
, vs_blit_property
);
4681 declare_vs_input_vgprs(ctx
, &fninfo
, &num_prolog_vgprs
);
4685 declare_per_stage_desc_pointers(ctx
, &fninfo
, true);
4686 declare_vs_specific_input_sgprs(ctx
, &fninfo
);
4687 ctx
->param_vertex_buffers
= add_arg(&fninfo
, ARG_SGPR
,
4688 ac_array_in_const32_addr_space(ctx
->v4i32
));
4690 if (shader
->key
.as_es
) {
4691 ctx
->param_es2gs_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4692 } else if (shader
->key
.as_ls
) {
4693 /* no extra parameters */
4695 if (shader
->is_gs_copy_shader
) {
4696 fninfo
.num_params
= ctx
->param_vs_state_bits
+ 1;
4697 fninfo
.num_sgpr_params
= fninfo
.num_params
;
4700 /* The locations of the other parameters are assigned dynamically. */
4701 declare_streamout_params(ctx
, &shader
->selector
->so
,
4706 declare_vs_input_vgprs(ctx
, &fninfo
, &num_prolog_vgprs
);
4709 if (shader
->key
.opt
.vs_as_prim_discard_cs
) {
4710 for (i
= 0; i
< 4; i
++)
4711 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
4715 case PIPE_SHADER_TESS_CTRL
: /* GFX6-GFX8 */
4716 declare_global_desc_pointers(ctx
, &fninfo
);
4717 declare_per_stage_desc_pointers(ctx
, &fninfo
, true);
4718 ctx
->param_tcs_offchip_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4719 ctx
->param_tcs_out_lds_offsets
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4720 ctx
->param_tcs_out_lds_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4721 ctx
->param_vs_state_bits
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4722 ctx
->param_tcs_offchip_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4723 ctx
->param_tcs_factor_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4726 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.tcs_patch_id
);
4727 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.tcs_rel_ids
);
4729 /* param_tcs_offchip_offset and param_tcs_factor_offset are
4730 * placed after the user SGPRs.
4732 for (i
= 0; i
< GFX6_TCS_NUM_USER_SGPR
+ 2; i
++)
4733 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
4734 for (i
= 0; i
< 11; i
++)
4735 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
4738 case SI_SHADER_MERGED_VERTEX_TESSCTRL
:
4739 /* Merged stages have 8 system SGPRs at the beginning. */
4740 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
4741 declare_per_stage_desc_pointers(ctx
, &fninfo
,
4742 ctx
->type
== PIPE_SHADER_TESS_CTRL
);
4743 ctx
->param_tcs_offchip_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4744 ctx
->param_merged_wave_info
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4745 ctx
->param_tcs_factor_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4746 ctx
->param_merged_scratch_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4747 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
); /* unused */
4748 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
); /* unused */
4750 declare_global_desc_pointers(ctx
, &fninfo
);
4751 declare_per_stage_desc_pointers(ctx
, &fninfo
,
4752 ctx
->type
== PIPE_SHADER_VERTEX
);
4753 declare_vs_specific_input_sgprs(ctx
, &fninfo
);
4755 ctx
->param_tcs_offchip_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4756 ctx
->param_tcs_out_lds_offsets
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4757 ctx
->param_tcs_out_lds_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4758 ctx
->param_vertex_buffers
= add_arg(&fninfo
, ARG_SGPR
,
4759 ac_array_in_const32_addr_space(ctx
->v4i32
));
4761 /* VGPRs (first TCS, then VS) */
4762 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.tcs_patch_id
);
4763 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.tcs_rel_ids
);
4765 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
4766 declare_vs_input_vgprs(ctx
, &fninfo
,
4769 /* LS return values are inputs to the TCS main shader part. */
4770 for (i
= 0; i
< 8 + GFX9_TCS_NUM_USER_SGPR
; i
++)
4771 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
4772 for (i
= 0; i
< 2; i
++)
4773 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
4775 /* TCS return values are inputs to the TCS epilog.
4777 * param_tcs_offchip_offset, param_tcs_factor_offset,
4778 * param_tcs_offchip_layout, and param_rw_buffers
4779 * should be passed to the epilog.
4781 for (i
= 0; i
<= 8 + GFX9_SGPR_TCS_OUT_LAYOUT
; i
++)
4782 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
4783 for (i
= 0; i
< 11; i
++)
4784 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
4788 case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
:
4789 /* Merged stages have 8 system SGPRs at the beginning. */
4790 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
4791 declare_per_stage_desc_pointers(ctx
, &fninfo
,
4792 ctx
->type
== PIPE_SHADER_GEOMETRY
);
4794 if (ctx
->shader
->key
.as_ngg
)
4795 add_arg_assign(&fninfo
, ARG_SGPR
, ctx
->i32
, &ctx
->gs_tg_info
);
4797 ctx
->param_gs2vs_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4799 ctx
->param_merged_wave_info
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4800 ctx
->param_tcs_offchip_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4801 ctx
->param_merged_scratch_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4802 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
4803 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
4805 declare_global_desc_pointers(ctx
, &fninfo
);
4806 if (ctx
->type
!= PIPE_SHADER_VERTEX
|| !vs_blit_property
) {
4807 declare_per_stage_desc_pointers(ctx
, &fninfo
,
4808 (ctx
->type
== PIPE_SHADER_VERTEX
||
4809 ctx
->type
== PIPE_SHADER_TESS_EVAL
));
4812 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
4813 if (vs_blit_property
)
4814 declare_vs_blit_inputs(ctx
, &fninfo
, vs_blit_property
);
4816 declare_vs_specific_input_sgprs(ctx
, &fninfo
);
4818 ctx
->param_vs_state_bits
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4819 ctx
->param_tcs_offchip_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4820 ctx
->param_tes_offchip_addr
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4821 /* Declare as many input SGPRs as the VS has. */
4824 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
4825 ctx
->param_vertex_buffers
= add_arg(&fninfo
, ARG_SGPR
,
4826 ac_array_in_const32_addr_space(ctx
->v4i32
));
4829 /* VGPRs (first GS, then VS/TES) */
4830 ctx
->param_gs_vtx01_offset
= add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
);
4831 ctx
->param_gs_vtx23_offset
= add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
);
4832 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.gs_prim_id
);
4833 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.gs_invocation_id
);
4834 ctx
->param_gs_vtx45_offset
= add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
);
4836 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
4837 declare_vs_input_vgprs(ctx
, &fninfo
,
4839 } else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
) {
4840 declare_tes_input_vgprs(ctx
, &fninfo
);
4843 if (ctx
->shader
->key
.as_es
&&
4844 (ctx
->type
== PIPE_SHADER_VERTEX
||
4845 ctx
->type
== PIPE_SHADER_TESS_EVAL
)) {
4846 unsigned num_user_sgprs
;
4848 if (ctx
->type
== PIPE_SHADER_VERTEX
)
4849 num_user_sgprs
= GFX9_VSGS_NUM_USER_SGPR
;
4851 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
4853 /* ES return values are inputs to GS. */
4854 for (i
= 0; i
< 8 + num_user_sgprs
; i
++)
4855 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
4856 for (i
= 0; i
< 5; i
++)
4857 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
4861 case PIPE_SHADER_TESS_EVAL
:
4862 declare_global_desc_pointers(ctx
, &fninfo
);
4863 declare_per_stage_desc_pointers(ctx
, &fninfo
, true);
4864 ctx
->param_vs_state_bits
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4865 ctx
->param_tcs_offchip_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4866 ctx
->param_tes_offchip_addr
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4868 if (shader
->key
.as_es
) {
4869 ctx
->param_tcs_offchip_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4870 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4871 ctx
->param_es2gs_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4873 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4874 declare_streamout_params(ctx
, &shader
->selector
->so
,
4876 ctx
->param_tcs_offchip_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4880 declare_tes_input_vgprs(ctx
, &fninfo
);
4883 case PIPE_SHADER_GEOMETRY
:
4884 declare_global_desc_pointers(ctx
, &fninfo
);
4885 declare_per_stage_desc_pointers(ctx
, &fninfo
, true);
4886 ctx
->param_gs2vs_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4887 ctx
->param_gs_wave_id
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
4890 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->gs_vtx_offset
[0]);
4891 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->gs_vtx_offset
[1]);
4892 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.gs_prim_id
);
4893 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->gs_vtx_offset
[2]);
4894 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->gs_vtx_offset
[3]);
4895 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->gs_vtx_offset
[4]);
4896 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->gs_vtx_offset
[5]);
4897 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &ctx
->abi
.gs_invocation_id
);
4900 case PIPE_SHADER_FRAGMENT
:
4901 declare_global_desc_pointers(ctx
, &fninfo
);
4902 declare_per_stage_desc_pointers(ctx
, &fninfo
, true);
4903 add_arg_checked(&fninfo
, ARG_SGPR
, ctx
->f32
, SI_PARAM_ALPHA_REF
);
4904 add_arg_assign_checked(&fninfo
, ARG_SGPR
, ctx
->i32
,
4905 &ctx
->abi
.prim_mask
, SI_PARAM_PRIM_MASK
);
4907 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->v2i32
,
4908 &ctx
->abi
.persp_sample
, SI_PARAM_PERSP_SAMPLE
);
4909 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->v2i32
,
4910 &ctx
->abi
.persp_center
, SI_PARAM_PERSP_CENTER
);
4911 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->v2i32
,
4912 &ctx
->abi
.persp_centroid
, SI_PARAM_PERSP_CENTROID
);
4913 add_arg_checked(&fninfo
, ARG_VGPR
, v3i32
, SI_PARAM_PERSP_PULL_MODEL
);
4914 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->v2i32
,
4915 &ctx
->abi
.linear_sample
, SI_PARAM_LINEAR_SAMPLE
);
4916 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->v2i32
,
4917 &ctx
->abi
.linear_center
, SI_PARAM_LINEAR_CENTER
);
4918 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->v2i32
,
4919 &ctx
->abi
.linear_centroid
, SI_PARAM_LINEAR_CENTROID
);
4920 add_arg_checked(&fninfo
, ARG_VGPR
, ctx
->f32
, SI_PARAM_LINE_STIPPLE_TEX
);
4921 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->f32
,
4922 &ctx
->abi
.frag_pos
[0], SI_PARAM_POS_X_FLOAT
);
4923 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->f32
,
4924 &ctx
->abi
.frag_pos
[1], SI_PARAM_POS_Y_FLOAT
);
4925 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->f32
,
4926 &ctx
->abi
.frag_pos
[2], SI_PARAM_POS_Z_FLOAT
);
4927 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->f32
,
4928 &ctx
->abi
.frag_pos
[3], SI_PARAM_POS_W_FLOAT
);
4929 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->i32
,
4930 &ctx
->abi
.front_face
, SI_PARAM_FRONT_FACE
);
4931 shader
->info
.face_vgpr_index
= 20;
4932 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->i32
,
4933 &ctx
->abi
.ancillary
, SI_PARAM_ANCILLARY
);
4934 shader
->info
.ancillary_vgpr_index
= 21;
4935 add_arg_assign_checked(&fninfo
, ARG_VGPR
, ctx
->f32
,
4936 &ctx
->abi
.sample_coverage
, SI_PARAM_SAMPLE_COVERAGE
);
4937 add_arg_checked(&fninfo
, ARG_VGPR
, ctx
->i32
, SI_PARAM_POS_FIXED_PT
);
4939 /* Color inputs from the prolog. */
4940 if (shader
->selector
->info
.colors_read
) {
4941 unsigned num_color_elements
=
4942 util_bitcount(shader
->selector
->info
.colors_read
);
4944 assert(fninfo
.num_params
+ num_color_elements
<= ARRAY_SIZE(fninfo
.types
));
4945 for (i
= 0; i
< num_color_elements
; i
++)
4946 add_arg(&fninfo
, ARG_VGPR
, ctx
->f32
);
4948 num_prolog_vgprs
+= num_color_elements
;
4951 /* Outputs for the epilog. */
4952 num_return_sgprs
= SI_SGPR_ALPHA_REF
+ 1;
4955 util_bitcount(shader
->selector
->info
.colors_written
) * 4 +
4956 shader
->selector
->info
.writes_z
+
4957 shader
->selector
->info
.writes_stencil
+
4958 shader
->selector
->info
.writes_samplemask
+
4959 1 /* SampleMaskIn */;
4961 num_returns
= MAX2(num_returns
,
4963 PS_EPILOG_SAMPLEMASK_MIN_LOC
+ 1);
4965 for (i
= 0; i
< num_return_sgprs
; i
++)
4966 returns
[i
] = ctx
->i32
;
4967 for (; i
< num_returns
; i
++)
4968 returns
[i
] = ctx
->f32
;
4971 case PIPE_SHADER_COMPUTE
:
4972 declare_global_desc_pointers(ctx
, &fninfo
);
4973 declare_per_stage_desc_pointers(ctx
, &fninfo
, true);
4974 if (shader
->selector
->info
.uses_grid_size
)
4975 add_arg_assign(&fninfo
, ARG_SGPR
, v3i32
, &ctx
->abi
.num_work_groups
);
4976 if (shader
->selector
->info
.uses_block_size
&&
4977 shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] == 0)
4978 ctx
->param_block_size
= add_arg(&fninfo
, ARG_SGPR
, v3i32
);
4980 unsigned cs_user_data_dwords
=
4981 shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD
];
4982 if (cs_user_data_dwords
) {
4983 ctx
->param_cs_user_data
= add_arg(&fninfo
, ARG_SGPR
,
4984 LLVMVectorType(ctx
->i32
, cs_user_data_dwords
));
4987 for (i
= 0; i
< 3; i
++) {
4988 ctx
->abi
.workgroup_ids
[i
] = NULL
;
4989 if (shader
->selector
->info
.uses_block_id
[i
])
4990 add_arg_assign(&fninfo
, ARG_SGPR
, ctx
->i32
, &ctx
->abi
.workgroup_ids
[i
]);
4993 add_arg_assign(&fninfo
, ARG_VGPR
, v3i32
, &ctx
->abi
.local_invocation_ids
);
4996 assert(0 && "unimplemented shader");
5000 si_create_function(ctx
, "main", returns
, num_returns
, &fninfo
,
5001 si_get_max_workgroup_size(shader
));
5003 /* Reserve register locations for VGPR inputs the PS prolog may need. */
5004 if (ctx
->type
== PIPE_SHADER_FRAGMENT
&& !ctx
->shader
->is_monolithic
) {
5005 ac_llvm_add_target_dep_function_attr(ctx
->main_fn
,
5006 "InitialPSInputAddr",
5007 S_0286D0_PERSP_SAMPLE_ENA(1) |
5008 S_0286D0_PERSP_CENTER_ENA(1) |
5009 S_0286D0_PERSP_CENTROID_ENA(1) |
5010 S_0286D0_LINEAR_SAMPLE_ENA(1) |
5011 S_0286D0_LINEAR_CENTER_ENA(1) |
5012 S_0286D0_LINEAR_CENTROID_ENA(1) |
5013 S_0286D0_FRONT_FACE_ENA(1) |
5014 S_0286D0_ANCILLARY_ENA(1) |
5015 S_0286D0_POS_FIXED_PT_ENA(1));
5018 shader
->info
.num_input_sgprs
= 0;
5019 shader
->info
.num_input_vgprs
= 0;
5021 for (i
= 0; i
< fninfo
.num_sgpr_params
; ++i
)
5022 shader
->info
.num_input_sgprs
+= ac_get_type_size(fninfo
.types
[i
]) / 4;
5024 for (; i
< fninfo
.num_params
; ++i
)
5025 shader
->info
.num_input_vgprs
+= ac_get_type_size(fninfo
.types
[i
]) / 4;
5027 assert(shader
->info
.num_input_vgprs
>= num_prolog_vgprs
);
5028 shader
->info
.num_input_vgprs
-= num_prolog_vgprs
;
5030 if (shader
->key
.as_ls
|| ctx
->type
== PIPE_SHADER_TESS_CTRL
) {
5031 if (USE_LDS_SYMBOLS
&& HAVE_LLVM
>= 0x0900) {
5032 /* The LSHS size is not known until draw time, so we append it
5033 * at the end of whatever LDS use there may be in the rest of
5034 * the shader (currently none, unless LLVM decides to do its
5035 * own LDS-based lowering).
5037 ctx
->ac
.lds
= LLVMAddGlobalInAddressSpace(
5038 ctx
->ac
.module
, LLVMArrayType(ctx
->i32
, 0),
5039 "__lds_end", AC_ADDR_SPACE_LDS
);
5040 LLVMSetAlignment(ctx
->ac
.lds
, 256);
5042 ac_declare_lds_as_pointer(&ctx
->ac
);
5047 /* Ensure that the esgs ring is declared.
5049 * We declare it with 64KB alignment as a hint that the
5050 * pointer value will always be 0.
5052 static void declare_esgs_ring(struct si_shader_context
*ctx
)
5057 assert(!LLVMGetNamedGlobal(ctx
->ac
.module
, "esgs_ring"));
5059 ctx
->esgs_ring
= LLVMAddGlobalInAddressSpace(
5060 ctx
->ac
.module
, LLVMArrayType(ctx
->i32
, 0),
5063 LLVMSetLinkage(ctx
->esgs_ring
, LLVMExternalLinkage
);
5064 LLVMSetAlignment(ctx
->esgs_ring
, 64 * 1024);
5068 * Load ESGS and GSVS ring buffer resource descriptors and save the variables
5071 static void preload_ring_buffers(struct si_shader_context
*ctx
)
5073 LLVMBuilderRef builder
= ctx
->ac
.builder
;
5075 LLVMValueRef buf_ptr
= LLVMGetParam(ctx
->main_fn
,
5076 ctx
->param_rw_buffers
);
5078 if (ctx
->shader
->key
.as_es
|| ctx
->type
== PIPE_SHADER_GEOMETRY
) {
5079 if (ctx
->screen
->info
.chip_class
<= GFX8
) {
5081 ctx
->type
== PIPE_SHADER_GEOMETRY
? SI_GS_RING_ESGS
5083 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
, ring
, 0);
5086 ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
5088 if (USE_LDS_SYMBOLS
&& HAVE_LLVM
>= 0x0900) {
5089 /* Declare the ESGS ring as an explicit LDS symbol. */
5090 declare_esgs_ring(ctx
);
5092 ac_declare_lds_as_pointer(&ctx
->ac
);
5093 ctx
->esgs_ring
= ctx
->ac
.lds
;
5098 if (ctx
->shader
->is_gs_copy_shader
) {
5099 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
, SI_RING_GSVS
, 0);
5102 ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
5103 } else if (ctx
->type
== PIPE_SHADER_GEOMETRY
) {
5104 const struct si_shader_selector
*sel
= ctx
->shader
->selector
;
5105 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
, SI_RING_GSVS
, 0);
5106 LLVMValueRef base_ring
;
5108 base_ring
= ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
5110 /* The conceptual layout of the GSVS ring is
5111 * v0c0 .. vLv0 v0c1 .. vLc1 ..
5112 * but the real memory layout is swizzled across
5114 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
5116 * Override the buffer descriptor accordingly.
5118 LLVMTypeRef v2i64
= LLVMVectorType(ctx
->i64
, 2);
5119 uint64_t stream_offset
= 0;
5121 for (unsigned stream
= 0; stream
< 4; ++stream
) {
5122 unsigned num_components
;
5124 unsigned num_records
;
5125 LLVMValueRef ring
, tmp
;
5127 num_components
= sel
->info
.num_stream_output_components
[stream
];
5128 if (!num_components
)
5131 stride
= 4 * num_components
* sel
->gs_max_out_vertices
;
5133 /* Limit on the stride field for <= GFX7. */
5134 assert(stride
< (1 << 14));
5136 num_records
= ctx
->ac
.wave_size
;
5138 ring
= LLVMBuildBitCast(builder
, base_ring
, v2i64
, "");
5139 tmp
= LLVMBuildExtractElement(builder
, ring
, ctx
->i32_0
, "");
5140 tmp
= LLVMBuildAdd(builder
, tmp
,
5141 LLVMConstInt(ctx
->i64
,
5142 stream_offset
, 0), "");
5143 stream_offset
+= stride
* ctx
->ac
.wave_size
;
5145 ring
= LLVMBuildInsertElement(builder
, ring
, tmp
, ctx
->i32_0
, "");
5146 ring
= LLVMBuildBitCast(builder
, ring
, ctx
->v4i32
, "");
5147 tmp
= LLVMBuildExtractElement(builder
, ring
, ctx
->i32_1
, "");
5148 tmp
= LLVMBuildOr(builder
, tmp
,
5149 LLVMConstInt(ctx
->i32
,
5150 S_008F04_STRIDE(stride
) |
5151 S_008F04_SWIZZLE_ENABLE(1), 0), "");
5152 ring
= LLVMBuildInsertElement(builder
, ring
, tmp
, ctx
->i32_1
, "");
5153 ring
= LLVMBuildInsertElement(builder
, ring
,
5154 LLVMConstInt(ctx
->i32
, num_records
, 0),
5155 LLVMConstInt(ctx
->i32
, 2, 0), "");
5158 S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
5159 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
5160 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
5161 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
5162 S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
5163 S_008F0C_ADD_TID_ENABLE(1);
5165 if (ctx
->ac
.chip_class
>= GFX10
) {
5166 rsrc3
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
5167 S_008F0C_OOB_SELECT(2) |
5168 S_008F0C_RESOURCE_LEVEL(1);
5170 rsrc3
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
5171 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
5172 S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
5175 ring
= LLVMBuildInsertElement(builder
, ring
,
5176 LLVMConstInt(ctx
->i32
, rsrc3
, false),
5177 LLVMConstInt(ctx
->i32
, 3, 0), "");
5179 ctx
->gsvs_ring
[stream
] = ring
;
5181 } else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
) {
5182 ctx
->tess_offchip_ring
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TES
);
5186 static void si_llvm_emit_polygon_stipple(struct si_shader_context
*ctx
,
5187 LLVMValueRef param_rw_buffers
,
5188 unsigned param_pos_fixed_pt
)
5190 LLVMBuilderRef builder
= ctx
->ac
.builder
;
5191 LLVMValueRef slot
, desc
, offset
, row
, bit
, address
[2];
5193 /* Use the fixed-point gl_FragCoord input.
5194 * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
5195 * per coordinate to get the repeating effect.
5197 address
[0] = si_unpack_param(ctx
, param_pos_fixed_pt
, 0, 5);
5198 address
[1] = si_unpack_param(ctx
, param_pos_fixed_pt
, 16, 5);
5200 /* Load the buffer descriptor. */
5201 slot
= LLVMConstInt(ctx
->i32
, SI_PS_CONST_POLY_STIPPLE
, 0);
5202 desc
= ac_build_load_to_sgpr(&ctx
->ac
, param_rw_buffers
, slot
);
5204 /* The stipple pattern is 32x32, each row has 32 bits. */
5205 offset
= LLVMBuildMul(builder
, address
[1],
5206 LLVMConstInt(ctx
->i32
, 4, 0), "");
5207 row
= buffer_load_const(ctx
, desc
, offset
);
5208 row
= ac_to_integer(&ctx
->ac
, row
);
5209 bit
= LLVMBuildLShr(builder
, row
, address
[0], "");
5210 bit
= LLVMBuildTrunc(builder
, bit
, ctx
->i1
, "");
5211 ac_build_kill_if_false(&ctx
->ac
, bit
);
5214 /* For the UMR disassembler. */
5215 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
5216 #define DEBUGGER_NUM_MARKERS 5
5218 static bool si_shader_binary_open(struct si_screen
*screen
,
5219 struct si_shader
*shader
,
5220 struct ac_rtld_binary
*rtld
)
5222 const struct si_shader_selector
*sel
= shader
->selector
;
5223 const char *part_elfs
[5];
5224 size_t part_sizes
[5];
5225 unsigned num_parts
= 0;
5227 #define add_part(shader_or_part) \
5228 if (shader_or_part) { \
5229 part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
5230 part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
5234 add_part(shader
->prolog
);
5235 add_part(shader
->previous_stage
);
5236 add_part(shader
->prolog2
);
5238 add_part(shader
->epilog
);
5242 struct ac_rtld_symbol lds_symbols
[2];
5243 unsigned num_lds_symbols
= 0;
5245 if (sel
&& screen
->info
.chip_class
>= GFX9
&& !shader
->is_gs_copy_shader
&&
5246 (sel
->type
== PIPE_SHADER_GEOMETRY
|| shader
->key
.as_ngg
)) {
5247 /* We add this symbol even on LLVM <= 8 to ensure that
5248 * shader->config.lds_size is set correctly below.
5250 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
5251 sym
->name
= "esgs_ring";
5252 sym
->size
= shader
->gs_info
.esgs_ring_size
;
5253 sym
->align
= 64 * 1024;
5256 if (shader
->key
.as_ngg
&& sel
->type
== PIPE_SHADER_GEOMETRY
) {
5257 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
5258 sym
->name
= "ngg_emit";
5259 sym
->size
= shader
->ngg
.ngg_emit_size
* 4;
5263 bool ok
= ac_rtld_open(rtld
, (struct ac_rtld_open_info
){
5264 .info
= &screen
->info
,
5266 .halt_at_entry
= screen
->options
.halt_shaders
,
5268 .shader_type
= tgsi_processor_to_shader_stage(sel
->type
),
5269 .wave_size
= si_get_shader_wave_size(shader
),
5270 .num_parts
= num_parts
,
5271 .elf_ptrs
= part_elfs
,
5272 .elf_sizes
= part_sizes
,
5273 .num_shared_lds_symbols
= num_lds_symbols
,
5274 .shared_lds_symbols
= lds_symbols
});
5276 if (rtld
->lds_size
> 0) {
5277 unsigned alloc_granularity
= screen
->info
.chip_class
>= GFX7
? 512 : 256;
5278 shader
->config
.lds_size
=
5279 align(rtld
->lds_size
, alloc_granularity
) / alloc_granularity
;
5285 static unsigned si_get_shader_binary_size(struct si_screen
*screen
, struct si_shader
*shader
)
5287 struct ac_rtld_binary rtld
;
5288 si_shader_binary_open(screen
, shader
, &rtld
);
5289 return rtld
.rx_size
;
5292 static bool si_get_external_symbol(void *data
, const char *name
, uint64_t *value
)
5294 uint64_t *scratch_va
= data
;
5296 if (!strcmp(scratch_rsrc_dword0_symbol
, name
)) {
5297 *value
= (uint32_t)*scratch_va
;
5300 if (!strcmp(scratch_rsrc_dword1_symbol
, name
)) {
5301 /* Enable scratch coalescing. */
5302 *value
= S_008F04_BASE_ADDRESS_HI(*scratch_va
>> 32) |
5303 S_008F04_SWIZZLE_ENABLE(1);
5310 bool si_shader_binary_upload(struct si_screen
*sscreen
, struct si_shader
*shader
,
5311 uint64_t scratch_va
)
5313 struct ac_rtld_binary binary
;
5314 if (!si_shader_binary_open(sscreen
, shader
, &binary
))
5317 si_resource_reference(&shader
->bo
, NULL
);
5318 shader
->bo
= si_aligned_buffer_create(&sscreen
->b
,
5319 sscreen
->info
.cpdma_prefetch_writes_memory
?
5320 0 : SI_RESOURCE_FLAG_READ_ONLY
,
5321 PIPE_USAGE_IMMUTABLE
,
5322 align(binary
.rx_size
, SI_CPDMA_ALIGNMENT
),
5328 struct ac_rtld_upload_info u
= {};
5330 u
.get_external_symbol
= si_get_external_symbol
;
5331 u
.cb_data
= &scratch_va
;
5332 u
.rx_va
= shader
->bo
->gpu_address
;
5333 u
.rx_ptr
= sscreen
->ws
->buffer_map(shader
->bo
->buf
, NULL
,
5334 PIPE_TRANSFER_READ_WRITE
|
5335 PIPE_TRANSFER_UNSYNCHRONIZED
|
5336 RADEON_TRANSFER_TEMPORARY
);
5340 bool ok
= ac_rtld_upload(&u
);
5342 sscreen
->ws
->buffer_unmap(shader
->bo
->buf
);
5343 ac_rtld_close(&binary
);
5348 static void si_shader_dump_disassembly(struct si_screen
*screen
,
5349 const struct si_shader_binary
*binary
,
5350 enum pipe_shader_type shader_type
,
5352 struct pipe_debug_callback
*debug
,
5353 const char *name
, FILE *file
)
5355 struct ac_rtld_binary rtld_binary
;
5357 if (!ac_rtld_open(&rtld_binary
, (struct ac_rtld_open_info
){
5358 .info
= &screen
->info
,
5359 .shader_type
= tgsi_processor_to_shader_stage(shader_type
),
5360 .wave_size
= wave_size
,
5362 .elf_ptrs
= &binary
->elf_buffer
,
5363 .elf_sizes
= &binary
->elf_size
}))
5369 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm
, &nbytes
))
5372 if (nbytes
> INT_MAX
)
5375 if (debug
&& debug
->debug_message
) {
5376 /* Very long debug messages are cut off, so send the
5377 * disassembly one line at a time. This causes more
5378 * overhead, but on the plus side it simplifies
5379 * parsing of resulting logs.
5381 pipe_debug_message(debug
, SHADER_INFO
,
5382 "Shader Disassembly Begin");
5385 while (line
< nbytes
) {
5386 int count
= nbytes
- line
;
5387 const char *nl
= memchr(disasm
+ line
, '\n', nbytes
- line
);
5389 count
= nl
- (disasm
+ line
);
5392 pipe_debug_message(debug
, SHADER_INFO
,
5393 "%.*s", count
, disasm
+ line
);
5399 pipe_debug_message(debug
, SHADER_INFO
,
5400 "Shader Disassembly End");
5404 fprintf(file
, "Shader %s disassembly:\n", name
);
5405 fprintf(file
, "%*s", (int)nbytes
, disasm
);
5409 ac_rtld_close(&rtld_binary
);
5412 static void si_calculate_max_simd_waves(struct si_shader
*shader
)
5414 struct si_screen
*sscreen
= shader
->selector
->screen
;
5415 struct ac_shader_config
*conf
= &shader
->config
;
5416 unsigned num_inputs
= shader
->selector
->info
.num_inputs
;
5417 unsigned lds_increment
= sscreen
->info
.chip_class
>= GFX7
? 512 : 256;
5418 unsigned lds_per_wave
= 0;
5419 unsigned max_simd_waves
;
5421 max_simd_waves
= ac_get_max_simd_waves(sscreen
->info
.family
);
5423 /* Compute LDS usage for PS. */
5424 switch (shader
->selector
->type
) {
5425 case PIPE_SHADER_FRAGMENT
:
5426 /* The minimum usage per wave is (num_inputs * 48). The maximum
5427 * usage is (num_inputs * 48 * 16).
5428 * We can get anything in between and it varies between waves.
5430 * The 48 bytes per input for a single primitive is equal to
5431 * 4 bytes/component * 4 components/input * 3 points.
5433 * Other stages don't know the size at compile time or don't
5434 * allocate LDS per wave, but instead they do it per thread group.
5436 lds_per_wave
= conf
->lds_size
* lds_increment
+
5437 align(num_inputs
* 48, lds_increment
);
5439 case PIPE_SHADER_COMPUTE
:
5440 if (shader
->selector
) {
5441 unsigned max_workgroup_size
=
5442 si_get_max_workgroup_size(shader
);
5443 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
5444 DIV_ROUND_UP(max_workgroup_size
,
5445 sscreen
->compute_wave_size
);
5451 /* Compute the per-SIMD wave counts. */
5452 if (conf
->num_sgprs
) {
5454 MIN2(max_simd_waves
,
5455 ac_get_num_physical_sgprs(sscreen
->info
.chip_class
) / conf
->num_sgprs
);
5458 if (conf
->num_vgprs
)
5459 max_simd_waves
= MIN2(max_simd_waves
, 256 / conf
->num_vgprs
);
5461 /* LDS is 64KB per CU (4 SIMDs), which is 16KB per SIMD (usage above
5462 * 16KB makes some SIMDs unoccupied). */
5464 max_simd_waves
= MIN2(max_simd_waves
, 16384 / lds_per_wave
);
5466 shader
->info
.max_simd_waves
= max_simd_waves
;
5469 void si_shader_dump_stats_for_shader_db(struct si_screen
*screen
,
5470 struct si_shader
*shader
,
5471 struct pipe_debug_callback
*debug
)
5473 const struct ac_shader_config
*conf
= &shader
->config
;
5475 if (screen
->options
.debug_disassembly
)
5476 si_shader_dump_disassembly(screen
, &shader
->binary
,
5477 shader
->selector
->type
,
5478 si_get_shader_wave_size(shader
),
5479 debug
, "main", NULL
);
5481 pipe_debug_message(debug
, SHADER_INFO
,
5482 "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
5483 "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
5484 "Spilled VGPRs: %d PrivMem VGPRs: %d",
5485 conf
->num_sgprs
, conf
->num_vgprs
,
5486 si_get_shader_binary_size(screen
, shader
),
5487 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
5488 shader
->info
.max_simd_waves
, conf
->spilled_sgprs
,
5489 conf
->spilled_vgprs
, shader
->info
.private_mem_vgprs
);
5492 static void si_shader_dump_stats(struct si_screen
*sscreen
,
5493 struct si_shader
*shader
,
5495 bool check_debug_option
)
5497 const struct ac_shader_config
*conf
= &shader
->config
;
5499 if (!check_debug_option
||
5500 si_can_dump_shader(sscreen
, shader
->selector
->type
)) {
5501 if (shader
->selector
->type
== PIPE_SHADER_FRAGMENT
) {
5502 fprintf(file
, "*** SHADER CONFIG ***\n"
5503 "SPI_PS_INPUT_ADDR = 0x%04x\n"
5504 "SPI_PS_INPUT_ENA = 0x%04x\n",
5505 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
5508 fprintf(file
, "*** SHADER STATS ***\n"
5511 "Spilled SGPRs: %d\n"
5512 "Spilled VGPRs: %d\n"
5513 "Private memory VGPRs: %d\n"
5514 "Code Size: %d bytes\n"
5516 "Scratch: %d bytes per wave\n"
5518 "********************\n\n\n",
5519 conf
->num_sgprs
, conf
->num_vgprs
,
5520 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
5521 shader
->info
.private_mem_vgprs
,
5522 si_get_shader_binary_size(sscreen
, shader
),
5523 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
5524 shader
->info
.max_simd_waves
);
5528 const char *si_get_shader_name(const struct si_shader
*shader
)
5530 switch (shader
->selector
->type
) {
5531 case PIPE_SHADER_VERTEX
:
5532 if (shader
->key
.as_es
)
5533 return "Vertex Shader as ES";
5534 else if (shader
->key
.as_ls
)
5535 return "Vertex Shader as LS";
5536 else if (shader
->key
.opt
.vs_as_prim_discard_cs
)
5537 return "Vertex Shader as Primitive Discard CS";
5538 else if (shader
->key
.as_ngg
)
5539 return "Vertex Shader as ESGS";
5541 return "Vertex Shader as VS";
5542 case PIPE_SHADER_TESS_CTRL
:
5543 return "Tessellation Control Shader";
5544 case PIPE_SHADER_TESS_EVAL
:
5545 if (shader
->key
.as_es
)
5546 return "Tessellation Evaluation Shader as ES";
5547 else if (shader
->key
.as_ngg
)
5548 return "Tessellation Evaluation Shader as ESGS";
5550 return "Tessellation Evaluation Shader as VS";
5551 case PIPE_SHADER_GEOMETRY
:
5552 if (shader
->is_gs_copy_shader
)
5553 return "GS Copy Shader as VS";
5555 return "Geometry Shader";
5556 case PIPE_SHADER_FRAGMENT
:
5557 return "Pixel Shader";
5558 case PIPE_SHADER_COMPUTE
:
5559 return "Compute Shader";
5561 return "Unknown Shader";
5565 void si_shader_dump(struct si_screen
*sscreen
, struct si_shader
*shader
,
5566 struct pipe_debug_callback
*debug
,
5567 FILE *file
, bool check_debug_option
)
5569 enum pipe_shader_type shader_type
= shader
->selector
->type
;
5571 if (!check_debug_option
||
5572 si_can_dump_shader(sscreen
, shader_type
))
5573 si_dump_shader_key(shader
, file
);
5575 if (!check_debug_option
&& shader
->binary
.llvm_ir_string
) {
5576 if (shader
->previous_stage
&&
5577 shader
->previous_stage
->binary
.llvm_ir_string
) {
5578 fprintf(file
, "\n%s - previous stage - LLVM IR:\n\n",
5579 si_get_shader_name(shader
));
5580 fprintf(file
, "%s\n", shader
->previous_stage
->binary
.llvm_ir_string
);
5583 fprintf(file
, "\n%s - main shader part - LLVM IR:\n\n",
5584 si_get_shader_name(shader
));
5585 fprintf(file
, "%s\n", shader
->binary
.llvm_ir_string
);
5588 if (!check_debug_option
||
5589 (si_can_dump_shader(sscreen
, shader_type
) &&
5590 !(sscreen
->debug_flags
& DBG(NO_ASM
)))) {
5591 unsigned wave_size
= si_get_shader_wave_size(shader
);
5593 fprintf(file
, "\n%s:\n", si_get_shader_name(shader
));
5596 si_shader_dump_disassembly(sscreen
, &shader
->prolog
->binary
,
5597 shader_type
, wave_size
, debug
, "prolog", file
);
5598 if (shader
->previous_stage
)
5599 si_shader_dump_disassembly(sscreen
, &shader
->previous_stage
->binary
,
5600 shader_type
, wave_size
, debug
, "previous stage", file
);
5601 if (shader
->prolog2
)
5602 si_shader_dump_disassembly(sscreen
, &shader
->prolog2
->binary
,
5603 shader_type
, wave_size
, debug
, "prolog2", file
);
5605 si_shader_dump_disassembly(sscreen
, &shader
->binary
, shader_type
,
5606 wave_size
, debug
, "main", file
);
5609 si_shader_dump_disassembly(sscreen
, &shader
->epilog
->binary
,
5610 shader_type
, wave_size
, debug
, "epilog", file
);
5611 fprintf(file
, "\n");
5614 si_shader_dump_stats(sscreen
, shader
, file
, check_debug_option
);
5617 static int si_compile_llvm(struct si_screen
*sscreen
,
5618 struct si_shader_binary
*binary
,
5619 struct ac_shader_config
*conf
,
5620 struct ac_llvm_compiler
*compiler
,
5622 struct pipe_debug_callback
*debug
,
5623 enum pipe_shader_type shader_type
,
5626 bool less_optimized
)
5628 unsigned count
= p_atomic_inc_return(&sscreen
->num_compilations
);
5630 if (si_can_dump_shader(sscreen
, shader_type
)) {
5631 fprintf(stderr
, "radeonsi: Compiling shader %d\n", count
);
5633 if (!(sscreen
->debug_flags
& (DBG(NO_IR
) | DBG(PREOPT_IR
)))) {
5634 fprintf(stderr
, "%s LLVM IR:\n\n", name
);
5635 ac_dump_module(mod
);
5636 fprintf(stderr
, "\n");
5640 if (sscreen
->record_llvm_ir
) {
5641 char *ir
= LLVMPrintModuleToString(mod
);
5642 binary
->llvm_ir_string
= strdup(ir
);
5643 LLVMDisposeMessage(ir
);
5646 if (!si_replace_shader(count
, binary
)) {
5647 unsigned r
= si_llvm_compile(mod
, binary
, compiler
, debug
,
5648 less_optimized
, wave_size
);
5653 struct ac_rtld_binary rtld
;
5654 if (!ac_rtld_open(&rtld
, (struct ac_rtld_open_info
){
5655 .info
= &sscreen
->info
,
5656 .shader_type
= tgsi_processor_to_shader_stage(shader_type
),
5657 .wave_size
= wave_size
,
5659 .elf_ptrs
= &binary
->elf_buffer
,
5660 .elf_sizes
= &binary
->elf_size
}))
5663 bool ok
= ac_rtld_read_config(&rtld
, conf
);
5664 ac_rtld_close(&rtld
);
5668 /* Enable 64-bit and 16-bit denormals, because there is no performance
5671 * If denormals are enabled, all floating-point output modifiers are
5674 * Don't enable denormals for 32-bit floats, because:
5675 * - Floating-point output modifiers would be ignored by the hw.
5676 * - Some opcodes don't support denormals, such as v_mad_f32. We would
5677 * have to stop using those.
5678 * - GFX6 & GFX7 would be very slow.
5680 conf
->float_mode
|= V_00B028_FP_64_DENORMS
;
5685 static void si_llvm_build_ret(struct si_shader_context
*ctx
, LLVMValueRef ret
)
5687 if (LLVMGetTypeKind(LLVMTypeOf(ret
)) == LLVMVoidTypeKind
)
5688 LLVMBuildRetVoid(ctx
->ac
.builder
);
5690 LLVMBuildRet(ctx
->ac
.builder
, ret
);
5693 /* Generate code for the hardware VS shader stage to go with a geometry shader */
5695 si_generate_gs_copy_shader(struct si_screen
*sscreen
,
5696 struct ac_llvm_compiler
*compiler
,
5697 struct si_shader_selector
*gs_selector
,
5698 struct pipe_debug_callback
*debug
)
5700 struct si_shader_context ctx
;
5701 struct si_shader
*shader
;
5702 LLVMBuilderRef builder
;
5703 struct si_shader_output_values outputs
[SI_MAX_VS_OUTPUTS
];
5704 struct tgsi_shader_info
*gsinfo
= &gs_selector
->info
;
5708 shader
= CALLOC_STRUCT(si_shader
);
5712 /* We can leave the fence as permanently signaled because the GS copy
5713 * shader only becomes visible globally after it has been compiled. */
5714 util_queue_fence_init(&shader
->ready
);
5716 shader
->selector
= gs_selector
;
5717 shader
->is_gs_copy_shader
= true;
5719 si_init_shader_ctx(&ctx
, sscreen
, compiler
,
5720 si_get_wave_size(sscreen
, PIPE_SHADER_VERTEX
, false, false),
5722 ctx
.shader
= shader
;
5723 ctx
.type
= PIPE_SHADER_VERTEX
;
5725 builder
= ctx
.ac
.builder
;
5727 create_function(&ctx
);
5728 preload_ring_buffers(&ctx
);
5730 LLVMValueRef voffset
=
5731 LLVMBuildMul(ctx
.ac
.builder
, ctx
.abi
.vertex_id
,
5732 LLVMConstInt(ctx
.i32
, 4, 0), "");
5734 /* Fetch the vertex stream ID.*/
5735 LLVMValueRef stream_id
;
5737 if (!sscreen
->use_ngg_streamout
&& gs_selector
->so
.num_outputs
)
5738 stream_id
= si_unpack_param(&ctx
, ctx
.param_streamout_config
, 24, 2);
5740 stream_id
= ctx
.i32_0
;
5742 /* Fill in output information. */
5743 for (i
= 0; i
< gsinfo
->num_outputs
; ++i
) {
5744 outputs
[i
].semantic_name
= gsinfo
->output_semantic_name
[i
];
5745 outputs
[i
].semantic_index
= gsinfo
->output_semantic_index
[i
];
5747 for (int chan
= 0; chan
< 4; chan
++) {
5748 outputs
[i
].vertex_stream
[chan
] =
5749 (gsinfo
->output_streams
[i
] >> (2 * chan
)) & 3;
5753 LLVMBasicBlockRef end_bb
;
5754 LLVMValueRef switch_inst
;
5756 end_bb
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, ctx
.main_fn
, "end");
5757 switch_inst
= LLVMBuildSwitch(builder
, stream_id
, end_bb
, 4);
5759 for (int stream
= 0; stream
< 4; stream
++) {
5760 LLVMBasicBlockRef bb
;
5763 if (!gsinfo
->num_stream_output_components
[stream
])
5766 if (stream
> 0 && !gs_selector
->so
.num_outputs
)
5769 bb
= LLVMInsertBasicBlockInContext(ctx
.ac
.context
, end_bb
, "out");
5770 LLVMAddCase(switch_inst
, LLVMConstInt(ctx
.i32
, stream
, 0), bb
);
5771 LLVMPositionBuilderAtEnd(builder
, bb
);
5773 /* Fetch vertex data from GSVS ring */
5775 for (i
= 0; i
< gsinfo
->num_outputs
; ++i
) {
5776 for (unsigned chan
= 0; chan
< 4; chan
++) {
5777 if (!(gsinfo
->output_usagemask
[i
] & (1 << chan
)) ||
5778 outputs
[i
].vertex_stream
[chan
] != stream
) {
5779 outputs
[i
].values
[chan
] = LLVMGetUndef(ctx
.f32
);
5783 LLVMValueRef soffset
= LLVMConstInt(ctx
.i32
,
5784 offset
* gs_selector
->gs_max_out_vertices
* 16 * 4, 0);
5787 outputs
[i
].values
[chan
] =
5788 ac_build_buffer_load(&ctx
.ac
,
5789 ctx
.gsvs_ring
[0], 1,
5791 soffset
, 0, ac_glc
| ac_slc
,
5796 /* Streamout and exports. */
5797 if (!sscreen
->use_ngg_streamout
&& gs_selector
->so
.num_outputs
) {
5798 si_llvm_emit_streamout(&ctx
, outputs
,
5799 gsinfo
->num_outputs
,
5804 si_llvm_export_vs(&ctx
, outputs
, gsinfo
->num_outputs
);
5806 LLVMBuildBr(builder
, end_bb
);
5809 LLVMPositionBuilderAtEnd(builder
, end_bb
);
5811 LLVMBuildRetVoid(ctx
.ac
.builder
);
5813 ctx
.type
= PIPE_SHADER_GEOMETRY
; /* override for shader dumping */
5814 si_llvm_optimize_module(&ctx
);
5817 if (si_compile_llvm(sscreen
, &ctx
.shader
->binary
,
5818 &ctx
.shader
->config
, ctx
.compiler
,
5820 debug
, PIPE_SHADER_GEOMETRY
, ctx
.ac
.wave_size
,
5821 "GS Copy Shader", false) == 0) {
5822 if (si_can_dump_shader(sscreen
, PIPE_SHADER_GEOMETRY
))
5823 fprintf(stderr
, "GS Copy Shader:\n");
5824 si_shader_dump(sscreen
, ctx
.shader
, debug
, stderr
, true);
5826 if (!ctx
.shader
->config
.scratch_bytes_per_wave
)
5827 ok
= si_shader_binary_upload(sscreen
, ctx
.shader
, 0);
5832 si_llvm_dispose(&ctx
);
5838 si_fix_resource_usage(sscreen
, shader
);
5843 static void si_dump_shader_key_vs(const struct si_shader_key
*key
,
5844 const struct si_vs_prolog_bits
*prolog
,
5845 const char *prefix
, FILE *f
)
5847 fprintf(f
, " %s.instance_divisor_is_one = %u\n",
5848 prefix
, prolog
->instance_divisor_is_one
);
5849 fprintf(f
, " %s.instance_divisor_is_fetched = %u\n",
5850 prefix
, prolog
->instance_divisor_is_fetched
);
5851 fprintf(f
, " %s.unpack_instance_id_from_vertex_id = %u\n",
5852 prefix
, prolog
->unpack_instance_id_from_vertex_id
);
5853 fprintf(f
, " %s.ls_vgpr_fix = %u\n",
5854 prefix
, prolog
->ls_vgpr_fix
);
5856 fprintf(f
, " mono.vs.fetch_opencode = %x\n", key
->mono
.vs_fetch_opencode
);
5857 fprintf(f
, " mono.vs.fix_fetch = {");
5858 for (int i
= 0; i
< SI_MAX_ATTRIBS
; i
++) {
5859 union si_vs_fix_fetch fix
= key
->mono
.vs_fix_fetch
[i
];
5865 fprintf(f
, "%u.%u.%u.%u", fix
.u
.reverse
, fix
.u
.log_size
,
5866 fix
.u
.num_channels_m1
, fix
.u
.format
);
5871 static void si_dump_shader_key(const struct si_shader
*shader
, FILE *f
)
5873 const struct si_shader_key
*key
= &shader
->key
;
5874 enum pipe_shader_type shader_type
= shader
->selector
->type
;
5876 fprintf(f
, "SHADER KEY\n");
5878 switch (shader_type
) {
5879 case PIPE_SHADER_VERTEX
:
5880 si_dump_shader_key_vs(key
, &key
->part
.vs
.prolog
,
5881 "part.vs.prolog", f
);
5882 fprintf(f
, " as_es = %u\n", key
->as_es
);
5883 fprintf(f
, " as_ls = %u\n", key
->as_ls
);
5884 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
5885 fprintf(f
, " mono.u.vs_export_prim_id = %u\n",
5886 key
->mono
.u
.vs_export_prim_id
);
5887 fprintf(f
, " opt.vs_as_prim_discard_cs = %u\n",
5888 key
->opt
.vs_as_prim_discard_cs
);
5889 fprintf(f
, " opt.cs_prim_type = %s\n",
5890 tgsi_primitive_names
[key
->opt
.cs_prim_type
]);
5891 fprintf(f
, " opt.cs_indexed = %u\n",
5892 key
->opt
.cs_indexed
);
5893 fprintf(f
, " opt.cs_instancing = %u\n",
5894 key
->opt
.cs_instancing
);
5895 fprintf(f
, " opt.cs_primitive_restart = %u\n",
5896 key
->opt
.cs_primitive_restart
);
5897 fprintf(f
, " opt.cs_provoking_vertex_first = %u\n",
5898 key
->opt
.cs_provoking_vertex_first
);
5899 fprintf(f
, " opt.cs_need_correct_orientation = %u\n",
5900 key
->opt
.cs_need_correct_orientation
);
5901 fprintf(f
, " opt.cs_cull_front = %u\n",
5902 key
->opt
.cs_cull_front
);
5903 fprintf(f
, " opt.cs_cull_back = %u\n",
5904 key
->opt
.cs_cull_back
);
5905 fprintf(f
, " opt.cs_cull_z = %u\n",
5906 key
->opt
.cs_cull_z
);
5907 fprintf(f
, " opt.cs_halfz_clip_space = %u\n",
5908 key
->opt
.cs_halfz_clip_space
);
5911 case PIPE_SHADER_TESS_CTRL
:
5912 if (shader
->selector
->screen
->info
.chip_class
>= GFX9
) {
5913 si_dump_shader_key_vs(key
, &key
->part
.tcs
.ls_prolog
,
5914 "part.tcs.ls_prolog", f
);
5916 fprintf(f
, " part.tcs.epilog.prim_mode = %u\n", key
->part
.tcs
.epilog
.prim_mode
);
5917 fprintf(f
, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64
"\n", key
->mono
.u
.ff_tcs_inputs_to_copy
);
5920 case PIPE_SHADER_TESS_EVAL
:
5921 fprintf(f
, " as_es = %u\n", key
->as_es
);
5922 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
5923 fprintf(f
, " mono.u.vs_export_prim_id = %u\n",
5924 key
->mono
.u
.vs_export_prim_id
);
5927 case PIPE_SHADER_GEOMETRY
:
5928 if (shader
->is_gs_copy_shader
)
5931 if (shader
->selector
->screen
->info
.chip_class
>= GFX9
&&
5932 key
->part
.gs
.es
->type
== PIPE_SHADER_VERTEX
) {
5933 si_dump_shader_key_vs(key
, &key
->part
.gs
.vs_prolog
,
5934 "part.gs.vs_prolog", f
);
5936 fprintf(f
, " part.gs.prolog.tri_strip_adj_fix = %u\n", key
->part
.gs
.prolog
.tri_strip_adj_fix
);
5937 fprintf(f
, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key
->part
.gs
.prolog
.gfx9_prev_is_vs
);
5938 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
5941 case PIPE_SHADER_COMPUTE
:
5944 case PIPE_SHADER_FRAGMENT
:
5945 fprintf(f
, " part.ps.prolog.color_two_side = %u\n", key
->part
.ps
.prolog
.color_two_side
);
5946 fprintf(f
, " part.ps.prolog.flatshade_colors = %u\n", key
->part
.ps
.prolog
.flatshade_colors
);
5947 fprintf(f
, " part.ps.prolog.poly_stipple = %u\n", key
->part
.ps
.prolog
.poly_stipple
);
5948 fprintf(f
, " part.ps.prolog.force_persp_sample_interp = %u\n", key
->part
.ps
.prolog
.force_persp_sample_interp
);
5949 fprintf(f
, " part.ps.prolog.force_linear_sample_interp = %u\n", key
->part
.ps
.prolog
.force_linear_sample_interp
);
5950 fprintf(f
, " part.ps.prolog.force_persp_center_interp = %u\n", key
->part
.ps
.prolog
.force_persp_center_interp
);
5951 fprintf(f
, " part.ps.prolog.force_linear_center_interp = %u\n", key
->part
.ps
.prolog
.force_linear_center_interp
);
5952 fprintf(f
, " part.ps.prolog.bc_optimize_for_persp = %u\n", key
->part
.ps
.prolog
.bc_optimize_for_persp
);
5953 fprintf(f
, " part.ps.prolog.bc_optimize_for_linear = %u\n", key
->part
.ps
.prolog
.bc_optimize_for_linear
);
5954 fprintf(f
, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key
->part
.ps
.prolog
.samplemask_log_ps_iter
);
5955 fprintf(f
, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key
->part
.ps
.epilog
.spi_shader_col_format
);
5956 fprintf(f
, " part.ps.epilog.color_is_int8 = 0x%X\n", key
->part
.ps
.epilog
.color_is_int8
);
5957 fprintf(f
, " part.ps.epilog.color_is_int10 = 0x%X\n", key
->part
.ps
.epilog
.color_is_int10
);
5958 fprintf(f
, " part.ps.epilog.last_cbuf = %u\n", key
->part
.ps
.epilog
.last_cbuf
);
5959 fprintf(f
, " part.ps.epilog.alpha_func = %u\n", key
->part
.ps
.epilog
.alpha_func
);
5960 fprintf(f
, " part.ps.epilog.alpha_to_one = %u\n", key
->part
.ps
.epilog
.alpha_to_one
);
5961 fprintf(f
, " part.ps.epilog.poly_line_smoothing = %u\n", key
->part
.ps
.epilog
.poly_line_smoothing
);
5962 fprintf(f
, " part.ps.epilog.clamp_color = %u\n", key
->part
.ps
.epilog
.clamp_color
);
5963 fprintf(f
, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key
->mono
.u
.ps
.interpolate_at_sample_force_center
);
5964 fprintf(f
, " mono.u.ps.fbfetch_msaa = %u\n", key
->mono
.u
.ps
.fbfetch_msaa
);
5965 fprintf(f
, " mono.u.ps.fbfetch_is_1D = %u\n", key
->mono
.u
.ps
.fbfetch_is_1D
);
5966 fprintf(f
, " mono.u.ps.fbfetch_layered = %u\n", key
->mono
.u
.ps
.fbfetch_layered
);
5973 if ((shader_type
== PIPE_SHADER_GEOMETRY
||
5974 shader_type
== PIPE_SHADER_TESS_EVAL
||
5975 shader_type
== PIPE_SHADER_VERTEX
) &&
5976 !key
->as_es
&& !key
->as_ls
) {
5977 fprintf(f
, " opt.kill_outputs = 0x%"PRIx64
"\n", key
->opt
.kill_outputs
);
5978 fprintf(f
, " opt.clip_disable = %u\n", key
->opt
.clip_disable
);
5982 static void si_init_shader_ctx(struct si_shader_context
*ctx
,
5983 struct si_screen
*sscreen
,
5984 struct ac_llvm_compiler
*compiler
,
5988 struct lp_build_tgsi_context
*bld_base
;
5990 si_llvm_context_init(ctx
, sscreen
, compiler
, wave_size
,
5991 nir
? 64 : wave_size
);
5993 bld_base
= &ctx
->bld_base
;
5994 bld_base
->emit_fetch_funcs
[TGSI_FILE_CONSTANT
] = fetch_constant
;
5996 bld_base
->op_actions
[TGSI_OPCODE_INTERP_CENTROID
].emit
= build_interp_intrinsic
;
5997 bld_base
->op_actions
[TGSI_OPCODE_INTERP_SAMPLE
].emit
= build_interp_intrinsic
;
5998 bld_base
->op_actions
[TGSI_OPCODE_INTERP_OFFSET
].emit
= build_interp_intrinsic
;
6000 bld_base
->op_actions
[TGSI_OPCODE_MEMBAR
].emit
= membar_emit
;
6002 bld_base
->op_actions
[TGSI_OPCODE_CLOCK
].emit
= clock_emit
;
6004 bld_base
->op_actions
[TGSI_OPCODE_DDX
].emit
= si_llvm_emit_ddxy
;
6005 bld_base
->op_actions
[TGSI_OPCODE_DDY
].emit
= si_llvm_emit_ddxy
;
6006 bld_base
->op_actions
[TGSI_OPCODE_DDX_FINE
].emit
= si_llvm_emit_ddxy
;
6007 bld_base
->op_actions
[TGSI_OPCODE_DDY_FINE
].emit
= si_llvm_emit_ddxy
;
6009 bld_base
->op_actions
[TGSI_OPCODE_VOTE_ALL
].emit
= vote_all_emit
;
6010 bld_base
->op_actions
[TGSI_OPCODE_VOTE_ANY
].emit
= vote_any_emit
;
6011 bld_base
->op_actions
[TGSI_OPCODE_VOTE_EQ
].emit
= vote_eq_emit
;
6012 bld_base
->op_actions
[TGSI_OPCODE_BALLOT
].emit
= ballot_emit
;
6013 bld_base
->op_actions
[TGSI_OPCODE_READ_FIRST
].intr_name
= "llvm.amdgcn.readfirstlane";
6014 bld_base
->op_actions
[TGSI_OPCODE_READ_FIRST
].emit
= read_lane_emit
;
6015 bld_base
->op_actions
[TGSI_OPCODE_READ_INVOC
].intr_name
= "llvm.amdgcn.readlane";
6016 bld_base
->op_actions
[TGSI_OPCODE_READ_INVOC
].emit
= read_lane_emit
;
6018 bld_base
->op_actions
[TGSI_OPCODE_EMIT
].emit
= si_tgsi_emit_vertex
;
6019 bld_base
->op_actions
[TGSI_OPCODE_ENDPRIM
].emit
= si_tgsi_emit_primitive
;
6020 bld_base
->op_actions
[TGSI_OPCODE_BARRIER
].emit
= si_llvm_emit_barrier
;
6023 static void si_optimize_vs_outputs(struct si_shader_context
*ctx
)
6025 struct si_shader
*shader
= ctx
->shader
;
6026 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
6028 if ((ctx
->type
!= PIPE_SHADER_VERTEX
&&
6029 ctx
->type
!= PIPE_SHADER_TESS_EVAL
) ||
6030 shader
->key
.as_ls
||
6034 ac_optimize_vs_outputs(&ctx
->ac
,
6036 shader
->info
.vs_output_param_offset
,
6038 &shader
->info
.nr_param_exports
);
6041 static void si_init_exec_from_input(struct si_shader_context
*ctx
,
6042 unsigned param
, unsigned bitoffset
)
6044 LLVMValueRef args
[] = {
6045 LLVMGetParam(ctx
->main_fn
, param
),
6046 LLVMConstInt(ctx
->i32
, bitoffset
, 0),
6048 ac_build_intrinsic(&ctx
->ac
,
6049 "llvm.amdgcn.init.exec.from.input",
6050 ctx
->voidt
, args
, 2, AC_FUNC_ATTR_CONVERGENT
);
6053 static bool si_vs_needs_prolog(const struct si_shader_selector
*sel
,
6054 const struct si_vs_prolog_bits
*key
)
6056 /* VGPR initialization fixup for Vega10 and Raven is always done in the
6058 return sel
->vs_needs_prolog
|| key
->ls_vgpr_fix
;
6061 static bool si_compile_tgsi_main(struct si_shader_context
*ctx
)
6063 struct si_shader
*shader
= ctx
->shader
;
6064 struct si_shader_selector
*sel
= shader
->selector
;
6065 struct lp_build_tgsi_context
*bld_base
= &ctx
->bld_base
;
6067 // TODO clean all this up!
6068 switch (ctx
->type
) {
6069 case PIPE_SHADER_VERTEX
:
6070 ctx
->load_input
= declare_input_vs
;
6071 if (shader
->key
.as_ls
)
6072 ctx
->abi
.emit_outputs
= si_llvm_emit_ls_epilogue
;
6073 else if (shader
->key
.as_es
)
6074 ctx
->abi
.emit_outputs
= si_llvm_emit_es_epilogue
;
6075 else if (shader
->key
.opt
.vs_as_prim_discard_cs
)
6076 ctx
->abi
.emit_outputs
= si_llvm_emit_prim_discard_cs_epilogue
;
6077 else if (shader
->key
.as_ngg
)
6078 ctx
->abi
.emit_outputs
= gfx10_emit_ngg_epilogue
;
6080 ctx
->abi
.emit_outputs
= si_llvm_emit_vs_epilogue
;
6081 bld_base
->emit_epilogue
= si_tgsi_emit_epilogue
;
6082 ctx
->abi
.load_base_vertex
= get_base_vertex
;
6084 case PIPE_SHADER_TESS_CTRL
:
6085 bld_base
->emit_fetch_funcs
[TGSI_FILE_INPUT
] = fetch_input_tcs
;
6086 ctx
->abi
.load_tess_varyings
= si_nir_load_tcs_varyings
;
6087 ctx
->abi
.load_tess_level
= si_load_tess_level
;
6088 bld_base
->emit_fetch_funcs
[TGSI_FILE_OUTPUT
] = fetch_output_tcs
;
6089 bld_base
->emit_store
= store_output_tcs
;
6090 ctx
->abi
.store_tcs_outputs
= si_nir_store_output_tcs
;
6091 ctx
->abi
.emit_outputs
= si_llvm_emit_tcs_epilogue
;
6092 ctx
->abi
.load_patch_vertices_in
= si_load_patch_vertices_in
;
6093 bld_base
->emit_epilogue
= si_tgsi_emit_epilogue
;
6095 case PIPE_SHADER_TESS_EVAL
:
6096 bld_base
->emit_fetch_funcs
[TGSI_FILE_INPUT
] = fetch_input_tes
;
6097 ctx
->abi
.load_tess_varyings
= si_nir_load_input_tes
;
6098 ctx
->abi
.load_tess_coord
= si_load_tess_coord
;
6099 ctx
->abi
.load_tess_level
= si_load_tess_level
;
6100 ctx
->abi
.load_patch_vertices_in
= si_load_patch_vertices_in
;
6101 if (shader
->key
.as_es
)
6102 ctx
->abi
.emit_outputs
= si_llvm_emit_es_epilogue
;
6103 else if (shader
->key
.as_ngg
)
6104 ctx
->abi
.emit_outputs
= gfx10_emit_ngg_epilogue
;
6106 ctx
->abi
.emit_outputs
= si_llvm_emit_vs_epilogue
;
6107 bld_base
->emit_epilogue
= si_tgsi_emit_epilogue
;
6109 case PIPE_SHADER_GEOMETRY
:
6110 bld_base
->emit_fetch_funcs
[TGSI_FILE_INPUT
] = fetch_input_gs
;
6111 ctx
->abi
.load_inputs
= si_nir_load_input_gs
;
6112 ctx
->abi
.emit_vertex
= si_llvm_emit_vertex
;
6113 ctx
->abi
.emit_primitive
= si_llvm_emit_primitive
;
6114 ctx
->abi
.emit_outputs
= si_llvm_emit_gs_epilogue
;
6115 bld_base
->emit_epilogue
= si_tgsi_emit_gs_epilogue
;
6117 case PIPE_SHADER_FRAGMENT
:
6118 ctx
->load_input
= declare_input_fs
;
6119 ctx
->abi
.emit_outputs
= si_llvm_return_fs_outputs
;
6120 bld_base
->emit_epilogue
= si_tgsi_emit_epilogue
;
6121 ctx
->abi
.lookup_interp_param
= si_nir_lookup_interp_param
;
6122 ctx
->abi
.load_sample_position
= load_sample_position
;
6123 ctx
->abi
.load_sample_mask_in
= load_sample_mask_in
;
6124 ctx
->abi
.emit_fbfetch
= si_nir_emit_fbfetch
;
6125 ctx
->abi
.emit_kill
= si_llvm_emit_kill
;
6127 case PIPE_SHADER_COMPUTE
:
6128 ctx
->abi
.load_local_group_size
= get_block_size
;
6131 assert(!"Unsupported shader type");
6135 ctx
->abi
.load_ubo
= load_ubo
;
6136 ctx
->abi
.load_ssbo
= load_ssbo
;
6138 create_function(ctx
);
6139 preload_ring_buffers(ctx
);
6141 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
&&
6142 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
) {
6143 for (unsigned i
= 0; i
< 6; i
++) {
6144 ctx
->invoc0_tess_factors
[i
] =
6145 ac_build_alloca_undef(&ctx
->ac
, ctx
->i32
, "");
6149 if (ctx
->type
== PIPE_SHADER_GEOMETRY
) {
6150 for (unsigned i
= 0; i
< 4; i
++) {
6151 ctx
->gs_next_vertex
[i
] =
6152 ac_build_alloca(&ctx
->ac
, ctx
->i32
, "");
6154 if (shader
->key
.as_ngg
) {
6155 for (unsigned i
= 0; i
< 4; ++i
) {
6156 ctx
->gs_curprim_verts
[i
] =
6157 ac_build_alloca(&ctx
->ac
, ctx
->ac
.i32
, "");
6158 ctx
->gs_generated_prims
[i
] =
6159 ac_build_alloca(&ctx
->ac
, ctx
->ac
.i32
, "");
6162 unsigned scratch_size
= 8;
6163 if (sel
->so
.num_outputs
)
6166 LLVMTypeRef ai32
= LLVMArrayType(ctx
->i32
, scratch_size
);
6167 ctx
->gs_ngg_scratch
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
6168 ai32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
6169 LLVMSetInitializer(ctx
->gs_ngg_scratch
, LLVMGetUndef(ai32
));
6170 LLVMSetAlignment(ctx
->gs_ngg_scratch
, 4);
6172 ctx
->gs_ngg_emit
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
6173 LLVMArrayType(ctx
->i32
, 0), "ngg_emit", AC_ADDR_SPACE_LDS
);
6174 LLVMSetLinkage(ctx
->gs_ngg_emit
, LLVMExternalLinkage
);
6175 LLVMSetAlignment(ctx
->gs_ngg_emit
, 4);
6179 if (ctx
->type
!= PIPE_SHADER_GEOMETRY
&&
6180 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)) {
6181 /* Unconditionally declare scratch space base for streamout and
6182 * vertex compaction. Whether space is actually allocated is
6183 * determined during linking / PM4 creation.
6185 * Add an extra dword per vertex to ensure an odd stride, which
6186 * avoids bank conflicts for SoA accesses.
6188 declare_esgs_ring(ctx
);
6190 /* This is really only needed when streamout and / or vertex
6191 * compaction is enabled.
6193 LLVMTypeRef asi32
= LLVMArrayType(ctx
->i32
, 8);
6194 ctx
->gs_ngg_scratch
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
6195 asi32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
6196 LLVMSetInitializer(ctx
->gs_ngg_scratch
, LLVMGetUndef(asi32
));
6197 LLVMSetAlignment(ctx
->gs_ngg_scratch
, 4);
6200 /* For GFX9 merged shaders:
6201 * - Set EXEC for the first shader. If the prolog is present, set
6202 * EXEC there instead.
6203 * - Add a barrier before the second shader.
6204 * - In the second shader, reset EXEC to ~0 and wrap the main part in
6205 * an if-statement. This is required for correctness in geometry
6206 * shaders, to ensure that empty GS waves do not send GS_EMIT and
6209 * For monolithic merged shaders, the first shader is wrapped in an
6210 * if-block together with its prolog in si_build_wrapper_function.
6212 * NGG vertex and tess eval shaders running as the last
6213 * vertex/geometry stage handle execution explicitly using
6216 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
6217 if (!shader
->is_monolithic
&&
6218 sel
->info
.num_instructions
> 1 && /* not empty shader */
6219 (shader
->key
.as_es
|| shader
->key
.as_ls
) &&
6220 (ctx
->type
== PIPE_SHADER_TESS_EVAL
||
6221 (ctx
->type
== PIPE_SHADER_VERTEX
&&
6222 !si_vs_needs_prolog(sel
, &shader
->key
.part
.vs
.prolog
)))) {
6223 si_init_exec_from_input(ctx
,
6224 ctx
->param_merged_wave_info
, 0);
6225 } else if (ctx
->type
== PIPE_SHADER_TESS_CTRL
||
6226 ctx
->type
== PIPE_SHADER_GEOMETRY
||
6227 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)) {
6228 LLVMValueRef num_threads
;
6229 bool nested_barrier
;
6231 if (!shader
->is_monolithic
||
6232 (ctx
->type
== PIPE_SHADER_TESS_EVAL
&&
6233 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)))
6234 ac_init_exec_full_mask(&ctx
->ac
);
6236 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
||
6237 ctx
->type
== PIPE_SHADER_GEOMETRY
) {
6238 if (ctx
->type
== PIPE_SHADER_GEOMETRY
&& shader
->key
.as_ngg
) {
6239 gfx10_ngg_gs_emit_prologue(ctx
);
6240 nested_barrier
= false;
6242 nested_barrier
= true;
6245 /* Number of patches / primitives */
6246 num_threads
= si_unpack_param(ctx
, ctx
->param_merged_wave_info
, 8, 8);
6248 /* Number of vertices */
6249 num_threads
= si_unpack_param(ctx
, ctx
->param_merged_wave_info
, 0, 8);
6250 nested_barrier
= false;
6254 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
6255 ac_get_thread_id(&ctx
->ac
), num_threads
, "");
6257 ctx
->merged_wrap_if_entry_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
6258 ctx
->merged_wrap_if_label
= 11500;
6259 ac_build_ifcc(&ctx
->ac
, ena
, ctx
->merged_wrap_if_label
);
6261 if (nested_barrier
) {
6262 /* Execute a barrier before the second shader in
6265 * Execute the barrier inside the conditional block,
6266 * so that empty waves can jump directly to s_endpgm,
6267 * which will also signal the barrier.
6269 * This is possible in gfx9, because an empty wave
6270 * for the second shader does not participate in
6271 * the epilogue. With NGG, empty waves may still
6272 * be required to export data (e.g. GS output vertices),
6273 * so we cannot let them exit early.
6275 * If the shader is TCS and the TCS epilog is present
6276 * and contains a barrier, it will wait there and then
6279 si_llvm_emit_barrier(NULL
, bld_base
, NULL
);
6284 if (sel
->force_correct_derivs_after_kill
) {
6285 ctx
->postponed_kill
= ac_build_alloca_undef(&ctx
->ac
, ctx
->i1
, "");
6286 /* true = don't kill. */
6287 LLVMBuildStore(ctx
->ac
.builder
, ctx
->i1true
,
6288 ctx
->postponed_kill
);
6292 if (!lp_build_tgsi_llvm(bld_base
, sel
->tokens
)) {
6293 fprintf(stderr
, "Failed to translate shader from TGSI to LLVM\n");
6297 if (!si_nir_build_llvm(ctx
, sel
->nir
)) {
6298 fprintf(stderr
, "Failed to translate shader from NIR to LLVM\n");
6303 si_llvm_build_ret(ctx
, ctx
->return_value
);
6308 * Compute the VS prolog key, which contains all the information needed to
6309 * build the VS prolog function, and set shader->info bits where needed.
6311 * \param info Shader info of the vertex shader.
6312 * \param num_input_sgprs Number of input SGPRs for the vertex shader.
6313 * \param prolog_key Key of the VS prolog
6314 * \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
6315 * \param key Output shader part key.
6317 static void si_get_vs_prolog_key(const struct tgsi_shader_info
*info
,
6318 unsigned num_input_sgprs
,
6319 const struct si_vs_prolog_bits
*prolog_key
,
6320 struct si_shader
*shader_out
,
6321 union si_shader_part_key
*key
)
6323 memset(key
, 0, sizeof(*key
));
6324 key
->vs_prolog
.states
= *prolog_key
;
6325 key
->vs_prolog
.num_input_sgprs
= num_input_sgprs
;
6326 key
->vs_prolog
.last_input
= MAX2(1, info
->num_inputs
) - 1;
6327 key
->vs_prolog
.as_ls
= shader_out
->key
.as_ls
;
6328 key
->vs_prolog
.as_es
= shader_out
->key
.as_es
;
6329 key
->vs_prolog
.as_ngg
= shader_out
->key
.as_ngg
;
6331 if (shader_out
->selector
->type
== PIPE_SHADER_TESS_CTRL
) {
6332 key
->vs_prolog
.as_ls
= 1;
6333 key
->vs_prolog
.num_merged_next_stage_vgprs
= 2;
6334 } else if (shader_out
->selector
->type
== PIPE_SHADER_GEOMETRY
) {
6335 key
->vs_prolog
.as_es
= 1;
6336 key
->vs_prolog
.num_merged_next_stage_vgprs
= 5;
6337 } else if (shader_out
->key
.as_ngg
) {
6338 key
->vs_prolog
.num_merged_next_stage_vgprs
= 5;
6341 /* Enable loading the InstanceID VGPR. */
6342 uint16_t input_mask
= u_bit_consecutive(0, info
->num_inputs
);
6344 if ((key
->vs_prolog
.states
.instance_divisor_is_one
|
6345 key
->vs_prolog
.states
.instance_divisor_is_fetched
) & input_mask
)
6346 shader_out
->info
.uses_instanceid
= true;
6350 * Compute the PS prolog key, which contains all the information needed to
6351 * build the PS prolog function, and set related bits in shader->config.
6353 static void si_get_ps_prolog_key(struct si_shader
*shader
,
6354 union si_shader_part_key
*key
,
6355 bool separate_prolog
)
6357 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
6359 memset(key
, 0, sizeof(*key
));
6360 key
->ps_prolog
.states
= shader
->key
.part
.ps
.prolog
;
6361 key
->ps_prolog
.colors_read
= info
->colors_read
;
6362 key
->ps_prolog
.num_input_sgprs
= shader
->info
.num_input_sgprs
;
6363 key
->ps_prolog
.num_input_vgprs
= shader
->info
.num_input_vgprs
;
6364 key
->ps_prolog
.wqm
= info
->uses_derivatives
&&
6365 (key
->ps_prolog
.colors_read
||
6366 key
->ps_prolog
.states
.force_persp_sample_interp
||
6367 key
->ps_prolog
.states
.force_linear_sample_interp
||
6368 key
->ps_prolog
.states
.force_persp_center_interp
||
6369 key
->ps_prolog
.states
.force_linear_center_interp
||
6370 key
->ps_prolog
.states
.bc_optimize_for_persp
||
6371 key
->ps_prolog
.states
.bc_optimize_for_linear
);
6372 key
->ps_prolog
.ancillary_vgpr_index
= shader
->info
.ancillary_vgpr_index
;
6374 if (info
->colors_read
) {
6375 unsigned *color
= shader
->selector
->color_attr_index
;
6377 if (shader
->key
.part
.ps
.prolog
.color_two_side
) {
6378 /* BCOLORs are stored after the last input. */
6379 key
->ps_prolog
.num_interp_inputs
= info
->num_inputs
;
6380 key
->ps_prolog
.face_vgpr_index
= shader
->info
.face_vgpr_index
;
6381 if (separate_prolog
)
6382 shader
->config
.spi_ps_input_ena
|= S_0286CC_FRONT_FACE_ENA(1);
6385 for (unsigned i
= 0; i
< 2; i
++) {
6386 unsigned interp
= info
->input_interpolate
[color
[i
]];
6387 unsigned location
= info
->input_interpolate_loc
[color
[i
]];
6389 if (!(info
->colors_read
& (0xf << i
*4)))
6392 key
->ps_prolog
.color_attr_index
[i
] = color
[i
];
6394 if (shader
->key
.part
.ps
.prolog
.flatshade_colors
&&
6395 interp
== TGSI_INTERPOLATE_COLOR
)
6396 interp
= TGSI_INTERPOLATE_CONSTANT
;
6399 case TGSI_INTERPOLATE_CONSTANT
:
6400 key
->ps_prolog
.color_interp_vgpr_index
[i
] = -1;
6402 case TGSI_INTERPOLATE_PERSPECTIVE
:
6403 case TGSI_INTERPOLATE_COLOR
:
6404 /* Force the interpolation location for colors here. */
6405 if (shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
)
6406 location
= TGSI_INTERPOLATE_LOC_SAMPLE
;
6407 if (shader
->key
.part
.ps
.prolog
.force_persp_center_interp
)
6408 location
= TGSI_INTERPOLATE_LOC_CENTER
;
6411 case TGSI_INTERPOLATE_LOC_SAMPLE
:
6412 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 0;
6413 if (separate_prolog
) {
6414 shader
->config
.spi_ps_input_ena
|=
6415 S_0286CC_PERSP_SAMPLE_ENA(1);
6418 case TGSI_INTERPOLATE_LOC_CENTER
:
6419 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 2;
6420 if (separate_prolog
) {
6421 shader
->config
.spi_ps_input_ena
|=
6422 S_0286CC_PERSP_CENTER_ENA(1);
6425 case TGSI_INTERPOLATE_LOC_CENTROID
:
6426 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 4;
6427 if (separate_prolog
) {
6428 shader
->config
.spi_ps_input_ena
|=
6429 S_0286CC_PERSP_CENTROID_ENA(1);
6436 case TGSI_INTERPOLATE_LINEAR
:
6437 /* Force the interpolation location for colors here. */
6438 if (shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
)
6439 location
= TGSI_INTERPOLATE_LOC_SAMPLE
;
6440 if (shader
->key
.part
.ps
.prolog
.force_linear_center_interp
)
6441 location
= TGSI_INTERPOLATE_LOC_CENTER
;
6443 /* The VGPR assignment for non-monolithic shaders
6444 * works because InitialPSInputAddr is set on the
6445 * main shader and PERSP_PULL_MODEL is never used.
6448 case TGSI_INTERPOLATE_LOC_SAMPLE
:
6449 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
6450 separate_prolog
? 6 : 9;
6451 if (separate_prolog
) {
6452 shader
->config
.spi_ps_input_ena
|=
6453 S_0286CC_LINEAR_SAMPLE_ENA(1);
6456 case TGSI_INTERPOLATE_LOC_CENTER
:
6457 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
6458 separate_prolog
? 8 : 11;
6459 if (separate_prolog
) {
6460 shader
->config
.spi_ps_input_ena
|=
6461 S_0286CC_LINEAR_CENTER_ENA(1);
6464 case TGSI_INTERPOLATE_LOC_CENTROID
:
6465 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
6466 separate_prolog
? 10 : 13;
6467 if (separate_prolog
) {
6468 shader
->config
.spi_ps_input_ena
|=
6469 S_0286CC_LINEAR_CENTROID_ENA(1);
6484 * Check whether a PS prolog is required based on the key.
6486 static bool si_need_ps_prolog(const union si_shader_part_key
*key
)
6488 return key
->ps_prolog
.colors_read
||
6489 key
->ps_prolog
.states
.force_persp_sample_interp
||
6490 key
->ps_prolog
.states
.force_linear_sample_interp
||
6491 key
->ps_prolog
.states
.force_persp_center_interp
||
6492 key
->ps_prolog
.states
.force_linear_center_interp
||
6493 key
->ps_prolog
.states
.bc_optimize_for_persp
||
6494 key
->ps_prolog
.states
.bc_optimize_for_linear
||
6495 key
->ps_prolog
.states
.poly_stipple
||
6496 key
->ps_prolog
.states
.samplemask_log_ps_iter
;
6500 * Compute the PS epilog key, which contains all the information needed to
6501 * build the PS epilog function.
6503 static void si_get_ps_epilog_key(struct si_shader
*shader
,
6504 union si_shader_part_key
*key
)
6506 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
6507 memset(key
, 0, sizeof(*key
));
6508 key
->ps_epilog
.colors_written
= info
->colors_written
;
6509 key
->ps_epilog
.writes_z
= info
->writes_z
;
6510 key
->ps_epilog
.writes_stencil
= info
->writes_stencil
;
6511 key
->ps_epilog
.writes_samplemask
= info
->writes_samplemask
;
6512 key
->ps_epilog
.states
= shader
->key
.part
.ps
.epilog
;
6516 * Build the GS prolog function. Rotate the input vertices for triangle strips
6519 static void si_build_gs_prolog_function(struct si_shader_context
*ctx
,
6520 union si_shader_part_key
*key
)
6522 unsigned num_sgprs
, num_vgprs
;
6523 struct si_function_info fninfo
;
6524 LLVMBuilderRef builder
= ctx
->ac
.builder
;
6525 LLVMTypeRef returns
[48];
6526 LLVMValueRef func
, ret
;
6528 si_init_function_info(&fninfo
);
6530 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
6531 if (key
->gs_prolog
.states
.gfx9_prev_is_vs
)
6532 num_sgprs
= 8 + GFX9_VSGS_NUM_USER_SGPR
;
6534 num_sgprs
= 8 + GFX9_TESGS_NUM_USER_SGPR
;
6535 num_vgprs
= 5; /* ES inputs are not needed by GS */
6537 num_sgprs
= GFX6_GS_NUM_USER_SGPR
+ 2;
6541 for (unsigned i
= 0; i
< num_sgprs
; ++i
) {
6542 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
6543 returns
[i
] = ctx
->i32
;
6546 for (unsigned i
= 0; i
< num_vgprs
; ++i
) {
6547 add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
);
6548 returns
[num_sgprs
+ i
] = ctx
->f32
;
6551 /* Create the function. */
6552 si_create_function(ctx
, "gs_prolog", returns
, num_sgprs
+ num_vgprs
,
6554 func
= ctx
->main_fn
;
6556 /* Set the full EXEC mask for the prolog, because we are only fiddling
6557 * with registers here. The main shader part will set the correct EXEC
6560 if (ctx
->screen
->info
.chip_class
>= GFX9
&& !key
->gs_prolog
.is_monolithic
)
6561 ac_init_exec_full_mask(&ctx
->ac
);
6563 /* Copy inputs to outputs. This should be no-op, as the registers match,
6564 * but it will prevent the compiler from overwriting them unintentionally.
6566 ret
= ctx
->return_value
;
6567 for (unsigned i
= 0; i
< num_sgprs
; i
++) {
6568 LLVMValueRef p
= LLVMGetParam(func
, i
);
6569 ret
= LLVMBuildInsertValue(builder
, ret
, p
, i
, "");
6571 for (unsigned i
= 0; i
< num_vgprs
; i
++) {
6572 LLVMValueRef p
= LLVMGetParam(func
, num_sgprs
+ i
);
6573 p
= ac_to_float(&ctx
->ac
, p
);
6574 ret
= LLVMBuildInsertValue(builder
, ret
, p
, num_sgprs
+ i
, "");
6577 if (key
->gs_prolog
.states
.tri_strip_adj_fix
) {
6578 /* Remap the input vertices for every other primitive. */
6579 const unsigned gfx6_vtx_params
[6] = {
6587 const unsigned gfx9_vtx_params
[3] = {
6592 LLVMValueRef vtx_in
[6], vtx_out
[6];
6593 LLVMValueRef prim_id
, rotate
;
6595 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
6596 for (unsigned i
= 0; i
< 3; i
++) {
6597 vtx_in
[i
*2] = si_unpack_param(ctx
, gfx9_vtx_params
[i
], 0, 16);
6598 vtx_in
[i
*2+1] = si_unpack_param(ctx
, gfx9_vtx_params
[i
], 16, 16);
6601 for (unsigned i
= 0; i
< 6; i
++)
6602 vtx_in
[i
] = LLVMGetParam(func
, gfx6_vtx_params
[i
]);
6605 prim_id
= LLVMGetParam(func
, num_sgprs
+ 2);
6606 rotate
= LLVMBuildTrunc(builder
, prim_id
, ctx
->i1
, "");
6608 for (unsigned i
= 0; i
< 6; ++i
) {
6609 LLVMValueRef base
, rotated
;
6611 rotated
= vtx_in
[(i
+ 4) % 6];
6612 vtx_out
[i
] = LLVMBuildSelect(builder
, rotate
, rotated
, base
, "");
6615 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
6616 for (unsigned i
= 0; i
< 3; i
++) {
6617 LLVMValueRef hi
, out
;
6619 hi
= LLVMBuildShl(builder
, vtx_out
[i
*2+1],
6620 LLVMConstInt(ctx
->i32
, 16, 0), "");
6621 out
= LLVMBuildOr(builder
, vtx_out
[i
*2], hi
, "");
6622 out
= ac_to_float(&ctx
->ac
, out
);
6623 ret
= LLVMBuildInsertValue(builder
, ret
, out
,
6624 gfx9_vtx_params
[i
], "");
6627 for (unsigned i
= 0; i
< 6; i
++) {
6630 out
= ac_to_float(&ctx
->ac
, vtx_out
[i
]);
6631 ret
= LLVMBuildInsertValue(builder
, ret
, out
,
6632 gfx6_vtx_params
[i
], "");
6637 LLVMBuildRet(builder
, ret
);
6641 * Given a list of shader part functions, build a wrapper function that
6642 * runs them in sequence to form a monolithic shader.
6644 static void si_build_wrapper_function(struct si_shader_context
*ctx
,
6645 LLVMValueRef
*parts
,
6648 unsigned next_shader_first_part
)
6650 LLVMBuilderRef builder
= ctx
->ac
.builder
;
6651 /* PS epilog has one arg per color component; gfx9 merged shader
6652 * prologs need to forward 32 user SGPRs.
6654 struct si_function_info fninfo
;
6655 LLVMValueRef initial
[64], out
[64];
6656 LLVMTypeRef function_type
;
6657 unsigned num_first_params
;
6658 unsigned num_out
, initial_num_out
;
6659 ASSERTED
unsigned num_out_sgpr
; /* used in debug checks */
6660 ASSERTED
unsigned initial_num_out_sgpr
; /* used in debug checks */
6661 unsigned num_sgprs
, num_vgprs
;
6664 si_init_function_info(&fninfo
);
6666 for (unsigned i
= 0; i
< num_parts
; ++i
) {
6667 ac_add_function_attr(ctx
->ac
.context
, parts
[i
], -1,
6668 AC_FUNC_ATTR_ALWAYSINLINE
);
6669 LLVMSetLinkage(parts
[i
], LLVMPrivateLinkage
);
6672 /* The parameters of the wrapper function correspond to those of the
6673 * first part in terms of SGPRs and VGPRs, but we use the types of the
6674 * main part to get the right types. This is relevant for the
6675 * dereferenceable attribute on descriptor table pointers.
6680 function_type
= LLVMGetElementType(LLVMTypeOf(parts
[0]));
6681 num_first_params
= LLVMCountParamTypes(function_type
);
6683 for (unsigned i
= 0; i
< num_first_params
; ++i
) {
6684 LLVMValueRef param
= LLVMGetParam(parts
[0], i
);
6686 if (ac_is_sgpr_param(param
)) {
6687 assert(num_vgprs
== 0);
6688 num_sgprs
+= ac_get_type_size(LLVMTypeOf(param
)) / 4;
6690 num_vgprs
+= ac_get_type_size(LLVMTypeOf(param
)) / 4;
6695 while (gprs
< num_sgprs
+ num_vgprs
) {
6696 LLVMValueRef param
= LLVMGetParam(parts
[main_part
], fninfo
.num_params
);
6697 LLVMTypeRef type
= LLVMTypeOf(param
);
6698 unsigned size
= ac_get_type_size(type
) / 4;
6700 add_arg(&fninfo
, gprs
< num_sgprs
? ARG_SGPR
: ARG_VGPR
, type
);
6702 assert(ac_is_sgpr_param(param
) == (gprs
< num_sgprs
));
6703 assert(gprs
+ size
<= num_sgprs
+ num_vgprs
&&
6704 (gprs
>= num_sgprs
|| gprs
+ size
<= num_sgprs
));
6709 /* Prepare the return type. */
6710 unsigned num_returns
= 0;
6711 LLVMTypeRef returns
[32], last_func_type
, return_type
;
6713 last_func_type
= LLVMGetElementType(LLVMTypeOf(parts
[num_parts
- 1]));
6714 return_type
= LLVMGetReturnType(last_func_type
);
6716 switch (LLVMGetTypeKind(return_type
)) {
6717 case LLVMStructTypeKind
:
6718 num_returns
= LLVMCountStructElementTypes(return_type
);
6719 assert(num_returns
<= ARRAY_SIZE(returns
));
6720 LLVMGetStructElementTypes(return_type
, returns
);
6722 case LLVMVoidTypeKind
:
6725 unreachable("unexpected type");
6728 si_create_function(ctx
, "wrapper", returns
, num_returns
, &fninfo
,
6729 si_get_max_workgroup_size(ctx
->shader
));
6731 if (is_merged_shader(ctx
))
6732 ac_init_exec_full_mask(&ctx
->ac
);
6734 /* Record the arguments of the function as if they were an output of
6740 for (unsigned i
= 0; i
< fninfo
.num_params
; ++i
) {
6741 LLVMValueRef param
= LLVMGetParam(ctx
->main_fn
, i
);
6742 LLVMTypeRef param_type
= LLVMTypeOf(param
);
6743 LLVMTypeRef out_type
= i
< fninfo
.num_sgpr_params
? ctx
->i32
: ctx
->f32
;
6744 unsigned size
= ac_get_type_size(param_type
) / 4;
6747 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
6748 param
= LLVMBuildPtrToInt(builder
, param
, ctx
->i32
, "");
6749 param_type
= ctx
->i32
;
6752 if (param_type
!= out_type
)
6753 param
= LLVMBuildBitCast(builder
, param
, out_type
, "");
6754 out
[num_out
++] = param
;
6756 LLVMTypeRef vector_type
= LLVMVectorType(out_type
, size
);
6758 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
6759 param
= LLVMBuildPtrToInt(builder
, param
, ctx
->i64
, "");
6760 param_type
= ctx
->i64
;
6763 if (param_type
!= vector_type
)
6764 param
= LLVMBuildBitCast(builder
, param
, vector_type
, "");
6766 for (unsigned j
= 0; j
< size
; ++j
)
6767 out
[num_out
++] = LLVMBuildExtractElement(
6768 builder
, param
, LLVMConstInt(ctx
->i32
, j
, 0), "");
6771 if (i
< fninfo
.num_sgpr_params
)
6772 num_out_sgpr
= num_out
;
6775 memcpy(initial
, out
, sizeof(out
));
6776 initial_num_out
= num_out
;
6777 initial_num_out_sgpr
= num_out_sgpr
;
6779 /* Now chain the parts. */
6780 LLVMValueRef ret
= NULL
;
6781 for (unsigned part
= 0; part
< num_parts
; ++part
) {
6782 LLVMValueRef in
[48];
6783 LLVMTypeRef ret_type
;
6784 unsigned out_idx
= 0;
6785 unsigned num_params
= LLVMCountParams(parts
[part
]);
6787 /* Merged shaders are executed conditionally depending
6788 * on the number of enabled threads passed in the input SGPRs. */
6789 if (is_multi_part_shader(ctx
) && part
== 0) {
6790 LLVMValueRef ena
, count
= initial
[3];
6792 count
= LLVMBuildAnd(builder
, count
,
6793 LLVMConstInt(ctx
->i32
, 0x7f, 0), "");
6794 ena
= LLVMBuildICmp(builder
, LLVMIntULT
,
6795 ac_get_thread_id(&ctx
->ac
), count
, "");
6796 ac_build_ifcc(&ctx
->ac
, ena
, 6506);
6799 /* Derive arguments for the next part from outputs of the
6802 for (unsigned param_idx
= 0; param_idx
< num_params
; ++param_idx
) {
6804 LLVMTypeRef param_type
;
6806 unsigned param_size
;
6807 LLVMValueRef arg
= NULL
;
6809 param
= LLVMGetParam(parts
[part
], param_idx
);
6810 param_type
= LLVMTypeOf(param
);
6811 param_size
= ac_get_type_size(param_type
) / 4;
6812 is_sgpr
= ac_is_sgpr_param(param
);
6815 ac_add_function_attr(ctx
->ac
.context
, parts
[part
],
6816 param_idx
+ 1, AC_FUNC_ATTR_INREG
);
6817 } else if (out_idx
< num_out_sgpr
) {
6818 /* Skip returned SGPRs the current part doesn't
6819 * declare on the input. */
6820 out_idx
= num_out_sgpr
;
6823 assert(out_idx
+ param_size
<= (is_sgpr
? num_out_sgpr
: num_out
));
6825 if (param_size
== 1)
6828 arg
= ac_build_gather_values(&ctx
->ac
, &out
[out_idx
], param_size
);
6830 if (LLVMTypeOf(arg
) != param_type
) {
6831 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
6832 if (LLVMGetPointerAddressSpace(param_type
) ==
6833 AC_ADDR_SPACE_CONST_32BIT
) {
6834 arg
= LLVMBuildBitCast(builder
, arg
, ctx
->i32
, "");
6835 arg
= LLVMBuildIntToPtr(builder
, arg
, param_type
, "");
6837 arg
= LLVMBuildBitCast(builder
, arg
, ctx
->i64
, "");
6838 arg
= LLVMBuildIntToPtr(builder
, arg
, param_type
, "");
6841 arg
= LLVMBuildBitCast(builder
, arg
, param_type
, "");
6845 in
[param_idx
] = arg
;
6846 out_idx
+= param_size
;
6849 ret
= ac_build_call(&ctx
->ac
, parts
[part
], in
, num_params
);
6851 if (is_multi_part_shader(ctx
) &&
6852 part
+ 1 == next_shader_first_part
) {
6853 ac_build_endif(&ctx
->ac
, 6506);
6855 /* The second half of the merged shader should use
6856 * the inputs from the toplevel (wrapper) function,
6857 * not the return value from the last call.
6859 * That's because the last call was executed condi-
6860 * tionally, so we can't consume it in the main
6863 memcpy(out
, initial
, sizeof(initial
));
6864 num_out
= initial_num_out
;
6865 num_out_sgpr
= initial_num_out_sgpr
;
6869 /* Extract the returned GPRs. */
6870 ret_type
= LLVMTypeOf(ret
);
6874 if (LLVMGetTypeKind(ret_type
) != LLVMVoidTypeKind
) {
6875 assert(LLVMGetTypeKind(ret_type
) == LLVMStructTypeKind
);
6877 unsigned ret_size
= LLVMCountStructElementTypes(ret_type
);
6879 for (unsigned i
= 0; i
< ret_size
; ++i
) {
6881 LLVMBuildExtractValue(builder
, ret
, i
, "");
6883 assert(num_out
< ARRAY_SIZE(out
));
6884 out
[num_out
++] = val
;
6886 if (LLVMTypeOf(val
) == ctx
->i32
) {
6887 assert(num_out_sgpr
+ 1 == num_out
);
6888 num_out_sgpr
= num_out
;
6894 /* Return the value from the last part. */
6895 if (LLVMGetTypeKind(LLVMTypeOf(ret
)) == LLVMVoidTypeKind
)
6896 LLVMBuildRetVoid(builder
);
6898 LLVMBuildRet(builder
, ret
);
6901 static bool si_should_optimize_less(struct ac_llvm_compiler
*compiler
,
6902 struct si_shader_selector
*sel
)
6904 if (!compiler
->low_opt_passes
)
6907 /* Assume a slow CPU. */
6908 assert(!sel
->screen
->info
.has_dedicated_vram
&&
6909 sel
->screen
->info
.chip_class
<= GFX8
);
6911 /* For a crazy dEQP test containing 2597 memory opcodes, mostly
6913 return sel
->type
== PIPE_SHADER_COMPUTE
&&
6914 sel
->info
.num_memory_instructions
> 1000;
6917 int si_compile_tgsi_shader(struct si_screen
*sscreen
,
6918 struct ac_llvm_compiler
*compiler
,
6919 struct si_shader
*shader
,
6920 struct pipe_debug_callback
*debug
)
6922 struct si_shader_selector
*sel
= shader
->selector
;
6923 struct si_shader_context ctx
;
6926 /* Dump TGSI code before doing TGSI->LLVM conversion in case the
6927 * conversion fails. */
6928 if (si_can_dump_shader(sscreen
, sel
->type
) &&
6929 !(sscreen
->debug_flags
& DBG(NO_TGSI
))) {
6931 tgsi_dump(sel
->tokens
, 0);
6933 nir_print_shader(sel
->nir
, stderr
);
6934 si_dump_streamout(&sel
->so
);
6937 si_init_shader_ctx(&ctx
, sscreen
, compiler
, si_get_shader_wave_size(shader
),
6939 si_llvm_context_set_ir(&ctx
, shader
);
6941 memset(shader
->info
.vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
6942 sizeof(shader
->info
.vs_output_param_offset
));
6944 shader
->info
.uses_instanceid
= sel
->info
.uses_instanceid
;
6946 if (!si_compile_tgsi_main(&ctx
)) {
6947 si_llvm_dispose(&ctx
);
6951 if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_VERTEX
) {
6952 LLVMValueRef parts
[2];
6953 bool need_prolog
= sel
->vs_needs_prolog
;
6955 parts
[1] = ctx
.main_fn
;
6958 union si_shader_part_key prolog_key
;
6959 si_get_vs_prolog_key(&sel
->info
,
6960 shader
->info
.num_input_sgprs
,
6961 &shader
->key
.part
.vs
.prolog
,
6962 shader
, &prolog_key
);
6963 si_build_vs_prolog_function(&ctx
, &prolog_key
);
6964 parts
[0] = ctx
.main_fn
;
6967 si_build_wrapper_function(&ctx
, parts
+ !need_prolog
,
6968 1 + need_prolog
, need_prolog
, 0);
6970 if (ctx
.shader
->key
.opt
.vs_as_prim_discard_cs
)
6971 si_build_prim_discard_compute_shader(&ctx
);
6972 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_TESS_CTRL
) {
6973 if (sscreen
->info
.chip_class
>= GFX9
) {
6974 struct si_shader_selector
*ls
= shader
->key
.part
.tcs
.ls
;
6975 LLVMValueRef parts
[4];
6976 bool vs_needs_prolog
=
6977 si_vs_needs_prolog(ls
, &shader
->key
.part
.tcs
.ls_prolog
);
6980 parts
[2] = ctx
.main_fn
;
6983 union si_shader_part_key tcs_epilog_key
;
6984 memset(&tcs_epilog_key
, 0, sizeof(tcs_epilog_key
));
6985 tcs_epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
6986 si_build_tcs_epilog_function(&ctx
, &tcs_epilog_key
);
6987 parts
[3] = ctx
.main_fn
;
6989 /* VS as LS main part */
6990 struct si_shader shader_ls
= {};
6991 shader_ls
.selector
= ls
;
6992 shader_ls
.key
.as_ls
= 1;
6993 shader_ls
.key
.mono
= shader
->key
.mono
;
6994 shader_ls
.key
.opt
= shader
->key
.opt
;
6995 shader_ls
.is_monolithic
= true;
6996 si_llvm_context_set_ir(&ctx
, &shader_ls
);
6998 if (!si_compile_tgsi_main(&ctx
)) {
6999 si_llvm_dispose(&ctx
);
7002 shader
->info
.uses_instanceid
|= ls
->info
.uses_instanceid
;
7003 parts
[1] = ctx
.main_fn
;
7006 if (vs_needs_prolog
) {
7007 union si_shader_part_key vs_prolog_key
;
7008 si_get_vs_prolog_key(&ls
->info
,
7009 shader_ls
.info
.num_input_sgprs
,
7010 &shader
->key
.part
.tcs
.ls_prolog
,
7011 shader
, &vs_prolog_key
);
7012 vs_prolog_key
.vs_prolog
.is_monolithic
= true;
7013 si_build_vs_prolog_function(&ctx
, &vs_prolog_key
);
7014 parts
[0] = ctx
.main_fn
;
7017 /* Reset the shader context. */
7018 ctx
.shader
= shader
;
7019 ctx
.type
= PIPE_SHADER_TESS_CTRL
;
7021 si_build_wrapper_function(&ctx
,
7022 parts
+ !vs_needs_prolog
,
7023 4 - !vs_needs_prolog
, vs_needs_prolog
,
7024 vs_needs_prolog
? 2 : 1);
7026 LLVMValueRef parts
[2];
7027 union si_shader_part_key epilog_key
;
7029 parts
[0] = ctx
.main_fn
;
7031 memset(&epilog_key
, 0, sizeof(epilog_key
));
7032 epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
7033 si_build_tcs_epilog_function(&ctx
, &epilog_key
);
7034 parts
[1] = ctx
.main_fn
;
7036 si_build_wrapper_function(&ctx
, parts
, 2, 0, 0);
7038 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_GEOMETRY
) {
7039 if (ctx
.screen
->info
.chip_class
>= GFX9
) {
7040 struct si_shader_selector
*es
= shader
->key
.part
.gs
.es
;
7041 LLVMValueRef es_prolog
= NULL
;
7042 LLVMValueRef es_main
= NULL
;
7043 LLVMValueRef gs_prolog
= NULL
;
7044 LLVMValueRef gs_main
= ctx
.main_fn
;
7047 union si_shader_part_key gs_prolog_key
;
7048 memset(&gs_prolog_key
, 0, sizeof(gs_prolog_key
));
7049 gs_prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
7050 gs_prolog_key
.gs_prolog
.is_monolithic
= true;
7051 gs_prolog_key
.gs_prolog
.as_ngg
= shader
->key
.as_ngg
;
7052 si_build_gs_prolog_function(&ctx
, &gs_prolog_key
);
7053 gs_prolog
= ctx
.main_fn
;
7056 struct si_shader shader_es
= {};
7057 shader_es
.selector
= es
;
7058 shader_es
.key
.as_es
= 1;
7059 shader_es
.key
.as_ngg
= shader
->key
.as_ngg
;
7060 shader_es
.key
.mono
= shader
->key
.mono
;
7061 shader_es
.key
.opt
= shader
->key
.opt
;
7062 shader_es
.is_monolithic
= true;
7063 si_llvm_context_set_ir(&ctx
, &shader_es
);
7065 if (!si_compile_tgsi_main(&ctx
)) {
7066 si_llvm_dispose(&ctx
);
7069 shader
->info
.uses_instanceid
|= es
->info
.uses_instanceid
;
7070 es_main
= ctx
.main_fn
;
7073 if (es
->vs_needs_prolog
) {
7074 union si_shader_part_key vs_prolog_key
;
7075 si_get_vs_prolog_key(&es
->info
,
7076 shader_es
.info
.num_input_sgprs
,
7077 &shader
->key
.part
.gs
.vs_prolog
,
7078 shader
, &vs_prolog_key
);
7079 vs_prolog_key
.vs_prolog
.is_monolithic
= true;
7080 si_build_vs_prolog_function(&ctx
, &vs_prolog_key
);
7081 es_prolog
= ctx
.main_fn
;
7084 /* Reset the shader context. */
7085 ctx
.shader
= shader
;
7086 ctx
.type
= PIPE_SHADER_GEOMETRY
;
7088 /* Prepare the array of shader parts. */
7089 LLVMValueRef parts
[4];
7090 unsigned num_parts
= 0, main_part
, next_first_part
;
7093 parts
[num_parts
++] = es_prolog
;
7095 parts
[main_part
= num_parts
++] = es_main
;
7096 parts
[next_first_part
= num_parts
++] = gs_prolog
;
7097 parts
[num_parts
++] = gs_main
;
7099 si_build_wrapper_function(&ctx
, parts
, num_parts
,
7100 main_part
, next_first_part
);
7102 LLVMValueRef parts
[2];
7103 union si_shader_part_key prolog_key
;
7105 parts
[1] = ctx
.main_fn
;
7107 memset(&prolog_key
, 0, sizeof(prolog_key
));
7108 prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
7109 si_build_gs_prolog_function(&ctx
, &prolog_key
);
7110 parts
[0] = ctx
.main_fn
;
7112 si_build_wrapper_function(&ctx
, parts
, 2, 1, 0);
7114 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_FRAGMENT
) {
7115 LLVMValueRef parts
[3];
7116 union si_shader_part_key prolog_key
;
7117 union si_shader_part_key epilog_key
;
7120 si_get_ps_prolog_key(shader
, &prolog_key
, false);
7121 need_prolog
= si_need_ps_prolog(&prolog_key
);
7123 parts
[need_prolog
? 1 : 0] = ctx
.main_fn
;
7126 si_build_ps_prolog_function(&ctx
, &prolog_key
);
7127 parts
[0] = ctx
.main_fn
;
7130 si_get_ps_epilog_key(shader
, &epilog_key
);
7131 si_build_ps_epilog_function(&ctx
, &epilog_key
);
7132 parts
[need_prolog
? 2 : 1] = ctx
.main_fn
;
7134 si_build_wrapper_function(&ctx
, parts
, need_prolog
? 3 : 2,
7135 need_prolog
? 1 : 0, 0);
7138 si_llvm_optimize_module(&ctx
);
7140 /* Post-optimization transformations and analysis. */
7141 si_optimize_vs_outputs(&ctx
);
7143 if ((debug
&& debug
->debug_message
) ||
7144 si_can_dump_shader(sscreen
, ctx
.type
)) {
7145 ctx
.shader
->info
.private_mem_vgprs
=
7146 ac_count_scratch_private_memory(ctx
.main_fn
);
7149 /* Make sure the input is a pointer and not integer followed by inttoptr. */
7150 assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx
.main_fn
, 0))) ==
7151 LLVMPointerTypeKind
);
7153 /* Compile to bytecode. */
7154 r
= si_compile_llvm(sscreen
, &shader
->binary
, &shader
->config
, compiler
,
7155 ctx
.ac
.module
, debug
, ctx
.type
, ctx
.ac
.wave_size
,
7156 si_get_shader_name(shader
),
7157 si_should_optimize_less(compiler
, shader
->selector
));
7158 si_llvm_dispose(&ctx
);
7160 fprintf(stderr
, "LLVM failed to compile shader\n");
7164 /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
7165 * LLVM 3.9svn has this bug.
7167 if (sel
->type
== PIPE_SHADER_COMPUTE
) {
7168 unsigned wave_size
= sscreen
->compute_wave_size
;
7169 unsigned max_vgprs
= 256;
7170 unsigned max_sgprs
= sscreen
->info
.chip_class
>= GFX8
? 800 : 512;
7171 unsigned max_sgprs_per_wave
= 128;
7172 unsigned max_block_threads
= si_get_max_workgroup_size(shader
);
7173 unsigned min_waves_per_cu
= DIV_ROUND_UP(max_block_threads
, wave_size
);
7174 unsigned min_waves_per_simd
= DIV_ROUND_UP(min_waves_per_cu
, 4);
7176 max_vgprs
= max_vgprs
/ min_waves_per_simd
;
7177 max_sgprs
= MIN2(max_sgprs
/ min_waves_per_simd
, max_sgprs_per_wave
);
7179 if (shader
->config
.num_sgprs
> max_sgprs
||
7180 shader
->config
.num_vgprs
> max_vgprs
) {
7181 fprintf(stderr
, "LLVM failed to compile a shader correctly: "
7182 "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
7183 shader
->config
.num_sgprs
, shader
->config
.num_vgprs
,
7184 max_sgprs
, max_vgprs
);
7186 /* Just terminate the process, because dependent
7187 * shaders can hang due to bad input data, but use
7188 * the env var to allow shader-db to work.
7190 if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
7195 /* Add the scratch offset to input SGPRs. */
7196 if (shader
->config
.scratch_bytes_per_wave
&& !is_merged_shader(&ctx
))
7197 shader
->info
.num_input_sgprs
+= 1; /* scratch byte offset */
7199 /* Calculate the number of fragment input VGPRs. */
7200 if (ctx
.type
== PIPE_SHADER_FRAGMENT
) {
7201 shader
->info
.num_input_vgprs
= 0;
7202 shader
->info
.face_vgpr_index
= -1;
7203 shader
->info
.ancillary_vgpr_index
= -1;
7205 if (G_0286CC_PERSP_SAMPLE_ENA(shader
->config
.spi_ps_input_addr
))
7206 shader
->info
.num_input_vgprs
+= 2;
7207 if (G_0286CC_PERSP_CENTER_ENA(shader
->config
.spi_ps_input_addr
))
7208 shader
->info
.num_input_vgprs
+= 2;
7209 if (G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_addr
))
7210 shader
->info
.num_input_vgprs
+= 2;
7211 if (G_0286CC_PERSP_PULL_MODEL_ENA(shader
->config
.spi_ps_input_addr
))
7212 shader
->info
.num_input_vgprs
+= 3;
7213 if (G_0286CC_LINEAR_SAMPLE_ENA(shader
->config
.spi_ps_input_addr
))
7214 shader
->info
.num_input_vgprs
+= 2;
7215 if (G_0286CC_LINEAR_CENTER_ENA(shader
->config
.spi_ps_input_addr
))
7216 shader
->info
.num_input_vgprs
+= 2;
7217 if (G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_addr
))
7218 shader
->info
.num_input_vgprs
+= 2;
7219 if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader
->config
.spi_ps_input_addr
))
7220 shader
->info
.num_input_vgprs
+= 1;
7221 if (G_0286CC_POS_X_FLOAT_ENA(shader
->config
.spi_ps_input_addr
))
7222 shader
->info
.num_input_vgprs
+= 1;
7223 if (G_0286CC_POS_Y_FLOAT_ENA(shader
->config
.spi_ps_input_addr
))
7224 shader
->info
.num_input_vgprs
+= 1;
7225 if (G_0286CC_POS_Z_FLOAT_ENA(shader
->config
.spi_ps_input_addr
))
7226 shader
->info
.num_input_vgprs
+= 1;
7227 if (G_0286CC_POS_W_FLOAT_ENA(shader
->config
.spi_ps_input_addr
))
7228 shader
->info
.num_input_vgprs
+= 1;
7229 if (G_0286CC_FRONT_FACE_ENA(shader
->config
.spi_ps_input_addr
)) {
7230 shader
->info
.face_vgpr_index
= shader
->info
.num_input_vgprs
;
7231 shader
->info
.num_input_vgprs
+= 1;
7233 if (G_0286CC_ANCILLARY_ENA(shader
->config
.spi_ps_input_addr
)) {
7234 shader
->info
.ancillary_vgpr_index
= shader
->info
.num_input_vgprs
;
7235 shader
->info
.num_input_vgprs
+= 1;
7237 if (G_0286CC_SAMPLE_COVERAGE_ENA(shader
->config
.spi_ps_input_addr
))
7238 shader
->info
.num_input_vgprs
+= 1;
7239 if (G_0286CC_POS_FIXED_PT_ENA(shader
->config
.spi_ps_input_addr
))
7240 shader
->info
.num_input_vgprs
+= 1;
7243 si_calculate_max_simd_waves(shader
);
7244 si_shader_dump_stats_for_shader_db(sscreen
, shader
, debug
);
7249 * Create, compile and return a shader part (prolog or epilog).
7251 * \param sscreen screen
7252 * \param list list of shader parts of the same category
7253 * \param type shader type
7254 * \param key shader part key
7255 * \param prolog whether the part being requested is a prolog
7256 * \param tm LLVM target machine
7257 * \param debug debug callback
7258 * \param build the callback responsible for building the main function
7259 * \return non-NULL on success
7261 static struct si_shader_part
*
7262 si_get_shader_part(struct si_screen
*sscreen
,
7263 struct si_shader_part
**list
,
7264 enum pipe_shader_type type
,
7266 union si_shader_part_key
*key
,
7267 struct ac_llvm_compiler
*compiler
,
7268 struct pipe_debug_callback
*debug
,
7269 void (*build
)(struct si_shader_context
*,
7270 union si_shader_part_key
*),
7273 struct si_shader_part
*result
;
7275 mtx_lock(&sscreen
->shader_parts_mutex
);
7277 /* Find existing. */
7278 for (result
= *list
; result
; result
= result
->next
) {
7279 if (memcmp(&result
->key
, key
, sizeof(*key
)) == 0) {
7280 mtx_unlock(&sscreen
->shader_parts_mutex
);
7285 /* Compile a new one. */
7286 result
= CALLOC_STRUCT(si_shader_part
);
7289 struct si_shader shader
= {};
7292 case PIPE_SHADER_VERTEX
:
7293 shader
.key
.as_ls
= key
->vs_prolog
.as_ls
;
7294 shader
.key
.as_es
= key
->vs_prolog
.as_es
;
7295 shader
.key
.as_ngg
= key
->vs_prolog
.as_ngg
;
7297 case PIPE_SHADER_TESS_CTRL
:
7299 shader
.key
.part
.tcs
.epilog
= key
->tcs_epilog
.states
;
7301 case PIPE_SHADER_GEOMETRY
:
7303 shader
.key
.as_ngg
= key
->gs_prolog
.as_ngg
;
7305 case PIPE_SHADER_FRAGMENT
:
7307 shader
.key
.part
.ps
.prolog
= key
->ps_prolog
.states
;
7309 shader
.key
.part
.ps
.epilog
= key
->ps_epilog
.states
;
7312 unreachable("bad shader part");
7315 struct si_shader_context ctx
;
7316 si_init_shader_ctx(&ctx
, sscreen
, compiler
,
7317 si_get_wave_size(sscreen
, type
, shader
.key
.as_ngg
,
7320 ctx
.shader
= &shader
;
7326 si_llvm_optimize_module(&ctx
);
7328 if (si_compile_llvm(sscreen
, &result
->binary
, &result
->config
, compiler
,
7329 ctx
.ac
.module
, debug
, ctx
.type
, ctx
.ac
.wave_size
,
7336 result
->next
= *list
;
7340 si_llvm_dispose(&ctx
);
7341 mtx_unlock(&sscreen
->shader_parts_mutex
);
7345 static LLVMValueRef
si_prolog_get_rw_buffers(struct si_shader_context
*ctx
)
7347 LLVMValueRef ptr
[2], list
;
7348 bool merged_shader
= is_merged_shader(ctx
);
7350 ptr
[0] = LLVMGetParam(ctx
->main_fn
, (merged_shader
? 8 : 0) + SI_SGPR_RW_BUFFERS
);
7351 list
= LLVMBuildIntToPtr(ctx
->ac
.builder
, ptr
[0],
7352 ac_array_in_const32_addr_space(ctx
->v4i32
), "");
7357 * Build the vertex shader prolog function.
7359 * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
7360 * All inputs are returned unmodified. The vertex load indices are
7361 * stored after them, which will be used by the API VS for fetching inputs.
7363 * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
7368 * (VertexID + BaseVertex),
7369 * (InstanceID + StartInstance),
7370 * (InstanceID / 2 + StartInstance)
7372 static void si_build_vs_prolog_function(struct si_shader_context
*ctx
,
7373 union si_shader_part_key
*key
)
7375 struct si_function_info fninfo
;
7376 LLVMTypeRef
*returns
;
7377 LLVMValueRef ret
, func
;
7379 unsigned first_vs_vgpr
= key
->vs_prolog
.num_merged_next_stage_vgprs
;
7380 unsigned num_input_vgprs
= key
->vs_prolog
.num_merged_next_stage_vgprs
+ 4;
7381 LLVMValueRef input_vgprs
[9];
7382 unsigned num_all_input_regs
= key
->vs_prolog
.num_input_sgprs
+
7384 unsigned user_sgpr_base
= key
->vs_prolog
.num_merged_next_stage_vgprs
? 8 : 0;
7386 si_init_function_info(&fninfo
);
7388 /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
7389 returns
= alloca((num_all_input_regs
+ key
->vs_prolog
.last_input
+ 1) *
7390 sizeof(LLVMTypeRef
));
7393 /* Declare input and output SGPRs. */
7394 for (i
= 0; i
< key
->vs_prolog
.num_input_sgprs
; i
++) {
7395 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7396 returns
[num_returns
++] = ctx
->i32
;
7399 /* Preloaded VGPRs (outputs must be floats) */
7400 for (i
= 0; i
< num_input_vgprs
; i
++) {
7401 add_arg_assign(&fninfo
, ARG_VGPR
, ctx
->i32
, &input_vgprs
[i
]);
7402 returns
[num_returns
++] = ctx
->f32
;
7405 /* Vertex load indices. */
7406 for (i
= 0; i
<= key
->vs_prolog
.last_input
; i
++)
7407 returns
[num_returns
++] = ctx
->f32
;
7409 /* Create the function. */
7410 si_create_function(ctx
, "vs_prolog", returns
, num_returns
, &fninfo
, 0);
7411 func
= ctx
->main_fn
;
7413 if (key
->vs_prolog
.num_merged_next_stage_vgprs
) {
7414 if (!key
->vs_prolog
.is_monolithic
)
7415 si_init_exec_from_input(ctx
, 3, 0);
7417 if (key
->vs_prolog
.as_ls
&&
7418 ctx
->screen
->info
.has_ls_vgpr_init_bug
) {
7419 /* If there are no HS threads, SPI loads the LS VGPRs
7420 * starting at VGPR 0. Shift them back to where they
7423 LLVMValueRef has_hs_threads
=
7424 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntNE
,
7425 si_unpack_param(ctx
, 3, 8, 8),
7428 for (i
= 4; i
> 0; --i
) {
7429 input_vgprs
[i
+ 1] =
7430 LLVMBuildSelect(ctx
->ac
.builder
, has_hs_threads
,
7432 input_vgprs
[i
- 1], "");
7437 unsigned vertex_id_vgpr
= first_vs_vgpr
;
7438 unsigned instance_id_vgpr
=
7439 ctx
->screen
->info
.chip_class
>= GFX10
?
7441 first_vs_vgpr
+ (key
->vs_prolog
.as_ls
? 2 : 1);
7443 ctx
->abi
.vertex_id
= input_vgprs
[vertex_id_vgpr
];
7444 ctx
->abi
.instance_id
= input_vgprs
[instance_id_vgpr
];
7446 /* InstanceID = VertexID >> 16;
7447 * VertexID = VertexID & 0xffff;
7449 if (key
->vs_prolog
.states
.unpack_instance_id_from_vertex_id
) {
7450 ctx
->abi
.instance_id
= LLVMBuildLShr(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
7451 LLVMConstInt(ctx
->i32
, 16, 0), "");
7452 ctx
->abi
.vertex_id
= LLVMBuildAnd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
7453 LLVMConstInt(ctx
->i32
, 0xffff, 0), "");
7456 /* Copy inputs to outputs. This should be no-op, as the registers match,
7457 * but it will prevent the compiler from overwriting them unintentionally.
7459 ret
= ctx
->return_value
;
7460 for (i
= 0; i
< key
->vs_prolog
.num_input_sgprs
; i
++) {
7461 LLVMValueRef p
= LLVMGetParam(func
, i
);
7462 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, p
, i
, "");
7464 for (i
= 0; i
< num_input_vgprs
; i
++) {
7465 LLVMValueRef p
= input_vgprs
[i
];
7467 if (i
== vertex_id_vgpr
)
7468 p
= ctx
->abi
.vertex_id
;
7469 else if (i
== instance_id_vgpr
)
7470 p
= ctx
->abi
.instance_id
;
7472 p
= ac_to_float(&ctx
->ac
, p
);
7473 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, p
,
7474 key
->vs_prolog
.num_input_sgprs
+ i
, "");
7477 LLVMValueRef original_ret
= ret
;
7478 bool wrapped
= false;
7479 LLVMBasicBlockRef if_entry_block
= NULL
;
7481 if (key
->vs_prolog
.is_monolithic
&& key
->vs_prolog
.as_ngg
) {
7482 LLVMValueRef num_threads
;
7485 num_threads
= si_unpack_param(ctx
, 3, 0, 8);
7486 ena
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
7487 ac_get_thread_id(&ctx
->ac
), num_threads
, "");
7488 if_entry_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
7489 ac_build_ifcc(&ctx
->ac
, ena
, 11501);
7493 /* Compute vertex load indices from instance divisors. */
7494 LLVMValueRef instance_divisor_constbuf
= NULL
;
7496 if (key
->vs_prolog
.states
.instance_divisor_is_fetched
) {
7497 LLVMValueRef list
= si_prolog_get_rw_buffers(ctx
);
7498 LLVMValueRef buf_index
=
7499 LLVMConstInt(ctx
->i32
, SI_VS_CONST_INSTANCE_DIVISORS
, 0);
7500 instance_divisor_constbuf
=
7501 ac_build_load_to_sgpr(&ctx
->ac
, list
, buf_index
);
7504 for (i
= 0; i
<= key
->vs_prolog
.last_input
; i
++) {
7505 bool divisor_is_one
=
7506 key
->vs_prolog
.states
.instance_divisor_is_one
& (1u << i
);
7507 bool divisor_is_fetched
=
7508 key
->vs_prolog
.states
.instance_divisor_is_fetched
& (1u << i
);
7509 LLVMValueRef index
= NULL
;
7511 if (divisor_is_one
) {
7512 index
= ctx
->abi
.instance_id
;
7513 } else if (divisor_is_fetched
) {
7514 LLVMValueRef udiv_factors
[4];
7516 for (unsigned j
= 0; j
< 4; j
++) {
7518 buffer_load_const(ctx
, instance_divisor_constbuf
,
7519 LLVMConstInt(ctx
->i32
, i
*16 + j
*4, 0));
7520 udiv_factors
[j
] = ac_to_integer(&ctx
->ac
, udiv_factors
[j
]);
7522 /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
7523 * Such InstanceID might not be achievable in a reasonable time though.
7525 index
= ac_build_fast_udiv_nuw(&ctx
->ac
, ctx
->abi
.instance_id
,
7526 udiv_factors
[0], udiv_factors
[1],
7527 udiv_factors
[2], udiv_factors
[3]);
7530 if (divisor_is_one
|| divisor_is_fetched
) {
7531 /* Add StartInstance. */
7532 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
7533 LLVMGetParam(ctx
->main_fn
, user_sgpr_base
+
7534 SI_SGPR_START_INSTANCE
), "");
7536 /* VertexID + BaseVertex */
7537 index
= LLVMBuildAdd(ctx
->ac
.builder
,
7539 LLVMGetParam(func
, user_sgpr_base
+
7540 SI_SGPR_BASE_VERTEX
), "");
7543 index
= ac_to_float(&ctx
->ac
, index
);
7544 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, index
,
7545 fninfo
.num_params
+ i
, "");
7549 LLVMBasicBlockRef bbs
[2] = {
7550 LLVMGetInsertBlock(ctx
->ac
.builder
),
7553 ac_build_endif(&ctx
->ac
, 11501);
7555 LLVMValueRef values
[2] = {
7559 ret
= ac_build_phi(&ctx
->ac
, LLVMTypeOf(ret
), 2, values
, bbs
);
7562 si_llvm_build_ret(ctx
, ret
);
7565 static bool si_get_vs_prolog(struct si_screen
*sscreen
,
7566 struct ac_llvm_compiler
*compiler
,
7567 struct si_shader
*shader
,
7568 struct pipe_debug_callback
*debug
,
7569 struct si_shader
*main_part
,
7570 const struct si_vs_prolog_bits
*key
)
7572 struct si_shader_selector
*vs
= main_part
->selector
;
7574 if (!si_vs_needs_prolog(vs
, key
))
7577 /* Get the prolog. */
7578 union si_shader_part_key prolog_key
;
7579 si_get_vs_prolog_key(&vs
->info
, main_part
->info
.num_input_sgprs
,
7580 key
, shader
, &prolog_key
);
7583 si_get_shader_part(sscreen
, &sscreen
->vs_prologs
,
7584 PIPE_SHADER_VERTEX
, true, &prolog_key
, compiler
,
7585 debug
, si_build_vs_prolog_function
,
7586 "Vertex Shader Prolog");
7587 return shader
->prolog
!= NULL
;
7591 * Select and compile (or reuse) vertex shader parts (prolog & epilog).
7593 static bool si_shader_select_vs_parts(struct si_screen
*sscreen
,
7594 struct ac_llvm_compiler
*compiler
,
7595 struct si_shader
*shader
,
7596 struct pipe_debug_callback
*debug
)
7598 return si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, shader
,
7599 &shader
->key
.part
.vs
.prolog
);
7603 * Compile the TCS epilog function. This writes tesselation factors to memory
7604 * based on the output primitive type of the tesselator (determined by TES).
7606 static void si_build_tcs_epilog_function(struct si_shader_context
*ctx
,
7607 union si_shader_part_key
*key
)
7609 struct lp_build_tgsi_context
*bld_base
= &ctx
->bld_base
;
7610 struct si_function_info fninfo
;
7613 si_init_function_info(&fninfo
);
7615 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
7616 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7617 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7618 ctx
->param_tcs_offchip_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7619 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
); /* wave info */
7620 ctx
->param_tcs_factor_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7621 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7622 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7623 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7624 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7625 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7626 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7627 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7628 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7629 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7630 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7631 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7632 ctx
->param_tcs_offchip_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7633 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7634 ctx
->param_tcs_out_lds_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7636 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7637 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7638 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7639 add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
7640 ctx
->param_tcs_offchip_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7641 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7642 ctx
->param_tcs_out_lds_layout
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7643 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7644 ctx
->param_tcs_offchip_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7645 ctx
->param_tcs_factor_offset
= add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7648 add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
); /* VGPR gap */
7649 add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
); /* VGPR gap */
7650 unsigned tess_factors_idx
=
7651 add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
); /* patch index within the wave (REL_PATCH_ID) */
7652 add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
); /* invocation ID within the patch */
7653 add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
); /* LDS offset where tess factors should be loaded from */
7655 for (unsigned i
= 0; i
< 6; i
++)
7656 add_arg(&fninfo
, ARG_VGPR
, ctx
->i32
); /* tess factors */
7658 /* Create the function. */
7659 si_create_function(ctx
, "tcs_epilog", NULL
, 0, &fninfo
,
7660 ctx
->screen
->info
.chip_class
>= GFX7
? 128 : 0);
7661 ac_declare_lds_as_pointer(&ctx
->ac
);
7662 func
= ctx
->main_fn
;
7664 LLVMValueRef invoc0_tess_factors
[6];
7665 for (unsigned i
= 0; i
< 6; i
++)
7666 invoc0_tess_factors
[i
] = LLVMGetParam(func
, tess_factors_idx
+ 3 + i
);
7668 si_write_tess_factors(bld_base
,
7669 LLVMGetParam(func
, tess_factors_idx
),
7670 LLVMGetParam(func
, tess_factors_idx
+ 1),
7671 LLVMGetParam(func
, tess_factors_idx
+ 2),
7672 invoc0_tess_factors
, invoc0_tess_factors
+ 4);
7674 LLVMBuildRetVoid(ctx
->ac
.builder
);
7678 * Select and compile (or reuse) TCS parts (epilog).
7680 static bool si_shader_select_tcs_parts(struct si_screen
*sscreen
,
7681 struct ac_llvm_compiler
*compiler
,
7682 struct si_shader
*shader
,
7683 struct pipe_debug_callback
*debug
)
7685 if (sscreen
->info
.chip_class
>= GFX9
) {
7686 struct si_shader
*ls_main_part
=
7687 shader
->key
.part
.tcs
.ls
->main_shader_part_ls
;
7689 if (!si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, ls_main_part
,
7690 &shader
->key
.part
.tcs
.ls_prolog
))
7693 shader
->previous_stage
= ls_main_part
;
7696 /* Get the epilog. */
7697 union si_shader_part_key epilog_key
;
7698 memset(&epilog_key
, 0, sizeof(epilog_key
));
7699 epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
7701 shader
->epilog
= si_get_shader_part(sscreen
, &sscreen
->tcs_epilogs
,
7702 PIPE_SHADER_TESS_CTRL
, false,
7703 &epilog_key
, compiler
, debug
,
7704 si_build_tcs_epilog_function
,
7705 "Tessellation Control Shader Epilog");
7706 return shader
->epilog
!= NULL
;
7710 * Select and compile (or reuse) GS parts (prolog).
7712 static bool si_shader_select_gs_parts(struct si_screen
*sscreen
,
7713 struct ac_llvm_compiler
*compiler
,
7714 struct si_shader
*shader
,
7715 struct pipe_debug_callback
*debug
)
7717 if (sscreen
->info
.chip_class
>= GFX9
) {
7718 struct si_shader
*es_main_part
;
7719 enum pipe_shader_type es_type
= shader
->key
.part
.gs
.es
->type
;
7721 if (shader
->key
.as_ngg
)
7722 es_main_part
= shader
->key
.part
.gs
.es
->main_shader_part_ngg_es
;
7724 es_main_part
= shader
->key
.part
.gs
.es
->main_shader_part_es
;
7726 if (es_type
== PIPE_SHADER_VERTEX
&&
7727 !si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, es_main_part
,
7728 &shader
->key
.part
.gs
.vs_prolog
))
7731 shader
->previous_stage
= es_main_part
;
7734 if (!shader
->key
.part
.gs
.prolog
.tri_strip_adj_fix
)
7737 union si_shader_part_key prolog_key
;
7738 memset(&prolog_key
, 0, sizeof(prolog_key
));
7739 prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
7740 prolog_key
.gs_prolog
.as_ngg
= shader
->key
.as_ngg
;
7742 shader
->prolog2
= si_get_shader_part(sscreen
, &sscreen
->gs_prologs
,
7743 PIPE_SHADER_GEOMETRY
, true,
7744 &prolog_key
, compiler
, debug
,
7745 si_build_gs_prolog_function
,
7746 "Geometry Shader Prolog");
7747 return shader
->prolog2
!= NULL
;
7751 * Build the pixel shader prolog function. This handles:
7752 * - two-side color selection and interpolation
7753 * - overriding interpolation parameters for the API PS
7754 * - polygon stippling
7756 * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
7757 * overriden by other states. (e.g. per-sample interpolation)
7758 * Interpolated colors are stored after the preloaded VGPRs.
7760 static void si_build_ps_prolog_function(struct si_shader_context
*ctx
,
7761 union si_shader_part_key
*key
)
7763 struct si_function_info fninfo
;
7764 LLVMValueRef ret
, func
;
7765 int num_returns
, i
, num_color_channels
;
7767 assert(si_need_ps_prolog(key
));
7769 si_init_function_info(&fninfo
);
7771 /* Declare inputs. */
7772 for (i
= 0; i
< key
->ps_prolog
.num_input_sgprs
; i
++)
7773 add_arg(&fninfo
, ARG_SGPR
, ctx
->i32
);
7775 for (i
= 0; i
< key
->ps_prolog
.num_input_vgprs
; i
++)
7776 add_arg(&fninfo
, ARG_VGPR
, ctx
->f32
);
7778 /* Declare outputs (same as inputs + add colors if needed) */
7779 num_returns
= fninfo
.num_params
;
7780 num_color_channels
= util_bitcount(key
->ps_prolog
.colors_read
);
7781 for (i
= 0; i
< num_color_channels
; i
++)
7782 fninfo
.types
[num_returns
++] = ctx
->f32
;
7784 /* Create the function. */
7785 si_create_function(ctx
, "ps_prolog", fninfo
.types
, num_returns
,
7787 func
= ctx
->main_fn
;
7789 /* Copy inputs to outputs. This should be no-op, as the registers match,
7790 * but it will prevent the compiler from overwriting them unintentionally.
7792 ret
= ctx
->return_value
;
7793 for (i
= 0; i
< fninfo
.num_params
; i
++) {
7794 LLVMValueRef p
= LLVMGetParam(func
, i
);
7795 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, p
, i
, "");
7798 /* Polygon stippling. */
7799 if (key
->ps_prolog
.states
.poly_stipple
) {
7800 /* POS_FIXED_PT is always last. */
7801 unsigned pos
= key
->ps_prolog
.num_input_sgprs
+
7802 key
->ps_prolog
.num_input_vgprs
- 1;
7803 LLVMValueRef list
= si_prolog_get_rw_buffers(ctx
);
7805 si_llvm_emit_polygon_stipple(ctx
, list
, pos
);
7808 if (key
->ps_prolog
.states
.bc_optimize_for_persp
||
7809 key
->ps_prolog
.states
.bc_optimize_for_linear
) {
7810 unsigned i
, base
= key
->ps_prolog
.num_input_sgprs
;
7811 LLVMValueRef center
[2], centroid
[2], tmp
, bc_optimize
;
7813 /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
7814 * The hw doesn't compute CENTROID if the whole wave only
7815 * contains fully-covered quads.
7817 * PRIM_MASK is after user SGPRs.
7819 bc_optimize
= LLVMGetParam(func
, SI_PS_NUM_USER_SGPR
);
7820 bc_optimize
= LLVMBuildLShr(ctx
->ac
.builder
, bc_optimize
,
7821 LLVMConstInt(ctx
->i32
, 31, 0), "");
7822 bc_optimize
= LLVMBuildTrunc(ctx
->ac
.builder
, bc_optimize
,
7825 if (key
->ps_prolog
.states
.bc_optimize_for_persp
) {
7826 /* Read PERSP_CENTER. */
7827 for (i
= 0; i
< 2; i
++)
7828 center
[i
] = LLVMGetParam(func
, base
+ 2 + i
);
7829 /* Read PERSP_CENTROID. */
7830 for (i
= 0; i
< 2; i
++)
7831 centroid
[i
] = LLVMGetParam(func
, base
+ 4 + i
);
7832 /* Select PERSP_CENTROID. */
7833 for (i
= 0; i
< 2; i
++) {
7834 tmp
= LLVMBuildSelect(ctx
->ac
.builder
, bc_optimize
,
7835 center
[i
], centroid
[i
], "");
7836 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7837 tmp
, base
+ 4 + i
, "");
7840 if (key
->ps_prolog
.states
.bc_optimize_for_linear
) {
7841 /* Read LINEAR_CENTER. */
7842 for (i
= 0; i
< 2; i
++)
7843 center
[i
] = LLVMGetParam(func
, base
+ 8 + i
);
7844 /* Read LINEAR_CENTROID. */
7845 for (i
= 0; i
< 2; i
++)
7846 centroid
[i
] = LLVMGetParam(func
, base
+ 10 + i
);
7847 /* Select LINEAR_CENTROID. */
7848 for (i
= 0; i
< 2; i
++) {
7849 tmp
= LLVMBuildSelect(ctx
->ac
.builder
, bc_optimize
,
7850 center
[i
], centroid
[i
], "");
7851 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7852 tmp
, base
+ 10 + i
, "");
7857 /* Force per-sample interpolation. */
7858 if (key
->ps_prolog
.states
.force_persp_sample_interp
) {
7859 unsigned i
, base
= key
->ps_prolog
.num_input_sgprs
;
7860 LLVMValueRef persp_sample
[2];
7862 /* Read PERSP_SAMPLE. */
7863 for (i
= 0; i
< 2; i
++)
7864 persp_sample
[i
] = LLVMGetParam(func
, base
+ i
);
7865 /* Overwrite PERSP_CENTER. */
7866 for (i
= 0; i
< 2; i
++)
7867 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7868 persp_sample
[i
], base
+ 2 + i
, "");
7869 /* Overwrite PERSP_CENTROID. */
7870 for (i
= 0; i
< 2; i
++)
7871 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7872 persp_sample
[i
], base
+ 4 + i
, "");
7874 if (key
->ps_prolog
.states
.force_linear_sample_interp
) {
7875 unsigned i
, base
= key
->ps_prolog
.num_input_sgprs
;
7876 LLVMValueRef linear_sample
[2];
7878 /* Read LINEAR_SAMPLE. */
7879 for (i
= 0; i
< 2; i
++)
7880 linear_sample
[i
] = LLVMGetParam(func
, base
+ 6 + i
);
7881 /* Overwrite LINEAR_CENTER. */
7882 for (i
= 0; i
< 2; i
++)
7883 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7884 linear_sample
[i
], base
+ 8 + i
, "");
7885 /* Overwrite LINEAR_CENTROID. */
7886 for (i
= 0; i
< 2; i
++)
7887 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7888 linear_sample
[i
], base
+ 10 + i
, "");
7891 /* Force center interpolation. */
7892 if (key
->ps_prolog
.states
.force_persp_center_interp
) {
7893 unsigned i
, base
= key
->ps_prolog
.num_input_sgprs
;
7894 LLVMValueRef persp_center
[2];
7896 /* Read PERSP_CENTER. */
7897 for (i
= 0; i
< 2; i
++)
7898 persp_center
[i
] = LLVMGetParam(func
, base
+ 2 + i
);
7899 /* Overwrite PERSP_SAMPLE. */
7900 for (i
= 0; i
< 2; i
++)
7901 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7902 persp_center
[i
], base
+ i
, "");
7903 /* Overwrite PERSP_CENTROID. */
7904 for (i
= 0; i
< 2; i
++)
7905 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7906 persp_center
[i
], base
+ 4 + i
, "");
7908 if (key
->ps_prolog
.states
.force_linear_center_interp
) {
7909 unsigned i
, base
= key
->ps_prolog
.num_input_sgprs
;
7910 LLVMValueRef linear_center
[2];
7912 /* Read LINEAR_CENTER. */
7913 for (i
= 0; i
< 2; i
++)
7914 linear_center
[i
] = LLVMGetParam(func
, base
+ 8 + i
);
7915 /* Overwrite LINEAR_SAMPLE. */
7916 for (i
= 0; i
< 2; i
++)
7917 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7918 linear_center
[i
], base
+ 6 + i
, "");
7919 /* Overwrite LINEAR_CENTROID. */
7920 for (i
= 0; i
< 2; i
++)
7921 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
7922 linear_center
[i
], base
+ 10 + i
, "");
7925 /* Interpolate colors. */
7926 unsigned color_out_idx
= 0;
7927 for (i
= 0; i
< 2; i
++) {
7928 unsigned writemask
= (key
->ps_prolog
.colors_read
>> (i
* 4)) & 0xf;
7929 unsigned face_vgpr
= key
->ps_prolog
.num_input_sgprs
+
7930 key
->ps_prolog
.face_vgpr_index
;
7931 LLVMValueRef interp
[2], color
[4];
7932 LLVMValueRef interp_ij
= NULL
, prim_mask
= NULL
, face
= NULL
;
7937 /* If the interpolation qualifier is not CONSTANT (-1). */
7938 if (key
->ps_prolog
.color_interp_vgpr_index
[i
] != -1) {
7939 unsigned interp_vgpr
= key
->ps_prolog
.num_input_sgprs
+
7940 key
->ps_prolog
.color_interp_vgpr_index
[i
];
7942 /* Get the (i,j) updated by bc_optimize handling. */
7943 interp
[0] = LLVMBuildExtractValue(ctx
->ac
.builder
, ret
,
7945 interp
[1] = LLVMBuildExtractValue(ctx
->ac
.builder
, ret
,
7946 interp_vgpr
+ 1, "");
7947 interp_ij
= ac_build_gather_values(&ctx
->ac
, interp
, 2);
7950 /* Use the absolute location of the input. */
7951 prim_mask
= LLVMGetParam(func
, SI_PS_NUM_USER_SGPR
);
7953 if (key
->ps_prolog
.states
.color_two_side
) {
7954 face
= LLVMGetParam(func
, face_vgpr
);
7955 face
= ac_to_integer(&ctx
->ac
, face
);
7958 interp_fs_input(ctx
,
7959 key
->ps_prolog
.color_attr_index
[i
],
7960 TGSI_SEMANTIC_COLOR
, i
,
7961 key
->ps_prolog
.num_interp_inputs
,
7962 key
->ps_prolog
.colors_read
, interp_ij
,
7963 prim_mask
, face
, color
);
7966 unsigned chan
= u_bit_scan(&writemask
);
7967 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, color
[chan
],
7968 fninfo
.num_params
+ color_out_idx
++, "");
7972 /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
7975 * "When per-sample shading is active due to the use of a fragment
7976 * input qualified by sample or due to the use of the gl_SampleID
7977 * or gl_SamplePosition variables, only the bit for the current
7978 * sample is set in gl_SampleMaskIn. When state specifies multiple
7979 * fragment shader invocations for a given fragment, the sample
7980 * mask for any single fragment shader invocation may specify a
7981 * subset of the covered samples for the fragment. In this case,
7982 * the bit corresponding to each covered sample will be set in
7983 * exactly one fragment shader invocation."
7985 * The samplemask loaded by hardware is always the coverage of the
7986 * entire pixel/fragment, so mask bits out based on the sample ID.
7988 if (key
->ps_prolog
.states
.samplemask_log_ps_iter
) {
7989 /* The bit pattern matches that used by fixed function fragment
7991 static const uint16_t ps_iter_masks
[] = {
7992 0xffff, /* not used */
7998 assert(key
->ps_prolog
.states
.samplemask_log_ps_iter
< ARRAY_SIZE(ps_iter_masks
));
8000 uint32_t ps_iter_mask
= ps_iter_masks
[key
->ps_prolog
.states
.samplemask_log_ps_iter
];
8001 unsigned ancillary_vgpr
= key
->ps_prolog
.num_input_sgprs
+
8002 key
->ps_prolog
.ancillary_vgpr_index
;
8003 LLVMValueRef sampleid
= si_unpack_param(ctx
, ancillary_vgpr
, 8, 4);
8004 LLVMValueRef samplemask
= LLVMGetParam(func
, ancillary_vgpr
+ 1);
8006 samplemask
= ac_to_integer(&ctx
->ac
, samplemask
);
8007 samplemask
= LLVMBuildAnd(
8010 LLVMBuildShl(ctx
->ac
.builder
,
8011 LLVMConstInt(ctx
->i32
, ps_iter_mask
, false),
8014 samplemask
= ac_to_float(&ctx
->ac
, samplemask
);
8016 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, samplemask
,
8017 ancillary_vgpr
+ 1, "");
8020 /* Tell LLVM to insert WQM instruction sequence when needed. */
8021 if (key
->ps_prolog
.wqm
) {
8022 LLVMAddTargetDependentFunctionAttr(func
,
8023 "amdgpu-ps-wqm-outputs", "");
8026 si_llvm_build_ret(ctx
, ret
);
8030 * Build the pixel shader epilog function. This handles everything that must be
8031 * emulated for pixel shader exports. (alpha-test, format conversions, etc)
8033 static void si_build_ps_epilog_function(struct si_shader_context
*ctx
,
8034 union si_shader_part_key
*key
)
8036 struct lp_build_tgsi_context
*bld_base
= &ctx
->bld_base
;
8037 struct si_function_info fninfo
;
8038 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
8040 struct si_ps_exports exp
= {};
8042 si_init_function_info(&fninfo
);
8044 /* Declare input SGPRs. */
8045 ctx
->param_rw_buffers
= add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
8046 ctx
->param_bindless_samplers_and_images
= add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
8047 ctx
->param_const_and_shader_buffers
= add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
8048 ctx
->param_samplers_and_images
= add_arg(&fninfo
, ARG_SGPR
, ctx
->ac
.intptr
);
8049 add_arg_checked(&fninfo
, ARG_SGPR
, ctx
->f32
, SI_PARAM_ALPHA_REF
);
8051 /* Declare input VGPRs. */
8052 unsigned required_num_params
=
8053 fninfo
.num_sgpr_params
+
8054 util_bitcount(key
->ps_epilog
.colors_written
) * 4 +
8055 key
->ps_epilog
.writes_z
+
8056 key
->ps_epilog
.writes_stencil
+
8057 key
->ps_epilog
.writes_samplemask
;
8059 required_num_params
= MAX2(required_num_params
,
8060 fninfo
.num_sgpr_params
+ PS_EPILOG_SAMPLEMASK_MIN_LOC
+ 1);
8062 while (fninfo
.num_params
< required_num_params
)
8063 add_arg(&fninfo
, ARG_VGPR
, ctx
->f32
);
8065 /* Create the function. */
8066 si_create_function(ctx
, "ps_epilog", NULL
, 0, &fninfo
, 0);
8067 /* Disable elimination of unused inputs. */
8068 ac_llvm_add_target_dep_function_attr(ctx
->main_fn
,
8069 "InitialPSInputAddr", 0xffffff);
8071 /* Process colors. */
8072 unsigned vgpr
= fninfo
.num_sgpr_params
;
8073 unsigned colors_written
= key
->ps_epilog
.colors_written
;
8074 int last_color_export
= -1;
8076 /* Find the last color export. */
8077 if (!key
->ps_epilog
.writes_z
&&
8078 !key
->ps_epilog
.writes_stencil
&&
8079 !key
->ps_epilog
.writes_samplemask
) {
8080 unsigned spi_format
= key
->ps_epilog
.states
.spi_shader_col_format
;
8082 /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
8083 if (colors_written
== 0x1 && key
->ps_epilog
.states
.last_cbuf
> 0) {
8084 /* Just set this if any of the colorbuffers are enabled. */
8086 ((1ull << (4 * (key
->ps_epilog
.states
.last_cbuf
+ 1))) - 1))
8087 last_color_export
= 0;
8089 for (i
= 0; i
< 8; i
++)
8090 if (colors_written
& (1 << i
) &&
8091 (spi_format
>> (i
* 4)) & 0xf)
8092 last_color_export
= i
;
8096 while (colors_written
) {
8097 LLVMValueRef color
[4];
8098 int mrt
= u_bit_scan(&colors_written
);
8100 for (i
= 0; i
< 4; i
++)
8101 color
[i
] = LLVMGetParam(ctx
->main_fn
, vgpr
++);
8103 si_export_mrt_color(bld_base
, color
, mrt
,
8104 fninfo
.num_params
- 1,
8105 mrt
== last_color_export
, &exp
);
8108 /* Process depth, stencil, samplemask. */
8109 if (key
->ps_epilog
.writes_z
)
8110 depth
= LLVMGetParam(ctx
->main_fn
, vgpr
++);
8111 if (key
->ps_epilog
.writes_stencil
)
8112 stencil
= LLVMGetParam(ctx
->main_fn
, vgpr
++);
8113 if (key
->ps_epilog
.writes_samplemask
)
8114 samplemask
= LLVMGetParam(ctx
->main_fn
, vgpr
++);
8116 if (depth
|| stencil
|| samplemask
)
8117 si_export_mrt_z(bld_base
, depth
, stencil
, samplemask
, &exp
);
8118 else if (last_color_export
== -1)
8119 ac_build_export_null(&ctx
->ac
);
8122 si_emit_ps_exports(ctx
, &exp
);
8125 LLVMBuildRetVoid(ctx
->ac
.builder
);
8129 * Select and compile (or reuse) pixel shader parts (prolog & epilog).
8131 static bool si_shader_select_ps_parts(struct si_screen
*sscreen
,
8132 struct ac_llvm_compiler
*compiler
,
8133 struct si_shader
*shader
,
8134 struct pipe_debug_callback
*debug
)
8136 union si_shader_part_key prolog_key
;
8137 union si_shader_part_key epilog_key
;
8139 /* Get the prolog. */
8140 si_get_ps_prolog_key(shader
, &prolog_key
, true);
8142 /* The prolog is a no-op if these aren't set. */
8143 if (si_need_ps_prolog(&prolog_key
)) {
8145 si_get_shader_part(sscreen
, &sscreen
->ps_prologs
,
8146 PIPE_SHADER_FRAGMENT
, true,
8147 &prolog_key
, compiler
, debug
,
8148 si_build_ps_prolog_function
,
8149 "Fragment Shader Prolog");
8150 if (!shader
->prolog
)
8154 /* Get the epilog. */
8155 si_get_ps_epilog_key(shader
, &epilog_key
);
8158 si_get_shader_part(sscreen
, &sscreen
->ps_epilogs
,
8159 PIPE_SHADER_FRAGMENT
, false,
8160 &epilog_key
, compiler
, debug
,
8161 si_build_ps_epilog_function
,
8162 "Fragment Shader Epilog");
8163 if (!shader
->epilog
)
8166 /* Enable POS_FIXED_PT if polygon stippling is enabled. */
8167 if (shader
->key
.part
.ps
.prolog
.poly_stipple
) {
8168 shader
->config
.spi_ps_input_ena
|= S_0286CC_POS_FIXED_PT_ENA(1);
8169 assert(G_0286CC_POS_FIXED_PT_ENA(shader
->config
.spi_ps_input_addr
));
8172 /* Set up the enable bits for per-sample shading if needed. */
8173 if (shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
&&
8174 (G_0286CC_PERSP_CENTER_ENA(shader
->config
.spi_ps_input_ena
) ||
8175 G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
8176 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTER_ENA
;
8177 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTROID_ENA
;
8178 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_SAMPLE_ENA(1);
8180 if (shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
&&
8181 (G_0286CC_LINEAR_CENTER_ENA(shader
->config
.spi_ps_input_ena
) ||
8182 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
8183 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTER_ENA
;
8184 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTROID_ENA
;
8185 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_SAMPLE_ENA(1);
8187 if (shader
->key
.part
.ps
.prolog
.force_persp_center_interp
&&
8188 (G_0286CC_PERSP_SAMPLE_ENA(shader
->config
.spi_ps_input_ena
) ||
8189 G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
8190 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_SAMPLE_ENA
;
8191 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTROID_ENA
;
8192 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_CENTER_ENA(1);
8194 if (shader
->key
.part
.ps
.prolog
.force_linear_center_interp
&&
8195 (G_0286CC_LINEAR_SAMPLE_ENA(shader
->config
.spi_ps_input_ena
) ||
8196 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
8197 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_SAMPLE_ENA
;
8198 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTROID_ENA
;
8199 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_CENTER_ENA(1);
8202 /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
8203 if (G_0286CC_POS_W_FLOAT_ENA(shader
->config
.spi_ps_input_ena
) &&
8204 !(shader
->config
.spi_ps_input_ena
& 0xf)) {
8205 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_CENTER_ENA(1);
8206 assert(G_0286CC_PERSP_CENTER_ENA(shader
->config
.spi_ps_input_addr
));
8209 /* At least one pair of interpolation weights must be enabled. */
8210 if (!(shader
->config
.spi_ps_input_ena
& 0x7f)) {
8211 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_CENTER_ENA(1);
8212 assert(G_0286CC_LINEAR_CENTER_ENA(shader
->config
.spi_ps_input_addr
));
8215 /* Samplemask fixup requires the sample ID. */
8216 if (shader
->key
.part
.ps
.prolog
.samplemask_log_ps_iter
) {
8217 shader
->config
.spi_ps_input_ena
|= S_0286CC_ANCILLARY_ENA(1);
8218 assert(G_0286CC_ANCILLARY_ENA(shader
->config
.spi_ps_input_addr
));
8221 /* The sample mask input is always enabled, because the API shader always
8222 * passes it through to the epilog. Disable it here if it's unused.
8224 if (!shader
->key
.part
.ps
.epilog
.poly_line_smoothing
&&
8225 !shader
->selector
->info
.reads_samplemask
)
8226 shader
->config
.spi_ps_input_ena
&= C_0286CC_SAMPLE_COVERAGE_ENA
;
8231 void si_multiwave_lds_size_workaround(struct si_screen
*sscreen
,
8234 /* If tessellation is all offchip and on-chip GS isn't used, this
8235 * workaround is not needed.
8239 /* SPI barrier management bug:
8240 * Make sure we have at least 4k of LDS in use to avoid the bug.
8241 * It applies to workgroup sizes of more than one wavefront.
8243 if (sscreen
->info
.family
== CHIP_BONAIRE
||
8244 sscreen
->info
.family
== CHIP_KABINI
)
8245 *lds_size
= MAX2(*lds_size
, 8);
8248 static void si_fix_resource_usage(struct si_screen
*sscreen
,
8249 struct si_shader
*shader
)
8251 unsigned min_sgprs
= shader
->info
.num_input_sgprs
+ 2; /* VCC */
8253 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
, min_sgprs
);
8255 if (shader
->selector
->type
== PIPE_SHADER_COMPUTE
&&
8256 si_get_max_workgroup_size(shader
) > sscreen
->compute_wave_size
) {
8257 si_multiwave_lds_size_workaround(sscreen
,
8258 &shader
->config
.lds_size
);
8262 bool si_shader_create(struct si_screen
*sscreen
, struct ac_llvm_compiler
*compiler
,
8263 struct si_shader
*shader
,
8264 struct pipe_debug_callback
*debug
)
8266 struct si_shader_selector
*sel
= shader
->selector
;
8267 struct si_shader
*mainp
= *si_get_main_shader_part(sel
, &shader
->key
);
8270 /* LS, ES, VS are compiled on demand if the main part hasn't been
8271 * compiled for that stage.
8273 * GS are compiled on demand if the main part hasn't been compiled
8274 * for the chosen NGG-ness.
8276 * Vertex shaders are compiled on demand when a vertex fetch
8277 * workaround must be applied.
8279 if (shader
->is_monolithic
) {
8280 /* Monolithic shader (compiled as a whole, has many variants,
8281 * may take a long time to compile).
8283 r
= si_compile_tgsi_shader(sscreen
, compiler
, shader
, debug
);
8287 /* The shader consists of several parts:
8289 * - the middle part is the user shader, it has 1 variant only
8290 * and it was compiled during the creation of the shader
8292 * - the prolog part is inserted at the beginning
8293 * - the epilog part is inserted at the end
8295 * The prolog and epilog have many (but simple) variants.
8297 * Starting with gfx9, geometry and tessellation control
8298 * shaders also contain the prolog and user shader parts of
8299 * the previous shader stage.
8305 /* Copy the compiled TGSI shader data over. */
8306 shader
->is_binary_shared
= true;
8307 shader
->binary
= mainp
->binary
;
8308 shader
->config
= mainp
->config
;
8309 shader
->info
.num_input_sgprs
= mainp
->info
.num_input_sgprs
;
8310 shader
->info
.num_input_vgprs
= mainp
->info
.num_input_vgprs
;
8311 shader
->info
.face_vgpr_index
= mainp
->info
.face_vgpr_index
;
8312 shader
->info
.ancillary_vgpr_index
= mainp
->info
.ancillary_vgpr_index
;
8313 memcpy(shader
->info
.vs_output_param_offset
,
8314 mainp
->info
.vs_output_param_offset
,
8315 sizeof(mainp
->info
.vs_output_param_offset
));
8316 shader
->info
.uses_instanceid
= mainp
->info
.uses_instanceid
;
8317 shader
->info
.nr_pos_exports
= mainp
->info
.nr_pos_exports
;
8318 shader
->info
.nr_param_exports
= mainp
->info
.nr_param_exports
;
8320 /* Select prologs and/or epilogs. */
8321 switch (sel
->type
) {
8322 case PIPE_SHADER_VERTEX
:
8323 if (!si_shader_select_vs_parts(sscreen
, compiler
, shader
, debug
))
8326 case PIPE_SHADER_TESS_CTRL
:
8327 if (!si_shader_select_tcs_parts(sscreen
, compiler
, shader
, debug
))
8330 case PIPE_SHADER_TESS_EVAL
:
8332 case PIPE_SHADER_GEOMETRY
:
8333 if (!si_shader_select_gs_parts(sscreen
, compiler
, shader
, debug
))
8336 case PIPE_SHADER_FRAGMENT
:
8337 if (!si_shader_select_ps_parts(sscreen
, compiler
, shader
, debug
))
8340 /* Make sure we have at least as many VGPRs as there
8341 * are allocated inputs.
8343 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
8344 shader
->info
.num_input_vgprs
);
8349 /* Update SGPR and VGPR counts. */
8350 if (shader
->prolog
) {
8351 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
8352 shader
->prolog
->config
.num_sgprs
);
8353 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
8354 shader
->prolog
->config
.num_vgprs
);
8356 if (shader
->previous_stage
) {
8357 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
8358 shader
->previous_stage
->config
.num_sgprs
);
8359 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
8360 shader
->previous_stage
->config
.num_vgprs
);
8361 shader
->config
.spilled_sgprs
=
8362 MAX2(shader
->config
.spilled_sgprs
,
8363 shader
->previous_stage
->config
.spilled_sgprs
);
8364 shader
->config
.spilled_vgprs
=
8365 MAX2(shader
->config
.spilled_vgprs
,
8366 shader
->previous_stage
->config
.spilled_vgprs
);
8367 shader
->info
.private_mem_vgprs
=
8368 MAX2(shader
->info
.private_mem_vgprs
,
8369 shader
->previous_stage
->info
.private_mem_vgprs
);
8370 shader
->config
.scratch_bytes_per_wave
=
8371 MAX2(shader
->config
.scratch_bytes_per_wave
,
8372 shader
->previous_stage
->config
.scratch_bytes_per_wave
);
8373 shader
->info
.uses_instanceid
|=
8374 shader
->previous_stage
->info
.uses_instanceid
;
8376 if (shader
->prolog2
) {
8377 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
8378 shader
->prolog2
->config
.num_sgprs
);
8379 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
8380 shader
->prolog2
->config
.num_vgprs
);
8382 if (shader
->epilog
) {
8383 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
8384 shader
->epilog
->config
.num_sgprs
);
8385 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
8386 shader
->epilog
->config
.num_vgprs
);
8388 si_calculate_max_simd_waves(shader
);
8391 if (shader
->key
.as_ngg
) {
8392 assert(!shader
->key
.as_es
&& !shader
->key
.as_ls
);
8393 gfx10_ngg_calculate_subgroup_info(shader
);
8394 } else if (sscreen
->info
.chip_class
>= GFX9
&& sel
->type
== PIPE_SHADER_GEOMETRY
) {
8395 gfx9_get_gs_info(shader
->previous_stage_sel
, sel
, &shader
->gs_info
);
8398 si_fix_resource_usage(sscreen
, shader
);
8399 si_shader_dump(sscreen
, shader
, debug
, stderr
, true);
8402 if (!si_shader_binary_upload(sscreen
, shader
, 0)) {
8403 fprintf(stderr
, "LLVM failed to upload shader\n");
8410 void si_shader_destroy(struct si_shader
*shader
)
8412 if (shader
->scratch_bo
)
8413 si_resource_reference(&shader
->scratch_bo
, NULL
);
8415 si_resource_reference(&shader
->bo
, NULL
);
8417 if (!shader
->is_binary_shared
)
8418 si_shader_binary_clean(&shader
->binary
);
8420 free(shader
->shader_log
);